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21 Commits
fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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e288344bf5 | |||
aa5b13ae07 | |||
b2dd8edab2 | |||
8fac4dcb36 | |||
2c015d8f8f | |||
fdbfbf0350 | |||
37d27104fc | |||
0d70783e9b | |||
83801b294b | |||
7d05ef495b | |||
329b7839da | |||
571d015c28 | |||
5e3e50535c | |||
eb951f188f | |||
de3e16a3f0 | |||
7fcb5c36b6 | |||
be83dbd055 | |||
662804c658 | |||
4311a4762d | |||
8ddc3ad776 | |||
f4a8aa7927 |
@ -15,7 +15,7 @@ const __statBuild = [
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//{ modules: ["vehiclehull"], field: "pc", itemfield: "vms", subfield: "avgnrg" },
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//{ modules: ["powercoremodule"], field: "pc", itemfield: "nrg", subfield: "avgnrg" },
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{ modules: ["vehiclehull", "mobilitymodule"], itemfield: "man", field: "man", additionnal1: "turningarc45" },
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{ modules: ["powercoremodule"], field: "pc", itemfield: "pc", additionnal1: "curnrg", additionnal2: "maxnrg" },
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{ modules: ["powercoremodule"], field: "pc", itemfield: "pc" },
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{ modules: ["mobilitymodule"], field: "mr", itemfield: "mr" },
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{ modules: ["propulsionmodule"], field: "ad", itemfield: "ad" },
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{ modules: ["combatmodule"], field: "fc", itemfield: "fc" },
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@ -194,8 +194,13 @@ export class PegasusActor extends Actor {
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let comp = this.items.filter(item => item.type == 'vehiclemodule');
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return comp;
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}
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getVehicleWeaponModules() {
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let comp = this.items.filter(item => item.type == 'vehicleweaponmodule');
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getVehicleWeaponModules( activated = false ) {
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let comp = []
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if (activated ) {
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comp = this.items.filter(item => item.type == 'vehicleweaponmodule' && item.system.activated)
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} else {
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comp = this.items.filter(item => item.type == 'vehicleweaponmodule' )
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}
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return comp;
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}
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@ -334,7 +339,7 @@ export class PegasusActor extends Actor {
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if (item.system.resistance) {
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item.system.resistanceDice = PegasusUtility.getDiceFromLevel(item.system.resistance)
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}
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if (item.system.idr) {
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if (item.system.idr && Number(item.system.idr) > 0) {
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item.system.idrDice = PegasusUtility.getDiceFromLevel(item.system.idr)
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}
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if (item.system.damage) {
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@ -811,9 +816,11 @@ export class PegasusActor extends Actor {
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ChatMessage.create({ content: "Effects of this type cannot be applied while Immunity is applied" })
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return
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}
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if (item.system.droptext && item.system.droptext.length > 0) {
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ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
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}
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}
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if (item.type == 'race') {
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this.applyRace(item)
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} else if (item.type == 'role') {
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@ -912,12 +919,16 @@ export class PegasusActor extends Actor {
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getStat(statKey) {
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let stat
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if (this.type == "character" && statKey == 'mr') {
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stat = duplicate(this.system.mr);
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stat = duplicate(this.system.mr)
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} else {
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stat = duplicate(this.system.statistics[statKey]);
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stat = duplicate(this.system.statistics[statKey])
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}
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level);
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return stat;
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if (stat.currentlevel) {
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stat.dice = PegasusUtility.getDiceFromLevel(stat.currentlevel)
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} else {
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stat.dice = PegasusUtility.getDiceFromLevel(stat.value || stat.level)
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}
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return stat
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}
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/* -------------------------------------------- */
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@ -1448,17 +1459,27 @@ export class PegasusActor extends Actor {
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if (this.system.biodata.noautobonus) { // If we are in "no-bonus mode
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return
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}
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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let effectsPlus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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let effectsMinus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "negative" && effect.system.reducedicevalue)
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effects) {
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for (let effect of effectsPlus) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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for (let effect of effectsMinus) {
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if (effect.system.stataffected == statKey) {
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bonus -= Number(effect.system.effectlevel)
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}
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}
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if (bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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if ( stat.bonuseffect + stat.value < 1) {
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stat.value = 1
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stat.bonuseffect = 0
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}
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this.update({ [`system.statistics.${statKey}`]: stat })
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}
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}
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@ -1733,7 +1754,7 @@ export class PegasusActor extends Actor {
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let effects = this.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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effect = duplicate(effect)
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if (!effect.system.hindrance && !effect.system.statdice
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if (!effect.system.hindrance && !effect.system.statdice && !effect.system.reducedicevalue
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&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
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&& effect.system.stataffected != "special"
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&& effect.system.stataffected != "powerroll"
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@ -1795,7 +1816,7 @@ export class PegasusActor extends Actor {
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}
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addVehicleWeapons(rollData, vehicle) {
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if (vehicle) {
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let modules = vehicle.items.filter(vehicle => vehicle.type == "vehicleweaponmodule")
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let modules = vehicle.items.filter(item => item.type == "vehicleweaponmodule" && item.system.activated)
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if (modules && modules.length > 0) {
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for (let module of modules) {
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rollData.vehicleWeapons.push({ label: `Weapon ${module.name}`, type: "item", applied: false, weapon: module, value: module.system.damagedicevalue })
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@ -1804,6 +1825,33 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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processVehicleTargetMessage(rollData) {
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if (rollData.defenderTokenId) {
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let vehicle = game.canvas.tokens.get(rollData.defenderTokenId).actor
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if (vehicle.type == "vehicle") {
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if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "crawling") {
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ChatMessage.create({ content: `${vehicle.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
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}
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if (rollData.subKey == "defence" && vehicle.system.statistics.ad.currentspeed == "slow") {
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ChatMessage.create({ content: `${vehicle.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
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}
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}
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if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "fast") {
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ChatMessage.create({ content: `${this.name} is moving at Fast speed : anyone using the vehicles MAN Dice Pool suffers a D8 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
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}
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if (this.type == "vehicle" && rollData.statKey == "man" && this.system.statistics.ad.currentspeed == "extfast") {
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ChatMessage.create({ content: `${this.name} is moving at Extremely Fast speed : anyone using the vehicles MAN Dice Pool suffers a D12 Hindrance which is added to the Difficulty Dice Pool against this Vehicle` })
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}
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if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "crawling") {
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ChatMessage.create({ content: `${this.name} is moving at Crawling speed : add a D8 to your Attack Dice Pool against this Vehicle` })
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}
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if (rollData.subKey == "defence" && rollData.vehicle && rollData.vehicle.system.statistics.ad.currentspeed == "slow") {
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ChatMessage.create({ content: `${this.name} is moving at Slow speed : add a D4 to your Attack Dice Pool against this Vehicle` })
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}
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}
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}
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/* -------------------------------------------- */
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getCommonRollData(statKey = undefined, useShield = false, isInit = false, isPower = false, subKey = "", vehicle = undefined) {
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let rollData = PegasusUtility.getBasicRollData(isInit)
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@ -1828,8 +1876,12 @@ export class PegasusActor extends Actor {
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rollData.stat = this.getStat(statKey)
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if (rollData.stat.value != undefined) {
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rollData.stat.level = rollData.stat.value // Normalize
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rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
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}
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if (rollData.stat.currentlevel) {
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rollData.stat.level = rollData.stat.currentlevel
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rollData.statDicesLevel = rollData.stat.currentlevel
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}
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rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
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rollData.statMod = rollData.stat.mod
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if (vehicle) {
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rollData.vehicle = duplicate(vehicle)
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@ -1859,8 +1911,6 @@ export class PegasusActor extends Actor {
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vehicle.addVehicleShields(rollData)
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}
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vehicle.addEffects(rollData, false, false, false)
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//this.addVehiculeHindrances(rollData.effectsList, vehicle)
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//this.addVehicleBonus(rollData, vehicle)
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}
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rollData.specList = this.getRelevantSpec(statKey)
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@ -1904,6 +1954,8 @@ export class PegasusActor extends Actor {
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this.addArmorsShields(rollData, statKey, useShield, subKey)
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this.addWeapons(rollData, statKey, useShield)
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this.addEquipments(rollData, statKey)
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this.processVehicleTargetMessage(rollData)
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console.log("ROLLDATA", rollData)
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return rollData
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@ -1912,7 +1964,14 @@ export class PegasusActor extends Actor {
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/* -------------------------------------------- */
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processSizeBonus(rollData) {
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if (rollData.defenderTokenId) {
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let diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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let diffSize = 0
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if (this.type == "character") {
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this.system.biodata.sizenum = this.system.biodata?.sizenum ?? 0
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this.system.biodata.sizebonus = this.system.biodata?.sizebonus ?? 0
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diffSize = rollData.defenderSize - this.system.biodata.sizenum + this.system.biodata.sizebonus
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} else {
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diffSize = rollData.defenderSize - this.system.statistics.hr.size
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}
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//console.log("Diffsize", diffSize)
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if (rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
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if (diffSize > 0) {
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@ -2009,7 +2068,7 @@ export class PegasusActor extends Actor {
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/*-------------------------------------------- */
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rollStat(statKey) {
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let stat = this.getStat(statKey);
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let stat = this.getStat(statKey)
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if (stat) {
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let rollData = this.getCommonRollData(statKey)
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rollData.mode = "stat"
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@ -2165,22 +2224,35 @@ export class PegasusActor extends Actor {
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}
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/* -------------------------------------------- */
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processVehicleStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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let effectsPlus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice)
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let effectsMinus = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "negative" && effect.system.reducedicevalue)
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effects) {
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for (let effect of effectsPlus) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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for (let effect of effectsMinus) {
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if (effect.system.stataffected == statKey) {
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bonus -= Number(effect.system.effectlevel)
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}
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}
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if (bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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if ( stat.bonuseffect + stat.level < 1) {
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stat.level = 1
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stat.bonuseffect = 0
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}
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if (stat.currentlevel > stat.bonuseffect+stat.level) {
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stat.currentlevel = stat.bonuseffect+stat.level
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}
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this.update({ [`system.statistics.${statKey}`]: stat })
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}
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}
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}
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}
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/* -------------------------------------------- */
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async computeVehicleStats() {
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@ -2296,6 +2368,9 @@ export class PegasusActor extends Actor {
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return
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}
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if (item.type == "effect" && item.system.droptext && item.system.droptext.length > 0) {
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ChatMessage.create({ content: `Effect ${item.name} message : ${item.system.droptext}` })
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}
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//console.log(">>>>> item", item.type, __isVehicleUnique[item.type])
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if (__isVehicleUnique[item.type]) {
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let toDelList = []
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@ -2317,6 +2392,13 @@ export class PegasusActor extends Actor {
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return false
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}
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}
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// NRG max management
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if (item.type == "powercoremodule" ) {
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if (this.system.statistics.pc.maxnrg != item.system.nrg ) {
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this.update( {'system.statistics.pc.maxnrg': item.system.nrg })
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}
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}
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// Cargo management
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if (__isVehicleCargo[item.type]) {
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let capacity = this.getCurrentCargoCapacity()
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@ -2446,6 +2528,34 @@ export class PegasusActor extends Actor {
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}
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}
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/* -------------------------------------------- */
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async addVehicleModuleEffects( mod) {
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let effects = []
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for (let effect of mod.system.effects) {
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if (!effect.system) {
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effect.system = effect.data
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}
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effect.system.effectId = mod.id // Link to the perk, in order to dynamically remove them
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effects.push(effect)
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}
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if (effects.length) {
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await this.createEmbeddedDocuments('Item', effects)
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}
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}
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/* -------------------------------------------- */
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async removeVehicleModuleEffects( mod) {
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let toRem = []
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for (let item of this.items) {
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if (item.type == 'effect' && item.system.effectId == mod.id) {
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toRem.push(item.id)
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}
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}
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console.log("TODEL", toRem)
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if (toRem.length) {
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await this.deleteEmbeddedDocuments('Item', toRem)
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}
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}
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/* -------------------------------------------- */
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async activateVehicleModule(itemId) {
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let mod = this.items.get(itemId)
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@ -2462,13 +2572,20 @@ export class PegasusActor extends Actor {
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pc.maxnrg -= Number(mod.system.nrg)
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pc.curnrg -= Number(mod.system.nrg)
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this.update({ 'system.statistics.pc': pc })
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this.addVehicleModuleEffects(mod)
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} else { // Now deactivated
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pc.actnrg -= Number(mod.system.nrg)
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pc.maxnrg += Number(mod.system.nrg)
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this.update({ 'system.statistics.pc': pc })
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await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
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this.removeVehicleModuleEffects(mod)
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}
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} else {
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if ( mod.system.activated) {
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this.removeVehicleModuleEffects(mod)
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} else {
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this.addVehicleModuleEffects(mod)
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}
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await this.updateEmbeddedDocuments('Item', [{ _id: mod.id, 'system.activated': !mod.system.activated }])
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}
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}
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@ -2490,8 +2607,13 @@ export class PegasusActor extends Actor {
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for (let loc of __LocationsArmour) {
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let arcKey = loc + "arc"
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let arc = duplicate(this.system.arcs[arcKey])
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if (level != Number(arc.shieldlevel)) {
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arc.shieldlevel = level
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if (level != Number(arc.maxshieldlevel)) {
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let lvChanged = level - arc.maxshieldlevel
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arc.maxshieldlevel = level
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arc.shieldlevel += lvChanged
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if ( arc.shieldlevel <= 0 || arc.shieldlevel > level) {
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arc.shieldlevel = level
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}
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setTimeout(shift, this.update({ [`system.arcs.${arcKey}`]: arc }))
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shift += 200
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}
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@ -2508,15 +2630,20 @@ export class PegasusActor extends Actor {
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level += Number(armour.system.armourdicevalue)
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}
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}
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if (level != Number(arc.armourlevel)) {
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arc.armourlevel = level
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if (level != Number(arc.maxarmourlevel)) {
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let lvChanged = level - arc.maxarmourlevel
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arc.maxarmourlevel = level
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arc.armourlevel += lvChanged
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if ( arc.armourlevel <= 0 || arc.armourlevel > arc.maxarmourlevel) {
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arc.armourlevel = level
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}
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setTimeout(500, this.update({ [`system.arcs.${arcKey}`]: arc }))
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}
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}
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}
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/* -------------------------------------------- */
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updateMaxNrg(currentLevel) {
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this.update({ 'system.statistics.pc.maxnrg': Number(currentLevel) })
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this.update({ 'system.statistics.pc.maxnrg': Number( PegasusUtility.getDiceValue(currentLevel) ) })
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}
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/* -------------------------------------------- */
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setTurningArc(currentLevel) {
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|
@ -544,7 +544,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static getDiceFromLevel(level = 0) {
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level = Number(level)
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level = Math.max( Number(level), 0)
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return this.diceList[level];
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}
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/* -------------------------------------------- */
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@ -1210,9 +1210,6 @@ export class PegasusUtility {
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let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
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for (let token of agitatorTokens) {
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token.refresh()
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if (token.document.disposition == 0) {
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continue
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}
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let ennemies = []
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if (token.document.disposition == -1) {
|
||||
ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && (newToken.document.disposition == 1 || newToken.document.disposition == 0 ))
|
||||
|
@ -51,8 +51,8 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
vehicleHull: duplicate(this.actor.getVehicleHull()),
|
||||
mobilityModules: duplicate(this.actor.getMobilityModules()),
|
||||
propulsionModules: duplicate(this.actor.getPropulsionModules()),
|
||||
vehicleModules: duplicate(this.actor.getVehicleModules()),
|
||||
vehicleWeaponModules: duplicate(this.actor.getVehicleWeaponModules()),
|
||||
vehicleModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleModules())),
|
||||
vehicleWeaponModules: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getVehicleWeaponModules())),
|
||||
cargos: this.actor.checkAndPrepareEquipments(duplicate(this.actor.getCargos()) ),
|
||||
cargoCurrent: this.actor.getCurrentCargoCapacity(),
|
||||
moneys: duplicate(this.actor.getMoneys()),
|
||||
@ -134,19 +134,7 @@ export class PegasusVehicleSheet extends ActorSheet {
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.activateVehicleModule( itemId)
|
||||
});
|
||||
|
||||
html.find('.equip-activate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.equipActivate( itemId)
|
||||
});
|
||||
html.find('.equip-deactivate').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
this.actor.equipDeactivate( itemId)
|
||||
});
|
||||
|
||||
html.find('.effect-used').click(ev => {
|
||||
html.find('.effect-used').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
let itemId = li.data("item-id");
|
||||
this.actor.perkEffectUsed( itemId)
|
||||
|
@ -253,7 +253,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.1.2",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.2.zip",
|
||||
"version": "10.1.9",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.9.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -310,6 +310,8 @@
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"maxshieldlevel": 0,
|
||||
"maxarmourlevel": 0,
|
||||
"is3D": false
|
||||
},
|
||||
"reararc": {
|
||||
@ -317,13 +319,17 @@
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"is3D": false
|
||||
"maxshieldlevel": 0,
|
||||
"maxarmourlevel": 0,
|
||||
"is3D": false
|
||||
},
|
||||
"rightarc": {
|
||||
"label": "Right Arc",
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"maxshieldlevel": 0,
|
||||
"maxarmourlevel": 0,
|
||||
"is3D": false
|
||||
},
|
||||
"leftarc": {
|
||||
@ -331,6 +337,8 @@
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"maxshieldlevel": 0,
|
||||
"maxarmourlevel": 0,
|
||||
"is3D": false
|
||||
},
|
||||
"toparc": {
|
||||
@ -338,6 +346,8 @@
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"maxshieldlevel": 0,
|
||||
"maxarmourlevel": 0,
|
||||
"is3D": true
|
||||
},
|
||||
"bottomarc": {
|
||||
@ -345,6 +355,8 @@
|
||||
"topspeed": "",
|
||||
"shieldlevel": 0,
|
||||
"armourlevel": 0,
|
||||
"maxshieldlevel": 0,
|
||||
"maxarmourlevel": 0,
|
||||
"is3D": true
|
||||
}
|
||||
}
|
||||
@ -417,6 +429,7 @@
|
||||
"affectstatus": false,
|
||||
"affectedstatus": "",
|
||||
"locked": false,
|
||||
"droptext": "",
|
||||
"description": ""
|
||||
},
|
||||
"race": {
|
||||
|
@ -85,7 +85,10 @@
|
||||
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Display Text when added to Actor</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.droptext" value="{{data.droptext}}" data-dtype="String"/>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Affect Status?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
|
||||
</li>
|
||||
|
@ -105,8 +105,8 @@
|
||||
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Turret</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="Number">
|
||||
{{#select data.turret}} F Front, F Left, F Right, F Rear, F Up, F Down, T 180 Front, T 180 Left, T 180 Rear, T 180 Right, T 360
|
||||
<select class="competence-base flexrow" type="text" name="system.turret" value="{{data.turret}}" data-dtype="String">
|
||||
{{#select data.turret}}
|
||||
<option value="ffront">F Front</option>
|
||||
<option value="fleft">F Left</option>
|
||||
<option value="fright">F Right</option>
|
||||
|
@ -9,9 +9,15 @@
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Shield</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Max</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<label class="short-label">Armour</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Max</label>
|
||||
</span>
|
||||
</li>
|
||||
<li class="item flexrow list-item list-item-shadow" data-arc-name="{{idx}}">
|
||||
|
||||
@ -31,16 +37,18 @@
|
||||
{{#select arc.shieldlevel}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</select>
|
||||
</span>
|
||||
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxshieldlevel}}</label></span>
|
||||
|
||||
<span class="item-field-label-long">
|
||||
<select type="text" name="system.arcs.{{idx}}.armourlevel" value="{{arc.armourlevel}}" data-dtype="Number">
|
||||
{{#select arc.armourlevel}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</select>
|
||||
</span>
|
||||
<span class="item-field-label-short"><label class="short-label">{{getDice arc.maxarmourlevel}}</label></span>
|
||||
|
||||
</li>
|
||||
</ul>
|
||||
|
@ -456,10 +456,10 @@
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Vehicles modules</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Category</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Location</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
@ -480,12 +480,20 @@
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{vehiclemod.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{vehiclemod.name}}</a></span>
|
||||
<span class="item-field-label-long">{{vehiclemod.system.category}}</span>
|
||||
<span class="item-field-label-long">{{vehiclemod.system.location}}</span>
|
||||
<span class="item-field-label-medium">{{vehiclemod.system.category}}</span>
|
||||
<span class="item-field-label-medium">{{vehiclemod.system.location}}</span>
|
||||
<span class="item-field-label-long">{{vehiclemod.system.security}}</span>
|
||||
<span class="item-field-label-short">{{vehiclemod.system.nrg}}</span>
|
||||
<span class="item-field-label-medium">{{vehiclemod.system.range}}</span>
|
||||
<span class="item-field-label-short">{{vehiclemod.system.idr}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if vehiclemod.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{vehiclemod.system.idrDice}}">{{vehiclemod.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vehicle-module-activate" title="Activated">{{#if vehiclemod.system.activated}}<i
|
||||
@ -501,10 +509,10 @@
|
||||
<span class="item-name-label-header-long">
|
||||
<h3><label class="items-title-text">Vehicles weapons</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Site</label>
|
||||
</span>
|
||||
<span class="item-field-label-long">
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Location</label>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
@ -528,13 +536,21 @@
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{weapon.img}}" /></a>
|
||||
<span class="item-name-label-long"><a class="roll-spec">{{weapon.name}}</a></span>
|
||||
<span class="item-field-label-long">{{weapon.system.site}}</span>
|
||||
<span class="item-field-label-long">{{weapon.system.location}}</span>
|
||||
<span class="item-field-label-medium">{{weapon.system.site}}</span>
|
||||
<span class="item-field-label-medium">{{weapon.system.location}}</span>
|
||||
<span class="item-field-label-short">{{weapon.system.dmg}}</span>
|
||||
<span class="item-field-label-medium">{{weapon.system.aoe}}</span>
|
||||
<span class="item-field-label-medium">{{weapon.system.turrent}}</span>
|
||||
<span class="item-field-label-medium">{{weapon.system.turret}}</span>
|
||||
<span class="item-field-label-short">{{weapon.system.nrg}}</span>
|
||||
<span class="item-field-label-short">{{weapon.system.idr}}</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
{{#if weapon.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{weapon.system.idrDice}}">{{weapon.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control vehicle-weapon-activate" title="Activated">{{#if weapon.system.activated}}<i
|
||||
|
Reference in New Issue
Block a user