Files
vermine2047/templates/actor/group/group-header.hbs
T
uberwald 30d6f71fc7 fix: Correct critical bugs and complete Creature/Group DataModel implementation
- Fix TypeError: controls.find is not a function in hooks.mjs
- Fix undefined 'npc' variable in applications.mjs
- Fix CONFIG.VERMINE.model undefined by checking game.system.template existence
- Fix TypeError: html.find(...).forEach is not a function in roll.mjs
- Fix Cannot set properties of undefined (setting 'initial') in actor.mjs
- Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs
- Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template
- Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block)
- Add SIZE_LEVELS labels to creatureSizeLevels config
- Add SIZE_LEVELS translations to fr.json
- Add combatStatus to base actor template
- Convert all .html templates to .hbs for Foundry v14 compatibility
- Update item-sheet.mjs to use .hbs extension
- Update handlebars-manager.mjs to use .hbs for all partials

Complete Vermine2047 Creature and Group sheet implementation:
- Creature: Pattern, Size, Role, Pack with computed values
- Group: Totem, Reserve, Morale, Objectives, Members management
- All templates functional with proper styling

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-04 22:22:52 +02:00

42 lines
2.1 KiB
Handlebars

<!-- HEADER -->
<header class="char-header grid grid-12col w-full" style="max-height: 110px;">
<div class="grid-span-2">
<img class="profile-img" src="{{actor.img}}" data-edit="img" width="100"
height="100" title="{{actor.name}}" />
</div>
<section class="char-details grid-span-5">
<h1 class="char-name flexrow flex-group-left w-full">
<label>{{ localize 'IDENTITY.name' }}</label>
<input name="name" type="text" value="{{actor.name}}"
placeholder="Nom du groupe" />
</h1>
<div class="profile flexrow flex-group-center">
<label>{{ localize 'IDENTITY.profile' }}</label>
<input name="system.identity.profile" type="text"
value="{{system.identity.profile}}" data-dtype="String" />
</div>
</section>
<section class="char-level grid-span-5">
<h1 class="char-vermine2047 flexrow flex-group-left w-full">
<label for="system.identity.totem">{{ localize 'IDENTITY.totem' }}</label>
{{#if (eq system.identity.totem "")}}
<a name="chooseTotem" class="chooseTotem">Choisissez&hellip;</a>
{{ else }}
<a name="chooseTotem" class="chooseTotem">{{ smarttl "TOTEMS" system.identity.totem }}</a>
{{/if}}
</h1>
<div class="level flexrow flex-group-center">
<label>{{ localize 'VERMINE.level' }}</label>
<input name="system.level.value" type="number"
value="{{system.level.value}}" data-dtype="Number" min="{{system.level.min}}" max="{{system.level.max}}" />
<span>/ {{system.level.max}}</span>
</div>
<div class="reputation flexrow flex-group-center">
<label>{{ localize 'VERMINE.reputation' }}</label>
<input name="system.reputation.value" type="number"
value="{{system.reputation.value}}" data-dtype="Number" min="{{system.reputation.min}}" max="{{system.reputation.max}}" />
<span>/ {{system.reputation.max}}</span>
</div>
</section>
</header>