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180 Commits

Author SHA1 Message Date
Vlyan
01d14dc580 Merge branch 'dev' 2022-02-11 09:19:14 +01:00
Vlyan
7ac831ccc0 fixed dl version in system.json 2022-02-06 11:16:49 +01:00
Vlyan
2a2ad458fe Fixed a new bug in softlocked state: disappearing money (no scorpion was involved) 2022-02-06 00:25:46 +01:00
Vlyan
69b43027f3 update some computed values on update 2022-02-05 14:01:15 +01:00
Vlyan
3c60486664 Spanish language updated thanks to Alejandro Barranquero 2022-02-03 18:24:45 +01:00
Vlyan
9853bcb8a1 css tweaks 2022-02-03 18:11:55 +01:00
Vlyan
dab58a544f css tweaks 2022-02-03 18:02:43 +01:00
Vlyan
ac5bf77f0c Fixed some titles links "ritual" -> "rituals" 2022-02-03 17:33:11 +01:00
Vlyan
330665e895 Moved Honor/Glory/status in tooltip and some css fix 2022-02-03 11:48:29 +01:00
Vlyan
258c284c25 lesser code for gm monitor actions and some css fix 2022-02-01 09:07:02 +01:00
Vlyan
cfc7e1504a Added ability to switch between stance/prepared on mouse clic (left/right). 2022-01-30 10:54:56 +01:00
Vlyan
5305fb394e Added a new button bar for system specific buttons 2022-01-28 12:17:51 +01:00
Vlyan
f37c8d4932 Compendiums - Inversion techniques - updated xp cost from 3 to 6. 2022-01-26 22:13:34 +01:00
Vlyan
0c420cabd5 Techniques Compendiums : Trying a cheap Rank filter 2022-01-23 14:04:15 +01:00
Vlyan
ff413ed894 Added SoftLock on NPC sheet and +/- button to add or subtract Casualties and Panic. 2022-01-21 18:03:57 +01:00
Vlyan
d6ee391ff5 Added SoftLock on NPC sheet 2022-01-21 13:45:11 +01:00
Vlyan
9e83169c6a fix css 2022-01-20 09:38:51 +01:00
Vlyan
c9be3013e8 PC & NPC Sheet : Added +/- button to add or subtract Fatigue and Strife 2022-01-20 09:28:20 +01:00
Vlyan
7abb46ea77 GmMonitor : Added ability to add or subtract fatigue/strife/void/casualties/panic points on clic. 2022-01-17 18:35:20 +01:00
Vlyan
ee144cbb81 softlock xp & attributes 2022-01-14 17:17:13 +01:00
Vlyan
bb1176cf42 Merge branch 'dev_softlock' into dev 2022-01-14 16:46:01 +01:00
Vlyan
4da28574ab update version 2022-01-14 16:45:03 +01:00
Mandar
6e9595b121 Commander css + BG fix 2022-01-14 15:23:54 +01:00
Mandar
a6b724719f Add Army Warlord css 2022-01-14 15:14:11 +01:00
Mandar
ae9fdcdefd Fix Ui Conrols on left 2022-01-14 14:07:35 +01:00
Vlyan
25053f867e Merge branch 'dev' 2022-01-09 16:42:40 +01:00
Vlyan
a39cc0e326 Trying to fix advancement behavior who sometime left point on old choice. 2022-01-09 14:29:28 +01:00
Vlyan
09bb92ae61 fix for css body bg when no scene 2022-01-07 14:10:38 +01:00
Vlyan
f3623d3181 Fixing system version in game detail tab 2022-01-07 12:51:04 +01:00
Vlyan
0df83efb9b Fixing curriculum and titles links for v9 2022-01-07 12:33:24 +01:00
Vlyan
2c2ebc1caa Fixing css for v9 2022-01-07 12:26:17 +01:00
Vlyan
71e2985c70 added todo for Mandar 2022-01-06 17:28:56 +01:00
Vlyan
c3fd3db22b Fixing traditional-japanese-man & traditional-japanese-woman header for firefox 2022-01-06 14:15:25 +01:00
Vlyan
1567a4a944 Fixing traditional-japanese-man & traditional-japanese-woman header for firefox 2022-01-06 14:14:58 +01:00
Vlyan
ec54f3b879 Fixing v9 css mess, thanks for Perkuns help 2022-01-06 13:54:49 +01:00
Vlyan
f5c9745279 Merge branch 'dev' into dev_softlock 2022-01-04 12:24:20 +01:00
Vlyan
bd5393fb0a forgot to update the readme oops :d 2022-01-04 12:23:52 +01:00
Vlyan
5f49956026 fixed some missing await on roll()
fixed army in combat tracker
2021-12-28 15:04:12 +01:00
Vlyan
cce5aa1b45 test soft lock 2021-12-28 14:38:13 +01:00
Vlyan
ee1b72caa5 v9 - quick fix for scene usability 2021-12-23 12:39:58 +01:00
Vlyan
4565f28a6d v9 - fix empty disclaimer do not show empty alert 2021-12-23 12:14:33 +01:00
Vlyan
2173cc6150 v9 - roll now async (sync is removed in v10) 2021-12-21 12:50:59 +01:00
Vlyan
8080016b6a v9 - fix ring init issue in dice picker 2021-12-21 12:19:59 +01:00
Vlyan
28da4d1810 v9 - fix Journal sheet registration and some localisation 2021-12-21 10:04:03 +01:00
Vlyan
c41ed6e1a6 Merge branch 'dev'
# Conflicts:
#	CHANGELOG.md
#	system/system.json
2021-12-19 16:08:59 +01:00
Mandar
5d41e7a1a3 Some fix for army and svg for all clan 2021-12-19 14:13:04 +01:00
Vlyan
959a0d5738 Added check for PC/NPC to ignore army items 2021-12-18 12:13:07 +01:00
Vlyan
1578d899d9 Using the "new" Babele.get().setSystemTranslationsDir() for embed translation 2021-12-18 11:12:27 +01:00
Vlyan
1a0532e2ef Fix "search anywhere" z-index
Added some colors to playlist
2021-12-14 17:52:20 +01:00
Vlyan
811d5c8271 Html display for army_abilities in tooltips 2021-12-11 17:51:51 +01:00
Vlyan
210d941451 Fix for draw names, sometime (again) empty 2021-12-11 17:27:55 +01:00
Vlyan
5e624b9e02 Added a drop icon on army and cohort sheet for actor 2021-12-11 13:29:53 +01:00
Vlyan
93a174e84a reordered 20Q statut/glory/honor -> honor/glory/statut 2021-12-10 12:10:48 +01:00
Vlyan
4e5033756d compendium : added Hooves (weapon) & Arrows (object) 2021-12-09 12:16:51 +01:00
Vlyan
02b8193b07 fix for drawManyFromPack: sometime with empty Map 2021-12-09 11:23:26 +01:00
Vlyan
947e5312fa updated img in README.md 2021-12-08 13:46:15 +01:00
Vlyan
684f13d006 added some color variation for army icon 2021-12-06 18:17:30 +01:00
Vlyan
91b5c2164f Added the ability to Drag n Drop an actor's image to map (token).
some fix on editor for symbol
2021-12-06 14:39:01 +01:00
Vlyan
c11b39112c GM Monitor : added the ability to dnd an image actor to map 2021-12-06 12:47:39 +01:00
Vlyan
f6cc3015cb GM Monitor : Cohorts & fortification list in general tooltip 2021-12-06 11:11:45 +01:00
Vlyan
eb36ce67ae Cohort sheet : added symbol translation for abilities 2021-12-06 10:45:53 +01:00
Vlyan
b13242dafc Army sheet : added ability to drag n drop a cohort on a map
Cohort sheet : added ability to drag n drop an actor and some css
2021-12-06 10:02:45 +01:00
Vlyan
ce60466557 army sheet : fr leader -> Lieutenant 2021-12-04 14:54:40 +01:00
Vlyan
8d10425142 army sheet : sort ability 2021-12-04 14:44:04 +01:00
Vlyan
bdbe44f5b4 army sheet : some css pass 2021-12-04 14:02:02 +01:00
Vlyan
c265e741b9 army sheet : added ability to drop a actor for commander & warlord, and some fixes 2021-12-02 10:09:47 +01:00
Vlyan
1b1dbbdb2d army sheet : moved some elements 2021-11-28 13:25:33 +01:00
Vlyan
ac246e3e90 army sheet : moved some elements 2021-11-28 13:25:02 +01:00
Vlyan
876b02b0c5 Tooltips and better icons for cohort and legion entries 2021-11-25 10:13:53 +01:00
Vlyan
e95a938853 Added armies in GM monitor 2021-11-19 22:41:53 +01:00
Vlyan
37237d9deb Added text sheet for Army cohort & fortification 2021-11-19 18:44:18 +01:00
Mandar
9be0ed3571 Add css for army and new item cohort/fortif 2021-11-18 13:32:50 +01:00
Mandar
b0629ef19b Add Circle svg 2021-11-18 13:32:01 +01:00
Vlyan
64af62a69c Added a new macro "Draw Names Dialog" 2021-11-11 17:28:14 +01:00
Vlyan
98d6145e37 Added 9 male names to reach 1500 males names :D 2021-11-11 13:33:28 +01:00
Vlyan
ab3e900c9e Added two tables to draw japanese names (1491 males names / 530 females names) & some Macros. 2021-11-09 20:21:07 +01:00
Vlyan
d720b6ebef 20Q : Fixed line break in techniques label list 2021-11-03 18:10:27 +01:00
Vlyan
e2e6e18a13 Added Mantra technique type 2021-10-29 19:37:26 +02:00
Vlyan
29da334d27 Updated French 20Q with official translation
Fixed the shifting ids with compendium update
2021-10-23 12:46:46 +02:00
Vlyan
21a2fa2956 Updated PoW compendiums 2021-10-22 19:50:37 +02:00
Vlyan
4437a74d0b New NPC changed from "minion" to "adversary" by default 2021-10-18 18:37:41 +02:00
Vlyan
fe5f9e4cf6 Fixed a bug introduced by DiceSoNice 4.2.1 2021-10-11 18:17:09 +02:00
Vlyan
4ea8190adc Fixed a bug introduced by DiceSoNice 4.2.1 2021-10-11 18:13:25 +02:00
Vlyan
967b2c7383 Some check on actor types 2021-10-06 19:01:17 +02:00
Vlyan
2ca33fa104 Using sheet prepare on text template if available 2021-10-03 20:04:28 +02:00
Vlyan
b5a21f950e Added Army/Cohort/Fortification raw sheet and js 2021-10-01 19:51:43 +02:00
Vlyan
0491bcc96e PoW: 'Urbane and Worldly' advantage was misspelled 'Wroldly' 2021-10-01 18:01:07 +02:00
Vlyan
f961311022 SendToChat now check links validity before adding them 2021-09-29 18:19:00 +02:00
Vlyan
0616b61db8 Standardization of "great-clans-presentation" pack name to "core-journal-great-clans-presentation". 2021-09-19 18:40:04 +02:00
Vlyan
de41a8b661 Standardization of "great-clans-presentation" pack name to "core-journal-great-clans-presentation". 2021-09-19 18:39:46 +02:00
Mandar
f664adfa26 Add svg for new tech 2021-09-15 17:01:17 +02:00
Vlyan
d41cfa99ef Release v1.3.4 2021-09-15 09:52:01 +02:00
Vlyan
ea5ccbb6ab PoW Mastery : "Divine Protection" (duplicate) to "Tower of Ivory".
New inversion icon
2021-09-15 09:45:42 +02:00
Vlyan
1698942554 Added PoW School Curriculum & Titles 2021-09-14 19:24:16 +02:00
Vlyan
25cba0a838 Fixed some item errors on drop 2021-09-11 18:06:09 +02:00
Vlyan
38e871a370 Added missing Mantis "Storm Fleet Tide Seer" school techniques : "Storm Surge" and "Eye of the Storm". 2021-09-10 19:39:15 +02:00
Vlyan
a724fc5d6f Added FoV English Opportunities usage
Fix for Asako Inquisitor School : Crab -> Phoenix
2021-08-29 16:04:00 +02:00
Vlyan
786d8fb7e4 Compatibility update for l5r5e-custom-compendiums 2021-08-23 11:01:39 +02:00
Vlyan
a1dd8d6d75 Gm Monitor : added a sticky table header 2021-08-21 18:35:47 +02:00
Vlyan
e81b42c85b Force 0 if range/damage/deadliness is null 2021-08-20 13:25:30 +02:00
Vlyan
938253d264 Rarity is now stored in string to allow range 2021-08-20 12:46:10 +02:00
Vlyan
77c297c586 added public description 2021-08-19 12:14:44 +02:00
Vlyan
180285a90f meh 2021-08-19 10:35:07 +02:00
Vlyan
9517996b6b oops 2021-08-19 10:34:40 +02:00
Vlyan
973229cfbb oops 2021-08-19 10:32:41 +02:00
Vlyan
80319cfb65 added prepared statut and it's sync 2021-08-19 10:31:42 +02:00
Vlyan
a8b2460b21 updating changelog 2021-08-18 12:27:17 +02:00
Vlyan
2689d48f68 Using a leading debounce on send2chat button 2021-08-18 12:26:31 +02:00
Vlyan
46e0a3c05b Merge branch '0.8_dev' into '0.8_dev'
Fixes to core rulebook kata techniques

See merge request teaml5r/l5r5e!13
2021-08-18 10:26:15 +00:00
TesserWract
6935989d18 Fixes to core rulebook kata techniques 2021-08-18 10:26:15 +00:00
Vlyan
937c677de7 refreshAppId : Using a debounce to limit the bandwidth 2021-08-17 18:58:07 +02:00
Vlyan
ba4eb99dcb dissociated Pc & All for : Scene End, Sleep, Void Pts actions. 2021-08-16 20:04:28 +02:00
Vlyan
c0049aaf38 Generale -> General 2021-08-15 14:34:35 +02:00
Vlyan
7658c81d43 Opportunities updates 2021-08-15 14:32:06 +02:00
Vlyan
f4de1e9fc8 more tooltips and color for "Gm Monitor" 2021-08-14 13:17:17 +02:00
Vlyan
c426e457ff better sync for "Gm Monitor" between gm 2021-08-13 17:20:59 +02:00
Vlyan
14d89f6943 Synced "Gm Monitor" with actor updates 2021-08-13 17:00:22 +02:00
Vlyan
d7059f09fa Added "Gm Monitor" & reset void point to gm toolbox 2021-08-13 16:12:49 +02:00
Vlyan
d13ec4049c Fixed Title's embed items tooltips. 2021-08-12 12:42:30 +02:00
Vlyan
0d7ddddaee Fixes for RnK visibility 2021-08-12 10:29:13 +02:00
Vlyan
45af487a4b added french bathing passion 2021-08-08 14:14:14 +02:00
Vlyan
3ed7d05d1a tokenConfig fix... 2021-08-08 10:06:55 +02:00
Vlyan
a0abbcfdeb some french fix 2021-08-07 16:22:11 +02:00
Vlyan
a8389a7cc1 Added "send to chat" header button on Actor sheets 2021-08-05 14:48:01 +02:00
Vlyan
56ab2cfb34 Fixed CSS for the "Send to chat" feature 2021-08-04 19:35:41 +02:00
Vlyan
0116497921 Added Send to chat to JournalEntry 2021-08-03 18:30:31 +02:00
Vlyan
b2afa334a0 Added Opportunity usage helper Compendium (french) 2021-08-02 22:32:40 +02:00
Vlyan
f3bbcd7499 - Added "send to chat" button on items sheets.
- Minor fixe on editable state.
2021-08-01 16:45:11 +02:00
Vlyan
f1af271a3b merge 2021-07-26 22:35:16 +02:00
Vlyan
09f5088b86 Merge branch '0.8_dev' into '0.8_dev'
Various errata fixes

See merge request teaml5r/l5r5e!12
2021-07-26 07:28:59 +00:00
TesserWract
ec5a4b766a Various errata fixes 2021-07-26 07:28:59 +00:00
Vlyan
195ef9d253 Ronin does not have family name in 20q 2021-07-14 14:13:52 +02:00
Vlyan
cd0ea0d231 physical/supernatural have nothing to do in regular item tooltip :D 2021-07-13 18:39:32 +02:00
Vlyan
3c9a42b4cc delete p in item pattern 2021-07-12 21:15:36 +02:00
Mandar
9ebd92c3ca Remove <p> font 2021-07-12 20:43:31 +02:00
Vlyan
c31b13cb68 br to li and added a helper for boolean -> YesNo 2021-07-12 18:35:25 +02:00
Mandar
11442c0635 Fix for tooltip border. 2021-07-12 15:11:30 +02:00
Mandar
c9f3f1fc3b Fix Css popups, items, desc & note 2021-07-10 01:06:37 +02:00
Vlyan
fbda6e6c98 Added some protection to empty technique_type in base-sheet 2021-07-05 20:36:35 +02:00
Vlyan
4d8da8f26a NPC on change : Linked actor for Adversary, unlinked for Minion 2021-07-04 11:30:09 +02:00
Vlyan
5d52f18baf Fix for item-curriculum (Cap) cursor 2021-07-03 12:36:00 +02:00
Vlyan
dc5e06af2c Added cancelled properties in text for props and some fixes 2021-07-03 12:29:11 +02:00
Vlyan
3d2181e3b0 Added properties antagonists (ex : Sacred remove Unholy on drop). 2021-07-02 19:33:05 +02:00
Vlyan
ef293ef204 Better Popup headers 2021-07-02 12:36:11 +02:00
Vlyan
043d7442e9 Factoring 2021-07-02 09:56:16 +02:00
Vlyan
de449ab58e Fix drag n drop 2021-07-01 16:38:09 +02:00
Vlyan
91b631b2f1 icon and title for no curriculum 2021-06-29 17:40:00 +02:00
Vlyan
fc86f328fa - 20Q template sync on the actor for old ronin
- Added ability to drop a (Curriculum) Journal to have a button in school experience tab.
2021-06-29 14:13:32 +02:00
Vlyan
885edf5aed - Added bushido tenets on social tab in sheet 2021-06-28 19:43:51 +02:00
Vlyan
9affe6a66c - Some fix with Flex
- Fixed some Pdf Copy-Paste error in school cursus that make L instead of I: Lkoma/Lsawa/Luchi...
2021-06-27 23:14:10 +02:00
Vlyan
5f4d1a930b -Added PoW 20Q 2021-06-27 12:33:57 +02:00
Vlyan
78068da433 -Added PoW Name Tables compendium
-Fixed roll for RollTable not showing the text
2021-06-26 16:22:49 +02:00
Vlyan
d54d8343a2 -Kuni Warden School Scorpion -> Crab
-Added warn when the property id is unknown
2021-06-25 09:26:29 +02:00
Vlyan
08a3d2cceb Replaced moving description in items by a big popup on hover. 2021-06-23 09:20:34 +02:00
Vlyan
30a6d96014 Added FoV Terrain Compendium 2021-06-23 09:08:19 +02:00
Vlyan
eddb99b9e7 Fixed some error in migration scene/actor 2021-06-19 19:29:45 +02:00
Vlyan
6d226a86d0 Foundry new lines.... 2021-06-18 13:56:57 +02:00
Vlyan
d03ecebf21 Added Conditions and Terrain Qualities to compendium 2021-06-18 13:55:24 +02:00
Vlyan
1109ab35ab Attribute line is now out of the tab in titles 2021-06-16 17:37:08 +02:00
Vlyan
b0e212f3e3 Added buttons to Add or Subtract money 2021-06-16 17:02:31 +02:00
Mandar
c4549877ee Add generic tooltip css 2021-06-16 16:43:09 +02:00
Mandar
48f37f0e60 Fix for Forien's Quest Log 2021-06-16 15:52:17 +02:00
Mandar
0981fc311e New icons for bond, pattern, scroll and title. 2021-06-16 15:23:33 +02:00
Mandar
3507a0f26b Fix for Title item 2021-06-16 13:32:18 +02:00
Vlyan
73f3a634b0 Added label for grips in Weapon sheet (thanks to TesserWract) 2021-06-16 09:22:43 +02:00
Vlyan
855e3272fc Fixed the "unlink actor data" who still change the Actor Data. 2021-06-16 08:59:39 +02:00
Vlyan
ae2229bc28 -Fixed the "empty sheet" bug (i hope)
-Added cursed/blessed treasures
2021-06-15 19:33:30 +02:00
Vlyan
88342087d8 -Inexistant Tech "Incite True Nature" was replace by "Call the Wild"
-Added Fan image for Journal without clan image
2021-06-09 10:59:21 +02:00
Vlyan
e77d1358d5 Change token name too ;) 2021-06-08 12:59:06 +02:00
Vlyan
060701baba Added English Compendiums for Field of Victory. Thanks to mdosantos ! 2021-06-07 19:47:31 +02:00
Vlyan
2816068897 Fixed issue #23 "Token image does not save" 2021-06-06 16:30:54 +02:00
Vlyan
87b911e6c5 Added "GM Kit" page number in school tech 2021-06-05 17:31:28 +02:00
Vlyan
48ec7c1888 Added titles for EE and SL
Added school curriculum for "CR Deathly Turns" and "GM Kit"
Added school techniques for the Tortoise Clan
2021-06-05 16:26:37 +02:00
Vlyan
e87e553396 Added a parameter "force" for system migration (dev tools) 2021-06-04 15:23:38 +02:00
Vlyan
f9f7df78b6 Added title's curriculum in title description 2021-06-04 12:31:15 +02:00
Vlyan
5910c6049a Ready Hook waiting for 2s for potatoes computer :D 2021-06-04 08:54:14 +02:00
Vlyan
29ba2549b9 Fix Title update AND bought_at_rank... 2021-06-03 23:17:51 +02:00
Vlyan
8094511d38 Remove old inversion file 2021-06-03 22:05:56 +02:00
Vlyan
0ecc826dc1 Added School curriculum 2021-06-03 22:04:11 +02:00
Vlyan
232ced27fb Fix for the "bought_at_rank" value when an Item was on dropped on a sheet. 2021-06-03 18:41:09 +02:00
221 changed files with 11281 additions and 3008 deletions

3
.gitattributes vendored Normal file
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# Make .db files keep LF ending as Foundry rewrite in this format
*.db text eol=lf
*.json text eol=lf

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{
"tabWidth": 4,
"printWidth": 120
"printWidth": 120,
"endOfLine": "lf"
}

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# Changelog
## 1.6.0 - QoL & SoftLock
- PC/NPC/Armies sheet:
- Added SoftLock functionality.
- Added a new button bar for system specific buttons to reduce elements in headers.
- Added +/- buttons to add or subtract Fatigue and Strife (PC & NPC Sheet), Casualties and Panic (Armies Sheet).
- GmMonitor :
- Moved Honor/Glory/status in tooltip.
- Added ability to add or subtract fatigue/strife/void/casualties/panic points on mouse clic (left/right/middle).
- Added ability to switch between stance/prepared on mouse clic (left/right).
- Compendiums :
- Techniques : QoL - Trying a cheap Rank filter.
- Inversion techniques : Updated xp cost from 3 to 6.
- Spanish language updated thanks to Alejandro Barranquero.
## 1.5.0 - FoundryVTT v9 Compatibility
- Updated the System to FoundryVTT v9.
- Thanks to Perkuns for his help with the CSS for this v9 release.
- Fixed armies in combat tracker.
- Fixed "traditional-japanese-man.svg" and "traditional-japanese-woman.svg" headers for firefox (x/y/width/height).
- Trying to fix advancements behavior, who sometime left point on the old choice.
## 1.4.0 - Armies & French PoW
- Added Army (Actor), Cohort (Item) and Fortification (Item) sheets.
- Actor Sheet (PC, NPC, Army) : Added the ability to Drag n Drop an actor's image.
- GM monitor :
- Added Armies view.
- Added the ability to Drag n Drop an actor's image.
- Added real icons for Inversion and Mantra.
- Added Mantra technique type.
- Compendiums :
- PoW:
- Updated all French compendiums from official French translation.
- Added missing items pattern : "Spirit of the Qamarist Pattern", "Ghostlands Yodhaniya Pattern" and "Kökejins Heart of the Wind Pattern".
- Added missing title : "Astradhari".
- Added mantras : "Summon Mantra : [One Implement]" and "Countering Mantra".
- Fixed : "Urbane and Worldly" advantage was misspelled "Wroldly" (thx to Cernunnos).
- Fixed : "Passion for [Foreign Performing Art Form]" from "Passion" to "Distinction" type.
- Fixed : "Flowering Deceptions" from "Kata" to "Shuji" type.
- Added Hooves (weapon) & Arrows (object)
- Added two tables to draw japanese names (1500 males names & 530 females names).
- Added some Macros.
- Standardization of "great-clans-presentation" pack name to "core-journal-great-clans-presentation".
- SendToChat now check links validity before adding them.
- New NPC changed from "minion" to "adversary" by default.
- 20Q : Fixed line break in techniques label list.
## 1.3.5 - DsN hotfix
- Fixed a bug introduced by DiceSoNice 4.2.1 : context in "diceSoNiceRollStart" hook rebuild data and lost what we needed. The consequence is 3d dice flood a lot in RnK.
## 1.3.4 - Compendiums Update
- Fixed a bug with sheet item drop introduced in previous version.
- Added FoV English Opportunities usage.
- Compendiums :
- New icon for Inversion techniques.
- Opportunities "Conflict use" table : the Air entry for the 2 opportunities was replaced by this real text (copy-past error).
- Added missing Mantis "Storm Fleet Tide Seer" school techniques : "Storm Surge" and "Eye of the Storm".
- Added PoW School Curriculum and Titles.
- Fixed Compendiums entries :
- "Asako Inquisitor School [Crab]" to "Asako Inquisitor School [Phoenix]"
- FoV Title : "Elemental Guard" (duplicate) to "Elemental Legionnaire".
- PoW Mastery : "Divine Protection" (duplicate) to "Tower of Ivory".
## 1.3.3 - Send'n'Watch
- GM toolbox changes :
- Added "Reset void point" and "Gm Monitor" buttons.
- "Reset void point", "Sleep" and "Scene End" now use left clic to target only assigned characters, and right clic to do all actors.
- Added "Gm Monitor", a windows to see summaries of actors :
- Drop any actor on it to display them.
- By default, or if the list is empty, all assigned characters will fill it.
- Added "send to chat" header buttons on sheets for :
- Item : Image and description
- Actor : Image and public description
- Journal : Image and description, or full image if no text, or only description if no image.
- The link behavior is :
- World items and Compendiums : Direct link
- Actor items : Try to get the world/compendium items as actor items are not accessible to others players. If the source cannot be resolved, do not display the link.
- Please note the target permission is not checked to display the link. So player without rights will have a permission error message on click.
- Added Opportunity usage helper in Journal Compendium (courteously authorized by Edge).
- Fixed Compendiums entries thanks to TesserWract :
- Weapons:
- Chair, lute, sake bottle and cups, and scroll case use the "Unarmed skill".
- Changed the umbrella's stab grip to be 2-handed.
- School Cursus :
- "Utaku Battle Maiden": Replaced "Striking as Air" with "Courtier's Resolve".
- Techniques :
- "Disappearing World Style": Ring used changed from "air" to "fire".
- "Lord Hida's Grip": Added the "(Crab)" prerequisite in title.
- "Lord Shiba's Valor": Added the "(Phoenix)" prerequisite in title.
- Fixes for RnK :
- Visibility mode now should be consistent with the 1st message (public, private, gm...).
- DiceSoNice will now not show the new dice(s) for explosive in non-public mode.
- Fixed Title's embed items tooltips.
- Rarity is now stored in string to allow range.
- Minor fixe on editable state.
- Updated compatibility to Foundry VTT v0.8.9
## 1.3.2 - Ronin's Bubble
- Added a tooltip on hover with all information for items, and removed all these silly moving description (which made me crazy).
- Added PoW Revised 20Q (for old Ronin, just modify the template in 20Q to change the character sheet fields).
- Added Bushido tenets on Social tab in sheet for all (I think this is useful for players, and it's in Core rulebook so... why this is not by default ;) ).
- Added English/French Journal Compendiums for Conditions and Terrain Qualities (thanks to TesserWract for English and icons).
- Added English FoV Terrain Compendium.
- Added PoW Name Tables compendium : Qamarist Names, Ivory Kingdoms Names, Rokugani Names and Ujik Names (courteously authorized by Edge).
- Added ability to drop a (Curriculum) Journal to have a link in school experience tab.
- Added properties antagonists (ex : "Sacred" remove "Unholy" on drop). So now properties can have another properties in them.
- Added a little time saver : when switching between NPC types, now the prototype token is altered this way : Linked actor for Adversary, unlinked for Minion.
- Fixed roll for RollTable not showing the text in chat.
- Fixed school compendium: "Kuni Warden School" from "Scorpion" to "Crab".
- Fixed some Pdf Copy-Paste error in school cursus that make L instead of I : Lkoma/Lsawa/Luchi...
## 1.3.1 - Empty Sheet Scholar Helper
- Added English/French Journal Compendiums for School Curriculums.
- Added English/French Curriculums in description for Titles.
- Added English Compendiums for Field of Victory (thanks to mdosantos).
- Added English "Blessed Treasures" in items for Field of Victory (thanks to PlatFleece)
- Added English/French "Blessed Treasures" and "Concealed Horror" in items for Shadowlands.
- Added new icons for titles, links, items pattern and scroll signatures.
- QoL : Added label for grips in Weapon sheet (thanks to TesserWract).
- QoL : Added buttons to Add or Subtract money.
- Fixed the "empty sheet" bug (I hope).
- Fixed the "bought_at_rank" does not change according to the PC rank value when an Item is drop on a sheet.
- Fixed the issue #23 "Token image does not save". Now we reflect the change on the token name/image only if it's a linked actor and if the token/sheet have the same values.
- Fixed the "unlink actor data" who still change the Actor Data when editing an unlinked token.
## 1.3.0 - Foundry 0.8 Compatibility
__! Be certain to carefully back up any critical user data before installing this update !__
- Updated the System to the new version of Foundry VTT (a lot of things broke).

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# Screenshots
![FoundryVTT Connection](https://cdn.discordapp.com/attachments/659430710146498583/798684216551407666/unknown.png)
![FoundryVTT L5r5e Character and Roll](https://cdn.discordapp.com/attachments/659430710146498583/798686668361039882/unknown.png)
![FoundryVTT L5r5e Sheets](https://cdn.discordapp.com/attachments/659430710146498583/798686880974503946/unknown.png)
![FoundryVTT L5r5e Itemss](https://cdn.discordapp.com/attachments/659430710146498583/798687268528848987/unknown.png)
![L5R 5e FoundryVTT Connection](./screenshoots/login.jpg?raw=true)
![L5R 5e FoundryVTT Roll n Keep](./screenshoots/roll.jpg?raw=true)
![L5R 5e FoundryVTT School](./screenshoots/school.jpg?raw=true)
![L5R 5e FoundryVTT Pc](./screenshoots/sheet_pc.jpg?raw=true)
![L5R 5e FoundryVTT Npc](./screenshoots/sheet_npc_army.jpg?raw=true)
![L5R 5e FoundryVTT Compendiums](./screenshoots/compendiums.jpg?raw=true)

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View File

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},
{
"id": "The Five Akodo Daggers [Blessed Treasure]",
"name": "The Five Akodo Daggers [Blessed Treasure] (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Leadership Scrolls [Blessed Treasure]",
"name": "Leadership Scrolls [Blessed Treasure] (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "The Anvil of Despair [Concealed Horror]",
"name": "LEnclume du désespoir [Horreur Cachée]",
"description": "",
"book_reference": "LOutremonde p.111"
},
{
"id": "The Black Pearls of Fu Leng [Concealed Horror]",
"name": "Les Perles noires de Fu Leng [Horreur Cachée]",
"description": "",
"book_reference": "LOutremonde p.111"
},
{
"id": "The Henge-Okurimono [Concealed Horror]",
"name": "Les Henge-okurimono [Horreur Cachée]",
"description": "",
"book_reference": "LOutremonde p.111"
},
{
"id": "The Porcelain Mask of Fu Leng [Concealed Horror]",
"name": "Le Masque de porcelaine de Fu Leng [Horreur Cachée]",
"description": "",
"book_reference": "LOutremonde p.111"
},
{
"id": "The Jade Cups of Taira [Blessed Treasure]",
"name": "Les coupes de Jade de Taira [Trésor Béni]",
"description": "",
"book_reference": "LOutremonde p.112"
},
{
"id": "Jade Petal Tea [Blessed Treasure]",
"name": "Thé de pétales de Jade [Trésor Béni]",
"description": "",
"book_reference": "LOutremonde p.113"
},
{
"id": "Kishu: The Oni-Cutting Sword [Blessed Treasure]",
"name": "Kishu : Le sabre Tranche-oni [Trésor Béni]",
"description": "",
"book_reference": "LOutremonde p.113"
},
{
"id": "Obsidian Ink [Blessed Treasure]",
"name": "Encre dobsidienne [Trésor Béni]",
"description": "",
"book_reference": "LOutremonde p.113"
},
{
"id": "Arrows",
"name": "Flèches",
"description": "",
"book_reference": "Livre de Règles"
}
]
}

View File

@@ -0,0 +1,88 @@
{
"label": "États préjudiciables",
"mapping": {
"content": "content"
},
"entries": [
{
"id": "Afflicted",
"name": "Tourmenté",
"content": "<blockquote>Livre de Règles p.273</blockquote>"
},
{
"id": "Bleeding",
"name": "En sang",
"content": "<blockquote>Livre de Règles p.272</blockquote>"
},
{
"id": "Burning",
"name": "En feu",
"content": "<blockquote>Livre de Règles p.272</blockquote>"
},
{
"id": "Compromised",
"name": "Compromis",
"content": "<blockquote>Livre de Règles p.271</blockquote>"
},
{
"id": "Dazed",
"name": "Hébété",
"content": "<blockquote>Livre de Règles p.272</blockquote>"
},
{
"id": "Disoriented",
"name": "Désorienté",
"content": "<blockquote>Livre de Règles p.272</blockquote>"
},
{
"id": "Dying [X Rounds]",
"name": "Mourant (X rounds)",
"content": "<blockquote>Livre de Règles p.273</blockquote>"
},
{
"id": "Enraged",
"name": "Enragé",
"content": "<blockquote>Livre de Règles p.272</blockquote>"
},
{
"id": "Exhausted",
"name": "Epuisé",
"content": "<blockquote>Livre de Règles p.272</blockquote>"
},
{
"id": "Immobilized",
"name": "Immobilisé",
"content": "<blockquote>Livre de Règles p.272</blockquote>"
},
{
"id": "Incapacitated",
"name": "Hors de combat",
"content": "<blockquote>Livre de Règles p.272</blockquote>"
},
{
"id": "Intoxicated",
"name": "Ivre",
"content": "<blockquote>Livre de Règles p.273</blockquote>"
},
{
"id": "Prone",
"name": "A terre",
"content": "<blockquote>Livre de Règles p.271</blockquote>"
},
{
"id": "Silenced",
"name": "Aphone",
"content": "<blockquote>Livre de Règles p.271</blockquote>"
},
{
"id": "Unconscious",
"name": "Inconscient",
"content": "<blockquote>Livre de Règles p.273</blockquote>"
},
{
"id": "Wounded",
"name": "Blessé",
"content": "<blockquote>Livre de Règles p.271</blockquote>"
}
]
}

File diff suppressed because one or more lines are too long

File diff suppressed because one or more lines are too long

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View File

@@ -0,0 +1,58 @@
{
"label": "Propriétés de terrain",
"mapping": {
"content": "content"
},
"entries": [
{
"id": "Dangerous",
"name": "Dangereux",
"content": "<blockquote>Livre de Règles p.267</blockquote>"
},
{
"id": "Defiled",
"name": "Profané",
"content": "<blockquote>Livre de Règles p.267</blockquote>"
},
{
"id": "Entangling",
"name": "Handicapant",
"content": "<blockquote>Livre de Règles p.267</blockquote>"
},
{
"id": "Hallowed (One or More Elements)",
"name": "Sanctifié (un ou plusieurs éléments)",
"content": "<blockquote>Livre de Règles p.267</blockquote>"
},
{
"id": "Imbalanced (One or More Elements)",
"name": "Déséquilibré (un ou plusieurs éléments)",
"content": "<blockquote>Livre de Règles p.267</blockquote>"
},
{
"id": "Obscuring",
"name": "Voilé",
"content": "<blockquote>Livre de Règles p.267</blockquote>"
},
{
"id": "Confining",
"name": "Confining (WIP)",
"content": "<blockquote>Les Champs de la Victoire</blockquote>"
},
{
"id": "Elevated",
"name": "Elevated (WIP)",
"content": "<blockquote>Les Champs de la Victoire</blockquote>"
},
{
"id": "Open",
"name": "Open (WIP)",
"content": "<blockquote>Les Champs de la Victoire</blockquote>"
},
{
"id": "Recessed",
"name": "Recessed (WIP)",
"content": "<blockquote>Les Champs de la Victoire</blockquote>"
}
]
}

View File

@@ -470,52 +470,52 @@
},
{
"id": "Debt to [Person or Organization]",
"name": "Debt to [Person or Organization] (WIP)",
"name": "Dette envers [une personne ou une organisation]",
"types": "Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.71"
},
{
"id": "Bullheaded",
"name": "Bullheaded (WIP)",
"name": "Entêté",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.72"
},
{
"id": "Many Mouths",
"name": "Many Mouths (WIP)",
"name": "Des bouches à nourrir",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.71"
},
{
"id": "Horrible Scar",
"name": "Horrible Scar (WIP)",
"name": "Horrible cicatrice",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.72"
},
{
"id": "Pursued by [Individual or Group]",
"name": "Pursued by [Individual or Group] (WIP)",
"name": "Poursuivi par [un individu ou un groupe]",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.73"
},
{
"id": "Encompassing Duty",
"name": "Encompassing Duty (WIP)",
"name": "Devoir absolu",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.72"
},
{
"id": "Stained Lineage",
"name": "Stained Lineage (WIP)",
"name": "Lignée entachée",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.72"
},
{
"id": "Shadowlands Taint [One with the Darkness]",
@@ -554,7 +554,7 @@
},
{
"id": "Shadowlands Taint [Kansen Whispers]",
"name": "Souillure de lOutremonde (Murmures des kAnsen)",
"name": "Souillure de lOutremonde (Murmures des Kansen)",
"types": "Malédiction, Mentale",
"description": "",
"book_reference": "LOutremonde p.99"
@@ -572,6 +572,13 @@
"types": "Mental, Relations",
"description": "",
"book_reference": "Le Clan de la Mante p.7"
},
{
"id": "Blood Feud",
"name": "Blood Feud (WIP)",
"types": "Interpersonal, Social",
"description": "",
"book_reference": "Les Champs de la Victoire"
}
]
}

View File

@@ -218,31 +218,31 @@
},
{
"id": "Eyes of Many",
"name": "Eyes of Many (WIP)",
"name": "Aux yeux de tous",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.73"
},
{
"id": "Coming Storm",
"name": "Coming Storm (WIP)",
"name": "Désastre à venir",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.74"
},
{
"id": "Fear of Stagnation",
"name": "Fear of Stagnation (WIP)",
"name": "Peur de stagner",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.74"
},
{
"id": "Failure",
"name": "Failure (WIP)",
"name": "Déception",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.73"
},
{
"id": "Fallen Ancestor",
@@ -264,6 +264,20 @@
"types": "Relations",
"description": "",
"book_reference": "LOutremonde p.98"
},
{
"id": "Belligerent",
"name": "Belligerent (WIP)",
"types": "Interpersonal",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Braggart",
"name": "Braggart (WIP)",
"types": "Interpersonal",
"description": "",
"book_reference": "Les Champs de la Victoire"
}
]
}

View File

@@ -386,45 +386,45 @@
},
{
"id": "Ardent Leader",
"name": "Ardent Leader (WIP)",
"name": "Chef ardent",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.69"
},
{
"id": "Dashing Scar",
"name": "Dashing Scar (WIP)",
"name": "Impressionnante cicatrice",
"types": "Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.69"
},
{
"id": "Lucky Hunter",
"name": "Lucky Hunter (WIP)",
"name": "Chasseur chanceux",
"types": "Physique, Spirituel",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.69"
},
{
"id": "Scrounger",
"name": "Scrounger (WIP)",
"name": "Profiteur",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.70"
},
{
"id": "Scrappy",
"name": "Scrappy (WIP)",
"name": "Bagarreur",
"types": "Mental, Physique",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.68"
},
{
"id": "Urbane and Wroldly",
"name": "Urbane and Wroldly (WIP)",
"id": "Urbane and Worldly",
"name": "Baroudeur bienséant",
"types": "Physique, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.69"
},
{
"id": "Dead Eyes",
@@ -460,6 +460,27 @@
"types": "Physique",
"description": "",
"book_reference": "Le Clan de la Mante p.7"
},
{
"id": "Guiding Ancestor",
"name": "Guiding Ancestor (WIP)",
"types": "Spiritual",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Traditional Adherent",
"name": "Traditional Adherent (WIP)",
"types": "Mental",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Passion for [Foreign Performing Art Form]",
"name": "Talent pour [une forme dart étrangère]",
"types": "Relations, Renommée",
"description": "",
"book_reference": "La Voie des Vagues p.70"
}
]
}

View File

@@ -148,7 +148,7 @@
},
{
"id": "Bathing",
"name": "Bathing (WIP)",
"name": "Bains",
"types": "Mental, Relations",
"description": "",
"book_reference": "Les Royaumes Célestes"
@@ -253,24 +253,17 @@
},
{
"id": "Honest Work",
"name": "Honest Work (WIP)",
"name": "Travail honnête",
"types": "Mental, Relations",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.71"
},
{
"id": "Attention",
"name": "Attention (WIP)",
"name": "Centre de lattention",
"types": "Mental",
"description": "",
"book_reference": "La Voie des Vagues"
},
{
"id": "Passion for [Foreign Performing Art Form]",
"name": "Passion for [Foreign Performing Art Form] (WIP)",
"types": "Relations, Renommée",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.70"
},
{
"id": "Creatures",
@@ -285,6 +278,20 @@
"types": "Mental",
"description": "",
"book_reference": "Le Clan de la Mante p.7"
},
{
"id": "Ancestry",
"name": "Ancestry (WIP)",
"types": "Mental",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Glorious Deeds",
"name": "Glorious Deeds (WIP)",
"types": "Martial, Social",
"description": "",
"book_reference": "Les Champs de la Victoire"
}
]
}

View File

@@ -130,6 +130,78 @@
"name": "Acier de Yasunori",
"description": "",
"book_reference": "LOutremonde p.109"
},
{
"id": "Akodo Pattern",
"name": "Akodo Pattern (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Burning Watter Pattern",
"name": "Burning Watter Pattern (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Concealment Pattern",
"name": "Concealment Pattern (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Deadly Fangs Pattern",
"name": "Deadly Fangs Pattern (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Fearsome Snarl Pattern",
"name": "Fearsome Snarl Pattern (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Ichirō Pattern",
"name": "Ichirō Pattern (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Mountain Silk Pattern",
"name": "Mountain Silk Pattern (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Screaming Fire Pattern",
"name": "Screaming Fire Pattern (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Toriyama's Endurance Pattern",
"name": "Toriyama's Endurance Pattern (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Spirit of the Qamarist Pattern",
"name": "Procédé de lesprit des Qamaristes",
"description": "",
"book_reference": "La Voie des Vagues p.117"
},
{
"id": "Ghostlands Yodhaniya Pattern",
"name": "Procédé des Yodhaniya des terres Spectrales",
"description": "",
"book_reference": "La Voie des Vagues p.117"
},
{
"id": "Kökejins Heart of the Wind Pattern",
"name": "Procédé du Coeur du vent de Kökejin",
"description": "",
"book_reference": "La Voie des Vagues p.117"
}
]
}

View File

@@ -30,8 +30,8 @@
"book_reference": "Livre de Règles p.175"
},
{
"id": "Lord Shibas Valor",
"name": "Bravoure de Sire Shiba",
"id": "Lord Shibas Valor (Phoenix)",
"name": "Bravoure de Sire Shiba (Phénix)",
"description": "",
"book_reference": "Livre de Règles p.175"
},
@@ -90,8 +90,8 @@
"book_reference": "Livre de Règles p.177"
},
{
"id": "Lord Hidas Grip",
"name": "Poigne de Sire Hida",
"id": "Lord Hidas Grip (Crab)",
"name": "Poigne de Sire Hida (Crabe)",
"description": "",
"book_reference": "Livre de Règles p.178"
},
@@ -211,183 +211,195 @@
},
{
"id": "Chaotic Scattering",
"name": "Chaotic Scattering (WIP)",
"name": "Dispersion chaotique",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.86"
},
{
"id": "Mind's Edge",
"name": "Mind's Edge (WIP)",
"name": "Le tranchant de lesprit",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.86"
},
{
"id": "Iron Shell Style",
"name": "Iron Shell Style (WIP)",
"name": "Style de la carapace de fer",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.87"
},
{
"id": "Boar's Wrath Style",
"name": "Boar's Wrath Style (WIP)",
"name": "Style de la fureur du sanglier",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.90"
},
{
"id": "Thunderous Hooves Style",
"name": "Thunderous Hooves Style (WIP)",
"name": "Style du tonnerre des sabots",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.87"
},
{
"id": "Rider's Haste",
"name": "Rider's Haste (WIP)",
"name": "La précipitation du cavalier",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.86"
},
{
"id": "Void Embrace Style",
"name": "Void Embrace Style (WIP)",
"name": "Style de létreinte du Vide",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.87"
},
{
"id": "Improvised Assault",
"name": "Improvised Assault (WIP)",
"name": "Assaut improvisé",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.88"
},
{
"id": "Bonebreaker Style",
"name": "Bonebreaker Style (WIP)",
"name": "Style de lécrasement des os",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.90"
},
{
"id": "Flashing Steel Strike",
"name": "Flashing Steel Strike (WIP)",
"name": "Assaut de léclat dacier",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.87"
},
{
"id": "Deflective Defense",
"name": "Deflective Defense (WIP)",
"name": "Déflexion",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.89"
},
{
"id": "Daring Swing",
"name": "Daring Swing (WIP)",
"name": "Balancement hardi",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.89"
},
{
"id": "Iaijutsu Cut: Reverse Draw",
"name": "Iaijutsu Cut: Reverse Draw (WIP)",
"name": "Attaque de iaijutsu : garde inversée",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.88"
},
{
"id": "Landslide Strike",
"name": "Landslide Strike (WIP)",
"name": "Assaut du glissement de terrain",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.88"
},
{
"id": "Laughing Fox Style",
"name": "Laughing Fox Style (WIP)",
"name": "Style du renard rieur",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.91"
},
{
"id": "Iaijutsu Cut: Sword and Sheath",
"name": "Iaijutsu Cut: Sword and Sheath (WIP)",
"name": "Attaque de iaijutsu : sabre et fourreau",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.88"
},
{
"id": "Piercing Bolt Style",
"name": "Piercing Bolt Style (WIP)",
"name": "Style de la charge perforante",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.90"
},
{
"id": "Reckless Lunge",
"name": "Reckless Lunge (WIP)",
"name": "Fente téméraire",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.89"
},
{
"id": "Swirling Tempest Style",
"name": "Swirling Tempest Style (WIP)",
"name": "Style de la tempête tournoyante",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.90"
},
{
"id": "Snapping Branch Strike",
"name": "Snapping Branch Strike (WIP)",
"name": "Assaut de la branche cassée",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.87"
},
{
"id": "Thunderous Blows Style",
"name": "Thunderous Blows Style (WIP)",
"name": "Style des coups tonitruants",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.91"
},
{
"id": "Rushing Ox Style",
"name": "Rushing Ox Style (WIP)",
"name": "Style de la charge du taureau",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.90"
},
{
"id": "Wheeling Sweep",
"name": "Wheeling Sweep (WIP)",
"name": "Balayage tournoyant",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.89"
},
{
"id": "Eyeless Sight Shot",
"name": "Eyeless Sight Shot (WIP)",
"name": "Tir à laveugle",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.91"
},
{
"id": "Twin Streams Style",
"name": "Twin Streams Style (WIP)",
"name": "Style des ruisseaux jumeaux",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.91"
},
{
"id": "Staggering Shot",
"name": "Staggering Shot (WIP)",
"name": "Tir déséquilibrant",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.92"
},
{
"id": "Falling Heavens Shot",
"name": "Falling Heavens Shot (WIP)",
"name": "Tir tombé des Cieux",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.92"
},
{
"id": "Swirling Viper Style",
"name": "Swirling Viper Style (WIP)",
"name": "Style de la vipère tournoyante",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.91"
},
{
"id": "Wasp's Spite Style",
"name": "Wasp's Spite Style (WIP)",
"name": "Style de lagressivité de la guêpe",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.91"
},
{
"id": "Flowering Deceptions",
"name": "Flowering Deceptions (WIP)",
"id": "Fierce Badger Style",
"name": "Fierce Badger Style (WIP)",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Thicket's Embrace Style",
"name": "Thicket's Embrace Style (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Shattering Tide Style",
"name": "Shattering Tide Style (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
}
]
}

View File

@@ -0,0 +1,21 @@
{
"label": "Techniques Mantra",
"mapping": {
"description": "data.description",
"book_reference": "data.book_reference"
},
"entries": [
{
"id": "Summon Mantra : [One Implement]",
"name": "Mantra de conjuration : [Nom de linstrument]",
"description": "",
"book_reference": "La Voie des Vagues p.99"
},
{
"id": "Countering Mantra",
"name": "Mantra de contre",
"description": "",
"book_reference": "La Voie des Vagues p.99"
}
]
}

View File

@@ -361,75 +361,75 @@
},
{
"id": "Unseen Blade",
"name": "Unseen Blade (WIP)",
"name": "La lame invisible",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.48"
},
{
"id": "Lesson of the Hawk",
"name": "Lesson of the Hawk (WIP)",
"name": "La leçon du faucon",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.49"
},
{
"id": "All Part of the Plan",
"name": "All Part of the Plan (WIP)",
"name": "Exactement comme prévu",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.50"
},
{
"id": "Crack Not a Single Twig",
"name": "Crack Not a Single Twig (WIP)",
"name": "Sans écraser une seule brindille",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.51"
},
{
"id": "Elemental Charmer",
"name": "Elemental Charmer (WIP)",
"name": "Charmeur déléments",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.52"
},
{
"id": "Surge of Brilliance",
"name": "Surge of Brilliance (WIP)",
"name": "Eclair de génie",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.53"
},
{
"id": "Stories as Tall as the Mountain",
"name": "Stories as Tall as the Mountain (WIP)",
"name": "Des histoires aussi imposantes que la montagne",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.54"
},
{
"id": "A Gift of Fate",
"name": "A Gift of Fate (WIP)",
"name": "Un don du destin",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.55"
},
{
"id": "Fortitude of the Cradle",
"name": "Fortitude of the Cradle (WIP)",
"name": "Force dâme du Berceau",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.56"
},
{
"id": "Swift Creation",
"name": "Swift Creation (WIP)",
"name": "Confection rapide",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.57"
},
{
"id": "Divine Protection",
"name": "Divine Protection (WIP)",
"name": "Protection divine",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.58"
},
{
"id": "Divine Protection",
"name": "Divine Protection (WIP)",
"id": "Tower of Ivory",
"name": "Tour divoire",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.59"
},
{
"id": "Resilient Readiness",
@@ -484,6 +484,78 @@
"name": "La manoeuvre de Sire Tempête",
"description": "",
"book_reference": "Le Clan de la Mante p.5"
},
{
"id": "Shell of the Tortoise [Tortoise]",
"name": "La carapace de la Tortue (Tortue)",
"description": "",
"book_reference": "Kit du Maitre de jeu p.9"
},
{
"id": "Soul of Deepest Stones",
"name": "Soul of Deepest Stones (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Strike Without Shadow",
"name": "Strike Without Shadow (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Spreading Chaos",
"name": "Spreading Chaos (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Unbreakable Resolve",
"name": "Unbreakable Resolve (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Killing Grip",
"name": "Killing Grip (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Tenacity of the Forge",
"name": "Tenacity of the Forge (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "The Herd Flourishes Together",
"name": "The Herd Flourishes Together (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Attuned Invocation",
"name": "Attuned Invocation (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "With the Soul of a Lion",
"name": "With the Soul of a Lion (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Empty Soul Ki",
"name": "Empty Soul Ki (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Storm Surge",
"name": "Onde de tempête",
"description": "",
"book_reference": "Le Clan de la Mante p.6"
}
]
}

View File

@@ -82,6 +82,36 @@
"name": "Ce qui est à toi est à moi",
"description": "",
"book_reference": "Les Cours de Pierre p.114"
},
{
"id": "Employ Terrible Thunder",
"name": "Employ Terrible Thunder (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Swift Scouting",
"name": "Swift Scouting (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "The Patient Viper",
"name": "The Patient Viper (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Vanish in the Shadows",
"name": "Vanish in the Shadows (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Wreak Havoc",
"name": "Wreak Havoc (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
}
]
}

View File

@@ -85,39 +85,39 @@
},
{
"id": "Balancing Salve (Qamarist Region)",
"name": "Balancing Salve (Qamarist Region) (WIP)",
"name": "Baume déquilibre (Califat Qamariste)",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.96"
},
{
"id": "Elixir of Recovery (Qamarist Region)",
"name": "Elixir of Recovery (Qamarist Region) (WIP)",
"name": "Elixir de guérison (Califat Qamariste)",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.96"
},
{
"id": "Fortitude Draught (Qamarist Region)",
"name": "Fortitude Draught (Qamarist Region) (WIP)",
"name": "Décoction de résistance (Califat Qamariste)",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.96"
},
{
"id": "Restorative Transmutation (Qamarist Region)",
"name": "Restorative Transmutation (Qamarist Region) (WIP)",
"name": "Transmutation reconstituante (Califat qamariste)",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.97"
},
{
"id": "Cleansing of Coral and Gold (Ivory Kingdoms Region)",
"name": "Cleansing of Coral and Gold (Ivory Kingdoms Region) (WIP)",
"name": "Purification par le corail et lor (Royaumes dIvoire)",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.97"
},
{
"id": "Wayfarer's Path",
"name": "Wayfarer's Path (WIP)",
"name": "La route du voyageur",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.97"
},
{
"id": "Blessing of Steel (Artisan)",
@@ -130,6 +130,60 @@
"name": "Fabrication des shikigami (Shugenja)",
"description": "",
"book_reference": "LOutremonde p.114"
},
{
"id": "Blessing of Fertile Fields",
"name": "Blessing of Fertile Fields (WIP)",
"description": "",
"book_reference": "Les Royaumes Célestes"
},
{
"id": "Beseech Akodo's Judgment",
"name": "Beseech Akodo's Judgment (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Beseech Bayushi's Absolution",
"name": "Beseech Bayushi's Absolution (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Beseech Doji's Wisdom",
"name": "Beseech Doji's Wisdom (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Beseech Hida's MIght",
"name": "Beseech Hida's MIght (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Beseech Shiba's Calm",
"name": "Beseech Shiba's Calm (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Beseech Shinjo's Empathy",
"name": "Beseech Shinjo's Empathy (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Beseech Togashi's Vision",
"name": "Beseech Togashi's Vision (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Imbue Thunder",
"name": "Imbue Thunder (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
}
]
}

View File

@@ -361,75 +361,75 @@
},
{
"id": "Signiature Weapon",
"name": "Signiature Weapon (WIP)",
"name": "Arme favorite",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.48"
},
{
"id": "Piercing Insight",
"name": "Piercing Insight (WIP)",
"name": "Perspicacité remarquable",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.49"
},
{
"id": "Risk and Reward",
"name": "Risk and Reward (WIP)",
"name": "Risque et récompense",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.50"
},
{
"id": "Tactical Cover",
"name": "Tactical Cover (WIP)",
"name": "Couvert tactique",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.51"
},
{
"id": "Naturally Attuned",
"name": "Naturally Attuned (WIP)",
"name": "Naturellement en accord",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.52"
},
{
"id": "Resourceful Artistry",
"name": "Resourceful Artistry (WIP)",
"name": "Ingéniosité artistique",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.53"
},
{
"id": "Unexpected Wisdom",
"name": "Unexpected Wisdom (WIP)",
"name": "Sagesse inattendue",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.54"
},
{
"id": "Seer of the Lords of Death",
"name": "Seer of the Lords of Death (WIP)",
"name": "Prophète des seigneurs de la Mort",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.55"
},
{
"id": "Akilah's Teachings",
"name": "Akilah's Teachings (WIP)",
"name": "Les enseignements dAkilah",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.56"
},
{
"id": "Creative Execution",
"name": "Creative Execution (WIP)",
"name": "Exécution créative",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.57"
},
{
"id": "Gift of Inner Power",
"name": "Gift of Inner Power (WIP)",
"name": "Don de la puissance intérieure",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.58"
},
{
"id": "Flurry of Steel",
"name": "Flurry of Steel (WIP)",
"name": "Déluge dacier",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.59"
},
{
"id": "Traces of Passage",
@@ -484,6 +484,78 @@
"name": "La fortune du marin",
"description": "",
"book_reference": "Le Clan de la Mante p.5"
},
{
"id": "Way of the Tortoise [Tortoise]",
"name": "La voie de la Tortue (Tortue)",
"description": "",
"book_reference": "Kit du Maitre de jeu p.9"
},
{
"id": "Stand as the Mountain",
"name": "Stand as the Mountain (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Drilled Precision",
"name": "Drilled Precision (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Explosive Arrival",
"name": "Explosive Arrival (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Thunderous Courage",
"name": "Thunderous Courage (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Badger's Hold",
"name": "Badger's Hold (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Hide of Iron",
"name": "Hide of Iron (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Sympathetic Bearing",
"name": "Sympathetic Bearing (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Elemental Inspiration",
"name": "Elemental Inspiration (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "One with the Pride",
"name": "One with the Pride (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Oath of Sacrifice",
"name": "Oath of Sacrifice (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Eye of the Storm",
"name": "Loeil de la tempête",
"description": "",
"book_reference": "Le Clan de la Mante p.6"
}
]
}

View File

@@ -337,99 +337,201 @@
},
{
"id": "Look Out",
"name": "Look Out (WIP)",
"name": "Attention !",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.92"
},
{
"id": "Bellow of Resolve",
"name": "Bellow of Resolve (WIP)",
"name": "Hurlement de soutien",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.92"
},
{
"id": "Ruse of the Moon's Reflection",
"name": "Ruse of the Moon's Reflection (WIP)",
"name": "Ruse du reflet de la Lune",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.93"
},
{
"id": "Eyes Up!",
"name": "Eyes Up! (WIP)",
"name": "Là-haut !",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.94"
},
{
"id": "Pack Gambit",
"name": "Pack Gambit (WIP)",
"name": "Manoeuvre de meute",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.93"
},
{
"id": "Mentor's Guidance",
"name": "Mentor's Guidance (WIP)",
"name": "Les conseils du mentor",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.93"
},
{
"id": "Malleable Formation",
"name": "Malleable Formation (WIP)",
"name": "Formation mobile",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.94"
},
{
"id": "Goading Taunt",
"name": "Goading Taunt (WIP)",
"name": "Raillerie provocante",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.95"
},
{
"id": "Watch My Back",
"name": "Watch My Back (WIP)",
"name": "Protège-moi",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.94"
},
{
"id": "Illuminate the Way",
"name": "Illuminate the Way (WIP)",
"name": "Eclaire mon chemin",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.94"
},
{
"id": "Fluent Bargaining",
"name": "Fluent Bargaining (WIP)",
"name": "Négociations fructueuses",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.94"
},
{
"id": "Bond of Heroes",
"name": "Bond of Heroes (WIP)",
"name": "Le lien des héros",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.95"
},
{
"id": "Tonight, I Am Your Opponent",
"name": "Tonight, I Am Your Opponent (WIP)",
"name": "Ce soir, je suis ton adversaire",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.95"
},
{
"id": "Wanderer's Resolve",
"name": "Wanderer's Resolve (WIP)",
"name": "La détermination du vagabond",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.95"
},
{
"id": "Roar of Encouragement",
"name": "Roar of Encouragement (WIP)",
"name": "Hurlement dencouragement",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.94"
},
{
"id": "Osano-wos Boast (Mantis)",
"name": "Vantardise d'Osano-wo (Mante)",
"description": "",
"book_reference": "Le Clan de la Mante p.7"
},
{
"id": "Borrowed Courage",
"name": "Borrowed Courage (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Clouds Parted by Steel",
"name": "Clouds Parted by Steel (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Entice with Falsehoods",
"name": "Entice with Falsehoods (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Fortress of Necessity",
"name": "Fortress of Necessity (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Great Anvil's Measure",
"name": "Great Anvil's Measure (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Steady Hammer",
"name": "Steady Hammer (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Call the Wild",
"name": "Call the Wild (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Righteous Example",
"name": "Righteous Example (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Sting of Warrior's Pride",
"name": "Sting of Warrior's Pride (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "To Smash the Heart",
"name": "To Smash the Heart (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Coursing March Chant",
"name": "Coursing March Chant (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Preserve Strength",
"name": "Preserve Strength (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Your Enemy's Arrows",
"name": "Your Enemy's Arrows (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Battle of No Escape",
"name": "Battle of No Escape (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Moment of Glory",
"name": "Moment of Glory (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Victory Without a Sword",
"name": "Victory Without a Sword (WIP)",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Flowering Deceptions",
"name": "Les fleurs de la supercherie",
"description": "",
"book_reference": "La Voie des Vagues p.93"
}
]
}

View File

@@ -0,0 +1,255 @@
{
"label": "Titres",
"mapping": {
"description": "data.description",
"book_reference": "data.book_reference"
},
"entries": [
{
"id": "Emerald Magistrate",
"name": "Magistrat dÉmeraude",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (choisissez-en un)</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 12</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000026\"><i class=\"i_kata\" title=\"\"></i> Style de la main ouverte</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Sous la surface</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Livre de Règles p.305"
},
{
"id": "Castellan",
"name": "Châtelain",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Cri de ralliement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\"><i class=\"i_shuji\" title=\"\"></i> Manœuvres desquive</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Courage exemplaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.128"
},
{
"id": "Covert Agent",
"name": "Agent infiltré",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000005\"><i class=\"i_ninjitsu\" title=\"\"></i> Alibi artistique</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000002\"><i class=\"i_shuji\" title=\"\"></i> Cadence</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000006\"><i class=\"i_ninjitsu\" title=\"\"></i> Distraction fourbe</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000012\"><i class=\"i_ninjitsu\" title=\"\"></i> Flotter ou sombrer</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000013\"><i class=\"i_ninjitsu\" title=\"\"></i> Ce qui est à toi est à moi</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.128"
},
{
"id": "Dreaded Enforcer",
"name": "Homme de main redouté",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000007\"><i class=\"i_ninjitsu\" title=\"\"></i> Coup malhonnête</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000008\"><i class=\"i_ninjitsu\" title=\"\"></i> Tel un fantôme</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000009\"><i class=\"i_ninjitsu\" title=\"\"></i> Immobilisation silencieuse</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000011\"><i class=\"i_ninjitsu\" title=\"\"></i> Quiétude de la mort</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.129"
},
{
"id": "Esteemed Negotiator",
"name": "Négociateur estimé",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de la Terre de rang 13</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000013\"><i class=\"i_rituals\" title=\"\"></i> Les liens qui nous unissent</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000012\"><i class=\"i_rituals\" title=\"\"></i> Signature de traité</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.129"
},
{
"id": "Kenshinzen",
"name": "Kenshinzen",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata (Combat Rapproché) de rang 15</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji du Vide de rang 15</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000001\"><i class=\"i_rituals\" title=\"\"></i> Cérémonie du thé</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.130"
},
{
"id": "Kyuden Asako Shieldbearer",
"name": "Porteur de bouclier de Kyūden Asako",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Arts martiaux (distance)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 13</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000004\"><i class=\"i_rituals\" title=\"\"></i> Rite de purification</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.130"
},
{
"id": "Master Artisan",
"name": "Maître artisan",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000043\"><i class=\"i_shuji\" title=\"\"></i> Tous les arts ne font quun</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\"><i class=\"i_rituals\" title=\"\"></i> Cérémonie du thé protocolaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.130"
},
{
"id": "Winter Court Champion",
"name": "Champion de la Cour d'Hiver",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Artisanales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\"><i class=\"i_shuji\" title=\"\"></i> Estimation de lartisan</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\"><i class=\"i_rituals\" title=\"\"></i> Cérémonie du thé protocolaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000052\"><i class=\"i_shuji\" title=\"\"></i> Agréable participation</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000047\"><i class=\"i_shuji\" title=\"\"></i> Froisser les sensibilités</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000050\"><i class=\"i_shuji\" title=\"\"></i> Amère défaite</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.131"
},
{
"id": "Seven fold Palace Acolyte",
"name": "Etudiant au palais des Sept Plis",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\"><i class=\"i_shuji\" title=\"\"></i> Estimation de lartisan</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Cours de Pierre p.131"
},
{
"id": "The Damned",
"name": "Damné",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\"><i class=\"i_kata\" title=\"\"></i> Assaut en plein coeur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Cri de ralliement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LOutremonde p.128"
},
{
"id": "Harvester",
"name": "Récolteur",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\"><i class=\"i_ninjitsu\" title=\"\"></i> Disparition</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LOutremonde p.128"
},
{
"id": "Twenty-Goblin Crab",
"name": "Crabe au vingt gobelins",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000021\"><i class=\"i_kata\" title=\"\"></i> Assaut du coup de tonnerre</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\"><i class=\"i_shuji\" title=\"\"></i> Tactique dobstruction</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LOutremonde p.128"
},
{
"id": "Witch Hunter",
"name": "Chasseur de sorcier",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-4</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-5</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000012\"><i class=\"i_shuji\" title=\"\"></i> Evaluation honnête</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LOutremonde p.129"
},
{
"id": "Advisor",
"name": "Conseiller",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Commerce</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Stylisme</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\"><i class=\"i_shuji\" title=\"\"></i> Attiser les flammes</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000008\"><i class=\"i_shuji\" title=\"\"></i> Ouverture feinte</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\"><i class=\"i_shuji\" title=\"\"></i> Tactique dobstruction</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.249"
},
{
"id": "Daimyo",
"name": "Daimyo",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000037\"><i class=\"i_shuji\" title=\"\"></i> La détermination du courtisan</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Sous la surface</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\"><i class=\"i_shuji\" title=\"\"></i> Souffler sur les braises</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.249"
},
{
"id": "Spy",
"name": "Espion",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de lAir de rang 1-5</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Sous la surface</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\"><i class=\"i_ninjitsu\" title=\"\"></i> Disparition</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.250"
},
{
"id": "Gunso",
"name": "Gunso",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-4</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Cri de ralliement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\"><i class=\"i_shuji\" title=\"\"></i> Souffler sur les braises</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Courage exemplaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.250"
},
{
"id": "Clan Magistrate",
"name": "Magistrat de clan",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000029\"><i class=\"i_kata\" title=\"\"></i> Style du serpent constricteur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000006\"><i class=\"i_shuji\" title=\"\"></i> Malheur aux faibles</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000023\"><i class=\"i_shuji\" title=\"\"></i> La vérité derrière lécran de fumée</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.251"
},
{
"id": "Monastic Acolyte",
"name": "Moine acolyte",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Esthétique</td><td>Compétence</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000001\"><i class=\"i_kiho\" title=\"\"></i> Esprit purificateur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000017\"><i class=\"i_kiho\" title=\"\"></i> Ki protecteur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000022\"><i class=\"i_kiho\" title=\"\"></i> Figer les éléments</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.251"
},
{
"id": "Priest",
"name": "Prêtre",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-5</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000014\"><i class=\"i_shuji\" title=\"\"></i> La courtoisie prime</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000041\"><i class=\"i_shuji\" title=\"\"></i> Réveil de lâme</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.251"
},
{
"id": "Yojimbo",
"name": "Yojimbo",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000023\"><i class=\"i_kata\" title=\"\"></i> Attaque de iaijutsu : lame horizontale</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000022\"><i class=\"i_kata\" title=\"\"></i> Attaque de iaijutsu : lame ascendante</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\"><i class=\"i_kata\" title=\"\"></i> Détermination du guerrier</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.252"
},
{
"id": "Yoriki",
"name": "Yoriki",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Magouilles</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\"><i class=\"i_shuji\" title=\"\"></i> Attiser les flammes</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Sous la surface</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "LEmpire dÉmeraude p.252"
},
{
"id": "Ashigaru",
"name": "Ashigaru (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000066\"><i class=\"i_kata\" title=\"\"></i> Thicket's Embrace Style (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\"><i class=\"i_shuji\" title=\"\"></i> Manœuvres desquive</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Deathseeker",
"name": "Deathseeker (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\"><i class=\"i_shuji\" title=\"\"></i> Le destin du samouraï</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\"><i class=\"i_shuji\" title=\"\"></i> Moment of Glory (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Elemental Guard",
"name": "Elemental Guard (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000027\"><i class=\"i_rituals\" title=\"\"></i> Beseech Shiba's Calm (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000008\"><i class=\"i_kata\" title=\"\"></i> Evaluation tactique</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\"><i class=\"i_kata\" title=\"\"></i> Détermination du guerrier</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Elemental Legionnaire",
"name": "Elemental Legionnaire (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000076\"><i class=\"i_shuji\" title=\"\"></i> Great Anvil's Measure (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\"><i class=\"i_shuji\" title=\"\"></i> Moment of Glory (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "General",
"name": "General (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de rang 1-4</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Lion's Pride Warrior",
"name": "Lion's Pride Warrior (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\"><i class=\"i_shuji\" title=\"\"></i> Le destin du samouraï</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000085\"><i class=\"i_shuji\" title=\"\"></i> Battle of No Escape (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Master Saboteur",
"name": "Master Saboteur (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\"><i class=\"i_ninjitsu\" title=\"\"></i> Ninjutsu de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000030\"><i class=\"i_rituals\" title=\"\"></i> Imbue Thunder (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000018\"><i class=\"i_ninjitsu\" title=\"\"></i> Wreak Havoc (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Poet of War",
"name": "Poet of War (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Composition</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Sentiments</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji du Feu de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000072\"><i class=\"i_shuji\" title=\"\"></i> Borrowed Courage (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000082\"><i class=\"i_shuji\" title=\"\"></i> Coursing March Chant (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Quartermaster",
"name": "Quartermaster (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Professionnelles</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de lAir de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de lEau de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000075\"><i class=\"i_shuji\" title=\"\"></i> Fortress of Necessity (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Renowned Warrior",
"name": "Renowned Warrior (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\"><i class=\"i_kata\" title=\"\"></i> Assaut en plein coeur</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000079\"><i class=\"i_shuji\" title=\"\"></i> Righteous Example (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Spirit Caller",
"name": "Spirit Caller (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Représentations</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000010\"><i class=\"i_shuji\" title=\"\"></i> Ascendance dévoilée</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000083\"><i class=\"i_shuji\" title=\"\"></i> Preserve Strength (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Sumai Master",
"name": "Sumai Master (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Arts martiaux (mains nues)</td><td>Compétence</td></tr><tr><td>Théologie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000026\"><i class=\"i_rituals\" title=\"\"></i> Beseech Hida's MIght (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000065\"><i class=\"i_kata\" title=\"\"></i> Fierce Badger Style (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Sword Saint",
"name": "Sword Saint (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Arts martiaux (corps à corps)</td><td>Compétence</td></tr><tr><td>Méditation</td><td>Compétence</td></tr><tr><td>Forge</td><td>Compétence</td></tr><tr><td>Tactique</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata (Combat Rapproché) de rang 1-5</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000006\"><i class=\"i_kata\" title=\"\"></i> Destruction de lâme</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000087\"><i class=\"i_shuji\" title=\"\"></i> Victory Without a Sword (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "War College Graduate",
"name": "War College Graduate (WIP)",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000023\"><i class=\"i_rituals\" title=\"\"></i> Beseech Akodo's Judgment (WIP)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "In Service to a Lord",
"name": "Au service dun seigneur",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Compétences Sociales</td><td>Grp. de comp.</td></tr><tr><td>Culture</td><td>Compétence</td></tr><tr><td>Gouvernement</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Kata de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000009\"><i class=\"i_shuji\" title=\"\"></i> Proposition du loup</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000066\"><i class=\"i_shuji\" title=\"\"></i> Négociations fructueuses</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "La Voie des Vagues p.185"
},
{
"id": "Perfect Land Sect Member",
"name": "Adepte de la Terre Parfaite",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td>Forme</td><td>Compétence</td></tr><tr><td>Travail manuel</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Shuji de lEau de rang 1-2</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000070\"><i class=\"i_shuji\" title=\"\"></i> Hurlement dencouragement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Cri de ralliement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "La Voie des Vagues p.186"
},
{
"id": "Ghostlands Warrior",
"name": "Guerrier des terres Spectrales",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Médecine</td><td>Compétence</td></tr><tr><td>Survie</td><td>Compétence</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000003\"><i class=\"i_kiho\" title=\"\"></i> La Terre voit sans yeux</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000009\"><i class=\"i_kata\" title=\"\"></i> Mortelle envolée</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000018\"><i class=\"i_rituals\" title=\"\"></i> Purification par le corail et lor (Royaumes dIvoire)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "La Voie des Vagues p.186"
},
{
"id": "Astradhari",
"name": "Astradhari",
"description": "<h2>Cursus</h2><table><tr><td>Compétences Savantes</td><td>Grp. de comp.</td></tr><tr><td>Compétences Martiales</td><td>Grp. de comp.</td></tr><tr><td>Commandement</td><td>Compétence</td></tr><tr><td>Courtoisie</td><td>Compétence</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rituels de rang 1-3</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-mantra\" data-id=\"L5RCoreMan000001\"><i class=\"fas fa-suitcase\"></i> Mantra de conjuration : [Nom de linstrument]</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Courage exemplaire</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>",
"book_reference": "La Voie des Vagues p.187"
}
]
}

View File

@@ -478,21 +478,21 @@
},
{
"id": "Sake Bottle & Cups",
"name": "Bouteille et coupe à saké",
"name": "Bouteille et coupe de saké",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Matraque : - / Jeté : Dangerosité +2 / Portée 1-3 / Tranchant",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Umbrella",
"name": "Parapluie",
"name": "Ombrelle",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Matraque : - / Poignarder : Dégâts +2, Dangerosité +2",
"grip_2": "Matraque : Dégâts +2 / Poignarder : Dégâts +2, Dangerosité +2",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Talwar",
@@ -501,16 +501,16 @@
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Scroll Case",
"name": "Boîte à parchemin",
"name": "Etui à parchemins",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Dégâts +2 / Dangerosité +1",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Urumi",
@@ -519,25 +519,25 @@
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Iron Sheath",
"name": "Manchon de fer",
"name": "Fourreau fer",
"category": "Armes improvisées",
"grip_1": "",
"grip_2": "Dégâts +2",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Buckler",
"name": "Buckler",
"name": "Bocle",
"category": "Boucliers",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Lute",
@@ -546,16 +546,16 @@
"grip_1": "",
"grip_2": "Dégâts +1 / Dangerosité +1",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Sling",
"name": "Sling",
"name": "Fronde",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Gada",
@@ -564,25 +564,25 @@
"grip_1": "",
"grip_2": "Dangerosité +3",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Kuwa",
"name": "Koweït",
"name": "Kuwa",
"category": "Haches",
"grip_1": "",
"grip_2": "Dégâts +2 / Dangerosité +2 / Portée 1-2",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Qamarist Heavy Shield",
"name": "Bouclier lourd des Qamaristes",
"name": "Ecu Qamaristes",
"category": "Boucliers",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Boat Oar",
@@ -591,7 +591,7 @@
"grip_1": "",
"grip_2": "Dégâts +2 / Dangerosité +3",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Fishing Net",
@@ -600,7 +600,7 @@
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Chair",
@@ -609,16 +609,16 @@
"grip_1": "",
"grip_2": "Matraque : Dégâts +2 / Jeté : Dangerosité +1 / Portée 0-2",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Chain Whip",
"name": "Fouet à chaîne",
"name": "Chaîne à neuf section",
"category": "Armes Spécialisées",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "La Voie des Vagues"
"book_reference": "La Voie des Vagues p.112"
},
{
"id": "Genno",
@@ -790,6 +790,69 @@
"grip_2": "",
"description": "",
"book_reference": "Le Clan de la Mante p.8"
},
{
"id": "Ichirō Sapper Ax",
"name": "Ichirō Sapper Ax (WIP)",
"category": "Haches",
"grip_1": "Emoussé: Dégâts +2, Dangerosité -3",
"grip_2": "",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Magari Yari",
"name": "Magari Yari (WIP)",
"category": "Armes d'Hast",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Nagae Yari",
"name": "Nagae Yari (WIP)",
"category": "Armes d'Hast",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Nagamaki",
"name": "Nagamaki (WIP)",
"category": "Armes d'Hast",
"grip_1": "Encombrant",
"grip_2": "Dégâts +2, Dangerosité +2",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Yoroi-Doshi",
"name": "Yoroi-Doshi (WIP)",
"category": "Armes de Poing",
"grip_1": "",
"grip_2": "Dangerosité +3",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Gunbai",
"name": "Gunbai (WIP)",
"category": "Armes de Poing",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Les Champs de la Victoire"
},
{
"id": "Hooves",
"name": "Sabots",
"category": "Attaques à mains nues",
"grip_1": "",
"grip_2": "",
"description": "",
"book_reference": "Livre de Règles p.327"
}
]
}

View File

@@ -21,7 +21,8 @@
},
"ACTOR": {
"TypeCharacter": "Player Character",
"TypeNpc": "Non-Player Character"
"TypeNpc": "Non-Player Character",
"TypeArmy": "Army"
},
"ITEM": {
"TypeItem": "Item",
@@ -34,7 +35,12 @@
"TypeTitle": "Title",
"TypeBond": "Bond",
"TypeSignature_scroll": "Signature Scroll",
"TypeItem_pattern": "Item Pattern"
"TypeItem_pattern": "Item Pattern",
"TypeArmy_fortification": "Fortification",
"TypeArmy_cohort": "Cohort"
},
"JOURNAL": {
"TypeJournal": "Journal"
},
"l5r5e": {
"global": {
@@ -42,6 +48,9 @@
"edit": "Edit",
"delete_confirm": "Are you sure you want to delete '{name}' ?",
"drop_here": "Drop here",
"send_to_chat": "To Chat",
"locked": "Locked",
"unlocked": "Unlocked",
"edge_translation_disclaimer": ""
},
"logo": {
@@ -71,6 +80,8 @@
"experience": "Experience",
"clan": "Clan",
"family": "Family",
"region": "Region",
"upbringing": "Upbringing",
"school": "School",
"schoolrank": "Rank",
"roles": "Roles",
@@ -127,11 +138,20 @@
"gm_toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Change difficulty visibility",
"difficulty": "Change difficulty (right: add, left: subtract, middle: TN 2)",
"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue)",
"difficulty": "Change difficulty (right click: add, left: subtract, middle: TN 2)",
"sleep": "Comfortable rest for all characters (Remove Water x2 fatigue. Right click: assigned characters only. Left: All actors)",
"sleep_info": "The characters had a good night's sleep.",
"scene_end": "End of scene (Conflict and Fatigue half reset for all characters)",
"scene_end_info": "The tension of the scene finally drops."
"scene_end": "End of scene (Conflict and Fatigue half reset for all characters. Right click: assigned characters only. Left: All actors)",
"scene_end_info": "The tension of the scene finally drops.",
"reset_void": "Start of the game: Reset the players' void points (Right click: assigned characters only. Left: All actors",
"reset_void_info": "Void points have been attributed."
},
"gm_monitor": {
"title": "GM Monitor",
"switch_view": "Switch View",
"honor_glory_status": "H/G/S",
"focus_vigilance": "Foc./Vig.",
"mouse_control": "Right click +1, left: -1, middle: reset to 0"
},
"max": "Max",
"current": "Current",
@@ -139,6 +159,7 @@
"weight": "Weight",
"properties": "Properties",
"linked_property": "linked Property",
"removed_properties": "Cancel",
"weapons": {
"title": "Weapons",
"damage": "Damage",
@@ -148,7 +169,9 @@
"readied": "Readied",
"category": "Category",
"deadliness": "Deadliness",
"grips": "Grips"
"grips": "Grips",
"1hand": "1-hand",
"2hand": "2-hand"
},
"armors": {
"title": "Armors",
@@ -174,6 +197,7 @@
"shuji": "Shuji",
"maho": "Mahõ",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "School Ability",
"mastery_ability": "Mastery Ability",
"title_ability": "Title Ability",
@@ -208,6 +232,12 @@
"status": "Status",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Past",
"bushido_tenets": {
"title": "Bushido Tenets",
"paramount": "Paramount",
"less_significant": "Less Significant"
},
"titles": "Titles",
"attitude": "Demeanor:",
"advantages": "Distinctions and Passions",
@@ -215,7 +245,9 @@
"bonds": "Bonds",
"npc": {
"advantages": "Advantages",
"disadvantages": "Disadvantages"
"disadvantages": "Disadvantages",
"combat": "Combat",
"intrigue": "Intrigue"
}
},
"skills": {
@@ -335,13 +367,44 @@
"curriculum_validate": "Complete this rank",
"rarity_modifier": "Rarity modifier",
"item_pattern": "Item Patterns",
"signature_scroll": "Signature Scrolls"
"signature_scroll": "Signature Scrolls",
"school_curriculum_journal": "Drop curriculum's journal in sheet to link it"
},
"character_types": {
"character": "Player Character",
"adversary": "Adversary",
"minion": "Minion"
},
"army": {
"warlord": "Warlord",
"allies_backers": "Allies and Backers",
"purpose_mustering": "Purpose for Mustering",
"battle_readiness": {
"title": "Battle Readiness",
"strength": "Strength",
"casualties": "Casualties",
"discipline": "Discipline",
"panic": "Panic"
},
"commander": "Commander",
"commander_abilities": "Commander's relevant abilities",
"army_abilities": "Army Abilities",
"commander_standing": "Commander's Standing",
"supplies_logistics": "Supplies and Logistics",
"past_battles": "Past Battles",
"cohort": {
"tab": "Cohorts",
"title": "Cohort",
"leader": "Leader",
"abilities": "Abilities"
},
"fortification": {
"tab": "Fortifications",
"title": "Fortification Held",
"difficulty": "Difficulty Value",
"attrition_reduction": "Attrition Reduction"
}
},
"twenty_questions": {
"title": "Twenty questions",
"bt_abrev": "20Q",
@@ -358,19 +421,27 @@
"error": "Oops it looks like there's an error:",
"part0": {
"intro": "You can use this sheet to fill in your answers to The Game of Twenty Questions, and to take notes for later!",
"section": "Legend of the Five Rings Core Rulebook, Chapter 2: Creating a character, p. 41-95"
"section": "Legend of the Five Rings Core Rulebook, Chapter 2: Creating a character, p. 41-95",
"section_pow": "Legend of the Five Rings Path of Waves, Chapter 2: Creating a Character p. 3082",
"type": "Select the 20Q template you want to use",
"type_core": "Samurai (Core Rulebook)",
"type_pow": "Ronin (Path of Waves)"
},
"part1": {
"title": "Part I: Core Identity (Clan and Family)",
"title_pow": "Part I: Core Identity (Region and Upbringing)",
"q1": "1. What clan does your character belong to? (p. 41)",
"q1_pow": "1. What region does your character come from? (p. 31)",
"status": "Status",
"q2": "2. What family does your character belong to? (p. 49)",
"q2_pow": "2. What was your characters upbringing? (p. 43)",
"money": "Starting wealth in Koku",
"glory": "Glory"
},
"part2": {
"title": "Part II: Role and School",
"q3": "3. What is your characters school, and what roles does that school fall into? (p. 56)",
"q3_pow": "3. What is your characters school, and what are its associated roles? (p. 46)",
"school": "School",
"role": "Roles",
"honor": "Honor",
@@ -378,55 +449,78 @@
"school_ability": "School ability",
"starting_techniques": "Starting techniques (2-5)",
"outfit": "Starting outfit",
"q4": "4. How does your character stand out within their school? (p. 88)"
"q4": "4. How does your character stand out within their school? (p. 88)",
"q4_pow": "4. What gets your character in and out of trouble? (p. 60)"
},
"part3": {
"title": "Part III: Honor and Glory",
"title_pow": "Part III: The Past and the Future they interact and process",
"q5": "5. Who is your lord and what is your characters duty to them? (p. 88)",
"choose_giri": "Select giri:",
"q5_pow": "5. What is your characters past and how does it Affect them? (p. 60)",
"choose_giri": "Select giri",
"choose_past": "Select past",
"q6": "6. What does your character long for, and how might this impede their duty? (p. 90)",
"choose_ninjo": "Select ninjō:",
"q6_pow": "6. What does your character long for, and how might their past impact their ninjō? (p. 62)",
"choose_ninjo": "Select ninjō",
"q7": "7. What is your characters relationship with their clan? (p. 91)",
"q7_pow": "7. What is your character known for? (p. 61)",
"increase_glory": "Glory increase",
"q8": "8. What does your character think of Bushidō? (p. 91)",
"increase_honor": "Honor increase"
"q8_pow": "8. What does your character think of Bushidō? (p. 62)",
"increase_honor": "Honor increase",
"tenets": "Choose one tenet of Bushidō as paramount and one tenet as less significant (see The Clans Views of Bushidō, page 301 of the core rulebook):",
"object": "Item (Rarity 5 or lower)"
},
"part4": {
"title": "Part IV: Strengths and Weaknesses",
"q9": "9. What is your characters greatest accomplishment so far? (p. 92)",
"q9_pow": "9. What is your characters greatest accomplishment so far? (p. 64)",
"distinction": "Distinction (1)",
"q10": "10. What holds your character back the most in life? (p. 92)",
"q10_pow": "10. What holds your character back most in life? (p. 64)",
"adversity": "Adversity (1)",
"q11": "11. What activity Most makes your character feel at peace? (p. 93)",
"q11_pow": "11. What activity most makes your character feel at peace? (p. 65)",
"passion": "Passion (1)",
"q12": "12. What concern, fear, or foible troubles your character the most? (p. 93)",
"q12_pow": "12. What concern, fear, or foible troubles your character the most? (p. 65)",
"anxiety": "Anxiety (1)",
"q13": "13. Who has your character learned the most from during their life? (p. 93)",
"q13_pow": "13. Who has your character learned the most from during their life? (p. 65)",
"disadvantage": "Disadvantage (1)",
"advantage": "Advantage (1)"
},
"part5": {
"title": "Part V: Personality and Behavior",
"q14": "14. What do people notice first upon encountering your character? (p. 93)",
"q14_pow": "14. What is your characters most prized possession? (p. 66)",
"accoutrement": "Personal accoutrement",
"q15": "15. How does your character react to stressful situations? (p. 94)",
"q15_pow": "15. How does your character react to stressful situations? (p. 66)",
"q16": "16. What are your characters preexisting relationships with other clans, families, organizations, and traditions? (p. 94)",
"q16_pow": "16. What are your relationships to your family, the clans, peasants, and others? (p. 66)",
"object": "Item (Rarity 7 or lower)"
},
"part6": {
"title": "Part VI: Ancestry and Family",
"title_pow": "Part VI: Ancestry and Bonds",
"q17": "17. How would your characters parents describe them? (p. 95)",
"q17_pow": "17. What shared history do you have with your group? (p. 66)",
"bond": "Determine an appropriate bond to apply to your relationship",
"q18": "18. Who was your character named to honor? (p. 95)",
"q18_pow": "18. Who raised you? (p. 67)",
"d10r1": "D10 Result (1/2)",
"d10r1_choice": "1st D10 Effect",
"d10r2": "D10 Result (2/2)",
"d10r2_choice": "2nd D10 Effect",
"d10r2_drop_items": "Or a technique, a advantage, a object...",
"q19": "19. What is your characters personal name? (p. 95)"
"q19": "19. What is your characters personal name? (p. 95)",
"q19_pow": "19. What is your characters name? (p. 68)"
},
"part7": {
"title": "Part VII: Death",
"q20": "20. How should your character die? (p. 95)",
"q20_pow": "20. How should your character die? (p. 68)",
"summary": "Summary",
"generchar": "Generate the character",
"generchar_disclaimer": "Warning, this will erase character's current data!",

View File

@@ -21,7 +21,8 @@
},
"ACTOR": {
"TypeCharacter": "Personaje jugador",
"TypeNpc": "Personaje no jugador"
"TypeNpc": "Personaje no jugador",
"TypeArmy": "Ejército"
},
"ITEM": {
"TypeItem": "Objeto",
@@ -31,10 +32,15 @@
"TypeProperty": "Propiedad",
"TypePeculiarity": "Peculiaridad",
"TypeAdvancement": "Mejora",
"TypeTitle": "Title",
"TypeBond": "Bond",
"TypeSignatureScroll": "Signature Scroll",
"TypeItemPattern": "Item Pattern"
"TypeTitle": "Título",
"TypeBond": "Vínculo",
"TypeSignatureScroll": "Pergamino especial",
"TypeItemPattern": "Patrón de objeto",
"TypeArmy_fortification": "Fortificación",
"TypeArmy_cohort": "Cohorte"
},
"JOURNAL": {
"TypeJournal": "Diario"
},
"l5r5e": {
"global": {
@@ -42,6 +48,9 @@
"edit": "Editar",
"delete_confirm": "¿Estás seguro de que quieres borrar '{name}' ?",
"drop_here": "Dejar caer aquí",
"send_to_chat": "To Chat",
"locked": "Locked",
"unlocked": "Unlocked",
"edge_translation_disclaimer": "Edge Studio nos da su permiso para ofrecer este módulo a la comunidad, pero tanto los textos así como los códigos que lo constituyen no tienen su aprobación explícita."
},
"logo": {
@@ -71,15 +80,17 @@
"experience": "Experiencia",
"clan": "Clan",
"family": "Familia",
"region": "Region",
"upbringing": "Educación",
"school": "Escuela",
"schoolrank": "Rango",
"roles": "Funciones",
"distinctions": "Distinciones",
"distinctionstip": "Puedes volver a lanzar hasta dos dados si una distición te ayuda en la tirada.",
"distinctionstip": "Puedes volver a lanzar hasta dos dados si una distinción te ayuda en la tirada.",
"adversities": "Adversidades",
"adversitiestip": "Vuelve a lanzar dos dados con Éxito o Éxito relanzable si una adversidad influye en tu tirada. Si fallas, ganas 1 punto de vacío.",
"adversitiestip": "Vuelve a lanzar dos dados con Éxito o Éxito relanzable si una adversidad influye en tu tirada. Si fallas, ganas 1 punto de Vacío.",
"anxieties": "Ansiedades",
"anxietiestip": "Tras realizar una tirada relacionada con tu ansiedad, recibes 3 puntos de Conflicto. Luego ganas 1 punto de vacío (limitado a 1 por escena).",
"anxietiestip": "Tras realizar una tirada relacionada con tu ansiedad, recibes 3 puntos de Conflicto. Luego ganas 1 punto de Vacío (limitado a 1 por escena).",
"passions": "Pasiones",
"passionstip": "Después de efectuar una tirada relacionada con tu pasión, descarta tres puntos de Conflicto.",
"personality": "Personalidad",
@@ -98,7 +109,7 @@
"difficulty": "NO",
"difficulty_hidden": "NO ???",
"dicepicker": "Dice Picker",
"void_point_used": "Punto de vacío utilizado",
"void_point_used": "Punto de Vacío utilizado",
"assistance_used": "Asistencia de habilidad utilizada",
"roll_n_keep": "Tirar y guardar",
"initiative_roll": "Tirada de Iniciativa",
@@ -128,17 +139,27 @@
"title": "GM ToolBox",
"difficulty_hidden": "Cambiar la dificultad visible",
"difficulty": "Cambiar dificultad (derecha: añadir, izquierda: sustraer, central: NO 2)",
"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2)",
"sleep": "Descanso confortable para todos los personajes (Eliminar fatiga = Agua x2. (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)",
"sleep_info": "Los personajes han dormido bien.",
"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor)",
"scene_end_info": "La tensión de la escena por fin disminuye."
"scene_end": "Final de la escena (El Conflicto y la Fatiga de los personajes se reduce hasta la mitad del máximo del valor (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)",
"scene_end_info": "La tensión de la escena por fin disminuye.",
"reset_void": "Comienzo de la partida: Resetea los puntos de Vacío de los jugadores (Click derecho: sólo a los personajes seleccionados. Izquierdo: a todos los actores)",
"reset_void_info": "Se han adjudicado los puntos de Vacío."
},
"gm_monitor": {
"title": "Pantalla del DJ",
"switch_view": "Cambiar vista",
"honor_glory_status": "H/G/E",
"focus_vigilance": "Con./Ale.",
"mouse_control": "Right click +1, left: -1, middle: reset to 0"
},
"max": "Máx",
"current": "Actuales",
"quantity": "Cantidad",
"weight": "Peso",
"properties": "Propiedades",
"linked_property": "linked Property",
"linked_property": "Propiedad vínculada",
"removed_properties": "Anula",
"weapons": {
"title": "Armas",
"damage": "Daño",
@@ -148,13 +169,15 @@
"readied": "Preparado",
"category": "Categoría",
"deadliness": "Letalidad",
"grips": "Agarres"
"grips": "Agarres",
"1hand": "1-mano",
"2hand": "2-manos"
},
"armors": {
"title": "Armaduras",
"type": "Defensa",
"physical": "física",
"supernatural": "sobrenatural",
"physical": "Física",
"supernatural": "Sobrenatural",
"equipped": "Equipado"
},
"items": {
@@ -174,9 +197,10 @@
"shuji": "Shuji",
"maho": "Mahõ",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "Capacidad de escuela",
"mastery_ability": "Habilidad de maestría",
"title_ability": "Title Ability",
"title_ability": "Capacidad de título",
"specificity": "Specificity"
},
"peculiarities": {
@@ -208,14 +232,22 @@
"status": "Estatus",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Past",
"bushido_tenets": {
"title": "Preceptos del Bushidō",
"paramount": "Más importante",
"less_significant": "Menos significativo"
},
"titles": "Títulos",
"attitude": "Actitud:",
"advantages": "Distinciones y pasiones",
"disadvantages": "Adversidades y ansiedades",
"bonds": "Bonds",
"bonds": "Vínculos",
"npc": {
"advantages": "Ventajas",
"disadvantages": "Desventajas"
"disadvantages": "Desventajas",
"combat": "Combate",
"intrigue": "Intriga"
}
},
"skills": {
@@ -295,7 +327,7 @@
"focustip": "Aire + Fuego",
"vigilance": "Alerta",
"vigilancetip": "(Aire + Agua) /2",
"voidpoints": "P. Vacío",
"voidpoints": "Puntos de Vacío",
"fatigue": "Fatiga",
"strife": "Conflicto"
},
@@ -324,24 +356,55 @@
"advancements": {
"title": "Avances",
"school_rank": "Rango de la escuela",
"school_rank_0": "Bg",
"school_rank_0": "Inicial",
"total": "Total",
"cost": "Coste",
"spent": "Gastado",
"saved": "Guardado",
"total_xp_spent": "PE gastados",
"total_xp_curriculum": "Xp spent on curriculum",
"total_xp_curriculum": "PE gastados en el programa",
"curriculum": "En programa de estudio",
"curriculum_validate": "Completar este rango",
"rarity_modifier": "Rarity modifier",
"item_pattern": "Item patterns",
"signature_scroll": "Signature scrolls"
"rarity_modifier": "Modificador de rareza",
"item_pattern": "Patrones de objetos",
"signature_scroll": "Pergaminos espaciales",
"school_curriculum_journal": "Arrastra el diario del programa en la hoja para vincularlo"
},
"character_types": {
"character": "Personaje jugador",
"adversary": "Adversario",
"minion": "Esbirro"
},
"army": {
"warlord": "Warlord",
"allies_backers": "Allies and Backers",
"purpose_mustering": "Purpose for Mustering",
"battle_readiness": {
"title": "Battle Readiness",
"strength": "Strength",
"casualties": "Casualties",
"discipline": "Discipline",
"panic": "Panic"
},
"commander": "Commander",
"commander_abilities": "Commander's relevant abilities",
"army_abilities": "Army Abilities",
"commander_standing": "Commander's Standing",
"supplies_logistics": "Supplies and Logistics",
"past_battles": "Past Battles",
"cohort": {
"tab": "Cohorts",
"title": "Cohort",
"leader": "Leader",
"abilities": "Abilities"
},
"fortification": {
"tab": "Fortifications",
"title": "Fortification Held",
"difficulty": "Difficulty Value",
"attrition_reduction": "Attrition Reduction"
}
},
"twenty_questions": {
"title": "Veinte preguntas",
"bt_abrev": "20P",
@@ -353,24 +416,32 @@
"increase_skill3": "Incremento de habilidad (3-5)",
"choose_one_ring": "Elige uno",
"choose_one_skill": "Elige una",
"or": "O",
"and": "Y",
"or": "o",
"and": "y",
"error": "Uy, parece que hay un error:",
"part0": {
"intro": "Puedes usar esta hoja para rellenar tus respuestas al Juego de las 20 Preguntas, y para tomar notas para más tarde!",
"section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, p. 41-95"
"section": "Leyenda de los Cinco Anillos, capítulo 2: Creación de personajes, pp. 41-95",
"section_pow": "Leyenda de los Cinco Anillos Senda de las olas, capítulo 2: Creación de personajes pp. 3082",
"type": "Elige la plantilla de 20P que quieres usar",
"type_core": "Samurai (Libro básico)",
"type_pow": "Ronin (Senda de las olas)"
},
"part1": {
"title": "Parte I: Identidad básica (Clan y Familia)",
"title_pow": "Part I: Core Identity (Region and Upbringing)",
"q1": "1. ¿A qué clan pertenece tu personaje? (p. 41)",
"q1_pow": "1. What region does your character come from? (p. 31)",
"status": "Estatus",
"q2": "2. ¿A qué familia pertenece tu personaje? (p. 49)",
"q2_pow": "2. What was your characters upbringing? (p. 43)",
"money": "Riqueza inicial en Koku",
"glory": "Gloria"
},
"part2": {
"title": "Parte II: Función y escuela",
"q3": "3. ¿Cuál es la escuela de tu personaje, y en qué funciones cumple esa escuela? (p. 56)",
"q3_pow": "3. What is your characters school, and what are its associated roles? (p. 46)",
"school": "Escuela",
"role": "Funciones",
"honor": "Honor",
@@ -378,59 +449,82 @@
"school_ability": "Capacidad de escuela",
"starting_techniques": "Técnicas iniciales (2-5)",
"outfit": "Equipo inicial",
"q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)"
"q4": "4. ¿De qué manera destaca tu personaje dentro de su escuela? (p. 88)",
"q4_pow": "4. What gets your character in and out of trouble? (p. 60)"
},
"part3": {
"title": "Parte III: Honor y Gloria",
"title_pow": "Part III: The Past and the Future they interact and process",
"q5": "5. ¿Quién es tu señor y cuál es el deber de tu personaje hacia él? (p. 88)",
"q5_pow": "5. What is your characters past and how does it Affect them? (p. 60)",
"choose_giri": "Elige un giri:",
"choose_past": "Select past",
"q6": "6. ¿Qué es lo que anhela tu personaje, y cómo podría esto interferir con su deber? (p. 90)",
"q6_pow": "6. What does your character long for, and how might their past impact their ninjō? (p. 62)",
"choose_ninjo": "Elige un ninjō:",
"q7": "7. ¿Cuál es la relación de tu personaje con tu clan? (p. 91)",
"q7_pow": "7. What is your character known for? (p. 61)",
"increase_glory": "Aumento de la gloria",
"q8": "8. ¿Qué piensa tu personaje acerca del Bushidō? (p. 91)",
"increase_honor": "Aumento del honor"
"q8_pow": "8. What does your character think of Bushidō? (p. 62)",
"increase_honor": "Aumento del honor",
"tenets": "Escoge un precepto del Bushidō más importante y un precepto como menos significativo (ver las opiniones de los Clanes respecto del Bushidō, página 301 del libro de reglas básicas):",
"object": "Objeto (Rareza 5 o inferior)"
},
"part4": {
"title": "Parte IV: Fortalezas y Debilidades",
"q9": "9. ¿Cuál es el mayor logro de tu personaje hasta ahora? (p. 92)",
"q9_pow": "9. ¿Cuál es el mayor logro de tu personaje hasta ahora? (p. 64)",
"distinction": "Distinción (1)",
"q10": "10. ¿Qué es lo que más frena a tu personaje en la vida? (p. 92)",
"q10_pow": "10. ¿Qué es lo que más frena a tu personaje en la vida? (p. 64)",
"adversity": "Adversidad (1)",
"q11": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 93)",
"q11_pow": "11. ¿Qué actividad hace que tu personaje se sienta más en paz? (p. 65)",
"passion": "Pasión (1)",
"q12": "12. ¿Qué preocupación, miedo o debilidad perturba más a tu personaje? (p. 93)",
"q12_pow": "12. ¿Qué preocupación, miedo o debilidad perturba más a tu personaje? (p. 65)",
"anxiety": "Ansiedad (1)",
"q13": "13. ¿Quién ha sido la persona de la que más ha aprendido tu personaje en el transcurso de su vida? (p. 93)",
"q13_pow": "13. ¿Quién ha sido la persona de la que más ha aprendido tu personaje en el transcurso de su vida? (p. 65)",
"disadvantage": "Desventaja (1)",
"advantage": "Ventaja (1)"
},
"part5": {
"title": "Parte V: Personalidad y Comportamiento",
"q14": "14. ¿Qué es lo que advierte primero la gente al encontrarse con tu personaje? (p. 93)",
"q14_pow": "14. What is your characters most prized possession? (p. 66)",
"accoutrement": "Accesorio estético distintivo",
"q15": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 94)",
"q15_pow": "15. ¿Cómo reacciona tu personaje ante situaciones de tensión? (p. 66)",
"q16": "16. ¿Cuáles son las relaciones previas de tu personaje con otros clanes, familias, organizaciones y tradiciones? (p. 94)",
"q16_pow": "16. What are your relationships to your family, the clans, peasants, and others? (p. 66)",
"object": "Objeto (Rareza 7 o inferior)"
},
"part6": {
"title": "Parte VI: Ascestros y familia",
"title_pow": "Part VI: Ancestry and Bonds",
"q17": "17. ¿Cómo describirían sus padres a tu personaje? (p. 95)",
"q17_pow": "17. What shared history do you have with your group? (p. 66)",
"bond": "Determine an appropriate bond to apply to your relationship",
"q18": "18. ¿En honor de quién se eligio el nombre de tu personaje? (p. 95)",
"q18_pow": "18. Who raised you? (p. 67)",
"d10r1": "Resultado D10 (1/2)",
"d10r1_choice": "Primer efecto de D10",
"d10r2": "Resultado D10 (2/2)",
"d10r2_choice": "Segundo efecto de D10",
"d10r2_drop_items": "O una técnica, una ventaja, un objeto...",
"q19": "19. ¿Cuál es el nombre personal de tu personaje? (p. 95)"
"q19": "19. ¿Cuál es el nombre personal de tu personaje? (p. 95)",
"q19_pow": "19. ¿Cuál es el nombre personal de tu personaje? (p. 68)"
},
"part7": {
"title": "Parte VII: Muerte",
"q20": "20. ¿Cómo debería morir tu personaje? (p. 95)",
"q20_pow": "20. ¿Cómo debería morir tu personaje? (p. 68)",
"summary": "Resumen",
"generchar": "Generar el personaje",
"generchar_disclaimer": "Advertencia, esto borrará los datos actuales del personaje!",
"generchar_errors": "Borrar los errores antes de continuar!"
"generchar_disclaimer": "Advertencia, ¡esto borrará los datos actuales del personaje!",
"generchar_errors": "¡Borrar los errores antes de continuar!"
}
}
}

View File

@@ -21,7 +21,8 @@
},
"ACTOR": {
"TypeCharacter": "Personnage Joueur",
"TypeNpc": "Personnage non Joueur"
"TypeNpc": "Personnage non Joueur",
"TypeArmy": "Armée"
},
"ITEM": {
"TypeItem": "Objet",
@@ -34,7 +35,12 @@
"TypeTitle": "Titre",
"TypeBond": "Lien",
"TypeSignature_scroll": "Rouleau de marque",
"TypeItem_pattern": "Procédé de fabrication"
"TypeItem_pattern": "Procédé de fabrication",
"TypeArmy_fortification": "Fortification",
"TypeArmy_cohort": "Régiment"
},
"JOURNAL": {
"TypeJournal": "Journal"
},
"l5r5e": {
"global": {
@@ -42,6 +48,9 @@
"edit": "Modifier",
"delete_confirm": "Etes-vous sûr de vouloir supprimer '{name}' ?",
"drop_here": "Déposez ici",
"send_to_chat": "Vers Conv.",
"locked": "Verrouillé",
"unlocked": "Déverrouillé",
"edge_translation_disclaimer": ""
},
"logo": {
@@ -71,6 +80,8 @@
"experience": "Expérience",
"clan": "Clan",
"family": "Famille",
"region": "Région",
"upbringing": "Education",
"school": "Ecole",
"schoolrank": "Rang",
"roles": "Rôles",
@@ -127,11 +138,20 @@
"gm_toolbox": {
"title": "GM ToolBox",
"difficulty_hidden": "Modifier la visibilité de la difficulté",
"difficulty": "Modifier la difficulté (droite: ajout, gauche: soustraction, milieu: ND 2)",
"sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue)",
"difficulty": "Modifier la difficulté (Clic Droit: ajout, Gauche: soustraction, Milieu: ND 2)",
"sleep": "Repos confortable pour tous les personnages (Enlève Eau x2 de fatigue. Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"sleep_info": "Les personnages ont passé une bonne nuit de sommeil.",
"scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil)",
"scene_end_info": "La tension de la scène retombe enfin"
"scene_end": "Fin de scène (Conflit et Fatigue à moitié pour tous les personnages dont la valeur dépasse ce seuil. Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"scene_end_info": "La tension de la scène retombe enfin",
"reset_void": "Début de partie : Réinitialiser les points du vide des joueurs (Clic Droit: Personnages contrôlés uniquement. Gauche: Tous)",
"reset_void_info": "Les points du vide ont été attribués"
},
"gm_monitor": {
"title": "GM Monitor",
"switch_view": "Switch View",
"honor_glory_status": "H/G/S",
"focus_vigilance": "Att./Vig.",
"mouse_control": "Click Droit +1, Gauche: -1, Milieu: Remise à 0"
},
"max": "Max",
"current": "Actuel",
@@ -139,6 +159,7 @@
"weight": "Poids",
"properties": "Propriétés",
"linked_property": "Propriété liée",
"removed_properties": "Annule",
"weapons": {
"title": "Armement",
"damage": "Dégâts de base (DDB)",
@@ -148,7 +169,9 @@
"readied": "Apprêté",
"category": "Catégorie",
"deadliness": "Dangerosité (DGR)",
"grips": "Prise"
"grips": "Prise",
"1hand": "1 main",
"2hand": "2 mains"
},
"armors": {
"title": "Armures",
@@ -174,6 +197,7 @@
"shuji": "Shuji",
"maho": "Mahõ",
"ninjutsu": "Ninjutsu",
"mantra": "Mantra",
"school_ability": "Capacité d'école",
"mastery_ability": "Capacité de maîtrise",
"title_ability": "Capacité de Titre",
@@ -208,6 +232,12 @@
"status": "Statut",
"ninjo": "Ninjo",
"giri": "Giri",
"past": "Passé",
"bushido_tenets": {
"title": "Principes du Bushido",
"paramount": "Primordial",
"less_significant": "Moins important"
},
"titles": "Titres",
"attitude": "attitude :",
"advantages": "Aptitudes et Passions",
@@ -215,7 +245,9 @@
"bonds": "Liens",
"npc": {
"advantages": "Avantages",
"disadvantages": "Désavantages"
"disadvantages": "Désavantages",
"combat": "Combat",
"intrigue": "Intrigue"
}
},
"skills": {
@@ -307,7 +339,7 @@
"earthtip": "Quand vous êtes la cible d'un test d'Attaque ou de Manipulation, votre adversaire ne peut pas dépenser d'Aubaine pour vous infliger des coups critiques ou des états.",
"firetip": "Lorsque vous réussissez un test, chaque Conflit obtenu sur vos dés gardés compte comme un succès bonus.",
"watertip": "Pendant votre tour, vous pouvez effectuer une action supplémentaire qui ne nécessite pas de test, et dont le type est différent de l'action que vous avez déjà effectuée à ce tour.",
"voidtip": "Tant que vous êtes dans cette posture, vous ne subissez aucun point de Conflit en cas de Conflit."
"voidtip": "Tant que vous êtes dans cette posture, vous ne subissez aucun point de Conflit sur les dés que vous gardez. Vous subissez toujours ceux qui ont une autre origine."
},
"initiative": {
"title": "Initiative",
@@ -335,13 +367,44 @@
"curriculum_validate": "Valider la progression",
"rarity_modifier": "Modificateur de rareté",
"item_pattern": "Procédés de fabrication",
"signature_scroll": "Rouleaux de marque"
"signature_scroll": "Rouleaux de marque",
"school_curriculum_journal": "Déposer un journal de Cursus dans la feuille pour le lier"
},
"character_types": {
"character": "Personnage Joueur",
"adversary": "Antagoniste",
"minion": "Sous-fifre"
},
"army": {
"warlord": "Seigneur de guerre",
"allies_backers": "Alliés et Soutiens",
"purpose_mustering": "Objectif du rassemblement",
"battle_readiness": {
"title": "Aptitudes au combat",
"strength": "Force",
"casualties": "Usure et pertes",
"discipline": "Discipline",
"panic": "Panique"
},
"commander": "Commandant",
"commander_abilities": "Capacités du commandant",
"army_abilities": "Capacités de l'armée",
"commander_standing": "Position du commandant",
"supplies_logistics": "Fournitures et logistique",
"past_battles": "Batailles passées",
"cohort": {
"tab": "Régiments",
"title": "Régiment",
"leader": "Lieutenant",
"abilities": "Capacités"
},
"fortification": {
"tab": "Fortifications",
"title": "Fortification",
"difficulty": "Difficulté",
"attrition_reduction": "Usure"
}
},
"twenty_questions": {
"title": "Le jeu des Vingt questions",
"bt_abrev": "20Q",
@@ -358,19 +421,27 @@
"error": "Oops il semble qu'il y est erreur : ",
"part0": {
"intro": "Renseignez vos réponses au jeu des vingt questions sur ce formulaire et notez-y des éléments à utiliser ultérieurement !",
"section": "Livre de Règles de La Légende des Cinq Anneaux, Chapitre 2 : Création de personnage, p. 41-95"
"section": "Livre de Règles de La Légende des Cinq Anneaux, Chapitre 2 : Création de personnage, p. 41-95",
"section_pow": "La Légende des Cinq Anneaux, La Voie des Vagues, Chapitre 2: Création de personnage, p. 3074",
"type": "Sélectionnez le type de 20Q que vous souhaitez utiliser",
"type_core": "Samurai (Livre de Règles)",
"type_pow": "Ronin (La Voie des Vagues)"
},
"part1": {
"title": "Partie I : Identité (clan et famille)",
"title_pow": "Partie I: Identité (Région et Education)",
"q1": "1. A quel clan appartient votre personnage ? (p. 41)",
"q1_pow": "1. De quelle région votre personnage est-il originaire ? (p. 31)",
"status": "Statut",
"q2": "2. A quelle famille appartient votre personnage ? (p. 49)",
"q2_pow": "2. Quelle éducation votre personnage a-t-il reçue ? (p. 43)",
"money": "Fortune de départ en Koku",
"glory": "Gloire"
},
"part2": {
"title": "Partie II : Rôle et École",
"q3": "3. Quelle est l'École votre personnage, et quel rôle remplit-elle ? (p. 56)",
"q3_pow": "3. Quelle est l'École votre personnage, et quel rôle remplit-elle ? (p. 46)",
"school": "École",
"role": "Rôles",
"honor": "Honneur",
@@ -378,55 +449,78 @@
"school_ability": "Capacité d'école",
"starting_techniques": "Techniques de départ (2-5)",
"outfit": "Équipement de départ",
"q4": "4. De quelle manière votre personnage se démarque-t-il au sein de son école ? (p. 88)"
"q4": "4. De quelle manière votre personnage se démarque-t-il au sein de son école ? (p. 88)",
"q4_pow": "4. Qu'est-ce qui attire des ennuis à votre personnage dans ou l'en sort ? (p. 60)"
},
"part3": {
"title": "Partie III : Honneur et Gloire",
"title_pow": "Partie III: Passé et Avenir",
"q5": "5. Qui est le seigneur de votre personnage et quel est le devoir de votre personnage envers lui ? (p. 88)",
"choose_giri": "Choisissez un giri",
"q5_pow": "5. Quel est le passé de votre personnage et comment affecte-t-il ce dernier ? (p. 60)",
"choose_giri": "Choisissez votre giri",
"choose_past": "Choisissez votre passé",
"q6": "6. Que désire votre personnage, et en quoi ce désir risque-t-il de lempêcher daccomplir son devoir ? (p. 90)",
"choose_ninjo": "Choisissez un ninjō",
"q6_pow": "6. Que désire votre personnage, et en quoi ce désir risque-t-il de lempêcher daccomplir son devoir ? (p. 62)",
"choose_ninjo": "Choisissez votre ninjō",
"q7": "7. Quelle relation votre personnage entretient-il avec son clan ? (p. 91)",
"q7_pow": "7. Quel fait marquant caractérise votre personnage ? (p. 62)",
"increase_glory": "Augmentation de la gloire (+5)",
"q8": "8. Que pense votre personnage du bushido ? (p. 91)",
"increase_honor": "Augmentation de l'honneur (+10)"
"q8_pow": "8. Que pense votre personnage du bushido ? (p. 62)",
"increase_honor": "Augmentation de l'honneur (+10)",
"tenets": "Choisissez un principe du Bushido comme primordial et un principe comme moins important (voir Les Clans et leurs vision du Bushido, page 301 du livre de règles)",
"object": "Objet (Rareté inférieur ou égale à 5)"
},
"part4": {
"title": "Partie IV : Forces et Faiblesses",
"q9": "9. Quelle est à ce jour la plus belle réussite de votre personnage ? (p. 92)",
"q9_pow": "9. Quelle est à ce jour la plus belle réussite de votre personnage ? (p. 64)",
"distinction": "Aptitude (1)",
"q10": "10. Quel est le frein principal dans la vie de votre personnage ? (p. 92)",
"q10_pow": "10. Quel est le frein principal dans la vie de votre personnage ? (p. 64)",
"adversity": "Coup du sort (1)",
"q11": "11. Quelle activité apaise le plus votre personnage ? (p. 93)",
"q11_pow": "11. Quelle activité apaise le plus votre personnage ? (p. 65)",
"passion": "Passion (1)",
"q12": "12. Quelle inquiétude, crainte ou manie tracasse le plus votre personnage ? (p. 93)",
"q12_pow": "12. Quelle inquiétude, crainte ou manie tracasse le plus votre personnage ? (p. 65)",
"anxiety": "Défaillance (1)",
"q13": "13. De qui votre personnage a-t-il le plus appris au cours de sa vie ? (p. 93)",
"q13_pow": "13. De qui votre personnage a-t-il le plus appris au cours de sa vie ? (p. 65)",
"disadvantage": "Désavantage (1)",
"advantage": "Avantage (1)"
},
"part5": {
"title": "Partie V : Personnalité et Comportement",
"q14": "14. Que remarque-t-on en premier chez votre personnage ? (p. 93)",
"q14_pow": "14. Quel est le bien le plus précieux de votre personnage ? (p. 66)",
"accoutrement": "Vêtement ou objet distinctif",
"q15": "15. Comment votre personnage réagit-il aux situations stressantes ? (p. 94)",
"q15_pow": "15. Comment votre personnage réagit-il aux situations stressantes ? (p. 66)",
"q16": "16. Quelles relations votre personnage entretient-il avec des familles, des organisations, des traditions et des clans différents ? (p. 94)",
"q16_pow": "16. Quelles relations votre personnage entretient-il avec sa famille, les clans, les roturiers et les autres ? (p. 66)",
"object": "Objet (Rareté inférieur ou égale à 7)"
},
"part6": {
"title": "Partie VI : Lignée et Famille",
"title_pow": "Partie VI: Lignées et Liens",
"q17": "17. Comment les parents de votre personnage le décriraient-ils ? (p. 95)",
"q17_pow": "17. Quel est votre passé commun avec votre groupe ? (p. 66)",
"bond": "Déterminez un lien approprié qui s'applique à votre relation",
"q18": "18. En lhonneur de qui votre personnage a-t-il été prénommé ? (p. 95)",
"q18_pow": "18. Qui vous a élevé ? (p. 67)",
"d10r1": "Résultat du 1er D10",
"d10r1_choice": "Effet du 1er D10",
"d10r2": "Résultat du 2eme D10",
"d10r2_choice": "Effet du 2ème D10",
"d10r2_drop_items": "Ou une technique, un avantage, un objet...",
"q19": "19. Quel est le prénom de votre personnage ? (p. 95)"
"q19": "19. Quel est le prénom de votre personnage ? (p. 95)",
"q19_pow": "19. Quel est votre nom ? (p. 68)"
},
"part7": {
"title": "Partie VII : Mort",
"q20": "20. Comment envisagez-vous la mort de votre personnage ? (p. 95)",
"q20_pow": "20. Comment envisagez-vous la mort de votre personnage ? (p. 68)",
"summary": "Résumé",
"generchar": "Générer le personnage",
"generchar_disclaimer": "Attention cela écrasera les données de votre personnage actuel !",

View File

@@ -3,3 +3,15 @@
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{"_id":"L5RCoreItp000004","name":"Uchemas Technique","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"4","rarity_modifier":"3","linked_property_id":"L5RCorePro000020","description":"","book_reference":"Shadowlands p.109"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000005","name":"Yasunori Steel","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"5","rarity_modifier":"4","linked_property_id":"L5RCorePro000021","description":"","book_reference":"Shadowlands p.109"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000006","name":"Akodo Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"6","rarity_modifier":"4","linked_property_id":"L5RCorePro000022","description":"","book_reference":"Fields of Victory p.93"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000007","name":"Burning Watter Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"6","rarity_modifier":"4","linked_property_id":"L5RCorePro000023","description":"","book_reference":"Fields of Victory p.93"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000008","name":"Concealment Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"6","rarity_modifier":"4","linked_property_id":"L5RCorePro000024","description":"","book_reference":"Fields of Victory p.93"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000009","name":"Deadly Fangs Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"7","rarity_modifier":"4","linked_property_id":"L5RCorePro000025","description":"","book_reference":"Fields of Victory p.94"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000010","name":"Fearsome Snarl Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"3","rarity_modifier":"1","linked_property_id":"L5RCorePro000026","description":"","book_reference":"Fields of Victory p.94"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000011","name":"Ichirō Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"4","rarity_modifier":"-1","linked_property_id":"L5RCorePro000027","description":"","book_reference":"Fields of Victory p.94"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000012","name":"Mountain Silk Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"6","rarity_modifier":"3","linked_property_id":"L5RCorePro000028","description":"","book_reference":"Fields of Victory p.94"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000013","name":"Screaming Fire Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"6","rarity_modifier":"4","linked_property_id":"L5RCorePro000029","description":"","book_reference":"Fields of Victory p.94"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000014","name":"Toriyama's Endurance Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"3","rarity_modifier":"3","linked_property_id":"L5RCorePro000030","description":"","book_reference":"Fields of Victory p.94"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000015","name":"Spirit of the Qamarist Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"5","rarity_modifier":"4","linked_property_id":"L5RCorePro000031","description":"","book_reference":"Path of Waves p.117"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000016","name":"Ghostlands Yodhaniya Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"6","rarity_modifier":"4","linked_property_id":"L5RCorePro000032","description":"","book_reference":"Path of Waves p.117"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}
{"_id":"L5RCoreItp000017","name":"Kökejins Heart of the Wind Pattern","permission":{"default":0},"type":"item_pattern","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"8","rarity_modifier":"5","linked_property_id":"L5RCorePro000033","description":"","book_reference":"Path of Waves p.117"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item_pattern.svg","effects":[]}

View File

@@ -81,3 +81,27 @@
{"_id":"L5RCoreIte000081","name":"Astrolabe","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"30 koku","properties":[],"description":"","book_reference":"Mantis Clan p.9"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000082","name":"Fishing Rod and Line","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"1","zeni":"1 bu","properties":[],"description":"","book_reference":"Mantis Clan p.9"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000083","name":"TaraiBune","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"3","rarity":"4","zeni":"1 koku","properties":[],"description":"","book_reference":"Mantis Clan p.9"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000084","name":"Animal Helm","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"5","zeni":"1 koku","properties":[{"id":"L5RCorePro000011","name":"Wargear"}],"description":"","book_reference":"Fields of Victory p.90"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000085","name":"Blasting Powder (1 charge)","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"9","zeni":"20 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000009","name":"Forbidden"}],"description":"","book_reference":"Fields of Victory p.90"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000086","name":"Battlefield Heirloom","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"GM dependant","zeni":"GM dependant","properties":[],"description":"","book_reference":"Fields of Victory p.90"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000087","name":"Battlefield Medical Pack","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"3","zeni":"2 bu","properties":[],"description":"","book_reference":"Fields of Victory p.90"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000088","name":"Brilliant Flare","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"6","zeni":"1 koku","properties":[{"id":"L5RCorePro000011","name":"Wargear"}],"description":"","book_reference":"Fields of Victory p.90"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000089","name":"Mempō","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"4","zeni":"5 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000011","name":"Wargear"}],"description":"","book_reference":"Fields of Victory p.91"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000090","name":"Saihai","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"3","zeni":"4 bu","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000011","name":"Wargear"}],"description":"","book_reference":"Fields of Victory p.91"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000091","name":"Sashimono","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"6 bu","properties":[{"id":"L5RCorePro000011","name":"Wargear"}],"description":"","book_reference":"Fields of Victory p.91"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000092","name":"Smoking Pipe","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"2","zeni":"1 bu","properties":[],"description":"","book_reference":"Fields of Victory p.91"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000093","name":"Tetsubishi","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"4","zeni":"5 bu","properties":[],"description":"","book_reference":"Fields of Victory p.91"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000094","name":"Uma-Jirushi","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"7","zeni":"3 koku","properties":[{"id":"L5RCorePro000010","name":"Resplendent"},{"id":"L5RCorePro000011","name":"Wargear"}],"description":"","book_reference":"Fields of Victory p.91"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}
{"_id":"L5RCoreIte000095","name":"Banner of Amaterasu [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"0","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000014","name":"Sacred"}],"description":"","book_reference":"Fields of Victory p.92"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
{"_id":"L5RCoreIte000096","name":"The Claws of the Kitsu [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"0","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000014","name":"Sacred"}],"description":"","book_reference":"Fields of Victory p.92"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
{"_id":"L5RCoreIte000097","name":"The Five Akodo Daggers [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"0","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000014","name":"Sacred"}],"description":"","book_reference":"Fields of Victory p.92"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
{"_id":"L5RCoreIte000098","name":"Leadership Scrolls [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"0","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000014","name":"Sacred"}],"description":"","book_reference":"Fields of Victory p.92"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
{"_id":"L5RCoreIte000099","name":"The Anvil of Despair [Concealed Horror]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"3","rarity":"10","zeni":"0","properties":[],"description":"","book_reference":"Shadowlands p.111"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/cursed.svg","effects":[]}
{"_id":"L5RCoreIte000100","name":"The Black Pearls of Fu Leng [Concealed Horror]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[],"description":"","book_reference":"Shadowlands p.111"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/cursed.svg","effects":[]}
{"_id":"L5RCoreIte000101","name":"The Henge-Okurimono [Concealed Horror]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[],"description":"","book_reference":"Shadowlands p.111"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/cursed.svg","effects":[]}
{"_id":"L5RCoreIte000102","name":"The Porcelain Mask of Fu Leng [Concealed Horror]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[],"description":"","book_reference":"Shadowlands p.111"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/cursed.svg","effects":[]}
{"_id":"L5RCoreIte000103","name":"The Jade Cups of Taira [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"},{"id":"L5RCorePro000015","name":"Durable"}],"description":"","book_reference":"Shadowlands p.112"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
{"_id":"L5RCoreIte000104","name":"Jade Petal Tea [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[],"description":"","book_reference":"Shadowlands p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
{"_id":"L5RCoreIte000105","name":"Kishu: The Oni-Cutting Sword [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"10","zeni":"0","properties":[{"id":"L5RCorePro000014","name":"Sacred"},{"id":"L5RCorePro000015","name":"Durable"}],"description":"","book_reference":"Shadowlands p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
{"_id":"L5RCoreIte000106","name":"Obsidian Ink [Blessed Treasure]","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"10","zeni":"0","properties":[],"description":"","book_reference":"Shadowlands p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/blessed.svg","effects":[]}
{"_id":"L5RCoreIte000107","name":"Arrows","permission":{"default":0},"type":"item","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"1","zeni":"0","properties":[],"description":"","book_reference":"Core Rulebook"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/item.svg","effects":[]}

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{"_id":"L5RCoreCon000001","name":"Afflicted","content":"<blockquote>Core Rulebook p.271</blockquote>","img":"icons/svg/sun.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000002","name":"Bleeding","content":"<blockquote>Core Rulebook p.271</blockquote>","img":"icons/svg/blood.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000003","name":"Burning","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/fire.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000004","name":"Compromised","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/terror.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000005","name":"Dazed","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/eye.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000006","name":"Disoriented","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/daze.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000007","name":"Dying [X Rounds]","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/skull.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000008","name":"Enraged","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/lightning.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000009","name":"Exhausted","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/sleep.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000010","name":"Immobilized","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/net.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000011","name":"Incapacitated","content":"<blockquote>Core Rulebook p.272</blockquote>","img":"icons/svg/downgrade.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000012","name":"Intoxicated","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/poison.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000013","name":"Prone","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/falling.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000014","name":"Silenced","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/silenced.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000015","name":"Unconscious","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/unconscious.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreCon000016","name":"Wounded","content":"<blockquote>Core Rulebook p.273</blockquote>","img":"icons/svg/degen.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreOpp000001","name":"General Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2>All</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> If you failed, determine the easiest way to accomplish the task you were attempting (skill and approach).</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Remove 1 strife you gained from this check per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Provide assistance to the next character to attempt a check to accomplish something similar.</li></ul><br><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Learn another character in the scenes demeanor (if an NPC) and current strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Act subtly to attract minimal attention in your efforts. Extra <i class=\"i_opportunity\" title=\"\"></i> makes the attempt even subtler.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Notice an interesting detail about a character in the scene, such as an advantage or disadvantage. At the GMs discretion, you may establish a new detail for an NPC.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Reassure another character in the scene with your presence, allowing them to remove 2 strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Act carefully to minimize consequences of failure or other dangers that could arise from the task. Extra <i class=\"i_opportunity\" title=\"\"></i> makes the attempt even safer.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Suddenly recall an important piece of information not directly related to the task. At the GMs discretion, you may establish a small preparatory action you took earlier, such as bringing along a common useful item.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Inflame another character in the scene with your presence, causing them to receive 2 strife.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Perform the task in a flashy way, drawing attention to yourself. Extra <i class=\"i_opportunity\" title=\"\"></i> attracts even more notice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Notice something missing or out of place in the vicinity that is not directly related to the task. At the GMs discretion, you may establish an absence, such as a lack of shoes outside indicating the occupants absence.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Remove 2 strife from yourself.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Perform the task efficiently, completing it more quickly or saving supplies. Extra <i class=\"i_opportunity\" title=\"\"></i> further reduces the time or materials expended.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Spot an interesting physical detail present in your environment not directly related to your check. At the GMs discretion, you may establish a piece of terrain or a mundane object nearby.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose a ring other than Void. Reduce the TN of your next check by 1 if it uses that ring.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Feel a chill down your spine, notice a sudden silence, or detect another sign of the supernatural if there is a spiritual disturbance in the scene. Extra <i class=\"i_opportunity\" title=\"\"></i> gives an increasingly precise location for the supernatural occurrence.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Gain spiritual insight into the nature of the universe or your own heart. At the GMs discretion, you may establish a fact about your character that has not been previously revealed but relates to the situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000002","name":"Conflict and Martial Skills Use","content":"<blockquote>Core Rulebook p.328</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Add a kept <i class=\"i_ring\" title=\"\"></i> set to an <i class=\"i_opportunity\" title=\"\"></i> result to your next Martial skill check.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During a Movement action check, up to 1 range band of any distance you move per <i class=\"i_opportunity\" title=\"\"></i> spent this way may be along a vertical surface.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Increase the TN of the next Martial Arts [Ranged] check targeting you before the start of your next turn by 2.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> During a Movement action, ignore one terrain quality (see page 267) of your choice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Reduce the severity of the next critical strike you suffer before the start of your next turn by 1 per spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Do not apply one of your disadvantages to checks until the end of your next turn.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose another character in the scene; increase the TN of the next check they make before the end of their next turn by 1 if it does not include you as a target.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During an Attack action check, increase the TN of the next check the target makes to resist a critical strike they suffer before the start of your next turn by 1 per spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Other characters must receive 2 strife to choose you as the target of their Attack and Scheme actions until the start of your next turn.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Remove 1 fatigue.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During an Attack action check, ignore 1 point of targets physical resistance per spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Move 1 range band.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> During the next Attack action check you make before the end of your next turn, ignore one terrain quality (see page 267) of your choice.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> During a Support action check, increase your Initiative value by 1 per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Ignore the effects of one condition you are suffering until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000003","name":"Initiative Check Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, assess one foes weakness. Learn one of their disadvantages of that foes choice.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, choose another characters disadvantage you know. They do not apply that disadvantage to their checks this scene.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, use your focus instead of your vigilance for your initiative when surprised.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, assess the qualities of all terrain in the scene (see page 267).</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> On an Initiative check, sense if there is an Otherworldly being in the scene.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000004","name":"Skill Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> If you succeed, add the Resplendent or Subtle quality to an item you are refining.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Learn a something about a character who created or used the item you are studying (such as one of their advantages or disadvantages of the GMs choice that affected their creation or use of the item).</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Learn if the honor, glory, or status attribute of a character in the scene is higher, lower, or equal to yours.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Convince a buyer to pay an additional 10% for an item you are selling.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> If you succeed, add the Durable quality to an item that you are restoring.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Remember a place where you can research or study the topic you were attempting to recall.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Increase the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Reduce the TN of the next check another character makes with the same skill before the end of the scene by 1.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> If you succeed, make one additional copy of the item you are creating.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Extrapolate the motivations or desires of another character in the scene or wider situation.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Reduce the TN of the next Social check another character makes before the end of the scene by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Unusual inspiration strikes; add a kept Ring Dice set to an <i class=\"i_opportunity\" title=\"\"></i> result to the next check you make with another skill.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> Add a kept Ring Dice set to an <i class=\"i_opportunity\" title=\"\"></i> result to the next Artisan skill check you make before the end of the game session.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Spot a unique or identifying quality, aspect, or ability of something that you are identifying.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Add a kept Ring Dice set to an <i class=\"i_opportunity\" title=\"\"></i> result to your next Social check before the end of the scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Convince a seller to give you an additional 10% discount for an item you are buying.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> Artisan :</strong> Reduce the TN of the next check you make using the item you are attuning yourself to by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Scholar :</strong> Intuit whether you can learn anything of value from your current course of inquiry.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Social :</strong> Discern the objective of another character in the scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> Trade :</strong> Reduce any effect you have on your environment (and physical traces of your efforts) to a minimum.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000005","name":"During Downtime Use","content":"<blockquote>Core Rulebook p.329</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Learn a detail about one person in your company (such as an advantage or disadvantage of their choice) per <i class=\"i_opportunity\" title=\"\"></i> spent this way. You can learn only one detail about each person this way in a single downtime scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Perform your downtime activity without letting one or more others of your choice know that you did.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Another character in your company may remove 1 strife or fatigue per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Memorize a small but vital detail from to your activity; you can recall it later without a check.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Assist one other character per <i class=\"i_opportunity\" title=\"\"></i> spent this way with their next downtime activity check this session.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Energize another character in your company with your efforts; they may perform 1 additional downtime action this downtime (to a maximum of 2).</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Remove 1 strife or fatigue per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Make a new friend while undertaking your downtime activity.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Reserve 1 dropped die from your check, to a maximum of your ranks in the skill you used. Add that die to your next check with the same skill as a kept die instead of rolling it.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Have a brief premonition of a possible future event while undertaking your downtime activity.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000006","name":"Invocations Use","content":"<blockquote>Core Rulebook p.191</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Choose one additional target per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Treat the maximum range of this technique as 1 higher per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Reduce the TN of the next Movement action check you make by 1. This effect persists until the end of your next turn.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique can target characters other than you, choose additional target per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way..</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique targets all characters in an area, choose 1 character in range to exclude as a target per <strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i></strong> spent this way.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Increase your physical resistance by 1. This effect persists until the end of the beginning of your next turn. </li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique can target characters other than you, choose additional target per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Treat the maximum range of this technique as 1 higher per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> This effect inflicts physical damage instead of supernatural damage.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> The damage inflicted by this technique has the Sacred quality (see page 241).</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Treat the maximum range of this technique as 1 higher per <i class=\"i_opportunity\" title=\"\"></i> spent this way</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique can target characters other than you, choose additional target per <i class=\"i_opportunity\" title=\"\"></i> spent this way</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Reduce the TN of the next Attack action check you make by 1. This effect persists until the end of your next turn.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Increase the TN of checks to resist this effect by 1 per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> One target per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way must resist with a TN 3 Fitness check (Air 4, Water 1) or suffer the Burning condition.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Increase your supernatural resistance by 1 until the end of your next turn.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> If this technique can target characters other than you, choose additional target per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Treat the maximum or minimum range of this technique as 1 higher or lower per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Remove 1 fatigue from the target or yourself.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> : </strong>Reduce the TN of the next Support action check you make by 1. This effect persists until the end of your next turn.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000007","name":"In Shadowlands Use","content":"<blockquote>Shadowlands p.130</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> You detect a subtle sign in your environment that lets you get your bearings, such as a stream that runs slightly less Tainted than the environment around it or the growths on the twisted trees that point toward the Festering Pit. This landmark helps guide you for one scene, plus one additional scene in the Shadowlands per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your resolute nature steels you against the unstable environment of the Shadowlands. You count your vigilance as 1 higher the next time you seek to notice or avoid a hazardous situation or creature.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> You spur your comrades on with pleasing encouragement or biting criticism. One other character in the scene per <i class=\"i_opportunity\" title=\"\"></i> you spend this way reduces their next TN to resist physical hardship or the influence of the Shadowlands by 1.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> By luck or careful scavenging, you are able to find a useful item not yet corrupted by the Shadowlands. Such items have a maximum rarity of 3, plus 1 for each additional <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent. The GM should modify this depending on the exact nature of the item as well.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Though Jigokus power weighs heavily upon them, you are undeterred. By drawing on memories of the un-Tainted lands north of the wall, you can keep yourself focused and ignore all <i class=\"i_strife\" title=\"\"></i> results on your next check.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000008","name":"Against Tainted Threats Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Confronted with the horrors of the Taint, you remain alert and able to discern a weakness in your foe. Reduce the TN of your next check made to oppose or harm a Tainted character by 1, as you examine the threat before you and formulate an appropriate response.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You are able to weather such terrible things as the revelation of a secret mahō-tsukai or the summoning of an oni. The next time you suffer strife this scene, you suffer 2 fewer strife, to a minimum of 0.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> The righteous fury you display can cow even the most terrible of Tainted fiends. Each Tainted being in the scene gains 1 strife, plus 1 additional strife for every spent. If you are unaware if another character is Tainted, the GM should record this strife secretly.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> You adapt yourself to better fight the corrupted power before you. Once before the end of current the game session you may either reduce the TN of a check to resist a Tainted power, such as a mahō technique, assailing you by 1 or increase the TN of another characters check to target or affect you with such a power by 1.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i></strong> or <strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> : </strong>If the character spends <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>, they discern that the kami have fled, as well as the type of disturbance (mahō, kansen, or similar).</p><br><p>If the character spends <strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i></strong>, they can also determine the total combat <i class=\"i_bushi\" title=\"\"></i> threat rating of all Tainted beings that caused the kami to flee</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000009","name":"While Tainted Use","content":"<blockquote>Shadowlands p.131</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your newfound cunning is able to redirect attention away from you, potentially concealing your Tainted nature or letting you avoid scrutiny. The TN of the next check made to scrutinize you or your actions is increased by 1.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> No mortal concern can slow you, as you already endure worse than most can even imagine. For the rest of the scene, whenever you suffer fatigue reduce the value suffered by 2, to a minimum of 0.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> The furious power of Jigoku flows through you, granting you unnatural might. Add 1 kept <i class=\"i_ring\" title=\"\"></i> showing a <i class=\"i_strife\" title=\"\"></i> result to the next Martial Arts check you make. This effect persists until the start of their next turn.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You briefly become fluid in mind or body, shaking off disorientation or even injury. You remove one of the following conditions: Dazed, Disoriented, Immobilized, Intoxicated, Lightly Wounded, or Prone.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> The unnatural insights of the kansen voice themselves wordlessly to you, granting knowledge you could not possibly have known otherwise. You learn something relevant to the current situation, appropriate in scope to the number of <i class=\"i_opportunity\" title=\"\"></i> spent. For each <i class=\"i_opportunity\" title=\"\"></i> spent in this way, you receive 1 strife due to the unnatural means by which you gained this knowledge.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000010","name":"Negotiations Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Your careful verbal trap ensnares someone in a position in which they must either give up ground or give you a boon. They must offer you a minor concession unrelated to your current social objective unless they give up 1 momentum point per <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> spent this way.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your uncompromising dedication to your bottom line stalls the conversation. Choose a character in the scene: that character cannot gain momentum points toward any social objective until the end of your next turn.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You set someone else on the defense with fast-paced questions and demands. Choose a demand or statement another character in the scene has made. Their player (or the GM, for NPCs) must tell you any hidden motivations behind that demand or statement.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You break the tension with a well-timed joke or clever comment. You may ask one personal question of a character in the scene with a different social objective. The question must be unrelated to the subject of the negotiations. If the character answers honestly, they gain 1 momentum point toward their current objective and may ask you a personal question in turn. If they do, you gain 1 momentum point toward your current objective.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You briefly shake someones conviction with a deep insight into their character or circumstances, causing them to speak without certainty. Until the end of your next turn, any momentum points they score are added to your current social objective instead of to their own.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000011","name":"Romance Use","content":"<blockquote>Court of Stones p.132</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> The conversation turns to mutual friends or acquaintances. Name a character you and your intended both know. They must tell you what they think of that character, revealing one of that persons advantages or disadvantages.</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> An offhand comment reveals that you and your intended share some common ground: an odd hobby, a favorite actor, or a core belief. Make three suggestions to your intendeds player; they must tell you which one it is. You and your intended may each remove 2 strife.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> A detail of your appearance catches your intendeds interest. Their player must tell you which of your physical attributes they find most captivating. You and your intended each receive 1 strife, and you each reduce the TN of your next Social skill check by 1.</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your interaction is pleasant enough that your intended, not you, suggests another meeting within the next day or two. They offer you several options for the next time you and they spend personal time together; choose whichever you like the best, and dont be late.</p><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Due to circumstances beyond your control—a gust of wind or an earth tremor, perhaps—you and your intended find yourselves unexpectedly aware of one another! Your intended decides what kind of contact it was, from a fateful meeting of the eyes to a brush of your hands against one another as you both reach for a dropped scroll. They also decide how they react, although they will not blame you for anything untoward (after all, it wasnt your fault).</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000012","name":"Espionage Use","content":"<blockquote>Court of Stones p.133</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Your subtlety allows you to step out of sight of people, whether by hiding in a crowd or within convenient terrain. Designate a number of Minion NPCs equal to <i class=\"i_opportunity\" title=\"\"></i> spent this way or a single Adversary NPC with vigilance lower than or equal to spent this way. Those characters lose sight of you (and do not notice your absence unless actively looking for you).</p><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> You locate an excellent hiding place, either a place where no one questions your cover identity or a concealed location no one checks. While hiding in this location, you reduce the TN of your checks to avoid notice by <i class=\"i_opportunity\" title=\"\"></i> spent this way.</p><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> A stray motion of yours catches the attention of a person or creature—but unexpectedly, they are sympathetic or helpful to you when they notice you. Who are they, and how do they offer to help? Do they think you are someone youre not?</p><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> You observe a clue or hint that indicates to you that information about your target or goal might also be found elsewhere. The GM reveals another viable avenue for espionage on the same subject, unrelated to your current operation.</p><br><br><h2>(Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><p><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Your understanding of stealth clues you in on the possibility that you are not the first spy to pass this way. The GM reveals whether another spy has traversed your location and, if so, what trace they unwittingly left behind.</p>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000013","name":"Mass Battles Use","content":"<blockquote>Fields of Victory p.138</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Scheme action by 1 per <i class=\"i_opportunity\" title=\"\"></i> spent this way. This persists until the end of the scene.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose a leader in a fortification. That leaders cohort loses the benefits of the fortification until the beginning of your next turn.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Remove 1 panic from your army per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose an allied leader other than yourself. That leaders cohort cannot be targeted by Attack actions until the beginning of your next turn.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> The enemy army suffers 1 panic per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> When performing an Attack action against the cohort of an enemy leader with vigilance lower than or equal to <i class=\"i_opportunity\" title=\"\"></i> spent this way, after its effects are resolved, inflict a critical strike with severity equal to the deadliness of one of your weapons on that leader.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Choose an allied leader other than yourself. Reduce the TN of that leaders next check for a Movement action by 1 per <i class=\"i_opportunity\" title=\"\"></i> spent this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Choose an enemy leader. That leaders cohort cannot perform Movement actions until the beginning of your next turn.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Your army and each enemy army suffer 2 attrition per <i class=\"i_opportunity\" title=\"\"></i> spent this way. </li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> When you perform a Support action, after its effects are resolved, you may immediately perform a Challenge action targeting an enemy cohorts leader.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> Increase the armys strength and discipline by 3. This persists until the end of the scene.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreOpp000014","name":"Contested Territory Use","content":"<blockquote>Fields of Victory p.139</blockquote><br><h2><i class=\"i_air\" title=\"\"></i> Air (Precision, Stealth, Subtlety, Trickery, Detail, Emotion)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> You discern subtle signs of incoming trouble and can take steps to avoid it. The next time you enter a conflict scene this session, you may add a kept die showing <i class=\"i_opportunity\" title=\"\"></i> to your Initiative check.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> or <i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You create a clever disguise or ruse to get the jump on potential foes. The next time you enter a conflict scene this game session, after Initiative has been determined, choose one character in the scene. On that characters next check, they must reroll all results containing <i class=\"i_success\" title=\"\"></i> symbols.</li></ul><br><br><h2><i class=\"i_earth\" title=\"\"></i> Earth (Caution, Calm, Thoroughness, Memory, Defense)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> Not even the chaos of war or the strangeness of foreign lands can faze you. Reduce the TN of the next check you make to deal with an unfamiliar situation or opponent by 1.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i> :</strong> You hold fast to the thought of home while in distant locales and dangerous situations. You may remove 1 strife for each condition you are currently suffering.</li></ul><br><br><h2><i class=\"i_fire\" title=\"\"></i> Fire (Creativity, Intimidation, Attention, Motivation, Insight, Absence)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> A clever theory fills in the gaps in your knowledge. You may immediately attempt a Scholar skill check of your choice to learn about your current situation or an NPC who is present, lowering the TN by 1 (to a minimum of 1).</li><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> As you incite your allies to great fervor, any number of them may remove 1 strife for each <i class=\"i_opportunity\" title=\"\"></i> you spend. For each character affected, you receive 1 strife as you let your passion overtake you.</li></ul><br><br><h2><i class=\"i_water\" title=\"\"></i> Water (Efficiency, Flexibility, Friendliness, Environmental awareness)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> Your charm wins over even enemies. For each <i class=\"i_opportunity\" title=\"\"></i> <i class=\"i_opportunity\" title=\"\"></i> spent, one hostile character within the scene becomes friendlier toward you. What exactly that means depends on context, it may defuse an imminent conflict, or encourage your foes to try to take you alive, but it wont stop bloodshed altogether once blades have been drawn.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> With cunning, you flow smoothly from one conclusion to the next. You learn of one key feature, fortification, or terrain quality present in the surrounding area, and whether or not enemies have passed through recently.</li></ul><br><br><h2><i class=\"i_void\" title=\"\"></i> Void (Instinct, Inscrutability, Mystery, the Supernatural)</h2><ul><li><strong><i class=\"i_opportunity\" title=\"\"></i>+ :</strong> In all things, one can find balance, even in a duel of words or blades. You and a hostile character of the GMs choice in the same scene each recover 2 strife for each <i class=\"i_opportunity\" title=\"\"></i> spent in this way.</li><li><strong><i class=\"i_opportunity\" title=\"\"></i><i class=\"i_opportunity\" title=\"\"></i> :</strong> You find serenity amid adversity. You discover a neutral meeting place, protective legal precedent, or similar safe haven applicable to your situation.</li></ul>","img":"systems/l5r5e/assets/icons/social.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreTer000001","name":"Dangerous","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/trap.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000002","name":"Defiled","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/ruins.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000003","name":"Entangling","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/lightning.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000004","name":"Hallowed (One or More Elements)","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/oak.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000005","name":"Imbalanced (One or More Elements)","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/stoned.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000006","name":"Obscuring","content":"<blockquote>Core Rulebook p.267</blockquote>","img":"icons/svg/cowled.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000007","name":"Confining","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/stone-path.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000008","name":"Elevated","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/up.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000009","name":"Open","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/mountain.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}
{"_id":"L5RCoreTer000010","name":"Recessed","content":"<blockquote>Fields of Victory p.122</blockquote>","img":"icons/svg/down.svg","folder":null,"sort":100001,"permission":{"default":0},"flags":{}}

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{"_id":"avRx8SlktnoCzQQu","name":"Draw 5 Ivory Kingdoms names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Ivory Kingdoms names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"bm7cokBEhIvelmYt","name":"Draw 5 Qamarist names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Qamarist names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"cHV4W2eAk96bj1MC","name":"Draw 5 Rokugani names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Rokugani names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"dz61B4h3iJwOC0Ob","name":"Draw 5 Ujik names","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Ujik names\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ed0HRLOWSKm6YTUS","name":"Draw 5 Japanese names (male)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-man.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Japanese names (Male)\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"fk2naBrDnz8ZAVHR","name":"Draw 5 Japanese names (female)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/traditional-japanese-woman.svg","scope":"global","command":"game.l5r5e.HelpersL5r5e.drawManyFromPack(\"l5r5e.core-name-tables\", \"Japanese names (Female)\", 5);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"ggs1eiqkfVWlm5JM","name":"Draw Names Dialog","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/army.svg","scope":"global","command":"const pack = \"l5r5e.core-name-tables\";\nconst comp = await game.packs.get(pack);\nif (!comp) { console.log(`L5R5E | Pack not found[${pack}]`); return; }\nawait comp.getDocuments();\n\nlet radioTablesHtml = \"\";\ncomp.index.forEach(obj => { radioTablesHtml += `<label><input type=\"radio\" id=\"${obj._id}\" name=\"tableName\" value=\"${obj.name}\" ${radioTablesHtml === \"\" ? 'checked' : ''}> ${obj.name}</label>`; });\n\nnew Dialog({\n title: \"L5R5E Draw Names\",\n content: `\n <form class=\"noflex\" autocomplete=\"off\">\n <div class=\"form-group\">\n <label>${game.i18n.localize('DOCUMENT.RollTable')}:</label>\n <div class=\"form-fields\" style=\"flex-direction: column;align-items: flex-start\">\n ${radioTablesHtml}\n </div>\n </div>\n <hr>\n <div class=\"form-group\">\n <label><i class=\"d6\"></i> ${game.i18n.localize('l5r5e.quantity')}:</label>\n <div class=\"form-fields\">\n <input type=\"number\" name=\"drawNumber\" value=\"5\" min=\"0\" max=\"99\"/>\n </div>\n </div>\n </form>\n `,\n buttons: {\n no: {\n icon: \"<i class='fas fa-times'></i>\",\n label: game.i18n.localize('Cancel')\n },\n yes: {\n icon: \"<i class='fas fa-check'></i>\",\n label: game.i18n.localize('TABLE.Roll'),\n callback: (html) => {\n const tableName = html.find('input[name=\"tableName\"]:checked')[0]?.value || null;\n const drawNumber = html.find('input[name=\"drawNumber\"]')[0]?.value || null;\n if (!tableName || !drawNumber || drawNumber < 1) {return;}\n game.l5r5e.HelpersL5r5e.drawManyFromPack(pack, tableName, drawNumber);\n }\n },\n },\n default: \"no\"\n}).render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}
{"_id":"hpfDGUS48dA2pkUB","name":"Open Character Sheet (linked actor)","type":"script","author":"Rv52pj6itbOX14wX","img":"systems/l5r5e/assets/icons/actors/character.svg","scope":"global","command":"game.user.character?.sheet.render(true);","folder":null,"sort":0,"permission":{"default":0},"flags":{}}

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{"_id":"L5RCoreAdv000079","name":"Shadowlands Taint [Kansen Whispers]","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Curse, Mental","description":"","book_reference":"Shadowlands p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000080","name":"Shadowlands Taint [Distorted Limbs]","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"earth","peculiarity_type":"adversity","types":"Curse, Physical","description":"","book_reference":"Shadowlands p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000081","name":"Sailors Tongue","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"adversity","types":"Interpersonal, Mental","description":"","book_reference":"Mantis Clan p.7"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAdv000082","name":"Blood Feud","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"adversity","types":"Interpersonal, Social","description":"","book_reference":"Fields of Victory p.83"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}

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{"_id":"L5RCoreAnx000035","name":"Fallen Ancestor","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"void","peculiarity_type":"anxiety","types":"Interpersonal, Spiritual","description":"","book_reference":"Shadowlands p.98"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAnx000036","name":"Obtuse","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"air","peculiarity_type":"anxiety","types":"Mental","description":"","book_reference":"Shadowlands p.98"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAnx000037","name":"Reformed Maho-Tsukai","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"anxiety","types":"Interpersonal","description":"","book_reference":"Shadowlands p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAnx000038","name":"Belligerent","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"earth","peculiarity_type":"anxiety","types":"Interpersonal","description":"","book_reference":"Fields of Victory p.85"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}
{"_id":"L5RCoreAnx000039","name":"Braggart","permission":{"default":0},"type":"peculiarity","data":{"in_curriculum":false,"xp_used":0,"rank":0,"bought_at_rank":0,"ring":"water","peculiarity_type":"anxiety","types":"Interpersonal","description":"","book_reference":"Fields of Victory p.85"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/peculiarity.svg","effects":[]}

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@@ -57,9 +57,12 @@
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View File

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{"_id":"L5RCoreSch000088","name":"Sympathetic Bearing","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Fields of Victory p.78"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/clans/unicorn.svg","effects":[]}
{"_id":"L5RCoreSch000089","name":"Elemental Inspiration","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Fields of Victory p.79"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/clans/phoenix.svg","effects":[]}
{"_id":"L5RCoreSch000090","name":"One with the Pride","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Fields of Victory p.80"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/clans/lion.svg","effects":[]}
{"_id":"L5RCoreSch000091","name":"Oath of Sacrifice","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Fields of Victory p.81"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/clans/scorpion.svg","effects":[]}
{"_id":"L5RCoreSch000092","name":"Eye of the Storm","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","technique_type":"school_ability","xp_cost":"0","description":"","book_reference":"Mantis Clan p.6"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/clans/mantis.svg","effects":[]}

View File

@@ -69,3 +69,20 @@
{"_id":"L5RCoreShu000069","name":"Wanderer's Resolve","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"void","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Path of Waves p.95"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000070","name":"Roar of Encouragement","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"5","bought_at_rank":0,"ring":"fire","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Path of Waves p.95"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000071","name":"Osano-wos Boast (Mantis)","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"3","bought_at_rank":0,"ring":"fire","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Mantis Clan p.7"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/clans/mantis.svg","effects":[]}
{"_id":"L5RCoreShu000072","name":"Borrowed Courage","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"air","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000073","name":"Clouds Parted by Steel","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"2","bought_at_rank":0,"ring":"air","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000074","name":"Entice with Falsehoods","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"4","bought_at_rank":0,"ring":"air","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.99"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000075","name":"Fortress of Necessity","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"earth","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000076","name":"Great Anvil's Measure","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"2","bought_at_rank":0,"ring":"earth","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000077","name":"Steady Hammer","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"4","bought_at_rank":0,"ring":"earth","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.100"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000078","name":"Call the Wild","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"3","bought_at_rank":0,"ring":"fire","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000079","name":"Righteous Example","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"fire","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000080","name":"Sting of Warrior's Pride","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"2","bought_at_rank":0,"ring":"fire","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.101"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000081","name":"To Smash the Heart","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"4","bought_at_rank":0,"ring":"fire","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000082","name":"Coursing March Chant","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"water","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000083","name":"Preserve Strength","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"2","bought_at_rank":0,"ring":"water","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.102"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000084","name":"Your Enemy's Arrows","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"4","bought_at_rank":0,"ring":"water","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000085","name":"Battle of No Escape","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"2","bought_at_rank":0,"ring":"void","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.103"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000086","name":"Moment of Glory","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"3","bought_at_rank":0,"ring":"void","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000087","name":"Victory Without a Sword","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"6","bought_at_rank":0,"ring":"void","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Fields of Victory p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}
{"_id":"L5RCoreShu000088","name":"Flowering Deceptions","permission":{"default":0},"type":"technique","data":{"in_curriculum":false,"xp_used":0,"rank":"1","bought_at_rank":0,"ring":"air","technique_type":"shuji","xp_cost":"3","description":"","book_reference":"Path of Waves p.93"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/techs/shuji.svg","effects":[]}

View File

@@ -1,10 +1,41 @@
{"_id":"L5RCoreTit000001","name":"Emerald Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"","book_reference":"Core Rulebook p.305"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000002","name":"Castellan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"","book_reference":"Court of Stones p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000003","name":"Covert Agent","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"","book_reference":"Court of Stones p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000004","name":"Dreaded Enforcer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"","book_reference":"Court of Stones p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000005","name":"Esteemed Negotiator","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"34","description":"","book_reference":"Court of Stones p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000006","name":"Kenshinzen","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000007","name":"Kyuden Asako Shieldbearer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000008","name":"Master Artisan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"60","description":"","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000009","name":"Winter Court Champion","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"","book_reference":"Court of Stones p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000010","name":"Seven fold Palace Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"","book_reference":"Court of Stones p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000001","name":"Emerald Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Choose One]</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 12 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000026\"><i class=\"i_kata\" title=\"\"></i> Open-Hand Style</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Shallow Waters</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Core Rulebook p.305"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000002","name":"Castellan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Rallying Cry</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\"><i class=\"i_shuji\" title=\"\"></i> Slippery Maneuvers</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Touchstone of Courage</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000003","name":"Covert Agent","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000005\"><i class=\"i_ninjitsu\" title=\"\"></i> Artful Alibi</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000002\"><i class=\"i_shuji\" title=\"\"></i> Cadence</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000006\"><i class=\"i_ninjitsu\" title=\"\"></i> Cunning Distraction</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000012\"><i class=\"i_ninjitsu\" title=\"\"></i> To Float or Sink</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000013\"><i class=\"i_ninjitsu\" title=\"\"></i> What's Yours is Mine</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000004","name":"Dreaded Enforcer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000007\"><i class=\"i_ninjitsu\" title=\"\"></i> Deceitful Strike</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000008\"><i class=\"i_ninjitsu\" title=\"\"></i> Like a Ghost</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000009\"><i class=\"i_ninjitsu\" title=\"\"></i> Silent Elimination</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000011\"><i class=\"i_ninjitsu\" title=\"\"></i> Stillness of Death</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000005","name":"Esteemed Negotiator","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"34","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Rank 13 Earth Shūji</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000013\"><i class=\"i_rituals\" title=\"\"></i> The Ties that Bind</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000012\"><i class=\"i_rituals\" title=\"\"></i> Treaty Signing</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000006","name":"Kenshinzen","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 15 Close Combat Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Rank 15 Void Shūji</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000001\"><i class=\"i_rituals\" title=\"\"></i> Tea Ceremony</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000007","name":"Kyuden Asako Shieldbearer","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Martial Arts [Ranged]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 13 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000004\"><i class=\"i_rituals\" title=\"\"></i> Cleansing Rite</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000008","name":"Master Artisan","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"60","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000043\"><i class=\"i_shuji\" title=\"\"></i> All Arts Are One</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\"><i class=\"i_rituals\" title=\"\"></i> Formal Tea Ceremony</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.130"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000009","name":"Winter Court Champion","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Artisan Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\"><i class=\"i_shuji\" title=\"\"></i> Artisans Appraisal</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000011\"><i class=\"i_rituals\" title=\"\"></i> Formal Tea Ceremony</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000052\"><i class=\"i_shuji\" title=\"\"></i> Fun and Games</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000047\"><i class=\"i_shuji\" title=\"\"></i> Offend the Sensibilities</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000050\"><i class=\"i_shuji\" title=\"\"></i> Spiteful Loss</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000010","name":"Seven fold Palace Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000003\"><i class=\"i_shuji\" title=\"\"></i> Artisans Appraisal</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Court of Stones p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000011","name":"The Damned","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-2 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\"><i class=\"i_kata\" title=\"\"></i> Heartpiercing Strike</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Rallying Cry</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000012","name":"Harvester","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-2 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rank 1-2 Rituals</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\"><i class=\"i_ninjitsu\" title=\"\"></i> Skulk</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000013","name":"Twenty-Goblin Crab","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-2 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000021\"><i class=\"i_kata\" title=\"\"></i> Thunderclap Strike</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\"><i class=\"i_shuji\" title=\"\"></i> Stonewall Tactics</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.128"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000014","name":"Witch Hunter","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"45","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-4 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rank 1-5 Rituals</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000012\"><i class=\"i_shuji\" title=\"\"></i> Honest Assessment</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Shadowlands p.129"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000015","name":"Advisor","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Commerce</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Design</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\"><i class=\"i_shuji\" title=\"\"></i> Fanning the Flames</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000008\"><i class=\"i_shuji\" title=\"\"></i> Feigned Opening</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000017\"><i class=\"i_shuji\" title=\"\"></i> Stonewall Tactics</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000016","name":"Daimyo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>SKill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000037\"><i class=\"i_shuji\" title=\"\"></i> Courtiers Resolve</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Shallow Waters</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\"><i class=\"i_shuji\" title=\"\"></i> Stirring the Embers</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000017","name":"Spy","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Rank 1-5 Air Shuji</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Shallow Waters</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000002\"><i class=\"i_ninjitsu\" title=\"\"></i> Skulk</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000018","name":"Gunso","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-4 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Rallying Cry</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000026\"><i class=\"i_shuji\" title=\"\"></i> Stirring the Embers</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Touchstone of Courage</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000019","name":"Clan Magistrate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000029\"><i class=\"i_kata\" title=\"\"></i> Coiling Serpent Style</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000006\"><i class=\"i_shuji\" title=\"\"></i> Prey on the Weak</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000023\"><i class=\"i_shuji\" title=\"\"></i> Truth Burns through Lies</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000020","name":"Monastic Acolyte","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Aesthetics</td><td>Skill</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000001\"><i class=\"i_kiho\" title=\"\"></i> Cleansing Spirit</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000017\"><i class=\"i_kiho\" title=\"\"></i> Ki Protection</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000022\"><i class=\"i_kiho\" title=\"\"></i> Still the Elements</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000021","name":"Priest","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rank 1-5 Rituals</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000014\"><i class=\"i_shuji\" title=\"\"></i> Civility Foremost</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000041\"><i class=\"i_shuji\" title=\"\"></i> Rouse the Soul</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000022","name":"Yojimbo","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000023\"><i class=\"i_kata\" title=\"\"></i> Iaijutsu Cut: Crossing Blade</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000022\"><i class=\"i_kata\" title=\"\"></i> Iaijutsu Cut: Rising Blade</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\"><i class=\"i_kata\" title=\"\"></i> Warriors Resolve</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000023","name":"Yoriki","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Skulduggery</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-3 Kata</a></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000018\"><i class=\"i_shuji\" title=\"\"></i> Fanning the Flames</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000034\"><i class=\"i_shuji\" title=\"\"></i> Shallow Waters</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Emerald Empire"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000024","name":"Ashigaru","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-2 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000066\"><i class=\"i_kata\" title=\"\"></i> Thicket's Embrace Style</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000031\"><i class=\"i_shuji\" title=\"\"></i> Slippery Maneuvers</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.131"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000025","name":"Deathseeker","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"8","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-3 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\"><i class=\"i_shuji\" title=\"\"></i> A Samurais Fate</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\"><i class=\"i_shuji\" title=\"\"></i> Moment of Glory</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.132"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000026","name":"Elemental Guard","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000027\"><i class=\"i_rituals\" title=\"\"></i> Beseech Shiba's Calm</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000008\"><i class=\"i_kata\" title=\"\"></i> Tactical Assessment</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000007\"><i class=\"i_kata\" title=\"\"></i> Warriors Resolve</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.132"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000027","name":"Elemental Legionnaire","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-3 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000076\"><i class=\"i_shuji\" title=\"\"></i> Great Anvil's Measure</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000086\"><i class=\"i_shuji\" title=\"\"></i> Moment of Glory</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.133"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000028","name":"General","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"50","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-2 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rank 1-3 Rituals</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Rank 1-4 Shuji</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr></table>","book_reference":"Fields of Victory p.133"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000029","name":"Lion's Pride Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-3 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000038\"><i class=\"i_shuji\" title=\"\"></i> A Samurais Fate</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000085\"><i class=\"i_shuji\" title=\"\"></i> Battle of No Escape</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.133"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000030","name":"Master Saboteur","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"40","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-ninjutsu\"><i class=\"i_ninjitsu\" title=\"\"></i> Rank 1-2 Ninjutsu</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000030\"><i class=\"i_rituals\" title=\"\"></i> Imbue Thunder</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-ninjutsu\" data-id=\"L5RCoreNin000018\"><i class=\"i_ninjitsu\" title=\"\"></i> Wreak Havoc</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.134"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000031","name":"Poet of War","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"20","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Composition</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Sentiment</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Rank 1-2 Fire Shuji</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000072\"><i class=\"i_shuji\" title=\"\"></i> Borrowed Courage</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000082\"><i class=\"i_shuji\" title=\"\"></i> Coursing March Chant</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.134"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000032","name":"Quartermaster","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Trade Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Rank 1-2 Air Shuji</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Rank 1-2 Water Shuji</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000075\"><i class=\"i_shuji\" title=\"\"></i> Fortress of Necessity</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.135"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000033","name":"Renowned Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"16","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-2 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000003\"><i class=\"i_kata\" title=\"\"></i> Heartpiercing Strike</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000079\"><i class=\"i_shuji\" title=\"\"></i> Righteous Example</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.135"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000034","name":"Spirit Caller","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"38","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Performance</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rank 1-2 Rituals</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000010\"><i class=\"i_shuji\" title=\"\"></i> Ancestry Unearthed</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000083\"><i class=\"i_shuji\" title=\"\"></i> Preserve Strength</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.136"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000035","name":"Sumai Master","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"30","description":"<h2>Curriculum</h2><table><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Martial Arts [Unarmed]</td><td>Skill</td></tr><tr><td>Theology</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-2 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000026\"><i class=\"i_rituals\" title=\"\"></i> Beseech Hida's MIght</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000065\"><i class=\"i_kata\" title=\"\"></i> Fierce Badger Style</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.136"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000036","name":"Sword Saint","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Arts [Melee]</td><td>Skill</td></tr><tr><td>Meditation</td><td>Skill</td></tr><tr><td>Smithing</td><td>Skill</td></tr><tr><td>Tactics</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-5 Close Combat Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000006\"><i class=\"i_kata\" title=\"\"></i> Soul Sunder</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000087\"><i class=\"i_shuji\" title=\"\"></i> Victory Without a Sword</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.136"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000037","name":"War College Graduate","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-3 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Rank 1-3 Shuji</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000023\"><i class=\"i_rituals\" title=\"\"></i> Beseech Akodo's Judgment</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Fields of Victory p.137"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000038","name":"In Service to a Lord","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Social Skills</td><td>Skill Group</td></tr><tr><td>Culture</td><td>Skill</td></tr><tr><td>Government</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-kata\"><i class=\"i_kata\" title=\"\"></i> Rank 1-2 Kata</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000009\"><i class=\"i_shuji\" title=\"\"></i> Wolfs Proposal</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000066\"><i class=\"i_shuji\" title=\"\"></i> Fluent Bargaining</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.185"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000039","name":"Perfect Land Sect Member","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"24","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td>Fitness</td><td>Skill</td></tr><tr><td>Labor</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-shuji\"><i class=\"i_shuji\" title=\"\"></i> Rank 1-2 Water Shuji</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000070\"><i class=\"i_shuji\" title=\"\"></i> Roar of Encouragement</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000020\"><i class=\"i_shuji\" title=\"\"></i> Rallying Cry</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.186"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000040","name":"Ghostlands Warrior","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Medicine</td><td>Skill</td></tr><tr><td>Survival</td><td>Skill</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kiho\" data-id=\"L5RCoreKih000003\"><i class=\"i_kiho\" title=\"\"></i> Earth Needs No Eyes</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-kata\" data-id=\"L5RCoreKat000009\"><i class=\"i_kata\" title=\"\"></i> Soaring Slice</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-rituals\" data-id=\"L5RCoreRit000018\"><i class=\"i_rituals\" title=\"\"></i> Cleansing of Coral and Gold (Ivory Kingdoms Region)</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.186"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}
{"_id":"L5RCoreTit000041","name":"Astradhari","permission":{"default":0},"type":"title","data":{"in_curriculum":false,"xp_used":0,"rank":1,"bought_at_rank":0,"ring":"void","xp_cost":"36","description":"<h2>Curriculum</h2><table><tr><td>Scholar Skills</td><td>Skill Group</td></tr><tr><td>Martial Skills</td><td>Skill Group</td></tr><tr><td>Command</td><td>Skill</td></tr><tr><td>Courtesy</td><td>Skill</td></tr><tr><td><a class=\"compendium-link\" data-pack=\"l5r5e.core-techniques-rituals\"><i class=\"i_rituals\" title=\"\"></i> Rank 1-3 Rituals</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Tech. Grp.</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-mantra\" data-id=\"L5RCoreMan000001\"><i class=\"fas fa-suitcase\"></i> Summon Mantra : [One Implement]</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr><tr><td><a class=\"entity-link content-link\" draggable=\"true\" data-pack=\"l5r5e.core-techniques-shuji\" data-id=\"L5RCoreShu000011\"><i class=\"i_shuji\" title=\"\"></i> Touchstone of Courage</a> <i class=\"i_prerequisite_exemption\" title=\"\"></i></td><td>Technique</td></tr></table>","book_reference":"Path of Waves p.187"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/items/title.svg","effects":[]}

View File

@@ -50,21 +50,21 @@
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{"_id":"L5RCoreWea000051","name":"Folding Half-Bow","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"3 koku","properties":[],"category":"Bows","skill":"ranged","readied":false,"range":"2-3","damage":"4","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Court of Stones p.110"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000052","name":"Tekken","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"3 bu","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000015","name":"Durable"}],"category":"Specialist Weapons","skill":"unarmed","readied":false,"range":"","damage":"2","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Court of Stones p.110"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000053","name":"Sake Bottle & Cups","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"5 bu for average quality","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapons","skill":"melee","readied":false,"range":"0-1","damage":"2","deadliness":"3","grip_1":"Bludgeon: - / Thrown: Deadliness +2 / Range 1-3 / Razor Edge","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000054","name":"Umbrella","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"3 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapon","skill":"melee","readied":false,"range":"0-1","damage":"2","deadliness":"2","grip_1":"Bludgeon: - / Stab: Damage +2, Deadliness +2","grip_2":"Bludgeon: Damage +2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000053","name":"Sake Bottle & Cups","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"5 bu for average quality","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapons","skill":"unarmed","readied":false,"range":"0-1","damage":"2","deadliness":"3","grip_1":"Bludgeon: - / Thrown: Deadliness +2 / Range 1-3 / Razor Edge","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000054","name":"Umbrella","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"3 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapon","skill":"melee","readied":false,"range":"0-1","damage":"2","deadliness":"2","grip_1":"","grip_2":"Bludgeon: Damage +2 / Stab: Damage +2, Deadliness +2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000055","name":"Talwar","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"8","zeni":"35 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000001","name":"Razor-Edged"}],"category":"Swords","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"6","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000056","name":"Scroll Case","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"1 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapon","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +2 / Deadliness +1","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000056","name":"Scroll Case","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"1 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapon","skill":"unarmed","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +2 / Deadliness +1","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000057","name":"Urumi","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"9","zeni":"50 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Swords","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"5","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000058","name":"Iron Sheath","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"2 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"}],"category":"Improvised Weapon","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
{"_id":"L5RCoreWea000059","name":"Buckler","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"4 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000060","name":"Lute","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"10 koku","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapon","skill":"melee","readied":false,"range":"0-1","damage":"1","deadliness":"2","grip_1":"","grip_2":"Damage +1 / Deadliness +1","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000060","name":"Lute","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"7","zeni":"10 koku","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapon","skill":"unarmed","readied":false,"range":"0-1","damage":"1","deadliness":"2","grip_1":"","grip_2":"Damage +1 / Deadliness +1","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000061","name":"Sling","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"2","zeni":"1 bu","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Specialist Weapons","skill":"ranged","readied":false,"range":"2-3","damage":"3","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000062","name":"Gada","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"9","zeni":"50 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Blunt Weapons","skill":"melee","readied":false,"range":"1","damage":"6","deadliness":"3","grip_1":"","grip_2":"Deadliness +3","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/mace.svg","effects":[]}
{"_id":"L5RCoreWea000063","name":"Kuwa","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"3","zeni":"4 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Axes","skill":"melee","readied":false,"range":"1","damage":"4","deadliness":"2","grip_1":"","grip_2":"Damage +2 / Deadliness +2 / Range 1-2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/axe.svg","effects":[]}
{"_id":"L5RCoreWea000064","name":"Qamarist Heavy Shield","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"9","zeni":"50 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"4","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000065","name":"Boat Oar","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"3 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapons","skill":"melee","readied":false,"range":"1-2","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +1 / Deadliness +3","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/mace.svg","effects":[]}
{"_id":"L5RCoreWea000066","name":"Fishing Net","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"5 bu","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000012","name":"Mundane"},{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Improvised Weapon","skill":"ranged","readied":false,"range":"0-3","damage":"3","deadliness":"1","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bow.svg","effects":[]}
{"_id":"L5RCoreWea000067","name":"Chair","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"2","zeni":"2 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapons","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Bludgeon: Damage +2 / Thrown: Deadliness +1, Range 0-2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000067","name":"Chair","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"2","zeni":"2 bu","properties":[{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Improvised Weapons","skill":"unarmed","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Bludgeon: Damage +2 / Thrown: Deadliness +1, Range 0-2","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000068","name":"Chain Whip","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"4 koku","properties":[{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Specialist Weapons","skill":"melee","readied":false,"range":"1-2","damage":"3","deadliness":"5","grip_1":"","grip_2":"","description":"","book_reference":"Path of Waves p.113"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/kusarigama.svg","effects":[]}
{"_id":"L5RCoreWea000069","name":"Genno","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"1 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000012","name":"Mundane"}],"category":"Hammers","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"Damage +4","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/mace.svg","effects":[]}
{"_id":"L5RCoreWea000070","name":"Tekkan","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"8","zeni":"50 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Swords","skill":"melee","readied":false,"range":"1-2","damage":"4","deadliness":"3","grip_1":"Cumbersome","grip_2":"Damage+2","description":"","book_reference":"Shadowlands p.104"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/katana.svg","effects":[]}
@@ -85,3 +85,10 @@
{"_id":"L5RCoreWea000085","name":"Sai","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"2 koku","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000007","name":"Snaring"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Mantis Clan p.8"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000086","name":"Tonfa","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"4 koku","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000015","name":"Durable"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"0-1","damage":"3","deadliness":"3","grip_1":"","grip_2":"","description":"","book_reference":"Mantis Clan p.9"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000087","name":"Tinbe","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"6","zeni":"25 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"}],"category":"Shields","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Mantis Clan p.8"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}
{"_id":"L5RCoreWea000088","name":"Ichirō Sapper Ax","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"2","zeni":"3 koku","properties":[{"id":"L5RCorePro000015","name":"Durable"}],"category":"Axes","skill":"melee","readied":false,"range":"1","damage":"3","deadliness":"4","grip_1":"Blunt: Damage +2, Deadliness -3","grip_2":"","description":"","book_reference":"Fields of Victory p.88"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/axe.svg","effects":[]}
{"_id":"L5RCoreWea000089","name":"Magari Yari","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"2","rarity":"6","zeni":"20 koku","properties":[{"id":"L5RCorePro000006","name":"Cumbersome"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"2","damage":"7","deadliness":"4","grip_1":"","grip_2":"","description":"","book_reference":"Fields of Victory p.88"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000090","name":"Nagae Yari","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"2","zeni":"1 koku","properties":[{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"2","damage":"5","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Fields of Victory p.88"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000091","name":"Nagamaki","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"30 koku","properties":[{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Polearms","skill":"melee","readied":false,"range":"1-2","damage":"3","deadliness":"5","grip_1":"Cumbersome","grip_2":"Damage +2, Deadliness +2","description":"","book_reference":"Fields of Victory p.88"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/bo.svg","effects":[]}
{"_id":"L5RCoreWea000092","name":"Yoroi-Doshi","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"5","zeni":"10 koku","properties":[{"id":"L5RCorePro000005","name":"Concealable"},{"id":"L5RCorePro000001","name":"Razor-Edged"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"","damage":"2","deadliness":"4","grip_1":"","grip_2":"Deadliness +3","description":"","book_reference":"Fields of Victory p.89"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000093","name":"Gunbai","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"1","rarity":"4","zeni":"3 koku","properties":[{"id":"L5RCorePro000002","name":"Ceremonial"},{"id":"L5RCorePro000011","name":"Wargear"}],"category":"Hand Weapons","skill":"melee","readied":false,"range":"1","damage":"2","deadliness":"2","grip_1":"","grip_2":"","description":"","book_reference":"Fields of Victory p.91"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/knife.svg","effects":[]}
{"_id":"L5RCoreWea000094","name":"Hooves","permission":{"default":0},"type":"weapon","data":{"equipped":false,"quantity":1,"weight":"0","rarity":"0","zeni":"0","properties":[],"category":"Unarmed profiles","skill":"melee","readied":false,"range":"1-2","damage":"7","deadliness":"6","grip_1":"","grip_2":"","description":"","book_reference":"Core Rulebook p.327"},"sort":100001,"flags":{},"img":"systems/l5r5e/assets/icons/weapons/unarmed.svg","effects":[]}

View File

@@ -43,7 +43,7 @@ export class ActorL5r5e extends Actor {
foundry.utils.mergeObject(
data.token,
{
actorLink: false,
actorLink: true,
disposition: 0, // neutral
bar1: {
attribute: "fatigue",
@@ -55,6 +55,23 @@ export class ActorL5r5e extends Actor {
{ overwrite: false }
);
break;
case "army":
foundry.utils.mergeObject(
data.token,
{
actorLink: true,
disposition: 0, // neutral
bar1: {
attribute: "battle_readiness.casualties_strength",
},
bar2: {
attribute: "battle_readiness.panic_discipline",
},
},
{ overwrite: false }
);
break;
}
await super.create(data, options);
}
@@ -64,19 +81,44 @@ export class ActorL5r5e extends Actor {
* @override
*/
async update(data = {}, context = {}) {
// fix foundry v0.8.8 (config token=object, update=flat array)
data = foundry.utils.flattenObject(data);
// Need a _id
if (!data["_id"]) {
data["_id"] = this.id;
}
// Fix for token image unliked from character... dunno why
if (data.img) {
data["token.img"] = data.img;
// Context informations (needed for unlinked token update)
context.parent = this.parent;
context.pack = this.pack;
// NPC switch between types : Linked actor for Adversary, unlinked for Minion
if (!!data["data.type"] && this.data.type === "npc" && data["data.type"] !== this.data.data.type) {
data["token.actorLink"] = data["data.type"] === "adversary";
}
// Only on linked Actor
if (!!data["token.actorLink"] || (data["token.actorLink"] === undefined && this.data.token.actorLink)) {
// Update the token name/image if the sheet name/image changed, but only if they was previously the same
["name", "img"].forEach((fieldName) => {
if (
data[fieldName] &&
this.data[fieldName] === this.data.token[fieldName] &&
this.data[fieldName] !== data[fieldName]
) {
data["token." + fieldName] = data[fieldName];
}
});
}
// Now using updateDocuments
data = data instanceof Array ? data : [data];
return Actor.updateDocuments(data, context);
return Actor.updateDocuments([data], context).then(() => {
// Notify the "Gm Monitor" if this actor is watched
if (game.settings.get("l5r5e", "gm-monitor-actors").find((e) => e === this.id)) {
game.l5r5e.HelpersL5r5e.refreshLocalAndSocket("l5r5e-gm-monitor");
}
});
}
/** @override */
@@ -169,4 +211,65 @@ export class ActorL5r5e extends Actor {
});
}
}
/**
* Render the text template for this Actor (tooltips and chat)
* @return {Promise<string|null>}
*/
async renderTextTemplate() {
const data = (await this.sheet?.getData()) || this;
const tpl = await renderTemplate(`${CONFIG.l5r5e.paths.templates}actors/actor-text.html`, data);
if (!tpl) {
return null;
}
return tpl;
}
/**
* Return true if a weapon is equipped
* @return {boolean}
*/
get haveWeaponEquipped() {
return this.items.some((e) => e.type === "weapon" && !!e.data.data.equipped);
}
/**
* Return true if a weapon is readied
* @return {boolean}
*/
get haveWeaponReadied() {
return this.items.some((e) => e.type === "weapon" && !!e.data.data.equipped && !!e.data.data.readied);
}
/**
* Return true if a armor is equipped
* @return {boolean}
*/
get haveArmorEquipped() {
return this.items.some((e) => e.type === "armor" && !!e.data.data.equipped);
}
/**
* Return true if this actor is prepared (overridden by global)
* @return {boolean}
*/
get isPrepared() {
if (!["character", "npc"].includes(this.data.type)) {
return false;
}
const cfg = {
character: game.settings.get("l5r5e", "initiative-prepared-character"),
adversary: game.settings.get("l5r5e", "initiative-prepared-adversary"),
minion: game.settings.get("l5r5e", "initiative-prepared-minion"),
};
// Prepared is a boolean or if null we get the info in the actor
let isPrepared = this.data.type === "character" ? cfg.character : cfg[this.data.data.type];
if (isPrepared === "null") {
isPrepared = this.data.data.prepared ? "true" : "false";
}
return isPrepared;
}
}

View File

@@ -0,0 +1,329 @@
import { BaseSheetL5r5e } from "./base-sheet.js";
/**
* Sheet for Army "actor"
*/
export class ArmySheetL5r5e extends BaseSheetL5r5e {
/**
* Commons options
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor", "army"],
template: CONFIG.l5r5e.paths.templates + "actors/army-sheet.html",
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "army" }],
});
}
/** @override */
constructor(options = {}) {
super(options);
this._initialize();
}
/**
* Initialize once
* @private
*/
_initialize() {
const data = this.object.data.data;
// update linked actor datas
if (data.commander_actor_id) {
const commander = game.actors.get(data.commander_actor_id);
if (commander) {
this._updateLinkedActorData("commander", commander);
} else {
this._removeLinkedActorData("commander");
}
}
if (data.warlord_actor_id) {
const warlord = game.actors.get(data.warlord_actor_id);
if (warlord) {
this._updateLinkedActorData("warlord", warlord);
} else {
this._removeLinkedActorData("warlord");
}
}
}
/**
* Create drag-and-drop workflow handlers for this Application
* @return An array of DragDrop handlers
*/
_createDragDropHandlers() {
return [
new DragDrop({
dropSelector: ".warlord",
callbacks: { drop: this._onDropActors.bind(this, "warlord") },
}),
new DragDrop({
dropSelector: ".commander",
callbacks: { drop: this._onDropActors.bind(this, "commander") },
}),
new DragDrop({
dropSelector: null,
callbacks: { drop: this._onDrop.bind(this) },
}),
];
}
/**
* Activate a named TinyMCE text editor
* @param {string} name The named data field which the editor modifies.
* @param {object} options TinyMCE initialization options passed to TextEditor.create
* @param {string} initialContent Initial text content for the editor area.
* @override
*/
activateEditor(name, options = {}, initialContent = "") {
if (["data.army_abilities", "data.supplies_logistics", "data.past_battles"].includes(name) && initialContent) {
initialContent = game.l5r5e.HelpersL5r5e.convertSymbols(initialContent, false);
}
super.activateEditor(name, options, initialContent);
}
/**
* This method is called upon form submission after form data is validated
* @param event {Event} The initial triggering submission event
* @param formData {Object} The object of validated form data with which to update the object
* @returns {Promise} A Promise which resolves once the update operation has completed
* @override
*/
async _updateObject(event, formData) {
["data.army_abilities", "data.supplies_logistics", "data.past_battles"].forEach((name) => {
if (!formData[name]) {
return;
}
formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
});
return super._updateObject(event, formData);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// Casualties/Panic +/-
html.find(".addsub-control").on("click", this._modifyCasualtiesOrPanic.bind(this));
if (this.actor.data.data.soft_locked) {
return;
}
// Delete the linked Actor (warlord/commander)
html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
}
/** @inheritdoc */
getData(options = {}) {
const sheetData = super.getData(options);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
return sheetData;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
army_cohort: [],
army_fortification: [],
};
sheetData.items.forEach((item) => {
if (["army_cohort", "army_fortification"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/**
* Handle dropped Item data on the Actor sheet (cohort, fortification)
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable || this.actor.data.data.soft_locked) {
return;
}
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || !["army_cohort", "army_fortification"].includes(item.data.type)) {
// actor dual trigger...
if (item?.documentName !== "Actor") {
console.warn("L5R5E | Characters items are not allowed", item?.data?.type, item);
}
return;
}
// Can add the item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
let itemData = item.data.toObject(true);
// Finally, create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
/**
* Handle dropped Actor data on the Actor sheet
* @param {string} type warlord|commander|item
* @param {DragEvent} event
*/
async _onDropActors(type, event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable || this.actor.data.data.soft_locked) {
return;
}
const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
return this._updateLinkedActorData(type, droppedActor);
}
/**
* Remove the linked actor (commander/warlord)
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _removeLinkedActor(event) {
event.preventDefault();
event.stopPropagation();
const id = $(event.currentTarget).data("actor-id");
const type = $(event.currentTarget).data("type");
if (!id || !type) {
return;
}
return this._removeLinkedActorData(type);
}
/**
* Update actor datas for this army sheet
* @param {string} type commander|warlord
* @param {ActorL5r5e} actor actor object
* @return {Promise<abstract.Document>}
* @private
*/
async _updateLinkedActorData(type, actor) {
if (!actor || actor.documentName !== "Actor" || !["character", "npc"].includes(actor.data?.type)) {
console.warn("L5R5E | Wrong actor type", actor?.data?.type, actor);
return;
}
const actorData = {};
switch (type) {
case "commander":
actorData.commander = actor.data.name;
actorData.commander_actor_id = actor.data._id;
actorData.commander_standing = {
honor: actor.data.data.social.honor,
glory: actor.data.data.social.glory,
status: actor.data.data.social.status,
};
break;
case "warlord":
actorData.warlord = actor.data.name;
actorData.warlord_actor_id = actor.data._id;
break;
default:
console.warn("L5R5E | Unknown type", type);
return;
}
return this.actor.update({ data: actorData });
}
/**
* Clean ActorId for army sheet
* @param {string} type commander|warlord
* @return {Promise<abstract.Document>}
* @private
*/
async _removeLinkedActorData(type) {
const actorData = {};
switch (type) {
case "commander":
actorData.commander_actor_id = null;
break;
case "warlord":
actorData.warlord_actor_id = null;
break;
default:
console.warn("L5R5E | Unknown type", type);
return;
}
return this.actor.update({ data: actorData });
}
/**
* Add or Subtract Casualties/Panic (+/- buttons)
* @param {Event} event
* @private
*/
async _modifyCasualtiesOrPanic(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
const type = elmt.data("type");
let mod = elmt.data("value");
if (!mod) {
return;
}
switch (type) {
case "casualties":
await this.actor.update({
data: {
battle_readiness: {
casualties_strength: {
value: Math.max(
0,
this.actor.data.data.battle_readiness.casualties_strength.value + mod
),
},
},
},
});
break;
case "panic":
await this.actor.update({
data: {
battle_readiness: {
panic_discipline: {
value: Math.max(0, this.actor.data.data.battle_readiness.panic_discipline.value + mod),
},
},
},
});
break;
default:
console.warn("L5R5E | Unsupported type", type);
break;
}
}
}

View File

@@ -0,0 +1,597 @@
import { BaseSheetL5r5e } from "./base-sheet.js";
/**
* Base Sheet for Character types (Character and Npc)
*/
export class BaseCharacterSheetL5r5e extends BaseSheetL5r5e {
/**
* Commons options
*/
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor"],
// template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
width: 600,
height: 800,
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "skills" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: null }],
});
}
/** @inheritdoc */
getData(options = {}) {
const sheetData = super.getData(options);
sheetData.data.stances = CONFIG.l5r5e.stances;
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ displayInTypes: true });
// Split Techniques by types
sheetData.data.splitTechniquesList = this._splitTechniques(sheetData);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
return sheetData;
}
/**
* Split Techniques by types for better readability
* @private
*/
_splitTechniques(sheetData) {
const out = {};
const schoolTechniques = Array.from(CONFIG.l5r5e.techniques)
.filter(([id, cfg]) => cfg.type === "school")
.map(([id, cfg]) => id);
// Build the list order
Array.from(CONFIG.l5r5e.techniques)
.filter(([id, cfg]) => cfg.type !== "custom" || game.settings.get("l5r5e", "techniques-customs"))
.forEach(([id, cfg]) => {
out[id] = [];
});
// Add tech the character knows
sheetData.items.forEach((item) => {
switch (item.type) {
case "technique":
if (!out[item.data.technique_type]) {
console.warn(
`L5R5E | Empty or unknown technique type[${item.data.technique_type}] forced to "kata" in item id[${item._id}], name[${item.name}]`
);
item.data.technique_type = "kata";
}
out[item.data.technique_type].push(item);
break;
case "title":
// Embed technique in titles
Array.from(item.data.items).forEach(([id, embedItem]) => {
if (embedItem.data.type === "technique") {
if (!out[embedItem.data.data.technique_type]) {
console.warn(
`L5R5E | Empty or unknown technique type[${embedItem.data.data.technique_type}] forced to "kata" in item id[${id}], name[${embedItem.data.name}], parent: id[${item._id}], name[${item.name}]`
);
embedItem.data.data.technique_type = "kata";
}
out[embedItem.data.data.technique_type].push(embedItem.data);
}
});
// If unlocked, add the "title_ability" as technique (or always displayed for npc)
if (item.data.xp_used >= item.data.xp_cost || this.document.type === "npc") {
out["title_ability"].push(item);
}
break;
} //swi
});
// Remove unused techs
Object.keys(out).forEach((tech) => {
if (out[tech].length < 1 && !sheetData.data.data.techniques[tech] && !schoolTechniques.includes(tech)) {
delete out[tech];
}
});
// Manage school add button
sheetData.data.data.techniques["school_ability"] = out["school_ability"].length === 0;
sheetData.data.data.techniques["mastery_ability"] = out["mastery_ability"].length === 0;
// Always display "school_ability", but display a empty "mastery_ability" field only if rank >= 5
if (sheetData.data.data.identity?.school_rank < 5 && out["mastery_ability"].length === 0) {
delete out["mastery_ability"];
}
return out;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
weapon: [],
armor: [],
item: [],
};
sheetData.items.forEach((item) => {
if (["item", "armor", "weapon"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/**
* Handle dropped data on the Actor sheet
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable || this.actor.data.data.soft_locked) {
return;
}
// Check item type and subtype
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || !["Item", "JournalEntry"].includes(item.documentName) || item.data.type === "property") {
return;
}
// Specific curriculum journal drop
if (item.documentName === "JournalEntry") {
// npc does not have this
if (!this.actor.data.data.identity?.school_curriculum_journal) {
return;
}
this.actor.data.data.identity.school_curriculum_journal = {
id: item.data._id,
name: item.data.name,
pack: item.pack || null,
};
await this.actor.update({
data: {
identity: {
school_curriculum_journal: this.actor.data.data.identity.school_curriculum_journal,
},
},
});
return;
}
// Dropped a item with same "id" as one owned
if (this.actor.data.items) {
// Exit if we already owned exactly this id (drag a personal item on our own sheet)
if (
this.actor.data.items.some((embedItem) => {
// Search in children
if (embedItem.items instanceof Map && embedItem.items.has(item.data._id)) {
return true;
}
return embedItem.data._id === item.data._id;
})
) {
return;
}
// Add quantity instead if they have (id is different so use type and name)
if (item.data.data.quantity) {
const tmpItem = this.actor.data.items.find(
(embedItem) => embedItem.name === item.data.name && embedItem.type === item.data.type
);
if (tmpItem && this._modifyQuantity(tmpItem.id, 1)) {
return;
}
}
}
// Can add the item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
let itemData = item.data.toObject(true);
// Item subtype specific
switch (itemData.type) {
case "army_cohort":
case "army_fortification":
console.warn("L5R5E | Army items are not allowed", item?.data?.type, item);
return;
case "advancement":
// Specific advancements, remove 1 to selected ring/skill
await this.actor.addBonus(item);
break;
case "title":
// Generate new Ids for the embed items
await item.generateNewIdsForAllEmbedItems();
// Add embed advancements bonus
for (let [embedId, embedItem] of item.data.data.items) {
if (embedItem.data.type === "advancement") {
await this.actor.addBonus(embedItem);
}
}
// refresh data
itemData = item.data.toObject(true);
break;
case "technique":
// School_ability and mastery_ability, allow only 1 per type
if (CONFIG.l5r5e.techniques.get(itemData.data.technique_type)?.type === "school") {
if (
Array.from(this.actor.items).some((e) => {
return (
e.type === "technique" && e.data.data.technique_type === itemData.data.technique_type
);
})
) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.only_one"));
return;
}
// No cost for schools
itemData.data.xp_cost = 0;
itemData.data.xp_used = 0;
itemData.data.in_curriculum = true;
} else {
// Check if technique is allowed for this character
if (!game.user.isGM && !this.actor.data.data.techniques[itemData.data.technique_type]) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
return;
}
// Verify cost
itemData.data.xp_cost =
itemData.data.xp_cost > 0 ? itemData.data.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
itemData.data.xp_used = itemData.data.xp_cost;
}
break;
}
// Modify the bought at rank to the current actor rank
if (itemData.data.bought_at_rank !== undefined && this.actor.data.data.identity?.school_rank) {
itemData.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
// Finally create the embed
return this.actor.createEmbeddedDocuments("Item", [itemData]);
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
*/
activateListeners(html) {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.isEditable) {
return;
}
// *** Dice event on Skills clic ***
html.find(".dice-picker").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const li = $(event.currentTarget);
let skillId = li.data("skill") || null;
const weaponId = li.data("weapon-id") || null;
if (weaponId) {
skillId = this._getWeaponSkillId(weaponId);
}
new game.l5r5e.DicePickerDialog({
ringId: li.data("ring") || null,
skillId: skillId,
skillCatId: li.data("skillcat") || null,
isInitiativeRoll: li.data("initiative") || false,
actor: this.actor,
}).render(true);
});
// Prepared (Initiative)
html.find(".prepared-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchPrepared();
});
// Equipped / Readied
html.find(".equip-readied-control").on("click", this._switchEquipReadied.bind(this));
// Others Advancements
html.find(".item-advancement-choose").on("click", this._showDialogAddSubItem.bind(this));
// Fatigue/Strife +/-
html.find(".addsub-control").on("click", this._modifyFatigueOrStrife.bind(this));
}
/**
* Switch the state "prepared" (initiative)
* @private
*/
_switchPrepared() {
this.actor.data.data.prepared = !this.actor.data.data.prepared;
this.actor.update({
data: {
prepared: this.actor.data.data.prepared,
},
});
this.render(false);
}
/**
* Add a generic item with sub type
* @param {string} type Item sub type (armor, weapon, bond...)
* @param {boolean} isEquipped For item with prop "Equipped" set the value
* @param {string|null} techniqueType Technique subtype (kata, shuji...)
* @return {Promise<void>}
* @private
*/
async _createSubItem({ type, isEquipped = false, techniqueType = null }) {
if (!type) {
return;
}
const created = await this.actor.createEmbeddedDocuments("Item", [
{
name: game.i18n.localize(`ITEM.Type${type.capitalize()}`),
type: type,
img: `${CONFIG.l5r5e.paths.assets}icons/items/${type}.svg`,
},
]);
if (created?.length < 1) {
return;
}
const item = this.actor.items.get(created[0].id);
// Assign current school rank to the new adv/tech
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
if (["advancement", "technique"].includes(item.data.type)) {
item.data.data.rank = this.actor.data.data.identity.school_rank;
}
}
switch (item.data.type) {
case "item": // no break
case "armor": // no break
case "weapon":
item.data.data.equipped = isEquipped;
break;
case "technique": {
// If technique, select the current sub-type
if (CONFIG.l5r5e.techniques.get(techniqueType)) {
item.data.name = game.i18n.localize(`l5r5e.techniques.${techniqueType}`);
item.data.img = `${CONFIG.l5r5e.paths.assets}icons/techs/${techniqueType}.svg`;
item.data.data.technique_type = techniqueType;
}
break;
}
}
item.sheet.render(true);
}
/**
* Display a dialog to choose what Item to add
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _showDialogAddSubItem(event) {
game.l5r5e.HelpersL5r5e.showSubItemDialog(["bond", "title", "signature_scroll", "item_pattern"]).then(
(selectedType) => {
this._createSubItem({ type: selectedType });
}
);
}
/**
* Add a generic item with sub type
* @param {Event} event
* @private
*/
async _addSubItem(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("item-type");
if (!type) {
return;
}
const isEquipped = $(event.currentTarget).data("item-equipped") || false;
const techniqueType = $(event.currentTarget).data("tech-type") || null;
return this._createSubItem({ type, isEquipped, techniqueType });
}
/**
* Delete a generic item with sub type
* @param {Event} event
* @private
*/
_deleteSubItem(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
if (!itemId) {
return;
}
const tmpItem = this.actor.items.get(itemId);
if (!tmpItem) {
return;
}
// Remove 1 qty if possible
if (tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem.id, -1)) {
return;
}
const callback = async () => {
switch (tmpItem.type) {
case "advancement":
// Remove advancements bonus (1 to selected ring/skill)
await this.actor.removeBonus(tmpItem);
break;
case "title":
// Remove embed advancements bonus
for (let [embedId, embedItem] of tmpItem.data.data.items) {
if (embedItem.data.type === "advancement") {
await this.actor.removeBonus(embedItem);
}
}
break;
}
return this.actor.deleteEmbeddedDocuments("Item", [itemId]);
};
// Holing Ctrl = without confirm
if (event.ctrlKey) {
return callback();
}
game.l5r5e.HelpersL5r5e.confirmDeleteDialog(
game.i18n.format("l5r5e.global.delete_confirm", { name: tmpItem.name }),
callback
);
}
/**
* Switch "in_curriculum"
* @param {Event} event
* @private
*/
_switchSubItemCurriculum(event) {
event.preventDefault();
event.stopPropagation();
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.items.get(itemId);
if (item.type !== "item") {
item.update({
data: {
in_curriculum: !item.data.data.in_curriculum,
},
});
}
}
/**
* Add or subtract a quantity to a owned item
* @private
*/
_modifyQuantity(itemId, add) {
const tmpItem = this.actor.items.get(itemId);
if (tmpItem) {
tmpItem.data.data.quantity = Math.max(1, tmpItem.data.data.quantity + add);
tmpItem.update({
data: {
quantity: tmpItem.data.data.quantity,
},
});
return true;
}
return false;
}
/**
* Add or Subtract Fatigue/Strife (+/- buttons)
* @param {Event} event
* @private
*/
async _modifyFatigueOrStrife(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
const type = elmt.data("type");
let mod = elmt.data("value");
if (!mod) {
return;
}
switch (type) {
case "fatigue":
await this.actor.update({
data: {
fatigue: {
value: Math.max(0, this.actor.data.data.fatigue.value + mod),
},
},
});
break;
case "strife":
await this.actor.update({
data: {
strife: {
value: Math.max(0, this.actor.data.data.strife.value + mod),
},
},
});
break;
default:
console.warn("L5R5E | Unsupported type", type);
break;
}
}
/**
* Switch Readied state on a weapon
* @param {Event} event
* @private
*/
_switchEquipReadied(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("type");
if (!["equipped", "readied"].includes(type)) {
return;
}
const itemId = $(event.currentTarget).data("item-id");
const tmpItem = this.actor.items.get(itemId);
if (!tmpItem || tmpItem.data.data[type] === undefined) {
return;
}
tmpItem.data.data[type] = !tmpItem.data.data[type];
const data = {
equipped: tmpItem.data.data.equipped,
};
// Only weapons
if (tmpItem.data.data.readied !== undefined) {
data.readied = tmpItem.data.data.readied;
}
tmpItem.update({ data });
}
/**
* Get the skillId for this weaponId
* @private
*/
_getWeaponSkillId(weaponId) {
const item = this.actor.items.get(weaponId);
if (!!item && item.type === "weapon") {
return item.data.data.skill;
}
return null;
}
}

View File

@@ -6,7 +6,7 @@ export class BaseSheetL5r5e extends ActorSheet {
* Commons options
*/
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor"],
// template: CONFIG.l5r5e.paths.templates + "actors/character-sheet.html",
width: 600,
@@ -16,107 +16,75 @@ export class BaseSheetL5r5e extends ActorSheet {
});
}
/**
* Add buttons to L5R specific bar
* @return {{label: string, class: string, icon: string, onclick: Function|null}[]}
*/
_getL5rHeaderButtons() {
/**
* @var {{label: string, class: string, icon: string, onclick: Function|null}[]}
*/
const buttons = [];
if (this.isEditable && !this.actor.limited) {
// Lock/Unlock
buttons.unshift({
label: `l5r5e.global.${this.actor.data.data.soft_locked ? "" : "un"}locked`,
class: "l5r-softlock",
icon: this.actor.data.data.soft_locked ? "fas fa-lock" : "fas fa-unlock",
onclick: () =>
game.l5r5e.HelpersL5r5e.debounce(
"lock-" + this.object.id,
() => {
this.actor.update({
data: {
soft_locked: !this.actor.data.data.soft_locked,
},
});
},
500,
true
)(),
});
}
// Send To Chat
buttons.unshift({
label: "l5r5e.global.send_to_chat",
class: "send-to-chat",
icon: "fas fa-comment-dots",
onclick: () =>
game.l5r5e.HelpersL5r5e.debounce(
"send2chat-" + this.object.id,
() => game.l5r5e.HelpersL5r5e.sendToChat(this.object),
2000,
true
)(),
});
return buttons;
}
/** @inheritdoc */
getData(options = {}) {
const sheetData = super.getData(options);
// System Header Buttons
sheetData.l5rHeaderButtons = this._getL5rHeaderButtons();
sheetData.data.dtypes = ["String", "Number", "Boolean"];
sheetData.data.stances = CONFIG.l5r5e.stances;
sheetData.data.techniquesList = game.l5r5e.HelpersL5r5e.getTechniquesList({ displayInTypes: true });
// Sort Items by name
sheetData.items.sort((a, b) => {
return a.name.localeCompare(b.name);
});
// Split Techniques by types
sheetData.data.splitTechniquesList = this._splitTechniques(sheetData);
// Split Items by types
sheetData.data.splitItemsList = this._splitItems(sheetData);
// Shortcut for some tests
sheetData.data.editable_not_soft_locked = sheetData.editable && !sheetData.data.data.soft_locked;
return sheetData;
}
/**
* Split Techniques by types for better readability
* @private
*/
_splitTechniques(sheetData) {
const out = {};
const schoolTechniques = Array.from(CONFIG.l5r5e.techniques)
.filter(([id, cfg]) => cfg.type === "school")
.map(([id, cfg]) => id);
// Build the list order
Array.from(CONFIG.l5r5e.techniques)
.filter(([id, cfg]) => cfg.type !== "custom" || game.settings.get("l5r5e", "techniques-customs"))
.forEach(([id, cfg]) => {
out[id] = [];
});
// Add tech the character knows
sheetData.items.forEach((item) => {
switch (item.type) {
case "technique":
out[item.data.technique_type].push(item);
break;
case "title":
// Embed technique in titles
Array.from(item.data.items).forEach(([id, embedItem]) => {
if (embedItem.data.type === "technique") {
out[embedItem.data.data.technique_type].push(embedItem.data);
}
});
// If unlocked, add the "title_ability" as technique (or always displayed for npc)
if (item.data.xp_used >= item.data.xp_cost || this.document.type === "npc") {
out["title_ability"].push(item);
}
break;
} //swi
});
// Remove unused techs
Object.keys(out).forEach((tech) => {
if (out[tech].length < 1 && !sheetData.data.data.techniques[tech] && !schoolTechniques.includes(tech)) {
delete out[tech];
}
});
// Manage school add button
sheetData.data.data.techniques["school_ability"] = out["school_ability"].length === 0;
sheetData.data.data.techniques["mastery_ability"] = out["mastery_ability"].length === 0;
// Always display "school_ability", but display a empty "mastery_ability" field only if rank >= 5
if (sheetData.data.data.identity?.school_rank < 5 && out["mastery_ability"].length === 0) {
delete out["mastery_ability"];
}
return out;
}
/**
* Split Items by types for better readability
* @private
*/
_splitItems(sheetData) {
const out = {
weapon: [],
armor: [],
item: [],
};
sheetData.items.forEach((item) => {
if (["item", "armor", "weapon"].includes(item.type)) {
out[item.type].push(item);
}
});
return out;
}
/**
* Return a light sheet if in "limited" state
* @override
@@ -150,138 +118,15 @@ export class BaseSheetL5r5e extends ActorSheet {
* @override
*/
async _updateObject(event, formData) {
if (formData["data.notes"]) {
formData["data.notes"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.notes"], true);
}
if (formData["data.description"]) {
formData["data.description"] = game.l5r5e.HelpersL5r5e.convertSymbols(formData["data.description"], true);
["data.notes", "data.description"].forEach((name) => {
if (!formData[name]) {
return;
}
formData[name] = game.l5r5e.HelpersL5r5e.convertSymbols(formData[name], true);
});
return super._updateObject(event, formData);
}
/**
* Handle dropped data on the Actor sheet
* @param {DragEvent} event
*/
async _onDrop(event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
return;
}
// Check item type and subtype
let item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (!item || item.documentName !== "Item" || item.data.type === "property") {
return;
}
// Dropped a item with same "id" as one owned
if (this.actor.data.items) {
// Exit if we already owned exactly this id (drag a personal item on our own sheet)
if (
this.actor.data.items.some((embedItem) => {
// Search in children
if (embedItem.items?.has(item.data._id)) {
return true;
}
return embedItem.data._id === item.data._id;
})
) {
return;
}
// Add quantity instead if they have (id is different so use type and name)
if (item.data.data.quantity) {
const tmpItem = this.actor.data.items.find(
(embedItem) => embedItem.name === item.data.name && embedItem.type === item.data.type
);
if (tmpItem && this._modifyQuantity(tmpItem.id, 1)) {
return;
}
}
}
// Item subtype specific
switch (item.data.type) {
case "bond": // no break
case "peculiarity": // no break
case "item_pattern": // no break
case "signature_scroll":
// Modify the bought at rank to the current actor rank
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
break;
case "advancement":
// Modify the bought at rank to the current actor rank
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
// Specific advancements, remove 1 to selected ring/skill
await this.actor.addBonus(item);
break;
case "title":
// Generate new Ids for the embed items
await item.generateNewIdsForAllEmbedItems();
// Add embed advancements bonus
for (let [embedId, embedItem] of item.data.data.items) {
if (embedItem.data.type === "advancement") {
await this.actor.addBonus(embedItem);
}
}
break;
case "technique":
// School_ability and mastery_ability, allow only 1 per type
if (CONFIG.l5r5e.techniques.get(item.data.data.technique_type)?.type === "school") {
if (
Array.from(this.actor.items).some((e) => {
return (
e.type === "technique" && e.data.data.technique_type === item.data.data.technique_type
);
})
) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.only_one"));
return;
}
// No cost for schools
item.data.data.xp_cost = 0;
item.data.data.xp_used = 0;
item.data.data.in_curriculum = true;
} else {
// Check if technique is allowed for this character
if (!game.user.isGM && !this.actor.data.data.techniques[item.data.data.technique_type]) {
ui.notifications.info(game.i18n.localize("l5r5e.techniques.not_allowed"));
return;
}
// Verify cost
item.data.data.xp_cost =
item.data.data.xp_cost > 0 ? item.data.data.xp_cost : CONFIG.l5r5e.xp.techniqueCost;
item.data.data.xp_used = item.data.data.xp_cost;
}
// Modify the bought at rank to the current actor rank
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
}
break;
}
// Ok add item - Foundry override cause props
const allowed = Hooks.call("dropActorSheetData", this.actor, this, item);
if (allowed === false) {
return;
}
return this._onDropItemCreate(item.data.toJSON());
}
/**
* Subscribe to events from the sheet.
* @param {jQuery} html HTML content of the sheet.
@@ -290,34 +135,21 @@ export class BaseSheetL5r5e extends ActorSheet {
super.activateListeners(html);
// Commons
game.l5r5e.HelpersL5r5e.commonListeners(html);
game.l5r5e.HelpersL5r5e.commonListeners(html, this.actor);
// System Header Buttons
const l5rHeaderButtons = this._getL5rHeaderButtons();
html.find(".l5r-header-button").click((event) => {
event.preventDefault();
const button = l5rHeaderButtons.find((b) => event.currentTarget.classList.contains(b.class));
button.onclick(event);
});
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
if (!this.isEditable) {
return;
}
// *** Dice event on Skills clic ***
html.find(".dice-picker").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
const li = $(event.currentTarget);
let skillId = li.data("skill") || null;
const weaponId = li.data("weapon-id") || null;
if (weaponId) {
skillId = this._getWeaponSkillId(weaponId);
}
new game.l5r5e.DicePickerDialog({
ringId: li.data("ring") || null,
skillId: skillId,
skillCatId: li.data("skillcat") || null,
isInitiativeRoll: li.data("initiative") || false,
actor: this.actor,
}).render(true);
});
// On focus on one numeric element, select all text for better experience
html.find(".select-on-focus").on("focus", (event) => {
event.preventDefault();
@@ -325,48 +157,19 @@ export class BaseSheetL5r5e extends ActorSheet {
event.target.select();
});
// Prepared (Initiative)
html.find(".prepared-control").on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchPrepared();
});
// Equipped / Readied
html.find(".equip-readied-control").on("click", this._switchEquipReadied.bind(this));
// *** Items : add, edit, delete ***
html.find(".item-add").on("click", this._addSubItem.bind(this));
html.find(`.item-edit`).on("click", this._editSubItem.bind(this));
html.find(`.item-delete`).on("click", this._deleteSubItem.bind(this));
// Others Advancements
html.find(".item-advancement-choose").on("click", this._showDialogAddSubItem.bind(this));
}
/**
* Switch the state "prepared" (initiative)
* @private
*/
_switchPrepared() {
this.actor.data.data.prepared = !this.actor.data.data.prepared;
this.actor.update({
data: {
prepared: this.actor.data.data.prepared,
},
});
this.render(false);
}
/**
* Add a generic item with sub type
* @param {string} type Item sub type (armor, weapon, bond...)
* @param {boolean} isEquipped For item with prop "Equipped" set the value
* @param {string|null} techniqueType Technique subtype (kata, shuji...)
* @return {Promise<void>}
* @private
*/
async _createSubItem({ type, isEquipped = false, techniqueType = null }) {
async _createSubItem({ type }) {
if (!type) {
return;
}
@@ -383,49 +186,9 @@ export class BaseSheetL5r5e extends ActorSheet {
}
const item = this.actor.items.get(created[0].id);
// Assign current school rank to the new adv/tech
if (this.actor.data.data.identity?.school_rank) {
item.data.data.bought_at_rank = this.actor.data.data.identity.school_rank;
if (["advancement", "technique"].includes(item.data.type)) {
item.data.data.rank = this.actor.data.data.identity.school_rank;
}
}
switch (item.data.type) {
case "item": // no break
case "armor": // no break
case "weapon":
item.data.data.equipped = isEquipped;
break;
case "technique": {
// If technique, select the current sub-type
if (CONFIG.l5r5e.techniques.get(techniqueType)) {
item.data.name = game.i18n.localize(`l5r5e.techniques.${techniqueType}`);
item.data.img = `${CONFIG.l5r5e.paths.assets}icons/techs/${techniqueType}.svg`;
item.data.data.technique_type = techniqueType;
}
break;
}
}
item.sheet.render(true);
}
/**
* Display a dialog to choose what Item to add
* @param {Event} event
* @return {Promise<void>}
* @private
*/
async _showDialogAddSubItem(event) {
game.l5r5e.HelpersL5r5e.showSubItemDialog(["bond", "title", "signature_scroll", "item_pattern"]).then(
(selectedType) => {
this._createSubItem({ type: selectedType });
}
);
}
/**
* Add a generic item with sub type
* @param {Event} event
@@ -440,10 +203,7 @@ export class BaseSheetL5r5e extends ActorSheet {
return;
}
const isEquipped = $(event.currentTarget).data("item-equipped") || false;
const techniqueType = $(event.currentTarget).data("tech-type") || null;
return this._createSubItem({ type, isEquipped, techniqueType });
return this._createSubItem({ type });
}
/**
@@ -455,30 +215,12 @@ export class BaseSheetL5r5e extends ActorSheet {
event.preventDefault();
event.stopPropagation();
let item;
const itemId = $(event.currentTarget).data("item-id");
if (!itemId) {
return;
}
const itemParentId = $(event.currentTarget).data("item-parent-id");
if (itemParentId) {
// Embed Item
const parentItem = this.actor.items.get(itemParentId);
if (!parentItem) {
return;
}
item = parentItem.items.get(itemId);
} else {
// Regular item
item = this.actor.items.get(itemId);
}
if (!item) {
return;
}
game.l5r5e.HelpersL5r5e.getEmbedItemByEvent(event, this.actor).then((item) => {
if (item) {
item.sheet.render(true);
}
});
}
/**
* Delete a generic item with sub type
@@ -499,27 +241,7 @@ export class BaseSheetL5r5e extends ActorSheet {
return;
}
// Remove 1 qty if possible
if (tmpItem.data.data.quantity > 1 && this._modifyQuantity(tmpItem.id, -1)) {
return;
}
const callback = async () => {
switch (tmpItem.type) {
case "advancement":
// Remove advancements bonus (1 to selected ring/skill)
await this.actor.removeBonus(tmpItem);
break;
case "title":
// Remove embed advancements bonus
for (let [embedId, embedItem] of tmpItem.data.data.items) {
if (embedItem.data.type === "advancement") {
await this.actor.removeBonus(embedItem);
}
}
break;
}
return this.actor.deleteEmbeddedDocuments("Item", [itemId]);
};
@@ -533,83 +255,4 @@ export class BaseSheetL5r5e extends ActorSheet {
callback
);
}
/**
* Switch "in_curriculum"
* @param {Event} event
* @private
*/
_switchSubItemCurriculum(event) {
const itemId = $(event.currentTarget).data("item-id");
const item = this.actor.items.get(itemId);
if (item.type !== "item") {
item.update({
data: {
in_curriculum: !item.data.data.in_curriculum,
},
});
}
}
/**
* Add or subtract a quantity to a owned item
* @private
*/
_modifyQuantity(itemId, add) {
const tmpItem = this.actor.items.get(itemId);
if (tmpItem) {
tmpItem.data.data.quantity = Math.max(1, tmpItem.data.data.quantity + add);
tmpItem.update({
data: {
quantity: tmpItem.data.data.quantity,
},
});
return true;
}
return false;
}
/**
* Switch Readied state on a weapon
* @param {Event} event
* @private
*/
_switchEquipReadied(event) {
event.preventDefault();
event.stopPropagation();
const type = $(event.currentTarget).data("type");
if (!["equipped", "readied"].includes(type)) {
return;
}
const itemId = $(event.currentTarget).data("item-id");
const tmpItem = this.actor.items.get(itemId);
if (!tmpItem || tmpItem.data.data[type] === undefined) {
return;
}
tmpItem.data.data[type] = !tmpItem.data.data[type];
const data = {
equipped: tmpItem.data.data.equipped,
};
// Only weapons
if (tmpItem.data.data.readied !== undefined) {
data.readied = tmpItem.data.data.readied;
}
tmpItem.update({ data });
}
/**
* Get the skillId for this weaponId
* @private
*/
_getWeaponSkillId(weaponId) {
const item = this.actor.items.get(weaponId);
if (!!item && item.type === "weapon") {
return item.data.data.skill;
}
return null;
}
}

View File

@@ -1,10 +1,10 @@
import { BaseSheetL5r5e } from "./base-sheet.js";
import { BaseCharacterSheetL5r5e } from "./base-character-sheet.js";
import { TwentyQuestionsDialog } from "./twenty-questions-dialog.js";
/**
* Actor / Character Sheet
*/
export class CharacterSheetL5r5e extends BaseSheetL5r5e {
export class CharacterSheetL5r5e extends BaseCharacterSheetL5r5e {
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["l5r5e", "sheet", "actor"],
@@ -17,12 +17,13 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
}
/**
* Add the TwentyQuestions button on top of sheet
* Add the TwentyQuestions button in L5R specific bar
* @override
* @return {{label: string, class: string, icon: string, onclick: Function|null}[]}
*/
_getHeaderButtons() {
let buttons = super._getHeaderButtons();
if (!this.options.editable || this.actor.limited) {
_getL5rHeaderButtons() {
const buttons = super._getL5rHeaderButtons();
if (!this.isEditable || this.actor.limited) {
return buttons;
}
@@ -40,8 +41,8 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
/**
* Commons datas
*/
getData() {
const sheetData = super.getData();
getData(options = {}) {
const sheetData = super.getData(options);
// Min rank = 1
this.actor.data.data.identity.school_rank = Math.max(1, this.actor.data.data.identity.school_rank);
@@ -71,29 +72,19 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
super.activateListeners(html);
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
if (!this.isEditable) {
return;
}
// *** Items : curriculum management ***
html.find(`.item-curriculum`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this._switchSubItemCurriculum(event);
});
html.find(`button[name=validate-curriculum]`).on("click", (event) => {
event.preventDefault();
event.stopPropagation();
this.actor.data.data.identity.school_rank = this.actor.data.data.identity.school_rank + 1;
this.actor.update({
data: {
identity: {
school_rank: this.actor.data.data.identity.school_rank,
},
},
});
this.render(false);
});
// Open linked school curriculum journal
html.find(".school-journal-link").on("click", this._openLinkedJournal.bind(this));
// Curriculum management
html.find(".item-curriculum").on("click", this._switchSubItemCurriculum.bind(this));
html.find("button[name=validate-curriculum]").on("click", this._actorAddOneToRank.bind(this));
// Money +/-
html.find(".money-control").on("click", this._modifyMoney.bind(this));
// Advancements Tab to current rank onload
// TODO class "Active" Bug on load, dunno why :/
@@ -161,17 +152,28 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
* @param formData
*/
_updateObject(event, formData) {
// Store money in zeni
// Store money in Zeni
if (formData["data.money.koku"] || formData["data.money.bu"] || formData["data.money.zeni"]) {
formData["data.zeni"] = this._moneyToZeni(
formData["data.money.koku"],
formData["data.money.bu"],
formData["data.money.zeni"]
formData["data.money.koku"] || 0,
formData["data.money.bu"] || 0,
formData["data.money.zeni"] || 0
);
// Remove fake money object
delete formData["data.money.koku"];
delete formData["data.money.bu"];
delete formData["data.money.zeni"];
}
// Save computed values
const currentData = this.object.data.data;
formData["data.focus"] = currentData.focus;
formData["data.vigilance"] = currentData.vigilance;
formData["data.endurance"] = currentData.endurance;
formData["data.composure"] = currentData.composure;
formData["data.fatigue.max"] = currentData.fatigue.max;
formData["data.strife.max"] = currentData.strife.max;
formData["data.void_points.max"] = currentData.void_points.max;
return super._updateObject(event, formData);
}
@@ -212,4 +214,77 @@ export class CharacterSheetL5r5e extends BaseSheetL5r5e {
_moneyToZeni(koku, bu, zeni) {
return Math.floor(koku * CONFIG.l5r5e.money[0]) + Math.floor(bu * CONFIG.l5r5e.money[1]) + Math.floor(zeni);
}
/**
* Add or Subtract money (+/- buttons)
* @param {Event} event
* @private
*/
_modifyMoney(event) {
event.preventDefault();
event.stopPropagation();
const elmt = $(event.currentTarget);
const type = elmt.data("type");
let mod = elmt.data("value");
if (!mod || !type) {
return;
}
if (type !== "zeni") {
mod = Math.floor(mod * CONFIG.l5r5e.money[type === "koku" ? 0 : 1]);
}
this.actor.data.data.zeni = +this.actor.data.data.zeni + mod;
this.actor.update({
data: {
zeni: this.actor.data.data.zeni,
},
});
this.render(false);
}
/**
* Add +1 to actor school rank
* @param {Event} event
* @private
*/
async _actorAddOneToRank(event) {
event.preventDefault();
event.stopPropagation();
this.actor.data.data.identity.school_rank = this.actor.data.data.identity.school_rank + 1;
await this.actor.update({
data: {
identity: {
school_rank: this.actor.data.data.identity.school_rank,
},
},
});
this.render(false);
}
/**
* Open the linked school curriculum journal
* @param {Event} event
* @private
*/
async _openLinkedJournal(event) {
event.preventDefault();
event.stopPropagation();
const actorJournal = this.actor.data.data.identity.school_curriculum_journal;
if (!actorJournal.id) {
return;
}
const journal = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({
id: actorJournal.id,
pack: actorJournal.pack,
type: "JournalEntry",
});
if (journal) {
journal.sheet.render(true);
}
}
}

View File

@@ -1,9 +1,9 @@
import { BaseSheetL5r5e } from "./base-sheet.js";
import { BaseCharacterSheetL5r5e } from "./base-character-sheet.js";
/**
* NPC Sheet
*/
export class NpcSheetL5r5e extends BaseSheetL5r5e {
export class NpcSheetL5r5e extends BaseCharacterSheetL5r5e {
/**
* Sub Types
*/

View File

@@ -122,6 +122,15 @@ export class TwentyQuestionsDialog extends FormApplication {
drop: this._onDropItem.bind(this, "peculiarity"),
},
}),
new DragDrop({
dragSelector: ".bond",
dropSelector: ".bonds",
permissions: { dragstart: this._canDragStart.bind(this), drop: this._canDragDrop.bind(this) },
callbacks: {
dragstart: this._onDragStart.bind(this),
drop: this._onDropItem.bind(this, "bond"),
},
}),
];
}
@@ -149,6 +158,11 @@ export class TwentyQuestionsDialog extends FormApplication {
...this.summary,
errors: this.summary.errors.join(", "),
},
templates: [
{ id: "core", label: game.i18n.localize("l5r5e.twenty_questions.part0.type_core") },
{ id: "pow", label: game.i18n.localize("l5r5e.twenty_questions.part0.type_pow") },
],
suffix: this.object.data.template === "pow" ? "_pow" : "",
};
}
@@ -161,7 +175,7 @@ export class TwentyQuestionsDialog extends FormApplication {
super.activateListeners(html);
// Commons
game.l5r5e.HelpersL5r5e.commonListeners(html);
game.l5r5e.HelpersL5r5e.commonListeners(html, this.actor);
// BT Next
html.find(".next").on("click", (event) => {
@@ -174,7 +188,7 @@ export class TwentyQuestionsDialog extends FormApplication {
});
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
if (!this.isEditable) {
return;
}
@@ -214,23 +228,23 @@ export class TwentyQuestionsDialog extends FormApplication {
*/
async _onDropItem(type, event) {
// *** Everything below here is only needed if the sheet is editable ***
if (!this.options.editable) {
if (!this.isEditable) {
return;
}
if (!["item", "technique", "peculiarity"].includes(type)) {
if (!["item", "technique", "peculiarity", "bond"].includes(type)) {
return;
}
const stepKey = $(event.target).data("step");
if (!stepKey) {
console.warn("event stepKey is undefined");
console.warn("L5R5E | Event stepKey is undefined");
return;
}
try {
// Get item
const item = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
if (item.documentName !== "Item" || !item) {
console.warn("forbidden item for this drop zone", type, item.data.type);
console.warn(`L5R5E | Forbidden item for this drop zone ${type} : ${item.data.type}`);
return;
}
@@ -243,7 +257,7 @@ export class TwentyQuestionsDialog extends FormApplication {
(type !== "item" && item.data.type !== type) ||
(type === "item" && !["item", "weapon", "armor"].includes(item.data.type))
) {
console.warn("forbidden item for this drop zone", type, item.data.type);
console.warn(`L5R5E | Forbidden item for this drop zone ${type} : ${item.data.type}`);
return;
}
@@ -255,7 +269,9 @@ export class TwentyQuestionsDialog extends FormApplication {
// School Ability
if (stepKey === "step3.school_ability") {
if (item.data.data.technique_type !== "school_ability") {
console.warn("This technique is not a school ability", item.data.data.technique_type);
console.warn(
`L5R5E | This technique is not a school ability : ${item.data.data.technique_type}`
);
return;
}
} else if (!this.object.data.step3.allowed_techniques?.[item.data.data.technique_type]) {
@@ -269,37 +285,37 @@ export class TwentyQuestionsDialog extends FormApplication {
switch (stepKey) {
case "step9.distinction":
if (item.data.data.peculiarity_type !== "distinction") {
console.warn("Wrong type", item.data.data.peculiarity_type);
console.warn("L5R5E | Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step10.adversity":
if (item.data.data.peculiarity_type !== "adversity") {
console.warn("Wrong type", item.data.data.peculiarity_type);
console.warn("L5R5E | Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step11.passion":
if (item.data.data.peculiarity_type !== "passion") {
console.warn("Wrong type", item.data.data.peculiarity_type);
console.warn("L5R5E | Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step12.anxiety":
if (item.data.data.peculiarity_type !== "anxiety") {
console.warn("Wrong type", item.data.data.peculiarity_type);
console.warn("L5R5E | Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step13.advantage":
if (!["distinction", "passion"].includes(item.data.data.peculiarity_type)) {
console.warn("Wrong type", item.data.data.peculiarity_type);
console.warn("L5R5E | Wrong type", item.data.data.peculiarity_type);
return;
}
break;
case "step13.disadvantage":
if (!["adversity", "anxiety"].includes(item.data.data.peculiarity_type)) {
console.warn("Wrong type", item.data.data.peculiarity_type);
console.warn("L5R5E | Wrong type", item.data.data.peculiarity_type);
return;
}
break;
@@ -312,7 +328,7 @@ export class TwentyQuestionsDialog extends FormApplication {
this.submit();
} catch (err) {
console.warn(err);
console.warn("L5R5E | ", err);
}
return false;
}
@@ -327,7 +343,15 @@ export class TwentyQuestionsDialog extends FormApplication {
async _updateObject(event, formData) {
// Check "Or" conditions
formData["step7.social_add_glory"] = formData["step7.skill"] === "none" ? 5 : 0;
formData["step8.social_add_honor"] = formData["step8.skill"] === "none" ? 10 : 0;
if (formData["template"] === "pow" && this.object.data.step8.item.length > 0) {
formData["step8.skill"] = "none";
formData["step8.social_add_honor"] = 0;
} else {
formData["step8.social_add_honor"] =
!formData["step8.skill"] || formData["step8.skill"] === "none" ? 10 : 0;
foundry.utils.setProperty(this.object.data, "step8.item", []);
}
if (this.object.data.step13.advantage.length > 0) {
formData["step13.skill"] = "none";
@@ -344,6 +368,7 @@ export class TwentyQuestionsDialog extends FormApplication {
this.actor.data.data.twenty_questions = this.object.data;
await this.actor.update({
data: {
template: formData["template"],
twenty_questions: this.object.data,
},
});
@@ -379,6 +404,7 @@ export class TwentyQuestionsDialog extends FormApplication {
}
const item = await game.l5r5e.HelpersL5r5e.getObjectGameOrPack({ id: id, type: "Item" });
if (!item) {
console.warn(`L5R5E | Unknown item id[${id}]`);
continue;
}
newStep.push(id);

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