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7 Commits
bol-v10.4.
...
bol-v10.4.
Author | SHA1 | Date | |
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d74f7784bb | |||
6d6fec99b0 | |||
884823a1bc | |||
399c22d623 | |||
085265df5d | |||
593db9ba5b | |||
ac96f3ca67 |
@ -182,7 +182,8 @@
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"BOL.ui.armornoformula": "L'armure {protect.name} n'a pas de formule pour la protection !",
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"BOL.ui.selectactor": "Selectionnez votre personnage pour utiliser la macro",
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"BOL.ui.itemnotfound": "Impossible de trouver l'objet de cette macro",
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"BOL.ui.noinit": "Pas d'initiative trouvée, veuillez en enregistrer une.",
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"BOL.featureCategory.origins": "Origines",
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"BOL.featureCategory.races": "Races",
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"BOL.featureCategory.careers": "Carrières",
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@ -477,6 +478,7 @@
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"BOL.chat.rollbougette": "Jet de Bougette",
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"BOL.chat.bougettesuccess": "Votre bougette reste inchangée !",
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"BOL.chat.bougettefailure": "Vous avez trop dépensé, votre bougette s'est réduite...",
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"BOL.chat.initiative": "Rang d'intiative (10 à 1)",
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"BOL.dialog.soeasy": "Inmanquable (+4)",
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"BOL.dialog.veryeasy": "Trés Facile (+2)",
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@ -141,13 +141,14 @@ export class BoLActorSheet extends ActorSheet {
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formData.ammos = this.actor.ammos
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formData.misc = this.actor.misc
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formData.combat = this.actor.buildCombat()
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formData.initiativeRank = this.actor.getInitiativeRank()
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//formData.combatCreature = this.actor.buildCombatCreature()
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formData.features = this.actor.buildFeatures()
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formData.isGM = game.user.isGM
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formData.options = this.options
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formData.owner = this.document.isOwner
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formData.editScore = this.options.editScore
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formData.useBougette = BoLUtility.getUseBougette()
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formData.useBougette = (this.actor.type == "character" && BoLUtility.getUseBougette()) || false
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formData.bougette = this.actor.getBougette()
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formData.charType = this.actor.getCharType()
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formData.villainy = this.actor.getVillainy()
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@ -40,26 +40,35 @@ export class BoLActor extends Actor {
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/* -------------------------------------------- */
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getBougette() {
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let b = duplicate(this.system.bougette)
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b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
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b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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return b
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if ( this.type == "character") {
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let b = duplicate(this.system.bougette)
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b.label = game.i18n.localize( game.bol.config.bougetteState[String(this.system.bougette.value)] )
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b.diceImg = "icons/dice/" + game.bol.config.bougetteDice[String(this.system.bougette.value)] + "black.svg"
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return b
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}
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return undefined
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}
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/* -------------------------------------------- */
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async rollBougette() {
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//ui.notifications.info("Roll bougette done !")
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let attribute = duplicate(this.system.attributes.vigor)
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let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
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rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
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let r = new BoLDefaultRoll(rollData)
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r.roll()
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if ( this.type == "character") {
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let attribute = duplicate(this.system.attributes.vigor)
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let rollData = BoLRoll.getCommonRollData(this, "bougette", attribute, undefined )
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rollData.formula = game.bol.config.bougetteDice[String(this.system.bougette.value)]
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let r = new BoLDefaultRoll(rollData)
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r.roll()
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}
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}
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/* -------------------------------------------- */
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decBougette() {
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let bougette = duplicate(this.system.bougette)
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bougette.value = Math.max( Number(bougette.value) - 1, 0)
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this.update( { 'system.bougette': bougette } )
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if ( this.type == "character") {
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let bougette = duplicate(this.system.bougette)
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bougette.value = Math.max( Number(bougette.value) - 1, 0)
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this.update( { 'system.bougette': bougette } )
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}
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}
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/* -------------------------------------------- */
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updateResourcesData() {
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if (this.type == 'character') {
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@ -648,15 +657,42 @@ export class BoLActor extends Actor {
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}
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/*-------------------------------------------- */
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registerInit(initScore, isCritical, isFumble) {
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this.update({ 'system.combat.lastinit': initScore, 'system.combat.iscritical': isCritical, 'system.combat.isfumble': isFumble })
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async registerInit(rollData) {
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rollData.actor = undefined // Cleanup if present
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await this.setFlag("world", "last-initiative", rollData)
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}
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/*-------------------------------------------- */
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getLastInitData() {
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return this.system.combat
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getInitiativeRank(rollData = undefined) {
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if (!rollData) {
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rollData = this.getFlag("world", "last-initiative")
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}
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let fvttInit = 4 // Pietaille par defaut
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if (this.type == 'character' ) {
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fvttInit = 5
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if (!rollData) {
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fvttInit = -1
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} else {
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if (rollData.isLegendary) {
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fvttInit = 10
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} else if (rollData.isCritical) {
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fvttInit = 9
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} else if (rollData.isSuccess ) {
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fvttInit = 8
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} else if (rollData.isFumble) {
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fvttInit = 3
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}
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}
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}
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if ( this.getCharType() == 'adversary') {
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fvttInit = 7
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}
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if ( this.getCharType() == 'tough') {
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fvttInit = 6
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}
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return fvttInit
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}
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/*-------------------------------------------- */
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async subHeroPoints(nb) {
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let newHeroP = this.system.resources.hero.value - nb;
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@ -41,7 +41,7 @@ Hooks.once('init', async function () {
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*/
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CONFIG.Combat.initiative = {
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formula: "2d6+@attributes.mind.value+@aptitudes.init.value",
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decimals: 3
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decimals: 2
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};
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// Define custom Entity classes
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@ -548,7 +548,7 @@ export class BoLDefaultRoll {
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async roll() {
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const r = new Roll(this.rollData.formula)
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// console.log("Roll formula", this.rollData.formula)
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//console.log("Roll formula", this.rollData.formula)
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await r.roll({ "async": false })
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const activeDice = r.terms[0].results.filter(r => r.active)
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const diceTotal = activeDice.map(r => r.result).reduce((a, b) => a + b)
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@ -570,7 +570,8 @@ export class BoLDefaultRoll {
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}
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if (this.rollData.registerInit) {
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actor.registerInit(r.total, this.rollData.isCritical, this.rollData.isFumble)
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actor.registerInit(this.rollData)
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this.rollData.initiativeRank = actor.getInitiativeRank(this.rollData)
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}
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if (this.rollData.isSuccess && this.rollData.mode == "spell") { // PP cost management
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this.rollData.remainingPP = actor.spendPowerPoint(this.rollData.ppCost + this.rollData.ppCostArmor)
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@ -10,6 +10,8 @@ Init order =
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3 - Echec critique
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*/
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import { BoLUtility } from "../system/bol-utility.js";
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export class BoLCombatManager extends Combat {
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@ -18,35 +20,12 @@ export class BoLCombatManager extends Combat {
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console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
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// Structure input data
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ids = typeof ids === "string" ? [ids] : ids;
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const currentId = this.combatant._id;
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//const currentId = this.combatant.id;
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// calculate initiative
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for (let cId = 0; cId < ids.length; cId++) {
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const combatant = this.combatants.get(ids[cId]);
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let fvttInit = 5
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//console.log("TYPE", combatant.actor.type)
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if (combatant.actor.type == 'character') {
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let initData = combatant.actor.getLastInitData()
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console.log("Init data !!!", initData)
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if (initData.isLegendary) {
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fvttInit = 10
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} else if (initData.isCritical) {
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fvttInit = 9
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} else if (initData.lastinit >= 9) {
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fvttInit = 8
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} else if (initData.isFumble) {
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fvttInit = 3
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}
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} else {
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fvttInit = 4 // Pietaille par defautco
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//console.log("ACTOR", combatant.actor.getCharType())
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if ( combatant.actor.getCharType() == 'adversary') {
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fvttInit = 7
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}
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if ( combatant.actor.getCharType() == 'tough') {
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fvttInit = 6
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}
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}
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const combatant = this.combatants.get(ids[cId])
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let fvttInit = combatant.actor.getInitiativeRank()
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fvttInit += (cId / 100)
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await this.updateEmbeddedDocuments("Combatant", [{ _id: ids[cId], initiative: fvttInit }]);
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}
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@ -178,7 +178,7 @@ export class BoLUtility {
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static getOtherWhisperRecipients(name) {
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let users = []
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for (let user of game.users) {
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if (!user.isGM && user.name != name) {
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if ( !user.isGM && user.name != name) {
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users.push(user.id)
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}
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}
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@ -14,7 +14,7 @@
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],
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"url": "https://www.uberwald.me/gitea/public/bol",
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"license": "LICENSE.txt",
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"version": "10.4.6",
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"version": "10.4.12",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -203,7 +203,7 @@
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],
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"socket": true,
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"manifest": "https://www.uberwald.me/gitea/public/bol/raw/v10/system.json",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.6.zip",
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"download": "https://www.uberwald.me/gitea/public/bol/archive/bol-v10.4.12.zip",
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"background": "systems/images/map_lemurie.webp",
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"gridDistance": 1.5,
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"gridUnits": "m",
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@ -1,34 +1,34 @@
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<!--ARMES-->
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<button class="create_item">Créer un Equipement</button>
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{{#if useBougette}}
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-name flex4 left">{{localize "BOL.ui.moneyTitle"}}</div>
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<div class="item-name flex4 left"> </div>
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</li>
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<li class="item flexrow" data-item-id="{{item._id}}">
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<h4 class="item-name flex4 left">
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<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
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{{localize "BOL.ui.money"}}
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</h4>
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<div class="item-image">
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<a class="bougette-roll rollable" data-roll-type="bougette"><i class="darkgreen fas fa-dice"></i></a>
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</div>
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{{#if isGM}}
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<select class="field-value" name="system.bougette.value" data-dtype="String">
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{{#select bougette.value}}
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{{#each config.bougetteState as |value id|}}
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<option value="{{id}}">{{localize value}}</option>
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{{/each}}
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{{/select}}
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</select>
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{{else}}
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<label class="">{{localize bougette.label}}</label></a>
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{{/if}}
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</li>
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</ol>
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{{/if}}
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{{#if useBougette}}
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<ol class="items-list">
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<li class="item flexrow item-header">
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<div class="item-name flex4 left">{{localize "BOL.ui.moneyTitle"}}</div>
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<div class="item-name flex4 left"> </div>
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</li>
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<li class="item flexrow" data-item-id="{{item._id}}">
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<h4 class="item-name flex4 left">
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<div class="item-image"><img src="icons/containers/bags/coinpouch-simple-leather-brown.webp" title="{{localize "BOL.ui.money"}}" /></div>
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{{localize "BOL.ui.money"}}
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</h4>
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<div class="item-image">
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<a class="bougette-roll rollable" data-roll-type="bougette"><i class="darkgreen fas fa-dice"></i></a>
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</div>
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{{#if isGM}}
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<select class="field-value" name="system.bougette.value" data-dtype="String">
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{{#select bougette.value}}
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{{#each config.bougetteState as |value id|}}
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<option value="{{id}}">{{localize value}}</option>
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{{/each}}
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{{/select}}
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</select>
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{{else}}
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<label class="">{{localize bougette.label}}</label></a>
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{{/if}}
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</li>
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</ol>
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{{/if}}
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<ol class="items-list">
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<li class="item flexrow item-header">
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@ -34,6 +34,12 @@
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</div>
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{{/if}}
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{{#if initiativeRank}}
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<div>
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{{localize "BOL.chat.initiative"}}: {{initiativeRank}}
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</div>
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{{/if}}
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{{#if (eq mode "bougette")}}
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<div>
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{{localize "BOL.chat.rollbougette"}} :
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