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foundryvtt
...
foundryvtt
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@ -22,13 +22,6 @@ export class RdDActorEntiteSheet extends ActorSheet {
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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async getData() {
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@ -94,7 +94,7 @@ export class RdDActorSheet extends ActorSheet {
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RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
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RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
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formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data));
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formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
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formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac);
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this.armesList = formData.combat;
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@ -315,7 +315,7 @@ export class RdDActorSheet extends ActorSheet {
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// Boutons spéciaux MJs
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html.find('.forcer-tmr-aleatoire').click(async event => {
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this.actor.cacheTMRetMessage();
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this.actor.reinsertionAleatoire("Action MJ");
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});
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html.find('.afficher-tmr').click(async event => {
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this.actor.afficheTMRetMessage();
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@ -335,8 +335,8 @@ export class RdDActorSheet extends ActorSheet {
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html.find('.arme-initiative a').click(async event => {
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let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
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if (combatant) {
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let arme = this._getEventArmeCombat(event);
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RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
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let action = this._getEventArmeCombat(event);
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RdDCombatManager.rollInitiativeAction(combatant._id, action);
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} else {
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ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
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}
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@ -25,14 +25,6 @@ export class RdDActorVehiculeSheet extends ActorSheet {
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});
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}
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/* -------------------------------------------- */
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_checkNull(items) {
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if (items && items.length) {
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return items;
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}
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return [];
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}
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/* -------------------------------------------- */
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async getData() {
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const objectData = Misc.data(this.object);
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178
module/actor.js
178
module/actor.js
@ -33,7 +33,8 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
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import { DialogItemAchat } from "./dialog-item-achat.js";
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import { RdDItem } from "./item.js";
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import { RdDPossession } from "./rdd-possession.js";
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import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
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/* -------------------------------------------- */
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/**
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@ -98,7 +99,6 @@ export class RdDActor extends Actor {
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* @param {Object} options (Unused) Additional options which customize the creation workflow.
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*
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*/
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static async create(actorData, options) {
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// Case of compendium global import
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if (actorData instanceof Array) {
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@ -115,11 +115,14 @@ export class RdDActor extends Actor {
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return actor;
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}
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const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
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actorData.items = competences.map(i => i.toObject());
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if (isPersonnage) {
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const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
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actorData.items = competences.map(i => i.toObject());
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actorData.items = actorData.items.concat(Monnaie.monnaiesData());
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}
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else {
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actorData.items = [];
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}
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return super.create(actorData, options);
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}
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@ -132,13 +135,6 @@ export class RdDActor extends Actor {
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this.encTotal = 0;
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this.prixTotalEquipement = 0;
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/*
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// Auto-resize token
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if (this.isToken) {
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let tokenSize = actorData.data.carac.taille.value/10;
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this.token.update({height: tokenSize, width: tokenSize } );
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}*/
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// Make separate methods for each Actor type (character, npc, etc.) to keep
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// things organized.
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if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
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@ -244,7 +240,7 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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getForce() {
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if (this.isEntiteCauchemar()) {
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if (this.isEntite()) {
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return Misc.toInt(Misc.templateData(this).carac.reve?.value);
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}
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return Misc.toInt(Misc.templateData(this).carac.force?.value);
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@ -372,12 +368,30 @@ export class RdDActor extends Actor {
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const list = this.getDraconicList();
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return duplicate(list[0]);
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}
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getDraconicOrZero() {
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const list = this.getDraconicList().filter(it => Misc.data(it).data.niveau >= 0);
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if (list.length == 0) {
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return { name: "Aucun", data: { niveau: 0 } };
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getDraconicOuPossession() {
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const possessions = this.items.filter(it => Misc.data(it).type == 'competencecreature' && Misc.templateData(it).ispossession)
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.sort(Misc.descending(it => Misc.templateData(it).niveau));
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if (possessions.length>0) {
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return duplicate(possessions[0]);
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}
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return duplicate(list[0]);
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const draconics = this.getDraconicList().filter(it => Misc.data(it).data.niveau >= 0);
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if (draconics.length> 0) {
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return duplicate(draconics[0]);
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}
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return {
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img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
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name: 'Sans draconic',
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data: {
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niveau: 0,
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defaut_carac: "reve",
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}
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};
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}
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getPossession(possessionId) {
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return this.items.find(it => it.type == 'possession' && it.data.data.possessionid == possessionId);
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}
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getPossessions() {
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return this.items.filter(it => it.type == 'possession');
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}
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getDemiReve() {
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@ -599,7 +613,10 @@ export class RdDActor extends Actor {
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content: "Remise à neuf de " + this.name
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};
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const actorData = Misc.data(this);
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if (this.isEntiteCauchemar()) {
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if (this.isEntite([ENTITE_NONINCARNE])) {
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return;
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}
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if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
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await this.santeIncDec("endurance", actorData.data.sante.endurance.max - actorData.data.sante.endurance.value);
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}
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else {
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@ -783,7 +800,7 @@ export class RdDActor extends Actor {
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async combattreReveDeDragon(force) {
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let rollData = {
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actor: this,
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competence: duplicate(this.getDraconicOrZero()),
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competence: duplicate(this.getDraconicOuPossession()),
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canClose: false,
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rencontre: duplicate(TMRRencontres.getRencontre('rdd')),
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tmr: true,
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@ -1472,10 +1489,8 @@ export class RdDActor extends Actor {
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isTMRCache() {
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return this.data.data.reve.tmrpos.cache;
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}
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/* -------------------------------------------- */
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async cacheTMRetMessage() {
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await this.reinsertionAleatoire("Action MJ");
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await this.cacheTMR();
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notifyRefreshTMR() {
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_tmr_move", data: {
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actorId: this.data._id,
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@ -1487,27 +1502,27 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async afficheTMRetMessage() {
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await this.montreTMR();
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game.socket.emit(SYSTEM_SOCKET_ID, {
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msg: "msg_tmr_move", data: {
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actorId: this.data._id,
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tmrPos: this.data.data.reve.tmrpos
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}
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});
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this.notifyRefreshTMR();
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}
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/* -------------------------------------------- */
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async reinsertionAleatoire(raison) {
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async reinsertionAleatoire(raison, accessible = tmr => true) {
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const innaccessible = this.buildTMRInnaccessible();
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let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
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ChatMessage.create({
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content: `${raison} : ré-insertion aléatoire.`,
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whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
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});
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const innaccessible = this.buildTMRInnaccessible();
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let tmr = await TMRUtility.getTMRAleatoire(tmr => !innaccessible.includes(tmr.coord));
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this.updateCoordTMR(tmr.coord);
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this.cacheTMR();
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await this.forcerPositionTMRInconnue(tmr);
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return tmr;
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}
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async forcerPositionTMRInconnue(tmr) {
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await this.cacheTMR();
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await this.updateCoordTMR(tmr.coord);
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this.notifyRefreshTMR();
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}
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/* -------------------------------------------- */
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buildTMRInnaccessible() {
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const tmrInnaccessibles = this.filterItemsData(it => Draconique.isCaseTMR(it) &&
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@ -1611,7 +1626,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async setSonne(sonne = true) {
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if (this.isEntiteCauchemar()) {
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if (this.isEntite()) {
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return;
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}
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if (!game.combat && sonne) {
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@ -1623,7 +1638,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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getSConst() {
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if (this.isEntiteCauchemar()) {
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if (this.isEntite()) {
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return 0;
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}
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return RdDCarac.calculSConst(Misc.templateData(this).carac.constitution.value);
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@ -1740,7 +1755,7 @@ export class RdDActor extends Actor {
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result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
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//console.log("New value ", inc, minValue, result.newValue);
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let fatigue = 0;
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if (name == "endurance" && !this.isEntiteCauchemar()) {
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if (name == "endurance" && !this.isEntite()) {
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if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
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sante.vie.value--;
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result.perteVie = true;
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@ -1777,7 +1792,7 @@ export class RdDActor extends Actor {
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}
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isDead() {
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return !this.isEntiteCauchemar() && Misc.templateData(this).sante.vie.value < -this.getSConst()
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return !this.isEntite() && Misc.templateData(this).sante.vie.value < -this.getSConst()
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}
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/* -------------------------------------------- */
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@ -2403,7 +2418,7 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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async checkSoufflePeage(tmr) {
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if ((tmr.type == 'pont' || tmr.type == 'cite') && EffetsDraconiques.isPeage(actor)) {
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if ((tmr.type == 'pont' || tmr.type == 'cite') && EffetsDraconiques.isPeage(this)) {
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await this.reveActuelIncDec(-1);
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ChatMessage.create({
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content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
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@ -2540,9 +2555,9 @@ export class RdDActor extends Actor {
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if (rollData.competence.type == 'competencecreature') {
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if (rollData.competence.data.iscombat) {
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if (rollData.competence.data.ispossession) {
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RdDPossession.managePossession(this, rollData.competence)
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RdDPossession.onAttaquePossession(this, rollData.competence)
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} else {
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const arme = RdDItemCompetenceCreature.toArme(rollData.competence)
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const arme = RdDItemCompetenceCreature.toActionArme(rollData.competence)
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme)
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}
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return
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@ -2568,8 +2583,8 @@ export class RdDActor extends Actor {
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/* -------------------------------------------- */
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conjurerPossession(possession) {
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let draconic = this.getBestDraconic()
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RdDPossession.managePossession(this, draconic, possession)
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let draconic = this.getDraconicOuPossession();
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RdDPossession.onAttaquePossession(this, draconic, possession)
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}
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/* -------------------------------------------- */
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@ -2838,20 +2853,19 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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async _meditationResult(meditationData) {
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async _meditationResult(meditationRoll) {
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this.santeIncDec("fatigue", 2);
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const signeData = RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditationData.meditation, meditationData.rolled)
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if (signeData) {
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await this.createEmbeddedDocuments("Item", [signeData]);
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if (meditationRoll.rolled.isSuccess) {
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await this.createEmbeddedDocuments("Item", [RdDItemSigneDraconique.prepareSigneDraconiqueMeditation(meditationRoll.meditation, meditationRoll.rolled)]);
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}
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await RdDResolutionTable.displayRollData(meditationData, this.name, 'chat-resultat-meditation.html');
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await RdDResolutionTable.displayRollData(meditationRoll, this.name, 'chat-resultat-meditation.html');
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}
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/* -------------------------------------------- */
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_meditationEPart(meditationData) {
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this.updateEmbeddedDocuments('Item', [{ _id: meditationData._id, 'data.malus': meditationData.meditation.data.malus - 1 }]);
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_meditationEPart(meditationRoll) {
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this.updateEmbeddedDocuments('Item', [{ _id: meditationRoll.meditation._id, 'data.malus': meditationRoll.meditation.data.malus - 1 }]);
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}
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@ -3133,7 +3147,7 @@ export class RdDActor extends Actor {
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return carac.chance;
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}
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let entry = Misc.findFirstLike(name, Object.entries(carac), { mapper: it => it[1].label, description: 'caractéristique' });
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return entry.length > 0 ? carac[entry[0]] : undefined;
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return entry && entry.length > 0 ? carac[entry[0]] : undefined;
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}
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/* -------------------------------------------- */
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@ -3154,9 +3168,9 @@ export class RdDActor extends Actor {
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}
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/* -------------------------------------------- */
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refreshTMRView(tmrData) {
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refreshTMRView() {
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if (this.currentTMR) {
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this.currentTMR.externalRefresh(tmrData)
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this.currentTMR.externalRefresh();
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}
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}
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@ -3209,7 +3223,7 @@ export class RdDActor extends Actor {
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let competence = Misc.data(this.getCompetence(arme.data.competence));
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if (arme || (competence.type == 'competencecreature' && competence.data.iscombat)) {
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if (competence.data.ispossession) {
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RdDPossession.managePossession(this, competence);
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RdDPossession.onAttaquePossession(this, competence);
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} else {
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RdDCombat.createUsingTarget(this)?.attaque(competence, arme);
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}
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@ -3278,11 +3292,11 @@ export class RdDActor extends Actor {
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protection = Math.max(protection - penetration, 0);
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protection += this.getProtectionNaturelle();
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// Gestion des cas particuliers sur la fenêtre d'encaissement
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if (attackerRoll.dmg.encaisserSpecial && attackerRoll.dmg.encaisserSpecial == "noarmure") {
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if (attackerRoll.dmg.encaisserSpecial == "noarmure") {
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protection = 0;
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}
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if (attackerRoll.dmg.encaisserSpecial && attackerRoll.dmg.encaisserSpecial == "chute" && Number(protection) > 2) {
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protection = 2;
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if (attackerRoll.dmg.encaisserSpecial == "chute") {
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protection = Math.min(protection, 2);
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}
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console.log("Final protect", protection, attackerRoll);
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return protection;
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@ -3290,20 +3304,25 @@ export class RdDActor extends Actor {
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|
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/* -------------------------------------------- */
|
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_deteriorerArmure(item, dmg) {
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if (!ReglesOptionelles.isUsing('deteriorationArmure')) {
|
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let itemData = duplicate(Misc.data(item));
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if (!ReglesOptionelles.isUsing('deteriorationArmure') || itemData.data.protection == '0') {
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return;
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}
|
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let itemData = duplicate(Misc.data(item));
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itemData.data.deterioration = (itemData.data.deterioration ?? 0) + dmg;
|
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if (itemData.data.deterioration >= 10) {
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itemData.data.deterioration = 0;
|
||||
let res = /\d+/.exec(itemData.data.protection);
|
||||
if (!res) {
|
||||
itemData.data.protection = "1d" + itemData.data.protection;
|
||||
itemData.data.deterioration -= 10;
|
||||
let res = /(\d+)?d(\d+)(\-\d+)?/.exec(itemData.data.protection);
|
||||
if (res) {
|
||||
let malus = Misc.toInt(res[3]) - 1;
|
||||
let armure = Misc.toInt(res[2]);
|
||||
if (armure+malus <= 0){
|
||||
itemData.data.protection = 0;
|
||||
} else {
|
||||
itemData.data.protection = '' + (res[1]??'1') + 'd' + armure + malus;
|
||||
}
|
||||
}
|
||||
else if (res = /(\d+d\d+)(\-\d+)?/.exec(itemData.data.protection)) {
|
||||
let malus = Misc.toInt(res[2]) - 1;
|
||||
itemData.data.protection = res[1] + malus;
|
||||
else if (/\d+/.exec(itemData.data.protection)) {
|
||||
itemData.data.protection = "1d" + itemData.data.protection;
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`);
|
||||
@ -3332,7 +3351,7 @@ export class RdDActor extends Actor {
|
||||
let encaissement = await this.jetEncaissement(rollData);
|
||||
|
||||
this.ajouterBlessure(encaissement); // Will upate the result table
|
||||
const perteVie = this.isEntiteCauchemar()
|
||||
const perteVie = this.isEntite()
|
||||
? { newValue: 0 }
|
||||
: await this.santeIncDec("vie", - encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
|
||||
@ -3347,7 +3366,7 @@ export class RdDActor extends Actor {
|
||||
sonne: perteEndurance.sonne,
|
||||
jetEndurance: perteEndurance.jetEndurance,
|
||||
endurance: santeOrig.endurance.value - perteEndurance.newValue,
|
||||
vie: this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue),
|
||||
vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
|
||||
show: defenderRoll?.show ?? {}
|
||||
});
|
||||
|
||||
@ -3537,8 +3556,8 @@ export class RdDActor extends Actor {
|
||||
/* -------------------------------------------- */
|
||||
async accorder(entite, when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| !entite.isEntiteCauchemar()
|
||||
|| entite.isEntiteCauchemarAccordee(this)) {
|
||||
|| !entite.isEntite([ENTITE_INCARNE])
|
||||
|| entite.isEntiteAccordee(this)) {
|
||||
return true;
|
||||
}
|
||||
const tplData = Misc.templateData(this);
|
||||
@ -3562,29 +3581,30 @@ export class RdDActor extends Actor {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEntiteCauchemar() {
|
||||
return this.data.type == 'entite';
|
||||
isEntite(typeentite = [] ) {
|
||||
return this.data.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.data.data.typeentite));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isEntiteCauchemarAccordee(attaquant) {
|
||||
if (!this.isEntiteCauchemar()) { return true; }
|
||||
isEntiteAccordee(attaquant) {
|
||||
if (!this.isEntite([ENTITE_INCARNE]))
|
||||
{ return true; }
|
||||
let resonnance = Misc.templateData(this).sante.resonnance;
|
||||
return (resonnance.actors.find(it => it == attaquant._id));
|
||||
return (resonnance.actors.find(it => it == attaquant.id));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setEntiteReveAccordee(attaquant) {
|
||||
if (!this.isEntiteCauchemar()) {
|
||||
if (!this.isEntite([ENTITE_INCARNE])) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
|
||||
return;
|
||||
}
|
||||
let resonnance = duplicate(Misc.templateData(this).sante.resonnance);
|
||||
if (resonnance.actors.find(it => it == attaquant._id)) {
|
||||
if (resonnance.actors.find(it => it == attaquant.id)) {
|
||||
// déjà accordé
|
||||
return;
|
||||
}
|
||||
resonnance.actors.push(attaquant._id);
|
||||
resonnance.actors.push(attaquant.id);
|
||||
await this.update({ "data.sante.resonnance": resonnance });
|
||||
return;
|
||||
}
|
||||
@ -4138,7 +4158,7 @@ export class RdDActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async setStatusEffect(label, status, updates = {}) {
|
||||
if (this.isEntiteCauchemar() || this.data.type == 'vehicule') {
|
||||
if (this.isEntite() || this.data.type == 'vehicule') {
|
||||
return;
|
||||
}
|
||||
console.log("setStatusEffect", label, status, updates)
|
||||
|
@ -3,3 +3,7 @@ export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
|
||||
|
||||
export const HIDE_DICE = 'hide';
|
||||
export const SHOW_DICE = 'show';
|
||||
|
||||
export const ENTITE_INCARNE = 'incarne';
|
||||
export const ENTITE_NONINCARNE = 'nonincarne';
|
||||
export const ENTITE_BLURETTE = 'blurette';
|
||||
|
@ -55,7 +55,7 @@ export class DialogItemAchat extends Dialog {
|
||||
|
||||
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
|
||||
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
|
||||
const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
|
||||
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
|
||||
let venteData = {
|
||||
item: JSON.parse(jsondata),
|
||||
vendeurId: vendeurId,
|
||||
|
@ -30,7 +30,7 @@ export class RdDItemArme extends Item {
|
||||
switch (armeData ? armeData.type : '') {
|
||||
case 'arme': return armeData;
|
||||
case 'competencecreature':
|
||||
return RdDItemCompetenceCreature.toArme(armeData);
|
||||
return RdDItemCompetenceCreature.toActionArme(armeData);
|
||||
}
|
||||
return RdDItemArme.mainsNues();
|
||||
}
|
||||
@ -189,7 +189,7 @@ export class RdDItemArme extends Item {
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
};
|
||||
mergeObject(corpsACorps.data, actorData ??{}, { overwrite: false });
|
||||
mergeObject(corpsACorps.data, actorData ?? {}, { overwrite: false });
|
||||
return corpsACorps;
|
||||
}
|
||||
|
||||
|
@ -212,8 +212,11 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findCompetence(list, idOrName, options = {}) {
|
||||
if (idOrName == undefined) {
|
||||
return undefined;
|
||||
}
|
||||
options = mergeObject(options, {
|
||||
filter: it => RdDItemCompetence.isCompetence(it),
|
||||
preFilter: it => RdDItemCompetence.isCompetence(it),
|
||||
description: 'compétence',
|
||||
});
|
||||
return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))
|
||||
|
@ -11,14 +11,14 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
rollData.competence.data.categorie = "creature"
|
||||
rollData.selectedCarac = rollData.carac.carac_creature
|
||||
if (rollData.competence.data.iscombat) {
|
||||
rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence);
|
||||
rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static toArme(item) {
|
||||
static toActionArme(item) {
|
||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||
let arme = Misc.data( (item instanceof Item) ? item.clone(): item);
|
||||
mergeObject(arme.data,
|
||||
{
|
||||
@ -28,11 +28,12 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
dommagesReels: arme.data.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true
|
||||
rapide: true,
|
||||
action: 'attaque'
|
||||
});
|
||||
return arme;
|
||||
}
|
||||
console.error("RdDItemCompetenceCreature.toArme(", item, ") : impossible de transformer l'Item en arme");
|
||||
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
|
||||
return undefined;
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,7 @@ export class RdDItemMeditation {
|
||||
static calculDifficulte(rollData) {
|
||||
if (rollData.meditation) {
|
||||
// Malus permanent éventuel
|
||||
let diff = -rollData.meditation.data.malus ?? 0;
|
||||
let diff = rollData.meditation.data.malus ?? 0;
|
||||
if (!rollData.conditionMeditation.isHeure) diff -= 2;
|
||||
if (!rollData.conditionMeditation.isVeture) diff -= 2;
|
||||
if (!rollData.conditionMeditation.isComportement) diff -= 2;
|
||||
|
@ -13,25 +13,24 @@ const tableSignesIndicatifs = [
|
||||
|
||||
]
|
||||
|
||||
const DIFFICULTE_LECTURE_SIGNE_MANQUE = +11;
|
||||
|
||||
export class RdDItemSigneDraconique {
|
||||
|
||||
static prepareSigneDraconiqueMeditation(meditation, rolled) {
|
||||
if (rolled.isSuccess != undefined) {
|
||||
meditation = Misc.data(meditation);
|
||||
return {
|
||||
name: "de la " + meditation.name,
|
||||
type: "signedraconique",
|
||||
img: meditation.img,
|
||||
data: {
|
||||
typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)],
|
||||
difficulte: RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code),
|
||||
ephemere: true,
|
||||
duree: "1 round",
|
||||
valeur: { "norm": 3, "sign": 5, "part": 10 }
|
||||
}
|
||||
};
|
||||
}
|
||||
return undefined;
|
||||
meditation = Misc.data(meditation);
|
||||
return {
|
||||
name: "de la " + meditation.name,
|
||||
type: "signedraconique",
|
||||
img: meditation.img,
|
||||
data: {
|
||||
typesTMR: [TMRUtility.typeTmrName(meditation.data.tmr)],
|
||||
difficulte: rolled.isSuccess ? RdDItemSigneDraconique.getDiffSigneMeditation(rolled.code) : DIFFICULTE_LECTURE_SIGNE_MANQUE,
|
||||
ephemere: true,
|
||||
duree: "1 round",
|
||||
valeur: rolled.isSuccess ? { "norm": 3, "sign": 5, "part": 10 } : { "norm": 0, "sign": 0, "part": 0 }
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
static getDiffSigneMeditation(code) {
|
||||
@ -44,7 +43,7 @@ export class RdDItemSigneDraconique {
|
||||
}
|
||||
|
||||
static getXpSortSigneDraconique(code, signe) {
|
||||
return Misc.data(signe).data.valeur[code] ?? 0;
|
||||
return Misc.toInt(Misc.data(signe).data.valeur[code] ?? 0);
|
||||
}
|
||||
|
||||
static calculValeursXpSort(qualite, valeur, avant) {
|
||||
|
@ -192,7 +192,7 @@ export class Misc {
|
||||
if (!single) {
|
||||
single = subset[0];
|
||||
const choices = Misc.join(subset.map(it => options.mapper(it)), '<br>');
|
||||
options.info(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${mapToValue(single)}`);
|
||||
options.onMessage(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${options.mapper(single)}`);
|
||||
}
|
||||
return single;
|
||||
}
|
||||
@ -211,7 +211,7 @@ export class Misc {
|
||||
}
|
||||
value = Grammar.toLowerCaseNoAccent(value);
|
||||
const subset = elements.filter(options.preFilter)
|
||||
.filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it)).includes(value));
|
||||
.filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it))?.includes(value));
|
||||
if (subset.length == 0) {
|
||||
options.onMessage(`Pas de ${options.description} correspondant à ${value}`);
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
@ -26,7 +27,7 @@ const premierRoundInit = [
|
||||
{ pattern: 'epeegnome', init: 5.35 },
|
||||
{ pattern: 'masse', init: 5.30 },
|
||||
{ pattern: 'gourdin', init: 5.25 },
|
||||
{ pattern: 'fléau', init: 5.20 },
|
||||
{ pattern: 'fleau', init: 5.20 },
|
||||
{ pattern: 'dague', init: 5.15 },
|
||||
{ pattern: 'autre', init: 5.10 },
|
||||
];
|
||||
@ -84,28 +85,23 @@ export class RdDCombatManager extends Combat {
|
||||
// calculate initiative
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
//if (!c) return results;
|
||||
|
||||
let rollFormula = formula; // Init per default
|
||||
if (!rollFormula) {
|
||||
let armeCombat, competence;
|
||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||
if (!formula) {
|
||||
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
|
||||
for (const competenceItemData of combatant.actor.data.items) {
|
||||
if (competenceItemData.data.data.iscombat) {
|
||||
competence = duplicate(competenceItemData);
|
||||
}
|
||||
const competence = combatant.actor.data.items.find(it => it.data.data.iscombat)
|
||||
if (competence) {
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0);
|
||||
}
|
||||
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, competence.data.carac_value) + ")/100)";
|
||||
} else {
|
||||
for (const itemData of combatant.actor.data.items) {
|
||||
if (itemData.type == "arme" && itemData.data.equipe) {
|
||||
armeCombat = duplicate(itemData);
|
||||
}
|
||||
const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe)
|
||||
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
|
||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
|
||||
if (competence) {
|
||||
const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value;
|
||||
const niveau = competence.data.niveau;
|
||||
const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||
}
|
||||
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
|
||||
competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
|
||||
let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
|
||||
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, Misc.data(combatant.actor).data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
|
||||
}
|
||||
}
|
||||
//console.log("Combatat", c);
|
||||
@ -142,6 +138,10 @@ export class RdDCombatManager extends Combat {
|
||||
return this;
|
||||
};
|
||||
|
||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
|
||||
let base = niveau + Math.floor(caracValue / 2);
|
||||
@ -150,63 +150,77 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
|
||||
static finalizeArmeList(armes, competences, carac) {
|
||||
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
|
||||
static listActionsArmes(armes, competences, carac) {
|
||||
// Gestion des armes 1/2 mains
|
||||
let armesEquipe = [];
|
||||
let actionsArme = [];
|
||||
for (const arme of armes) {
|
||||
let armeData = duplicate(Misc.data(arme));
|
||||
if (armeData.data.equipe) {
|
||||
let compData = competences.map(c => Misc.data(c)).find(c => c.name == armeData.data.competence);
|
||||
let action = duplicate(Misc.data(arme));
|
||||
if (action.data.equipe) {
|
||||
let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence);
|
||||
|
||||
armesEquipe.push(armeData);
|
||||
armeData.data.dommagesReels = Number(armeData.data.dommages);
|
||||
armeData.data.niveau = compData.data.niveau;
|
||||
armeData.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
|
||||
actionsArme.push(action);
|
||||
action.action = 'attaque';
|
||||
action.data.dommagesReels = Number(action.data.dommages);
|
||||
action.data.niveau = compData.data.niveau;
|
||||
action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
|
||||
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
|
||||
if (armeData.data.unemain && !armeData.data.deuxmains) {
|
||||
armeData.data.mainInfo = "(1m)";
|
||||
} else if (!armeData.data.unemain && armeData.data.deuxmains) {
|
||||
armeData.data.mainInfo = "(2m)";
|
||||
} else if (armeData.data.unemain && armeData.data.deuxmains) {
|
||||
armeData.data.mainInfo = "(1m)";
|
||||
if (action.data.unemain && !action.data.deuxmains) {
|
||||
action.data.mainInfo = "(1m)";
|
||||
} else if (!action.data.unemain && action.data.deuxmains) {
|
||||
action.data.mainInfo = "(2m)";
|
||||
} else if (action.data.unemain && action.data.deuxmains) {
|
||||
action.data.mainInfo = "(1m)";
|
||||
|
||||
const comp2m = armeData.data.competence.replace(" 1 main", " 2 mains"); // Replace !
|
||||
const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace !
|
||||
const comp = Misc.data(competences.find(c => c.name == comp2m));
|
||||
|
||||
const arme2main = duplicate(armeData);
|
||||
const arme2main = duplicate(action);
|
||||
arme2main.data.mainInfo = "(2m)";
|
||||
arme2main.data.niveau = comp.data.niveau;
|
||||
arme2main.data.competence = comp2m;
|
||||
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
|
||||
armesEquipe.push(arme2main);
|
||||
const containsSlash = armeData.data.dommages.includes("/");
|
||||
actionsArme.push(arme2main);
|
||||
const containsSlash = action.data.dommages.includes("/");
|
||||
if (containsSlash) {
|
||||
const tableauDegats = armeData.data.dommages.split("/");
|
||||
armeData.data.dommagesReels = Number(tableauDegats[0]);
|
||||
const tableauDegats = action.data.dommages.split("/");
|
||||
action.data.dommagesReels = Number(tableauDegats[0]);
|
||||
arme2main.data.dommagesReels = Number(tableauDegats[1]);
|
||||
}
|
||||
else{
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return armesEquipe.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
|
||||
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
|
||||
{
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'conjurer',
|
||||
data: {
|
||||
competence: p.name,
|
||||
possessionid: p.data.data.possessionid,
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildListeActionsCombat(combatant) {
|
||||
if (combatant.actor == undefined) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return [];
|
||||
static listActionsCombat(combatant) {
|
||||
const actor = combatant.actor;
|
||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
||||
if (actions.length>0) {
|
||||
return actions;
|
||||
}
|
||||
const actorData = Misc.data(combatant.actor);
|
||||
let items = combatant.actor.data.items;
|
||||
let actions = []
|
||||
if (combatant.actor.isCreature()) {
|
||||
let items = actor.data.items;
|
||||
if (actor.isCreature()) {
|
||||
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
|
||||
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
|
||||
} else {
|
||||
// Recupération des items 'arme'
|
||||
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
@ -214,14 +228,17 @@ export class RdDCombatManager extends Combat {
|
||||
.concat(RdDItemArme.mainsNues());
|
||||
|
||||
let competences = items.filter(it => it.type == 'competence');
|
||||
actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac));
|
||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac));
|
||||
|
||||
if (actorData.data.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
|
||||
if (actor.data.data.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } });
|
||||
}
|
||||
}
|
||||
|
||||
actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
|
||||
return RdDCombatManager._indexActions(actions);
|
||||
}
|
||||
|
||||
static _indexActions(actions) {
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index;
|
||||
}
|
||||
@ -235,15 +252,15 @@ export class RdDCombatManager extends Combat {
|
||||
let initMissing = game.combat.data.combatants.find(it => !it.initiative);
|
||||
if (!initMissing) { // Premier round !
|
||||
for (let combatant of game.combat.data.combatants) {
|
||||
let arme = combatant.initiativeData?.arme;
|
||||
let action = combatant.initiativeData?.arme;
|
||||
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
|
||||
if (arme && arme.type == "arme") {
|
||||
if (action && action.type == "arme") {
|
||||
for (let initData of premierRoundInit) {
|
||||
if (arme.data.initpremierround.toLowerCase().includes(initData.pattern)) {
|
||||
if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) {
|
||||
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
|
||||
<hr>
|
||||
<div>
|
||||
Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}.
|
||||
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
|
||||
</div>`
|
||||
ChatMessage.create({ content: msg });
|
||||
game.combat.setInitiative(combatant._id, initData.init);
|
||||
@ -281,7 +298,7 @@ export class RdDCombatManager extends Combat {
|
||||
].concat(options);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static rollInitiativeCompetence(combatantId, arme) {
|
||||
static rollInitiativeAction(combatantId, action) {
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
if (combatant.actor == undefined) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
@ -299,34 +316,40 @@ export class RdDCombatManager extends Combat {
|
||||
} else if (combatant.actor.getSurprise() == "demi") {
|
||||
initOffset = 0;
|
||||
initInfo = "Demi Surprise"
|
||||
} else if (arme.name == "Autre action") {
|
||||
} else if (action.action == 'conjurer') {
|
||||
initOffset = 10;
|
||||
caracForInit = combatant.actor.getReveActuel();
|
||||
initInfo = "Possession"
|
||||
} else if (action.action == 'autre') {
|
||||
initOffset = 2;
|
||||
initInfo = "Autre Action"
|
||||
} else if (arme.name == "Draconic") {
|
||||
} else if (action.action == 'haut-reve') {
|
||||
initOffset = 9;
|
||||
initInfo = "Draconic"
|
||||
} else {
|
||||
compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence));
|
||||
compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, action.data.competence));
|
||||
compNiveau = compData.data.niveau;
|
||||
initInfo = arme.name + " / " + arme.data.competence;
|
||||
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
|
||||
caracForInit = compData.data.carac_value;
|
||||
if (compData.data.categorie == "lancer") {
|
||||
initOffset = 7;
|
||||
}
|
||||
else {
|
||||
initOffset = 5;
|
||||
}
|
||||
} else {
|
||||
caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, arme);
|
||||
initInfo = action.name + " / " + action.data.competence;
|
||||
|
||||
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
|
||||
caracForInit = compData.data.carac_value;
|
||||
if (compData.data.categorie == "lancer") {
|
||||
initOffset = 7;
|
||||
}
|
||||
else {
|
||||
initOffset = 5;
|
||||
}
|
||||
} else {
|
||||
caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, action);
|
||||
}
|
||||
}
|
||||
|
||||
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
|
||||
// Cas des créatures et entités vs personnages
|
||||
let rollFormula = initOffset + "+ ( (" + RdDCombatManager.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
|
||||
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
|
||||
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
||||
combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0
|
||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
||||
}
|
||||
|
||||
@ -349,16 +372,21 @@ export class RdDCombatManager extends Combat {
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
console.log("Combatant ; ", combatantId);
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
|
||||
if (! (combatant?.actor) ) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
|
||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||
|
||||
// Build the relevant submenu
|
||||
if (armesList) {
|
||||
if (actions) {
|
||||
let menuItems = [];
|
||||
for (let arme of armesList) {
|
||||
for (let action of actions) {
|
||||
menuItems.push({
|
||||
name: arme.data.competence,
|
||||
name: action.data.competence,
|
||||
icon: "<i class='fas fa-dice-d6'></i>",
|
||||
callback: target => { RdDCombatManager.rollInitiativeCompetence(combatantId, arme) }
|
||||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||||
});
|
||||
}
|
||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||
@ -429,7 +457,7 @@ export class RdDCombat {
|
||||
else {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.data._id;
|
||||
if ( defender.type == 'entite' && defender.data.data.definition.typeentite == 'nonincarne') {
|
||||
if ( defender.type == 'entite' && defender.data.data.definition.typeentite == ENTITE_NONINCARNE) {
|
||||
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
|
||||
} else {
|
||||
return this.create(attacker, defender, defenderTokenId, target)
|
||||
@ -465,15 +493,15 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgEncaisser(data) {
|
||||
let defender = canvas.tokens.get(data.defenderTokenId).actor;
|
||||
static onMsgEncaisser(msg) {
|
||||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
||||
let attackerRoll = data.attackerRoll;
|
||||
let attacker = data.attackerId ? game.actors.get(data.attackerId) : null;
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : null;
|
||||
|
||||
defender.encaisserDommages(attackerRoll, attacker);
|
||||
RdDCombat._deleteDefense(attackerRoll.passeArme);
|
||||
RdDCombat._deleteAttaque(data.attackerId);
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
}
|
||||
|
||||
@ -482,11 +510,8 @@ export class RdDCombat {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
if (rddCombat) {
|
||||
const defenderRoll = msg.defenderRoll;
|
||||
rddCombat.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||||
rddCombat._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||
}
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||
}
|
||||
}
|
||||
|
||||
@ -774,7 +799,7 @@ export class RdDCombat {
|
||||
async _onAttaqueNormale(attackerRoll) {
|
||||
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
|
||||
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.target ? this.defender.data.name : 'la cible',
|
||||
@ -1005,8 +1030,7 @@ export class RdDCombat {
|
||||
await this.computeRecul(defenderRoll);
|
||||
await this.computeDeteriorationArme(defenderRoll);
|
||||
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-parade.html');
|
||||
|
||||
RdDCombat._deleteDefense(defenderRoll.passeArme);
|
||||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1077,7 +1101,7 @@ export class RdDCombat {
|
||||
async _onEsquiveNormale(defenderRoll) {
|
||||
console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll);
|
||||
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
|
||||
RdDCombat._deleteDefense(defenderRoll.passeArme);
|
||||
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1217,7 +1241,6 @@ export class RdDCombat {
|
||||
}
|
||||
});
|
||||
}
|
||||
RdDCombat._deleteDefense(attackerRoll.passeArme);
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
|
||||
@ -1226,8 +1249,8 @@ export class RdDCombat {
|
||||
async accorderEntite(when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| this.defender == undefined
|
||||
|| !this.defender.isEntiteCauchemar()
|
||||
|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
|
||||
|| !this.defender.isEntite([ENTITE_INCARNE])
|
||||
|| this.defender.isEntiteAccordee(this.attacker)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -7,6 +7,7 @@ import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDMeteo } from "./rdd-meteo.js";
|
||||
import { RdDNameGen } from "./rdd-namegen.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
|
||||
@ -34,6 +35,7 @@ export class RdDCommands {
|
||||
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
|
||||
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
|
||||
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
|
||||
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
|
||||
rddCommands.registerCommand({
|
||||
@ -274,9 +276,11 @@ export class RdDCommands {
|
||||
diff = 0;
|
||||
}
|
||||
const caracName = params[0];
|
||||
const compName = length > 1 ? Misc.join(params.slice(1, length), ' ') : undefined;
|
||||
for (let actor of actors) {
|
||||
await actor.rollCaracCompetence(caracName, compName, diff);
|
||||
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : undefined;
|
||||
if (competence) {
|
||||
for (let actor of actors) {
|
||||
await actor.rollCaracCompetence(caracName, competence.name, diff);
|
||||
}
|
||||
}
|
||||
return;
|
||||
}
|
||||
@ -398,5 +402,8 @@ export class RdDCommands {
|
||||
}
|
||||
return true;
|
||||
}
|
||||
async getMeteo(msg, params) {
|
||||
return await RdDMeteo.getMeteo();
|
||||
}
|
||||
}
|
||||
|
||||
|
134
module/rdd-meteo.js
Normal file
134
module/rdd-meteo.js
Normal file
@ -0,0 +1,134 @@
|
||||
|
||||
const vents = [
|
||||
{ min: 0, max: 0, valeur: 'Calme' },
|
||||
{ min: 1, max: 1, valeur: 'Légère brise' },
|
||||
{ min: 2, max: 2, valeur: 'Jolie brise' },
|
||||
{ min: 3, max: 3, valeur: 'Bonne brise' },
|
||||
{ min: 4, max: 4, valeur: 'Vent frais' },
|
||||
{ min: 5, max: 5, valeur: 'Coup de vent' },
|
||||
{ min: 6, max: 6, valeur: 'Fort coup de vent' },
|
||||
{ min: 7, max: 9, valeur: 'Tempête' },
|
||||
{ min: 10, max: 13, valeur: 'Violente tempête' },
|
||||
{ min: 14, valeur: 'Ouragan' },
|
||||
]
|
||||
const mers = [
|
||||
{ min: 0, max: 0, valeur: 'Calme' },
|
||||
{ min: 1, max: 1, valeur: 'Belle' },
|
||||
{ min: 2, max: 2, valeur: 'Peu agitée' },
|
||||
{ min: 3, max: 3, valeur: 'Agitée' },
|
||||
{ min: 4, max: 4, valeur: 'Forte' },
|
||||
{ min: 5, max: 6, valeur: 'Très forte' },
|
||||
{ min: 7, max: 9, valeur: 'Grosse' },
|
||||
{ min: 10, max: 13, valeur: 'Très grosse' },
|
||||
{ min: 14, valeur: 'Énorme' },
|
||||
]
|
||||
|
||||
const nuages = [
|
||||
{ min: 0, max: 3, valeur: 'dégagé' },
|
||||
{ min: 4, max: 6, valeur: 'passages nuageux' },
|
||||
{ min: 7, max: 9, valeur: 'nuageux', },
|
||||
{ min: 10, max: 10, valeur: 'brouillard' },
|
||||
{ min: 11, max: 12, valeur: 'bruine' },
|
||||
{ min: 13, valeur: 'très nuageux' },
|
||||
]
|
||||
|
||||
const pluies = [
|
||||
{ min: 0, max: 4, valeur: 'aucune' },
|
||||
{ min: 5, max: 5, valeur: 'bruine, crachin, éparse' },
|
||||
{ min: 6, max: 7, valeur: 'averses' },
|
||||
{ min: 8, max: 10, valeur: 'pluvieux', },
|
||||
{ min: 11, max: 13, valeur: 'forte pluie' },
|
||||
{ min: 14, valeur: 'déluge' },
|
||||
]
|
||||
|
||||
const temperatures = [
|
||||
{ max: -14, valeur: 'glaciale' },
|
||||
{ min: -13, max: -10, valeur: 'Très froide' },
|
||||
{ min: -9, max: -7, valeur: 'froide' },
|
||||
{ min: -6, max: -4, valeur: 'fraîche' },
|
||||
{ min: -3, max: 3, valeur: 'de saison' },
|
||||
{ min: 4, max: 6, valeur: 'élevée' },
|
||||
{ min: 7, max: 9, valeur: 'chaude' },
|
||||
{ min: 10, max: 13, valeur: 'torride' },
|
||||
{ min: 14, valeur: 'caniculaire' },
|
||||
]
|
||||
|
||||
export class RdDMeteo {
|
||||
static async getForce() {
|
||||
const roll = new Roll(`1dr`);
|
||||
await roll.evaluate({ async: true });
|
||||
return roll.total;
|
||||
}
|
||||
|
||||
static async getPluie(nuage) {
|
||||
return nuage <= 3 ? 0 : await RdDMeteo.getForce();
|
||||
}
|
||||
|
||||
static async getTemperature() {
|
||||
const degre = await RdDMeteo.getForce();
|
||||
const rollChaudFroid = new Roll('1d2');
|
||||
await rollChaudFroid.evaluate({ async: true });
|
||||
const chaudFroid = rollChaudFroid.total == 1;
|
||||
return chaudFroid.total ? degre : -degre;
|
||||
}
|
||||
|
||||
static async getDirection(direction) {
|
||||
const roll = new Roll(`1d16`);
|
||||
await roll.evaluate({ async: true });
|
||||
switch (roll.total % 16) {
|
||||
case 0: return 'Nord';
|
||||
case 1: return 'Nord Nord Est';
|
||||
case 2: return 'Nord Est';
|
||||
case 3: return 'Est Nord Est';
|
||||
case 4: return 'Est';
|
||||
case 5: return 'Est Sud Est';
|
||||
case 6: return 'Sud Est';
|
||||
case 7: return 'Sud Sud Est';
|
||||
case 8: return 'Sud';
|
||||
case 9: return 'Sud Sud Ouest';
|
||||
case 10: return 'Sud Ouest';
|
||||
case 11: return 'Ouest Sud Ouest';
|
||||
case 12: return 'Ouest';
|
||||
case 13: return 'Ouest Nord Ouest';
|
||||
case 14: return 'Nord Ouest';
|
||||
case 15: return 'Nord Nord Ouest';
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static async getMeteo() {
|
||||
const vent = await RdDMeteo.getForce();
|
||||
const mer = await RdDMeteo.getForce();
|
||||
const nuage = await RdDMeteo.getForce();
|
||||
const pluie = await RdDMeteo.getPluie(nuage);
|
||||
const temperature = await RdDMeteo.getTemperature();
|
||||
const meteo = {
|
||||
vent: { force: vent, direction: await RdDMeteo.getDirection(), },
|
||||
mer: { force: mer, direction: await RdDMeteo.getDirection(), },
|
||||
temperature: { force: temperature },
|
||||
nuage: { force: nuage, },
|
||||
pluie: { force: pluie },
|
||||
}
|
||||
meteo.vent.description = RdDMeteo.vent(meteo.vent.force);
|
||||
meteo.mer.description = RdDMeteo.mer(meteo.mer.force),
|
||||
meteo.temperature.description = RdDMeteo.temperature(meteo.temperature.force);
|
||||
meteo.nuage.description = RdDMeteo.nuage(meteo.nuage.force);
|
||||
meteo.pluie.description = RdDMeteo.pluie(meteo.pluie.force);
|
||||
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
||||
whisper: ChatMessage.getWhisperRecipients('GM')
|
||||
});
|
||||
}
|
||||
|
||||
static description(liste, force, valeur = it => it.valeur) {
|
||||
let select = liste.find(it => (it.min == undefined || it.min <= force) && (it.max == undefined || force <= it.max));
|
||||
return valeur(select ?? liste[0]);
|
||||
}
|
||||
|
||||
static vent(force) { return this.description(vents, force); }
|
||||
static mer(force) { return this.description(mers, force); }
|
||||
static nuage(force) { return this.description(nuages, force); }
|
||||
static pluie(force) { return this.description(pluies, force); }
|
||||
static temperature(force) { return this.description(temperatures, force); }
|
||||
}
|
@ -1,19 +1,29 @@
|
||||
import { RdDActor } from "./actor.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
|
||||
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al' , 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
|
||||
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
|
||||
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
|
||||
'vin', 'ov', 'wal', 'ry', 'ly', '' ];
|
||||
const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
|
||||
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al', 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
|
||||
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
|
||||
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
|
||||
'vin', 'ov', 'wal', 'ry', 'ly', ''];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDNameGen {
|
||||
|
||||
static async getName( msg, params ) {
|
||||
let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) )
|
||||
//console.log(name);
|
||||
ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } );
|
||||
static async getName(msg, params) {
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
|
||||
});
|
||||
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
}
|
||||
|
||||
static async onCreerActeur(event) {
|
||||
const button = event.currentTarget;
|
||||
await RdDActor.create({
|
||||
name: button.attributes['data-nom'].value,
|
||||
type: button.attributes['data-type'].value
|
||||
},
|
||||
{renderSheet: true});
|
||||
}
|
||||
}
|
@ -14,44 +14,44 @@ Donc la compétence Possession ne peut être démarrée que par le MJ.
|
||||
export class RdDPossession {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static init() {
|
||||
static init() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static searchPossessionFromEntite( attacker, defender) {
|
||||
let poss = attacker.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
|
||||
static searchPossessionFromEntite(attacker, defender) {
|
||||
let poss = attacker.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
|
||||
if (!poss) {
|
||||
poss = defender.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
|
||||
poss = defender.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
|
||||
}
|
||||
return poss && duplicate(poss) || undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateEtatPossession( possession ) {
|
||||
static updateEtatPossession(possession) {
|
||||
possession.ptsConjuration = 0
|
||||
possession.ptsPossession = 0
|
||||
console.log("Possession", possession)
|
||||
if ( possession.data.compteur > 0) {
|
||||
if (possession.data.compteur > 0) {
|
||||
possession.ptsPossession = possession.data.compteur
|
||||
}
|
||||
if ( possession.data.compteur < 0) {
|
||||
}
|
||||
if (possession.data.compteur < 0) {
|
||||
possession.ptsConjuration = Math.abs(possession.data.compteur)
|
||||
}
|
||||
}
|
||||
possession.isPosseder = false
|
||||
possession.isConjurer = false
|
||||
if (possession.ptsPossession >= 2 ) {
|
||||
if (possession.ptsPossession >= 2) {
|
||||
possession.isPosseder = true
|
||||
}
|
||||
if (possession.ptsConjuration >= 2 ) {
|
||||
if (possession.ptsConjuration >= 2) {
|
||||
possession.isConjurer = true
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async resultConjuration( rollData) {
|
||||
static async resultConjuration(rollData) {
|
||||
let actor = game.actors.get(rollData.possession.data.possedeid)
|
||||
if ( !rollData.rolled.isSuccess ) {
|
||||
if( rollData.isECNIDefender) {
|
||||
if (!rollData.rolled.isSuccess) {
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.possession.data.compteur--
|
||||
} else {
|
||||
rollData.possession.data.compteur++
|
||||
@ -59,55 +59,41 @@ export class RdDPossession {
|
||||
let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
|
||||
await actor.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
|
||||
this.updateEtatPossession(rollData.possession)
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
|
||||
if ( rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefensePossession( attackerId, defenderId, possessionId) {
|
||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||
let attacker = game.actors.get(attackerId)
|
||||
let defender = game.actors.get(defenderId)
|
||||
|
||||
let possession = attacker.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
|
||||
if ( !possession ) {
|
||||
possession = defender.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
|
||||
if ( !possession) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
|
||||
if (!possession) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
possession = duplicate(possession)
|
||||
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
possession: possession
|
||||
mode: "conjuration",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
possession: duplicate(possession),
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.data.data.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.actor = defender
|
||||
if ( defender.type == "personnage") {
|
||||
rollData.competence = duplicate(defender.getDraconicOrZero())
|
||||
rollData.competence.data.defaut_carac = 'reve-actuel'
|
||||
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
rollData.selectedCarac = defender.data.data.carac.reve
|
||||
rollData.isECNIDefender = false
|
||||
} else {
|
||||
rollData.competence = duplicate(defender.getCompetence("Possession"))
|
||||
rollData.competence.data.defaut_carac = "reve"
|
||||
rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.data.data.carac.reve.value } }
|
||||
rollData.selectedCarac = defender.data.data.carac.reve
|
||||
rollData.isECNIDefender = true
|
||||
//RdDItemCompetenceCreature.setRollDataCreature( rollData )
|
||||
}
|
||||
rollData.mode = "conjuration"
|
||||
rollData.possesseur = attacker.name
|
||||
rollData.competence.data.defaut_carac = 'reve-actuel'
|
||||
|
||||
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
|
||||
options: { height: 400 }
|
||||
options: { height: 450 }
|
||||
},
|
||||
{
|
||||
name: 'conjurer',
|
||||
@ -121,54 +107,38 @@ export class RdDPossession {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _onRollPossession( rollData, isSuccess ) {
|
||||
let possession = rollData.possession
|
||||
possession.isSuccess = isSuccess
|
||||
this.updateEtatPossession( possession)
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async managePossession(attacker, competence, possession=undefined) {
|
||||
|
||||
static async onAttaquePossession(attacker, competence, possession = undefined) {
|
||||
const target = RdDCombat.getTarget()
|
||||
if (target == undefined) {
|
||||
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
|
||||
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
|
||||
: "Vous devez choisir une cible à posséder!");
|
||||
return;
|
||||
}
|
||||
|
||||
const defender = target.actor
|
||||
if ( !possession) {
|
||||
possession = this.searchPossessionFromEntite( attacker, defender)
|
||||
if ( !possession) {
|
||||
possession = await this.createPossession(attacker, defender)
|
||||
}
|
||||
}
|
||||
possession = duplicate(possession)
|
||||
|
||||
const defender = target.actor;
|
||||
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
|
||||
|
||||
this.updateEtatPossession(possession)
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
possede: defender.name,
|
||||
possesseur: attacker.name,
|
||||
attackerId: attacker.data._id,
|
||||
defenderId: defender.data._id,
|
||||
mode: "possession"
|
||||
attacker: attacker,
|
||||
defender: defender
|
||||
};
|
||||
if ( attacker.isCreature()) {
|
||||
if (attacker.isCreature()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
const dialog = await RdDRoll.create( attacker, rollData,
|
||||
const dialog = await RdDRoll.create(attacker, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
options: { height: 540 }
|
||||
}, {
|
||||
name: 'jet-possession',
|
||||
label: 'Possession: ',
|
||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
|
||||
@ -178,7 +148,14 @@ export class RdDPossession {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createPossession( attacker, defender ) {
|
||||
static async _onRollPossession(rollData, isSuccess) {
|
||||
rollData.possession.isSuccess = isSuccess;
|
||||
this.updateEtatPossession(rollData.possession);
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createPossession(attacker, defender) {
|
||||
let possessionData = {
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
|
@ -1,3 +1,5 @@
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||
* @extends {Dialog}
|
||||
@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor) {
|
||||
// Common conf
|
||||
const buttonsCreatures = {
|
||||
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
|
||||
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
|
||||
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
|
||||
};
|
||||
const buttonsEntitesCauchemar = {
|
||||
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
||||
};
|
||||
const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures;
|
||||
let buttons = {};
|
||||
if (!actor.isEntite()){
|
||||
buttons = {
|
||||
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
|
||||
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
|
||||
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
|
||||
};
|
||||
}
|
||||
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
|
||||
buttons = {
|
||||
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
||||
}
|
||||
}
|
||||
|
||||
let dialogConf = {
|
||||
title: "Jet d'Encaissement",
|
||||
|
@ -95,12 +95,15 @@ export class RdDTMRDialog extends Dialog {
|
||||
createPixiSprites() {
|
||||
EffetsDraconiques.carteTmr.createSprite(this.pixiTMR);
|
||||
this.updateTokens();
|
||||
this.demiReve = this._tokenDemiReve();
|
||||
this._updateDemiReve();
|
||||
this.forceDemiRevePositionView();
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_createTokens() {
|
||||
if (!this.isDemiReveCache()){
|
||||
this.demiReve = this._tokenDemiReve();
|
||||
this._trackToken(this.demiReve);
|
||||
}
|
||||
let tokens = this._getTokensCasesTmr()
|
||||
.concat(this._getTokensRencontres())
|
||||
.concat(this._getTokensSortsReserve());
|
||||
@ -154,9 +157,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
return EffetsDraconiques.demiReve.token(this.pixiTMR, actorData, () => actorData.data.reve.tmrpos.coord);
|
||||
}
|
||||
|
||||
_updateDemiReve() {
|
||||
forceDemiRevePositionView() {
|
||||
this.notifierResonanceSigneDraconique(this._getActorCoord());
|
||||
this._setTokenPosition(this.demiReve);
|
||||
this._trackToken(this.demiReve);
|
||||
}
|
||||
|
||||
_getActorCoord() {
|
||||
@ -336,6 +339,10 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async choisirCasePortee(coord, portee) {
|
||||
if (this.actor.isTMRCache())
|
||||
{
|
||||
return;
|
||||
}
|
||||
// Récupère la liste des cases à portées
|
||||
let locList = TMRUtility.getTMRPortee(coord, portee);
|
||||
this.colorierZoneRencontre(locList);
|
||||
@ -743,6 +750,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
async _maitriserTMR(rollData, callbackMaitrise) {
|
||||
this.minimize(); // Hide
|
||||
rollData.isTMRCache = rollData.actor.isTMRCache();
|
||||
const dialog = await RdDRoll.create(this.actor, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
||||
@ -874,49 +882,62 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onClickTMRPos(clickOddq) {
|
||||
if (this.isDemiReveCache()) {
|
||||
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
|
||||
Vous devez utiliser les boutons de direction pour vous déplacer.
|
||||
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
|
||||
`);
|
||||
return;
|
||||
}
|
||||
|
||||
let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
|
||||
|
||||
console.log("deplacerDemiReve >>>>", currentOddq, clickOddq);
|
||||
|
||||
let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
|
||||
let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
|
||||
|
||||
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
|
||||
let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
|
||||
|
||||
// Si le deplacement est valide
|
||||
if (deplacementType == 'normal' || deplacementType == 'saut') {
|
||||
await this._deplacerDemiReve(targetCoord, deplacementType);
|
||||
} else if (deplacementType == 'messager') { // Dans ce cas, ouverture du lancement de sort sur la case visée
|
||||
await this._messagerDemiReve(targetCoord);
|
||||
} else {
|
||||
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
||||
console.log("STATUS :", this.rencontreState, this.currentRencontre);
|
||||
if (this.isDemiReveCache()) {
|
||||
if (this.isTerreAttache(targetCoord)
|
||||
|| (this.isCaseHumide(currentCoord) && this.isCaseHumide(targetCoord))
|
||||
|| deplacementType == 'changeur')
|
||||
{
|
||||
// déplacement possible
|
||||
await this.actor.montreTMR();
|
||||
}
|
||||
else
|
||||
{
|
||||
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
|
||||
Vous devez utiliser les boutons de direction pour vous déplacer.
|
||||
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
|
||||
`);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
switch (deplacementType){
|
||||
case 'normal':
|
||||
await this._deplacerDemiReve(targetCoord, deplacementType);
|
||||
break;
|
||||
case 'messager':
|
||||
await this._messagerDemiReve(targetCoord);
|
||||
break;
|
||||
case 'changeur':
|
||||
case 'passeur':
|
||||
await this._deplacerDemiReve(targetCoord, deplacementType);
|
||||
break;
|
||||
default:
|
||||
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
|
||||
console.log("STATUS :", this.rencontreState, this.currentRencontre);
|
||||
}
|
||||
|
||||
this.checkQuitterTMR();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_calculDeplacement(targetCoord, currentCoord, fromOddq, toOddq) {
|
||||
|
||||
const isInArea = this.rencontreState == 'aucune'
|
||||
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
|
||||
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
|
||||
if (isInArea) {
|
||||
switch (this.rencontreState) {
|
||||
case 'aucune': return 'normal';
|
||||
case 'messager': return 'messager';
|
||||
case 'passeur': case 'changeur': return 'saut';
|
||||
case 'passeur': case 'changeur': case 'messager': return this.rencontreState;
|
||||
}
|
||||
}
|
||||
return 'erreur'
|
||||
return 'erreur';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -932,9 +953,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
externalRefresh(tmrData) {
|
||||
externalRefresh() {
|
||||
this.createPixiSprites();
|
||||
this.forceDemiRevePositionView();
|
||||
this.updateValuesDisplay();
|
||||
this.updateTokens();
|
||||
console.log("TMR REFRESHED !!!");
|
||||
@ -946,23 +966,17 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.nettoyerRencontre();
|
||||
}
|
||||
let tmr = TMRUtility.getTMR(targetCoord);
|
||||
//console.log("deplacerDemiReve", tmr, this);
|
||||
// Gestion cases spéciales type Trou noir, etc
|
||||
tmr = await this.manageTmrInnaccessible(tmr);
|
||||
|
||||
await this.actor.updateCoordTMR(tmr.coord);
|
||||
|
||||
this._updateDemiReve();
|
||||
this.forceDemiRevePositionView();
|
||||
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
|
||||
this.cumulFatigue += this.fatigueParCase;
|
||||
}
|
||||
this.updateValuesDisplay();
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_tmr_move", data: {
|
||||
actorId: this.actor.data._id,
|
||||
tmrPos: Misc.data(this.actor).data.reve.tmrpos
|
||||
}
|
||||
});
|
||||
this.actor.notifyRefreshTMR();
|
||||
|
||||
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
|
||||
await this.manageRencontre(tmr, () => this.postRencontre(tmr));
|
||||
@ -995,14 +1009,9 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async forceDemiRevePositionView() {
|
||||
this._updateDemiReve();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async forceDemiRevePosition(coord) {
|
||||
async positionnerDemiReve(coord) {
|
||||
await this.actor.updateCoordTMR(coord);
|
||||
this._updateDemiReve();
|
||||
this.forceDemiRevePositionView();
|
||||
let tmr = TMRUtility.getTMR(coord);
|
||||
await this.postRencontre(tmr);
|
||||
return tmr;
|
||||
@ -1024,15 +1033,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
_getCaseRectangleCoord(coord) {
|
||||
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_setTokenPosition(token) {
|
||||
if (this.isDemiReveCache() && this.demiReve === token ) {
|
||||
return;
|
||||
}
|
||||
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_removeTokens(filter) {
|
||||
const tokensToRemove = this.allTokens.filter(filter);
|
||||
@ -1040,10 +1041,13 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.pixiApp.stage.removeChild(token.sprite);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_trackToken(token) {
|
||||
if (this.demiReve === token && this.isDemiReveCache()) {
|
||||
return;
|
||||
}
|
||||
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
|
||||
this.allTokens.push(token);
|
||||
this._setTokenPosition(token);
|
||||
}
|
||||
}
|
||||
|
@ -23,40 +23,63 @@ export class RdDTokenHud {
|
||||
let token = canvas.tokens.get(tokenId);
|
||||
let actor = token.actor;
|
||||
let combatant = game.combat.combatants.find(c => Misc.data(c).tokenId == tokenId);
|
||||
if (! (combatant?.actor) ) {
|
||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
app.hasExtension = true;
|
||||
|
||||
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
|
||||
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
|
||||
const hudData = {
|
||||
combatant: combatant, armes: armesList,
|
||||
commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
||||
combatant: combatant,
|
||||
actions: actionsCombat,
|
||||
commandes: [
|
||||
{ name: "Autre action", command: 'autre' },
|
||||
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
|
||||
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
|
||||
};
|
||||
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||
// initiative
|
||||
await RdDTokenHud._configureSubMenu(controlIconCombat, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', hudData,
|
||||
await RdDTokenHud._configureSubMenu(controlIconCombat,
|
||||
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
|
||||
hudData,
|
||||
(event) => {
|
||||
let initCommand = event.currentTarget.attributes['data-command'].value;
|
||||
let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
|
||||
if (!initCommand) {
|
||||
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
|
||||
let arme = armesList[armeIndex];
|
||||
RdDCombatManager.rollInitiativeCompetence(combatantId, arme);
|
||||
} else if (initCommand == 'inc') {
|
||||
RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||
} else if (initCommand == 'dec') {
|
||||
RdDCombatManager.incDecInit(combatantId, -0.01);
|
||||
}
|
||||
let initCommand = event.currentTarget.attributes['data-command']?.value;
|
||||
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
|
||||
if (initCommand) {
|
||||
RdDTokenHud._initiativeCommand(initCommand, combatantId);
|
||||
} else {
|
||||
let index = event.currentTarget.attributes['data-action-index'].value;
|
||||
let action = actionsCombat[index];
|
||||
RdDCombatManager.rollInitiativeAction(combatantId, action);
|
||||
}
|
||||
});
|
||||
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
// combat
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||
(event) => {
|
||||
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
|
||||
actor.rollArme(armesList[armeIndex]);
|
||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||
const action = actionsCombat[actionIndex];
|
||||
if (action.action == 'conjurer') {
|
||||
actor.conjurerPossession(actor.getPossession(action.data.possessionid));
|
||||
}
|
||||
else {
|
||||
actor.rollArme(action);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
static _initiativeCommand(initCommand, combatantId) {
|
||||
switch (initCommand) {
|
||||
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
|
||||
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
|
||||
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
|
||||
{ name: "Autre action", action: 'autre', data: { initOnly: true, competence: "Autre action" } });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]');
|
||||
|
@ -11,6 +11,7 @@ import { RdDDice } from "./rdd-dice.js";
|
||||
import { RdDItem } from "./item.js";
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDPossession } from "./rdd-possession.js";
|
||||
import { RdDNameGen } from "./rdd-namegen.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
@ -221,8 +222,10 @@ export class RdDUtility {
|
||||
];
|
||||
|
||||
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
||||
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
|
||||
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
|
||||
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
|
||||
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
|
||||
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
|
||||
Handlebars.registerHelper('buildConteneur', (objet) => { return new Handlebars.SafeString(RdDUtility.buildConteneur(objet)); });
|
||||
@ -326,8 +329,8 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static checkNull(items) {
|
||||
if (items && items.length) {
|
||||
static arrayOrEmpty(items) {
|
||||
if (items?.length) {
|
||||
return items;
|
||||
}
|
||||
return [];
|
||||
@ -360,44 +363,44 @@ export class RdDUtility {
|
||||
|
||||
RdDUtility.filterEquipementParType(formData);
|
||||
|
||||
formData.sorts = this.checkNull(formData.itemsByType['sort']);
|
||||
formData.signesdraconiques = this.checkNull(formData.itemsByType['signedraconique']);
|
||||
formData.queues = this.checkNull(formData.itemsByType['queue']);
|
||||
formData.souffles = this.checkNull(formData.itemsByType['souffle']);
|
||||
formData.ombres = this.checkNull(formData.itemsByType['ombre']);
|
||||
formData.tetes = this.checkNull(formData.itemsByType['tete']);
|
||||
formData.taches = this.checkNull(formData.itemsByType['tache']);
|
||||
formData.meditations = this.checkNull(formData.itemsByType['meditation']);
|
||||
formData.chants = this.checkNull(formData.itemsByType['chant']);
|
||||
formData.danses = this.checkNull(formData.itemsByType['danse']);
|
||||
formData.musiques = this.checkNull(formData.itemsByType['musique']);
|
||||
formData.oeuvres = this.checkNull(formData.itemsByType['oeuvre']);
|
||||
formData.jeux = this.checkNull(formData.itemsByType['jeu']);
|
||||
formData.sorts = this.arrayOrEmpty(formData.itemsByType['sort']);
|
||||
formData.signesdraconiques = this.arrayOrEmpty(formData.itemsByType['signedraconique']);
|
||||
formData.queues = this.arrayOrEmpty(formData.itemsByType['queue']);
|
||||
formData.souffles = this.arrayOrEmpty(formData.itemsByType['souffle']);
|
||||
formData.ombres = this.arrayOrEmpty(formData.itemsByType['ombre']);
|
||||
formData.tetes = this.arrayOrEmpty(formData.itemsByType['tete']);
|
||||
formData.taches = this.arrayOrEmpty(formData.itemsByType['tache']);
|
||||
formData.meditations = this.arrayOrEmpty(formData.itemsByType['meditation']);
|
||||
formData.chants = this.arrayOrEmpty(formData.itemsByType['chant']);
|
||||
formData.danses = this.arrayOrEmpty(formData.itemsByType['danse']);
|
||||
formData.musiques = this.arrayOrEmpty(formData.itemsByType['musique']);
|
||||
formData.oeuvres = this.arrayOrEmpty(formData.itemsByType['oeuvre']);
|
||||
formData.jeux = this.arrayOrEmpty(formData.itemsByType['jeu']);
|
||||
|
||||
formData.recettescuisine = this.checkNull(formData.itemsByType['recettecuisine']);
|
||||
formData.recettesAlchimiques = this.checkNull(formData.itemsByType['recettealchimique']);
|
||||
formData.maladies = this.checkNull(formData.itemsByType['maladie']);
|
||||
formData.poisons = this.checkNull(formData.itemsByType['poison']);
|
||||
formData.possessions = this.checkNull(formData.itemsByType['possession']);
|
||||
formData.recettescuisine = this.arrayOrEmpty(formData.itemsByType['recettecuisine']);
|
||||
formData.recettesAlchimiques = this.arrayOrEmpty(formData.itemsByType['recettealchimique']);
|
||||
formData.maladies = this.arrayOrEmpty(formData.itemsByType['maladie']);
|
||||
formData.poisons = this.arrayOrEmpty(formData.itemsByType['poison']);
|
||||
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
|
||||
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
|
||||
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
|
||||
}
|
||||
|
||||
static filterEquipementParType(formData) {
|
||||
formData.conteneurs = this.checkNull(formData.itemsByType['conteneur']);
|
||||
formData.conteneurs = this.arrayOrEmpty(formData.itemsByType['conteneur']);
|
||||
|
||||
formData.materiel = this.checkNull(formData.itemsByType['objet']);
|
||||
formData.armes = this.checkNull(formData.itemsByType['arme']);
|
||||
formData.armures = this.checkNull(formData.itemsByType['armure']);
|
||||
formData.munitions = this.checkNull(formData.itemsByType['munition']);
|
||||
formData.livres = this.checkNull(formData.itemsByType['livre']);
|
||||
formData.potions = this.checkNull(formData.itemsByType['potion']);
|
||||
formData.ingredients = this.checkNull(formData.itemsByType['ingredient']);
|
||||
formData.herbes = this.checkNull(formData.itemsByType['herbe']);
|
||||
formData.monnaie = this.checkNull(formData.itemsByType['monnaie']);
|
||||
formData.materiel = this.arrayOrEmpty(formData.itemsByType['objet']);
|
||||
formData.armes = this.arrayOrEmpty(formData.itemsByType['arme']);
|
||||
formData.armures = this.arrayOrEmpty(formData.itemsByType['armure']);
|
||||
formData.munitions = this.arrayOrEmpty(formData.itemsByType['munition']);
|
||||
formData.livres = this.arrayOrEmpty(formData.itemsByType['livre']);
|
||||
formData.potions = this.arrayOrEmpty(formData.itemsByType['potion']);
|
||||
formData.ingredients = this.arrayOrEmpty(formData.itemsByType['ingredient']);
|
||||
formData.herbes = this.arrayOrEmpty(formData.itemsByType['herbe']);
|
||||
formData.monnaie = this.arrayOrEmpty(formData.itemsByType['monnaie']);
|
||||
formData.monnaie.sort(Monnaie.triValeurDenier());
|
||||
formData.nourritureboissons = this.checkNull(formData.itemsByType['nourritureboisson']);
|
||||
formData.gemmes = this.checkNull(formData.itemsByType['gemme']);
|
||||
formData.nourritureboissons = this.arrayOrEmpty(formData.itemsByType['nourritureboisson']);
|
||||
formData.gemmes = this.arrayOrEmpty(formData.itemsByType['gemme']);
|
||||
|
||||
formData.objets = formData.conteneurs
|
||||
.concat(formData.materiel)
|
||||
@ -666,7 +669,7 @@ export class RdDUtility {
|
||||
case "msg_tmr_move":
|
||||
let actor = game.actors.get(sockmsg.data.actorId);
|
||||
if (actor.isOwner || game.user.isGM) {
|
||||
actor.refreshTMRView(sockmsg.data.tmrPos);
|
||||
actor.refreshTMRView();
|
||||
}
|
||||
break;
|
||||
}
|
||||
@ -681,7 +684,7 @@ export class RdDUtility {
|
||||
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.tmrApp.forceDemiRevePosition(coord);
|
||||
actor.tmrApp.positionnerDemiReve(coord);
|
||||
});
|
||||
// Gestion spécifique des sorts en réserve multiples (ie têtes)
|
||||
html.on("click", '#sort-reserve', event => {
|
||||
@ -692,7 +695,7 @@ export class RdDUtility {
|
||||
actor.tmrApp.lancerSortEnReserve(coord, sortId);
|
||||
});
|
||||
|
||||
// gestion bouton tchat Acheter
|
||||
// gestion bouton tchat Possession
|
||||
html.on("click", '.defense-possession', event => {
|
||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
||||
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
||||
@ -702,6 +705,7 @@ export class RdDUtility {
|
||||
|
||||
// gestion bouton tchat Acheter
|
||||
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
|
||||
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
|
||||
|
||||
// Gestion du bouton payer
|
||||
html.on("click", '.payer-button', event => {
|
||||
|
@ -8,9 +8,14 @@ import { TMRType } from "./tmr-utility.js";
|
||||
const typeRencontres = {
|
||||
|
||||
messager: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`,
|
||||
msgEchec: (rencData) => `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
|
||||
postSucces: (tmrDialog, rencData) => {
|
||||
msgSucces: async (rencData) => {
|
||||
if (rencData.actor.isTMRCache()){
|
||||
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort, mais vous ne savez pas où vous êtes.`;
|
||||
}
|
||||
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`;
|
||||
},
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
|
||||
postSucces: async (tmrDialog, rencData) => {
|
||||
tmrDialog.setStateRencontre(rencData.rencontre.type);
|
||||
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
|
||||
},
|
||||
@ -28,9 +33,14 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
passeur: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`,
|
||||
msgEchec: (rencData) => `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
|
||||
postSucces: (tmrDialog, rencData) => {
|
||||
msgSucces: async (rencData) => {
|
||||
if (rencData.actor.isTMRCache()){
|
||||
return `Le ${rencData.rencontre.name} vous propose de vous transporter, mais vous ne savez pas où vous êtes.`;
|
||||
}
|
||||
return `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`;
|
||||
},
|
||||
msgEchec: async (rencData)=> `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
|
||||
postSucces: async (tmrDialog, rencData) => {
|
||||
tmrDialog.setStateRencontre(rencData.rencontre.type);
|
||||
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
|
||||
},
|
||||
@ -49,9 +59,9 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
fleur: {
|
||||
msgSucces: (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
|
||||
msgEchec: (rencData) => `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
|
||||
postSucces: (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
|
||||
msgSucces: async (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
|
||||
msgEchec: async (rencData)=> `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
|
||||
postSucces: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
|
||||
poesieSucces: {
|
||||
reference: "L'Ennemi, Charles Baudelaire",
|
||||
extrait: `Et qui sait si les fleurs nouvelles que je rêve
|
||||
@ -66,9 +76,9 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
mangeur: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
|
||||
msgEchec: (rencData) => `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
|
||||
postEchec: (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
|
||||
postEchec: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
|
||||
poesieSucces: {
|
||||
reference: "Conseil, Victor Hugo",
|
||||
extrait: `Rois ! la bure est souvent jalouse du velours.
|
||||
@ -85,16 +95,17 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
changeur: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
|
||||
msgEchec: (rencData) => {
|
||||
rencData.newTMR = TMRUtility.getTMRAleatoire(it => it.type = rencData.tmr.type);
|
||||
return `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte en ${rencData.newTMR.label} sans attendre votre avis.`;
|
||||
},
|
||||
postSucces: (tmrDialog, rencData) => {
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
|
||||
msgEchec: async (rencData) => `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte sur une autre ${TMRType[rencData.tmr.type].name} sans attendre votre avis.`,
|
||||
postSucces: async (tmrDialog, rencData) => {
|
||||
tmrDialog.setStateRencontre(rencData.rencontre.type);
|
||||
tmrDialog.choisirCaseType(rencData.tmr.type);
|
||||
},
|
||||
postEchec: (tmrDialog, rencData) => tmrDialog.forceDemiRevePosition(rencData.newTMR.coord),
|
||||
postEchec: async (tmrDialog, rencData) => {
|
||||
const newTMR = await TMRUtility.getTMRAleatoire(it => it.type == rencData.tmr.type && it.coord != rencData.tmr.coord);
|
||||
await tmrDialog.actor.forcerPositionTMRInconnue(newTMR);
|
||||
tmrDialog.positionnerDemiReve(newTMR.coord);
|
||||
},
|
||||
poesieSucces: {
|
||||
reference: "Caligula - IIIème chant, Gérard de Nerval",
|
||||
extrait: `Allez, que le caprice emporte
|
||||
@ -111,9 +122,9 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
briseur: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
|
||||
msgEchec: (rencData) => `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
|
||||
postEchec: (tmrDialog, rencData) => tmrDialog.close(),
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
|
||||
postEchec: async (tmrDialog, rencData) => tmrDialog.close(),
|
||||
poesieSucces: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `La légende affirme que ce sont les Gnomes qui furent
|
||||
@ -134,8 +145,8 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
reflet: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
|
||||
msgEchec: (rencData) => `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
|
||||
msgEchec: async (rencData)=> `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
|
||||
poesieSucces: {
|
||||
reference: "Une charogne, Charles Baudelaire",
|
||||
extrait: `Les formes s'effaçaient et n'étaient plus qu'un rêve,
|
||||
@ -152,9 +163,9 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
passeurfou: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
|
||||
msgEchec: (rencData) => TMRRencontres.msgEchecPasseurFou(rencData),
|
||||
postEchec: (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
|
||||
msgEchec: async (rencData)=> TMRRencontres.msgEchecPasseurFou(rencData),
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
|
||||
poesieSucces: {
|
||||
reference: "Un Fou et un Sage, Jean de La Fontaine",
|
||||
extrait: `Certain Fou poursuivait à coups de pierre un Sage.
|
||||
@ -174,9 +185,9 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
tbblanc: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
|
||||
msgEchec: (rencData) => `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
|
||||
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
|
||||
msgEchec: async (rencData)=> `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
|
||||
poesieSucces: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `Le Premier Âge fut appelé l'Âge des Dragons. Ce fut le commencement
|
||||
@ -191,9 +202,9 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
tbnoir: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
|
||||
msgEchec: (rencData) => `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
|
||||
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
|
||||
poesieSucces: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `Car le Second Âge fut bel et bien celui des Magiciens. Durant cette période, les
|
||||
@ -207,9 +218,9 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
tbrouge: {
|
||||
msgSucces: (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
|
||||
msgEchec: (rencData) => `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
|
||||
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
|
||||
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
|
||||
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
|
||||
poesieSucces: {
|
||||
reference: "Qu'est-ce de votre vie ? une bouteille molle, Jean-Baptiste Chassignet",
|
||||
extrait: `Qu'est-ce de votre vie ? un tourbillon rouant
|
||||
@ -228,10 +239,10 @@ const typeRencontres = {
|
||||
},
|
||||
|
||||
rdd: {
|
||||
msgSucces: (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
|
||||
msgEchec: (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
|
||||
postSucces: (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
|
||||
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
|
||||
msgSucces: async (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
|
||||
msgEchec: async (rencData)=> `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
|
||||
postSucces: async (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
|
||||
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
|
||||
poesieSucces: {
|
||||
reference: "Rêve de Dragon, Denis Gerfaud",
|
||||
extrait: `Le monde est Rêve de Dragons, mais nous ne savons
|
||||
@ -404,7 +415,7 @@ export class TMRRencontres {
|
||||
static async gererRencontre(tmrDialog, rencData) {
|
||||
let gestion = TMRRencontres.getGestionRencontre(rencData.rencontre.type);
|
||||
if (rencData.rolled.isSuccess) {
|
||||
rencData.message = gestion.msgSucces(rencData);
|
||||
rencData.message = await gestion.msgSucces(rencData);
|
||||
if (rencData.nbRounds > 1) {
|
||||
rencData.message += ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
|
||||
}
|
||||
@ -412,7 +423,7 @@ export class TMRRencontres {
|
||||
return gestion.postSucces;
|
||||
}
|
||||
|
||||
rencData.message = gestion.msgEchec(rencData);
|
||||
rencData.message = await gestion.msgEchec(rencData);
|
||||
if (rencData.nbRounds > 1) {
|
||||
rencData.message += ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
|
||||
}
|
||||
@ -444,7 +455,7 @@ export class TMRRencontres {
|
||||
if (tmrData.sortReserve) {
|
||||
await tmrDialog.processSortReserve(tmrData.sortReserve);
|
||||
}
|
||||
await tmrDialog.forceDemiRevePosition(tmrData.newTMR.coord);
|
||||
await tmrDialog.positionnerDemiReve(tmrData.newTMR.coord);
|
||||
if (tmrData.sortReserve) {
|
||||
tmrDialog.close();
|
||||
}
|
||||
@ -469,7 +480,7 @@ export class TMRRencontres {
|
||||
for (let i = 0; i < cases; i++) {
|
||||
coord = await TMRUtility.deplaceTMRAleatoire(actor, coord).coord;
|
||||
}
|
||||
await tmrDialog.forceDemiRevePosition(coord)
|
||||
await tmrDialog.positionnerDemiReve(coord)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -94,9 +94,8 @@ export class Draconique {
|
||||
token[type ?? this.code()] = linkData;
|
||||
pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
|
||||
return token;
|
||||
|
||||
return sprite;
|
||||
}
|
||||
|
||||
/**
|
||||
* factory d'élément graphique PIXI correpsondant à l'objet draconique
|
||||
* @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.
|
||||
|
@ -25,7 +25,7 @@ export class PixiTMR {
|
||||
for (const [name, img] of Object.entries(PixiTMR.textures)) {
|
||||
loader = loader.add(name, img);
|
||||
}
|
||||
loader.onLoad.add((error, resaon) => { console.log("ERROR", error, resaon) });
|
||||
loader.onLoad.add((error, reason) => { console.log("ERROR", error, reason) });
|
||||
loader.load( (loader, resources) => {
|
||||
onLoad(loader, resources);
|
||||
for (let onAnimate of this.callbacksOnAnimate) {
|
||||
|
File diff suppressed because one or more lines are too long
@ -29,7 +29,7 @@
|
||||
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
|
||||
"license": "LICENSE.txt",
|
||||
"flags": {},
|
||||
"version": "1.5.77",
|
||||
"version": "1.5.84",
|
||||
"minimumCoreVersion": "0.8.0",
|
||||
"compatibleCoreVersion": "9",
|
||||
"scripts": [],
|
||||
@ -500,7 +500,7 @@
|
||||
"dependencies": [],
|
||||
"socket": true,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v1.5/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.77.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.84.zip",
|
||||
"protected": false,
|
||||
"gridDistance": 1,
|
||||
"gridUnits": "m",
|
||||
|
@ -55,7 +55,6 @@
|
||||
{{/each}}
|
||||
<li class="flexrow">
|
||||
<span class="carac-label" name="carac-total">Total Caractéristiques</span>
|
||||
{{log 'data-actor-creature' this}}
|
||||
<span class="competence-value" name="carac-total-value">{{calc.caracTotal}}</span>
|
||||
</li>
|
||||
</ol>
|
||||
|
@ -28,7 +28,7 @@
|
||||
|
||||
{{!-- Carac Tab --}}
|
||||
<div class="tab items" data-group="primary" data-tab="carac">
|
||||
|
||||
|
||||
<div class="grid grid-2col">
|
||||
<div class="flex-group-left flexcol">
|
||||
<ol class="carac-list alterne-list">
|
||||
@ -65,6 +65,7 @@
|
||||
{{#select data.definition.typeentite}}
|
||||
<option value="incarne">Incarnée</option>
|
||||
<option value="nonincarne">Non Incarnée</option>
|
||||
<option value="blurette">Blurete</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
@ -89,9 +90,7 @@
|
||||
|
||||
{{!-- Compétences Tab --}}
|
||||
<div class="tab competences" data-group="primary" data-tab="competences">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
<ol class="item-list alterne-list">
|
||||
{{#each competences as |comp key|}}
|
||||
@ -111,25 +110,24 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
<ol class="item-list alterne-list">
|
||||
{{#each possessions as |possession key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
|
||||
<img class="sheet-competence-img" src="{{possession.img}}" />
|
||||
<span class="competence-label">{{possession.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
|
||||
</div>
|
||||
<div class="flex-group-left flexcol competence-column">
|
||||
<ol class="item-list alterne-list">
|
||||
{{#each possessions as |possession key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
|
||||
<img class="sheet-competence-img" src="{{possession.img}}" />
|
||||
<span class="competence-label">{{possession.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<div class="form-group editor">
|
||||
@ -137,8 +135,6 @@
|
||||
</div>
|
||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
@ -307,7 +307,6 @@
|
||||
<a class="competence-label" name="{{esq.name}}">
|
||||
<img class="sheet-competence-img" src="{{esq.img}}"/>
|
||||
<span>{{esq.name}}</span>
|
||||
{{log esq}}
|
||||
</a>
|
||||
</span>
|
||||
<span class="arme-initiative"></span>
|
||||
@ -322,6 +321,7 @@
|
||||
{{!-- Liste de blessures --}}
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
|
||||
|
||||
{{#if maladiesPoisons.length}}
|
||||
{{!-- Maladies & Poison --}}
|
||||
<h3 class="blessures-title">Maladies & Poisons:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
@ -355,28 +355,30 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Possession --}}
|
||||
<h3 class="blessures-title">Possession:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
<span class="competence-title competence-label">Type</span>
|
||||
</li>
|
||||
{{#if possessions.length}}
|
||||
{{!-- Possession --}}
|
||||
<h3 class="blessures-title">Possession:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="competence-title flex-grow competence-label">Nom</span>
|
||||
<span class="competence-title competence-label">Type</span>
|
||||
</li>
|
||||
{{#each possessions as |possession key|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
|
||||
<span class="competence-label">
|
||||
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
|
||||
</span>
|
||||
<span class="competence-label">{{possession.data.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
|
||||
<span class="competence-label">
|
||||
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
|
||||
</span>
|
||||
<span class="competence-label">{{possession.data.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Connaissances Tab --}}
|
||||
@ -509,65 +511,8 @@
|
||||
</ul>
|
||||
</div>
|
||||
<hr>
|
||||
{{#if data.attributs.hautrevant.value}}
|
||||
{{#if options.isGM}}
|
||||
<h3>Signes draconiques</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each signesdraconiques as |signe key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
|
||||
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
|
||||
<span class="flex-shrink">{{signe.data.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
<h3>Sorts:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each sorts as |sort key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
||||
<span class="display-label flex-grow"> <a data-item-id="{{sort._id}}">{{sort.name}}</a></span>
|
||||
<span>{{sort.data.draconic}} / {{sort.data.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<h3>Sorts en Réserve:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each hautreve.sortsReserve as |reserve key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{reserve._id}}" data-attribute="{{key}}">
|
||||
<img class="sheet-competence-img" src="{{reserve.sort.img}}" />
|
||||
<span class="display-label flex-grow">{{reserve.sort.name}}</span>
|
||||
<span class="flex-shrink">r{{reserve.sort.data.ptreve_reel}}</span>
|
||||
<span class="flex-shrink">{{reserve.coord}}</span>
|
||||
<span>{{caseTmr-label reserve.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<h3>Méditations:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each meditations as |meditation key|}}
|
||||
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
|
||||
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.data.competence}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<hr>
|
||||
{{/if}}
|
||||
{{!-- Queues, Souffles, Tetes, Ombre --}}
|
||||
{{#if queues.length}}
|
||||
<h3>Queues:</h3>
|
||||
<ul class="flex-group-left">
|
||||
{{#each queues as |queue key|}}
|
||||
@ -579,28 +524,8 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<h3>Souffles:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each souffles as |souffle key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
|
||||
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<h3>Tetes:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each tetes as |tete key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
|
||||
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if ombres.length}}
|
||||
<h3>Ombres de Thanatos:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each ombres as |ombre key|}}
|
||||
@ -612,35 +537,128 @@
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if souffles.length}}
|
||||
<h3>Souffles:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each souffles as |souffle key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
|
||||
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if tetes.length}}
|
||||
<h3>Tetes:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each tetes as |tete key|}}
|
||||
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
|
||||
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if data.attributs.hautrevant.value}}
|
||||
{{#if (and options.isGM signesdraconiques.length)}}
|
||||
<h3>Signes draconiques</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each signesdraconiques as |signe key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
|
||||
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
|
||||
<span class="flex-shrink">{{signe.data.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
{{#if hautreve.rencontres.length}}
|
||||
<h3>Rencontres présentes:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each hautreve.rencontres as |rencontre key|}}
|
||||
<li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}">
|
||||
<span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} r{{rencontre.force}}</a></span>
|
||||
<span class="flex-shrink">{{rencontre.coord}} - {{caseTmr-label rencontre.coord}}</span>
|
||||
{{#if rencontre.date}}
|
||||
<span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span>
|
||||
{{/if}}
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#if hautreve.sortsReserve.length}}
|
||||
<h3>Sorts en Réserve:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each hautreve.sortsReserve as |reserve key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{reserve._id}}" data-attribute="{{key}}">
|
||||
<img class="sheet-competence-img" src="{{reserve.sort.img}}" />
|
||||
<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.data.ptreve_reel}}</span>
|
||||
<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
|
||||
<hr>
|
||||
|
||||
<h3>Sorts:</h3>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each sorts as |sort key|}}
|
||||
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
|
||||
<span class="display-label flex-grow">
|
||||
<a data-item-id="{{sort._id}}">{{sort.name}}
|
||||
- {{#if sort.data.caseTMRspeciale}}{{sort.data.caseTMRspeciale}}{{else}}{{upperFirst sort.data.caseTMR}}{{/if}}
|
||||
</a>
|
||||
</span>
|
||||
<span>{{sort.data.draconic}} / {{sort.data.difficulte}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
|
||||
<h3>Méditations:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each meditations as |meditation key|}}
|
||||
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
|
||||
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.data.competence}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<hr>
|
||||
<h3>Rencontres présentes:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each hautreve.rencontres as |rencontre key|}}
|
||||
<li class="item flexrow" data-item-id="{{key}}" data-attribute="{{key}}">
|
||||
<span class="display-label"><a data-item-id="{{key}}">{{rencontre.name}} - {{rencontre.coord}}</a></span>
|
||||
<span class="flex-shrink">{{caseTmr-label rencontre.coord}}</span>
|
||||
{{#if rencontre.date}}
|
||||
<span>Le {{rencontre.date}} à {{rencontre.heure}}</span>
|
||||
{{/if}}
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<hr>
|
||||
<h3>Cases Spéciales:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each hautreve.casesTmr as |casetmr key|}}
|
||||
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
|
||||
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{#if hautreve.casesTmr}}
|
||||
<h3>Cases Spéciales:</h3>
|
||||
<ul class="item-list">
|
||||
{{#each hautreve.casesTmr as |casetmr key|}}
|
||||
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
|
||||
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
|
||||
<span>{{casetmr.data.coord}} - {{caseTmr-label casetmr.data.coord}}</span>
|
||||
<div class="item-controls flex-shrink">
|
||||
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
<br><br>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
16
templates/chat-command-nom.html
Normal file
16
templates/chat-command-nom.html
Normal file
@ -0,0 +1,16 @@
|
||||
|
||||
<h4>Proposition de nom: {{nom}}</h4>
|
||||
<span class="chat-card-button-area">
|
||||
<a class="button-creer-acteur chat-card-button"
|
||||
data-nom='{{nom}}'
|
||||
data-type='personnage'
|
||||
>
|
||||
Créer un Personnage</a>
|
||||
</span>
|
||||
<span class="chat-card-button-area">
|
||||
<a class="button-creer-acteur chat-card-button"
|
||||
data-nom='{{nom}}'
|
||||
data-type='creature'>
|
||||
Créer une créature</a>
|
||||
</span>
|
||||
|
@ -1,6 +1,11 @@
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
|
||||
<h4 data-categorie="tmr" data-actor-id="{{actor._id}}">
|
||||
{{alias}} tente de {{maitrise.verbe}} {{le tmr.genre}} {{tmr.label}} ({{tmr.coord}})
|
||||
{{alias}} tente de {{maitrise.verbe}} {{le tmr.genre}}
|
||||
{{#if isTMRCache}}
|
||||
{{caseTmr-type tmr.coord}}
|
||||
{{else}}
|
||||
{{tmr.label}} ({{tmr.coord}})
|
||||
{{/if}}
|
||||
</h4>
|
||||
{{#if previous}}
|
||||
{{#with previous}}
|
||||
@ -11,15 +16,20 @@
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
<hr>
|
||||
<span>
|
||||
{{#if rolled.isSuccess}}
|
||||
{{alias}} parvient à {{maitrise.verbe}} {{le tmr.genre}} {{tmr.label}} !
|
||||
{{alias}}
|
||||
{{#if rolled.isSuccess}}parvient à{{else}}échoue à{{/if}}
|
||||
{{maitrise.verbe}} {{le tmr.genre}}
|
||||
{{#if isTMRCache}}
|
||||
{{caseTmr-type tmr.coord}}
|
||||
{{else}}
|
||||
{{alias}} échoue à {{maitrise.verbe}} {{le tmr.genre}} {{tmr.label}}.
|
||||
{{alias}} <strong>quitte les Terres Médianes</strong> !
|
||||
{{#if souffle}}
|
||||
<br>De plus, son échec total lui fait subir un Souffle de Dragon : {{souffle.name}}
|
||||
{{tmr.label}} ({{tmr.coord}})
|
||||
{{/if}}!
|
||||
{{#if rolled.isEchec}}
|
||||
{{alias}} <strong>quitte les Terres Médianes</strong> !
|
||||
{{#if souffle}}
|
||||
<br>De plus, son échec total lui fait subir un Souffle de Dragon : {{souffle.name}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</span>
|
||||
{{#if poesie}}
|
||||
<hr>
|
||||
|
9
templates/chat-resultat-meteo.html
Normal file
9
templates/chat-resultat-meteo.html
Normal file
@ -0,0 +1,9 @@
|
||||
<img class="chat-icon" src="icons/svg/lightning.svg" alt="Météo" />
|
||||
<h4>Météo aléatoire</h4>
|
||||
<ul>
|
||||
<li>Vent: {{lowerFirst vent.description}} {{apostrophe 'de' vent.direction}}, force {{vent.force}}</li>
|
||||
<li>Mer {{lowerFirst mer.description}}, {{apostrophe 'de' mer.direction}}, force {{mer.force}}</li>
|
||||
<li>Température {{lowerFirst temperature.description}} ({{numberFormat temperature.force decimals=0 sign=true}})</li>
|
||||
<li>Couverture nuageuse: {{lowerFirst nuage.description}}</li>
|
||||
<li>Pluie: {{lowerFirst pluie.description}}</li>
|
||||
</div>
|
@ -1,31 +1,38 @@
|
||||
<img class="chat-icon" src="{{competence.img}}" />
|
||||
<h4>
|
||||
{{#if (eq mode "possession")}}
|
||||
{{alias}} tente de posséder {{possede}}
|
||||
{{attacker.name}} tente de {{#if isECNIDefender}}conjurer la possession de{{else}}posséder{{/if}} {{defender.name}}
|
||||
{{else}}
|
||||
{{alias}} tente de conjurer la possession de {{possesseur}}
|
||||
{{defender.name}} tente de {{#if isECNIDefender}}résister à{{else}}conjurer la possession de{{/if}} {{attacker.name}}
|
||||
{{/if}}
|
||||
</h4>
|
||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||
|
||||
<hr>
|
||||
|
||||
<div>
|
||||
<span class='chat-card-button-area'>
|
||||
<br>
|
||||
{{#if (eq mode "possession")}}
|
||||
{{#if possession.isSuccess}}
|
||||
<a class='defense-possession chat-card-button' data-attackerId='{{attackerId}}'
|
||||
data-defenderId='{{defenderId}}' data-possessionId='{{possession.data.possessionid}}'>Résister à la possession</a>
|
||||
</a>
|
||||
<a class='defense-possession chat-card-button'
|
||||
data-attackerId='{{attacker.id}}'
|
||||
data-defenderId='{{defender.id}}'
|
||||
data-possessionId='{{possession.data.possessionid}}'>
|
||||
{{#if isECNIDefender}}
|
||||
Résister à la conjuration
|
||||
{{else}}
|
||||
Résister à la possession
|
||||
{{/if}}
|
||||
</a>
|
||||
{{else}}
|
||||
La Tentative de Possession a échouée !
|
||||
La Tentative de {{#if isECNIDefender}}conjuration{{else}}possession{{/if}} a échoué !
|
||||
{{/if}}
|
||||
{{else}}
|
||||
{{#if rolled.isSuccess}}
|
||||
La Tentative de Possession a été conjurée ! {{alias}} résiste à la tentative de possession.
|
||||
{{else}}
|
||||
La Tentative de Possession n'a pas pu être conjurée !
|
||||
La tentative de {{#if isECNIDefender}}conjuration a été repoussée{{else}}possession a été conjurée{{/if}}!
|
||||
{{defender.name}} a résisté.
|
||||
{{else}}
|
||||
La tentative de {{#if isECNIDefender}}conjuration a réussi{{else}}possession n'a pas pu être conjurée{{/if}}!
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<br>Points de Possession: {{possession.ptsPossession}}
|
||||
|
@ -1,5 +1,9 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2>Conjuration d'une Possession {{possession.name}}!</h2>
|
||||
<h2>
|
||||
{{defender.name}} tente de
|
||||
{{#if isECNIDefender}}maintenir{{else}}résister à{{/if}}
|
||||
la possession de {{attacker.name}}
|
||||
</h2>
|
||||
<div class="grid grid-2col">
|
||||
<div class="flex-group-left">
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
|
||||
|
@ -1,5 +1,10 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<h2>Maîtrise {{tmr.label}} ({{tmr.coord}})</h2>
|
||||
<h2>Maîtrise {{#if isTMRCache}}
|
||||
{{tmr.type}}
|
||||
{{else}}
|
||||
{{tmr.label}} ({{tmr.coord}})
|
||||
{{/if}}
|
||||
</h2>
|
||||
<div class="grid grid-2col">
|
||||
<div class="flex-group-left">
|
||||
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
|
||||
|
@ -1,4 +1,3 @@
|
||||
{{log 'lecture signe draconique' this}}
|
||||
<form class="dialog-roll-sort">
|
||||
<h2>Lire le signe draconique
|
||||
<select name="signe-draconique" class="roll-signedraconique flex-grow" data-dtype="String">
|
||||
|
@ -1,10 +1,13 @@
|
||||
<div class="control-icon rdd-combat ">
|
||||
<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
|
||||
<div class="rdd-hud-list tokenhudext left">
|
||||
{{#each armes as |arme key|}}
|
||||
{{#unless arme.data.initOnly}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque" data-combatant-id="{{../combatant.id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
|
||||
<label>C:{{arme.name}} {{arme.data.mainInfo}}</label>
|
||||
{{#each actions as |action key|}}
|
||||
{{#unless action.data.initOnly}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque"
|
||||
data-combatant-id="{{../combatant.id}}"
|
||||
data-action-index="{{action.index}}"
|
||||
title="{{action.name}}">
|
||||
<label>{{action.name}} {{action.data.mainInfo}}</label>
|
||||
</div>
|
||||
{{/unless}}
|
||||
{{/each}}
|
||||
|
@ -1,14 +1,22 @@
|
||||
<div class="control-icon rdd-initiative ">
|
||||
<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
|
||||
<div class="rdd-hud-list tokenhudext right">
|
||||
{{#each armes as |arme key|}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{arme.command}}" data-combatant-id="{{../combatant.id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
|
||||
<label>I:{{arme.name}} {{arme.data.mainInfo}}</label>
|
||||
{{#each actions as |action key|}}
|
||||
{{log 'action-hud-init' action}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu"
|
||||
data-combatant-id="{{../combatant.id}}"
|
||||
data-action-index="{{action.index}}"
|
||||
title="{{action.name}}">
|
||||
<label>init: {{action.name}} {{action.data.mainInfo}}</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each commandes as |commande key|}}
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{commande.command}}" data-combatant-id="{{../combatant.id}}" data-arme-id="{{commande.index}}" title="{{commande.name}}">
|
||||
<label>I:{{commande.name}}</label>
|
||||
<div class="control-icon tokenhudicon rdd-hud-menu"
|
||||
data-command="{{commande.command}}"
|
||||
data-combatant-id="{{../combatant.id}}"
|
||||
data-action-index="{{commande.index}}"
|
||||
title="{{commande.name}}">
|
||||
<label>{{commande.name}}</label>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
|
Reference in New Issue
Block a user