142 lines
4.2 KiB
JavaScript
142 lines
4.2 KiB
JavaScript
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
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export default class LethalFantasyPathSheet extends LethalFantasyItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["path"],
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position: {
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width: 1400,
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},
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window: {
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contentClasses: ["path-content"],
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},
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dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
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actions: {
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edit: LethalFantasyPathSheet.#onTalentEdit,
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delete: LethalFantasyPathSheet.#onTalentDelete,
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},
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}
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/** @override */
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static PARTS = {
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header: {
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template: "systems/fvtt-lethal-fantasy/templates/path-header.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/path-main.hbs",
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},
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talents: {
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template: "systems/fvtt-lethal-fantasy/templates/path-talents.hbs",
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},
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}
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/** @override */
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tabGroups = {
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sheet: "main",
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}
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/**
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* Prepare an array of form header tabs.
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* @returns {Record<string, Partial<ApplicationTab>>}
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*/
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#getTabs() {
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const tabs = {
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main: { id: "main", group: "sheet", icon: "fa-solid fa-user", label: "TENEBRIS.Label.profil" },
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talents: { id: "talents", group: "sheet", icon: "fa-solid fa-book", label: "TENEBRIS.Label.talents" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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switch (partId) {
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case "main":
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context.tab = context.tabs.main
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context.enrichedBiens = await TextEditor.enrichHTML(this.document.system.biens, { async: true })
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context.enrichedLangues = await TextEditor.enrichHTML(this.document.system.langues, { async: true })
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break
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case "talents":
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context.tab = context.tabs.talents
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const talentItems = []
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for (const talent of this.item.system.talents) {
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const talentItem = await fromUuid(talent)
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if (talentItem) talentItems.push(talentItem)
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}
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context.talents = talentItems
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context.talents.sort((a, b) => a.name.localeCompare(b.name, game.i18n.lang))
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break
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}
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return context
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}
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/**
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* Callback actions which occur when a dragged element is dropped on a target.
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* Seul un item de type Talent peut être déposé sur une voie.
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* @param {DragEvent} event The originating DragEvent
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* @protected
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*/
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async _onDrop(event) {
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const data = TextEditor.getDragEventData(event)
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switch (data.type) {
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case "Item":
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if (this.isPlayMode) return
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const item = await fromUuid(data.uuid)
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if (item.type !== "talent") return
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console.debug("dropped item", item)
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const talents = this.item.toObject().system.talents
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talents.push(item.uuid)
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this.item.update({ "system.talents": talents })
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}
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}
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// #region Actions
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/**
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* Edit an existing talent within the path item
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* Use the uuid to display the talent sheet (from world or compendium)
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* @param {PointerEvent} event The originating click event
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* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
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*/
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static async #onTalentEdit(event, target) {
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const itemUuid = target.getAttribute("data-item-uuid")
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const talent = await fromUuid(itemUuid)
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talent.sheet.render(true)
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}
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/**
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* Delete an existing talent within the path item
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* Use the uuid to remove it form the array of talents
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* @param {PointerEvent} event The originating click event
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* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
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*/
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static async #onTalentDelete(event, target) {
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const itemUuid = target.getAttribute("data-item-uuid")
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const talents = this.item.toObject().system.talents
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const index = talents.indexOf(itemUuid)
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talents.splice(index, 1)
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this.item.update({ "system.talents": talents })
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}
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// #endregion
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}
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