142 lines
4.2 KiB
JavaScript

import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyPathSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["path"],
position: {
width: 1400,
},
window: {
contentClasses: ["path-content"],
},
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
actions: {
edit: LethalFantasyPathSheet.#onTalentEdit,
delete: LethalFantasyPathSheet.#onTalentDelete,
},
}
/** @override */
static PARTS = {
header: {
template: "systems/fvtt-lethal-fantasy/templates/path-header.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
main: {
template: "systems/fvtt-lethal-fantasy/templates/path-main.hbs",
},
talents: {
template: "systems/fvtt-lethal-fantasy/templates/path-talents.hbs",
},
}
/** @override */
tabGroups = {
sheet: "main",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
main: { id: "main", group: "sheet", icon: "fa-solid fa-user", label: "TENEBRIS.Label.profil" },
talents: { id: "talents", group: "sheet", icon: "fa-solid fa-book", label: "TENEBRIS.Label.talents" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
return context
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
context.tab = context.tabs.main
context.enrichedBiens = await TextEditor.enrichHTML(this.document.system.biens, { async: true })
context.enrichedLangues = await TextEditor.enrichHTML(this.document.system.langues, { async: true })
break
case "talents":
context.tab = context.tabs.talents
const talentItems = []
for (const talent of this.item.system.talents) {
const talentItem = await fromUuid(talent)
if (talentItem) talentItems.push(talentItem)
}
context.talents = talentItems
context.talents.sort((a, b) => a.name.localeCompare(b.name, game.i18n.lang))
break
}
return context
}
/**
* Callback actions which occur when a dragged element is dropped on a target.
* Seul un item de type Talent peut être déposé sur une voie.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
const data = TextEditor.getDragEventData(event)
switch (data.type) {
case "Item":
if (this.isPlayMode) return
const item = await fromUuid(data.uuid)
if (item.type !== "talent") return
console.debug("dropped item", item)
const talents = this.item.toObject().system.talents
talents.push(item.uuid)
this.item.update({ "system.talents": talents })
}
}
// #region Actions
/**
* Edit an existing talent within the path item
* Use the uuid to display the talent sheet (from world or compendium)
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
*/
static async #onTalentEdit(event, target) {
const itemUuid = target.getAttribute("data-item-uuid")
const talent = await fromUuid(itemUuid)
talent.sheet.render(true)
}
/**
* Delete an existing talent within the path item
* Use the uuid to remove it form the array of talents
* @param {PointerEvent} event The originating click event
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
*/
static async #onTalentDelete(event, target) {
const itemUuid = target.getAttribute("data-item-uuid")
const talents = this.item.toObject().system.talents
const index = talents.indexOf(itemUuid)
talents.splice(index, 1)
this.item.update({ "system.talents": talents })
}
// #endregion
}