fix: Correct critical bugs and complete Creature/Group DataModel implementation

- Fix TypeError: controls.find is not a function in hooks.mjs
- Fix undefined 'npc' variable in applications.mjs
- Fix CONFIG.VERMINE.model undefined by checking game.system.template existence
- Fix TypeError: html.find(...).forEach is not a function in roll.mjs
- Fix Cannot set properties of undefined (setting 'initial') in actor.mjs
- Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs
- Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template
- Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block)
- Add SIZE_LEVELS labels to creatureSizeLevels config
- Add SIZE_LEVELS translations to fr.json
- Add combatStatus to base actor template
- Convert all .html templates to .hbs for Foundry v14 compatibility
- Update item-sheet.mjs to use .hbs extension
- Update handlebars-manager.mjs to use .hbs for all partials

Complete Vermine2047 Creature and Group sheet implementation:
- Creature: Pattern, Size, Role, Pack with computed values
- Group: Totem, Reserve, Morale, Objectives, Members management
- All templates functional with proper styling

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-04 20:58:22 +02:00
parent f9f07cbc7e
commit 30d6f71fc7
43 changed files with 19225 additions and 609 deletions
+146 -133
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@@ -4,107 +4,154 @@
<header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
<div class="header-fields">
<div class="resources grid grid-3col">
<h1 class="charname">
<input name="name" type="text" value="{{actor.name}}" placeholder="Nom"/>
<div class="resources grid grid-4col">
<h1 class="charname grid-span-2">
<input name="name" type="text" value="{{actor.name}}" placeholder="{{ localize 'IDENTITY.name' }}"/>
</h1>
<div class="resource-content flexrow row text-right">
<label for="system.pack.value" class="resource-label">{{ localize 'ADVERSITY.pack'}}</label>
<select
name="system.pack.value"
id="system.pack.value"
data-dtype="Number"
>
<option value="0">{{localize 'VERMINE.none'}}</option>
{{#each ../config.creaturePackLevels}}
{{#if @key}}
<option
value="{{@key}}"
{{#ife @key ../system.pack.value}}selected{{/ife}}
>{{@key}}</option>
{{/if}}
{{/each}}
</select>
<div class="resource flex-group-center grid-span-1">
<label for="system.pattern.value" class="resource-label">{{ localize 'ADVERSITY.pattern' }}</label>
<div class="resource-content">
<select name="system.pattern.value" id="system.pattern.value" data-dtype="Number">
{{#each ../config.creaturePatternLevels}}
<option value="{{@key}}" {{#ife @key ../system.pattern.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center grid-span-1">
<label for="system.role.value" class="resource-label">{{ localize 'ADVERSITY.role' }}</label>
<div class="resource-content">
<select name="system.role.value" id="system.role.value" data-dtype="Number">
{{#each ../config.creatureRoleLevels}}
<option value="{{@key}}" {{#ife @key ../system.role.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
</div>
<div class="resources grid grid-3col">
<div class="resources grid grid-4col">
<div class="resource flex-group-center">
<label for="system.pattern.value" class="resource-label">{{ localize 'ADVERSITY.pattern'}}</label>
<label for="system.size.value" class="resource-label">{{ localize 'ADVERSITY.size' }}</label>
<div class="resource-content">
<select
name="system.pattern.value"
id="system.pattern.value"
data-dtype="Number"
>
{{#each ../config.creaturePatternLevels}}
<option
value="{{@key}}"
{{#ife @key ../system.pattern.value}}selected{{/ife}}
>{{localize this.label}} ({{@key}})</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.size.value" class="resource-label">{{ localize 'ADVERSITY.size'}}</label>
<div class="resource-content">
<select
name="system.size.value"
id="system.size.value"
data-dtype="Number"
>
<select name="system.size.value" id="system.size.value" data-dtype="Number">
{{#each ../config.creatureSizeLevels}}
<option
value="{{@key}}"
{{#ife @key ../system.size.value}}selected{{/ife}}
>{{@key}}</option>
<option value="{{@key}}" {{#ife @key ../system.size.value}}selected{{/ife}}>
{{@key}}
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.role.value" class="resource-label">{{ localize 'ADVERSITY.role'}}</label>
<label for="system.pack.value" class="resource-label">{{ localize 'ADVERSITY.pack' }}</label>
<div class="resource-content">
<select
name="system.role.value"
id="system.role.value"
data-dtype="Number"
>
{{#each ../config.creatureRoleLevels}}
<option
value="{{@key}}"
{{#ife @key ../system.role.value}}selected{{/ife}}
>{{localize this.label}} ({{@key}})</option>
<select name="system.pack.value" id="system.pack.value" data-dtype="Number">
<option value="0">{{localize 'VERMINE.none'}}</option>
{{#each ../config.creaturePackLevels}}
{{#if @key}}
<option value="{{@key}}" {{#ife @key ../system.pack.value}}selected{{/ife}}>
{{@key}}
</option>
{{/if}}
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center grid-span-2">
<label class="resource-label">{{ localize 'VERMINE.computed_values' }}</label>
<div class="resource-content">
<span>{{ localize 'VERMINE.total_attack' }}: {{ system.computed.attack }}</span>
<span style="margin-left: 10px;">{{ localize 'ADVERSITY.damage' }}: {{ system.computed.damage }}</span>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="description">{{ localize 'VERMINE.abilities'}}</a>
<a class="item" data-tab="effects">{{ localize 'VERMINE.combat'}}</a>
<a class="item" data-tab="description">{{ localize 'VERMINE.information' }}</a>
<a class="item" data-tab="stats">{{ localize 'VERMINE.stats' }}</a>
<a class="item" data-tab="combat">{{ localize 'VERMINE.combat' }}</a>
<a class="item" data-tab="effects">{{ localize 'UI.effects.name' }}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Biography Tab --}}
<div class="tab stats" data-group="primary" data-tab="description">
{{!-- Information Tab --}}
<div class="tab biography" data-group="primary" data-tab="description">
<div class="grid grid-2col">
<div>
<h4>{{ localize 'IDENTITY.profile' }}</h4>
<input type="text" name="system.identity.profile" value="{{system.identity.profile}}"
placeholder="Profil..." style="width: 100%;" />
</div>
<div>
<h4>{{ localize 'IDENTITY.origin' }}</h4>
<input type="text" name="system.identity.origin" value="{{system.identity.origin}}"
placeholder="Origine..." style="width: 100%;" />
</div>
<div>
<h4>{{ localize 'IDENTITY.theme' }}</h4>
<input type="text" name="system.identity.theme" value="{{system.identity.theme}}"
placeholder="Concept..." style="width: 100%;" />
</div>
<div>
<h4>{{ localize 'ADVERSITY.skills' }}</h4>
<input type="text" name="system.skills" value="{{system.skills}}"
placeholder="Compétences..." style="width: 100%;" />
</div>
</div>
<div class="grid-span-2">
<h4>{{ localize 'IDENTITY.notes' }}</h4>
{{editor system.identity.notes target="system.identity.notes" button=true owner=owner editable=editable}}
</div>
{{!-- Modes --}}
<div class="grid-span-2">
<h4>{{ localize 'VERMINE.modes' }}</h4>
<div class="grid grid-3col">
<div>
<label>
<input type="checkbox" name="system.modes.survival"
{{#if system.modes.survival}}checked{{/if}} data-dtype="Boolean" />
{{ localize 'GAME_MODES.survival' }}
</label>
</div>
<div>
<label>
<input type="checkbox" name="system.modes.nightmare"
{{#if system.modes.nightmare}}checked{{/if}} data-dtype="Boolean" />
{{ localize 'GAME_MODES.nightmare' }}
</label>
</div>
<div>
<label>
<input type="checkbox" name="system.modes.apocalypse"
{{#if system.modes.apocalypse}}checked{{/if}} data-dtype="Boolean" />
{{ localize 'GAME_MODES.apocalypse' }}
</label>
</div>
</div>
</div>
</div>
{{!-- Stats Tab --}}
<div class="tab stats" data-group="primary" data-tab="stats">
<h3>{{ localize 'VERMINE.base_values' }}</h3>
<section class="grid grid-3col gap-md">
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.pattern'}}</h4>
<h4 class="align-center">{{ localize 'ADVERSITY.pattern' }}: {{ patternLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack'}} {{ creaturePatternLevel "attack" system.pattern.value }}</li>
<li>{{ localize 'ADVERSITY.damage'}} {{ creaturePatternLevel "damage" system.pattern.value }}</li>
<li>{{ localize 'ADVERSITY.wounds'}}
<li>{{ localize 'ADVERSITY.attack' }}: {{ creaturePatternLevel "attack" system.pattern.value }}</li>
<li>{{ localize 'ADVERSITY.damage' }}: {{ creaturePatternLevel "damage" system.pattern.value }}</li>
<li>{{ localize 'ADVERSITY.wounds' }}:
{{ creaturePatternLevel "minorWound" system.pattern.value }}/
{{ creaturePatternLevel "majorWound" system.pattern.value }}/
{{ creaturePatternLevel "deadlyWound" system.pattern.value }}
@@ -112,11 +159,11 @@
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.size'}}</h4>
<h4 class="align-center">{{ localize 'ADVERSITY.size' }}: {{ sizeLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack'}} {{ creatureSizeLevel "attack" system.size.value }}</li>
<li>{{ localize 'ADVERSITY.vigor'}} {{ creatureSizeLevel "vigor" system.size.value }}</li>
<li>{{ localize 'ADVERSITY.wounds'}}
<li>{{ localize 'ADVERSITY.attack' }}: {{ creatureSizeLevel "attack" system.size.value }}</li>
<li>{{ localize 'ADVERSITY.vigor' }}: {{ creatureSizeLevel "vigor" system.size.value }}</li>
<li>{{ localize 'ADVERSITY.wounds' }}:
{{ creatureSizeLevel "minorWound" system.size.value }}/
{{ creatureSizeLevel "majorWound" system.size.value }}/
{{ creatureSizeLevel "deadlyWound" system.size.value }}
@@ -124,22 +171,23 @@
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.role'}}</h4>
<h4 class="align-center">{{ localize 'ADVERSITY.role' }}: {{ roleLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.reaction'}} {{ creatureRoleLevel "reaction" system.role.value }} + {{ creatureRoleLevel "reaction_bonus" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.pools'}} {{ creatureRoleLevel "pools" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.gear'}} {{ creatureRoleLevel "gear" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.protection'}} {{ creatureRoleLevel "protection" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.reaction' }}: {{ creatureRoleLevel "reaction" system.role.value }} + {{ creatureRoleLevel "reaction_bonus" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.pools' }}: {{ creatureRoleLevel "pools" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.gear' }}: {{ creatureRoleLevel "gear" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.protection' }}: {{ creatureRoleLevel "protection" system.role.value }}</li>
</ul>
</div>
</section>
<section class="grid grid-3col gap-md">
<section class="grid grid-2col gap-md">
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.pack'}}</h4>
<h4 class="align-center">{{ localize 'ADVERSITY.pack' }}: {{ packLabel }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack'}} {{ creaturePackLevel "attack" system.pack.value }}</li>
<li>{{ localize 'ADVERSITY.damage'}} {{ creaturePackLevel "damage" system.pack.value }}</li>
<li>{{ localize 'ADVERSITY.wounds'}}
<li>{{ localize 'ADVERSITY.attack' }}: {{ creaturePackLevel "attack" system.pack.value }}</li>
<li>{{ localize 'ADVERSITY.damage' }}: {{ creaturePackLevel "damage" system.pack.value }}</li>
<li>{{ localize 'ADVERSITY.wounds' }}:
{{ creaturePackLevel "minorWound" system.pack.value }}/
{{ creaturePackLevel "majorWound" system.pack.value }}/
{{ creaturePackLevel "deadlyWound" system.pack.value }}
@@ -147,62 +195,27 @@
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.skills'}}</h4>
<h4 class="align-center">{{ localize 'VERMINE.wound_thresholds' }}</h4>
<ul class="unstyled">
<li>
<input type="text" name="system.skills" value="{{ system.skills }}" data-dtype="String" placeholder="{{ localize 'ADVERSITY.skills' }}"/>
</li>
<li>{{ localize 'VERMINE.wounds.light' }}: {{ system.minorWound.threshold }}D</li>
<li>{{ localize 'VERMINE.wounds.heavy' }}: {{ system.majorWound.threshold }}D</li>
<li>{{ localize 'VERMINE.wounds.deadly' }}: {{ system.deadlyWound.threshold }}D</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'VERMINE.modes'}}</h4>
<ul class="unstyled">
<li>
<label>
<input
type="checkbox"
name="system.modes.survival"
{{#if system.modes.survival}}checked{{/if}}
data-dtype="Boolean"
/>
{{ localize 'GAME_MODES.survival' }}
</label>
</li>
<li>
<label>
<input
type="checkbox"
name="system.modes.nightmare"
{{#if system.modes.nightmare}}checked{{/if}}
data-dtype="Boolean"
/>
{{ localize 'GAME_MODES.nightmare' }}
</label>
</li>
<li>
<label>
<input
type="checkbox"
name="system.modes.apocalypse"
{{#if system.modes.apocalypse}}checked{{/if}}
data-dtype="Boolean"
/>
{{ localize 'GAME_MODES.apocalypse' }}
</label>
</li>
</ul>
</div>
</section>
<section class="flexcol col gap-md">
<h4 class="align-center">{{ localize 'IDENTITY.notes'}}</h4>
{{editor system.biography target="system.biography" button=true owner=owner editable=editable}}
</section>
</div>
{{!-- Active Effects Tab --}}
<div class="tab effects flexcol" data-group="primary" data-tab="effects">
{{!-- Combat Tab --}}
<div class="tab effects" data-group="primary" data-tab="combat">
<h3>{{ localize 'VERMINE.combat' }}</h3>
{{> "systems/vermine2047/templates/actor/creature/creature-combat.hbs"}}
</div>
{{!-- Effects Tab --}}
<div class="tab effects" data-group="primary" data-tab="effects">
<h3>{{ localize 'UI.effects.name' }}</h3>
{{> "systems/vermine2047/templates/actor/parts/actor-effects.hbs"}}
</div>
</section>
</form>
+17 -6
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@@ -7,36 +7,47 @@
<nav class="sheet-tabs tabs sheet-navigation" data-group="primary">
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="description">
<i data-tooltip="{{localize 'VERMINE.information' }}"
<i data-tooltip="{{localize 'VERMINE.information'}}"
class="fas fa-star"></i>
</a>
<a class="item" data-tab="gear">
<i data-tooltip="{{localize 'VERMINE.gear' }}" class="fas fa-gear"></i>
</a>
<a class="item" data-tab="totem">
<i data-tooltip="{{localize 'VERMINE.road' }}" class="fas fa-map"></i>
<i data-tooltip="{{localize 'VERMINE.road' }}" class="fas fa-route"></i>
</a>
<a class="item" data-tab="reserve">
<i data-tooltip="{{localize 'VERMINE.reserve' }}" class="fas fa-users"></i>
</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Biography Tab --}}
{{!-- Information Tab --}}
<div class="tab biography" data-group="primary" data-tab="description">
<h3>{{ localize 'VERMINE.information'}}</h3>
{{> "systems/vermine2047/templates/actor/group/group-info.hbs"}}
</div>
{{!-- Owned Items Tab --}}
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="gear">
<h3>{{ localize 'VERMINE.gear'}}</h3>
{{> "systems/vermine2047/templates/actor/group/group-items.hbs"}}
</div>
{{!-- Road Tab --}}
<div class="tab effects" data-group="primary" data-tab="totem">
{{!-- Totem/Group Tab --}}
<div class="tab totem" data-group="primary" data-tab="totem">
<h3>{{ localize 'VERMINE.road'}}</h3>
{{> "systems/vermine2047/templates/actor/group/group-vehicles.hbs"}}
</div>
{{!-- Reserve/Morale Tab --}}
<div class="tab effects" data-group="primary" data-tab="reserve">
<h3>{{ localize 'VERMINE.reserve' }}</h3>
{{> "systems/vermine2047/templates/actor/group/group-experience.hbs"}}
</div>
+376 -71
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@@ -4,131 +4,436 @@
<header class="sheet-header">
<img class="profile-img" src="{{actor.img}}" data-edit="img" title="{{actor.name}}" height="100" width="100"/>
<div class="header-fields">
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="Name"/></h1>
<h1 class="charname"><input name="name" type="text" value="{{actor.name}}" placeholder="{{ localize 'NAME' }}"/></h1>
{{!-- Niveaux de Menace, Experience, Role --}}
<div class="resources grid grid-3col">
<div class="resource flex-group-center">
<label for="system.threat.value" class="resource-label">{{ localize 'ADVERSITY.threat'}}</label>
<label for="system.threat.value" class="resource-label">{{ localize 'ADVERSITY.threat' }}</label>
<div class="resource-content">
<select
name="system.threat.value"
id="system.threat.value"
data-dtype="Number"
>
<select name="system.threat.value" id="system.threat.value" data-dtype="Number">
{{#each ../config.npcThreatLevels}}
<option
value="{{@key}}"
{{#ife @key ../system.threat.value}}selected{{/ife}}
>{{localize this.label}} ({{@key}})</option>
<option value="{{@key}}" {{#ife @key ../system.threat.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.experience.value" class="resource-label">{{ localize 'ADVERSITY.experience'}}</label>
<label for="system.experience.value" class="resource-label">{{ localize 'ADVERSITY.experience' }}</label>
<div class="resource-content">
<select
name="system.experience.value"
id="system.experience.value"
data-dtype="Number"
>
<select name="system.experience.value" id="system.experience.value" data-dtype="Number">
{{#each ../config.npcExperienceLevels}}
<option
value="{{@key}}"
{{#ife @key ../system.experience.value}}selected{{/ife}}
>{{localize this.label}} ({{@key}})</option>
<option value="{{@key}}" {{#ife @key ../system.experience.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.role.value" class="resource-label">{{ localize 'ADVERSITY.role'}}</label>
<label for="system.role.value" class="resource-label">{{ localize 'ADVERSITY.role' }}</label>
<div class="resource-content">
<select
name="system.role.value"
id="system.role.value"
data-dtype="Number"
>
<select name="system.role.value" id="system.role.value" data-dtype="Number">
{{#each ../config.npcRoleLevels}}
<option
value="{{@key}}"
{{#ife @key ../system.role.value}}selected{{/ife}}
>{{localize this.label}} ({{@key}})</option>
<option value="{{@key}}" {{#ife @key ../system.role.value}}selected{{/ife}}>
{{localize this.label}} ({{@key}})
</option>
{{/each}}
</select>
</div>
</div>
</div>
{{!-- Totem et Origine --}}
<div class="resources grid grid-2col">
<div class="resource flex-group-center">
<label for="system.identity.totem" class="resource-label">{{ localize 'TOTEM' }}</label>
<div class="resource-content">
<select name="system.identity.totem" id="system.identity.totem" data-dtype="String">
<option value="">{{ localize 'NONE' }}</option>
{{#each ../config.totems}}
<option value="{{@key}}" {{#ife @key ../system.identity.totem}}selected{{/ife}}>
{{localize this}}
</option>
{{/each}}
</select>
</div>
</div>
<div class="resource flex-group-center">
<label for="system.identity.origin" class="resource-label">{{ localize 'ORIGIN' }}</label>
<div class="resource-content">
<select name="system.identity.origin" id="system.identity.origin" data-dtype="String">
<option value="">{{ localize 'NONE' }}</option>
{{#each ../config.origins}}
<option value="{{@key}}" {{#ife @key ../system.identity.origin}}selected{{/ife}}>
{{this}}
</option>
{{/each}}
</select>
</div>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
{{!-- Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
{{!-- Default tab is specified in actor-sheet.mjs --}}
<a class="item" data-tab="description">{{ localize 'VERMINE.abilities'}}</a>
<a class="item" data-tab="items">{{ localize 'VERMINE.equipment'}}</a>
<a class="item" data-tab="effects">{{ localize 'VERMINE.combat'}}</a>
<a class="item" data-tab="characteristics"><i class="fas fa-dice"></i> {{ localize 'VERMINE.abilities' }}</a>
<a class="item" data-tab="skills"><i class="fas fa-brain"></i> {{ localize 'VERMINE.skills' }}</a>
<a class="item" data-tab="threat"><i class="fas fa-exclamation-triangle"></i> {{ localize 'ADVERSITY.threat' }}</a>
<a class="item" data-tab="equipment"><i class="fas fa-backpack"></i> {{ localize 'VERMINE.equipment' }}</a>
<a class="item" data-tab="combat"><i class="fas fa-sword"></i> {{ localize 'VERMINE.combat' }}</a>
<a class="item" data-tab="notes"><i class="fas fa-sticky-note"></i> {{ localize 'IDENTITY.notes' }}</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Biography Tab --}}
<div class="tab stats" data-group="primary" data-tab="description">
<section class="grid grid-3col gap-md">
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.threat'}}</h4>
{{!-- Characteristics Tab --}}
<div class="tab characteristics" data-group="primary" data-tab="characteristics">
<h3>{{ localize 'VERMINE.abilities' }}</h3>
{{!-- Caracteristiques physiques --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.ability_category.physical' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.abilities.vigor.value">{{ localize 'ABILITIES.vigor.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.vigor.value" value="{{system.abilities.vigor.value}}" min="{{system.abilities.vigor.min}}" max="{{system.abilities.vigor.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.vigor.value}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.abilities.health.value">{{ localize 'ABILITIES.health.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.health.value" value="{{system.abilities.health.value}}" min="{{system.abilities.health.min}}" max="{{system.abilities.health.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.health.value}}D</span>
</div>
</div>
</div>
</div>
{{!-- Caracteristiques manuelles --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.ability_category.manual' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.abilities.precision.value">{{ localize 'ABILITIES.precision.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.precision.value" value="{{system.abilities.precision.value}}" min="{{system.abilities.precision.min}}" max="{{system.abilities.precision.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.precision.value}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.abilities.reflexes.value">{{ localize 'ABILITIES.reflexes.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.reflexes.value" value="{{system.abilities.reflexes.value}}" min="{{system.abilities.reflexes.min}}" max="{{system.abilities.reflexes.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.reflexes.value}}D</span>
</div>
</div>
</div>
</div>
{{!-- Caracteristiques mentales --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.ability_category.mental' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.abilities.knowledge.value">{{ localize 'ABILITIES.knowledge.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.knowledge.value" value="{{system.abilities.knowledge.value}}" min="{{system.abilities.knowledge.min}}" max="{{system.abilities.knowledge.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.knowledge.value}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.abilities.perception.value">{{ localize 'ABILITIES.perception.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.perception.value" value="{{system.abilities.perception.value}}" min="{{system.abilities.perception.min}}" max="{{system.abilities.perception.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.perception.value}}D</span>
</div>
</div>
</div>
</div>
{{!-- Caracteristiques sociales --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.ability_category.social' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.abilities.will.value">{{ localize 'ABILITIES.will.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.will.value" value="{{system.abilities.will.value}}" min="{{system.abilities.will.min}}" max="{{system.abilities.will.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.will.value}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.abilities.empathy.value">{{ localize 'ABILITIES.empathy.name' }}</label>
<div class="ability-control">
<input type="range" name="system.abilities.empathy.value" value="{{system.abilities.empathy.value}}" min="{{system.abilities.empathy.min}}" max="{{system.abilities.empathy.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.abilities.empathy.value}}D</span>
</div>
</div>
</div>
</div>
{{!-- Reserves --}}
<div class="ability-section">
<h4 class="ability-category-header">{{ localize 'VERMINE.reserves' }}</h4>
<div class="grid grid-2col">
<div class="ability-item">
<label for="system.attributes.effort.value">{{ localize 'VERMINE.effort' }}</label>
<div class="ability-control">
<input type="range" name="system.attributes.effort.value" value="{{system.attributes.effort.value}}" min="{{system.attributes.effort.min}}" max="{{system.attributes.effort.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.attributes.effort.value}}/{{system.attributes.effort.max}}D</span>
</div>
</div>
<div class="ability-item">
<label for="system.attributes.self_control.value">{{ localize 'VERMINE.self_control' }}</label>
<div class="ability-control">
<input type="range" name="system.attributes.self_control.value" value="{{system.attributes.self_control.value}}" min="{{system.attributes.self_control.min}}" max="{{system.attributes.self_control.max}}" data-dtype="Number"/>
<span class="ability-value">{{system.attributes.self_control.value}}/{{system.attributes.self_control.max}}D</span>
</div>
</div>
</div>
</div>
</div>
{{!-- Skills Tab --}}
<div class="tab skills" data-group="primary" data-tab="skills">
<h3>{{ localize 'VERMINE.skills' }}</h3>
{{!-- Category Selector --}}
<div class="skill-category-selector">
<label>{{ localize 'VERMINE.preferred_category' }}:</label>
<select name="system.skill_categories.preferred" data-dtype="String">
<option value="">{{ localize 'NONE' }}</option>
{{#each system.skill_categories as |category key|}}
{{#unless key "eq" "preferred"}}
<option value="{{key}}" {{#ife key ../system.skill_categories.preferred}}selected{{/ife}}>
{{localize category.label}}
</option>
{{/unless}}
{{/each}}
</select>
</div>
{{!-- Skills Grid by Category --}}
<div class="skills-container">
{{!-- Homme --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.man' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "man"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Animal --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.animal' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "animal"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Outil --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.tool' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "tool"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Arme --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.weapon' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "weapon"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Survie --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.survival' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "survival"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
{{!-- Monde --}}
<div class="skill-category">
<h4>{{ localize 'VERMINE.skill_category.world' }}</h4>
<div class="grid grid-2col">
{{#each system.skills as |skill key|}}
{{#ife skill.category "world"}}
{{> "systems/vermine2047/templates/actor/parts/npc-skill-item.hbs" skill=skill key=key}}
{{/ife}}
{{/each}}
</div>
</div>
</div>
</div>
{{!-- Threat/Experience/Role Details Tab --}}
<div class="tab threat-details" data-group="primary" data-tab="threat">
<h3>{{ localize 'ADVERSITY.threat_details' }}</h3>
<div class="grid grid-3col">
{{!-- Menace --}}
<div class="card npc-card">
<h4 class="align-center"><i class="fas fa-exclamation-triangle"></i> {{ localize 'ADVERSITY.threat' }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.attack'}} {{ npcThreatLevel "attack" system.threat.value }}</li>
<li>{{ localize 'ADVERSITY.vigor'}} {{ npcThreatLevel "vigor" system.threat.value }}</li>
<li>{{ localize 'ADVERSITY.wounds'}}
{{ npcThreatLevel "minorWound" system.threat.value }}/
{{ npcThreatLevel "majorWound" system.threat.value }}/
<li>
<strong>{{ localize 'ADVERSITY.attack' }}:</strong>
{{ npcThreatLevel "attack" system.threat.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.vigor' }}:</strong>
{{ npcThreatLevel "vigor" system.threat.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.wounds' }}:</strong>
{{ npcThreatLevel "minorWound" system.threat.value }} /
{{ npcThreatLevel "majorWound" system.threat.value }} /
{{ npcThreatLevel "deadlyWound" system.threat.value }}
</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.experience'}}</h4>
{{!-- Experience --}}
<div class="card npc-card">
<h4 class="align-center"><i class="fas fa-star"></i> {{ localize 'ADVERSITY.experience' }}</h4>
<ul class="unstyled">
<li>
<label for="system.skills" class="">{{ localize "ADVERSITY.skills" }}</label>
<input type="text" name="system.skills" value="{{ system.skills }}" data-dtype="String"/>
<label for="system.skills">{{ localize 'ADVERSITY.skills' }}</label>
<input type="text" name="system.skills" value="{{system.skills}}" data-dtype="String" placeholder="{{ localize 'ADVERSITY.skills_placeholder' }}"/>
</li>
<li>
<strong>{{ localize 'ADVERSITY.action' }}:</strong>
{{ npcExperienceLevel "action" system.experience.value }}D
</li>
<li>
<strong>{{ localize 'ADVERSITY.specialties' }}:</strong>
{{ npcExperienceLevel "specialties" system.experience.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.rerolls' }}:</strong>
{{ npcExperienceLevel "rerolls" system.experience.value }}D
</li>
<li>
<strong>{{ localize 'ADVERSITY.contact' }}:</strong>
{{ npcExperienceLevel "contact" system.experience.value }}
</li>
<li>{{ localize 'ADVERSITY.action'}} {{ npcExperienceLevel "action" system.experience.value }}</li>
<li>{{ localize 'ADVERSITY.specialties'}} {{ npcExperienceLevel "specialties" system.experience.value }}</li>
<li>{{ localize 'ADVERSITY.rerolls'}} {{ npcExperienceLevel "rerolls" system.experience.value }}</li>
<li>{{ localize 'ADVERSITY.contact'}} {{ npcExperienceLevel "contact" system.experience.value }}</li>
</ul>
</div>
<div class="mdb">
<h4 class="align-center">{{ localize 'ADVERSITY.role'}}</h4>
{{!-- Role --}}
<div class="card npc-card">
<h4 class="align-center"><i class="fas fa-users"></i> {{ localize 'ADVERSITY.role' }}</h4>
<ul class="unstyled">
<li>{{ localize 'ADVERSITY.reaction'}} {{ npcRoleLevel "reaction" system.role.value }} + {{ npcRoleLevel "reaction_bonus" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.pools'}} {{ npcRoleLevel "pools" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.gear'}} {{ npcRoleLevel "gear" system.role.value }}</li>
<li>{{ localize 'ADVERSITY.protection'}} {{ npcRoleLevel "protection" system.role.value }}</li>
<li>
<strong>{{ localize 'ADVERSITY.reaction' }}:</strong>
{{ npcRoleLevel "reaction" system.role.value }} + {{ npcRoleLevel "reaction_bonus" system.role.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.pools' }}:</strong>
{{ npcRoleLevel "pools" system.role.value }}D
</li>
<li>
<strong>{{ localize 'ADVERSITY.gear' }}:</strong>
{{ npcRoleLevel "gear" system.role.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.gear_hindrance' }}:</strong>
{{ npcRoleLevel "gear_hindrance" system.role.value }}
</li>
<li>
<strong>{{ localize 'ADVERSITY.protection' }}:</strong>
{{ npcRoleLevel "protection" system.role.value }}
</li>
</ul>
</div>
</section>
<section class="flexcol col gap-md">
<h4 class="align-center">{{ localize 'IDENTITY.notes'}}</h4>
{{editor system.biography target="system.biography" button=true owner=owner editable=editable}}
</section>
</div>
{{!-- Blessures --}}
<div class="card npc-card wounds-card">
<h4 class="align-center"><i class="fas fa-heart-broken"></i> {{ localize 'VERMINE.wounds' }}</h4>
<div class="grid grid-3col">
<div class="wound-item">
<label>{{ localize 'VERMINE.minorWound' }}</label>
<div class="wound-control">
<input type="range" name="system.minorWound.value" value="{{system.minorWound.value}}" min="{{system.minorWound.min}}" max="{{system.minorWound.max}}" data-dtype="Number"/>
<span>{{system.minorWound.value}}/{{system.minorWound.max}}</span>
</div>
</div>
<div class="wound-item">
<label>{{ localize 'VERMINE.majorWound' }}</label>
<div class="wound-control">
<input type="range" name="system.majorWound.value" value="{{system.majorWound.value}}" min="{{system.majorWound.min}}" max="{{system.majorWound.max}}" data-dtype="Number"/>
<span>{{system.majorWound.value}}/{{system.majorWound.max}}</span>
</div>
</div>
<div class="wound-item">
<label>{{ localize 'VERMINE.deadlyWound' }}</label>
<div class="wound-control">
<input type="range" name="system.deadlyWound.value" value="{{system.deadlyWound.value}}" min="{{system.deadlyWound.min}}" max="{{system.deadlyWound.max}}" data-dtype="Number"/>
<span>{{system.deadlyWound.value}}/{{system.deadlyWound.max}}</span>
</div>
</div>
</div>
</div>
</div>
{{!-- Owned Items Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/vermine2047/templates/actor/parts/actor-items.hbs"}}
{{!-- Equipment Tab --}}
<div class="tab equipment" data-group="primary" data-tab="equipment">
<h3>{{ localize 'VERMINE.equipment' }}</h3>
{{editor system.equipment.description target="system.equipment.description" button=true owner=owner editable=editable}}
</div>
{{!-- Active Effects Tab --}}
<div class="tab effects flexcol" data-group="primary" data-tab="effects">
{{!-- Combat Tab --}}
<div class="tab combat" data-group="primary" data-tab="combat">
<h3>{{ localize 'VERMINE.combat' }}</h3>
{{> "systems/vermine2047/templates/actor/npc/npc-combat.hbs"}}
</div>
{{!-- Notes Tab --}}
<div class="tab notes" data-group="primary" data-tab="notes">
<h3>{{ localize 'IDENTITY.notes' }}</h3>
<div class="grid grid-1col">
<div class="form-group">
<label for="system.identity.profile">{{ localize 'IDENTITY.profile' }}</label>
<input type="text" name="system.identity.profile" value="{{system.identity.profile}}" data-dtype="String" placeholder="{{ localize 'PROFILE' }}"/>
</div>
<div class="form-group">
<label for="system.identity.theme">{{ localize 'IDENTITY.theme' }}</label>
<input type="text" name="system.identity.theme" value="{{system.identity.theme}}" data-dtype="String" placeholder="{{ localize 'THEME' }}"/>
</div>
</div>
{{editor system.identity.notes target="system.identity.notes" button=true owner=owner editable=editable}}
</div>
</section>
</form>
+66 -112
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@@ -1,119 +1,73 @@
<div class="grid grid-2col">
{{!-- Computed Values --}}
<div>
<h4 class="align-center">{{ localize "VERMINE.self_control"}}</h4>
<p class="align-center">
<input type="number" name="system.attributes.self_control.value"
value="{{ system.attributes.self_control.value }}" data-dtype="Number"
min="{{ system.attributes.self_control.min }}"
max="{{ system.attributes.self_control.max }}" /> / {{
system.attributes.self_control.max }}
</p>
<h4 class="align-center">{{ localize 'VERMINE.computed_values' }}</h4>
<div class="stats-grid">
<div class="stat">
<label>{{ localize 'VERMINE.total_attack' }}:</label>
<span>{{ system.computed.attack }}</span>
</div>
<div class="stat">
<label>{{ localize 'ADVERSITY.damage' }}:</label>
<span>{{ system.computed.damage }}</span>
</div>
<div class="stat">
<label>{{ localize 'ADVERSITY.vigor' }}:</label>
<span>{{ system.computed.vigor }}</span>
</div>
<div class="stat">
<label>{{ localize 'ADVERSITY.reaction' }}:</label>
<span>{{ system.computed.reaction }}</span>
</div>
<div class="stat">
<label>{{ localize 'ADVERSITY.pools' }}:</label>
<span>{{ system.computed.pools }}</span>
</div>
<div class="stat">
<label>{{ localize 'ADVERSITY.protection' }}:</label>
<span>{{ system.computed.protection }}</span>
</div>
</div>
</div>
{{!-- Wounds --}}
<div>
<h4 class="align-center">{{ localize "VERMINE.effort"}}</h4>
<p class="align-center">
<input type="number" name="system.attributes.effort.value"
value="{{ system.attributes.effort.value }}" data-dtype="Number"
min="{{ system.attributes.effort.min }}"
max="{{ system.attributes.effort.max }}" /> / {{
system.attributes.effort.max }}
</p>
<h4 class="item-name effect-name flexrow">{{ localize "VERMINE.wounds.name" }}</h4>
<ul class="unstyled">
<li class="row mdb">
{{ localize 'VERMINE.wounds.light' }} ({{ system.minorWound.threshold }}D)
{{#repeat system.minorWound.max }}
<input type="radio" data-dtype="Number" name="system.minorWound.value"
value="{{this}}" {{#ife @root.system.minorWound.value this }}checked="checked"{{/ife}}
data-wound="minorWound"
class="{{#iflteq this @root.system.minorWound.value }}checked{{/iflteq}}"
/>
{{/repeat}}
</li>
<li class="row mdb">
{{ localize 'VERMINE.wounds.heavy' }} ({{ system.majorWound.threshold }}D)
{{#repeat system.majorWound.max }}
<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife @root.system.majorWound.value this }}checked="checked"{{/ife}}
data-wound="majorWound"
class="{{#iflteq this @root.system.majorWound.value }}checked{{/iflteq}}"
/>
{{/repeat}}
</li>
<li class="row mdb">
{{ localize 'VERMINE.wounds.deadly' }} ({{ system.deadlyWound.threshold }}D)
{{#repeat system.deadlyWound.max }}
<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife @root.system.deadlyWound.value this }}checked="checked"{{/ife}}
data-wound="deadlyWound"
class="{{#iflteq this @root.system.deadlyWound.value }}checked{{/iflteq}}"
/>
{{/repeat}}
</li>
</ul>
</div>
</div>
<h4 class="item-name effect-name flexrow">{{ localize
"VERMINE.wounds.name"}}</h4>
<ul class="unstyled">
<li class="row mdb">{{ localize 'VERMINE.wounds.light'}} <span
data-tooltip="seuil">({{
system.minorWound.threshold }})</span>
{{#repeat system.minorWound.max }}
<input type="radio" data-dtype="Number" name="system.minorWound.value"
value="{{this}}" {{#ife @root.system.minorWound.value this
}}checked="checked"{{/ife}} data-wound="minorWound"
class="
{{#iflteq this @root.system.minorWound.value }}
checked
{{/iflteq}}
" />
{{/repeat}}</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.heavy'}} ({{
system.majorWound.threshold }})
{{#repeat system.majorWound.max }}
<input type="radio" name="system.majorWound.value" value="{{this}}" {{#ife
@root.system.majorWound.value this }}checked="checked"{{/ife}}
data-wound="majorWound"
class="
{{#iflteq this @root.system.majorWound.value }}
checked
{{/iflteq}}
" />
{{/repeat}}
</li>
<li class="row mdb">{{ localize 'VERMINE.wounds.deadly'}} ({{
system.deadlyWound.threshold }})
{{#repeat system.deadlyWound.max }}
<input type="radio" name="system.deadlyWound.value" value="{{this}}" {{#ife
@root.system.deadlyWound.value this }}checked="checked"{{/ife}}
data-wound="deadlyWound"
class="
{{#iflteq this @root.system.deadlyWound.value }}
checked
{{/iflteq}}
" />
{{/repeat}}
</li>
</ul>
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name"}}</h4>
<ol class="items-list effects-list">
{{#each effects as |section sid|}}
<li class="items-header flexrow" data-effect-type="{{section.type}}">
<p class="item-name effect-name flexrow">{{#if (eq section.type
'temporary')}}
{{localize "UI.effects.temporary" }}
{{else if (eq section.type 'passive')}}
{{localize "UI.effects.passive" }}
{{else if (eq section.type 'inactive')}}
{{localize "UI.effects.inactive" }}
{{/if}}
</p>
<div class="effect-source">{{localize 'UI.source'}}</div>
<div class="effect-source">{{localize 'UI.duration'}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="create"
title="{{localize 'UI.effect_create'}}">
<i class="fas fa-plus"></i> {{localize "UI.add"}}
</a>
</div>
</li>
<ol class="item-list">
{{#each section.effects as |effect|}}
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
<div class="item-name effect-name">
<a class="effect-control flexrow flex-group-center items-center"
data-action="edit" title="{{localize 'UI.effect_edit'}}">
<img class="item-image" src="{{effect.icon}}" />
<span>{{effect.label}}</span>
</a>
</div>
<div class="effect-source">{{effect.sourceName}}</div>
<div class="effect-duration">{{effect.duration.label}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="toggle"
title="{{localize 'UI.effect_toggle'}}">
<i
class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
</a>
<a class="effect-control" data-action="delete"
title="{{localize 'UI.effect_delete'}}">
<i class="fas fa-trash"></i>
</a>
</div>
</li>
{{/each}}
</ol>
{{/each}}
</ol>
{{!-- Equipment --}}
<div class="grid-span-2">
<h4>{{ localize 'VERMINE.gear' }}</h4>
{{editor system.equipment.description target="system.equipment.description" button=true owner=owner editable=editable}}
</div>
+142 -59
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@@ -1,88 +1,171 @@
<div class="grid grid-2col">
<div class="grid grid-2col">
{{!-- Group Reserve and Morale --}}
<div class="grid-span-2">
<h4 class="align-center">{{ localize 'VERMINE.reserve' }}</h4>
<div class="reserve-control flexrow flex-group-center">
<label>{{ localize 'VERMINE.pool' }}:</label>
<input type="number" name="system.reserve.value" value="{{system.reserve.value}}"
data-dtype="Number" min="{{system.reserve.min}}" max="{{system.reserve.max}}" />
<span>/ {{system.reserve.max}}D</span>
</div>
<div class="morale-control flexrow flex-group-center">
<label>{{ localize 'VERMINE.morale' }}:</label>
<select name="system.morale.level">
<option value="high" {{#if (eq system.morale.level "high")}}selected{{/if}}>{{ localize 'VERMINE.morale_high' }}</option>
<option value="normal" {{#if (eq system.morale.level "normal")}}selected{{/if}}>{{ localize 'VERMINE.morale_normal' }}</option>
<option value="low" {{#if (eq system.morale.level "low")}}selected{{/if}}>{{ localize 'VERMINE.morale_low' }}</option>
<option value="crisis" {{#if (eq system.morale.level "crisis")}}selected{{/if}}>{{ localize 'VERMINE.morale_crisis' }}</option>
</select>
<input type="number" name="system.morale.value" value="{{system.morale.value}}"
data-dtype="Number" min="{{system.morale.min}}" max="{{system.morale.max}}" />
<span>/ {{system.morale.max}}D</span>
</div>
</div>
{{!-- Group Members --}}
<div>
<h4 class="align-center">
<span>{{ localize 'VERMINE.group_members'}}</span>
<a class="item-control chooseActor" title="Add member"
data-type="members"><i class="fas fa-plus"></i></a>
<span>{{ localize 'VERMINE.group_members' }}</span>
<a class="item-control chooseActor" title="{{ localize 'UI.add' }}"
data-type="members"><i class="fas fa-plus"></i></a>
</h4>
<ol class="actor-list">
{{#each members as |actor id|}}
{{log actor}}
<li class="actor flexrow" data-actor-id="{{actor._id}}">
<div class="actor-name" style="flex:4;">
<a class="item-control">{{actor.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control member-delete" title="Delete Member"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{#each system.members as |memberId|}}
{{#with (lookup ../resolvedMembers memberId) as |member|}}
<li class="actor flexrow" data-actor-id="{{memberId}}">
<div class="actor-name" style="flex:4;">
{{#if member}}
<a class="item-control">{{member.name}}</a>
{{else}}
<a class="item-control" style="color: red;">ID: {{memberId}}</a>
{{/if}}
</div>
<div class="item-controls flexrow">
<a class="item-control member-delete" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/with}}
{{/each}}
</ol>
</div>
{{!-- Group Encounters --}}
<div>
<h4 class="align-center">
<span>{{ localize 'VERMINE.encounters'}}</span>
<a class="item-control chooseActor" title="Add member"
data-type="encounters"><i class="fas fa-plus"></i></a>
<span>{{ localize 'VERMINE.encounters' }}</span>
<a class="item-control chooseActor" title="{{ localize 'UI.add' }}"
data-type="encounters"><i class="fas fa-plus"></i></a>
</h4>
<ol class="actor-list">
{{#each encounters as |actor id|}}
<li class="actor flexrow" data-actor-id="{{actor._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control">{{actor.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control encounter-delete" title="Delete Encounter"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{#each system.encounters as |encounterId|}}
{{#with (lookup ../resolvedEncounters encounterId) as |encounter|}}
<li class="actor flexrow" data-actor-id="{{encounterId}}">
<div class="item-name" style="flex:4;">
{{#if encounter}}
<a class="item-control">{{encounter.name}}</a>
{{else}}
<a class="item-control" style="color: red;">ID: {{encounterId}}</a>
{{/if}}
</div>
<div class="item-controls flexrow">
<a class="item-control encounter-delete" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/with}}
{{/each}}
</ol>
</div>
<div>
{{!-- Group Objectives --}}
<div class="grid-span-2">
<h4 class="align-center">{{ localize 'VERMINE.objectives' }}</h4>
<div>
<h5>{{ localize 'VERMINE.major_objectives' }}</h5>
<ol class="list-item">
{{#each system.objectives.major as |objective id|}}
<li class="item flexrow" data-index="{{id}}">
<div class="item-name" style="flex:4;">
<input type="text" name="system.objectives.major.{{id}}" value="{{objective}}"
placeholder="Objectif majeur..." />
</div>
<div class="item-controls flexrow">
<a class="item-control objective-delete" title="{{ localize 'UI.effect_delete' }}"
data-type="major" data-index="{{id}}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
<a class="item-control item-create" title="{{ localize 'UI.add' }}"
data-type="major_objective"><i class="fas fa-plus"></i> {{ localize 'ITEMS.new_objective' }}</a>
</div>
<div>
<h5>{{ localize 'VERMINE.minor_objectives' }}</h5>
<ol class="list-item">
{{#each system.objectives.minor as |objective id|}}
<li class="item flexrow" data-index="{{id}}">
<div class="item-name" style="flex:4;">
<input type="text" name="system.objectives.minor.{{id}}" value="{{objective}}"
placeholder="Objectif mineur..." />
</div>
<div class="item-controls flexrow">
<a class="item-control objective-delete" title="{{ localize 'UI.effect_delete' }}"
data-type="minor" data-index="{{id}}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
<a class="item-control item-create" title="{{ localize 'UI.add' }}"
data-type="minor_objective"><i class="fas fa-plus"></i> {{ localize 'ITEMS.new_objective' }}</a>
</div>
</div>
{{!-- Group Abilities --}}
<div class="grid-span-2">
<h4 class="align-center">
<span>{{ localize 'VERMINE.boost'}}</span>
<a class="item-control chooseActor" title="Add encounter"
data-type="npc"><i class="fas fa-plus"></i></a>
<span>{{ localize 'VERMINE.group_abilities' }}</span>
<a class="item-control item-create" title="{{ localize 'ITEMS.new_ability' }}"
data-type="ability"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each abilities as |item id|}}
{{#if (ne item.type 'totem')}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
<a class="item-control item-edit" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="Delete Item"><i
class="fas fa-trash"></i></a>
<a class="item-control item-delete" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}
{{/each}}
</ol>
</div>
<div>
<h4 class="align-center">
<span>{{ localize 'VERMINE.totem_abilities'}}</span>
<a class="item-control item-create" title="Create item"
data-type="ability"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each totem_abilities as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="Delete Item"><i
class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4 class="align-center">
{{ localize 'VERMINE.pool' }}
</h4>
{{!-- Totem Section --}}
<div class="grid-span-2">
<h4 class="align-center">{{ localize 'IDENTITY.totem' }}</h4>
<div class="flexrow flex-group-center">
<label>{{ localize 'IDENTITY.instincts' }}:</label>
<input type="text" name="system.identity.instincts" value="{{system.identity.instincts}}"
placeholder="Ex: Triompher, relever un défi..." />
</div>
<div class="flexrow flex-group-center">
<label>{{ localize 'IDENTITY.prohibits' }}:</label>
<input type="text" name="system.identity.prohibits" value="{{system.identity.prohibits}}"
placeholder="Ex: Fuir, abandonner..." />
</div>
<div class="flexrow flex-group-center">
{{#if (eq system.identity.totem "")}}
<a name="chooseTotem" class="chooseTotem">{{ localize 'VERMINE.totem_picker' }}</a>
{{else}}
<div class="totem-display flexrow">
<span style="flex: 1;">{{ smarttl "TOTEMS" system.identity.totem }}</span>
<a name="chooseTotem" class="chooseTotem">{{ localize 'UI.effect_edit' }}</a>
</div>
{{/if}}
</div>
</div>
</div>
+13 -26
View File
@@ -8,47 +8,34 @@
<h1 class="char-name flexrow flex-group-left w-full">
<label>{{ localize 'IDENTITY.name' }}</label>
<input name="name" type="text" value="{{actor.name}}"
placeholder="{{localize "VERMINE.GroupNamePlaceholder"}}" />
placeholder="Nom du groupe" />
</h1>
<div class="profile flexrow flex-group-center">
<label>{{ localize 'IDENTITY.profile' }}</label>
<input name="system.identity.profile" type="text"
value="{{system.identity.profile }}" data-dtype="String" />
</div>
<div class="flexrow flex-group-center w-full">
<label for="system.identity.age">{{ localize 'IDENTITY.morale'
}}</label>
<div class="flexrow row">
<input type="number" name="system.identity.age"
value="{{ system.morale.value }}" data-dtype="Number"
max="7" min="1" />
<span id="moraleLevel">({{ system.morale.level }})</span>
</div>
value="{{system.identity.profile}}" data-dtype="String" />
</div>
</section>
<section class="char-level grid-span-5">
<h1 class="char-vermine2047 flexrow flex-group-left w-full">
<label for="system.identity.totem">{{ localize 'IDENTITY.totem'
}}</label>
<label for="system.identity.totem">{{ localize 'IDENTITY.totem' }}</label>
{{#if (eq system.identity.totem "")}}
<a name="chooseTotem" class="chooseTotem">Choisissez&hellip;</a>
{{ else }}
<a name="chooseTotem" class="chooseTotem">{{ smarttl "TOTEMS"
system.identity.totem }}</a>
<a name="chooseTotem" class="chooseTotem">{{ smarttl "TOTEMS" system.identity.totem }}</a>
{{/if}}
</h1>
<div class="level flexrow flex-group-center">
<label>{{ localize 'VERMINE.level' }}</label>
<input name="system.level.value" type="number"
value="{{system.level.value}}" data-dtype="Number" min="{{system.level.min}}" max="{{system.level.max}}" />
<span>/ {{system.level.max}}</span>
</div>
<div class="reputation flexrow flex-group-center">
<label>{{ localize 'VERMINE.reputation' }}</label>
<input name="system.reputation.value" type="number"
value="{{system.reputation.value }}" data-dtype="Number" min="2"
max="10" />
<img src="{{totem}}" alt>
</div>
<div class="experience flexrow flex-group-center">
<label>{{ localize 'VERMINE.level' }}</label>
<input name="system.level.value" type="number"
value="{{system.level.value }}" data-dtype="Number" min="0"
max="3" />
value="{{system.reputation.value}}" data-dtype="Number" min="{{system.reputation.min}}" max="{{system.reputation.max}}" />
<span>/ {{system.reputation.max}}</span>
</div>
</section>
</header>
</header>
+150 -94
View File
@@ -1,96 +1,152 @@
<div class="grid grid-2col">
<div>
<h4>
<span>{{ localize 'ITEMS.abilities'}}</span>
<a class="item-control item-create" title="Create item" data-type="ability"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each abilities as |item id|}}
{{#if (ne item.type 'totem')}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}
{{/each}}
</ol>
</div>
<div>
<h4>
<span>{{ localize 'ITEMS.specialties'}}</span>
<a class="item-control item-create" title="Create item" data-type="specialty"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each specialties as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>
<span>{{ localize 'ITEMS.backgrounds'}}</span>
<a class="item-control item-create" title="Create item" data-type="background"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each backgrounds as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>
<span>{{ localize 'ITEMS.traumas'}}</span>
<a class="item-control item-create" title="Create item" data-type="trauma"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each traumas as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div>
<h4>
<span>{{ localize 'ITEMS.evolutions'}}</span>
<a class="item-control item-create" title="Create item" data-type="evolution"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each evolutions as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="Edit Item">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
<div class="grid grid-2col">
{{!-- Group Identity --}}
<div>
<h4>{{ localize 'IDENTITY.profile' }}</h4>
<div class="flexrow flex-group-center">
<input type="text" name="system.identity.profile" value="{{system.identity.profile}}"
placeholder="Profil du groupe..." style="flex: 1;" />
</div>
</div>
<div>
<h4>{{ localize 'IDENTITY.origin' }}</h4>
<div class="flexrow flex-group-center">
<input type="text" name="system.identity.origin" value="{{system.identity.origin}}"
placeholder="Origine..." style="flex: 1;" />
</div>
</div>
<div>
<h4>{{ localize 'IDENTITY.theme' }}</h4>
<div class="flexrow flex-group-center">
<input type="text" name="system.identity.theme" value="{{system.identity.theme}}"
placeholder="Concept..." style="flex: 1;" />
</div>
</div>
<div>
<h4>{{ localize 'VERMINE.level' }}</h4>
<div class="flexrow flex-group-center">
<input type="number" name="system.level.value" value="{{system.level.value}}"
data-dtype="Number" min="{{system.level.min}}" max="{{system.level.max}}" />
<span>/ {{system.level.max}}</span>
</div>
</div>
<div>
<h4>{{ localize 'VERMINE.reputation' }}</h4>
<div class="flexrow flex-group-center">
<input type="number" name="system.reputation.value" value="{{system.reputation.value}}"
data-dtype="Number" min="{{system.reputation.min}}" max="{{system.reputation.max}}" />
<span>/ {{system.reputation.max}}</span>
</div>
</div>
{{!-- Group Notes --}}
<div class="grid-span-2">
<h4>{{ localize 'IDENTITY.notes' }}</h4>
{{editor system.identity.notes target="system.identity.notes" button=true owner=owner editable=editable}}
</div>
{{!-- Group Abilities (from items) --}}
<div class="grid-span-2">
<h4>
<span>{{ localize 'VERMINE.abilities' }}</span>
<a class="item-control item-create" title="{{ localize 'ITEMS.new_ability' }}" data-type="ability"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each abilities as |item id|}}
{{#if (ne item.type 'totem')}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}
{{/each}}
</ol>
</div>
{{!-- Specialties --}}
<div>
<h4>
<span>{{ localize 'ITEMS.specialties' }}</span>
<a class="item-control item-create" title="{{ localize 'ITEMS.new_specialty' }}" data-type="specialty"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each specialties as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- Backgrounds --}}
<div>
<h4>
<span>{{ localize 'ITEMS.backgrounds' }}</span>
<a class="item-control item-create" title="{{ localize 'ITEMS.new_background' }}" data-type="background"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each backgrounds as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- Traumas --}}
<div>
<h4>
<span>{{ localize 'ITEMS.traumas' }}</span>
<a class="item-control item-create" title="{{ localize 'ITEMS.new_trauma' }}" data-type="trauma"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each traumas as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
{{!-- Evolutions --}}
<div>
<h4>
<span>{{ localize 'ITEMS.evolutions' }}</span>
<a class="item-control item-create" title="{{ localize 'ITEMS.new_evolution' }}" data-type="evolution"><i class="fas fa-plus"></i></a>
</h4>
<ol class="list-item">
{{#each evolutions as |item id|}}
<li class="item flexrow" data-item-id="{{item._id}}">
<div class="item-name" style="flex:4;">
<a class="item-control item-edit" title="{{ localize 'UI.effect_edit' }}">{{item.name}}</a>
</div>
<div class="item-controls flexrow">
<a class="item-control item-delete" title="{{ localize 'UI.effect_delete' }}"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</div>
+45
View File
@@ -0,0 +1,45 @@
<h4 class="item-name effect-name flexrow">{{ localize "UI.effects.name" }}</h4>
<ol class="items-list effects-list">
{{#each effects as |section sid|}}
<li class="items-header flexrow" data-effect-type="{{section.type}}">
<p class="item-name effect-name flexrow">{{#if (eq section.type 'temporary')}}
{{localize "UI.effects.temporary" }}
{{else if (eq section.type 'passive')}}
{{localize "UI.effects.passive" }}
{{else if (eq section.type 'inactive')}}
{{localize "UI.effects.inactive" }}
{{/if}}
</p>
<div class="effect-source">{{localize 'UI.source'}}</div>
<div class="effect-source">{{localize 'UI.duration'}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="create" title="{{localize 'UI.effect_create'}}">
<i class="fas fa-plus"></i> {{localize "UI.add"}}
</a>
</div>
</li>
<ol class="item-list">
{{#each section.effects as |effect|}}
<li class="item effect flexrow" data-effect-id="{{effect.id}}">
<div class="item-name effect-name">
<a class="effect-control flexrow flex-group-center items-center" data-action="edit" title="{{localize 'UI.effect_edit'}}">
<img class="item-image" src="{{effect.icon}}" />
<span>{{effect.label}}</span>
</a>
</div>
<div class="effect-source">{{effect.sourceName}}</div>
<div class="effect-duration">{{effect.duration.label}}</div>
<div class="item-controls effect-controls flexrow">
<a class="effect-control" data-action="toggle" title="{{localize 'UI.effect_toggle'}}">
<i class="fas {{#if effect.disabled}}fa-check{{else}}fa-times{{/if}}"></i>
</a>
<a class="effect-control" data-action="delete" title="{{localize 'UI.effect_delete'}}">
<i class="fas fa-trash"></i>
</a>
</div>
</li>
{{/each}}
</ol>
{{/each}}
</ol>
+21
View File
@@ -0,0 +1,21 @@
<div class="skill-item">
<label for="system.skills.{{key}}.value" title="{{ localize (concat 'SKILLS.' key) }} - {{ localize (concat 'VERMINE.rarity_' skill.rarity) }}">
{{ localize (concat 'SKILLS.' key) }}
{{#if skill.rarity}}
<span class="rarity-badge rarity-{{skill.rarity}}" title="{{ localize (concat 'VERMINE.rarity_' skill.rarity) }}">
{{skill.rarity}}
</span>
{{/if}}
</label>
<div class="skill-control">
<input
type="range"
name="system.skills.{{key}}.value"
value="{{skill.value}}"
min="{{skill.min}}"
max="{{skill.max}}"
data-dtype="Number"
/>
<span class="skill-value">{{skill.value}}D</span>
</div>
</div>
-2
View File
@@ -157,13 +157,11 @@
min="3"
max="10"
>
{{#select difficulty }}
<option value="{{ diffLevel 'difficulty' 1}}">{{ diffLevel 'label' 1}} ({{ diffLevel 'difficulty' 1}})</option>
<option value="{{ diffLevel 'difficulty' 2}}">{{ diffLevel 'label' 2}} ({{ diffLevel 'difficulty' 2}})</option>
<option value="{{ diffLevel 'difficulty' 3}}" selected>{{ diffLevel 'label' 3}} ({{ diffLevel 'difficulty' 3}})</option>
<option value="{{ diffLevel 'difficulty' 4}}">{{ diffLevel 'label' 4}} ({{ diffLevel 'difficulty' 4}})</option>
<option value="{{ diffLevel 'difficulty' 5}}">{{ diffLevel 'label' 5}} ({{ diffLevel 'difficulty' 5}})</option>
{{/select}}
</select>
</div>
<div class="flexcol">
@@ -3,7 +3,7 @@
{{log this}}
<section class="sheet-body">
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
<h4 class="flexrow">
@@ -6,7 +6,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body ">
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
<div class="resource align-center flexcol">
<label class="resource-label">compétence necessaire
<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.needSkill.value" {{#if system.needSkill.value}} checked {{/if}}>
@@ -3,7 +3,7 @@
<section class="sheet-body">
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
<div class="flexrow">
@@ -3,7 +3,7 @@
<section class="sheet-body">
{{> "systems/vermine2047/templates/item/partials/traits.html"}}
{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
<h4 class="flexrow">
+1 -1
View File
@@ -41,4 +41,4 @@
<h2>description</h2>
{{editor system.description target="system.description" rollData=rollData
button=true owner=owner editable=editable}}
{{> "systems/vermine2047/templates/item/partials/damages.html"}}
{{> "systems/vermine2047/templates/item/partials/damages.hbs"}}