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bol-v10.4.
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bol-v10.4.
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Binary file not shown.
@ -1,3 +1,9 @@
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# v10.4.0
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- Ajout de la gestion d'effets
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- Aide intégré
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- Intégration du PDF de la bougette
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# v10.3.3
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- Nouvelles clés de traduction
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28
css/bol.css
28
css/bol.css
@ -59,8 +59,6 @@ a:hover {
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top: -50px;
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left: calc(50% - 100px);
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opacity: 0.7;
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-webkit-animation: rotation 10s infinite linear;
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animation: rotation 10s infinite linear;
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}
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#pause h3 {
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font-family: "IMFellDWPicaSC-Regular", serif;
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@ -444,12 +442,16 @@ ul.no-bullets {
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.bol .inc-dec-btns {
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color: #4b4a44;
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}
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.summmary-number {
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padding-left: 4rem;
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}
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/* Items List */
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.items-list {
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list-style: none;
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margin: 7px 0;
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padding: 0;
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overflow-y: auto;
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overflow-y:hidden;
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/*overflow-y: auto;*/
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}
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.items-list .item-header {
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font-family: 'Signika', sans-serif;
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@ -520,6 +522,18 @@ ul.no-bullets {
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.items-list .item .item-control {
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color: #4b4a44;
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}
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.items-list .item-name-fixed-medium {
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min-width: 8rem;
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width: 8rem;
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}
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.items-list .item-field-fixed-short {
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max-width: 3rem;
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min-width: 3rem;
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width: 3rem;
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}
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.bougette-dice-img {
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color:rgba(150, 44, 44, 0.70);
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}
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/* ----------------------------------------- */
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/* Premade colors */
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@ -1054,4 +1068,10 @@ body.system-bol img#logo {
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.bol-margin-tb-2 {
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margin-top: 2px;
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margin-bottom: 2px;
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}
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}
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.character-summary-container {
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opacity: 0.95;
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}
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.character-summary-rollable {
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text-decoration: underline;
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}
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20
lang/fr.json
20
lang/fr.json
@ -171,7 +171,19 @@
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"BOL.ui.effectbonusmalus": "Bonus ou Malus à appliquer",
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"BOL.ui.boleffects": "Effets (automatiques)",
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"BOL.ui.modifier": "Modificateur",
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"BOL.ui.effects": "Effets en cours",
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"BOL.ui.pcname": "PJs",
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"BOL.ui.npcname": "PNJs",
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"BOL.ui.pclistbutton": "Vue compacte",
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"BOL.ui.noactorfound": "PNJ inconnu, le PNJ doit être présent dans le monde pour s'afficher ici.",
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"BOL.ui.deletetitle": "Suppression",
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"BOL.ui.confirmdelete": "Vous êtes sûr de vouloir supprimer cet item ?",
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"BOL.ui.nomorealchemypoints": "Plus assez de Points de Création !",
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"BOL.ui.armornoformula": "L'armure {protect.name} n'a pas de formule pour la protection !",
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"BOL.ui.selectactor": "Selectionnez votre personnage pour utiliser la macro",
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"BOL.ui.itemnotfound": "Impossible de trouver l'objet de cette macro",
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"BOL.ui.noinit": "Pas d'initiative trouvée, veuillez en enregistrer une.",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.careers": "Carrières",
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@ -463,7 +475,11 @@
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"BOL.chat.rangenotvisible": "La ligne de vue est bloquée entre les protagonistes.",
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"BOL.chat.rangetitle": "Information MJ",
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"BOL.chat.weaponreroll1": "Pour information, cette arme relance les 1 sur ses dégâts.",
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"BOL.chat.rollbougette": "Jet de Bougette",
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"BOL.chat.bougettesuccess": "Votre bougette reste inchangée !",
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"BOL.chat.bougettefailure": "Vous avez trop dépensé, votre bougette s'est réduite...",
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"BOL.chat.initiative": "Rang d'intiative (10 à 1)",
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"BOL.dialog.soeasy": "Inmanquable (+4)",
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"BOL.dialog.veryeasy": "Trés Facile (+2)",
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"BOL.dialog.easy": "Facile (+1)",
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@ -94,8 +94,8 @@ export class BoLActorSheet extends ActorSheet {
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// Delete Inventory Item
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html.find('.item-delete').click(ev => {
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Dialog.confirm({
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title: "Suppression",
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content: `Vous êtes sûr de vouloir supprimer cet item ?`,
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title: game.i18n.localize("BOL.ui.deletetitle"),
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content: game.i18n.localize("BOL.ui.confirmdelete"),
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yes: () => {
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const li = $(ev.currentTarget).parents(".item");
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this.actor.deleteEmbeddedDocuments("Item", [li.data("itemId")])
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@ -141,13 +141,15 @@ export class BoLActorSheet extends ActorSheet {
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formData.ammos = this.actor.ammos
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formData.misc = this.actor.misc
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formData.combat = this.actor.buildCombat()
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formData.initiativeRank = this.actor.getInitiativeRank()
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//formData.combatCreature = this.actor.buildCombatCreature()
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formData.features = this.actor.buildFeatures()
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formData.isGM = game.user.isGM
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formData.options = this.options
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formData.owner = this.document.isOwner
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formData.editScore = this.options.editScore
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formData.useBougette = BoLUtility.getUseBougette()
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formData.useBougette = BoLUtility.getUseBougette()
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formData.bougette = this.actor.getBougette()
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formData.charType = this.actor.getCharType()
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formData.villainy = this.actor.getVillainy()
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formData.biography = await TextEditor.enrichHTML(this.object.system.details.biography, {async: true})
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@ -236,6 +238,9 @@ export class BoLActorSheet extends ActorSheet {
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case "attributexp":
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this.actor.incAttributeXP(dataset.key)
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break;
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case "bougette":
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this.actor.rollBougette()
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break;
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case "careerxp":
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this.actor.incCareerXP( li.data("item-id"))
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break;
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@ -1,5 +1,6 @@
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import { BoLDefaultRoll } from "../controllers/bol-rolls.js";
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import { BoLUtility } from "../system/bol-utility.js";
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import { BoLRoll } from "../controllers/bol-rolls.js";
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/**
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* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
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@ -28,6 +29,7 @@ export class BoLActor extends Actor {
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}
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return this.system.chartype
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}
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/* -------------------------------------------- */
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getVillainy() {
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if (this.type === 'character') {
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@ -36,6 +38,28 @@ export class BoLActor extends Actor {
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return true
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}
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/* -------------------------------------------- */
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getBougette() {
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let b = duplicate(this.system.bougette)
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b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
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b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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return b
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}
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/* -------------------------------------------- */
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async rollBougette() {
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//ui.notifications.info("Roll bougette done !")
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let attribute = duplicate(this.system.attributes.vigor)
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let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
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rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
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let r = new BoLDefaultRoll(rollData)
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r.roll()
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}
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/* -------------------------------------------- */
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decBougette() {
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let bougette = duplicate(this.system.bougette)
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bougette.value = Math.max( Number(bougette.value) - 1, 0)
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this.update( { 'system.bougette': bougette } )
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}
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/* -------------------------------------------- */
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updateResourcesData() {
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if (this.type == 'character') {
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@ -52,7 +76,7 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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prepareDerivedData() {
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if ( this.type == "vehicle") {
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if (this.type == "vehicle") {
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} else {
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super.prepareDerivedData()
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@ -102,6 +126,13 @@ export class BoLActor extends Actor {
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if (fo && fo.system.properties.fightoptiontype == "attack") {
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defMod += -1
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}
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// Apply defense effects
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for (let i of this.items) {
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if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("aptitudes.def") ) {
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defMod += Number(i.system.properties.modifier)
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}
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}
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console.log("Defense : ", defMod)
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return this.system.aptitudes.def.value + defMod
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}
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@ -216,7 +247,7 @@ export class BoLActor extends Actor {
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return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw") || []);
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}
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get careers() {
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return duplicate( this.items.filter(i => i.type === "feature" && i.system.subtype === "career") || [])
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return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "career") || [])
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}
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get origins() {
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return this.items.filter(i => i.type === "feature" && i.system.subtype === "origin");
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@ -240,7 +271,7 @@ export class BoLActor extends Actor {
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return this.items.filter(i => i.type === "item")
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}
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get equipmentCreature() {
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && (( i.system.subtype === "weapon" && i.system.properties.natural === true) || (i.system.subtype === "armor")) )
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && ((i.system.subtype === "weapon" && i.system.properties.natural === true) || (i.system.subtype === "armor")))
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}
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get armors() {
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "armor");
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@ -252,7 +283,7 @@ export class BoLActor extends Actor {
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "shield");
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}
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get vehicleWeapons() {
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return this.items.filter(i => i.type === "item" && i.system.category === "vehicleweapon" )
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return this.items.filter(i => i.type === "item" && i.system.category === "vehicleweapon")
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}
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get weapons() {
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return this.items.filter(i => i.type === "item" && i.system.category === "equipment" && i.system.subtype === "weapon")
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@ -298,10 +329,10 @@ export class BoLActor extends Actor {
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get bonusBoons() {
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let boons = this.items.filter(i => i.type === "feature" && i.system.subtype === "boon" && i.system.properties.isbonusdice)
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return duplicate( boons || [])
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return duplicate(boons || [])
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}
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get malusFlaws() {
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return duplicate( this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw" && i.system.properties.ismalusdice) || []);
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return duplicate(this.items.filter(i => i.type === "feature" && i.system.subtype === "flaw" && i.system.properties.ismalusdice) || []);
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}
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isSorcerer() {
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@ -332,6 +363,23 @@ export class BoLActor extends Actor {
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return ppCostArmor
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}
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/*-------------------------------------------- */
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getDamageAttributeValue(attrDamage) {
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let attrDamageValue = 0
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if (attrDamage.includes("vigor")) {
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attrDamageValue = this.system.attributes.vigor.value
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if (attrDamage.includes("half")) {
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attrDamageValue = Math.floor(attrDamageValue / 2)
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}
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// Apply vigor effects
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for (let i of this.items) {
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if (i.type === "feature" && i.system.subtype === "boleffect" && i.system.properties.identifier.includes("vigor") ) {
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attrDamageValue += Number(i.system.properties.modifier)
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}
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}
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}
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return attrDamageValue
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}
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/*-------------------------------------------- */
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getArmorAgiMalus() {
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let malusAgi = 0
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for (let armor of this.protections) {
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@ -380,7 +428,7 @@ export class BoLActor extends Actor {
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newPC = alchemy.system.properties.pccurrent + pcCost
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await this.updateEmbeddedDocuments('Item', [{ _id: alchemy.id, 'system.properties.pccurrent': newPC }])
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} else {
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ui.notifications.warn("Plus assez de Points de Création !")
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ui.notifications.warn( game.i18n.localize("BOL.ui.nomorealchemypoints") )
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}
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}
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}
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@ -404,7 +452,7 @@ export class BoLActor extends Actor {
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/*-------------------------------------------- */
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heroReroll() {
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if (this.villainy == 'character') {
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if (this.type == 'character') {
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return this.system.resources.hero.value > 0;
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} else {
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if (this.system.villainy == 'adversary') {
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@ -568,28 +616,74 @@ export class BoLActor extends Actor {
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async manageHealthState() {
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let hpID = "lastHP" + this.id
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let lastHP = await this.getFlag("world", hpID)
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if (lastHP != this.system.resources.hp.value && game.user.isGM ) { // Only GM sends this
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if (lastHP != this.system.resources.hp.value && game.user.isGM) { // Only GM sends this
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await this.setFlag("world", hpID, this.system.resources.hp.value)
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let prone = this.effects.find( ef => ef.label == "EFFECT.StatusProne")
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let dead = this.effects.find( ef => ef.label == "EFFECT.StatusDead")
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if (this.system.resources.hp.value <= 0) {
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if ( !prone) {
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await this.createEmbeddedDocuments("ActiveEffect", [
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{label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg', flags: { core: { statusId: 'prone' } } }
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])
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}
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if ( this.system.resources.hp.value < -5 && !dead) {
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await this.createEmbeddedDocuments("ActiveEffect", [
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{label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg', flags: { core: { statusId: 'dead' } } }
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])
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}
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ChatMessage.create({
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alias: this.name,
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whisper: BoLUtility.getWhisperRecipientsAndGMs(this.name),
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content: await renderTemplate('systems/bol/templates/chat/chat-vitality-zero.hbs', { name: this.name, img: this.img, hp: this.system.resources.hp.value })
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})
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} else {
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if ( prone ) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [ prone.id ] )
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}
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if ( dead ) {
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await this.deleteEmbeddedDocuments("ActiveEffect", [ dead.id ] )
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}
|
||||
}
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}
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}
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||||
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/*-------------------------------------------- */
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registerInit(initScore, isCritical, isFumble) {
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this.update({ 'system.combat.lastinit': initScore, 'system.combat.iscritical': isCritical, 'system.combat.isfumble': isFumble })
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async registerInit(rollData) {
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rollData.actor = undefined // Cleanup if present
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await this.setFlag("world", "last-initiative", rollData)
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}
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|
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/*-------------------------------------------- */
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getLastInitData() {
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return this.system.combat
|
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getInitiativeRank(rollData = undefined) {
|
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if (!rollData) {
|
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rollData = this.getFlag("world", "last-initiative")
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}
|
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let fvttInit = 4 // Pietaille par defaut
|
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if (this.type == 'character' ) {
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fvttInit = 5
|
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if (!rollData) {
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fvttInit = -1
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} else {
|
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if (rollData.isLegendary) {
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fvttInit = 10
|
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} else if (rollData.isCritical) {
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fvttInit = 9
|
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} else if (rollData.isSuccess ) {
|
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fvttInit = 8
|
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} else if (rollData.isFumble) {
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fvttInit = 3
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}
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}
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}
|
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if ( this.getCharType() == 'adversary') {
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fvttInit = 7
|
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}
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if ( this.getCharType() == 'tough') {
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fvttInit = 6
|
||||
}
|
||||
return fvttInit
|
||||
}
|
||||
|
||||
|
||||
/*-------------------------------------------- */
|
||||
async subHeroPoints(nb) {
|
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let newHeroP = this.system.resources.hero.value - nb;
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||||
@ -600,7 +694,7 @@ export class BoLActor extends Actor {
|
||||
/*-------------------------------------------- */
|
||||
async sufferDamage(damage) {
|
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let newHP = this.system.resources.hp.value - damage
|
||||
await this.update({ 'system.resources.hp.value': newHP })
|
||||
await this.update({ 'system.resources.hp.value': newHP })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -613,13 +707,13 @@ export class BoLActor extends Actor {
|
||||
} else if (protect.system.subtype == 'armor') {
|
||||
if (BoLUtility.getRollArmor()) {
|
||||
if (!protect.system.properties.soak.formula || protect.system.properties.soak.formula == "") {
|
||||
ui.notifications.warn(`L'armure ${protect.name} n'a pas de formule pour la protection !`)
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
|
||||
} else {
|
||||
formula += "+" + " max(" + protect.system.properties.soak.formula +",0)"
|
||||
formula += "+" + " max(" + protect.system.properties.soak.formula + ",0)"
|
||||
}
|
||||
} else {
|
||||
if (protect.system.properties.soak.value == undefined) {
|
||||
ui.notifications.warn(`L'armure ${protect.name} n'a pas de valeur fixe pour la protection !`)
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.armornoformula", protect.name) )
|
||||
} else {
|
||||
formula += "+ " + protect.system.properties.soak.value
|
||||
}
|
||||
@ -634,7 +728,7 @@ export class BoLActor extends Actor {
|
||||
rollProtection(itemId) {
|
||||
let armor = duplicate(this.items.get(itemId))
|
||||
if (armor) {
|
||||
let armorFormula = "max("+armor.system.properties.soak.formula + ", 0)"
|
||||
let armorFormula = "max(" + armor.system.properties.soak.formula + ", 0)"
|
||||
let rollArmor = new Roll(armorFormula)
|
||||
rollArmor.roll({ async: false }).toMessage()
|
||||
}
|
||||
|
@ -16,6 +16,7 @@ import { BoLTokenHud } from "./system/bol-action-hud.js"
|
||||
import { BoLHotbar } from "./system/bol-hotbar.js"
|
||||
import { BoLAdventureGenerator } from "./system/bol-adventure-generator.js"
|
||||
import { BoLCommands} from "./system/bol-commands.js"
|
||||
import { BoLCharacterSummary} from "./system/bol-character-summary.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once('init', async function () {
|
||||
@ -40,7 +41,7 @@ Hooks.once('init', async function () {
|
||||
*/
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
|
||||
decimals: 3
|
||||
decimals: 2
|
||||
};
|
||||
|
||||
// Define custom Entity classes
|
||||
@ -117,7 +118,10 @@ function welcomeMessage() {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once('ready', async function () {
|
||||
|
||||
BoLUtility.ready()
|
||||
BoLCharacterSummary.ready()
|
||||
|
||||
registerUsageCount('bol')
|
||||
|
||||
|
||||
|
@ -36,6 +36,7 @@ export class BoLRoll {
|
||||
let rollData = {
|
||||
mode: mode,
|
||||
actorId: actor.id,
|
||||
tokenId: actor.token?.id,
|
||||
img: actor.img,
|
||||
attribute: attribute,
|
||||
attrValue: attribute.value,
|
||||
@ -352,7 +353,7 @@ export class BoLRoll {
|
||||
|
||||
html.find('#attr').change((event) => {
|
||||
let attrKey = event.currentTarget.value
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this.rollData.attribute = duplicate(actor.system.attributes[attrKey])
|
||||
this.rollData.attrValue = actor.system.attributes[attrKey].value
|
||||
this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
|
||||
@ -360,7 +361,7 @@ export class BoLRoll {
|
||||
})
|
||||
html.find('#apt').change((event) => {
|
||||
let aptKey = event.currentTarget.value
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this.rollData.aptitude = duplicate(actor.system.aptitudes[aptKey])
|
||||
this.rollData.aptValue = actor.system.aptitudes[aptKey].value
|
||||
this.rollData.bolApplicableEffects = this.updateApplicableEffects(this.rollData)
|
||||
@ -432,7 +433,7 @@ export class BoLRoll {
|
||||
// initialize default flags/values
|
||||
const rollOptionTpl = `systems/bol/templates/dialogs/${rollData.mode}-roll-dialog.hbs`
|
||||
|
||||
let actor = game.actors.get( rollData.actorId )
|
||||
let actor = BoLUtility.getActorFromRollData(rollData)
|
||||
let defender
|
||||
if ( rollData.targetId) {
|
||||
let token = game.scenes.current.tokens.get(rollData.targetId)
|
||||
@ -498,7 +499,7 @@ export class BoLRoll {
|
||||
|
||||
rollData.registerInit = (rollData.aptitude && rollData.aptitude.key == 'init') ? $('#register-init').is(":checked") : false;
|
||||
|
||||
const isMalus = rollData.nbFlaws > rollData.nbBoons
|
||||
const isMalus = (rollData.bmDice < 0)
|
||||
//rollData.nbDice += (rollData.attackBonusDice) ? 1 : 0
|
||||
|
||||
let rollbase = rollData.attrValue + rollData.aptValue
|
||||
@ -547,7 +548,7 @@ export class BoLDefaultRoll {
|
||||
async roll() {
|
||||
|
||||
const r = new Roll(this.rollData.formula)
|
||||
// console.log("Roll formula", this.rollData.formula)
|
||||
//console.log("Roll formula", this.rollData.formula)
|
||||
await r.roll({ "async": false })
|
||||
const activeDice = r.terms[0].results.filter(r => r.active)
|
||||
const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
|
||||
@ -562,14 +563,15 @@ export class BoLDefaultRoll {
|
||||
|
||||
//this.rollData.isRealCritical = true
|
||||
//this.rollData.isFumble = true
|
||||
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
if (this.rollData.reroll == undefined) {
|
||||
this.rollData.reroll = actor.heroReroll()
|
||||
}
|
||||
|
||||
if (this.rollData.registerInit) {
|
||||
actor.registerInit(r.total, this.rollData.isCritical, this.rollData.isFumble)
|
||||
actor.registerInit(this.rollData)
|
||||
this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
|
||||
}
|
||||
if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
|
||||
this.rollData.remainingPP = actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
|
||||
@ -577,13 +579,16 @@ export class BoLDefaultRoll {
|
||||
if (this.rollData.mode == "alchemy") { // PP cost management
|
||||
actor.resetAlchemyStatus(this.rollData.alchemy._id)
|
||||
}
|
||||
if ( this.rollData.mode == "bougette" && this.rollData.isFailure) {
|
||||
actor.decBougette()
|
||||
}
|
||||
|
||||
await this.sendChatMessage()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async sendChatMessage() {
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this._buildChatMessage(this.rollData).then( async msgFlavor => {
|
||||
let msg = await this.rollData.roll.toMessage({
|
||||
user: game.user.id,
|
||||
@ -630,7 +635,7 @@ export class BoLDefaultRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async sendDamageMessage() {
|
||||
let actor = game.actors.get( this.rollData.actorId)
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
this._buildDamageChatMessage(this.rollData).then(async msgFlavor => {
|
||||
let msg = await this.rollData.damageRoll.toMessage({
|
||||
user: game.user.id,
|
||||
@ -645,16 +650,8 @@ export class BoLDefaultRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDamageAttributeValue(attrDamage, actorId = undefined) {
|
||||
let attrDamageValue = 0
|
||||
|
||||
let actor = game.actors.get( (actorId) ? actorId: this.rollData.actorId)
|
||||
if (attrDamage.includes("vigor")) {
|
||||
attrDamageValue = actor.system.attributes.vigor.value
|
||||
if (attrDamage.includes("half")) {
|
||||
attrDamageValue = Math.floor(attrDamageValue / 2)
|
||||
}
|
||||
}
|
||||
return attrDamageValue
|
||||
let actor = BoLUtility.getActorFromRollData(this.rollData)
|
||||
return actor.getDamageAttributeValue( attrDamage )
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -697,8 +694,8 @@ export class BoLDefaultRoll {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_buildChatMessage(rollData) {
|
||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs';
|
||||
return renderTemplate(rollMessageTpl, rollData);
|
||||
const rollMessageTpl = 'systems/bol/templates/chat/rolls/default-roll-card.hbs'
|
||||
return renderTemplate(rollMessageTpl, rollData)
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -40,7 +40,7 @@ export class BoLCalendar extends Application {
|
||||
constructor() {
|
||||
super();
|
||||
// position
|
||||
this.calendarPos = duplicate(game.settings.get(SYSTEM_RDD, "calendar-pos"));
|
||||
this.calendarPos = duplicate(game.settings.get("bol", "calendar-pos"));
|
||||
if (this.calendarPos == undefined || this.calendarPos.top == undefined) {
|
||||
this.calendrierPos = BoLCalendar.createCalendarPos()
|
||||
game.settings.set("bol", "calendar-pos", this.calendarPos)
|
||||
|
128
module/system/bol-character-summary.js
Normal file
128
module/system/bol-character-summary.js
Normal file
@ -0,0 +1,128 @@
|
||||
/* -------------------------------------------- */
|
||||
import { BoLUtility } from "./bol-utility.js";
|
||||
import { BoLRoll } from "../controllers/bol-rolls.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class BoLCharacterSummary extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayPCSummary(){
|
||||
game.bol.charSummary.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createSummaryPos() {
|
||||
return { top: 200, left: 200 };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static ready() {
|
||||
if ( !game.user.isGM ) { // Uniquement si GM
|
||||
return
|
||||
}
|
||||
let charSummary = new BoLCharacterSummary()
|
||||
game.bol.charSummary = charSummary
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor() {
|
||||
super();
|
||||
//game.settings.set("world", "character-summary-data", {npcList: [], x:0, y:0})
|
||||
this.settings = game.settings.get("world", "character-summary-data")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/bol/templates/apps/character-summary-template.html",
|
||||
popOut: true,
|
||||
resizable: true,
|
||||
dragDrop: [{ dragSelector: ".items-list .item", dropSelector: null }],
|
||||
classes: ["bol", "dialog"], width: 820, height: 'fit-content'
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getData() {
|
||||
let formData = super.getData();
|
||||
|
||||
formData.pcs = game.actors.filter( ac => ac.type == "character" && ac.hasPlayerOwner )
|
||||
formData.npcs = []
|
||||
let newList = []
|
||||
let toUpdate = false
|
||||
for( let actorId of this.settings.npcList ) {
|
||||
let actor = game.actors.get(actorId)
|
||||
if (actor) {
|
||||
formData.npcs.push( actor )
|
||||
newList.push(actorId)
|
||||
} else {
|
||||
toUpdate = true
|
||||
}
|
||||
}
|
||||
formData.config = game.bol.config
|
||||
|
||||
if ( toUpdate ) {
|
||||
this.settings.npcList = newList
|
||||
//console.log("Going to update ...", this.settings)
|
||||
game.settings.set("world", "character-summary-data", this.settings)
|
||||
}
|
||||
|
||||
return formData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateNPC() {
|
||||
game.settings.set("world", "character-summary-data", game.bol.charSummary.settings)
|
||||
game.bol.charSummary.close()
|
||||
setTimeout( function() { game.bol.charSummary.render(true)}, 500)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDrop(event) {
|
||||
//console.log("Dragged data are : ", dragData)
|
||||
let data = event.dataTransfer.getData('text/plain')
|
||||
let dataItem = JSON.parse( data)
|
||||
let actor = fromUuidSync(dataItem.uuid)
|
||||
if (actor) {
|
||||
game.bol.charSummary.settings.npcList.push( actor.id )
|
||||
game.bol.charSummary.updateNPC()
|
||||
|
||||
} else {
|
||||
ui.notifications.warn( game.i18n.localize("BOL.ui.noactorfound") )
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find('.actor-open').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const actor = game.actors.get(li.data("actor-id"))
|
||||
actor.sheet.render(true)
|
||||
})
|
||||
|
||||
html.find('.summary-roll').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const actor = game.actors.get(li.data("actor-id"))
|
||||
let type = $(event.currentTarget).data("type")
|
||||
let key = $(event.currentTarget).data("key")
|
||||
if ( type == "attribute") {
|
||||
BoLRoll.attributeCheck(actor, key, event)
|
||||
} else if (type == "aptitude") {
|
||||
BoLRoll.aptitudeCheck(actor, key, event)
|
||||
}
|
||||
})
|
||||
|
||||
html.find('.actor-delete').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
let actorId = li.data("actor-id")
|
||||
let newList = game.bol.charSummary.settings.npcList.filter(id => id != actorId)
|
||||
game.bol.charSummary.settings.npcList = newList
|
||||
game.bol.charSummary.updateNPC()
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
}
|
@ -10,6 +10,8 @@ Init order =
|
||||
3 - Echec critique
|
||||
*/
|
||||
|
||||
import { BoLUtility } from "../system/bol-utility.js";
|
||||
|
||||
|
||||
export class BoLCombatManager extends Combat {
|
||||
|
||||
@ -18,35 +20,12 @@ export class BoLCombatManager extends Combat {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
// Structure input data
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
const currentId = this.combatant._id;
|
||||
//const currentId = this.combatant.id;
|
||||
|
||||
// calculate initiative
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
let fvttInit = 5
|
||||
//console.log("TYPE", combatant.actor.type)
|
||||
if (combatant.actor.type == 'character') {
|
||||
let initData = combatant.actor.getLastInitData()
|
||||
console.log("Init data !!!", initData)
|
||||
if (initData.isLegendary) {
|
||||
fvttInit = 10
|
||||
} else if (initData.isCritical) {
|
||||
fvttInit = 9
|
||||
} else if (initData.lastinit >= 9) {
|
||||
fvttInit = 8
|
||||
} else if (initData.isFumble) {
|
||||
fvttInit = 3
|
||||
}
|
||||
} else {
|
||||
fvttInit = 4 // Pietaille par defautco
|
||||
//console.log("ACTOR", combatant.actor.getCharType())
|
||||
if ( combatant.actor.getCharType() == 'adversary') {
|
||||
fvttInit = 7
|
||||
}
|
||||
if ( combatant.actor.getCharType() == 'tough') {
|
||||
fvttInit = 6
|
||||
}
|
||||
}
|
||||
const combatant = this.combatants.get(ids[cId])
|
||||
let fvttInit = combatant.actor.getInitiativeRank()
|
||||
fvttInit += (cId / 100)
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
|
||||
}
|
||||
|
@ -1,5 +1,6 @@
|
||||
/* -------------------------------------------- */
|
||||
import { BoLAdventureGenerator } from "./bol-adventure-generator.js"
|
||||
import { BoLCharacterSummary } from "./bol-character-summary.js"
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class BoLCommands {
|
||||
@ -8,6 +9,7 @@ export class BoLCommands {
|
||||
if (!game.bol.commands) {
|
||||
const bolCommands = new BoLCommands()
|
||||
bolCommands.registerCommand({ path: ["/adventure"], func: (content, msg, params) => BoLAdventureGenerator.createAdventure(), descr: "Nouvelle idée d'aventure!" });
|
||||
bolCommands.registerCommand({ path: ["/pcview"], func: (content, msg, params) => BoLCharacterSummary.displayPCSummary(), descr: "Affiche la liste des PJs!" });
|
||||
game.bol.commands = bolCommands
|
||||
}
|
||||
|
||||
|
@ -48,12 +48,12 @@ export class BoLHotbar {
|
||||
if (speaker.token) actor = game.actors.tokens[speaker.token]
|
||||
if (!actor) actor = game.actors.get(speaker.actor)
|
||||
if (!actor) {
|
||||
return ui.notifications.warn(`Selectionnez votre personnage pour utiliser la macro`)
|
||||
return ui.notifications.warn( game.i18n.localize("BOL.ui.selectactor") )
|
||||
}
|
||||
|
||||
let item = actor.items.find(it => it.name === itemName && it.type == itemType)
|
||||
if (!item ) {
|
||||
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`)
|
||||
return ui.notifications.warn( game.i18n.localize("BOL.ui.itemnotfound") )
|
||||
}
|
||||
// Trigger the item roll
|
||||
if (item.system.category === "equipment" && item.system.subtype === "weapon") {
|
||||
|
@ -28,6 +28,13 @@ export class BoLUtility {
|
||||
type: Boolean,
|
||||
onChange: lang => window.location.reload()
|
||||
})
|
||||
game.settings.register("world", "character-summary-data", {
|
||||
name: "character-summary-data",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: { npcList : [], x: 200, y: 200},
|
||||
type: Object
|
||||
})
|
||||
game.settings.register("bol", "logoActorSheet", {
|
||||
name: "Chemin du logo des fiches de perso",
|
||||
hint: "Vous pouvez changer le logo BoL des fiches de perso, pour jouer dans un autre univers (idéalement 346 x 200, défaut : /systems/bol/ui/logo.webp)",
|
||||
@ -69,11 +76,24 @@ export class BoLUtility {
|
||||
static getLogoTopLeft() {
|
||||
return this.logoTopLeft
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getActorFromRollData(rollData) {
|
||||
let actor = game.actors.get( rollData.actorId)
|
||||
if (rollData.tokenId) {
|
||||
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
|
||||
if (token) {
|
||||
actor = token.actor
|
||||
}
|
||||
}
|
||||
return actor
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async ready() {
|
||||
//$("#logo").attr("src", this.getLogoTopLeft() )
|
||||
$("#logo").css("content",`url(${this.getLogoTopLeft()})`)
|
||||
$("#logo").css("content", `url(${this.getLogoTopLeft()})`)
|
||||
|
||||
CONFIG.statusEffects = duplicate(game.bol.config.statusEffects)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -158,7 +178,7 @@ export class BoLUtility {
|
||||
static getOtherWhisperRecipients(name) {
|
||||
let users = []
|
||||
for (let user of game.users) {
|
||||
if (!user.isGM && user.name != name) {
|
||||
if ( !user.isGM && user.name != name) {
|
||||
users.push(user.id)
|
||||
}
|
||||
}
|
||||
@ -271,7 +291,7 @@ export class BoLUtility {
|
||||
let attackId = event.currentTarget.attributes['data-attack-id'].value
|
||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||
let weaponId = (event.currentTarget.attributes['data-weapon-id']) ? event.currentTarget.attributes['data-weapon-id'].value : -1
|
||||
|
||||
|
||||
// Remove message for all
|
||||
let msgId = BoLUtility.findChatMessageId(event.currentTarget)
|
||||
if (game.user.isGM) {
|
||||
@ -287,7 +307,7 @@ export class BoLUtility {
|
||||
if (!game.user.isGM) {
|
||||
return
|
||||
}
|
||||
BoLUtility.removeChatMessageId( msgId )
|
||||
BoLUtility.removeChatMessageId(msgId)
|
||||
console.log("Damage Handling", attackId, defenseMode, weaponId)
|
||||
// Only GM process this
|
||||
let attackDef = this.attackStore[attackId]
|
||||
@ -334,10 +354,10 @@ export class BoLUtility {
|
||||
|
||||
let defenderUser
|
||||
for (let user of game.users) {
|
||||
if ( user.character && user.character.id == defender.id ) {
|
||||
if (user.character && user.character.id == defender.id) {
|
||||
defenderUser = user
|
||||
}
|
||||
}
|
||||
}
|
||||
let damageResults = {
|
||||
attackId: attackDef.id,
|
||||
attacker: attackDef.attacker,
|
||||
@ -534,31 +554,29 @@ export class BoLUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let msgTxt = "<p>Are you sure to remove this Item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Yes, remove it",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
msgTxt += "</p>";
|
||||
let d = new Dialog({
|
||||
title: "Confirm removal",
|
||||
content: msgTxt,
|
||||
buttons: buttons,
|
||||
default: "cancel"
|
||||
});
|
||||
d.render(true);
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await this.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async searchItem(dataItem) {
|
||||
let item
|
||||
if (dataItem.pack) {
|
||||
let id = dataItem.id || dataItem._id
|
||||
let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
|
||||
item = items[0] || undefined
|
||||
} else {
|
||||
item = game.items.get(dataItem.id)
|
||||
}
|
||||
return item
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -115,6 +115,14 @@ BOL.aptitudes = {
|
||||
"def" : "BOL.aptitudes.def"
|
||||
}
|
||||
|
||||
BOL.resources = {
|
||||
"hp" : "BOL.resources.hp",
|
||||
"hero" : "BOL.resources.hero",
|
||||
"faith" : "BOL.resources.faith",
|
||||
"power" : "BOL.resources.power",
|
||||
"alchemypoints" : "BOL.resources.alchemypoints"
|
||||
}
|
||||
|
||||
BOL.weaponSizes = {
|
||||
"unarmed" : "BOL.weaponSize.unarmed",
|
||||
"improvised" : "BOL.weaponSize.improvised",
|
||||
@ -289,11 +297,18 @@ BOL.actorIcons = {
|
||||
}
|
||||
|
||||
BOL.bougetteState = {
|
||||
"nomoney": "BOL.bougette.nomoney",
|
||||
"tolive": "BOL.bougette.tolive",
|
||||
"easylife": "BOL.bougette.easylife",
|
||||
"luxury": "BOL.bougette.luxury",
|
||||
"rich": "BOL.bougette.rich"
|
||||
"0": "BOL.bougette.nomoney",
|
||||
"1": "BOL.bougette.tolive",
|
||||
"2": "BOL.bougette.easylife",
|
||||
"3": "BOL.bougette.luxury",
|
||||
"4": "BOL.bougette.rich"
|
||||
}
|
||||
BOL.bougetteDice = {
|
||||
"0": "0",
|
||||
"1": "2d6-1",
|
||||
"2": "2d6",
|
||||
"3": "2d6+1",
|
||||
"4": "2d6+2"
|
||||
}
|
||||
|
||||
BOL.creatureSize = {
|
||||
@ -327,4 +342,113 @@ BOL.bolEffectModifier = {
|
||||
"+6": "+6",
|
||||
"+8": "+8",
|
||||
}
|
||||
|
||||
BOL.statusEffects = [
|
||||
{
|
||||
"id": "dead",
|
||||
"label": "EFFECT.StatusDead",
|
||||
"icon": "icons/svg/skull.svg"
|
||||
},
|
||||
{
|
||||
"id": "unconscious",
|
||||
"label": "EFFECT.StatusUnconscious",
|
||||
"icon": "icons/svg/unconscious.svg"
|
||||
},
|
||||
{
|
||||
"id": "sleep",
|
||||
"label": "EFFECT.StatusAsleep",
|
||||
"icon": "icons/svg/sleep.svg"
|
||||
},
|
||||
{
|
||||
"id": "stun",
|
||||
"label": "EFFECT.StatusStunned",
|
||||
"icon": "icons/svg/daze.svg"
|
||||
},
|
||||
{
|
||||
"id": "prone",
|
||||
"label": "EFFECT.StatusProne",
|
||||
"icon": "icons/svg/falling.svg"
|
||||
},
|
||||
{
|
||||
"id": "restrain",
|
||||
"label": "EFFECT.StatusRestrained",
|
||||
"icon": "icons/svg/net.svg"
|
||||
},
|
||||
{
|
||||
"id": "paralysis",
|
||||
"label": "EFFECT.StatusParalysis",
|
||||
"icon": "icons/svg/paralysis.svg"
|
||||
},
|
||||
{
|
||||
"id": "fly",
|
||||
"label": "EFFECT.StatusFlying",
|
||||
"icon": "icons/svg/wing.svg"
|
||||
},
|
||||
{
|
||||
"id": "blind",
|
||||
"label": "EFFECT.StatusBlind",
|
||||
"icon": "icons/svg/blind.svg"
|
||||
},
|
||||
{
|
||||
"id": "deaf",
|
||||
"label": "EFFECT.StatusDeaf",
|
||||
"icon": "icons/svg/deaf.svg"
|
||||
},
|
||||
{
|
||||
"id": "silence",
|
||||
"label": "EFFECT.StatusSilenced",
|
||||
"icon": "icons/svg/silenced.svg"
|
||||
},
|
||||
{
|
||||
"id": "fear",
|
||||
"label": "EFFECT.StatusFear",
|
||||
"icon": "icons/svg/terror.svg"
|
||||
},
|
||||
{
|
||||
"id": "burning",
|
||||
"label": "EFFECT.StatusBurning",
|
||||
"icon": "icons/svg/fire.svg"
|
||||
},
|
||||
{
|
||||
"id": "frozen",
|
||||
"label": "EFFECT.StatusFrozen",
|
||||
"icon": "icons/svg/frozen.svg"
|
||||
},
|
||||
{
|
||||
"id": "shock",
|
||||
"label": "EFFECT.StatusShocked",
|
||||
"icon": "icons/svg/lightning.svg"
|
||||
},
|
||||
{
|
||||
"id": "disease",
|
||||
"label": "EFFECT.StatusDisease",
|
||||
"icon": "icons/svg/biohazard.svg"
|
||||
},
|
||||
{
|
||||
"id": "poison",
|
||||
"label": "EFFECT.StatusPoison",
|
||||
"icon": "icons/svg/poison.svg"
|
||||
},
|
||||
{
|
||||
"id": "curse",
|
||||
"label": "EFFECT.StatusCursed",
|
||||
"icon": "icons/svg/sun.svg"
|
||||
},
|
||||
{
|
||||
"id": "invisible",
|
||||
"label": "EFFECT.StatusInvisible",
|
||||
"icon": "icons/svg/invisible.svg"
|
||||
},
|
||||
{
|
||||
"id": "target",
|
||||
"label": "EFFECT.StatusTarget",
|
||||
"icon": "icons/svg/target.svg"
|
||||
},
|
||||
{
|
||||
"id": "eye",
|
||||
"label": "EFFECT.StatusMarked",
|
||||
"icon": "icons/svg/eye.svg"
|
||||
}
|
||||
]
|
||||
|
||||
BOL.debug = false;
|
@ -103,6 +103,12 @@ export const registerHandlebarsHelpers = function () {
|
||||
Handlebars.registerHelper('sub', function (a, b) {
|
||||
return parseInt(a) - parseInt(b);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev2', function (a) {
|
||||
return a.substring(0,2);
|
||||
})
|
||||
Handlebars.registerHelper('abbrev3', function (a) {
|
||||
return a.substring(0,3);
|
||||
})
|
||||
Handlebars.registerHelper('valueAtIndex', function (arr, idx) {
|
||||
return arr[idx];
|
||||
})
|
||||
|
@ -75,4 +75,18 @@ export default function registerHooks() {
|
||||
}
|
||||
return false;
|
||||
});
|
||||
|
||||
/********************************************************************************** */
|
||||
Hooks.on("renderActorDirectory", (app, html, data) => {
|
||||
if (game.user.isGM) {
|
||||
const button = document.createElement('button');
|
||||
button.style.width = '95%';
|
||||
button.innerHTML = game.i18n.localize("BOL.ui.pclistbutton")
|
||||
button.addEventListener('click', () => {
|
||||
game.bol.charSummary.render(true)
|
||||
})
|
||||
html.find('.header-actions').after(button)
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
|
File diff suppressed because one or more lines are too long
@ -14,7 +14,7 @@
|
||||
],
|
||||
"url": "https://www.uberwald.me/gitea/public/bol",
|
||||
"license": "LICENSE.txt",
|
||||
"version": "10.4.0",
|
||||
"version": "10.4.10",
|
||||
"compatibility": {
|
||||
"minimum": "10",
|
||||
"verified": "10",
|
||||
@ -203,7 +203,7 @@
|
||||
],
|
||||
"socket": true,
|
||||
"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.0.zip",
|
||||
"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.10.zip",
|
||||
"background": "systems/images/map_lemurie.webp",
|
||||
"gridDistance": 1.5,
|
||||
"gridUnits": "m",
|
||||
|
@ -102,10 +102,10 @@
|
||||
"hp": {
|
||||
"key": "hp",
|
||||
"label": "BOL.resources.hp",
|
||||
"base": 0,
|
||||
"value": 0,
|
||||
"base": 1,
|
||||
"value": 1,
|
||||
"bonus": 0,
|
||||
"max": 0
|
||||
"max": 1
|
||||
},
|
||||
"hero": {
|
||||
"key": "hero",
|
||||
@ -141,7 +141,8 @@
|
||||
"chartype": "player",
|
||||
"villainy": false,
|
||||
"bougette": {
|
||||
"state": "nomoney"
|
||||
"state": "nomoney",
|
||||
"value": 0
|
||||
},
|
||||
"xp": {
|
||||
"key": "xp",
|
||||
|
@ -7,6 +7,23 @@
|
||||
<div class="sidebar flex0 bol-actor-sidebar">
|
||||
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"
|
||||
style="border:1px outset lightgray; box-shadow: 5px 5px 5px gray" />
|
||||
|
||||
<div></div>
|
||||
|
||||
{{#if (count boleffects)}}
|
||||
<ol class="items-list">
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-name flex2">{{localize "BOL.ui.effects"}}</div>
|
||||
</li>
|
||||
{{#each boleffects as |effect keyEffect|}}
|
||||
<li class="item flexrow" data-item-id="{{effect.id}}">
|
||||
<div class="item-image"><img src="{{effect.img}}" title="{{effect.name}}"/></div>
|
||||
<h4 class="item-name flex2"><a class="item-edit">{{effect.name}}</a></h4>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ol>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
<div class="main flex1">
|
||||
|
@ -12,13 +12,20 @@
|
||||
<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
|
||||
{{localize "BOL.ui.money"}}
|
||||
</h4>
|
||||
<select class="field-value" name="system.bougette.state" data-dtype="String">
|
||||
{{#select system.bougette.state}}
|
||||
{{#each config.bougetteState as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
<div class="item-image">
|
||||
<a class="bougette-roll rollable" data-roll-type="bougette"><i class="darkgreen fas fa-dice"></i></a>
|
||||
</div>
|
||||
{{#if isGM}}
|
||||
<select class="field-value" name="system.bougette.value" data-dtype="String">
|
||||
{{#select bougette.value}}
|
||||
{{#each config.bougetteState as |value id|}}
|
||||
<option value="{{id}}">{{localize value}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
{{else}}
|
||||
<label class="">{{localize bougette.label}}</label></a>
|
||||
{{/if}}
|
||||
</li>
|
||||
</ol>
|
||||
{{/if}}
|
||||
|
@ -3,7 +3,7 @@
|
||||
<div class="attribute stat flex1 flex-group-center {{key}}">
|
||||
<label class="stat-label"><a class="rollable" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">{{localize label}}</a></label><br/>
|
||||
<input class="stat-value rounded" type="text" name="system.attributes.{{key}}.value" value="{{numberFormat value decimals=0 sign=true}}" data-dtype="Number"/><br/>
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
|
||||
<span class="stat-roll rollable" title="2d6" data-roll-type="attribute" data-roll="2d6+@attributes.{{key}}.value" data-adv="0" data-key="{{key}}">
|
||||
<i class="darkgreen fas fa-dice"></i>
|
||||
</span>
|
||||
<span class="tooltip-container">
|
||||
|
85
templates/apps/character-summary-template.html
Normal file
85
templates/apps/character-summary-template.html
Normal file
@ -0,0 +1,85 @@
|
||||
<form class="{{cssClass}} flexcol character-summary-container" autocomplete="off">
|
||||
|
||||
<ol class="items-list">
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-field item-name item-name-fixed-medium">{{localize "BOL.ui.pcname"}}</div>
|
||||
{{#each config.attackAttributes as |attr key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize attr)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.aptitudes as |apt key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize apt)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.resources as |res key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize res)}}</div>
|
||||
{{/each}}
|
||||
<div class="item-field flex1 right">
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each pcs as |pc key|}}
|
||||
<li class="item flexrow" data-actor-id="{{pc.id}}">
|
||||
<div class="item-field item-name item-name-fixed-medium">
|
||||
<a class="actor-open character-summary-rollable">{{pc.name}}</a>
|
||||
</div>
|
||||
{{#each pc.system.attributes as |attr key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">
|
||||
<a class="summary-roll character-summary-rollable" data-type="attribute" data-key="{{key}}">{{attr.value}}</a>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each pc.system.aptitudes as |apt key|}}
|
||||
<div class="item-field flex item-field-fixed-short">
|
||||
<a class="summary-roll character-summary-rollable" data-type="aptitude" data-key="{{key}}">{{apt.value}}</a>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each pc.system.resources as |res key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{res.value}}/{{res.max}}</div>
|
||||
{{/each}}
|
||||
<div class="item-field flex1 right">
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
<li class="item flexrow item-header">
|
||||
<div class="item-field item-name item-name-fixed-medium">{{localize "BOL.ui.npcname"}}</div>
|
||||
{{#each config.attackAttributes as |attr key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize attr)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.aptitudes as |apt key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize apt)}}</div>
|
||||
{{/each}}
|
||||
{{#each config.resources as |res key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{abbrev3 (localize res)}}</div>
|
||||
{{/each}}
|
||||
<div class="item-field flex1 right">
|
||||
</div>
|
||||
</li>
|
||||
|
||||
{{#each npcs as |pc key|}}
|
||||
<li class="item flexrow" data-actor-id="{{pc.id}}">
|
||||
<div class="item-field item-name item-name-fixed-medium">
|
||||
<a class="actor-open character-summary-rollable">{{pc.name}}</a>
|
||||
</div>
|
||||
{{#each pc.system.attributes as |attr key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">
|
||||
<a class="summary-roll character-summary-rollable" data-type="attribute" data-key="{{key}}">{{attr.value}}</a>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each pc.system.aptitudes as |apt key|}}
|
||||
<div class="item-field flex item-field-fixed-short">
|
||||
<a class="summary-roll character-summary-rollable" data-type="aptitude" data-key="{{key}}">{{apt.value}}</a>
|
||||
</div>
|
||||
{{/each}}
|
||||
{{#each pc.system.resources as |res key|}}
|
||||
<div class="item-field flex2 item-field-fixed-short">{{res.value}}/{{res.max}}</div>
|
||||
{{/each}}
|
||||
<div class="item-field flex1 right">
|
||||
<a class="item-control actor-delete" title="{{localize "BOL.ui.delete"}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
||||
</li>
|
||||
{{/each}}
|
||||
|
||||
</ol>
|
||||
|
||||
</form>
|
@ -34,8 +34,27 @@
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if initiativeRank}}
|
||||
<div>
|
||||
{{localize "BOL.chat.initiative"}}: {{initiativeRank}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq mode "bougette")}}
|
||||
<div>
|
||||
{{localize "BOL.chat.rollbougette"}} :
|
||||
{{#if isSuccess}}
|
||||
{{localize "BOL.chat.bougettesuccess"}}
|
||||
{{else}}
|
||||
{{localize "BOL.chat.bougettefailure"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div id="{{optionsId}}">
|
||||
|
||||
|
||||
|
||||
{{#if isRealCritical}}
|
||||
<div class="bol-margin-tb-2">
|
||||
<a class="content-link" draggable="true" data-uuid="Compendium.bol.aides-de-jeu.Yl1RKQb0BjVUtilk" data-id="Yl1RKQb0BjVUtilk" data-type="JournalEntry" data-pack="bol.aides-de-jeu" data-tooltip="un journal"><i class="fas fa-book-open"></i>Succès Héroïque</a>
|
||||
|
Reference in New Issue
Block a user