11 Commits

Author SHA1 Message Date
4edbc9b618 Translate weapons + skills in columns
All checks were successful
Release Creation / build (release) Successful in 3m43s
2025-07-29 18:29:02 +02:00
47c2aea941 New weapon management, including shotgun
All checks were successful
Release Creation / build (release) Successful in 1m14s
2025-07-14 21:36:08 +02:00
cdefecdeba New weapon management, including shotgun 2025-07-14 21:33:32 +02:00
61b8da8ccf Various CSS Enhancements
All checks were successful
Release Creation / build (release) Successful in 1m39s
2025-07-09 17:19:09 +02:00
dbc64121fa Fix compendiums again
All checks were successful
Release Creation / build (release) Successful in 45s
2025-06-29 22:31:34 +02:00
7118452bdf Fix compendiums again
All checks were successful
Release Creation / build (release) Successful in 49s
2025-06-29 22:27:15 +02:00
b968f99f61 Add files 2025-06-29 22:14:36 +02:00
feeb08331b Upgrade !
All checks were successful
Release Creation / build (release) Successful in 54s
2025-06-26 23:49:23 +02:00
da61e9991b Upgrade ! 2025-06-26 23:34:02 +02:00
5ba88a1ae5 Full SAN management 2025-06-15 23:02:36 +02:00
9e4d76298c Manage selective fire 2025-06-15 00:30:24 +02:00
67 changed files with 2265 additions and 288 deletions

View File

@@ -35,7 +35,7 @@ jobs:
apt update -y
apt install -y zip
- run: zip -r ./fvtt-cthulhu-eternal.zip system.json README.md LICENSE assets/ css/ fonts/ lang/ module/ packs-system/ templates/ cthulhu-eternal.mjs
- run: zip -r ./fvtt-cthulhu-eternal.zip system.json README.md LICENSE assets/ css/ fonts/ lang/ module/ packs-system/ compendiums/ templates/ cthulhu-eternal.mjs
- name: setup go
uses: https://github.com/actions/setup-go@v4

View File

@@ -20,7 +20,7 @@
"entries": {
"Pilot (Type)": {
"name": "Pilotage (Type)",
"description": "<pPiloter, naviguer et diriger des véhicules nautiques ou aériens. Utilisez cette compétence pour assurer la sécurité d'un navire en cas de danger, par exemple lors d'une tempête ou d'une poursuite dangereuse. Chaque type de véhicule requiert une compétence distincte : Avion, Drone, Hélicoptère, Dirigeable, Petite embarcation, Navire, etc.</p>"
"description": "<p>Piloter, naviguer et diriger des véhicules nautiques ou aériens. Utilisez cette compétence pour assurer la sécurité d'un navire en cas de danger, par exemple lors d'une tempête ou d'une poursuite dangereuse. Chaque type de véhicule requiert une compétence distincte : Avion, Drone, Hélicoptère, Dirigeable, Petite embarcation, Navire, etc.</p>"
},
"Anthropology": {
"name": "Anthropologie",

View File

@@ -0,0 +1,389 @@
{
"label": "Armes",
"folders": {
"Automatic and Heavy Weapons": "Automatiques et armes lourdes",
"Firearms": "Armes à feu",
"Melee Weapons": "Armes de mêlée",
"Ranged Weapons": "Armes à distance",
"Ranged weapons": "Armes à distance",
"Thermal Weapons": "Armes thermiques",
"Weapons - Age Of Revolutions": "Armes - Âge des Révolutions",
"Weapons - Age Of Sails": "Armes - Âge de la Voile",
"Weapons - Classical Era": "Armes - Époque Classique",
"Weapons - Cold War": "Armes - Guerre Froide",
"Weapons - Future": "Armes - Futur",
"Weapons - Jazz": "Armes - Jazz/Années folles",
"Weapons - Medieval": "Armes - Médiévales",
"Weapons - Modern": "Armes - Modernes",
"Weapons - Post Apocalyptic": "Armes - Post-apocalyptiques",
"Weapons - Victorian": "Armes - Victoriennes",
"Weapons - World War I": "Armes - Première Guerre mondiale",
"Weapons - World War II": "Armes - Seconde Guerre mondiale"
},
"mapping": {
"rangeUnit": {
"path": "system.rangeUnit",
"converter": "translateRangeUnit"
},
"baseRange": {
"path": "system.baseRange",
"converter": "translateRange"
}
},
"entries": {
"Anti-tank rifle": {
"name": "Arme antichar"
},
"Assault rifle": {
"name": "Fusil d'assaut"
},
"Axe": {
"name": "Hache"
},
"Bare hands and feet": {
"name": "Mains et pieds nus"
},
"Baseball Bat": {
"name": "Batte de baseball"
},
"Baseball bat": {
"name": "Batte de baseball"
},
"Battle laser": {
"name": "Laser de combat"
},
"Battle rifle": {
"name": "Fusil de combat"
},
"Bayonet": {
"name": "Baïonnette"
},
"Blackjack": {
"name": "Blackjack"
},
"Blunderbuss Pistol": {
"name": "Pistolet tromblon"
},
"Bow": {
"name": "Arc"
},
"Brass knuckles": {
"name": "Poings américains"
},
"Broad sword": {
"name": "Épée large"
},
"Buffalo Rifle": {
"name": "Fusil Buffalo"
},
"Cane Gun": {
"name": "Pistolet canne"
},
"Cannon Barrel Pistol": {
"name": "Pistolet canon"
},
"Carbine": {
"name": "Carabine"
},
"Cavalry lance": {
"name": "Lance de cavalerie"
},
"Cavalry sabre": {
"name": "Sabre de cavalerie"
},
"Ceramic Grenade": {
"name": "Grenade en céramique"
},
"Chainsaw": {
"name": "Tronçonneuse"
},
"Claymore": {
"name": "Claymore"
},
"Club": {
"name": "Gourdin"
},
"Combat knife": {
"name": "Couteau de combat"
},
"Cosh": {
"name": "Matraque"
},
"Cricket bat": {
"name": "Batte de cricket"
},
"Crossbow": {
"name": "Arbalète"
},
"Cutlass": {
"name": "Coutelas"
},
"Dagger": {
"name": "Dague"
},
"Derringer": {
"name": "Derringer"
},
"Dueling Pistol": {
"name": "Pistolet de duel"
},
"Dutch (long) Pistol": {
"name": "Pistolet néerlandais (long)"
},
"Elephant Gun": {
"name": "Fusil à éléphant"
},
"Flintlock Pistol": {
"name": "Pistolet à silex"
},
"Fowling Piece": {
"name": "Fusil de chasse"
},
"Garotte": {
"name": "Garrot"
},
"Gatling Gun": {
"name": "Gatling Gun"
},
"Guntō": {
"name": "Guntō"
},
"Hand Grenade": {
"name": "Grenade à main"
},
"Hand grenade": {
"name": "Grenade à main"
},
"Hatchet": {
"name": "Hachette"
},
"Heavy Pistol": {
"name": "Pistolet lourd"
},
"Heavy Spear": {
"name": "Lance lourde"
},
"Heavy axe": {
"name": "Hache lourde"
},
"Heavy hammer": {
"name": "Marteau lourd"
},
"Heavy pistol": {
"name": "Pistolet gros calibre"
},
"Heavy spear": {
"name": "Lance lourde"
},
"Incendiary Grenade": {
"name": "Grenade incendiaire"
},
"Javelin": {
"name": "Javelot"
},
"Katana": {
"name": "Katana"
},
"Knife": {
"name": "Couteau"
},
"Large Caliber Pistol": {
"name": "Pistolet gros calibre"
},
"Large sword": {
"name": "Grande épée"
},
"Laser carbine": {
"name": "Carabine laser"
},
"Life preserver": {
"name": "Gilet de sauvetage"
},
"Light Spear": {
"name": "Lance légère"
},
"Light axe": {
"name": "Hache légère"
},
"Light spear": {
"name": "Lance légère"
},
"Long spear": {
"name": "Lance longue"
},
"Long sword": {
"name": "Epée longue"
},
"Longrifle": {
"name": "Fusil long"
},
"Mace": {
"name": "Masse"
},
"Machete": {
"name": "Machette"
},
"Maxim": {
"name": "Maxime"
},
"Medium Pistol": {
"name": "Pistolet moyen"
},
"Musket": {
"name": "Mousquet"
},
"Nightstick": {
"name": "Matraque"
},
"Oil": {
"name": "Huile"
},
"Ordinary knife": {
"name": "Couteau ordinaire"
},
"Plasma rifle": {
"name": "Fusil à plasma"
},
"Polearm": {
"name": "Arme d'hast"
},
"Power sword": {
"name": "Epée énergétique"
},
"Rapier": {
"name": "Rapière"
},
"Rifle": {
"name": "Fusil"
},
"Sabre": {
"name": "Sabre"
},
"Scimitar": {
"name": "Cimeterre"
},
"Seax": {
"name": "Seax"
},
"Shield bash": {
"name": "Coup de bouclier"
},
"Shiv": {
"name": "Shiv"
},
"Short spear": {
"name": "Lance courte"
},
"Short sword": {
"name": "Epée courte"
},
"Shotgun": {
"name": "Shotgun"
},
"Shuriken": {
"name": "Shuriken"
},
"Sickle": {
"name": "Faucille"
},
"Sling": {
"name": "Fronde"
},
"Small-caliber pistol": {
"name": "Pistolet de petit calibre"
},
"Smallcaliber pistol": {
"name": "Pistolet de petit calibre"
},
"Staff": {
"name": "Bâton"
},
"Steel-toe boot": {
"name": "Botte à embout en acier"
},
"Steeltoe boot": {
"name": "Botte à embout en acier"
},
"Submachine gun": {
"name": "Pistolet-mitrailleur"
},
"Sulphur soaked cloth": {
"name": "Tissu imbibé de soufre"
},
"Switchblade": {
"name": "Couteau à cran d'arrêt"
},
"Sword cane": {
"name": "Canne épée"
},
"Taser": {
"name": "Taser"
},
"Thompson": {
"name": "Thompson"
},
"Thrown Axe": {
"name": "Hache de lancer"
},
"Thrown Hand Grenade": {
"name": "Grenade à main de lancer"
},
"Thrown Heavy Spear": {
"name": "Lance lourde lancée"
},
"Thrown Knife": {
"name": "Couteau de lancer"
},
"Thrown Light Spear": {
"name": "Lance légère lancée"
},
"Thrown Long Spear": {
"name": "Lance longue lancée"
},
"Thrown Net": {
"name": "Filet"
},
"Thrown Rock": {
"name": "Pierre lancée"
},
"Thrown Short Spear": {
"name": "Lance courte lancée"
},
"Thrown Spear": {
"name": "Lance lancée"
},
"Thrown Spear, Heavy": {
"name": "Lance lancée, lourde"
},
"Thrown Spear, Light": {
"name": "Lance lancée, légère"
},
"Tomahawk": {
"name": "Tomahawk"
},
"Trident": {
"name": "Trident"
},
"Two-Handed sword": {
"name": "Epée à deux mains"
},
"Two-handed sword": {
"name": "Epée à deux mains"
},
"Very heavy sniper laser": {
"name": "Laser lourd de sniper"
},
"Very heavy sniper rifle": {
"name": "Fusil lourd de sniper"
},
"Very large pistol": {
"name": "Pistolet très gros calibre"
},
"WW1 Machinegun": {
"name": "Mitrailleuse de la Première Guerre mondiale"
},
"War club": {
"name": "Massue de guerre"
}
}
}

View File

@@ -170,10 +170,104 @@ i.fvtt-cthulhu-eternal {
background-position: 0%;
background-size: 100% 100%;
}
.chat-san-request ul,
.chat-lethal-damage ul {
list-style-type: none;
padding: 0;
margin: 0;
justify-content: center;
align-items: center;
}
.chat-san-request ul .result-lethal,
.chat-lethal-damage ul .result-lethal {
color: var(--color-critical-failure);
font-family: var(--font-title);
}
.chat-san-request ul .san-type-buttons,
.chat-lethal-damage ul .san-type-buttons {
display: flex;
justify-content: center;
align-items: center;
margin: 10px 0;
}
.chat-san-request ul .san-type-buttons button,
.chat-lethal-damage ul .san-type-buttons button {
margin: 0 2px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.9);
border: none;
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 6rem;
max-width: 6rem;
}
.chat-san-request ul .san-loose-buttons,
.chat-lethal-damage ul .san-loose-buttons {
display: flex;
justify-content: center;
align-items: center;
margin: 10px 0;
}
.chat-san-request ul .san-loose-buttons button,
.chat-lethal-damage ul .san-loose-buttons button {
margin: 0 2px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.1);
border: none;
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 3rem;
max-width: 3rem;
}
.chat-san-request ul .result-non-lethal,
.chat-lethal-damage ul .result-non-lethal {
color: var(--color-failure);
font-family: var(--font-title);
}
.chat-san-request ul li,
.chat-lethal-damage ul li {
margin: 0 10px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.02);
}
.fvtt-cthulhu-eternal .protagonist-sheet-common label {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
}
.fvtt-cthulhu-eternal .protagonist-sheet-common .hp-unconscious {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
color: #b4710c;
}
.fvtt-cthulhu-eternal .protagonist-sheet-common .hp-dead {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
color: #b40000;
}
.fvtt-cthulhu-eternal .protagonist-sheet-common .protagonist-luck {
display: flex;
min-width: 8rem;
max-width: 8rem;
}
.fvtt-cthulhu-eternal .protagonist-sheet-common .protagonist-luck .rollable:hover,
.fvtt-cthulhu-eternal .protagonist-sheet-common .protagonist-luck .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
font-size: 0.9rem;
}
.fvtt-cthulhu-eternal .protagonist-sheet-common .damage-bonus {
display: flex;
}
.fvtt-cthulhu-eternal .protagonist-sheet-common .damage-bonus label {
max-width: 5rem;
min-width: 5rem;
}
.fvtt-cthulhu-eternal .protagonist-sheet-common .damage-bonus input {
max-width: 2rem;
min-width: 2rem;
}
.fvtt-cthulhu-eternal .vehicle-sheet-common label {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
@@ -200,9 +294,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
overflow: scroll;
}
.fvtt-cthulhu-eternal .protagonist-content .sheet-tabs a {
@@ -250,7 +343,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .protagonist-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -258,6 +351,38 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
}
.fvtt-cthulhu-eternal .protagonist-content .hp-unconscious {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
color: #b4710c;
}
.fvtt-cthulhu-eternal .protagonist-content .hp-dead {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
color: #b40000;
}
.fvtt-cthulhu-eternal .protagonist-content .protagonist-luck {
display: flex;
min-width: 8rem;
max-width: 8rem;
}
.fvtt-cthulhu-eternal .protagonist-content .protagonist-luck .rollable:hover,
.fvtt-cthulhu-eternal .protagonist-content .protagonist-luck .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
font-size: 0.9rem;
}
.fvtt-cthulhu-eternal .protagonist-content .damage-bonus {
display: flex;
}
.fvtt-cthulhu-eternal .protagonist-content .damage-bonus label {
max-width: 5rem;
min-width: 5rem;
}
.fvtt-cthulhu-eternal .protagonist-content .damage-bonus input {
max-width: 2rem;
min-width: 2rem;
}
.fvtt-cthulhu-eternal .sheet-tabs {
background-color: var(--color-light-1);
}
@@ -292,12 +417,9 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp input {
flex: none;
width: 2rem;
width: 4rem;
margin-left: 4px;
}
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp .damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp .hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
@@ -372,6 +494,14 @@ i.fvtt-cthulhu-eternal {
min-width: 6rem;
flex-grow: 1;
}
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .san-helplessness,
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .san-violence {
display: flex;
flex-grow: 1;
}
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-san-type {
margin-right: 0.5rem;
}
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-bp {
flex-grow: 1;
max-width: 3rem;
@@ -693,7 +823,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-columns: repeat(1, 1fr);
gap: 4px;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon {
@@ -713,10 +843,24 @@ i.fvtt-cthulhu-eternal {
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .damage {
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .range {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .ammo {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .lethality {
display: flex;
min-width: 3.2rem;
max-width: 3.2rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .damage {
display: flex;
min-width: 12rem;
max-width: 12rem;
}
.fvtt-cthulhu-eternal .tab.protagonist-equipment .main-div .weapons .weapon .name {
min-width: 10rem;
max-width: 10rem;
@@ -864,9 +1008,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
overflow: scroll;
}
.fvtt-cthulhu-eternal .vehicle-content .sheet-tabs a {
@@ -914,7 +1057,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .vehicle-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -1121,9 +1264,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
overflow: scroll;
}
.fvtt-cthulhu-eternal .creature-content .sheet-tabs a {
@@ -1171,7 +1313,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .creature-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -1182,6 +1324,25 @@ i.fvtt-cthulhu-eternal {
.fvtt-cthulhu-eternal .sheet-tabs {
background-color: var(--color-light-1);
}
.fvtt-cthulhu-eternal .creature-hp {
gap: 2px;
align-items: center;
}
.fvtt-cthulhu-eternal .creature-hp .form-fields input {
flex: none;
min-width: 4rem;
max-width: 4rem;
margin-left: 4px;
}
.fvtt-cthulhu-eternal .creature-hp .damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.fvtt-cthulhu-eternal .creature-hp .hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
.fvtt-cthulhu-eternal .creature-main {
background-color: var(--color-light-1);
display: flex;
@@ -1207,24 +1368,6 @@ i.fvtt-cthulhu-eternal {
width: auto;
border: none;
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp {
gap: 2px;
align-items: center;
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp input {
flex: none;
width: 2rem;
margin-left: 4px;
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp .damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-hp .hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-dv .form-fields,
.fvtt-cthulhu-eternal .creature-main .creature-pc .creature-left .creature-dmax .form-fields {
flex: none;
@@ -1779,9 +1922,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .skill-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -1828,7 +1970,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .skill-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -1873,9 +2015,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .injury-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -1922,7 +2063,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .injury-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -1967,9 +2108,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .weapon-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2016,7 +2156,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .weapon-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2046,6 +2186,24 @@ i.fvtt-cthulhu-eternal {
margin-top: 8px;
background-color: var(--color-light-1);
}
.fvtt-cthulhu-eternal .weapon-content fieldset input {
max-width: 5rem;
min-width: 5rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset select {
max-width: 14rem;
min-width: 14rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset input[type="checkbox"] {
max-width: 1.5rem;
min-width: 1.5rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset .flexrow > *:not(:first-child) {
margin-left: 1rem;
}
.fvtt-cthulhu-eternal .weapon-content fieldset .damage-distance {
margin-left: 2rem;
}
.fvtt-cthulhu-eternal .weapon-content label {
flex: 10%;
}
@@ -2053,9 +2211,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .armor-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2102,7 +2259,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .armor-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2139,9 +2296,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .motivation-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2188,7 +2344,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .motivation-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2225,9 +2381,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .mentaldisorder-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2274,7 +2429,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .mentaldisorder-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2311,9 +2466,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .bond-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2360,7 +2514,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .bond-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2413,9 +2567,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .gear-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2462,7 +2615,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .gear-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2499,9 +2652,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .arcane-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2548,7 +2700,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .arcane-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2585,9 +2737,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .archetype-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2634,7 +2785,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .archetype-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2671,9 +2822,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .ritual-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2720,7 +2870,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .ritual-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2765,9 +2915,8 @@ i.fvtt-cthulhu-eternal {
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
}
.fvtt-cthulhu-eternal .tome-content .sheet-tabs a {
color: rgba(32, 31, 31, 0.8);
@@ -2814,7 +2963,7 @@ i.fvtt-cthulhu-eternal {
}
.fvtt-cthulhu-eternal .tome-content legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -2940,6 +3089,11 @@ i.fvtt-cthulhu-eternal {
margin-left: 2rem;
display: none;
}
.dice-roll .intro-chat .intro-right ul .healing-roll {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 2rem;
display: none;
}
.dice-roll .intro-chat .intro-right ul .roll-damage {
font-size: calc(var(--font-size-standard) * 1);
margin-left: 2rem;

View File

@@ -94,9 +94,14 @@ Hooks.once("init", function () {
CthulhuEternalUtils.registerHandlebarsHelpers()
CthulhuEternalUtils.setupCSSRootVariables()
console.info("CTHULHU ETERNAL | System Initialized")
})
Hooks.once('babele.init', (babele) => {
babele.setSystemTranslationsDir("compendiums");
CthulhuEternalUtils.registerBabeleTranslations(babele);
});
/**
* Perform one-time configuration of system configuration objects.
@@ -114,22 +119,18 @@ function preLocalizeConfig() {
Hooks.once("ready", function () {
console.info("CTHULHU ETERNAL | Ready")
if (typeof Babele !== 'undefined') {
console.info("CTHULHU ETERNAL | Babele detected, setting up translations")
Babele.get().setSystemTranslationsDir("compendiums");
}
if (game.user.isGM) {
ClassCounter.registerUsageCount("fvtt-cthulhu-eternal", {})
}
preLocalizeConfig()
if (game.user.isGM && game.i18n.lang === 'fr' && !game.modules.find(m => m.id == "babele")) {
if (game.user.isGM && game.i18n.lang === 'fr' && typeof Babele === 'undefined') {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div ><span class="">
<strong>ATTENTION ! Français détecte, mais le module Babele n'est pas installé !<br>Installez Babele pour bénéficier de la traduction des compendiums`
<strong>ATTENTION ! Français détecté, mais le module Babele n'est pas installé !<br>Installez Babele pour bénéficier de la traduction des compendiums`
})
}
@@ -144,20 +145,28 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
$(html).find(".damage-roll").each((i, btn) => {
btn.style.display = "inline"
})
$(html).find(".healing-roll").each((i, btn) => {
btn.style.display = "inline"
})
$(html).find(".nudge-roll").click((event) => {
CthulhuEternalUtils.nudgeRoll(message)
})
$(html).find(".damage-roll").click((event) => {
CthulhuEternalUtils.damageRoll(message)
let formula = $(event.currentTarget).data("roll-value")
CthulhuEternalUtils.damageRoll(message, formula)
})
$(html).find(".healing-roll").click((event) => {
CthulhuEternalUtils.healingRoll(message)
})
$(html).find(".san-loose").click((event) => {
CthulhuEternalUtils.applySANLoss(message, event)
})
$(html).find(".san-type").click((event) => {
CthulhuEternalUtils.applySANType(message, event)
})
}
})
// Dice-so-nice Ready
Hooks.once("diceSoNiceReady", (dice3d) => {
//configureDiceSoNice(dice3d)
})
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog

View File

@@ -57,6 +57,12 @@
"label": "Storage"
}
},
"hp": {
"label": "HP",
"stunned": {
"label": "Stun."
}
},
"biodata": {
"feature": {
"label": "Feature"
@@ -206,7 +212,14 @@
"UnarmedCombat": "Unarmed Combat",
"RangedWeapons": "Ranged Weapons",
"FirearmsBeams": "Firearms / Beam Weapons",
"MilitaryTrainingExplosive": "Military Training (Explosives)",
"FIELDS": {
"isHealing": {
"label": "Healing skill"
},
"healingFormula": {
"label": "Healing PV roll"
},
"isAdversary": {
"label": "Adversary"
},
@@ -256,7 +269,8 @@
"rangedprimitive": "Ranged Primitive",
"rangedthrown": "Ranged Thrown",
"rangedfirearm": "Ranged Firearm",
"unarmed": "Unarmed"
"unarmed": "Unarmed",
"rangedexplosive": "Explosive"
},
"WeaponSubtype": {
"basicfirearm": "Basic Firearm",
@@ -271,13 +285,56 @@
"shortspray": "Short Spray",
"longspray": "Long Spray"
},
"Target": {
"Normal": "Normal",
"Stationary": "Stationary",
"MovingRange": "Moving or on the ground",
"MovingFast": "Moving Fast (ie running)",
"MovingVeryFast": "Moving Very Fast",
"HalfCovered": "Half Covered",
"Covered": "Full Covered"
},
"Range": {
"PointBlank": "Point Blank",
"Normal": "Normal",
"Range2x": "Up to Range x2",
"Range5x": "Up to Range x5"
},
"Visibility": {
"Clear": "Clear",
"Obscured": "Obscured",
"Darkness": "Darkness"
},
"Attacker": {
"Normal": "Normal",
"Irritated": "Irritated/Annoyed",
"Corrosive": "Deeply Annoyed"
},
"FIELDS": {
"hasDamageDistance": {
"label": "Is damage distance based?"
},
"hasSight": {
"label": "Has sight"
},
"isStunning": {
"label": "Is Stunning"
},
"hasDirectSkill": {
"label": "Has direct skill"
},
"directSkillValue": {
"label": "Direct skill value"
},
"ammo": {
"label": "Ammo",
"value": {
"label": "Ammo value"
},
"max": {
"label": "Max ammo"
}
},
"state": {
"label": "State"
},
@@ -495,9 +552,33 @@
}
},
"Label": {
"sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).",
"sanViolenceReset": "The violence SAN loss count has been reset.",
"sanHelplessnessReset": "The helplessness SAN loss count has been reset.",
"sanLoss": "You suffer a SAN loss",
"selectSANType": "Select the type of SAN loss with the buttons below.",
"Violence" : "Violence",
"Helplessness": "Helplessness",
"Unnatural": "Unnatural",
"sanLossViolence": "You suffered a SAN loss due to violence : violence progress path has evolved.",
"sanLossHelplessness": "You suffered a SAN loss due to helplessness : helplessness progress path has evolved.",
"SANLossUnnatural": "You suffered a SAN loss due to unnatural : you may gain an Unnatural skill, check with the GM.",
"SANLossNone": "You suffered a SAN loss, but no special consequences apply.",
"adaptedToViolence": "You are now : Adapted to Violence.",
"adaptedToViolenceShort": "Adapted to Violence",
"adaptedToHelplessness": "You are now : Adapted to Helplessness.",
"adaptedToHelplessnessShort": "Adapted to Helplessness",
"SANTestSuccess": "You just rolled a SAN test with success, but you may still loose SAN points. Select the value of SAN loss with the buttons below.",
"SANTestFailure": "You just rolled a SAN test with failure, you loose SAN points. Select the value of SAN loss with the buttons below.",
"breakingPointReached": "Your SAN has reached your Breaking Point : you suffer a disorder (to be discussed with the GM). Reset the BP to its new value.",
"rollNudge": "Roll Nudge",
"rollDamage": "Roll Damage",
"rollHealing": "Roll Healing",
"result": "Result",
"damageMessage": "Damage to apply",
"lethalityRoll": "Lethality Roll",
"lethalityWounded": "The target is lethally wounded",
"lethalityNotWounded": "The target is not lethally wounded",
"lethalityWounded": "The target is lethally wounded (HP = 0)",
"lethalityNotWounded": "The target is not lethally wounded, apply damage",
"damageRoll": "Damage Roll",
"vehicle":"Vehicle",
"Weapon": "Weapon",
@@ -571,6 +652,11 @@
"biography": "Biography",
"notes": "Notes",
"weapons": "Weapons",
"melee": "Melee",
"Lethality": "Lethality",
"baseRange": "Base Range",
"Ammo": "Ammo",
"armorPiercing": "Armor Piercing",
"HP": "HP",
"SAN": "SAN",
"current": "Current",
@@ -622,7 +708,29 @@
"noActorFound": "No actor found",
"skillFailed": "Skill roll failed : the skill has been ticked for progression",
"rollProgress": "Roll Progress",
"skillProgress": "Skill Progress"
"skillProgress": "Skill Progress",
"unconscious": "Unconscious",
"dying": "Dying",
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
"Luck": "Luck",
"titleLuck": "Luck Roll",
"healingRoll": "Healing Roll succes, the target gains",
"healingRollFailure": "Healing roll failed ! The target looses",
"killRadius": "Kill Radius",
"killRadiusInfo": "All targets within the kill radius suffer the damage",
"ammoUsed": "Ammo used",
"lethalityLethal": "Lethal !!",
"lethalityNotLethal": "Non-Lethal",
"WPSpent": "WP Spent",
"targetMove": "Target Move",
"attackerState": "Attacker State",
"targetSize": "Target Size",
"visibility": "Visibility",
"rangedRange": "Range",
"aimingLastRound": "Aiming Last Round (+20)",
"aimingWithSight": "Aiming with Sight (+20)"
},
"ChatMessage": {
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
@@ -643,7 +751,8 @@
"Tooltip": {
"sanBP": ">5 SAN lost in one roll, temporary insanity. If SAN less reaches BP = a Disorder unconscious Breaking and AND reset BP.",
"setBP": "Set the current Breaking Point based on the current SAN value",
"addBond": "Add a new Bond"
"addBond": "Add a new Bond",
"rollDamage": "Roll Damage"
},
"Chat": {
},
@@ -651,7 +760,12 @@
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
"skillAlreadyExists": "Skill already exists",
"WrongEra": "The era of the item does not match the ear of the system"
"WrongEra": "The era of the item does not match the ear of the system",
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
"NoAmmo": "No more ammo for this weapon. ",
"noRollDataFound": "No roll data found",
"noActorFound": "No actor found for this item.",
"noSanLossFound": "No SAN loss value found."
}
}
}

View File

@@ -43,6 +43,12 @@
"damageBonus": {
"label": "Bonus D."
},
"hp": {
"label": "HP",
"stunned": {
"label": "Etourdi"
}
},
"resources": {
"permanentRating": {
"label": "Degré Permanent"
@@ -120,6 +126,18 @@
"damageBonus": {
"label": "Bonus D."
},
"hp": {
"label": "HP",
"value": {
"label": "Actuel"
},
"max": {
"label": "Max"
},
"stunned": {
"label": "Etourdi"
}
},
"resources": {
"permanentRating": {
"label": "Valeur permanente"
@@ -206,7 +224,14 @@
"UnarmedCombat": "Combat à mains nues",
"RangedWeapons": "Armes de tir",
"FirearmsBeams": "Armes à feu / à rayons",
"MilitaryTrainingExplosive": "Entraînement militaire (Explosifs)",
"FIELDS": {
"isHealing": {
"label": "Compétence de soin"
},
"healingFormula": {
"label": "PV soignés"
},
"isAdversary": {
"label": "Adversaire"
},
@@ -256,7 +281,8 @@
"rangedprimitive": "A distance - Primitive",
"rangedthrown": "A distance - Lancer",
"rangedfirearm": "A distance - Arme à feu",
"unarmed": "Non armé"
"unarmed": "Non armé",
"rangedexplosive": "Explosif"
},
"WeaponSubtype": {
"basicfirearm": "Arme à feu de base",
@@ -271,7 +297,50 @@
"shortspray": "Barrage court",
"longspray": "Barrage long"
},
"Target": {
"Normal": "Normal",
"Stationary": "Immobile (+20)",
"MovingRange": "En mouvement ou au sol (-20)",
"MovingFast": "En mouvement rapide (ie course) (-20)",
"MovingVeryFast": "En mouvement très rapide (ie véhicule) (-40)",
"HalfCovered": "A moitié couvert (-20)",
"Covered": "A Couvert (-40)"
},
"Range": {
"PointBlank": "Bout portant (+20)",
"Normal": "Normal",
"Range2x": "de portée à portée x2 (-20)",
"Range5x": "de portéex2 à portée x5 (-40)"
},
"Visibility": {
"Clear": "Normale",
"Obscured": "Obscurci (-20)",
"Darkness": "Obscurité (-40)"
},
"Attacker": {
"Normal": "Normal",
"Irritated": "Irrité/Gêné (-20)",
"Corrosive": "Fortement gêné (-40)"
},
"FIELDS": {
"hasDamageDistance": {
"label": "Dégâts basés sur la distance ?"
},
"hasSight": {
"label": "Lunette de visée"
},
"isStunning": {
"label": "Etourdissante"
},
"ammo": {
"label": "Munitions",
"value": {
"label": "Munitions (actuelles)"
},
"max": {
"label": "Munitions (max)"
}
},
"hasDirectSkill": {
"label": "Compétence intégrée"
},
@@ -495,9 +564,42 @@
}
},
"Label": {
"feet": "pieds (ie 30cm)",
"feets": "pieds (ie 30cm)",
"yard": "mètres",
"Yard": "mètres",
"yards": "mètres",
"Feet": "Pieds",
"Yards": "Mètres",
"sanLoss5": "Perte de SAN de 5+ ({value}) : vous souffrez d'une folie temporaire (Fuite, Soumission, Lutte ou compréhension de l'Inconcevable).",
"sanViolenceReset": "Le décompte des pertes de SAN de violence a été réinitialisé.",
"sanHelplessnessReset": "Le décompte des pertes de SAN d'impuissance a été réinitialisé.",
"sanLoss": "Vous venez de perdre des points de SAN",
"noSanLoss": "Aucune perte de SAN",
"sanLossInfo": "Sélectionnez la perte de SAN à l'aide des boutons ci-dessous.",
"selectSANType": "Sélectionnez maintenant le type SAN perdue à l'aide des boutons ci-dessous.",
"sanLossViolence": "Vous avez subi une perte de SAN due à la violence : le chemin de progression de la violence a évolué.",
"sanLossHelplessness": "Vous avez subi une perte de SAN due à l'impuissance : le chemin de progression de l'impuissance a évolué.",
"SANLossUnnatural": "Vous avez subi une perte de SAN due à l'inconcevable : vous pouvez peut-être faire progresser la compétence Inconcevable, vérifiez avec le MJ.",
"SANLossNone": "Vous avez subi une perte de SAN, mais aucune conséquence spéciale n'est appliquée.",
"adaptedToViolence": "Vous êtes maintenant : Habitué à la violence",
"adaptedToViolenceShort": "Habitué à la violence",
"adaptedToHelplessness": "Vous êtes maintenant : Habitué à l'impuissance",
"adaptedToHelplessnessShort": "Habitué à l'impuissance",
"SANTestSuccess": "Vous venez de réussir votre jet de SAN, mais vous pouvez toujours perdre des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
"SANTestFailure": "Vous venez d'échouer votre test de SAN, vous perdez des points de SAN. Sélectionnez la valeur à l'aide des boutons ci-dessous.",
"breakingPointReached": "Vous avez atteint votre Point de Rupture (PR) : vous souffrez d'un trouble mental. Vous devez re-initialiser votre PR à l'aide du bouton disponible dans la section SAN de la fiche de PJ.",
"Violence" : "Violence",
"Helplessness": "Impuissance",
"Unnatural": "Inconcevable",
"rollNudge": "Modifier le jet",
"rollDamage": "Jet de dégâts",
"rollHealing": "Jet de soin",
"result": "Resultat",
"damageMessage": "Dégâts à appliquer",
"lethalityRoll": "Jet de Létalité",
"lethalityWounded": "La cible est mortellement blessée",
"lethalityNotWounded": "La cible n'est PAS mortellement blessée",
"lethalityWounded": "La cible est mortellement blessée (PV = 0)",
"lethalityNotWounded": "La cible n'est PAS mortellement blessée, encaissement des dégâts",
"damageRoll": "Jet de dégâts",
"vehicle":"Véhicule",
"Weapon": "Arme",
@@ -559,7 +661,7 @@
"conLong": "Constitution",
"chaLong": "Charisme",
"total": "Total",
"skills": "Compétence",
"skills": "Compétences",
"gear": "Matériel",
"damage": "Dégâts",
"resource": "Ressource",
@@ -571,6 +673,11 @@
"biography": "Biographie",
"notes": "Notes",
"weapons": "Armes",
"melee": "Mêlée",
"Lethality": "Létalité",
"baseRange": "Portée de base",
"Ammo": "Munitions",
"armorPiercing": "Pénétration d'armure",
"HP": "PV",
"SAN": "SAN",
"current": "Actuel",
@@ -622,7 +729,29 @@
"noActorFound": "Aucun protagoniste trouvé",
"skillFailed": "Jet de compétence échoué : la compétence a été marquée comme pouvant progresser.",
"rollProgress": "Jet de progression",
"skillProgress": "Progression de compétence"
"skillProgress": "Progression de compétence",
"unconscious": "Inconscient",
"dying": "Mourant",
"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
"Luck": "Chance",
"titleLuck": "Jet de Chance",
"healingRoll": "Jet de soin, PV soignés",
"healingRollFailure": "Jet de soin échoué critique, PV perdus",
"killRadius": "Rayon de mortlalité",
"killRadiusInfo": "Si la cible est dans le rayon de mortalité, elle subit les dommages.",
"ammoUsed": "Munitions utilisées",
"lethalityLethal": "Létal !!",
"lethalityNotLethal": "Non létal",
"WPSpent": "PVO dépensés",
"targetMove": "Mouvement de la cible",
"attackerState": "Etat de l'attaquant",
"targetSize": "Taille de la cible",
"visibility": "Visibilité",
"rangedRange": "Portée",
"aimingLastRound": "Visée lors du dernier round (+20)",
"aimingWithSight": "Visée avec lunette (+20)"
},
"ChatMessage": {
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
@@ -643,7 +772,8 @@
"Tooltip": {
"sanBP": "Perte de 5+ SAN en 1 jet : folie temporaire. SI la SAN atteint le PR : trouble mental, perte de conscience et reset du PR.",
"setBP": "Positionner le Point de Rupture à la valeur courant de la SAN",
"addBond": "Ajouter une Attache"
"addBond": "Ajouter une Attache",
"rollDamage": "Lancer les dégâts"
},
"Chat": {
},
@@ -651,7 +781,12 @@
"NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.",
"NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.",
"skillAlreadyExists": "La compétence existe déja",
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours."
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
"NoAmmo": "Aucune munition disponible pour cette arme.",
"noRollDataFound": "Aucune donnée de jet trouvée.",
"noActorFound": "Aucun protagoniste trouvé.",
"noSanLossFound": "Aucune valeur de perte de SAN trouvée."
}
}
}

19
macro_roll.js Normal file
View File

@@ -0,0 +1,19 @@
let nb = 10000
let sum = 0
let results = []
for (let i = 0; i < nb; i++) {
let r = new Roll("1d100")
await r.evaluate()
sum += r.total
results.push(r.total)
}
let mean = sum / nb
let variance = results.reduce((acc, val) => acc + Math.pow(val - mean, 2), 0) / nb
let stddev = Math.sqrt(variance)
console.log("Average : ", mean)
console.log("Standard deviation : ", stddev)
console.log("Coefficient of variation : ", stddev / mean )
console.log("Min : ", Math.min(...results))
console.log("Max : ", Math.max(...results))

View File

@@ -61,8 +61,8 @@ export default class CthulhuEternalCreatureSheet extends CthulhuEternalActorShee
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
context.tooltipsCharacteristic = {
str: game.i18n.localize("CTHULHUETERNAL.Characteristic.Str"),

View File

@@ -78,6 +78,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
context.isGM = game.user.isGM
context.tooltipsCharacteristic = {
str: game.i18n.localize("CTHULHUETERNAL.Characteristic.Str"),
@@ -97,10 +98,20 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.skills.sort((a, b) => a.name.localeCompare(b.name))
case "skills": {
context.tab = context.tabs.skills
let tmpSkills = doc.itemTypes.skill
tmpSkills.sort((a, b) => a.name.localeCompare(b.name))
const nbCols = 3;
const nbRows = Math.ceil(tmpSkills.length / nbCols);
let skillsColumns = Array.from({ length: nbRows }, (_, rowIdx) =>
Array.from({ length: nbCols }, (_, colIdx) => tmpSkills[rowIdx + colIdx * nbRows]).filter(Boolean)
);
// Merge skillsColumns in a single flat array
skillsColumns = skillsColumns.flat().filter(Boolean);
console.log("Skills columns:", skillsColumns);
context.skills = skillsColumns
}
break
case "equipment":
context.tab = context.tabs.equipment
@@ -199,7 +210,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let rollType = $(event.currentTarget).data("roll-type")
let item
let li
// Debug : console.log(">>>>", event, target, rollType)
@@ -224,6 +235,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
item.damageFormula = $(event.currentTarget).data("roll-value") || item.system.damage
item.damageBonus = this.actor.system.damageBonus
break
case "san":
@@ -231,6 +243,12 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
item.name = game.i18n.localize("CTHULHUETERNAL.Label.SAN")
item.targetScore = item.value
break;
case "luck":
item = foundry.utils.duplicate(this.actor.system.characteristics.int)
item.name = game.i18n.localize("CTHULHUETERNAL.Label.Luck")
item.value = 10
item.targetScore = 50
break;
default:
throw new Error(`Unknown roll type ${rollType}`)
}

View File

@@ -18,4 +18,13 @@ export default class CthulhuEternalWeaponSheet extends CthulhuEternalItemSheet {
template: "systems/fvtt-cthulhu-eternal/templates/weapon.hbs",
},
}
async _prepareContext() {
let context = await super._prepareContext()
context.isFireArm = this.item.system.isFireArm()
context.isRanged = this.item.system.isRanged()
return context
}
}

View File

@@ -46,7 +46,7 @@ export const ERA_CSS = {
modern: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Georama", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(92%) sepia(11%) saturate(1214%) hue-rotate(51deg) brightness(93%) contrast(86%)" },
future: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "Seabreed", baseFontSize: "1.0rem", titleFontSize: "2.0rem",imgFilter: "invert(90%) sepia(6%) saturate(1818%) hue-rotate(152deg) brightness(91%) contrast(91%)" },
victorian: { primaryFont: "Volkhov", secondaryFont: "Volkhov", titleFont: "Excelsior", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(100%) sepia(59%) saturate(1894%) hue-rotate(337deg) brightness(88%) contrast(98%)" },
coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "1.0rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)"},
coldwar: { primaryFont: "Georama", secondaryFont: "Georama", titleFont: "TopSecret", baseFontSize: "0.9rem", titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(14%) saturate(2508%) hue-rotate(202deg) brightness(99%) contrast(105%)"},
revolution: { primaryFont: "IMFell", secondaryFont: "IMFell", titleFont: "Dominican", baseFontSize: "1.0rem",titleFontSize: "1.3rem",imgFilter: "brightness(0) saturate(100%) invert(81%) sepia(25%) saturate(386%) hue-rotate(7deg) brightness(101%) contrast(84%)" },
medieval: { primaryFont: "Skranji", secondaryFont: "UncialAntiqua", titleFont: "Luminari", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "brightness(0) saturate(100%) invert(93%) sepia(46%) saturate(354%) hue-rotate(321deg) brightness(93%) contrast(87%)"},
ww2: { primaryFont: "SairaStencilOne", secondaryFont: "SairaStencilOne", titleFont: "Armalite", baseFontSize: "0.9rem",titleFontSize: "1.2rem",imgFilter: "filter: invert(44%) sepia(8%) saturate(2657%) hue-rotate(40deg) brightness(96%) contrast(75%)"},
@@ -77,6 +77,96 @@ export const RESOURCE_RATING = {
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern"}
},
future: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorModern"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageModern"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageModern"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffModern"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 20000, assets: "CTHULHUETERNAL.Resource.RichModern"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichModern"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichModern"}
},
coldwar: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
ww1: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
ww2: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
medieval: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
revolution: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
ageofsail: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
classical: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
postapo: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 20000, assets: "CTHULHUETERNAL.Resource.PoorColdWar"},
8: {name: "Average", description: "CTHULHUETERNAL.Resource.Average", income: 50000, assets: "CTHULHUETERNAL.Resource.AverageColdWar"},
12: {name: "Above Average", description: "CTHULHUETERNAL.Resource.AboveAverage", income: 100000, assets: "CTHULHUETERNAL.Resource.AboveAverageColdWar"},
16: {name: "Well Off", description: "CTHULHUETERNAL.Resource.WellOff", income: 150000, assets: "CTHULHUETERNAL.Resource.WellOffColdWar"},
18: {name: "Rich", description: "CTHULHUETERNAL.Resource.Rich", income: 200000, assets: "CTHULHUETERNAL.Resource.RichColdWar"},
19: {name: "Very Rich", description: "CTHULHUETERNAL.Resource.VeryRich", income: 500000, assets: "CTHULHUETERNAL.Resource.VeryRichColdWar"},
20: {name: "Super Rich", description: "CTHULHUETERNAL.Resource.SuperRich", income: 1000000, assets: "CTHULHUETERNAL.Resource.SuperRichColdWar"}
},
victorian: {
0: {name: "Penury", description: "CTHULHUETERNAL.Resource.Penury", income: 0, assets: "CTHULHUETERNAL.Resource.NoAssets"},
4: {name: "Poor", description: "CTHULHUETERNAL.Resource.Poor", income: 30, assets: "CTHULHUETERNAL.Resource.PoorVictorian"},
@@ -154,7 +244,8 @@ export const WEAPON_SKILL_MAPPING = {
"rangedprimitive": "CTHULHUETERNAL.Skill.Firearms",
"rangedthrown": "CTHULHUETERNAL.Skill.Athletics",
"rangedfirearm": "CTHULHUETERNAL.Skill.Firearms",
"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat"
"unarmed": "CTHULHUETERNAL.Skill.UnarmedCombat",
"rangedexplosive": "CTHULHUETERNAL.Skill.MilitaryTrainingExplosive"
},
victorian: {
"melee": "CTHULHUETERNAL.Skill.Melee",
@@ -245,6 +336,45 @@ export const WEAPON_SELECTIVE_FIRE_CHOICES = {
"longspray": { id: "longspray", label: "CTHULHUETERNAL.Weapon.SelectiveFire.longspray", ammoUsed: 20, lethality: 10, killRadius: 3},
}
// Melee stuff
export const WEAPON_MELEE_TARGET_MOVE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingFast", modifier: -20 },
"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
}
// Ranged stuff
export const WEAPON_RANGED_RANGE = {
"pointblank": { id: "pointblank", label: "CTHULHUETERNAL.Weapon.Range.PointBlank", modifier: +20 },
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Range.Normal", modifier: 0 },
"range2x": { id: "range2x", label: "CTHULHUETERNAL.Weapon.Range.Range2x", modifier: -20 },
"range5x": { id: "range5x", label: "CTHULHUETERNAL.Weapon.Range.Range5x", modifier: -40 }
}
export const WEAPON_RANGED_TARGET_MOVE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"stationary": { id: "stationary", label: "CTHULHUETERNAL.Weapon.Target.Stationary", modifier: 20 },
"movingfast": { id: "movingfast", label: "CTHULHUETERNAL.Weapon.Target.MovingRange", modifier: -20 },
"movingveryfast": { id: "movingveryfast", label: "CTHULHUETERNAL.Weapon.Target.MovingVeryFast", modifier: -40 },
}
// Common stuff
export const WEAPON_ATTACKER_STATE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"irritated": { id: "irritated", label: "CTHULHUETERNAL.Weapon.Attacker.Irritated", modifier: -20 },
"corrosive": { id: "corrosive", label: "CTHULHUETERNAL.Weapon.Attacker.Corrosive", modifier: -40 },
}
export const WEAPON_TARGET_SIZE = {
"normal": { id: "normal", label: "CTHULHUETERNAL.Weapon.Target.Normal", modifier: 0 },
"halfcovered": { id: "halfcovered", label: "CTHULHUETERNAL.Weapon.Target.HalfCovered", modifier: -20 },
"covered": { id: "covered", label: "CTHULHUETERNAL.Weapon.Target.Covered", modifier: -40 },
}
export const WEAPON_VISIBILITY = {
"clear": { id: "clear", label: "CTHULHUETERNAL.Weapon.Visibility.Clear", modifier: 0 },
"obscured": { id: "obscured", label: "CTHULHUETERNAL.Weapon.Visibility.Obscured", modifier: -20 },
"darkness": { id: "darkness", label: "CTHULHUETERNAL.Weapon.Visibility.Darkness", modifier: -40 },
}
export const RITUAL_TYPES = {
"simple": "CTHULHUETERNAL.Ritual.Simple",
"difficult": "CTHULHUETERNAL.Ritual.Difficult",
@@ -277,5 +407,11 @@ export const SYSTEM = {
MULTIPLIER_CHOICES,
ASCII,
DAMAGE_BONUS,
RITUAL_TYPES
RITUAL_TYPES,
WEAPON_MELEE_TARGET_MOVE,
WEAPON_RANGED_RANGE,
WEAPON_RANGED_TARGET_MOVE,
WEAPON_ATTACKER_STATE,
WEAPON_TARGET_SIZE,
WEAPON_VISIBILITY
}

View File

@@ -3,7 +3,8 @@ export const WEAPON_TYPE = {
"rangedprimitive": "CTHULHUETERNAL.Weapon.WeaponType.rangedprimitive",
"rangedthrown": "CTHULHUETERNAL.Weapon.WeaponType.rangedthrown",
"rangedfirearm": "CTHULHUETERNAL.Weapon.WeaponType.rangedfirearm",
"unarmed": "CTHULHUETERNAL.Weapon.WeaponType.unarmed"
"unarmed": "CTHULHUETERNAL.Weapon.WeaponType.unarmed",
"rangedexplosive": "CTHULHUETERNAL.Weapon.WeaponType.rangedexplosive",
}
export const WEAPON_SUBTYPE = {

View File

@@ -31,7 +31,6 @@ export default class CthulhuEternalActor extends Actor {
}
_onUpdate(changed, options, userId) {
// DEBUG : console.log("CthulhuEternalActor.update", changed, options, userId)
if (changed?.system?.wp?.exhausted) {
ChatMessage.create({
user: userId,

View File

@@ -105,6 +105,121 @@ export default class CthulhuEternalRoll extends Roll {
$(".resource-score").text(`${rating} (${options.percentScore}%)`)
}
static buildSelectiveFireChoices(actor, weapon) {
if (!weapon?.system?.hasSelectiveFire) {
return {}
}
// Loop thru the selective fire choices and build the choices object when enough ammo in the weapon
let choices = {}
for (let choiceKey in SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES) {
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[choiceKey]
if (choice.ammoUsed > 0 && choice.ammoUsed <= weapon.system.ammo.value) {
choices[choiceKey] = choice
}
}
// If no choices available, warn the user
if (Object.keys(choices).length === 0) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoSelectiveFireChoices"))
return {}
}
return choices
}
static async processWeaponDamage(actor, options) {
let isLethal = false
let weapon = options.rollItem
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
options.isNudge = false
// Selective fire management
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
if (choice.ammoUsed > weapon.system.ammo.value) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
return
}
weapon.system.selectiveFireChoiceLabel = choice.label // Store the choice in the weapon
weapon.system.lethality = choice.lethality // Override lethality
weapon.system.killRadius = choice.killRadius // Override kill radius
ammoUsed = choice.ammoUsed // Override ammo used
}
ammoUsed = Number(ammoUsed)
if (weapon.system.lethality > 0) {
let lethalityRoll = new Roll("1d100")
await lethalityRoll.evaluate()
let lethalScore = (options?.previousResultType === "successCritical") ? weapon.system.lethality * 2 : weapon.system.lethality
isLethal = (lethalityRoll.total <= lethalScore)
if (ammoUsed > 0) {
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
}])
}
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
let msgData = {
weapon,
wounds,
lethalScore,
isLethal,
ammoUsed,
rollResult: lethalityRoll.total,
}
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-lethal-damage.hbs", msgData)
ChatMessage.create({
user: game.user.id,
content: flavor,
speaker: ChatMessage.getSpeaker({ actor: actor }),
}, { rollMode: options.rollMode, create: true })
return
}
// If the weapon is not lethal, we can proceed with the regular damage roll
let formula = weapon?.damageFormula || weapon.system.damage || "0"
if (weapon.system.applyDamageBonus) {
formula += ` + ${actor.system?.damageBonus}`
}
if (options?.previousResultType === "successCritical") {
formula = `( ${formula} ) * 2`
}
if (ammoUsed > 0) {
await actor.updateEmbeddedDocuments("Item", [{
_id: weapon._id,
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
}])
}
console.log("Weapon damage formula", formula, weapon, ammoUsed)
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
let msgData = {
weapon,
formula,
ammoUsed,
rollResult: damageRoll.total,
}
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-regular-damage.hbs", msgData)
ChatMessage.create({
user: game.user.id,
content: flavor,
speaker: ChatMessage.getSpeaker({ actor: actor }),
}, { rollMode: options.rollMode, create: true })
}
static computeWeaponModifiers(rollData) {
let modifier = SYSTEM.WEAPON_MELEE_TARGET_MOVE[rollData.meleeTargetMoveChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_RANGED_RANGE[rollData.rangedRangeChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_RANGED_TARGET_MOVE[rollData.rangedTargetMoveChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_VISIBILITY[rollData.visibilityChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_ATTACKER_STATE[rollData.attackerStateChoice]?.modifier || 0
modifier += SYSTEM.WEAPON_TARGET_SIZE[rollData.targetSizeChoice]?.modifier || 0
modifier += (rollData.aimingLastRound) ? 20 : 0
modifier += (rollData.aimingWithSight) ? 20 : 0
return modifier
}
/**
* Prompt the user with a dialog to configure and execute a roll.
*
@@ -124,12 +239,18 @@ export default class CthulhuEternalRoll extends Roll {
let hasModifier = true
let hasMultiplier = false
options.isNudge = true
let actor = game.actors.get(options.actorId)
switch (options.rollType) {
case "skill":
console.log(options.rollItem)
options.initialScore = options.rollItem.system.computeScore()
break
case "luck":
hasModifier = false
options.initialScore = 50
options.isNudge = false
break
case "san":
case "char":
options.initialScore = options.rollItem.targetScore
@@ -146,40 +267,8 @@ export default class CthulhuEternalRoll extends Roll {
options.rollItem.enableStorage = true
options.isNudge = false
break
case "damage": {
let isLethal = false
options.isNudge = false
if (options.rollItem.system.lethality > 0) {
let lethalityRoll = new Roll("1d100")
await lethalityRoll.evaluate()
let lethalScore = (options?.previousResultType === "successCritical") ? options.rollItem.system.lethality * 2 : options.rollItem.system.lethality
isLethal = (lethalityRoll.total <= lethalScore)
let flavor = `${options.rollItem.name} - <strong> ${game.i18n.localize("CTHULHUETERNAL.Label.lethalityRoll")} </strong> : ${lethalityRoll.total} <= ${lethalScore} => ${isLethal}`
if (isLethal) {
flavor += `<br> ${game.i18n.localize("CTHULHUETERNAL.Label.lethalityWounded")} => HP = 0`
} else {
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
flavor += `<br> ${game.i18n.localize("CTHULHUETERNAL.Label.lethalityNotWounded")} => HP loss = ${wounds}`
}
await lethalityRoll.toMessage({
flavor: flavor
});
return
}
let formula = options.rollItem.system.damage
if (options.rollItem.system.weaponType === "melee" || options.rollItem.system.weaponType === "unarmed") {
formula += ` + ${options.rollItem.damageBonus}`
}
if (options?.previousResultType === "successCritical") {
formula = `( ${formula} ) * 2`
}
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
await damageRoll.toMessage({
flavor: `${options.rollItem.name} - ${game.i18n.localize("CTHULHUETERNAL.Label.damageRoll")}`
});
}
return
case "damage":
return this.processWeaponDamage(actor, options)
case "weapon": {
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
if (era !== options.rollItem.system.settings) {
@@ -192,6 +281,11 @@ export default class CthulhuEternalRoll extends Roll {
console.log("WP Not found", era, options.rollItem.system.weaponType)
return
}
// Check if the weapon has enouth ammo in case of a firearm
if (options.rollItem.system.isFireArm() && options.rollItem.system.ammo.value <= 0) {
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
return
}
options.weapon = options.rollItem
if (options.rollItem.system.hasDirectSkill) {
let skillName = options.rollItem.name
@@ -199,7 +293,6 @@ export default class CthulhuEternalRoll extends Roll {
options.initialScore = options.weapon.system.directSkillValue
} else {
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
let actor = game.actors.get(options.actorId)
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
if (!options.rollItem) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
@@ -215,7 +308,6 @@ export default class CthulhuEternalRoll extends Roll {
break
}
console.log("Roll options", CONFIG.Dice.rollModes);
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); //Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
@@ -225,7 +317,7 @@ export default class CthulhuEternalRoll extends Roll {
const choiceModifier = SYSTEM.MODIFIER_CHOICES
const choiceMultiplier = SYSTEM.MULTIPLIER_CHOICES
const choiceSelectiveFire = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES
const choiceSelectiveFire = this.buildSelectiveFireChoices(actor, options?.weapon)
let modifier = "+0"
let multiplier = "5"
@@ -234,6 +326,7 @@ export default class CthulhuEternalRoll extends Roll {
rollType: options.rollType,
rollItem: foundry.utils.duplicate(options.rollItem), // Object only, no class
weapon: options?.weapon,
isRangedWeapon: options?.weapon?.system?.isRanged(),
initialScore: options.initialScore,
targetScore: options.initialScore,
isLowWP: options.isLowWP,
@@ -247,12 +340,26 @@ export default class CthulhuEternalRoll extends Roll {
choiceModifier,
choiceMultiplier,
choiceSelectiveFire,
choiceMeleeTargetMove: SYSTEM.WEAPON_MELEE_TARGET_MOVE,
choiceRangedRange: SYSTEM.WEAPON_RANGED_RANGE,
choiceRangedTargetMove: SYSTEM.WEAPON_RANGED_TARGET_MOVE,
choiceVisibility: SYSTEM.WEAPON_VISIBILITY,
choiceAttackerState: SYSTEM.WEAPON_ATTACKER_STATE,
choiceTargetSize: SYSTEM.WEAPON_TARGET_SIZE,
selectiveFireChoice: "shortburst",
meleeTargetMoveChoice: "normal",
rangedRangeChoice: "normal",
rangedTargetMoveChoice: "normal",
visibilityChoice: "clear",
attackerStateChoice: "normal",
targetSizeChoice: "normal",
aimingLastRound: false,
aimingWithSight: false,
modifier,
formula,
hasTarget: options.hasTarget,
hasModifier,
hasMultiplier,
modifier,
selectiveFireChoice: "shortburst",
multiplier
}
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/roll-dialog.hbs", dialogContext)
@@ -309,7 +416,9 @@ export default class CthulhuEternalRoll extends Roll {
if (options.rollType === "resource") {
rollData.targetScore = options.initialScore * Number(rollContext.multiplier)
} else {
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.modifier), 0), 100)
let totalModifier = this.computeWeaponModifiers(rollData) + Number(rollData.modifier)
rollData.totalModifier = Math.min(totalModifier, 40)
rollData.targetScore = Math.min(Math.max(options.initialScore + Number(rollData.totalModifier), 0), 100)
if (rollData.isLowWP || rollData.isExhausted) {
rollData.targetScore -= 20
}
@@ -318,6 +427,10 @@ export default class CthulhuEternalRoll extends Roll {
}
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
}
if (rollData.targetScore === undefined || rollData.targetScore === null) {
rollData.targetScore = options.initialScore
rollData.modifier = "0"
}
if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return
@@ -375,6 +488,7 @@ export default class CthulhuEternalRoll extends Roll {
this.options.isCritical = resultType === "successCritical" || resultType === "failureCritical"
}
rollData.resultType = resultType
this.options.isLowWP = rollData.isLowWP
this.options.isZeroWP = rollData.isZeroWP
this.options.isExhausted = rollData.isExhausted
@@ -390,6 +504,8 @@ export default class CthulhuEternalRoll extends Roll {
*/
static createTitle(type, target) {
switch (type) {
case "luck":
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleLuck")}`
case "skill":
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleSkill")}`
case "weapon":
@@ -486,7 +602,7 @@ export default class CthulhuEternalRoll extends Roll {
{ rollMode: rollMode },
)
console.log("Roll to message", this.options, this.options.rollData, this.options.rollItem)
// Manage the skill evolution if the roll is a failure
let rollData = this.options.rollData || this.options
let rollItem = this.options.rollItem
if (rollData.resultType.includes("failure") && rollItem.type === "skill") {
@@ -512,6 +628,22 @@ export default class CthulhuEternalRoll extends Roll {
}
}
// If the roll is a SAN roll, we propose to select the SAN loss
if (rollData.rollType === "san") {
let msgData = {
rollItem: rollItem,
rollData: rollData
}
// Get array of gamemaster ID
let msg = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-request.hbs", msgData)
let chatMsg = await ChatMessage.create({
user: game.user.id,
content: msg,
speaker: ChatMessage.getSpeaker({ actor: rollData.actor }),
whisper: game.users.filter(u => u.isGM).map(u => u.id),
})
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
}
}
}

View File

@@ -14,7 +14,8 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
const characteristicField = (label) => {
const schema = {
value: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
feature: new fields.StringField({ required: true, nullable: false, initial: "" })
feature: new fields.StringField({ required: true, nullable: false, initial: "" }),
max: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 })
}
return new fields.SchemaField(schema, { label })
}
@@ -35,7 +36,9 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
schema.hp = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
stunned: new fields.BooleanField({ required: true, initial: false })
stunned: new fields.BooleanField({ required: true, initial: false }),
unconscious: new fields.BooleanField({ required: true, initial: false }),
dead: new fields.BooleanField({ required: true, initial: false })
})
schema.san = new fields.SchemaField({
@@ -45,6 +48,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
violence: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min: 3, max: 3 }),
helplessness: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min: 3, max: 3 }),
breakingPoint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
breakingPointReached: new fields.BooleanField({ required: true, initial: false }),
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.INSANITY }),
})
@@ -86,6 +90,10 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
prepareDerivedData() {
super.prepareDerivedData();
if (!game.user.isGM ) {
return
}
let updates = {}
if (this.wp.max !== this.characteristics.pow.value) {
updates[`system.wp.max`] = this.characteristics.pow.value
@@ -119,8 +127,6 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
dmgBonus = -2
} else if (this.characteristics.str.value <= 8) {
dmgBonus = -1
} else if (this.characteristics.str.value <= 12) {
dmgBonus = 0
} else if (this.characteristics.str.value <= 16) {
dmgBonus = 1
} else if (this.characteristics.str.value <= 20) {
@@ -130,6 +136,34 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
updates[`system.damageBonus`] = dmgBonus
}
// BP (Breaking Point) management
if (!this.san.breakingPointReached && this.san.value <= this.san.breakingPoint) {
updates[`system.san.breakingPointReached`] = true
this.san.breakingPointReached = true // Force local update to true
ChatMessage.create({
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.breakingPointReached", { bp: this.san.breakingPoint, san: this.san.value })}</p>`,
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
// Get the user id of the actor owner
whisper: [game.users.find(u => u.character?.name === this.parent?.name).id ]
})
}
// Unconsciousness management
if (!this.hp.unconscious && this.hp.value <= 2) {
updates[`system.hp.unconscious`] = true
}
if (this.hp.unconscious && this.hp.value > 2) {
updates[`system.hp.unconscious`] = false
}
// Dead management
if (!this.hp.dead && this.hp.value <= 0) {
updates[`system.hp.dead`] = true
}
if (this.hp.dead && this.hp.value > 0) {
updates[`system.hp.dead`] = false
}
// Sanity check
if (this.san.value > this.san.max) {
updates[`system.san.value`] = this.san.max
@@ -165,6 +199,117 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
}
}
async applySANConsequences(rollData) {
let msgData = {
sanType: rollData.sanType,
sanLoss: rollData.sanLoss,
actorId: this.parent.id,
actorName: this.parent.name,
adaptedToHelplessness: this.biodata.adaptedToHelplessness,
adaptedToViolence: this.biodata.adaptedToViolence,
... rollData
}
let updates = {}
let template = ""
// Manage temporary insanity
if (rollData.sanLoss >= 5) {
rollData.resetMsg = false
if (rollData.sanType === "violence" && !this.biodata.adaptedToViolence) {
updates[`system.san.violence`] = [false, false, false]
rollData.resetMsg = "CTHULHUETERNAL.Label.sanViolenceReset"
}
if (rollData.sanType === "helplessness" && !this.biodata.adaptedToHelplessness) {
updates[`system.san.helplessness`] = [false, false, false]
rollData.resetMsg = "CTHULHUETERNAL.Label.sanHelplessnessReset"
}
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-temp-insanity.hbs"
} else if (rollData.sanLoss === 0) { // Manage if sanLoss is 0
rollData.resetMsg = false
if (rollData.sanType === "violence" && !this.biodata.adaptedToViolence) {
updates[`system.san.violence`] = [false, false, false]
rollData.resetMsg = "CTHULHUETERNAL.Label.sanViolenceReset"
}
if (rollData.sanType === "helplessness" && !this.biodata.adaptedToHelplessness) {
updates[`system.san.helplessness`] = [false, false, false]
rollData.resetMsg = "CTHULHUETERNAL.Label.sanHelplessnessReset"
}
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-0.hbs"
} else if (rollData.sanType === "violence" ) {
// Set the first false element of the violence array to true
let violence = this.san.violence.slice()
let index = violence.findIndex(v => !v)
if (index !== -1) {
violence[index] = true
updates[`system.san.violence`] = violence
}
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-1-4.hbs"
// Check if all violence elements are true, if so, set adaptedToViolence to true
if (violence.every(v => v)) {
updates[`system.biodata.adaptedToViolence`] = true
updates[`system.san.violence`] = [false, false, false]
msgData.adaptedToViolence = true
}
} else if (rollData.sanType === "helplessness" ) {
// If sanType is "helplessness" and adapted to helplessness, set the first false element of the helplessness array to true
let helplessness = this.san.helplessness.slice()
let index = helplessness.findIndex(h => !h)
if (index !== -1) {
helplessness[index] = true
updates[`system.san.helplessness`] = helplessness
}
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-1-4.hbs"
// Check if all helplessness elements are true, if so, set adaptedToHelplessness to true
if (helplessness.every(h => h)) {
updates[`system.biodata.adaptedToHelplessness`] = true
updates[`system.san.helplessness`] = [false, false, false]
msgData.adaptedToHelplessness = true
}
} else if (rollData.sanType === "unnatural" ) {
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-unnatural.hbs"
} else {
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-none.hbs"
}
console.log("CthulhuEternalProtagonist.applySANConsequences", rollData, updates, template)
let content = await foundry.applications.handlebars.renderTemplate(template, msgData)
let msg = await ChatMessage.create({
content: content,
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
whisper: game.users.filter(u => u.isGM).map(u => u.id),
})
await msg.setFlag("fvtt-cthulhu-eternal", "rollData", msgData)
if (Object.keys(updates).length > 0) {
this.parent.update(updates)
}
}
async modifySAN(rollData) {
let updates = {}
let san = Math.max(Math.min(this.san.value + rollData.sanLoss, this.san.max), 0)
if (this.san.value !== san) {
updates[`system.san.value`] = san
rollData.sanValue = san
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-type-request.hbs", rollData)
let msg = await ChatMessage.create({
content: content,
speaker: ChatMessage.getSpeaker({ actor: this.parent }),
whisper: game.users.filter(u => u.isGM).map(u => u.id)
})
await msg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
}
if (Object.keys(updates).length > 0) {
this.parent.update(updates)
}
}
isStunned() {
return this.hp.stunned
}
isLowWP() {
return this.wp.value <= 2
}
@@ -193,6 +338,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
let bp = Math.max(this.san.value - this.characteristics.pow.value, 0)
if (this.san.breakingPoint !== bp) {
updates[`system.san.breakingPoint`] = bp
updates[`system.san.breakingPointReached`] = false // Reset breaking point reached
}
if (Object.keys(updates).length > 0) {
this.parent.update(updates)
@@ -207,6 +353,32 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollType, rollItem) {
if (this.hp.dead ) {
// Warn with chat message
ChatMessage.create({
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.deadWarning", {con: this.characteristics.con.value} )}</p>`,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
})
return null
}
if (this.hp.unconscious ) {
// Warn with chat message
ChatMessage.create({
content: `<p>${game.i18n.localize("CTHULHUETERNAL.Label.unconsciousWarning")}</p>`,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
})
return null
}
if (this.hp.stunned && rollType === "skill") {
// Warn with chat message
ChatMessage.create({
content: `<p>${game.i18n.localize("CTHULHUETERNAL.Label.stunnedWarning")}</p>`,
speaker: ChatMessage.getSpeaker({ actor: this.parent })
})
return null
}
let opponentTarget
const hasTarget = opponentTarget !== undefined

View File

@@ -15,6 +15,8 @@ export default class CthulhuEternalSkill extends foundry.abstract.TypeDataModel
schema.diceEvolved = new fields.BooleanField({ required: true, initial: true })
schema.rollFailed = new fields.BooleanField({ required: true, initial: false })
schema.isAdversary = new fields.BooleanField({ required: true, initial: false })
schema.isHealing = new fields.BooleanField({ required: true, initial: false })
schema.healingFormula = new fields.StringField({ required: true, initial: "1d4" })
return schema
}
@@ -36,11 +38,11 @@ export default class CthulhuEternalSkill extends foundry.abstract.TypeDataModel
return `${this.base} + ${ String(this.bonus)}`;
}
// Split the base value per stat :
// Split the base value per stat :
let base = this.base.toLowerCase();
let char = actor.system.characteristics[base];
if (!char) {
ui.notifications.error(`The characteristic ${base} is wrong for actor ${actor.name}`);
ui.notifications.error(`The characteristic ${base} is wrong for actor ${actor.name}`);
return `${this.base } + ${ String(this.bonus)}`;
}
let charValue = char.value;

View File

@@ -13,18 +13,33 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
schema.hasDirectSkill = new fields.BooleanField({ required: true, initial: false })
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max:99 })
schema.directSkillValue = new fields.NumberField({ required: true, initial: 0, min: 0, max: 99 })
schema.hasDamageDistance = new fields.BooleanField({ required: true, initial: false })
schema.damageDistance = new fields.SchemaField(Array.fromRange(6, 1).reduce((damageDistance, i) => {
damageDistance[`dist${i}`] = new fields.SchemaField({
damage: new fields.StringField({ required: true, initial: "1d6" }),
distance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
})
return damageDistance
}, {}));
schema.hasSelectiveFire = new fields.BooleanField({ required: true, initial: false })
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.hasSight = new fields.BooleanField({ required: true, initial: false })
schema.isStunning = new fields.BooleanField({ required: true, initial: false })
schema.damage = new fields.StringField({ required: true, initial: "1d6" })
schema.applyDamageBonus = new fields.BooleanField({ required: true, initial: false })
schema.baseRange = new fields.StringField({required: true, initial: ""})
schema.baseRange = new fields.StringField({ required: true, initial: "" })
schema.rangeUnit = new fields.StringField({ required: true, initial: "yard", choices: SYSTEM.WEAPON_RANGE_UNIT })
schema.lethality = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.killRadius = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
schema.ammo = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 })
})
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
@@ -37,4 +52,13 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
get weaponCategory() {
return game.i18n.localize(CATEGORY[this.category].label)
}
isRanged() {
console.log("isRanged", this.weaponType, this)
return this.weaponType.match("ranged")
}
isFireArm() {
return this.weaponType === "rangedfirearm"
}
}

View File

@@ -180,14 +180,115 @@ export default class CthulhuEternalUtils {
});
}
static async damageRoll(rollMessage) {
static async applySANType(rollMessage, event) {
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
if (!rollData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
return
}
let actor = game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
return
}
let sanType = event.currentTarget.dataset.sanType;
if (!sanType) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noSanTypeFound"))
return
}
rollData.sanType = sanType
await actor.system.applySANConsequences(rollData)
// Delete the roll message
await rollMessage.delete()
}
static async applySANLoss(rollMessage, event) {
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
if (!rollData) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
return
}
let actor = game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
return
}
// Get the san loss from the event : data-san-value
let sanLoss = event.currentTarget.dataset.sanValue
let r = new Roll(sanLoss.toString())
await r.evaluate()
rollData.sanLoss = -r.total
await actor.system.modifySAN(rollData)
// Delete the roll message
await rollMessage.delete()
}
static async healingRoll(rollMessage) {
let rollData = rollMessage.rolls[0]?.options?.rollData
let healingFormula = rollData.rollItem.system.healingFormula
let healingMsg = "CTHULHUETERNAL.Label.healingRoll"
if (rollData.resultType === "successCritical") {
healingFormula += " * 2"
}
if (rollData.resultType === "failureCritical") {
healingMsg = "CTHULHUETERNAL.Label.healingRollFailure"
}
// Now display the result in chat message
let roll = new Roll(healingFormula)
await roll.evaluate()
roll.toMessage({
speaker: ChatMessage.getSpeaker({ actor: rollData.actorId }),
flavor: `${game.i18n.localize(healingMsg)} : ${roll.total}`,
rolls: [roll],
options: {
rollData: rollData,
resultType: rollData.resultType
}
})
}
static translateRangeUnit(range) {
if (typeof range === 'string') {
return game.i18n.localize(`CTHULHUETERNAL.Label.${range}`)
} else if (typeof range === 'number') {
return range
} else {
console.warn("CTHULHU ETERNAL | translateRange called with an unknown type", range)
return range
}
}
static translateRange(range) {
// If the range is a string, replace STR with FOR
if (typeof range === 'string') {
return range.replace(/STR/g, "FOR").replace(/str/g, "for")
}
return range
}
static async registerBabeleTranslations(babele) {
babele.registerConverters( {
'translateRangeUnit': (originalValue) => {
return CthulhuEternalUtils.translateRangeUnit(originalValue)
},
'translateRange' : (originalValue) => {
return CthulhuEternalUtils.translateRange(originalValue)
}
})
}
static async damageRoll(rollMessage, formula = null) {
let rollData = rollMessage.rolls[0]?.options?.rollData
let actor = game.actors.get(rollData.actorId)
if (!actor) {
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
return
}
console.log("Damage roll data", rollData)
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
rollData.weapon.damageFormula = formula || rollData.weapon.system.damage
actor.system.roll("damage", rollData.weapon)
}

View File

@@ -1 +1 @@
MANIFEST-000081
MANIFEST-000230

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@@ -1,7 +1,7 @@
2025/06/12-21:40:36.466688 7f13a0ff96c0 Recovering log #79
2025/06/12-21:40:36.523036 7f13a0ff96c0 Delete type=3 #77
2025/06/12-21:40:36.523080 7f13a0ff96c0 Delete type=0 #79
2025/06/12-22:19:34.910570 7f139fbff6c0 Level-0 table #84: started
2025/06/12-22:19:34.910598 7f139fbff6c0 Level-0 table #84: 0 bytes OK
2025/06/12-22:19:34.968716 7f139fbff6c0 Delete type=0 #82
2025/06/12-22:19:35.027464 7f139fbff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
2025/07/29-18:28:11.485462 7fbfdeffd6c0 Recovering log #227
2025/07/29-18:28:11.542963 7fbfdeffd6c0 Delete type=3 #225
2025/07/29-18:28:11.543020 7fbfdeffd6c0 Delete type=0 #227
2025/07/29-18:28:25.939648 7fbd3ffff6c0 Level-0 table #233: started
2025/07/29-18:28:25.939685 7fbd3ffff6c0 Level-0 table #233: 0 bytes OK
2025/07/29-18:28:25.996353 7fbd3ffff6c0 Delete type=0 #231
2025/07/29-18:28:25.996608 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/06/12-20:37:22.833913 7f13a0ff96c0 Recovering log #75
2025/06/12-20:37:22.843981 7f13a0ff96c0 Delete type=3 #73
2025/06/12-20:37:22.844063 7f13a0ff96c0 Delete type=0 #75
2025/06/12-20:52:48.559109 7f139fbff6c0 Level-0 table #80: started
2025/06/12-20:52:48.559156 7f139fbff6c0 Level-0 table #80: 0 bytes OK
2025/06/12-20:52:48.723881 7f139fbff6c0 Delete type=0 #78
2025/06/12-20:52:48.724064 7f139fbff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
2025/07/29-17:56:07.304105 7fbfddffb6c0 Delete type=3 #1
2025/07/29-18:20:36.901079 7fbd3ffff6c0 Level-0 table #228: started
2025/07/29-18:20:36.901119 7fbd3ffff6c0 Level-0 table #228: 0 bytes OK
2025/07/29-18:20:36.907068 7fbd3ffff6c0 Delete type=0 #226
2025/07/29-18:20:36.913035 7fbd3ffff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1
2025/07/29-18:20:36.913051 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.917150 7fbd3ffff6c0 Generated table #229@0: 26 keys, 60964 bytes
2025/07/29-18:20:36.917172 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 60964 bytes
2025/07/29-18:20:36.923988 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.924086 7fbd3ffff6c0 Delete type=2 #60
2025/07/29-18:20:36.941818 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zVFfp3o0G0Zg3Ia4' @ 52 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)

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@@ -1 +1 @@
MANIFEST-000249
MANIFEST-000399

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@@ -1,7 +1,7 @@
2025/06/12-21:40:36.410156 7f13a17fa6c0 Recovering log #247
2025/06/12-21:40:36.461712 7f13a17fa6c0 Delete type=3 #245
2025/06/12-21:40:36.461765 7f13a17fa6c0 Delete type=0 #247
2025/06/12-22:19:34.795093 7f139fbff6c0 Level-0 table #252: started
2025/06/12-22:19:34.795129 7f139fbff6c0 Level-0 table #252: 0 bytes OK
2025/06/12-22:19:34.852214 7f139fbff6c0 Delete type=0 #250
2025/06/12-22:19:35.027439 7f139fbff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
2025/07/29-18:28:11.326583 7fbfdd7fa6c0 Recovering log #396
2025/07/29-18:28:11.422544 7fbfdd7fa6c0 Delete type=3 #394
2025/07/29-18:28:11.422600 7fbfdd7fa6c0 Delete type=0 #396
2025/07/29-18:28:25.859630 7fbd3ffff6c0 Level-0 table #402: started
2025/07/29-18:28:25.859675 7fbd3ffff6c0 Level-0 table #402: 0 bytes OK
2025/07/29-18:28:25.902834 7fbd3ffff6c0 Delete type=0 #400
2025/07/29-18:28:25.996583 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)

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@@ -1,7 +1,11 @@
2025/06/12-20:37:22.815373 7f13a1ffb6c0 Recovering log #242
2025/06/12-20:37:22.826434 7f13a1ffb6c0 Delete type=3 #240
2025/06/12-20:37:22.826479 7f13a1ffb6c0 Delete type=0 #242
2025/06/12-20:52:48.502299 7f139fbff6c0 Level-0 table #248: started
2025/06/12-20:52:48.502341 7f139fbff6c0 Level-0 table #248: 0 bytes OK
2025/06/12-20:52:48.558859 7f139fbff6c0 Delete type=0 #246
2025/06/12-20:52:48.724054 7f139fbff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
2025/07/29-17:56:07.265693 7fbfddffb6c0 Delete type=3 #1
2025/07/29-18:20:36.941849 7fbd3ffff6c0 Level-0 table #397: started
2025/07/29-18:20:36.941895 7fbd3ffff6c0 Level-0 table #397: 0 bytes OK
2025/07/29-18:20:36.948373 7fbd3ffff6c0 Delete type=0 #395
2025/07/29-18:20:36.960564 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at '!items!zvoUByzWSWZ87fxA' @ 1281 : 1
2025/07/29-18:20:36.960577 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.968003 7fbd3ffff6c0 Generated table #398@0: 556 keys, 320457 bytes
2025/07/29-18:20:36.968044 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 320457 bytes
2025/07/29-18:20:36.974076 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.974209 7fbd3ffff6c0 Delete type=2 #277
2025/07/29-18:20:36.980862 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zvoUByzWSWZ87fxA' @ 1281 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)

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@@ -0,0 +1 @@
MANIFEST-000045

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7
packs-system/weapons/LOG Normal file
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@@ -0,0 +1,7 @@
2025/07/29-18:28:11.426069 7fbfde7fc6c0 Recovering log #42
2025/07/29-18:28:11.482529 7fbfde7fc6c0 Delete type=3 #40
2025/07/29-18:28:11.482582 7fbfde7fc6c0 Delete type=0 #42
2025/07/29-18:28:25.996691 7fbd3ffff6c0 Level-0 table #48: started
2025/07/29-18:28:25.996717 7fbd3ffff6c0 Level-0 table #48: 0 bytes OK
2025/07/29-18:28:26.032508 7fbd3ffff6c0 Delete type=0 #46
2025/07/29-18:28:26.140428 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)

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@@ -0,0 +1,11 @@
2025/07/29-17:56:07.286370 7fbfdeffd6c0 Delete type=3 #1
2025/07/29-18:20:36.907148 7fbd3ffff6c0 Level-0 table #43: started
2025/07/29-18:20:36.907174 7fbd3ffff6c0 Level-0 table #43: 0 bytes OK
2025/07/29-18:20:36.912933 7fbd3ffff6c0 Delete type=0 #41
2025/07/29-18:20:36.924240 7fbd3ffff6c0 Manual compaction at level-0 from '!folders!0DI3T2jve3nsmsfZ' @ 72057594037927935 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at '!items!zyxA9DhO36t5OBDv' @ 55 : 1
2025/07/29-18:20:36.924252 7fbd3ffff6c0 Compacting 1@0 + 0@1 files
2025/07/29-18:20:36.928859 7fbd3ffff6c0 Generated table #44@0: 362 keys, 93592 bytes
2025/07/29-18:20:36.928870 7fbd3ffff6c0 Compacted 1@0 + 0@1 files => 93592 bytes
2025/07/29-18:20:36.935549 7fbd3ffff6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2025/07/29-18:20:36.935675 7fbd3ffff6c0 Delete type=2 #35
2025/07/29-18:20:36.941835 7fbd3ffff6c0 Manual compaction at level-0 from '!items!zyxA9DhO36t5OBDv' @ 55 : 1 .. '!items!zyxA9DhO36t5OBDv' @ 0 : 0; will stop at (end)

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@@ -5,4 +5,4 @@
justify-content: center;
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.1);
}
}

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@@ -8,6 +8,28 @@
background-color: var(--color-light-1);
}
.creature-hp {
gap: 2px;
align-items: center;
.form-fields {
input {
flex: none;
min-width: 4rem;
max-width: 4rem;
margin-left: 4px;
}
}
.damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
}
.creature-main {
background-color: var(--color-light-1);
display: flex;
@@ -34,25 +56,6 @@
}
}
.creature-hp {
gap: 2px;
align-items: center;
input {
flex: none;
width: 2rem;
margin-left: 4px;
}
.damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
align-items: center;
justify-content: center;
}
}
.creature-dv,
.creature-dmax {
.form-fields {

View File

@@ -85,3 +85,61 @@ i.fvtt-cthulhu-eternal {
background-position: 0%;
background-size: 100% 100%;
}
.chat-san-request,
.chat-lethal-damage {
ul {
list-style-type: none;
padding: 0;
margin: 0;
justify-content: center;
align-items: center;
.result-lethal {
color: var(--color-critical-failure);
font-family: var(--font-title);
}
.san-type-buttons {
display: flex;
justify-content: center;
align-items: center;
margin: 10px 0;
button {
margin: 0 2px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 0.9);
border: none;
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 6.0rem;
max-width: 6.0rem;
}
}
.san-loose-buttons {
display: flex;
justify-content: center;
align-items: center;
margin: 10px 0;
button {
margin: 0 2px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.1);
border: none;
padding: 2px 2px;
cursor: pointer;
transition: background-color 0.3s;
min-width: 3.0rem;
max-width: 3.0rem;
}
}
.result-non-lethal {
color: var(--color-failure);
font-family: var(--font-title);
}
li {
margin: 0 10px;
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.02);
}
}
}

View File

@@ -2,13 +2,12 @@
font-family: var(--font-primary);
font-size: calc(var(--font-size-standard) * 1.05);
color: var(--color-dark-1);
background-image: var(--background-image-base);
background-repeat: no-repeat;
background-size: 100% 100%;
background: var(--color-light-1);
--input-height: 1.4rem;
.sheet-tabs {
a {
color: rgba(32, 31, 31, 0.8);
color: rgba(32, 31, 31, 0.8);
}
}
@@ -62,7 +61,7 @@
legend {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1.2);
font-size: calc(var(--font-size-standard) * 1.1);
font-weight: bold;
letter-spacing: 1px;
}
@@ -73,6 +72,38 @@
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
}
.hp-unconscious {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
color: #b4710c;
}
.hp-dead {
font-family: var(--font-secondary);
font-size: calc(var(--font-size-standard) * 1);
color: #b40000;
}
.protagonist-luck {
display: flex;
min-width: 8rem;
max-width: 8rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
font-size: 0.9rem;
}
}
.damage-bonus {
display: flex;
label {
max-width: 5rem;
min-width: 5rem;
}
input {
max-width: 2rem;
min-width: 2rem;
}
}
}
.vehicle-sheet-common {
@@ -90,7 +121,6 @@
}
.item-sheet-common {
.form-fields {
padding-top: 4px;
}

View File

@@ -39,12 +39,9 @@
align-items: center;
input {
flex: none;
width: 2rem;
width: 4rem;
margin-left: 4px;
}
.damage-bonus {
font-size: calc(var(--font-size-standard) * 0.8);
}
.hp-separator {
font-size: calc(var(--font-size-standard) * 1.2);
display: flex;
@@ -126,6 +123,14 @@
min-width: 6rem;
flex-grow: 1;
}
.san-helplessness,
.san-violence {
display: flex;
flex-grow: 1;
}
.label-san-type {
margin-right: 0.5rem;
}
.label-bp {
flex-grow: 1;
max-width: 3rem;
@@ -473,7 +478,7 @@
}
.weapons {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-columns: repeat(1, 1fr);
gap: 4px;
.weapon {
display: flex;
@@ -491,10 +496,24 @@
min-width: 1.8rem;
max-width: 1.8rem;
}
.damage {
.range {
min-width: 6rem;
max-width: 6rem;
}
.ammo {
min-width: 4rem;
max-width: 4rem;
}
.lethality {
display: flex;
min-width: 3.2rem;
max-width: 3.2rem;
}
.damage {
display: flex;
min-width: 12rem;
max-width: 12rem;
}
.name {
min-width: 10rem;
max-width: 10rem;

View File

@@ -98,6 +98,11 @@
margin-left: 2rem;
display: none;
}
.healing-roll {
font-size: calc(var(--font-size-standard) * 1.0);
margin-left: 2rem;
display: none;
}
.roll-damage {
font-size: calc(var(--font-size-standard) * 1.0);
margin-left: 2rem;

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@@ -14,6 +14,24 @@
fieldset {
margin-top: 8px;
background-color: var(--color-light-1);
input {
max-width: 5rem;
min-width: 5rem;
}
select {
max-width: 14rem;
min-width: 14rem;
}
input[type="checkbox"] {
max-width: 1.5rem;
min-width: 1.5rem;
}
.flexrow > *:not(:first-child) {
margin-left: 1rem;
}
.damage-distance {
margin-left: 2rem;
}
}
label {

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@@ -152,6 +152,18 @@
},
"flags": {}
},
{
"name": "weapons",
"label": "Weapons",
"system": "fvtt-cthulhu-eternal",
"path": "packs-system/weapons",
"type": "Item",
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
},
"flags": {}
},
{
"name": "rituals",
"label": "Rituals",

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@@ -0,0 +1,35 @@
<div class="{{cssClass}}">
<div class="chat-lethal-damage">
<ul>
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.lethalityRoll"}}</strong></li>
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{lethalScore}})</li>
{{#if weapon.system.selectiveFireChoice}}
<li>{{weapon.system.selectiveFireChoiceLabel}}</li>
{{/if}}
{{#if (gt weapon.system.killRadius 0)}}
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
{{/if}}
{{#if (gt weapon.system.armorPiercing 0)}}
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
{{/if}}
{{#if ammoUsed}}
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
{{/if}}
{{#if isLethal}}
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityLethal"}}</li>
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityWounded"}}</li>
{{else}}
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotLethal"}}</li>
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong></li>
{{/if}}
</ul>
</div>
</div>

View File

@@ -15,7 +15,7 @@
{{/if}}
{{#if isNudgedRoll}}
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} WP spent</strong></li>
<li><strong>{{localize "CTHULHUETERNAL.Label.nudgedRoll"}} : {{wpCost}} {{localize "CTHULHUETERNAL.Label.WPSpent"}}</strong></li>
{{/if}}
{{#if weapon}}
@@ -43,41 +43,72 @@
{{#if (eq rollType "resource")}}
<li>{{localize "CTHULHUETERNAL.Label.multiplier"}} : {{multiplier}}</li>
{{else}}
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{modifier}}%</li>
<li>{{localize "CTHULHUETERNAL.Label.modifier"}} : {{totalModifier}}%</li>
{{/if}}
<li>{{localize "CTHULHUETERNAL.Label.targetScore"}} : {{targetScore}}%</li>
{{#if isSuccess}}
{{#if isCritical}}
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
{{#if (eq rollType "weapon")}}
<a class="damage-roll"><i class="fa-solid fa-sword"></i></a>
{{/if}}
</li>
{{else}}
<li class="result-success">
{{localize "CTHULHUETERNAL.Label.success"}}
{{#if isNudge}}
<a class="nudge-roll"><i class="fa-solid fa-circle-sort-down"></i></a>
{{/if}}
{{#if (eq rollType "weapon")}}
<a class="damage-roll"><i class="fa-solid fa-sword"></i></a>
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
{{/if}}
</li>
{{/if}}
{{#if (eq rollType "weapon")}}
<li>
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
{{#if weapon.system.hasDamageDistance}}
{{#each weapon.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a class="damage-roll" data-item-id="{{weapon.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}" >
<i class="fa-solid fa-gun"></i>
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}}&nbsp;&nbsp;</span>
</a>
{{/if}}
{{/each}}
{{else}}
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
{{/if}}
{{else}}
<a class="damage-roll" data-roll-value="{{weapon.system.damage}}" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
{{/if}}
</li>
{{/if}}
{{#if (eq rollType "skill") }}
{{#if rollItem.system.isHealing}}
<li>
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
</li>
{{/if}}
{{/if}}
</li>
{{/if}}
{{#if isFailure}}
{{#if isCritical}}
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}</li>
{{else}}
<li class="result-failure">
{{localize "CTHULHUETERNAL.Label.failure"}}
{{#if isNudge}}
<a class="nudge-roll"><i class="fa-solid fa-circle-sort-down"></i></a>
{{#if isCritical}}
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
</li>
{{else}}
<li class="result-failure">
{{localize "CTHULHUETERNAL.Label.failure"}}
</li>
{{/if}}
</li>
{{/if}}
{{#if isNudge}}
<li>
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
</li>
{{/if}}
{{/if}}
</ul>
</div>

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@@ -0,0 +1,24 @@
<div class="{{cssClass}}">
<div class="chat-lethal-damage">
<ul>
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
{{#if (gt weapon.system.killRadius 0)}}
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
{{/if}}
{{#if (gt weapon.system.armorPiercing 0)}}
<li>{{localize "CTHULHUETERNAL.Label.armorPiercing"}} : {{weapon.system.armorPiercing}}</li>
{{/if}}
{{#if ammoUsed}}
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
{{/if}}
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.damageMessage"}}: <strong>{{rollResult}}</strong></li>
</ul>
</div>
</div>

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@@ -0,0 +1,11 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.noSanLoss"}}</strong></li>
{{#if resetMsg}}
<li><strong>{{localize resetMsg}}</strong></li>
{{/if}}
</ul>
</div>
</div>

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@@ -0,0 +1,24 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.sanLoss"}}</strong></li>
{{#if (eq sanType "violence")}}
{{#if adaptedToViolence}}
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.adaptedToViolence"}}</li>
{{else}}
<li>{{localize "CTHULHUETERNAL.Label.sanLossViolence"}}</li>
{{/if}}
{{/if}}
{{#if (eq sanType "helplessness")}}
{{#if adaptedToHelplessness}}
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.adaptedToHelplessness"}}</li>
{{else}}
<li>{{localize "CTHULHUETERNAL.Label.sanLossHelplessness"}}</li>
{{/if}}
{{/if}}
</ul>
</div>
</div>

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@@ -0,0 +1,8 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossNone"}}</strong></li>
</ul>
</div>
</div>

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@@ -0,0 +1,8 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.SANLossUnnatural"}}</strong></li>
</ul>
</div>
</div>

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@@ -0,0 +1,29 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
{{#if rollData.isSuccess}}
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestSuccess"}}</strong></li>
{{else}}
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTestFailure"}}</strong></li>
{{/if}}
<li class="san-loose-buttons">
<button class="san-loose" data-san-value="0">0</button>
<button class="san-loose" data-san-value="1">1</button>
<button class="san-loose" data-san-value="2">2</button>
<button class="san-loose" data-san-value="3">3</button>
<button class="san-loose" data-san-value="4">4</button>
</li>
<li class="san-loose-buttons">
<button class="san-loose" data-san-value="1d4">1d4</button>
<button class="san-loose" data-san-value="1d6">1d6</button>
<button class="san-loose" data-san-value="1d8">1d8</button>
<button class="san-loose" data-san-value="1d10">1d10</button>
<button class="san-loose" data-san-value="1d12">1d12</button>
</li>
</ul>
</div>
</div>

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@@ -0,0 +1,12 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.sanLoss5"}}</strong></li>
{{#if resetMsg}}
<li class="orange-warning">{{localize resetMsg}}</li>
{{/if}}
</ul>
</div>
</div>

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@@ -0,0 +1,19 @@
<div class="{{cssClass}}">
<div class="chat-san-request">
<ul>
<li><strong>{{localize "CTHULHUETERNAL.Label.sanLoss"}} : {{sanLoss}}</strong></li>
<li><strong>{{localize "CTHULHUETERNAL.Label.selectSANType"}}</strong></li>
<li class="san-type-buttons">
<button class="san-type" data-san-value="{{sanLoss}}" data-san-type="violence">{{localize "CTHULHUETERNAL.Label.Violence"}}</button>
<button class="san-type" data-san-value="{{sanLoss}}" data-san-type="helplessness">{{localize "CTHULHUETERNAL.Label.Helplessness"}}</button>
</li>
<li class="san-type-buttons">
<button class="san-type" data-san-value="{{sanLoss}}" data-san-type="unnatural">{{localize "CTHULHUETERNAL.Label.Unnatural"}}</button>
<button class="san-type" data-san-value="{{sanLoss}}" data-san-type="none">{{localize "CTHULHUETERNAL.Label.None"}}</button>
</li>
</ul>
</div>
</div>

View File

@@ -11,7 +11,7 @@
data-name="checks" {{#if check}} checked {{/if}} {{#if (gte @index @root.system.resources.nbValidChecks)}} disabled {{/if}}>
{{/each}}
</div>
<button class="resource-roll rollable" data-roll-type="resource"><img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />Resource roll</button>
<button class="resource-roll rollable" data-roll-type="resource"><img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />{{localize "CTHULHUETERNAL.Label.titleResource"}}</button>
{{formField systemFields.resources.fields.hand value=system.resources.hand name="system.resources.hand" localize=true disabled=true}}
{{formField systemFields.resources.fields.stowed value=system.resources.stowed name="system.resources.stowed" localize=true disabled=true}}
{{formField systemFields.resources.fields.storage value=system.resources.storage name="system.resources.storage" localize=true disabled=true}}
@@ -21,8 +21,13 @@
<fieldset>
<legend>{{localize "CTHULHUETERNAL.Label.biodata"}}</legend>
<div class="adapted">
{{#if isGM}}
{{formField systemFields.biodata.fields.adaptedToViolence value=system.biodata.adaptedToViolence name="system.biodata.adaptedToViolence" localize=true}}
{{formField systemFields.biodata.fields.adaptedToHelplessness value=system.biodata.adaptedToHelplessness name="system.biodata.adaptedToHelplessness" localize=true}}
{{else}}
{{formField systemFields.biodata.fields.adaptedToViolence value=system.biodata.adaptedToViolence name="system.biodata.adaptedToViolence" localize=true disabled=true}}
{{formField systemFields.biodata.fields.adaptedToHelplessness value=system.biodata.adaptedToHelplessness name="system.biodata.adaptedToHelplessness" localize=true disabled=true}}
{{/if}}
</div>
<div class="biodata">
{{formField systemFields.biodata.fields.harshness value=system.biodata.harshness name="system.biodata.harshness" localize=true}}

View File

@@ -16,11 +16,64 @@
{{item.name}}
</div>
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<a class="damage rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{item.system.damage}}">
{{localize "CTHULHUETERNAL.Label.damageShort"}} :
{{item.system.damage}}</a>
<div class="damage" data-tooltip="{{localize 'CTHULHUETERNAL.Tooltip.rollDamage'}}">
{{#if (eq system.lethality 0)}}
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
{{#if item.system.hasDamageDistance}}
{{#each item.system.damageDistance as |damageDistance|}}
{{#if (gt damageDistance.distance 0)}}
<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{damageDistance.damage}}" >
<span class="damage-distance">{{damageDistance.distance}}:{{damageDistance.damage}}&nbsp;&nbsp;</span>
</a>
{{/if}}
{{/each}}
{{else}}
<a class="rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-roll-value="{{item.system.damage}}" >
{{item.system.damage}}
</a>
{{/if}}
{{else}}
N/A
{{/if}}
</div>
{{#if (gt system.baseRange 0)}}
<span class="range" data-tooltip="CTHULHUETERNAL.Label.baseRange">{{item.system.baseRange}} {{item.system.rangeUnit}}</span>
{{else}}
<span class="range">{{localize "CTHULHUETERNAL.Label.melee"}}</span>
{{/if}}
{{#if (gt system.lethality 0)}}
<a class="lethality rollable" data-item-id="{{item.id}}" data-action="roll" data-roll-type="damage"
data-tooltip="CTHULHUETERNAL.Label.Lethality" >
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
{{item.system.lethality}}%
</a>
{{else}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.Lethality">-</span>
{{/if}}
{{#if (gt system.killRadius 0)}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius" >{{item.system.killRadius}}</span>
{{else}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.killRadius">-</span>
{{/if}}
{{#if (gt system.armorPiercing 0)}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing" >{{item.system.armorPiercing}}</span>
{{else}}
<span class="lethality" data-tooltip="CTHULHUETERNAL.Label.armorPiercing">-</span>
{{/if}}
{{#if (eq system.weaponType "rangedfirearm")}}
<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo" >{{item.system.ammo.value}}/{{item.system.ammo.max}}</span>
{{else}}
<span class="ammo" data-tooltip="CTHULHUETERNAL.Label.Ammo">N/A</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'CTHULHUETERNAL.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>

View File

@@ -10,14 +10,20 @@
data-tooltip="{{actor.name}}" />
</div>
<fieldset class="protagonist-hp">
<legend>{{localize "CTHULHUETERNAL.Label.HP"}}</legend>
{{#if system.hp.dead}}
<legend class="hp-dead">{{localize "CTHULHUETERNAL.Label.HP"}} {{localize "CTHULHUETERNAL.Label.dying"}}</legend>
{{else}}
{{#if system.hp.unconscious}}
<legend class="hp-unconscious">{{localize "CTHULHUETERNAL.Label.HP"}} {{localize "CTHULHUETERNAL.Label.unconscious"}}</legend>
{{else}}
<legend>{{localize "CTHULHUETERNAL.Label.HP"}}</legend>
{{/if}}
{{/if}}
<div class="flexrow">
{{formField systemFields.hp.fields.value value=system.hp.value}}
<span class="hp-separator">/</span>
{{formField systemFields.hp.fields.max value=system.hp.max rootId=partId disabled=true}}
</div>
<div class="flexrow ">
{{formField systemFields.damageBonus value=system.damageBonus classes="damage-bonus"}}
{{formField systemFields.hp.fields.stunned value=system.hp.stunned classes="stunned"}}
</div>
</fieldset>
@@ -70,17 +76,29 @@
</div>
<div class="flexrow">
<span class="label-field">{{localize "CTHULHUETERNAL.Label.violence"}}</span>
{{#each system.san.violence as |violence idx|}}
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
data-name="violence" {{#if violence}} checked {{/if}}>
{{/each}}
<div class="san-violence">
{{#if system.biodata.adaptedToViolence}}
<span class="">{{localize "CTHULHUETERNAL.Label.adaptedToViolenceShort"}}</span>
{{else}}
<span class="label-field label-san-type">{{localize "CTHULHUETERNAL.Label.violence"}}</span>
{{#each system.san.violence as |violence idx|}}
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
data-name="violence" {{#if violence}} checked {{/if}}>
{{/each}}
{{/if}}
</div>
<span class="label-field">{{localize "CTHULHUETERNAL.Label.helplessness"}}</span>
{{#each system.san.helplessness as |helplessness idx|}}
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
data-name="helplessness" {{#if helplessness}} checked {{/if}}>
{{/each}}
<div class="san-helplessness">
{{#if system.biodata.adaptedToHelplessness}}
<span class="">{{localize "CTHULHUETERNAL.Label.adaptedToHelplessnessShort"}}</span>
{{else}}
<span class="label-field label-san-type">{{localize "CTHULHUETERNAL.Label.helplessness"}}</span>
{{#each system.san.helplessness as |helplessness idx|}}
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
data-name="helplessness" {{#if helplessness}} checked {{/if}}>
{{/each}}
{{/if}}
</div>
</div>
@@ -158,6 +176,17 @@
rootId=partId disabled=isPlayMode }}
<label class="char-text">{{mul system.characteristics.cha.value 5}}</label>
</div>
<div class="protagonist-luck">
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
<label class="rollable" data-roll-type="luck" data-char-id="luck"
data-tooltip="{{system.Label.Luck}}">{{localize
"CTHULHUETERNAL.Label.Luck"}} (50)</label>
</div>
<div class="damage-bonus">
{{formField systemFields.damageBonus value=system.damageBonus tooltip="Etourdi" }}
</div>
</fieldset>
</section>

View File

@@ -12,28 +12,87 @@
<div class="dialog-skill">{{rollItem.name}} : <span class="resource-score">{{initialScore}} ({{mul initialScore 5}}%)</span></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Hand"}} : {{rollItem.hand}} <input type="checkbox" data-action="selectHand" {{checked rollItem.enableHand}}></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Stowed"}} : {{rollItem.stowed}} <input type="checkbox" data-action="selectStowed" {{checked rollItem.enableStowed}}></div>
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}} <input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}></div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.Storage"}} : {{rollItem.storage}}
<input type="checkbox" data-action="selectStorage" {{checked rollItem.enableStorage}}>
</div>
{{else}}
<div class="dialog-skill">{{rollItem.name}} : {{initialScore}}%</div>
{{/if}}
{{#if weapon}}
<div class="dialog-skill">{{localize "CTHULHUETERNAL.Label.Weapon"}} : {{weapon.name}}</div>
{{#if (eq weapon.system.weaponType "melee")}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="meleeTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceMeleeTargetMove localize=true selected=meleeTargetMoveChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
{{/if}}
{{#if isRangedWeapon}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.rangedRange"}}
<select name="rangedRangeChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedRange localize=true selected=rangedRangeChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetMove"}}
<select name="rangedTargetMoveChoice" class="roll-skill-modifier">
{{selectOptions choiceRangedTargetMove localize=true selected=rangedTargetMoveChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingLastRound"}}
<input type="checkbox" name="aimingLastRound">
</div>
{{#if weapon.system.hasSight}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.aimingWithSight"}}
<input type="checkbox" name="aimingWithSight">
</div>
{{/if}}
{{/if}}
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.visibility"}}
<select name="visibilityChoice" class="roll-skill-modifier">
{{selectOptions choiceVisibility localize=true selected=visibilityChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.attackerState"}}
<select name="attackerStateChoice" class="roll-skill-modifier">
{{selectOptions choiceAttackerState localize=true selected=attackerStateChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
<div class="dialog-skill">
{{localize "CTHULHUETERNAL.Label.targetSize"}}
<select name="targetSizeChoice" class="roll-skill-modifier">
{{selectOptions choiceTargetSize localize=true selected=targetSizeChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
{{#if weapon.system.hasSelectiveFire}}
<div class="dialog-skill">Selective Fire :
<select name="selectiveFireChoice" class="roll-skill-modifier">
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice nameAttr="id" labelAttr="label"}}
{{selectOptions choiceSelectiveFire localize=true selected=selectiveFireChoice valueAttr="id" labelAttr="label"}}
</select>
</div>
{{/if}}
{{/if}}
{{#if isZeroWP}}
<div class="dialog-skill red-warning">{{localize "CTHULHUETERNAL.Label.ZeroWP"}}</div>
{{else}}
{{#if isLowWP}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
{{/if}}
{{#if isLowWP}}
<div class="dialog-skill orange-warning">{{localize "CTHULHUETERNAL.Label.LowWP"}} : -20%</div>
{{/if}}
{{/if}}
{{#if isExhausted}}

View File

@@ -14,6 +14,10 @@
{{system.skillTotal}}
</div>
{{#if isGM}}
{{formField systemFields.isHealing value=system.isHealing}}
{{#if system.isHealing}}
{{formField systemFields.healingFormula value=system.healingFormula}}
{{/if}}
{{formField systemFields.isAdversary value=system.isAdversary }}
{{formField systemFields.diceEvolved value=system.diceEvolved}}
@@ -21,6 +25,10 @@
{{formField systemFields.rollFailed value=system.rollFailed}}
{{/if}}
{{else}}
{{formField systemFields.isHealing value=system.isHealing disabled=true}}
{{#if system.isHealing}}
{{formField systemFields.healingFormula value=system.healingFormula disabled=true}}
{{/if}}
{{formField systemFields.isAdversary value=system.isAdversary disabled=true}}
{{formField systemFields.diceEvolved value=system.diceEvolved disabled=true}}

View File

@@ -8,28 +8,64 @@
{{formField systemFields.settings value=system.settings localize=true}}
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{#if (eq system.weaponType "rangedfirearm")}}
{{formField systemFields.weaponSubtype value=system.weaponSubtype localize=true}}
{{formField systemFields.weaponSubtype value=system.weaponSubtype localize=true}}
{{/if}}
{{formField systemFields.state value=system.state localize=true}}
{{formField systemFields.isStunning value=system.isStunning localize=true}}
<div class="flexrow">
{{formField systemFields.hasDirectSkill value=system.hasDirectSkill }}
{{#if system.hasDirectSkill}}
{{formField systemFields.directSkillValue value=system.directSkillValue }}
{{/if}}
</div>
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
{{formField systemFields.damage value=system.damage}}
<div class="flexrow">
{{formField systemFields.hasDamageDistance value=system.hasDamageDistance localize=true}}
</div>
{{formField systemFields.baseRange value=system.baseRange}}
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
{{formField systemFields.lethality value=system.lethality}}
{{formField systemFields.killRadius value=system.killRadius}}
{{#if system.hasDamageDistance}}
{{#each system.damageDistance as |damageDistance idx|}}
<div class="flexrow">
<label class="damage-distance">Distance</label><input type="number" name="system.damageDistance.{{idx}}.distance" value="{{damageDistance.distance}}" min="0" />
<label>Damage</label><input type="text" name="system.damageDistance.{{idx}}.damage" value="{{damageDistance.damage}}" />
</div>
{{/each}}
{{else}}
<div class="flexrow">
{{formField systemFields.damage value=system.damage}}
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
</div>
{{#if isRanged}}
<div class="flexrow">
{{formField systemFields.baseRange value=system.baseRange}}
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
</div>
{{/if}}
{{/if}}
{{#if isFireArm}}
<div class="flexrow">
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
{{formField systemFields.hasSight value=system.hasSight}}
</div>
<div class="flexrow">
{{formField systemFields.ammo.fields.value value=system.ammo.value}}
{{formField systemFields.ammo.fields.max value=system.ammo.max}}
</div>
{{/if}}
<div class="flexrow">
{{formField systemFields.lethality value=system.lethality}}
{{formField systemFields.killRadius value=system.killRadius}}
</div>
<div class="flexrow">
{{formField systemFields.armorPiercing value=system.armorPiercing}}
{{formField systemFields.resourceLevel value=system.resourceLevel}}
</div>
</fieldset>
<fieldset>