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fvtt-pegas
...
fvtt-pegas
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1bb869e715 | |||
c8cc9d6c82 | |||
cfcc9ca557 | |||
a5e17b8276 |
@ -61,6 +61,7 @@ export class PegasusActorSheet extends ActorSheet {
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encCapacity: this.actor.getEncumbranceCapacity(),
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levelRemainingList: this.actor.getLevelRemainingList(),
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maxLevelRemainingList: this.actor.getMaxLevelRemainingList(),
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disabledBonus: (this.actor.system.biodata.noautobonus) ? "" : "disabled",
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containersTree: this.actor.containersTree,
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encCurrent: this.actor.encCurrent,
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encHindrance: this.actor.encHindrance,
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@ -249,13 +250,13 @@ export class PegasusActorSheet extends ActorSheet {
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this.actor.rollPool( 'def', true, "defence");
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});
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html.find('.damage-melee').click((event) => {
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this.actor.rollPool( 'str', false, "melee-dmg");
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this.actor.rollPool( 'str', false, "melee-dmg")
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});
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html.find('.damage-ranged').click((event) => {
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this.actor.rollPool( 'per', false, "ranged-dmg");
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});
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html.find('.damage-resistance').click((event) => {
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this.actor.rollPool( 'phy', false, "dmg-res");
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this.actor.rollPool( 'phy', false, "dmg-res")
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});
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html.find('.roll-stat').click((event) => {
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File diff suppressed because it is too large
Load Diff
@ -57,8 +57,9 @@ Hooks.once("init", async function () {
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CONFIG.Combat.documentClass = PegasusCombat
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CONFIG.Actor.documentClass = PegasusActor
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CONFIG.Item.documentClass = PegasusItem
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//CONFIG.Token.objectClass = PegasusToken
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game.system.pegasus = { };
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game.system.pegasus = {
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utility: PegasusUtility
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}
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/* -------------------------------------------- */
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// Register sheet application classes
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@ -69,8 +70,9 @@ Hooks.once("init", async function () {
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Items.unregisterSheet("core", ItemSheet);
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Items.registerSheet("fvtt-pegasus", PegasusItemSheet, { makeDefault: true });
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PegasusUtility.init();
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PegasusUtility.init()
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});
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/* -------------------------------------------- */
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@ -90,6 +90,9 @@ export class PegasusRollDialog extends Dialog {
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PegasusUtility.updateDamageDicePool(this.rollData)
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PegasusUtility.updateEffectsBonusDice(this.rollData)
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PegasusUtility.updateHindranceBonusDice(this.rollData)
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if ( effect.specList) {
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this.rollData.specList = duplicate(effect.specList)
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}
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}
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/* -------------------------------------------- */
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@ -8,9 +8,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
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const __rangeKeyToText = { notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"}
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const __rangeKeyToText = {
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notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"
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}
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/* -------------------------------------------- */
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export class PegasusUtility {
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@ -21,7 +23,6 @@ export class PegasusUtility {
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Hooks.on('renderChatLog', (log, html, data) => PegasusUtility.chatListeners(html))
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Hooks.on('targetToken', (user, token, flag) => PegasusUtility.targetToken(user, token, flag))
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Hooks.on('renderSidebarTab', (app, html, data) => PegasusUtility.addDiceRollButton(app, html, data))
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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PegasusUtility.pushInitiativeOptions(html, options);
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});
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@ -33,9 +34,10 @@ export class PegasusUtility {
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this.defenderStore = {}
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this.diceList = [];
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this.diceFoundryList = [];
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this.optionsDiceList = "";
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this.buildDiceLists();
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PegasusCommands.init();
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this.optionsDiceList = ""
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this.lastRoleEffectProcess = Date.now()
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this.buildDiceLists()
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PegasusCommands.init()
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Handlebars.registerHelper('count', function (list) {
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return (list) ? list.length : 0;
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@ -68,7 +70,7 @@ export class PegasusUtility {
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Handlebars.registerHelper('getDice', function (a) {
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return PegasusUtility.getDiceFromLevel(a)
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})
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}
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/* -------------------------------------------- */
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@ -112,7 +114,7 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static getRangeText( rangeKey) {
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static getRangeText(rangeKey) {
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return __rangeKeyToText[rangeKey] || "N/A"
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}
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@ -145,10 +147,10 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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for (let effect of rollData.effectsList) {
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if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
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}
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if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
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}
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}
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rollData.dicePool = newDicePool
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@ -159,7 +161,7 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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for (let hindrance of rollData.effectsList) {
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if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
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}
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}
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rollData.dicePool = newDicePool
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@ -170,15 +172,16 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
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for (let armor of rollData.armorsList) {
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if (armor.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
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}
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}
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
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newDicePool = newDicePool.filter(dice => dice.name != "vehicle-shield")
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for (let shield of rollData.vehicleShieldList) {
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if (shield.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
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}
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}
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console.log(">>>>Dicepoool", newDicePool)
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rollData.dicePool = newDicePool
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}
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@ -189,17 +192,17 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
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for (let weapon of rollData.weaponsList) {
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if (weapon.applied && weapon.type == "damage") {
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newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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for (let weapon of rollData.vehicleWeapons) {
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if (weapon.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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rollData.dicePool = newDicePool
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}
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}
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}
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/* -------------------------------------------- */
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@ -207,13 +210,13 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
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let statDice = rollData.dicePool.find(dice => dice.name == "stat")
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if (statDice.level > 0) {
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newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
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newDicePool = newDicePool.concat(this.buildDicePool("stat", rollData.statDicesLevel, statDice.mod))
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}
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if (rollData.vehicleStat) {
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
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if (rollData.vehicleStat.currentlevel > 0 ) {
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newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
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if (rollData.vehicleStat.currentlevel > 0) {
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newDicePool = newDicePool.concat(this.buildDicePool("vehiclestat", rollData.vehicleStat.currentlevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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@ -223,7 +226,7 @@ export class PegasusUtility {
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static updateSpecDicePool(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
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if (rollData.specDicesLevel > 0) {
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newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("spec", rollData.specDicesLevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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@ -267,10 +270,15 @@ export class PegasusUtility {
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static async ready() {
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const specs = await PegasusUtility.loadCompendium("fvtt-pegasus-rpg.specialisations");
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this.specs = specs.map(i => i.toObject());
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if (game.user.isGM) {
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Hooks.on('sightRefresh', (app, html, data) => PegasusUtility.refreshSightForEffect(app, html, data))
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}
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}
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/* -------------------------------------------- */
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static async addItemDropToActor(actor, item) {
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console.log("ITEM DROPPED", actor, item)
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actor.preprocessItem("none", item, false)
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let chatData = {
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user: game.user.id,
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@ -294,11 +302,16 @@ export class PegasusUtility {
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for (let token of tokensList) {
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if (x >= token.x && x <= (token.x + token.width)
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&& y >= token.y && y <= (token.y + token.height)) {
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let item = await this.searchItem(data)
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const item = fromUuidSync(data.uuid)
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if (item == undefined) {
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item = this.actor.items.get(data.uuid)
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}
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let itemFull = await PegasusUtility.searchItem(item)
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//console.log("DROPPED DATA", data.uuid)
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if (game.user.isGM || token.actor.isOwner) {
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this.addItemDropToActor(token.actor, item)
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this.addItemDropToActor(token.actor, itemFull)
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} else {
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
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}
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return
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}
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@ -567,6 +580,21 @@ export class PegasusUtility {
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return undefined;
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}
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/* -------------------------------------------- */
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static computeDistance() {
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let mytarget = game.user.targets.first()
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console.log("target", mytarget, mytarget)
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let mytoken = _token
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if (mytarget) {
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let dist = canvas.grid.measureDistances(
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[{ ray: new Ray(mytoken.center, mytarget.center) }],
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{ gridSpaces: true });
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console.log("DIST", dist)
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} else {
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console.log("NO TARGET")
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}
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}
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/* -------------------------------------------- */
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static getDefenseState(actorId) {
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return this.defenderStore[actorId];
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@ -808,10 +836,13 @@ export class PegasusUtility {
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combat.updateEmbeddedDocuments("Combatant", [{ _id: rollData.combatantId, initiative: rollData.finalScore }])
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}
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// Stun specific -> Suffere a stun level when dmg-res
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// Stun specific -> Suffer a stun level when dmg-res for character
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if (rollData.subKey && rollData.subKey == "dmg-res") {
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actor.modifyStun(+1)
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}
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if (rollData.isVehicleStun) {
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actor.modifyVehicleStun(1)
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}
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//this.removeUsedPerkEffects( rollData) // Unused for now
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this.removeOneUseEffects(rollData) // Unused for now
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@ -912,7 +943,7 @@ export class PegasusUtility {
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let item
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if (dataItem.pack) {
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let id = dataItem.id || dataItem._id
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let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
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let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
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//console.log(">>>>>> PACK", items)
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item = items[0] || undefined
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//item = await fromUuid(dataItem.pack + "." + id)
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@ -996,7 +1027,12 @@ export class PegasusUtility {
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if (target) {
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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rollData.defenderSize = 0
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if ( defenderActor.type == "character") {
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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} else if ( defenderActor.type == "vehicle" ){
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rollData.defenderSize = Number(defenderActor.system.statistics.hr.size)
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}
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//rollData.attackerId = this.id
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console.log("Target/DEFENDER", defenderActor)
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defenderActor.addHindrancesList(rollData.effectsList)
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@ -1036,4 +1072,213 @@ export class PegasusUtility {
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d.render(true);
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}
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/* -------------------------------------------- */
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static checkIsVehicleCrew(actorId) {
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let vehicles = game.actors.filter( actor=> actor.type == "vehicle") || []
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for(let vehicle of vehicles) {
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console.log("Checking", vehicle.name)
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if ( vehicle.inCrew(actorId) ) {
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return vehicle
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}
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}
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return false
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}
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/* -------------------------------------------- */
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static async getRelevantTokens() {
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if (!_token) { return }
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let tokens = canvas.tokens.placeables.filter(token => token.document.disposition == 1)
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for (let token of tokens) {
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console.log("Parsing tokens", token.name)
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let dist = canvas.grid.measureDistances(
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[{ ray: new Ray(_token.center, token.center) }], { gridSpaces: false })
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if (dist && dist[0] && dist[0] > 0) {
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console.log(" Friendly Tokens at : ", token.name, dist / canvas.grid.grid.options.dimensions.distance)
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}
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let visible = canvas.effects.visibility.testVisibility(token.center, { object: _token })
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if (visible && dist[0] > 0) {
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this.glowToken(token)
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}
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console.log(" Visible!", visible)
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}
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}
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/* -------------------------------------------- */
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static async processTactician() {
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// Tactician management
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let toApply = {}
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let tacticianTokens = canvas.tokens.placeables.filter(token => token.actor.isTactician() && !token.document.hidden)
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for (let token of tacticianTokens) {
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token.refresh()
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let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
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for (let friend of friends) {
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if (friend.actor.id != token.actor.id) {
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let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
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let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
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console.log("parse visible TACTICIAN : ", visible, token.name, friend.name)
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if (visible) {
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existing.add = true
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existing.level += token.actor.getRoleLevel()
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existing.names.push(token.actor.name)
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}
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toApply[friend.actor.id] = existing
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}
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}
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}
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for (let id in toApply) {
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let applyDef = toApply[id]
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let hasBonus = applyDef.actor.hasTacticianBonus()
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if (applyDef.add) {
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if (!hasBonus) {
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applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
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} else if (applyDef.level != hasBonus.system.effectlevel) {
|
||||
await applyDef.actor.removeTacticianEffect()
|
||||
applyDef.actor.addTacticianEffect(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasBonus) {
|
||||
applyDef.actor.removeTacticianEffect()
|
||||
}
|
||||
}
|
||||
//Delete all effects if no more tacticians (ie deleted case)
|
||||
if (tacticianTokens.length == 0) {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasTacticianBonus()) {
|
||||
token.actor.removeTacticianEffect()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processEnhancer() {
|
||||
// Enhancer management
|
||||
let toApply = {}
|
||||
let enhancerTokens = canvas.tokens.placeables.filter(token => token.actor.isEnhancer() && !token.document.hidden)
|
||||
for (let token of enhancerTokens) {
|
||||
token.refresh()
|
||||
let friends = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == token.document.disposition)
|
||||
for (let friend of friends) {
|
||||
if (friend.actor.id != token.actor.id) {
|
||||
let existing = toApply[friend.actor.id] || { actor: friend.actor, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(friend.center, { object: token })
|
||||
console.log("parse visible ENHANCER: ", visible, token.name, friend.name)
|
||||
if (visible) {
|
||||
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, friend.center) }], { gridSpaces: false })
|
||||
if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
|
||||
existing.add = true
|
||||
existing.level += token.actor.getRoleLevel()
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
}
|
||||
toApply[friend.actor.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasBonus = applyDef.actor.hasEnhancerBonus()
|
||||
if (applyDef.add) {
|
||||
if (!hasBonus) {
|
||||
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasBonus.system.effectlevel) {
|
||||
await applyDef.actor.removeEnhancerEffect()
|
||||
applyDef.actor.addEnhancerEffect(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasBonus) {
|
||||
applyDef.actor.removeEnhancerEffect()
|
||||
}
|
||||
}
|
||||
// Delete all effects if no more tacticians (ie deleted case)
|
||||
if (enhancerTokens.length == 0) {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasEnhancerBonus()) {
|
||||
token.actor.removeEnhancerEffect()
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processAgitator() {
|
||||
// Agitator management
|
||||
let toApply = {}
|
||||
let agitatorTokens = canvas.tokens.placeables.filter(token => token.actor.isAgitator() && !token.document.hidden)
|
||||
for (let token of agitatorTokens) {
|
||||
token.refresh()
|
||||
if (token.document.disposition == 0) {
|
||||
continue
|
||||
}
|
||||
let disposition = ( token.document.disposition == -1) ? 1 : -1
|
||||
let ennemies = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == disposition)
|
||||
let neutrals = canvas.tokens.placeables.filter(newToken => newToken.actor.type == "character" && !newToken.document.hidden && newToken.document.disposition == 0)
|
||||
if (neutrals ) {
|
||||
ennemies = ennemies.concat(neutrals)
|
||||
}
|
||||
for (let ennemy of ennemies) {
|
||||
if (ennemy.actor.id != token.actor.id) {
|
||||
let existing = toApply[ennemy.actor.id] || { actor: ennemy.actor, add: false, level: 0, names: [] }
|
||||
let visible = canvas.effects.visibility.testVisibility(ennemy.center, { object: token })
|
||||
if (visible) {
|
||||
let dist = canvas.grid.measureDistances([{ ray: new Ray(token.center, ennemy.center) }], { gridSpaces: false })
|
||||
if (dist && dist[0] && (dist[0] / canvas.grid.grid.options.dimensions.distance) <= 5) {
|
||||
existing.add = true
|
||||
existing.level += token.actor.getRoleLevel()
|
||||
existing.names.push(token.actor.name)
|
||||
}
|
||||
}
|
||||
toApply[ennemy.actor.id] = existing
|
||||
}
|
||||
}
|
||||
}
|
||||
for (let id in toApply) {
|
||||
let applyDef = toApply[id]
|
||||
let hasHindrance = applyDef.actor.hasAgitatorHindrance()
|
||||
if (applyDef.add) {
|
||||
if (!hasHindrance) {
|
||||
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
} else if (applyDef.level != hasHindrance.system.effectlevel) {
|
||||
await applyDef.actor.removeAgitatorHindrance()
|
||||
applyDef.actor.addAgitatorHindrance(applyDef.names.toString(), applyDef.level)
|
||||
}
|
||||
} else if (hasHindrance) {
|
||||
applyDef.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
// Delete all effects if no more agtators (ie deleted case)
|
||||
if (agitatorTokens.length == 0) {
|
||||
let allTokens = canvas.tokens.placeables.filter(token => token.actor.type == "character")
|
||||
for (let token of allTokens) {
|
||||
if (token.actor.hasAgitatorHindrance()) {
|
||||
token.actor.removeAgitatorHindrance()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async processRoleEffects() {
|
||||
|
||||
// Small optimization
|
||||
let now = Date.now()
|
||||
if (now - this.lastRoleEffectProcess < 300) {
|
||||
return // Save some processing
|
||||
}
|
||||
this.lastRoleEffectProcess = now
|
||||
console.log("=========================+> Searching/Processing roles effects")
|
||||
|
||||
await this.processTactician()
|
||||
await this.processEnhancer()
|
||||
await this.processAgitator()
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async refreshSightForEffect() {
|
||||
setTimeout(500, this.processRoleEffects())
|
||||
}
|
||||
|
||||
}
|
@ -293,6 +293,12 @@ table {border: 1px solid #7a7971;}
|
||||
padding: 0 3px;
|
||||
}
|
||||
|
||||
.long-editor{
|
||||
border: 2;
|
||||
height: 400px;
|
||||
padding: 0 3px;
|
||||
}
|
||||
|
||||
.medium-editor {
|
||||
border: 2;
|
||||
height: 240px;
|
||||
|
@ -253,7 +253,7 @@
|
||||
],
|
||||
"title": "Pegasus RPG",
|
||||
"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
|
||||
"version": "10.0.22",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.22.zip",
|
||||
"version": "10.1.0",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.1.0.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -37,6 +37,7 @@
|
||||
"rolename": "",
|
||||
"morality": 5,
|
||||
"bonusselection": "",
|
||||
"noautobonus": false,
|
||||
"moralitythreshold": 0
|
||||
}
|
||||
},
|
||||
@ -154,6 +155,7 @@
|
||||
"label": "MR (Initiative)",
|
||||
"type": "dice",
|
||||
"value": 0,
|
||||
"bonuseffect": 0,
|
||||
"mod": 0
|
||||
},
|
||||
"momentum": {
|
||||
@ -412,6 +414,9 @@
|
||||
"physicalimmunity": false,
|
||||
"nobonusdice": false,
|
||||
"noperksallowed": false,
|
||||
"affectstatus": false,
|
||||
"affectedstatus": "",
|
||||
"locked": false,
|
||||
"description": ""
|
||||
},
|
||||
"race": {
|
||||
@ -443,7 +448,8 @@
|
||||
"specincrease": [],
|
||||
"perks": [],
|
||||
"perksrole": "",
|
||||
"description": ""
|
||||
"description": "",
|
||||
"rolelevel": 1
|
||||
},
|
||||
"ability": {
|
||||
"affectedstat": "str",
|
||||
|
@ -302,18 +302,30 @@
|
||||
</li>
|
||||
|
||||
{{#each effects as |effect key|}}
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}"
|
||||
data-item-id="{{effect._id}}">
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img"
|
||||
src="{{effect.img}}" /></a>
|
||||
<li class="item stat flexrow list-item list-item-shadow" data-arme-id="{{effect.id}}" data-item-id="{{effect._id}}">
|
||||
{{#if effect.system.locked}}
|
||||
{{#if @root.isGM}}
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{effect.img}}" /></a>
|
||||
{{else}}
|
||||
<img class="sheet-competence-img" src="{{effect.img}}" />
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a class="item-edit item-name-img" title="Edit Item"><img class="sheet-competence-img" src="{{effect.img}}" /></a>
|
||||
{{/if}}
|
||||
<span class="item-name-label-long2">{{effect.name}}</span>
|
||||
<span class="item-field-label-short">{{effect.system.effectlevel}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.system.type}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.datsystema.genre}}</span>
|
||||
<span class="item-field-label-short">{{upperFirst effect.system.genre}}</span>
|
||||
<span class="item-field-label-short">{{upper effect.system.stataffected}}</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
{{#if effect.system.locked}}
|
||||
{{#if @root.isGM}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
{{/if}}
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@ -857,6 +869,12 @@
|
||||
<label class="generic-label">Hair</label>
|
||||
<input type="text" class="" name="system.biodata.hair" value="{{data.biodata.hair}}" data-dtype="String" />
|
||||
</li>
|
||||
{{#if isGM}}
|
||||
<li class="item flexrow">
|
||||
<label class="generic-label">Manual bonuses only ?</label>
|
||||
<input type="checkbox" class="change-worstfear" name="system.biodata.noautobonus" {{checked data.biodata.noautobonus}} />
|
||||
</li>
|
||||
{{/if}}
|
||||
</ul>
|
||||
</div>
|
||||
<div>
|
||||
|
@ -5,8 +5,8 @@
|
||||
{{/if}}
|
||||
<div>{{name}} has just activated the Perk: {{perk.name}}.</div>
|
||||
|
||||
{{#if (count perk.data.activatedtext)}}
|
||||
<div>{{perk.data.activatedtext}}</div>
|
||||
{{#if (count perk.system.activatedtext)}}
|
||||
<div>{{perk.system.activatedtext}}</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
@ -5,8 +5,8 @@
|
||||
{{/if}}
|
||||
<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
|
||||
|
||||
{{#if (count perk.data.deactivatedtext)}}
|
||||
<div>{{perk.data.deactivatedtext}}</div>
|
||||
{{#if (count perk.system.deactivatedtext)}}
|
||||
<div>{{perk.system.deactivatedtext}}</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
@ -34,6 +34,27 @@
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
|
||||
</li>
|
||||
{{#if data.effectstatlevel}}
|
||||
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
|
||||
{{#select data.effectstat}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="flexrow"><label class="generic-label">Effect Level</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Affect size ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<li class="flexrow"><label class="generic-label">One use?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.oneuse" {{checked data.oneuse}}/></label>
|
||||
</li>
|
||||
@ -61,28 +82,27 @@
|
||||
<li class="flexrow"><label class="generic-label">No perks allowed ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.noperksallowed" {{checked data.noperksallowed}}/></label>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Effect Level is a Stat?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.effectstatlevel" {{checked data.effectstatlevel}}/></label>
|
||||
<li class="flexrow"><label class="generic-label">Locked (Only GM can change/edit) ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.locked" {{checked data.locked}}/></label>
|
||||
</li>
|
||||
|
||||
{{#if data.effectstatlevel}}
|
||||
<li class="flexrow"><label class="generic-label">Stat to use for Effect Level</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.effectstat" value="{{data.effectstat}}" data-dtype="String">
|
||||
{{#select data.effectstat}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=true all=false}}
|
||||
<li class="flexrow"><label class="generic-label">Affect Status?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectstatus" {{checked data.affectstatus}}/></label>
|
||||
</li>
|
||||
{{#if data.affectstatus}}
|
||||
<li class="flexrow"><label class="generic-label">Affected status</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.affectedstatus" value="{{data.affectedstatus}}" data-dtype="String">
|
||||
{{#select data.affectedstatus}}
|
||||
<option value="health">Health</option>
|
||||
<option value="delirium">Delirium</option>
|
||||
<option value="socialhealth">Social Health</option>
|
||||
<option value="stealthhealth">Stealth Health</option>
|
||||
<option value="nrg">NRG</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
{{else}}
|
||||
<li class="flexrow"><label class="generic-label">Effect Level</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Affect size ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
|
||||
<li class="flexrow"> <label class="generic-label">Affected Specialisations </label></li>
|
||||
<li class="flexrow">
|
||||
<ul class="ul-level1">
|
||||
|
@ -13,16 +13,20 @@
|
||||
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label">Power Ups</label>
|
||||
<label class="generic-label"><strong>Power Ups</strong></label>
|
||||
{{editor purchasedeffects target="system.purchasedeffects" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label">Description</label>
|
||||
<span><label> </label></span>
|
||||
<hr>
|
||||
<div class="long-editor item-text-long-line">
|
||||
<label class="generic-label"><strong>Description</strong></label>
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<span><label> </label></span>
|
||||
<hr>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label">Available Upgrades</label>
|
||||
<label class="generic-label"><strong>Available Upgrades</strong></label>
|
||||
{{editor effects target="system.effects" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
@ -30,8 +34,8 @@
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Roll Needed ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.rollneeded" {{checked
|
||||
data.rollneeded}} /></label>
|
||||
<label class="attribute-value checkbox">
|
||||
<input type="checkbox" name="system.rollneeded" {{checked data.rollneeded}} /></label>
|
||||
</li>
|
||||
{{#if data.rollneeded}}
|
||||
<li class="flexrow"><label class="generic-label">Related Statistic (only if roll is needed)</label>
|
||||
|
@ -1,80 +1,92 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{name}}" placeholder="Name"/>
|
||||
</h1>
|
||||
</div>
|
||||
</header>
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="header-fields">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{name}}" placeholder="Name" />
|
||||
</h1>
|
||||
</div>
|
||||
</header>
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}" data-dtype="String">
|
||||
{{#select data.statincrease1}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}" data-dtype="String">
|
||||
{{#select data.statincrease2}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Role Level</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.rolelevel" value="{{data.rolelevel}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Role Ability</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-specialability"><label>Drop Abilities here !</label></div>
|
||||
</li>
|
||||
{{#each data.specialability as |ability idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability" data-index="{{idx}}">{{ability.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}" title="Delete Ability"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}"
|
||||
data-dtype="String">
|
||||
{{#select data.statincrease1}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}"
|
||||
data-dtype="String">
|
||||
{{#select data.statincrease2}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Role Ability</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
<div class="drop-specialability"><label>Drop Abilities here !</label></div>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
{{#each data.statincreasechoice as |stat idx|}}
|
||||
<label name="statchoice{{idx}}">{{stat.name}}</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag" data-stat-idx="{{idx}}" {{checked stat.flag}}/></label>
|
||||
{{/each}}
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
{{#each data.specialability as |ability idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability"
|
||||
data-index="{{idx}}">{{ability.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}"
|
||||
title="Delete Ability"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
{{#each data.statincreasechoice as |stat idx|}}
|
||||
<label name="statchoice{{idx}}">{{stat.name}}</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag"
|
||||
data-stat-idx="{{idx}}" {{checked stat.flag}} /></label>
|
||||
{{/each}}
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Role category for available perks</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}" data-dtype="String">
|
||||
{{#select data.perksrole}}
|
||||
<option value="agitator">Agitator</option>
|
||||
<option value="defender">Defender</option>
|
||||
<option value="enhancer">Enhancer</option>
|
||||
<option value="scrapper">Scrapper</option>
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="tactician">Tactician</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Role category for available perks</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}"
|
||||
data-dtype="String">
|
||||
{{#select data.perksrole}}
|
||||
<option value="agitator">Agitator</option>
|
||||
<option value="defender">Defender</option>
|
||||
<option value="enhancer">Enhancer</option>
|
||||
<option value="scrapper">Scrapper</option>
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="tactician">Tactician</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
</section>
|
||||
</form>
|
@ -47,7 +47,7 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{trait.id}}">
|
||||
<img class="sheet-competence-img" src="{{trait.img}}"/>
|
||||
<span class="competence-label">{{trait.name}}</span>
|
||||
<span class="competence-label">{{trait.data.data.type}}</span>
|
||||
<span class="competence-label">{{trait.system.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -103,17 +103,17 @@
|
||||
<img class="sheet-competence-img" src="{{weapon.img}}"/>
|
||||
<span class="stat-label">{{weapon.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
|
||||
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
|
||||
{{#each weapon.system.weaponstats as |weaponstat statkey|}}
|
||||
<ul>
|
||||
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
|
||||
</li>
|
||||
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
|
||||
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.system.statstotal isfinal=false header=true}}
|
||||
</li>
|
||||
</ul>
|
||||
{{/each}}
|
||||
@ -151,7 +151,7 @@
|
||||
<span class="equipement-label">{{equip.name}}</span>
|
||||
<span class="equipement-label">{{equip.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -24,7 +24,7 @@
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.data.iscontainer}}
|
||||
{{#if equip.system.iscontainer}}
|
||||
{{equip.system.contentsEnc}}
|
||||
{{else}}
|
||||
{{mul equip.system.weight equip.system.quantity}}
|
||||
@ -32,7 +32,7 @@
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if equip.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
|
||||
<a class="roll-idr" data-dice-value="{{equip.system.idrDice}}">{{equip.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
|
@ -18,7 +18,7 @@
|
||||
</label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.value" value="{{stat2.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.bonus" value="{{stat2.bonus}}" data-dtype="Number" {{@root.disabledBonus}}/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.secondary.{{key}}.max" value="{{stat2.max}}" data-dtype="Number"/>
|
||||
</li>
|
||||
{{/each}}
|
||||
@ -27,7 +27,7 @@
|
||||
<label class="status-small-label"><strong>{{data.nrg.label}}</strong></label>
|
||||
</span>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.value" value="{{data.nrg.value}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number"/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.mod" value="{{data.nrg.mod}}" data-dtype="Number" {{@root.disabledBonus}}/>
|
||||
<input type="text" class="padd-right status-small-label no-grow" name="system.nrg.max" value="{{data.nrg.max}}" data-dtype="Number"/>
|
||||
<span class="small-label status-small-label"> / {{data.nrg.absolutemax}}</span>
|
||||
</li>
|
||||
|
@ -119,10 +119,9 @@
|
||||
<option value="d4">Slight cover d4</option>
|
||||
<option value="d8">Half cover d8</option>
|
||||
<option value="d12">Full cover d12</option>
|
||||
<option value="d12">Full cover d12</option>
|
||||
<option value="none2">===== Cover Damage Resistance</option>
|
||||
<option value="d4">Soft cover d4</option>
|
||||
<option value="d6">Dense cover d16</option>
|
||||
<option value="d6">Dense cover d6</option>
|
||||
<option value="d8">Light cover d8</option>
|
||||
<option value="d10">Thick cover d10</option>
|
||||
<option value="d12">Solid cover d12</option>
|
||||
@ -131,7 +130,7 @@
|
||||
<option value="d6">Outnumbered 2 Extra Allies d6</option>
|
||||
<option value="d8">Outnumbered 3 Extra Allies d8</option>
|
||||
<option value="d10">Outnumbered 4 Extra Allies d10</option>
|
||||
<option value="d12">Outnumbered 5 Extra Allies d1<option>
|
||||
<option value="d12">Outnumbered 5 Extra Allies d12<option>
|
||||
<option value="none4">===== Called DMG Shot Bonus</option>
|
||||
<option value="d12">Eyes/head d12<option>
|
||||
<option value="none4">===== Impact DMG Bonus</option>
|
||||
|
Reference in New Issue
Block a user