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fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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27029abc88 | |||
d8f8b7198c | |||
908cf4206a | |||
e531b636bc | |||
4065d46ffd | |||
1bb869e715 | |||
c8cc9d6c82 | |||
cfcc9ca557 | |||
a5e17b8276 |
@ -8,9 +8,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
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const __rangeKeyToText = { notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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const __rangeKeyToText = {
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notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"}
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long_extreme: "Long/Extreme"
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}
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/* -------------------------------------------- */
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export class PegasusUtility {
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@ -271,6 +273,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async addItemDropToActor(actor, item) {
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console.log("ITEM DROPPED", actor, item)
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actor.preprocessItem("none", item, false)
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let chatData = {
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user: game.user.id,
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@ -294,11 +297,16 @@ export class PegasusUtility {
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for (let token of tokensList) {
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if (x >= token.x && x <= (token.x + token.width)
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&& y >= token.y && y <= (token.y + token.height)) {
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let item = await this.searchItem(data)
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const item = fromUuidSync(data.uuid)
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if (item == undefined) {
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item = this.actor.items.get(data.uuid)
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}
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let itemFull = await PegasusUtility.searchItem(item)
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//console.log("DROPPED DATA", data.uuid)
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if (game.user.isGM || token.actor.isOwner) {
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this.addItemDropToActor(token.actor, item)
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this.addItemDropToActor(token.actor, itemFull)
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} else {
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
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}
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return
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}
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@ -567,6 +575,21 @@ export class PegasusUtility {
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return undefined;
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}
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/* -------------------------------------------- */
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static computeDistance() {
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let mytarget = game.user.targets.first()
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console.log("target", mytarget, mytarget)
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let mytoken = _token
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if (mytarget) {
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let dist = canvas.grid.measureDistances(
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[{ ray: new Ray(mytoken.center, mytarget.center) }],
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{ gridSpaces: true });
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console.log("DIST", dist)
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} else {
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console.log("NO TARGET")
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}
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}
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/* -------------------------------------------- */
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static getDefenseState(actorId) {
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return this.defenderStore[actorId];
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@ -293,6 +293,12 @@ table {border: 1px solid #7a7971;}
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padding: 0 3px;
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}
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.long-editor{
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border: 2;
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height: 400px;
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padding: 0 3px;
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}
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.medium-editor {
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border: 2;
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height: 240px;
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@ -253,7 +253,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "10.0.22",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.22.zip",
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"version": "10.0.26",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.26.zip",
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"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
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}
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@ -443,7 +443,8 @@
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"specincrease": [],
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"perks": [],
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"perksrole": "",
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"description": ""
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"description": "",
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"rolelevel": 1
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},
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"ability": {
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"affectedstat": "str",
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@ -5,8 +5,8 @@
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{{/if}}
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<div>{{name}} has just activated the Perk: {{perk.name}}.</div>
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{{#if (count perk.data.activatedtext)}}
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<div>{{perk.data.activatedtext}}</div>
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{{#if (count perk.system.activatedtext)}}
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<div>{{perk.system.activatedtext}}</div>
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{{/if}}
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</div>
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@ -5,8 +5,8 @@
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{{/if}}
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<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
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{{#if (count perk.data.deactivatedtext)}}
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<div>{{perk.data.deactivatedtext}}</div>
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{{#if (count perk.system.deactivatedtext)}}
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<div>{{perk.system.deactivatedtext}}</div>
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{{/if}}
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</div>
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@ -13,16 +13,20 @@
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<div class="tab description" data-group="primary" data-tab="description">
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<div class="medium-editor item-text-long-line">
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<label class="generic-label">Power Ups</label>
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<label class="generic-label"><strong>Power Ups</strong></label>
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{{editor purchasedeffects target="system.purchasedeffects" button=true owner=owner
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editable=editable}}
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</div>
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<div class="medium-editor item-text-long-line">
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<label class="generic-label">Description</label>
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<span><label> </label></span>
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<hr>
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<div class="long-editor item-text-long-line">
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<label class="generic-label"><strong>Description</strong></label>
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{{editor description target="system.description" button=true owner=owner editable=editable}}
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</div>
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<span><label> </label></span>
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<hr>
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<div class="medium-editor item-text-long-line">
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<label class="generic-label">Available Upgrades</label>
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<label class="generic-label"><strong>Available Upgrades</strong></label>
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{{editor effects target="system.effects" button=true owner=owner editable=editable}}
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</div>
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</div>
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@ -16,15 +16,22 @@
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<div class="tab details" data-group="primary" data-tab="details">
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<ul>
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<li class="flexrow"><label class="generic-label">Role Level</label>
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<input type="text" class="input-numeric-short padd-right" name="system.rolelevel" value="{{data.rolelevel}}"
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data-dtype="Number" />
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</li>
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<li class="flexrow"><label class="generic-label">Stat increase 1</label>
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<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}" data-dtype="String">
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<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}"
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data-dtype="String">
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{{#select data.statincrease1}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
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{{/select}}
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</select>
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</li>
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<li class="flexrow"><label class="generic-label">Stat increase 2</label>
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<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}" data-dtype="String">
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<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}"
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data-dtype="String">
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{{#select data.statincrease2}}
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{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
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{{/select}}
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@ -35,13 +42,16 @@
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<label class="generic-label">Role Ability</label>
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</li>
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<ul class="ul-level1">
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<li class="flexrow"><div class="drop-specialability"><label>Drop Abilities here !</label></div>
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<li class="flexrow">
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<div class="drop-specialability"><label>Drop Abilities here !</label></div>
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</li>
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{{#each data.specialability as |ability idx|}}
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<li class="flexrow">
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<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability" data-index="{{idx}}">{{ability.name}}</a></label>
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<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability"
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data-index="{{idx}}">{{ability.name}}</a></label>
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<div class="item-controls padd-left">
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<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}" title="Delete Ability"><i class="fas fa-trash"></i></a>
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<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}"
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title="Delete Ability"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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{{/each}}
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@ -53,14 +63,16 @@
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<li class="flexrow">
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{{#each data.statincreasechoice as |stat idx|}}
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<label name="statchoice{{idx}}">{{stat.name}}</label>
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<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag" data-stat-idx="{{idx}}" {{checked stat.flag}}/></label>
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<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag"
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data-stat-idx="{{idx}}" {{checked stat.flag}} /></label>
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{{/each}}
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</li>
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</ul>
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</li>
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<li class="flexrow"><label class="generic-label">Role category for available perks</label>
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<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}" data-dtype="String">
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<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}"
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data-dtype="String">
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{{#select data.perksrole}}
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<option value="agitator">Agitator</option>
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<option value="defender">Defender</option>
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@ -47,7 +47,7 @@
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<li class="item flexrow list-item" data-item-id="{{trait.id}}">
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<img class="sheet-competence-img" src="{{trait.img}}"/>
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<span class="competence-label">{{trait.name}}</span>
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<span class="competence-label">{{trait.data.data.type}}</span>
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<span class="competence-label">{{trait.system.type}}</span>
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<div class="item-controls">
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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@ -103,17 +103,17 @@
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<img class="sheet-competence-img" src="{{weapon.img}}"/>
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<span class="stat-label">{{weapon.name}}</span>
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<div class="item-controls">
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<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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</li>
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<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
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{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
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{{#each weapon.system.weaponstats as |weaponstat statkey|}}
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<ul>
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<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
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</li>
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<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
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<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.system.statstotal isfinal=false header=true}}
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</li>
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</ul>
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{{/each}}
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@ -151,7 +151,7 @@
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<span class="equipement-label">{{equip.name}}</span>
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<span class="equipement-label">{{equip.type}}</span>
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<div class="item-controls">
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<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
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<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
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<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
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</div>
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@ -24,7 +24,7 @@
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{{/if}}
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</span>
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<span class="item-field-label-short">
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{{#if equip.data.iscontainer}}
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{{#if equip.system.iscontainer}}
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{{equip.system.contentsEnc}}
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{{else}}
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{{mul equip.system.weight equip.system.quantity}}
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@ -32,7 +32,7 @@
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</span>
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<span class="item-field-label-medium">
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{{#if equip.system.idrDice}}
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<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
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<a class="roll-idr" data-dice-value="{{equip.system.idrDice}}">{{equip.system.idrDice}}</a>
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{{else}}
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-
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{{/if}}
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