fix: replace hardcoded French bleeding notifications with i18n keys
This commit is contained in:
+3
-1
@@ -624,7 +624,9 @@
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"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
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"messageProgressionKO": "{name} can't attack this second.",
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"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
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"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
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"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll}).",
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"bleedingCombatEnd": "Bleeding active out of combat: {names}",
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"bleedingCombatStart": "Bleeding still active on: {names}"
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},
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"Opponent": {
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"FIELDS": {}
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+6
-2
@@ -155,7 +155,9 @@ function _registerBleedingHooks() {
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const bleeding = _findBleedingActors()
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if (bleeding.length) {
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ui.notifications.warn(
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`Saignement actif hors combat : ${bleeding.map(a => a.name).join(", ")}`
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game.i18n.format("LETHALFANTASY.Notifications.bleedingCombatEnd", {
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names: bleeding.map(a => a.name).join(", "),
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})
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)
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}
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})
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@@ -164,7 +166,9 @@ function _registerBleedingHooks() {
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const bleeding = _findBleedingActors()
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if (bleeding.length) {
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ui.notifications.warn(
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`Saignement toujours actif sur : ${bleeding.map(a => a.name).join(", ")}`
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game.i18n.format("LETHALFANTASY.Notifications.bleedingCombatStart", {
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names: bleeding.map(a => a.name).join(", "),
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})
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)
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}
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})
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