The combat loop correctly skipped defeated combatants, but their token IDs were absent from existingTokenIds, so the scene token loop re-added them. Now building a defeatedTokenIds set from defeated combatants and checking it in the scene token loop. Also switched from game.actors.get() to token.actor for the monster HP check so unlinked monster tokens (synthetic actors) are covered. Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
Lethal Fantasy RPG for Foundry Virtual TableTop
The Official game system for playing Lethal Fantasy TTRPG: The Role Playing Game on FoundryVTT. This fully functional system is the foundational framework to build your game.
This product's format, programming code, and presentation is copyrighted by Lethal Fantasy Games LLC.
This system & product are used with permission granted as part of the partnership agreement between Foundry Gaming LLC and Lethal Fantasy Games LLC. It uses the following trademarks and/or copyrights:
© 2025 Lethal Fantasy Games. Content copyright Ted McClintock, Lethal Fantasy Games LLC. All Rights Reserved. Lethal Fantasy® is a Registered Trademark of Lethal Fantasy Games LLC. All Rights Reserved.
Lethal Fantasy Games is ©2025 Lethal Fantasy Games, LLC. All rights reserved. Lethal Fantasy, Lethal Fantasy Games, and their associated logos are trademarks of Lethal Fantasy Games, LLC. https://lethalfantasy.com/
For inquiries on developing content for this ruleset please contact Lethalted@lethalfantasy.com
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