Army sheet : added ability to drag n drop a cohort on a map
Cohort sheet : added ability to drag n drop an actor and some css
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@@ -17,6 +17,7 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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});
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}
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/** @override */
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constructor(options = {}) {
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super(options);
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this._initialize();
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@@ -81,7 +82,9 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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return;
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}
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// Delete the linked Actor (warlod/commander)
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html.find(".entity-link").on("dragstart", this._onDragEntityLink.bind(this));
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// Delete the linked Actor (warlord/commander)
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html.find(".actor-remove-control").on("click", this._removeLinkedActor.bind(this));
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}
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@@ -114,6 +117,24 @@ export class ArmySheetL5r5e extends BaseSheetL5r5e {
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return out;
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}
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/**
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* Callback actions which occur at the beginning of a drag start workflow.
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* @param {DragEvent} event The originating DragEvent
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*/
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_onDragEntityLink(event) {
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const actorId = $(event.currentTarget).data("actor-id");
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if (!actorId) {
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return;
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}
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event.originalEvent.dataTransfer.setData(
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"text/plain",
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JSON.stringify({
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type: "Actor",
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id: actorId,
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})
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);
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}
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/**
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* Handle dropped Item data on the Actor sheet (cohort, fortification)
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* @param {DragEvent} event
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@@ -10,8 +10,104 @@ export class ArmyCohortSheetL5r5e extends ItemSheetL5r5e {
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classes: ["l5r5e", "sheet", "army-cohort"],
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template: CONFIG.l5r5e.paths.templates + "items/army-cohort/army-cohort-sheet.html",
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width: 520,
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height: 480,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "description" }],
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height: 520,
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tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "infos" }],
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dragDrop: [{ dragSelector: ".item", dropSelector: null }],
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});
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}
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/** @override */
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constructor(options = {}) {
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super(options);
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this._initialize();
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}
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/**
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* Initialize once
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* @private
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*/
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_initialize() {
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const data = this.object.data.data;
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// update linked actor datas
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if (data.leader_actor_id) {
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const actor = game.actors.get(data.leader_actor_id);
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if (actor) {
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this._updateLinkedActorData(actor);
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} else {
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this._removeLinkedActor();
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}
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}
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}
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/**
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* Subscribe to events from the sheet.
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* @param {jQuery} html HTML content of the sheet.
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*/
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activateListeners(html) {
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super.activateListeners(html);
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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// Delete the linked Actor
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html.find(".actor-remove-control").on("click", (event) => {
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event.preventDefault();
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event.stopPropagation();
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const id = $(event.currentTarget).data("actor-id");
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if (id) {
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this._removeLinkedActor();
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}
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});
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}
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/**
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* Handle dropped Item data on the Actor sheet (cohort, fortification)
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* @param {DragEvent} event
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*/
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async _onDrop(event) {
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// *** Everything below here is only needed if the sheet is editable ***
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if (!this.isEditable) {
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return;
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}
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const droppedActor = await game.l5r5e.HelpersL5r5e.getDragnDropTargetObject(event);
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return this._updateLinkedActorData(droppedActor);
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}
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/**
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* Update actor datas for this army sheet
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* @param {ActorL5r5e} actor actor object
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* @return {Promise<abstract.Document>}
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* @private
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*/
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async _updateLinkedActorData(actor) {
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if (!actor || actor.documentName !== "Actor" || !["character", "npc"].includes(actor.data?.type)) {
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console.warn("L5R5E | Wrong actor type", actor?.data?.type, actor);
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return;
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}
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return this.object.update({
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img: actor.data.img,
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data: {
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leader: actor.data.name,
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leader_actor_id: actor.data._id,
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},
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});
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}
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/**
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* Remove the linked actor (commander/warlord)
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* @return {Promise<void>}
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* @private
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*/
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async _removeLinkedActor() {
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return this.object.update({
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data: {
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leader_actor_id: null,
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},
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});
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}
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}
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File diff suppressed because one or more lines are too long
@@ -411,16 +411,29 @@
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}
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article {
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&.attributes {
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height: 10.5rem;
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height: 7rem;
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input[type="text"] {
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width: 100%;
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}
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.actor-remove-control {
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font-size: 12px;
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}
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.flx50 {
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flex: 0 0 calc(50% - 0.5rem);
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}
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.flx100 {
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flex: 0 0 calc(100% - 0.5rem);
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}
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.editor-content {
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min-height: 8rem;
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max-height: 14rem;
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}
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}
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&.abilities {
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align-self: stretch;
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height: calc(100% - 8rem);
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width: 100%;
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box-sizing: content-box;
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}
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}
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}
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@@ -272,6 +272,7 @@
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"army_cohort": {
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"templates": ["basics"],
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"leader": "",
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"leader_actor_id": null,
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"equipment": "",
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"abilities": "",
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"battle_readiness": {
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@@ -1,4 +1,4 @@
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<li class="item cohort flexcol">
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<li class="item cohort flexcol entity-link actor" {{#if cohort.data.leader_actor_id}}draggable="true" data-actor-id="{{cohort.data.leader_actor_id}}"{{/if}}>
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<ul class="item-header item-control">
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<li class="item-img"><img src="{{cohort.img}}" title="{{cohort.name}}" width="32px" height="32px"/></li>
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<li class="item-name l5r5e-tooltip" data-item-id="{{cohort._id}}">{{cohort.name}}</li>
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@@ -14,8 +14,7 @@
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{{/if}}
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</ul>
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<ul class="item-properties">
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{{#if cohort.data.leader}}<li>{{localize 'l5r5e.army.cohort.leader'}} : {{cohort.data.leader}}</li>{{/if}}
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{{#if cohort.data.leader}}<li>{{localize 'l5r5e.army.cohort.leader'}} : {{#if cohort.data.leader_actor_id}}<a data-actor-id="{{cohort.data.leader_actor_id}}" class="open-sheet-actor-id">{{cohort.data.leader}}</a>{{else}}{{cohort.data.leader}}{{/if}}</li>{{/if}}
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{{#if cohort.data.equipment}}<li>{{localize 'l5r5e.equipment'}} : {{cohort.data.equipment}}</li>{{/if}}
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{{#if cohort.data.abilities}}<li>{{localize 'l5r5e.army.cohort.abilities'}} : {{cohort.data.abilities}}</li>{{/if}}
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</ul>
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</li>
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</li>
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@@ -6,20 +6,7 @@
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{{!-- Sheet Body --}}
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<section class="sheet-body">
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{{!-- properties Tab --}}
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<article class="attributes" data-group="primary" data-tab="description">
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<label class="attribute army-cohort-types flx50">
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{{localize 'l5r5e.army.cohort.leader'}}
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<input class="select-on-focus" type="text" name="data.leader" value="{{data.data.leader}}" data-dtype="String"/>
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</label>
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<label class="attribute army-cohort-types flx50">
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{{localize 'l5r5e.equipment'}}
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<input class="select-on-focus" type="text" name="data.equipment" value="{{data.data.equipment}}" data-dtype="String"/>
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</label>
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<label class="attribute army-cohort-types flx100">
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{{localize 'l5r5e.army.cohort.abilities'}}
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<input class="select-on-focus" type="text" name="data.abilities" value="{{data.data.abilities}}" data-dtype="String"/>
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</label>
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<article class="attributes">
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{{!-- battle readiness --}}
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<label class="attribute army-cohort-types">
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{{localize 'l5r5e.army.battle_readiness.casualties'}}
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@@ -37,7 +24,39 @@
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{{localize 'l5r5e.army.battle_readiness.discipline'}}
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<input class="select-on-focus" type="number" name="data.battle_readiness.panic_discipline.max" value="{{data.data.battle_readiness.panic_discipline.max}}" data-dtype="Number"/>
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</label>
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<label class="attribute army-cohort-types flx50">
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{{localize 'l5r5e.army.cohort.leader'}}
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{{#if data.data.leader_actor_id}}
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<div>
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<span data-actor-id="{{data.data.leader_actor_id}}" class="actor-remove-control pointer" title="{{localize 'Delete'}}"><i class="fas fa-trash"></i></span>
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<a data-actor-id="{{data.data.leader_actor_id}}" class="open-sheet-actor-id">{{data.data.leader}}</a>
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</div>
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{{else}}
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<input class="select-on-focus" type="text" name="data.leader" value="{{data.data.leader}}" data-dtype="String"/>
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{{/if}}
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</label>
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<label class="attribute army-cohort-types flx50">
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{{localize 'l5r5e.equipment'}}
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<input class="select-on-focus" type="text" name="data.equipment" value="{{data.data.equipment}}" data-dtype="String"/>
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</label>
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</article>
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{{!-- Sheet Tab Navigation --}}
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<nav class="sheet-tabs tabs" data-group="primary">
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<a class="item" data-tab="infos">{{localize 'l5r5e.description'}}</a>
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<a class="item" data-tab="abilities">{{localize 'l5r5e.army.cohort.abilities'}}</a>
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</nav>
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{{!-- abilities --}}
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<article class="tab abilities" data-group="primary" data-tab="abilities">
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<fieldset class="attribute army-cohort-types flx100">
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<legend class="text-block-header">{{localize 'l5r5e.army.cohort.abilities'}}</legend>
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{{editor content=data.data.abilities target="data.abilities" button=true owner=owner editable=editable}}
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</fieldset>
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</article>
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{{!-- Description --}}
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{{> 'systems/l5r5e/templates/items/item/item-infos.html'}}
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</section>
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</form>
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@@ -6,13 +6,14 @@
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<ul>
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<li><strong>{{localize 'l5r5e.army.cohort.leader'}}</strong> : {{data.data.leader}}</li>
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<li><strong>{{localize 'l5r5e.equipment'}}</strong> : {{data.data.equipment}}</li>
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<li><strong>{{localize 'l5r5e.army.cohort.abilities'}}</strong> : {{data.data.abilities}}</li>
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{{!-- battle readiness --}}
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<li><strong>{{localize 'l5r5e.army.battle_readiness.casualties'}}</strong> : {{data.data.battle_readiness.casualties_strength.value}}</li>
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<li><strong>{{localize 'l5r5e.army.battle_readiness.strength'}}</strong> : {{data.data.battle_readiness.casualties_strength.max}}</li>
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<li><strong>{{localize 'l5r5e.army.battle_readiness.panic'}}</strong> : {{data.data.battle_readiness.panic_discipline.value}}</li>
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<li><strong>{{localize 'l5r5e.army.battle_readiness.discipline'}}</strong> : {{data.data.battle_readiness.panic_discipline.max}}</li>
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</ul>
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{{!-- abilities --}}
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<p><strong>{{localize 'l5r5e.army.cohort.abilities'}}</strong> : {{{data.data.abilities}}}</p>
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{{!--item-infos--}}
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<p><strong>{{localize 'l5r5e.description'}}</strong> : {{{data.data.description}}}</p>
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<p><strong>{{localize 'l5r5e.book_reference'}}</strong> : {{data.data.book_reference}}</p>
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