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@@ -0,0 +1 @@
|
||||
packs/** filter=lfs diff=lfs merge=lfs -text
|
||||
@@ -1,6 +1,6 @@
|
||||
name: Release Creation
|
||||
|
||||
on:
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
@@ -8,45 +8,56 @@ jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||
|
||||
#- uses: actions/checkout@v3
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
#- uses: actions/checkout@v3
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
|
||||
# Substitute the Manifest and Download URLs in the module.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: 'system.json'
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||
|
||||
# Create a zip file with all files required by the module to add to the release
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
|
||||
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs
|
||||
|
||||
- name: setup go
|
||||
uses: https://github.com/actions/setup-go@v4
|
||||
with:
|
||||
go-version: '>=1.20.1'
|
||||
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||
system.json
|
||||
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
||||
# Substitute the Manifest and Download URLs in the module.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: "system.json"
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||
|
||||
# Create a zip file with all files required by the module to add to the release
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
|
||||
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs
|
||||
|
||||
- name: setup go
|
||||
uses: https://github.com/actions/setup-go@v4
|
||||
with:
|
||||
go-version: ">=1.20.1"
|
||||
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||
system.json
|
||||
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
|
||||
|
||||
- name: Publish to Foundry server
|
||||
uses: djlechuck/foundryvtt-publish-package-action@v1
|
||||
with:
|
||||
token: ${{ secrets.FOUNDRY_PUBLISH_KEY }}
|
||||
id: "fvtt-lethal-fantasy"
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
||||
compatibility-minimum: "14"
|
||||
compatibility-verified: "14"
|
||||
|
||||
+12
@@ -7,4 +7,16 @@ styles/*.css
|
||||
node_modules/
|
||||
|
||||
.history
|
||||
.github/
|
||||
|
||||
# LevelDB internals (auto-generated, churn on every open)
|
||||
packs-system/**/*.log
|
||||
packs-system/**/LOG
|
||||
packs-system/**/LOG.old
|
||||
packs-system/**/CURRENT
|
||||
packs-system/**/LOCK
|
||||
packs-system/**/MANIFEST-*
|
||||
|
||||
# YAML source for pack round-trip
|
||||
packs_src/
|
||||
|
||||
|
||||
Vendored
+6
@@ -0,0 +1,6 @@
|
||||
{
|
||||
"cSpell.words": [
|
||||
"biodata",
|
||||
"LETHALFANTASY"
|
||||
]
|
||||
}
|
||||
@@ -0,0 +1,105 @@
|
||||
# Lethal Fantasy FoundryVTT System — Session Context
|
||||
|
||||
## Current Goal
|
||||
Fix Grit/Luck defense reaction dialog UX (stacking dialogs, multiple clicks, revert on close) and cross-client sync of defense bonuses.
|
||||
|
||||
## Accomplished
|
||||
|
||||
### Pass 1 — Critical Issues
|
||||
- **Telemetry removed**: `ClassCounter`, `registerWorldCount`, orphaned `worldKey` setting deleted from system.json
|
||||
- **globalThis side effects**: `globalThis.SYSTEM`, `globalThis.pendingDefenses` moved from top-level to `init` hook
|
||||
- **console.log → log()**: All runtime console.log replaced with `log()` helper guarded by `lethalFantasy.debug` setting
|
||||
- **Stale Tenebris refs**: `macros.mjs` — `TENEBRIS.Label.jet` → `LETHALFANTASY.Label.jet`, `TENEBRIS.Manager.*` → `LETHALFANTASY.Label.*`, `tenebris.macro` flag → `lethalFantasy.macro`
|
||||
|
||||
### Pass 2 — V1/V2 Mixing, Fire-and-Forget
|
||||
- **V1 sheet registrations removed**: `foundry.appv1.sheets.*` in system.json
|
||||
- **V1 `activateListeners`/jQuery**: removed dead `defaultOptions`, V1 tab code from `combat.mjs`
|
||||
- **V2 API paths**: `FilePicker` → V2, `TextEditor.getDragEventData` → V2, `item.sheet.render(true)` → `render({force:true})`, `super._onRender()` → `super._onRender(context, options)`, `token._id` → `token.id`
|
||||
- **Fire-and-forget Promises**: All `actor.update()`, `ChatMessage.create()`, `prepareRoll()`, `prepareMonsterRoll()`, socket handler calls now awaited
|
||||
- **Misnamed class**: `LethalFantasySkill` → `LethalFantasyWeapon`; added missing `WEAPON_TYPE` import; fixed `weaponCategory`
|
||||
|
||||
### Pass 3 — Code Review Fixes
|
||||
- **Duplicated dialogs**: Per-element `.rollable`/`.wound-data` bindings moved to `_onRender` (V2 destroys/recreates DOM each render); `_activateListeners` reverted
|
||||
- **renderChatMessage reverted**: V2 hook `renderChatMessage` passes jQuery html, `querySelectorAll` fails; kept `renderChatMessageHTML`
|
||||
- **Roll actions broken**: Fixed `async` base-actor-sheet methods; `_onRender` bindings for rollable elements restored
|
||||
- **Token HUD guard**: `html.querySelector()` → `html.find().length` (html is jQuery object)
|
||||
- **All review awaits confirmed**: `showDefenseRequest`/`socket` handlers all awaited
|
||||
|
||||
## Defense Dialog Investigation — Status
|
||||
|
||||
### Symptom (user process)
|
||||
1. Monster (GM) attacks player — hits
|
||||
2. Player uses Grit/Luck to boost defense
|
||||
3. Defense now beats attack — reports new result
|
||||
4. Dialog **stays open** — Grit/Luck/bonus dice options still visible
|
||||
5. Closing dialog (Continue or X) causes "rolls vanish" — reverts to original result
|
||||
|
||||
### Root Cause Found — Duplicate cross-client processing (FIXED)
|
||||
|
||||
When monster (GM) attacks player, the `createChatMessage` hook fires on **both** clients:
|
||||
|
||||
```
|
||||
Player's client: GM's client:
|
||||
defense msg created defense msg synced
|
||||
↓ ↓
|
||||
hook fires (line 557) hook fires (line 557)
|
||||
isPrimaryController(defender)=true isPrimaryController(defender)=false
|
||||
↓ ↓
|
||||
Defense dialog A shows Defense dialog skipped
|
||||
Player spends Grit Cross-client code (line 1009):
|
||||
defenseRoll=10→16 isPrimaryController(attacker)=true
|
||||
While loop exits defenderOwner=player (≠GM)
|
||||
Comparison: "miss" ↓
|
||||
**Sends attackBoosted with ORIGINAL
|
||||
defenseRoll=10 (stale!)**
|
||||
↓
|
||||
Player receives socket → handleAttackBoosted
|
||||
→ Defense dialog B shows with OLD values
|
||||
→ When closed, comparison: "hit" (overwrites!)
|
||||
```
|
||||
|
||||
Player sees **two** dialogs (A then B). Dialog B uses unboosted values, so closing/ignoring it produces a stale "hit" result that overwrites the correct "miss."
|
||||
|
||||
### Fix
|
||||
`lethal-fantasy.mjs:1016` — only send `attackBoosted` socket when `attackerHandledBonus || attackerHasNonGMOwner`. Guards against stale-socket overwrite for GM→player combat (where hook-based processing works without socket), while preserving socket delegation for PC→PC cross-client (where `attackerIsCrossClient` suppresses the hook-based processing on the defender's client).
|
||||
|
||||
Before:
|
||||
```js
|
||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
|
||||
return
|
||||
}
|
||||
```
|
||||
|
||||
After:
|
||||
```js
|
||||
if (defenderOwner && defenderOwner.id !== game.user.id) {
|
||||
if (attackerHandledBonus || attackerHasNonGMOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "attackBoosted", ... })
|
||||
}
|
||||
return
|
||||
}
|
||||
```
|
||||
|
||||
### Same-Client Path
|
||||
Code pattern is identical between attack and defense dialogs — both use `await DialogV2.wait({rejectClose:false})` in a while loop. Same-client defense works correctly because no duplicate socket messages arrive.
|
||||
|
||||
### Other Findings
|
||||
- `offerGritLuckBonus` (`utils.mjs:1121`) is dead code — never called
|
||||
- `promptCombatBonusDie` (`utils.mjs:975`) is correct — DialogV2 resolves to callback return value, not `action`
|
||||
- Cross-client `handleAttackBoosted` (`utils.mjs:291`) still uses `else if` chain without `continue` — functionally correct but differs from same-client pattern
|
||||
|
||||
### Code Paths
|
||||
| Flow | File | Line |
|
||||
|------|------|------|
|
||||
| Same-client attack | `lethal-fantasy.mjs` | 918-1004 |
|
||||
| Same-client defense | `lethal-fantasy.mjs` | 697-870 |
|
||||
| Cross-client defense | `module/utils.mjs` | 291-445 |
|
||||
| Cross-client socket guard | `lethal-fantasy.mjs` | 1006-1037 |
|
||||
| Attack Grit offer | `module/utils.mjs` | 1210-1290 |
|
||||
|
||||
### Key Files
|
||||
- `lethal-fantasy.mjs` — Main system hooks, same-client attack/defense reactions
|
||||
- `module/utils.mjs` — Cross-client defense flow, bonus dialogs, compareAttackDefense
|
||||
- `module/documents/actor.mjs` — `prepareRoll()` entry point
|
||||
- `module/documents/roll.mjs` — Roll resolution pipeline
|
||||
@@ -1 +1,7 @@
|
||||
<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><g class="" style="" transform="translate(0,0)"><path d="M373.47 25.5c-33.475-.064-67.614 13.444-94.44 43.156l37.22 145.156-33.437.032 35.343 132.093-116.718-188.375 50.03 5.375L202.5 47.312C120.437-1.43 4.756 40.396 8.5 158.156c4.402 138.44 191.196 184.6 247.406 331.625 59.376-147.035 251.26-184.33 246.656-331.624-2.564-82.042-64.6-132.532-129.093-132.656z" fill="#fff" fill-opacity="1"></path></g></svg>
|
||||
<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512">
|
||||
<g class="" style="" transform="translate(0,0)">
|
||||
<path
|
||||
d="M373.47 25.5c-33.475-.064-67.614 13.444-94.44 43.156l37.22 145.156-33.437.032 35.343 132.093-116.718-188.375 50.03 5.375L202.5 47.312C120.437-1.43 4.756 40.396 8.5 158.156c4.402 138.44 191.196 184.6 247.406 331.625 59.376-147.035 251.26-184.33 246.656-331.624-2.564-82.042-64.6-132.532-129.093-132.656z"
|
||||
fill="#dc2626" fill-opacity="1"></path>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 506 B After Width: | Height: | Size: 533 B |
@@ -0,0 +1,10 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="none" stroke="currentColor"
|
||||
stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
|
||||
<!-- Heart shape -->
|
||||
<path
|
||||
d="M20.84 4.61a5.5 5.5 0 0 0-7.78 0L12 5.67l-1.06-1.06a5.5 5.5 0 0 0-7.78 7.78l1.06 1.06L12 21.23l7.78-7.78 1.06-1.06a5.5 5.5 0 0 0 0-7.78z"
|
||||
fill="#4ade80" stroke="#22c55e" />
|
||||
<!-- Plus sign inside heart -->
|
||||
<line x1="12" y1="8" x2="12" y2="14" stroke="#ffffff" stroke-width="2.5" />
|
||||
<line x1="9" y1="11" x2="15" y2="11" stroke="#ffffff" stroke-width="2.5" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 572 B |
Binary file not shown.
@@ -0,0 +1,5 @@
|
||||
## v13.0.12
|
||||
|
||||
- Fix favor/disfavor
|
||||
- Fix granted dice
|
||||
- Cosmetic fixes
|
||||
+2073
-46
File diff suppressed because it is too large
Load Diff
+266
-21
@@ -1,8 +1,32 @@
|
||||
{
|
||||
"COMBAT": {
|
||||
"Round": "Second {round}",
|
||||
"Rounds": "Seconds",
|
||||
"RoundNext": "Next second"
|
||||
"Begin": "Begin Combat",
|
||||
"Create": "Create Encounter",
|
||||
"Delete": "Delete Encounter",
|
||||
"Encounter": "Encounter",
|
||||
"EncounterNext": "Next Encounter",
|
||||
"EncounterPrevious": "Previous Encounter",
|
||||
"End": "End Combat",
|
||||
"InitiativeReset": "Reset Initiative",
|
||||
"InitiativeRoll": "Roll Initiative",
|
||||
"InitiativeScore": "Initiative Score",
|
||||
"NavLabel": "Combat Tracker Navigation",
|
||||
"None": "None",
|
||||
"NotStarted": "Not Started",
|
||||
"PanToCombatant": "Pan to Combatant",
|
||||
"PingCombatant": "Ping Combatant",
|
||||
"RollAll": "Roll All",
|
||||
"RollNPC": "Roll NPCs",
|
||||
"Round": "Second {round}",
|
||||
"RoundNext": "Next second",
|
||||
"RoundPrev": "Previous second",
|
||||
"Rounds": "Seconds",
|
||||
"Settings": "Combat Settings",
|
||||
"ToggleDead": "Toggle Dead",
|
||||
"ToggleVis": "Toggle Visible",
|
||||
"TurnEnd": "End Turn",
|
||||
"TurnNext": "Next Turn",
|
||||
"TurnPrev": "Previous Turn"
|
||||
},
|
||||
"LETHALFANTASY": {
|
||||
"Armor": {
|
||||
@@ -152,6 +176,57 @@
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
},
|
||||
"agility": {
|
||||
"label": "Agility"
|
||||
},
|
||||
"app": {
|
||||
"label": "Appearance"
|
||||
},
|
||||
"cha": {
|
||||
"label": "Charisma"
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution"
|
||||
},
|
||||
"contagion": {
|
||||
"label": "Contagion Save"
|
||||
},
|
||||
"dex": {
|
||||
"label": "Dexterity"
|
||||
},
|
||||
"dodge": {
|
||||
"label": "Dodge Save"
|
||||
},
|
||||
"dying": {
|
||||
"label": "Dying Challenge"
|
||||
},
|
||||
"int": {
|
||||
"label": "Intelligence"
|
||||
},
|
||||
"luc": {
|
||||
"label": "Luck"
|
||||
},
|
||||
"pain": {
|
||||
"label": "Pain Save"
|
||||
},
|
||||
"painCourage": {
|
||||
"label": "Pain/Courage Save"
|
||||
},
|
||||
"poison": {
|
||||
"label": "Poison Save"
|
||||
},
|
||||
"str": {
|
||||
"label": "Strength"
|
||||
},
|
||||
"toughness": {
|
||||
"label": "Toughness Save"
|
||||
},
|
||||
"will": {
|
||||
"label": "Willpower Save"
|
||||
},
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
},
|
||||
"Monster": {
|
||||
@@ -250,6 +325,21 @@
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
},
|
||||
"perception": {
|
||||
"label": "Perception"
|
||||
},
|
||||
"resistIntimidation": {
|
||||
"label": "Resist Intimidation"
|
||||
},
|
||||
"resistPerformance": {
|
||||
"label": "Resist Performance"
|
||||
},
|
||||
"resistTorture": {
|
||||
"label": "Resist Torture"
|
||||
},
|
||||
"stealth": {
|
||||
"label": "Stealth"
|
||||
}
|
||||
},
|
||||
"Delete": "Delete",
|
||||
@@ -282,6 +372,9 @@
|
||||
},
|
||||
"Label": {
|
||||
"agility": "Dexterity",
|
||||
"applyDamage": "Apply damage to:",
|
||||
"selectTarget": "Select target for attack:",
|
||||
"rollDamage": "Roll Damage",
|
||||
"gotoToken": "Go to token",
|
||||
"combatAction": "Combat action",
|
||||
"currentAction": "Current ongoing action",
|
||||
@@ -291,31 +384,36 @@
|
||||
"miracle-power": "Miracle - Power",
|
||||
"miracle-attack": "Miracle - Attack",
|
||||
"spell": "Spell",
|
||||
"will":"Will",
|
||||
"dodge":"Dodge",
|
||||
"toughness":"Toughness",
|
||||
"contagion":"Contagion",
|
||||
"poison":"Poison",
|
||||
"pain":"Pain",
|
||||
"paincourage":"Pain/Courage",
|
||||
"will": "Will",
|
||||
"dodge": "Dodge",
|
||||
"toughness": "Toughness",
|
||||
"contagion": "Contagion",
|
||||
"poison": "Poison",
|
||||
"pain": "Pain",
|
||||
"paincourage": "Pain/Courage",
|
||||
"granted": "Granted Dice",
|
||||
"shields": "Shields",
|
||||
"armorHitPoints": "Armor hit points",
|
||||
"grantedAttackDice": "Granted attack",
|
||||
"grantedDamageDice": "Granted damage",
|
||||
"grantedDefenseDice": "Granted defense",
|
||||
"damageResistance": "Damage resistance",
|
||||
"damageResistance": "DR",
|
||||
"damageResistanceShort": "DR",
|
||||
"shieldDamageReduction": "Shield DR",
|
||||
"shieldDefenseDice": "Shield dice",
|
||||
"stealth": "Stealth",
|
||||
"progressionDice": "Progression/Lethargy dice",
|
||||
"rollProgressionCount": "Roll progression count",
|
||||
"rollProgressionDice": "Roll progression/Lethargy dice",
|
||||
"earned": "Earned",
|
||||
"divinityPoints": "Divinity points",
|
||||
"divinityPoints": "Grace",
|
||||
"aetherPoints": "Aether points",
|
||||
"attacks": "Attacks",
|
||||
"attackMode": "Attack Mode",
|
||||
"meleeModeLabel": "Melee (8 attacks)",
|
||||
"rangedModeLabel": "Ranged (4 attacks)",
|
||||
"monster": "Monster",
|
||||
"Resist" :"Resist",
|
||||
"Resist": "Resist",
|
||||
"resist": "Resist",
|
||||
"resistTorture": "Resist torture",
|
||||
"resistPerformance": "Resist performance",
|
||||
@@ -388,8 +486,17 @@
|
||||
"notes": "Notes",
|
||||
"pc": "PC",
|
||||
"perception": "Perception",
|
||||
"pointBlank": "Point blank",
|
||||
"short": "Short",
|
||||
"medium": "Medium",
|
||||
"long": "Long",
|
||||
"extreme": "Extreme",
|
||||
"outOfSkill": "Out of skill",
|
||||
"range": "Range",
|
||||
"rangeDefenseDialog": "Ranged defense dialog",
|
||||
"rangeDefenseRoll": "Ranged defense roll",
|
||||
"rangeAttackDialog": "Ranged attack dialog",
|
||||
"rangeAttackRoll": "Ranged attack roll",
|
||||
"rangedAttackDefense": "Ranged attack defense",
|
||||
"resource": "Resource",
|
||||
"resources": "Resources",
|
||||
@@ -421,7 +528,43 @@
|
||||
"monster-damage": "Monster damage",
|
||||
"monster-defense": "Monster defense",
|
||||
"weapons": "Weapons",
|
||||
"wis": "WIS"
|
||||
"wis": "WIS",
|
||||
"combatProgressionStart": "Combat start threshold",
|
||||
"miracle": "Miracle",
|
||||
"titleStandard": "Standard Roll",
|
||||
"privateRoll": "Private Roll",
|
||||
"current": "Current",
|
||||
"max": "Max",
|
||||
"speed": "Speed",
|
||||
"bonuses": "Bonuses",
|
||||
"handToHandAttacks": "Hand To Hand Attacks",
|
||||
"beyondSkill": "Beyond Skill",
|
||||
"letItFly": "Let It Fly!",
|
||||
"class": "Class",
|
||||
"mortal": "Mortal",
|
||||
"alignment": "Alignment",
|
||||
"age": "Age",
|
||||
"height": "Height",
|
||||
"weight": "Weight",
|
||||
"eyes": "Eyes",
|
||||
"hair": "Hair",
|
||||
"magicUser": "Magic User",
|
||||
"clericUser": "Cleric User",
|
||||
"lastHdRoll": "Last HD roll",
|
||||
"naturalDR": "Natural DR",
|
||||
"magicalDR": "Magical DR",
|
||||
"saveBonus": "Save bonus (1/5 levels)",
|
||||
"spellBonus": "Spell bonus (1/5 levels)",
|
||||
"miracleBonus": "Miracle bonus (1/5 levels)",
|
||||
"devPointsTotal": "Dev. Points (Total)",
|
||||
"devPointsRem": "Dev. Points (Rem.)",
|
||||
"length": "Length",
|
||||
"vision": "Vision",
|
||||
"damageType": "Damage Type",
|
||||
"components": "Components",
|
||||
"coverRanged": "Cover vs ranged attacks",
|
||||
"standing": "Standing",
|
||||
"crouching": "Crouching"
|
||||
},
|
||||
"Miracle": {
|
||||
"FIELDS": {
|
||||
@@ -477,6 +620,15 @@
|
||||
},
|
||||
"savingThrow": {
|
||||
"label": "Saving throw"
|
||||
},
|
||||
"damageDiceOverpowered": {
|
||||
"label": "Overpowered Damage Dice"
|
||||
},
|
||||
"damageDiceOverpowered2": {
|
||||
"label": "Overpowered 2 Damage Dice"
|
||||
},
|
||||
"damageDice": {
|
||||
"label": "Damage Dice"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -496,7 +648,9 @@
|
||||
"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
|
||||
"messageProgressionKO": "{name} can't attack this second.",
|
||||
"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
|
||||
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
|
||||
"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll}).",
|
||||
"bleedingCombatEnd": "Bleeding active out of combat: {names}",
|
||||
"bleedingCombatStart": "Bleeding still active on: {names}"
|
||||
},
|
||||
"Opponent": {
|
||||
"FIELDS": {}
|
||||
@@ -511,7 +665,9 @@
|
||||
"save": "Save roll {save}",
|
||||
"success": "Success",
|
||||
"visibility": "Visibility",
|
||||
"favorDisfavor": "Favor/Disfavor"
|
||||
"favorDisfavor": "Favor/Disfavor",
|
||||
"displayArmor": "Target: {targetName} — Armor DR: {targetArmor} — Damage: {realDamage}",
|
||||
"resourceLost": "Resource spent"
|
||||
},
|
||||
"Save": {
|
||||
"FIELDS": {
|
||||
@@ -553,7 +709,7 @@
|
||||
"label": "Min"
|
||||
}
|
||||
},
|
||||
"damagereduction": {
|
||||
"damageReduction": {
|
||||
"label": "Damage reduction"
|
||||
},
|
||||
"defense": {
|
||||
@@ -596,7 +752,8 @@
|
||||
"label": "Min"
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"autoDestruction": "Auto-Destruction"
|
||||
},
|
||||
"Skill": {
|
||||
"Category": {
|
||||
@@ -653,6 +810,9 @@
|
||||
"weaponClass": {
|
||||
"label": "Class"
|
||||
}
|
||||
},
|
||||
"error": {
|
||||
"weaponBonus": "Weapon bonus exceeds the allowed maximum (skill total / 10)"
|
||||
}
|
||||
},
|
||||
"Spell": {
|
||||
@@ -692,6 +852,12 @@
|
||||
"cost": {
|
||||
"label": "Cost"
|
||||
},
|
||||
"costOverpowered": {
|
||||
"label": "Cost (Overpowered)"
|
||||
},
|
||||
"costOverpowered2": {
|
||||
"label": "Cost (Overpowered 2)"
|
||||
},
|
||||
"description": {
|
||||
"label": "Description"
|
||||
},
|
||||
@@ -715,14 +881,35 @@
|
||||
},
|
||||
"catalyst": {
|
||||
"label": "Catalyst"
|
||||
},
|
||||
"damageDice": {
|
||||
"label": "Damage dice"
|
||||
},
|
||||
"damageDiceOverpowered": {
|
||||
"label": "Overpowered Damage Dice"
|
||||
},
|
||||
"damageDiceOverpowered2": {
|
||||
"label": "Overpowered 2 Damage Dice"
|
||||
}
|
||||
},
|
||||
"Range": {
|
||||
"contact": "Contact",
|
||||
"distant": "Distant",
|
||||
"loin": "Far",
|
||||
"na": "N/A",
|
||||
"proche": "Close"
|
||||
}
|
||||
},
|
||||
"ToggleSheet": "Toggle mode",
|
||||
"Tooltip": {
|
||||
"addEquipment": "New equipment",
|
||||
"addSpell": "New spells",
|
||||
"skill": "Skills list"
|
||||
"skill": "Skills list",
|
||||
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks.",
|
||||
"addMiracle": "Add Miracle",
|
||||
"gifts": "Gifts list",
|
||||
"skills": "Skills list",
|
||||
"vulnerabilities": "Vulnerabilities list"
|
||||
},
|
||||
"Vulnerability": {
|
||||
"FIELDS": {
|
||||
@@ -737,7 +924,9 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"Warning": {},
|
||||
"Warning": {
|
||||
"defenseShieldOrder": "To avoid a hit without using the shield, roll Grit or Luck first — then roll the shield."
|
||||
},
|
||||
"Weapon": {
|
||||
"FIELDS": {
|
||||
"isAgile": {
|
||||
@@ -856,6 +1045,62 @@
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged"
|
||||
}
|
||||
},
|
||||
"Dialog": {
|
||||
"applyDamageTo": "Apply damage to",
|
||||
"weapon": "Weapon",
|
||||
"totalDamage": "Total Damage",
|
||||
"damageReduction": "Damage Reduction",
|
||||
"armorDR": "Armor DR",
|
||||
"shieldDR": "Shield DR",
|
||||
"totalDR": "Total DR",
|
||||
"selectOption": "Select damage application option",
|
||||
"noDR": "No DR",
|
||||
"withArmor": "With Armor DR only",
|
||||
"withAll": "With Armor + Shield DR",
|
||||
"damage": "damage"
|
||||
},
|
||||
"DamageApplied": {
|
||||
"subtitle": "suffered damage",
|
||||
"damageDealt": "Damage dealt",
|
||||
"from": "from"
|
||||
},
|
||||
"ProgressionMessage": {
|
||||
"canAct": "ready to act!",
|
||||
"cannotAct": "cannot act this second",
|
||||
"diceResult": "Dice result",
|
||||
"progressionCount": "Progression count:"
|
||||
},
|
||||
"Combat": {
|
||||
"RollMonsters": "Roll Monsters",
|
||||
"monstersNotRolledTitle": "Monsters Not Rolled",
|
||||
"monstersNotRolledMsg": "Monsters have not rolled this second. Proceed anyway?",
|
||||
"proceedYes": "Proceed",
|
||||
"proceedNo": "Cancel",
|
||||
"spellDRDialogTitle": "Spell Damage — Apply DR?",
|
||||
"spellDRDialogMsg": "Enter a damage reduction value to subtract, or click No DR to apply full damage.",
|
||||
"spellDRLabel": "DR:",
|
||||
"spellNoDR": "No DR",
|
||||
"spellApplyDR": "Apply DR"
|
||||
},
|
||||
"EquipmentCategories": {
|
||||
"ClassKit": "Class Kit",
|
||||
"Clothing": "Clothing",
|
||||
"EssentialKit": "Essential Kit",
|
||||
"FoodDrink": "Food & Drink",
|
||||
"LandTransport": "Land Transport",
|
||||
"Light": "Light",
|
||||
"LoadBearing": "Load Bearing",
|
||||
"Misc": "Miscellaneous",
|
||||
"Mount": "Mount",
|
||||
"Music": "Music",
|
||||
"Sleeping": "Sleeping",
|
||||
"WaterTransport": "Water Transport"
|
||||
},
|
||||
"DiceTray": {
|
||||
"CountTitle": "Number of dice",
|
||||
"ExplodeTitle": "Exploding dice — re-roll on maximum value",
|
||||
"ChatTitle": "Free Roll"
|
||||
}
|
||||
},
|
||||
"TYPES": {
|
||||
@@ -876,4 +1121,4 @@
|
||||
"weapon": "Weapon"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+1269
-47
File diff suppressed because it is too large
Load Diff
@@ -9,4 +9,5 @@ export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
|
||||
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
|
||||
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
|
||||
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
|
||||
export { injectDiceTray } from "./free-roll.mjs"
|
||||
|
||||
|
||||
@@ -18,62 +18,44 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
actions: {
|
||||
initiativePlus: LethalFantasyCombatTracker.#initiativePlus,
|
||||
initiativeMinus: LethalFantasyCombatTracker.#initiativeMinus,
|
||||
rollMonsterProgression: LethalFantasyCombatTracker.#rollMonsterProgression,
|
||||
},
|
||||
});
|
||||
|
||||
async _prepareContext(options) {
|
||||
let data = await super._prepareContext(options);
|
||||
console?.log("Combat Tracker Data", data);
|
||||
log("Combat Tracker Data", data);
|
||||
/*for (let u of data.turns) {
|
||||
let c = game.combat.combatants.get(u.id);
|
||||
u.progressionCount = c.system.progressionCount
|
||||
u.isMonster = c.actor.type === "monster"
|
||||
}
|
||||
console.log("Combat Data", data);*/
|
||||
log("Combat Data", data);*/
|
||||
return data;
|
||||
}
|
||||
|
||||
static #initiativePlus(ev) {
|
||||
static async #initiativePlus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
console.log("Initiative Plus");
|
||||
await c.update({ 'initiative': c.initiative + 1 });
|
||||
}
|
||||
|
||||
static #initiativeMinus(ev) {
|
||||
static async #initiativeMinus(ev) {
|
||||
ev.preventDefault();
|
||||
let cId = ev.target.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
let newInit = Math.max(c.initiative - 1, 0);
|
||||
c.update({ 'initiative': newInit });
|
||||
await c.update({ 'initiative': newInit });
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
// Display Combat settings
|
||||
html.find(".initiative-plus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative + 1 });
|
||||
});
|
||||
|
||||
html.find(".initiative-minus").click(ev => {
|
||||
ev.preventDefault();
|
||||
let cId = ev.currentTarget.closest(".combatant").dataset.combatantId;
|
||||
let c = game.combat.combatants.get(cId);
|
||||
c.update({ 'initiative': c.initiative - 1 });
|
||||
console.log("Initiative Minus");
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
let path = "systems/fvtt-lethal-fantasy/templates/combat-tracker.hbs";
|
||||
return foundry.utils.mergeObject(super.defaultOptions, {
|
||||
template: path,
|
||||
});
|
||||
/**
|
||||
* Roll progression dice for all monster combatants that are eligible this round.
|
||||
* @param {Event} ev Click event.
|
||||
*/
|
||||
static async #rollMonsterProgression(ev) {
|
||||
ev.preventDefault();
|
||||
await game.combat.rollMonsterProgression();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -84,7 +66,7 @@ export class LethalFantasyCombat extends Combat {
|
||||
* @returns {Combatant[]}
|
||||
*/
|
||||
setupTurns() {
|
||||
console?.log("Setup Turns....");
|
||||
log("Setup Turns....");
|
||||
this.turns ||= [];
|
||||
|
||||
// Determine the turn order and the current turn
|
||||
@@ -100,42 +82,73 @@ export class LethalFantasyCombat extends Combat {
|
||||
return this.turns = turns;
|
||||
}
|
||||
|
||||
async startCombat() {
|
||||
this._playCombatSound("startEncounter")
|
||||
const updateData = { round: 0, turn: 0 }
|
||||
Hooks.callAll("combatStart", this, updateData)
|
||||
await this.update(updateData)
|
||||
return this
|
||||
}
|
||||
|
||||
async rollInitiative(ids, options) {
|
||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
let messages = [];
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
|
||||
let updates = [];
|
||||
for (let cId of ids) {
|
||||
const c = this.combatants.get(cId);
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
console.log("Rolling initiative for", c.actor.name);
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollInitiative(this.id, c.id);
|
||||
await c.actor.system.rollInitiative(this.id, c.id);
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.update({ 'system.progressionCount': 0 });
|
||||
/** Roll progression dice for all eligible monster combatants this round. Called manually by the GM. */
|
||||
async rollMonsterProgression() {
|
||||
const currentRound = this.round;
|
||||
const monsters = this.combatants.filter(c => c.actor?.type === "monster" && !c.isDefeated);
|
||||
|
||||
if (monsters.length === 0) {
|
||||
ui.notifications.warn("No monsters in combat.");
|
||||
return;
|
||||
}
|
||||
|
||||
let rolled = 0;
|
||||
for (let c of monsters) {
|
||||
if (c.initiative !== null && currentRound >= c.initiative) {
|
||||
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
rolled++;
|
||||
}
|
||||
}
|
||||
|
||||
if (rolled === 0) {
|
||||
const earliest = monsters.reduce((min, c) => (c.initiative !== null && c.initiative < min) ? c.initiative : min, Infinity);
|
||||
if (earliest === Infinity) {
|
||||
ui.notifications.warn("Monsters have no initiative set. Roll initiative first.");
|
||||
} else {
|
||||
ui.notifications.info(`No monsters act yet — earliest monster initiative is ${earliest} (current round: ${currentRound}).`);
|
||||
}
|
||||
} else {
|
||||
this._monsterProgressionRolledRound = currentRound;
|
||||
}
|
||||
}
|
||||
|
||||
setCasting(cId) {
|
||||
async resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", true);
|
||||
await c.update({ 'system.progressionCount': 0 });
|
||||
}
|
||||
|
||||
resetCasting(cId) {
|
||||
async setCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.setFlag(SYSTEM.id, "casting", false);
|
||||
await c.setFlag(SYSTEM.id, "casting", true);
|
||||
}
|
||||
|
||||
async resetCasting(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
await c.setFlag(SYSTEM.id, "casting", false);
|
||||
}
|
||||
|
||||
isCasting(cId) {
|
||||
@@ -144,15 +157,12 @@ export class LethalFantasyCombat extends Combat {
|
||||
}
|
||||
|
||||
async nextTurn() {
|
||||
console.log("NEXT TURN");
|
||||
|
||||
let turn = this.turn ?? -1;
|
||||
let skipDefeated = this.settings.skipDefeated;
|
||||
|
||||
// Determine the next turn number
|
||||
let next = null;
|
||||
for (let [i, t] of this.turns.entries()) {
|
||||
console.log("Turn", t);
|
||||
if (i <= turn) continue;
|
||||
if (skipDefeated && t.isDefeated) continue;
|
||||
next = i;
|
||||
@@ -176,7 +186,6 @@ export class LethalFantasyCombat extends Combat {
|
||||
this.turnsDone = false
|
||||
|
||||
let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
|
||||
console.log("ROUND", this);
|
||||
|
||||
let advanceTime = Math.max(this.turns.length - this.turn, 0) * CONFIG.time.turnTime;
|
||||
advanceTime += CONFIG.time.roundTime;
|
||||
@@ -194,14 +203,29 @@ export class LethalFantasyCombat extends Combat {
|
||||
return this;
|
||||
}
|
||||
|
||||
// Warn if eligible monsters have not rolled progression dice this round
|
||||
const eligibleMonsters = this.combatants.filter(
|
||||
c => c.actor?.type === "monster" && !c.isDefeated && c.initiative !== null && this.round >= c.initiative
|
||||
);
|
||||
if (eligibleMonsters.length > 0 && this._monsterProgressionRolledRound !== this.round) {
|
||||
const proceed = await foundry.applications.api.DialogV2.confirm({
|
||||
window: { title: game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledTitle") },
|
||||
content: `<p>${game.i18n.localize("LETHALFANTASY.Combat.monstersNotRolledMsg")}</p>`,
|
||||
yes: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedYes") },
|
||||
no: { label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo") },
|
||||
rejectClose: false,
|
||||
});
|
||||
if (!proceed) return this;
|
||||
}
|
||||
|
||||
for (let c of this.combatants) {
|
||||
if (nextRound >= c.initiative) {
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
if (c.actor.type === "monster") continue; // Monsters roll manually via the "Roll Monsters" button
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,155 @@
|
||||
/**
|
||||
* Free Dice Tray — injected into the Foundry chat sidebar.
|
||||
*
|
||||
* Provides a compact bar for GM and players to roll any standard die (d4–d30)
|
||||
* or its exploding variant (dXx) without needing an actor sheet.
|
||||
* Supports selecting how many dice to roll (1–9).
|
||||
*/
|
||||
|
||||
/** Standard dice available in Lethal Fantasy */
|
||||
const DICE_TYPES = ["d4", "d6", "d8", "d10", "d12", "d20", "d30"]
|
||||
|
||||
/**
|
||||
* Inject the dice tray bar into the ChatLog HTML.
|
||||
* Called from `Hooks.on("renderChatLog", ...)`.
|
||||
*
|
||||
* @param {Application} _chatLog
|
||||
* @param {HTMLElement|jQuery} html
|
||||
*/
|
||||
export function injectDiceTray(_chatLog, html) {
|
||||
const el = (html instanceof HTMLElement) ? html : (html[0] ?? html)
|
||||
if (!el?.querySelector) return
|
||||
if (el.querySelector(".lf-dice-tray")) return
|
||||
|
||||
const bar = document.createElement("div")
|
||||
bar.className = "lf-dice-tray"
|
||||
|
||||
const diceButtons = DICE_TYPES.map(d =>
|
||||
`<button type="button" class="lf-dt-die-btn" data-die="${d}" title="${d.toUpperCase()}">${d.toUpperCase()}</button>`
|
||||
).join("")
|
||||
|
||||
const countOptions = Array.from({ length: 9 }, (_, i) =>
|
||||
`<option value="${i + 1}">${i + 1}</option>`
|
||||
).join("")
|
||||
|
||||
bar.innerHTML = `
|
||||
<div class="lf-dt-row">
|
||||
<span class="lf-dt-label"><i class="fa-solid fa-dice"></i></span>
|
||||
<select class="lf-dt-count" title="${game.i18n.localize("LETHALFANTASY.DiceTray.CountTitle")}">
|
||||
${countOptions}
|
||||
</select>
|
||||
<div class="lf-dt-dice">${diceButtons}</div>
|
||||
<label class="lf-dt-explode-label" title="${game.i18n.localize("LETHALFANTASY.DiceTray.ExplodeTitle")}">
|
||||
<input type="checkbox" class="lf-dt-explode" />
|
||||
<i class="fa-solid fa-explosion"></i>
|
||||
</label>
|
||||
</div>
|
||||
`
|
||||
|
||||
bar.addEventListener("click", async ev => {
|
||||
const btn = ev.target.closest(".lf-dt-die-btn")
|
||||
if (!btn) return
|
||||
ev.stopPropagation()
|
||||
|
||||
const dieType = btn.dataset.die
|
||||
const count = parseInt(bar.querySelector(".lf-dt-count").value) || 1
|
||||
const explode = bar.querySelector(".lf-dt-explode").checked
|
||||
|
||||
try {
|
||||
await rollFreeDie(dieType, count, explode)
|
||||
} catch (err) {
|
||||
console.error("Lethal Fantasy | Dice Tray error:", err)
|
||||
ui.notifications?.error("Dice Tray roll failed — see console")
|
||||
}
|
||||
})
|
||||
|
||||
const anchor = el.querySelector(".chat-form")
|
||||
?? el.querySelector(".chat-message-form")
|
||||
?? el.querySelector("form")
|
||||
if (anchor) {
|
||||
anchor.parentElement.insertBefore(bar, anchor)
|
||||
} else {
|
||||
el.appendChild(bar)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll one or more dice of the given type and post the result to chat.
|
||||
* For exploding dice, follows the Lethal Fantasy rule: each exploded reroll
|
||||
* contributes (result − 1) to the total, same as all other system rolls.
|
||||
*
|
||||
* @param {string} dieType Die face, e.g. "d20"
|
||||
* @param {number} count Number of dice to roll (1–9)
|
||||
* @param {boolean} explode Whether to use the exploding variant (max triggers reroll at −1)
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function rollFreeDie(dieType, count = 1, explode = false) {
|
||||
const sides = parseInt(dieType.replace("d", "")) || 20
|
||||
const baseFormula = `1d${sides}`
|
||||
const label = explode
|
||||
? `${count}${dieType.toUpperCase()}E`
|
||||
: `${count}${dieType.toUpperCase()}`
|
||||
|
||||
const dieLabel = dieType.toUpperCase()
|
||||
const dieChips = []
|
||||
let total = 0
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
const r0 = await new Roll(baseFormula).evaluate()
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(r0, game.user, true)
|
||||
let diceResult = r0.dice[0].results[0].result
|
||||
dieChips.push({ label: dieLabel, value: diceResult, exploded: false })
|
||||
total += diceResult
|
||||
|
||||
if (explode) {
|
||||
while (diceResult === sides) {
|
||||
const rx = await new Roll(baseFormula).evaluate()
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(rx, game.user, true)
|
||||
diceResult = rx.dice[0].results[0].result
|
||||
const contrib = diceResult - 1
|
||||
dieChips.push({ label: `${dieLabel}-1`, value: contrib, exploded: true })
|
||||
total += contrib
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const resultHtml = dieChips.map(chip => {
|
||||
const isMax = !chip.exploded && chip.value === sides
|
||||
const isMin = chip.value === 1
|
||||
const explodeIcon = chip.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
|
||||
const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ")
|
||||
return `<div class="${classes}">
|
||||
<span class="lf-frc-die-type">${chip.label}</span>
|
||||
<span class="lf-frc-die-sep">→</span>
|
||||
<span class="lf-frc-die-val">${chip.value}${explodeIcon}</span>
|
||||
</div>`
|
||||
}).join("")
|
||||
|
||||
const totalLabel = game.i18n.localize("LETHALFANTASY.Label.total").toUpperCase()
|
||||
const content = `
|
||||
<div class="lf-free-roll-card">
|
||||
<div class="lf-frc-header">
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
<span class="lf-frc-title-text">${game.i18n.localize("LETHALFANTASY.DiceTray.ChatTitle")}</span>
|
||||
<span class="lf-frc-badge">${label}</span>
|
||||
</div>
|
||||
<div class="lf-frc-dice">${resultHtml}</div>
|
||||
<div class="lf-frc-total-bar">
|
||||
<span class="lf-frc-total-label">${totalLabel}</span>
|
||||
<span class="lf-frc-total-value">${total}</span>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const rollMode = game.settings.get("core", "rollMode")
|
||||
// Normalize old-style rollMode keys (v12/v13) to new-style (v14), fallback to "public"
|
||||
const modeMap = { publicroll: "public", gmroll: "gm", blindroll: "blind", selfroll: "self" }
|
||||
const mode = modeMap[rollMode] ?? rollMode ?? "public"
|
||||
const msgData = {
|
||||
speaker: ChatMessage.getSpeaker(),
|
||||
content,
|
||||
sound: CONFIG.sounds.dice,
|
||||
mode,
|
||||
}
|
||||
await ChatMessage.create(msgData)
|
||||
}
|
||||
@@ -78,7 +78,6 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
// Add listeners to rollable elements
|
||||
const rollables = this.element.querySelectorAll(".rollable")
|
||||
rollables.forEach((d) => d.addEventListener("click", this._onRoll.bind(this)))
|
||||
}
|
||||
@@ -140,7 +139,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
if ("link" in event.target.dataset) return
|
||||
|
||||
const el = event.currentTarget.closest('[data-drag="true"]')
|
||||
const dragType = el.dataset.dragType
|
||||
const dragType = el?.dataset?.dragType
|
||||
|
||||
let dragData = {}
|
||||
|
||||
@@ -234,12 +233,12 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
callback: async (path) => {
|
||||
await this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
@@ -261,7 +260,7 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
item = await fromUuid(uuid)
|
||||
if (!item) item = this.document.items.get(id)
|
||||
if (!item) return
|
||||
item.sheet.render(true)
|
||||
item.sheet.render({ force: true })
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -284,8 +283,8 @@ export default class LethalFantasyActorSheet extends HandlebarsApplicationMixin(
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
static #onCreateSpell(event, target) {
|
||||
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
static async #onCreateSpell(event, target) {
|
||||
await this.document.createEmbeddedDocuments("Item", [{ name: "Nouveau sortilège", type: "spell" }])
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
@@ -177,12 +177,12 @@ export default class LethalFantasyItemSheet extends HandlebarsApplicationMixin(f
|
||||
const attr = target.dataset.edit
|
||||
const current = foundry.utils.getProperty(this.document, attr)
|
||||
const { img } = this.document.constructor.getDefaultArtwork?.(this.document.toObject()) ?? {}
|
||||
const fp = new FilePicker({
|
||||
const fp = new foundry.applications.ux.FilePicker.implementation({
|
||||
current,
|
||||
type: "image",
|
||||
redirectToRoot: img ? [img] : [],
|
||||
callback: (path) => {
|
||||
this.document.update({ [attr]: path })
|
||||
callback: async (path) => {
|
||||
await this.document.update({ [attr]: path })
|
||||
},
|
||||
top: this.position.top + 40,
|
||||
left: this.position.left + 10,
|
||||
|
||||
@@ -22,6 +22,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
divinityPointsMinus: LethalFantasyCharacterSheet.#onDivinityPointsMinus,
|
||||
aetherPointsPlus: LethalFantasyCharacterSheet.#onAetherPointsPlus,
|
||||
aetherPointsMinus: LethalFantasyCharacterSheet.#onAetherPointsMinus,
|
||||
rollSpellDamage: LethalFantasyCharacterSheet.#onRollSpellDamage,
|
||||
},
|
||||
}
|
||||
|
||||
@@ -70,10 +71,10 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
|
||||
}
|
||||
if (this.actor.system.biodata.magicUser) {
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
|
||||
tabs.spells = { id: "spells", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
|
||||
}
|
||||
if (this.actor.system.biodata.clericUser) {
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-hands-praying", label: "LETHALFANTASY.Label.miracles" }
|
||||
tabs.miracles = { id: "miracles", group: "sheet", icon: "fa-solid fa-hands-praying", label: "LETHALFANTASY.Label.miracles" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
@@ -95,13 +96,26 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
context.armorDR = this.actor.getArmorDR()
|
||||
context.damageReduction = this.actor.computeDamageReduction()
|
||||
context.damageReductionShield = this.actor.getShieldDR()
|
||||
break
|
||||
case "skills":
|
||||
case "skills": {
|
||||
context.tab = context.tabs.skills
|
||||
context.skills = doc.itemTypes.skill
|
||||
// Organiser les skills par catégorie
|
||||
const categories = ['layperson', 'professional', 'weapon', 'armor', 'resist']
|
||||
context.skillsByCategory = categories.map(cat => {
|
||||
return {
|
||||
category: cat,
|
||||
label: `LETHALFANTASY.Skill.Category.${cat}`,
|
||||
skills: context.skills.filter(s => s.system.category === cat)
|
||||
}
|
||||
}).filter(catData => catData.skills.length > 0)
|
||||
context.gifts = doc.itemTypes.gift
|
||||
context.vulnerabilities = doc.itemTypes.vulnerability
|
||||
break
|
||||
}
|
||||
case "spells":
|
||||
context.tab = context.tabs.spells
|
||||
context.spells = doc.itemTypes.spell
|
||||
@@ -143,7 +157,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
if (data.type === "Item") {
|
||||
if (data.type === "Item") {
|
||||
const item = await fromUuid(data.uuid)
|
||||
return this._onDropItem(item)
|
||||
}
|
||||
@@ -159,61 +173,132 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.document.system.rollInitiative()
|
||||
}
|
||||
|
||||
static #onArmorHitPointsPlus(event, target) {
|
||||
static async #onArmorHitPointsPlus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP += 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
await this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
}
|
||||
|
||||
static #onArmorHitPointsMinus(event, target) {
|
||||
static async #onArmorHitPointsMinus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP -= 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
await this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onDivinityPointsPlus(event, target) {
|
||||
static async #onDivinityPointsPlus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.divinityPoints.max)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
await this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onDivinityPointsMinus(event, target) {
|
||||
static async #onDivinityPointsMinus(event, target) {
|
||||
let points = this.actor.system.divinityPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.divinityPoints.value": points })
|
||||
await this.actor.update({ "system.divinityPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsPlus(event, target) {
|
||||
static async #onAetherPointsPlus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points += 1
|
||||
points = Math.min(points, this.actor.system.aetherPoints.max)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
await this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
static #onAetherPointsMinus(event, target) {
|
||||
static async #onAetherPointsMinus(event, target) {
|
||||
let points = this.actor.system.aetherPoints.value
|
||||
points -= 1
|
||||
points = Math.max(points, 0)
|
||||
this.actor.update({ "system.aetherPoints.value": points })
|
||||
await this.actor.update({ "system.aetherPoints.value": points })
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles spell damage roll from the spell sheet tab.
|
||||
* Shows a DR dialog then rolls the appropriate damage formula.
|
||||
* @param {PointerEvent} event
|
||||
* @param {HTMLElement} target
|
||||
*/
|
||||
static async #onRollSpellDamage(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const itemId = target.dataset.itemId
|
||||
const tier = target.dataset.damageTier
|
||||
const spell = this.actor.items.get(itemId)
|
||||
if (!spell) return
|
||||
|
||||
const formulaMap = {
|
||||
standard: spell.system.damageDice,
|
||||
overpowered: spell.system.damageDiceOverpowered,
|
||||
overpowered2: spell.system.damageDiceOverpowered2,
|
||||
}
|
||||
const formula = formulaMap[tier]
|
||||
if (!formula) return
|
||||
|
||||
const manualDR = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogTitle") },
|
||||
classes: ["lethalfantasy"],
|
||||
position: { width: 320 },
|
||||
content: `<div style="padding:0.5rem 0">
|
||||
<p style="margin-bottom:0.6rem">${game.i18n.localize("LETHALFANTASY.Combat.spellDRDialogMsg")}</p>
|
||||
<div style="display:flex;align-items:center;gap:0.5rem">
|
||||
<label style="font-weight:bold">${game.i18n.localize("LETHALFANTASY.Combat.spellDRLabel")}</label>
|
||||
<input type="number" name="manualDr" value="0" min="0" style="width:5rem"/>
|
||||
</div>
|
||||
</div>`,
|
||||
buttons: [
|
||||
{
|
||||
action: "noDR",
|
||||
type: "button",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellNoDR"),
|
||||
icon: "fa-solid fa-wand-magic-sparkles",
|
||||
callback: () => 0
|
||||
},
|
||||
{
|
||||
action: "applyDR",
|
||||
type: "button",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.spellApplyDR"),
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => Number(button.form?.elements?.manualDr?.value) || 0
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
type: "button",
|
||||
label: game.i18n.localize("LETHALFANTASY.Combat.proceedNo"),
|
||||
callback: () => "cancel"
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
if (manualDR === null || manualDR === "cancel") return
|
||||
|
||||
const rollOpts = {
|
||||
type: "spell-damage",
|
||||
rollType: "spell-damage",
|
||||
rollName: `${spell.name} — ${formula}`,
|
||||
isDamage: true,
|
||||
rollData: { isDamage: true },
|
||||
manualDR,
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img
|
||||
}
|
||||
await LethalFantasyRoll.rollSpellDamageToMessage(formula, rollOpts)
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
}
|
||||
|
||||
_onRender(context, options) {
|
||||
// Inputs with class `item-quantity`
|
||||
const woundDescription = this.element.querySelectorAll('.wound-data')
|
||||
for (const input of woundDescription) {
|
||||
input.addEventListener("change", (e) => {
|
||||
input.addEventListener("change", async (e) => {
|
||||
e.preventDefault();
|
||||
e.stopImmediatePropagation();
|
||||
const newValue = e.currentTarget.value
|
||||
@@ -221,11 +306,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
const fieldName = e.currentTarget.dataset.name
|
||||
let tab = foundry.utils.duplicate(this.actor.system.hp.wounds)
|
||||
tab[index][fieldName] = newValue
|
||||
console.log(tab, index, fieldName, newValue)
|
||||
this.actor.update({ "system.hp.wounds": tab });
|
||||
log(tab, index, fieldName, newValue)
|
||||
await this.actor.update({ "system.hp.wounds": tab });
|
||||
})
|
||||
}
|
||||
super._onRender();
|
||||
super._onRender(context, options);
|
||||
}
|
||||
|
||||
|
||||
@@ -246,10 +331,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
console.log("Roll event", event)
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey;
|
||||
let rollDice = event.target.dataset?.rollDice;
|
||||
const el = event.currentTarget
|
||||
const rollType = el.dataset.rollType
|
||||
if (!rollType) return
|
||||
let rollKey = el.dataset.rollKey
|
||||
let rollDice = el.dataset.rollDice
|
||||
|
||||
this.actor.prepareRoll(rollType, rollKey, rollDice)
|
||||
|
||||
|
||||
@@ -91,7 +91,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
@@ -111,11 +111,13 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.document.system.rollInitiative(event, target)
|
||||
const combat = game.combat
|
||||
const combatant = combat?.combatants.find(c => c.actorId === this.document.id)
|
||||
await this.document.system.rollInitiative(combat?.id, combatant?.id)
|
||||
}
|
||||
|
||||
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
||||
@@ -162,9 +164,11 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey
|
||||
let rollDice = event.target.dataset?.rollDice || "0"
|
||||
const rollable = event.target.closest('.rollable')
|
||||
if (!rollable) return
|
||||
const rollType = rollable.dataset.rollType
|
||||
let rollKey = rollable.dataset.rollKey
|
||||
let rollDice = rollable.dataset?.rollDice || "0"
|
||||
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,673 @@
|
||||
{
|
||||
"d30_dice_results": {
|
||||
"30": {
|
||||
"melee_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal",
|
||||
"vital"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal",
|
||||
"vital"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"flawless",
|
||||
"legendary"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal_magical",
|
||||
"vital_magical"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "spell_calamity"
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "skill_auto_success",
|
||||
"description": "Skill Succeeds Regardless of Opposing Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"flawless",
|
||||
"legendary"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "save_auto_success",
|
||||
"description": "Saving Throw Succeeds Regardless of Opposing Roll"
|
||||
}
|
||||
},
|
||||
"29": {
|
||||
"melee_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
}
|
||||
},
|
||||
"28": {
|
||||
"melee_attack": {
|
||||
"type": "shield_destruction",
|
||||
"description": "Shield Destruction"
|
||||
}
|
||||
},
|
||||
"27": {
|
||||
"melee_attack": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "attack",
|
||||
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "attack",
|
||||
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "no_lethargy",
|
||||
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
}
|
||||
},
|
||||
"26": {
|
||||
"melee_attack": {
|
||||
"type": "shield_destruction",
|
||||
"description": "Shield Destruction"
|
||||
}
|
||||
},
|
||||
"25": {
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"21": {
|
||||
"melee_attack": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "skill",
|
||||
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "save",
|
||||
"description": "Granted D6 (1-6) Saving Throw Modifier for this Saving Throw Attempt"
|
||||
}
|
||||
},
|
||||
"20": {
|
||||
"melee_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Strike or Add D12 to attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Strike or add D12 to attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious_magical"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect_spell"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to spell defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "skill",
|
||||
"description": "20 Added to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "save",
|
||||
"description": "20 Added to Saving Throw"
|
||||
}
|
||||
},
|
||||
"15": {
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "internal_injury"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Internal Injury on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"13": {},
|
||||
"11": {
|
||||
"melee_attack": {
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack on Hit or Miss"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
"description": "Roll 2x Damage Dice"
|
||||
}
|
||||
},
|
||||
"10": {
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "internal_injury"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Internal Injury on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"8": {
|
||||
"melee_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-roll This Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Skill roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Saving Throw"
|
||||
}
|
||||
},
|
||||
"7": {
|
||||
"melee_attack": {
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack on Hit or Miss"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
"description": "Roll 2x Damage Dice"
|
||||
}
|
||||
},
|
||||
"5": {
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "internal_injury"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Internal Injury on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch"
|
||||
],
|
||||
"description": "Kick or Punch"
|
||||
},
|
||||
"saving_throws": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "save",
|
||||
"description": "Add 1 to Saving Throw"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
"melee_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 3,
|
||||
"includes_shield": true,
|
||||
"description": "DR Tripled including Shield"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense",
|
||||
"description": "D12 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 3,
|
||||
"includes_shield": true,
|
||||
"description": "DR Tripled including Shield"
|
||||
}
|
||||
},
|
||||
"2": {
|
||||
"melee_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 2,
|
||||
"includes_shield": true,
|
||||
"description": "DR Doubled including Shield"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "spell_defense",
|
||||
"description": "D6 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 2,
|
||||
"includes_shield": true,
|
||||
"description": "DR Doubled including Shield"
|
||||
}
|
||||
},
|
||||
"1": {
|
||||
"ranged_attack": {
|
||||
"type": "fumble",
|
||||
"detail": "ranged_ammo_broken",
|
||||
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "spell_calamity",
|
||||
"description": "A possible spell calamity has occurred"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "spell_calamity",
|
||||
"description": "Possible Spell Calamity or Catastrophe"
|
||||
},
|
||||
"melee_attack": {
|
||||
"type": "fumble",
|
||||
"detail": "melee_fumble",
|
||||
"description": "Possible Fumble"
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"flash_of_pain": "Causes the victim to defend against melee and spell attacks with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
||||
"shield_destruction_condition": "Shield destruction occurs only if damage exceeds the shields DR.",
|
||||
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
|
||||
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
|
||||
}
|
||||
}
|
||||
@@ -85,11 +85,18 @@ export const RANGE_CHOICES = {
|
||||
"pointblank": { label: "Point Blank (Special)", value: "pointblank" },
|
||||
"short": { label: "Short (+0)", value: "0" },
|
||||
"medium": { label: "Medium (Red +5)", value: "+5" },
|
||||
"long": { label: "Long (Purle +7)", value: "+7" },
|
||||
"long": { label: "Long (Purple +7)", value: "+7" },
|
||||
"extreme": { label: "Extreme (Grey +9)", value: "+9" },
|
||||
"beyondskill": { label: "Beyond Skill (Blue +11)", value: "beyondskill" }
|
||||
}
|
||||
|
||||
export const ATTACKER_MOVEMENT_CHOICES = {
|
||||
"none": { label: "None / Stationary (D20E Favor)", favor: true, value: "2D20kh" },
|
||||
"walk": { label: "Walk (D20E)", value: "D20" },
|
||||
"incombat": { label: "In Combat (D20E)", value: "D20" },
|
||||
"run": { label: "Jog/Run/Sprint (D20E Disfavor)", disfavor: true, value: "2D20kl" }
|
||||
}
|
||||
|
||||
export const ATTACKER_AIM_CHOICES = {
|
||||
"simple": { label: "Simple (+0)", value: "0" },
|
||||
"careful": { label: "Careful (Red +5)", value: "+4" },
|
||||
@@ -104,6 +111,18 @@ export const SPELL_LETHARGY_DICE = [
|
||||
{ dice: "D20", value: "20", level: "21-25", maxLevel: 25 }
|
||||
]
|
||||
|
||||
export const GRANTED_DICE_CHOICES = {
|
||||
"0": { label: "None", value: "0" },
|
||||
"D2": { label: "D2", value: "D2" },
|
||||
"D3": { label: "D3", value: "D3" },
|
||||
"D4": { label: "D4", value: "D4" },
|
||||
"D6": { label: "D6", value: "D6" },
|
||||
"D8": { label: "D8", value: "D8" },
|
||||
"D10": { label: "D10", value: "D10" },
|
||||
"D12": { label: "D12", value: "D12" },
|
||||
"D20": { label: "D20", value: "D20" }
|
||||
}
|
||||
|
||||
export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
|
||||
"untrained": [
|
||||
{ "name": "Asleep or totally distracted (2D12)", "value": "2D12" },
|
||||
@@ -136,7 +155,7 @@ export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
|
||||
"cleric": [
|
||||
{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
|
||||
{ "name": "Awake but unsuspecting (1D10)", "value": "1D10" },
|
||||
{ "name": "Declared Ready on Alert (1D)", "value": "1D" },
|
||||
{ "name": "Declared Ready on Alert (1)", "value": "1" },
|
||||
/*{ "name": "Aware of the enemy, can hear them but not see (1D6)", "value": "1D6" },
|
||||
{ "name": "Aware and know exactly where the enemy is (1D4)", "value": "1D4" }*/
|
||||
],
|
||||
@@ -181,6 +200,7 @@ export const DICE_VALUES = {
|
||||
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_DAMAGE = ["str"]
|
||||
|
||||
export const DEFENSE_DICE_VALUES = {
|
||||
@@ -292,6 +312,7 @@ export const SYSTEM = {
|
||||
CHARACTERISTIC_ATTACK,
|
||||
CHARACTERISTIC_RANGED_ATTACK,
|
||||
CHARACTERISTIC_DEFENSE,
|
||||
CHARACTERISTIC_RANGED_DEFENSE,
|
||||
CHARACTERISTIC_DAMAGE,
|
||||
INITIATIVE_DICE_CHOICES_PER_CLASS,
|
||||
CHAR_CLASSES,
|
||||
@@ -307,8 +328,10 @@ export const SYSTEM = {
|
||||
RANGE_CHOICES,
|
||||
FAVOR_CHOICES,
|
||||
ATTACKER_AIM_CHOICES,
|
||||
ATTACKER_MOVEMENT_CHOICES,
|
||||
MORTAL_CHOICES,
|
||||
SPELL_CRITICAL,
|
||||
MIRACLE_TYPES,
|
||||
SPELL_LETHARGY_DICE
|
||||
SPELL_LETHARGY_DICE,
|
||||
GRANTED_DICE_CHOICES
|
||||
}
|
||||
|
||||
@@ -2,3 +2,4 @@ export { default as LethalFantasyActor } from "./actor.mjs"
|
||||
export { default as LethalFantasyItem } from "./item.mjs"
|
||||
export { default as LethalFantasyRoll } from "./roll.mjs"
|
||||
export { default as LethalFantasyChatMessage } from "./chat-message.mjs"
|
||||
export { default as D30Roll } from "./d30-roll.mjs"
|
||||
|
||||
+185
-51
@@ -65,22 +65,105 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
goodSkill.weaponSkillModifier = maxValue * multiplier
|
||||
goodSkill.weaponSkillModifier = Math.ceil(maxValue * multiplier)
|
||||
return goodSkill
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async applyDamage(hpLoss) {
|
||||
let hp = this.system.hp.value + hpLoss
|
||||
if (hp < 0) {
|
||||
hp = 0
|
||||
}
|
||||
this.update({ "system.hp.value": hp })
|
||||
await this.update({ "system.hp.value": hp })
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice ) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice)
|
||||
getNaturalDR() {
|
||||
if (this.type === "monster") {
|
||||
return Number(this.system.hp?.damageResistance) || 0
|
||||
}
|
||||
return Number(this.system.biodata?.naturalDR) || 0
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getMagicDR() {
|
||||
if (this.type === "monster") return 0
|
||||
return Number(this.system.biodata?.magicDR) || 0
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
computeDamageReduction() {
|
||||
if (this.type === "monster") {
|
||||
let hpDR = this.getNaturalDR()
|
||||
let combatDR = Number(this.system.combat?.damageReduction) || 0
|
||||
return hpDR + combatDR
|
||||
}
|
||||
let naturalDR = this.getNaturalDR()
|
||||
let magicDR = this.getMagicDR()
|
||||
let armorDR = this.getArmorDR()
|
||||
return naturalDR + magicDR + armorDR
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getShieldDR() {
|
||||
// Pour les monstres, utiliser combat.shieldDamageReduction
|
||||
if (this.type === "monster") {
|
||||
return Number(this.system.combat?.shieldDamageReduction) || 0
|
||||
}
|
||||
// Pour les personnages, utiliser les items de type shield
|
||||
let dr = 0
|
||||
for (let item of this.items) {
|
||||
if (item.type === "shield" && item.system.equipped) {
|
||||
dr += Number(item.system.damageReduction)
|
||||
}
|
||||
}
|
||||
return dr
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getArmorDR() {
|
||||
let dr = 0
|
||||
for (let item of this.items) {
|
||||
if (item.type === "armor" && item.system.equipped) {
|
||||
dr += Number(item.system.damageReduction)
|
||||
}
|
||||
}
|
||||
return dr
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getArmorDefenseValue() {
|
||||
let defenseValue = 0
|
||||
for (let item of this.items) {
|
||||
if (item.type === "armor" && item.system.equipped) {
|
||||
defenseValue += Number(item.system.defense)
|
||||
}
|
||||
}
|
||||
return defenseValue
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
fuzzyNameSearchWeaponSkills(weaponName, weaponClass = null) {
|
||||
// Get all weapon skills without the " skill" suffix
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weaponClass && i.system.category === "weapon")
|
||||
// Remove parenthesis in the weapon name for better matching
|
||||
weaponName = weaponName.replace(/\(.*?\)/g, "").trim()
|
||||
// Now search if we find all the words of the weapon name in the skill name
|
||||
skills = skills.filter((s) => {
|
||||
let skillName = s.name.toLowerCase().replace(" skill", "").trim()
|
||||
let wName = weaponName.toLowerCase().trim()
|
||||
let wWords = wName.split(" ")
|
||||
for (let w of wWords) {
|
||||
if (!skillName.includes(w)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
})
|
||||
return skills
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||
log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "granted":
|
||||
@@ -89,7 +172,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
|
||||
rollKey: rollKey
|
||||
}
|
||||
if ( rollTarget.formula === "" || rollTarget.formula === undefined) {
|
||||
if (rollTarget.formula === "" || rollTarget.formula === undefined) {
|
||||
rollTarget.formula = 0
|
||||
}
|
||||
break;
|
||||
@@ -122,75 +205,126 @@ export default class LethalFantasyActor extends Actor {
|
||||
case "spell-power":
|
||||
case "miracle-attack":
|
||||
case "miracle-power":
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
||||
rollTarget = foundry.utils.duplicate(this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey))
|
||||
rollTarget.rollKey = rollKey
|
||||
// Read damage tier from combatant currentAction if available
|
||||
const activeCombatant = game.combat?.combatants?.find(c => c.actorId === this.id)
|
||||
const currentAction = activeCombatant?.getFlag(SYSTEM.id, "currentAction")
|
||||
let damageTier = currentAction?.damageTier
|
||||
// No tier from combat action — prompt the user if multiple tiers exist
|
||||
if (!damageTier) {
|
||||
const tierMap = { standard: "damageDice", overpowered: "damageDiceOverpowered", overpowered2: "damageDiceOverpowered2" }
|
||||
const available = Object.entries(tierMap).filter(([k, v]) => rollTarget.system?.[v])
|
||||
if (available.length > 1) {
|
||||
const buttons = available.map(([id]) => ({
|
||||
action: id,
|
||||
type: "button",
|
||||
label: id.charAt(0).toUpperCase() + id.slice(1),
|
||||
callback: () => id,
|
||||
}))
|
||||
damageTier = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Choose spell tier" },
|
||||
classes: ["lethalfantasy"],
|
||||
content: `<p>Select the power level for <strong>${rollTarget.name}</strong>:</p>`,
|
||||
buttons,
|
||||
rejectClose: false,
|
||||
}) || "standard"
|
||||
} else {
|
||||
damageTier = "standard"
|
||||
}
|
||||
}
|
||||
rollTarget.damageTier = damageTier
|
||||
if (rollType === "spell-attack" || rollType === "spell-power") {
|
||||
const tierCostMap = { standard: "cost", overpowered: "costOverpowered", overpowered2: "costOverpowered2" }
|
||||
const costField = tierCostMap[damageTier] || "cost"
|
||||
const cost = Number(rollTarget.system?.[costField]) || 0
|
||||
const currentAether = Number(this.system.aetherPoints?.value) || 0
|
||||
if (cost > currentAether) {
|
||||
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
|
||||
return
|
||||
}
|
||||
}
|
||||
if (rollType === "miracle-attack" || rollType === "miracle-power") {
|
||||
const cost = Number(rollTarget.system?.level) || 0
|
||||
const currentGrace = Number(this.system.divinityPoints?.value) || 0
|
||||
if (cost > currentGrace) {
|
||||
ui.notifications.warn(`${this.name} cannot invoke ${rollTarget.name}: insufficient Grace (needs ${cost}, has ${currentGrace}).`)
|
||||
return
|
||||
}
|
||||
}
|
||||
break
|
||||
case "shield-roll": {
|
||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
||||
rollTarget.skill = shieldSkill
|
||||
rollTarget.rollKey = rollKey
|
||||
}
|
||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
||||
rollTarget.skill = shieldSkill
|
||||
rollTarget.rollKey = rollKey
|
||||
}
|
||||
break;
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-damage":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense": {
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
let skill
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
let skill
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.fuzzyNameSearchWeaponSkills(weapon.name, weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||
} else {
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!weapon || !skill) {
|
||||
console.error("Weapon or skill not found", weapon, skill)
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
rollTarget = skill
|
||||
rollTarget.weapon = weapon
|
||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
|
||||
if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||
rollTarget.grantedDice = this.system.granted.damageDice
|
||||
}
|
||||
if ( rollType === "weapon-attack") {
|
||||
rollTarget.grantedDice = this.system.granted.attackDice
|
||||
}
|
||||
if ( rollType === "weapon-defense") {
|
||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||
}
|
||||
}
|
||||
if (!weapon || !skill) {
|
||||
console.error("Weapon or skill not found", weapon, skill)
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
// Créer un objet plain au lieu de modifier directement le skill
|
||||
rollTarget = {
|
||||
...skill,
|
||||
weapon: weapon,
|
||||
weaponSkillModifier: skill.weaponSkillModifier,
|
||||
rollKey: rollKey,
|
||||
combat: foundry.utils.duplicate(this.system.combat),
|
||||
isRangedAttack: weapon.system.weaponType === "ranged"
|
||||
}
|
||||
if (rollType === "weapon-damage") {
|
||||
rollTarget.grantedDice = this.system.granted.damageDice
|
||||
}
|
||||
if (rollType === "weapon-attack") {
|
||||
rollTarget.grantedDice = this.system.granted.attackDice
|
||||
}
|
||||
if (rollType === "weapon-defense") {
|
||||
rollTarget.armorDefense = this.getArmorDefenseValue()
|
||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||
// Check if this is a ranged defense
|
||||
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||
}
|
||||
}
|
||||
break
|
||||
default:
|
||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||
break
|
||||
return
|
||||
}
|
||||
|
||||
// In all cases
|
||||
rollTarget.magicUser = this.system.biodata.magicUser
|
||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||
rollTarget.actorLevel = this.system.biodata.level
|
||||
await this.system.roll(rollType, rollTarget)
|
||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,228 @@
|
||||
import { log } from "../utils.mjs"
|
||||
|
||||
/**
|
||||
* Classe pour gérer les résultats du D30 dans Lethal Fantasy
|
||||
*/
|
||||
export default class D30Roll {
|
||||
/**
|
||||
* Table des résultats D30 chargée depuis le fichier JSON
|
||||
* @type {Object}
|
||||
*/
|
||||
static resultsTable = null
|
||||
|
||||
/**
|
||||
* Définitions des conditions spéciales
|
||||
* @type {Object}
|
||||
*/
|
||||
static definitions = null
|
||||
|
||||
/**
|
||||
* Types de jets supportés
|
||||
* @type {Object}
|
||||
*/
|
||||
static ROLL_TYPES = {
|
||||
MELEE_ATTACK: "melee_attack",
|
||||
RANGED_ATTACK: "ranged_attack",
|
||||
MELEE_DEFENSE: "melee_defense",
|
||||
RANGED_DEFENSE: "ranged_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls",
|
||||
SAVING_THROWS: "saving_throws"
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialise la classe en chargeant la table des résultats
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
static async initialize() {
|
||||
try {
|
||||
const response = await fetch("systems/fvtt-lethal-fantasy/module/config/d30_results_tables.json")
|
||||
const data = await response.json()
|
||||
|
||||
this.resultsTable = data.d30_dice_results
|
||||
this.definitions = data.definitions
|
||||
|
||||
log("D30Roll | D30 results table loaded successfully")
|
||||
} catch (error) {
|
||||
console.error("D30Roll | Error loading D30 table:", error)
|
||||
ui.notifications.error("Unable to load D30 results table")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère le résultat d'un jet de D30 sous forme d'objet structuré.
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
|
||||
*/
|
||||
static getResult(diceValue, rollType, weapon = null, options = {}) {
|
||||
if (!this.resultsTable) {
|
||||
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
||||
return null
|
||||
}
|
||||
|
||||
if (diceValue < 1 || diceValue > 30) {
|
||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
|
||||
return null
|
||||
}
|
||||
|
||||
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||
|
||||
if (!internalType) {
|
||||
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
||||
return null
|
||||
}
|
||||
|
||||
if (!Object.values(this.ROLL_TYPES).includes(internalType)) {
|
||||
console.warn(`D30Roll | Invalid internal roll type: ${internalType}`)
|
||||
return null
|
||||
}
|
||||
|
||||
const resultEntry = this.resultsTable[diceValue]
|
||||
if (!resultEntry) {
|
||||
console.warn(`D30Roll | No entry found for value ${diceValue}`)
|
||||
return null
|
||||
}
|
||||
|
||||
const result = resultEntry[internalType]
|
||||
return result ?? null
|
||||
}
|
||||
|
||||
/**
|
||||
* Retourne le type d'effet d'un résultat D30.
|
||||
* @param {Object|null} result L'objet retourné par getResult()
|
||||
* @returns {string|null} Le type d'effet ou null
|
||||
*/
|
||||
static getEffectType(result) {
|
||||
return result?.type ?? null
|
||||
}
|
||||
|
||||
/**
|
||||
* Convertit un rollType externe en rollType interne
|
||||
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||
* @returns {string|null} Le type interne correspondant ou null
|
||||
*/
|
||||
static convertToInternalType(externalType, weapon = null, options = {}) {
|
||||
// Attack types - need weapon to determine if melee or ranged
|
||||
if (externalType === "weapon-attack") {
|
||||
if (!weapon) {
|
||||
console.warn("D30Roll | Weapon object required for weapon-attack type")
|
||||
// Fall through to use options.isRanged if available, otherwise default melee
|
||||
}
|
||||
return (options.isRanged || weapon?.system?.weaponType === "ranged")
|
||||
? this.ROLL_TYPES.RANGED_ATTACK
|
||||
: this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Monster attacks - check options.isRanged (set from rollTarget.attackMode) or weapon type
|
||||
if (externalType === "monster-attack") {
|
||||
if (options.isRanged || weapon?.system?.weaponType === "ranged") {
|
||||
return this.ROLL_TYPES.RANGED_ATTACK
|
||||
}
|
||||
return this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Defense types
|
||||
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
||||
return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
|
||||
}
|
||||
|
||||
// Spell types
|
||||
if (externalType === "spell-attack" || externalType === "spell" || externalType === "spell-power") {
|
||||
return this.ROLL_TYPES.ARCANE_SPELL_ATTACK
|
||||
}
|
||||
|
||||
// Skill types
|
||||
if (externalType === "skill" || externalType === "monster-skill" || externalType === "challenge") {
|
||||
return this.ROLL_TYPES.SKILL_ROLLS
|
||||
}
|
||||
|
||||
// Saving throw types
|
||||
if (externalType === "save") {
|
||||
return options.isSpellSave ? this.ROLL_TYPES.ARCANE_SPELL_DEFENSE : this.ROLL_TYPES.SAVING_THROWS
|
||||
}
|
||||
|
||||
// If no match, return null
|
||||
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère toutes les informations pour une valeur de dé donnée
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @returns {Object|null} Tous les résultats pour cette valeur ou null
|
||||
*/
|
||||
static getAllResultsForValue(diceValue) {
|
||||
if (!this.resultsTable) {
|
||||
console.warn("D30Roll | Results table is not initialized.")
|
||||
return null
|
||||
}
|
||||
|
||||
if (diceValue < 1 || diceValue > 30) {
|
||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}`)
|
||||
return null
|
||||
}
|
||||
|
||||
return this.resultsTable[diceValue]
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère la définition d'une condition spéciale
|
||||
* @param {string} definitionKey La clé de la définition (ex: "flash_of_pain")
|
||||
* @returns {string|null} La définition ou null
|
||||
*/
|
||||
static getDefinition(definitionKey) {
|
||||
if (!this.definitions) {
|
||||
console.warn("D30Roll | Definitions are not initialized.")
|
||||
return null
|
||||
}
|
||||
|
||||
return this.definitions[definitionKey] || null
|
||||
}
|
||||
|
||||
/**
|
||||
* Vérifie si un résultat est vide
|
||||
* @param {Object|null} result Le résultat à vérifier
|
||||
* @returns {boolean} True si le résultat est vide
|
||||
*/
|
||||
static isEmptyResult(result) {
|
||||
return !result || !result.type
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère un résultat formaté pour l'affichage
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
||||
*/
|
||||
static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
|
||||
const result = this.getResult(diceValue, rollType, weapon, options)
|
||||
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||
|
||||
return {
|
||||
value: diceValue,
|
||||
rollType: rollType,
|
||||
internalType: internalType,
|
||||
result: result,
|
||||
isEmpty: this.isEmptyResult(result),
|
||||
hasResult: !this.isEmptyResult(result)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Vérifie si la table est chargée
|
||||
* @returns {boolean} True si la table est chargée
|
||||
*/
|
||||
static isInitialized() {
|
||||
return this.resultsTable !== null && this.definitions !== null
|
||||
}
|
||||
}
|
||||
+574
-132
File diff suppressed because it is too large
Load Diff
+5
-5
@@ -32,20 +32,20 @@ export class Macros {
|
||||
dropData.rollType === "save"
|
||||
? `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}', '=');`
|
||||
: `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${game.i18n.localize(`TENEBRIS.Manager.${dropData.rollTarget}`)}`
|
||||
const rollName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${game.i18n.localize(`LETHALFANTASY.Label.${dropData.rollTarget}`)}`
|
||||
this.createMacro(slot, rollName, rollCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
case "rollDamage":
|
||||
const weapon = game.actors.get(dropData.actorId).items.get(dropData.rollTarget)
|
||||
const rollDamageCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollType}', '${dropData.rollTarget}');`
|
||||
const rollDamageName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${weapon.name}`
|
||||
const rollDamageName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${weapon.name}`
|
||||
this.createMacro(slot, rollDamageName, rollDamageCommand, weapon.img)
|
||||
break
|
||||
|
||||
case "rollAttack":
|
||||
const rollAttackCommand = `game.actors.get('${dropData.actorId}').system.roll('${dropData.rollValue}', '${dropData.rollTarget}');`
|
||||
const rollAttackName = `${game.i18n.localize("TENEBRIS.Label.jet")} ${dropData.rollTarget}`
|
||||
const rollAttackName = `${game.i18n.localize("LETHALFANTASY.Label.jet")} ${dropData.rollTarget}`
|
||||
this.createMacro(slot, rollAttackName, rollAttackCommand, "icons/svg/d20-grey.svg")
|
||||
break
|
||||
|
||||
@@ -57,7 +57,7 @@ export class Macros {
|
||||
|
||||
/**
|
||||
* Create a macro
|
||||
* All macros are flaged with a tenebris.macro flag at true
|
||||
* All macros are flaged with a lethalFantasy.macro flag at true
|
||||
* @param {*} slot
|
||||
* @param {*} name
|
||||
* @param {*} command
|
||||
@@ -72,7 +72,7 @@ export class Macros {
|
||||
type: "script",
|
||||
img: img,
|
||||
command: command,
|
||||
flags: { "tenebris.macro": true },
|
||||
flags: { "lethalFantasy.macro": true },
|
||||
},
|
||||
{ displaySheet: false },
|
||||
)
|
||||
|
||||
+42
-14
@@ -65,7 +65,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
}
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
||||
@@ -90,9 +90,9 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
current: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
schema.granted = new fields.SchemaField({
|
||||
attackDice: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
attackDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
|
||||
defenseDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES }),
|
||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "0", choices: SYSTEM.GRANTED_DICE_CHOICES })
|
||||
})
|
||||
|
||||
schema.movement = new fields.SchemaField({
|
||||
@@ -120,6 +120,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
magicUser: new fields.BooleanField({ initial: false }),
|
||||
clericUser: new fields.BooleanField({ initial: false }),
|
||||
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
naturalDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
magicDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
|
||||
schema.modifiers = new fields.SchemaField({
|
||||
@@ -150,9 +152,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
combatProgressionStart: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
|
||||
})
|
||||
|
||||
const moneyField = (label) => {
|
||||
@@ -179,13 +183,13 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
if (!SYSTEM.MORTAL_CHOICES[data.biodata.mortal]) {
|
||||
for (let key in SYSTEM.MORTAL_CHOICES) {
|
||||
let mortal = SYSTEM.MORTAL_CHOICES[key]
|
||||
if ( mortal.label.toLowerCase() === data.biodata.mortal.toLowerCase()) {
|
||||
if (mortal.label.toLowerCase() === data.biodata.mortal.toLowerCase()) {
|
||||
data.biodata.mortal = mortal.id
|
||||
}
|
||||
if ( data.biodata.mortal.toLowerCase().includes("shire")) {
|
||||
if (data.biodata.mortal.toLowerCase().includes("shire")) {
|
||||
data.biodata.mortal = "halflings"
|
||||
}
|
||||
if ( data.biodata.mortal.toLowerCase().includes("human")) {
|
||||
if (data.biodata.mortal.toLowerCase().includes("human")) {
|
||||
data.biodata.mortal = "mankind"
|
||||
}
|
||||
}
|
||||
@@ -235,8 +239,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
|
||||
this.challenges.dying.value = conDef.stabilization_dice
|
||||
|
||||
this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier
|
||||
this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier
|
||||
this.saves.contagion.value = this.characteristics.con.value;// + this.modifiers.saveModifier
|
||||
this.saves.poison.value = this.characteristics.con.value; // + this.modifiers.saveModifier
|
||||
|
||||
this.combat.attackModifier = 0
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
|
||||
@@ -256,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
this.combat.defenseModifier += chaDef.defense
|
||||
}
|
||||
|
||||
this.combat.rangedDefenseModifier = this.combat.defenseBonus
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||
this.combat.rangedDefenseModifier += chaDef.defense
|
||||
}
|
||||
|
||||
this.combat.damageModifier = 0
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||
@@ -271,7 +281,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget) {
|
||||
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0, d30Effects = {}) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -280,11 +290,18 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false
|
||||
target: false,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr,
|
||||
damageTier: rollTarget.damageTier || "standard",
|
||||
d30Bleed: d30Effects.d30Bleed || false,
|
||||
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
|
||||
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
@@ -293,7 +310,6 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
|
||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.characteristics.wis.value)
|
||||
let maxInit = Number(wisDef.init_cap) || 1000
|
||||
console.log("Rolling initiative for", this)
|
||||
|
||||
let roll = await LethalFantasyRoll.promptInitiative({
|
||||
actorId: this.parent.id,
|
||||
@@ -306,10 +322,17 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
// Don't roll if the combatant is defeated
|
||||
if (combatant?.isDefeated) {
|
||||
ui.notifications.warn(`${this.parent.name} is defeated and cannot attack.`)
|
||||
return
|
||||
}
|
||||
|
||||
// Get all weapons from the actor
|
||||
let weapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "melee")
|
||||
@@ -337,6 +360,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
}
|
||||
}
|
||||
|
||||
if (weaponsChoices.length === 0) {
|
||||
ui.notifications.warn(`${this.parent.name} has no weapons or spells available for combat. Add a weapon to the character sheet first.`)
|
||||
return
|
||||
}
|
||||
|
||||
let roll = await LethalFantasyRoll.promptCombatAction({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
|
||||
@@ -35,6 +35,9 @@ export default class LethalFantasyMiracle extends foundry.abstract.TypeDataModel
|
||||
|
||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
+177
-24
@@ -56,15 +56,33 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}, {}),
|
||||
)
|
||||
|
||||
const woundFieldSchema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
duration: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
description: new fields.StringField({ initial: "", required: false, nullable: true }),
|
||||
}
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1 }),
|
||||
average: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
wounds: new fields.ArrayField(new fields.SchemaField(woundFieldSchema), {
|
||||
initial: [
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 },
|
||||
{ description: "", value: 0, duration: 0 }
|
||||
], min: 8
|
||||
}),
|
||||
damageResistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
const attackField = (label) => {
|
||||
const attackField = (label, initialNoExplode = false) => {
|
||||
const schema = {
|
||||
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
|
||||
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
|
||||
@@ -74,6 +92,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
|
||||
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
@@ -118,8 +137,37 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
shieldDamageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||
})
|
||||
schema.combatHTH = new fields.SchemaField({
|
||||
attack1: attackField("1", true),
|
||||
attack2: attackField("2", true)
|
||||
})
|
||||
|
||||
schema.attackMode = new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: "melee",
|
||||
choices: { melee: "Melee", ranged: "Ranged" }
|
||||
})
|
||||
|
||||
schema.rangedAttacks = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2"),
|
||||
attack3: attackField("3"),
|
||||
attack4: attackField("4")
|
||||
})
|
||||
|
||||
schema.rangedWeaponRange = new fields.SchemaField({
|
||||
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
@@ -134,8 +182,24 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget) {
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
|
||||
const hasTarget = false
|
||||
|
||||
// Ranged monster defense uses the ranged defense dialog (movement, range, size modifiers)
|
||||
if (rollType === "monster-defense" && rollTarget?.isRangedDefense === true) {
|
||||
let roll = await LethalFantasyRoll.promptRangedDefense({
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
rollTarget,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
})
|
||||
if (!roll) return null
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
return
|
||||
}
|
||||
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
rollTarget,
|
||||
@@ -143,21 +207,50 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false
|
||||
target: false,
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr,
|
||||
damageTier: rollTarget.damageTier || "standard",
|
||||
d30Bleed: d30Effects.d30Bleed || false,
|
||||
d30DamageMultiplier: d30Effects.d30DamageMultiplier || 1,
|
||||
d30DrMultiplier: d30Effects.d30DrMultiplier || 1
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined) {
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0, d30Effects = {}) {
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
case "monster-defense":
|
||||
case "monster-damage":
|
||||
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
||||
case "monster-damage": {
|
||||
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.attackMode = this.attackMode
|
||||
if (rollType === "monster-defense") {
|
||||
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||
}
|
||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||
rollTarget.damageModifier = damageModifier
|
||||
}
|
||||
break
|
||||
}
|
||||
case "monster-attack-hth":
|
||||
case "monster-defense-hth":
|
||||
case "monster-damage-hth":
|
||||
rollTarget = foundry.utils.duplicate(this.combatHTH[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||
if (damageModifier !== undefined && rollType === "monster-damage-hth") {
|
||||
rollTarget.damageModifier = damageModifier
|
||||
}
|
||||
// Convertir le type de roll pour utiliser les mêmes handlers que les attaques normales
|
||||
rollType = rollType.replace("-hth", "")
|
||||
break
|
||||
case "monster-skill":
|
||||
rollTarget = foundry.utils.duplicate(this.resists[rollKey])
|
||||
@@ -168,8 +261,20 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.rollDice = rollDice
|
||||
break
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "shield-defense": {
|
||||
// Lance directement le dé de défense du bouclier
|
||||
const formula = rollDice || this.combat.shieldDefenseDice
|
||||
const roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
|
||||
const flavor = game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice")
|
||||
await roll.toMessage({
|
||||
flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
}, { messageMode: roll.options.rollMode ?? game.settings.get("core", "rollMode") })
|
||||
return
|
||||
}
|
||||
case "weapon-damage":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense": {
|
||||
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
@@ -202,7 +307,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
return
|
||||
}
|
||||
rollTarget = skill
|
||||
rollTarget.weapon = weapon
|
||||
rollTarget.weapon = foundry.utils.duplicate(weapon)
|
||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
||||
@@ -210,13 +315,14 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
break
|
||||
default:
|
||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||
break
|
||||
return
|
||||
}
|
||||
|
||||
// In all cases
|
||||
rollTarget.tokenId = tokenId
|
||||
console.log(rollTarget)
|
||||
await this.roll(rollType, rollTarget)
|
||||
if (rollTarget) {
|
||||
rollTarget.tokenId = tokenId
|
||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr, d30Effects)
|
||||
}
|
||||
}
|
||||
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
@@ -235,12 +341,19 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId) {
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
// Don't roll if the combatant is defeated
|
||||
if (combatant?.isDefeated) {
|
||||
ui.notifications.warn(`${this.parent.name} is defeated and cannot attack.`)
|
||||
return
|
||||
}
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -249,7 +362,6 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
|
||||
let roll = new Roll("1D12")
|
||||
await roll.evaluate()
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` })
|
||||
if (game?.dice3d) {
|
||||
@@ -257,12 +369,21 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
|
||||
let hasAttack = false
|
||||
for (let key in this.attacks) {
|
||||
let attack = this.attacks[key]
|
||||
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||
for (let key in attacksSet) {
|
||||
let attack = attacksSet[key]
|
||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||
hasAttack = true
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOKMonster", { isMonster: true, name: this.parent.name, weapon: attack.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: this.parent.name,
|
||||
weaponName: attack.name,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
@@ -271,9 +392,41 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
}
|
||||
}
|
||||
// Check Hand To Hand attacks as well
|
||||
if (!hasAttack) {
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKOMonster", { isMonster: true, name: this.parent.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
for (let key in this.combatHTH) {
|
||||
let attack = this.combatHTH[key]
|
||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||
hasAttack = true
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: this.parent.name,
|
||||
weaponName: `${attack.name} (HTH)`,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
token.object?.control({ releaseOthers: true });
|
||||
return canvas.animatePan(token.object.center);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!hasAttack) {
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: false,
|
||||
actorName: this.parent.name,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
await ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,9 +6,10 @@ export default class LethalFantasyShield extends foundry.abstract.TypeDataModel
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.defense = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE})
|
||||
schema.defense = new fields.StringField({ required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE })
|
||||
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.hascover = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.damageReduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
|
||||
schema.standing = new fields.SchemaField({
|
||||
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
|
||||
@@ -19,6 +19,8 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
})
|
||||
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.costOverpowered = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.costOverpowered2 = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.memorized = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
schema.components = new fields.SchemaField({
|
||||
@@ -39,6 +41,9 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
|
||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered = new fields.StringField({ required: false, initial: "" })
|
||||
schema.damageDiceOverpowered2 = new fields.StringField({ required: false, initial: "" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
@@ -1,6 +1,7 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import { WEAPON_TYPE } from "../config/weapon.mjs"
|
||||
|
||||
export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
export default class LethalFantasyWeapon extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
@@ -45,9 +46,9 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
})
|
||||
|
||||
schema.bonuses = new fields.SchemaField({
|
||||
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
|
||||
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0 })
|
||||
})
|
||||
|
||||
schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
@@ -62,7 +63,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
|
||||
|
||||
get weaponCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.weaponType].label)
|
||||
return game.i18n.localize(WEAPON_TYPE[this.weaponType] || this.weaponType)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
+1497
-41
File diff suppressed because it is too large
Load Diff
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000400
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/05-23:10:01.571742 7f0131ffb6c0 Recovering log #398
|
||||
2025/09/05-23:10:01.582082 7f0131ffb6c0 Delete type=3 #396
|
||||
2025/09/05-23:10:01.582249 7f0131ffb6c0 Delete type=0 #398
|
||||
2025/09/05-23:25:34.796479 7f012fff76c0 Level-0 table #403: started
|
||||
2025/09/05-23:25:34.796530 7f012fff76c0 Level-0 table #403: 0 bytes OK
|
||||
2025/09/05-23:25:34.802896 7f012fff76c0 Delete type=0 #401
|
||||
2025/09/05-23:25:34.803270 7f012fff76c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2025/09/05-23:25:34.803324 7f012fff76c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/04-09:03:59.907857 7f66cffff6c0 Recovering log #394
|
||||
2025/09/04-09:03:59.918032 7f66cffff6c0 Delete type=3 #392
|
||||
2025/09/04-09:03:59.918082 7f66cffff6c0 Delete type=0 #394
|
||||
2025/09/04-09:04:51.777411 7f66cdbff6c0 Level-0 table #399: started
|
||||
2025/09/04-09:04:51.777431 7f66cdbff6c0 Level-0 table #399: 0 bytes OK
|
||||
2025/09/04-09:04:51.783440 7f66cdbff6c0 Delete type=0 #397
|
||||
2025/09/04-09:04:51.790184 7f66cdbff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2025/09/04-09:04:51.790212 7f66cdbff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000399
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/05-23:10:01.588433 7f01317fa6c0 Recovering log #397
|
||||
2025/09/05-23:10:01.598791 7f01317fa6c0 Delete type=3 #395
|
||||
2025/09/05-23:10:01.598975 7f01317fa6c0 Delete type=0 #397
|
||||
2025/09/05-23:25:34.782369 7f012fff76c0 Level-0 table #402: started
|
||||
2025/09/05-23:25:34.782405 7f012fff76c0 Level-0 table #402: 0 bytes OK
|
||||
2025/09/05-23:25:34.789488 7f012fff76c0 Delete type=0 #400
|
||||
2025/09/05-23:25:34.803215 7f012fff76c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/09/05-23:25:34.803289 7f012fff76c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/04-09:03:59.926991 7f66ce7fc6c0 Recovering log #393
|
||||
2025/09/04-09:03:59.938021 7f66ce7fc6c0 Delete type=3 #391
|
||||
2025/09/04-09:03:59.938111 7f66ce7fc6c0 Delete type=0 #393
|
||||
2025/09/04-09:04:51.783500 7f66cdbff6c0 Level-0 table #398: started
|
||||
2025/09/04-09:04:51.783516 7f66cdbff6c0 Level-0 table #398: 0 bytes OK
|
||||
2025/09/04-09:04:51.790018 7f66cdbff6c0 Delete type=0 #396
|
||||
2025/09/04-09:04:51.790191 7f66cdbff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/09/04-09:04:51.790207 7f66cdbff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000399
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/05-23:10:01.556390 7f0130ff96c0 Recovering log #397
|
||||
2025/09/05-23:10:01.567326 7f0130ff96c0 Delete type=3 #395
|
||||
2025/09/05-23:10:01.567391 7f0130ff96c0 Delete type=0 #397
|
||||
2025/09/05-23:25:34.789652 7f012fff76c0 Level-0 table #402: started
|
||||
2025/09/05-23:25:34.789701 7f012fff76c0 Level-0 table #402: 0 bytes OK
|
||||
2025/09/05-23:25:34.796271 7f012fff76c0 Delete type=0 #400
|
||||
2025/09/05-23:25:34.803244 7f012fff76c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/09/05-23:25:34.803346 7f012fff76c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/04-09:03:59.893009 7f66ceffd6c0 Recovering log #393
|
||||
2025/09/04-09:03:59.902791 7f66ceffd6c0 Delete type=3 #391
|
||||
2025/09/04-09:03:59.902925 7f66ceffd6c0 Delete type=0 #393
|
||||
2025/09/04-09:04:51.769661 7f66cdbff6c0 Level-0 table #398: started
|
||||
2025/09/04-09:04:51.769698 7f66cdbff6c0 Level-0 table #398: 0 bytes OK
|
||||
2025/09/04-09:04:51.777317 7f66cdbff6c0 Delete type=0 #396
|
||||
2025/09/04-09:04:51.790177 7f66cdbff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/09/04-09:04:51.790202 7f66cdbff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000099
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/05-23:10:01.616975 7f0130ff96c0 Recovering log #97
|
||||
2025/09/05-23:10:01.626690 7f0130ff96c0 Delete type=3 #95
|
||||
2025/09/05-23:10:01.626777 7f0130ff96c0 Delete type=0 #97
|
||||
2025/09/05-23:25:34.803522 7f012fff76c0 Level-0 table #102: started
|
||||
2025/09/05-23:25:34.803594 7f012fff76c0 Level-0 table #102: 0 bytes OK
|
||||
2025/09/05-23:25:34.810169 7f012fff76c0 Delete type=0 #100
|
||||
2025/09/05-23:25:34.834274 7f012fff76c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2025/09/05-23:25:34.834341 7f012fff76c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/04-09:03:59.954570 7f66cffff6c0 Recovering log #93
|
||||
2025/09/04-09:03:59.964662 7f66cffff6c0 Delete type=3 #91
|
||||
2025/09/04-09:03:59.964757 7f66cffff6c0 Delete type=0 #93
|
||||
2025/09/04-09:04:51.797370 7f66cdbff6c0 Level-0 table #98: started
|
||||
2025/09/04-09:04:51.797420 7f66cdbff6c0 Level-0 table #98: 0 bytes OK
|
||||
2025/09/04-09:04:51.804045 7f66cdbff6c0 Delete type=0 #96
|
||||
2025/09/04-09:04:51.817491 7f66cdbff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2025/09/04-09:04:51.817519 7f66cdbff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -1 +0,0 @@
|
||||
MANIFEST-000399
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/05-23:10:01.602511 7f01307f86c0 Recovering log #397
|
||||
2025/09/05-23:10:01.613927 7f01307f86c0 Delete type=3 #395
|
||||
2025/09/05-23:10:01.614000 7f01307f86c0 Delete type=0 #397
|
||||
2025/09/05-23:25:34.775352 7f012fff76c0 Level-0 table #402: started
|
||||
2025/09/05-23:25:34.775494 7f012fff76c0 Level-0 table #402: 0 bytes OK
|
||||
2025/09/05-23:25:34.782238 7f012fff76c0 Delete type=0 #400
|
||||
2025/09/05-23:25:34.803177 7f012fff76c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/09/05-23:25:34.803306 7f012fff76c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
@@ -1,8 +0,0 @@
|
||||
2025/09/04-09:03:59.941117 7f66cf7fe6c0 Recovering log #393
|
||||
2025/09/04-09:03:59.951066 7f66cf7fe6c0 Delete type=3 #391
|
||||
2025/09/04-09:03:59.951178 7f66cf7fe6c0 Delete type=0 #393
|
||||
2025/09/04-09:04:51.762591 7f66cdbff6c0 Level-0 table #398: started
|
||||
2025/09/04-09:04:51.762647 7f66cdbff6c0 Level-0 table #398: 0 bytes OK
|
||||
2025/09/04-09:04:51.769513 7f66cdbff6c0 Delete type=0 #396
|
||||
2025/09/04-09:04:51.790167 7f66cdbff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/09/04-09:04:51.790196 7f66cdbff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
Binary file not shown.
@@ -375,6 +375,9 @@
|
||||
min-width: 2.5rem;
|
||||
max-width: 2.5rem;
|
||||
}
|
||||
.ranged-attack-button {
|
||||
font-size: 0.8rem;
|
||||
}
|
||||
button {
|
||||
min-width: 9rem;
|
||||
}
|
||||
@@ -384,11 +387,11 @@
|
||||
min-width: 6rem;
|
||||
max-width: 6rem;
|
||||
}
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
min-width: 11rem;
|
||||
max-width: 11rem;
|
||||
.input {
|
||||
min-width: 2.5rem;
|
||||
max-width: 2.5rem;
|
||||
min-width: 3.5rem;
|
||||
max-width: 3.5rem;
|
||||
}
|
||||
}
|
||||
.granted {
|
||||
|
||||
+361
-28
@@ -1,33 +1,34 @@
|
||||
&.fortune {
|
||||
img {
|
||||
border: 0px;
|
||||
}
|
||||
.intro-chat {
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
.intro-img {
|
||||
padding: 5px;
|
||||
width: 80px;
|
||||
align-self: center;
|
||||
}
|
||||
.intro-right {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
.introText {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
width: 210px;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
.button.control, .fortune-accepted {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.3);
|
||||
img {
|
||||
border: 0px;
|
||||
}
|
||||
.intro-chat {
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
.intro-img {
|
||||
padding: 5px;
|
||||
width: 80px;
|
||||
align-self: center;
|
||||
}
|
||||
.intro-right {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
.introText {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
width: 210px;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
.button.control,
|
||||
.fortune-accepted {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.3);
|
||||
}
|
||||
}
|
||||
|
||||
&.ask-roll {
|
||||
@@ -37,4 +38,336 @@
|
||||
justify-content: center;
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
}
|
||||
.defense-request {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, #3a3930 0%, #2a2920 100%);
|
||||
border: 2px solid #d4af37;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
|
||||
h3 {
|
||||
margin: 0 0 10px 0;
|
||||
color: #d4af37;
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
}
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 8px 0;
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
line-height: 1.4;
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
|
||||
.defense-prompt {
|
||||
margin-top: 12px;
|
||||
padding: 8px;
|
||||
background: rgba(212, 175, 55, 0.1);
|
||||
border-left: 3px solid #d4af37;
|
||||
border-radius: 4px;
|
||||
font-weight: 600;
|
||||
color: #d4af37;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
.defense-request-dialog {
|
||||
.attack-info {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
|
||||
p {
|
||||
margin: 6px 0;
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.weapon-selection {
|
||||
label {
|
||||
display: block;
|
||||
margin-bottom: 8px;
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
}
|
||||
|
||||
select {
|
||||
width: 100%;
|
||||
padding: 8px 12px;
|
||||
background: #3a3930 !important;
|
||||
border: 1px solid #d4af37;
|
||||
border-radius: 4px;
|
||||
color: #ffffff !important;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
cursor: pointer;
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: #f0e6d2;
|
||||
box-shadow: 0 0 0 2px rgba(212, 175, 55, 0.3);
|
||||
}
|
||||
|
||||
option {
|
||||
background: #3a3930 !important;
|
||||
color: #ffffff !important;
|
||||
padding: 6px;
|
||||
|
||||
&:checked,
|
||||
&:hover {
|
||||
background: #4a4940 !important;
|
||||
color: #ffffff !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.grit-luck-dialog {
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
|
||||
.combat-status {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.88) 0%, rgba(26, 25, 16, 0.95) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
|
||||
p {
|
||||
margin: 6px 0;
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
|
||||
.bonus-info {
|
||||
color: #90EE90;
|
||||
font-style: italic;
|
||||
margin-top: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
.offer-text {
|
||||
color: var(--color-text-dark-primary, #191813);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
text-align: center;
|
||||
font-weight: 600;
|
||||
margin: 0 0 8px 0;
|
||||
}
|
||||
|
||||
.shield-warning {
|
||||
color: #7a4000;
|
||||
background: rgba(255, 160, 0, 0.12);
|
||||
border: 1px solid rgba(255, 160, 0, 0.4);
|
||||
border-radius: 5px;
|
||||
font-size: calc(var(--font-size-standard) * 0.88);
|
||||
padding: 6px 10px;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
|
||||
i {
|
||||
color: #c07000;
|
||||
margin-right: 5px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.attack-result {
|
||||
padding: 16px;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
margin: 8px 0;
|
||||
|
||||
&.attack-success {
|
||||
background: linear-gradient(to bottom, rgba(139, 0, 0, 0.2) 0%, rgba(100, 0, 0, 0.3) 100%);
|
||||
border: 2px solid rgba(220, 20, 60, 0.6);
|
||||
}
|
||||
|
||||
&.attack-failure {
|
||||
background: linear-gradient(to bottom, rgba(0, 100, 139, 0.2) 0%, rgba(0, 70, 100, 0.3) 100%);
|
||||
border: 2px solid rgba(70, 130, 180, 0.6);
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin: 0 0 16px 0;
|
||||
color: #d4af37;
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
|
||||
i {
|
||||
margin-right: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-comparison {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
margin-bottom: 16px;
|
||||
padding: 12px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 6px;
|
||||
|
||||
.combat-side {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
padding: 12px;
|
||||
border-radius: 6px;
|
||||
|
||||
&.winner {
|
||||
background: rgba(0, 255, 0, 0.1);
|
||||
border: 2px solid rgba(0, 255, 0, 0.4);
|
||||
}
|
||||
|
||||
&.loser {
|
||||
background: rgba(255, 0, 0, 0.1);
|
||||
border: 2px solid rgba(255, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.side-label {
|
||||
font-size: calc(var(--font-size-standard) * 0.8);
|
||||
color: #aaa;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.side-name {
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.side-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1.5);
|
||||
color: #d4af37;
|
||||
font-weight: 700;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-vs {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
color: #d4af37;
|
||||
font-weight: 700;
|
||||
padding: 0 16px;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-result-text {
|
||||
text-align: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
color: #f0e6d2;
|
||||
margin-bottom: 16px;
|
||||
padding: 12px;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 6px;
|
||||
|
||||
i {
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
}
|
||||
}
|
||||
|
||||
.attack-result-damage {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 8px;
|
||||
|
||||
&.single-btn {
|
||||
grid-template-columns: 1fr;
|
||||
max-width: 280px;
|
||||
margin: 0 auto;
|
||||
}
|
||||
|
||||
&.spell-damage {
|
||||
grid-template-columns: 1fr;
|
||||
width: 100%;
|
||||
}
|
||||
|
||||
.roll-damage-btn {
|
||||
padding: 10px 14px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #4b0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
text-align: center;
|
||||
white-space: nowrap;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 3px 6px rgba(0, 0, 0, 0.4), inset 0 1px 0 rgba(255, 255, 255, 0.1);
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 6px;
|
||||
position: relative;
|
||||
overflow: hidden;
|
||||
|
||||
&::before {
|
||||
content: '';
|
||||
position: absolute;
|
||||
top: 0;
|
||||
left: -100%;
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.15), transparent);
|
||||
transition: left 0.5s;
|
||||
}
|
||||
|
||||
&:hover::before {
|
||||
left: 100%;
|
||||
}
|
||||
|
||||
i {
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
filter: drop-shadow(0 1px 2px rgba(0, 0, 0, 0.5));
|
||||
flex-shrink: 0;
|
||||
}
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.5), inset 0 1px 0 rgba(255, 255, 255, 0.15);
|
||||
transform: translateY(-2px);
|
||||
border-color: #5b0000;
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.4), inset 0 1px 3px rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+4
-4
@@ -47,7 +47,7 @@ i.lethalfantasy {
|
||||
|
||||
.application.dialog.lethalfantasy {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
background-image: var(--background-image-base);
|
||||
button:hover {
|
||||
background: var(--color-dark-6);
|
||||
@@ -70,13 +70,13 @@ i.lethalfantasy {
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
.combat-sidebar li.combatant .token-initiative .initiative{
|
||||
.combat-sidebar li.combatant .token-initiative .initiative {
|
||||
margin-right: 16px;
|
||||
}
|
||||
|
||||
.combat-sidebar li.combatant .token-initiative {
|
||||
flex:none;
|
||||
flex: none;
|
||||
}
|
||||
.initiative-minus {
|
||||
margin-right: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
+354
-2
@@ -35,10 +35,362 @@
|
||||
padding-bottom: 0;
|
||||
width: max-content;
|
||||
margin: 0;
|
||||
color:#252424;
|
||||
color: #252424;
|
||||
}
|
||||
|
||||
#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
|
||||
#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* HP Gain Styles */
|
||||
#token-hud .hp-gain-wrap {
|
||||
position: absolute;
|
||||
left: 75px;
|
||||
display: none;
|
||||
top: 50%;
|
||||
width: 48px;
|
||||
text-align: start;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-wrap-col1 {
|
||||
transform: translate(-200%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-wrap-col2 {
|
||||
transform: translate(-300%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-wrap-col3 {
|
||||
transform: translate(-400%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-hud-active {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-hud-disabled {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#token-hud .hud-gain-hp-button-select {
|
||||
max-width: 40px;
|
||||
background-image: var(--background-image-base);
|
||||
padding-top: 0;
|
||||
padding-bottom: 0;
|
||||
width: max-content;
|
||||
margin: 0;
|
||||
color: #252424;
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-wrap .hud-gain-hp-button-select {
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* Luck/Grit Styles */
|
||||
#token-hud .luck-grit-wrap {
|
||||
position: absolute;
|
||||
left: 75px;
|
||||
display: none;
|
||||
top: 50%;
|
||||
width: 80px;
|
||||
text-align: start;
|
||||
background: rgba(0, 0, 0, 0.8);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 4px;
|
||||
padding: 4px 6px;
|
||||
transform: translate(-100%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-hud-active {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-hud-disabled {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
margin: 2px 0;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-label {
|
||||
flex: 1;
|
||||
color: #c9b896;
|
||||
font-size: 11px;
|
||||
font-weight: 600;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
#token-hud .luck-grit-btn {
|
||||
width: 28px;
|
||||
height: 22px;
|
||||
padding: 0;
|
||||
background: rgba(139, 69, 19, 0.25);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 3px;
|
||||
color: #d4c5a9;
|
||||
font-size: 12px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
line-height: 1;
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
|
||||
&:hover {
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------------- */
|
||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||
/* -------------------------------------------------- */
|
||||
|
||||
.lf-dice-tray {
|
||||
padding: 6px 8px;
|
||||
background:
|
||||
linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%),
|
||||
url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
|
||||
border-top: 2px solid rgba(139, 69, 19, 0.5);
|
||||
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
pointer-events: all;
|
||||
|
||||
.lf-dt-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.lf-dt-label {
|
||||
color: #3a2a10;
|
||||
font-size: 15px;
|
||||
flex-shrink: 0;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.lf-dt-count {
|
||||
width: 44px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 4px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.45);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
|
||||
option { background: #f5ead0; color: #2a1a08; }
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
|
||||
}
|
||||
}
|
||||
|
||||
.lf-dt-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 3px;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.lf-dt-die-btn {
|
||||
padding: 3px 7px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 10px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
|
||||
line-height: 1.5;
|
||||
letter-spacing: 0.3px;
|
||||
|
||||
&:hover {
|
||||
background: rgba(139, 69, 19, 0.35);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
color: #5a2a00;
|
||||
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: none;
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
.lf-dt-explode-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
cursor: pointer;
|
||||
color: rgba(160, 80, 20, 0.7);
|
||||
font-size: 14px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 6px;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 4px;
|
||||
transition: color 0.15s, border-color 0.15s, background 0.15s;
|
||||
|
||||
&:hover {
|
||||
color: rgba(200, 100, 30, 0.9);
|
||||
border-color: rgba(139, 69, 19, 0.45);
|
||||
background: rgba(139, 69, 19, 0.12);
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
appearance: none;
|
||||
width: 0;
|
||||
height: 0;
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
|
||||
&:checked ~ i {
|
||||
color: #cc4400;
|
||||
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
|
||||
}
|
||||
}
|
||||
|
||||
&:has(input:checked) {
|
||||
color: #cc4400;
|
||||
border-color: rgba(139, 69, 19, 0.55);
|
||||
background: rgba(139, 60, 10, 0.2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Free roll chat card — styled to match regular system roll cards */
|
||||
.lf-free-roll-card {
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
|
||||
.lf-frc-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 6px 8px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
|
||||
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
|
||||
|
||||
i { color: #c9b896; font-size: calc(var(--font-size-standard, 14px) * 1.1); }
|
||||
|
||||
.lf-frc-title-text {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
color: #c9b896;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.lf-frc-badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
padding: 2px 8px;
|
||||
background: rgba(139, 69, 19, 0.3);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 10px;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #d4c5a9;
|
||||
}
|
||||
}
|
||||
|
||||
.lf-frc-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
padding: 6px 8px;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-top: none;
|
||||
|
||||
.lf-frc-die-chip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 3px 8px;
|
||||
background: rgba(139, 69, 19, 0.2);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-radius: 4px;
|
||||
|
||||
.lf-frc-die-type {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #2a2a1a;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.lf-frc-die-sep {
|
||||
color: rgba(0, 0, 0, 0.35);
|
||||
font-weight: 300;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.8);
|
||||
}
|
||||
|
||||
.lf-frc-die-val {
|
||||
font-weight: bold;
|
||||
color: #ffd700;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.95);
|
||||
|
||||
.lf-dt-explode-icon {
|
||||
font-size: 8px;
|
||||
color: #ffcc00;
|
||||
margin-left: 2px;
|
||||
vertical-align: super;
|
||||
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
&.lf-frc-max {
|
||||
background: rgba(139, 90, 19, 0.35);
|
||||
border-color: rgba(200, 116, 42, 0.6);
|
||||
.lf-frc-die-val { color: #ff9a40; text-shadow: 0 0 6px rgba(200, 116, 42, 0.6); }
|
||||
}
|
||||
|
||||
&.lf-frc-min {
|
||||
background: rgba(139, 20, 20, 0.25);
|
||||
border-color: rgba(139, 34, 34, 0.5);
|
||||
.lf-frc-die-val { color: #ff6b6b; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.lf-frc-total-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
|
||||
.lf-frc-total-label {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
color: #c9b896;
|
||||
}
|
||||
|
||||
.lf-frc-total-value {
|
||||
font-family: var(--font-primary, serif);
|
||||
font-size: calc(var(--font-size-standard, 14px) * 1.6);
|
||||
font-weight: bold;
|
||||
color: #e8d5a0;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+52
-11
@@ -25,7 +25,6 @@
|
||||
gap: 10px;
|
||||
flex: 1;
|
||||
|
||||
|
||||
.monster-hp {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
@@ -46,7 +45,7 @@
|
||||
min-width: 2.2rem;
|
||||
max-width: 2.2rem;
|
||||
margin-left: 4px;
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
.character-hp-max {
|
||||
clear: both;
|
||||
@@ -58,7 +57,7 @@
|
||||
input {
|
||||
width: 3.2rem;
|
||||
text-align: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -121,9 +120,11 @@
|
||||
flex: 1;
|
||||
|
||||
.monster-skill {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, auto 2.5rem);
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
margin-right: 0.5rem;
|
||||
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
@@ -134,12 +135,9 @@
|
||||
max-width: 2.5rem;
|
||||
}
|
||||
.name {
|
||||
flex: 1;
|
||||
min-width: 3.2rem;
|
||||
margin-left: 4px;
|
||||
}
|
||||
.form-group {
|
||||
flex: 1;
|
||||
padding-left: 4px;
|
||||
.form-fields {
|
||||
flex: none;
|
||||
@@ -157,8 +155,9 @@
|
||||
|
||||
.monster-movement {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-right: 0.5rem;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
@@ -252,7 +251,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
.tab.monster-skills .main-div{
|
||||
.tab.monster-skills .main-div {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
@@ -411,6 +410,48 @@
|
||||
}
|
||||
}
|
||||
|
||||
.ranged-attacks {
|
||||
grid-template-columns: 1fr;
|
||||
.attack {
|
||||
.name {
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
}
|
||||
.damage-dice {
|
||||
width: 5rem;
|
||||
max-width: 5rem;
|
||||
}
|
||||
}
|
||||
.ranged-weapon-range {
|
||||
margin-top: 8px;
|
||||
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
|
||||
padding-top: 6px;
|
||||
> label {
|
||||
font-weight: bold;
|
||||
margin-bottom: 4px;
|
||||
display: block;
|
||||
}
|
||||
.range-fields {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
.range-field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
label {
|
||||
font-size: 0.7rem;
|
||||
white-space: nowrap;
|
||||
}
|
||||
input {
|
||||
width: 3.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.armors {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
|
||||
+1234
-32
File diff suppressed because it is too large
Load Diff
+2
-2
@@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "#{URL}#",
|
||||
"license": "LICENSE",
|
||||
"version": "13.0.0",
|
||||
"version": "14.0.0",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
@@ -15,7 +15,7 @@
|
||||
],
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
"verified": "13"
|
||||
"verified": "14"
|
||||
},
|
||||
"esmodules": ["lethal-fantasy.mjs"],
|
||||
"styles": ["css/fvtt-lethal-fantasy.css"],
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
<div class="apply-damage-dialog">
|
||||
<div class="dialog-content">
|
||||
<div class="header">
|
||||
<strong>{{targetName}}</strong>
|
||||
-
|
||||
{{weaponName}}
|
||||
</div>
|
||||
|
||||
<div class="damage-summary">
|
||||
<span class="label">{{localize
|
||||
"LETHALFANTASY.Dialog.totalDamage"
|
||||
}}:</span>
|
||||
<span class="damage-value">{{damageTotal}}</span>
|
||||
</div>
|
||||
|
||||
<div class="dr-summary">
|
||||
<span>{{localize "LETHALFANTASY.Dialog.armorDR"}}: {{armorDR}}</span>
|
||||
<span>{{localize "LETHALFANTASY.Dialog.shieldDR"}}: {{shieldDR}}</span>
|
||||
<span class="total">DR: <strong>{{totalDR}}</strong></span>
|
||||
</div>
|
||||
|
||||
<div class="damage-options">
|
||||
<div class="option-line">
|
||||
<span>{{localize "LETHALFANTASY.Dialog.noDR"}}</span>
|
||||
<strong>{{damageNoDR}}</strong>
|
||||
</div>
|
||||
<div class="option-line">
|
||||
<span>{{localize "LETHALFANTASY.Dialog.withArmor"}}</span>
|
||||
<strong>{{damageWithArmor}}</strong>
|
||||
</div>
|
||||
<div class="option-line">
|
||||
<span>{{localize "LETHALFANTASY.Dialog.withAll"}}</span>
|
||||
<strong>{{damageWithAll}}</strong>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,97 +1,180 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||
<section
|
||||
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||
data-tab="{{tab.id}}"
|
||||
data-group="{{tab.group}}"
|
||||
>
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
|
||||
<div class="biodata">
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Class</span>
|
||||
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Level</span>
|
||||
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Mortal</span>
|
||||
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Age</span>
|
||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Eyes</span>
|
||||
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Hair</span>
|
||||
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Total)</span>
|
||||
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Rem.)</span>
|
||||
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magic User</span>
|
||||
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Cleric User</span>
|
||||
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Save bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
|
||||
<div class="biodata">
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.class"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.class
|
||||
value=system.biodata.class
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.level"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.level
|
||||
value=system.biodata.level
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.mortal"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.mortal
|
||||
value=system.biodata.mortal
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.alignment
|
||||
value=system.biodata.alignment
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.age"}}</span>
|
||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.height
|
||||
value=system.biodata.height
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.weight
|
||||
value=system.biodata.weight
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.eyes"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.eyes
|
||||
value=system.biodata.eyes
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.hair"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hair
|
||||
value=system.biodata.hair
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.devPointsTotal"}}</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.total
|
||||
value=system.developmentPoints.total
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.devPointsRem"}}</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.remaining
|
||||
value=system.developmentPoints.remaining
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.magicUser"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicUser
|
||||
value=system.biodata.magicUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.clericUser"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.clericUser
|
||||
value=system.biodata.clericUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.saveBonus"}}</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.saveModifier
|
||||
value=system.modifiers.saveModifier
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
|
||||
{{#if system.biodata.magicUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Spell bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if system.biodata.clericUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Miracle bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if system.biodata.magicUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.spellBonus"}}</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelSpellModifier
|
||||
value=system.modifiers.levelSpellModifier
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if system.biodata.clericUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.miracleBonus"}}</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelMiracleModifier
|
||||
value=system.modifiers.levelMiracleModifier
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Last HD roll</span>
|
||||
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.lastHdRoll"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hpPerLevel
|
||||
value=system.biodata.hpPerLevel
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.naturalDR"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.naturalDR
|
||||
value=system.biodata.naturalDR
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.magicalDR"}}</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicDR
|
||||
value=system.biodata.magicDR
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
|
||||
toggled=true}}
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
+142
-139
@@ -1,161 +1,164 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="combat" data-group="sheet">
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
|
||||
<div class="combat-details">
|
||||
<div class="combat-detail">
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
|
||||
<div class="combat-details">
|
||||
<div class="combat-detail">
|
||||
|
||||
<button class="action" data-action="rangedAttackDefense">
|
||||
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
|
||||
</button>
|
||||
<button class="action ranged-attack-button" data-action="rangedAttackDefense">
|
||||
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
|
||||
</button>
|
||||
|
||||
<button class="action" data-action="rollInitiative">
|
||||
{{localize "LETHALFANTASY.Label.rollInitiative"}}
|
||||
</button>
|
||||
<button class="action ranged-attack-button" data-action="rollInitiative">
|
||||
{{localize "LETHALFANTASY.Label.rollInitiative"}}
|
||||
</button>
|
||||
|
||||
<div class="flexrow armor-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.armorHitPoints"}}</span>
|
||||
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
|
||||
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
</div>
|
||||
|
||||
<div class="flexrow armor-hp">
|
||||
<span class="name" data-tooltip="{{localize 'LETHALFANTASY.Tooltip.combatProgressionStart'}}">{{localize "LETHALFANTASY.Label.combatProgressionStart"}}</span>
|
||||
{{formInput systemFields.combat.fields.combatProgressionStart value=system.combat.combatProgressionStart disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class="">{{localize
|
||||
"LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted ">
|
||||
<span class="">{{localize
|
||||
"LETHALFANTASY.Label.grantedDefenseDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class="">{{localize
|
||||
"LETHALFANTASY.Label.grantedDamageDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow armor-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.armorHitPoints"}}</span>
|
||||
{{formInput systemFields.combat.fields.armorHitPoints value=system.combat.armorHitPoints localize=true }}
|
||||
<a data-action="armorHitPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="attackDice"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.attackDice value=system.granted.attackDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted ">
|
||||
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="defenseDice"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedDefenseDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.defenseDice value=system.granted.defenseDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class=""><a class="rollable" data-roll-type="granted" data-roll-key="damageDice"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.grantedDamageDice"}}</a></span>
|
||||
{{formInput systemFields.granted.fields.damageDice value=system.granted.damageDice disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.wounds"}}</legend>
|
||||
<div class="wounds">
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.wounds"}}</legend>
|
||||
<div class="wounds">
|
||||
{{#each system.hp.wounds as |wound idx|}}
|
||||
<div class="wound">
|
||||
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}" value="{{wound.description}}" data-name="description" >
|
||||
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.duration}}" data-name="duration" >
|
||||
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}" value="{{wound.value}}" data-name="value" >
|
||||
Name:<input class="wound-description wound-data" type="text" data-type="String" data-index="{{@index}}"
|
||||
value="{{wound.description}}" data-name="description">
|
||||
Duration:<input class="wound-duration wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
||||
value="{{wound.duration}}" data-name="duration">
|
||||
HP:<input class="wound-value wound-data" type="text" data-type="Number" data-index="{{@index}}"
|
||||
value="{{wound.value}}" data-name="value">
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.weapons"}}</legend>
|
||||
<div class="weapons">
|
||||
{{#each weapons as |item|}}
|
||||
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
|
||||
data-drag-type="damage">
|
||||
{{#if (ne item.img "icons/svg/item-bag.svg")}}
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
{{/if}}
|
||||
<div class="name">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
|
||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-small" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Small)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-small"
|
||||
data-roll-key="{{item.id}}"></i>S
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage-medium" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage (Medium)">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage-medium"
|
||||
data-roll-key="{{item.id}}"></i>M
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.armors"}}</legend>
|
||||
<div class="armors">
|
||||
{{#each armors as |item|}}
|
||||
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.system.description}}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
|
||||
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.weapons"}}</legend>
|
||||
<div class="weapons">
|
||||
{{#each weapons as |item|}}
|
||||
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
|
||||
data-drag-type="damage">
|
||||
{{#if (ne item.img "icons/svg/item-bag.svg")}}
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
{{/if}}
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-attack" data-roll-key="{{item.id}}" data-tooltip="Roll Attack">
|
||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="weapon-attack"
|
||||
data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-defense" data-roll-key="{{item.id}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="weapon-defense" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="weapon-damage" data-roll-key="{{item.id}}"
|
||||
data-tooltip="Roll Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="weapon-damage"
|
||||
data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.shields"}}</legend>
|
||||
<div class="shields">
|
||||
{{#each shields as |item|}}
|
||||
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.system.description}}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Defense">
|
||||
<a class="rollable" data-roll-type="shield-roll" data-roll-key="{{item.id}}" data-tooltip="Shield Defense">
|
||||
<i class="lf-roll-small fa-solid fa-shield" data-roll-type="shield-roll" data-roll-key="{{item.id}}"></i>
|
||||
{{upperFirst item.system.defense}}
|
||||
</a>
|
||||
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
|
||||
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.armors"}}</legend>
|
||||
<div class="armors">
|
||||
{{#each armors as |item|}}
|
||||
<div class="armor" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Defense">{{item.system.defense}}</div>
|
||||
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
||||
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
<div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.shields"}}</legend>
|
||||
<div class="shields">
|
||||
{{#each shields as |item|}}
|
||||
<div class="shield" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{item.system.description}}">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Defense">
|
||||
<a class="rollable" data-roll-type="shield-roll" data-roll-key="{{item.id}}" data-tooltip="Shield Defense">
|
||||
<i class="lf-roll-small fa-solid fa-shield" data-roll-type="shield-roll" data-roll-key="{{item.id}}"></i>
|
||||
{{upperFirst item.system.defense}}
|
||||
</a>
|
||||
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
|
||||
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
|
||||
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
+330
-103
@@ -1,4 +1,6 @@
|
||||
<section class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<section
|
||||
class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
|
||||
>
|
||||
{{log "character-main" this}}
|
||||
|
||||
<fieldset>
|
||||
@@ -6,99 +8,189 @@
|
||||
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<div class="character-left">
|
||||
<div class="character-left-image">
|
||||
<img class="character-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
|
||||
data-tooltip="{{actor.name}}" />
|
||||
<img
|
||||
class="character-img"
|
||||
src="{{actor.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{actor.name}}"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<fieldset class="">
|
||||
<div class="flexrow character-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
||||
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode
|
||||
classes="character-hp-value"}}
|
||||
{{formInput
|
||||
systemFields.hp.fields.value
|
||||
value=system.hp.value
|
||||
disabled=isPlayMode
|
||||
classes="character-hp-value"
|
||||
}}
|
||||
/
|
||||
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode
|
||||
classes="character-hp-value"}}
|
||||
{{formInput
|
||||
systemFields.hp.fields.max
|
||||
value=system.hp.max
|
||||
disabled=isPlayMode
|
||||
classes="character-hp-value"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow character-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
|
||||
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode
|
||||
classes="character-hp"}}
|
||||
{{formInput
|
||||
systemFields.grit.fields.current
|
||||
value=system.grit.current
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
||||
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode
|
||||
classes="character-hp"}}
|
||||
{{formInput
|
||||
systemFields.grit.fields.earned
|
||||
value=system.grit.earned
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow character-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
|
||||
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode
|
||||
classes="character-hp"}}
|
||||
{{formInput
|
||||
systemFields.luck.fields.current
|
||||
value=system.luck.current
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
||||
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode
|
||||
classes="character-hp"}}
|
||||
{{formInput
|
||||
systemFields.luck.fields.earned
|
||||
value=system.luck.earned
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
</div>
|
||||
|
||||
<div class="flexrow ">
|
||||
<span class="">{{localize "LETHALFANTASY.Label.damageResistanceShort"}}</span>
|
||||
{{formInput systemFields.hp.fields.damageResistance value=system.hp.fields.damageResistance
|
||||
disabled=isPlayMode classes="character-hp"}}
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="" data-tooltip="Damage reduction">{{localize
|
||||
"LETHALFANTASY.Label.damageResistanceShort"
|
||||
}}
|
||||
</span>
|
||||
<input
|
||||
type="text"
|
||||
class="character-damage-reduction"
|
||||
data-tooltip="DR (armor+natural+magical)"
|
||||
disabled
|
||||
value={{damageReduction}}
|
||||
/>
|
||||
<input
|
||||
type="text"
|
||||
class="character-damage-reduction"
|
||||
data-tooltip="DR (shield)"
|
||||
disabled
|
||||
value={{damageReductionShield}}
|
||||
/>
|
||||
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
<div class="character-right">
|
||||
<div class="character-name">
|
||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
||||
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||
data-tooltip-direction="UP">
|
||||
{{formInput
|
||||
fields.name
|
||||
value=source.name
|
||||
rootId=partId
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<a
|
||||
class="control"
|
||||
data-action="toggleSheet"
|
||||
data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
||||
<div class="character-saves">
|
||||
<div class="character-save">
|
||||
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="will"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.will"}}
|
||||
</a></span>
|
||||
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=true}}
|
||||
{{formField
|
||||
systemFields.saves.fields.will.fields.value
|
||||
value=system.saves.will.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="dodge"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
|
||||
disabled=true}}
|
||||
{{formField
|
||||
systemFields.saves.fields.dodge.fields.value
|
||||
value=system.saves.dodge.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="toughness"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
|
||||
disabled=true}}
|
||||
{{formField
|
||||
systemFields.saves.fields.toughness.fields.value
|
||||
value=system.saves.toughness.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
<div class="character-save">
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="contagion"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
||||
disabled=true}}
|
||||
{{formField
|
||||
systemFields.saves.fields.contagion.fields.value
|
||||
value=system.saves.contagion.value
|
||||
disabled=true
|
||||
}}
|
||||
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="poison"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
||||
disabled=true }}
|
||||
{{formField
|
||||
systemFields.saves.fields.poison.fields.value
|
||||
value=system.saves.poison.value
|
||||
disabled=true
|
||||
}}
|
||||
|
||||
<!--
|
||||
<span class="name-pain">
|
||||
@@ -125,51 +217,124 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
|
||||
<div class="character-challenges">
|
||||
<div class="character-challenge">
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.strength"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value
|
||||
disabled=true
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="challenge"
|
||||
data-roll-key="str"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.strength"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.challenges.fields.str.fields.value
|
||||
value=system.challenges.str.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.agility"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value
|
||||
disabled=true
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="challenge"
|
||||
data-roll-key="agility"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.agility"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.challenges.fields.agility.fields.value
|
||||
value=system.challenges.agility.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="challenge"
|
||||
data-roll-key="dying"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.dying"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.challenges.fields.dying.fields.value
|
||||
value=system.challenges.dying.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.dying"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
|
||||
disabled=true }}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||
<div class="character-movements">
|
||||
<div class="character-movement">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
|
||||
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
|
||||
{{formField systemFields.movement.fields.jog value=system.movement.jog disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
|
||||
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
|
||||
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.walk"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.walk
|
||||
value=system.movement.walk
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jog"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.jog
|
||||
value=system.movement.jog
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.run"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.run
|
||||
value=system.movement.run
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.sprint"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.sprint
|
||||
value=system.movement.sprint
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="character-movement">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpBroad"}}</span>
|
||||
{{formField systemFields.jump.fields.broad value=system.jump.broad disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpRunning"}}</span>
|
||||
{{formField systemFields.jump.fields.running value=system.jump.running disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpVertical"}}</span>
|
||||
{{formField systemFields.jump.fields.vertical value=system.jump.vertical disabled=isPlayMode}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jumpBroad"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.jump.fields.broad
|
||||
value=system.jump.broad
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jumpRunning"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.jump.fields.running
|
||||
value=system.jump.running
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jumpVertical"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.jump.fields.vertical
|
||||
value=system.jump.vertical
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -178,62 +343,124 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.str"}}</span>
|
||||
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
|
||||
disabled=isPlayMode data-char-id="str" }}
|
||||
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.str.fields.value
|
||||
value=system.characteristics.str.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="str"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.str.fields.percent
|
||||
value=system.characteristics.str.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
||||
disabled=isPlayMode data-char-id="int" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.value
|
||||
value=system.characteristics.int.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="int"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.percent
|
||||
value=system.characteristics.int.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.wis"}}</span>
|
||||
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
|
||||
disabled=isPlayMode data-char-id="wis" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.wis.fields.value
|
||||
value=system.characteristics.wis.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.wis.fields.percent
|
||||
value=system.characteristics.wis.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
||||
disabled=isPlayMode data-char-id="wis" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.value
|
||||
value=system.characteristics.dex.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.percent
|
||||
value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.con"}}</span>
|
||||
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
|
||||
disabled=isPlayMode data-char-id="con" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.con.fields.value
|
||||
value=system.characteristics.con.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="con"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.con.fields.percent
|
||||
value=system.characteristics.con.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.cha"}}</span>
|
||||
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
|
||||
disabled=isPlayMode data-char-id="cha" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.cha.fields.value
|
||||
value=system.characteristics.cha.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="cha"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.cha.fields.percent
|
||||
value=system.characteristics.cha.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.luc"}}</span>
|
||||
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
|
||||
disabled=isPlayMode data-char-id="luc" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.luc.fields.value
|
||||
value=system.characteristics.luc.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="luc"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.luc.fields.percent
|
||||
value=system.characteristics.luc.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
|
||||
@@ -5,12 +5,12 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.divinityPoints"}}</legend>
|
||||
<div class="miracle-details">
|
||||
<div class="miracle-detail">
|
||||
<span>Current</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
|
||||
{{formField systemFields.divinityPoints.fields.value value=system.divinityPoints.value localize=true}}
|
||||
<a data-action="divinityPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="divinityPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
|
||||
<span>Max</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
|
||||
{{formField systemFields.divinityPoints.fields.max value=system.divinityPoints.max localize=true
|
||||
disabled=isPlayMode}}
|
||||
</div>
|
||||
|
||||
+137
-65
@@ -1,73 +1,145 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet">
|
||||
<section
|
||||
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||
data-tab="skills"
|
||||
data-group="sheet"
|
||||
>
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.skills"}}" data-tooltip-direction="UP">{{localize
|
||||
"LETHALFANTASY.Label.skills"}}</legend>
|
||||
<div class="skills">
|
||||
{{#each skills as |item|}}
|
||||
<div class="skill " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name">
|
||||
<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
|
||||
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
||||
{{item.name}}
|
||||
</a>
|
||||
{{#each skillsByCategory as |categoryData|}}
|
||||
<fieldset>
|
||||
<legend
|
||||
data-tooltip="{{localize ' LETHALFANTASY.Tooltip.skills'}}"
|
||||
data-tooltip-direction="UP"
|
||||
>{{localize categoryData.label}}</legend>
|
||||
<div class="skills">
|
||||
{{#each categoryData.skills as |item|}}
|
||||
<div
|
||||
class="skill"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div class="name">
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="skill"
|
||||
data-roll-key="{{item.id}}"
|
||||
>
|
||||
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
||||
{{item.name}}
|
||||
</a>
|
||||
</div>
|
||||
<div class="score">
|
||||
+{{item.system.skillTotal}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
<div class="score">
|
||||
+{{item.system.skillTotal}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
{{/each}}
|
||||
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.gifts"}}" data-tooltip-direction="UP">{{localize
|
||||
"LETHALFANTASY.Label.gifts"}}</legend>
|
||||
<div class="gifts">
|
||||
{{#each gifts as |item|}}
|
||||
<div class="gift " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend
|
||||
data-tooltip="{{localize ' LETHALFANTASY.Tooltip.gifts'}}"
|
||||
data-tooltip-direction="UP"
|
||||
>{{localize "LETHALFANTASY.Label.gifts"}}</legend>
|
||||
<div class="gifts">
|
||||
{{#each gifts as |item|}}
|
||||
<div
|
||||
class="gift"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div
|
||||
class="name"
|
||||
data-tooltip="{{{item.description}}}<br><br>{{item.path}}"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.vulnerabilities"}}" data-tooltip-direction="UP">{{localize
|
||||
"LETHALFANTASY.Label.vulnerabilities"}}</legend>
|
||||
<div class="vulnerabilities">
|
||||
{{#each vulnerabilities as |item|}}
|
||||
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend
|
||||
data-tooltip="{{localize ' LETHALFANTASY.Tooltip.vulnerabilities'}}"
|
||||
data-tooltip-direction="UP"
|
||||
>{{localize "LETHALFANTASY.Label.vulnerabilities"}}</legend>
|
||||
<div class="vulnerabilities">
|
||||
{{#each vulnerabilities as |item|}}
|
||||
<div
|
||||
class="vulnerability"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div
|
||||
class="name"
|
||||
data-tooltip="{{{item.description}}}<br><br>{{item.path}}"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
@@ -5,12 +5,12 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.aetherPoints"}}</legend>
|
||||
<div class="spell-details">
|
||||
<div class="spell-detail">
|
||||
<span>Current</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.current"}}</span>
|
||||
{{formField systemFields.aetherPoints.fields.value value=system.aetherPoints.value localize=true}}
|
||||
<a data-action="aetherPointsPlus"><i class="fa-solid fa-hexagon-plus"></i></a>
|
||||
<a data-action="aetherPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
|
||||
<span>Max</span>
|
||||
<span>{{localize "LETHALFANTASY.Label.max"}}</span>
|
||||
{{formField systemFields.aetherPoints.fields.max value=system.aetherPoints.max localize=true
|
||||
disabled=isPlayMode}}
|
||||
</div>
|
||||
@@ -37,6 +37,25 @@
|
||||
<i class="fa-duotone fa-solid fa-stars" data-roll-type="spell-power" data-roll-key="{{item.id}}"></i>
|
||||
</a>
|
||||
|
||||
{{#if item.system.damageDice}}
|
||||
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="standard"
|
||||
data-tooltip="Spell Damage (Standard)">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>S
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if item.system.damageDiceOverpowered}}
|
||||
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="overpowered"
|
||||
data-tooltip="Spell Damage (Overpowered)">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>O
|
||||
</a>
|
||||
{{/if}}
|
||||
{{#if item.system.damageDiceOverpowered2}}
|
||||
<a data-action="rollSpellDamage" data-item-id="{{item.id}}" data-damage-tier="overpowered2"
|
||||
data-tooltip="Spell Damage (Overpowered 2)">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>O2
|
||||
</a>
|
||||
{{/if}}
|
||||
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
|
||||
+264
-74
@@ -1,82 +1,272 @@
|
||||
{{!log 'chat-message' this}}
|
||||
{{!log 'weaponDamageOptions' weaponDamageOptions}}
|
||||
<div class="{{cssClass}}">
|
||||
<div class="intro-chat">
|
||||
<div class="intro-img">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
|
||||
<div class="intro-right">
|
||||
<span>{{actingCharName}} - {{upperFirst rollName}}</span>
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<span>Attack roll !</span>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<span>Defense roll !</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if badResult}}
|
||||
<span>{{localize "LETHALFANTASY.Label.otherResult"}} : {{badResult}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<span>Let It Fly attack ! </span>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<span>Point Blank Range Attack !</span>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<span>Beyond Skill Range Attack !</span>
|
||||
{{/if}}
|
||||
|
||||
<span>Formula : {{titleFormula}}</span>
|
||||
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
|
||||
<!-- Header with character info -->
|
||||
<div class="chat-header">
|
||||
<div class="character-info">
|
||||
<div class="character-avatar">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
<div class="character-details">
|
||||
<div class="character-name">{{actingCharName}}</div>
|
||||
<div class="roll-type-badge">
|
||||
{{#if (match rollType "attack")}}
|
||||
<i class="fa-solid fa-swords"></i>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
{{/if}}
|
||||
{{#if rollData.isDamage}}
|
||||
<i class="fa-solid fa-burst"></i>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill")}}
|
||||
<i class="fa-solid fa-hand-sparkles"></i>
|
||||
{{/if}}
|
||||
{{upperFirst rollName}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{#if isSave}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isResource}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize
|
||||
"LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<!-- Roll details and modifiers -->
|
||||
<div class="roll-details">
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="detail-item weapon-name">
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollData.favor "favor")}}
|
||||
<div class="detail-badge favor-badge">
|
||||
<i class="fa-solid fa-sparkles"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.favor"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (eq rollData.favor "disfavor")}}
|
||||
<div class="detail-badge disfavor-badge">
|
||||
<i class="fa-solid fa-skull"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.disfavor"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bow-arrow"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.letItFly"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.pointBlank"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-target-lock"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.beyondSkill"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.isDamage}}
|
||||
<div class="detail-badge damage-badge">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if badResult}}
|
||||
<div class="detail-item other-result">
|
||||
<strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>: {{badResult}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<!-- Formula and dice results -->
|
||||
<div class="formula-section">
|
||||
<div class="formula-display">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span class="formula-text">{{titleFormula}}</span>
|
||||
</div>
|
||||
{{#if diceResults}}
|
||||
<div class="dice-breakdown">
|
||||
{{#each diceResults as |result|}}
|
||||
<div class="dice-item">
|
||||
<span class="dice-type">{{result.dice}}</span>
|
||||
<span class="dice-separator">→</span>
|
||||
<span class="dice-value">{{result.value}}</span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<!-- Result section -->
|
||||
{{#unless isPrivate}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
</div>
|
||||
{{#if D30result}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||
</div>
|
||||
<div class="result-section">
|
||||
<div class="main-result">
|
||||
<div class="result-label">{{localize "LETHALFANTASY.Label.total"}}</div>
|
||||
<div class="result-value {{#if (eq resultType 'success')}}success{{else}}failure{{/if}}">
|
||||
{{total}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if D30result}}
|
||||
<div class="d30-result">
|
||||
<div class="d30-header">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span class="d30-label">D30 Special</span>
|
||||
<span class="d30-value">{{D30result}}</span>
|
||||
</div>
|
||||
{{#if D30message}}
|
||||
<div class="d30-message">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>
|
||||
<span>{{D30message.description}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if isSave}}
|
||||
<div class="outcome-badge {{#if (eq resultType 'success')}}success-outcome{{else}}failure-outcome{{/if}}">
|
||||
{{#if (eq resultType "success")}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{localize "LETHALFANTASY.Roll.success"}}
|
||||
{{else}}
|
||||
<i class="fa-solid fa-circle-xmark"></i>
|
||||
{{localize "LETHALFANTASY.Roll.failure"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isResource}}
|
||||
<div class="outcome-badge {{#if (eq resultType 'success')}}success-outcome{{else}}failure-outcome{{/if}}">
|
||||
{{#if (eq resultType "success")}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{localize "LETHALFANTASY.Roll.success"}}
|
||||
{{else}}
|
||||
<i class="fa-solid fa-circle-xmark"></i>
|
||||
{{localize "LETHALFANTASY.Roll.failure"}}
|
||||
{{#if isFailure}}
|
||||
<span class="resource-lost">({{localize "LETHALFANTASY.Roll.resourceLost"}})</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isDamage}}
|
||||
{{#if (and isGM hasTarget)}}
|
||||
<div class="target-info">
|
||||
<i class="fa-solid fa-crosshairs"></i>
|
||||
{{{localize
|
||||
"LETHALFANTASY.Roll.displayArmor"
|
||||
targetName=targetName
|
||||
targetArmor=targetArmor
|
||||
realDamage=realDamage
|
||||
}}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="private-result">
|
||||
<i class="fa-solid fa-eye-slash"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.privateRoll"}}</span>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#if weaponDamageOptions}}
|
||||
{{#if canSelectTarget}}
|
||||
<div class="damage-buttons">
|
||||
<div class="damage-buttons-grid {{#if weaponDamageOptions.isMonster}}monster-damage{{/if}}">
|
||||
{{#if weaponDamageOptions.isMonster}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="monster"
|
||||
data-damage-formula="{{weaponDamageOptions.damageFormula}}"
|
||||
data-damage-modifier="{{weaponDamageOptions.damageModifier}}"
|
||||
data-is-monster="true"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}} - {{weaponDamageOptions.weaponName}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
Damage:
|
||||
{{weaponDamageOptions.damageFormula}}{{#if
|
||||
weaponDamageOptions.damageModifier
|
||||
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||
</button>
|
||||
{{else}}
|
||||
{{#if weaponDamageOptions.damageM}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="medium"
|
||||
data-damage-formula="{{weaponDamageOptions.damageM}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.damage"}}
|
||||
</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{/unless}}
|
||||
</div>
|
||||
{{#if rollData.isDamage}}
|
||||
{{#if defenderId}}
|
||||
<div class="damage-result auto-applied">
|
||||
<div class="auto-damage-notice">
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
<span>Damage automatically applied to defender (with damage reduction)</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="damage-result">
|
||||
<ul>
|
||||
<li class="li-apply-wounds">
|
||||
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="apply-wounds-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isAttack}}
|
||||
{{#if canSelectTarget}}
|
||||
<div class="attack-targets">
|
||||
<ul>
|
||||
<li class="li-select-target">
|
||||
<div>{{localize "LETHALFANTASY.Label.selectTarget"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="request-defense-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
data-token-id="{{this.tokenId}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
{{!-- GM Controls --}}
|
||||
{{#if user.isGM}}
|
||||
{{#if combat.round}}
|
||||
{{#if (or combat.round (eq combat.turn 0))}}
|
||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
|
||||
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
|
||||
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
||||
@@ -13,6 +13,14 @@
|
||||
<span>{{ localize "COMBAT.End" }}</span>
|
||||
</button>
|
||||
|
||||
{{#if combat.round}}
|
||||
<button type="button" class="combat-control combat-control-lg" data-action="rollMonsterProgression"
|
||||
data-tooltip="{{ localize 'LETHALFANTASY.Combat.RollMonsters' }}">
|
||||
<i class="fa-solid fa-dragon" inert></i>
|
||||
<span>{{ localize "LETHALFANTASY.Combat.RollMonsters" }}</span>
|
||||
</button>
|
||||
{{/if}}
|
||||
|
||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
|
||||
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
|
||||
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
{{!-- Combat Status --}}
|
||||
<strong class="encounter-title">
|
||||
{{#if combats.length}}
|
||||
{{#if combat.round}}
|
||||
{{#if (or combat.round (eq combat.turn 0))}}
|
||||
{{ localize "COMBAT.Round" round=combat.round }}
|
||||
{{else}}
|
||||
{{ localize "COMBAT.NotStarted" }}
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
<div class="fvtt-lethal-fantasy damage-applied-message">
|
||||
<div class="damage-header">
|
||||
<div class="damage-icon">
|
||||
<i class="fa-solid fa-heart-crack"></i>
|
||||
</div>
|
||||
<div class="damage-info">
|
||||
<div class="target-name">{{targetName}}</div>
|
||||
<div class="damage-subtitle">{{localize "LETHALFANTASY.DamageApplied.subtitle"}}</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="damage-details">
|
||||
<div class="damage-amount">
|
||||
<span class="damage-label">{{localize "LETHALFANTASY.DamageApplied.damageDealt"}}</span>
|
||||
<span class="damage-value">{{damage}}</span>
|
||||
{{#if rawDamage}}
|
||||
<span class="damage-raw">({{rawDamage}} raw)</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if drText}}
|
||||
<div class="damage-reduction">
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
<span>{{drText}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="damage-source">
|
||||
<i class="fa-solid fa-crosshairs"></i>
|
||||
<span>{{localize "LETHALFANTASY.DamageApplied.from"}}
|
||||
{{#if attackerName}}<strong>{{attackerName}}</strong> with {{/if}}
|
||||
<strong>{{weaponName}}</strong>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,43 @@
|
||||
<div class="control-icon" data-action="lethal-gain-hp-hud">
|
||||
<img
|
||||
class="lethal-hp-gain-hud"
|
||||
src="systems/fvtt-lethal-fantasy/assets/icons/health-increase.svg"
|
||||
width="36"
|
||||
height="36"
|
||||
title="Restore HP"
|
||||
/>
|
||||
|
||||
<div class="hp-gain-wrap hp-gain-wrap-col1 hp-gain-hud-disabled">
|
||||
{{#for 1 11 1}}
|
||||
<button
|
||||
class="hud-gain-hp-button-select gain-hp-hud-click"
|
||||
data-hp-value="{{this}}"
|
||||
>
|
||||
<span class="">+{{this}}</span>
|
||||
</button>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
<div class="hp-gain-wrap hp-gain-wrap-col2 hp-gain-hud-disabled">
|
||||
{{#for 11 21 1}}
|
||||
<button
|
||||
class="hud-gain-hp-button-select gain-hp-hud-click"
|
||||
data-hp-value="{{this}}"
|
||||
>
|
||||
<span class="">+{{this}}</span>
|
||||
</button>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
<div class="hp-gain-wrap hp-gain-wrap-col3 hp-gain-hud-disabled">
|
||||
{{#for 21 31 1}}
|
||||
<button
|
||||
class="hud-gain-hp-button-select gain-hp-hud-click"
|
||||
data-hp-value="{{this}}"
|
||||
>
|
||||
<span class="">+{{this}}</span>
|
||||
</button>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -0,0 +1,16 @@
|
||||
<div class="control-icon lethal-luck-grit-hud" data-action="lethal-luck-grit-hud">
|
||||
<i class="fa-solid fa-dice" title="Adjust Luck/Grit" style="width:36px;height:36px;display:flex;align-items:center;justify-content:center;font-size:18px;cursor:pointer"></i>
|
||||
|
||||
<div class="luck-grit-wrap luck-grit-hud-disabled">
|
||||
<div class="luck-grit-row">
|
||||
<span class="luck-grit-label">Luck</span>
|
||||
<button class="luck-grit-btn" data-resource="luck" data-amount="-1">−1</button>
|
||||
<button class="luck-grit-btn" data-resource="luck" data-amount="1">+1</button>
|
||||
</div>
|
||||
<div class="luck-grit-row">
|
||||
<span class="luck-grit-label">Grit</span>
|
||||
<button class="luck-grit-btn" data-resource="grit" data-amount="-1">−1</button>
|
||||
<button class="luck-grit-btn" data-resource="grit" data-amount="1">+1</button>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -7,7 +7,7 @@
|
||||
{{formField systemFields.miracleType value=system.miracleType}}
|
||||
{{formField systemFields.level value=system.level}}
|
||||
|
||||
<label>Components</label>
|
||||
<label>{{localize "LETHALFANTASY.Label.components"}}</label>
|
||||
<div class="shift-right">
|
||||
{{formField systemFields.components.fields.verbal value=system.components.verbal}}
|
||||
{{formField systemFields.components.fields.somatic value=system.components.somatic}}
|
||||
@@ -27,6 +27,9 @@
|
||||
{{formField systemFields.areaAffected value=system.areaAffected}}
|
||||
{{formField systemFields.duration value=system.duration}}
|
||||
{{formField systemFields.savingThrow value=system.savingThrow}}
|
||||
{{formField systemFields.damageDice value=system.damageDice}}
|
||||
{{formField systemFields.damageDiceOverpowered value=system.damageDiceOverpowered}}
|
||||
{{formField systemFields.damageDiceOverpowered2 value=system.damageDiceOverpowered2}}
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -6,23 +6,23 @@
|
||||
<div class="biodata">
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.alignment"}}</span>
|
||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.height"}}</span>
|
||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.weight"}}</span>
|
||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Length</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.length"}}</span>
|
||||
{{formInput systemFields.biodata.fields.length value=system.biodata.length }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Vision</span>
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.vision"}}</span>
|
||||
{{formInput systemFields.biodata.fields.vision value=system.biodata.vision }}
|
||||
</div>
|
||||
|
||||
|
||||
@@ -18,11 +18,20 @@
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
|
||||
<div class="attacks">
|
||||
<div class="attack-mode-selector">
|
||||
<label>{{localize "LETHALFANTASY.Label.attackMode"}}</label>
|
||||
<select name="system.attackMode">
|
||||
<option value="melee" {{#if (eq system.attackMode "melee")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.meleeModeLabel"}}</option>
|
||||
<option value="ranged" {{#if (eq system.attackMode "ranged")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.rangedModeLabel"}}</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if (eq system.attackMode "melee")}}
|
||||
<div class="attacks melee-attacks">
|
||||
{{#each system.attacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" value="{{item.enabled}}" data-tooltip="Attack enabled/disabled" />
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.attacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||
@@ -42,6 +51,9 @@
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
@@ -64,5 +76,139 @@
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="attacks ranged-attacks">
|
||||
{{#each system.rangedAttacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.rangedAttacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||
</div>
|
||||
<div class="damage-dice">
|
||||
<input type="text" name="system.rangedAttacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
|
||||
<i class="lf-roll-small fa-solid fa-bow-arrow" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
|
||||
data-tooltip="Roll Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
|
||||
data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
<div class="ranged-weapon-range">
|
||||
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
|
||||
<div class="range-fields">
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.handToHandAttacks"}}</legend>
|
||||
<div class="attacks">
|
||||
{{#each system.combatHTH as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.combatHTH.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="HTH Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.combatHTH.{{item.key}}.name" value="{{item.name}}" data-tooltip="HTH Attack name" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||
</div>
|
||||
<div class="damage-dice">
|
||||
<input type="text" name="system.combatHTH.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.combatHTH.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="monster-attack-hth" data-roll-key="{{item.key}}" data-tooltip="Roll HTH Attack">
|
||||
<i class="lf-roll-small fa-solid fa-hand-fist" data-roll-type="monster-attack-hth" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-defense-hth" data-roll-key="{{item.key}}" data-tooltip="Roll HTH Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense-hth" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-damage-hth" data-roll-key="{{item.key}}"
|
||||
data-tooltip="Roll HTH Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage-hth"
|
||||
data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</section>
|
||||
+265
-90
@@ -6,79 +6,177 @@
|
||||
<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<div class="monster-left">
|
||||
<div class="monster-left-image">
|
||||
<img class="monster-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
|
||||
data-tooltip="{{actor.name}}" />
|
||||
<img
|
||||
class="monster-img"
|
||||
src="{{actor.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{actor.name}}"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="monster-characteristics monster-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
||||
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="monster-hp-value"}}
|
||||
{{formInput
|
||||
systemFields.hp.fields.value
|
||||
value=system.hp.value
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
/
|
||||
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}}
|
||||
{{formInput
|
||||
systemFields.hp.fields.max
|
||||
value=system.hp.max
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="damage-resistance">{{localize "LETHALFANTASY.Label.damageResistance"}}</span>
|
||||
{{formInput systemFields.hp.fields.damageResistance value=system.hp.damageResistance disabled=isPlayMode classes="monster-hp-value"}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.damageResistance"
|
||||
}}</span>
|
||||
{{formInput
|
||||
systemFields.hp.fields.damageResistance
|
||||
value=system.hp.damageResistance
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.shieldDamageReduction"
|
||||
}}</span>
|
||||
{{formInput
|
||||
systemFields.combat.fields.shieldDamageReduction
|
||||
value=system.combat.shieldDamageReduction
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="shield-defense"
|
||||
data-roll-dice={{system.combat.shieldDefenseDice}}
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.shieldDefenseDice"
|
||||
}}</a></span>
|
||||
{{formInput
|
||||
systemFields.combat.fields.shieldDefenseDice
|
||||
value=system.combat.shieldDefenseDice
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
<div class="monster-right">
|
||||
<div class="monster-name">
|
||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
||||
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||
data-tooltip-direction="UP">
|
||||
{{formInput
|
||||
fields.name
|
||||
value=source.name
|
||||
rootId=partId
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<a
|
||||
class="control"
|
||||
data-action="toggleSheet"
|
||||
data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="monster-characteristics monster-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
||||
<div class="monster-saves">
|
||||
<div class="monster-save">
|
||||
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="will"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.will"}}
|
||||
</a></span>
|
||||
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode }}
|
||||
{{formField
|
||||
systemFields.saves.fields.will.fields.value
|
||||
value=system.saves.will.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="dodge"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
|
||||
disabled=isPlayMode}}
|
||||
{{formField
|
||||
systemFields.saves.fields.dodge.fields.value
|
||||
value=system.saves.dodge.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="toughness"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
|
||||
disabled=isPlayMode}}
|
||||
{{formField
|
||||
systemFields.saves.fields.toughness.fields.value
|
||||
value=system.saves.toughness.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="monster-save">
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="contagion"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
||||
disabled=isPlayMode}}
|
||||
</span>
|
||||
{{formField
|
||||
systemFields.saves.fields.contagion.fields.value
|
||||
value=system.saves.contagion.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="poison"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
||||
disabled=isPlayMode }}
|
||||
</span>
|
||||
{{formField
|
||||
systemFields.saves.fields.poison.fields.value
|
||||
value=system.saves.poison.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
|
||||
<span class="name">
|
||||
<!-- <span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.paincourage"}}
|
||||
@@ -88,65 +186,88 @@
|
||||
|
||||
<span data-tooltip="Pain save if wound exceeds">
|
||||
{{formField systemFields.hp.fields.painDamage value=system.hp.painDamage disabled=isPlayMode tooltip="Pain Damage"}}
|
||||
</span>
|
||||
</span>-->
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="monster-characteristics monster-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.skills"}}</legend>
|
||||
<div class="monster-skills">
|
||||
<div class="monster-skill">
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistTorture"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistTorture"}}</a></span>
|
||||
{{formField systemFields.resists.fields.resistTorture.fields.value value=system.resists.resistTorture.value
|
||||
disabled=isPlayMode
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="resistTorture"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistTorture"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.resistTorture.fields.value
|
||||
value=system.resists.resistTorture.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistPerformance"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistPerformance"}}</a></span>
|
||||
{{formField systemFields.resists.fields.resistPerformance.fields.value value=system.resists.resistPerformance.value
|
||||
disabled=isPlayMode
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="resistPerformance"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistPerformance"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.resistPerformance.fields.value
|
||||
value=system.resists.resistPerformance.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="resistIntimidation"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistIntimidation"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.resistIntimidation.fields.value
|
||||
value=system.resists.resistIntimidation.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistIntimidation"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistIntimidation"}}</a></span>
|
||||
{{formField systemFields.resists.fields.resistIntimidation.fields.value value=system.resists.resistIntimidation.value
|
||||
disabled=isPlayMode }}
|
||||
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="perception"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.perception"}}</a></span>
|
||||
{{formField systemFields.resists.fields.perception.fields.value value=system.resists.perception.value
|
||||
disabled=isPlayMode }}
|
||||
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="stealth"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.stealth"}}</a></span>
|
||||
{{formField systemFields.resists.fields.stealth.fields.value value=system.resists.stealth.value
|
||||
disabled=isPlayMode }}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<div class="monster-skill">
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="perception"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.perception"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.perception.fields.value
|
||||
value=system.resists.perception.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||
<div class="monster-movements">
|
||||
<div class="monster-movement">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
|
||||
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
|
||||
{{formField systemFields.movement.fields.jog value=system.challenges.movement.jog disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
|
||||
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
|
||||
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="stealth"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.stealth"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.stealth.fields.value
|
||||
value=system.resists.stealth.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
@@ -154,23 +275,77 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="monster-characteristics monster-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||
<div class="monster-characteristic">
|
||||
<span>x{{localize "LETHALFANTASY.Label.int"}}</span>
|
||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
||||
disabled=isPlayMode data-char-id="int" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.value
|
||||
value=system.characteristics.int.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="int"
|
||||
}}
|
||||
</div>
|
||||
<div class="monster-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
||||
disabled=isPlayMode data-char-id="wis" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.value
|
||||
value=system.characteristics.dex.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
</div>
|
||||
|
||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||
<div class="monster-movements">
|
||||
<div class="monster-movement">
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.walk"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.walk
|
||||
value=system.movement.walk
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jog"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.jog
|
||||
value=system.movement.jog
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.run"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.run
|
||||
value=system.movement.run
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.sprint"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.sprint
|
||||
value=system.movement.sprint
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
<div class="fvtt-lethal-fantasy progression-message {{#if success}}progression-success{{else}}progression-failure{{/if}}">
|
||||
<div class="progression-header">
|
||||
<div class="progression-icon">
|
||||
{{#if success}}
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
{{else}}
|
||||
<i class="fa-solid fa-hourglass-half"></i>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="progression-info">
|
||||
<div class="actor-name">{{actorName}}</div>
|
||||
<div class="progression-subtitle">
|
||||
{{#if success}}
|
||||
{{localize "LETHALFANTASY.ProgressionMessage.canAct"}}
|
||||
{{else}}
|
||||
{{localize "LETHALFANTASY.ProgressionMessage.cannotAct"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="progression-details">
|
||||
{{#if weaponName}}
|
||||
<div class="progression-weapon">
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
<span><strong>{{weaponName}}</strong></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollResult}}
|
||||
<div class="progression-roll">
|
||||
<span class="roll-label">{{localize "LETHALFANTASY.ProgressionMessage.diceResult"}}</span>
|
||||
<span class="roll-value">{{rollResult}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if progressionCount}}
|
||||
<div class="progression-count">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span>{{localize "LETHALFANTASY.ProgressionMessage.progressionCount"}} <strong>{{progressionCount}}</strong></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -0,0 +1,45 @@
|
||||
<div class="lethalfantasy-range-defense-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize "LETHALFANTASY.Label.rangeAttackDialog"}}</legend>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Attacker Movement :</span>
|
||||
<select name="movement" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerMovementChoices selected=movement}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Range :</span>
|
||||
<select name="range" data-tooltip-direction="UP">
|
||||
{{selectOptions rangeChoices selected=range}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Target Size :</span>
|
||||
<select name="size" data-tooltip-direction="UP">
|
||||
{{selectOptions sizeChoices selected=size}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
<div class="field-section">
|
||||
<span class="field-name">Aim :</span>
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<span class="fieldset-centered">
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</span>
|
||||
</fieldSet>
|
||||
|
||||
</div>
|
||||
@@ -36,9 +36,11 @@
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
<span class="fieldset-centered">
|
||||
<select name="visibility">
|
||||
{{selectOptions rollModes selected=visibility localize=true}}
|
||||
</select>
|
||||
</span>
|
||||
</fieldSet>
|
||||
|
||||
</div>
|
||||
+107
-69
@@ -1,110 +1,149 @@
|
||||
<div class="lethalfantasy-roll-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}} - {{actorName}}</legend>
|
||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}
|
||||
-
|
||||
{{actorName}}</legend>
|
||||
|
||||
{{#if rollTarget.tokenId}}
|
||||
<div class="dialog-save">
|
||||
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
|
||||
"LETHALFANTASY.Label.gotoToken"}} </a>
|
||||
</div>
|
||||
<div class="dialog-save">
|
||||
<a
|
||||
class="goto-token-button"
|
||||
data-action="gotoToken"
|
||||
data-token-id="{{rollTarget.tokenId}}"
|
||||
>{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
||||
<div class="dialog-save">{{upperFirst rollName}}
|
||||
:
|
||||
{{baseFormula}}
|
||||
+
|
||||
{{baseValue}}</div>
|
||||
{{else}}
|
||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}}
|
||||
:
|
||||
{{rollTarget.charModifier}}</div>
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Armor defense modifier :
|
||||
{{rollTarget.armorDefense}}</div>
|
||||
{{/if}}
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}}
|
||||
:
|
||||
{{rollTarget.weapon.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}}
|
||||
:
|
||||
{{rollTarget.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}}
|
||||
:
|
||||
{{rollTarget.weaponSkillModifier}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<div class="dialog-save">Add Granted Attack Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||
</div>
|
||||
|
||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
|
||||
{{else}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="dialog-save">Add Granted Attack Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{#if isRangedAttack}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectPointBlank"
|
||||
name="pointBlankV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectBeyondSkill"
|
||||
name="beyondSkillV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectLetItFly"
|
||||
name="letItFlyV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Add Granted Defense Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||
</div>
|
||||
<div class="dialog-save">Add Granted Defense Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
<div class="dialog-warning">
|
||||
<i class="fa-solid fa-triangle-exclamation"></i>
|
||||
{{localize "LETHALFANTASY.Warning.defenseShieldOrder"}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (match rollType "damage")}}
|
||||
<div class="dialog-save">Add Granted Damage Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||
</div>
|
||||
<div class="dialog-save">Add Granted Damage Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.staticModifier}}
|
||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
||||
{{/if}}
|
||||
|
||||
</fieldSet>
|
||||
|
||||
|
||||
{{#if hasFavor}}
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
||||
<input type="checkbox" name="saveSpell" value="saveSpell">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{#if (eq rollType "save")}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||
?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="saveSpellCheck"
|
||||
data-action="saveSpellCheck"
|
||||
{{#if saveSpell}}checked{{/if}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasChangeDice}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
<fieldSet>
|
||||
@@ -114,5 +153,4 @@
|
||||
</select>
|
||||
</fieldSet>
|
||||
|
||||
|
||||
</div>
|
||||
+31
-17
@@ -1,6 +1,12 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
@@ -8,23 +14,32 @@
|
||||
<div class="align-top">
|
||||
{{formField systemFields.defense value=system.defense}}
|
||||
|
||||
{{formField systemFields.damageReduction value=system.damageReduction}}
|
||||
|
||||
<div class="shift-right">
|
||||
</div>
|
||||
|
||||
{{formField systemFields.hascover value=system.hascover}}
|
||||
|
||||
{{#if system.hascover}}
|
||||
<label>Cover vs ranged attacks</label>
|
||||
<div class="shift-right">
|
||||
<label>Standing </label>
|
||||
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} ... 30
|
||||
<label>{{localize "LETHALFANTASY.Label.coverRanged"}}</label>
|
||||
<div class="shift-right">
|
||||
<label>{{localize "LETHALFANTASY.Label.standing"}}</label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.standing.fields.min
|
||||
value=system.standing.min
|
||||
}}
|
||||
... 30
|
||||
</div>
|
||||
</div>
|
||||
<div class="shift-right">
|
||||
<label>{{localize "LETHALFANTASY.Label.crouching"}}</label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.crouching.fields.min
|
||||
value=system.crouching.min
|
||||
}}
|
||||
... 30</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="shift-right">
|
||||
<label>Crouching</label>
|
||||
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
|
||||
... 30</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
@@ -53,15 +68,14 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled="false"
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled="false"
|
||||
}}
|
||||
</fieldset>
|
||||
</section>
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user