7 Commits

Author SHA1 Message Date
4edbc9b618 Translate weapons + skills in columns
All checks were successful
Release Creation / build (release) Successful in 3m43s
2025-07-29 18:29:02 +02:00
47c2aea941 New weapon management, including shotgun
All checks were successful
Release Creation / build (release) Successful in 1m14s
2025-07-14 21:36:08 +02:00
cdefecdeba New weapon management, including shotgun 2025-07-14 21:33:32 +02:00
61b8da8ccf Various CSS Enhancements
All checks were successful
Release Creation / build (release) Successful in 1m39s
2025-07-09 17:19:09 +02:00
dbc64121fa Fix compendiums again
All checks were successful
Release Creation / build (release) Successful in 45s
2025-06-29 22:31:34 +02:00
7118452bdf Fix compendiums again
All checks were successful
Release Creation / build (release) Successful in 49s
2025-06-29 22:27:15 +02:00
b968f99f61 Add files 2025-06-29 22:14:36 +02:00
54 changed files with 1284 additions and 231 deletions

View File

@@ -35,7 +35,7 @@ jobs:
apt update -y
apt install -y zip
- run: zip -r ./fvtt-cthulhu-eternal.zip system.json README.md LICENSE assets/ css/ fonts/ lang/ module/ packs-system/ templates/ cthulhu-eternal.mjs
- run: zip -r ./fvtt-cthulhu-eternal.zip system.json README.md LICENSE assets/ css/ fonts/ lang/ module/ packs-system/ compendiums/ templates/ cthulhu-eternal.mjs
- name: setup go
uses: https://github.com/actions/setup-go@v4

View File

@@ -20,7 +20,7 @@
"entries": {
"Pilot (Type)": {
"name": "Pilotage (Type)",
"description": "<pPiloter, naviguer et diriger des véhicules nautiques ou aériens. Utilisez cette compétence pour assurer la sécurité d'un navire en cas de danger, par exemple lors d'une tempête ou d'une poursuite dangereuse. Chaque type de véhicule requiert une compétence distincte : Avion, Drone, Hélicoptère, Dirigeable, Petite embarcation, Navire, etc.</p>"
"description": "<p>Piloter, naviguer et diriger des véhicules nautiques ou aériens. Utilisez cette compétence pour assurer la sécurité d'un navire en cas de danger, par exemple lors d'une tempête ou d'une poursuite dangereuse. Chaque type de véhicule requiert une compétence distincte : Avion, Drone, Hélicoptère, Dirigeable, Petite embarcation, Navire, etc.</p>"
},
"Anthropology": {
"name": "Anthropologie",

View File

@@ -0,0 +1,389 @@
{
"label": "Armes",
"folders": {
"Automatic and Heavy Weapons": "Automatiques et armes lourdes",
"Firearms": "Armes à feu",
"Melee Weapons": "Armes de mêlée",
"Ranged Weapons": "Armes à distance",
"Ranged weapons": "Armes à distance",
"Thermal Weapons": "Armes thermiques",
"Weapons - Age Of Revolutions": "Armes - Âge des Révolutions",
"Weapons - Age Of Sails": "Armes - Âge de la Voile",
"Weapons - Classical Era": "Armes - Époque Classique",
"Weapons - Cold War": "Armes - Guerre Froide",
"Weapons - Future": "Armes - Futur",
"Weapons - Jazz": "Armes - Jazz/Années folles",
"Weapons - Medieval": "Armes - Médiévales",
"Weapons - Modern": "Armes - Modernes",
"Weapons - Post Apocalyptic": "Armes - Post-apocalyptiques",
"Weapons - Victorian": "Armes - Victoriennes",
"Weapons - World War I": "Armes - Première Guerre mondiale",
"Weapons - World War II": "Armes - Seconde Guerre mondiale"
},
"mapping": {
"rangeUnit": {
"path": "system.rangeUnit",
"converter": "translateRangeUnit"
},
"baseRange": {
"path": "system.baseRange",
"converter": "translateRange"
}
},
"entries": {
"Anti-tank rifle": {
"name": "Arme antichar"
},
"Assault rifle": {
"name": "Fusil d'assaut"
},
"Axe": {
"name": "Hache"
},
"Bare hands and feet": {
"name": "Mains et pieds nus"
},
"Baseball Bat": {
"name": "Batte de baseball"
},
"Baseball bat": {
"name": "Batte de baseball"
},
"Battle laser": {
"name": "Laser de combat"
},
"Battle rifle": {
"name": "Fusil de combat"
},
"Bayonet": {
"name": "Baïonnette"
},
"Blackjack": {
"name": "Blackjack"
},
"Blunderbuss Pistol": {
"name": "Pistolet tromblon"
},
"Bow": {
"name": "Arc"
},
"Brass knuckles": {
"name": "Poings américains"
},
"Broad sword": {
"name": "Épée large"
},
"Buffalo Rifle": {
"name": "Fusil Buffalo"
},
"Cane Gun": {
"name": "Pistolet canne"
},
"Cannon Barrel Pistol": {
"name": "Pistolet canon"
},
"Carbine": {
"name": "Carabine"
},
"Cavalry lance": {
"name": "Lance de cavalerie"
},
"Cavalry sabre": {
"name": "Sabre de cavalerie"
},
"Ceramic Grenade": {
"name": "Grenade en céramique"
},
"Chainsaw": {
"name": "Tronçonneuse"
},
"Claymore": {
"name": "Claymore"
},
"Club": {
"name": "Gourdin"
},
"Combat knife": {
"name": "Couteau de combat"
},
"Cosh": {
"name": "Matraque"
},
"Cricket bat": {
"name": "Batte de cricket"
},
"Crossbow": {
"name": "Arbalète"
},
"Cutlass": {
"name": "Coutelas"
},
"Dagger": {
"name": "Dague"
},
"Derringer": {
"name": "Derringer"
},
"Dueling Pistol": {
"name": "Pistolet de duel"
},
"Dutch (long) Pistol": {
"name": "Pistolet néerlandais (long)"
},
"Elephant Gun": {
"name": "Fusil à éléphant"
},
"Flintlock Pistol": {
"name": "Pistolet à silex"
},
"Fowling Piece": {
"name": "Fusil de chasse"
},
"Garotte": {
"name": "Garrot"
},
"Gatling Gun": {
"name": "Gatling Gun"
},
"Guntō": {
"name": "Guntō"
},
"Hand Grenade": {
"name": "Grenade à main"
},
"Hand grenade": {
"name": "Grenade à main"
},
"Hatchet": {
"name": "Hachette"
},
"Heavy Pistol": {
"name": "Pistolet lourd"
},
"Heavy Spear": {
"name": "Lance lourde"
},
"Heavy axe": {
"name": "Hache lourde"
},
"Heavy hammer": {
"name": "Marteau lourd"
},
"Heavy pistol": {
"name": "Pistolet gros calibre"
},
"Heavy spear": {
"name": "Lance lourde"
},
"Incendiary Grenade": {
"name": "Grenade incendiaire"
},
"Javelin": {
"name": "Javelot"
},
"Katana": {
"name": "Katana"
},
"Knife": {
"name": "Couteau"
},
"Large Caliber Pistol": {
"name": "Pistolet gros calibre"
},
"Large sword": {
"name": "Grande épée"
},
"Laser carbine": {
"name": "Carabine laser"
},
"Life preserver": {
"name": "Gilet de sauvetage"
},
"Light Spear": {
"name": "Lance légère"
},
"Light axe": {
"name": "Hache légère"
},
"Light spear": {
"name": "Lance légère"
},
"Long spear": {
"name": "Lance longue"
},
"Long sword": {
"name": "Epée longue"
},
"Longrifle": {
"name": "Fusil long"
},
"Mace": {
"name": "Masse"
},
"Machete": {
"name": "Machette"
},
"Maxim": {
"name": "Maxime"
},
"Medium Pistol": {
"name": "Pistolet moyen"
},
"Musket": {
"name": "Mousquet"
},
"Nightstick": {
"name": "Matraque"
},
"Oil": {
"name": "Huile"
},
"Ordinary knife": {
"name": "Couteau ordinaire"
},
"Plasma rifle": {
"name": "Fusil à plasma"
},
"Polearm": {
"name": "Arme d'hast"
},
"Power sword": {
"name": "Epée énergétique"
},
"Rapier": {
"name": "Rapière"
},
"Rifle": {
"name": "Fusil"
},
"Sabre": {
"name": "Sabre"
},
"Scimitar": {
"name": "Cimeterre"
},
"Seax": {
"name": "Seax"
},
"Shield bash": {
"name": "Coup de bouclier"
},
"Shiv": {
"name": "Shiv"
},
"Short spear": {
"name": "Lance courte"
},
"Short sword": {
"name": "Epée courte"
},
"Shotgun": {
"name": "Shotgun"
},
"Shuriken": {
"name": "Shuriken"
},
"Sickle": {
"name": "Faucille"
},
"Sling": {
"name": "Fronde"
},
"Small-caliber pistol": {
"name": "Pistolet de petit calibre"
},
"Smallcaliber pistol": {
"name": "Pistolet de petit calibre"
},
"Staff": {
"name": "Bâton"
},
"Steel-toe boot": {
"name": "Botte à embout en acier"
},
"Steeltoe boot": {
"name": "Botte à embout en acier"
},
"Submachine gun": {
"name": "Pistolet-mitrailleur"
},
"Sulphur soaked cloth": {
"name": "Tissu imbibé de soufre"
},
"Switchblade": {
"name": "Couteau à cran d'arrêt"
},
"Sword cane": {
"name": "Canne épée"
},
"Taser": {
"name": "Taser"
},
"Thompson": {
"name": "Thompson"
},
"Thrown Axe": {
"name": "Hache de lancer"
},
"Thrown Hand Grenade": {
"name": "Grenade à main de lancer"
},
"Thrown Heavy Spear": {
"name": "Lance lourde lancée"
},
"Thrown Knife": {
"name": "Couteau de lancer"
},
"Thrown Light Spear": {
"name": "Lance légère lancée"
},
"Thrown Long Spear": {
"name": "Lance longue lancée"
},
"Thrown Net": {
"name": "Filet"
},
"Thrown Rock": {
"name": "Pierre lancée"
},
"Thrown Short Spear": {
"name": "Lance courte lancée"
},
"Thrown Spear": {
"name": "Lance lancée"
},
"Thrown Spear, Heavy": {
"name": "Lance lancée, lourde"
},
"Thrown Spear, Light": {
"name": "Lance lancée, légère"
},
"Tomahawk": {
"name": "Tomahawk"
},
"Trident": {
"name": "Trident"
},
"Two-Handed sword": {
"name": "Epée à deux mains"
},
"Two-handed sword": {
"name": "Epée à deux mains"
},
"Very heavy sniper laser": {
"name": "Laser lourd de sniper"
},
"Very heavy sniper rifle": {
"name": "Fusil lourd de sniper"
},
"Very large pistol": {
"name": "Pistolet très gros calibre"
},
"WW1 Machinegun": {
"name": "Mitrailleuse de la Première Guerre mondiale"
},
"War club": {
"name": "Massue de guerre"
}
}
}

View File

@@ -183,6 +183,25 @@ i.fvtt-cthulhu-eternal {
color: var(--color-critical-failure);
font-family: var(--font-title);
}
.chat-san-request ul .san-type-buttons,
.chat-lethal-damage ul .san-type-buttons {
display: flex;
justify-content: center;
align-items: center;
margin: 10px 0;
}
.chat-san-request ul .san-type-buttons button,
.chat-lethal-damage ul .san-type-buttons button {
margin: 0 2px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.9);
border: none;
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 6rem;
max-width: 6rem;
}
.chat-san-request ul .san-loose-buttons,
.chat-lethal-damage ul .san-loose-buttons {
display: flex;
@@ -275,9 +294,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
overflow: scroll;
}
@@ -400,7 +417,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp input {
flex: none;
width: 2rem;
width: 4rem;
margin-left: 4px;
}
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp .hp-separator {
@@ -806,7 +823,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-columns: repeat(1, 1fr);
gap: 4px;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon {
@@ -826,10 +843,24 @@ i.fvtt-cthulhu-eternal {
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .damage {
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .range {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .ammo {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .lethality {
display: flex;
min-width: 3.2rem;
max-width: 3.2rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .damage {
display: flex;
min-width: 12rem;
max-width: 12rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .name {
min-width: 10rem;
max-width: 10rem;
@@ -977,9 +1008,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
overflow: scroll;
}
@@ -1235,9 +1264,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
overflow: scroll;
}
@@ -1297,6 +1324,25 @@ i.fvtt-cthulhu-eternal {
.fvtt-cthulhu-eternal .sheet-tabs {
background-color: var(--color-light-1);
}
.fvtt-cthulhu-eternal .creature-hp {
gap: 2px;
align-items: center;
}
.fvtt-cthulhu-eternal .creature-hp .form-fields input {
flex: none;
min-width: 4rem;
max-width: 4rem;
margin-left: 4px;
}
.fvtt-cthulhu-eternal .creature-hp .damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.fvtt-cthulhu-eternal .creature-hp .hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
.fvtt-cthulhu-eternal .creature-main {
background-color: var(--color-light-1);
display: flex;
@@ -1322,24 +1368,6 @@ i.fvtt-cthulhu-eternal {
width: auto;
border: none;
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp {
gap: 2px;
align-items: center;
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp input {
flex: none;
width: 2rem;
margin-left: 4px;
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp .damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp .hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-dv .form-fields,
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-dmax .form-fields {
flex: none;
@@ -1894,9 +1922,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .skill-content .sheet-tabs a {
@@ -1989,9 +2015,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .injury-content .sheet-tabs a {
@@ -2084,9 +2108,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .weapon-content .sheet-tabs a {
@@ -2164,6 +2186,24 @@ i.fvtt-cthulhu-eternal {
margin-top: 8px;
background-color: var(--color-light-1);
}
.fvtt-cthulhu-eternal .weapon-content fieldset input {
max-width: 5rem;
min-width: 5rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset select {
max-width: 14rem;
min-width: 14rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset input[type="checkbox"] {
max-width: 1.5rem;
min-width: 1.5rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset .flexrow > *:not(:first-child) {
margin-left: 1rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset .damage-distance {
margin-left: 2rem;
}
.fvtt-cthulhu-eternal .weapon-content label {
flex: 10%;
}
@@ -2171,9 +2211,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .armor-content .sheet-tabs a {
@@ -2258,9 +2296,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .motivation-content .sheet-tabs a {
@@ -2345,9 +2381,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .mentaldisorder-content .sheet-tabs a {
@@ -2432,9 +2466,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .bond-content .sheet-tabs a {
@@ -2535,9 +2567,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .gear-content .sheet-tabs a {
@@ -2622,9 +2652,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .arcane-content .sheet-tabs a {
@@ -2709,9 +2737,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .archetype-content .sheet-tabs a {
@@ -2796,9 +2822,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .ritual-content .sheet-tabs a {
@@ -2891,9 +2915,7 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .tome-content .sheet-tabs a {

View File

@@ -100,6 +100,7 @@ Hooks.once("init", function () {
Hooks.once('babele.init', (babele) => {
babele.setSystemTranslationsDir("compendiums");
CthulhuEternalUtils.registerBabeleTranslations(babele);
});
/**
@@ -151,7 +152,8 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
CthulhuEternalUtils.nudgeRoll(message)
})
$(html).find(".damage-roll").click((event) => {
CthulhuEternalUtils.damageRoll(message)
let formula = $(event.currentTarget).data("roll-value")
CthulhuEternalUtils.damageRoll(message, formula)
})
$(html).find(".healing-roll").click((event) => {
CthulhuEternalUtils.healingRoll(message)

View File

@@ -212,6 +212,7 @@
"UnarmedCombat": "Unarmed Combat",
"RangedWeapons": "Ranged Weapons",
"FirearmsBeams": "Firearms / Beam Weapons",
"MilitaryTrainingExplosive": "Military Training (Explosives)",
"FIELDS": {
"isHealing": {
"label": "Healing skill"
@@ -268,7 +269,8 @@
"rangedprimitive": "Ranged Primitive",
"rangedthrown": "Ranged Thrown",
"rangedfirearm": "Ranged Firearm",
"unarmed": "Unarmed"
"unarmed": "Unarmed",
"rangedexplosive": "Explosive"
},
"WeaponSubtype": {
"basicfirearm": "Basic Firearm",
@@ -283,7 +285,41 @@
"shortspray": "Short Spray",
"longspray": "Long Spray"
},
"Target": {
"Normal": "Normal",
"Stationary": "Stationary",
"MovingRange": "Moving or on the ground",
"MovingFast": "Moving Fast (ie running)",
"MovingVeryFast": "Moving Very Fast",
"HalfCovered": "Half Covered",
"Covered": "Full Covered"
},
"Range": {
"PointBlank": "Point Blank",
"Normal": "Normal",
"Range2x": "Up to Range x2",
"Range5x": "Up to Range x5"
},
"Visibility": {
"Clear": "Clear",
"Obscured": "Obscured",
"Darkness": "Darkness"
},
"Attacker": {
"Normal": "Normal",
"Irritated": "Irritated/Annoyed",
"Corrosive": "Deeply Annoyed"
},
"FIELDS": {
"hasDamageDistance": {
"label": "Is damage distance based?"
},
"hasSight": {
"label": "Has sight"
},
"isStunning": {
"label": "Is Stunning"
},
"hasDirectSkill": {
"label": "Has direct skill"
},
@@ -526,11 +562,14 @@
"Unnatural": "Unnatural",
"sanLossViolence": "You suffered a SAN loss due to violence : violence progress path has evolved.",
"sanLossHelplessness": "You suffered a SAN loss due to helplessness : helplessness progress path has evolved.",
"SANLossUnnatural": "You suffered a SAN loss due to unnatural : you may gain an Unnatural skill, check with the GM.",
"SANLossNone": "You suffered a SAN loss, but no special consequences apply.",
"adaptedToViolence": "You are now : Adapted to Violence.",
"adaptedToViolenceShort": "Adapted to Violence",
"adaptedToHelplessness": "You are now : Adapted to Helplessness.",
"adaptedToHelplessnessShort": "Adapted to Helplessness",
"SANTest": "You just rolled a SAN test : please select the SAN loss with the buttons below.",
"SANTestSuccess": "You just rolled a SAN test with success, but you may still loose SAN points. Select the value of SAN loss with the buttons below.",
"SANTestFailure": "You just rolled a SAN test with failure, you loose SAN points. Select the value of SAN loss with the buttons below.",
"breakingPointReached": "Your SAN has reached your Breaking Point : you suffer a disorder (to be discussed with the GM). Reset the BP to its new value.",
"rollNudge": "Roll Nudge",
"rollDamage": "Roll Damage",
@@ -613,6 +652,11 @@
"biography": "Biography",
"notes": "Notes",
"weapons": "Weapons",
"melee": "Melee",
"Lethality": "Lethality",
"baseRange": "Base Range",
"Ammo": "Ammo",
"armorPiercing": "Armor Piercing",
"HP": "HP",
"SAN": "SAN",
"current": "Current",
@@ -678,7 +722,15 @@
"killRadiusInfo": "All targets within the kill radius suffer the damage",
"ammoUsed": "Ammo used",
"lethalityLethal": "Lethal !!",
"lethalityNotLethal": "Non-Lethal"
"lethalityNotLethal": "Non-Lethal",
"WPSpent": "WP Spent",
"targetMove": "Target Move",
"attackerState": "Attacker State",
"targetSize": "Target Size",
"visibility": "Visibility",
"rangedRange": "Range",
"aimingLastRound": "Aiming Last Round (+20)",
"aimingWithSight": "Aiming with Sight (+20)"
},
"ChatMessage": {
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
@@ -699,7 +751,8 @@
"Tooltip": {
"sanBP": ">5 SAN lost in one roll, temporary insanity. If SAN less reaches BP = a Disorder unconscious Breaking and AND reset BP.",
"setBP": "Set the current Breaking Point based on the current SAN value",
"addBond": "Add a new Bond"
"addBond": "Add a new Bond",
"rollDamage": "Roll Damage"
},
"Chat": {
},

View File

@@ -43,7 +43,7 @@
"damageBonus": {
"label": "Bonus D."
},
"hp": {
"hp": {
"label": "HP",
"stunned": {
"label": "Etourdi"
@@ -126,6 +126,18 @@
"damageBonus": {
"label": "Bonus D."
},
"hp": {
"label": "HP",
"value": {
"label": "Actuel"
},
"max": {
"label": "Max"
},
"stunned": {
"label": "Etourdi"
}
},
"resources": {
"permanentRating": {
"label": "Valeur permanente"
@@ -212,6 +224,7 @@
"UnarmedCombat": "Combat à mains nues",
"RangedWeapons": "Armes de tir",
"FirearmsBeams": "Armes à feu / à rayons",
"MilitaryTrainingExplosive": "Entraînement militaire (Explosifs)",
"FIELDS": {
"isHealing": {
"label": "Compétence de soin"
@@ -268,7 +281,8 @@
"rangedprimitive": "A distance - Primitive",
"rangedthrown": "A distance - Lancer",
"rangedfirearm": "A distance - Arme à feu",
"unarmed": "Non armé"
"unarmed": "Non armé",
"rangedexplosive": "Explosif"
},
"WeaponSubtype": {
"basicfirearm": "Arme à feu de base",
@@ -283,7 +297,41 @@
"shortspray": "Barrage court",
"longspray": "Barrage long"
},
"Target": {
"Normal": "Normal",
"Stationary": "Immobile (+20)",
"MovingRange": "En mouvement ou au sol (-20)",
"MovingFast": "En mouvement rapide (ie course) (-20)",
"MovingVeryFast": "En mouvement très rapide (ie véhicule) (-40)",
"HalfCovered": "A moitié couvert (-20)",
"Covered": "A Couvert (-40)"
},
"Range": {
"PointBlank": "Bout portant (+20)",
"Normal": "Normal",
"Range2x": "de portée à portée x2 (-20)",
"Range5x": "de portéex2 à portée x5 (-40)"
},
"Visibility": {
"Clear": "Normale",
"Obscured": "Obscurci (-20)",
"Darkness": "Obscurité (-40)"
},
"Attacker": {
"Normal": "Normal",
"Irritated": "Irrité/Gêné (-20)",
"Corrosive": "Fortement gêné (-40)"
},
"FIELDS": {
"hasDamageDistance": {
"label": "Dégâts basés sur la distance ?"
},
"hasSight": {
"label": "Lunette de visée"
},
"isStunning": {
"label": "Etourdissante"
},
"ammo": {
"label": "Munitions",
"value": {
@@ -516,20 +564,30 @@
}
},
"Label": {
"feet": "pieds (ie 30cm)",
"feets": "pieds (ie 30cm)",
"yard": "mètres",
"Yard": "mètres",
"yards": "mètres",
"Feet": "Pieds",
"Yards": "Mètres",
"sanLoss5": "Perte de SAN de 5+ ({value}) : vous souffrez d'une folie temporaire (Fuite, Soumission, Lutte ou compréhension de l'Inconcevable).",
"sanViolenceReset": "Le décompte des pertes de SAN de violence a été réinitialisé.",
"sanHelplessnessReset": "Le décompte des pertes de SAN d'impuissance a été réinitialisé.",
"sanLoss": "Perte de SAN",
"sanLoss": "Vous venez de perdre des points de SAN",
"noSanLoss": "Aucune perte de SAN",
"sanLossInfo": "Sélectionnez la perte de SAN à l'aide des boutons ci-dessous.",
"selectSANType": "Sélectionnez le type de perte de SAN à l'aide des boutons ci-dessous.",
"selectSANType": "Sélectionnez maintenant le type SAN perdue à l'aide des boutons ci-dessous.",
"sanLossViolence": "Vous avez subi une perte de SAN due à la violence : le chemin de progression de la violence a évolué.",
"sanLossHelplessness": "Vous avez subi une perte de SAN due à l'impuissance : le chemin de progression de l'impuissance a évolué.",
"SANLossUnnatural": "Vous avez subi une perte de SAN due à l'inconcevable : vous pouvez peut-être faire progresser la compétence Inconcevable, vérifiez avec le MJ.",
"SANLossNone": "Vous avez subi une perte de SAN, mais aucune conséquence spéciale n'est appliquée.",
"adaptedToViolence": "Vous êtes maintenant : Habitué à la violence",
"adaptedToViolenceShort": "Habitué à la violence",
"adaptedToHelplessness": "Vous êtes maintenant : Habitué à l'impuissance",
"adaptedToHelplessnessShort": "Habitué à l'impuissance",
"SANTest": "Vous venez de faire un jet de SAN : selectionnez la perte de SAN à l'aide des boutons ci-dessous.",
"SANTestSuccess": "Vous venez de réussir votre jet de SAN, mais vous pouvez toujours perdre des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
"SANTestFailure": "Vous venez d'échouer votre test de SAN, vous perdez des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
"breakingPointReached": "Vous avez atteint votre Point de Rupture (PR) : vous souffrez d'un trouble mental. Vous devez re-initialiser votre PR à l'aide du bouton disponible dans la section SAN de la fiche de PJ.",
"Violence" : "Violence",
"Helplessness": "Impuissance",
@@ -615,6 +673,11 @@
"biography": "Biographie",
"notes": "Notes",
"weapons": "Armes",
"melee": "Mêlée",
"Lethality": "Létalité",
"baseRange": "Portée de base",
"Ammo": "Munitions",
"armorPiercing": "Pénétration d'armure",
"HP": "PV",
"SAN": "SAN",
"current": "Actuel",
@@ -680,7 +743,15 @@
"killRadiusInfo": "Si la cible est dans le rayon de mortalité, elle subit les dommages.",
"ammoUsed": "Munitions utilisées",
"lethalityLethal": "Létal !!",
"lethalityNotLethal": "Non létal"
"lethalityNotLethal": "Non létal",
"WPSpent": "PVO dépensés",
"targetMove": "Mouvement de la cible",
"attackerState": "Etat de l'attaquant",
"targetSize": "Taille de la cible",
"visibility": "Visibilité",
"rangedRange": "Portée",
"aimingLastRound": "Visée lors du dernier round (+20)",
"aimingWithSight": "Visée avec lunette (+20)"
},
"ChatMessage": {
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
@@ -701,7 +772,8 @@
"Tooltip": {
"sanBP": "Perte de 5+ SAN en 1 jet : folie temporaire. SI la SAN atteint le PR : trouble mental, perte de conscience et reset du PR.",
"setBP": "Positionner le Point de Rupture à la valeur courant de la SAN",
"addBond": "Ajouter une Attache"
"addBond": "Ajouter une Attache",
"rollDamage": "Lancer les dégâts"
},
"Chat": {
},

19
macro_roll.js Normal file
View File

@@ -0,0 +1,19 @@
let nb = 10000
let sum = 0
let results = []
for (let i = 0; i < nb; i++) {
let r = new Roll("1d100")
await r.evaluate()
sum += r.total
results.push(r.total)
}
let mean = sum / nb
let variance = results.reduce((acc, val) => acc + Math.pow(val - mean, 2), 0) / nb
let stddev = Math.sqrt(variance)
console.log("Average : ", mean)
console.log("Standard deviation : ", stddev)
console.log("Coefficient of variation : ", stddev / mean )
console.log("Min : ", Math.min(...results))
console.log("Max : ", Math.max(...results))

View File

@@ -61,8 +61,8 @@ export default class CthulhuEternalCreatureSheet extends CthulhuEternalActorShee
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
context.tooltipsCharacteristic = {
str: game.i18n.localize("CTHULHUETERNAL.Characteristic.Str"),

View File

@@ -98,10 +98,20 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.skills.sort((a, b) => a.name.localeCompare(b.name))
case "skills": {
context.tab = context.tabs.skills
let tmpSkills = doc.itemTypes.skill
tmpSkills.sort((a, b) => a.name.localeCompare(b.name))
const nbCols = 3;
const nbRows = Math.ceil(tmpSkills.length / nbCols);
let skillsColumns = Array.from({ length: nbRows }, (_, rowIdx) =>
Array.from({ length: nbCols }, (_, colIdx) => tmpSkills[rowIdx + colIdx * nbRows]).filter(Boolean)
);
// Merge skillsColumns in a single flat array
skillsColumns = skillsColumns.flat().filter(Boolean);
console.log("Skills columns:", skillsColumns);
context.skills = skillsColumns
}
break
case "equipment":
context.tab = context.tabs.equipment
@@ -225,6 +235,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
item.damageFormula = $(event.currentTarget).data("roll-value") || item.system.damage
item.damageBonus = this.actor.system.damageBonus
break
case "san":

View File

@@ -46,7 +46,7 @@ export const ERA_CSS = {
modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" },
future: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Seabreed", baseFontSize: "1.0rem", titleFontSize: "2.0rem",imgFilter: "invert(90%) sepia(6%) saturate(1818%) hue-rotate(152deg) brightness(91%) contrast(91%)" },
victorian: { primaryFont: "Volkhov", secondaryFont: "Volkhov", titleFont: "Excelsior", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(100%) sepia(59%) saturate(1894%) hue-rotate(337deg) brightness(88%) contrast(98%)" },
coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)"},
coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "0.9rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)"},
revolution: { primaryFont: "IMFell", secondaryFont: "IMFell", titleFont: "Dominican", baseFontSize: "1.0rem",titleFontSize: "1.3rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(25%) saturate(386%) hue-rotate(7deg) brightness(101%) contrast(84%)" },
medieval: { primaryFont: "Skranji", secondaryFont: "UncialAntiqua", titleFont: "Luminari", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(93%) sepia(46%) saturate(354%) hue-rotate(321deg) brightness(93%) contrast(87%)"},
ww2: { primaryFont: "SairaStencilOne", secondaryFont: "SairaStencilOne", titleFont: "Armalite", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "filter: invert(44%) sepia(8%) saturate(2657%) hue-rotate(40deg) brightness(96%) contrast(75%)"},
@@ -77,6 +77,96 @@ export const RESOURCE_RATING = {
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern"}
},
future: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageModern"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageModern"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffModern"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern"}
},
coldwar: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
ww1: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
ww2: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
medieval: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
revolution: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
ageofsail: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
classical: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
postapo: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
victorian: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 30, assets: "CTHULHUETERNAL.Resource.PoorVictorian"},
@@ -154,7 +244,8 @@ export const WEAPON_SKILL_MAPPING = {
"rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
"rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
"rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat",
"rangedexplosive": "CTHULHUETERNAL.Skill.MilitaryTrainingExplosive"
},
victorian: {
"melee": "CTHULHUETERNAL.Skill.Melee",
@@ -245,6 +336,45 @@ export const WEAPON_SELECTIVE_FIRE_CHOICES = {
"longspray": { id: "longspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longspray", ammoUsed: 20, lethality: 10, killRadius: 3},
}
// Melee stuff
export const WEAPON_MELEE_TARGET_MOVE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingFast", modifier: -20 },
"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
}
// Ranged stuff
export const WEAPON_RANGED_RANGE = {
"pointblank": { id: "pointblank", label: "CTHULHUETERNAL.Weapon.Range.PointBlank", modifier: +20 },
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Range.Normal", modifier: 0 },
"range2x": { id: "range2x", label: "CTHULHUETERNAL.Weapon.Range.Range2x", modifier: -20 },
"range5x": { id: "range5x", label: "CTHULHUETERNAL.Weapon.Range.Range5x", modifier: -40 }
}
export const WEAPON_RANGED_TARGET_MOVE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingRange", modifier: -20 },
"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
}
// Common stuff
export const WEAPON_ATTACKER_STATE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"irritated": { id: "irritated", label: "CTHULHUETERNAL.Weapon.Attacker.Irritated", modifier: -20 },
"corrosive": { id: "corrosive", label: "CTHULHUETERNAL.Weapon.Attacker.Corrosive", modifier: -40 },
}
export const WEAPON_TARGET_SIZE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"halfcovered": { id: "halfcovered", label: "CTHULHUETERNAL.Weapon.Target.HalfCovered", modifier: -20 },
"covered": { id: "covered", label: "CTHULHUETERNAL.Weapon.Target.Covered", modifier: -40 },
}
export const WEAPON_VISIBILITY = {
"clear": { id: "clear", label: "CTHULHUETERNAL.Weapon.Visibility.Clear", modifier: 0 },
"obscured": { id: "obscured", label: "CTHULHUETERNAL.Weapon.Visibility.Obscured", modifier: -20 },
"darkness": { id: "darkness", label: "CTHULHUETERNAL.Weapon.Visibility.Darkness", modifier: -40 },
}
export const RITUAL_TYPES = {
"simple": "CTHULHUETERNAL.Ritual.Simple",
"difficult": "CTHULHUETERNAL.Ritual.Difficult",
@@ -277,5 +407,11 @@ export const SYSTEM = {
MULTIPLIER_CHOICES,
ASCII,
DAMAGE_BONUS,
RITUAL_TYPES
RITUAL_TYPES,
WEAPON_MELEE_TARGET_MOVE,
WEAPON_RANGED_RANGE,
WEAPON_RANGED_TARGET_MOVE,
WEAPON_ATTACKER_STATE,
WEAPON_TARGET_SIZE,
WEAPON_VISIBILITY
}

View File

@@ -3,7 +3,8 @@ export const WEAPON_TYPE = {
"rangedprimitive": "CTHULHUETERNAL.Weapon.WeaponType.rangedprimitive",
"rangedthrown": "CTHULHUETERNAL.Weapon.WeaponType.rangedthrown",
"rangedfirearm": "CTHULHUETERNAL.Weapon.WeaponType.rangedfirearm",
"unarmed": "CTHULHUETERNAL.Weapon.WeaponType.unarmed"
"unarmed": "CTHULHUETERNAL.Weapon.WeaponType.unarmed",
"rangedexplosive": "CTHULHUETERNAL.Weapon.WeaponType.rangedexplosive",
}
export const WEAPON_SUBTYPE = {

View File

@@ -106,7 +106,7 @@ export default class CthulhuEternalRoll extends Roll {
}
static buildSelectiveFireChoices(actor, weapon) {
if (!weapon || !weapon?.system?.hasSelectiveFire) {
if (!weapon?.system?.hasSelectiveFire) {
return {}
}
// Loop thru the selective fire choices and build the choices object when enough ammo in the weapon
@@ -144,6 +144,8 @@ export default class CthulhuEternalRoll extends Roll {
ammoUsed = choice.ammoUsed // Override ammo used
}
ammoUsed = Number(ammoUsed)
if (weapon.system.lethality > 0) {
let lethalityRoll = new Roll("1d100")
await lethalityRoll.evaluate()
@@ -175,9 +177,9 @@ export default class CthulhuEternalRoll extends Roll {
}
// If the weapon is not lethal, we can proceed with the regular damage roll
let formula = weapon.system.damage
if (weapon.system.weaponType === "melee" || weapon.system.weaponType === "unarmed") {
formula += ` + ${weapon.damageBonus}`
let formula = weapon?.damageFormula || weapon.system.damage || "0"
if (weapon.system.applyDamageBonus) {
formula += ` + ${actor.system?.damageBonus}`
}
if (options?.previousResultType === "successCritical") {
formula = `( ${formula} ) * 2`
@@ -188,6 +190,7 @@ export default class CthulhuEternalRoll extends Roll {
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
}])
}
console.log("Weapon damage formula", formula, weapon, ammoUsed)
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
let msgData = {
@@ -204,6 +207,19 @@ export default class CthulhuEternalRoll extends Roll {
}, { rollMode: options.rollMode, create: true })
}
static computeWeaponModifiers(rollData) {
let modifier = SYSTEM.WEAPON_MELEE_TARGET_MOVE[rollData.meleeTargetMoveChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_RANGED_RANGE[rollData.rangedRangeChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_RANGED_TARGET_MOVE[rollData.rangedTargetMoveChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
modifier += (rollData.aimingLastRound) ? 20 : 0
modifier += (rollData.aimingWithSight) ? 20 : 0
return modifier
}
/**
* Prompt the user with a dialog to configure and execute a roll.
*
@@ -310,6 +326,7 @@ export default class CthulhuEternalRoll extends Roll {
rollType: options.rollType,
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
weapon: options?.weapon,
isRangedWeapon: options?.weapon?.system?.isRanged(),
initialScore: options.initialScore,
targetScore: options.initialScore,
isLowWP: options.isLowWP,
@@ -323,12 +340,26 @@ export default class CthulhuEternalRoll extends Roll {
choiceModifier,
choiceMultiplier,
choiceSelectiveFire,
choiceMeleeTargetMove: SYSTEM.WEAPON_MELEE_TARGET_MOVE,
choiceRangedRange: SYSTEM.WEAPON_RANGED_RANGE,
choiceRangedTargetMove: SYSTEM.WEAPON_RANGED_TARGET_MOVE,
choiceVisibility: SYSTEM.WEAPON_VISIBILITY,
choiceAttackerState: SYSTEM.WEAPON_ATTACKER_STATE,
choiceTargetSize: SYSTEM.WEAPON_TARGET_SIZE,
selectiveFireChoice: "shortburst",
meleeTargetMoveChoice: "normal",
rangedRangeChoice: "normal",
rangedTargetMoveChoice: "normal",
visibilityChoice: "clear",
attackerStateChoice: "normal",
targetSizeChoice: "normal",
aimingLastRound: false,
aimingWithSight: false,
modifier,
formula,
hasTarget: options.hasTarget,
hasModifier,
hasMultiplier,
modifier,
selectiveFireChoice: "shortburst",
multiplier
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/roll-dialog.hbs", dialogContext)
@@ -385,7 +416,9 @@ export default class CthulhuEternalRoll extends Roll {
if (options.rollType === "resource") {
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
} else {
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
let totalModifier = this.computeWeaponModifiers(rollData) + Number(rollData.modifier)
rollData.totalModifier = Math.min(totalModifier, 40)
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.totalModifier), 0), 100)
if (rollData.isLowWP || rollData.isExhausted) {
rollData.targetScore -= 20
}
@@ -394,7 +427,7 @@ export default class CthulhuEternalRoll extends Roll {
}
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
}
if (!rollData.targetScore) {
if (rollData.targetScore === undefined || rollData.targetScore === null) {
rollData.targetScore = options.initialScore
rollData.modifier = "0"
}
@@ -455,6 +488,7 @@ export default class CthulhuEternalRoll extends Roll {
this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
}
rollData.resultType = resultType
this.options.isLowWP = rollData.isLowWP
this.options.isZeroWP = rollData.isZeroWP
this.options.isExhausted = rollData.isExhausted
@@ -600,12 +634,14 @@ export default class CthulhuEternalRoll extends Roll {
rollItem: rollItem,
rollData: rollData
}
// Get array of gamemaster ID
let msg = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-request.hbs", msgData)
let chatMsg = await ChatMessage.create({
user: game.user.id,
content: msg,
speaker: ChatMessage.getSpeaker({ actor: rollData.actor })
}, { rollMode: rollData.rollMode, create: true })
speaker: ChatMessage.getSpeaker({ actor: rollData.actor }),
whisper: game.users.filter(u => u.isGM).map(u => u.id),
})
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
}
}

View File

@@ -90,6 +90,10 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
prepareDerivedData() {
super.prepareDerivedData();
if (!game.user.isGM ) {
return
}
let updates = {}
if (this.wp.max !== this.characteristics.pow.value) {
updates[`system.wp.max`] = this.characteristics.pow.value
@@ -123,8 +127,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
dmgBonus = -2
} else if (this.characteristics.str.value <= 8) {
dmgBonus = -1
} else if (this.characteristics.str.value <= 12) {
dmgBonus = 0
} else if (this.characteristics.str.value <= 16) {
dmgBonus = 1
} else if (this.characteristics.str.value <= 20) {
@@ -137,9 +139,12 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
// BP (Breaking Point) management
if (!this.san.breakingPointReached && this.san.value <= this.san.breakingPoint) {
updates[`system.san.breakingPointReached`] = true
this.san.breakingPointReached = true // Force local update to true
ChatMessage.create({
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.breakingPointReached", { bp: this.san.breakingPoint, san: this.san.value })}</p>`,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
// Get the user id of the actor owner
whisper: [game.users.find(u => u.character?.name === this.parent?.name).id ]
})
}
@@ -195,10 +200,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
}
async applySANConsequences(rollData) {
// If sanType is "non", do nothing
if (rollData.sanType === "none") {
return
}
let msgData = {
sanType: rollData.sanType,
sanLoss: rollData.sanLoss,
@@ -265,14 +266,21 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
updates[`system.san.helplessness`] = [false, false, false]
msgData.adaptedToHelplessness = true
}
} else if (rollData.sanType === "unnatural" ) {
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-unnatural.hbs"
} else {
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-none.hbs"
}
console.log("CthulhuEternalProtagonist.applySANConsequences", rollData, updates, template)
let content = await foundry.applications.handlebars.renderTemplate(template, msgData)
let msg = await ChatMessage.create({
content: content,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
whisper: game.users.filter(u => u.isGM).map(u => u.id),
})
msg.setFlag("fvtt-cthulhu-eternal", "rollData", msgData)
await msg.setFlag("fvtt-cthulhu-eternal", "rollData", msgData)
if (Object.keys(updates).length > 0) {
this.parent.update(updates)
}
@@ -284,12 +292,14 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
let san = Math.max(Math.min(this.san.value + rollData.sanLoss, this.san.max), 0)
if (this.san.value !== san) {
updates[`system.san.value`] = san
rollData.sanValue = san
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-type-request.hbs", rollData)
let msg = await ChatMessage.create({
content: content,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
whisper: game.users.filter(u => u.isGM).map(u => u.id)
})
msg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
await msg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
}
if (Object.keys(updates).length > 0) {
this.parent.update(updates)

View File

@@ -13,12 +13,23 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max: 99 })
schema.hasDamageDistance = new fields.BooleanField({ required: true, initial: false })
schema.damageDistance = new fields.SchemaField(Array.fromRange(6, 1).reduce((damageDistance, i) => {
damageDistance[`dist${i}`] = new fields.SchemaField({
damage: new fields.StringField({ required: true, initial: "1d6" }),
distance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
return damageDistance
}, {}));
schema.hasSelectiveFire = new fields.BooleanField({ required: true, initial: false })
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.hasSight = new fields.BooleanField({ required: true, initial: false })
schema.isStunning = new fields.BooleanField({ required: true, initial: false })
schema.damage = new fields.StringField({ required: true, initial: "1d6" })
schema.applyDamageBonus = new fields.BooleanField({ required: true, initial: false })
schema.baseRange = new fields.StringField({required: true, initial: ""})
schema.baseRange = new fields.StringField({ required: true, initial: "" })
schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
@@ -43,7 +54,8 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
}
isRanged() {
return this.weaponType.includes("ranged")
console.log("isRanged", this.weaponType, this)
return this.weaponType.match("ranged")
}
isFireArm() {

View File

@@ -196,11 +196,6 @@ export default class CthulhuEternalUtils {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noSanTypeFound"))
return
}
// If the sanType is "none", we don't apply any SAN processing
if (sanType === "none") {
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.noSanLossApplied"))
return
}
rollData.sanType = sanType
await actor.system.applySANConsequences(rollData)
// Delete the roll message
@@ -253,7 +248,37 @@ export default class CthulhuEternalUtils {
})
}
static async damageRoll(rollMessage) {
static translateRangeUnit(range) {
if (typeof range === 'string') {
return game.i18n.localize(`CTHULHUETERNAL.Label.${range}`)
} else if (typeof range === 'number') {
return range
} else {
console.warn("CTHULHU ETERNAL | translateRange called with an unknown type", range)
return range
}
}
static translateRange(range) {
// If the range is a string, replace STR with FOR
if (typeof range === 'string') {
return range.replace(/STR/g, "FOR").replace(/str/g, "for")
}
return range
}
static async registerBabeleTranslations(babele) {
babele.registerConverters( {
'translateRangeUnit': (originalValue) => {
return CthulhuEternalUtils.translateRangeUnit(originalValue)
},
'translateRange' : (originalValue) => {
return CthulhuEternalUtils.translateRange(originalValue)
}
})
}
static async damageRoll(rollMessage, formula = null) {
let rollData = rollMessage.rolls[0]?.options?.rollData
let actor = game.actors.get(rollData.actorId)
if (!actor) {
@@ -263,6 +288,7 @@ export default class CthulhuEternalUtils {
console.log("Damage roll data", rollData)
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
rollData.weapon.damageFormula = formula || rollData.weapon.system.damage
actor.system.roll("damage", rollData.weapon)
}

View File

View File

@@ -1 +1 @@
MANIFEST-000159
MANIFEST-000230

View File

@@ -1,7 +1,7 @@
2025/06/26-23:46:34.515678 7f9f367fc6c0 Recovering log #157
2025/06/26-23:46:34.534041 7f9f367fc6c0 Delete type=3 #155
2025/06/26-23:46:34.534179 7f9f367fc6c0 Delete type=0 #157
2025/06/26-23:49:17.164364 7f9c97bff6c0 Level-0 table #162: started
2025/06/26-23:49:17.164425 7f9c97bff6c0 Level-0 table #162: 0 bytes OK
2025/06/26-23:49:17.171116 7f9c97bff6c0 Delete type=0 #160
2025/06/26-23:49:17.171392 7f9c97bff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
2025/07/29-18:28:11.485462 7fbfdeffd6c0 Recovering log #227
2025/07/29-18:28:11.542963 7fbfdeffd6c0 Delete type=3 #225
2025/07/29-18:28:11.543020 7fbfdeffd6c0 Delete type=0 #227
2025/07/29-18:28:25.939648 7fbd3ffff6c0 Level-0 table #233: started
2025/07/29-18:28:25.939685 7fbd3ffff6c0 Level-0 table #233: 0 bytes OK
2025/07/29-18:28:25.996353 7fbd3ffff6c0 Delete type=0 #231
2025/07/29-18:28:25.996608 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/06/26-23:36:47.634558 7f9f367fc6c0 Recovering log #153
2025/06/26-23:36:47.653567 7f9f367fc6c0 Delete type=3 #151
2025/06/26-23:36:47.653707 7f9f367fc6c0 Delete type=0 #153
2025/06/26-23:43:03.865022 7f9c97bff6c0 Level-0 table #158: started
2025/06/26-23:43:03.865112 7f9c97bff6c0 Level-0 table #158: 0 bytes OK
2025/06/26-23:43:03.875155 7f9c97bff6c0 Delete type=0 #156
2025/06/26-23:43:03.911824 7f9c97bff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
2025/07/29-17:56:07.304105 7fbfddffb6c0 Delete type=3 #1
2025/07/29-18:20:36.901079 7fbd3ffff6c0 Level-0 table #228: started
2025/07/29-18:20:36.901119 7fbd3ffff6c0 Level-0 table #228: 0 bytes OK
2025/07/29-18:20:36.907068 7fbd3ffff6c0 Delete type=0 #226
2025/07/29-18:20:36.913035 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1
2025/07/29-18:20:36.913051 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.917150 7fbd3ffff6c0 Generated table #229@0: 26 keys, 60964 bytes
2025/07/29-18:20:36.917172 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 60964 bytes
2025/07/29-18:20:36.923988 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.924086 7fbd3ffff6c0 Delete type=2 #60
2025/07/29-18:20:36.941818 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -1 +1 @@
MANIFEST-000328
MANIFEST-000399

View File

@@ -1,7 +1,7 @@
2025/06/26-23:46:34.489168 7f9f357fa6c0 Recovering log #326
2025/06/26-23:46:34.505514 7f9f357fa6c0 Delete type=3 #324
2025/06/26-23:46:34.505645 7f9f357fa6c0 Delete type=0 #326
2025/06/26-23:49:17.142993 7f9c97bff6c0 Level-0 table #331: started
2025/06/26-23:49:17.143080 7f9c97bff6c0 Level-0 table #331: 0 bytes OK
2025/06/26-23:49:17.150443 7f9c97bff6c0 Delete type=0 #329
2025/06/26-23:49:17.171328 7f9c97bff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
2025/07/29-18:28:11.326583 7fbfdd7fa6c0 Recovering log #396
2025/07/29-18:28:11.422544 7fbfdd7fa6c0 Delete type=3 #394
2025/07/29-18:28:11.422600 7fbfdd7fa6c0 Delete type=0 #396
2025/07/29-18:28:25.859630 7fbd3ffff6c0 Level-0 table #402: started
2025/07/29-18:28:25.859675 7fbd3ffff6c0 Level-0 table #402: 0 bytes OK
2025/07/29-18:28:25.902834 7fbd3ffff6c0 Delete type=0 #400
2025/07/29-18:28:25.996583 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)

View File

@@ -1,7 +1,11 @@
2025/06/26-23:36:47.604835 7f9f36ffd6c0 Recovering log #322
2025/06/26-23:36:47.622645 7f9f36ffd6c0 Delete type=3 #320
2025/06/26-23:36:47.622799 7f9f36ffd6c0 Delete type=0 #322
2025/06/26-23:43:03.901610 7f9c97bff6c0 Level-0 table #327: started
2025/06/26-23:43:03.901678 7f9c97bff6c0 Level-0 table #327: 0 bytes OK
2025/06/26-23:43:03.911538 7f9c97bff6c0 Delete type=0 #325
2025/06/26-23:43:03.911919 7f9c97bff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
2025/07/29-17:56:07.265693 7fbfddffb6c0 Delete type=3 #1
2025/07/29-18:20:36.941849 7fbd3ffff6c0 Level-0 table #397: started
2025/07/29-18:20:36.941895 7fbd3ffff6c0 Level-0 table #397: 0 bytes OK
2025/07/29-18:20:36.948373 7fbd3ffff6c0 Delete type=0 #395
2025/07/29-18:20:36.960564 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at '!items!zvoUByzWSWZ87fxA' @ 1281 : 1
2025/07/29-18:20:36.960577 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.968003 7fbd3ffff6c0 Generated table #398@0: 556 keys, 320457 bytes
2025/07/29-18:20:36.968044 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 320457 bytes
2025/07/29-18:20:36.974076 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.974209 7fbd3ffff6c0 Delete type=2 #277
2025/07/29-18:20:36.980862 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zvoUByzWSWZ87fxA' @ 1281 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)

Binary file not shown.

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@@ -0,0 +1 @@
MANIFEST-000045

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7
packs-system/weapons/LOG Normal file
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@@ -0,0 +1,7 @@
2025/07/29-18:28:11.426069 7fbfde7fc6c0 Recovering log #42
2025/07/29-18:28:11.482529 7fbfde7fc6c0 Delete type=3 #40
2025/07/29-18:28:11.482582 7fbfde7fc6c0 Delete type=0 #42
2025/07/29-18:28:25.996691 7fbd3ffff6c0 Level-0 table #48: started
2025/07/29-18:28:25.996717 7fbd3ffff6c0 Level-0 table #48: 0 bytes OK
2025/07/29-18:28:26.032508 7fbd3ffff6c0 Delete type=0 #46
2025/07/29-18:28:26.140428 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)

View File

@@ -0,0 +1,11 @@
2025/07/29-17:56:07.286370 7fbfdeffd6c0 Delete type=3 #1
2025/07/29-18:20:36.907148 7fbd3ffff6c0 Level-0 table #43: started
2025/07/29-18:20:36.907174 7fbd3ffff6c0 Level-0 table #43: 0 bytes OK
2025/07/29-18:20:36.912933 7fbd3ffff6c0 Delete type=0 #41
2025/07/29-18:20:36.924240 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at '!items!zyxA9DhO36t5OBDv' @ 55 : 1
2025/07/29-18:20:36.924252 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.928859 7fbd3ffff6c0 Generated table #44@0: 362 keys, 93592 bytes
2025/07/29-18:20:36.928870 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 93592 bytes
2025/07/29-18:20:36.935549 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.935675 7fbd3ffff6c0 Delete type=2 #35
2025/07/29-18:20:36.941835 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zyxA9DhO36t5OBDv' @ 55 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)

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@@ -8,6 +8,28 @@
background-color: var(--color-light-1);
}
.creature-hp {
gap: 2px;
align-items: center;
.form-fields {
input {
flex: none;
min-width: 4rem;
max-width: 4rem;
margin-left: 4px;
}
}
.damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
}
.creature-main {
background-color: var(--color-light-1);
display: flex;
@@ -34,25 +56,6 @@
}
}
.creature-hp {
gap: 2px;
align-items: center;
input {
flex: none;
width: 2rem;
margin-left: 4px;
}
.damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
}
.creature-dv,
.creature-dmax {
.form-fields {

View File

@@ -98,6 +98,23 @@ i.fvtt-cthulhu-eternal {
color: var(--color-critical-failure);
font-family: var(--font-title);
}
.san-type-buttons {
display: flex;
justify-content: center;
align-items: center;
margin: 10px 0;
button {
margin: 0 2px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.9);
border: none;
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 6.0rem;
max-width: 6.0rem;
}
}
.san-loose-buttons {
display: flex;
justify-content: center;

View File

@@ -2,9 +2,7 @@
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
.sheet-tabs {

View File

@@ -39,7 +39,7 @@
align-items: center;
input {
flex: none;
width: 2rem;
width: 4rem;
margin-left: 4px;
}
.hp-separator {
@@ -478,7 +478,7 @@
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-columns: repeat(1, 1fr);
gap: 4px;
.weapon {
display: flex;
@@ -496,10 +496,24 @@
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
.range {
min-width: 6rem;
max-width: 6rem;
}
.ammo {
min-width: 4rem;
max-width: 4rem;
}
.lethality {
display: flex;
min-width: 3.2rem;
max-width: 3.2rem;
}
.damage {
display: flex;
min-width: 12rem;
max-width: 12rem;
}
.name {
min-width: 10rem;
max-width: 10rem;

View File

@@ -14,6 +14,24 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
input {
max-width: 5rem;
min-width: 5rem;
}
select {
max-width: 14rem;
min-width: 14rem;
}
input[type="checkbox"] {
max-width: 1.5rem;
min-width: 1.5rem;
}
.flexrow > *:not(:first-child) {
margin-left: 1rem;
}
.damage-distance {
margin-left: 2rem;
}
}
label {

View File

@@ -152,6 +152,18 @@
},
"flags": {}
},
{
"name": "weapons",
"label": "Weapons",
"system": "fvtt-cthulhu-eternal",
"path": "packs-system/weapons",
"type": "Item",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
},
"flags": {}
},
{
"name": "rituals",
"label": "Rituals",

View File

@@ -8,11 +8,15 @@
{{#if weapon.system.selectiveFireChoice}}
<li>{{weapon.system.selectiveFireChoiceLabel}}</li>
{{/if}}
{{#if weapon.system.killRadius}}
{{#if (gt weapon.system.killRadius 0)}}
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
{{/if}}
{{#if (gt weapon.system.armorPiercing 0)}}
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
{{/if}}
{{#if ammoUsed}}
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
{{/if}}

View File

@@ -15,7 +15,7 @@
{{/if}}
{{#if isNudgedRoll}}
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} WP spent</strong></li>
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
{{/if}}
{{#if weapon}}
@@ -43,26 +43,13 @@
{{#if (eq rollType "resource")}}
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
{{else}}
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{modifier}}%</li>
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
{{/if}}
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
{{#if isSuccess}}
{{#if isCritical}}
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
{{#if (eq rollType "weapon")}}
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
{{else}}
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
{{/if}}
{{/if}}
{{#if (eq rollType "skill") }}
{{#if rollItem.system.isHealing}}
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
{{/if}}
{{/if}}
</li>
{{else}}
<li class="result-success">
@@ -70,38 +57,58 @@
{{#if isNudge}}
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
{{/if}}
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
</li>
{{/if}}
{{#if (eq rollType "weapon")}}
<li>
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
{{#if weapon.system.hasDamageDistance}}
{{#each weapon.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}" >
<i class="fa-solid fa-gun"></i>
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}}&nbsp;&nbsp;</span>
</a>
{{/if}}
{{/each}}
{{else}}
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
{{/if}}
{{else}}
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
{{/if}}
</li>
{{/if}}
{{#if (eq rollType "skill") }}
{{#if rollItem.system.isHealing}}
<li>
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
</li>
{{/if}}
{{/if}}
</li>
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if isCritical}}
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
{{#if (eq rollType "skill") }}
{{#if rollItem.system.isHealing}}
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
{{/if}}
{{/if}}
{{#if isCritical}}
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
</li>
{{else}}
<li class="result-failure">
{{localize "CTHULHUETERNAL.Label.failure"}}
</li>
{{else}}
<li class="result-failure">
{{localize "CTHULHUETERNAL.Label.failure"}}
{{#if isNudge}}
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
{{/if}}
</li>
{{/if}}
{{#if isNudge}}
<li>
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
</li>
{{/if}}
{{/if}}
</ul>
</div>

View File

@@ -4,11 +4,15 @@
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
{{#if weapon.system.killRadius}}
{{#if (gt weapon.system.killRadius 0)}}
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
{{/if}}
{{#if (gt weapon.system.armorPiercing 0)}}
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
{{/if}}
{{#if ammoUsed}}
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
{{/if}}

View File

@@ -0,0 +1,8 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossNone"}}</strong></li>
</ul>
</div>
</div>

View File

@@ -0,0 +1,8 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossUnnatural"}}</strong></li>
</ul>
</div>
</div>

View File

@@ -1,7 +1,11 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTest"}}</strong></li>
{{#if rollData.isSuccess}}
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestSuccess"}}</strong></li>
{{else}}
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestFailure"}}</strong></li>
{{/if}}
<li class="san-loose-buttons">
<button class="san-loose" data-san-value="0">0</button>

View File

@@ -11,7 +11,7 @@
data-name="checks" {{#if check}} checked {{/if}} {{#if (gte @index @root.system.resources.nbValidChecks)}} disabled {{/if}}>
{{/each}}
</div>
<button class="resource-roll rollable" data-roll-type="resource"><img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />Resource roll</button>
<button class="resource-roll rollable" data-roll-type="resource"><img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />{{localize "CTHULHUETERNAL.Label.titleResource"}}</button>
{{formField systemFields.resources.fields.hand value=system.resources.hand name="system.resources.hand" localize=true disabled=true}}
{{formField systemFields.resources.fields.stowed value=system.resources.stowed name="system.resources.stowed" localize=true disabled=true}}
{{formField systemFields.resources.fields.storage value=system.resources.storage name="system.resources.storage" localize=true disabled=true}}

View File

@@ -16,11 +16,64 @@
{{item.name}}
</div>
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{item.system.damage}}">
{{localize "CTHULHUETERNAL.Label.damageShort"}} :
{{item.system.damage}}</a>
<div class="damage" data-tooltip="{{localize 'CTHULHUETERNAL.Tooltip.rollDamage'}}">
{{#if (eq system.lethality 0)}}
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
{{#if item.system.hasDamageDistance}}
{{#each item.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}" >
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}}&nbsp;&nbsp;</span>
</a>
{{/if}}
{{/each}}
{{else}}
<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{item.system.damage}}" >
{{item.system.damage}}
</a>
{{/if}}
{{else}}
N/A
{{/if}}
</div>
{{#if (gt system.baseRange 0)}}
<span class="range" data-tooltip="CTHULHUETERNAL.Label.baseRange">{{item.system.baseRange}} {{item.system.rangeUnit}}</span>
{{else}}
<span class="range">{{localize "CTHULHUETERNAL.Label.melee"}}</span>
{{/if}}
{{#if (gt system.lethality 0)}}
<a class="lethality rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-tooltip="CTHULHUETERNAL.Label.Lethality" >
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
{{item.system.lethality}}%
</a>
{{else}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.Lethality">-</span>
{{/if}}
{{#if (gt system.killRadius 0)}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius" >{{item.system.killRadius}}</span>
{{else}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius">-</span>
{{/if}}
{{#if (gt system.armorPiercing 0)}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing" >{{item.system.armorPiercing}}</span>
{{else}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing">-</span>
{{/if}}
{{#if (eq system.weaponType "rangedfirearm")}}
<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo" >{{item.system.ammo.value}}/{{item.system.ammo.max}}</span>
{{else}}
<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo">N/A</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>

View File

@@ -12,28 +12,87 @@
<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}} <input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}></div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
</div>
{{else}}
<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
{{/if}}
{{#if weapon}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
{{#if (eq weapon.system.weaponType "melee")}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
{{/if}}
{{#if isRangedWeapon}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.rangedRange"}}
<select name="rangedRangeChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
<input type="checkbox" name="aimingLastRound">
</div>
{{#if weapon.system.hasSight}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
<input type="checkbox" name="aimingWithSight">
</div>
{{/if}}
{{/if}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.visibility"}}
<select name="visibilityChoice" class="roll-skill-modifier">
{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.attackerState"}}
<select name="attackerStateChoice" class="roll-skill-modifier">
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetSize"}}
<select name="targetSizeChoice" class="roll-skill-modifier">
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
{{#if weapon.system.hasSelectiveFire}}
<div class="dialog-skill">Selective Fire :
<select name="selectiveFireChoice" class="roll-skill-modifier">
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice nameAttr="id" labelAttr="label"}}
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
{{/if}}
{{/if}}
{{#if isZeroWP}}
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
{{else}}
{{#if isLowWP}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
{{/if}}
{{#if isLowWP}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
{{/if}}
{{/if}}
{{#if isExhausted}}

View File

@@ -12,32 +12,60 @@
{{/if}}
{{formField systemFields.state value=system.state localize=true}}
{{formField systemFields.isStunning value=system.isStunning localize=true}}
<div class="flexrow">
{{formField systemFields.hasDirectSkill value=system.hasDirectSkill }}
{{#if system.hasDirectSkill}}
{{formField systemFields.directSkillValue value=system.directSkillValue }}
{{/if}}
</div>
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
{{formField systemFields.damage value=system.damage}}
<div class="flexrow">
{{formField systemFields.hasDamageDistance value=system.hasDamageDistance localize=true}}
</div>
{{#if isRanged}}
{{formField systemFields.baseRange value=system.baseRange}}
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
{{#if system.hasDamageDistance}}
{{#each system.damageDistance as |damageDistance idx|}}
<div class="flexrow">
<label class="damage-distance">Distance</label><input type="number" name="system.damageDistance.{{idx}}.distance" value="{{damageDistance.distance}}" min="0" />
<label>Damage</label><input type="text" name="system.damageDistance.{{idx}}.damage" value="{{damageDistance.damage}}" />
</div>
{{/each}}
{{else}}
<div class="flexrow">
{{formField systemFields.damage value=system.damage}}
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
</div>
{{#if isRanged}}
<div class="flexrow">
{{formField systemFields.baseRange value=system.baseRange}}
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
</div>
{{/if}}
{{/if}}
{{#if isFireArm}}
<div class="flexrow">
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
{{formField systemFields.hasSight value=system.hasSight}}
</div>
<div class="flexrow">
{{formField systemFields.ammo.fields.value value=system.ammo.value}}
{{formField systemFields.ammo.fields.max value=system.ammo.max}}
</div>
{{/if}}
{{formField systemFields.lethality value=system.lethality}}
{{formField systemFields.killRadius value=system.killRadius}}
<div class="flexrow">
{{formField systemFields.lethality value=system.lethality}}
{{formField systemFields.killRadius value=system.killRadius}}
</div>
<div class="flexrow">
{{formField systemFields.armorPiercing value=system.armorPiercing}}
{{formField systemFields.resourceLevel value=system.resourceLevel}}
</div>
</fieldset>
<fieldset>