24 lines
719 B
JavaScript

import { DICE_VALUES } from "./config/system.mjs"
export default class LethalFantasyUtils {
// Return the maximum damage limited by the maximum damage of the character
static maxDamage(damage, damageMax) {
const damageIndex = DICE_VALUES.indexOf(damage)
const damageMaxIndex = DICE_VALUES.indexOf(damageMax)
// If damage exceeds damageMax, return damageMax
if (damageIndex > damageMaxIndex) {
return damageMax
}
// Otherwise, return damage (as it is less than or equal to damageMax)
return damage
}
// Used when a ressource is lost to find the next lower dice
static findLowerDice(dice) {
let index = DICE_VALUES.indexOf(dice)
return DICE_VALUES[index - 1]
}
}