Fix détérioration armure

Support des armures sous forme:

* entier
* 0
* d4, d4-1
* 1d4, 1d4-1

Détérioration diminuée de 10 (au lieu de remise à 0)

Décrémentation correcte de l'armure
This commit is contained in:
Vincent Vandemeulebrouck 2022-06-06 21:29:30 +02:00
parent e22b6c52f1
commit 218c88a924
1 changed files with 17 additions and 12 deletions

View File

@ -3277,11 +3277,11 @@ export class RdDActor extends Actor {
protection = Math.max(protection - penetration, 0);
protection += this.getProtectionNaturelle();
// Gestion des cas particuliers sur la fenêtre d'encaissement
if (attackerRoll.dmg.encaisserSpecial && attackerRoll.dmg.encaisserSpecial == "noarmure") {
if (attackerRoll.dmg.encaisserSpecial == "noarmure") {
protection = 0;
}
if (attackerRoll.dmg.encaisserSpecial && attackerRoll.dmg.encaisserSpecial == "chute" && Number(protection) > 2) {
protection = 2;
if (attackerRoll.dmg.encaisserSpecial == "chute") {
protection = Math.min(protection, 2);
}
console.log("Final protect", protection, attackerRoll);
return protection;
@ -3289,20 +3289,25 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
_deteriorerArmure(item, dmg) {
if (!ReglesOptionelles.isUsing('deteriorationArmure')) {
let itemData = duplicate(Misc.data(item));
if (!ReglesOptionelles.isUsing('deteriorationArmure') || itemData.data.protection == '0') {
return;
}
let itemData = duplicate(Misc.data(item));
itemData.data.deterioration = (itemData.data.deterioration ?? 0) + dmg;
if (itemData.data.deterioration >= 10) {
itemData.data.deterioration = 0;
let res = /\d+/.exec(itemData.data.protection);
if (!res) {
itemData.data.protection = "1d" + itemData.data.protection;
itemData.data.deterioration -= 10;
let res = /(\d+)?d(\d+)(\-\d+)?/.exec(itemData.data.protection);
if (res) {
let malus = Misc.toInt(res[3]) - 1;
let armure = Misc.toInt(res[2]);
if (armure+malus <= 0){
itemData.data.protection = 0;
} else {
itemData.data.protection = '' + (res[1]??'1') + 'd' + armure + malus;
}
}
else if (res = /(\d+d\d+)(\-\d+)?/.exec(itemData.data.protection)) {
let malus = Misc.toInt(res[2]) - 1;
itemData.data.protection = res[1] + malus;
else if (/\d+/.exec(itemData.data.protection)) {
itemData.data.protection = "1d" + itemData.data.protection;
}
else {
ui.notifications.warn(`La valeur d'armure de votre ${item.name} est incorrecte`);