Compare commits
6 Commits
Author | SHA1 | Date | |
---|---|---|---|
47c2aea941 | |||
cdefecdeba | |||
61b8da8ccf | |||
dbc64121fa | |||
7118452bdf | |||
b968f99f61 |
@@ -35,7 +35,7 @@ jobs:
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||||
apt update -y
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apt install -y zip
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- run: zip -r ./fvtt-cthulhu-eternal.zip system.json README.md LICENSE assets/ css/ fonts/ lang/ module/ packs-system/ templates/ cthulhu-eternal.mjs
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||||
- run: zip -r ./fvtt-cthulhu-eternal.zip system.json README.md LICENSE assets/ css/ fonts/ lang/ module/ packs-system/ compendiums/ templates/ cthulhu-eternal.mjs
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||||
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- name: setup go
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uses: https://github.com/actions/setup-go@v4
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||||
|
@@ -20,7 +20,7 @@
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"entries": {
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"Pilot (Type)": {
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"name": "Pilotage (Type)",
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"description": "<pPiloter, naviguer et diriger des véhicules nautiques ou aériens. Utilisez cette compétence pour assurer la sécurité d'un navire en cas de danger, par exemple lors d'une tempête ou d'une poursuite dangereuse. Chaque type de véhicule requiert une compétence distincte : Avion, Drone, Hélicoptère, Dirigeable, Petite embarcation, Navire, etc.</p>"
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"description": "<p>Piloter, naviguer et diriger des véhicules nautiques ou aériens. Utilisez cette compétence pour assurer la sécurité d'un navire en cas de danger, par exemple lors d'une tempête ou d'une poursuite dangereuse. Chaque type de véhicule requiert une compétence distincte : Avion, Drone, Hélicoptère, Dirigeable, Petite embarcation, Navire, etc.</p>"
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},
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"Anthropology": {
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"name": "Anthropologie",
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|
@@ -183,6 +183,25 @@ i.fvtt-cthulhu-eternal {
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color: var(--color-critical-failure);
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font-family: var(--font-title);
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}
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.chat-san-request ul .san-type-buttons,
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.chat-lethal-damage ul .san-type-buttons {
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display: flex;
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justify-content: center;
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align-items: center;
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margin: 10px 0;
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}
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.chat-san-request ul .san-type-buttons button,
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.chat-lethal-damage ul .san-type-buttons button {
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margin: 0 2px;
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 0.9);
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border: none;
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padding: 2px 2px;
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cursor: pointer;
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transition: background-color 0.3s;
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min-width: 6rem;
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max-width: 6rem;
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}
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.chat-san-request ul .san-loose-buttons,
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.chat-lethal-damage ul .san-loose-buttons {
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display: flex;
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@@ -275,9 +294,7 @@ i.fvtt-cthulhu-eternal {
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1.05);
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color: var(--color-dark-1);
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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background: var(--color-light-1);
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--input-height: 1.4rem;
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overflow: scroll;
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}
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@@ -400,7 +417,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp input {
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flex: none;
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width: 2rem;
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width: 4rem;
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margin-left: 4px;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp .hp-separator {
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@@ -806,7 +823,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
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grid-template-columns: repeat(1, 1fr);
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gap: 4px;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon {
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@@ -826,10 +843,24 @@ i.fvtt-cthulhu-eternal {
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min-width: 1.8rem;
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max-width: 1.8rem;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .damage {
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .range {
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min-width: 6rem;
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max-width: 6rem;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .ammo {
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min-width: 4rem;
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max-width: 4rem;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .lethality {
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display: flex;
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min-width: 3.2rem;
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max-width: 3.2rem;
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||||
}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .damage {
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display: flex;
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min-width: 12rem;
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max-width: 12rem;
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}
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.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .name {
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min-width: 10rem;
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max-width: 10rem;
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@@ -977,9 +1008,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
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||||
font-size: calc(var(--font-size-standard) * 1.05);
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||||
color: var(--color-dark-1);
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||||
background-image: var(--background-image-base);
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||||
background-repeat: no-repeat;
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background-size: 100% 100%;
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||||
background: var(--color-light-1);
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--input-height: 1.4rem;
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||||
overflow: scroll;
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||||
}
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||||
@@ -1235,9 +1264,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
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||||
background-image: var(--background-image-base);
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||||
background-repeat: no-repeat;
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background-size: 100% 100%;
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||||
background: var(--color-light-1);
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--input-height: 1.4rem;
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overflow: scroll;
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}
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@@ -1297,6 +1324,25 @@ i.fvtt-cthulhu-eternal {
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||||
.fvtt-cthulhu-eternal .sheet-tabs {
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||||
background-color: var(--color-light-1);
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||||
}
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.fvtt-cthulhu-eternal .creature-hp {
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||||
gap: 2px;
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||||
align-items: center;
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||||
}
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.fvtt-cthulhu-eternal .creature-hp .form-fields input {
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flex: none;
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min-width: 4rem;
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max-width: 4rem;
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margin-left: 4px;
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}
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.fvtt-cthulhu-eternal .creature-hp .damage-bonus {
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font-size: calc(var(--font-size-standard) * 0.8);
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}
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.fvtt-cthulhu-eternal .creature-hp .hp-separator {
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font-size: calc(var(--font-size-standard) * 1.2);
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display: flex;
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align-items: center;
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justify-content: center;
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||||
}
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.fvtt-cthulhu-eternal .creature-main {
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||||
background-color: var(--color-light-1);
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display: flex;
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||||
@@ -1322,24 +1368,6 @@ i.fvtt-cthulhu-eternal {
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||||
width: auto;
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||||
border: none;
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||||
}
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||||
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp {
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||||
gap: 2px;
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||||
align-items: center;
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||||
}
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||||
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp input {
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||||
flex: none;
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||||
width: 2rem;
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||||
margin-left: 4px;
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||||
}
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||||
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp .damage-bonus {
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||||
font-size: calc(var(--font-size-standard) * 0.8);
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||||
}
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||||
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp .hp-separator {
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||||
font-size: calc(var(--font-size-standard) * 1.2);
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||||
display: flex;
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||||
align-items: center;
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||||
justify-content: center;
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||||
}
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||||
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-dv .form-fields,
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||||
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-dmax .form-fields {
|
||||
flex: none;
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||||
@@ -1894,9 +1922,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
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||||
font-size: calc(var(--font-size-standard) * 1.05);
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||||
color: var(--color-dark-1);
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||||
background-image: var(--background-image-base);
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||||
background-repeat: no-repeat;
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||||
background-size: 100% 100%;
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||||
background: var(--color-light-1);
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||||
--input-height: 1.4rem;
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||||
}
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||||
.fvtt-cthulhu-eternal .skill-content .sheet-tabs a {
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||||
@@ -1989,9 +2015,7 @@ i.fvtt-cthulhu-eternal {
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||||
font-family: var(--font-primary);
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||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
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||||
--input-height: 1.4rem;
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||||
}
|
||||
.fvtt-cthulhu-eternal .injury-content .sheet-tabs a {
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||||
@@ -2084,9 +2108,7 @@ i.fvtt-cthulhu-eternal {
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||||
font-family: var(--font-primary);
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||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
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||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
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||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .weapon-content .sheet-tabs a {
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||||
@@ -2164,6 +2186,24 @@ i.fvtt-cthulhu-eternal {
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||||
margin-top: 8px;
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||||
background-color: var(--color-light-1);
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||||
}
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||||
.fvtt-cthulhu-eternal .weapon-content fieldset input {
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||||
max-width: 5rem;
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||||
min-width: 5rem;
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||||
}
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||||
.fvtt-cthulhu-eternal .weapon-content fieldset select {
|
||||
max-width: 14rem;
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||||
min-width: 14rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .weapon-content fieldset input[type="checkbox"] {
|
||||
max-width: 1.5rem;
|
||||
min-width: 1.5rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .weapon-content fieldset .flexrow > *:not(:first-child) {
|
||||
margin-left: 1rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .weapon-content fieldset .damage-distance {
|
||||
margin-left: 2rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .weapon-content label {
|
||||
flex: 10%;
|
||||
}
|
||||
@@ -2171,9 +2211,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .armor-content .sheet-tabs a {
|
||||
@@ -2258,9 +2296,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .motivation-content .sheet-tabs a {
|
||||
@@ -2345,9 +2381,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .mentaldisorder-content .sheet-tabs a {
|
||||
@@ -2432,9 +2466,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .bond-content .sheet-tabs a {
|
||||
@@ -2535,9 +2567,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .gear-content .sheet-tabs a {
|
||||
@@ -2622,9 +2652,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .arcane-content .sheet-tabs a {
|
||||
@@ -2709,9 +2737,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .archetype-content .sheet-tabs a {
|
||||
@@ -2796,9 +2822,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .ritual-content .sheet-tabs a {
|
||||
@@ -2891,9 +2915,7 @@ i.fvtt-cthulhu-eternal {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .tome-content .sheet-tabs a {
|
||||
|
@@ -151,7 +151,8 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
CthulhuEternalUtils.nudgeRoll(message)
|
||||
})
|
||||
$(html).find(".damage-roll").click((event) => {
|
||||
CthulhuEternalUtils.damageRoll(message)
|
||||
let formula = $(event.currentTarget).data("roll-value")
|
||||
CthulhuEternalUtils.damageRoll(message, formula)
|
||||
})
|
||||
$(html).find(".healing-roll").click((event) => {
|
||||
CthulhuEternalUtils.healingRoll(message)
|
||||
|
61
lang/en.json
61
lang/en.json
@@ -212,6 +212,7 @@
|
||||
"UnarmedCombat": "Unarmed Combat",
|
||||
"RangedWeapons": "Ranged Weapons",
|
||||
"FirearmsBeams": "Firearms / Beam Weapons",
|
||||
"MilitaryTrainingExplosive": "Military Training (Explosives)",
|
||||
"FIELDS": {
|
||||
"isHealing": {
|
||||
"label": "Healing skill"
|
||||
@@ -268,7 +269,8 @@
|
||||
"rangedprimitive": "Ranged Primitive",
|
||||
"rangedthrown": "Ranged Thrown",
|
||||
"rangedfirearm": "Ranged Firearm",
|
||||
"unarmed": "Unarmed"
|
||||
"unarmed": "Unarmed",
|
||||
"rangedexplosive": "Explosive"
|
||||
},
|
||||
"WeaponSubtype": {
|
||||
"basicfirearm": "Basic Firearm",
|
||||
@@ -283,7 +285,41 @@
|
||||
"shortspray": "Short Spray",
|
||||
"longspray": "Long Spray"
|
||||
},
|
||||
"Target": {
|
||||
"Normal": "Normal",
|
||||
"Stationary": "Stationary",
|
||||
"MovingRange": "Moving or on the ground",
|
||||
"MovingFast": "Moving Fast (ie running)",
|
||||
"MovingVeryFast": "Moving Very Fast",
|
||||
"HalfCovered": "Half Covered",
|
||||
"Covered": "Full Covered"
|
||||
},
|
||||
"Range": {
|
||||
"PointBlank": "Point Blank",
|
||||
"Normal": "Normal",
|
||||
"Range2x": "Up to Range x2",
|
||||
"Range5x": "Up to Range x5"
|
||||
},
|
||||
"Visibility": {
|
||||
"Clear": "Clear",
|
||||
"Obscured": "Obscured",
|
||||
"Darkness": "Darkness"
|
||||
},
|
||||
"Attacker": {
|
||||
"Normal": "Normal",
|
||||
"Irritated": "Irritated/Annoyed",
|
||||
"Corrosive": "Deeply Annoyed"
|
||||
},
|
||||
"FIELDS": {
|
||||
"hasDamageDistance": {
|
||||
"label": "Is damage distance based?"
|
||||
},
|
||||
"hasSight": {
|
||||
"label": "Has sight"
|
||||
},
|
||||
"isStunning": {
|
||||
"label": "Is Stunning"
|
||||
},
|
||||
"hasDirectSkill": {
|
||||
"label": "Has direct skill"
|
||||
},
|
||||
@@ -526,11 +562,14 @@
|
||||
"Unnatural": "Unnatural",
|
||||
"sanLossViolence": "You suffered a SAN loss due to violence : violence progress path has evolved.",
|
||||
"sanLossHelplessness": "You suffered a SAN loss due to helplessness : helplessness progress path has evolved.",
|
||||
"SANLossUnnatural": "You suffered a SAN loss due to unnatural : you may gain an Unnatural skill, check with the GM.",
|
||||
"SANLossNone": "You suffered a SAN loss, but no special consequences apply.",
|
||||
"adaptedToViolence": "You are now : Adapted to Violence.",
|
||||
"adaptedToViolenceShort": "Adapted to Violence",
|
||||
"adaptedToHelplessness": "You are now : Adapted to Helplessness.",
|
||||
"adaptedToHelplessnessShort": "Adapted to Helplessness",
|
||||
"SANTest": "You just rolled a SAN test : please select the SAN loss with the buttons below.",
|
||||
"SANTestSuccess": "You just rolled a SAN test with success, but you may still loose SAN points. Select the value of SAN loss with the buttons below.",
|
||||
"SANTestFailure": "You just rolled a SAN test with failure, you loose SAN points. Select the value of SAN loss with the buttons below.",
|
||||
"breakingPointReached": "Your SAN has reached your Breaking Point : you suffer a disorder (to be discussed with the GM). Reset the BP to its new value.",
|
||||
"rollNudge": "Roll Nudge",
|
||||
"rollDamage": "Roll Damage",
|
||||
@@ -613,6 +652,11 @@
|
||||
"biography": "Biography",
|
||||
"notes": "Notes",
|
||||
"weapons": "Weapons",
|
||||
"melee": "Melee",
|
||||
"Lethality": "Lethality",
|
||||
"baseRange": "Base Range",
|
||||
"Ammo": "Ammo",
|
||||
"armorPiercing": "Armor Piercing",
|
||||
"HP": "HP",
|
||||
"SAN": "SAN",
|
||||
"current": "Current",
|
||||
@@ -678,7 +722,15 @@
|
||||
"killRadiusInfo": "All targets within the kill radius suffer the damage",
|
||||
"ammoUsed": "Ammo used",
|
||||
"lethalityLethal": "Lethal !!",
|
||||
"lethalityNotLethal": "Non-Lethal"
|
||||
"lethalityNotLethal": "Non-Lethal",
|
||||
"WPSpent": "WP Spent",
|
||||
"targetMove": "Target Move",
|
||||
"attackerState": "Attacker State",
|
||||
"targetSize": "Target Size",
|
||||
"visibility": "Visibility",
|
||||
"rangedRange": "Range",
|
||||
"aimingLastRound": "Aiming Last Round (+20)",
|
||||
"aimingWithSight": "Aiming with Sight (+20)"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
|
||||
@@ -699,7 +751,8 @@
|
||||
"Tooltip": {
|
||||
"sanBP": ">5 SAN lost in one roll, temporary insanity. If SAN less reaches BP = a Disorder unconscious Breaking and AND reset BP.",
|
||||
"setBP": "Set the current Breaking Point based on the current SAN value",
|
||||
"addBond": "Add a new Bond"
|
||||
"addBond": "Add a new Bond",
|
||||
"rollDamage": "Roll Damage"
|
||||
},
|
||||
"Chat": {
|
||||
},
|
||||
|
79
lang/fr.json
79
lang/fr.json
@@ -43,7 +43,7 @@
|
||||
"damageBonus": {
|
||||
"label": "Bonus D."
|
||||
},
|
||||
"hp": {
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"stunned": {
|
||||
"label": "Etourdi"
|
||||
@@ -126,6 +126,18 @@
|
||||
"damageBonus": {
|
||||
"label": "Bonus D."
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"value": {
|
||||
"label": "Actuel"
|
||||
},
|
||||
"max": {
|
||||
"label": "Max"
|
||||
},
|
||||
"stunned": {
|
||||
"label": "Etourdi"
|
||||
}
|
||||
},
|
||||
"resources": {
|
||||
"permanentRating": {
|
||||
"label": "Valeur permanente"
|
||||
@@ -212,6 +224,7 @@
|
||||
"UnarmedCombat": "Combat à mains nues",
|
||||
"RangedWeapons": "Armes de tir",
|
||||
"FirearmsBeams": "Armes à feu / à rayons",
|
||||
"MilitaryTrainingExplosive": "Entraînement militaire (Explosifs)",
|
||||
"FIELDS": {
|
||||
"isHealing": {
|
||||
"label": "Compétence de soin"
|
||||
@@ -268,7 +281,8 @@
|
||||
"rangedprimitive": "A distance - Primitive",
|
||||
"rangedthrown": "A distance - Lancer",
|
||||
"rangedfirearm": "A distance - Arme à feu",
|
||||
"unarmed": "Non armé"
|
||||
"unarmed": "Non armé",
|
||||
"rangedexplosive": "Explosif"
|
||||
},
|
||||
"WeaponSubtype": {
|
||||
"basicfirearm": "Arme à feu de base",
|
||||
@@ -283,7 +297,41 @@
|
||||
"shortspray": "Barrage court",
|
||||
"longspray": "Barrage long"
|
||||
},
|
||||
"Target": {
|
||||
"Normal": "Normal",
|
||||
"Stationary": "Immobile (+20)",
|
||||
"MovingRange": "En mouvement ou au sol (-20)",
|
||||
"MovingFast": "En mouvement rapide (ie course) (-20)",
|
||||
"MovingVeryFast": "En mouvement très rapide (ie véhicule) (-40)",
|
||||
"HalfCovered": "A moitié couvert (-20)",
|
||||
"Covered": "A Couvert (-40)"
|
||||
},
|
||||
"Range": {
|
||||
"PointBlank": "Bout portant (+20)",
|
||||
"Normal": "Normal",
|
||||
"Range2x": "de portée à portée x2 (-20)",
|
||||
"Range5x": "de portéex2 à portée x5 (-40)"
|
||||
},
|
||||
"Visibility": {
|
||||
"Clear": "Normale",
|
||||
"Obscured": "Obscurci (-20)",
|
||||
"Darkness": "Obscurité (-40)"
|
||||
},
|
||||
"Attacker": {
|
||||
"Normal": "Normal",
|
||||
"Irritated": "Irrité/Gêné (-20)",
|
||||
"Corrosive": "Fortement gêné (-40)"
|
||||
},
|
||||
"FIELDS": {
|
||||
"hasDamageDistance": {
|
||||
"label": "Dégâts basés sur la distance ?"
|
||||
},
|
||||
"hasSight": {
|
||||
"label": "Lunette de visée"
|
||||
},
|
||||
"isStunning": {
|
||||
"label": "Etourdissante"
|
||||
},
|
||||
"ammo": {
|
||||
"label": "Munitions",
|
||||
"value": {
|
||||
@@ -519,17 +567,20 @@
|
||||
"sanLoss5": "Perte de SAN de 5+ ({value}) : vous souffrez d'une folie temporaire (Fuite, Soumission, Lutte ou compréhension de l'Inconcevable).",
|
||||
"sanViolenceReset": "Le décompte des pertes de SAN de violence a été réinitialisé.",
|
||||
"sanHelplessnessReset": "Le décompte des pertes de SAN d'impuissance a été réinitialisé.",
|
||||
"sanLoss": "Perte de SAN",
|
||||
"sanLoss": "Vous venez de perdre des points de SAN",
|
||||
"noSanLoss": "Aucune perte de SAN",
|
||||
"sanLossInfo": "Sélectionnez la perte de SAN à l'aide des boutons ci-dessous.",
|
||||
"selectSANType": "Sélectionnez le type de perte de SAN à l'aide des boutons ci-dessous.",
|
||||
"selectSANType": "Sélectionnez maintenant le type SAN perdue à l'aide des boutons ci-dessous.",
|
||||
"sanLossViolence": "Vous avez subi une perte de SAN due à la violence : le chemin de progression de la violence a évolué.",
|
||||
"sanLossHelplessness": "Vous avez subi une perte de SAN due à l'impuissance : le chemin de progression de l'impuissance a évolué.",
|
||||
"SANLossUnnatural": "Vous avez subi une perte de SAN due à l'inconcevable : vous pouvez peut-être faire progresser la compétence Inconcevable, vérifiez avec le MJ.",
|
||||
"SANLossNone": "Vous avez subi une perte de SAN, mais aucune conséquence spéciale n'est appliquée.",
|
||||
"adaptedToViolence": "Vous êtes maintenant : Habitué à la violence",
|
||||
"adaptedToViolenceShort": "Habitué à la violence",
|
||||
"adaptedToHelplessness": "Vous êtes maintenant : Habitué à l'impuissance",
|
||||
"adaptedToHelplessnessShort": "Habitué à l'impuissance",
|
||||
"SANTest": "Vous venez de faire un jet de SAN : selectionnez la perte de SAN à l'aide des boutons ci-dessous.",
|
||||
"SANTestSuccess": "Vous venez de réussir votre jet de SAN, mais vous pouvez toujours perdre des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
|
||||
"SANTestFailure": "Vous venez d'échouer votre test de SAN, vous perdez des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
|
||||
"breakingPointReached": "Vous avez atteint votre Point de Rupture (PR) : vous souffrez d'un trouble mental. Vous devez re-initialiser votre PR à l'aide du bouton disponible dans la section SAN de la fiche de PJ.",
|
||||
"Violence" : "Violence",
|
||||
"Helplessness": "Impuissance",
|
||||
@@ -615,6 +666,11 @@
|
||||
"biography": "Biographie",
|
||||
"notes": "Notes",
|
||||
"weapons": "Armes",
|
||||
"melee": "Mêlée",
|
||||
"Lethality": "Létalité",
|
||||
"baseRange": "Portée de base",
|
||||
"Ammo": "Munitions",
|
||||
"armorPiercing": "Pénétration d'armure",
|
||||
"HP": "PV",
|
||||
"SAN": "SAN",
|
||||
"current": "Actuel",
|
||||
@@ -680,7 +736,15 @@
|
||||
"killRadiusInfo": "Si la cible est dans le rayon de mortalité, elle subit les dommages.",
|
||||
"ammoUsed": "Munitions utilisées",
|
||||
"lethalityLethal": "Létal !!",
|
||||
"lethalityNotLethal": "Non létal"
|
||||
"lethalityNotLethal": "Non létal",
|
||||
"WPSpent": "PVO dépensés",
|
||||
"targetMove": "Mouvement de la cible",
|
||||
"attackerState": "Etat de l'attaquant",
|
||||
"targetSize": "Taille de la cible",
|
||||
"visibility": "Visibilité",
|
||||
"rangedRange": "Portée",
|
||||
"aimingLastRound": "Visée lors du dernier round (+20)",
|
||||
"aimingWithSight": "Visée avec lunette (+20)"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
|
||||
@@ -701,7 +765,8 @@
|
||||
"Tooltip": {
|
||||
"sanBP": "Perte de 5+ SAN en 1 jet : folie temporaire. SI la SAN atteint le PR : trouble mental, perte de conscience et reset du PR.",
|
||||
"setBP": "Positionner le Point de Rupture à la valeur courant de la SAN",
|
||||
"addBond": "Ajouter une Attache"
|
||||
"addBond": "Ajouter une Attache",
|
||||
"rollDamage": "Lancer les dégâts"
|
||||
},
|
||||
"Chat": {
|
||||
},
|
||||
|
19
macro_roll.js
Normal file
19
macro_roll.js
Normal file
@@ -0,0 +1,19 @@
|
||||
let nb = 10000
|
||||
let sum = 0
|
||||
let results = []
|
||||
for (let i = 0; i < nb; i++) {
|
||||
let r = new Roll("1d100")
|
||||
await r.evaluate()
|
||||
sum += r.total
|
||||
results.push(r.total)
|
||||
}
|
||||
|
||||
let mean = sum / nb
|
||||
let variance = results.reduce((acc, val) => acc + Math.pow(val - mean, 2), 0) / nb
|
||||
let stddev = Math.sqrt(variance)
|
||||
|
||||
console.log("Average : ", mean)
|
||||
console.log("Standard deviation : ", stddev)
|
||||
console.log("Coefficient of variation : ", stddev / mean )
|
||||
console.log("Min : ", Math.min(...results))
|
||||
console.log("Max : ", Math.max(...results))
|
@@ -61,8 +61,8 @@ export default class CthulhuEternalCreatureSheet extends CthulhuEternalActorShee
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
|
||||
|
||||
context.tooltipsCharacteristic = {
|
||||
str: game.i18n.localize("CTHULHUETERNAL.Characteristic.Str"),
|
||||
|
@@ -225,6 +225,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
|
||||
case "damage":
|
||||
li = $(event.currentTarget).parents(".item");
|
||||
item = this.actor.items.get(li.data("item-id"));
|
||||
item.damageFormula = $(event.currentTarget).data("roll-value") || item.system.damage
|
||||
item.damageBonus = this.actor.system.damageBonus
|
||||
break
|
||||
case "san":
|
||||
|
@@ -46,7 +46,7 @@ export const ERA_CSS = {
|
||||
modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" },
|
||||
future: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Seabreed", baseFontSize: "1.0rem", titleFontSize: "2.0rem",imgFilter: "invert(90%) sepia(6%) saturate(1818%) hue-rotate(152deg) brightness(91%) contrast(91%)" },
|
||||
victorian: { primaryFont: "Volkhov", secondaryFont: "Volkhov", titleFont: "Excelsior", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(100%) sepia(59%) saturate(1894%) hue-rotate(337deg) brightness(88%) contrast(98%)" },
|
||||
coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)"},
|
||||
coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "0.9rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)"},
|
||||
revolution: { primaryFont: "IMFell", secondaryFont: "IMFell", titleFont: "Dominican", baseFontSize: "1.0rem",titleFontSize: "1.3rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(25%) saturate(386%) hue-rotate(7deg) brightness(101%) contrast(84%)" },
|
||||
medieval: { primaryFont: "Skranji", secondaryFont: "UncialAntiqua", titleFont: "Luminari", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(93%) sepia(46%) saturate(354%) hue-rotate(321deg) brightness(93%) contrast(87%)"},
|
||||
ww2: { primaryFont: "SairaStencilOne", secondaryFont: "SairaStencilOne", titleFont: "Armalite", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "filter: invert(44%) sepia(8%) saturate(2657%) hue-rotate(40deg) brightness(96%) contrast(75%)"},
|
||||
@@ -154,7 +154,8 @@ export const WEAPON_SKILL_MAPPING = {
|
||||
"rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
|
||||
"rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
|
||||
"rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
|
||||
"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
|
||||
"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat",
|
||||
"rangedexplosive": "CTHULHUETERNAL.Skill.MilitaryTrainingExplosive"
|
||||
},
|
||||
victorian: {
|
||||
"melee": "CTHULHUETERNAL.Skill.Melee",
|
||||
@@ -245,6 +246,45 @@ export const WEAPON_SELECTIVE_FIRE_CHOICES = {
|
||||
"longspray": { id: "longspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longspray", ammoUsed: 20, lethality: 10, killRadius: 3},
|
||||
}
|
||||
|
||||
// Melee stuff
|
||||
export const WEAPON_MELEE_TARGET_MOVE = {
|
||||
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
|
||||
"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
|
||||
"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingFast", modifier: -20 },
|
||||
"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
|
||||
}
|
||||
// Ranged stuff
|
||||
export const WEAPON_RANGED_RANGE = {
|
||||
"pointblank": { id: "pointblank", label: "CTHULHUETERNAL.Weapon.Range.PointBlank", modifier: +20 },
|
||||
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Range.Normal", modifier: 0 },
|
||||
"range2x": { id: "range2x", label: "CTHULHUETERNAL.Weapon.Range.Range2x", modifier: -20 },
|
||||
"range5x": { id: "range5x", label: "CTHULHUETERNAL.Weapon.Range.Range5x", modifier: -40 }
|
||||
}
|
||||
export const WEAPON_RANGED_TARGET_MOVE = {
|
||||
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
|
||||
"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
|
||||
"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingRange", modifier: -20 },
|
||||
"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
|
||||
}
|
||||
|
||||
// Common stuff
|
||||
export const WEAPON_ATTACKER_STATE = {
|
||||
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
|
||||
"irritated": { id: "irritated", label: "CTHULHUETERNAL.Weapon.Attacker.Irritated", modifier: -20 },
|
||||
"corrosive": { id: "corrosive", label: "CTHULHUETERNAL.Weapon.Attacker.Corrosive", modifier: -40 },
|
||||
}
|
||||
export const WEAPON_TARGET_SIZE = {
|
||||
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
|
||||
"halfcovered": { id: "halfcovered", label: "CTHULHUETERNAL.Weapon.Target.HalfCovered", modifier: -20 },
|
||||
"covered": { id: "covered", label: "CTHULHUETERNAL.Weapon.Target.Covered", modifier: -40 },
|
||||
}
|
||||
export const WEAPON_VISIBILITY = {
|
||||
"clear": { id: "clear", label: "CTHULHUETERNAL.Weapon.Visibility.Clear", modifier: 0 },
|
||||
"obscured": { id: "obscured", label: "CTHULHUETERNAL.Weapon.Visibility.Obscured", modifier: -20 },
|
||||
"darkness": { id: "darkness", label: "CTHULHUETERNAL.Weapon.Visibility.Darkness", modifier: -40 },
|
||||
}
|
||||
|
||||
|
||||
export const RITUAL_TYPES = {
|
||||
"simple": "CTHULHUETERNAL.Ritual.Simple",
|
||||
"difficult": "CTHULHUETERNAL.Ritual.Difficult",
|
||||
@@ -277,5 +317,11 @@ export const SYSTEM = {
|
||||
MULTIPLIER_CHOICES,
|
||||
ASCII,
|
||||
DAMAGE_BONUS,
|
||||
RITUAL_TYPES
|
||||
RITUAL_TYPES,
|
||||
WEAPON_MELEE_TARGET_MOVE,
|
||||
WEAPON_RANGED_RANGE,
|
||||
WEAPON_RANGED_TARGET_MOVE,
|
||||
WEAPON_ATTACKER_STATE,
|
||||
WEAPON_TARGET_SIZE,
|
||||
WEAPON_VISIBILITY
|
||||
}
|
||||
|
@@ -3,7 +3,8 @@ export const WEAPON_TYPE = {
|
||||
"rangedprimitive": "CTHULHUETERNAL.Weapon.WeaponType.rangedprimitive",
|
||||
"rangedthrown": "CTHULHUETERNAL.Weapon.WeaponType.rangedthrown",
|
||||
"rangedfirearm": "CTHULHUETERNAL.Weapon.WeaponType.rangedfirearm",
|
||||
"unarmed": "CTHULHUETERNAL.Weapon.WeaponType.unarmed"
|
||||
"unarmed": "CTHULHUETERNAL.Weapon.WeaponType.unarmed",
|
||||
"rangedexplosive": "CTHULHUETERNAL.Weapon.WeaponType.rangedexplosive",
|
||||
}
|
||||
|
||||
export const WEAPON_SUBTYPE = {
|
||||
|
@@ -106,7 +106,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
}
|
||||
|
||||
static buildSelectiveFireChoices(actor, weapon) {
|
||||
if (!weapon || !weapon?.system?.hasSelectiveFire) {
|
||||
if (!weapon?.system?.hasSelectiveFire) {
|
||||
return {}
|
||||
}
|
||||
// Loop thru the selective fire choices and build the choices object when enough ammo in the weapon
|
||||
@@ -144,6 +144,8 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
ammoUsed = choice.ammoUsed // Override ammo used
|
||||
}
|
||||
|
||||
ammoUsed = Number(ammoUsed)
|
||||
|
||||
if (weapon.system.lethality > 0) {
|
||||
let lethalityRoll = new Roll("1d100")
|
||||
await lethalityRoll.evaluate()
|
||||
@@ -175,9 +177,9 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
}
|
||||
|
||||
// If the weapon is not lethal, we can proceed with the regular damage roll
|
||||
let formula = weapon.system.damage
|
||||
if (weapon.system.weaponType === "melee" || weapon.system.weaponType === "unarmed") {
|
||||
formula += ` + ${weapon.damageBonus}`
|
||||
let formula = weapon?.damageFormula || weapon.system.damage || "0"
|
||||
if (weapon.system.applyDamageBonus) {
|
||||
formula += ` + ${actor.system?.damageBonus}`
|
||||
}
|
||||
if (options?.previousResultType === "successCritical") {
|
||||
formula = `( ${formula} ) * 2`
|
||||
@@ -188,6 +190,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
console.log("Weapon damage formula", formula, weapon, ammoUsed)
|
||||
let damageRoll = new Roll(formula)
|
||||
await damageRoll.evaluate()
|
||||
let msgData = {
|
||||
@@ -204,6 +207,19 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
}
|
||||
|
||||
|
||||
static computeWeaponModifiers(rollData) {
|
||||
let modifier = SYSTEM.WEAPON_MELEE_TARGET_MOVE[rollData.meleeTargetMoveChoice]?.modifier || 0
|
||||
modifier += SYSTEM.WEAPON_RANGED_RANGE[rollData.rangedRangeChoice]?.modifier || 0
|
||||
modifier += SYSTEM.WEAPON_RANGED_TARGET_MOVE[rollData.rangedTargetMoveChoice]?.modifier || 0
|
||||
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
|
||||
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
|
||||
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
|
||||
modifier += (rollData.aimingLastRound) ? 20 : 0
|
||||
modifier += (rollData.aimingWithSight) ? 20 : 0
|
||||
return modifier
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
@@ -310,6 +326,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
rollType: options.rollType,
|
||||
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
|
||||
weapon: options?.weapon,
|
||||
isRangedWeapon: options?.weapon?.system?.isRanged(),
|
||||
initialScore: options.initialScore,
|
||||
targetScore: options.initialScore,
|
||||
isLowWP: options.isLowWP,
|
||||
@@ -323,12 +340,26 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
choiceModifier,
|
||||
choiceMultiplier,
|
||||
choiceSelectiveFire,
|
||||
choiceMeleeTargetMove: SYSTEM.WEAPON_MELEE_TARGET_MOVE,
|
||||
choiceRangedRange: SYSTEM.WEAPON_RANGED_RANGE,
|
||||
choiceRangedTargetMove: SYSTEM.WEAPON_RANGED_TARGET_MOVE,
|
||||
choiceVisibility: SYSTEM.WEAPON_VISIBILITY,
|
||||
choiceAttackerState: SYSTEM.WEAPON_ATTACKER_STATE,
|
||||
choiceTargetSize: SYSTEM.WEAPON_TARGET_SIZE,
|
||||
selectiveFireChoice: "shortburst",
|
||||
meleeTargetMoveChoice: "normal",
|
||||
rangedRangeChoice: "normal",
|
||||
rangedTargetMoveChoice: "normal",
|
||||
visibilityChoice: "clear",
|
||||
attackerStateChoice: "normal",
|
||||
targetSizeChoice: "normal",
|
||||
aimingLastRound: false,
|
||||
aimingWithSight: false,
|
||||
modifier,
|
||||
formula,
|
||||
hasTarget: options.hasTarget,
|
||||
hasModifier,
|
||||
hasMultiplier,
|
||||
modifier,
|
||||
selectiveFireChoice: "shortburst",
|
||||
multiplier
|
||||
}
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/roll-dialog.hbs", dialogContext)
|
||||
@@ -385,7 +416,9 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
if (options.rollType === "resource") {
|
||||
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
|
||||
} else {
|
||||
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
|
||||
let totalModifier = this.computeWeaponModifiers(rollData) + Number(rollData.modifier)
|
||||
rollData.totalModifier = Math.min(totalModifier, 40)
|
||||
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.totalModifier), 0), 100)
|
||||
if (rollData.isLowWP || rollData.isExhausted) {
|
||||
rollData.targetScore -= 20
|
||||
}
|
||||
@@ -394,7 +427,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
}
|
||||
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
|
||||
}
|
||||
if (!rollData.targetScore) {
|
||||
if (rollData.targetScore === undefined || rollData.targetScore === null) {
|
||||
rollData.targetScore = options.initialScore
|
||||
rollData.modifier = "0"
|
||||
}
|
||||
@@ -455,6 +488,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
|
||||
}
|
||||
rollData.resultType = resultType
|
||||
|
||||
this.options.isLowWP = rollData.isLowWP
|
||||
this.options.isZeroWP = rollData.isZeroWP
|
||||
this.options.isExhausted = rollData.isExhausted
|
||||
@@ -600,12 +634,14 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
rollItem: rollItem,
|
||||
rollData: rollData
|
||||
}
|
||||
// Get array of gamemaster ID
|
||||
let msg = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-request.hbs", msgData)
|
||||
let chatMsg = await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: msg,
|
||||
speaker: ChatMessage.getSpeaker({ actor: rollData.actor })
|
||||
}, { rollMode: rollData.rollMode, create: true })
|
||||
speaker: ChatMessage.getSpeaker({ actor: rollData.actor }),
|
||||
whisper: game.users.filter(u => u.isGM).map(u => u.id),
|
||||
})
|
||||
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
|
||||
}
|
||||
}
|
||||
|
@@ -90,6 +90,10 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
|
||||
if (!game.user.isGM ) {
|
||||
return
|
||||
}
|
||||
|
||||
let updates = {}
|
||||
if (this.wp.max !== this.characteristics.pow.value) {
|
||||
updates[`system.wp.max`] = this.characteristics.pow.value
|
||||
@@ -123,8 +127,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
dmgBonus = -2
|
||||
} else if (this.characteristics.str.value <= 8) {
|
||||
dmgBonus = -1
|
||||
} else if (this.characteristics.str.value <= 12) {
|
||||
dmgBonus = 0
|
||||
} else if (this.characteristics.str.value <= 16) {
|
||||
dmgBonus = 1
|
||||
} else if (this.characteristics.str.value <= 20) {
|
||||
@@ -137,9 +139,12 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
// BP (Breaking Point) management
|
||||
if (!this.san.breakingPointReached && this.san.value <= this.san.breakingPoint) {
|
||||
updates[`system.san.breakingPointReached`] = true
|
||||
this.san.breakingPointReached = true // Force local update to true
|
||||
ChatMessage.create({
|
||||
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.breakingPointReached", { bp: this.san.breakingPoint, san: this.san.value })}</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
|
||||
// Get the user id of the actor owner
|
||||
whisper: [game.users.find(u => u.character?.name === this.parent?.name).id ]
|
||||
})
|
||||
}
|
||||
|
||||
@@ -195,10 +200,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
}
|
||||
|
||||
async applySANConsequences(rollData) {
|
||||
// If sanType is "non", do nothing
|
||||
if (rollData.sanType === "none") {
|
||||
return
|
||||
}
|
||||
let msgData = {
|
||||
sanType: rollData.sanType,
|
||||
sanLoss: rollData.sanLoss,
|
||||
@@ -265,14 +266,21 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
updates[`system.san.helplessness`] = [false, false, false]
|
||||
msgData.adaptedToHelplessness = true
|
||||
}
|
||||
} else if (rollData.sanType === "unnatural" ) {
|
||||
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-unnatural.hbs"
|
||||
} else {
|
||||
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-none.hbs"
|
||||
}
|
||||
|
||||
console.log("CthulhuEternalProtagonist.applySANConsequences", rollData, updates, template)
|
||||
let content = await foundry.applications.handlebars.renderTemplate(template, msgData)
|
||||
let msg = await ChatMessage.create({
|
||||
content: content,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
|
||||
whisper: game.users.filter(u => u.isGM).map(u => u.id),
|
||||
})
|
||||
msg.setFlag("fvtt-cthulhu-eternal", "rollData", msgData)
|
||||
await msg.setFlag("fvtt-cthulhu-eternal", "rollData", msgData)
|
||||
|
||||
if (Object.keys(updates).length > 0) {
|
||||
this.parent.update(updates)
|
||||
}
|
||||
@@ -284,12 +292,14 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
let san = Math.max(Math.min(this.san.value + rollData.sanLoss, this.san.max), 0)
|
||||
if (this.san.value !== san) {
|
||||
updates[`system.san.value`] = san
|
||||
rollData.sanValue = san
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-type-request.hbs", rollData)
|
||||
let msg = await ChatMessage.create({
|
||||
content: content,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
|
||||
whisper: game.users.filter(u => u.isGM).map(u => u.id)
|
||||
})
|
||||
msg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
|
||||
await msg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
|
||||
}
|
||||
if (Object.keys(updates).length > 0) {
|
||||
this.parent.update(updates)
|
||||
|
@@ -13,12 +13,23 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
|
||||
|
||||
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
|
||||
schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
|
||||
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max: 99 })
|
||||
|
||||
schema.hasDamageDistance = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.damageDistance = new fields.SchemaField(Array.fromRange(6, 1).reduce((damageDistance, i) => {
|
||||
damageDistance[`dist${i}`] = new fields.SchemaField({
|
||||
damage: new fields.StringField({ required: true, initial: "1d6" }),
|
||||
distance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
return damageDistance
|
||||
}, {}));
|
||||
|
||||
schema.hasSelectiveFire = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.damage = new fields.StringField({required: true, initial: "1d6"})
|
||||
schema.hasSight = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.isStunning = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.damage = new fields.StringField({ required: true, initial: "1d6" })
|
||||
schema.applyDamageBonus = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.baseRange = new fields.StringField({required: true, initial: ""})
|
||||
schema.baseRange = new fields.StringField({ required: true, initial: "" })
|
||||
schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
|
||||
schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
@@ -43,7 +54,8 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
|
||||
isRanged() {
|
||||
return this.weaponType.includes("ranged")
|
||||
console.log("isRanged", this.weaponType, this)
|
||||
return this.weaponType.match("ranged")
|
||||
}
|
||||
|
||||
isFireArm() {
|
||||
|
@@ -196,11 +196,6 @@ export default class CthulhuEternalUtils {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noSanTypeFound"))
|
||||
return
|
||||
}
|
||||
// If the sanType is "none", we don't apply any SAN processing
|
||||
if (sanType === "none") {
|
||||
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.noSanLossApplied"))
|
||||
return
|
||||
}
|
||||
rollData.sanType = sanType
|
||||
await actor.system.applySANConsequences(rollData)
|
||||
// Delete the roll message
|
||||
@@ -253,7 +248,7 @@ export default class CthulhuEternalUtils {
|
||||
})
|
||||
}
|
||||
|
||||
static async damageRoll(rollMessage) {
|
||||
static async damageRoll(rollMessage, formula = null) {
|
||||
let rollData = rollMessage.rolls[0]?.options?.rollData
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (!actor) {
|
||||
@@ -263,6 +258,7 @@ export default class CthulhuEternalUtils {
|
||||
console.log("Damage roll data", rollData)
|
||||
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
|
||||
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
|
||||
rollData.weapon.damageFormula = formula || rollData.weapon.system.damage
|
||||
actor.system.roll("damage", rollData.weapon)
|
||||
}
|
||||
|
||||
|
0
packs-system/rituals/000219.log
Normal file
0
packs-system/rituals/000219.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000159
|
||||
MANIFEST-000217
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/06/26-23:46:34.515678 7f9f367fc6c0 Recovering log #157
|
||||
2025/06/26-23:46:34.534041 7f9f367fc6c0 Delete type=3 #155
|
||||
2025/06/26-23:46:34.534179 7f9f367fc6c0 Delete type=0 #157
|
||||
2025/06/26-23:49:17.164364 7f9c97bff6c0 Level-0 table #162: started
|
||||
2025/06/26-23:49:17.164425 7f9c97bff6c0 Level-0 table #162: 0 bytes OK
|
||||
2025/06/26-23:49:17.171116 7f9c97bff6c0 Delete type=0 #160
|
||||
2025/06/26-23:49:17.171392 7f9c97bff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2025/07/14-21:08:15.948300 7f3fa67fc6c0 Recovering log #215
|
||||
2025/07/14-21:08:15.959041 7f3fa67fc6c0 Delete type=3 #213
|
||||
2025/07/14-21:08:15.959103 7f3fa67fc6c0 Delete type=0 #215
|
||||
2025/07/14-21:36:01.776546 7f3fa57fa6c0 Level-0 table #220: started
|
||||
2025/07/14-21:36:01.776599 7f3fa57fa6c0 Level-0 table #220: 0 bytes OK
|
||||
2025/07/14-21:36:01.836135 7f3fa57fa6c0 Delete type=0 #218
|
||||
2025/07/14-21:36:02.071353 7f3fa57fa6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/06/26-23:36:47.634558 7f9f367fc6c0 Recovering log #153
|
||||
2025/06/26-23:36:47.653567 7f9f367fc6c0 Delete type=3 #151
|
||||
2025/06/26-23:36:47.653707 7f9f367fc6c0 Delete type=0 #153
|
||||
2025/06/26-23:43:03.865022 7f9c97bff6c0 Level-0 table #158: started
|
||||
2025/06/26-23:43:03.865112 7f9c97bff6c0 Level-0 table #158: 0 bytes OK
|
||||
2025/06/26-23:43:03.875155 7f9c97bff6c0 Delete type=0 #156
|
||||
2025/06/26-23:43:03.911824 7f9c97bff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2025/07/14-10:18:19.443254 7f3fa77fe6c0 Recovering log #211
|
||||
2025/07/14-10:18:19.474975 7f3fa77fe6c0 Delete type=3 #209
|
||||
2025/07/14-10:18:19.475128 7f3fa77fe6c0 Delete type=0 #211
|
||||
2025/07/14-20:48:52.882063 7f3fa57fa6c0 Level-0 table #216: started
|
||||
2025/07/14-20:48:52.882164 7f3fa57fa6c0 Level-0 table #216: 0 bytes OK
|
||||
2025/07/14-20:48:52.889652 7f3fa57fa6c0 Delete type=0 #214
|
||||
2025/07/14-20:48:52.915102 7f3fa57fa6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
|
BIN
packs-system/rituals/MANIFEST-000217
Normal file
BIN
packs-system/rituals/MANIFEST-000217
Normal file
Binary file not shown.
0
packs-system/skills/000388.log
Normal file
0
packs-system/skills/000388.log
Normal file
@@ -1 +1 @@
|
||||
MANIFEST-000328
|
||||
MANIFEST-000386
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/06/26-23:46:34.489168 7f9f357fa6c0 Recovering log #326
|
||||
2025/06/26-23:46:34.505514 7f9f357fa6c0 Delete type=3 #324
|
||||
2025/06/26-23:46:34.505645 7f9f357fa6c0 Delete type=0 #326
|
||||
2025/06/26-23:49:17.142993 7f9c97bff6c0 Level-0 table #331: started
|
||||
2025/06/26-23:49:17.143080 7f9c97bff6c0 Level-0 table #331: 0 bytes OK
|
||||
2025/06/26-23:49:17.150443 7f9c97bff6c0 Delete type=0 #329
|
||||
2025/06/26-23:49:17.171328 7f9c97bff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2025/07/14-21:08:15.916959 7f3fa5ffb6c0 Recovering log #384
|
||||
2025/07/14-21:08:15.927715 7f3fa5ffb6c0 Delete type=3 #382
|
||||
2025/07/14-21:08:15.927846 7f3fa5ffb6c0 Delete type=0 #384
|
||||
2025/07/14-21:36:01.925671 7f3fa57fa6c0 Level-0 table #389: started
|
||||
2025/07/14-21:36:01.925708 7f3fa57fa6c0 Level-0 table #389: 0 bytes OK
|
||||
2025/07/14-21:36:01.980506 7f3fa57fa6c0 Delete type=0 #387
|
||||
2025/07/14-21:36:02.071389 7f3fa57fa6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/06/26-23:36:47.604835 7f9f36ffd6c0 Recovering log #322
|
||||
2025/06/26-23:36:47.622645 7f9f36ffd6c0 Delete type=3 #320
|
||||
2025/06/26-23:36:47.622799 7f9f36ffd6c0 Delete type=0 #322
|
||||
2025/06/26-23:43:03.901610 7f9c97bff6c0 Level-0 table #327: started
|
||||
2025/06/26-23:43:03.901678 7f9c97bff6c0 Level-0 table #327: 0 bytes OK
|
||||
2025/06/26-23:43:03.911538 7f9c97bff6c0 Delete type=0 #325
|
||||
2025/06/26-23:43:03.911919 7f9c97bff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2025/07/14-10:18:19.359761 7f3fa67fc6c0 Recovering log #380
|
||||
2025/07/14-10:18:19.394536 7f3fa67fc6c0 Delete type=3 #378
|
||||
2025/07/14-10:18:19.394680 7f3fa67fc6c0 Delete type=0 #380
|
||||
2025/07/14-20:48:52.889840 7f3fa57fa6c0 Level-0 table #385: started
|
||||
2025/07/14-20:48:52.889882 7f3fa57fa6c0 Level-0 table #385: 0 bytes OK
|
||||
2025/07/14-20:48:52.896159 7f3fa57fa6c0 Delete type=0 #383
|
||||
2025/07/14-20:48:52.915114 7f3fa57fa6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
|
BIN
packs-system/skills/MANIFEST-000386
Normal file
BIN
packs-system/skills/MANIFEST-000386
Normal file
Binary file not shown.
0
packs-system/weapons/000033.log
Normal file
0
packs-system/weapons/000033.log
Normal file
BIN
packs-system/weapons/000035.ldb
Normal file
BIN
packs-system/weapons/000035.ldb
Normal file
Binary file not shown.
1
packs-system/weapons/CURRENT
Normal file
1
packs-system/weapons/CURRENT
Normal file
@@ -0,0 +1 @@
|
||||
MANIFEST-000031
|
0
packs-system/weapons/LOCK
Normal file
0
packs-system/weapons/LOCK
Normal file
15
packs-system/weapons/LOG
Normal file
15
packs-system/weapons/LOG
Normal file
@@ -0,0 +1,15 @@
|
||||
2025/07/14-21:08:15.933872 7f3fa6ffd6c0 Recovering log #29
|
||||
2025/07/14-21:08:15.943722 7f3fa6ffd6c0 Delete type=3 #27
|
||||
2025/07/14-21:08:15.943845 7f3fa6ffd6c0 Delete type=0 #29
|
||||
2025/07/14-21:36:01.980637 7f3fa57fa6c0 Level-0 table #34: started
|
||||
2025/07/14-21:36:02.012185 7f3fa57fa6c0 Level-0 table #34: 24252 bytes OK
|
||||
2025/07/14-21:36:02.071125 7f3fa57fa6c0 Delete type=0 #32
|
||||
2025/07/14-21:36:02.071403 7f3fa57fa6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
||||
2025/07/14-21:36:02.071441 7f3fa57fa6c0 Manual compaction at level-1 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at '!items!qb4c1wfPZFcGiEuV' @ 472 : 1
|
||||
2025/07/14-21:36:02.071451 7f3fa57fa6c0 Compacting 1@1 + 1@2 files
|
||||
2025/07/14-21:36:02.101879 7f3fa57fa6c0 Generated table #35@1: 362 keys, 93592 bytes
|
||||
2025/07/14-21:36:02.101908 7f3fa57fa6c0 Compacted 1@1 + 1@2 files => 93592 bytes
|
||||
2025/07/14-21:36:02.154064 7f3fa57fa6c0 compacted to: files[ 0 0 1 0 0 0 0 ]
|
||||
2025/07/14-21:36:02.154296 7f3fa57fa6c0 Delete type=2 #14
|
||||
2025/07/14-21:36:02.154743 7f3fa57fa6c0 Delete type=2 #34
|
||||
2025/07/14-21:36:02.372014 7f3fa57fa6c0 Manual compaction at level-1 from '!items!qb4c1wfPZFcGiEuV' @ 472 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
8
packs-system/weapons/LOG.old
Normal file
8
packs-system/weapons/LOG.old
Normal file
@@ -0,0 +1,8 @@
|
||||
2025/07/14-10:18:19.404246 7f3fa5ffb6c0 Recovering log #25
|
||||
2025/07/14-10:18:19.435628 7f3fa5ffb6c0 Delete type=3 #23
|
||||
2025/07/14-10:18:19.435765 7f3fa5ffb6c0 Delete type=0 #25
|
||||
2025/07/14-20:48:52.908846 7f3fa57fa6c0 Level-0 table #30: started
|
||||
2025/07/14-20:48:52.908888 7f3fa57fa6c0 Level-0 table #30: 0 bytes OK
|
||||
2025/07/14-20:48:52.915004 7f3fa57fa6c0 Delete type=0 #28
|
||||
2025/07/14-20:48:52.915133 7f3fa57fa6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
||||
2025/07/14-20:48:52.928670 7f3fa57fa6c0 Manual compaction at level-1 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)
|
BIN
packs-system/weapons/MANIFEST-000031
Normal file
BIN
packs-system/weapons/MANIFEST-000031
Normal file
Binary file not shown.
@@ -8,6 +8,28 @@
|
||||
background-color: var(--color-light-1);
|
||||
}
|
||||
|
||||
.creature-hp {
|
||||
gap: 2px;
|
||||
align-items: center;
|
||||
.form-fields {
|
||||
input {
|
||||
flex: none;
|
||||
min-width: 4rem;
|
||||
max-width: 4rem;
|
||||
margin-left: 4px;
|
||||
}
|
||||
}
|
||||
.damage-bonus {
|
||||
font-size: calc(var(--font-size-standard) * 0.8);
|
||||
}
|
||||
.hp-separator {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
}
|
||||
|
||||
.creature-main {
|
||||
background-color: var(--color-light-1);
|
||||
display: flex;
|
||||
@@ -34,25 +56,6 @@
|
||||
}
|
||||
}
|
||||
|
||||
.creature-hp {
|
||||
gap: 2px;
|
||||
align-items: center;
|
||||
input {
|
||||
flex: none;
|
||||
width: 2rem;
|
||||
margin-left: 4px;
|
||||
}
|
||||
.damage-bonus {
|
||||
font-size: calc(var(--font-size-standard) * 0.8);
|
||||
}
|
||||
.hp-separator {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
}
|
||||
}
|
||||
|
||||
.creature-dv,
|
||||
.creature-dmax {
|
||||
.form-fields {
|
||||
|
@@ -98,6 +98,23 @@ i.fvtt-cthulhu-eternal {
|
||||
color: var(--color-critical-failure);
|
||||
font-family: var(--font-title);
|
||||
}
|
||||
.san-type-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin: 10px 0;
|
||||
button {
|
||||
margin: 0 2px;
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
border: none;
|
||||
padding: 2px 2px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.3s;
|
||||
min-width: 6.0rem;
|
||||
max-width: 6.0rem;
|
||||
}
|
||||
}
|
||||
.san-loose-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
|
@@ -2,9 +2,7 @@
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.05);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
background: var(--color-light-1);
|
||||
--input-height: 1.4rem;
|
||||
|
||||
.sheet-tabs {
|
||||
|
@@ -39,7 +39,7 @@
|
||||
align-items: center;
|
||||
input {
|
||||
flex: none;
|
||||
width: 2rem;
|
||||
width: 4rem;
|
||||
margin-left: 4px;
|
||||
}
|
||||
.hp-separator {
|
||||
@@ -478,7 +478,7 @@
|
||||
}
|
||||
.weapons {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
grid-template-columns: repeat(1, 1fr);
|
||||
gap: 4px;
|
||||
.weapon {
|
||||
display: flex;
|
||||
@@ -496,10 +496,24 @@
|
||||
min-width: 1.8rem;
|
||||
max-width: 1.8rem;
|
||||
}
|
||||
.damage {
|
||||
.range {
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
.ammo {
|
||||
min-width: 4rem;
|
||||
max-width: 4rem;
|
||||
}
|
||||
.lethality {
|
||||
display: flex;
|
||||
min-width: 3.2rem;
|
||||
max-width: 3.2rem;
|
||||
}
|
||||
.damage {
|
||||
display: flex;
|
||||
min-width: 12rem;
|
||||
max-width: 12rem;
|
||||
}
|
||||
.name {
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
|
@@ -14,6 +14,24 @@
|
||||
fieldset {
|
||||
margin-top: 8px;
|
||||
background-color: var(--color-light-1);
|
||||
input {
|
||||
max-width: 5rem;
|
||||
min-width: 5rem;
|
||||
}
|
||||
select {
|
||||
max-width: 14rem;
|
||||
min-width: 14rem;
|
||||
}
|
||||
input[type="checkbox"] {
|
||||
max-width: 1.5rem;
|
||||
min-width: 1.5rem;
|
||||
}
|
||||
.flexrow > *:not(:first-child) {
|
||||
margin-left: 1rem;
|
||||
}
|
||||
.damage-distance {
|
||||
margin-left: 2rem;
|
||||
}
|
||||
}
|
||||
|
||||
label {
|
||||
|
12
system.json
12
system.json
@@ -152,6 +152,18 @@
|
||||
},
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "weapons",
|
||||
"label": "Weapons",
|
||||
"system": "fvtt-cthulhu-eternal",
|
||||
"path": "packs-system/weapons",
|
||||
"type": "Item",
|
||||
"ownership": {
|
||||
"PLAYER": "OBSERVER",
|
||||
"ASSISTANT": "OWNER"
|
||||
},
|
||||
"flags": {}
|
||||
},
|
||||
{
|
||||
"name": "rituals",
|
||||
"label": "Rituals",
|
||||
|
@@ -8,11 +8,15 @@
|
||||
{{#if weapon.system.selectiveFireChoice}}
|
||||
<li>{{weapon.system.selectiveFireChoiceLabel}}</li>
|
||||
{{/if}}
|
||||
{{#if weapon.system.killRadius}}
|
||||
{{#if (gt weapon.system.killRadius 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (gt weapon.system.armorPiercing 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ammoUsed}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
|
@@ -15,7 +15,7 @@
|
||||
{{/if}}
|
||||
|
||||
{{#if isNudgedRoll}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} WP spent</strong></li>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon}}
|
||||
@@ -43,26 +43,13 @@
|
||||
{{#if (eq rollType "resource")}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
|
||||
{{else}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{modifier}}%</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
|
||||
{{/if}}
|
||||
|
||||
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
|
||||
{{#if isSuccess}}
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
|
||||
{{#if (eq rollType "weapon")}}
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
|
||||
{{else}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-success">
|
||||
@@ -70,38 +57,58 @@
|
||||
{{#if isNudge}}
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
{{/if}}
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
|
||||
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "weapon")}}
|
||||
<li>
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
{{#if weapon.system.hasDamageDistance}}
|
||||
{{#each weapon.system.damageDistance as |damageDistance|}}
|
||||
{{#if (gt damageDistance.distance 0)}}
|
||||
<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
|
||||
data-roll-value="{{damageDistance.damage}}" >
|
||||
<i class="fa-solid fa-gun"></i>
|
||||
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}} </span>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
|
||||
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<li>
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if isFailure}}
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-failure">
|
||||
{{localize "CTHULHUETERNAL.Label.failure"}}
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-failure">
|
||||
{{localize "CTHULHUETERNAL.Label.failure"}}
|
||||
{{#if isNudge}}
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isNudge}}
|
||||
<li>
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
|
@@ -4,11 +4,15 @@
|
||||
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
|
||||
|
||||
{{#if weapon.system.killRadius}}
|
||||
{{#if (gt weapon.system.killRadius 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if (gt weapon.system.armorPiercing 0)}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ammoUsed}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
|
8
templates/chat-san-loss-none.hbs
Normal file
8
templates/chat-san-loss-none.hbs
Normal file
@@ -0,0 +1,8 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-san-request">
|
||||
<ul>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossNone"}}</strong></li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
8
templates/chat-san-loss-unnatural.hbs
Normal file
8
templates/chat-san-loss-unnatural.hbs
Normal file
@@ -0,0 +1,8 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-san-request">
|
||||
<ul>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossUnnatural"}}</strong></li>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
@@ -1,7 +1,11 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-san-request">
|
||||
<ul>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTest"}}</strong></li>
|
||||
{{#if rollData.isSuccess}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestSuccess"}}</strong></li>
|
||||
{{else}}
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestFailure"}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
<li class="san-loose-buttons">
|
||||
<button class="san-loose" data-san-value="0">0</button>
|
||||
|
@@ -11,7 +11,7 @@
|
||||
data-name="checks" {{#if check}} checked {{/if}} {{#if (gte @index @root.system.resources.nbValidChecks)}} disabled {{/if}}>
|
||||
{{/each}}
|
||||
</div>
|
||||
<button class="resource-roll rollable" data-roll-type="resource"><img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />Resource roll</button>
|
||||
<button class="resource-roll rollable" data-roll-type="resource"><img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />{{localize "CTHULHUETERNAL.Label.titleResource"}}</button>
|
||||
{{formField systemFields.resources.fields.hand value=system.resources.hand name="system.resources.hand" localize=true disabled=true}}
|
||||
{{formField systemFields.resources.fields.stowed value=system.resources.stowed name="system.resources.stowed" localize=true disabled=true}}
|
||||
{{formField systemFields.resources.fields.storage value=system.resources.storage name="system.resources.storage" localize=true disabled=true}}
|
||||
|
@@ -16,11 +16,64 @@
|
||||
{{item.name}}
|
||||
</div>
|
||||
|
||||
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
|
||||
<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
|
||||
data-roll-value="{{item.system.damage}}">
|
||||
{{localize "CTHULHUETERNAL.Label.damageShort"}} :
|
||||
{{item.system.damage}}</a>
|
||||
<div class="damage" data-tooltip="{{localize 'CTHULHUETERNAL.Tooltip.rollDamage'}}">
|
||||
{{#if (eq system.lethality 0)}}
|
||||
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
|
||||
|
||||
{{#if item.system.hasDamageDistance}}
|
||||
{{#each item.system.damageDistance as |damageDistance|}}
|
||||
{{#if (gt damageDistance.distance 0)}}
|
||||
<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
|
||||
data-roll-value="{{damageDistance.damage}}" >
|
||||
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}} </span>
|
||||
</a>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
|
||||
data-roll-value="{{item.system.damage}}" >
|
||||
{{item.system.damage}}
|
||||
</a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
N/A
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if (gt system.baseRange 0)}}
|
||||
<span class="range" data-tooltip="CTHULHUETERNAL.Label.baseRange">{{item.system.baseRange}} {{item.system.rangeUnit}}</span>
|
||||
{{else}}
|
||||
<span class="range">{{localize "CTHULHUETERNAL.Label.melee"}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if (gt system.lethality 0)}}
|
||||
<a class="lethality rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
|
||||
data-tooltip="CTHULHUETERNAL.Label.Lethality" >
|
||||
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
|
||||
{{item.system.lethality}}%
|
||||
</a>
|
||||
{{else}}
|
||||
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.Lethality">-</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if (gt system.killRadius 0)}}
|
||||
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius" >{{item.system.killRadius}}</span>
|
||||
{{else}}
|
||||
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius">-</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if (gt system.armorPiercing 0)}}
|
||||
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing" >{{item.system.armorPiercing}}</span>
|
||||
{{else}}
|
||||
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing">-</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq system.weaponType "rangedfirearm")}}
|
||||
<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo" >{{item.system.ammo.value}}/{{item.system.ammo.max}}</span>
|
||||
{{else}}
|
||||
<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo">N/A</span>
|
||||
{{/if}}
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
|
@@ -12,28 +12,87 @@
|
||||
<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}} <input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}></div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
|
||||
<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if weapon}}
|
||||
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
|
||||
|
||||
{{#if (eq weapon.system.weaponType "melee")}}
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetMove"}}
|
||||
<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isRangedWeapon}}
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.rangedRange"}}
|
||||
<select name="rangedRangeChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetMove"}}
|
||||
<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
|
||||
<input type="checkbox" name="aimingLastRound">
|
||||
</div>
|
||||
{{#if weapon.system.hasSight}}
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
|
||||
<input type="checkbox" name="aimingWithSight">
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.visibility"}}
|
||||
<select name="visibilityChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.attackerState"}}
|
||||
<select name="attackerStateChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="dialog-skill">
|
||||
{{localize "CTHULHUETERNAL.Label.targetSize"}}
|
||||
<select name="targetSizeChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if weapon.system.hasSelectiveFire}}
|
||||
<div class="dialog-skill">Selective Fire :
|
||||
<select name="selectiveFireChoice" class="roll-skill-modifier">
|
||||
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice nameAttr="id" labelAttr="label"}}
|
||||
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if isZeroWP}}
|
||||
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
|
||||
{{else}}
|
||||
{{#if isLowWP}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
|
||||
{{/if}}
|
||||
{{#if isLowWP}}
|
||||
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isExhausted}}
|
||||
|
@@ -12,32 +12,60 @@
|
||||
{{/if}}
|
||||
|
||||
{{formField systemFields.state value=system.state localize=true}}
|
||||
{{formField systemFields.isStunning value=system.isStunning localize=true}}
|
||||
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.hasDirectSkill value=system.hasDirectSkill }}
|
||||
{{#if system.hasDirectSkill}}
|
||||
{{formField systemFields.directSkillValue value=system.directSkillValue }}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
|
||||
{{formField systemFields.damage value=system.damage}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.hasDamageDistance value=system.hasDamageDistance localize=true}}
|
||||
</div>
|
||||
|
||||
{{#if isRanged}}
|
||||
{{formField systemFields.baseRange value=system.baseRange}}
|
||||
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
|
||||
{{#if system.hasDamageDistance}}
|
||||
{{#each system.damageDistance as |damageDistance idx|}}
|
||||
<div class="flexrow">
|
||||
<label class="damage-distance">Distance</label><input type="number" name="system.damageDistance.{{idx}}.distance" value="{{damageDistance.distance}}" min="0" />
|
||||
<label>Damage</label><input type="text" name="system.damageDistance.{{idx}}.damage" value="{{damageDistance.damage}}" />
|
||||
</div>
|
||||
{{/each}}
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.damage value=system.damage}}
|
||||
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
|
||||
</div>
|
||||
{{#if isRanged}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.baseRange value=system.baseRange}}
|
||||
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isFireArm}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
|
||||
{{formField systemFields.hasSight value=system.hasSight}}
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.ammo.fields.value value=system.ammo.value}}
|
||||
{{formField systemFields.ammo.fields.max value=system.ammo.max}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{formField systemFields.lethality value=system.lethality}}
|
||||
{{formField systemFields.killRadius value=system.killRadius}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.lethality value=system.lethality}}
|
||||
{{formField systemFields.killRadius value=system.killRadius}}
|
||||
</div>
|
||||
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.armorPiercing value=system.armorPiercing}}
|
||||
|
||||
{{formField systemFields.resourceLevel value=system.resourceLevel}}
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
|
Reference in New Issue
Block a user