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| be1d109def | 
							
								
								
									
										76
									
								
								.gitea/workflows/release.yaml
									
									
									
									
									
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						| @@ -0,0 +1,76 @@ | ||||
| name: Release Creation | ||||
|  | ||||
| on: | ||||
|   release: | ||||
|     types: [published] | ||||
|  | ||||
| jobs: | ||||
|   build: | ||||
|     runs-on: ubuntu-latest | ||||
|     steps: | ||||
|     - run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner." | ||||
|  | ||||
|     #- uses: actions/checkout@v3 | ||||
|     - uses: RouxAntoine/checkout@v3.5.4 | ||||
|       with: | ||||
|         ref: 'v13' | ||||
|  | ||||
|     # get part of the tag after the `v` | ||||
|     - name: Extract tag version number | ||||
|       id: get_version | ||||
|       uses: battila7/get-version-action@v2 | ||||
|  | ||||
|     # Substitute the Manifest and Download URLs in the module.json | ||||
|     - name: Substitute Manifest and Download Links For Versioned Ones | ||||
|       id: sub_manifest_link_version | ||||
|       uses: microsoft/variable-substitution@v1 | ||||
|       with: | ||||
|         files: 'system.json' | ||||
|       env: | ||||
|         version: ${{steps.get_version.outputs.version-without-v}} | ||||
|         url: https://www.uberwald.me/gitea/${{gitea.repository}} | ||||
|         manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json | ||||
|         download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip | ||||
|  | ||||
|     - name: Set up Node.js | ||||
|       uses: actions/setup-node@v2 | ||||
|       with: | ||||
|         node-version: '18'  # Use the node version your project requires | ||||
|  | ||||
|     - name: Install dependencies | ||||
|       run: npm install | ||||
|  | ||||
|     - name: Build the compendiums | ||||
|       run: node ./tools/packCompendiumsToDist.mjs | ||||
|  | ||||
|     # Create a zip file with all files required by the module to add to the release | ||||
|     - run: | | ||||
|          apt update -y | ||||
|          apt install -y zip | ||||
|  | ||||
|     - run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/ | ||||
|  | ||||
|     - name: setup go | ||||
|       uses: actions/setup-go@v3 | ||||
|       with: | ||||
|         go-version: '>=1.20.1' | ||||
|  | ||||
|     - name: Use Go Action | ||||
|       id: use-go-action | ||||
|       uses: https://gitea.com/actions/release-action@main | ||||
|       with: | ||||
|         files: |- | ||||
|           ./rddsystem.zip | ||||
|           system.json | ||||
|         api_key: '${{secrets.ALLOW_PUSH_RELEASE}}' | ||||
|  | ||||
|     - name: Publish to Foundry server | ||||
|       uses: djlechuck/foundryvtt-publish-package-action@v1 | ||||
|       with: | ||||
|         token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }} | ||||
|         id: 'foundryvtt-reve-de-dragon' | ||||
|         version: ${{github.event.release.tag_name}} | ||||
|         manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json' | ||||
|         notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md' | ||||
|         compatibility-minimum: '13' | ||||
|         compatibility-verified: '13' | ||||
| @@ -1,14 +0,0 @@ | ||||
| Pour que le bug soit traité, merci de préciser quelques détails. | ||||
|  | ||||
| ### Environment | ||||
|  | ||||
| > Indiquez quelques éléments de votre installation | ||||
|  | ||||
| * Foundry VTT Version: (Example 0.5.4) | ||||
| * OS: [Windows, MacOS, Linux (which distro)] | ||||
| * Modules ?: Liste des modules utilisés | ||||
|  | ||||
| ### Description du problème | ||||
|  | ||||
|  | ||||
| /label ~Bug ~Nonrepro | ||||
| @@ -1,14 +0,0 @@ | ||||
|  | ||||
| ### Résumé de la fonctionnalité | ||||
|  | ||||
| > Décrivez de manière simple et concise la fonction que vous voulez voir ajoutée. | ||||
|  | ||||
| ### Expérience Utilisateur | ||||
|  | ||||
| > Indiquez ce que l'utilisateur aura comme bénéfice avec cette fonction. | ||||
|  | ||||
| ### Priority/Importance | ||||
|  | ||||
| > Selon vous, quelle est l'importance de cette fonctionnalité. | ||||
|  | ||||
| /label ~Feature | ||||
							
								
								
									
										
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								assets/ui/ajout-competence.svg
									
									
									
									
									
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| <svg | ||||
|    xmlns:dc="http://purl.org/dc/elements/1.1/" | ||||
|    xmlns:cc="http://creativecommons.org/ns#" | ||||
|    xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" | ||||
|    xmlns:svg="http://www.w3.org/2000/svg" | ||||
|    xmlns="http://www.w3.org/2000/svg" | ||||
|    xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd" | ||||
|    xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape" | ||||
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|    inkscape:version="1.0.1 (3bc2e813f5, 2020-09-07)"> | ||||
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|     <rdf:RDF> | ||||
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|          rdf:about=""> | ||||
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|         <dc:type | ||||
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|      showgrid="false" | ||||
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						| @@ -1,4 +1,222 @@ | ||||
| # 13.0 | ||||
|  | ||||
| ## 13.0.4 - Le long discours d'Illysis | ||||
|  | ||||
| - On peut de nouveau modifier les descriptions | ||||
| - ne pas proposer l'export csv par défaut | ||||
| - Correction de la macro "Jet quelconque" | ||||
| - Correction de la ligne 'rêve actuel' ajoutée dans les caracs | ||||
| - Corrections d'affichage | ||||
|   - boutons de l'horloge | ||||
|   - boutons de déplacement des TMR | ||||
|   - modification des messages de tchat | ||||
|  | ||||
| ## 13.0.3 - La dernière auberge d'Illysis | ||||
|  | ||||
| - On peut de nouveau acheter aux commerces | ||||
| - La description des Grizzal a des espaces | ||||
| - Corrections v13 | ||||
|   - Affichage des images et noms d'objets en ligne | ||||
|   - affichage des compétences de créature sur une ligne | ||||
|   - Affichage des informations d'acteur sur une ligne dans l'astrologie | ||||
|   - Affichage des résultat de recherche | ||||
|  | ||||
| ## 13.0.0 - Le début de l'errance d'Illysis | ||||
|  | ||||
| - Migration vers la version 13 de Foundry | ||||
|  | ||||
| # 12.0 | ||||
| ## 12.0.50 - Le sommeil d'Astrobazzarh | ||||
| - Le don de double rêve n'interrompt plus le sommeil toutes les heures | ||||
| - la perte de fatigue à la descente des TMR est visible immédiatement | ||||
|  | ||||
| ## 12.0.49 - La deuxième lame d'Astrobazzarh | ||||
| - Corrections | ||||
|   - les défenses particulières sont correctement affichées | ||||
|   - les vieux boucliers (sans catégorie de parade car créés il y a longtemps) peuvent parer... | ||||
|   - Les attaques à distance n'ont pas de difficulté libre | ||||
|  | ||||
| ## 12.0.48 - La chèvre d'Astrobazzarh | ||||
| - le Bandersnatch a une protection de 10 | ||||
| - la consistance chèvre est maintenant possible dans les recettes | ||||
|   alchimiques (et toutes les consistances avec accents) | ||||
| - un échec au lancement d'un sort pour le mettre en réserve brise | ||||
|   la concentration du haut-rêvant | ||||
| - Correction: les réussites particulières fonctionnent avec les caractéristiques dérivées | ||||
|  | ||||
| ## 12.0.47 | ||||
| - Correction sur les mise à jour en cascade - | ||||
| - Correction sur le force rendering après un changement de competence | ||||
|  | ||||
| ## 12.0.46 - Le double demi d'Astrobazzarh | ||||
| - correction des raffraîchissement lors du sommeil qui empêchait de dormir | ||||
|   plusieurs heures | ||||
| - Si la fatigue n'est pas utilisée, les rounds dans les TMR font perdre de l'endurance (au lieu d'en gagner) | ||||
| - les TMRs se ferment correctement quand la fatigue maximale est dépassée | ||||
| - le message de lancement de sort en réserve donne la description du sort | ||||
| - suppression de double-messages lors de la fermeture des TMR | ||||
|  | ||||
| ## 12.0.45 - Les errements d'Astrobazzarh, encore | ||||
|  | ||||
| - La difficulté des méditations n'augmente plus en cas de réussite et d'échec normal | ||||
| - Renommage du Bouton pour révéler/masquer le demi-rêve | ||||
|  | ||||
| ## 12.0.44 - Les errements d'Astrobazzarh, suite | ||||
|  | ||||
| - on peut de nouveau dormir et se réveiller reposé | ||||
| - les possessions utilisent maintenant correctement le rêve actuel | ||||
| - les sorts variables ne causent plus de soucis de voie pour le lancement de sorts | ||||
| - les acteurs ayant un sort avec un coût de rêve entier ne sont plus considérés | ||||
|   comme pouvant avoir un rêve variable | ||||
|  | ||||
| ## 12.0.42 - Les errements d'Astrobazzarh | ||||
|  | ||||
| - Correction de différentes automatisations de combat incorrectes | ||||
| - Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains) | ||||
|  | ||||
| ## 12.0.41 - La loupe d'Astrobazzarh | ||||
| - On peut de nouveau effectuer des tirages cachés | ||||
| - Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence | ||||
|  | ||||
| ## 12.0.40 - Les mains d'Astrobazzarh | ||||
| - correction des attaques particulières en combat | ||||
| - correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille) | ||||
|  | ||||
| ## 12.0.39 - Les mains d'Astrobazzarh | ||||
| - les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés | ||||
| - commande `/jet` pour poster une demande de jet de dés | ||||
|  | ||||
| ## 12.0.38 - Les prévisions d'Astrobazzarh | ||||
| - Correction de modifications de personnages qui ne s'affichaient pas: | ||||
|   - changements d'endurance/vie/fatigue, transformé, ... | ||||
| - Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations | ||||
| - Correction des jets de compétences de créatures | ||||
| - Premières préparations techniques pour le passage à Founry v13 | ||||
|   - liste des impacts d'un jet de dés (expérience, points de tâche, ...) | ||||
|   - utilisation de l'extension hbs pour tous les fichiers handlebars | ||||
|  | ||||
| ## 12.0.37 - Les enchantements d'Astrobazzarh | ||||
| - les potions ont un état, seules les potions liquides sont enchantables | ||||
| - les lancements de sorts du jour sont conservés jusqu'à chateau dormant | ||||
| - lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant | ||||
| - on peut enchanter des gemmes exactement comme des potions | ||||
|  | ||||
| ## 12.0.36 - L'alchimie d'Astrobazzarh | ||||
| - Nouveautés | ||||
|   - ajout d'un bouton pour enchanter les potions | ||||
|   - standardisation des boutons d'actions sur les items | ||||
|   - utilisations d'icones pour les actions de l'inventaire | ||||
| - Corrections: | ||||
|   - la commande /tmra sans paramètres fonctionne | ||||
|   - les jets d'encaissement depuis le tchat fonctionnent | ||||
|   - affichage de la vie/endurance en cas de blessures et remise à neuf | ||||
|   - les queues durant 12 heures ajoutées début Vaisseau ne durent plus 24 heures | ||||
| - Compendiums | ||||
|   - Corrections des remedes enchantables | ||||
|   - Corrections de descriptions pour proposer les jet de dés | ||||
|  | ||||
| ## 12.0.35 - La Solution d'Astrobazzarh | ||||
| - Fix problème d'initialisation des feuilles d'items | ||||
|  | ||||
| ## 12.0.34 - la tête d'Astrobazzarh | ||||
| - support de liens "jets de dés" | ||||
|   - on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ... | ||||
|   - avec la syntaxe `@roll[...]` on peut ajouter le lien vers: | ||||
|     - un jet de caractéristique/compétence `@roll[carac/competence/difficulte]` / `@roll[carac/difficulte]` / `@roll[carac/competence]` | ||||
|     - une formule foundry `@roll[2d6]` pour lancer 2d6 | ||||
|     - une manipulation alchimique `@roll[couleur vert-bleu]` | ||||
|   - les liens "jet avec caractéristiques" s'appliquent: | ||||
|     - à tous les tokens sélectionnés | ||||
|     - sinon, à l'acteur propriétaire (dans le cas d'un Item) ou à l'acteur courant | ||||
|     - sinon, au personnage du joueur | ||||
|   - on peut poster les liens dans le tchat pour proposer un jet aux joueurs | ||||
| - gestion des blocs secrets dans les descriptions | ||||
|  | ||||
| ## 12.0.33 - la vieillesse d'Astrobazzarh | ||||
| - retour de l'expérience pour les joueurs | ||||
| - suppression du message "Pas de caractéristique" sur les jets d'odorat-goût | ||||
|  | ||||
| ## 12.0.32 - les rêveries d'Astrobazzarh | ||||
| - Ajout des Items Race pour gérer les ajustements liés aux races | ||||
|  | ||||
| ## 12.0.31 - le mausolée d'Astrobazzarh | ||||
| - Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau | ||||
|  | ||||
| ## 12.0.30 - le cauchemar d'Astrobazzarh | ||||
| - calcul automatique du niveau des entités selon leur rêve | ||||
| - la description des créatures venimeuses contient un lien vers leur venin | ||||
| - Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon) | ||||
|  | ||||
| ## 12.0.29 - L'indexation d'Astrobazzarh | ||||
| - les liens dans la descriptions des sorts pointent vers les sorts du compendium | ||||
| - la description du chrasme contient le lien vers son venin plutôt qu'un tableau | ||||
|  | ||||
| ## 12.0.28 - Les réserves d'Astrobazzarh | ||||
| - possibilité de mettre en réserve depuis un sort connu | ||||
|  | ||||
| ## 12.0.27 - Les vêtements d'Astrobazzarh | ||||
| - Ajout de la liste des armures dans l'onglet caractéristiques | ||||
| - Ajout d'une option pour choisir une carte des TMR alternatives | ||||
| - Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage | ||||
| - Bouton pour ajouter des compétences aux créatures/entités | ||||
| - Bouton pour ajouter un personnage accordé aux entités de cauchemar | ||||
| - Correction du choix d'une cible parmi toutes les cibles pour les combats | ||||
| - Correction des ajouts de blessures (prise en compte de l'endurance et des contusions) | ||||
| - Correction des rituels de Détection et Lecture d'Aura des personnages prétirés | ||||
| - Correction des invocations | ||||
|   - support de "personnages" n'ayant pas toutes les compétences | ||||
|   - ajout de lien entre le sort et la créature | ||||
|   - correction des liens vers les journaux | ||||
|   - limitation aux compétences listées | ||||
|   - acteur non lié par défaut | ||||
| - Correction des compendiums | ||||
|   - l'import de personnages depuis un compendium respecte les acteurs liés/non-liés | ||||
|   - les modèles de voyageurs sont liés par défaut | ||||
|   - les modèles de personnages non joueurs sont non-liés par défaut | ||||
|  | ||||
| ## 12.0.26 - Astrobazzarh le Haut-rêvant | ||||
| - bouton pour le don de haut-rêve en un clic | ||||
| - les compétences de draconic ne sont plus précédées de "Voie de" | ||||
|   - migration des compétences & compendiums | ||||
| - Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable | ||||
|  | ||||
| ## 12.0.24 - Les ajustements d'Astrobazzarh | ||||
| - amélioration | ||||
|   - meilleure gestion des noms des voies de draconic | ||||
|   - affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût | ||||
| - corrections | ||||
|   - les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable | ||||
|   - les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare) | ||||
|   - on peut maintenant saisir et supprimer les bonus de cases de manière intuitive | ||||
|  | ||||
| ## 12.0.23 - La bibliothèque d'Astrobazzarh | ||||
| - corrections mineures | ||||
|   - meilleure gestion de la parade des armes naturelles | ||||
|   - cas de "User lacks permission to update" pour les blessures et les StatusEffects | ||||
|   - risque de message d'encaissement non affiché | ||||
|   - support de sorts à voies multiples | ||||
| - correction de compendiums | ||||
|   - résistance des armes mise à jour | ||||
|   - voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie | ||||
| - améliorations "Scriptarium" | ||||
|   - recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium) | ||||
|   - affichage r1+ des sorts à coût variable dans la feuille simplifiée | ||||
|   - affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée | ||||
|   - dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué. | ||||
|  | ||||
| ## 12.0.21 - La nomination d'Astrobazzarh | ||||
| - Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs | ||||
| - Fix: le choix des effets dans les options s'affiche correctement | ||||
|  | ||||
| ## 12.0.20 - Le tableau d'Astrobazzarh | ||||
| - Ecran d'accueil officiel Scriptarium | ||||
|  | ||||
| ## 12.0.19 - La témérité d'Astrobazzarh | ||||
| - Fix | ||||
|   - les défenses des créatures sont correctement filtrées | ||||
|   - le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement | ||||
|   - les lieux et commerces n'ont pas d'initiative | ||||
|  | ||||
| ## 12.0.18 - A la barbe d'Astrobazzarh | ||||
| - Améliorations sur la feuille de PNJ simplifiée | ||||
|   - Ajout du portrait | ||||
| @@ -52,11 +270,9 @@ | ||||
|   - encodage de l'export en windows-1252 | ||||
|   - export de l'esquive avec armure et sans armure | ||||
|  | ||||
| ## 12.0.10 - Le scriptorium d'Astrobazzarh | ||||
| ## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh | ||||
| - corrections de l'export scriptarium | ||||
|  | ||||
| ## 12.0.9 - Le scriptorium d'Astrobazzarh | ||||
| - ajout d'une fonction avancée pour exporter les personnages dans un format csv | ||||
| - ajout d'une fonction avancée pour un exporter "scriptarium" des personnages | ||||
|  | ||||
| ## 12.0.8 - La quincaillerie d'Astrobazzarh | ||||
| - le propriétaire est indiqué dans les feuilles d'équipements/compétences/... | ||||
| @@ -83,7 +299,7 @@ | ||||
|  | ||||
| ## 12.0.6 - Le bazar d'Astrobazzarh | ||||
| - Corrections de l'inventaire en bazar: | ||||
|   - un problème pouvait survenir en déplaçant les objets  | ||||
|   - un problème pouvait survenir en déplaçant les objets | ||||
|     l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son | ||||
|     propre contenu, ce qui empêche d'ouvrir la feuille d'acteur. | ||||
|   - un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu | ||||
| @@ -91,7 +307,7 @@ | ||||
|     conteneur (et donc non affiché) | ||||
|   - vider les conteneurs supprime correctement toutes les informations liées | ||||
|     aux conteneurs/contenus | ||||
| - Les messages pour les tirages dans le compendium utilisent le "roll mode"  | ||||
| - Les messages pour les tirages dans le compendium utilisent le "roll mode" | ||||
|   courant pour leur visibilité | ||||
| - Fix: restaurer la compatibilité Foundry 11 | ||||
|  | ||||
| @@ -186,7 +402,7 @@ | ||||
|  | ||||
| ## 11.2.9 - La barbe d'Akarlikarlikar | ||||
| - Amélioration des textes de tooltips | ||||
| - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon  | ||||
| - Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon | ||||
| - Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD) | ||||
| - Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux | ||||
| - Suppression de message de log inutile sur chaque point de coeur | ||||
| @@ -306,7 +522,7 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
|   - le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé | ||||
|   - un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur | ||||
|   - le jet de vie est bien fait par le token si besoin | ||||
|   - seul les propriétaires peuvent faire les jets de vie  | ||||
|   - seul les propriétaires peuvent faire les jets de vie | ||||
| - Amélioration de la fenêtre de jets | ||||
|   - le type de dégâts pour les attaques est toujours affiché | ||||
|   - le moral est indiqué avant l'icone d'appel au moral | ||||
| @@ -413,4 +629,3 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi | ||||
| - correction des achats par le MJ sans acteur sélectionné | ||||
|  | ||||
| Cf branche v10 pour l'historique des versions 10 | ||||
|  | ||||
|   | ||||
							
								
								
									
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								dev-notes.md
									
									
									
									
									
								
							
							
						
						| @@ -1,61 +0,0 @@ | ||||
| # Actor notes | ||||
|  | ||||
| > The Actor#getData default implementation gives you the following for use in sheet rendering: | ||||
|  | ||||
| ``` | ||||
|   actor -> the Actor instance | ||||
|   data -> a cloned copy of Actor#data | ||||
|   items -> a cloned copy of Actor#data#items | ||||
|   effects -> a cloned copy of Actor#data#effects | ||||
| ``` | ||||
|  | ||||
| > if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet | ||||
| ```js | ||||
| getData(options) { | ||||
|   return { | ||||
|     data: foundry.utils.deepClone(this.object.data) | ||||
|   } | ||||
| } | ||||
| ``` | ||||
|  | ||||
| who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster: | ||||
| ```js | ||||
| getData(options) { | ||||
|   return { | ||||
|     data: this.object.data | ||||
|   } | ||||
| } | ||||
| ``` | ||||
|  | ||||
|  | ||||
| Atropos19/02/2021 | ||||
| There are two recommended ways to create owned items in 0.8.0: | ||||
| ```js | ||||
| await Item.create(itemData, {parent: actor}); | ||||
| await actor.createEmbeddedDocuments("Item", itemDataArray); | ||||
| ``` | ||||
|  | ||||
|  | ||||
| You can update an embedded item in one of two ways: | ||||
| ```js | ||||
| //Method 1: | ||||
|  | ||||
| const item = actor.items.get(itemId); | ||||
| item.update(data); | ||||
|  | ||||
| //Method 2: | ||||
| actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]); | ||||
| ``` | ||||
|  | ||||
|  | ||||
| I noticed adding an ActiveEffect to an actor in code using | ||||
|  | ||||
| ```js | ||||
| this.createEmbeddedDocuments('ActiveEffect', [effet], options); | ||||
| this.applyActiveEffects(); | ||||
| ``` | ||||
|  | ||||
| Atropos — Aujourd’hui à 14:42 | ||||
| Two notes on this: | ||||
| 1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted | ||||
| 2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object | ||||
							
								
								
									
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								gulpfile.js
									
									
									
									
									
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						| @@ -0,0 +1,37 @@ | ||||
| const gulp = require('gulp'); | ||||
| const less = require('gulp-less'); | ||||
|  | ||||
| function onError(err) { | ||||
|   util.log(util.colors.red.bold('[ERROR LESS]:'),util.colors.bgRed(err.message)); | ||||
|   this.emit('end'); | ||||
| }; | ||||
|  | ||||
| /* ----------------------------------------- */ | ||||
| /*  Compile LESS | ||||
| /* ----------------------------------------- */ | ||||
| function compileLESS() { | ||||
|   return gulp.src("less/foundryvtt-reve-de-dragon.less") | ||||
|       .pipe(less()).on('error',console.log.bind(console)) | ||||
|       .pipe(gulp.dest("./css")) | ||||
| } | ||||
| const css = gulp.series(compileLESS); | ||||
|  | ||||
| /* ----------------------------------------- */ | ||||
| /*  Watch Updates | ||||
| /* ----------------------------------------- */ | ||||
| const SIMPLE_LESS = ["less/*.less", "less/item/*.less"]; | ||||
|  | ||||
| function watchUpdates() { | ||||
|   gulp.watch(SIMPLE_LESS, css); | ||||
| } | ||||
|  | ||||
| /* ----------------------------------------- */ | ||||
| /*  Export Tasks | ||||
| /* ----------------------------------------- */ | ||||
|  | ||||
| exports.default = gulp.series( | ||||
|     gulp.parallel(css), | ||||
|     watchUpdates | ||||
| ); | ||||
| exports.css = css; | ||||
| exports.watchUpdates = watchUpdates; | ||||
							
								
								
									
										
											BIN
										
									
								
								icons/humanoides/humain.webp
									
									
									
									
									
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| @@ -40,6 +40,7 @@ | ||||
|       "possession": "Possession", | ||||
|       "potion": "Potion", | ||||
|       "queue": "Queue de Dragon", | ||||
|       "race": "Race", | ||||
|       "recettealchimique": "Recette alchimique", | ||||
|       "recettecuisine": "Recette de cuisine", | ||||
|       "rencontre": "Rencontre TMR", | ||||
|   | ||||
							
								
								
									
										50
									
								
								less/colors.less
									
									
									
									
									
										Normal file
									
								
							
							
						
						| @@ -0,0 +1,50 @@ | ||||
| :root { | ||||
|  | ||||
|   /* =================== 2. DEBUGGING HIGHLIGHTERS ============ */ | ||||
|     // --debug-background-color-red: #ff000054; | ||||
|     // --debug-background-color-blue: #1d00ff54; | ||||
|     // --debug-background-color-green: #54ff0054; | ||||
|  | ||||
|     // --debug-box-shadow-red: inset 0 0 2px red; | ||||
|     // --debug-box-shadow-blue: inset 0 0 2px blue; | ||||
|     // --debug-box-shadow-green: inset 0 0 2px green; | ||||
|  | ||||
|  | ||||
|   /* =================== 3. some constants ============ */ | ||||
|     --fieldset-background: url(/ui/parchment.jpg); | ||||
|     --rdd-color-text-primary: rgba(10, 10, 10, 0.9); | ||||
|     --rdd-input-background:rgba(0, 0, 0, 0.05); | ||||
|     --rdd-color-border-input: rgba(0, 0, 0, 0.2); | ||||
|     --rdd-bg-input: rgba(255, 255, 255, 0.1); | ||||
|     --color-controls:rgba(0, 0, 0, 0.9); | ||||
|     --color-controls-light:hsla(0, 0%, 20%, 0.8); | ||||
|     --color-controls-hover:hsla(60, 100%, 75%, 0.7); | ||||
|     --color-control-border-hover:rgba(255, 128, 0, 0.8); | ||||
|     --color-gold: rgba(191, 149, 63, 0.8); | ||||
|     --gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3)); | ||||
|     --gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3)); | ||||
|     --gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3)); | ||||
|     --gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3)); | ||||
|     --gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6)); | ||||
|     --gradient-purple-black: linear-gradient(150deg,  rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7)); | ||||
|     --gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2)); | ||||
|     --gradient-daylight: conic-gradient( | ||||
|       from 0deg, | ||||
|       hsla(50, 100%, 80%, 0.7), | ||||
|       hsla(30, 30%, 40%, 0.1) 25%, | ||||
|       hsla(250, 50%, 40%, 0.1) 25%, | ||||
|       hsla(250, 30%, 30%, 0.7) 50%, | ||||
|       hsla(250, 50%, 40%, 0.1) 75%, | ||||
|       hsla(30, 30%, 40%, 0.1) 75%, | ||||
|       hsla(50, 100%, 80%, 0.7) | ||||
|     ); | ||||
|  | ||||
|     --background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%); | ||||
|     --background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%); | ||||
|     --background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%); | ||||
|     --background-tooltip: hsla(60, 12%, 85%, 0.95); | ||||
|     --color-tooltip:hsla(282, 47%, 33%, 0.9); | ||||
|     --color-tooltip-faint:hsla(282, 47%, 66%, 0.5); | ||||
|     --background-error:hsla(16, 100%, 50%, 0.8); | ||||
|     --color-profile-border: hsla(0, 0%, 80%, 0.05); | ||||
|   } | ||||
							
								
								
									
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						| @@ -0,0 +1,84 @@ | ||||
| /* ==================== (A) Fonts ==================== */ | ||||
| @font-face { | ||||
|   font-family: "GoudyAcc"; | ||||
|   src: url('../fonts/goudyacc.ttf') format("truetype"); | ||||
| } | ||||
| @font-face { | ||||
|   font-family: "MedievalSharp"; | ||||
|   src: url('../fonts/MedievalSharp.ttf') format("truetype"); | ||||
| } | ||||
| @font-face { | ||||
|   font-family: "GrenzeGotisch"; | ||||
|   src: url('../fonts/GrenzeGotisch-Regular.ttf') format("truetype"); | ||||
| } | ||||
| @font-face { | ||||
|   font-family: "Fondamento"; | ||||
|   src: url('../fonts/Fondamento.ttf') format("truetype"); | ||||
| } | ||||
| @font-face { | ||||
|   font-family: "CaslonAntique"; | ||||
|   src: url('../fonts/CaslonAntique.ttf') format("truetype"); | ||||
| } | ||||
| @font-face { | ||||
|   font-family: 'HeuresDraconiques'; | ||||
|   src: | ||||
|       url('../fonts/heuresdraconiques2.woff') format('woff'), | ||||
|       url('../fonts/heuresdraconiques2.woff2') format('woff2'), | ||||
|       url('../fonts/heuresdraconiques2.ttf') format('truetype'); | ||||
|   font-weight: normal; | ||||
|   font-style: normal; | ||||
| } | ||||
|  | ||||
| :root { | ||||
|   /* =================== 1. ACTOR SHEET FONT STYLES =========== */ | ||||
|     --window-header-title-font-family: CaslonAntique; | ||||
|     --window-header-title-font-size: 1.6rem; | ||||
|     --window-header-title-font-weight: normal; | ||||
|     --window-header-title-color: #f5f5f5; | ||||
|  | ||||
|     --major-button-font-family: CaslonAntique; | ||||
|     --major-button-font-size: 1.4rem; | ||||
|     --major-button-font-weight: normal; | ||||
|     --major-button-color: #dadada; | ||||
|  | ||||
|     --tab-header-font-family: CaslonAntique; | ||||
|     --tab-header-font-size: 1.2rem; | ||||
|     --tab-header-font-weight: 700; | ||||
|     --tab-header-color: #403f3e; | ||||
|     --tab-header-color-active: #4a0404; | ||||
|  | ||||
|     --actor-input-font-family: CaslonAntique; | ||||
|     --actor-input-font-size: 1.2rem; | ||||
|     --actor-input-font-weight: 500; | ||||
|     --actor-input-color: black; | ||||
|  | ||||
|     --actor-label-font-family: CaslonAntique; | ||||
|     --actor-label-font-size: 1.2rem; | ||||
|     --actor-label-font-weight: 700; | ||||
|     --actor-label-color: #464331c4; | ||||
| } | ||||
|  | ||||
| /* Global styles & Font */ | ||||
| .window-app { | ||||
|   font-family: CaslonAntique; | ||||
|   text-align: justify; | ||||
|   font-size: 1rem; | ||||
|   letter-spacing: 1px; | ||||
| } | ||||
|  | ||||
| /* Fonts */ | ||||
| .sheet header.sheet-header h1 input, | ||||
| .window-app .window-header, | ||||
| #actors .directory-list, | ||||
| #navigation #scene-list .scene.nav-item { | ||||
|   font-family: "GoudyAcc" | ||||
| } | ||||
|  | ||||
| /* For title, sidebar character and scene */ | ||||
| .sheet nav.sheet-tabs, | ||||
| .window-app input, | ||||
| .sheet header.sheet-header .header-compteurs, | ||||
| .sheet header.sheet-header .flex-group-center.flex-fatigue, | ||||
| select,  .item-checkbox, #sidebar, #players, #navigation #nav-toggle { | ||||
|     font-family: "CaslonAntique"; /* For sheet parts; For nav and title */ | ||||
| } | ||||
							
								
								
									
										2115
									
								
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										7
									
								
								less/item/monnaie.less
									
									
									
									
									
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						| @@ -0,0 +1,7 @@ | ||||
| // Styles pour la feuille d'objet Monnaie | ||||
| .monnaie-content { | ||||
|  | ||||
|   .item-sheet-common(); | ||||
|   .item-sheet-header(); | ||||
|  | ||||
| } | ||||
							
								
								
									
										7
									
								
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						| @@ -0,0 +1,7 @@ | ||||
| // Styles pour la feuille d'objet Monnaie | ||||
| .munition-content { | ||||
|  | ||||
|   .item-sheet-common(); | ||||
|   .item-sheet-header(); | ||||
|  | ||||
| } | ||||
							
								
								
									
										7
									
								
								less/item/tarot.less
									
									
									
									
									
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						| @@ -0,0 +1,7 @@ | ||||
| // Styles pour la feuille d'objet Monnaie | ||||
| .tarot-content { | ||||
|  | ||||
|   .item-sheet-common(); | ||||
|   .item-sheet-header(); | ||||
|  | ||||
| } | ||||
							
								
								
									
										108
									
								
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						| @@ -0,0 +1,108 @@ | ||||
| .item-sheet-common() { | ||||
|   padding: 0px; | ||||
|  | ||||
|   // Styles pour la section de description, si le partiel utilise une structure standard | ||||
|   .editor, | ||||
|   .editor-content { | ||||
|     height: auto; // Ajuster selon le besoin | ||||
|     min-height: 100px; // Hauteur minimale pour la description | ||||
|     background: var(--rdd-bg-input-alt); // Une couleur de fond alternative | ||||
|     padding: 5px; | ||||
|     border-radius: 3px; | ||||
|     color: var(--rdd-color-text-primary); | ||||
|   } | ||||
|  | ||||
|   .window-content { | ||||
|     font-family: CaslonAntique; | ||||
|     text-align: justify; | ||||
|     font-size: 1rem; | ||||
|     letter-spacing: 1px; | ||||
|     padding: 0% 0 0 0; | ||||
|  | ||||
|     font-size: calc(var(--font-size-standard) * 1); | ||||
|     color: var(--color-dark-1); | ||||
|     background-size: 100% 100%; | ||||
|   } | ||||
|  | ||||
|   fieldset { | ||||
|     background: var(--fieldset-background); | ||||
|     color: var(--rdd-color-text-primary); | ||||
|     margin-bottom: 4px; | ||||
|     border-radius: 6px; | ||||
|     border-color: var(--rdd-color-text-primary); | ||||
|     border-width: 2px; | ||||
|   } | ||||
|  | ||||
|   .form-group { | ||||
|     display: flex; | ||||
|     flex-direction: row; | ||||
|     flex-wrap: wrap; | ||||
|     justify-content: flex-start; | ||||
|     align-items: center; | ||||
|     padding: 2px 0; | ||||
|     border-bottom: 1px solid var(--rdd-color-shadow-primary); | ||||
|     font-size: 0.9rem; | ||||
|  | ||||
|     label { | ||||
|       font-weight: normal; | ||||
|       flex: 2; | ||||
|       padding-left: 5px; | ||||
|       margin: 0; | ||||
|       color: var( | ||||
|         --rdd-color-text-primary | ||||
|       ); // Assurez-vous que cette variable existe dans colors.less | ||||
|     } | ||||
|  | ||||
|     .attribute-value, | ||||
|     input[type="text"], | ||||
|     input[type="number"], | ||||
|     select { | ||||
|       flex: 3; | ||||
|       background: var(--rdd-input-background); | ||||
|       border: 1px solid var(--rdd-color-border-input); // Assurez-vous que cette variable existe | ||||
|       color: var( | ||||
|         --rdd-color-text-input | ||||
|       ); // Assurez-vous que cette variable existe | ||||
|       padding: 2px 2px; // Augmentation du padding vertical | ||||
|       border-radius: 3px; | ||||
|     } | ||||
|  | ||||
|     input[type="checkbox"] { | ||||
|       flex: 0 0 20px; // Taille fixe pour les cases à cocher | ||||
|       margin-left: 5px; | ||||
|     } | ||||
|   } | ||||
| } | ||||
|  | ||||
| .item-sheet-header() { | ||||
|   background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top; | ||||
|   color: rgba(255, 255, 255, 1); | ||||
|   .sheet-header-row { | ||||
|     display: flex; | ||||
|     flex-direction: row; | ||||
|     align-items: center; | ||||
|     h1, | ||||
|     input { | ||||
|       font-family: CaslonAntique; | ||||
|       font-size: 2.5rem; | ||||
|       font-weight: normal; | ||||
|       color: var(--window-header-title-color); | ||||
|       margin: 4px; | ||||
|       height: 3rem; | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   :is( | ||||
|     input[type="text"], | ||||
|     input[type="number"], | ||||
|     input[type="password"], | ||||
|     input[type="datetime-local"], | ||||
|     input[type="date"], | ||||
|     input[type="time"] | ||||
|   ) { | ||||
|     color: rgba(255, 255, 255, 0.75); | ||||
|     background: rgba(255, 255, 255, 0.1); | ||||
|     border: 0 none; | ||||
|     margin-bottom: 0.2rem; | ||||
|   } | ||||
| } | ||||
| @@ -44,13 +44,13 @@ export class ChatVente { | ||||
|     vente.nbLots = Math.max(0, vente.nbLots - quantite) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|  | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente); | ||||
|     chatMessage.update({ content: html }); | ||||
|     chatMessage.render(true); | ||||
|   } | ||||
|  | ||||
|   static async displayAchatVente(vente) { | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente); | ||||
|     const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente); | ||||
|     const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html)) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots) | ||||
|     await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, { | ||||
|   | ||||
| @@ -29,7 +29,7 @@ export class DialogItemAchat extends Dialog { | ||||
|     } | ||||
|  | ||||
|     DialogItemAchat.changeNombreLots(venteData, 1) | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData) | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs`, venteData) | ||||
|     new DialogItemAchat(html, venteData).render(true) | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -20,7 +20,7 @@ export class DialogItemVente extends Dialog { | ||||
|       quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent, | ||||
|       isOwned:  item.parent, | ||||
|     } | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData); | ||||
|     const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs`, venteData); | ||||
|     return new DialogItemVente(venteData, html).render(true); | ||||
|   } | ||||
|  | ||||
|   | ||||
| @@ -12,24 +12,25 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js"; | ||||
| import { STATUSES } from "./settings/status-effects.js"; | ||||
| import { MAINS_DIRECTRICES } from "./actor.js"; | ||||
| import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js"; | ||||
| import { ITEM_TYPES } from "./constants.js"; | ||||
| import { RdDItem } from "./item.js"; | ||||
| import { RdDItemBlessure } from "./item/blessure.js"; | ||||
| import { RdDEmpoignade } from "./rdd-empoignade.js"; | ||||
| import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js"; | ||||
| import { RdDCoeur } from "./coeur/rdd-coeur.js"; | ||||
| import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"; | ||||
| import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs", | ||||
|       width: 550, | ||||
|       showCompNiveauBase: false, | ||||
|       vueArchetype: false, | ||||
| @@ -44,8 +45,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       cssClass: this.isEditable ? "editable" : "locked", | ||||
|       limited: this.actor.limited, | ||||
|       owner: this.actor.isOwner, | ||||
|       biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }), | ||||
|       notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }), | ||||
|       biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor), | ||||
|       notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor), | ||||
|     }); | ||||
|     foundry.utils.mergeObject(formData.calc, { | ||||
|       surenc: this.actor.computeMalusSurEncombrement(), | ||||
| @@ -80,10 +81,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       const actor = this.actor; | ||||
|       formData.combat = foundry.utils.duplicate(formData.armes); | ||||
|       RdDItemArme.computeNiveauArmes(formData.combat, formData.competences); | ||||
|       formData.combat.push(RdDItemArme.mainsNues(actor)); | ||||
|       formData.combat.push(RdDItemArme.corpsACorps(actor)); | ||||
|       formData.combat.push(RdDItemArme.empoignade(actor)); | ||||
|  | ||||
|       formData.esquives = this.actor.getCompetences("Esquive"); | ||||
|       formData.esquives = this.actor.getCompetencesEsquive() | ||||
|       formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac); | ||||
|       formData.empoignades = this.actor.getEmpoignades(); | ||||
|  | ||||
| @@ -98,6 +99,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|         cacheTMR: this.actor.isTMRCache() | ||||
|       } | ||||
|  | ||||
|       formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true) | ||||
|       formData.subacteurs = { | ||||
|         vehicules: this.actor.listeVehicules(), | ||||
|         montures: this.actor.listeMontures(), | ||||
| @@ -124,80 +126,73 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.show-hide-competences').click(async event => { | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase; | ||||
|       this.render(true); | ||||
|       this.options.showCompNiveauBase = !this.options.showCompNiveauBase | ||||
|       this.render(true) | ||||
|     }); | ||||
|  | ||||
|     this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu")) | ||||
|     this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu")) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.sheet-possession-attack').click(async event => { | ||||
|       const poss = RdDSheetUtility.getItem(event, this.actor) | ||||
|       this.actor.conjurerPossession(poss) | ||||
|       await this.actor.conjurerPossession(poss) | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.subacteur-coeur-toggle a').click(async event => { | ||||
|       const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       const coeurNombre = $(event.currentTarget).data('numero-coeur') | ||||
|       RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||
|       await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre) | ||||
|     }) | ||||
|     this.html.find('.subacteur-tendre-moment').click(async event => { | ||||
|       const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id') | ||||
|       RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||
|       await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId) | ||||
|     }) | ||||
|     this.html.find('.subacteur-delete').click(async event => { | ||||
|       const li = RdDSheetUtility.getEventElement(event); | ||||
|       const subActorId = li.data("subactor-id"); | ||||
|       this.deleteSubActeur(subActorId, li); | ||||
|     }) | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => { | ||||
|       this.actor.updateCompteurValue("stress", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => { | ||||
|       this.actor.updateCompteurValue("experience", parseInt(event.target.value)); | ||||
|     }); | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => | ||||
|       await this.actor.updateCompteurValue("stress", parseInt(event.target.value)) | ||||
|     ); | ||||
|     this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => | ||||
|       await this.actor.updateCompteurValue("experience", parseInt(event.target.value)) | ||||
|     ); | ||||
|  | ||||
|     this.html.find('.creer-tache').click(async event => this.createEmptyTache()); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate()); | ||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||
|     this.html.find('.creer-tache').click(async event => await this.createEmptyTache()); | ||||
|     this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate()); | ||||
|     this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.blessure-premierssoins-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } }); | ||||
|       await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } }); | ||||
|     }); | ||||
|     this.html.find('.blessure-soinscomplets-done').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } }) | ||||
|       await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } }) | ||||
|     }); | ||||
|     this.html.find('.blessure-premierssoins-bonus').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } }) | ||||
|       await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|     this.html.find('.blessure-soinscomplets-bonus').change(async event => { | ||||
|       const blessure = this.getBlessure(event); | ||||
|       await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||
|       await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } }) | ||||
|     }); | ||||
|  | ||||
|     // Equip Inventory Item | ||||
|     this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle')) | ||||
|     this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle')) | ||||
|     this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance()) | ||||
|  | ||||
|     this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance()) | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux()) | ||||
|     this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux()) | ||||
|     this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event))) | ||||
|  | ||||
|     this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true)) | ||||
|     if (game.user.isGM) { | ||||
| @@ -213,15 +208,16 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|         await this.actor.deleteExperienceLog(0, key + 1); | ||||
|       }); | ||||
|       // Boutons spéciaux MJs | ||||
|       this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ")) | ||||
|       this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible()) | ||||
|       this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ")) | ||||
|       this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve()) | ||||
|       this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible()) | ||||
|     } | ||||
|  | ||||
|     // Points de reve actuel | ||||
|     this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true)) | ||||
|     this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|     this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true })) | ||||
|     this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor))) | ||||
|  | ||||
|     this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||
|     this.html.find('.roll-arme').click(async event => await this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence')) | ||||
|  | ||||
|     // Initiative pour l'arme | ||||
|     this.html.find('.roll-init-arme').click(async event => { | ||||
| @@ -234,30 +230,34 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|     }) | ||||
|     // Display TMR | ||||
|  | ||||
|     this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal")) | ||||
|     this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide")) | ||||
|     this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal")) | ||||
|     this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide")) | ||||
|  | ||||
|     this.html.find('.button-repos').click(async event => await this.actor.repos()) | ||||
|  | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", ""))) | ||||
|     this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event))) | ||||
|     this.html.find('.competence-stress-augmenter').click(async event =>{ | ||||
|       await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)) | ||||
|       this.render(true) | ||||
|     }  | ||||
|   ) | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('input.carac-xp').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCaracXP(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|         let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "") | ||||
|         await this.actor.updateCaracXP(caracName, parseInt(event.target.value)) | ||||
|       }) | ||||
|       // On competence xp change | ||||
|       this.html.find('input.competence-xp').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXP(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|         let compName = event.currentTarget.attributes.compname.value | ||||
|         await this.actor.updateCompetenceXP(compName, parseInt(event.target.value)) | ||||
|       }) | ||||
|       this.html.find('input.competence-xp-sort').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|         let compName = event.currentTarget.attributes.compname.value | ||||
|         await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value)) | ||||
|       }) | ||||
|  | ||||
|       this.html.find('.toggle-archetype').click(async event => { | ||||
|         this.options.vueArchetype = !this.options.vueArchetype; | ||||
| @@ -266,25 +266,27 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|       // On competence archetype change | ||||
|       this.html.find('.competence-archetype').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||
|         await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation()) | ||||
|       this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation()) | ||||
|     } | ||||
|  | ||||
|     // On pts de reve change | ||||
|     this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||
|     this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||
|     this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value })) | ||||
|     this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value)) | ||||
|  | ||||
|     this.html.find('.stress-test').click(async event => this.actor.transformerStress()) | ||||
|     this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse')) | ||||
|     this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre')) | ||||
|     this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse')) | ||||
|     this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme()) | ||||
|     this.html.find('.stress-test').click(async event => await this.actor.transformerStress()) | ||||
|     this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse')) | ||||
|     this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre')) | ||||
|     this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse')) | ||||
|     this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme()) | ||||
|  | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1)) | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1)) | ||||
|     this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1)) | ||||
|     this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1)) | ||||
|     this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1)) | ||||
|     this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1)) | ||||
|     this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1)) | ||||
|     this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1)) | ||||
|     this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1)) | ||||
|     this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1)) | ||||
|   } | ||||
|  | ||||
|   getBlessure(event) { | ||||
| @@ -321,7 +323,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectTypeOeuvreToCreate() { | ||||
|     let types = RdDItem.getTypesOeuvres(); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; | ||||
|     let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`; | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|   | ||||
							
								
								
									
										775
									
								
								module/actor.js
									
									
									
									
									
								
							
							
						
						| @@ -1,4 +1,6 @@ | ||||
| import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| @@ -24,19 +26,45 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet { | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.button-encaissement').click(async event => this.actor.encaisser()) | ||||
|     this.html.find('.button-encaissement').click(async event => await this.actor.encaisser()) | ||||
|     this.html.find('.roll-carac').click(async event => { | ||||
|       this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))}); | ||||
|     this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1)); | ||||
|       await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value)) | ||||
|     }) | ||||
|     this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event))); | ||||
|     this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1)); | ||||
|     this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1)); | ||||
|  | ||||
|     if (game.user.isGM) { | ||||
|       this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf()) | ||||
|       this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||
|       this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf()) | ||||
|       this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect'))); | ||||
|       this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects()); | ||||
|     } | ||||
|     this.html.find('.competence-add').click(async event => | ||||
|       await this.actor.createEmbeddedDocuments("Item", [{ | ||||
|         type: ITEM_TYPES.competencecreature, | ||||
|         name: 'Nouvelle competence', | ||||
|         img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp', | ||||
|         system: { | ||||
|           carac_value: this.actor.getForce(), | ||||
|         } | ||||
|       }], { renderSheet: true }) | ||||
|     ) | ||||
|     this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor)) | ||||
|     this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event)) | ||||
|  | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "") | ||||
|         await this.actor.updateCarac(caracName, parseInt(event.target.value)) | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value | ||||
|         await this.actor.updateCompetence(compName, parseInt(event.target.value)) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -1,33 +1,29 @@ | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||
| import { RdDResolutionTable } from "../rdd-resolution-table.js"; | ||||
| import { RdDEncaisser } from "../rdd-roll-encaisser.js"; | ||||
| import { RdDRoll } from "../rdd-roll.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { RdDBaseActor } from "./base-actor.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItemCompetence } from "../item-competence.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js"; | ||||
| import { RdDItemArme } from "../item-arme.js"; | ||||
| import { StatusEffects } from "../settings/status-effects.js"; | ||||
| import { Targets } from "../targets.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| import { RdDCarac } from "../rdd-carac.js"; | ||||
| import { RdDRollResult } from "../rdd-roll-result.js"; | ||||
|  | ||||
| const POSSESSION_SANS_DRACONIC = { | ||||
|   img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp', | ||||
|   name: 'Sans draconic', | ||||
|   system: { | ||||
|     niveau: 0, | ||||
|     defaut_carac: "reve-actuel", | ||||
|   } | ||||
| }; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js"; | ||||
| import { RdDCombat } from "../rdd-combat.js"; | ||||
| import { RdDEmpoignade } from "../rdd-empoignade.js"; | ||||
| import { RdDPossession } from "../rdd-possession.js"; | ||||
| import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js"; | ||||
| import { RollDataAjustements } from "../rolldata-ajustements.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs disposant de rêve (donc, pas des objets) | ||||
| @@ -36,6 +32,22 @@ const POSSESSION_SANS_DRACONIC = { | ||||
|  */ | ||||
| export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   prepareActorData() { | ||||
|     super.prepareActorData() | ||||
|     this.system.attributs.plusdom.value = this.getBonusDegat() | ||||
|     this.system.sante.endurance.max = this.getEnduranceMax() | ||||
|     this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max) | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   getCaracChanceActuelle() { | ||||
|     return { | ||||
|       label: 'Chance actuelle', | ||||
| @@ -52,21 +64,25 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     }; | ||||
|   } | ||||
|  | ||||
|   getTaille() { return Misc.toInt(this.system.carac.taille?.value) } | ||||
|   getConstitution() { return this.getReve() } | ||||
|   getForce() { return this.getReve() } | ||||
|   getAgilite() { return this.getForce() } | ||||
|   getReve() { return Misc.toInt(this.system.carac.reve?.value) } | ||||
|   getChance() { return this.getReve() } | ||||
|  | ||||
|   getReveActuel() { return this.getReve() } | ||||
|   getChanceActuel() { return this.getChance() } | ||||
|  | ||||
|   getReve() { return Number(this.system.carac.reve?.value ?? 0) } | ||||
|   getForce() { return this.getReve() } | ||||
|   getTaille() { return Number(this.system.carac.taille?.value ?? 0) } | ||||
|   getAgilite() { return this.getForce() } | ||||
|   getChance() { return this.getReve() } | ||||
|   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||
|   getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 } | ||||
|   getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom } | ||||
|  | ||||
|   getMoralTotal() { return 0 } | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return 0 } | ||||
|   isSurenc() { return false } | ||||
|   computeMalusSurEncombrement() { return 0 } | ||||
|  | ||||
| @@ -83,6 +99,23 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   getEtatGeneral(options = { ethylisme: false }) { return 0 } | ||||
|   isActorCombat() { return true } | ||||
|  | ||||
|   getCaracInit(competence) { | ||||
|     if (!competence) { | ||||
|       return 0 | ||||
|     } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       return competence.system.carac_value | ||||
|     } | ||||
|     return this.system.carac[competence.system.defaut_carac].value; | ||||
|   } | ||||
|   listActionsCombat() { | ||||
|     return this.itemTypes[ITEM_TYPES.competencecreature] | ||||
|       .filter(it => RdDItemCompetenceCreature.isAttaque(it)) | ||||
|       .map(it => RdDItemCompetenceCreature.armeCreature(it)) | ||||
|       .filter(it => it != undefined); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async computeArmure(attackerRoll) { return this.getProtectionNaturelle() } | ||||
|   async remiseANeuf() { } | ||||
|   async appliquerAjoutExperience(rollData, hideChatMessage = 'show') { } | ||||
| @@ -100,7 +133,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     for (let effect of this.getEffects()) { | ||||
|       if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) { | ||||
|         await effect.delete(); | ||||
|         ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|         ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` }); | ||||
|       } | ||||
|     } | ||||
|   } | ||||
| @@ -133,31 +166,28 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     } | ||||
|     return RdDItemCompetence.findCompetence(this.items, idOrName, options) | ||||
|   } | ||||
|   getCompetences(name) { | ||||
|     return RdDItemCompetence.findCompetences(this.items, name) | ||||
|  | ||||
|   getCompetences(name, options = { onMessage: message => { } }) { | ||||
|     return RdDItemCompetence.findCompetences(this.items, name, options) | ||||
|   } | ||||
|   getCompetenceCorpsACorps(options = {}) { | ||||
|     return this.getCompetence("Corps à corps", options) | ||||
|  | ||||
|   getCompetenceCorpsACorps(options = { onMessage: message => { } }) { | ||||
|     return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS | ||||
|   } | ||||
|   getCompetencesEsquive() { | ||||
|     return this.getCompetences("esquive") | ||||
|  | ||||
|   getCompetencesEsquive(options = { onMessage: message => { } }) { | ||||
|     return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE] | ||||
|   } | ||||
|  | ||||
|   getArmeParade(armeParadeId) { | ||||
|     const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined; | ||||
|     return RdDItemArme.getArme(item); | ||||
|     return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined) | ||||
|   } | ||||
|  | ||||
|   getDraconicOuPossession() { | ||||
|     return POSSESSION_SANS_DRACONIC | ||||
|   } | ||||
|   getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC } | ||||
|  | ||||
|   getPossession(possessionId) { | ||||
|     return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId); | ||||
|   } | ||||
|   getPossessions() { | ||||
|     return this.itemTypes[ITEM_TYPES.possession]; | ||||
|   } | ||||
|   getEmpoignades() { | ||||
|     return this.itemTypes[ITEM_TYPES.empoignade]; | ||||
|   } | ||||
| @@ -239,32 +269,70 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async openRollDialog({ name, label, template, rollData, callbackAction }) { | ||||
|   async openRollDialog({ name, label, template, rollData, callbacks }) { | ||||
|     const dialog = await RdDRoll.create(this, rollData, | ||||
|       { html: template, close: async html => await this._onCloseRollDialog(html) }, | ||||
|       { | ||||
|         name: name, | ||||
|         label: label, | ||||
|         callbacks: [ | ||||
|           this.createCallbackExperience(), | ||||
|           this.createCallbackAppelAuMoral(), | ||||
|           { action: callbackAction } | ||||
|         ] | ||||
|       }); | ||||
|     dialog.render(true); | ||||
|       { name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) }) | ||||
|     dialog.render(true) | ||||
|     return dialog | ||||
|   } | ||||
|  | ||||
|   createEmptyCallback() { | ||||
|     return { | ||||
|       condition: r => false, | ||||
|       action: r => { } | ||||
|     }; | ||||
|   } | ||||
|   createCallbackExperience() { return this.createEmptyCallback(); } | ||||
|   createCallbackAppelAuMoral() { return this.createEmptyCallback(); } | ||||
|   createCallbackExperience() { return { action: r => { } } } | ||||
|   createCallbackAppelAuMoral() { return { action: r => { } } } | ||||
|  | ||||
|   async _onCloseRollDialog(html) { } | ||||
|  | ||||
|   async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(compName); | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-competence', | ||||
|       label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', | ||||
|       rollData: { | ||||
|         alias: this.getAlias(), | ||||
|         carac: this.system.carac, | ||||
|         selectedCarac: this.getCaracByName(caracName), | ||||
|         selectedCaracName: caracName, | ||||
|         diffLibre: diff, | ||||
|         competence: competence, | ||||
|         show: { title: options?.title ?? '' } | ||||
|       }, | ||||
|       callbacks: [async r => this.$onRollCompetence(r, options)] | ||||
|     }); | ||||
|   } | ||||
|   /** | ||||
|    * Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue | ||||
|    * @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect. | ||||
|    * @param {*} compName nom de compétence ou nom abrégé. | ||||
|    * @param {*} diff difficulté (0 si undefined) | ||||
|    * @param {*} options | ||||
|    * @returns le jet effectué | ||||
|    */ | ||||
|   async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) { | ||||
|     const carac = this.getCaracByName(caracName); | ||||
|     if (!carac) { | ||||
|       ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`) | ||||
|       return | ||||
|     } | ||||
|     const competence = this.getCompetence(compName); | ||||
|     let rollData = { | ||||
|       alias: this.getAlias(), | ||||
|       caracValue: Number(carac.value), | ||||
|       selectedCarac: carac, | ||||
|       competence: competence, | ||||
|       diffLibre: diff ?? 0, | ||||
|       show: { title: options?.title ?? '' } | ||||
|     } | ||||
|     RollDataAjustements.calcul(rollData, this); | ||||
|     await RdDResolutionTable.rollData(rollData); | ||||
|     this.gererExperience(rollData); | ||||
|     await RdDResolutionTable.displayRollData(rollData, this) | ||||
|     return rollData.rolled; | ||||
|   } | ||||
|  | ||||
|   gererExperience(rollData) { } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async roll() { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
| @@ -273,61 +341,59 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|     const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined) | ||||
|  | ||||
|     await this.openRollDialog({ | ||||
|       name: `jet-${this.id}`, | ||||
|       label: `Jet de ${this.name}`, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html', | ||||
|       name: 'jet-quelconque', | ||||
|       label: 'Jet', | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.hbs', | ||||
|       rollData: { | ||||
|         alias: this.getAlias(), | ||||
|         carac: carac, | ||||
|         selectedCarac: carac[selectedCaracName], | ||||
|         selectedCaracName: selectedCaracName, | ||||
|         competences: this.itemTypes['competence'] | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|     }); | ||||
|       callbacks: [{ action: r => this.$onRollCaracResult(r) }] | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   getCarac() { | ||||
|     // TODO: le niveau d'une entité de cauchemar devrait être exclu... | ||||
|     return foundry.utils.mergeObject(this.system.carac, | ||||
|       { | ||||
|         'reve-actuel': this.getCaracReveActuel(), | ||||
|         'chance-actuelle': this.getCaracChanceActuelle() | ||||
|       }, | ||||
|       { inplace: false }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCarac(caracName, jetResistance = undefined) { | ||||
|   async rollCarac(caracName, options = {}) { | ||||
|     if (Grammar.equalsInsensitive(caracName, 'taille')) { | ||||
|       return | ||||
|     } | ||||
|     foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false }) | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     let selectedCarac = this.getCaracByName(caracName) | ||||
|     console.log("selectedCarac", selectedCarac) | ||||
|     const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label); | ||||
|     const jetResistance = options.resistance ? caracName : undefined; | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-' + caracName, | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label), | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html', | ||||
|       label: title, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs', | ||||
|       rollData: { | ||||
|         alias: this.getAlias(), | ||||
|         selectedCarac: selectedCarac, | ||||
|         competences: this.itemTypes['competence'], | ||||
|         jetResistance: jetResistance ? caracName : undefined | ||||
|         diffLibre: options.diff ?? 0, | ||||
|         jetResistance: jetResistance | ||||
|       }, | ||||
|       callbackAction: r => this.$onRollCaracResult(r) | ||||
|       callbacks: [{ action: r => this.$onRollCaracResult(r) }] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async $onRollCaracResult(rollData) { | ||||
|     // Final chat message | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html'); | ||||
|     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs'); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) { | ||||
|     RdDEmpoignade.checkEmpoignadeEnCours(this) | ||||
|     const competence = this.getCompetence(idOrName); | ||||
|     let rollData = { carac: this.system.carac, competence: competence, arme: options.arme } | ||||
|     let rollData = { | ||||
|       carac: this.system.carac, | ||||
|       competence: competence, | ||||
|       arme: options.arme | ||||
|     } | ||||
|     if (competence.type == ITEM_TYPES.competencecreature) { | ||||
|       const token = RdDUtility.getSelectedToken(this) | ||||
|       const arme = RdDItemCompetenceCreature.armeCreature(competence) | ||||
| @@ -345,18 +411,18 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       // Transformer la competence de créature | ||||
|       RdDItemCompetenceCreature.setRollDataCreature(rollData) | ||||
|     } | ||||
|  | ||||
|     const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name); | ||||
|     await this.openRollDialog({ | ||||
|       name: 'jet-competence', | ||||
|       label: 'Jet ' + Grammar.apostrophe('de', competence.name), | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html', | ||||
|       label: dialogLabel, | ||||
|       template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs', | ||||
|       rollData: rollData, | ||||
|       callbackAction: r => this.$onRollCompetence(r, options) | ||||
|       callbacks: [{ action: r => this.$onRollCompetence(r, options) }] | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|   async $onRollCompetence(rollData, options) { | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html') | ||||
|     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs') | ||||
|     if (options?.onRollAutomate) { | ||||
|       options.onRollAutomate(rollData); | ||||
|     } | ||||
| @@ -370,7 +436,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|   rollArme(arme, categorieArme, token) { | ||||
|     token = token ?? RdDUtility.getSelectedToken(this) | ||||
|     const compToUse = this.$getCompetenceArme(arme, categorieArme) | ||||
|     if (!RdDItemArme.isArmeUtilisable(arme)) { | ||||
|     if (!RdDItemArme.isUtilisable(arme)) { | ||||
|       ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`) | ||||
|       return | ||||
|     } | ||||
| @@ -431,8 +497,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'encaisserDommagesValidationGR', | ||||
|         args: [rollData, armure, show, attackerToken, defenderToken] | ||||
|         method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken] | ||||
|       }) | ||||
|     } else { | ||||
|       DialogValidationEncaissement.validerEncaissement(this, rollData, armure, | ||||
| @@ -449,15 +514,15 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|  | ||||
|   async $afficherEncaissement(encaissement, show, defenderToken) { | ||||
|     foundry.utils.mergeObject(encaissement, { | ||||
|       alias: defenderToken?.name ?? this.name, | ||||
|       alias: defenderToken?.name ?? this.getAlias(), | ||||
|       hasPlayerOwner: this.hasPlayerOwner, | ||||
|       show: show ?? {} | ||||
|     }, {overwrite: false}); | ||||
|     }, { overwrite: false }); | ||||
|  | ||||
|     await ChatUtility.createChatWithRollMode( | ||||
|       { | ||||
|         roll: encaissement.roll, | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement) | ||||
|       }, | ||||
|       this | ||||
|     ) | ||||
| @@ -467,7 +532,7 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       encaissement.isGM = true | ||||
|       ChatMessage.create({ | ||||
|         whisper: ChatUtility.getGMs(), | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement) | ||||
|         content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement) | ||||
|       }); | ||||
|     } | ||||
|   } | ||||
| @@ -480,9 +545,9 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       || entite.isEntiteAccordee(this)) { | ||||
|       return true; | ||||
|     } | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value)); | ||||
|     const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau())); | ||||
|     const rollData = { | ||||
|       alias: this.name, | ||||
|       alias: this.getAlias(), | ||||
|       rolled: rolled, | ||||
|       entite: entite.name, | ||||
|       selectedCarac: this.system.carac.reve | ||||
| @@ -492,17 +557,15 @@ export class RdDBaseActorReve extends RdDBaseActor { | ||||
|       await entite.setEntiteReveAccordee(this); | ||||
|     } | ||||
|  | ||||
|     await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html'); | ||||
|     if (rolled.isPart) { | ||||
|       await this.appliquerAjoutExperience(rollData, true); | ||||
|     } | ||||
|     await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs'); | ||||
|     await this.appliquerAjoutExperience(rollData, true); | ||||
|     return rolled.isSuccess; | ||||
|   } | ||||
|  | ||||
|   isEntiteAccordee(attacker) { return true } | ||||
|  | ||||
|   async setEntiteReveAccordee(actor) { | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée"); | ||||
|     ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée"); | ||||
|   } | ||||
|  | ||||
| } | ||||
|   | ||||
| @@ -17,20 +17,20 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet { | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|     this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2)); | ||||
|     this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4)); | ||||
|     this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||
|     this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||
|     this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0)); | ||||
|     this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2)); | ||||
|     this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4)); | ||||
|     this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6)); | ||||
|  | ||||
|     this.html.find('.jet-vie').click(async event => this.actor.jetDeVie()) | ||||
|     this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie()) | ||||
|     this.html.find('.jet-endurance').click(async event => await this.jetEndurance()) | ||||
|  | ||||
|     this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1)) | ||||
|     this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1)) | ||||
|     this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1)) | ||||
|     this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1)) | ||||
|   } | ||||
|  | ||||
|   async jetEndurance() { | ||||
|   | ||||
| @@ -1,11 +1,12 @@ | ||||
| import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { ReglesOptionnelles } from "../settings/regles-optionnelles.js"; | ||||
| import { STATUSES } from "../settings/status-effects.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDBaseActorReve } from "./base-actor-reve.js"; | ||||
| import { RdDDice } from "../rdd-dice.js"; | ||||
| import { RdDItemBlessure } from "../item/blessure.js"; | ||||
| import { ChatUtility } from "../chat-utility.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
|  | ||||
| /** | ||||
|  * Classe de base pour les acteurs qui peuvent subir des blessures | ||||
| @@ -14,25 +15,37 @@ import { ChatUtility } from "../chat-utility.js"; | ||||
|  */ | ||||
| export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   prepareActorData() { | ||||
|     this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2) | ||||
|     this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max) | ||||
|     super.prepareActorData() | ||||
|     this.system.attributs.encombrement.value = this.getEncombrementMax() | ||||
|   } | ||||
|  | ||||
|   getForce() { return Number(this.system.carac.force?.value ?? 0) } | ||||
|   getForce() { return Misc.toInt(this.system.carac.force?.value) } | ||||
|   getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) } | ||||
|   getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) } | ||||
|  | ||||
|   getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) } | ||||
|   getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) } | ||||
|   getSConst() { return 0 } | ||||
|   getVieMax() { return Misc.toInt(this.system.sante.vie?.max) } | ||||
|   getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) } | ||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||
|  | ||||
|   getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) } | ||||
|   getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) } | ||||
|  | ||||
|   getFatigueActuelle() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0)); | ||||
|       return Math.max(0, Math.min(this.getFatigueMax(),  Misc.toInt(this.system.sante.fatigue?.value))) | ||||
|     } | ||||
|     return 0; | ||||
|   } | ||||
|  | ||||
|   getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   isCumulFatigueCauseSommeil(cumulFatigue){ | ||||
|     return ReglesOptionnelles.isUsing("appliquer-fatigue") | ||||
|     ? (this.getFatigueRestante() <= cumulFatigue) | ||||
|     : (this.getEnduranceActuelle() <= cumulFatigue) | ||||
|   } | ||||
|   getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() } | ||||
|   getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value } | ||||
|   getFatigueMax() { return this.getEnduranceMax() * 2 } | ||||
|  | ||||
|   malusFatigue() { | ||||
|     if (ReglesOptionnelles.isUsing("appliquer-fatigue")) { | ||||
| @@ -42,7 +55,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) } | ||||
|   isSurenc() { return this.computeMalusSurEncombrement() < 0 } | ||||
|  | ||||
|   computeMalusSurEncombrement() { | ||||
| @@ -191,7 +203,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       encaissement.mort = true; | ||||
|       ChatMessage.create({ | ||||
|         content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" /> | ||||
|         <strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|         <strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>` | ||||
|       }); | ||||
|     } | ||||
|     return blessure; | ||||
| @@ -218,7 +230,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|   async jetDeVie() { | ||||
|     if (this.isDead()) { | ||||
|       ChatMessage.create({ | ||||
|         content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||
|         content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, | ||||
|         whisper: ChatUtility.getOwners(this) | ||||
|       }) | ||||
|       return | ||||
| @@ -242,7 +254,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|       await this.santeIncDec("vie", -perte); | ||||
|     } | ||||
|     if (this.isDead()) { | ||||
|       msgText += `<br><strong>${this.name} est mort !!!!</strong>`; | ||||
|       msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`; | ||||
|     } | ||||
|     else if (prochainJet > 0) { | ||||
|       msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}` | ||||
| @@ -273,7 +285,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve { | ||||
|  | ||||
|   async setSonne(sonne = true) { | ||||
|     if (!game.combat && sonne) { | ||||
|       ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`); | ||||
|       ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`); | ||||
|       return; | ||||
|     } | ||||
|     await this.setEffect(STATUSES.StatusStunned, sonne) | ||||
|   | ||||
| @@ -3,19 +3,23 @@ import { Misc } from "../misc.js"; | ||||
| import { DialogSplitItem } from "../dialog-split-item.js"; | ||||
| import { RdDSheetUtility } from "../rdd-sheet-utility.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { RdDItem, ITEM_TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDItemCompetenceCreature } from "../item-competencecreature.js"; | ||||
| import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js"; | ||||
| import { ItemAction } from "../item/item-actions.js"; | ||||
|  | ||||
| /* -------------------------------------------- */ | ||||
| /** | ||||
|  * Extend the basic ActorSheet with some very simple modifications | ||||
|  * @extends {ActorSheet} | ||||
|  */ | ||||
| export class RdDBaseActorSheet extends ActorSheet { | ||||
| export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet { | ||||
|   static _warnedAppV1 = true | ||||
|  | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(ActorSheet.defaultOptions, { | ||||
|     return foundry.utils.mergeObject(foundry.appv1.sheets.ActorSheet.defaultOptions, { | ||||
|       classes: ["rdd", "sheet", "actor"], | ||||
|       tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }], | ||||
|       dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }], | ||||
| @@ -25,7 +29,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async getData() { | ||||
|     Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']); | ||||
|     Monnaie.validerMonnaies(this.actor) | ||||
|  | ||||
|     this.actor.computeEtatGeneral(); | ||||
|     let formData = { | ||||
| @@ -35,13 +39,13 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|       img: this.actor.img, | ||||
|       name: this.actor.name, | ||||
|       system: this.actor.system, | ||||
|       description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }), | ||||
|       notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }), | ||||
|       description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor), | ||||
|       notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor), | ||||
|       options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable), | ||||
|       effects: this.actor.effects | ||||
|     } | ||||
|  | ||||
|     RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes); | ||||
|     formData.calc = { | ||||
|       fortune: Monnaie.toSolsDeniers(this.actor.getFortune()), | ||||
|       prixTotalEquipement: this.actor.computePrixTotalEquipement(), | ||||
| @@ -53,6 +57,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs); | ||||
|     formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature) | ||||
|       .forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it)) | ||||
|  | ||||
|     return formData; | ||||
|   } | ||||
|  | ||||
| @@ -76,122 +81,49 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   static filterItemsPerTypeForSheet(formData, itemTypes) { | ||||
|     formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']); | ||||
|     formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']); | ||||
|     formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']); | ||||
|     formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']); | ||||
|     formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']); | ||||
|     formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']); | ||||
|     formData.maladiesPoisons = formData.maladies.concat(formData.poisons); | ||||
|     formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []); | ||||
|     formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']); | ||||
|  | ||||
|     formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']); | ||||
|     formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']); | ||||
|     formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']); | ||||
|     formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']); | ||||
|     formData.queues = Misc.arrayOrEmpty(itemTypes['queue']); | ||||
|     formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']); | ||||
|     formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']); | ||||
|     formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']); | ||||
|     formData.taches = Misc.arrayOrEmpty(itemTypes['tache']); | ||||
|     formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']); | ||||
|     formData.chants = Misc.arrayOrEmpty(itemTypes['chant']); | ||||
|     formData.danses = Misc.arrayOrEmpty(itemTypes['danse']); | ||||
|     formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']); | ||||
|     formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']); | ||||
|     formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']); | ||||
|  | ||||
|     formData.services = Misc.arrayOrEmpty(itemTypes['service']); | ||||
|     formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']); | ||||
|     formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']); | ||||
|     formData.armes = Misc.arrayOrEmpty(itemTypes['arme']); | ||||
|     formData.armures = Misc.arrayOrEmpty(itemTypes['armure']); | ||||
|     formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']); | ||||
|     formData.livres = Misc.arrayOrEmpty(itemTypes['livre']); | ||||
|     formData.potions = Misc.arrayOrEmpty(itemTypes['potion']); | ||||
|     formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']); | ||||
|     formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']); | ||||
|     formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']); | ||||
|     formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']); | ||||
|     formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']); | ||||
|     formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']); | ||||
|     formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere()); | ||||
|     formData.objets = Misc.arrayOrEmpty(itemTypes['objet']) | ||||
|  | ||||
|     formData.inventaires = RdDItem.getItemTypesInventaire('all') | ||||
|       .map(t => Misc.arrayOrEmpty(itemTypes[t])) | ||||
|       .reduce((a, b) => a.concat(b), []) | ||||
|       .sort(Misc.ascending(it => it.name)); | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */  /** @override */ | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|     this.html = html; | ||||
|  | ||||
|     this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options)) | ||||
|     this.html.find('.item-edit').click(async event => await this.itemActionEdit(event)) | ||||
|     this.html.find('.conteneur-name a').click(async event => { | ||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)); | ||||
|       this.render(true); | ||||
|     }); | ||||
|     this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat()); | ||||
|     this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true)) | ||||
|     this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat()); | ||||
|       RdDUtility.toggleAfficheContenu(this.getItemId(event)) | ||||
|       this.render(true) | ||||
|     }) | ||||
|  | ||||
|     this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat()); | ||||
|  | ||||
|     this.html.find('.recherche') | ||||
|       .each((index, field) => { | ||||
|         this._rechercheSelectArea(field); | ||||
|       }) | ||||
|       .keyup(async event => this._rechercherKeyup(event)) | ||||
|       .change(async event => this._rechercherKeyup(event)); | ||||
|     this.html.find('.recherche').prop("disabled", false); | ||||
|       .change(async event => this._rechercherKeyup(event)) | ||||
|  | ||||
|     this.html.find('.recherche').prop("disabled", false) | ||||
|  | ||||
|     // Everything below here is only needed if the sheet is editable | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('.item-action').click(async event => { | ||||
|       const item = RdDSheetUtility.getItem(event, this.actor); | ||||
|       item?.actionPrincipale(this.actor, async () => this.render()) | ||||
|     }); | ||||
|     this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event))) | ||||
|     this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor)); | ||||
|     this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1)); | ||||
|     this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1)); | ||||
|  | ||||
|  | ||||
|     this.html.find('.item-split').click(async event => { | ||||
|       const item = this.getItem(event); | ||||
|       RdDSheetUtility.splitItem(item, this.actor); | ||||
|     }); | ||||
|     this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1)); | ||||
|     this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1)); | ||||
|     this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event))); | ||||
|     this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event))); | ||||
|  | ||||
|     this.html.find('.creer-un-objet').click(async event => { | ||||
|       this.selectObjetTypeToCreate(); | ||||
|     }); | ||||
|     this.html.find('.nettoyer-conteneurs').click(async event => { | ||||
|       this.actor.nettoyerConteneurs(); | ||||
|     }); | ||||
|     this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate()) | ||||
|     this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs()) | ||||
|  | ||||
|     this.html.find('.vue-detaillee').click(async event => { | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee; | ||||
|       this.render(true); | ||||
|       this.options.vueDetaillee = !this.options.vueDetaillee | ||||
|       this.render(true) | ||||
|     }); | ||||
|   } | ||||
|  | ||||
|     if (this.options.vueDetaillee) { | ||||
|       // On carac change | ||||
|       this.html.find('.carac-value').change(async event => { | ||||
|         let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", ""); | ||||
|         this.actor.updateCarac(caracName, parseInt(event.target.value)); | ||||
|       }); | ||||
|       // On competence change | ||||
|       this.html.find('.competence-value').change(async event => { | ||||
|         let compName = event.currentTarget.attributes.compname.value; | ||||
|         //console.log("Competence changed :", compName); | ||||
|         this.actor.updateCompetence(compName, parseInt(event.target.value)); | ||||
|       }); | ||||
|     } | ||||
|  | ||||
|   itemActionEdit(event) { | ||||
|     const item = this.getItem(event); | ||||
|     return item?.sheet.render(true); | ||||
|   } | ||||
|  | ||||
|   _rechercherKeyup(event) { | ||||
| @@ -260,7 +192,7 @@ export class RdDBaseActorSheet extends ActorSheet { | ||||
|   /* -------------------------------------------- */ | ||||
|   async selectObjetTypeToCreate() { | ||||
|     let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type))); | ||||
|     let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`; | ||||
|     let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`; | ||||
|     for (let typeName of types) { | ||||
|       content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>` | ||||
|     } | ||||
|   | ||||
| @@ -3,7 +3,7 @@ import { ChatUtility } from "../chat-utility.js"; | ||||
| import { SYSTEM_SOCKET_ID } from "../constants.js"; | ||||
| import { Grammar } from "../grammar.js"; | ||||
| import { Monnaie } from "../item-monnaie.js"; | ||||
| import { ITEM_TYPES } from "../item.js"; | ||||
| import { ITEM_TYPES } from "../constants.js"; | ||||
| import { Misc } from "../misc.js"; | ||||
| import { RdDAudio } from "../rdd-audio.js"; | ||||
| import { RdDConfirm } from "../rdd-confirm.js"; | ||||
| @@ -18,14 +18,25 @@ export class RdDBaseActor extends Actor { | ||||
|       .map(it => it[0]) | ||||
|       .find(it => it) | ||||
|   } | ||||
|  | ||||
|   static $findCaracByName(carac, name) { | ||||
|     const caracList = Object.entries(carac); | ||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' }); | ||||
|     let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } }); | ||||
|     if (!entry || entry.length == 0) { | ||||
|       entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' }); | ||||
|     } | ||||
|     return entry && entry.length > 0 ? carac[entry[0]] : undefined; | ||||
|   } | ||||
|   static getDefaultValue(actorType, path) { | ||||
|     if (path.includes('.')) { | ||||
|       path = path.split('.') | ||||
|     } | ||||
|     let obj = game.model.Actor[actorType] | ||||
|     for (let p of path) { | ||||
|       obj = obj ? obj[p] : undefined | ||||
|     } | ||||
|     return obj | ||||
|   } | ||||
|  | ||||
|   static getDefaultImg(itemType) { | ||||
|     return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType]; | ||||
| @@ -45,26 +56,28 @@ export class RdDBaseActor extends Actor { | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static remoteActorCall(callData, userId = undefined) { | ||||
|     userId = userId ?? Misc.firstConnectedGMId(); | ||||
|     if (userId == game.user.id) { | ||||
|       RdDBaseActor.onRemoteActorCall(callData, userId); | ||||
|       return false; | ||||
|   static remoteActorCall(callData) { | ||||
|     if (game.user.isGM) { | ||||
|       RdDBaseActor.onRemoteActorCall(callData, game.user.id) | ||||
|       return false | ||||
|     } | ||||
|     else { | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId }); | ||||
|       return true; | ||||
|       game.socket.emit(SYSTEM_SOCKET_ID, { | ||||
|         msg: "msg_remote_actor_call", | ||||
|         data: callData, | ||||
|         userId: Misc.firstConnectedGMId() | ||||
|       }) | ||||
|       return true | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   static onRemoteActorCall(callData, userId) { | ||||
|     const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||
|     if (userId == game.user.id) { | ||||
|       const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId); | ||||
|       if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|         const args = callData.args; | ||||
|         console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
|         actor[callData.method](...args); | ||||
|       } | ||||
|       // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon | ||||
|       const args = callData.args; | ||||
|       console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')'); | ||||
|       actor[callData.method](...args); | ||||
|     } | ||||
|   } | ||||
|  | ||||
| @@ -78,6 +91,13 @@ export class RdDBaseActor extends Actor { | ||||
|     return game.actors.get(actorId) | ||||
|   } | ||||
|  | ||||
|   getAlias() { | ||||
|     if (this.token?.name != null && this.token != this.prototypeToken) { | ||||
|       return this.token.name | ||||
|     } | ||||
|     return this.name | ||||
|   } | ||||
|  | ||||
|   isPersonnageJoueur() { return false } | ||||
|  | ||||
|   static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; }; | ||||
| @@ -140,8 +160,11 @@ export class RdDBaseActor extends Actor { | ||||
|     return RdDBaseActor.$findCaracByName(carac, name); | ||||
|   } | ||||
|  | ||||
|   mapCarac(caracCode) { return caracCode } | ||||
|  | ||||
|   getCaracByName(name) { | ||||
|     switch (Grammar.toLowerCaseNoAccent(name)) { | ||||
|     name = this.mapCarac(Grammar.toLowerCaseNoAccent(name)) | ||||
|     switch (name) { | ||||
|       case 'reve-actuel': case 'reve actuel': | ||||
|         return this.getCaracReveActuel(); | ||||
|       case 'chance-actuelle': case 'chance-actuelle': | ||||
| @@ -155,11 +178,19 @@ export class RdDBaseActor extends Actor { | ||||
|     await super._preCreate(data, options, user); | ||||
|  | ||||
|     // Configure prototype token settings | ||||
|     const prototypeToken = {}; | ||||
|     if (this.type === "personnage") Object.assign(prototypeToken, { | ||||
|       sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||
|     }); | ||||
|     this.updateSource({ prototypeToken }); | ||||
|     if (this.type === "personnage") { | ||||
|       this.updateSource({ | ||||
|         sight: { enabled: true }, | ||||
|         actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true, | ||||
|         disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY | ||||
|       }) | ||||
|     } else { | ||||
|       const prototypeToken = { | ||||
|         sight: { enabled: true }, | ||||
|         disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL | ||||
|       } | ||||
|       this.updateSource({ prototypeToken }); | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
| @@ -171,7 +202,8 @@ export class RdDBaseActor extends Actor { | ||||
|     this.computeEncTotal() | ||||
|   } | ||||
|  | ||||
|   async prepareActorData() { } | ||||
|   prepareActorData() { } | ||||
|  | ||||
|   async computeEtatGeneral() { } | ||||
|   /* -------------------------------------------- */ | ||||
|   findPlayer() { | ||||
| @@ -203,11 +235,29 @@ export class RdDBaseActor extends Actor { | ||||
|   getMonnaie(id) { return this.findItemLike(id, 'monnaie'); } | ||||
|   getEncombrementMax() { return 0 } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async updateCarac(caracName, to) { | ||||
|   } | ||||
|   /* -------------------------------------------- */ | ||||
|   async onPreUpdateItem(item, change, options, id) { } | ||||
|   async onCreateItem(item, options, id) { } | ||||
|   async onDeleteItem(item, options, id) { } | ||||
|   async onUpdateActor(update, options, actorId) { } | ||||
|   async onDeleteItem(item, options, id) { | ||||
|     if (item.isInventaire()) { | ||||
|       await this._removeItemFromConteneur(item) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async _removeItemFromConteneur(item) { | ||||
|     const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id)) | ||||
|       .map(conteneur => { | ||||
|         const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id) | ||||
|         return { _id: conteneur.id, 'system.contenu': nouveauContenu } | ||||
|       }) | ||||
|     if (updates.length > 0) { | ||||
|       await this.updateEmbeddedDocuments('Item', updates) | ||||
|     } | ||||
|   } | ||||
|  | ||||
|   async onTimeChanging(oldTimestamp, newTimestamp) { | ||||
|     this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp)) | ||||
| @@ -215,21 +265,20 @@ export class RdDBaseActor extends Actor { | ||||
|   } | ||||
|  | ||||
|   async creerObjetParMJ(object) { | ||||
|     if (!Misc.isFirstConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         tokenId: this.token?.id, | ||||
|         actorId: this.id, | ||||
|         method: 'creerObjetParMJ', | ||||
|         args: [object] | ||||
|       }); | ||||
|       return; | ||||
|     if (this.isOwner) { | ||||
|       await this.createEmbeddedDocuments('Item', [object]) | ||||
|       return | ||||
|     } | ||||
|     await this.createEmbeddedDocuments('Item', [object]) | ||||
|     RdDBaseActor.remoteActorCall({ | ||||
|       tokenId: this.token?.id, | ||||
|       actorId: this.id, | ||||
|       method: 'creerObjetParMJ', args: [object] | ||||
|     }) | ||||
|   } | ||||
|  | ||||
|   /* -------------------------------------------- */ | ||||
|   async cleanupConteneurs() { | ||||
|     if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) { | ||||
|     if (Misc.isOwnerPlayer(this)) { | ||||
|       let updates = this.itemTypes['conteneur'] | ||||
|         .filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0) | ||||
|         .map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } }); | ||||
| @@ -300,7 +349,7 @@ export class RdDBaseActor extends Actor { | ||||
|       ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`); | ||||
|       return; | ||||
|     } | ||||
|     if (fromActorId && !game.user.isGM) { | ||||
|     if (fromActorId && !this.isOwner) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         userId: Misc.connectedGMOrUser(), | ||||
|         tokenId: this.token?.id, | ||||
| @@ -335,10 +384,9 @@ export class RdDBaseActor extends Actor { | ||||
|     if (!Misc.isFirstConnectedGM()) { | ||||
|       RdDBaseActor.remoteActorCall({ | ||||
|         actorId: achat.vendeurId ?? achat.acheteurId, | ||||
|         method: 'achatVente', | ||||
|         args: [achat] | ||||
|         method: 'achatVente', args: [achat] | ||||
|       }); | ||||
|       return; | ||||
|       return | ||||
|     } | ||||
|     const cout = Number(achat.prixTotal ?? 0); | ||||
|     const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined; | ||||
| @@ -367,9 +415,9 @@ export class RdDBaseActor extends Actor { | ||||
|     chatAchatItem.quantiteTotal = quantite; | ||||
|     ChatMessage.create({ | ||||
|       user: achat.userId, | ||||
|       speaker: { alias: (acheteur ?? vendeur).name }, | ||||
|       speaker: { alias: (acheteur ?? vendeur).getAlias() }, | ||||
|       whisper: ChatUtility.getOwners(this), | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem) | ||||
|       content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem) | ||||
|     }); | ||||
|  | ||||
|     if (!achat.vente.quantiteIllimite) { | ||||
| @@ -683,31 +731,41 @@ export class RdDBaseActor extends Actor { | ||||
|       type: this.type, | ||||
|       img: this.img, | ||||
|       pack: this.pack, | ||||
|       name: this.name, | ||||
|       name: this.getAlias(), | ||||
|       system: { description: this.system.description } | ||||
|     } | ||||
|     renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData) | ||||
|     foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData) | ||||
|       .then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride))); | ||||
|   } | ||||
|  | ||||
|   actionImpossible(action) { | ||||
|     ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`) | ||||
|  | ||||
|     ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`) | ||||
|   } | ||||
|   async roll() { this.actionImpossible("jet de caractéristiques") } | ||||
|  | ||||
|   async jetEthylisme() { this.actionImpossible("jet d'éthylisme") } | ||||
|   async rollAppelChance() { this.actionImpossible("appel à la chance") } | ||||
|   async jetDeMoral() { this.actionImpossible("jet de moral") } | ||||
|  | ||||
|   async actionPrincipale(item, onActionItem = async () => { }) { | ||||
|     switch (item.type) { | ||||
|       case ITEM_TYPES.conteneur: return await item.sheet.render(true); | ||||
|     } | ||||
|     return undefined | ||||
|   } | ||||
|   async resetItemUse() { } | ||||
|   async incDecItemUse(itemId, inc = 1) { } | ||||
|   async incDecItemUse(itemId, shouldIncrease = true) { } | ||||
|   getItemUse(itemId) { return 0; } | ||||
|  | ||||
|   async finDeRound(options = { terminer: false }) { } | ||||
|   isActorCombat() { return false } | ||||
|   getCaracInit(competence) { return 0 } | ||||
|  | ||||
|   listActionsCombat() { return [] } | ||||
|   listActionsPossessions() { | ||||
|     return this.itemTypes[ITEM_TYPES.possession] | ||||
|       .map(p => { | ||||
|         return { | ||||
|           name: p.name, | ||||
|           action: 'possession', | ||||
|           system: { | ||||
|             competence: p.name, | ||||
|             possessionid: p.system.possessionid, | ||||
|           } | ||||
|         } | ||||
|       }) | ||||
|   } | ||||
| } | ||||
| @@ -1,6 +1,4 @@ | ||||
| import { DialogItemAchat } from "../achat-vente/dialog-item-achat.js"; | ||||
| import { RdDItem } from "../item.js"; | ||||
| import { RdDUtility } from "../rdd-utility.js"; | ||||
| import { RdDBaseActorSheet } from "./base-actor-sheet.js"; | ||||
|  | ||||
| /** | ||||
| @@ -12,7 +10,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|   /** @override */ | ||||
|   static get defaultOptions() { | ||||
|     return foundry.utils.mergeObject(super.defaultOptions, { | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html", | ||||
|       template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs", | ||||
|       width: 600, height: 720, | ||||
|       tabs: [] | ||||
|     }, { inplace: false }) | ||||
| @@ -44,12 +42,8 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|   activateListeners(html) { | ||||
|     super.activateListeners(html); | ||||
|  | ||||
|     this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event))); | ||||
|  | ||||
|     if (!this.options.editable) return; | ||||
|  | ||||
|     this.html.find('a.item-quantite-moins').click(async event => await this.getItem(event)?.quantiteIncDec(-1, { supprimerSiZero: false })); | ||||
|     this.html.find('a.item-quantite-plus').click(async event => await this.getItem(event)?.quantiteIncDec(1)); | ||||
|     this.html.find('input.item-quantite').change(async event => { | ||||
|       const newQuantite = Math.max(0, Number.parseInt(this.html.find(event.currentTarget).val())); | ||||
|       await this.getItem(event)?.update({ "system.quantite": newQuantite }); | ||||
| @@ -63,28 +57,4 @@ export class RdDCommerceSheet extends RdDBaseActorSheet { | ||||
|   getTypesInventaire() { | ||||
|     return RdDItem.getItemTypesInventaire('all'); | ||||
|   } | ||||
|  | ||||
|  | ||||
|   async vente(item) { | ||||
|     const acheteur = RdDUtility.getSelectedActor(); | ||||
|     if (!acheteur) { | ||||
|       ui.notifications.warn(`Pas d'acheteur sélectionné`); | ||||
|       return; | ||||
|     } | ||||
|     const disponible = this.actor.getQuantiteDisponible(item) | ||||
|     if (disponible == 0) { | ||||
|       ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`); | ||||
|       return; | ||||
|     } | ||||
|  | ||||
|     await DialogItemAchat.onAcheter({ | ||||
|       item, | ||||
|       vendeur: this.actor, | ||||
|       acheteur, | ||||
|       quantiteIllimite: disponible == undefined, | ||||
|       nbLots: disponible ?? 1, | ||||
|       tailleLot: 1, | ||||
|       prixLot: item.calculerPrixCommercant() | ||||
|     }); | ||||
|   } | ||||
| } | ||||
|   | ||||