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14 Commits

Author SHA1 Message Date
e288344bf5 Fix #115 fix negative effect 2022-10-07 17:50:42 +02:00
aa5b13ae07 Fix #115 fix negative effect 2022-10-07 17:50:28 +02:00
b2dd8edab2 Fix #115 fix negative effect 2022-10-07 17:45:53 +02:00
8fac4dcb36 Managev9/v10 + search button 2022-10-07 16:51:44 +02:00
2c015d8f8f Managev9/v10 + search button 2022-10-07 16:51:03 +02:00
fdbfbf0350 Fix #113 weapon modules 2022-10-07 11:25:43 +02:00
37d27104fc Fix #113 weapon modules 2022-10-07 10:48:44 +02:00
0d70783e9b Fix #105 review target 2022-10-06 20:35:23 +02:00
83801b294b Fix #108 NRG value 2022-10-06 20:18:51 +02:00
7d05ef495b Fix #112 shield/armors for arc 2022-10-06 19:04:53 +02:00
329b7839da Fix #112 shield/armors for arc 2022-10-06 18:48:45 +02:00
571d015c28 Fix #109 IDR dice 2022-10-06 17:49:33 +02:00
5e3e50535c Fix #109 IDR dice 2022-10-06 17:47:56 +02:00
eb951f188f Fix #106 turret 2022-10-06 17:30:53 +02:00
8 changed files with 163 additions and 53 deletions

View File

@ -15,7 +15,7 @@ const __statBuild = [
//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45" },
{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" },
{ modules: ["powercoremodule"], field: "pc", itemfield: "pc" },
{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
@ -194,8 +194,13 @@ export class PegasusActor extends Actor {
let comp = this.items.filter(item => item.type == 'vehiclemodule');
return comp;
}
getVehicleWeaponModules() {
let comp = this.items.filter(item => item.type == 'vehicleweaponmodule');
getVehicleWeaponModules( activated = false ) {
let comp = []
if (activated ) {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule' && item.system.activated)
} else {
comp = this.items.filter(item => item.type == 'vehicleweaponmodule' )
}
return comp;
}
@ -334,7 +339,7 @@ export class PegasusActor extends Actor {
if (item.system.resistance) {
item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance)
}
if (item.system.idr) {
if (item.system.idr && Number(item.system.idr) > 0) {
item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr)
}
if (item.system.damage) {
@ -1454,17 +1459,27 @@ export class PegasusActor extends Actor {
if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
return
}
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
let effectsPlus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
let effectsMinus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "negative" && effect.system.reducedicevalue)
for (let statKey in this.system.statistics) {
let stat = duplicate(this.system.statistics[statKey])
let bonus = 0
for (let effect of effects) {
for (let effect of effectsPlus) {
if (effect.system.stataffected == statKey) {
bonus += Number(effect.system.effectlevel)
}
}
for (let effect of effectsMinus) {
if (effect.system.stataffected == statKey) {
bonus -= Number(effect.system.effectlevel)
}
}
if (bonus != stat.bonuseffect) {
stat.bonuseffect = bonus
if ( stat.bonuseffect + stat.value < 1) {
stat.value = 1
stat.bonuseffect = 0
}
this.update({ [`system.statistics.${statKey}`]: stat })
}
}
@ -1739,7 +1754,7 @@ export class PegasusActor extends Actor {
let effects = this.items.filter(item => item.type == 'effect')
for (let effect of effects) {
effect = duplicate(effect)
if (!effect.system.hindrance && !effect.system.statdice
if (!effect.system.hindrance && !effect.system.statdice && !effect.system.reducedicevalue
&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
&& effect.system.stataffected != "special"
&& effect.system.stataffected != "powerroll"
@ -1801,7 +1816,7 @@ export class PegasusActor extends Actor {
}
addVehicleWeapons(rollData, vehicle) {
if (vehicle) {
let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
let modules = vehicle.items.filter(item => item.type == "vehicleweaponmodule" && item.system.activated)
if (modules && modules.length > 0) {
for (let module of modules) {
rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
@ -1823,12 +1838,18 @@ export class PegasusActor extends Actor {
}
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
ChatMessage.create({ content: `Vehicle is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
ChatMessage.create({ content: `${this.name} is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
ChatMessage.create({ content: `Vehicle is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
ChatMessage.create({ content: `${this.name} is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "crawling") {
ChatMessage.create({ content: `${this.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "slow") {
ChatMessage.create({ content: `${this.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
}
/* -------------------------------------------- */
@ -2203,19 +2224,32 @@ export class PegasusActor extends Actor {
}
/* -------------------------------------------- */
processVehicleStatEffects() {
let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
let effectsPlus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
let effectsMinus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "negative" && effect.system.reducedicevalue)
for (let statKey in this.system.statistics) {
let stat = duplicate(this.system.statistics[statKey])
let bonus = 0
for (let effect of effects) {
for (let effect of effectsPlus) {
if (effect.system.stataffected == statKey) {
bonus += Number(effect.system.effectlevel)
}
}
for (let effect of effectsMinus) {
if (effect.system.stataffected == statKey) {
bonus -= Number(effect.system.effectlevel)
}
}
if (bonus != stat.bonuseffect) {
stat.bonuseffect = bonus
if ( stat.bonuseffect + stat.level < 1) {
stat.level = 1
stat.bonuseffect = 0
}
if (stat.currentlevel > stat.bonuseffect+stat.level) {
stat.currentlevel = stat.bonuseffect+stat.level
}
this.update({ [`system.statistics.${statKey}`]: stat })
}
}
}
}
@ -2358,6 +2392,13 @@ export class PegasusActor extends Actor {
return false
}
}
// NRG max management
if (item.type == "powercoremodule" ) {
if (this.system.statistics.pc.maxnrg != item.system.nrg ) {
this.update( {'system.statistics.pc.maxnrg': item.system.nrg })
}
}
// Cargo management
if (__isVehicleCargo[item.type]) {
let capacity = this.getCurrentCargoCapacity()
@ -2487,6 +2528,34 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
async addVehicleModuleEffects( mod) {
let effects = []
for (let effect of mod.system.effects) {
if (!effect.system) {
effect.system = effect.data
}
effect.system.effectId = mod.id // Link to the perk, in order to dynamically remove them
effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
}
/* -------------------------------------------- */
async removeVehicleModuleEffects( mod) {
let toRem = []
for (let item of this.items) {
if (item.type == 'effect' && item.system.effectId == mod.id) {
toRem.push(item.id)
}
}
console.log("TODEL", toRem)
if (toRem.length) {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
/* -------------------------------------------- */
async activateVehicleModule(itemId) {
let mod = this.items.get(itemId)
@ -2503,13 +2572,20 @@ export class PegasusActor extends Actor {
pc.maxnrg -= Number(mod.system.nrg)
pc.curnrg -= Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
this.addVehicleModuleEffects(mod)
} else { // Now deactivated
pc.actnrg -= Number(mod.system.nrg)
pc.maxnrg += Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
this.removeVehicleModuleEffects(mod)
}
} else {
if ( mod.system.activated) {
this.removeVehicleModuleEffects(mod)
} else {
this.addVehicleModuleEffects(mod)
}
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
}
@ -2531,8 +2607,13 @@ export class PegasusActor extends Actor {
for (let loc of __LocationsArmour) {
let arcKey = loc + "arc"
let arc = duplicate(this.system.arcs[arcKey])
if (level != Number(arc.shieldlevel)) {
arc.shieldlevel = level
if (level != Number(arc.maxshieldlevel)) {
let lvChanged = level - arc.maxshieldlevel
arc.maxshieldlevel = level
arc.shieldlevel += lvChanged
if ( arc.shieldlevel <= 0 || arc.shieldlevel > level) {
arc.shieldlevel = level
}
setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
shift += 200
}
@ -2549,15 +2630,20 @@ export class PegasusActor extends Actor {
level += Number(armour.system.armourdicevalue)
}
}
if (level != Number(arc.armourlevel)) {
arc.armourlevel = level
if (level != Number(arc.maxarmourlevel)) {
let lvChanged = level - arc.maxarmourlevel
arc.maxarmourlevel = level
arc.armourlevel += lvChanged
if ( arc.armourlevel <= 0 || arc.armourlevel > arc.maxarmourlevel) {
arc.armourlevel = level
}
setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
}
}
}
/* -------------------------------------------- */
updateMaxNrg(currentLevel) {
this.update({ 'system.statistics.pc.maxnrg': Number(currentLevel) })
this.update({ 'system.statistics.pc.maxnrg': Number( PegasusUtility.getDiceValue(currentLevel) ) })
}
/* -------------------------------------------- */
setTurningArc(currentLevel) {

View File

@ -544,7 +544,7 @@ export class PegasusUtility {
/* -------------------------------------------- */
static getDiceFromLevel(level = 0) {
level = Number(level)
level = Math.max( Number(level), 0)
return this.diceList[level];
}
/* -------------------------------------------- */

View File

@ -51,8 +51,8 @@ export class PegasusVehicleSheet extends ActorSheet {
vehicleHull: duplicate(this.actor.getVehicleHull()),
mobilityModules: duplicate(this.actor.getMobilityModules()),
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
vehicleModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleModules())),
vehicleWeaponModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleWeaponModules())),
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
@ -134,19 +134,7 @@ export class PegasusVehicleSheet extends ActorSheet {
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipActivate( itemId)
});
html.find('.equip-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipDeactivate( itemId)
});
html.find('.effect-used').click(ev => {
html.find('.effect-used').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId)

View File

@ -253,7 +253,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.1.3",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.3.zip",
"version": "10.1.9",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.9.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -310,6 +310,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"reararc": {
@ -317,13 +319,17 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"rightarc": {
"label": "Right Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"leftarc": {
@ -331,6 +337,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"toparc": {
@ -338,6 +346,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true
},
"bottomarc": {
@ -345,6 +355,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true
}
}

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@ -105,8 +105,8 @@
<li class="flexrow"><label class="generic-label">Turret</label>
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="Number">
{{#select data.turret}} F Front, F Left, F Right, F Rear, F Up, F Down, T 180 Front, T 180 Left, T 180 Rear, T 180 Right, T 360
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="String">
{{#select data.turret}}
<option value="ffront">F Front</option>
<option value="fleft">F Left</option>
<option value="fright">F Right</option>

View File

@ -9,9 +9,15 @@
<span class="item-field-label-long">
<label class="short-label">Shield</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Armour</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
</li>
<li class="item flexrow list-item list-item-shadow" data-arc-name="{{idx}}">
@ -31,16 +37,18 @@
{{#select arc.shieldlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</select>
</span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxshieldlevel}}</label></span>
<span class="item-field-label-long">
<select type="text" name="system.arcs.{{idx}}.armourlevel" value="{{arc.armourlevel}}" data-dtype="Number">
{{#select arc.armourlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</select>
</span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxarmourlevel}}</label></span>
</li>
</ul>

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@ -456,10 +456,10 @@
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles modules</label></h3>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Category</label>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-long">
@ -480,12 +480,20 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{vehiclemod.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span>
<span class="item-field-label-long">{{vehiclemod.system.category}}</span>
<span class="item-field-label-long">{{vehiclemod.system.location}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.category}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.location}}</span>
<span class="item-field-label-long">{{vehiclemod.system.security}}</span>
<span class="item-field-label-short">{{vehiclemod.system.nrg}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.range}}</span>
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
<span class="item-field-label-short">
{{#if vehiclemod.system.idrDice}}
<a class="roll-idr" data-dice-value="{{vehiclemod.system.idrDice}}">{{vehiclemod.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
@ -501,10 +509,10 @@
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles weapons</label></h3>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Site</label>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-short">
@ -528,13 +536,21 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span>
<span class="item-field-label-long">{{weapon.system.site}}</span>
<span class="item-field-label-long">{{weapon.system.location}}</span>
<span class="item-field-label-medium">{{weapon.system.site}}</span>
<span class="item-field-label-medium">{{weapon.system.location}}</span>
<span class="item-field-label-short">{{weapon.system.dmg}}</span>
<span class="item-field-label-medium">{{weapon.system.aoe}}</span>
<span class="item-field-label-medium">{{weapon.system.turrent}}</span>
<span class="item-field-label-medium">{{weapon.system.turret}}</span>
<span class="item-field-label-short">{{weapon.system.nrg}}</span>
<span class="item-field-label-short">{{weapon.system.idr}}</span>
<span class="item-field-label-short">
{{#if weapon.system.idrDice}}
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i