New weapon management, including shotgun

This commit is contained in:
2025-07-14 21:33:32 +02:00
parent 61b8da8ccf
commit cdefecdeba
43 changed files with 651 additions and 133 deletions

View File

@@ -20,7 +20,7 @@
"entries": {
"Pilot (Type)": {
"name": "Pilotage (Type)",
"description": "<pPiloter, naviguer et diriger des véhicules nautiques ou aériens. Utilisez cette compétence pour assurer la sécurité d'un navire en cas de danger, par exemple lors d'une tempête ou d'une poursuite dangereuse. Chaque type de véhicule requiert une compétence distincte : Avion, Drone, Hélicoptère, Dirigeable, Petite embarcation, Navire, etc.</p>"
"description": "<p>Piloter, naviguer et diriger des véhicules nautiques ou aériens. Utilisez cette compétence pour assurer la sécurité d'un navire en cas de danger, par exemple lors d'une tempête ou d'une poursuite dangereuse. Chaque type de véhicule requiert une compétence distincte : Avion, Drone, Hélicoptère, Dirigeable, Petite embarcation, Navire, etc.</p>"
},
"Anthropology": {
"name": "Anthropologie",

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@@ -183,6 +183,25 @@ i.fvtt-cthulhu-eternal {
color: var(--color-critical-failure);
font-family: var(--font-title);
}
.chat-san-request ul .san-type-buttons,
.chat-lethal-damage ul .san-type-buttons {
display: flex;
justify-content: center;
align-items: center;
margin: 10px 0;
}
.chat-san-request ul .san-type-buttons button,
.chat-lethal-damage ul .san-type-buttons button {
margin: 0 2px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.9);
border: none;
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 6rem;
max-width: 6rem;
}
.chat-san-request ul .san-loose-buttons,
.chat-lethal-damage ul .san-loose-buttons {
display: flex;
@@ -804,7 +823,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-columns: repeat(1, 1fr);
gap: 4px;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon {
@@ -824,10 +843,24 @@ i.fvtt-cthulhu-eternal {
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .damage {
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .range {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .ammo {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .lethality {
display: flex;
min-width: 3.2rem;
max-width: 3.2rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .damage {
display: flex;
min-width: 12rem;
max-width: 12rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .name {
min-width: 10rem;
max-width: 10rem;
@@ -2153,6 +2186,24 @@ i.fvtt-cthulhu-eternal {
margin-top: 8px;
background-color: var(--color-light-1);
}
.fvtt-cthulhu-eternal .weapon-content fieldset input {
max-width: 5rem;
min-width: 5rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset select {
max-width: 14rem;
min-width: 14rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset input[type="checkbox"] {
max-width: 1.5rem;
min-width: 1.5rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset .flexrow > *:not(:first-child) {
margin-left: 1rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset .damage-distance {
margin-left: 2rem;
}
.fvtt-cthulhu-eternal .weapon-content label {
flex: 10%;
}

View File

@@ -151,7 +151,8 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
CthulhuEternalUtils.nudgeRoll(message)
})
$(html).find(".damage-roll").click((event) => {
CthulhuEternalUtils.damageRoll(message)
let formula = $(event.currentTarget).data("roll-value")
CthulhuEternalUtils.damageRoll(message, formula)
})
$(html).find(".healing-roll").click((event) => {
CthulhuEternalUtils.healingRoll(message)

View File

@@ -212,6 +212,7 @@
"UnarmedCombat": "Unarmed Combat",
"RangedWeapons": "Ranged Weapons",
"FirearmsBeams": "Firearms / Beam Weapons",
"MilitaryTrainingExplosive": "Military Training (Explosives)",
"FIELDS": {
"isHealing": {
"label": "Healing skill"
@@ -268,7 +269,8 @@
"rangedprimitive": "Ranged Primitive",
"rangedthrown": "Ranged Thrown",
"rangedfirearm": "Ranged Firearm",
"unarmed": "Unarmed"
"unarmed": "Unarmed",
"rangedexplosive": "Explosive"
},
"WeaponSubtype": {
"basicfirearm": "Basic Firearm",
@@ -283,7 +285,41 @@
"shortspray": "Short Spray",
"longspray": "Long Spray"
},
"Target": {
"Normal": "Normal",
"Stationary": "Stationary",
"MovingRange": "Moving or on the ground",
"MovingFast": "Moving Fast (ie running)",
"MovingVeryFast": "Moving Very Fast",
"HalfCovered": "Half Covered",
"Covered": "Full Covered"
},
"Range": {
"PointBlank": "Point Blank",
"Normal": "Normal",
"Range2x": "Up to Range x2",
"Range5x": "Up to Range x5"
},
"Visibility": {
"Clear": "Clear",
"Obscured": "Obscured",
"Darkness": "Darkness"
},
"Attacker": {
"Normal": "Normal",
"Irritated": "Irritated/Annoyed",
"Corrosive": "Deeply Annoyed"
},
"FIELDS": {
"hasDamageDistance": {
"label": "Is damage distance based?"
},
"hasSight": {
"label": "Has sight"
},
"isStunning": {
"label": "Is Stunning"
},
"hasDirectSkill": {
"label": "Has direct skill"
},
@@ -526,11 +562,14 @@
"Unnatural": "Unnatural",
"sanLossViolence": "You suffered a SAN loss due to violence : violence progress path has evolved.",
"sanLossHelplessness": "You suffered a SAN loss due to helplessness : helplessness progress path has evolved.",
"SANLossUnnatural": "You suffered a SAN loss due to unnatural : you may gain an Unnatural skill, check with the GM.",
"SANLossNone": "You suffered a SAN loss, but no special consequences apply.",
"adaptedToViolence": "You are now : Adapted to Violence.",
"adaptedToViolenceShort": "Adapted to Violence",
"adaptedToHelplessness": "You are now : Adapted to Helplessness.",
"adaptedToHelplessnessShort": "Adapted to Helplessness",
"SANTest": "You just rolled a SAN test : please select the SAN loss with the buttons below.",
"SANTestSuccess": "You just rolled a SAN test with success, but you may still loose SAN points. Select the value of SAN loss with the buttons below.",
"SANTestFailure": "You just rolled a SAN test with failure, you loose SAN points. Select the value of SAN loss with the buttons below.",
"breakingPointReached": "Your SAN has reached your Breaking Point : you suffer a disorder (to be discussed with the GM). Reset the BP to its new value.",
"rollNudge": "Roll Nudge",
"rollDamage": "Roll Damage",
@@ -613,6 +652,11 @@
"biography": "Biography",
"notes": "Notes",
"weapons": "Weapons",
"melee": "Melee",
"Lethality": "Lethality",
"baseRange": "Base Range",
"Ammo": "Ammo",
"armorPiercing": "Armor Piercing",
"HP": "HP",
"SAN": "SAN",
"current": "Current",
@@ -678,7 +722,15 @@
"killRadiusInfo": "All targets within the kill radius suffer the damage",
"ammoUsed": "Ammo used",
"lethalityLethal": "Lethal !!",
"lethalityNotLethal": "Non-Lethal"
"lethalityNotLethal": "Non-Lethal",
"WPSpent": "WP Spent",
"targetMove": "Target Move",
"attackerState": "Attacker State",
"targetSize": "Target Size",
"visibility": "Visibility",
"rangedRange": "Range",
"aimingLastRound": "Aiming Last Round (+20)",
"aimingWithSight": "Aiming with Sight (+20)"
},
"ChatMessage": {
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
@@ -699,7 +751,8 @@
"Tooltip": {
"sanBP": ">5 SAN lost in one roll, temporary insanity. If SAN less reaches BP = a Disorder unconscious Breaking and AND reset BP.",
"setBP": "Set the current Breaking Point based on the current SAN value",
"addBond": "Add a new Bond"
"addBond": "Add a new Bond",
"rollDamage": "Roll Damage"
},
"Chat": {
},

View File

@@ -224,6 +224,7 @@
"UnarmedCombat": "Combat à mains nues",
"RangedWeapons": "Armes de tir",
"FirearmsBeams": "Armes à feu / à rayons",
"MilitaryTrainingExplosive": "Entraînement militaire (Explosifs)",
"FIELDS": {
"isHealing": {
"label": "Compétence de soin"
@@ -280,7 +281,8 @@
"rangedprimitive": "A distance - Primitive",
"rangedthrown": "A distance - Lancer",
"rangedfirearm": "A distance - Arme à feu",
"unarmed": "Non armé"
"unarmed": "Non armé",
"rangedexplosive": "Explosif"
},
"WeaponSubtype": {
"basicfirearm": "Arme à feu de base",
@@ -295,7 +297,41 @@
"shortspray": "Barrage court",
"longspray": "Barrage long"
},
"Target": {
"Normal": "Normal",
"Stationary": "Immobile (+20)",
"MovingRange": "En mouvement ou au sol (-20)",
"MovingFast": "En mouvement rapide (ie course) (-20)",
"MovingVeryFast": "En mouvement très rapide (ie véhicule) (-40)",
"HalfCovered": "A moitié couvert (-20)",
"Covered": "A Couvert (-40)"
},
"Range": {
"PointBlank": "Bout portant (+20)",
"Normal": "Normal",
"Range2x": "de portée à portée x2 (-20)",
"Range5x": "de portéex2 à portée x5 (-40)"
},
"Visibility": {
"Clear": "Normale",
"Obscured": "Obscurci (-20)",
"Darkness": "Obscurité (-40)"
},
"Attacker": {
"Normal": "Normal",
"Irritated": "Irrité/Gêné (-20)",
"Corrosive": "Fortement gêné (-40)"
},
"FIELDS": {
"hasDamageDistance": {
"label": "Dégâts basés sur la distance ?"
},
"hasSight": {
"label": "Lunette de visée"
},
"isStunning": {
"label": "Etourdissante"
},
"ammo": {
"label": "Munitions",
"value": {
@@ -531,17 +567,20 @@
"sanLoss5": "Perte de SAN de 5+ ({value}) : vous souffrez d'une folie temporaire (Fuite, Soumission, Lutte ou compréhension de l'Inconcevable).",
"sanViolenceReset": "Le décompte des pertes de SAN de violence a été réinitialisé.",
"sanHelplessnessReset": "Le décompte des pertes de SAN d'impuissance a été réinitialisé.",
"sanLoss": "Perte de SAN",
"sanLoss": "Vous venez de perdre des points de SAN",
"noSanLoss": "Aucune perte de SAN",
"sanLossInfo": "Sélectionnez la perte de SAN à l'aide des boutons ci-dessous.",
"selectSANType": "Sélectionnez le type de perte de SAN à l'aide des boutons ci-dessous.",
"selectSANType": "Sélectionnez maintenant le type SAN perdue à l'aide des boutons ci-dessous.",
"sanLossViolence": "Vous avez subi une perte de SAN due à la violence : le chemin de progression de la violence a évolué.",
"sanLossHelplessness": "Vous avez subi une perte de SAN due à l'impuissance : le chemin de progression de l'impuissance a évolué.",
"SANLossUnnatural": "Vous avez subi une perte de SAN due à l'inconcevable : vous pouvez peut-être faire progresser la compétence Inconcevable, vérifiez avec le MJ.",
"SANLossNone": "Vous avez subi une perte de SAN, mais aucune conséquence spéciale n'est appliquée.",
"adaptedToViolence": "Vous êtes maintenant : Habitué à la violence",
"adaptedToViolenceShort": "Habitué à la violence",
"adaptedToHelplessness": "Vous êtes maintenant : Habitué à l'impuissance",
"adaptedToHelplessnessShort": "Habitué à l'impuissance",
"SANTest": "Vous venez de faire un jet de SAN : selectionnez la perte de SAN à l'aide des boutons ci-dessous.",
"SANTestSuccess": "Vous venez de réussir votre jet de SAN, mais vous pouvez toujours perdre des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
"SANTestFailure": "Vous venez d'échouer votre test de SAN, vous perdez des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
"breakingPointReached": "Vous avez atteint votre Point de Rupture (PR) : vous souffrez d'un trouble mental. Vous devez re-initialiser votre PR à l'aide du bouton disponible dans la section SAN de la fiche de PJ.",
"Violence" : "Violence",
"Helplessness": "Impuissance",
@@ -627,6 +666,11 @@
"biography": "Biographie",
"notes": "Notes",
"weapons": "Armes",
"melee": "Mêlée",
"Lethality": "Létalité",
"baseRange": "Portée de base",
"Ammo": "Munitions",
"armorPiercing": "Pénétration d'armure",
"HP": "PV",
"SAN": "SAN",
"current": "Actuel",
@@ -692,7 +736,15 @@
"killRadiusInfo": "Si la cible est dans le rayon de mortalité, elle subit les dommages.",
"ammoUsed": "Munitions utilisées",
"lethalityLethal": "Létal !!",
"lethalityNotLethal": "Non létal"
"lethalityNotLethal": "Non létal",
"WPSpent": "PVO dépensés",
"targetMove": "Mouvement de la cible",
"attackerState": "Etat de l'attaquant",
"targetSize": "Taille de la cible",
"visibility": "Visibilité",
"rangedRange": "Portée",
"aimingLastRound": "Visée lors du dernier round (+20)",
"aimingWithSight": "Visée avec lunette (+20)"
},
"ChatMessage": {
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
@@ -713,7 +765,8 @@
"Tooltip": {
"sanBP": "Perte de 5+ SAN en 1 jet : folie temporaire. SI la SAN atteint le PR : trouble mental, perte de conscience et reset du PR.",
"setBP": "Positionner le Point de Rupture à la valeur courant de la SAN",
"addBond": "Ajouter une Attache"
"addBond": "Ajouter une Attache",
"rollDamage": "Lancer les dégâts"
},
"Chat": {
},

19
macro_roll.js Normal file
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@@ -0,0 +1,19 @@
let nb = 10000
let sum = 0
let results = []
for (let i = 0; i < nb; i++) {
let r = new Roll("1d100")
await r.evaluate()
sum += r.total
results.push(r.total)
}
let mean = sum / nb
let variance = results.reduce((acc, val) => acc + Math.pow(val - mean, 2), 0) / nb
let stddev = Math.sqrt(variance)
console.log("Average : ", mean)
console.log("Standard deviation : ", stddev)
console.log("Coefficient of variation : ", stddev / mean )
console.log("Min : ", Math.min(...results))
console.log("Max : ", Math.max(...results))

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@@ -225,6 +225,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
item.damageFormula = $(event.currentTarget).data("roll-value") || item.system.damage
item.damageBonus = this.actor.system.damageBonus
break
case "san":

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@@ -154,7 +154,8 @@ export const WEAPON_SKILL_MAPPING = {
"rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
"rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
"rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat",
"rangedexplosive": "CTHULHUETERNAL.Skill.MilitaryTrainingExplosive"
},
victorian: {
"melee": "CTHULHUETERNAL.Skill.Melee",
@@ -245,6 +246,45 @@ export const WEAPON_SELECTIVE_FIRE_CHOICES = {
"longspray": { id: "longspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longspray", ammoUsed: 20, lethality: 10, killRadius: 3},
}
// Melee stuff
export const WEAPON_MELEE_TARGET_MOVE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingFast", modifier: -20 },
"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
}
// Ranged stuff
export const WEAPON_RANGED_RANGE = {
"pointblank": { id: "pointblank", label: "CTHULHUETERNAL.Weapon.Range.PointBlank", modifier: +20 },
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Range.Normal", modifier: 0 },
"range2x": { id: "range2x", label: "CTHULHUETERNAL.Weapon.Range.Range2x", modifier: -20 },
"range5x": { id: "range5x", label: "CTHULHUETERNAL.Weapon.Range.Range5x", modifier: -40 }
}
export const WEAPON_RANGED_TARGET_MOVE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingRange", modifier: -20 },
"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
}
// Common stuff
export const WEAPON_ATTACKER_STATE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"irritated": { id: "irritated", label: "CTHULHUETERNAL.Weapon.Attacker.Irritated", modifier: -20 },
"corrosive": { id: "corrosive", label: "CTHULHUETERNAL.Weapon.Attacker.Corrosive", modifier: -40 },
}
export const WEAPON_TARGET_SIZE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"halfcovered": { id: "halfcovered", label: "CTHULHUETERNAL.Weapon.Target.HalfCovered", modifier: -20 },
"covered": { id: "covered", label: "CTHULHUETERNAL.Weapon.Target.Covered", modifier: -40 },
}
export const WEAPON_VISIBILITY = {
"clear": { id: "clear", label: "CTHULHUETERNAL.Weapon.Visibility.Clear", modifier: 0 },
"obscured": { id: "obscured", label: "CTHULHUETERNAL.Weapon.Visibility.Obscured", modifier: -20 },
"darkness": { id: "darkness", label: "CTHULHUETERNAL.Weapon.Visibility.Darkness", modifier: -40 },
}
export const RITUAL_TYPES = {
"simple": "CTHULHUETERNAL.Ritual.Simple",
"difficult": "CTHULHUETERNAL.Ritual.Difficult",
@@ -277,5 +317,11 @@ export const SYSTEM = {
MULTIPLIER_CHOICES,
ASCII,
DAMAGE_BONUS,
RITUAL_TYPES
RITUAL_TYPES,
WEAPON_MELEE_TARGET_MOVE,
WEAPON_RANGED_RANGE,
WEAPON_RANGED_TARGET_MOVE,
WEAPON_ATTACKER_STATE,
WEAPON_TARGET_SIZE,
WEAPON_VISIBILITY
}

View File

@@ -3,7 +3,8 @@ export const WEAPON_TYPE = {
"rangedprimitive": "CTHULHUETERNAL.Weapon.WeaponType.rangedprimitive",
"rangedthrown": "CTHULHUETERNAL.Weapon.WeaponType.rangedthrown",
"rangedfirearm": "CTHULHUETERNAL.Weapon.WeaponType.rangedfirearm",
"unarmed": "CTHULHUETERNAL.Weapon.WeaponType.unarmed"
"unarmed": "CTHULHUETERNAL.Weapon.WeaponType.unarmed",
"rangedexplosive": "CTHULHUETERNAL.Weapon.WeaponType.rangedexplosive",
}
export const WEAPON_SUBTYPE = {

View File

@@ -106,7 +106,7 @@ export default class CthulhuEternalRoll extends Roll {
}
static buildSelectiveFireChoices(actor, weapon) {
if (!weapon || !weapon?.system?.hasSelectiveFire) {
if (!weapon?.system?.hasSelectiveFire) {
return {}
}
// Loop thru the selective fire choices and build the choices object when enough ammo in the weapon
@@ -144,6 +144,8 @@ export default class CthulhuEternalRoll extends Roll {
ammoUsed = choice.ammoUsed // Override ammo used
}
ammoUsed = Number(ammoUsed)
if (weapon.system.lethality > 0) {
let lethalityRoll = new Roll("1d100")
await lethalityRoll.evaluate()
@@ -175,8 +177,8 @@ export default class CthulhuEternalRoll extends Roll {
}
// If the weapon is not lethal, we can proceed with the regular damage roll
let formula = weapon.system.damage
if (weapon.system.weaponType === "melee" || weapon.system.weaponType === "unarmed") {
let formula = weapon?.damageFormula || weapon.system.damage || "0"
if (weapon.system.applyDamageBonus) {
formula += ` + ${actor.system?.damageBonus}`
}
if (options?.previousResultType === "successCritical") {
@@ -205,6 +207,19 @@ export default class CthulhuEternalRoll extends Roll {
}, { rollMode: options.rollMode, create: true })
}
static computeWeaponModifiers(rollData) {
let modifier = SYSTEM.WEAPON_MELEE_TARGET_MOVE[rollData.meleeTargetMoveChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_RANGED_RANGE[rollData.rangedRangeChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_RANGED_TARGET_MOVE[rollData.rangedTargetMoveChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
modifier += (rollData.aimingLastRound) ? 20 : 0
modifier += (rollData.aimingWithSight) ? 20 : 0
return modifier
}
/**
* Prompt the user with a dialog to configure and execute a roll.
*
@@ -311,6 +326,7 @@ export default class CthulhuEternalRoll extends Roll {
rollType: options.rollType,
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
weapon: options?.weapon,
isRangedWeapon: options?.weapon?.system?.isRanged(),
initialScore: options.initialScore,
targetScore: options.initialScore,
isLowWP: options.isLowWP,
@@ -324,12 +340,26 @@ export default class CthulhuEternalRoll extends Roll {
choiceModifier,
choiceMultiplier,
choiceSelectiveFire,
choiceMeleeTargetMove: SYSTEM.WEAPON_MELEE_TARGET_MOVE,
choiceRangedRange: SYSTEM.WEAPON_RANGED_RANGE,
choiceRangedTargetMove: SYSTEM.WEAPON_RANGED_TARGET_MOVE,
choiceVisibility: SYSTEM.WEAPON_VISIBILITY,
choiceAttackerState: SYSTEM.WEAPON_ATTACKER_STATE,
choiceTargetSize: SYSTEM.WEAPON_TARGET_SIZE,
selectiveFireChoice: "shortburst",
meleeTargetMoveChoice: "normal",
rangedRangeChoice: "normal",
rangedTargetMoveChoice: "normal",
visibilityChoice: "clear",
attackerStateChoice: "normal",
targetSizeChoice: "normal",
aimingLastRound: false,
aimingWithSight: false,
modifier,
formula,
hasTarget: options.hasTarget,
hasModifier,
hasMultiplier,
modifier,
selectiveFireChoice: "shortburst",
multiplier
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/roll-dialog.hbs", dialogContext)
@@ -386,7 +416,9 @@ export default class CthulhuEternalRoll extends Roll {
if (options.rollType === "resource") {
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
} else {
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
let totalModifier = this.computeWeaponModifiers(rollData) + Number(rollData.modifier)
rollData.totalModifier = Math.min(totalModifier, 40)
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.totalModifier), 0), 100)
if (rollData.isLowWP || rollData.isExhausted) {
rollData.targetScore -= 20
}
@@ -395,7 +427,7 @@ export default class CthulhuEternalRoll extends Roll {
}
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
}
if (!rollData.targetScore) {
if (rollData.targetScore === undefined || rollData.targetScore === null) {
rollData.targetScore = options.initialScore
rollData.modifier = "0"
}
@@ -456,6 +488,7 @@ export default class CthulhuEternalRoll extends Roll {
this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
}
rollData.resultType = resultType
this.options.isLowWP = rollData.isLowWP
this.options.isZeroWP = rollData.isZeroWP
this.options.isExhausted = rollData.isExhausted
@@ -601,12 +634,14 @@ export default class CthulhuEternalRoll extends Roll {
rollItem: rollItem,
rollData: rollData
}
// Get array of gamemaster ID
let msg = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-request.hbs", msgData)
let chatMsg = await ChatMessage.create({
user: game.user.id,
content: msg,
speaker: ChatMessage.getSpeaker({ actor: rollData.actor })
}, { rollMode: rollData.rollMode, create: true })
speaker: ChatMessage.getSpeaker({ actor: rollData.actor }),
whisper: game.users.filter(u => u.isGM).map(u => u.id),
})
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
}
}

View File

@@ -90,6 +90,10 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
prepareDerivedData() {
super.prepareDerivedData();
if (!game.user.isGM ) {
return
}
let updates = {}
if (this.wp.max !== this.characteristics.pow.value) {
updates[`system.wp.max`] = this.characteristics.pow.value
@@ -123,8 +127,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
dmgBonus = -2
} else if (this.characteristics.str.value <= 8) {
dmgBonus = -1
} else if (this.characteristics.str.value <= 12) {
dmgBonus = 0
} else if (this.characteristics.str.value <= 16) {
dmgBonus = 1
} else if (this.characteristics.str.value <= 20) {
@@ -137,9 +139,12 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
// BP (Breaking Point) management
if (!this.san.breakingPointReached && this.san.value <= this.san.breakingPoint) {
updates[`system.san.breakingPointReached`] = true
this.san.breakingPointReached = true // Force local update to true
ChatMessage.create({
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.breakingPointReached", { bp: this.san.breakingPoint, san: this.san.value })}</p>`,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
// Get the user id of the actor owner
whisper: [game.users.find(u => u.character?.name === this.parent?.name).id ]
})
}
@@ -195,10 +200,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
}
async applySANConsequences(rollData) {
// If sanType is "non", do nothing
if (rollData.sanType === "none") {
return
}
let msgData = {
sanType: rollData.sanType,
sanLoss: rollData.sanLoss,
@@ -265,14 +266,21 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
updates[`system.san.helplessness`] = [false, false, false]
msgData.adaptedToHelplessness = true
}
} else if (rollData.sanType === "unnatural" ) {
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-unnatural.hbs"
} else {
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-none.hbs"
}
console.log("CthulhuEternalProtagonist.applySANConsequences", rollData, updates, template)
let content = await foundry.applications.handlebars.renderTemplate(template, msgData)
let msg = await ChatMessage.create({
content: content,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
whisper: game.users.filter(u => u.isGM).map(u => u.id),
})
msg.setFlag("fvtt-cthulhu-eternal", "rollData", msgData)
await msg.setFlag("fvtt-cthulhu-eternal", "rollData", msgData)
if (Object.keys(updates).length > 0) {
this.parent.update(updates)
}
@@ -284,12 +292,14 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
let san = Math.max(Math.min(this.san.value + rollData.sanLoss, this.san.max), 0)
if (this.san.value !== san) {
updates[`system.san.value`] = san
rollData.sanValue = san
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-type-request.hbs", rollData)
let msg = await ChatMessage.create({
content: content,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
whisper: game.users.filter(u => u.isGM).map(u => u.id)
})
msg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
await msg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
}
if (Object.keys(updates).length > 0) {
this.parent.update(updates)

View File

@@ -13,12 +13,23 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max: 99 })
schema.hasDamageDistance = new fields.BooleanField({ required: true, initial: false })
schema.damageDistance = new fields.SchemaField(Array.fromRange(6, 1).reduce((damageDistance, i) => {
damageDistance[`dist${i}`] = new fields.SchemaField({
damage: new fields.StringField({ required: true, initial: "1d6" }),
distance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
return damageDistance
}, {}));
schema.hasSelectiveFire = new fields.BooleanField({ required: true, initial: false })
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.hasSight = new fields.BooleanField({ required: true, initial: false })
schema.isStunning = new fields.BooleanField({ required: true, initial: false })
schema.damage = new fields.StringField({ required: true, initial: "1d6" })
schema.applyDamageBonus = new fields.BooleanField({ required: true, initial: false })
schema.baseRange = new fields.StringField({required: true, initial: ""})
schema.baseRange = new fields.StringField({ required: true, initial: "" })
schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
@@ -43,7 +54,8 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
}
isRanged() {
return this.weaponType.includes("ranged")
console.log("isRanged", this.weaponType, this)
return this.weaponType.match("ranged")
}
isFireArm() {

View File

@@ -196,11 +196,6 @@ export default class CthulhuEternalUtils {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noSanTypeFound"))
return
}
// If the sanType is "none", we don't apply any SAN processing
if (sanType === "none") {
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.noSanLossApplied"))
return
}
rollData.sanType = sanType
await actor.system.applySANConsequences(rollData)
// Delete the roll message
@@ -253,7 +248,7 @@ export default class CthulhuEternalUtils {
})
}
static async damageRoll(rollMessage) {
static async damageRoll(rollMessage, formula = null) {
let rollData = rollMessage.rolls[0]?.options?.rollData
let actor = game.actors.get(rollData.actorId)
if (!actor) {
@@ -263,6 +258,7 @@ export default class CthulhuEternalUtils {
console.log("Damage roll data", rollData)
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
rollData.weapon.damageFormula = formula || rollData.weapon.system.damage
actor.system.roll("damage", rollData.weapon)
}

View File

@@ -1 +1 @@
MANIFEST-000171
MANIFEST-000217

View File

@@ -1,7 +1,3 @@
2025/07/09-17:04:59.082095 7f2a0effd6c0 Recovering log #169
2025/07/09-17:04:59.092675 7f2a0effd6c0 Delete type=3 #167
2025/07/09-17:04:59.092780 7f2a0effd6c0 Delete type=0 #169
2025/07/09-17:18:46.206680 7f276ffff6c0 Level-0 table #174: started
2025/07/09-17:18:46.206717 7f276ffff6c0 Level-0 table #174: 0 bytes OK
2025/07/09-17:18:46.235941 7f276ffff6c0 Delete type=0 #172
2025/07/09-17:18:46.287862 7f276ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
2025/07/14-21:08:15.948300 7f3fa67fc6c0 Recovering log #215
2025/07/14-21:08:15.959041 7f3fa67fc6c0 Delete type=3 #213
2025/07/14-21:08:15.959103 7f3fa67fc6c0 Delete type=0 #215

View File

@@ -1,7 +1,7 @@
2025/06/29-22:25:29.091880 7fda6d9f96c0 Recovering log #165
2025/06/29-22:25:29.103184 7fda6d9f96c0 Delete type=3 #163
2025/06/29-22:25:29.103305 7fda6d9f96c0 Delete type=0 #165
2025/06/29-22:26:56.370766 7fda5bbff6c0 Level-0 table #170: started
2025/06/29-22:26:56.370832 7fda5bbff6c0 Level-0 table #170: 0 bytes OK
2025/06/29-22:26:56.379673 7fda5bbff6c0 Delete type=0 #168
2025/06/29-22:26:56.380010 7fda5bbff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
2025/07/14-10:18:19.443254 7f3fa77fe6c0 Recovering log #211
2025/07/14-10:18:19.474975 7f3fa77fe6c0 Delete type=3 #209
2025/07/14-10:18:19.475128 7f3fa77fe6c0 Delete type=0 #211
2025/07/14-20:48:52.882063 7f3fa57fa6c0 Level-0 table #216: started
2025/07/14-20:48:52.882164 7f3fa57fa6c0 Level-0 table #216: 0 bytes OK
2025/07/14-20:48:52.889652 7f3fa57fa6c0 Delete type=0 #214
2025/07/14-20:48:52.915102 7f3fa57fa6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)

View File

@@ -1 +1 @@
MANIFEST-000340
MANIFEST-000386

View File

@@ -1,7 +1,3 @@
2025/07/09-17:04:59.062504 7f2a0dffb6c0 Recovering log #338
2025/07/09-17:04:59.072990 7f2a0dffb6c0 Delete type=3 #336
2025/07/09-17:04:59.073130 7f2a0dffb6c0 Delete type=0 #338
2025/07/09-17:18:46.236069 7f276ffff6c0 Level-0 table #343: started
2025/07/09-17:18:46.236095 7f276ffff6c0 Level-0 table #343: 0 bytes OK
2025/07/09-17:18:46.287671 7f276ffff6c0 Delete type=0 #341
2025/07/09-17:18:46.287875 7f276ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
2025/07/14-21:08:15.916959 7f3fa5ffb6c0 Recovering log #384
2025/07/14-21:08:15.927715 7f3fa5ffb6c0 Delete type=3 #382
2025/07/14-21:08:15.927846 7f3fa5ffb6c0 Delete type=0 #384

View File

@@ -1,7 +1,7 @@
2025/06/29-22:25:29.069935 7fda6d1f86c0 Recovering log #334
2025/06/29-22:25:29.081064 7fda6d1f86c0 Delete type=3 #332
2025/06/29-22:25:29.081192 7fda6d1f86c0 Delete type=0 #334
2025/06/29-22:26:56.360514 7fda5bbff6c0 Level-0 table #339: started
2025/06/29-22:26:56.360577 7fda5bbff6c0 Level-0 table #339: 0 bytes OK
2025/06/29-22:26:56.370559 7fda5bbff6c0 Delete type=0 #337
2025/06/29-22:26:56.379992 7fda5bbff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
2025/07/14-10:18:19.359761 7f3fa67fc6c0 Recovering log #380
2025/07/14-10:18:19.394536 7f3fa67fc6c0 Delete type=3 #378
2025/07/14-10:18:19.394680 7f3fa67fc6c0 Delete type=0 #380
2025/07/14-20:48:52.889840 7f3fa57fa6c0 Level-0 table #385: started
2025/07/14-20:48:52.889882 7f3fa57fa6c0 Level-0 table #385: 0 bytes OK
2025/07/14-20:48:52.896159 7f3fa57fa6c0 Delete type=0 #383
2025/07/14-20:48:52.915114 7f3fa57fa6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)

Binary file not shown.

Binary file not shown.

View File

@@ -0,0 +1 @@
MANIFEST-000031

View File

3
packs-system/weapons/LOG Normal file
View File

@@ -0,0 +1,3 @@
2025/07/14-21:08:15.933872 7f3fa6ffd6c0 Recovering log #29
2025/07/14-21:08:15.943722 7f3fa6ffd6c0 Delete type=3 #27
2025/07/14-21:08:15.943845 7f3fa6ffd6c0 Delete type=0 #29

View File

@@ -0,0 +1,8 @@
2025/07/14-10:18:19.404246 7f3fa5ffb6c0 Recovering log #25
2025/07/14-10:18:19.435628 7f3fa5ffb6c0 Delete type=3 #23
2025/07/14-10:18:19.435765 7f3fa5ffb6c0 Delete type=0 #25
2025/07/14-20:48:52.908846 7f3fa57fa6c0 Level-0 table #30: started
2025/07/14-20:48:52.908888 7f3fa57fa6c0 Level-0 table #30: 0 bytes OK
2025/07/14-20:48:52.915004 7f3fa57fa6c0 Delete type=0 #28
2025/07/14-20:48:52.915133 7f3fa57fa6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
2025/07/14-20:48:52.928670 7f3fa57fa6c0 Manual compaction at level-1 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)

Binary file not shown.

View File

@@ -98,6 +98,23 @@ i.fvtt-cthulhu-eternal {
color: var(--color-critical-failure);
font-family: var(--font-title);
}
.san-type-buttons {
display: flex;
justify-content: center;
align-items: center;
margin: 10px 0;
button {
margin: 0 2px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.9);
border: none;
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 6.0rem;
max-width: 6.0rem;
}
}
.san-loose-buttons {
display: flex;
justify-content: center;

View File

@@ -478,7 +478,7 @@
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-columns: repeat(1, 1fr);
gap: 4px;
.weapon {
display: flex;
@@ -496,10 +496,24 @@
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
.range {
min-width: 6rem;
max-width: 6rem;
}
.ammo {
min-width: 4rem;
max-width: 4rem;
}
.lethality {
display: flex;
min-width: 3.2rem;
max-width: 3.2rem;
}
.damage {
display: flex;
min-width: 12rem;
max-width: 12rem;
}
.name {
min-width: 10rem;
max-width: 10rem;

View File

@@ -14,6 +14,24 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
input {
max-width: 5rem;
min-width: 5rem;
}
select {
max-width: 14rem;
min-width: 14rem;
}
input[type="checkbox"] {
max-width: 1.5rem;
min-width: 1.5rem;
}
.flexrow > *:not(:first-child) {
margin-left: 1rem;
}
.damage-distance {
margin-left: 2rem;
}
}
label {

View File

@@ -152,6 +152,18 @@
},
"flags": {}
},
{
"name": "weapons",
"label": "Weapons",
"system": "fvtt-cthulhu-eternal",
"path": "packs-system/weapons",
"type": "Item",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
},
"flags": {}
},
{
"name": "rituals",
"label": "Rituals",

View File

@@ -8,11 +8,15 @@
{{#if weapon.system.selectiveFireChoice}}
<li>{{weapon.system.selectiveFireChoiceLabel}}</li>
{{/if}}
{{#if weapon.system.killRadius}}
{{#if (gt weapon.system.killRadius 0)}}
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
{{/if}}
{{#if (gt weapon.system.armorPiercing 0)}}
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
{{/if}}
{{#if ammoUsed}}
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
{{/if}}

View File

@@ -15,7 +15,7 @@
{{/if}}
{{#if isNudgedRoll}}
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} WP spent</strong></li>
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
{{/if}}
{{#if weapon}}
@@ -43,26 +43,13 @@
{{#if (eq rollType "resource")}}
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
{{else}}
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{modifier}}%</li>
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
{{/if}}
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
{{#if isSuccess}}
{{#if isCritical}}
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
{{#if (eq rollType "weapon")}}
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
{{else}}
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
{{/if}}
{{/if}}
{{#if (eq rollType "skill") }}
{{#if rollItem.system.isHealing}}
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
{{/if}}
{{/if}}
</li>
{{else}}
<li class="result-success">
@@ -70,38 +57,58 @@
{{#if isNudge}}
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
{{/if}}
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
</li>
{{/if}}
{{#if (eq rollType "weapon")}}
<li>
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
{{#if weapon.system.hasDamageDistance}}
{{#each weapon.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}" >
<i class="fa-solid fa-gun"></i>
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}}&nbsp;&nbsp;</span>
</a>
{{/if}}
{{/each}}
{{else}}
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
{{/if}}
{{else}}
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
{{/if}}
</li>
{{/if}}
{{#if (eq rollType "skill") }}
{{#if rollItem.system.isHealing}}
<li>
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
</li>
{{/if}}
{{/if}}
</li>
{{/if}}
{{/if}}
{{#if isFailure}}
{{#if isCritical}}
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
{{#if (eq rollType "skill") }}
{{#if rollItem.system.isHealing}}
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
{{/if}}
{{/if}}
{{#if isCritical}}
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
</li>
{{else}}
<li class="result-failure">
{{localize "CTHULHUETERNAL.Label.failure"}}
</li>
{{else}}
<li class="result-failure">
{{localize "CTHULHUETERNAL.Label.failure"}}
{{#if isNudge}}
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
{{/if}}
</li>
{{/if}}
{{#if isNudge}}
<li>
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
</li>
{{/if}}
{{/if}}
</ul>
</div>

View File

@@ -4,11 +4,15 @@
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
{{#if weapon.system.killRadius}}
{{#if (gt weapon.system.killRadius 0)}}
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
{{/if}}
{{#if (gt weapon.system.armorPiercing 0)}}
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
{{/if}}
{{#if ammoUsed}}
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
{{/if}}

View File

@@ -0,0 +1,8 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossNone"}}</strong></li>
</ul>
</div>
</div>

View File

@@ -0,0 +1,8 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossUnnatural"}}</strong></li>
</ul>
</div>
</div>

View File

@@ -1,7 +1,11 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTest"}}</strong></li>
{{#if rollData.isSuccess}}
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestSuccess"}}</strong></li>
{{else}}
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestFailure"}}</strong></li>
{{/if}}
<li class="san-loose-buttons">
<button class="san-loose" data-san-value="0">0</button>

View File

@@ -16,11 +16,64 @@
{{item.name}}
</div>
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{item.system.damage}}">
{{localize "CTHULHUETERNAL.Label.damageShort"}} :
{{item.system.damage}}</a>
<div class="damage" data-tooltip="{{localize 'CTHULHUETERNAL.Tooltip.rollDamage'}}">
{{#if (eq system.lethality 0)}}
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
{{#if item.system.hasDamageDistance}}
{{#each item.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}" >
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}}&nbsp;&nbsp;</span>
</a>
{{/if}}
{{/each}}
{{else}}
<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{item.system.damage}}" >
{{item.system.damage}}
</a>
{{/if}}
{{else}}
N/A
{{/if}}
</div>
{{#if (gt system.baseRange 0)}}
<span class="range" data-tooltip="CTHULHUETERNAL.Label.baseRange">{{item.system.baseRange}} {{item.system.rangeUnit}}</span>
{{else}}
<span class="range">{{localize "CTHULHUETERNAL.Label.melee"}}</span>
{{/if}}
{{#if (gt system.lethality 0)}}
<a class="lethality rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-tooltip="CTHULHUETERNAL.Label.Lethality" >
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
{{item.system.lethality}}%
</a>
{{else}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.Lethality">-</span>
{{/if}}
{{#if (gt system.killRadius 0)}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius" >{{item.system.killRadius}}</span>
{{else}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius">-</span>
{{/if}}
{{#if (gt system.armorPiercing 0)}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing" >{{item.system.armorPiercing}}</span>
{{else}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing">-</span>
{{/if}}
{{#if (eq system.weaponType "rangedfirearm")}}
<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo" >{{item.system.ammo.value}}/{{item.system.ammo.max}}</span>
{{else}}
<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo">N/A</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>

View File

@@ -12,28 +12,87 @@
<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}} <input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}></div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
</div>
{{else}}
<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
{{/if}}
{{#if weapon}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
{{#if (eq weapon.system.weaponType "melee")}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
{{/if}}
{{#if isRangedWeapon}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.rangedRange"}}
<select name="rangedRangeChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
<input type="checkbox" name="aimingLastRound">
</div>
{{#if weapon.system.hasSight}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
<input type="checkbox" name="aimingWithSight">
</div>
{{/if}}
{{/if}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.visibility"}}
<select name="visibilityChoice" class="roll-skill-modifier">
{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.attackerState"}}
<select name="attackerStateChoice" class="roll-skill-modifier">
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetSize"}}
<select name="targetSizeChoice" class="roll-skill-modifier">
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
{{#if weapon.system.hasSelectiveFire}}
<div class="dialog-skill">Selective Fire :
<select name="selectiveFireChoice" class="roll-skill-modifier">
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice nameAttr="id" labelAttr="label"}}
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
{{/if}}
{{/if}}
{{#if isZeroWP}}
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
{{else}}
{{#if isLowWP}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
{{/if}}
{{#if isLowWP}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
{{/if}}
{{/if}}
{{#if isExhausted}}

View File

@@ -12,32 +12,60 @@
{{/if}}
{{formField systemFields.state value=system.state localize=true}}
{{formField systemFields.isStunning value=system.isStunning localize=true}}
<div class="flexrow">
{{formField systemFields.hasDirectSkill value=system.hasDirectSkill }}
{{#if system.hasDirectSkill}}
{{formField systemFields.directSkillValue value=system.directSkillValue }}
{{/if}}
</div>
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
{{formField systemFields.damage value=system.damage}}
<div class="flexrow">
{{formField systemFields.hasDamageDistance value=system.hasDamageDistance localize=true}}
</div>
{{#if isRanged}}
{{formField systemFields.baseRange value=system.baseRange}}
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
{{#if system.hasDamageDistance}}
{{#each system.damageDistance as |damageDistance idx|}}
<div class="flexrow">
<label class="damage-distance">Distance</label><input type="number" name="system.damageDistance.{{idx}}.distance" value="{{damageDistance.distance}}" min="0" />
<label>Damage</label><input type="text" name="system.damageDistance.{{idx}}.damage" value="{{damageDistance.damage}}" />
</div>
{{/each}}
{{else}}
<div class="flexrow">
{{formField systemFields.damage value=system.damage}}
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
</div>
{{#if isRanged}}
<div class="flexrow">
{{formField systemFields.baseRange value=system.baseRange}}
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
</div>
{{/if}}
{{/if}}
{{#if isFireArm}}
<div class="flexrow">
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
{{formField systemFields.hasSight value=system.hasSight}}
</div>
<div class="flexrow">
{{formField systemFields.ammo.fields.value value=system.ammo.value}}
{{formField systemFields.ammo.fields.max value=system.ammo.max}}
</div>
{{/if}}
{{formField systemFields.lethality value=system.lethality}}
{{formField systemFields.killRadius value=system.killRadius}}
<div class="flexrow">
{{formField systemFields.lethality value=system.lethality}}
{{formField systemFields.killRadius value=system.killRadius}}
</div>
<div class="flexrow">
{{formField systemFields.armorPiercing value=system.armorPiercing}}
{{formField systemFields.resourceLevel value=system.resourceLevel}}
</div>
</fieldset>
<fieldset>