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fvtt-pegas
...
fvtt-pegas
Author | SHA1 | Date | |
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27029abc88 | |||
d8f8b7198c | |||
908cf4206a | |||
e531b636bc | |||
4065d46ffd | |||
1bb869e715 | |||
c8cc9d6c82 | |||
cfcc9ca557 | |||
a5e17b8276 | |||
428db5e441 | |||
9394e0e851 | |||
18a69ba993 | |||
fb69f24fce | |||
e1d6b1aaff | |||
7977233d93 | |||
e3674f076c | |||
1e020d469f |
@ -7,7 +7,7 @@ const coverBonusTable = { "nocover": 0, "lightcover": 2, "heavycover": 4, "entre
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const statThreatLevel = ["agi", "str", "phy", "com", "def", "per"]
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const __subkey2title = {
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"melee-dmg": "Melee Damage", "melee-atk": "Melee Attack", "ranged-atk": "Ranged Attack",
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"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damare Resistance"
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"ranged-dmg": "Ranged Damage", "defence": "Defence", "dmg-res": "Damage Resistance", "power-dmg": "Power Damage"
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}
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const __statBuild = [
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{ modules: ["vehiclehull"], field: "hr", itemfield: "hr" },
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@ -121,6 +121,7 @@ export class PegasusActor extends Actor {
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this.system.encCapacity = this.getEncumbranceCapacity()
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this.buildContainerTree()
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this.updatePPP()
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this.updateSize()
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}
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if (this.type == 'vehicle') {
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this.computeVehicleStats();
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@ -375,6 +376,18 @@ export class PegasusActor extends Actor {
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this.update({ 'system.ppp.spentPPP': ppp })
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}
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}
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/* -------------------------------------------- */
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updateSize() {
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let sizeBonus = 0
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for(let effect of this.items) {
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if (effect.type == "effect" && effect.system.effectlevel > 0 && effect.system.affectsize) {
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sizeBonus += effect.system.effectlevel
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}
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}
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if (sizeBonus != this.system.biodata.sizebonus) {
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this.update( {'system.biodata.sizebonus': sizeBonus})
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}
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}
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/* -------------------------------------------- */
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async activatePower(itemId) {
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@ -1330,6 +1343,25 @@ export class PegasusActor extends Actor {
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this.system.combat.hindrancedice = hindrance
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this.getTraumaState()
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this.cleanupPerksIfTrauma()
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this.parseStatEffects()
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}
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}
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/* -------------------------------------------- */
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parseStatEffects() {
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let effects = this.items.filter(effect => effect.type == "effect" && effect.system.genre == "positive" && effect.system.statdice )
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for (let statKey in this.system.statistics) {
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let stat = duplicate(this.system.statistics[statKey])
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let bonus = 0
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for (let effect of effects) {
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if (effect.system.stataffected == statKey) {
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bonus += Number(effect.system.effectlevel)
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}
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}
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if ( bonus != stat.bonuseffect) {
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stat.bonuseffect = bonus
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this.update( { [`system.statistics.${statKey}`]: stat} )
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}
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}
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}
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@ -1568,7 +1600,7 @@ export class PegasusActor extends Actor {
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let effects = this.items.filter(item => item.type == 'effect')
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for (let effect of effects) {
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effect = duplicate(effect)
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if (!effect.system.hindrance
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if (!effect.system.hindrance && !effect.system.statdice
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&& (effect.system.stataffected != "notapplicable" || effect.system.specaffected.length > 0)
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&& effect.system.stataffected != "special"
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&& effect.system.stataffected != "powerroll"
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@ -1652,6 +1684,7 @@ export class PegasusActor extends Actor {
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rollData.diceList = PegasusUtility.getDiceList()
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rollData.noBonusDice = this.checkNoBonusDice()
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rollData.dicePool = []
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rollData.subKey = subKey
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if (subKey == "melee-dmg" || subKey == "ranged-dmg" || subKey == "power-dmg") {
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rollData.isDamage = true
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@ -1660,7 +1693,10 @@ export class PegasusActor extends Actor {
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if (statKey) {
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rollData.statKey = statKey
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rollData.stat = this.getStat(statKey)
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rollData.statDicesLevel = rollData.stat.value || rollData.stat.level
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if ( rollData.stat.value != undefined ) {
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rollData.stat.level = rollData.stat.value // Normalize
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}
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rollData.statDicesLevel = rollData.stat.level + rollData.stat.bonuseffect
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rollData.statMod = rollData.stat.mod
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if (vehicle) {
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rollData.vehicle = duplicate(vehicle)
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@ -1708,6 +1744,7 @@ export class PegasusActor extends Actor {
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}
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}
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this.processSizeBonus(rollData)
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this.addEffects(rollData, isInit, isPower, subKey == "power-dmg")
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this.addArmorsShields(rollData, statKey, useShield)
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this.addWeapons(rollData, statKey, useShield)
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@ -1717,6 +1754,34 @@ export class PegasusActor extends Actor {
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return rollData
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}
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/* -------------------------------------------- */
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processSizeBonus( rollData) {
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if ( rollData.defenderTokenId) {
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let diffSize = rollData.defenderSize - this.system.biodata.sizenum+this.system.biodata.sizebonus
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//console.log("Diffsize", diffSize)
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if( rollData.subKey == "melee-atk" || rollData.subKey == "ranged-atk") {
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if ( diffSize > 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: diffSize })
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}
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}
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if( rollData.subKey == "dmg-res" ) {
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if ( diffSize < 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
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}
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}
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if( rollData.subKey == "defence" ) {
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if ( diffSize > 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
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}
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}
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if( rollData.subKey == "melee-dmg" || rollData.subKey == "ranged-dmg" || rollData.subKey == "power-dmg") {
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if ( diffSize < 0) {
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rollData.effectsList.push({ label: "Size Bonus", type: "effect", applied: false, isdynamic: true, value: Math.abs(diffSize) })
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}
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}
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}
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}
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/* -------------------------------------------- */
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getLevelRemainingList() {
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let options = []
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@ -49,7 +49,7 @@ export class PegasusRollDialog extends Dialog {
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effect.applied = toggled
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let level, genre, idVal, key
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if (effect.type == 'effect') {
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if (effect.type == 'effect' && effect.effect) {
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let effectData = effect.effect
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level = effectData.system.effectlevel
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genre = effectData.system.genre
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@ -8,9 +8,11 @@ import { PegasusRollDialog } from "./pegasus-roll-dialog.js";
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const __level2Dice = ["d0", "d4", "d6", "d8", "d10", "d12"]
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const __name2DiceValue = { "0": 0, "d0": 0, "d4": 4, "d6": 6, "d8": 8, "d10": 10, "d12": 12 }
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const __dice2Level = { "d0": 0, "d4": 1, "d6": 2, "d8": 3, "d10": 4, "d12": 5 }
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const __rangeKeyToText = { notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"}
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const __rangeKeyToText = {
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notapplicable: "N/A", touch: "Self Only", touchself: "Touch/Self", tz: "Threat Zone", close: "Close", medium: "Medium",
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long: "Long", extreme: "Extreme", sight: "Lineof Sight", tz_close: "TZ/Close", close_medium: "Close/Medium", medium_long: "Medium/Long",
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long_extreme: "Long/Extreme"
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}
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/* -------------------------------------------- */
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export class PegasusUtility {
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@ -59,6 +61,16 @@ export class PegasusUtility {
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Handlebars.registerHelper('mul', function (a, b) {
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return parseInt(a) * parseInt(b);
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})
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Handlebars.registerHelper('add', function (a, b) {
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return parseInt(a) + parseInt(b);
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});
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Handlebars.registerHelper('sub', function (a, b) {
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return parseInt(a) - parseInt(b);
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})
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Handlebars.registerHelper('getDice', function (a) {
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return PegasusUtility.getDiceFromLevel(a)
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})
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}
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/* -------------------------------------------- */
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@ -102,7 +114,7 @@ export class PegasusUtility {
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}
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/* -------------------------------------------- */
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static getRangeText( rangeKey) {
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static getRangeText(rangeKey) {
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return __rangeKeyToText[rangeKey] || "N/A"
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}
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@ -134,8 +146,11 @@ export class PegasusUtility {
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static updateEffectsBonusDice(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-bonus-dice")
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for (let effect of rollData.effectsList) {
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if (effect && effect.applied && effect.type == "effect" && effect.effect.system.bonusdice) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name ))
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if (effect && effect.applied && effect.type == "effect" && effect.effect && effect.effect.system.bonusdice) {
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.effect.system.effectlevel, 0, effect.effect.name))
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}
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if (effect && effect.applied && effect.type == "effect" && effect.value && effect.isdynamic) {
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newDicePool = newDicePool.concat(this.buildDicePool("effect-bonus-dice", effect.value, 0, effect.name))
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}
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}
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rollData.dicePool = newDicePool
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@ -146,7 +161,7 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "effect-hindrance")
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for (let hindrance of rollData.effectsList) {
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if (hindrance && hindrance.applied && (hindrance.type == "hindrance" || (hindrance.type == "effect" && hindrance.effect?.system?.hindrance))) {
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newDicePool = newDicePool.concat( this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name ))
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newDicePool = newDicePool.concat(this.buildDicePool("effect-hindrance", (hindrance.value) ? hindrance.value : hindrance.effect.system.effectlevel, 0, hindrance.name))
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}
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}
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rollData.dicePool = newDicePool
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@ -157,13 +172,13 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "armor-shield")
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for (let armor of rollData.armorsList) {
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if (armor.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("armor-shield", armor.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("armor-shield", armor.value, 0))
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}
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}
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehicle-shield")
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for (let shield of rollData.vehicleShieldList) {
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if (shield.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("vehicle-shield", shield.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("vehicle-shield", shield.value, 0))
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}
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}
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rollData.dicePool = newDicePool
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@ -176,17 +191,17 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "damage")
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for (let weapon of rollData.weaponsList) {
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if (weapon.applied && weapon.type == "damage") {
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newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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for (let weapon of rollData.vehicleWeapons) {
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if (weapon.applied) {
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newDicePool = newDicePool.concat( this.buildDicePool("damage", weapon.value, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("damage", weapon.value, 0))
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}
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}
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rollData.dicePool = newDicePool
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}
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}
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}
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/* -------------------------------------------- */
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@ -194,13 +209,13 @@ export class PegasusUtility {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "stat")
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let statDice = rollData.dicePool.find(dice => dice.name == "stat")
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if (statDice.level > 0) {
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newDicePool = newDicePool.concat( this.buildDicePool( "stat", rollData.statDicesLevel, statDice.mod))
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newDicePool = newDicePool.concat(this.buildDicePool("stat", rollData.statDicesLevel, statDice.mod))
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}
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if (rollData.vehicleStat) {
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newDicePool = rollData.dicePool.filter(dice => dice.name != "vehiclestat")
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if (rollData.vehicleStat.currentlevel > 0 ) {
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newDicePool = newDicePool.concat( this.buildDicePool( "vehiclestat", rollData.vehicleStat.currentlevel, 0))
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if (rollData.vehicleStat.currentlevel > 0) {
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newDicePool = newDicePool.concat(this.buildDicePool("vehiclestat", rollData.vehicleStat.currentlevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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@ -210,7 +225,7 @@ export class PegasusUtility {
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static updateSpecDicePool(rollData) {
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let newDicePool = rollData.dicePool.filter(dice => dice.name != "spec")
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if (rollData.specDicesLevel > 0) {
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newDicePool = newDicePool.concat( this.buildDicePool( "spec", rollData.specDicesLevel, 0))
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newDicePool = newDicePool.concat(this.buildDicePool("spec", rollData.specDicesLevel, 0))
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}
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rollData.dicePool = newDicePool
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}
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@ -258,6 +273,7 @@ export class PegasusUtility {
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/* -------------------------------------------- */
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static async addItemDropToActor(actor, item) {
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console.log("ITEM DROPPED", actor, item)
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actor.preprocessItem("none", item, false)
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let chatData = {
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user: game.user.id,
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@ -281,11 +297,16 @@ export class PegasusUtility {
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for (let token of tokensList) {
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if (x >= token.x && x <= (token.x + token.width)
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&& y >= token.y && y <= (token.y + token.height)) {
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let item = await this.searchItem(data)
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const item = fromUuidSync(data.uuid)
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if (item == undefined) {
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item = this.actor.items.get(data.uuid)
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}
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let itemFull = await PegasusUtility.searchItem(item)
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//console.log("DROPPED DATA", data.uuid)
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if (game.user.isGM || token.actor.isOwner) {
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this.addItemDropToActor(token.actor, item)
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this.addItemDropToActor(token.actor, itemFull)
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} else {
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: item.id, isPack: item.pack } })
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game.socket.emit("system.fvtt-pegasus-rpg", { name: "msg_gm_item_drop", data: { actorId: token.actor.id, itemId: itemFull.id, isPack: item.pack } })
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}
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return
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}
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@ -554,6 +575,21 @@ export class PegasusUtility {
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return undefined;
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}
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/* -------------------------------------------- */
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static computeDistance() {
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let mytarget = game.user.targets.first()
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console.log("target", mytarget, mytarget)
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let mytoken = _token
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if (mytarget) {
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let dist = canvas.grid.measureDistances(
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[{ ray: new Ray(mytoken.center, mytarget.center) }],
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{ gridSpaces: true });
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console.log("DIST", dist)
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} else {
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console.log("NO TARGET")
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}
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}
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/* -------------------------------------------- */
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static getDefenseState(actorId) {
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return this.defenderStore[actorId];
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@ -899,7 +935,7 @@ export class PegasusUtility {
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let item
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if (dataItem.pack) {
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let id = dataItem.id || dataItem._id
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let items = await this.loadCompendium( dataItem.pack, item => item.id == id)
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let items = await this.loadCompendium(dataItem.pack, item => item.id == id)
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//console.log(">>>>>> PACK", items)
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item = items[0] || undefined
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//item = await fromUuid(dataItem.pack + "." + id)
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@ -981,11 +1017,11 @@ export class PegasusUtility {
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static updateWithTarget(rollData) {
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let target = PegasusUtility.getTarget()
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if (target) {
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console.log("TARGET ", target)
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let defenderActor = target.actor
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rollData.defenderTokenId = target.id
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rollData.defenderSize = Number(defenderActor.system.biodata.sizenum) + Number(defenderActor.system.biodata.sizebonus)
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//rollData.attackerId = this.id
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console.log("DEFENDER", defenderActor)
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console.log("Target/DEFENDER", defenderActor)
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defenderActor.addHindrancesList(rollData.effectsList)
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}
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}
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@ -293,6 +293,12 @@ table {border: 1px solid #7a7971;}
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padding: 0 3px;
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}
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.long-editor{
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border: 2;
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height: 400px;
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padding: 0 3px;
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}
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.medium-editor {
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border: 2;
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height: 240px;
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@ -613,6 +619,9 @@ ul, li {
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flex-grow: 2;
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margin-left: 4px;
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}
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.select-stat {
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max-width: 5rem;
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}
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.status-header-label {
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margin-left: 2px;
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}
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|
@ -253,7 +253,7 @@
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],
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"title": "Pegasus RPG",
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"url": "https://www.uberwald.me/data/files/fvtt-pegasus-rpg",
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"version": "10.0.21",
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||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.21.zip",
|
||||
"version": "10.0.26",
|
||||
"download": "https://www.uberwald.me/gitea/uberwald/fvtt-pegasus-rpg/archive/fvtt-pegasus-rpg-v10.0.26.zip",
|
||||
"background": "systems/fvtt-pegasus-rpg/images/ui/pegasus_welcome_page.webp"
|
||||
}
|
@ -11,6 +11,7 @@
|
||||
"age": 0,
|
||||
"size": "",
|
||||
"sizenum": 0,
|
||||
"sizebonus": 0,
|
||||
"weight": "",
|
||||
"hair": "",
|
||||
"sex": "",
|
||||
@ -49,6 +50,7 @@
|
||||
"abbrev": "AGI",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"mod": 0,
|
||||
"col": 1
|
||||
},
|
||||
@ -57,6 +59,7 @@
|
||||
"abbrev": "MND",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 1,
|
||||
"mod": 0
|
||||
},
|
||||
@ -65,6 +68,7 @@
|
||||
"abbrev": "SOC",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 1,
|
||||
"mod": 0
|
||||
},
|
||||
@ -73,6 +77,7 @@
|
||||
"abbrev": "STR",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 1,
|
||||
"mod": 0
|
||||
},
|
||||
@ -81,6 +86,7 @@
|
||||
"abbrev": "PHY",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 1,
|
||||
"mod": 0
|
||||
},
|
||||
@ -89,6 +95,7 @@
|
||||
"abbrev": "COM",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
},
|
||||
@ -97,6 +104,7 @@
|
||||
"abbrev": "DEF",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
},
|
||||
@ -105,6 +113,7 @@
|
||||
"abbrev": "STL",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
},
|
||||
@ -113,6 +122,7 @@
|
||||
"abbrev": "PER",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
},
|
||||
@ -121,6 +131,7 @@
|
||||
"abbrev": "FOC",
|
||||
"level": 1,
|
||||
"value": 1,
|
||||
"bonuseffect": 0,
|
||||
"col": 2,
|
||||
"mod": 0
|
||||
}
|
||||
@ -208,6 +219,7 @@
|
||||
"label": "FC",
|
||||
"abbrev": "fc",
|
||||
"level": 0,
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"col": 1
|
||||
},
|
||||
@ -216,6 +228,7 @@
|
||||
"abbrev": "man",
|
||||
"dicevalue": "",
|
||||
"level": 0,
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"turningarc45": 0,
|
||||
"col": 1
|
||||
@ -224,6 +237,7 @@
|
||||
"label": "HR",
|
||||
"abbrev": "hr",
|
||||
"level": 0,
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"size": 0,
|
||||
"col": 2
|
||||
@ -232,6 +246,7 @@
|
||||
"label": "PC",
|
||||
"abbrev": "pc",
|
||||
"level": 0,
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"actnrg": 0,
|
||||
"curnrg": 0,
|
||||
@ -242,6 +257,7 @@
|
||||
"label": "MR",
|
||||
"abbrev": "mr",
|
||||
"level": 0,
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"col": 3
|
||||
},
|
||||
@ -249,6 +265,7 @@
|
||||
"label": "A/D",
|
||||
"abbrev": "ad",
|
||||
"level": 0,
|
||||
"bonuseffect": 0,
|
||||
"currentlevel": 0,
|
||||
"accmode": "",
|
||||
"currentspeed": "",
|
||||
@ -385,6 +402,7 @@
|
||||
"recoveryrollspec": [],
|
||||
"effectstatlevel": false,
|
||||
"effectstat": "",
|
||||
"affectsize": false,
|
||||
"oneuse": false,
|
||||
"ignorehealthpenalty": false,
|
||||
"isthispossible": "",
|
||||
@ -425,7 +443,8 @@
|
||||
"specincrease": [],
|
||||
"perks": [],
|
||||
"perksrole": "",
|
||||
"description": ""
|
||||
"description": "",
|
||||
"rolelevel": 1
|
||||
},
|
||||
"ability": {
|
||||
"affectedstat": "str",
|
||||
@ -548,6 +567,8 @@
|
||||
"activatedtext": "",
|
||||
"deactivatedtext": "",
|
||||
"powerlevelcost": "",
|
||||
"powerdamagetype": "",
|
||||
"powerdamagetypelevel": 0,
|
||||
"dmgroll": false,
|
||||
"dmgstatistic": "",
|
||||
"description": ""
|
||||
|
@ -865,6 +865,8 @@
|
||||
<label class="generic-label">Size</label>
|
||||
<input type="text" class="" name="system.biodata.sizenum" value="{{data.biodata.sizenum}}"
|
||||
data-dtype="Number" />
|
||||
<input type="text" class="" value="{{add data.biodata.sizenum data.biodata.sizebonus}}"
|
||||
data-dtype="Number" disabled />
|
||||
</li>
|
||||
<li class="flexrow item">
|
||||
<label class="generic-label">Origin</label>
|
||||
|
@ -45,6 +45,10 @@
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if power}}
|
||||
<li>Power Damage type : {{power.system.powerdamagetype}} {{power.system.powerdamagetypelevel}}</li>
|
||||
{{/if}}
|
||||
|
||||
{{#if isResistance}}
|
||||
<li><strong>Defense Result : {{finalScore}}</strong>
|
||||
{{else}}
|
||||
|
@ -5,8 +5,8 @@
|
||||
{{/if}}
|
||||
<div>{{name}} has just activated the Perk: {{perk.name}}.</div>
|
||||
|
||||
{{#if (count perk.data.activatedtext)}}
|
||||
<div>{{perk.data.activatedtext}}</div>
|
||||
{{#if (count perk.system.activatedtext)}}
|
||||
<div>{{perk.system.activatedtext}}</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
@ -5,8 +5,8 @@
|
||||
{{/if}}
|
||||
<div>{{name}} has just deactivated the Perk: {{perk.name}}, make sure to manually delete all Effects provided by this Perk from Targets.</div>
|
||||
|
||||
{{#if (count perk.data.deactivatedtext)}}
|
||||
<div>{{perk.data.deactivatedtext}}</div>
|
||||
{{#if (count perk.system.deactivatedtext)}}
|
||||
<div>{{perk.system.deactivatedtext}}</div>
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
@ -77,7 +77,10 @@
|
||||
{{else}}
|
||||
<li class="flexrow"><label class="generic-label">Effect Level</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.effectlevel" value="{{data.effectlevel}}" data-dtype="Number"/>
|
||||
</li>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Affect size ?</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" name="system.affectsize" {{checked data.affectsize}}/></label>
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"> <label class="generic-label">Affected Specialisations </label></li>
|
||||
|
@ -13,18 +13,22 @@
|
||||
|
||||
<div class="tab description" data-group="primary" data-tab="description">
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label">Description</label>
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label">Available Effects</label>
|
||||
{{editor effects target="system.effects" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label">Purchased Effects</label>
|
||||
<label class="generic-label"><strong>Power Ups</strong></label>
|
||||
{{editor purchasedeffects target="system.purchasedeffects" button=true owner=owner
|
||||
editable=editable}}
|
||||
</div>
|
||||
<span><label> </label></span>
|
||||
<hr>
|
||||
<div class="long-editor item-text-long-line">
|
||||
<label class="generic-label"><strong>Description</strong></label>
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
<span><label> </label></span>
|
||||
<hr>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
<label class="generic-label"><strong>Available Upgrades</strong></label>
|
||||
{{editor effects target="system.effects" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
@ -104,14 +108,22 @@
|
||||
data.dmgroll}} /></label>
|
||||
</li>
|
||||
{{#if data.dmgroll}}
|
||||
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
|
||||
<select class="competence-base flexrow" type="text" name="system.dmgstatistic" value="{{data.dmgstatistic}}"
|
||||
data-dtype="String">
|
||||
{{#select data.dmgstatistic}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Related DMG Statistic </label>
|
||||
<select class="competence-base flexrow" type="text" name="system.dmgstatistic" value="{{data.dmgstatistic}}"
|
||||
data-dtype="String">
|
||||
{{#select data.dmgstatistic}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Damage Type</label>
|
||||
<input type="text" class="padd-right" name="system.powerdamagetype" value="{{data.powerdamagetype}}"
|
||||
data-dtype="String" />
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Damage Type Level</label>
|
||||
<input type="text" class="padd-right" name="system.powerdamagetypelevel" value="{{data.powerdamagetypelevel}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
{{/if}}
|
||||
|
||||
<li class="flexrow"><label class="generic-label">When purchased display text</label>
|
||||
|
@ -1,80 +1,92 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}"/>
|
||||
<div class="header-fields">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{name}}" placeholder="Name"/>
|
||||
</h1>
|
||||
</div>
|
||||
</header>
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
<header class="sheet-header">
|
||||
<img class="item-sheet-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="header-fields">
|
||||
<h1 class="charname">
|
||||
<input name="name" type="text" value="{{name}}" placeholder="Name" />
|
||||
</h1>
|
||||
</div>
|
||||
</header>
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-nav.html}}
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-item-description.html}}
|
||||
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}" data-dtype="String">
|
||||
{{#select data.statincrease1}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}" data-dtype="String">
|
||||
{{#select data.statincrease2}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<div class="tab details" data-group="primary" data-tab="details">
|
||||
<ul>
|
||||
<li class="flexrow"><label class="generic-label">Role Level</label>
|
||||
<input type="text" class="input-numeric-short padd-right" name="system.rolelevel" value="{{data.rolelevel}}"
|
||||
data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Role Ability</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow"><div class="drop-specialability"><label>Drop Abilities here !</label></div>
|
||||
</li>
|
||||
{{#each data.specialability as |ability idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability" data-index="{{idx}}">{{ability.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}" title="Delete Ability"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 1</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease1" value="{{data.statincrease1}}"
|
||||
data-dtype="String">
|
||||
{{#select data.statincrease1}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Stat increase 2</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.statincrease2" value="{{data.statincrease2}}"
|
||||
data-dtype="String">
|
||||
{{#select data.statincrease2}}
|
||||
{{> systems/fvtt-pegasus-rpg/templates/partial-options-statistics.html notapplicable=false mr=false}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
<li class="flexrow">
|
||||
<label class="generic-label">Role Ability</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
<div class="drop-specialability"><label>Drop Abilities here !</label></div>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
{{#each data.statincreasechoice as |stat idx|}}
|
||||
<label name="statchoice{{idx}}">{{stat.name}}</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag" data-stat-idx="{{idx}}" {{checked stat.flag}}/></label>
|
||||
{{/each}}
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
{{#each data.specialability as |ability idx|}}
|
||||
<li class="flexrow">
|
||||
<label name="system.specialability[{{idx}}].name"><a class="view-subitem" data-type="specialability"
|
||||
data-index="{{idx}}">{{ability.name}}</a></label>
|
||||
<div class="item-controls padd-left">
|
||||
<a class="item-control delete-subitem padd-left" data-type="specialability" data-index="{{idx}}"
|
||||
title="Delete Ability"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Statistic increase (Choose 2 at +1 DT)</label>
|
||||
</li>
|
||||
<ul class="ul-level1">
|
||||
<li class="flexrow">
|
||||
{{#each data.statincreasechoice as |stat idx|}}
|
||||
<label name="statchoice{{idx}}">{{stat.name}}</label>
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="stat-choice-flag"
|
||||
data-stat-idx="{{idx}}" {{checked stat.flag}} /></label>
|
||||
{{/each}}
|
||||
</li>
|
||||
</ul>
|
||||
</li>
|
||||
|
||||
<li class="flexrow"><label class="generic-label">Role category for available perks</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}" data-dtype="String">
|
||||
{{#select data.perksrole}}
|
||||
<option value="agitator">Agitator</option>
|
||||
<option value="defender">Defender</option>
|
||||
<option value="enhancer">Enhancer</option>
|
||||
<option value="scrapper">Scrapper</option>
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="tactician">Tactician</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
<li class="flexrow"><label class="generic-label">Role category for available perks</label>
|
||||
<select class="competence-base flexrow" type="text" name="system.perksrole" value="{{data.perksrole}}"
|
||||
data-dtype="String">
|
||||
{{#select data.perksrole}}
|
||||
<option value="agitator">Agitator</option>
|
||||
<option value="defender">Defender</option>
|
||||
<option value="enhancer">Enhancer</option>
|
||||
<option value="scrapper">Scrapper</option>
|
||||
<option value="ranged">Ranged</option>
|
||||
<option value="tactician">Tactician</option>
|
||||
{{/select}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</ul>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
</section>
|
||||
</form>
|
@ -47,7 +47,7 @@
|
||||
<li class="item flexrow list-item" data-item-id="{{trait.id}}">
|
||||
<img class="sheet-competence-img" src="{{trait.img}}"/>
|
||||
<span class="competence-label">{{trait.name}}</span>
|
||||
<span class="competence-label">{{trait.data.data.type}}</span>
|
||||
<span class="competence-label">{{trait.system.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
@ -103,17 +103,17 @@
|
||||
<img class="sheet-competence-img" src="{{weapon.img}}"/>
|
||||
<span class="stat-label">{{weapon.name}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if weapon.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
<li class="item stat flexrow list-item stats-table" data-armure-id="{{weapon.id}}" data-item-id="{{weapon.id}}">
|
||||
{{#each weapon.data.data.weaponstats as |weaponstat statkey|}}
|
||||
{{#each weapon.system.weaponstats as |weaponstat statkey|}}
|
||||
<ul>
|
||||
<li class="item stat flexrow list-item" data-item-id="{{weapon.id}}" data-stat-id={{statkey}}><span class="stat-label weapon-label"><a name="{{weapon.name}}">Attack with {{weaponstat.name}}</a></span>
|
||||
</li>
|
||||
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.data.statstotal isfinal=false header=true}}
|
||||
<li>{{> "systems/fvtt-fragged-kingdom/templates/weapon-stats-section.html" stats=weaponstat.system.statstotal isfinal=false header=true}}
|
||||
</li>
|
||||
</ul>
|
||||
{{/each}}
|
||||
@ -151,7 +151,7 @@
|
||||
<span class="equipement-label">{{equip.name}}</span>
|
||||
<span class="equipement-label">{{equip.type}}</span>
|
||||
<div class="item-controls">
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.data.data.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-equip" title="Worn">{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
|
@ -24,7 +24,7 @@
|
||||
{{/if}}
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
{{#if equip.data.iscontainer}}
|
||||
{{#if equip.system.iscontainer}}
|
||||
{{equip.system.contentsEnc}}
|
||||
{{else}}
|
||||
{{mul equip.system.weight equip.system.quantity}}
|
||||
@ -32,7 +32,7 @@
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
{{#if equip.system.idrDice}}
|
||||
<a class="roll-idr" data-dice-value="{{equip.data.idrDice}}">{{equip.system.idrDice}}</a>
|
||||
<a class="roll-idr" data-dice-value="{{equip.system.idrDice}}">{{equip.system.idrDice}}</a>
|
||||
{{else}}
|
||||
-
|
||||
{{/if}}
|
||||
|
@ -5,12 +5,15 @@
|
||||
<span class="stat-label stat-margin" name="{{key}}">
|
||||
<h4 class="stat-text-white stat-margin"><a class="roll-stat stat-margin" data-stat-key="{{key}}">{{stat.abbrev}}</a></h4>
|
||||
</span>
|
||||
<select class="status-small-label color-class-common" type="text" name="system.statistics.{{key}}.value" value="{{stat.value}}"
|
||||
<select class="status-small-label color-class-common select-stat" type="text" name="system.statistics.{{key}}.value" value="{{stat.value}}"
|
||||
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}}>
|
||||
{{#select stat.value}}
|
||||
{{{@root.optionsDiceList}}}
|
||||
{{/select}}
|
||||
</select>
|
||||
<span class="stat-label stat-margin" name="{{key}}">
|
||||
<h4 class="stat-text-white stat-margin">{{getDice (add stat.value stat.bonuseffect)}}</h4>
|
||||
</span>
|
||||
<input type="text" class="input-numeric-short padd-right status-small-label color-class-common" name="system.statistics.{{key}}.mod" value="{{stat.mod}}"
|
||||
data-dtype="Number" {{#unless @root.editScore}}disabled{{/unless}} />
|
||||
</li>
|
@ -17,13 +17,13 @@
|
||||
</li>
|
||||
{{else}}
|
||||
|
||||
{{#if (eq effect.effect.data.stataffected "powerroll")}}
|
||||
{{#if (eq effect.effect.system.stataffected "powerroll")}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
</li>
|
||||
{{/if}}
|
||||
{{#if (eq effect.effect.data.stataffected "powerdmgroll")}}
|
||||
{{#if (eq effect.effect.system.stataffected "powerdmgroll")}}
|
||||
<li class="flex-group-left">
|
||||
<label class="attribute-value checkbox"><input type="checkbox" class="effect-clicked" id="effect-{{idx}}" data-effect-idx="{{idx}}" {{checked effect.applied}}/></label>
|
||||
<label class="generic-label">{{effect.label}} ({{effect.value}})</label>
|
||||
|
Reference in New Issue
Block a user