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7 Commits

Author SHA1 Message Date
0d70783e9b Fix #105 review target 2022-10-06 20:35:23 +02:00
83801b294b Fix #108 NRG value 2022-10-06 20:18:51 +02:00
7d05ef495b Fix #112 shield/armors for arc 2022-10-06 19:04:53 +02:00
329b7839da Fix #112 shield/armors for arc 2022-10-06 18:48:45 +02:00
571d015c28 Fix #109 IDR dice 2022-10-06 17:49:33 +02:00
5e3e50535c Fix #109 IDR dice 2022-10-06 17:47:56 +02:00
eb951f188f Fix #106 turret 2022-10-06 17:30:53 +02:00
7 changed files with 117 additions and 42 deletions

View File

@ -195,7 +195,7 @@ export class PegasusActor extends Actor {
return comp;
}
getVehicleWeaponModules() {
let comp = this.items.filter(item => item.type == 'vehicleweaponmodule');
let comp = this.items.filter(item => item.type == 'vehicleweaponmodule' && item.system.activated);
return comp;
}
@ -334,7 +334,7 @@ export class PegasusActor extends Actor {
if (item.system.resistance) {
item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance)
}
if (item.system.idr) {
if (item.system.idr && Number(item.system.idr) > 0) {
item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr)
}
if (item.system.damage) {
@ -1823,12 +1823,18 @@ export class PegasusActor extends Actor {
}
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
ChatMessage.create({ content: `Vehicle is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
ChatMessage.create({ content: `${this.name} is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
ChatMessage.create({ content: `Vehicle is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
ChatMessage.create({ content: `${this.name} is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
}
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "crawling") {
ChatMessage.create({ content: `${this.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
}
if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "slow") {
ChatMessage.create({ content: `${this.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
}
}
}
/* -------------------------------------------- */
@ -2487,6 +2493,34 @@ export class PegasusActor extends Actor {
}
}
/* -------------------------------------------- */
async addVehicleModuleEffects( mod) {
let effects = []
for (let effect of mod.system.effects) {
if (!effect.system) {
effect.system = effect.data
}
effect.system.effectId = mod.id // Link to the perk, in order to dynamically remove them
effects.push(effect)
}
if (effects.length) {
await this.createEmbeddedDocuments('Item', effects)
}
}
/* -------------------------------------------- */
async removeVehicleModuleEffects( mod) {
let toRem = []
for (let item of this.items) {
if (item.type == 'effect' && item.system.effectId == mod.id) {
toRem.push(item.id)
}
}
console.log("TODEL", toRem)
if (toRem.length) {
await this.deleteEmbeddedDocuments('Item', toRem)
}
}
/* -------------------------------------------- */
async activateVehicleModule(itemId) {
let mod = this.items.get(itemId)
@ -2503,13 +2537,20 @@ export class PegasusActor extends Actor {
pc.maxnrg -= Number(mod.system.nrg)
pc.curnrg -= Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
this.addVehicleModuleEffects(mod)
} else { // Now deactivated
pc.actnrg -= Number(mod.system.nrg)
pc.maxnrg += Number(mod.system.nrg)
this.update({ 'system.statistics.pc': pc })
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
this.removeVehicleModuleEffects(mod)
}
} else {
if ( mod.system.activated) {
this.removeVehicleModuleEffects(mod)
} else {
this.addVehicleModuleEffects(mod)
}
await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
}
}
@ -2531,8 +2572,13 @@ export class PegasusActor extends Actor {
for (let loc of __LocationsArmour) {
let arcKey = loc + "arc"
let arc = duplicate(this.system.arcs[arcKey])
if (level != Number(arc.shieldlevel)) {
arc.shieldlevel = level
if (level != Number(arc.maxshieldlevel)) {
let lvChanged = level - arc.maxshieldlevel
arc.maxshieldlevel = level
arc.shieldlevel += lvChanged
if ( arc.shieldlevel <= 0 || arc.shieldlevel > level) {
arc.shieldlevel = level
}
setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
shift += 200
}
@ -2549,15 +2595,20 @@ export class PegasusActor extends Actor {
level += Number(armour.system.armourdicevalue)
}
}
if (level != Number(arc.armourlevel)) {
arc.armourlevel = level
if (level != Number(arc.maxarmourlevel)) {
let lvChanged = level - arc.maxarmourlevel
arc.maxarmourlevel = level
arc.armourlevel += lvChanged
if ( arc.armourlevel <= 0 || arc.armourlevel > arc.maxarmourlevel) {
arc.armourlevel = level
}
setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
}
}
}
/* -------------------------------------------- */
updateMaxNrg(currentLevel) {
this.update({ 'system.statistics.pc.maxnrg': Number(currentLevel) })
this.update({ 'system.statistics.pc.maxnrg': Number( PegasusUtility.getDiceValue(currentLevel) ) })
}
/* -------------------------------------------- */
setTurningArc(currentLevel) {

View File

@ -51,8 +51,8 @@ export class PegasusVehicleSheet extends ActorSheet {
vehicleHull: duplicate(this.actor.getVehicleHull()),
mobilityModules: duplicate(this.actor.getMobilityModules()),
propulsionModules: duplicate(this.actor.getPropulsionModules()),
vehicleModules: duplicate(this.actor.getVehicleModules()),
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
vehicleModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleModules())),
vehicleWeaponModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleWeaponModules())),
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
cargoCurrent: this.actor.getCurrentCargoCapacity(),
moneys: duplicate(this.actor.getMoneys()),
@ -134,19 +134,7 @@ export class PegasusVehicleSheet extends ActorSheet {
let itemId = li.data("item-id")
this.actor.activateVehicleModule( itemId)
});
html.find('.equip-activate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipActivate( itemId)
});
html.find('.equip-deactivate').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
this.actor.equipDeactivate( itemId)
});
html.find('.effect-used').click(ev => {
html.find('.effect-used').click(ev => {
const li = $(ev.currentTarget).parents(".item");
let itemId = li.data("item-id");
this.actor.perkEffectUsed( itemId)

View File

@ -253,7 +253,7 @@
],
"title": "Pegasus RPG",
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
"version": "10.1.3",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.3.zip",
"version": "10.1.5",
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.5.zip",
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
}

View File

@ -310,6 +310,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"reararc": {
@ -317,13 +319,17 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"is3D": false
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"rightarc": {
"label": "Right Arc",
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"leftarc": {
@ -331,6 +337,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": false
},
"toparc": {
@ -338,6 +346,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true
},
"bottomarc": {
@ -345,6 +355,8 @@
"topspeed": "",
"shieldlevel": 0,
"armourlevel": 0,
"maxshieldlevel": 0,
"maxarmourlevel": 0,
"is3D": true
}
}

View File

@ -105,8 +105,8 @@
<li class="flexrow"><label class="generic-label">Turret</label>
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="Number">
{{#select data.turret}} F Front, F Left, F Right, F Rear, F Up, F Down, T 180 Front, T 180 Left, T 180 Rear, T 180 Right, T 360
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="String">
{{#select data.turret}}
<option value="ffront">F Front</option>
<option value="fleft">F Left</option>
<option value="fright">F Right</option>

View File

@ -9,9 +9,15 @@
<span class="item-field-label-long">
<label class="short-label">Shield</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
<span class="item-field-label-long">
<label class="short-label">Armour</label>
</span>
<span class="item-field-label-short">
<label class="short-label">Max</label>
</span>
</li>
<li class="item flexrow list-item list-item-shadow" data-arc-name="{{idx}}">
@ -31,16 +37,18 @@
{{#select arc.shieldlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</select>
</span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxshieldlevel}}</label></span>
<span class="item-field-label-long">
<select type="text" name="system.arcs.{{idx}}.armourlevel" value="{{arc.armourlevel}}" data-dtype="Number">
{{#select arc.armourlevel}}
{{{@root.optionsDiceList}}}
{{/select}}
</select>
</select>
</span>
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxarmourlevel}}</label></span>
</li>
</ul>

View File

@ -456,10 +456,10 @@
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles modules</label></h3>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Category</label>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-long">
@ -480,12 +480,20 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{vehiclemod.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span>
<span class="item-field-label-long">{{vehiclemod.system.category}}</span>
<span class="item-field-label-long">{{vehiclemod.system.location}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.category}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.location}}</span>
<span class="item-field-label-long">{{vehiclemod.system.security}}</span>
<span class="item-field-label-short">{{vehiclemod.system.nrg}}</span>
<span class="item-field-label-medium">{{vehiclemod.system.range}}</span>
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
<span class="item-field-label-short">
{{#if vehiclemod.system.idrDice}}
<a class="roll-idr" data-dice-value="{{vehiclemod.system.idrDice}}">{{vehiclemod.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
@ -501,10 +509,10 @@
<span class="item-name-label-header-long">
<h3><label class="items-title-text">Vehicles weapons</label></h3>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Site</label>
</span>
<span class="item-field-label-long">
<span class="item-field-label-medium">
<label class="short-label">Location</label>
</span>
<span class="item-field-label-short">
@ -528,13 +536,21 @@
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
src="{{weapon.img}}" /></a>
<span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span>
<span class="item-field-label-long">{{weapon.system.site}}</span>
<span class="item-field-label-long">{{weapon.system.location}}</span>
<span class="item-field-label-medium">{{weapon.system.site}}</span>
<span class="item-field-label-medium">{{weapon.system.location}}</span>
<span class="item-field-label-short">{{weapon.system.dmg}}</span>
<span class="item-field-label-medium">{{weapon.system.aoe}}</span>
<span class="item-field-label-medium">{{weapon.system.turrent}}</span>
<span class="item-field-label-short">{{weapon.system.nrg}}</span>
<span class="item-field-label-short">{{weapon.system.idr}}</span>
<span class="item-field-label-short">
{{#if weapon.system.idrDice}}
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
{{else}}
&nbsp;-&nbsp;
{{/if}}
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i