50 lines
1.8 KiB
JavaScript

import LethalFantasyRoll from "../documents/roll.mjs"
import { ROLL_TYPE } from "../config/system.mjs"
export default class LethalFantasyOpponent extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.dv = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.pv = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.armure = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.malus = new fields.NumberField({ ...requiredInteger, initial: 0, max: 0 })
schema.actions = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.description = new fields.HTMLField({ required: true, textSearch: true })
// Attaques : embedded items of type Attack
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Opponent"]
/**
* Rolls a dice attack for an opponent.
* @param {number} rollValue The dice to roll.
* @param {number} rollTarget The name of the attack
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollValue, rollTarget) {
let roll = await LethalFantasyRoll.prompt({
rollType: ROLL_TYPE.ATTACK,
rollValue,
rollTarget,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
get toolTip() {
return this.description || ""
}
}