Compare commits
7 Commits
Author | SHA1 | Date | |
---|---|---|---|
dbc64121fa | |||
7118452bdf | |||
b968f99f61 | |||
feeb08331b | |||
da61e9991b | |||
5ba88a1ae5 | |||
9e4d76298c |
@@ -35,7 +35,7 @@ jobs:
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apt update -y
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apt install -y zip
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- run: zip -r ./fvtt-cthulhu-eternal.zip system.json README.md LICENSE assets/ css/ fonts/ lang/ module/ packs-system/ templates/ cthulhu-eternal.mjs
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- run: zip -r ./fvtt-cthulhu-eternal.zip system.json README.md LICENSE assets/ css/ fonts/ lang/ module/ packs-system/ compendiums/ templates/ cthulhu-eternal.mjs
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- name: setup go
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uses: https://github.com/actions/setup-go@v4
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|
@@ -170,10 +170,85 @@ i.fvtt-cthulhu-eternal {
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background-position: 0%;
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background-size: 100% 100%;
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}
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.chat-san-request ul,
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.chat-lethal-damage ul {
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list-style-type: none;
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padding: 0;
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margin: 0;
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justify-content: center;
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align-items: center;
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}
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.chat-san-request ul .result-lethal,
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.chat-lethal-damage ul .result-lethal {
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color: var(--color-critical-failure);
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font-family: var(--font-title);
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}
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.chat-san-request ul .san-loose-buttons,
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.chat-lethal-damage ul .san-loose-buttons {
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display: flex;
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justify-content: center;
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align-items: center;
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margin: 10px 0;
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}
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.chat-san-request ul .san-loose-buttons button,
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.chat-lethal-damage ul .san-loose-buttons button {
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margin: 0 2px;
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1.1);
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border: none;
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padding: 2px 2px;
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cursor: pointer;
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transition: background-color 0.3s;
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min-width: 3rem;
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max-width: 3rem;
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}
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.chat-san-request ul .result-non-lethal,
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.chat-lethal-damage ul .result-non-lethal {
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color: var(--color-failure);
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font-family: var(--font-title);
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}
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.chat-san-request ul li,
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.chat-lethal-damage ul li {
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margin: 0 10px;
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1.02);
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common label {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .hp-unconscious {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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color: #b4710c;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .hp-dead {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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color: #b40000;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .protagonist-luck {
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display: flex;
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min-width: 8rem;
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max-width: 8rem;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .protagonist-luck .rollable:hover,
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.fvtt-cthulhu-eternal .protagonist-sheet-common .protagonist-luck .rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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font-size: 0.9rem;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .damage-bonus {
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display: flex;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .damage-bonus label {
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max-width: 5rem;
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min-width: 5rem;
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}
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.fvtt-cthulhu-eternal .protagonist-sheet-common .damage-bonus input {
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max-width: 2rem;
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min-width: 2rem;
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}
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.fvtt-cthulhu-eternal .vehicle-sheet-common label {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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@@ -203,6 +278,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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overflow: scroll;
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}
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.fvtt-cthulhu-eternal .protagonist-content .sheet-tabs a {
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@@ -250,7 +326,7 @@ i.fvtt-cthulhu-eternal {
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}
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.fvtt-cthulhu-eternal .protagonist-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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}
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@@ -258,6 +334,38 @@ i.fvtt-cthulhu-eternal {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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}
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.fvtt-cthulhu-eternal .protagonist-content .hp-unconscious {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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color: #b4710c;
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}
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.fvtt-cthulhu-eternal .protagonist-content .hp-dead {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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color: #b40000;
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}
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.fvtt-cthulhu-eternal .protagonist-content .protagonist-luck {
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display: flex;
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min-width: 8rem;
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max-width: 8rem;
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}
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.fvtt-cthulhu-eternal .protagonist-content .protagonist-luck .rollable:hover,
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.fvtt-cthulhu-eternal .protagonist-content .protagonist-luck .rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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font-size: 0.9rem;
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}
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.fvtt-cthulhu-eternal .protagonist-content .damage-bonus {
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display: flex;
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||||
}
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.fvtt-cthulhu-eternal .protagonist-content .damage-bonus label {
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max-width: 5rem;
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min-width: 5rem;
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}
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.fvtt-cthulhu-eternal .protagonist-content .damage-bonus input {
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max-width: 2rem;
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min-width: 2rem;
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}
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.fvtt-cthulhu-eternal .sheet-tabs {
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background-color: var(--color-light-1);
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}
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@@ -295,9 +403,6 @@ i.fvtt-cthulhu-eternal {
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width: 2rem;
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margin-left: 4px;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp .damage-bonus {
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font-size: calc(var(--font-size-standard) * 0.8);
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-left .protagonist-hp .hp-separator {
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||||
font-size: calc(var(--font-size-standard) * 1.2);
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display: flex;
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@@ -372,6 +477,14 @@ i.fvtt-cthulhu-eternal {
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||||
min-width: 6rem;
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flex-grow: 1;
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}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .san-helplessness,
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .san-violence {
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display: flex;
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flex-grow: 1;
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||||
}
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.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-san-type {
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margin-right: 0.5rem;
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}
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||||
.fvtt-cthulhu-eternal .protagonist-main .protagonist-pc .protagonist-right .san .label-bp {
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flex-grow: 1;
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max-width: 3rem;
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@@ -867,6 +980,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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--input-height: 1.4rem;
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overflow: scroll;
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||||
}
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.fvtt-cthulhu-eternal .vehicle-content .sheet-tabs a {
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@@ -914,7 +1028,7 @@ i.fvtt-cthulhu-eternal {
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||||
}
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.fvtt-cthulhu-eternal .vehicle-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-size: calc(var(--font-size-standard) * 1.1);
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font-weight: bold;
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letter-spacing: 1px;
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||||
}
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@@ -1124,6 +1238,7 @@ i.fvtt-cthulhu-eternal {
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background-image: var(--background-image-base);
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||||
background-repeat: no-repeat;
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||||
background-size: 100% 100%;
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||||
--input-height: 1.4rem;
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||||
overflow: scroll;
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||||
}
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||||
.fvtt-cthulhu-eternal .creature-content .sheet-tabs a {
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@@ -1171,7 +1286,7 @@ i.fvtt-cthulhu-eternal {
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||||
}
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.fvtt-cthulhu-eternal .creature-content legend {
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font-family: var(--font-secondary);
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||||
font-size: calc(var(--font-size-standard) * 1.2);
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||||
font-size: calc(var(--font-size-standard) * 1.1);
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||||
font-weight: bold;
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||||
letter-spacing: 1px;
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||||
}
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||||
@@ -1782,6 +1897,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
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||||
background-repeat: no-repeat;
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||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .skill-content .sheet-tabs a {
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||||
color: rgba(32, 31, 31, 0.8);
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@@ -1828,7 +1944,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .skill-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -1876,6 +1992,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .injury-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -1922,7 +2039,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .injury-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -1970,6 +2087,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .weapon-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2016,7 +2134,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .weapon-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2056,6 +2174,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .armor-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2102,7 +2221,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .armor-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2142,6 +2261,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .motivation-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2188,7 +2308,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .motivation-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2228,6 +2348,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .mentaldisorder-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2274,7 +2395,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .mentaldisorder-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2314,6 +2435,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .bond-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2360,7 +2482,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .bond-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2416,6 +2538,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .gear-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2462,7 +2585,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .gear-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2502,6 +2625,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .arcane-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2548,7 +2672,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .arcane-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2588,6 +2712,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .archetype-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2634,7 +2759,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .archetype-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2674,6 +2799,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .ritual-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2720,7 +2846,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .ritual-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2768,6 +2894,7 @@ i.fvtt-cthulhu-eternal {
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
}
|
||||
.fvtt-cthulhu-eternal .tome-content .sheet-tabs a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
@@ -2814,7 +2941,7 @@ i.fvtt-cthulhu-eternal {
|
||||
}
|
||||
.fvtt-cthulhu-eternal .tome-content legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -2940,6 +3067,11 @@ i.fvtt-cthulhu-eternal {
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.dice-roll .intro-chat .intro-right ul .healing-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.dice-roll .intro-chat .intro-right ul .roll-damage {
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
margin-left: 2rem;
|
||||
|
@@ -94,9 +94,13 @@ Hooks.once("init", function () {
|
||||
CthulhuEternalUtils.registerHandlebarsHelpers()
|
||||
CthulhuEternalUtils.setupCSSRootVariables()
|
||||
|
||||
|
||||
console.info("CTHULHU ETERNAL | System Initialized")
|
||||
})
|
||||
|
||||
Hooks.once('babele.init', (babele) => {
|
||||
babele.setSystemTranslationsDir("compendiums");
|
||||
});
|
||||
|
||||
/**
|
||||
* Perform one-time configuration of system configuration objects.
|
||||
@@ -114,22 +118,18 @@ function preLocalizeConfig() {
|
||||
Hooks.once("ready", function () {
|
||||
console.info("CTHULHU ETERNAL | Ready")
|
||||
|
||||
if (typeof Babele !== 'undefined') {
|
||||
console.info("CTHULHU ETERNAL | Babele detected, setting up translations")
|
||||
Babele.get().setSystemTranslationsDir("compendiums");
|
||||
}
|
||||
|
||||
if (game.user.isGM) {
|
||||
ClassCounter.registerUsageCount("fvtt-cthulhu-eternal", {})
|
||||
}
|
||||
preLocalizeConfig()
|
||||
|
||||
if (game.user.isGM && game.i18n.lang === 'fr' && !game.modules.find(m => m.id == "babele")) {
|
||||
if (game.user.isGM && game.i18n.lang === 'fr' && typeof Babele === 'undefined') {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div ><span class="">
|
||||
<strong>ATTENTION ! Français détecte, mais le module Babele n'est pas installé !<br>Installez Babele pour bénéficier de la traduction des compendiums`
|
||||
<strong>ATTENTION ! Français détecté, mais le module Babele n'est pas installé !<br>Installez Babele pour bénéficier de la traduction des compendiums`
|
||||
})
|
||||
}
|
||||
|
||||
@@ -144,20 +144,27 @@ Hooks.on("renderChatMessageHTML", (message, html, data) => {
|
||||
$(html).find(".damage-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
$(html).find(".healing-roll").each((i, btn) => {
|
||||
btn.style.display = "inline"
|
||||
})
|
||||
$(html).find(".nudge-roll").click((event) => {
|
||||
CthulhuEternalUtils.nudgeRoll(message)
|
||||
})
|
||||
$(html).find(".damage-roll").click((event) => {
|
||||
CthulhuEternalUtils.damageRoll(message)
|
||||
})
|
||||
$(html).find(".healing-roll").click((event) => {
|
||||
CthulhuEternalUtils.healingRoll(message)
|
||||
})
|
||||
$(html).find(".san-loose").click((event) => {
|
||||
CthulhuEternalUtils.applySANLoss(message, event)
|
||||
})
|
||||
$(html).find(".san-type").click((event) => {
|
||||
CthulhuEternalUtils.applySANType(message, event)
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
// Dice-so-nice Ready
|
||||
Hooks.once("diceSoNiceReady", (dice3d) => {
|
||||
//configureDiceSoNice(dice3d)
|
||||
})
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog
|
||||
|
69
lang/en.json
69
lang/en.json
@@ -57,6 +57,12 @@
|
||||
"label": "Storage"
|
||||
}
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"stunned": {
|
||||
"label": "Stun."
|
||||
}
|
||||
},
|
||||
"biodata": {
|
||||
"feature": {
|
||||
"label": "Feature"
|
||||
@@ -207,6 +213,12 @@
|
||||
"RangedWeapons": "Ranged Weapons",
|
||||
"FirearmsBeams": "Firearms / Beam Weapons",
|
||||
"FIELDS": {
|
||||
"isHealing": {
|
||||
"label": "Healing skill"
|
||||
},
|
||||
"healingFormula": {
|
||||
"label": "Healing PV roll"
|
||||
},
|
||||
"isAdversary": {
|
||||
"label": "Adversary"
|
||||
},
|
||||
@@ -278,6 +290,15 @@
|
||||
"directSkillValue": {
|
||||
"label": "Direct skill value"
|
||||
},
|
||||
"ammo": {
|
||||
"label": "Ammo",
|
||||
"value": {
|
||||
"label": "Ammo value"
|
||||
},
|
||||
"max": {
|
||||
"label": "Max ammo"
|
||||
}
|
||||
},
|
||||
"state": {
|
||||
"label": "State"
|
||||
},
|
||||
@@ -495,9 +516,30 @@
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"sanLoss5": "You suffered a SAN loss of 5+ ({value}) : you suffer a temporary insanity (Flee, Submit, Struggle or understanding the Unnatural).",
|
||||
"sanViolenceReset": "The violence SAN loss count has been reset.",
|
||||
"sanHelplessnessReset": "The helplessness SAN loss count has been reset.",
|
||||
"sanLoss": "You suffer a SAN loss",
|
||||
"selectSANType": "Select the type of SAN loss with the buttons below.",
|
||||
"Violence" : "Violence",
|
||||
"Helplessness": "Helplessness",
|
||||
"Unnatural": "Unnatural",
|
||||
"sanLossViolence": "You suffered a SAN loss due to violence : violence progress path has evolved.",
|
||||
"sanLossHelplessness": "You suffered a SAN loss due to helplessness : helplessness progress path has evolved.",
|
||||
"adaptedToViolence": "You are now : Adapted to Violence.",
|
||||
"adaptedToViolenceShort": "Adapted to Violence",
|
||||
"adaptedToHelplessness": "You are now : Adapted to Helplessness.",
|
||||
"adaptedToHelplessnessShort": "Adapted to Helplessness",
|
||||
"SANTest": "You just rolled a SAN test : please select the SAN loss with the buttons below.",
|
||||
"breakingPointReached": "Your SAN has reached your Breaking Point : you suffer a disorder (to be discussed with the GM). Reset the BP to its new value.",
|
||||
"rollNudge": "Roll Nudge",
|
||||
"rollDamage": "Roll Damage",
|
||||
"rollHealing": "Roll Healing",
|
||||
"result": "Result",
|
||||
"damageMessage": "Damage to apply",
|
||||
"lethalityRoll": "Lethality Roll",
|
||||
"lethalityWounded": "The target is lethally wounded",
|
||||
"lethalityNotWounded": "The target is not lethally wounded",
|
||||
"lethalityWounded": "The target is lethally wounded (HP = 0)",
|
||||
"lethalityNotWounded": "The target is not lethally wounded, apply damage",
|
||||
"damageRoll": "Damage Roll",
|
||||
"vehicle":"Vehicle",
|
||||
"Weapon": "Weapon",
|
||||
@@ -622,7 +664,21 @@
|
||||
"noActorFound": "No actor found",
|
||||
"skillFailed": "Skill roll failed : the skill has been ticked for progression",
|
||||
"rollProgress": "Roll Progress",
|
||||
"skillProgress": "Skill Progress"
|
||||
"skillProgress": "Skill Progress",
|
||||
"unconscious": "Unconscious",
|
||||
"dying": "Dying",
|
||||
"stunnedWarning": "The Protagonist is stunned. He cannot act until he recovers by successfully rolling a CONx5 check.",
|
||||
"deadWarning": "The Protagonist is dead. He cannot act until he is revived by a successful First Aid roll.",
|
||||
"unconsciousWarning": "The Protagonist is unconscious. He cannot act until he has at least 3 HP.",
|
||||
"Luck": "Luck",
|
||||
"titleLuck": "Luck Roll",
|
||||
"healingRoll": "Healing Roll succes, the target gains",
|
||||
"healingRollFailure": "Healing roll failed ! The target looses",
|
||||
"killRadius": "Kill Radius",
|
||||
"killRadiusInfo": "All targets within the kill radius suffer the damage",
|
||||
"ammoUsed": "Ammo used",
|
||||
"lethalityLethal": "Lethal !!",
|
||||
"lethalityNotLethal": "Non-Lethal"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Your protagonist is exhausted. He loses [[/r 1d6]] Willpower Points."
|
||||
@@ -651,7 +707,12 @@
|
||||
"NoWeaponSkill": "No weapon skill found for this weapon. Check Weapon definition or available skills/era",
|
||||
"NoWeaponType": "No weapon type found for this weapon subtype. Check Weapon definition or available skills/era",
|
||||
"skillAlreadyExists": "Skill already exists",
|
||||
"WrongEra": "The era of the item does not match the ear of the system"
|
||||
"WrongEra": "The era of the item does not match the ear of the system",
|
||||
"NoSelectiveFireChoices": "Not enough ammo fo Selective Fire choices for this weapon.",
|
||||
"NoAmmo": "No more ammo for this weapon. ",
|
||||
"noRollDataFound": "No roll data found",
|
||||
"noActorFound": "No actor found for this item.",
|
||||
"noSanLossFound": "No SAN loss value found."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
85
lang/fr.json
85
lang/fr.json
@@ -43,6 +43,12 @@
|
||||
"damageBonus": {
|
||||
"label": "Bonus D."
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"stunned": {
|
||||
"label": "Etourdi"
|
||||
}
|
||||
},
|
||||
"resources": {
|
||||
"permanentRating": {
|
||||
"label": "Degré Permanent"
|
||||
@@ -120,6 +126,18 @@
|
||||
"damageBonus": {
|
||||
"label": "Bonus D."
|
||||
},
|
||||
"hp": {
|
||||
"label": "HP",
|
||||
"value": {
|
||||
"label": "Actuel"
|
||||
},
|
||||
"max": {
|
||||
"label": "Max"
|
||||
},
|
||||
"stunned": {
|
||||
"label": "Etourdi"
|
||||
}
|
||||
},
|
||||
"resources": {
|
||||
"permanentRating": {
|
||||
"label": "Valeur permanente"
|
||||
@@ -207,6 +225,12 @@
|
||||
"RangedWeapons": "Armes de tir",
|
||||
"FirearmsBeams": "Armes à feu / à rayons",
|
||||
"FIELDS": {
|
||||
"isHealing": {
|
||||
"label": "Compétence de soin"
|
||||
},
|
||||
"healingFormula": {
|
||||
"label": "PV soignés"
|
||||
},
|
||||
"isAdversary": {
|
||||
"label": "Adversaire"
|
||||
},
|
||||
@@ -272,6 +296,15 @@
|
||||
"longspray": "Barrage long"
|
||||
},
|
||||
"FIELDS": {
|
||||
"ammo": {
|
||||
"label": "Munitions",
|
||||
"value": {
|
||||
"label": "Munitions (actuelles)"
|
||||
},
|
||||
"max": {
|
||||
"label": "Munitions (max)"
|
||||
}
|
||||
},
|
||||
"hasDirectSkill": {
|
||||
"label": "Compétence intégrée"
|
||||
},
|
||||
@@ -495,9 +528,32 @@
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"sanLoss5": "Perte de SAN de 5+ ({value}) : vous souffrez d'une folie temporaire (Fuite, Soumission, Lutte ou compréhension de l'Inconcevable).",
|
||||
"sanViolenceReset": "Le décompte des pertes de SAN de violence a été réinitialisé.",
|
||||
"sanHelplessnessReset": "Le décompte des pertes de SAN d'impuissance a été réinitialisé.",
|
||||
"sanLoss": "Perte de SAN",
|
||||
"noSanLoss": "Aucune perte de SAN",
|
||||
"sanLossInfo": "Sélectionnez la perte de SAN à l'aide des boutons ci-dessous.",
|
||||
"selectSANType": "Sélectionnez le type de perte de SAN à l'aide des boutons ci-dessous.",
|
||||
"sanLossViolence": "Vous avez subi une perte de SAN due à la violence : le chemin de progression de la violence a évolué.",
|
||||
"sanLossHelplessness": "Vous avez subi une perte de SAN due à l'impuissance : le chemin de progression de l'impuissance a évolué.",
|
||||
"adaptedToViolence": "Vous êtes maintenant : Habitué à la violence",
|
||||
"adaptedToViolenceShort": "Habitué à la violence",
|
||||
"adaptedToHelplessness": "Vous êtes maintenant : Habitué à l'impuissance",
|
||||
"adaptedToHelplessnessShort": "Habitué à l'impuissance",
|
||||
"SANTest": "Vous venez de faire un jet de SAN : selectionnez la perte de SAN à l'aide des boutons ci-dessous.",
|
||||
"breakingPointReached": "Vous avez atteint votre Point de Rupture (PR) : vous souffrez d'un trouble mental. Vous devez re-initialiser votre PR à l'aide du bouton disponible dans la section SAN de la fiche de PJ.",
|
||||
"Violence" : "Violence",
|
||||
"Helplessness": "Impuissance",
|
||||
"Unnatural": "Inconcevable",
|
||||
"rollNudge": "Modifier le jet",
|
||||
"rollDamage": "Jet de dégâts",
|
||||
"rollHealing": "Jet de soin",
|
||||
"result": "Resultat",
|
||||
"damageMessage": "Dégâts à appliquer",
|
||||
"lethalityRoll": "Jet de Létalité",
|
||||
"lethalityWounded": "La cible est mortellement blessée",
|
||||
"lethalityNotWounded": "La cible n'est PAS mortellement blessée",
|
||||
"lethalityWounded": "La cible est mortellement blessée (PV = 0)",
|
||||
"lethalityNotWounded": "La cible n'est PAS mortellement blessée, encaissement des dégâts",
|
||||
"damageRoll": "Jet de dégâts",
|
||||
"vehicle":"Véhicule",
|
||||
"Weapon": "Arme",
|
||||
@@ -559,7 +615,7 @@
|
||||
"conLong": "Constitution",
|
||||
"chaLong": "Charisme",
|
||||
"total": "Total",
|
||||
"skills": "Compétence",
|
||||
"skills": "Compétences",
|
||||
"gear": "Matériel",
|
||||
"damage": "Dégâts",
|
||||
"resource": "Ressource",
|
||||
@@ -622,7 +678,21 @@
|
||||
"noActorFound": "Aucun protagoniste trouvé",
|
||||
"skillFailed": "Jet de compétence échoué : la compétence a été marquée comme pouvant progresser.",
|
||||
"rollProgress": "Jet de progression",
|
||||
"skillProgress": "Progression de compétence"
|
||||
"skillProgress": "Progression de compétence",
|
||||
"unconscious": "Inconscient",
|
||||
"dying": "Mourant",
|
||||
"stunnedWarning": "Votre protagoniste est étourdi. Il ne peut pas agir tant qu'il n'a pas réussi un test de CON x 5.",
|
||||
"deadWarning": "Votre protagoniste est mourrant. Il mourra s'il n'est pas soigné dans les {con} minutes",
|
||||
"unconsciousWarning": "Votre protagoniste est inconscient. Il ne peut pas agir tant qu'il n'a pas atteint 3 PV.",
|
||||
"Luck": "Chance",
|
||||
"titleLuck": "Jet de Chance",
|
||||
"healingRoll": "Jet de soin, PV soignés",
|
||||
"healingRollFailure": "Jet de soin échoué critique, PV perdus",
|
||||
"killRadius": "Rayon de mortlalité",
|
||||
"killRadiusInfo": "Si la cible est dans le rayon de mortalité, elle subit les dommages.",
|
||||
"ammoUsed": "Munitions utilisées",
|
||||
"lethalityLethal": "Létal !!",
|
||||
"lethalityNotLethal": "Non létal"
|
||||
},
|
||||
"ChatMessage": {
|
||||
"exhausted": "Votre protagoniste est épuisé. Il perd [[/r 1d6]] Points de Volonté."
|
||||
@@ -651,7 +721,12 @@
|
||||
"NoWeaponSkill": "Aucune compétence associée n'a été trouvé pour cette arme. Vérifier la définition de l'arme ainsi que l'époque configurée.",
|
||||
"NoWeaponType": "Aucun type d'arme trouvé pour ce sous-type. Vérifier la définition de l'arme ainsi que l'époque configurée.",
|
||||
"skillAlreadyExists": "La compétence existe déja",
|
||||
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours."
|
||||
"WrongEra": "L'époque de l'item ne correspond pas à celle du jeu en cours.",
|
||||
"NoSelectiveFireChoices": "Aucune option de tir sélectif n'est disponible pour cette arme : pas assez de munitions.",
|
||||
"NoAmmo": "Aucune munition disponible pour cette arme.",
|
||||
"noRollDataFound": "Aucune donnée de jet trouvée.",
|
||||
"noActorFound": "Aucun protagoniste trouvé.",
|
||||
"noSanLossFound": "Aucune valeur de perte de SAN trouvée."
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -61,8 +61,8 @@ export default class CthulhuEternalCreatureSheet extends CthulhuEternalActorShee
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
|
||||
|
||||
context.tooltipsCharacteristic = {
|
||||
str: game.i18n.localize("CTHULHUETERNAL.Characteristic.Str"),
|
||||
|
@@ -78,6 +78,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
|
||||
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
|
||||
context.isGM = game.user.isGM
|
||||
|
||||
context.tooltipsCharacteristic = {
|
||||
str: game.i18n.localize("CTHULHUETERNAL.Characteristic.Str"),
|
||||
@@ -199,7 +200,7 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
async _onRoll(event, target) {
|
||||
const rollType = $(event.currentTarget).data("roll-type")
|
||||
let rollType = $(event.currentTarget).data("roll-type")
|
||||
let item
|
||||
let li
|
||||
// Debug : console.log(">>>>", event, target, rollType)
|
||||
@@ -231,6 +232,12 @@ export default class CthulhuEternalProtagonistSheet extends CthulhuEternalActorS
|
||||
item.name = game.i18n.localize("CTHULHUETERNAL.Label.SAN")
|
||||
item.targetScore = item.value
|
||||
break;
|
||||
case "luck":
|
||||
item = foundry.utils.duplicate(this.actor.system.characteristics.int)
|
||||
item.name = game.i18n.localize("CTHULHUETERNAL.Label.Luck")
|
||||
item.value = 10
|
||||
item.targetScore = 50
|
||||
break;
|
||||
default:
|
||||
throw new Error(`Unknown roll type ${rollType}`)
|
||||
}
|
||||
|
@@ -18,4 +18,13 @@ export default class CthulhuEternalWeaponSheet extends CthulhuEternalItemSheet {
|
||||
template: "systems/fvtt-cthulhu-eternal/templates/weapon.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
async _prepareContext() {
|
||||
let context = await super._prepareContext()
|
||||
context.isFireArm = this.item.system.isFireArm()
|
||||
context.isRanged = this.item.system.isRanged()
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -31,7 +31,6 @@ export default class CthulhuEternalActor extends Actor {
|
||||
}
|
||||
|
||||
_onUpdate(changed, options, userId) {
|
||||
// DEBUG : console.log("CthulhuEternalActor.update", changed, options, userId)
|
||||
if (changed?.system?.wp?.exhausted) {
|
||||
ChatMessage.create({
|
||||
user: userId,
|
||||
|
@@ -105,6 +105,105 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
$(".resource-score").text(`${rating} (${options.percentScore}%)`)
|
||||
}
|
||||
|
||||
static buildSelectiveFireChoices(actor, weapon) {
|
||||
if (!weapon || !weapon?.system?.hasSelectiveFire) {
|
||||
return {}
|
||||
}
|
||||
// Loop thru the selective fire choices and build the choices object when enough ammo in the weapon
|
||||
let choices = {}
|
||||
for (let choiceKey in SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES) {
|
||||
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[choiceKey]
|
||||
if (choice.ammoUsed > 0 && choice.ammoUsed <= weapon.system.ammo.value) {
|
||||
choices[choiceKey] = choice
|
||||
}
|
||||
}
|
||||
// If no choices available, warn the user
|
||||
if (Object.keys(choices).length === 0) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoSelectiveFireChoices"))
|
||||
return {}
|
||||
}
|
||||
return choices
|
||||
}
|
||||
|
||||
static async processWeaponDamage(actor, options) {
|
||||
let isLethal = false
|
||||
let weapon = options.rollItem
|
||||
let ammoUsed = weapon.system.weaponType.includes("ranged") ? 1 : 0 // Default ammo used for melee weapons is 0
|
||||
options.isNudge = false
|
||||
|
||||
// Selective fire management
|
||||
if (weapon.system.hasSelectiveFire && weapon.selectiveFireChoice) {
|
||||
let choice = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES[weapon.selectiveFireChoice]
|
||||
if (choice.ammoUsed > weapon.system.ammo.value) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
weapon.system.selectiveFireChoiceLabel = choice.label // Store the choice in the weapon
|
||||
weapon.system.lethality = choice.lethality // Override lethality
|
||||
weapon.system.killRadius = choice.killRadius // Override kill radius
|
||||
ammoUsed = choice.ammoUsed // Override ammo used
|
||||
}
|
||||
|
||||
if (weapon.system.lethality > 0) {
|
||||
let lethalityRoll = new Roll("1d100")
|
||||
await lethalityRoll.evaluate()
|
||||
let lethalScore = (options?.previousResultType === "successCritical") ? weapon.system.lethality * 2 : weapon.system.lethality
|
||||
isLethal = (lethalityRoll.total <= lethalScore)
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
|
||||
let msgData = {
|
||||
weapon,
|
||||
wounds,
|
||||
lethalScore,
|
||||
isLethal,
|
||||
ammoUsed,
|
||||
rollResult: lethalityRoll.total,
|
||||
}
|
||||
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-lethal-damage.hbs", msgData)
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
// If the weapon is not lethal, we can proceed with the regular damage roll
|
||||
let formula = weapon.system.damage
|
||||
if (weapon.system.weaponType === "melee" || weapon.system.weaponType === "unarmed") {
|
||||
formula += ` + ${weapon.damageBonus}`
|
||||
}
|
||||
if (options?.previousResultType === "successCritical") {
|
||||
formula = `( ${formula} ) * 2`
|
||||
}
|
||||
if (ammoUsed > 0) {
|
||||
await actor.updateEmbeddedDocuments("Item", [{
|
||||
_id: weapon._id,
|
||||
"system.ammo.value": Math.max(0, weapon.system.ammo.value - ammoUsed)
|
||||
}])
|
||||
}
|
||||
let damageRoll = new Roll(formula)
|
||||
await damageRoll.evaluate()
|
||||
let msgData = {
|
||||
weapon,
|
||||
formula,
|
||||
ammoUsed,
|
||||
rollResult: damageRoll.total,
|
||||
}
|
||||
let flavor = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-regular-damage.hbs", msgData)
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: actor }),
|
||||
}, { rollMode: options.rollMode, create: true })
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
@@ -124,12 +223,18 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
let hasModifier = true
|
||||
let hasMultiplier = false
|
||||
options.isNudge = true
|
||||
let actor = game.actors.get(options.actorId)
|
||||
|
||||
switch (options.rollType) {
|
||||
case "skill":
|
||||
console.log(options.rollItem)
|
||||
options.initialScore = options.rollItem.system.computeScore()
|
||||
break
|
||||
case "luck":
|
||||
hasModifier = false
|
||||
options.initialScore = 50
|
||||
options.isNudge = false
|
||||
break
|
||||
case "san":
|
||||
case "char":
|
||||
options.initialScore = options.rollItem.targetScore
|
||||
@@ -146,40 +251,8 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
options.rollItem.enableStorage = true
|
||||
options.isNudge = false
|
||||
break
|
||||
case "damage": {
|
||||
let isLethal = false
|
||||
options.isNudge = false
|
||||
if (options.rollItem.system.lethality > 0) {
|
||||
let lethalityRoll = new Roll("1d100")
|
||||
await lethalityRoll.evaluate()
|
||||
let lethalScore = (options?.previousResultType === "successCritical") ? options.rollItem.system.lethality * 2 : options.rollItem.system.lethality
|
||||
isLethal = (lethalityRoll.total <= lethalScore)
|
||||
let flavor = `${options.rollItem.name} - <strong> ${game.i18n.localize("CTHULHUETERNAL.Label.lethalityRoll")} </strong> : ${lethalityRoll.total} <= ${lethalScore} => ${isLethal}`
|
||||
if (isLethal) {
|
||||
flavor += `<br> ${game.i18n.localize("CTHULHUETERNAL.Label.lethalityWounded")} => HP = 0`
|
||||
} else {
|
||||
let wounds = Math.floor(lethalityRoll.total / 10) + (lethalityRoll.total % 10)
|
||||
flavor += `<br> ${game.i18n.localize("CTHULHUETERNAL.Label.lethalityNotWounded")} => HP loss = ${wounds}`
|
||||
}
|
||||
await lethalityRoll.toMessage({
|
||||
flavor: flavor
|
||||
});
|
||||
return
|
||||
}
|
||||
let formula = options.rollItem.system.damage
|
||||
if (options.rollItem.system.weaponType === "melee" || options.rollItem.system.weaponType === "unarmed") {
|
||||
formula += ` + ${options.rollItem.damageBonus}`
|
||||
}
|
||||
if (options?.previousResultType === "successCritical") {
|
||||
formula = `( ${formula} ) * 2`
|
||||
}
|
||||
let damageRoll = new Roll(formula)
|
||||
await damageRoll.evaluate()
|
||||
await damageRoll.toMessage({
|
||||
flavor: `${options.rollItem.name} - ${game.i18n.localize("CTHULHUETERNAL.Label.damageRoll")}`
|
||||
});
|
||||
}
|
||||
return
|
||||
case "damage":
|
||||
return this.processWeaponDamage(actor, options)
|
||||
case "weapon": {
|
||||
let era = game.settings.get("fvtt-cthulhu-eternal", "settings-era")
|
||||
if (era !== options.rollItem.system.settings) {
|
||||
@@ -192,6 +265,11 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
console.log("WP Not found", era, options.rollItem.system.weaponType)
|
||||
return
|
||||
}
|
||||
// Check if the weapon has enouth ammo in case of a firearm
|
||||
if (options.rollItem.system.isFireArm() && options.rollItem.system.ammo.value <= 0) {
|
||||
ui.notifications.warn(game.i18n.localize("CTHULHUETERNAL.Notifications.NoAmmo"))
|
||||
return
|
||||
}
|
||||
options.weapon = options.rollItem
|
||||
if (options.rollItem.system.hasDirectSkill) {
|
||||
let skillName = options.rollItem.name
|
||||
@@ -199,7 +277,6 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
options.initialScore = options.weapon.system.directSkillValue
|
||||
} else {
|
||||
let skillName = game.i18n.localize(SYSTEM.WEAPON_SKILL_MAPPING[era][options.rollItem.system.weaponType])
|
||||
let actor = game.actors.get(options.actorId)
|
||||
options.rollItem = actor.items.find(i => i.type === "skill" && i.name.toLowerCase() === skillName.toLowerCase())
|
||||
if (!options.rollItem) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.NoWeaponSkill"))
|
||||
@@ -215,7 +292,6 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
break
|
||||
}
|
||||
|
||||
console.log("Roll options", CONFIG.Dice.rollModes);
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); //Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
@@ -225,7 +301,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
|
||||
const choiceModifier = SYSTEM.MODIFIER_CHOICES
|
||||
const choiceMultiplier = SYSTEM.MULTIPLIER_CHOICES
|
||||
const choiceSelectiveFire = SYSTEM.WEAPON_SELECTIVE_FIRE_CHOICES
|
||||
const choiceSelectiveFire = this.buildSelectiveFireChoices(actor, options?.weapon)
|
||||
|
||||
let modifier = "+0"
|
||||
let multiplier = "5"
|
||||
@@ -318,6 +394,10 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
}
|
||||
rollData.targetScore = Math.min(Math.max(rollData.targetScore, 0), 100)
|
||||
}
|
||||
if (!rollData.targetScore) {
|
||||
rollData.targetScore = options.initialScore
|
||||
rollData.modifier = "0"
|
||||
}
|
||||
|
||||
if (Hooks.call("fvtt-cthulhu-eternal.preRoll", options, rollData) === false) return
|
||||
|
||||
@@ -390,6 +470,8 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
*/
|
||||
static createTitle(type, target) {
|
||||
switch (type) {
|
||||
case "luck":
|
||||
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleLuck")}`
|
||||
case "skill":
|
||||
return `${game.i18n.localize("CTHULHUETERNAL.Label.titleSkill")}`
|
||||
case "weapon":
|
||||
@@ -486,7 +568,7 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
{ rollMode: rollMode },
|
||||
)
|
||||
|
||||
console.log("Roll to message", this.options, this.options.rollData, this.options.rollItem)
|
||||
// Manage the skill evolution if the roll is a failure
|
||||
let rollData = this.options.rollData || this.options
|
||||
let rollItem = this.options.rollItem
|
||||
if (rollData.resultType.includes("failure") && rollItem.type === "skill") {
|
||||
@@ -512,6 +594,20 @@ export default class CthulhuEternalRoll extends Roll {
|
||||
}
|
||||
}
|
||||
|
||||
// If the roll is a SAN roll, we propose to select the SAN loss
|
||||
if (rollData.rollType === "san") {
|
||||
let msgData = {
|
||||
rollItem: rollItem,
|
||||
rollData: rollData
|
||||
}
|
||||
let msg = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-request.hbs", msgData)
|
||||
let chatMsg = await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: msg,
|
||||
speaker: ChatMessage.getSpeaker({ actor: rollData.actor })
|
||||
}, { rollMode: rollData.rollMode, create: true })
|
||||
await chatMsg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
@@ -14,7 +14,8 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
const characteristicField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
|
||||
feature: new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
feature: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 })
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
@@ -35,7 +36,9 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
stunned: new fields.BooleanField({ required: true, initial: false })
|
||||
stunned: new fields.BooleanField({ required: true, initial: false }),
|
||||
unconscious: new fields.BooleanField({ required: true, initial: false }),
|
||||
dead: new fields.BooleanField({ required: true, initial: false })
|
||||
})
|
||||
|
||||
schema.san = new fields.SchemaField({
|
||||
@@ -45,6 +48,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
violence: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min: 3, max: 3 }),
|
||||
helplessness: new fields.ArrayField(new fields.BooleanField(), { required: true, initial: [false, false, false], min: 3, max: 3 }),
|
||||
breakingPoint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
breakingPointReached: new fields.BooleanField({ required: true, initial: false }),
|
||||
insanity: new fields.StringField({ required: true, nullable: false, initial: "none", choices: SYSTEM.INSANITY }),
|
||||
})
|
||||
|
||||
@@ -130,6 +134,31 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
updates[`system.damageBonus`] = dmgBonus
|
||||
}
|
||||
|
||||
// BP (Breaking Point) management
|
||||
if (!this.san.breakingPointReached && this.san.value <= this.san.breakingPoint) {
|
||||
updates[`system.san.breakingPointReached`] = true
|
||||
ChatMessage.create({
|
||||
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.breakingPointReached", { bp: this.san.breakingPoint, san: this.san.value })}</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
}
|
||||
|
||||
// Unconsciousness management
|
||||
if (!this.hp.unconscious && this.hp.value <= 2) {
|
||||
updates[`system.hp.unconscious`] = true
|
||||
}
|
||||
if (this.hp.unconscious && this.hp.value > 2) {
|
||||
updates[`system.hp.unconscious`] = false
|
||||
}
|
||||
|
||||
// Dead management
|
||||
if (!this.hp.dead && this.hp.value <= 0) {
|
||||
updates[`system.hp.dead`] = true
|
||||
}
|
||||
if (this.hp.dead && this.hp.value > 0) {
|
||||
updates[`system.hp.dead`] = false
|
||||
}
|
||||
|
||||
// Sanity check
|
||||
if (this.san.value > this.san.max) {
|
||||
updates[`system.san.value`] = this.san.max
|
||||
@@ -165,6 +194,112 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
}
|
||||
}
|
||||
|
||||
async applySANConsequences(rollData) {
|
||||
// If sanType is "non", do nothing
|
||||
if (rollData.sanType === "none") {
|
||||
return
|
||||
}
|
||||
let msgData = {
|
||||
sanType: rollData.sanType,
|
||||
sanLoss: rollData.sanLoss,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
adaptedToHelplessness: this.biodata.adaptedToHelplessness,
|
||||
adaptedToViolence: this.biodata.adaptedToViolence,
|
||||
... rollData
|
||||
}
|
||||
let updates = {}
|
||||
let template = ""
|
||||
// Manage temporary insanity
|
||||
if (rollData.sanLoss >= 5) {
|
||||
rollData.resetMsg = false
|
||||
if (rollData.sanType === "violence" && !this.biodata.adaptedToViolence) {
|
||||
updates[`system.san.violence`] = [false, false, false]
|
||||
rollData.resetMsg = "CTHULHUETERNAL.Label.sanViolenceReset"
|
||||
}
|
||||
if (rollData.sanType === "helplessness" && !this.biodata.adaptedToHelplessness) {
|
||||
updates[`system.san.helplessness`] = [false, false, false]
|
||||
rollData.resetMsg = "CTHULHUETERNAL.Label.sanHelplessnessReset"
|
||||
}
|
||||
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-temp-insanity.hbs"
|
||||
|
||||
} else if (rollData.sanLoss === 0) { // Manage if sanLoss is 0
|
||||
rollData.resetMsg = false
|
||||
if (rollData.sanType === "violence" && !this.biodata.adaptedToViolence) {
|
||||
updates[`system.san.violence`] = [false, false, false]
|
||||
rollData.resetMsg = "CTHULHUETERNAL.Label.sanViolenceReset"
|
||||
}
|
||||
if (rollData.sanType === "helplessness" && !this.biodata.adaptedToHelplessness) {
|
||||
updates[`system.san.helplessness`] = [false, false, false]
|
||||
rollData.resetMsg = "CTHULHUETERNAL.Label.sanHelplessnessReset"
|
||||
}
|
||||
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-0.hbs"
|
||||
|
||||
} else if (rollData.sanType === "violence" ) {
|
||||
// Set the first false element of the violence array to true
|
||||
let violence = this.san.violence.slice()
|
||||
let index = violence.findIndex(v => !v)
|
||||
if (index !== -1) {
|
||||
violence[index] = true
|
||||
updates[`system.san.violence`] = violence
|
||||
}
|
||||
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-1-4.hbs"
|
||||
// Check if all violence elements are true, if so, set adaptedToViolence to true
|
||||
if (violence.every(v => v)) {
|
||||
updates[`system.biodata.adaptedToViolence`] = true
|
||||
updates[`system.san.violence`] = [false, false, false]
|
||||
msgData.adaptedToViolence = true
|
||||
}
|
||||
} else if (rollData.sanType === "helplessness" ) {
|
||||
// If sanType is "helplessness" and adapted to helplessness, set the first false element of the helplessness array to true
|
||||
let helplessness = this.san.helplessness.slice()
|
||||
let index = helplessness.findIndex(h => !h)
|
||||
if (index !== -1) {
|
||||
helplessness[index] = true
|
||||
updates[`system.san.helplessness`] = helplessness
|
||||
}
|
||||
template = "systems/fvtt-cthulhu-eternal/templates/chat-san-loss-1-4.hbs"
|
||||
// Check if all helplessness elements are true, if so, set adaptedToHelplessness to true
|
||||
if (helplessness.every(h => h)) {
|
||||
updates[`system.biodata.adaptedToHelplessness`] = true
|
||||
updates[`system.san.helplessness`] = [false, false, false]
|
||||
msgData.adaptedToHelplessness = true
|
||||
}
|
||||
}
|
||||
|
||||
let content = await foundry.applications.handlebars.renderTemplate(template, msgData)
|
||||
let msg = await ChatMessage.create({
|
||||
content: content,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
msg.setFlag("fvtt-cthulhu-eternal", "rollData", msgData)
|
||||
if (Object.keys(updates).length > 0) {
|
||||
this.parent.update(updates)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
async modifySAN(rollData) {
|
||||
let updates = {}
|
||||
let san = Math.max(Math.min(this.san.value + rollData.sanLoss, this.san.max), 0)
|
||||
if (this.san.value !== san) {
|
||||
updates[`system.san.value`] = san
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-cthulhu-eternal/templates/chat-san-type-request.hbs", rollData)
|
||||
let msg = await ChatMessage.create({
|
||||
content: content,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
msg.setFlag("fvtt-cthulhu-eternal", "rollData", rollData)
|
||||
}
|
||||
if (Object.keys(updates).length > 0) {
|
||||
this.parent.update(updates)
|
||||
}
|
||||
}
|
||||
|
||||
isStunned() {
|
||||
return this.hp.stunned
|
||||
}
|
||||
|
||||
isLowWP() {
|
||||
return this.wp.value <= 2
|
||||
}
|
||||
@@ -193,6 +328,7 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
let bp = Math.max(this.san.value - this.characteristics.pow.value, 0)
|
||||
if (this.san.breakingPoint !== bp) {
|
||||
updates[`system.san.breakingPoint`] = bp
|
||||
updates[`system.san.breakingPointReached`] = false // Reset breaking point reached
|
||||
}
|
||||
if (Object.keys(updates).length > 0) {
|
||||
this.parent.update(updates)
|
||||
@@ -207,6 +343,32 @@ export default class CthulhuEternalProtagonist extends foundry.abstract.TypeData
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollItem) {
|
||||
|
||||
if (this.hp.dead ) {
|
||||
// Warn with chat message
|
||||
ChatMessage.create({
|
||||
content: `<p>${game.i18n.format("CTHULHUETERNAL.Label.deadWarning", {con: this.characteristics.con.value} )}</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
return null
|
||||
}
|
||||
if (this.hp.unconscious ) {
|
||||
// Warn with chat message
|
||||
ChatMessage.create({
|
||||
content: `<p>${game.i18n.localize("CTHULHUETERNAL.Label.unconsciousWarning")}</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
return null
|
||||
}
|
||||
if (this.hp.stunned && rollType === "skill") {
|
||||
// Warn with chat message
|
||||
ChatMessage.create({
|
||||
content: `<p>${game.i18n.localize("CTHULHUETERNAL.Label.stunnedWarning")}</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
return null
|
||||
}
|
||||
|
||||
let opponentTarget
|
||||
const hasTarget = opponentTarget !== undefined
|
||||
|
||||
|
@@ -15,6 +15,8 @@ export default class CthulhuEternalSkill extends foundry.abstract.TypeDataModel
|
||||
schema.diceEvolved = new fields.BooleanField({ required: true, initial: true })
|
||||
schema.rollFailed = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.isAdversary = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.isHealing = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.healingFormula = new fields.StringField({ required: true, initial: "1d4" })
|
||||
|
||||
return schema
|
||||
}
|
||||
@@ -36,11 +38,11 @@ export default class CthulhuEternalSkill extends foundry.abstract.TypeDataModel
|
||||
return `${this.base} + ${ String(this.bonus)}`;
|
||||
}
|
||||
|
||||
// Split the base value per stat :
|
||||
// Split the base value per stat :
|
||||
let base = this.base.toLowerCase();
|
||||
let char = actor.system.characteristics[base];
|
||||
if (!char) {
|
||||
ui.notifications.error(`The characteristic ${base} is wrong for actor ${actor.name}`);
|
||||
ui.notifications.error(`The characteristic ${base} is wrong for actor ${actor.name}`);
|
||||
return `${this.base } + ${ String(this.bonus)}`;
|
||||
}
|
||||
let charValue = char.value;
|
||||
|
@@ -25,6 +25,10 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
|
||||
schema.armorPiercing = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.weaponSubtype = new fields.StringField({ required: true, initial: "basicfirearm", choices: SYSTEM.WEAPON_SUBTYPE })
|
||||
schema.state = new fields.StringField({ required: true, initial: "pristine", choices: SYSTEM.EQUIPMENT_STATES })
|
||||
schema.ammo = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 6, min: 0 })
|
||||
})
|
||||
|
||||
schema.resourceLevel = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
|
||||
@@ -37,4 +41,12 @@ export default class CthulhuEternalWeapon extends foundry.abstract.TypeDataModel
|
||||
get weaponCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.category].label)
|
||||
}
|
||||
|
||||
isRanged() {
|
||||
return this.weaponType.includes("ranged")
|
||||
}
|
||||
|
||||
isFireArm() {
|
||||
return this.weaponType === "rangedfirearm"
|
||||
}
|
||||
}
|
||||
|
@@ -180,6 +180,79 @@ export default class CthulhuEternalUtils {
|
||||
});
|
||||
}
|
||||
|
||||
static async applySANType(rollMessage, event) {
|
||||
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
if (!rollData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
|
||||
return
|
||||
}
|
||||
let sanType = event.currentTarget.dataset.sanType;
|
||||
if (!sanType) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noSanTypeFound"))
|
||||
return
|
||||
}
|
||||
// If the sanType is "none", we don't apply any SAN processing
|
||||
if (sanType === "none") {
|
||||
ui.notifications.info(game.i18n.localize("CTHULHUETERNAL.Notifications.noSanLossApplied"))
|
||||
return
|
||||
}
|
||||
rollData.sanType = sanType
|
||||
await actor.system.applySANConsequences(rollData)
|
||||
// Delete the roll message
|
||||
await rollMessage.delete()
|
||||
}
|
||||
|
||||
static async applySANLoss(rollMessage, event) {
|
||||
let rollData = rollMessage.getFlag("fvtt-cthulhu-eternal", "rollData")
|
||||
if (!rollData) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noRollDataFound"))
|
||||
return
|
||||
}
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Notifications.noActorFound"))
|
||||
return
|
||||
}
|
||||
// Get the san loss from the event : data-san-value
|
||||
let sanLoss = event.currentTarget.dataset.sanValue
|
||||
let r = new Roll(sanLoss.toString())
|
||||
await r.evaluate()
|
||||
rollData.sanLoss = -r.total
|
||||
|
||||
await actor.system.modifySAN(rollData)
|
||||
// Delete the roll message
|
||||
await rollMessage.delete()
|
||||
}
|
||||
|
||||
static async healingRoll(rollMessage) {
|
||||
let rollData = rollMessage.rolls[0]?.options?.rollData
|
||||
let healingFormula = rollData.rollItem.system.healingFormula
|
||||
let healingMsg = "CTHULHUETERNAL.Label.healingRoll"
|
||||
if (rollData.resultType === "successCritical") {
|
||||
healingFormula += " * 2"
|
||||
}
|
||||
if (rollData.resultType === "failureCritical") {
|
||||
healingMsg = "CTHULHUETERNAL.Label.healingRollFailure"
|
||||
}
|
||||
// Now display the result in chat message
|
||||
let roll = new Roll(healingFormula)
|
||||
await roll.evaluate()
|
||||
roll.toMessage({
|
||||
speaker: ChatMessage.getSpeaker({ actor: rollData.actorId }),
|
||||
flavor: `${game.i18n.localize(healingMsg)} : ${roll.total}`,
|
||||
rolls: [roll],
|
||||
options: {
|
||||
rollData: rollData,
|
||||
resultType: rollData.resultType
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
static async damageRoll(rollMessage) {
|
||||
let rollData = rollMessage.rolls[0]?.options?.rollData
|
||||
let actor = game.actors.get(rollData.actorId)
|
||||
@@ -187,7 +260,9 @@ export default class CthulhuEternalUtils {
|
||||
ui.notifications.error(game.i18n.localize("CTHULHUETERNAL.Label.noActorFound"))
|
||||
return
|
||||
}
|
||||
console.log("Damage roll data", rollData)
|
||||
rollData.weapon.resultType = rollData.resultType // Keep the result type from the roll message
|
||||
rollData.weapon.selectiveFireChoice = rollData.selectiveFireChoice // Keep the selected fire choice from the roll message
|
||||
actor.system.roll("damage", rollData.weapon)
|
||||
}
|
||||
|
||||
|
@@ -1 +1 @@
|
||||
MANIFEST-000081
|
||||
MANIFEST-000167
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/06/12-21:40:36.466688 7f13a0ff96c0 Recovering log #79
|
||||
2025/06/12-21:40:36.523036 7f13a0ff96c0 Delete type=3 #77
|
||||
2025/06/12-21:40:36.523080 7f13a0ff96c0 Delete type=0 #79
|
||||
2025/06/12-22:19:34.910570 7f139fbff6c0 Level-0 table #84: started
|
||||
2025/06/12-22:19:34.910598 7f139fbff6c0 Level-0 table #84: 0 bytes OK
|
||||
2025/06/12-22:19:34.968716 7f139fbff6c0 Delete type=0 #82
|
||||
2025/06/12-22:19:35.027464 7f139fbff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2025/06/29-22:25:29.091880 7fda6d9f96c0 Recovering log #165
|
||||
2025/06/29-22:25:29.103184 7fda6d9f96c0 Delete type=3 #163
|
||||
2025/06/29-22:25:29.103305 7fda6d9f96c0 Delete type=0 #165
|
||||
2025/06/29-22:26:56.370766 7fda5bbff6c0 Level-0 table #170: started
|
||||
2025/06/29-22:26:56.370832 7fda5bbff6c0 Level-0 table #170: 0 bytes OK
|
||||
2025/06/29-22:26:56.379673 7fda5bbff6c0 Delete type=0 #168
|
||||
2025/06/29-22:26:56.380010 7fda5bbff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/06/12-20:37:22.833913 7f13a0ff96c0 Recovering log #75
|
||||
2025/06/12-20:37:22.843981 7f13a0ff96c0 Delete type=3 #73
|
||||
2025/06/12-20:37:22.844063 7f13a0ff96c0 Delete type=0 #75
|
||||
2025/06/12-20:52:48.559109 7f139fbff6c0 Level-0 table #80: started
|
||||
2025/06/12-20:52:48.559156 7f139fbff6c0 Level-0 table #80: 0 bytes OK
|
||||
2025/06/12-20:52:48.723881 7f139fbff6c0 Delete type=0 #78
|
||||
2025/06/12-20:52:48.724064 7f139fbff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
2025/06/29-22:24:52.674663 7fda6c9f76c0 Recovering log #161
|
||||
2025/06/29-22:24:52.733389 7fda6c9f76c0 Delete type=3 #159
|
||||
2025/06/29-22:24:52.733531 7fda6c9f76c0 Delete type=0 #161
|
||||
2025/06/29-22:25:23.612345 7fda5bbff6c0 Level-0 table #166: started
|
||||
2025/06/29-22:25:23.612406 7fda5bbff6c0 Level-0 table #166: 0 bytes OK
|
||||
2025/06/29-22:25:23.683484 7fda5bbff6c0 Delete type=0 #164
|
||||
2025/06/29-22:25:23.834365 7fda5bbff6c0 Manual compaction at level-0 from '!items!4oyPRBWPBWAChrJP' @ 72057594037927935 : 1 .. '!items!zVFfp3o0G0Zg3Ia4' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000249
|
||||
MANIFEST-000336
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/06/12-21:40:36.410156 7f13a17fa6c0 Recovering log #247
|
||||
2025/06/12-21:40:36.461712 7f13a17fa6c0 Delete type=3 #245
|
||||
2025/06/12-21:40:36.461765 7f13a17fa6c0 Delete type=0 #247
|
||||
2025/06/12-22:19:34.795093 7f139fbff6c0 Level-0 table #252: started
|
||||
2025/06/12-22:19:34.795129 7f139fbff6c0 Level-0 table #252: 0 bytes OK
|
||||
2025/06/12-22:19:34.852214 7f139fbff6c0 Delete type=0 #250
|
||||
2025/06/12-22:19:35.027439 7f139fbff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2025/06/29-22:25:29.069935 7fda6d1f86c0 Recovering log #334
|
||||
2025/06/29-22:25:29.081064 7fda6d1f86c0 Delete type=3 #332
|
||||
2025/06/29-22:25:29.081192 7fda6d1f86c0 Delete type=0 #334
|
||||
2025/06/29-22:26:56.360514 7fda5bbff6c0 Level-0 table #339: started
|
||||
2025/06/29-22:26:56.360577 7fda5bbff6c0 Level-0 table #339: 0 bytes OK
|
||||
2025/06/29-22:26:56.370559 7fda5bbff6c0 Delete type=0 #337
|
||||
2025/06/29-22:26:56.379992 7fda5bbff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
|
@@ -1,7 +1,7 @@
|
||||
2025/06/12-20:37:22.815373 7f13a1ffb6c0 Recovering log #242
|
||||
2025/06/12-20:37:22.826434 7f13a1ffb6c0 Delete type=3 #240
|
||||
2025/06/12-20:37:22.826479 7f13a1ffb6c0 Delete type=0 #242
|
||||
2025/06/12-20:52:48.502299 7f139fbff6c0 Level-0 table #248: started
|
||||
2025/06/12-20:52:48.502341 7f139fbff6c0 Level-0 table #248: 0 bytes OK
|
||||
2025/06/12-20:52:48.558859 7f139fbff6c0 Delete type=0 #246
|
||||
2025/06/12-20:52:48.724054 7f139fbff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
2025/06/29-22:24:52.606734 7fda6d9f96c0 Recovering log #330
|
||||
2025/06/29-22:24:52.662677 7fda6d9f96c0 Delete type=3 #328
|
||||
2025/06/29-22:24:52.662873 7fda6d9f96c0 Delete type=0 #330
|
||||
2025/06/29-22:25:23.549590 7fda5bbff6c0 Level-0 table #335: started
|
||||
2025/06/29-22:25:23.549651 7fda5bbff6c0 Level-0 table #335: 0 bytes OK
|
||||
2025/06/29-22:25:23.612061 7fda5bbff6c0 Delete type=0 #333
|
||||
2025/06/29-22:25:23.834320 7fda5bbff6c0 Manual compaction at level-0 from '!folders!5PrT9QmN1cFPzDFP' @ 72057594037927935 : 1 .. '!items!zvoUByzWSWZ87fxA' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/skills/MANIFEST-000336
Normal file
BIN
packs-system/skills/MANIFEST-000336
Normal file
Binary file not shown.
@@ -5,4 +5,4 @@
|
||||
justify-content: center;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
}
|
||||
}
|
||||
|
@@ -85,3 +85,44 @@ i.fvtt-cthulhu-eternal {
|
||||
background-position: 0%;
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
.chat-san-request,
|
||||
.chat-lethal-damage {
|
||||
ul {
|
||||
list-style-type: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
.result-lethal {
|
||||
color: var(--color-critical-failure);
|
||||
font-family: var(--font-title);
|
||||
}
|
||||
.san-loose-buttons {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
margin: 10px 0;
|
||||
button {
|
||||
margin: 0 2px;
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
border: none;
|
||||
padding: 2px 2px;
|
||||
cursor: pointer;
|
||||
transition: background-color 0.3s;
|
||||
min-width: 3.0rem;
|
||||
max-width: 3.0rem;
|
||||
}
|
||||
}
|
||||
.result-non-lethal {
|
||||
color: var(--color-failure);
|
||||
font-family: var(--font-title);
|
||||
}
|
||||
li {
|
||||
margin: 0 10px;
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.02);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@@ -5,10 +5,11 @@
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
--input-height: 1.4rem;
|
||||
|
||||
.sheet-tabs {
|
||||
a {
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
color: rgba(32, 31, 31, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,7 +63,7 @@
|
||||
|
||||
legend {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: bold;
|
||||
letter-spacing: 1px;
|
||||
}
|
||||
@@ -73,6 +74,38 @@
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
.hp-unconscious {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: #b4710c;
|
||||
}
|
||||
.hp-dead {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: #b40000;
|
||||
}
|
||||
.protagonist-luck {
|
||||
display: flex;
|
||||
min-width: 8rem;
|
||||
max-width: 8rem;
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
cursor: pointer;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
}
|
||||
.damage-bonus {
|
||||
display: flex;
|
||||
label {
|
||||
max-width: 5rem;
|
||||
min-width: 5rem;
|
||||
}
|
||||
input {
|
||||
max-width: 2rem;
|
||||
min-width: 2rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.vehicle-sheet-common {
|
||||
@@ -90,7 +123,6 @@
|
||||
}
|
||||
|
||||
.item-sheet-common {
|
||||
|
||||
.form-fields {
|
||||
padding-top: 4px;
|
||||
}
|
||||
|
@@ -42,9 +42,6 @@
|
||||
width: 2rem;
|
||||
margin-left: 4px;
|
||||
}
|
||||
.damage-bonus {
|
||||
font-size: calc(var(--font-size-standard) * 0.8);
|
||||
}
|
||||
.hp-separator {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
display: flex;
|
||||
@@ -126,6 +123,14 @@
|
||||
min-width: 6rem;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.san-helplessness,
|
||||
.san-violence {
|
||||
display: flex;
|
||||
flex-grow: 1;
|
||||
}
|
||||
.label-san-type {
|
||||
margin-right: 0.5rem;
|
||||
}
|
||||
.label-bp {
|
||||
flex-grow: 1;
|
||||
max-width: 3rem;
|
||||
|
@@ -98,6 +98,11 @@
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.healing-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
display: none;
|
||||
}
|
||||
.roll-damage {
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
margin-left: 2rem;
|
||||
|
31
templates/chat-lethal-damage.hbs
Normal file
31
templates/chat-lethal-damage.hbs
Normal file
@@ -0,0 +1,31 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-lethal-damage">
|
||||
<ul>
|
||||
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.lethalityRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{lethalScore}})</li>
|
||||
|
||||
|
||||
{{#if weapon.system.selectiveFireChoice}}
|
||||
<li>{{weapon.system.selectiveFireChoiceLabel}}</li>
|
||||
{{/if}}
|
||||
{{#if weapon.system.killRadius}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ammoUsed}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isLethal}}
|
||||
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityLethal"}}</li>
|
||||
<li class="result-lethal">{{localize "CTHULHUETERNAL.Label.lethalityWounded"}}</li>
|
||||
{{else}}
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotLethal"}}</li>
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.lethalityNotWounded"}}: <strong>{{wounds}}</strong></li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
@@ -51,30 +51,54 @@
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-success">{{localize "CTHULHUETERNAL.Label.criticalSuccess"}}
|
||||
{{#if (eq rollType "weapon")}}
|
||||
<a class="damage-roll"><i class="fa-solid fa-sword"></i></a>
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
|
||||
{{else}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-success">
|
||||
{{localize "CTHULHUETERNAL.Label.success"}}
|
||||
{{#if isNudge}}
|
||||
<a class="nudge-roll"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "weapon")}}
|
||||
<a class="damage-roll"><i class="fa-solid fa-sword"></i></a>
|
||||
{{#if (eq weapon.system.weaponType "rangedfirearm")}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-gun"></i></a>
|
||||
{{else}}
|
||||
<a class="damage-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollDamage"}}"><i class="fa-solid fa-sword"></i></a>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
|
||||
{{#if isFailure}}
|
||||
{{#if isCritical}}
|
||||
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}</li>
|
||||
<li class="result-critical-failure">{{localize "CTHULHUETERNAL.Label.criticalFailure"}}
|
||||
{{#if (eq rollType "skill") }}
|
||||
{{#if rollItem.system.isHealing}}
|
||||
<a class="healing-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollHealing"}}"><i class="fa-solid fa-heart"></i></a>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="result-failure">
|
||||
{{localize "CTHULHUETERNAL.Label.failure"}}
|
||||
{{#if isNudge}}
|
||||
<a class="nudge-roll"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
<a class="nudge-roll" data-tooltip="{{localize "CTHULHUETERNAL.Label.rollNudge"}}"><i class="fa-solid fa-circle-sort-down"></i></a>
|
||||
{{/if}}
|
||||
</li>
|
||||
{{/if}}
|
||||
|
20
templates/chat-regular-damage.hbs
Normal file
20
templates/chat-regular-damage.hbs
Normal file
@@ -0,0 +1,20 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-lethal-damage">
|
||||
<ul>
|
||||
<li><strong>{{weapon.name}} : {{localize "CTHULHUETERNAL.Label.damageRoll"}}</strong></li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.result"}} :{{rollResult}} ({{formula}})</li>
|
||||
|
||||
{{#if weapon.system.killRadius}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadius"}} : {{weapon.system.killRadius}} {{weapon.system.rangeUnit}}</li>
|
||||
<li>{{localize "CTHULHUETERNAL.Label.killRadiusInfo"}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if ammoUsed}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.ammoUsed"}}: {{ammoUsed}} / {{weapon.system.ammo.value}}</li>
|
||||
{{/if}}
|
||||
<li class="result-non-lethal">{{localize "CTHULHUETERNAL.Label.damageMessage"}}: <strong>{{rollResult}}</strong></li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
11
templates/chat-san-loss-0.hbs
Normal file
11
templates/chat-san-loss-0.hbs
Normal file
@@ -0,0 +1,11 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-san-request">
|
||||
<ul>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.noSanLoss"}}</strong></li>
|
||||
{{#if resetMsg}}
|
||||
<li><strong>{{localize resetMsg}}</strong></li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
24
templates/chat-san-loss-1-4.hbs
Normal file
24
templates/chat-san-loss-1-4.hbs
Normal file
@@ -0,0 +1,24 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-san-request">
|
||||
<ul>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.sanLoss"}}</strong></li>
|
||||
{{#if (eq sanType "violence")}}
|
||||
{{#if adaptedToViolence}}
|
||||
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.adaptedToViolence"}}</li>
|
||||
{{else}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.sanLossViolence"}}</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq sanType "helplessness")}}
|
||||
{{#if adaptedToHelplessness}}
|
||||
<li class="orange-warning">{{localize "CTHULHUETERNAL.Label.adaptedToHelplessness"}}</li>
|
||||
{{else}}
|
||||
<li>{{localize "CTHULHUETERNAL.Label.sanLossHelplessness"}}</li>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
25
templates/chat-san-request.hbs
Normal file
25
templates/chat-san-request.hbs
Normal file
@@ -0,0 +1,25 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-san-request">
|
||||
<ul>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.SANTest"}}</strong></li>
|
||||
|
||||
<li class="san-loose-buttons">
|
||||
<button class="san-loose" data-san-value="0">0</button>
|
||||
<button class="san-loose" data-san-value="1">1</button>
|
||||
<button class="san-loose" data-san-value="2">2</button>
|
||||
<button class="san-loose" data-san-value="3">3</button>
|
||||
<button class="san-loose" data-san-value="4">4</button>
|
||||
</li>
|
||||
|
||||
<li class="san-loose-buttons">
|
||||
<button class="san-loose" data-san-value="1d4">1d4</button>
|
||||
<button class="san-loose" data-san-value="1d6">1d6</button>
|
||||
<button class="san-loose" data-san-value="1d8">1d8</button>
|
||||
<button class="san-loose" data-san-value="1d10">1d10</button>
|
||||
<button class="san-loose" data-san-value="1d12">1d12</button>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
12
templates/chat-san-temp-insanity.hbs
Normal file
12
templates/chat-san-temp-insanity.hbs
Normal file
@@ -0,0 +1,12 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-san-request">
|
||||
<ul>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.sanLoss5"}}</strong></li>
|
||||
{{#if resetMsg}}
|
||||
<li class="orange-warning">{{localize resetMsg}}</li>
|
||||
{{/if}}
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
19
templates/chat-san-type-request.hbs
Normal file
19
templates/chat-san-type-request.hbs
Normal file
@@ -0,0 +1,19 @@
|
||||
<div class="{{cssClass}}">
|
||||
<div class="chat-san-request">
|
||||
<ul>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.sanLoss"}} : {{sanLoss}}</strong></li>
|
||||
<li><strong>{{localize "CTHULHUETERNAL.Label.selectSANType"}}</strong></li>
|
||||
|
||||
<li class="san-type-buttons">
|
||||
<button class="san-type" data-san-value="{{sanLoss}}" data-san-type="violence">{{localize "CTHULHUETERNAL.Label.Violence"}}</button>
|
||||
<button class="san-type" data-san-value="{{sanLoss}}" data-san-type="helplessness">{{localize "CTHULHUETERNAL.Label.Helplessness"}}</button>
|
||||
</li>
|
||||
<li class="san-type-buttons">
|
||||
<button class="san-type" data-san-value="{{sanLoss}}" data-san-type="unnatural">{{localize "CTHULHUETERNAL.Label.Unnatural"}}</button>
|
||||
<button class="san-type" data-san-value="{{sanLoss}}" data-san-type="none">{{localize "CTHULHUETERNAL.Label.None"}}</button>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
@@ -11,7 +11,7 @@
|
||||
data-name="checks" {{#if check}} checked {{/if}} {{#if (gte @index @root.system.resources.nbValidChecks)}} disabled {{/if}}>
|
||||
{{/each}}
|
||||
</div>
|
||||
<button class="resource-roll rollable" data-roll-type="resource"><img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />Resource roll</button>
|
||||
<button class="resource-roll rollable" data-roll-type="resource"><img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />{{localize "CTHULHUETERNAL.Label.titleResource"}}</button>
|
||||
{{formField systemFields.resources.fields.hand value=system.resources.hand name="system.resources.hand" localize=true disabled=true}}
|
||||
{{formField systemFields.resources.fields.stowed value=system.resources.stowed name="system.resources.stowed" localize=true disabled=true}}
|
||||
{{formField systemFields.resources.fields.storage value=system.resources.storage name="system.resources.storage" localize=true disabled=true}}
|
||||
@@ -21,8 +21,13 @@
|
||||
<fieldset>
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.biodata"}}</legend>
|
||||
<div class="adapted">
|
||||
{{#if isGM}}
|
||||
{{formField systemFields.biodata.fields.adaptedToViolence value=system.biodata.adaptedToViolence name="system.biodata.adaptedToViolence" localize=true}}
|
||||
{{formField systemFields.biodata.fields.adaptedToHelplessness value=system.biodata.adaptedToHelplessness name="system.biodata.adaptedToHelplessness" localize=true}}
|
||||
{{else}}
|
||||
{{formField systemFields.biodata.fields.adaptedToViolence value=system.biodata.adaptedToViolence name="system.biodata.adaptedToViolence" localize=true disabled=true}}
|
||||
{{formField systemFields.biodata.fields.adaptedToHelplessness value=system.biodata.adaptedToHelplessness name="system.biodata.adaptedToHelplessness" localize=true disabled=true}}
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="biodata">
|
||||
{{formField systemFields.biodata.fields.harshness value=system.biodata.harshness name="system.biodata.harshness" localize=true}}
|
||||
|
@@ -10,14 +10,20 @@
|
||||
data-tooltip="{{actor.name}}" />
|
||||
</div>
|
||||
<fieldset class="protagonist-hp">
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.HP"}}</legend>
|
||||
{{#if system.hp.dead}}
|
||||
<legend class="hp-dead">{{localize "CTHULHUETERNAL.Label.HP"}} {{localize "CTHULHUETERNAL.Label.dying"}}</legend>
|
||||
{{else}}
|
||||
{{#if system.hp.unconscious}}
|
||||
<legend class="hp-unconscious">{{localize "CTHULHUETERNAL.Label.HP"}} {{localize "CTHULHUETERNAL.Label.unconscious"}}</legend>
|
||||
{{else}}
|
||||
<legend>{{localize "CTHULHUETERNAL.Label.HP"}}</legend>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
{{formField systemFields.hp.fields.value value=system.hp.value}}
|
||||
<span class="hp-separator">/</span>
|
||||
{{formField systemFields.hp.fields.max value=system.hp.max rootId=partId disabled=true}}
|
||||
</div>
|
||||
<div class="flexrow ">
|
||||
{{formField systemFields.damageBonus value=system.damageBonus classes="damage-bonus"}}
|
||||
{{formField systemFields.hp.fields.stunned value=system.hp.stunned classes="stunned"}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
@@ -70,17 +76,29 @@
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
|
||||
<span class="label-field">{{localize "CTHULHUETERNAL.Label.violence"}}</span>
|
||||
{{#each system.san.violence as |violence idx|}}
|
||||
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
|
||||
data-name="violence" {{#if violence}} checked {{/if}}>
|
||||
{{/each}}
|
||||
<div class="san-violence">
|
||||
{{#if system.biodata.adaptedToViolence}}
|
||||
<span class="">{{localize "CTHULHUETERNAL.Label.adaptedToViolenceShort"}}</span>
|
||||
{{else}}
|
||||
<span class="label-field label-san-type">{{localize "CTHULHUETERNAL.Label.violence"}}</span>
|
||||
{{#each system.san.violence as |violence idx|}}
|
||||
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
|
||||
data-name="violence" {{#if violence}} checked {{/if}}>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<span class="label-field">{{localize "CTHULHUETERNAL.Label.helplessness"}}</span>
|
||||
{{#each system.san.helplessness as |helplessness idx|}}
|
||||
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
|
||||
data-name="helplessness" {{#if helplessness}} checked {{/if}}>
|
||||
{{/each}}
|
||||
<div class="san-helplessness">
|
||||
{{#if system.biodata.adaptedToHelplessness}}
|
||||
<span class="">{{localize "CTHULHUETERNAL.Label.adaptedToHelplessnessShort"}}</span>
|
||||
{{else}}
|
||||
<span class="label-field label-san-type">{{localize "CTHULHUETERNAL.Label.helplessness"}}</span>
|
||||
{{#each system.san.helplessness as |helplessness idx|}}
|
||||
<input class="san-checkbox" type="checkbox" data-action="updateCheckboxArray" data-index="{{@index}}"
|
||||
data-name="helplessness" {{#if helplessness}} checked {{/if}}>
|
||||
{{/each}}
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
@@ -158,6 +176,17 @@
|
||||
rootId=partId disabled=isPlayMode }}
|
||||
<label class="char-text">{{mul system.characteristics.cha.value 5}}</label>
|
||||
</div>
|
||||
|
||||
<div class="protagonist-luck">
|
||||
<img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />
|
||||
<label class="rollable" data-roll-type="luck" data-char-id="luck"
|
||||
data-tooltip="{{system.Label.Luck}}">{{localize
|
||||
"CTHULHUETERNAL.Label.Luck"}} (50)</label>
|
||||
</div>
|
||||
<div class="damage-bonus">
|
||||
{{formField systemFields.damageBonus value=system.damageBonus tooltip="Etourdi" }}
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
</section>
|
@@ -14,6 +14,10 @@
|
||||
{{system.skillTotal}}
|
||||
</div>
|
||||
{{#if isGM}}
|
||||
{{formField systemFields.isHealing value=system.isHealing}}
|
||||
{{#if system.isHealing}}
|
||||
{{formField systemFields.healingFormula value=system.healingFormula}}
|
||||
{{/if}}
|
||||
{{formField systemFields.isAdversary value=system.isAdversary }}
|
||||
{{formField systemFields.diceEvolved value=system.diceEvolved}}
|
||||
|
||||
@@ -21,6 +25,10 @@
|
||||
{{formField systemFields.rollFailed value=system.rollFailed}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{formField systemFields.isHealing value=system.isHealing disabled=true}}
|
||||
{{#if system.isHealing}}
|
||||
{{formField systemFields.healingFormula value=system.healingFormula disabled=true}}
|
||||
{{/if}}
|
||||
{{formField systemFields.isAdversary value=system.isAdversary disabled=true}}
|
||||
{{formField systemFields.diceEvolved value=system.diceEvolved disabled=true}}
|
||||
|
||||
|
@@ -8,7 +8,7 @@
|
||||
{{formField systemFields.settings value=system.settings localize=true}}
|
||||
{{formField systemFields.weaponType value=system.weaponType localize=true}}
|
||||
{{#if (eq system.weaponType "rangedfirearm")}}
|
||||
{{formField systemFields.weaponSubtype value=system.weaponSubtype localize=true}}
|
||||
{{formField systemFields.weaponSubtype value=system.weaponSubtype localize=true}}
|
||||
{{/if}}
|
||||
|
||||
{{formField systemFields.state value=system.state localize=true}}
|
||||
@@ -18,12 +18,20 @@
|
||||
{{formField systemFields.directSkillValue value=system.directSkillValue }}
|
||||
{{/if}}
|
||||
|
||||
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
|
||||
{{formField systemFields.applyDamageBonus value=system.applyDamageBonus}}
|
||||
{{formField systemFields.damage value=system.damage}}
|
||||
|
||||
{{formField systemFields.baseRange value=system.baseRange}}
|
||||
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
|
||||
{{#if isRanged}}
|
||||
{{formField systemFields.baseRange value=system.baseRange}}
|
||||
{{formField systemFields.rangeUnit value=system.rangeUnit localize=true}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isFireArm}}
|
||||
{{formField systemFields.hasSelectiveFire value=system.hasSelectiveFire}}
|
||||
{{formField systemFields.ammo.fields.value value=system.ammo.value}}
|
||||
{{formField systemFields.ammo.fields.max value=system.ammo.max}}
|
||||
{{/if}}
|
||||
|
||||
{{formField systemFields.lethality value=system.lethality}}
|
||||
{{formField systemFields.killRadius value=system.killRadius}}
|
||||
|
||||
|
Reference in New Issue
Block a user