Initial import
This commit is contained in:
10
module/applications/_module.mjs
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10
module/applications/_module.mjs
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@ -0,0 +1,10 @@
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export { default as LethalFantasyCharacterSheet } from "./sheets/character-sheet.mjs"
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export { default as LethalFantasyOpponentSheet } from "./sheets/opponent-sheet.mjs"
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export { default as LethalFantasyPathSheet } from "./sheets/path-sheet.mjs"
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export { default as LethalFantasyTalentSheet } from "./sheets/talent-sheet.mjs"
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export { default as LethalFantasyWeaponSheet } from "./sheets/weapon-sheet.mjs"
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export { default as LethalFantasyArmorSheet } from "./sheets/armor-sheet.mjs"
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export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
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export { default as LethalFantasyAttackSheet } from "./sheets/attack-sheet.mjs"
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export { default as LethalFantasyFortune } from "./fortune.mjs"
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export { default as LethalFantasyManager } from "./manager.mjs"
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156
module/applications/fortune.mjs
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156
module/applications/fortune.mjs
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@ -0,0 +1,156 @@
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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import { SYSTEM } from "../config/system.mjs"
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/**
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* An application for configuring the permissions which are available to each User role.
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* @extends ApplicationV2
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* @mixes HandlebarsApplication
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* @alias PermissionConfig
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*/
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export default class LethalFantasyFortune extends HandlebarsApplicationMixin(ApplicationV2) {
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/** @inheritDoc */
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static DEFAULT_OPTIONS = {
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id: "tenebris-application-fortune",
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tag: "form",
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window: {
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contentClasses: ["tenebris-fortune"],
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title: "TENEBRIS.Fortune.title",
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controls: [],
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},
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position: {
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width: 200,
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height: 200,
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top: 80,
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left: 150,
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},
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form: {
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closeOnSubmit: true,
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},
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actions: {
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fortune: LethalFantasyFortune.#requestFortune,
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increaseFortune: LethalFantasyFortune.#increaseFortune,
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decreaseFortune: LethalFantasyFortune.#decreaseFortune,
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},
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}
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/** @override */
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_getHeaderControls() {
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const controls = []
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if (game.user.isGM) {
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controls.push(
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{
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action: "increaseFortune",
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icon: "fa fa-plus",
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label: "Augmenter",
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},
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{
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action: "decreaseFortune",
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icon: "fa fa-minus",
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label: "Diminuer",
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},
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)
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}
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return controls
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/fortune.hbs",
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},
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}
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/* -------------------------------------------- */
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/* Rendering */
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/* -------------------------------------------- */
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/** @override */
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async _prepareContext(_options = {}) {
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return {
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fortune: game.settings.get("tenebris", "fortune"),
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userId: game.user.id,
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isGM: game.user.isGM,
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}
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}
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/**
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* Handles the request for a fortune.
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*
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* @param {Event} event The event that triggered the request.
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* @param {Object} target The target object for the request.
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* @private
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*/
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static #requestFortune(event, target) {
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console.debug("request Fortune, event, target")
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game.socket.emit(`system.${SYSTEM.id}`, {
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action: "fortune",
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data: {
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userId: game.user.id,
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},
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})
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}
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static async #increaseFortune(event, target) {
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console.log("increase Fortune", event, target)
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const currentValue = game.settings.get("tenebris", "fortune")
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const newValue = currentValue + 1
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await game.settings.set("tenebris", "fortune", newValue)
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}
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static async #decreaseFortune(event, target) {
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console.log("decrease Fortune", event, target)
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const currentValue = game.settings.get("tenebris", "fortune")
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if (currentValue > 0) {
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const newValue = currentValue - 1
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await game.settings.set("tenebris", "fortune", newValue)
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}
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}
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/**
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* Handles the fortune spcket event for a given user.
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*
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* @param {Object} [options] The options object.
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* @param {string} [options.userId] The ID of the user.
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* @returns {Promise<ChatMessage>} - The created chat message.
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*/
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static async handleSocketEvent({ userId } = {}) {
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console.debug(`handleSocketEvent Fortune from ${userId} !`)
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const origin = game.users.get(userId)
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const chatData = {
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name: origin.name,
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actingCharImg: origin.character?.img,
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origin: origin,
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user: game.user,
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isGM: game.user.isGM,
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}
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const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/chat-fortune.hbs", chatData)
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const messageData = {
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style: CONST.CHAT_MESSAGE_STYLES.OTHER,
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user: origin,
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speaker: { user: origin },
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content: content,
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flags: { tenebris: { typeMessage: "fortune", accepted: false } },
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}
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ChatMessage.applyRollMode(messageData, CONST.DICE_ROLL_MODES.PRIVATE)
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return ChatMessage.implementation.create(messageData)
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}
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/**
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* Handles the acceptance of a request event in the chat message by the GM
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*
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* @param {Event} event The event object that triggered the request.
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* @param {HTMLElement} html The HTML element associated with the event.
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* @param {Object} data Additional data related to the event.
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* @returns {Promise<void>} A promise that resolves when the request has been processed.
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*/
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static async acceptRequest(event, html, data) {
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console.debug("acceptRequest Fortune", event, html, data)
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const currentValue = game.settings.get("tenebris", "fortune")
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if (currentValue > 0) {
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const newValue = currentValue - 1
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await game.settings.set("tenebris", "fortune", newValue)
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}
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let message = game.messages.get(data.message._id)
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message.update({ "flags.tenebris.accepted": true })
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}
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}
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142
module/applications/manager.mjs
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142
module/applications/manager.mjs
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@ -0,0 +1,142 @@
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const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api
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import { SYSTEM } from "../config/system.mjs"
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/**
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* An application for configuring the permissions which are available to each User role.
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* @extends ApplicationV2
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* @mixes HandlebarsApplication
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* @alias PermissionConfig
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*/
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export default class LethalFantasyManager extends HandlebarsApplicationMixin(ApplicationV2) {
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static DEFAULT_OPTIONS = {
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id: "tenebris-application-manager",
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tag: "form",
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window: {
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contentClasses: ["tenebris-manager"],
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title: "TENEBRIS.Manager.title",
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resizable: true,
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},
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position: {
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width: "auto",
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height: "auto",
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top: 80,
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left: 400,
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},
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form: {
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closeOnSubmit: true,
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},
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actions: {
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resourceAll: LethalFantasyManager.#onResourceAll,
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resourceOne: LethalFantasyManager.#onResourceOne,
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saveAll: LethalFantasyManager.#onSaveAll,
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saveOne: LethalFantasyManager.#onSaveOne,
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openSheet: LethalFantasyManager.#onOpenSheet,
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/manager.hbs",
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},
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}
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/* -------------------------------------------- */
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/* Rendering */
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/* -------------------------------------------- */
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/** @override */
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async _prepareContext(_options = {}) {
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return {
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players: game.users.filter((u) => u.hasPlayerOwner && u.active),
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}
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}
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static async #onResourceAll(event, target) {
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const value = event.target.dataset.resource
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LethalFantasyManager.askRollForAll("resource", value)
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}
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static async #onSaveAll(event, target) {
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const value = event.target.dataset.save
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LethalFantasyManager.askRollForAll("save", value)
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}
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static #onResourceOne(event, target) {
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const value = event.target.dataset.resource
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const recipient = event.target.parentElement.dataset.userId
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const name = event.target.parentElement.dataset.characterName
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LethalFantasyManager.askRollForOne("resource", value, recipient, name)
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}
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static async #onSaveOne(event, target) {
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const value = event.target.dataset.save
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const recipient = event.target.parentElement.dataset.userId
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const name = event.target.parentElement.dataset.characterName
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LethalFantasyManager.askRollForOne("save", value, recipient, name)
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}
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static #onOpenSheet(event, target) {
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const characterId = event.target.dataset.characterId
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game.actors.get(characterId).sheet.render(true)
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}
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static async askRollForAll(type, value, title = null, avantage = null) {
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let label = game.i18n.localize(`TENEBRIS.Manager.${value}`)
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let text = game.i18n.format("TENEBRIS.Chat.askRollForAll", { value: label })
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if (avantage) {
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switch (avantage) {
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case "++":
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text += ` ${game.i18n.localize("TENEBRIS.Roll.doubleAvantage")}`
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break
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case "+":
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text += ` ${game.i18n.localize("TENEBRIS.Roll.avantage")}`
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break
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case "-":
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text += ` ${game.i18n.localize("TENEBRIS.Roll.desavantage")}`
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break
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case "--":
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text += ` ${game.i18n.localize("TENEBRIS.Roll.doubleDesavantage")}`
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break
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default:
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break
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}
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}
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ChatMessage.create({
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user: game.user.id,
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content: await renderTemplate(`systems/fvtt-lethal-fantasy/templates/chat-ask-roll.hbs`, {
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title: title !== null ? title : "",
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text: text,
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rollType: type,
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value: value,
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avantage: avantage,
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}),
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flags: { tenebris: { typeMessage: "askRoll" } },
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})
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}
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static async askRollForOne(type, value, recipient, name) {
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let label = game.i18n.localize(`TENEBRIS.Manager.${value}`)
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const text = game.i18n.format("TENEBRIS.Chat.askRollForOne", { value: label, name: name })
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game.socket.emit(`system.${SYSTEM.id}`, {
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action: "askRoll",
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data: {
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userId: recipient,
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},
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})
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ChatMessage.create({
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user: game.user.id,
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content: await renderTemplate(`systems/fvtt-lethal-fantasy/templates/chat-ask-roll.hbs`, {
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text: text,
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rollType: type,
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value: value,
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}),
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whisper: [recipient],
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flags: { tenebris: { typeMessage: "askRoll" } },
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})
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}
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}
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27
module/applications/sheets/armor-sheet.mjs
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27
module/applications/sheets/armor-sheet.mjs
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@ -0,0 +1,27 @@
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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
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export default class LethalFantasyArmorSheet extends LethalFantasyItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["armor"],
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position: {
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width: 400,
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},
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window: {
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contentClasses: ["armor-content"],
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/armor.hbs",
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},
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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return context
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}
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}
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27
module/applications/sheets/attack-sheet.mjs
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27
module/applications/sheets/attack-sheet.mjs
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@ -0,0 +1,27 @@
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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
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export default class LethalFantasyAttackSheet extends LethalFantasyItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["attack"],
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position: {
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width: 600,
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},
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window: {
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contentClasses: ["attack-content"],
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/attack.hbs",
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},
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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return context
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}
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}
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292
module/applications/sheets/base-actor-sheet.mjs
Normal file
292
module/applications/sheets/base-actor-sheet.mjs
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@ -0,0 +1,292 @@
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const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
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/**
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* Different sheet modes.r
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* @enum {number}
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*/
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static SHEET_MODES = { EDIT: 0, PLAY: 1 }
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constructor(options = {}) {
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super(options)
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this.#dragDrop = this.#createDragDropHandlers()
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}
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#dragDrop
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["tenebris", "actor"],
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position: {
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width: 1400,
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height: "auto",
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},
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form: {
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submitOnChange: true,
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},
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window: {
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resizable: true,
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},
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dragDrop: [{ dragSelector: '[data-drag="true"], .rollable', dropSelector: null }],
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actions: {
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editImage: LethalFantasyActorSheet.#onEditImage,
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toggleSheet: LethalFantasyActorSheet.#onToggleSheet,
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edit: LethalFantasyActorSheet.#onItemEdit,
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delete: LethalFantasyActorSheet.#onItemDelete,
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createSpell: LethalFantasyActorSheet.#onCreateSpell,
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||||
},
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||||
}
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||||
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||||
/**
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||||
* The current sheet mode.
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||||
* @type {number}
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||||
*/
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||||
_sheetMode = this.constructor.SHEET_MODES.PLAY
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||||
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||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
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||||
* @type {boolean}
|
||||
*/
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||||
get isPlayMode() {
|
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return this._sheetMode === this.constructor.SHEET_MODES.PLAY
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||||
}
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||||
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||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
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||||
* @type {boolean}
|
||||
*/
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||||
get isEditMode() {
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return this._sheetMode === this.constructor.SHEET_MODES.EDIT
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||||
}
|
||||
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||||
/** @override */
|
||||
async _prepareContext() {
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||||
const context = {
|
||||
fields: this.document.schema.fields,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
actor: this.document,
|
||||
system: this.document.system,
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||||
source: this.document.toObject(),
|
||||
enrichedDescription: await TextEditor.enrichHTML(this.document.system.description, { async: true }),
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||||
isEditMode: this.isEditMode,
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||||
isPlayMode: this.isPlayMode,
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||||
isEditable: this.isEditable,
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||||
}
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||||
return context
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||||
}
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||||
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||||
/** @override */
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||||
_onRender(context, options) {
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this.#dragDrop.forEach((d) => d.bind(this.element))
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||||
// Add listeners to rollable elements
|
||||
const rollables = this.element.querySelectorAll(".rollable")
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||||
rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
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||||
}
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||||
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||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
* @returns {DragDrop[]} An array of DragDrop handlers
|
||||
* @private
|
||||
*/
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||||
#createDragDropHandlers() {
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||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new DragDrop(d)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to begin a dragstart workflow for a given drag selector
|
||||
* @param {string} selector The candidate HTML selector for dragging
|
||||
* @returns {boolean} Can the current user drag this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragStart(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
|
||||
* @param {string} selector The candidate HTML selector for the drop target
|
||||
* @returns {boolean} Can the current user drop on this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragDrop(selector) {
|
||||
return this.isEditable && this.document.isOwner
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur at the beginning of a drag start workflow.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragStart(event) {
|
||||
if ("link" in event.target.dataset) return
|
||||
|
||||
const el = event.currentTarget.closest('[data-drag="true"]')
|
||||
const dragType = el.dataset.dragType
|
||||
|
||||
let dragData = {}
|
||||
|
||||
let target
|
||||
switch (dragType) {
|
||||
case "save":
|
||||
target = event.currentTarget.querySelector("input")
|
||||
dragData = {
|
||||
actorId: this.document.id,
|
||||
type: "roll",
|
||||
rollType: target.dataset.rollType,
|
||||
rollTarget: target.dataset.rollTarget,
|
||||
value: target.value,
|
||||
}
|
||||
break
|
||||
case "resource":
|
||||
target = event.currentTarget.querySelector("select")
|
||||
dragData = {
|
||||
actorId: this.document.id,
|
||||
type: "roll",
|
||||
rollType: target.dataset.rollType,
|
||||
rollTarget: target.dataset.rollTarget,
|
||||
value: target.value,
|
||||
}
|
||||
break
|
||||
case "damage":
|
||||
dragData = {
|
||||
actorId: this.document.id,
|
||||
type: "rollDamage",
|
||||
rollType: el.dataset.dragType,
|
||||
rollTarget: el.dataset.itemId,
|
||||
}
|
||||
break
|
||||
case "attack":
|
||||
dragData = {
|
||||
actorId: this.document.id,
|
||||
type: "rollAttack",
|
||||
rollValue: el.dataset.rollValue,
|
||||
rollTarget: el.dataset.rollTarget,
|
||||
}
|
||||
break
|
||||
default:
|
||||
// Handle other cases or do nothing
|
||||
break
|
||||
}
|
||||
|
||||
// Extract the data you need
|
||||
|
||||
if (!dragData) return
|
||||
|
||||
// Set data transfer
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is over a drop target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragOver(event) {}
|
||||
|
||||
async _onDropItem(item) {
|
||||
let itemData = item.toObject()
|
||||
await this.document.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
/**
|
||||
* Handle toggling between Edit and Play mode.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onToggleSheet(event, target) {
|
||||
const modes = this.constructor.SHEET_MODES
|
||||
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle changing a Document's image.
|
||||
*
|
||||
* @this LethalFantasyCharacterSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
|
||||
* @returns {Promise}
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit an existing item within the Actor
|
||||
* Start with the uuid, if it's not found, fallback to the id (as Embedded item in the actor)
|
||||
* @this LethalFantasyCharacterSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
static async #onItemEdit(event, target) {
|
||||
const id = target.getAttribute("data-item-id")
|
||||
const uuid = target.getAttribute("data-item-uuid")
|
||||
let item
|
||||
item = await fromUuid(uuid)
|
||||
if (!item) item = this.document.items.get(id)
|
||||
if (!item) return
|
||||
item.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete an existing talent within the Actor
|
||||
* Use the uuid to display the talent sheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
static async #onItemDelete(event, target) {
|
||||
const itemUuid = target.getAttribute("data-item-uuid")
|
||||
const talent = await fromUuid(itemUuid)
|
||||
await talent.deleteDialog()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the creation of a new attack item.
|
||||
*
|
||||
* @param {Event} event The event that triggered the creation of the attack.
|
||||
* @param {Object} target The target object where the attack will be created.
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
static #onCreateSpell(event, target) {
|
||||
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
193
module/applications/sheets/base-item-sheet.mjs
Normal file
193
module/applications/sheets/base-item-sheet.mjs
Normal file
@ -0,0 +1,193 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
/**
|
||||
* Different sheet modes.
|
||||
* @enum {number}
|
||||
*/
|
||||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["tenebris", "item"],
|
||||
position: {
|
||||
width: 600,
|
||||
height: "auto",
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
|
||||
actions: {
|
||||
toggleSheet: LethalFantasyItemSheet.#onToggleSheet,
|
||||
editImage: LethalFantasyItemSheet.#onEditImage,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* The current sheet mode.
|
||||
* @type {number}
|
||||
*/
|
||||
_sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isPlayMode() {
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isEditMode() {
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = {
|
||||
fields: this.document.schema.fields,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
item: this.document,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
enrichedDescription: await TextEditor.enrichHTML(this.document.system.description, { async: true }),
|
||||
isEditMode: this.isEditMode,
|
||||
isPlayMode: this.isPlayMode,
|
||||
isEditable: this.isEditable,
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
* @returns {DragDrop[]} An array of DragDrop handlers
|
||||
* @private
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new DragDrop(d)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to begin a dragstart workflow for a given drag selector
|
||||
* @param {string} selector The candidate HTML selector for dragging
|
||||
* @returns {boolean} Can the current user drag this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragStart(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
|
||||
* @param {string} selector The candidate HTML selector for the drop target
|
||||
* @returns {boolean} Can the current user drop on this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragDrop(selector) {
|
||||
return this.isEditable && this.document.isOwner
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur at the beginning of a drag start workflow.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragStart(event) {
|
||||
const el = event.currentTarget
|
||||
if ("link" in event.target.dataset) return
|
||||
|
||||
// Extract the data you need
|
||||
let dragData = null
|
||||
|
||||
if (!dragData) return
|
||||
|
||||
// Set data transfer
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is over a drop target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragOver(event) {}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {}
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
/**
|
||||
* Handle toggling between Edit and Play mode.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onToggleSheet(event, target) {
|
||||
const modes = this.constructor.SHEET_MODES
|
||||
this._sheetMode = this.isEditMode ? modes.PLAY : modes.EDIT
|
||||
this.render()
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle changing a Document's image.
|
||||
*
|
||||
* @this LethalFantasyCharacterSheet
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target The capturing HTML element which defined a [data-action]
|
||||
* @returns {Promise}
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
// #endregion
|
||||
}
|
341
module/applications/sheets/character-sheet.mjs
Normal file
341
module/applications/sheets/character-sheet.mjs
Normal file
@ -0,0 +1,341 @@
|
||||
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
|
||||
import { ROLL_TYPE } from "../../config/system.mjs"
|
||||
|
||||
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["character"],
|
||||
position: {
|
||||
width: 1150,
|
||||
height: 780,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["character-content"],
|
||||
},
|
||||
actions: {
|
||||
deleteVoieMajeure: LethalFantasyCharacterSheet.#onDeleteVoieMajeure,
|
||||
deleteVoieMineure: LethalFantasyCharacterSheet.#onDeleteVoieMineure,
|
||||
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
items: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/character-items.hbs",
|
||||
},
|
||||
biography: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "items",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
items: { id: "items", group: "sheet", icon: "fa-solid fa-shapes", label: "TENEBRIS.Character.Label.details" },
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "TENEBRIS.Character.Label.biography" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
context.tooltipsCaracteristiques = {
|
||||
rob: this._generateTooltip("save", "rob"),
|
||||
dex: this._generateTooltip("save", "dex"),
|
||||
int: this._generateTooltip("save", "int"),
|
||||
per: this._generateTooltip("save", "per"),
|
||||
vol: this._generateTooltip("save", "vol"),
|
||||
dmax: this._generateTooltip("other", "dmax"),
|
||||
}
|
||||
|
||||
context.tooltipsRessources = {
|
||||
san: this._generateTooltip("resource", "san"),
|
||||
oeil: this._generateTooltip("resource", "oeil"),
|
||||
verbe: this._generateTooltip("resource", "verbe"),
|
||||
bourse: this._generateTooltip("resource", "bourse"),
|
||||
magie: this._generateTooltip("resource", "magie"),
|
||||
}
|
||||
|
||||
context.rollType = {
|
||||
saveRob: {
|
||||
action: "roll",
|
||||
rollType: "save",
|
||||
rollTarget: "rob",
|
||||
tooltip: this._generateTooltip("save", "rob"),
|
||||
},
|
||||
saveDex: {
|
||||
action: "roll",
|
||||
rollType: "save",
|
||||
rollTarget: "dex",
|
||||
tooltip: this._generateTooltip("save", "dex"),
|
||||
},
|
||||
saveInt: {
|
||||
action: "roll",
|
||||
rollType: "save",
|
||||
rollTarget: "int",
|
||||
tooltip: this._generateTooltip("save", "int"),
|
||||
},
|
||||
savePer: {
|
||||
action: "roll",
|
||||
rollType: "save",
|
||||
rollTarget: "per",
|
||||
tooltip: this._generateTooltip("save", "per"),
|
||||
drag: true,
|
||||
},
|
||||
saveVol: {
|
||||
action: "roll",
|
||||
rollType: "save",
|
||||
rollTarget: "vol",
|
||||
tooltip: this._generateTooltip("save", "vol"),
|
||||
drag: true,
|
||||
},
|
||||
resourceSan: {
|
||||
action: "roll",
|
||||
rollType: "resource",
|
||||
rollTarget: "san",
|
||||
tooltip: this._generateTooltip("resource", "san"),
|
||||
drag: true,
|
||||
},
|
||||
resourceOeil: {
|
||||
action: "roll",
|
||||
rollType: "resource",
|
||||
rollTarget: "oeil",
|
||||
tooltip: this._generateTooltip("resource", "oeil"),
|
||||
drag: true,
|
||||
},
|
||||
resourceVerbe: {
|
||||
action: "roll",
|
||||
rollType: "resource",
|
||||
rollTarget: "verbe",
|
||||
tooltip: this._generateTooltip("resource", "verbe"),
|
||||
drag: true,
|
||||
},
|
||||
resourceBourse: {
|
||||
action: "roll",
|
||||
rollType: "resource",
|
||||
rollTarget: "bourse",
|
||||
tooltip: this._generateTooltip("resource", "bourse"),
|
||||
drag: true,
|
||||
},
|
||||
resourceMagie: {
|
||||
action: "roll",
|
||||
rollType: "resource",
|
||||
rollTarget: "magie",
|
||||
tooltip: this._generateTooltip("resource", "magie"),
|
||||
drag: true,
|
||||
},
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
_generateTooltip(type, target) {
|
||||
if (type === ROLL_TYPE.SAVE) {
|
||||
const progres = this.document.system.caracteristiques[target].progression.progres
|
||||
? game.i18n.localize("TENEBRIS.Label.hasProgressed")
|
||||
: game.i18n.localize("TENEBRIS.Label.noProgress")
|
||||
return `${game.i18n.localize("TENEBRIS.Label.experience")} : ${this.document.system.caracteristiques[target].progression.experience} <br> ${progres}`
|
||||
} else if (type === ROLL_TYPE.RESOURCE) {
|
||||
return `${game.i18n.localize("TENEBRIS.Label.maximum")} : ${this.document.system.ressources[target].max} <br> ${game.i18n.localize("TENEBRIS.Label.experience")} : ${this.document.system.ressources[target].experience}`
|
||||
} else if (type === "other") {
|
||||
return `${game.i18n.localize("TENEBRIS.Label.experience")} : ${this.document.system.dmax.experience}`
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
context.enrichedBiens = await TextEditor.enrichHTML(doc.system.biens, { async: true })
|
||||
break
|
||||
case "items":
|
||||
context.tab = context.tabs.items
|
||||
const talents = await this._prepareTalents()
|
||||
context.talents = talents
|
||||
context.talentsAppris = talents.filter((talent) => talent.appris)
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
context.armors = doc.itemTypes.armor
|
||||
context.spells = doc.itemTypes.spell
|
||||
context.hasSpells = context.spells.length > 0
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedLangues = await TextEditor.enrichHTML(doc.system.langues, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepares the talents for the character sheet.
|
||||
*
|
||||
* @returns {Array} An array of talents with their properties.
|
||||
*/
|
||||
async _prepareTalents() {
|
||||
const talents = await Promise.all(
|
||||
this.document.itemTypes.talent.map(async (talent) => {
|
||||
const pathName = await talent.system.getPathName()
|
||||
return {
|
||||
id: talent.id,
|
||||
uuid: talent.uuid,
|
||||
name: talent.name,
|
||||
img: talent.img,
|
||||
path: `Obtenu par ${pathName}`,
|
||||
description: talent.system.improvedDescription,
|
||||
progression: talent.system.progression,
|
||||
niveau: talent.system.niveau,
|
||||
appris: talent.system.appris,
|
||||
details: talent.system.details,
|
||||
}
|
||||
}),
|
||||
)
|
||||
talents.sort((a, b) => b.appris - a.appris || a.name.localeCompare(b.name, game.i18n.lang))
|
||||
return talents
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
if (!["path", "weapon", "armor", "spell"].includes(item.type)) return
|
||||
if (item.type === "path") return this.#onDropPathItem(item)
|
||||
if (item.type === "weapon") return super._onDropItem(item)
|
||||
if (item.type === "armor") return this._onDropItem(item)
|
||||
if (item.type === "spell") return this._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
async #onDropPathItem(item) {
|
||||
await this.document.addPath(item)
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Actions
|
||||
|
||||
/**
|
||||
* Suppression de la voie majeure
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static async #onDeleteVoieMajeure(event, target) {
|
||||
const proceed = await foundry.applications.api.DialogV2.confirm({
|
||||
content: game.i18n.localize("TENEBRIS.Dialog.suppressionTalents"),
|
||||
rejectClose: false,
|
||||
modal: true,
|
||||
})
|
||||
if (!proceed) return
|
||||
const path = this.document.items.get(this.document.system.voies.majeure.id)
|
||||
if (!path) return
|
||||
await this.document.deletePath(path, true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Suppression de la voie mineure
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static async #onDeleteVoieMineure(event, target) {
|
||||
const proceed = await foundry.applications.api.DialogV2.confirm({
|
||||
content: game.i18n.localize("TENEBRIS.Dialog.suppressionTalents"),
|
||||
rejectClose: false,
|
||||
modal: true,
|
||||
})
|
||||
if (!proceed) return
|
||||
const path = this.document.items.get(this.document.system.voies.mineure.id)
|
||||
if (!path) return
|
||||
await this.document.deletePath(path, false)
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a new attack item directly from the sheet and embeds it into the document.
|
||||
* @param {Event} event The initiating click event.
|
||||
* @param {HTMLElement} target The current target of the event listener.
|
||||
*/
|
||||
static #onCreateEquipment(event, target) {
|
||||
// Création d'une armure
|
||||
if (event.shiftKey) {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("TENEBRIS.Label.newArmor"), type: "armor" }])
|
||||
}
|
||||
// Création d'une arme
|
||||
else {
|
||||
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("TENEBRIS.Label.newWeapon"), type: "weapon" }])
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the roll action triggered by user interaction.
|
||||
*
|
||||
* @param {PointerEvent} event The event object representing the user interaction.
|
||||
* @param {HTMLElement} target The target element that triggered the roll.
|
||||
*
|
||||
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
|
||||
*
|
||||
* @throws {Error} Throws an error if the roll type is not recognized.
|
||||
*
|
||||
* @description This method checks the current mode (edit or not) and determines the type of roll
|
||||
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
// Jet de sauvegarde
|
||||
let elt = event.currentTarget.querySelector("input")
|
||||
// Jet de ressource
|
||||
if (!elt) elt = event.currentTarget.querySelector("select")
|
||||
// Jet de dégâts
|
||||
if (!elt) elt = event.currentTarget
|
||||
const rollType = elt.dataset.rollType
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case ROLL_TYPE.SAVE:
|
||||
rollTarget = elt.dataset.rollTarget
|
||||
break
|
||||
case ROLL_TYPE.RESOURCE:
|
||||
rollTarget = elt.dataset.rollTarget
|
||||
break
|
||||
case ROLL_TYPE.DAMAGE:
|
||||
rollTarget = elt.dataset.itemId
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
await this.document.system.roll(rollType, rollTarget)
|
||||
}
|
||||
// #endregion
|
||||
}
|
89
module/applications/sheets/opponent-sheet.mjs
Normal file
89
module/applications/sheets/opponent-sheet.mjs
Normal file
@ -0,0 +1,89 @@
|
||||
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class LethalFantasyOpponentSheet extends LethalFantasyActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["opponent"],
|
||||
position: {
|
||||
width: 800,
|
||||
height: 700,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["opponent-content"],
|
||||
},
|
||||
actions: {
|
||||
createAttack: LethalFantasyOpponentSheet.#onCreateAttack,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/opponent.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.attacks = context.actor.itemTypes.attack
|
||||
context.spells = context.actor.itemTypes.spell
|
||||
context.hasSpells = context.spells.length > 0
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
if (item.type === "attack") return this.#onDropAttackItem(item)
|
||||
if (item.type === "spell") return this._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the drop event of an attack item.
|
||||
*
|
||||
* @param {Object} item The attack item being dropped.
|
||||
* @returns {Promise<void>} A promise that resolves when the attack item has been added to the document.
|
||||
* @private
|
||||
*/
|
||||
async #onDropAttackItem(item) {
|
||||
await this.document.addAttack(item)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the creation of a new attack item.
|
||||
*
|
||||
* @param {Event} event The event that triggered the creation of the attack.
|
||||
* @param {Object} target The target object where the attack will be created.
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
static #onCreateAttack(event, target) {
|
||||
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouvelle attaque", type: "attack" }])
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll a damage roll.
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const elt = event.currentTarget
|
||||
const rollValue = elt.dataset.rollValue
|
||||
const rollTarget = elt.dataset.itemName
|
||||
|
||||
await this.document.system.roll(rollValue, rollTarget)
|
||||
}
|
||||
}
|
141
module/applications/sheets/path-sheet.mjs
Normal file
141
module/applications/sheets/path-sheet.mjs
Normal file
@ -0,0 +1,141 @@
|
||||
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class LethalFantasyPathSheet extends LethalFantasyItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["path"],
|
||||
position: {
|
||||
width: 1400,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["path-content"],
|
||||
},
|
||||
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
|
||||
actions: {
|
||||
edit: LethalFantasyPathSheet.#onTalentEdit,
|
||||
delete: LethalFantasyPathSheet.#onTalentDelete,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
header: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/path-header.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/path-main.hbs",
|
||||
},
|
||||
talents: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/path-talents.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "main",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
main: { id: "main", group: "sheet", icon: "fa-solid fa-user", label: "TENEBRIS.Label.profil" },
|
||||
talents: { id: "talents", group: "sheet", icon: "fa-solid fa-book", label: "TENEBRIS.Label.talents" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
context.tab = context.tabs.main
|
||||
context.enrichedBiens = await TextEditor.enrichHTML(this.document.system.biens, { async: true })
|
||||
context.enrichedLangues = await TextEditor.enrichHTML(this.document.system.langues, { async: true })
|
||||
break
|
||||
case "talents":
|
||||
context.tab = context.tabs.talents
|
||||
const talentItems = []
|
||||
for (const talent of this.item.system.talents) {
|
||||
const talentItem = await fromUuid(talent)
|
||||
if (talentItem) talentItems.push(talentItem)
|
||||
}
|
||||
|
||||
context.talents = talentItems
|
||||
context.talents.sort((a, b) => a.name.localeCompare(b.name, game.i18n.lang))
|
||||
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* Seul un item de type Talent peut être déposé sur une voie.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
if (this.isPlayMode) return
|
||||
const item = await fromUuid(data.uuid)
|
||||
if (item.type !== "talent") return
|
||||
|
||||
console.debug("dropped item", item)
|
||||
const talents = this.item.toObject().system.talents
|
||||
talents.push(item.uuid)
|
||||
this.item.update({ "system.talents": talents })
|
||||
}
|
||||
}
|
||||
|
||||
// #region Actions
|
||||
|
||||
/**
|
||||
* Edit an existing talent within the path item
|
||||
* Use the uuid to display the talent sheet (from world or compendium)
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
static async #onTalentEdit(event, target) {
|
||||
const itemUuid = target.getAttribute("data-item-uuid")
|
||||
const talent = await fromUuid(itemUuid)
|
||||
talent.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete an existing talent within the path item
|
||||
* Use the uuid to remove it form the array of talents
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
static async #onTalentDelete(event, target) {
|
||||
const itemUuid = target.getAttribute("data-item-uuid")
|
||||
|
||||
const talents = this.item.toObject().system.talents
|
||||
const index = talents.indexOf(itemUuid)
|
||||
talents.splice(index, 1)
|
||||
this.item.update({ "system.talents": talents })
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
21
module/applications/sheets/spell-sheet.mjs
Normal file
21
module/applications/sheets/spell-sheet.mjs
Normal file
@ -0,0 +1,21 @@
|
||||
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class LethalFantasySpellSheet extends LethalFantasyItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["spell"],
|
||||
position: {
|
||||
width: 450,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["spell-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
|
||||
},
|
||||
}
|
||||
}
|
29
module/applications/sheets/talent-sheet.mjs
Normal file
29
module/applications/sheets/talent-sheet.mjs
Normal file
@ -0,0 +1,29 @@
|
||||
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class LethalFantasyTalentSheet extends LethalFantasyItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["talent"],
|
||||
position: {
|
||||
width: 600,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["talent-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/talent.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.improvedDescription, { async: true })
|
||||
context.canProgress = this.document.system.canProgress
|
||||
return context
|
||||
}
|
||||
}
|
21
module/applications/sheets/weapon-sheet.mjs
Normal file
21
module/applications/sheets/weapon-sheet.mjs
Normal file
@ -0,0 +1,21 @@
|
||||
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class LethalFantasyWeaponSheet extends LethalFantasyItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["weapon"],
|
||||
position: {
|
||||
width: 400,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["weapon-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/weapon.hbs",
|
||||
},
|
||||
}
|
||||
}
|
5
module/config/armor.mjs
Normal file
5
module/config/armor.mjs
Normal file
@ -0,0 +1,5 @@
|
||||
export const CATEGORY = Object.freeze({
|
||||
sommaire: { id: "sommaire", label: "LETHALFANTASY.Armor.Category.sommaire" },
|
||||
legere: { id: "legere", label: "LETHALFANTASY.Armor.Category.legere" },
|
||||
guerre: { id: "guerre", label: "LETHALFANTASY.Armor.Category.guerre" },
|
||||
})
|
50
module/config/character.mjs
Normal file
50
module/config/character.mjs
Normal file
@ -0,0 +1,50 @@
|
||||
export const CHARACTERISTICS = Object.freeze({
|
||||
rob: {
|
||||
id: "rob",
|
||||
label: "LETHALFANTASY.Character.rob.label",
|
||||
abbreviation: "LETHALFANTASY.Character.rob.short",
|
||||
},
|
||||
dex: {
|
||||
id: "dex",
|
||||
label: "LETHALFANTASY.Character.dex.label",
|
||||
abbreviation: "LETHALFANTASY.Character.dex.short",
|
||||
},
|
||||
int: {
|
||||
id: "int",
|
||||
label: "LETHALFANTASY.Character.int.label",
|
||||
abbreviation: "LETHALFANTASY.Character.int.short",
|
||||
},
|
||||
per: {
|
||||
id: "per",
|
||||
label: "LETHALFANTASY.Character.per.label",
|
||||
abbreviation: "LETHALFANTASY.Character.per.short",
|
||||
},
|
||||
vol: {
|
||||
id: "vol",
|
||||
label: "LETHALFANTASY.Character.vol.label",
|
||||
abbreviation: "LETHALFANTASY.Character.vol.short",
|
||||
},
|
||||
})
|
||||
|
||||
export const RESOURCES = Object.freeze({
|
||||
san: {
|
||||
id: "san",
|
||||
label: "LETHALFANTASY.Character.san.label",
|
||||
},
|
||||
oeil: {
|
||||
id: "oeil",
|
||||
label: "LETHALFANTASY.Character.oeil.label",
|
||||
},
|
||||
verbe: {
|
||||
id: "verbe",
|
||||
label: "LETHALFANTASY.Character.verbe.label",
|
||||
},
|
||||
bourse: {
|
||||
id: "bourse",
|
||||
label: "LETHALFANTASY.Character.bourse.label",
|
||||
},
|
||||
magie: {
|
||||
id: "magie",
|
||||
label: "LETHALFANTASY.Character.magie.label",
|
||||
},
|
||||
})
|
22
module/config/spell.mjs
Normal file
22
module/config/spell.mjs
Normal file
@ -0,0 +1,22 @@
|
||||
export const RANGE = Object.freeze({
|
||||
na: {
|
||||
id: "na",
|
||||
label: "LETHALFANTASY.Spell.Range.na",
|
||||
},
|
||||
contact: {
|
||||
id: "contact",
|
||||
label: "LETHALFANTASY.Spell.Range.contact",
|
||||
},
|
||||
proche: {
|
||||
id: "proche",
|
||||
label: "LETHALFANTASY.Spell.Range.proche",
|
||||
},
|
||||
loin: {
|
||||
id: "loin",
|
||||
label: "LETHALFANTASY.Spell.Range.loin",
|
||||
},
|
||||
distant: {
|
||||
id: "distant",
|
||||
label: "LETHALFANTASY.Spell.Range.distant",
|
||||
},
|
||||
})
|
102
module/config/system.mjs
Normal file
102
module/config/system.mjs
Normal file
@ -0,0 +1,102 @@
|
||||
import * as CHARACTER from "./character.mjs"
|
||||
import * as WEAPON from "./weapon.mjs"
|
||||
import * as ARMOR from "./armor.mjs"
|
||||
import * as SPELL from "./spell.mjs"
|
||||
|
||||
export const SYSTEM_ID = "tenebris"
|
||||
export const DEV_MODE = false
|
||||
|
||||
export const RESOURCE_VALUE = Object.freeze({
|
||||
ZERO: "0",
|
||||
D4: "d4",
|
||||
D6: "d6",
|
||||
D8: "d8",
|
||||
D10: "d10",
|
||||
D12: "d12",
|
||||
})
|
||||
|
||||
export const DICE_VALUE = Object.freeze({
|
||||
D4: "d4",
|
||||
D6: "d6",
|
||||
D8: "d8",
|
||||
D10: "d10",
|
||||
D12: "d12",
|
||||
})
|
||||
|
||||
export const DICE_VALUES = ["0", "d4", "d6", "d8", "d10", "d12"]
|
||||
|
||||
export const ROLL_TYPE = Object.freeze({
|
||||
SAVE: "save",
|
||||
RESOURCE: "resource",
|
||||
DAMAGE: "damage",
|
||||
ATTACK: "attack",
|
||||
})
|
||||
|
||||
export const MINOR_PATH = Object.freeze({
|
||||
epee: {
|
||||
onze: "rob",
|
||||
neuf: {
|
||||
main: "per",
|
||||
plume: "vol",
|
||||
livre: "int",
|
||||
},
|
||||
},
|
||||
main: {
|
||||
onze: "dex",
|
||||
neuf: {
|
||||
chene: "rob",
|
||||
plume: "vol",
|
||||
livre: "int",
|
||||
},
|
||||
},
|
||||
plume: {
|
||||
onze: "int",
|
||||
neuf: {
|
||||
chene: "rob",
|
||||
main: "per",
|
||||
epee: "dex",
|
||||
},
|
||||
},
|
||||
chene: {
|
||||
onze: "per",
|
||||
neuf: {
|
||||
plume: "vol",
|
||||
livre: "int",
|
||||
epee: "dex",
|
||||
},
|
||||
},
|
||||
livre: {
|
||||
onze: "vol",
|
||||
neuf: {
|
||||
chene: "rob",
|
||||
main: "per",
|
||||
epee: "dex",
|
||||
},
|
||||
},
|
||||
})
|
||||
|
||||
export const ASCII = `
|
||||
██████ ████████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████████ ███████ ███ ██ ███████ ██████ ██████ ██ ███████
|
||||
██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
██ ██ ███████ ██ ██ ██ ███████ ██ ██ ██ █████ ██ ██ ██ █████ ██████ ██████ ██ ███████
|
||||
██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
|
||||
██████ ██ ██ ██ ██████ ███████ ██ ██ ██████ ██ ███████ ██ ████ ███████ ██████ ██ ██ ██ ███████ `
|
||||
|
||||
/**
|
||||
* Include all constant definitions within the SYSTEM global export
|
||||
* @type {Object}
|
||||
*/
|
||||
export const SYSTEM = {
|
||||
id: SYSTEM_ID,
|
||||
CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
|
||||
RESOURCES: CHARACTER.RESOURCES,
|
||||
RESOURCE_VALUE,
|
||||
WEAPON_CATEGORY: WEAPON.CATEGORY,
|
||||
WEAPON_DAMAGE: WEAPON.DAMAGE,
|
||||
ARMOR_CATEGORY: ARMOR.CATEGORY,
|
||||
SPELL_RANGE: SPELL.RANGE,
|
||||
ASCII,
|
||||
MINOR_PATH,
|
||||
ROLL_TYPE,
|
||||
DEV_MODE,
|
||||
}
|
30
module/config/weapon.mjs
Normal file
30
module/config/weapon.mjs
Normal file
@ -0,0 +1,30 @@
|
||||
export const CATEGORY = Object.freeze({
|
||||
mains: {
|
||||
id: "mains",
|
||||
label: "LETHALFANTASY.Weapon.Category.main",
|
||||
},
|
||||
improvisee: {
|
||||
id: "improvisee",
|
||||
label: "LETHALFANTASY.Weapon.Category.improvisee",
|
||||
},
|
||||
courte: {
|
||||
id: "courte",
|
||||
label: "LETHALFANTASY.Weapon.Category.courte",
|
||||
},
|
||||
longue: {
|
||||
id: "longue",
|
||||
label: "LETHALFANTASY.Weapon.Category.longue",
|
||||
},
|
||||
lourde: {
|
||||
id: "lourde",
|
||||
label: "LETHALFANTASY.Weapon.Category.lourde",
|
||||
},
|
||||
})
|
||||
|
||||
export const DAMAGE = Object.freeze({
|
||||
UN: "1",
|
||||
D4: "d4",
|
||||
D6: "d6",
|
||||
D8: "d8",
|
||||
D10: "d10",
|
||||
})
|
44
module/control-buttons.mjs
Normal file
44
module/control-buttons.mjs
Normal file
@ -0,0 +1,44 @@
|
||||
/**
|
||||
* Menu spécifique au système
|
||||
*/
|
||||
export function initControlButtons() {
|
||||
CONFIG.Canvas.layers.tenebris = { layerClass: ControlsLayer, group: "primary" }
|
||||
|
||||
Hooks.on("getSceneControlButtons", (btns) => {
|
||||
let menu = []
|
||||
|
||||
menu.push({
|
||||
name: "fortune",
|
||||
title: game.i18n.localize("TENEBRIS.Fortune.title"),
|
||||
icon: "fa-solid fa-clover",
|
||||
button: true,
|
||||
onClick: () => {
|
||||
if (!foundry.applications.instances.has("tenebris-application-fortune")) {
|
||||
game.system.applicationFortune.render(true)
|
||||
} else game.system.applicationFortune.close()
|
||||
},
|
||||
})
|
||||
|
||||
if (game.user.isGM) {
|
||||
menu.push({
|
||||
name: "gm-manager",
|
||||
title: game.i18n.localize("TENEBRIS.Manager.title"),
|
||||
icon: "fa-solid fa-users",
|
||||
button: true,
|
||||
onClick: () => {
|
||||
if (!foundry.applications.instances.has("tenebris-application-manager")) {
|
||||
game.system.applicationManager.render(true)
|
||||
} else game.system.applicationManager.close()
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
btns.push({
|
||||
name: "tenebris",
|
||||
title: "Cthulhu LethalFantasy",
|
||||
icon: "tenebris",
|
||||
layer: "tenebris",
|
||||
tools: menu,
|
||||
})
|
||||
})
|
||||
}
|
4
module/documents/_module.mjs
Normal file
4
module/documents/_module.mjs
Normal file
@ -0,0 +1,4 @@
|
||||
export { default as LethalFantasyActor } from "./actor.mjs"
|
||||
export { default as LethalFantasyItem } from "./item.mjs"
|
||||
export { default as LethalFantasyRoll } from "./roll.mjs"
|
||||
export { default as LethalFantasyChatMessage } from "./chat-message.mjs"
|
220
module/documents/actor.mjs
Normal file
220
module/documents/actor.mjs
Normal file
@ -0,0 +1,220 @@
|
||||
import { ROLL_TYPE } from "../config/system.mjs"
|
||||
export default class LethalFantasyActor extends Actor {
|
||||
async _preCreate(data, options, user) {
|
||||
await super._preCreate(data, options, user)
|
||||
|
||||
// Configure prototype token settings
|
||||
const prototypeToken = {}
|
||||
if (this.type === "character") {
|
||||
Object.assign(prototypeToken, {
|
||||
sight: { enabled: true },
|
||||
actorLink: true,
|
||||
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY,
|
||||
})
|
||||
this.updateSource({ prototypeToken })
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds a path to the character.
|
||||
* First path added is the major path, second path added is the minor path.
|
||||
* Create all talents of the path and add them to the character.
|
||||
* Add the path to the character.
|
||||
*
|
||||
* @param {Object} item The item to add as a path.
|
||||
* @returns {Promise<void>} - A promise that resolves when the path is added.
|
||||
*/
|
||||
async addPath(item) {
|
||||
if (this.type !== "character") return
|
||||
let itemData = item.toObject()
|
||||
if (this.system.hasVoieMajeure && this.system.hasVoieMineure) {
|
||||
ui.notifications.warn(game.i18n.localize("TENEBRIS.Warning.dejaDeuxVoies"))
|
||||
return
|
||||
}
|
||||
|
||||
// Voie mineure
|
||||
if (this.system.hasVoieMajeure) {
|
||||
if (this.system.voies.majeure.nom === item.name) {
|
||||
ui.notifications.warn(game.i18n.localize("TENEBRIS.Warning.dejaVoieMajeure"))
|
||||
return
|
||||
}
|
||||
|
||||
// Voie de base
|
||||
const isBasePath = itemData.system.key !== "" && this.system.voies.majeure.key !== ""
|
||||
|
||||
let dropNotification
|
||||
let neufModifie
|
||||
let onze
|
||||
let neuf
|
||||
if (isBasePath) {
|
||||
onze = game.system.CONST.MINOR_PATH[itemData.system.key].onze
|
||||
const labelOnze = game.i18n.localize(`TENEBRIS.Character.FIELDS.caracteristiques.${onze}.valeur.label`)
|
||||
dropNotification = `La valeur de ${labelOnze} va être modifiée pour 11`
|
||||
neuf = game.system.CONST.MINOR_PATH[itemData.system.key].neuf[this.system.voies.majeure.key]
|
||||
if (neuf) {
|
||||
neufModifie = true
|
||||
const labelNeuf = game.i18n.localize(`TENEBRIS.Character.FIELDS.caracteristiques.${neuf}.valeur.label`)
|
||||
dropNotification += `<br> La valeur de ${labelNeuf} va être modifiée pour 9`
|
||||
}
|
||||
} else {
|
||||
dropNotification = "Vous devez modifier manuellement les caractéristiques selon la voie ajoutée"
|
||||
}
|
||||
|
||||
dropNotification += `<br>Vous pouvez renoncer à des biens de la voie majeure pour ceux de la voie mineure`
|
||||
dropNotification += `<br> Vous pouvez renoncer à des langues de la voie majeure pour celles de la voie mineure`
|
||||
|
||||
const proceed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: game.i18n.localize("TENEBRIS.Dialog.ajoutVoieMineureTitre") },
|
||||
content: dropNotification,
|
||||
rejectClose: false,
|
||||
modal: true,
|
||||
})
|
||||
if (!proceed) return
|
||||
|
||||
let voie
|
||||
|
||||
// Création de la voie
|
||||
voie = await this.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
|
||||
|
||||
if (isBasePath) {
|
||||
await this.update({
|
||||
"system.voies.mineure.nom": item.name,
|
||||
"system.voies.mineure.id": voie[0].id,
|
||||
"system.voies.mineure.key": item.system.key,
|
||||
[`system.caracteristiques.${onze}.valeur`]: 11,
|
||||
"system.langues": `${this.system.langues} <br>${item.name} : ${item.system.langues}`,
|
||||
"system.biens": `${this.system.biens} <br>${item.name} : ${item.system.biens}`,
|
||||
})
|
||||
if (neufModifie) {
|
||||
await this.update({
|
||||
[`system.caracteristiques.${neuf}.valeur`]: 9,
|
||||
})
|
||||
}
|
||||
} else {
|
||||
await this.update({
|
||||
"system.voies.mineure.nom": item.name,
|
||||
"system.voies.mineure.id": voie[0].id,
|
||||
"system.voies.mineure.key": item.system.key,
|
||||
"system.langues": `${this.system.langues} <br>${item.name} : ${item.system.langues}`,
|
||||
"system.biens": `${this.system.biens} <br>${item.name} : ${item.system.biens}`,
|
||||
})
|
||||
}
|
||||
|
||||
// Création des talents
|
||||
let newTalents = []
|
||||
for (const talent of itemData.system.talents) {
|
||||
const talentItem = await fromUuid(talent)
|
||||
if (talentItem) {
|
||||
const newTalent = await this.createEmbeddedDocuments("Item", [talentItem.toObject()])
|
||||
// Modification de la voie du talent
|
||||
await newTalent[0].update({ "system.path": voie[0].uuid })
|
||||
newTalents.push(newTalent[0].uuid)
|
||||
}
|
||||
}
|
||||
// Mise à jour de la voie avec les nouveaux talents
|
||||
await voie[0].update({ "system.talents": newTalents })
|
||||
|
||||
return ui.notifications.info(game.i18n.localize("TENEBRIS.Warning.voieMineureAjoutee"))
|
||||
}
|
||||
|
||||
// Voie majeure
|
||||
else {
|
||||
const proceed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: game.i18n.localize("TENEBRIS.Dialog.ajoutVoieMajeureTitre") },
|
||||
content: game.i18n.localize("TENEBRIS.Dialog.ajoutVoieMajeure"),
|
||||
rejectClose: false,
|
||||
modal: true,
|
||||
})
|
||||
if (!proceed) return
|
||||
|
||||
// Création de la voie
|
||||
const voie = await this.createEmbeddedDocuments("Item", [itemData], { renderSheet: false })
|
||||
|
||||
// Création des talents
|
||||
let newTalents = []
|
||||
for (const talent of itemData.system.talents) {
|
||||
const talentItem = await fromUuid(talent)
|
||||
if (talentItem) {
|
||||
const newTalent = await this.createEmbeddedDocuments("Item", [talentItem.toObject()])
|
||||
// Modification de la voie du talent
|
||||
await newTalent[0].update({ "system.path": voie[0].uuid })
|
||||
newTalents.push(newTalent[0].uuid)
|
||||
}
|
||||
}
|
||||
// Mise à jour de la voie avec les nouveaux talents
|
||||
await voie[0].update({ "system.talents": newTalents })
|
||||
|
||||
await this.update({
|
||||
"system.voies.majeure.id": voie[0].id,
|
||||
"system.voies.majeure.nom": item.name,
|
||||
"system.voies.majeure.key": item.system.key,
|
||||
"system.caracteristiques.rob": item.system.caracteristiques.rob,
|
||||
"system.caracteristiques.dex": item.system.caracteristiques.dex,
|
||||
"system.caracteristiques.int": item.system.caracteristiques.int,
|
||||
"system.caracteristiques.per": item.system.caracteristiques.per,
|
||||
"system.caracteristiques.vol": item.system.caracteristiques.vol,
|
||||
"system.ressources.san": item.system.ressources.san,
|
||||
"system.ressources.oeil": item.system.ressources.oeil,
|
||||
"system.ressources.verbe": item.system.ressources.verbe,
|
||||
"system.ressources.bourse": item.system.ressources.bourse,
|
||||
"system.ressources.magie": item.system.ressources.magie,
|
||||
"system.dv": item.system.dv,
|
||||
"system.dmax.valeur": item.system.dmax,
|
||||
"system.langues": `${item.name} : ${item.system.langues}`,
|
||||
"system.biens": `${item.name} : ${item.system.biens}`,
|
||||
})
|
||||
return ui.notifications.info(game.i18n.localize("TENEBRIS.Warning.voieMajeureAjoutee"))
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Deletes a specified path and its associated talents.
|
||||
*
|
||||
* @param {Object} path The path object to be deleted.
|
||||
* @param {boolean} isMajor Indicates if the path is a major path, elswise it is a minor path.
|
||||
* @returns {Promise<void>} A promise that resolves when the deletion is complete.
|
||||
* @throws {Error} Throws an error if the type is not "character".
|
||||
*/
|
||||
async deletePath(path, isMajor) {
|
||||
if (this.type !== "character") return
|
||||
|
||||
// Delete all talents linked to the path
|
||||
let toDelete = path.system.talents.map((talent) => foundry.utils.parseUuid(talent).id)
|
||||
toDelete.push(path.id)
|
||||
await this.deleteEmbeddedDocuments("Item", toDelete)
|
||||
|
||||
// Voie majeure
|
||||
if (isMajor) {
|
||||
await this.update({ "system.voies.majeure.nom": "", "system.voies.majeure.id": null, "system.voies.majeure.key": "" })
|
||||
ui.notifications.info(game.i18n.localize("TENEBRIS.Warning.voieMajeureSupprimee"))
|
||||
}
|
||||
|
||||
// Voie mineure
|
||||
else {
|
||||
await this.update({ "system.voies.mineure.nom": "", "system.voies.mineure.id": null, "system.voies.mineure.key": "" })
|
||||
ui.notifications.info(game.i18n.localize("TENEBRIS.Warning.voieMineureSupprimee"))
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds an attack to the actor if the actor type is "opponent".
|
||||
*
|
||||
* @param {Object} attack The attack object to be added.
|
||||
* @returns {Promise<void>} A promise that resolves when the attack has been added.
|
||||
*/
|
||||
async addAttack(attack) {
|
||||
if (this.type !== "opponent") return
|
||||
|
||||
await this.createEmbeddedDocuments("Item", [attack])
|
||||
}
|
||||
|
||||
async rollResource(resource) {
|
||||
if (this.type !== "character") return
|
||||
await this.system.roll(ROLL_TYPE.RESOURCE, resource)
|
||||
}
|
||||
|
||||
async rollSave(save, avantage) {
|
||||
if (this.type !== "character") return
|
||||
await this.system.roll(ROLL_TYPE.SAVE, save, avantage)
|
||||
}
|
||||
}
|
21
module/documents/chat-message.mjs
Normal file
21
module/documents/chat-message.mjs
Normal file
@ -0,0 +1,21 @@
|
||||
import LethalFantasyRoll from "./roll.mjs"
|
||||
|
||||
export default class LethalFantasyChatMessage extends ChatMessage {
|
||||
async _renderRollContent(messageData) {
|
||||
const data = messageData.message
|
||||
if (this.rolls[0] instanceof LethalFantasyRoll) {
|
||||
const isPrivate = !this.isContentVisible
|
||||
// _renderRollHTML va appeler render sur tous les rolls
|
||||
const rollHTML = await this._renderRollHTML(isPrivate)
|
||||
if (isPrivate) {
|
||||
data.flavor = game.i18n.format("CHAT.PrivateRollContent", { user: this.user.name })
|
||||
messageData.isWhisper = false
|
||||
messageData.alias = this.user.name
|
||||
}
|
||||
data.content = `<section class="dice-rolls">${rollHTML}</section>`
|
||||
return
|
||||
}
|
||||
|
||||
return super._renderRollContent(messageData)
|
||||
}
|
||||
}
|
1
module/documents/item.mjs
Normal file
1
module/documents/item.mjs
Normal file
@ -0,0 +1 @@
|
||||
export default class LethalFantasyItem extends Item {}
|
592
module/documents/roll.mjs
Normal file
592
module/documents/roll.mjs
Normal file
@ -0,0 +1,592 @@
|
||||
import { ROLL_TYPE } from "../config/system.mjs"
|
||||
import LethalFantasyUtils from "../utils.mjs"
|
||||
|
||||
export default class LethalFantasyRoll extends Roll {
|
||||
/**
|
||||
* The HTML template path used to render dice checks of this type
|
||||
* @type {string}
|
||||
*/
|
||||
static CHAT_TEMPLATE = "systems/fvtt-lethal-fantasy/templates/chat-message.hbs"
|
||||
|
||||
get type() {
|
||||
return this.options.type
|
||||
}
|
||||
|
||||
get isSave() {
|
||||
return this.type === ROLL_TYPE.SAVE
|
||||
}
|
||||
|
||||
get isResource() {
|
||||
return this.type === ROLL_TYPE.RESOURCE
|
||||
}
|
||||
|
||||
get isDamage() {
|
||||
return this.type === ROLL_TYPE.DAMAGE
|
||||
}
|
||||
|
||||
get target() {
|
||||
return this.options.target
|
||||
}
|
||||
|
||||
get value() {
|
||||
return this.options.value
|
||||
}
|
||||
|
||||
get treshold() {
|
||||
return this.options.treshold
|
||||
}
|
||||
|
||||
get actorId() {
|
||||
return this.options.actorId
|
||||
}
|
||||
|
||||
get actorName() {
|
||||
return this.options.actorName
|
||||
}
|
||||
|
||||
get actorImage() {
|
||||
return this.options.actorImage
|
||||
}
|
||||
|
||||
get introText() {
|
||||
return this.options.introText
|
||||
}
|
||||
|
||||
get introTextTooltip() {
|
||||
return this.options.introTextTooltip
|
||||
}
|
||||
|
||||
get aide() {
|
||||
return this.options.aide
|
||||
}
|
||||
|
||||
get gene() {
|
||||
return this.options.gene
|
||||
}
|
||||
|
||||
get modificateur() {
|
||||
return this.options.modificateur
|
||||
}
|
||||
|
||||
get avantages() {
|
||||
return this.options.avantages
|
||||
}
|
||||
|
||||
get resultType() {
|
||||
return this.options.resultType
|
||||
}
|
||||
|
||||
get isFailure() {
|
||||
return this.resultType === "failure"
|
||||
}
|
||||
|
||||
get hasTarget() {
|
||||
return this.options.hasTarget
|
||||
}
|
||||
|
||||
get targetName() {
|
||||
return this.options.targetName
|
||||
}
|
||||
|
||||
get targetArmor() {
|
||||
return this.options.targetArmor
|
||||
}
|
||||
|
||||
get targetMalus() {
|
||||
return this.options.targetMalus
|
||||
}
|
||||
|
||||
get realDamage() {
|
||||
return this.options.realDamage
|
||||
}
|
||||
|
||||
get rollAdvantage() {
|
||||
return this.options.rollAdvantage
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates introductory text based on the roll type.
|
||||
*
|
||||
* @returns {string} The formatted introductory text for the roll.
|
||||
*/
|
||||
_createIntroText() {
|
||||
let text
|
||||
|
||||
switch (this.type) {
|
||||
case ROLL_TYPE.SAVE:
|
||||
const saveLabel = game.i18n.localize(`TENEBRIS.Character.FIELDS.caracteristiques.${this.target}.valeur.label`)
|
||||
text = game.i18n.format("TENEBRIS.Roll.save", { save: saveLabel })
|
||||
text = text.concat("<br>").concat(`Seuil : ${this.treshold}`)
|
||||
break
|
||||
case ROLL_TYPE.RESOURCE:
|
||||
const resourceLabel = game.i18n.localize(`TENEBRIS.Character.FIELDS.ressources.${this.target}.valeur.label`)
|
||||
text = game.i18n.format("TENEBRIS.Roll.resource", { resource: resourceLabel })
|
||||
break
|
||||
case ROLL_TYPE.DAMAGE:
|
||||
const damageLabel = this.target
|
||||
text = game.i18n.format("TENEBRIS.Roll.damage", { item: damageLabel })
|
||||
break
|
||||
case ROLL_TYPE.ATTACK:
|
||||
const attackLabel = this.target
|
||||
text = game.i18n.format("TENEBRIS.Roll.attack", { item: attackLabel })
|
||||
break
|
||||
}
|
||||
return text
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates an introductory text tooltip with characteristics and modifiers.
|
||||
*
|
||||
* @returns {string} A formatted string containing the value, help, hindrance, and modifier.
|
||||
*/
|
||||
_createIntroTextTooltip() {
|
||||
let tooltip = game.i18n.format("TENEBRIS.Tooltip.saveIntroTextTooltip", { value: this.value, aide: this.aide, gene: this.gene, modificateur: this.modificateur })
|
||||
if (this.hasTarget) {
|
||||
tooltip = tooltip.concat(`<br>Cible : ${this.targetName}`)
|
||||
}
|
||||
return tooltip
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
* @param {Object} options Configuration options for the roll.
|
||||
* @param {string} options.rollType The type of roll being performed (e.g., RESOURCE, DAMAGE, ATTACK, SAVE).
|
||||
* @param {string} options.rollValue The initial value or formula for the roll.
|
||||
* @param {string} options.rollTarget The target of the roll.
|
||||
* @param {"="|"+"|"++"|"-"|"--"} options.rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @param {string} options.actorId The ID of the actor performing the roll.
|
||||
* @param {string} options.actorName The name of the actor performing the roll.
|
||||
* @param {string} options.actorImage The image of the actor performing the roll.
|
||||
* @param {boolean} options.hasTarget Whether the roll has a target.
|
||||
* @param {Object} options.target The target of the roll, if any.
|
||||
* @param {Object} options.data Additional data for the roll.
|
||||
*
|
||||
* @returns {Promise<Object|null>} The roll result or null if the dialog was cancelled.
|
||||
*/
|
||||
static async prompt(options = {}) {
|
||||
let formula = options.rollValue
|
||||
|
||||
// Formula for a resource roll
|
||||
if (options.rollType === ROLL_TYPE.RESOURCE) {
|
||||
let ressource = game.i18n.localize(`TENEBRIS.Character.FIELDS.ressources.${options.rollTarget}.valeur.label`)
|
||||
if (formula === "0" || formula === "") {
|
||||
ui.notifications.warn(game.i18n.format("TENEBRIS.Warning.plusDeRessource", { ressource: ressource }))
|
||||
return null
|
||||
}
|
||||
}
|
||||
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
default: "public",
|
||||
})
|
||||
|
||||
const choiceAide = foundry.utils.mergeObject({ 0: "0" }, options.rollValue <= 10 ? { 1: "1" } : { 1: "1", 2: "2" })
|
||||
const choiceGene = {
|
||||
0: "0",
|
||||
"-1": "-1",
|
||||
"-2": "-2",
|
||||
"-3": "-3",
|
||||
"-4": "-4",
|
||||
"-5": "-5",
|
||||
"-6": "-6",
|
||||
"-7": "-7",
|
||||
"-8": "-8",
|
||||
"-9": "-9",
|
||||
"-10": "-10",
|
||||
}
|
||||
const choiceAvantage = { normal: "Normal", avantage: "Avantage", desavantage: "Désavantage", doubleAvantage: "Double avantage", doubleDesavantage: "Double désavantage" }
|
||||
const choiceModificateur = {
|
||||
0: "0",
|
||||
"-1": "-1",
|
||||
"-2": "-2",
|
||||
"-3": "-3",
|
||||
"-4": "-4",
|
||||
"-5": "-5",
|
||||
"-6": "-6",
|
||||
"-7": "-7",
|
||||
"-8": "-8",
|
||||
"-9": "-9",
|
||||
"-10": "-10",
|
||||
}
|
||||
|
||||
let damageDice
|
||||
let damageDiceMax
|
||||
let damageDiceFinal
|
||||
let damageDiceLowered
|
||||
|
||||
// Damage roll : check the roll is not above the maximum damage
|
||||
if (options.rollType === ROLL_TYPE.DAMAGE) {
|
||||
damageDice = options.rollValue
|
||||
damageDiceMax = game.actors.get(options.actorId).system.dmax.valeur
|
||||
damageDiceFinal = LethalFantasyUtils.maxDamage(damageDice, damageDiceMax)
|
||||
damageDiceLowered = damageDiceFinal !== damageDice
|
||||
// Récupération du nom de l'objet si c'est un jet depuis la fiche de l'acteur
|
||||
// Si c'est via une macro le nom est connu
|
||||
options.rollTarget = game.actors.get(options.actorId).items.get(options.rollTarget).name
|
||||
}
|
||||
|
||||
if (options.rollType === ROLL_TYPE.ATTACK) {
|
||||
damageDice = options.rollValue
|
||||
}
|
||||
|
||||
let malus = "0"
|
||||
let targetMalus = "0"
|
||||
let targetName
|
||||
let targetArmor
|
||||
const displayOpponentMalus = game.settings.get("tenebris", "displayOpponentMalus")
|
||||
|
||||
if (options.rollType === ROLL_TYPE.SAVE && options.hasTarget && options.target.document.actor.type === "opponent") {
|
||||
targetName = options.target.document.actor.name
|
||||
if (displayOpponentMalus) malus = options.target.document.actor.system.malus.toString()
|
||||
else targetMalus = options.target.document.actor.system.malus.toString()
|
||||
}
|
||||
|
||||
if (options.rollType === ROLL_TYPE.DAMAGE && options.hasTarget && options.target.document.actor.type === "opponent") {
|
||||
targetName = options.target.document.actor.name
|
||||
targetArmor = options.target.document.actor.system.armure.toString()
|
||||
}
|
||||
|
||||
let dialogContext = {
|
||||
isSave: options.rollType === ROLL_TYPE.SAVE,
|
||||
isResource: options.rollType === ROLL_TYPE.RESOURCE,
|
||||
isDamage: options.rollType === ROLL_TYPE.DAMAGE,
|
||||
isAttack: options.rollType === ROLL_TYPE.ATTACK,
|
||||
rollModes,
|
||||
fieldRollMode,
|
||||
choiceAide,
|
||||
choiceGene,
|
||||
choiceAvantage,
|
||||
choiceModificateur,
|
||||
damageDice,
|
||||
damageDiceMax,
|
||||
damageDiceFinal,
|
||||
damageDiceLowered,
|
||||
formula,
|
||||
hasTarget: options.hasTarget,
|
||||
malus,
|
||||
targetName,
|
||||
targetArmor,
|
||||
rollAdvantage: this._convertAvantages(options.rollAdvantage),
|
||||
rangeAdvantage: this._convertRollAdvantageToRange(options.rollAdvantage),
|
||||
}
|
||||
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
||||
|
||||
const title = LethalFantasyRoll.createTitle(options.rollType, options.rollTarget)
|
||||
const label = game.i18n.localize("TENEBRIS.Roll.roll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: title },
|
||||
classes: ["tenebris"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
// Avantages
|
||||
switch (output.avantages) {
|
||||
case "1":
|
||||
output.avantages = "doubleDesavantage"
|
||||
break
|
||||
case "2":
|
||||
output.avantages = "desavantage"
|
||||
break
|
||||
case "3":
|
||||
output.avantages = "normal"
|
||||
break
|
||||
case "4":
|
||||
output.avantages = "avantage"
|
||||
break
|
||||
case "5":
|
||||
output.avantages = "doubleAvantage"
|
||||
break
|
||||
}
|
||||
return output
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false, // Click on Close button will not launch an error
|
||||
render: (event, dialog) => {
|
||||
const rangeInput = dialog.querySelector('input[name="avantages"]')
|
||||
if (rangeInput) {
|
||||
rangeInput.addEventListener("change", (event) => {
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
const readOnly = dialog.querySelector('input[name="selectAvantages"]')
|
||||
readOnly.value = this._convertAvantages(event.target.value)
|
||||
})
|
||||
}
|
||||
},
|
||||
})
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
|
||||
let treshold
|
||||
|
||||
if (options.rollType === ROLL_TYPE.SAVE) {
|
||||
const aide = rollContext.aide === "" ? 0 : parseInt(rollContext.aide, 10)
|
||||
const gene = rollContext.gene === "" ? 0 : parseInt(rollContext.gene, 10)
|
||||
const modificateur = rollContext.modificateur === "" ? 0 : parseInt(rollContext.modificateur, 10)
|
||||
|
||||
if (options.rollType === ROLL_TYPE.SAVE) {
|
||||
let dice = "1d20"
|
||||
switch (rollContext.avantages) {
|
||||
case "avantage":
|
||||
dice = "2d20kl"
|
||||
break
|
||||
case "desavantage":
|
||||
dice = "2d20kh"
|
||||
break
|
||||
case "doubleAvantage":
|
||||
dice = "3d20kl"
|
||||
break
|
||||
case "doubleDesavantage":
|
||||
dice = "3d20kh"
|
||||
break
|
||||
}
|
||||
formula = `${dice}`
|
||||
}
|
||||
|
||||
treshold = options.rollValue + aide + gene + modificateur
|
||||
}
|
||||
|
||||
// Formula for a damage roll
|
||||
if (options.rollType === ROLL_TYPE.DAMAGE) {
|
||||
formula = damageDiceFinal
|
||||
}
|
||||
|
||||
// Formula for an attack roll
|
||||
if (options.rollType === ROLL_TYPE.ATTACK) {
|
||||
formula = damageDice
|
||||
}
|
||||
|
||||
const rollData = {
|
||||
type: options.rollType,
|
||||
target: options.rollTarget,
|
||||
value: options.rollValue,
|
||||
treshold: treshold,
|
||||
actorId: options.actorId,
|
||||
actorName: options.actorName,
|
||||
actorImage: options.actorImage,
|
||||
rollMode: rollContext.visibility,
|
||||
hasTarget: options.hasTarget,
|
||||
targetName,
|
||||
targetArmor,
|
||||
targetMalus,
|
||||
...rollContext,
|
||||
}
|
||||
|
||||
/**
|
||||
* A hook event that fires before the roll is made.
|
||||
* @function tenebris.preRoll
|
||||
* @memberof hookEvents
|
||||
* @param {Object} options Options for the roll.
|
||||
* @param {Object} rollData All data related to the roll.
|
||||
* @returns {boolean} Explicitly return `false` to prevent roll to be made.
|
||||
*/
|
||||
if (Hooks.call("tenebris.preRoll", options, rollData) === false) return
|
||||
|
||||
const roll = new this(formula, options.data, rollData)
|
||||
|
||||
await roll.evaluate()
|
||||
|
||||
let resultType
|
||||
if (options.rollType === ROLL_TYPE.SAVE) {
|
||||
resultType = roll.total <= treshold ? "success" : "failure"
|
||||
} else if (options.rollType === ROLL_TYPE.RESOURCE) {
|
||||
resultType = roll.total === 1 || roll.total === 2 ? "failure" : "success"
|
||||
}
|
||||
|
||||
let realDamage
|
||||
if (options.rollType === ROLL_TYPE.DAMAGE) {
|
||||
realDamage = Math.max(0, roll.total - parseInt(targetArmor, 10))
|
||||
}
|
||||
|
||||
roll.options.resultType = resultType
|
||||
roll.options.treshold = treshold
|
||||
roll.options.introText = roll._createIntroText()
|
||||
roll.options.introTextTooltip = roll._createIntroTextTooltip()
|
||||
roll.options.realDamage = realDamage
|
||||
|
||||
/**
|
||||
* A hook event that fires after the roll has been made.
|
||||
* @function tenebris.Roll
|
||||
* @memberof hookEvents
|
||||
* @param {Object} options Options for the roll.
|
||||
* @param {Object} rollData All data related to the roll.
|
||||
@param {LethalFantasyRoll} roll The resulting roll.
|
||||
* @returns {boolean} Explicitly return `false` to prevent roll to be made.
|
||||
*/
|
||||
if (Hooks.call("tenebris.Roll", options, rollData, roll) === false) return
|
||||
|
||||
return roll
|
||||
}
|
||||
|
||||
/**
|
||||
* Creates a title based on the given type.
|
||||
*
|
||||
* @param {string} type The type of the roll.
|
||||
* @param {string} target The target of the roll.
|
||||
* @returns {string} The generated title.
|
||||
*/
|
||||
static createTitle(type, target) {
|
||||
switch (type) {
|
||||
case ROLL_TYPE.SAVE:
|
||||
return `${game.i18n.localize("TENEBRIS.Dialog.titleSave")} : ${game.i18n.localize(`TENEBRIS.Manager.${target}`)}`
|
||||
case ROLL_TYPE.RESOURCE:
|
||||
return `${game.i18n.localize("TENEBRIS.Dialog.titleResource")} : ${game.i18n.localize(`TENEBRIS.Manager.${target}`)}`
|
||||
case ROLL_TYPE.DAMAGE:
|
||||
return `${game.i18n.localize("TENEBRIS.Dialog.titleDamage")} : ${target}`
|
||||
case ROLL_TYPE.ATTACK:
|
||||
return `${game.i18n.localize("TENEBRIS.Dialog.titleAttack")} : ${target}`
|
||||
default:
|
||||
return game.i18n.localize("TENEBRIS.Dialog.titleStandard")
|
||||
}
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async render(chatOptions = {}) {
|
||||
let chatData = await this._getChatCardData(chatOptions.isPrivate)
|
||||
return await renderTemplate(this.constructor.CHAT_TEMPLATE, chatData)
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates the data required for rendering a roll chat card.
|
||||
*
|
||||
* @param {boolean} isPrivate Indicates if the chat card is private.
|
||||
* @returns {Promise<Object>} A promise that resolves to an object containing the chat card data.
|
||||
* @property {Array<string>} css - CSS classes for the chat card.
|
||||
* @property {Object} data - The data associated with the roll.
|
||||
* @property {number} diceTotal - The total value of the dice rolled.
|
||||
* @property {boolean} isGM - Indicates if the user is a Game Master.
|
||||
* @property {string} formula - The formula used for the roll.
|
||||
* @property {number} total - The total result of the roll.
|
||||
* @property {boolean} isSave - Indicates if the roll is a saving throw.
|
||||
* @property {boolean} isResource - Indicates if the roll is related to a resource.
|
||||
* @property {boolean} isDamage - Indicates if the roll is for damage.
|
||||
* @property {boolean} isFailure - Indicates if the roll is a failure.
|
||||
* @property {Array} avantages - Advantages associated with the roll.
|
||||
* @property {string} actorId - The ID of the actor performing the roll.
|
||||
* @property {string} actingCharName - The name of the character performing the roll.
|
||||
* @property {string} actingCharImg - The image of the character performing the roll.
|
||||
* @property {string} introText - Introductory text for the roll.
|
||||
* @property {string} introTextTooltip - Tooltip for the introductory text.
|
||||
* @property {string} resultType - The type of result (e.g., success, failure).
|
||||
* @property {boolean} hasTarget - Indicates if the roll has a target.
|
||||
* @property {string} targetName - The name of the target.
|
||||
* @property {number} targetArmor - The armor value of the target.
|
||||
* @property {number} realDamage - The real damage dealt.
|
||||
* @property {boolean} isPrivate - Indicates if the chat card is private.
|
||||
* @property {string} cssClass - The combined CSS classes as a single string.
|
||||
* @property {string} tooltip - The tooltip text for the chat card.
|
||||
*/
|
||||
async _getChatCardData(isPrivate) {
|
||||
const cardData = {
|
||||
css: [SYSTEM.id, "dice-roll"],
|
||||
data: this.data,
|
||||
diceTotal: this.dice.reduce((t, d) => t + d.total, 0),
|
||||
isGM: game.user.isGM,
|
||||
formula: this.formula,
|
||||
total: this.total,
|
||||
isSave: this.isSave,
|
||||
isResource: this.isResource,
|
||||
isDamage: this.isDamage,
|
||||
isFailure: this.isFailure,
|
||||
avantages: this.avantages,
|
||||
actorId: this.actorId,
|
||||
actingCharName: this.actorName,
|
||||
actingCharImg: this.actorImage,
|
||||
introText: this.introText,
|
||||
introTextTooltip: this.introTextTooltip,
|
||||
resultType: this.resultType,
|
||||
hasTarget: this.hasTarget,
|
||||
targetName: this.targetName,
|
||||
targetArmor: this.targetArmor,
|
||||
realDamage: this.realDamage,
|
||||
isPrivate: isPrivate,
|
||||
}
|
||||
cardData.cssClass = cardData.css.join(" ")
|
||||
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
||||
return cardData
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the roll result to a chat message.
|
||||
*
|
||||
* @param {Object} [messageData={}] Additional data to include in the message.
|
||||
* @param {Object} options Options for message creation.
|
||||
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
|
||||
* @param {boolean} [options.create=true] Whether to create the message.
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
super.toMessage(
|
||||
{
|
||||
isSave: this.isSave,
|
||||
isResource: this.isResource,
|
||||
isDamage: this.isDamage,
|
||||
isFailure: this.resultType === "failure",
|
||||
avantages: this.avantages,
|
||||
introText: this.introText,
|
||||
introTextTooltip: this.introTextTooltip,
|
||||
actingCharName: this.actorName,
|
||||
actingCharImg: this.actorImage,
|
||||
hasTarget: this.hasTarget,
|
||||
targetName: this.targetName,
|
||||
targetArmor: this.targetArmor,
|
||||
targetMalus: this.targetMalus,
|
||||
realDamage: this.realDamage,
|
||||
...messageData,
|
||||
},
|
||||
{ rollMode: rollMode },
|
||||
)
|
||||
}
|
||||
|
||||
// Used in the avantages select and with the rollAdvantage parameter: convert the selected value to the corresponding string
|
||||
static _convertAvantages(value) {
|
||||
switch (value) {
|
||||
case "1":
|
||||
return game.i18n.localize("TENEBRIS.Roll.doubleDesavantage")
|
||||
case "2":
|
||||
return game.i18n.localize("TENEBRIS.Roll.desavantage")
|
||||
case "3":
|
||||
return game.i18n.localize("TENEBRIS.Roll.normal")
|
||||
case "4":
|
||||
return game.i18n.localize("TENEBRIS.Roll.avantage")
|
||||
case "5":
|
||||
return game.i18n.localize("TENEBRIS.Roll.doubleAvantage")
|
||||
case "--":
|
||||
return game.i18n.localize("TENEBRIS.Roll.doubleDesavantage")
|
||||
case "-":
|
||||
return game.i18n.localize("TENEBRIS.Roll.desavantage")
|
||||
case "=":
|
||||
return game.i18n.localize("TENEBRIS.Roll.normal")
|
||||
case "+":
|
||||
return game.i18n.localize("TENEBRIS.Roll.avantage")
|
||||
case "++":
|
||||
return game.i18n.localize("TENEBRIS.Roll.doubleAvantage")
|
||||
}
|
||||
}
|
||||
|
||||
// Used in the rollAdvantage parameter: convert the selected value to the corresponding range value
|
||||
static _convertRollAdvantageToRange(value) {
|
||||
switch (value) {
|
||||
case "--":
|
||||
return 1
|
||||
case "-":
|
||||
return 2
|
||||
case "=":
|
||||
return 3
|
||||
case "+":
|
||||
return 4
|
||||
case "++":
|
||||
return 5
|
||||
}
|
||||
}
|
||||
}
|
80
module/enrichers.mjs
Normal file
80
module/enrichers.mjs
Normal file
@ -0,0 +1,80 @@
|
||||
/**
|
||||
* Enricher qui permet de transformer un texte en un lien de lancer de dés
|
||||
* Pour une syntaxe de type @jet[x]{y}(z) avec x la caractéristique, y le titre et z l'avantage
|
||||
* x de type rob, dex, int, per, vol pour les caractéristiques
|
||||
* et de type oeil, verbe, san, bourse, magie pour les ressources
|
||||
* y est le titre du jet et permet de décrire l'action
|
||||
* z est l'avantage du jet, avec pour valeurs possibles : --, -, +, ++
|
||||
*/
|
||||
export function setupTextEnrichers() {
|
||||
CONFIG.TextEditor.enrichers = CONFIG.TextEditor.enrichers.concat([
|
||||
{
|
||||
// eslint-disable-next-line no-useless-escape
|
||||
pattern: /\@jet\[(.+?)\]{(.*?)}\((.*?)\)/gm,
|
||||
enricher: async (match, options) => {
|
||||
const a = document.createElement("a")
|
||||
a.classList.add("ask-roll-journal")
|
||||
const target = match[1]
|
||||
const title = match[2]
|
||||
const avantage = match[3]
|
||||
|
||||
let type = "resource"
|
||||
if (["rob", "dex", "int", "per", "vol"].includes(target)) {
|
||||
type = "save"
|
||||
}
|
||||
|
||||
let rollAvantage = "normal"
|
||||
if (avantage) {
|
||||
switch (avantage) {
|
||||
case "++":
|
||||
rollAvantage = "++"
|
||||
break
|
||||
case "+":
|
||||
rollAvantage = "+"
|
||||
break
|
||||
case "-":
|
||||
rollAvantage = "-"
|
||||
break
|
||||
case "--":
|
||||
rollAvantage = "--"
|
||||
break
|
||||
default:
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
a.dataset.rollType = type
|
||||
a.dataset.rollTarget = target
|
||||
a.dataset.rollTitle = title
|
||||
a.dataset.rollAvantage = rollAvantage
|
||||
a.innerHTML = `
|
||||
<i class="fas fa-dice-d20"></i> ${getLibelle(target)}${rollAvantage !== "normal" ? rollAvantage : ""}
|
||||
`
|
||||
return a
|
||||
},
|
||||
},
|
||||
])
|
||||
}
|
||||
const mapLibelles = {
|
||||
rob: "ROB",
|
||||
dex: "DEX",
|
||||
int: "INT",
|
||||
per: "PER",
|
||||
vol: "VOL",
|
||||
oeil: "OEIL",
|
||||
verbe: "VERBE",
|
||||
san: "SANTE MENTALE",
|
||||
bourse: "BOURSE",
|
||||
magie: "MAGIE",
|
||||
}
|
||||
|
||||
/**
|
||||
* Retourne le libellé associé à la valeur qui sera affiché dans le journal
|
||||
* @param {string} value
|
||||
*/
|
||||
function getLibelle(value) {
|
||||
if (mapLibelles[value]) {
|
||||
return mapLibelles[value]
|
||||
}
|
||||
return null
|
||||
}
|
82
module/macros.mjs
Normal file
82
module/macros.mjs
Normal file
@ -0,0 +1,82 @@
|
||||
export class Macros {
|
||||
/**
|
||||
* Creates a macro based on the type of data dropped onto the hotbar.
|
||||
*
|
||||
* @param {Object} dropData The data object representing the item dropped.
|
||||
* @param {string} dropData.type The type of the dropped item (e.g., "Actor", "JournalEntry", "roll").
|
||||
* @param {string} dropData.uuid The UUID of the dropped item.
|
||||
* @param {string} [dropData.actorId] The ID of the actor (required if type is "roll").
|
||||
* @param {string} [dropData.rollType] The type of roll (required if type is "roll").
|
||||
* @param {string} [dropData.rollTarget] The target of the roll (required if type is "roll").
|
||||
* @param {string} [dropData.value] The value of the roll (required if type is "roll").
|
||||
* @param {number} slot The hotbar slot where the macro will be created.
|
||||
*
|
||||
* @returns {Promise<void>} A promise that resolves when the macro is created.
|
||||
*/
|
||||
static createLethalFantasyMacro = async function (dropData, slot) {
|
||||
switch (dropData.type) {
|
||||
case "Actor":
|
||||
const actor = await fromUuid(dropData.uuid)
|
||||
const actorCommand = `game.actors.get("${actor.id}").sheet.render(true)`
|
||||
this.createMacro(slot, actor.name, actorCommand, actor.img)
|
||||
break
|
||||
|
||||
case "JournalEntry":
|
||||
const journal = await fromUuid(dropData.uuid)
|
||||
const journalCommand = `game.journal.get("${journal.id}").sheet.render(true)`
|
||||
this.createMacro(slot, journal.name, journalCommand, journal.img ? journal.img : "icons/svg/book.svg")
|
||||
break
|
||||
|
||||
case "roll":
|
||||
const rollCommand =
|
||||
dropData.rollType === "save"
|
||||
? `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}', '=');`
|
||||
: `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${game.i18n.localize(`TENEBRIS.Manager.${dropData.rollTarget}`)}`
|
||||
this.createMacro(slot, rollName, rollCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
case "rollDamage":
|
||||
const weapon = game.actors.get(dropData.actorId).items.get(dropData.rollTarget)
|
||||
const rollDamageCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollDamageName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${weapon.name}`
|
||||
this.createMacro(slot, rollDamageName, rollDamageCommand, weapon.img)
|
||||
break
|
||||
|
||||
case "rollAttack":
|
||||
const rollAttackCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollValue}', '${dropData.rollTarget}');`
|
||||
const rollAttackName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${dropData.rollTarget}`
|
||||
this.createMacro(slot, rollAttackName, rollAttackCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
default:
|
||||
// Handle other cases or do nothing
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a macro
|
||||
* All macros are flaged with a tenebris.macro flag at true
|
||||
* @param {*} slot
|
||||
* @param {*} name
|
||||
* @param {*} command
|
||||
* @param {*} img
|
||||
*/
|
||||
static createMacro = async function (slot, name, command, img) {
|
||||
let macro = game.macros.contents.find((m) => m.name === name && m.command === command)
|
||||
if (!macro) {
|
||||
macro = await Macro.create(
|
||||
{
|
||||
name: name,
|
||||
type: "script",
|
||||
img: img,
|
||||
command: command,
|
||||
flags: { "tenebris.macro": true },
|
||||
},
|
||||
{ displaySheet: false },
|
||||
)
|
||||
game.user.assignHotbarMacro(macro, slot)
|
||||
}
|
||||
}
|
||||
}
|
8
module/models/_module.mjs
Normal file
8
module/models/_module.mjs
Normal file
@ -0,0 +1,8 @@
|
||||
export { default as LethalFantasyCharacter } from "./character.mjs"
|
||||
export { default as LethalFantasyOpponent } from "./opponent.mjs"
|
||||
export { default as LethalFantasyPath } from "./path.mjs"
|
||||
export { default as LethalFantasyTalent } from "./talent.mjs"
|
||||
export { default as LethalFantasyArmor } from "./armor.mjs"
|
||||
export { default as LethalFantasyWeapon } from "./weapon.mjs"
|
||||
export { default as LethalFantasySpell } from "./spell.mjs"
|
||||
export { default as LethalFantasyAttack } from "./attack.mjs"
|
34
module/models/armor.mjs
Normal file
34
module/models/armor.mjs
Normal file
@ -0,0 +1,34 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import { CATEGORY } from "../config/armor.mjs"
|
||||
|
||||
export default class LethalFantasyArmor extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
schema.categorie = new fields.StringField({ required: true, initial: "sommaire", choices: SYSTEM.ARMOR_CATEGORY })
|
||||
|
||||
schema.valeur = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
|
||||
schema.malus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["TENEBRIS.Armor"]
|
||||
|
||||
get armorCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.categorie].label)
|
||||
}
|
||||
|
||||
get details() {
|
||||
return game.i18n.format("TENEBRIS.Armor.details", {
|
||||
valeur: this.valeur,
|
||||
malus: this.malus,
|
||||
})
|
||||
}
|
||||
}
|
18
module/models/attack.mjs
Normal file
18
module/models/attack.mjs
Normal file
@ -0,0 +1,18 @@
|
||||
export default class LethalFantasy extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.degats = new fields.StringField({ required: false, nullable: true, blank: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["TENEBRIS.Attack"]
|
||||
|
||||
get toolTip() {
|
||||
return this.description || ""
|
||||
}
|
||||
}
|
176
module/models/character.mjs
Normal file
176
module/models/character.mjs
Normal file
@ -0,0 +1,176 @@
|
||||
import { ROLL_TYPE, SYSTEM } from "../config/system.mjs"
|
||||
import LethalFantasyRoll from "../documents/roll.mjs"
|
||||
import LethalFantasyUtils from "../utils.mjs"
|
||||
|
||||
export default class LethalFantasyCharacter extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.langues = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.biens = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
// Caractéristiques
|
||||
const characteristicField = (label) => {
|
||||
const schema = {
|
||||
valeur: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
|
||||
progression: new fields.SchemaField({
|
||||
experience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
progres: new fields.BooleanField(),
|
||||
}),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.caracteristiques = new fields.SchemaField(
|
||||
Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => {
|
||||
obj[characteristic.id] = characteristicField(characteristic.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
// Ressources
|
||||
const resourceField = (label) => {
|
||||
const schema = {
|
||||
valeur: new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: SYSTEM.RESOURCE_VALUE.ZERO,
|
||||
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
|
||||
blank: true,
|
||||
}),
|
||||
max: new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: SYSTEM.RESOURCE_VALUE.ZERO,
|
||||
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
|
||||
blank: true,
|
||||
}),
|
||||
experience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.ressources = new fields.SchemaField(
|
||||
Object.values(SYSTEM.RESOURCES).reduce((obj, resource) => {
|
||||
obj[resource.id] = resourceField(resource.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
schema.commanditaire = new fields.StringField({})
|
||||
|
||||
schema.dv = new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: SYSTEM.RESOURCE_VALUE.ZERO,
|
||||
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
|
||||
})
|
||||
|
||||
schema.pv = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
|
||||
schema.dmax = new fields.SchemaField({
|
||||
valeur: new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: SYSTEM.RESOURCE_VALUE.ZERO,
|
||||
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
|
||||
}),
|
||||
experience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
|
||||
schema.voies = new fields.SchemaField({
|
||||
majeure: new fields.SchemaField({
|
||||
id: new fields.DocumentIdField(),
|
||||
key: new fields.StringField({ required: true }),
|
||||
nom: new fields.StringField({ required: true }),
|
||||
}),
|
||||
mineure: new fields.SchemaField({
|
||||
id: new fields.DocumentIdField(),
|
||||
key: new fields.StringField({ required: true }),
|
||||
nom: new fields.StringField({ required: true }),
|
||||
}),
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["TENEBRIS.Character"]
|
||||
|
||||
get hasVoieMajeure() {
|
||||
return !!this.voies.majeure.id
|
||||
}
|
||||
|
||||
get hasVoieMineure() {
|
||||
return !!this.voies.mineure.id
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls a dice for a character.
|
||||
* @param {("save"|"resource|damage")} rollType The type of the roll.
|
||||
* @param {number} rollTarget The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, rollAdvantage = "=") {
|
||||
let rollValue
|
||||
let opponentTarget
|
||||
switch (rollType) {
|
||||
case ROLL_TYPE.SAVE:
|
||||
rollValue = this.caracteristiques[rollTarget].valeur
|
||||
opponentTarget = game.user.targets.first()
|
||||
break
|
||||
case ROLL_TYPE.RESOURCE:
|
||||
rollValue = this.ressources[rollTarget].valeur
|
||||
break
|
||||
case ROLL_TYPE.DAMAGE:
|
||||
rollValue = this.parent.items.get(rollTarget).system.degats
|
||||
opponentTarget = game.user.targets.first()
|
||||
break
|
||||
default:
|
||||
// Handle other cases or do nothing
|
||||
break
|
||||
}
|
||||
await this._roll(rollType, rollTarget, rollValue, opponentTarget, rollAdvantage)
|
||||
}
|
||||
|
||||
/**
|
||||
* Rolls a dice for a character.
|
||||
* @param {("save"|"resource|damage")} rollType The type of the roll.
|
||||
* @param {number} rollTarget The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
|
||||
* @param {number} rollValue The value of the roll. If the roll is a damage roll, this is the dice to roll.
|
||||
* @param {Token} opponentTarget The target of the roll : used for save rolls to get the oppponent's malus.
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async _roll(rollType, rollTarget, rollValue, opponentTarget = undefined, rollAdvantage = "=") {
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
rollTarget,
|
||||
rollValue,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: opponentTarget,
|
||||
rollAdvantage,
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
// Perte de ressouces
|
||||
if (rollType === ROLL_TYPE.RESOURCE && roll.resultType === "failure") {
|
||||
const value = this.ressources[rollTarget].valeur
|
||||
const newValue = LethalFantasyUtils.findLowerDice(value)
|
||||
await this.parent.update({ [`system.ressources.${rollTarget}.valeur`]: newValue })
|
||||
}
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
}
|
49
module/models/opponent.mjs
Normal file
49
module/models/opponent.mjs
Normal file
@ -0,0 +1,49 @@
|
||||
import LethalFantasyRoll from "../documents/roll.mjs"
|
||||
import { ROLL_TYPE } from "../config/system.mjs"
|
||||
|
||||
export default class LethalFantasyOpponent extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.dv = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.pv = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
schema.armure = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.malus = new fields.NumberField({ ...requiredInteger, initial: 0, max: 0 })
|
||||
schema.actions = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
// Attaques : embedded items of type Attack
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["TENEBRIS.Opponent"]
|
||||
|
||||
/**
|
||||
* Rolls a dice attack for an opponent.
|
||||
* @param {number} rollValue The dice to roll.
|
||||
* @param {number} rollTarget The name of the attack
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollValue, rollTarget) {
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType: ROLL_TYPE.ATTACK,
|
||||
rollValue,
|
||||
rollTarget,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
})
|
||||
if (!roll) return null
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
get toolTip() {
|
||||
return this.description || ""
|
||||
}
|
||||
}
|
83
module/models/path.mjs
Normal file
83
module/models/path.mjs
Normal file
@ -0,0 +1,83 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
export default class LethalFantasyPath extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
|
||||
schema.key = new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
|
||||
// Caractéristiques
|
||||
const characteristicField = (label) => {
|
||||
const schema = {
|
||||
valeur: new fields.NumberField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
integer: true,
|
||||
initial: 10,
|
||||
min: 0,
|
||||
}),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.caracteristiques = new fields.SchemaField(
|
||||
Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => {
|
||||
obj[characteristic.id] = characteristicField(characteristic.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
// Ressources
|
||||
const resourceField = (label) => {
|
||||
const schema = {
|
||||
valeur: new fields.StringField({
|
||||
required: true,
|
||||
initial: SYSTEM.RESOURCE_VALUE.ZERO,
|
||||
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
|
||||
}),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.ressources = new fields.SchemaField(
|
||||
Object.values(SYSTEM.RESOURCES).reduce((obj, resource) => {
|
||||
obj[resource.id] = resourceField(resource.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
schema.dv = new fields.StringField({
|
||||
required: true,
|
||||
initial: SYSTEM.RESOURCE_VALUE.ZERO,
|
||||
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
|
||||
})
|
||||
|
||||
schema.dmax = new fields.StringField({
|
||||
required: true,
|
||||
initial: SYSTEM.RESOURCE_VALUE.ZERO,
|
||||
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
|
||||
})
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
schema.biens = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
schema.langues = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
schema.talents = new fields.ArrayField(new fields.DocumentUUIDField())
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["TENEBRIS.Path"]
|
||||
|
||||
async getAllTalents() {
|
||||
const talents = []
|
||||
this.talents.forEach(async (element) => {
|
||||
const talent = await fromUuid(element)
|
||||
if (talent) talents.push(talent)
|
||||
})
|
||||
return talents
|
||||
}
|
||||
}
|
27
module/models/spell.mjs
Normal file
27
module/models/spell.mjs
Normal file
@ -0,0 +1,27 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({
|
||||
required: false,
|
||||
blank: true,
|
||||
initial: "",
|
||||
textSearch: true,
|
||||
})
|
||||
|
||||
schema.preparation = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.cible = new fields.StringField({ required: true })
|
||||
schema.portee = new fields.StringField({ required: true, initial: "contact", choices: SYSTEM.SPELL_RANGE })
|
||||
schema.duree = new fields.StringField({ required: true })
|
||||
schema.consequenceA = new fields.StringField({ required: true })
|
||||
schema.consequenceB = new fields.StringField({ required: true })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["TENEBRIS.Spell"]
|
||||
}
|
44
module/models/talent.mjs
Normal file
44
module/models/talent.mjs
Normal file
@ -0,0 +1,44 @@
|
||||
export default class LethalFantasyTalent extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
schema.appris = new fields.BooleanField()
|
||||
schema.progression = new fields.BooleanField()
|
||||
schema.niveau = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 3 })
|
||||
schema.path = new fields.DocumentUUIDField()
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["TENEBRIS.Talent"]
|
||||
|
||||
get canProgress() {
|
||||
return this.progression
|
||||
}
|
||||
|
||||
get isLearned() {
|
||||
return this.appris
|
||||
}
|
||||
|
||||
get improvedDescription() {
|
||||
return this.description.replace(/#niveau\b/g, this.niveau)
|
||||
}
|
||||
|
||||
get details() {
|
||||
if (this.progression)
|
||||
return game.i18n.format("TENEBRIS.Talent.details", {
|
||||
niveau: this.niveau,
|
||||
})
|
||||
return ""
|
||||
}
|
||||
|
||||
async getPathName() {
|
||||
const path = await fromUuid(this.path)
|
||||
return path ? path.name : ""
|
||||
}
|
||||
}
|
24
module/models/weapon.mjs
Normal file
24
module/models/weapon.mjs
Normal file
@ -0,0 +1,24 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import { CATEGORY } from "../config/weapon.mjs"
|
||||
export default class LethalFantasyWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.categorie = new fields.StringField({ required: true, initial: "mains", choices: SYSTEM.WEAPON_CATEGORY })
|
||||
schema.degats = new fields.StringField({
|
||||
required: true,
|
||||
initial: SYSTEM.WEAPON_DAMAGE.UN,
|
||||
choices: Object.fromEntries(Object.entries(SYSTEM.WEAPON_DAMAGE).map(([key, value]) => [value, { label: `${value}` }])),
|
||||
})
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["TENEBRIS.Weapon"]
|
||||
|
||||
get weaponCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.categorie].label)
|
||||
}
|
||||
}
|
33
module/socket.mjs
Normal file
33
module/socket.mjs
Normal file
@ -0,0 +1,33 @@
|
||||
import LethalFantasyFortune from "./applications/fortune.mjs"
|
||||
|
||||
/**
|
||||
* Handles socket events based on the provided action.
|
||||
*
|
||||
* @param {Object} [params={}] The parameters for the socket event.
|
||||
* @param {string|null} [params.action=null] The action to be performed.
|
||||
* @param {Object} [params.data={}] The data associated with the action.
|
||||
* @returns {*} The result of the action handler, if applicable.
|
||||
*/
|
||||
export function handleSocketEvent({ action = null, data = {} } = {}) {
|
||||
console.debug("handleSocketEvent", action, data)
|
||||
switch (action) {
|
||||
case "fortune":
|
||||
return LethalFantasyFortune.handleSocketEvent(data)
|
||||
case "askRoll":
|
||||
return _askRoll(data)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the socket event to ask for a roll.
|
||||
*
|
||||
* @param {Object} [options={}] The options object.
|
||||
* @param {string} [options.userId] The ID of the user who initiated the roll.
|
||||
*/
|
||||
export function _askRoll({ userId } = {}) {
|
||||
console.debug(`handleSocketEvent _askRoll from ${userId} !`)
|
||||
const currentUser = game.user._id
|
||||
if (userId === currentUser) {
|
||||
foundry.audio.AudioHelper.play({ src: "/systems/fvtt-lethal-fantasy/sounds/drums.wav", volume: 0.8, autoplay: true, loop: false }, false)
|
||||
}
|
||||
}
|
23
module/utils.mjs
Normal file
23
module/utils.mjs
Normal file
@ -0,0 +1,23 @@
|
||||
import { DICE_VALUES } from "./config/system.mjs"
|
||||
|
||||
export default class LethalFantasyUtils {
|
||||
// Return the maximum damage limited by the maximum damage of the character
|
||||
static maxDamage(damage, damageMax) {
|
||||
const damageIndex = DICE_VALUES.indexOf(damage)
|
||||
const damageMaxIndex = DICE_VALUES.indexOf(damageMax)
|
||||
|
||||
// If damage exceeds damageMax, return damageMax
|
||||
if (damageIndex > damageMaxIndex) {
|
||||
return damageMax
|
||||
}
|
||||
|
||||
// Otherwise, return damage (as it is less than or equal to damageMax)
|
||||
return damage
|
||||
}
|
||||
|
||||
// Used when a ressource is lost to find the next lower dice
|
||||
static findLowerDice(dice) {
|
||||
let index = DICE_VALUES.indexOf(dice)
|
||||
return DICE_VALUES[index - 1]
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user