import { DICE_VALUES } from "./config/system.mjs" export default class LethalFantasyUtils { // Return the maximum damage limited by the maximum damage of the character static maxDamage(damage, damageMax) { const damageIndex = DICE_VALUES.indexOf(damage) const damageMaxIndex = DICE_VALUES.indexOf(damageMax) // If damage exceeds damageMax, return damageMax if (damageIndex > damageMaxIndex) { return damageMax } // Otherwise, return damage (as it is less than or equal to damageMax) return damage } // Used when a ressource is lost to find the next lower dice static findLowerDice(dice) { let index = DICE_VALUES.indexOf(dice) return DICE_VALUES[index - 1] } }