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5 Commits

Author SHA1 Message Date
884823a1bc Init again !!!! 2022-12-02 13:16:42 +01:00
399c22d623 Init again !!!! 2022-12-02 13:15:48 +01:00
085265df5d initiative bugfix 2022-12-01 23:57:33 +01:00
593db9ba5b initiative bugfix 2022-12-01 23:46:27 +01:00
ac96f3ca67 Enhance initiative + fix combat 2022-11-30 20:58:27 +01:00
9 changed files with 54 additions and 38 deletions

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@ -182,7 +182,8 @@
"BOL.ui.armornoformula": "L'armure {protect.name} n'a pas de formule pour la protection !",
"BOL.ui.selectactor": "Selectionnez votre personnage pour utiliser la macro",
"BOL.ui.itemnotfound": "Impossible de trouver l'objet de cette macro",
"BOL.ui.noinit": "Pas d'initiative trouvée, veuillez en enregistrer une.",
"BOL.featureCategory.origins": "Origines",
"BOL.featureCategory.races": "Races",
"BOL.featureCategory.careers": "Carrières",
@ -477,6 +478,7 @@
"BOL.chat.rollbougette": "Jet de Bougette",
"BOL.chat.bougettesuccess": "Votre bougette reste inchangée !",
"BOL.chat.bougettefailure": "Vous avez trop dépensé, votre bougette s'est réduite...",
"BOL.chat.initiative": "Rang d'intiative (10 à 1)",
"BOL.dialog.soeasy": "Inmanquable (+4)",
"BOL.dialog.veryeasy": "Trés Facile (+2)",

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@ -141,6 +141,7 @@ export class BoLActorSheet extends ActorSheet {
formData.ammos = this.actor.ammos
formData.misc = this.actor.misc
formData.combat = this.actor.buildCombat()
formData.initiativeRank = this.actor.getInitiativeRank()
//formData.combatCreature = this.actor.buildCombatCreature()
formData.features = this.actor.buildFeatures()
formData.isGM = game.user.isGM

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@ -648,15 +648,42 @@ export class BoLActor extends Actor {
}
/*-------------------------------------------- */
registerInit(initScore, isCritical, isFumble) {
this.update({ 'system.combat.lastinit': initScore, 'system.combat.iscritical': isCritical, 'system.combat.isfumble': isFumble })
async registerInit(rollData) {
rollData.actor = undefined // Cleanup if present
await this.setFlag("world", "last-initiative", rollData)
}
/*-------------------------------------------- */
getLastInitData() {
return this.system.combat
getInitiativeRank(rollData = undefined) {
if (!rollData) {
rollData = this.getFlag("world", "last-initiative")
}
let fvttInit = 4 // Pietaille par defaut
if (this.type == 'character' ) {
fvttInit = 5
if (!rollData) {
fvttInit = -1
} else {
if (rollData.isLegendary) {
fvttInit = 10
} else if (rollData.isCritical) {
fvttInit = 9
} else if (rollData.isSuccess ) {
fvttInit = 8
} else if (rollData.isFumble) {
fvttInit = 3
}
}
}
if ( this.getCharType() == 'adversary') {
fvttInit = 7
}
if ( this.getCharType() == 'tough') {
fvttInit = 6
}
return fvttInit
}
/*-------------------------------------------- */
async subHeroPoints(nb) {
let newHeroP = this.system.resources.hero.value - nb;

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@ -41,7 +41,7 @@ Hooks.once('init', async function () {
*/
CONFIG.Combat.initiative = {
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
decimals: 3
decimals: 2
};
// Define custom Entity classes

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@ -548,7 +548,7 @@ export class BoLDefaultRoll {
async roll() {
const r = new Roll(this.rollData.formula)
// console.log("Roll formula", this.rollData.formula)
//console.log("Roll formula", this.rollData.formula)
await r.roll({ "async": false })
const activeDice = r.terms[0].results.filter(r => r.active)
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
@ -570,7 +570,8 @@ export class BoLDefaultRoll {
}
if (this.rollData.registerInit) {
actor.registerInit(r.total, this.rollData.isCritical, this.rollData.isFumble)
actor.registerInit(this.rollData)
this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
}
if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
this.rollData.remainingPP = actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)

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@ -10,6 +10,8 @@ Init order =
3 - Echec critique
*/
import { BoLUtility } from "../system/bol-utility.js";
export class BoLCombatManager extends Combat {
@ -18,35 +20,12 @@ export class BoLCombatManager extends Combat {
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
// Structure input data
ids = typeof ids === "string" ? [ids] : ids;
const currentId = this.combatant._id;
//const currentId = this.combatant.id;
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
let fvttInit = 5
//console.log("TYPE", combatant.actor.type)
if (combatant.actor.type == 'character') {
let initData = combatant.actor.getLastInitData()
console.log("Init data !!!", initData)
if (initData.isLegendary) {
fvttInit = 10
} else if (initData.isCritical) {
fvttInit = 9
} else if (initData.lastinit >= 9) {
fvttInit = 8
} else if (initData.isFumble) {
fvttInit = 3
}
} else {
fvttInit = 4 // Pietaille par defautco
//console.log("ACTOR", combatant.actor.getCharType())
if ( combatant.actor.getCharType() == 'adversary') {
fvttInit = 7
}
if ( combatant.actor.getCharType() == 'tough') {
fvttInit = 6
}
}
const combatant = this.combatants.get(ids[cId])
let fvttInit = combatant.actor.getInitiativeRank()
fvttInit += (cId / 100)
await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
}

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@ -178,7 +178,7 @@ export class BoLUtility {
static getOtherWhisperRecipients(name) {
let users = []
for (let user of game.users) {
if (!user.isGM && user.name != name) {
if ( !user.isGM && user.name != name) {
users.push(user.id)
}
}

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@ -14,7 +14,7 @@
],
"url": "https://www.uberwald.me/gitea/public/bol",
"license": "LICENSE.txt",
"version": "10.4.6",
"version": "10.4.10",
"compatibility": {
"minimum": "10",
"verified": "10",
@ -203,7 +203,7 @@
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.6.zip",
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.10.zip",
"background": "systems/images/map_lemurie.webp",
"gridDistance": 1.5,
"gridUnits": "m",

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@ -34,6 +34,12 @@
</div>
{{/if}}
{{#if initiativeRank}}
<div>
{{localize "BOL.chat.initiative"}}: {{initiativeRank}}
</div>
{{/if}}
{{#if (eq mode "bougette")}}
<div>
{{localize "BOL.chat.rollbougette"}} :