11 Commits

Author SHA1 Message Date
0ee42aef99 Various changes
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Release Creation / build (release) Successful in 58s
2025-05-29 22:41:15 +02:00
ee3a5764f0 Add maintain/duration for maleficas
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Release Creation / build (release) Successful in 59s
2025-05-26 21:01:07 +02:00
28ec390020 Various fixes
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Release Creation / build (release) Successful in 59s
2025-05-26 18:26:55 +02:00
86ee9a44ec Add Enemy sheet
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Release Creation / build (release) Successful in 54s
2025-05-25 22:38:24 +02:00
abfc4e8443 Add Enemy sheet
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Release Creation / build (release) Successful in 58s
2025-05-25 22:04:42 +02:00
707a318bb7 Add Enemy sheet
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Release Creation / build (release) Successful in 56s
2025-05-25 21:56:02 +02:00
368e087e0d Add Enemy sheet
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Release Creation / build (release) Successful in 59s
2025-05-25 21:52:56 +02:00
f2e6415f33 Add Enemy sheet 2025-05-25 21:52:09 +02:00
4aa22195a3 Add Enemy sheet
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Release Creation / build (release) Successful in 56s
2025-05-25 20:44:49 +02:00
7e517bfb12 Add Enemy sheet 2025-05-25 20:43:10 +02:00
57706629e1 Add Enemy sheet
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Release Creation / build (release) Successful in 59s
2025-05-25 18:39:57 +02:00
30 changed files with 764 additions and 185 deletions

View File

@@ -417,8 +417,8 @@ i.fvtt-hellborn {
display: flex;
align-items: center;
gap: 4px;
min-width: 18rem;
max-width: 18rem;
min-width: 20rem;
max-width: 20rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .controls {
font-size: 0.7rem;
@@ -426,16 +426,20 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .domain {
min-width: 5rem;
max-width: 5rem;
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .level {
min-width: 3rem;
max-width: 3rem;
min-width: 2rem;
max-width: 2rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .maleficas .malefica .item-img {
width: 24px;
@@ -460,8 +464,8 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .rituals .ritual .ingredients {
min-width: 26rem;
max-width: 26rem;
min-width: 24rem;
max-width: 24rem;
}
.fvtt-hellborn .tab.character-maleficas .main-div .rituals .ritual .name {
min-width: 12rem;
@@ -543,20 +547,28 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .properties {
min-width: 21rem;
max-width: 21rem;
min-width: 16.3rem;
max-width: 16.3rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .range {
min-width: 4.5rem;
max-width: 4.5rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .ammo {
min-width: 4.5rem;
max-width: 4.5rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .type {
min-width: 3rem;
max-width: 3rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .damage {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .damage {
min-width: 6rem;
max-width: 6rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .weapons .weapon .item-img {
width: 24px;
@@ -624,8 +636,12 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .equipments .equipment .name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .equipments .equipment .quantity {
min-width: 2rem;
max-width: 2rem;
}
.fvtt-hellborn .tab.character-equipment .main-div .equipments .equipment .item-img {
width: 24px;
@@ -1173,6 +1189,14 @@ i.fvtt-hellborn {
font-size: calc(var(--font-size-standard) * 1.4);
padding-left: 5px;
}
.fvtt-hellborn .tab.enemy-traits .main-div .enemy-column {
display: flex;
flex-direction: row;
gap: 4px;
}
.fvtt-hellborn .tab.enemy-traits .main-div .enemy-column fieldset {
width: 100%;
}
.fvtt-hellborn .tab.enemy-traits .main-div .mortality {
display: flex;
align-items: center;
@@ -1196,6 +1220,14 @@ i.fvtt-hellborn {
color: grey;
font-size: small;
}
.fvtt-hellborn .tab.enemy-traits .main-div .counters .characteristics-label label {
min-width: 3.5rem;
max-width: 3.5rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .counters .characteristics-label span {
min-width: 3rem;
max-width: 3rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .counters label {
min-width: 4rem;
max-width: 4rem;
@@ -1217,8 +1249,8 @@ i.fvtt-hellborn {
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 20rem;
max-width: 20rem;
min-width: 12rem;
max-width: 12rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .traits .trait .rollable:hover,
.fvtt-hellborn .tab.enemy-traits .main-div .traits .trait .rollable:focus {
@@ -1230,23 +1262,108 @@ i.fvtt-hellborn {
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .traits .trait .flavor {
min-width: 24rem;
max-width: 24rem;
.fvtt-hellborn .tab.enemy-traits .main-div .traits .trait .name {
min-width: 18rem;
max-width: 18rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .traits .trait .role {
.fvtt-hellborn .tab.enemy-traits .main-div .traits .trait .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-hellborn .tab.enemy-traits .main-div .equipments {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
}
.fvtt-hellborn .tab.enemy-traits .main-div .equipments .equipment {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .equipments .equipment .rollable:hover,
.fvtt-hellborn .tab.enemy-traits .main-div .equipments .equipment .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-hellborn .tab.enemy-traits .main-div .equipments .equipment .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .equipments .equipment .name {
min-width: 12rem;
max-width: 12rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .equipments .equipment .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-hellborn .tab.enemy-traits .main-div .ailments {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 4px;
}
.fvtt-hellborn .tab.enemy-traits .main-div .ailments .ailment {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 8rem;
max-width: 8rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .ailments .ailment label {
min-width: 5rem;
max-width: 5rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .traits .trait .level {
.fvtt-hellborn .tab.enemy-traits .main-div .ailments .ailment .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas {
display: grid;
grid-template-columns: repeat(1, 1fr);
gap: 4px;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 12rem;
max-width: 12rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .rollable:hover,
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .domain {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .traits .trait .name {
min-width: 10rem;
max-width: 10rem;
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .traits .trait .item-img {
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .level {
min-width: 2rem;
max-width: 2rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .name {
min-width: 10rem;
max-width: 10em;
}
.fvtt-hellborn .tab.enemy-traits .main-div .maleficas .malefica .item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
@@ -1274,20 +1391,28 @@ i.fvtt-hellborn {
max-width: 1.8rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .properties {
min-width: 21rem;
max-width: 21rem;
min-width: 18rem;
max-width: 18rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .type {
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .range {
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .ammo {
min-width: 3rem;
max-width: 3rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .type {
min-width: 3rem;
max-width: 3rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .damage {
min-width: 6rem;
max-width: 6rem;
min-width: 4rem;
max-width: 4rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.fvtt-hellborn .tab.enemy-traits .main-div .weapons .weapon .item-img {
width: 24px;
@@ -2099,6 +2224,11 @@ i.fvtt-hellborn {
display: flex;
align-items: center;
}
.fvtt-hellborn .malefica-content fieldset .form-fields input[type="checkbox"] {
min-width: 2rem;
max-width: 2rem;
text-align: center;
}
.fvtt-hellborn .malefica-content fieldset .form-group input {
min-width: 12rem;
max-width: 12rem;
@@ -2269,6 +2399,14 @@ i.fvtt-hellborn {
font-size: calc(var(--font-size-standard) * 2);
color: var(--color-dark-1);
}
.item-to-chat h2 {
margin-top: 10px;
margin-left: 10px;
margin-bottom: 4px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.4);
color: var(--title-color);
}
.item-to-chat ul {
list-style-type: none;
padding: 0;
@@ -2304,9 +2442,11 @@ i.fvtt-hellborn {
flex-direction: row;
}
.dice-roll .intro-chat .intro-img {
padding: 5px;
width: 80px;
align-self: center;
padding: 4px;
max-width: 80px;
min-width: 80px;
align-self: top;
text-align: center;
}
.dice-roll .intro-chat .intro-right {
display: flex;

View File

@@ -334,15 +334,24 @@
"description": {
"label": "Description"
},
"enc": {
"label": "Enc"
},
"techAge": {
"label": "Tech Age"
"quantity": {
"label": "Quantity"
}
}
},
"Label": {
"addArmor": "Add Armor",
"addPerk": "Add Perk",
"addRitual": "Add Ritual",
"addSpeciesTrait": "Add Trait",
"addTarot": "Add Tarot",
"addMalefica": "Add Malefica",
"addTrait": "Add Trait",
"newMalefica": "New Malefica",
"newPerk": "New Perk",
"newRitual": "New Ritual",
"newSpeciesTrait": "New Trait",
"newTarot": "New Tarot",
"titleStat": "Stat Roll Dialog",
"difficulty": "Difficulty",
"unknown": "Unknown",
@@ -464,9 +473,27 @@
},
"Malefica": {
"FIELDS": {
"duration": {
"label": "Duration"
},
"maintain": {
"label": "Maintain"
},
"choiceMaintainDuration": {
"label": "Choice Maintain/Duration"
},
"description": {
"label": "Description"
},
"hasDamage": {
"label": "Has Damage"
},
"damage": {
"label": "Damage"
},
"damageType": {
"label": "Damage Type"
},
"domain": {
"label": "Domain"
},
@@ -547,7 +574,10 @@
"Tarot": {
"FIELDS": {
"bonus": {
"label": "Bonus"
"label": "Upright XP Trigger"
},
"penalty": {
"label": "Reversed XP Trigger"
},
"description": {
"label": "Description"
@@ -610,6 +640,12 @@
},
"Weapon": {
"FIELDS": {
"stat": {
"label": "Stat"
},
"damageStat": {
"label": "Damage Stat"
},
"ammo": {
"label": "Ammo"
},
@@ -619,6 +655,9 @@
"damage": {
"label": "Damage"
},
"damageType": {
"label": "Damage Type"
},
"description": {
"label": "Description"
},

View File

@@ -211,6 +211,12 @@ export default class HellbornActorSheet extends HandlebarsApplicationMixin(found
if (item.type === "ritual") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-ritual.hbs", item.toObject())
}
if (item.type === "species-trait") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-trait.hbs", item.toObject())
}
if (item.type === "tarot") {
content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-hellborn/templates/chat-tarot.hbs", item.toObject())
}
const chatData = {
user: game.user.id,
speaker: ChatMessage.getSpeaker({ actor: this.actor }),

View File

@@ -18,6 +18,7 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
createDeal: HellbornCharacterSheet.#onCreateDeal,
createMalefica: HellbornCharacterSheet.#onCreateMalefica,
createRitual: HellbornCharacterSheet.#onCreateRitual,
createPerk: HellbornCharacterSheet.#onCreatePerk,
},
}
@@ -89,12 +90,24 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
case "status":
context.tab = context.tabs.status
context.perks = doc.itemTypes.perk
context.perks.sort((a, b) => a.name.localeCompare(b.name))
// Sort the perks by system.role and then by the system.level
context.perks.sort((a, b) => {
if (a.system.role === b.system.role) {
return a.system.level.localeCompare(b.system.level)
}
return a.system.role.localeCompare(b.system.role)
})
break;
case "maleficas":
context.tab = context.tabs.maleficas
context.maleficas = doc.itemTypes.malefica
context.maleficas.sort((a, b) => a.name.localeCompare(b.name))
// Sort the maleficas by system.domain and then by the system.level
context.maleficas.sort((a, b) => {
if (a.system.domain === b.system.domain) {
return a.system.level.localeCompare(b.system.level)
}
return a.system.domain.localeCompare(b.system.domain)
})
context.rituals = doc.itemTypes.ritual
context.rituals.sort((a, b) => a.name.localeCompare(b.name))
break
@@ -152,6 +165,9 @@ export default class HellbornCharacterSheet extends HellbornActorSheet {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newArmor"), type: "armor" }])
}
static #onCreatePerk(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newPerk"), type: "perk" }])
}
/**

View File

@@ -13,7 +13,11 @@ export default class HellbornEnemySheet extends HellbornActorSheet {
},
actions: {
createTrait: HellbornEnemySheet.#onCreateTrait,
},
createEquipment: HellbornEnemySheet.#onCreateEquipment,
createWeapon: HellbornEnemySheet.#onCreateWeapon,
createMalefica: HellbornEnemySheet.#onCreateMalefica,
}
}
/** @override */
@@ -37,6 +41,7 @@ export default class HellbornEnemySheet extends HellbornActorSheet {
sheet: "traits",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
@@ -73,6 +78,10 @@ export default class HellbornEnemySheet extends HellbornActorSheet {
context.traits.sort((a, b) => a.name.localeCompare(b.name))
context.weapons = doc.itemTypes.weapon
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.maleficas = doc.itemTypes.malefica
context.maleficas.sort((a, b) => a.name.localeCompare(b.name))
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
break
case "biography":
context.tab = context.tabs.biography
@@ -89,9 +98,22 @@ export default class HellbornEnemySheet extends HellbornActorSheet {
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateTrait(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newTrait"), type: "trait" }])
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newTrait"), type: "species-trait" }])
}
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newEquipment"), type: "equipment" }])
}
static #onCreateMalefica(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newMalefica"), type: "malefica" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HELLBORN.Label.newWeapon"), type: "weapon" }])
}
/**
* Handles the roll action triggered by user interaction.
*

View File

@@ -53,6 +53,7 @@ export const CHOICE_ADVANTAGES_DISADVANTAGES ={
export const PERK_ROLES = {
"abbetor": { id: "abbetor", label: "Abbetor" },
"blade": { id: "blade", label: "Blade" },
"other": { id: "other", label: "Other" },
"gunslinger": { id: "gunslinger", label: "Gunslinger" },
"malefic": { id: "malefic", label: "Malefic" },
"mastermind": { id: "mastermind", label: "Mastermind" },
@@ -63,6 +64,7 @@ export const PERK_ROLES = {
export const MALEFICA_DOMAINS = {
"adfectus": { id: "adfectus", label: "Adfectus" },
"other": { id: "other", label: "Other" },
"divinus": { id: "divinus", label: "Divinus" },
"ignis": { id: "ignis", label: "Ignis" },
"iunctio": { id: "iunctio", label: "Iunctio" },

View File

@@ -84,29 +84,29 @@ export default class HellbornRoll extends Roll {
static async prompt(options = {}) {
let formula = `3D6 + 0D6KH - 0D6KH + ${options?.rollItem?.value}`
let actor = game.actors.get(options.actorId)
switch (options.rollType) {
case "stat":
break
case "damage":
{
let formula = options.rollItem.system.damage
if (options.rollItem.system.damageStat !== "none") {
let statKey = options.rollItem.system.damageStat.toLowerCase()
let statValue = actor.system.stats[statKey].value
formula = `${formula} + ${statValue}`
}
let damageRoll = new Roll(formula)
await damageRoll.evaluate()
await damageRoll.toMessage({
flavor: `${options.rollItem.name} - Damage Roll`
flavor: `${options.rollItem.name} - Damage Roll - ${options.rollItem.system.damageType}`,
});
return
}
case "weapon":
{
let actor = game.actors.get(options.actorId)
options.weapon = foundry.utils.duplicate(options.rollItem)
let statKey = "skin"
if (options.weapon.system.weaponType === "melee") {
if ( options.weapon.system.properties.toLowerCase().match("heavy") || options.weapon.system.properties.toLowerCase().match("oversized")) {
statKey = "flesh"
}
}
let statKey = options.weapon.system.stat.toLowerCase()
options.rollItem = actor.system.stats[statKey]
}
break
@@ -224,16 +224,16 @@ export default class HellbornRoll extends Roll {
this.options.fiendishFailure = false
this.options.rollData = foundry.utils.duplicate(rollData)
if (resultType === "success") {
let nb6 = roll.terms[0].results.filter(r => r.result === 6).length
nb6 += roll.terms[3].total === 6 ? 1 : 0
let nb6 = roll.terms[0].results.filter(r => r.result >= 4).length
nb6 += roll.terms[2].total <= 4 ? 1 : 0
this.options.satanicSuccess = nb6 >= 3
if (this.options.satanicSuccess) {
resultType = "success"
}
}
if (resultType === "failure") {
let nb1 = roll.terms[0].results.filter(r => r.result === 1).length
nb1 += roll.terms[5].total === 1 ? 1 : 0
let nb1 = roll.terms[0].results.filter(r => r.result <= 3).length
nb1 += roll.terms[4].total <= 3 ? 1 : 0
this.options.fiendishFailure = nb1 >= 3
if (this.options.fiendishFailure) {
resultType = "failure"
@@ -242,6 +242,9 @@ export default class HellbornRoll extends Roll {
this.options.resultType = resultType
this.options.isSuccess = resultType === "success"
this.options.isFailure = resultType === "failure"
this.options.results = roll.terms[0].results
this.options.advantageResult = roll.terms[2].total
this.options.disadvantageResult = roll.terms[4].total
}
/**

View File

@@ -42,11 +42,28 @@ export default class HellbornEnemy extends foundry.abstract.TypeDataModel {
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
})
// Ailments
const ailmentField = (label) => {
const schema = {
enabled: new fields.BooleanField({ required: true, initial: false }),
label: new fields.StringField({ required: true, initial: label })
}
return new fields.SchemaField(schema, { label })
}
schema.ailments = new fields.SchemaField(
Object.values(SYSTEM.AILMENTS).reduce((obj, ailment) => {
obj[ailment.id] = ailmentField(ailment.label)
return obj
}, {}),
)
schema.defense = new fields.SchemaField({
base: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
resistance: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
maleficDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
resilience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.movement = new fields.SchemaField({

View File

@@ -8,6 +8,7 @@ export default class HellbornEquipment extends foundry.abstract.TypeDataModel {
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.quantity = new fields.NumberField({ required: true, initial: 1, min: 0, integer: true })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
return schema

View File

@@ -11,6 +11,14 @@ export default class HellbornMalefica extends foundry.abstract.TypeDataModel {
schema.domain = new fields.StringField({ required: true, nullable: false, choices: SYSTEM.MALEFICA_DOMAINS, initial: "adfectus" })
schema.level = new fields.StringField({ required: true, nullable: false, choices: SYSTEM.MALEFICA_LEVELS, initial: "1" })
schema.time = new fields.StringField({ required: true, initial : "" })
schema.choiceMaintainDuration = new fields.StringField({ required: true, initial : "maintain", choices: {"maintain": "Maintain", "duration": "Duration"} })
schema.duration = new fields.StringField({ required: true, initial : "" })
schema.maintain = new fields.StringField({ required: true, initial : "" })
schema.hasDamage = new fields.BooleanField({ required: true, initial: false })
schema.damage = new fields.StringField({ required: false, initial : "" })
schema.damageType = new fields.StringField({ required: false, initial : "" })
schema.range = new fields.StringField({ required: true, initial : "" })
schema.target = new fields.StringField({ required: true, initial : "" })

View File

@@ -7,12 +7,16 @@ export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.stat = new fields.StringField({ required: true, initial: "skin", choices: {"skin": "Skin", "flesh": "Flesh" }})
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPES })
schema.subType = new fields.StringField({ required: false, initial: "pistols", choices: SYSTEM.RANGED_SUBTYPES })
schema.properties = new fields.StringField({required: true, initial: ""})
schema.damage = new fields.StringField({required: true, initial: "1d6"})
schema.damageStat = new fields.StringField({ required: true, initial: "none", choices: {"none": "None", "skin": "Skin", "flesh": "Flesh", "heart": "Heart", "mind": "Mind", "soul": "Soul" }})
schema.damageType = new fields.StringField({ required: false, initial : "Physical" })
schema.ammo = new fields.StringField({ required: false, initial: "" })
schema.range = new fields.StringField({ required: false, initial: "" })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
@@ -23,4 +27,14 @@ export default class HellbornWeapon extends foundry.abstract.TypeDataModel {
/** @override */
static LOCALIZATION_PREFIXES = ["HELLBORN.Weapon"]
prepareDerivedData() {
super.prepareDerivedData();
let actor = this.parent?.actor;
if (actor) {
this.damageFormula = this.damage + (this.damageStat !== "none" ? `+${actor.system.stats[this.damageStat].value}` : "");
} else {
this.damageFormula = this.damage;
}
}
}

View File

@@ -172,16 +172,16 @@ export default class HellbornUtils {
if (level=== "highpowers") return "High";
if (level === "mastery") return "Mastery";
level = parseInt(level);
if (level === 0) return "I";
if (level === 1) return "II";
if (level === 2) return "III";
if (level === 3) return "IV";
if (level === 4) return "V";
if (level === 5) return "VI";
if (level === 6) return "VII";
if (level === 7) return "VIII";
if (level === 8) return "IX";
if (level === 9) return "X";
if (level === 0) return "0";
if (level === 1) return "I";
if (level === 2) return "II";
if (level === 3) return "III";
if (level === 4) return "IV";
if (level === 5) return "V";
if (level === 6) return "VI";
if (level === 7) return "VII";
if (level === 8) return "VIII";
if (level === 9) return "IX";
return level;
})
// Handle v12 removal of this helper

View File

@@ -286,24 +286,28 @@
display: flex;
align-items: center;
gap: 4px;
min-width: 18rem;
max-width: 18rem;
min-width: 20rem;
max-width: 20rem;
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.domain {
min-width: 5rem;
max-width: 5rem;
min-width: 4rem;
max-width: 4rem;
}
.level {
min-width: 3rem;
max-width: 3rem;
min-width: 2rem;
max-width: 2rem;
}
.item-img {
width: 24px;
@@ -329,8 +333,8 @@
max-width: 1.8rem;
}
.ingredients {
min-width: 26rem;
max-width: 26rem;
min-width: 24rem;
max-width: 24rem;
}
.name {
min-width: 12rem;
@@ -417,20 +421,28 @@
max-width: 1.8rem;
}
.properties {
min-width: 21rem;
max-width: 21rem;
min-width: 16.3rem;
max-width: 16.3rem;
}
.range {
min-width: 4.5rem;
max-width: 4.5rem;
}
.ammo {
min-width: 4.5rem;
max-width: 4.5rem;
}
.type {
min-width: 3rem;
max-width: 3rem;
}
.damage {
min-width: 4rem;
max-width: 4rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
@@ -500,8 +512,12 @@
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.quantity {
min-width: 2rem;
max-width: 2rem;
}
.item-img {
width: 24px;

View File

@@ -70,7 +70,7 @@
align-items: center;
margin-bottom: 4px;
}
.splitted {
.splitted {
display: flex;
flex-direction: row;
gap: 4px;
@@ -164,6 +164,14 @@
padding-left: 5px;
}
}
.enemy-column {
display: flex;
flex-direction: row;
gap: 4px;
fieldset {
width: 100%;
}
}
.mortality {
display: flex;
align-items: center;
@@ -183,15 +191,23 @@
align-items: center;
gap: 4px;
margin-left: 4px;
.characteristics-label{
.characteristics-label {
color: grey;
font-size:small;
font-size: small;
label {
min-width: 3.5rem;
max-width: 3.5rem;
}
span {
min-width: 3rem;
max-width: 3rem;
}
}
label {
min-width: 4rem;
max-width: 4rem;
}
.spaced-left{
.spaced-left {
margin-left: 0.8rem;
}
input {
@@ -208,8 +224,8 @@
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 20rem;
max-width: 20rem;
min-width: 12rem;
max-width: 12rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
@@ -220,21 +236,9 @@
min-width: 1.8rem;
max-width: 1.8rem;
}
.flavor {
min-width: 24rem;
max-width: 24rem;
}
.role {
min-width: 5rem;
max-width: 5rem;
}
.level {
min-width: 4rem;
max-width: 4rem;
}
.name {
min-width: 10rem;
max-width: 10rem;
min-width: 18rem;
max-width: 18rem;
}
.item-img {
width: 24px;
@@ -243,7 +247,106 @@
}
}
}
.weapons {
.equipments {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 4px;
.equipment {
display: flex;
align-items: center;
gap: 4px;
min-width: 13rem;
max-width: 13rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.ailments {
display: grid;
grid-template-columns: repeat(5, 1fr);
gap: 4px;
.ailment {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 8rem;
max-width: 8rem;
label {
min-width: 5rem;
max-width: 5rem;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.maleficas {
display: grid;
grid-template-columns: repeat(1, 1fr);
gap: 4px;
.malefica {
display: flex;
align-items: center;
gap: 4px;
margin-left: 4px;
min-width: 12rem;
max-width: 12rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.controls {
font-size: 0.7rem;
min-width: 1.8rem;
max-width: 1.8rem;
}
.domain {
min-width: 4rem;
max-width: 4rem;
}
.damage {
min-width: 3.2rem;
max-width: 3.2rem;
}
.level {
min-width: 2rem;
max-width: 2rem;
}
.name {
min-width: 10rem;
max-width: 10em;
}
.item-img {
width: 24px;
height: 24px;
margin: 4px 0 0 0;
}
}
}
.weapons {
display: grid;
grid-template-columns: repeat(1, 1fr);
gap: 4px;
@@ -264,20 +367,28 @@
max-width: 1.8rem;
}
.properties {
min-width: 21rem;
max-width: 21rem;
min-width: 18rem;
max-width: 18rem;
}
.type {
.range {
min-width: 4rem;
max-width: 4rem;
}
.ammo {
min-width: 3rem;
max-width: 3rem;
}
.type {
min-width: 3rem;
max-width: 3rem;
}
.damage {
min-width: 6rem;
max-width: 6rem;
min-width: 4rem;
max-width: 4rem;
}
.name {
min-width: 12rem;
max-width: 12rem;
min-width: 10rem;
max-width: 10rem;
}
.item-img {
width: 24px;
@@ -286,7 +397,6 @@
}
}
}
}
.tab.enemy-biography .main-div {

View File

@@ -8,7 +8,10 @@
display: flex;
align-items: center;
}
.form-group label {
.form-fields input[type="checkbox"] {
min-width: 2rem;
max-width: 2rem;
text-align: center;
}
.form-group input {
min-width: 12rem;

View File

@@ -55,6 +55,14 @@
}
.item-to-chat {
h2 {
margin-top: 10px;
margin-left:10px;
margin-bottom: 4px;
font-family: var(--font-title);
font-size: calc(var(--font-size-standard) * 1.4);
color: var(--title-color);
}
ul {
list-style-type: none;
padding: 0;
@@ -91,9 +99,11 @@
display: flex;
flex-direction: row;
.intro-img {
padding: 5px;
width: 80px;
align-self: center;
padding: 4px;
max-width: 80px;
min-width : 80px;
align-self: top;
text-align: center;
}
.intro-right {
display: flex;

View File

@@ -3,7 +3,7 @@
<fieldset>
<legend>{{localize "HELLBORN.Label.weapons"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " HELLBORN.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
</legend>
<div class="weapons">
@@ -17,11 +17,13 @@
</div>
<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
data-roll-type="damage" data-roll-value="{{item.system.damageFormula}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{item.system.damageFormula}}</a>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
@@ -36,7 +38,7 @@
<fieldset>
<legend>{{localize "HELLBORN.Label.armors"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " HELLBORN.Tooltip.addArmor"}}" data-tooltip-direction="UP"><i
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addArmor"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createArmor"></i></a>{{/if}}
</legend>
<div class="armors">
@@ -63,7 +65,7 @@
<fieldset>
<legend>{{localize "HELLBORN.Label.equipments"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " HELLBORN.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createEquipment"></i></a>{{/if}}
</legend>
<div class="equipments">
@@ -74,6 +76,8 @@
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<span class="quantity" data-tooltip="Quantity">{{item.system.quantity}}</span>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
@@ -100,7 +104,7 @@
{{#each system.ammoArray as |ammo key|}}
<div class="ammo-item">
<input type="number" class="ammo-quantity" value="{{ammo.value}}" min="0" name="system.ammoList.{{key}}.value" />
<input type="text" class="ammo-quantity" value="{{ammo.value}}" min="0" name="system.ammoArray.{{key}}.value" />
<span class="ammo-name">{{upperFirst ammo.label}}</span>
</div>
{{/each}}

View File

@@ -44,7 +44,7 @@
<div>
<div class="flexrow">
<div class="form-group">
<label>Upright</label>
<label><a data-action="toChat" data-item-uuid="{{upright.uuid}}">Upright</a></label>
<input class="trait" type="text" value="{{upright.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{upright.id}}"
@@ -56,7 +56,7 @@
</div>
<div class="flexrow">
<div class="form-group">
<label>Reversed</label>
<label><a data-action="toChat" data-item-uuid="{{upright.uuid}}">Reversed</a></label>
<input class="trait" type="text" value="{{downright.name}}" disabled >
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{downright.id}}"

View File

@@ -17,6 +17,14 @@
</div>
<span class="domain" data-tooltip="Domain">{{upperFirst item.system.domain}}</span>
<span class="level" data-tooltip="Level">{{getRomanLevel item.system.level}}</span>
{{#if item.system.hasDamage}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{else}}
<span class="damage" data-tooltip="Damage">-</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"

View File

@@ -6,23 +6,23 @@
<div class="counters">
<div class="flexcol">
<div>
<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
<label>Trauma </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
<label class="spaced-left"> Darkness : </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
<label class="spaced-left"> Darkness </label>{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
<label class="spaced-left"> Defense : </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
<label class="spaced-left"> Defense </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
{{formInput systemFields.defense.fields.bonus value=system.defense.bonus }}
{{formInput systemFields.defense.fields.total value=system.defense.total}}
{{formInput systemFields.defense.fields.resistance value=system.defense.resistance}}
<label class="spaced-left"> Movement : </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
{{formInput systemFields.movement.fields.reduce value=system.defense.reduce }}
</div>
<div class="flexrow characteristics-label">
<label>&nbsp;</label><span>Curr.</span><span>Max</span>
<label>&nbsp;</label><span>Curr.</span><span>Max</span><span>MaxDR</span>
<label>&nbsp;</label><span>Curr.</span><span>Max</span><span>Mal.DR</span>
<label>&nbsp;</label><span>Base</span><span>Armor</span><span>Total</span><span>Resi.</span>
<label>&nbsp;</label><span>Base</span><span>Redu.</span>
@@ -33,7 +33,7 @@
<fieldset>
<legend>{{localize "HELLBORN.Label.perks"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " HELLBORN.Tooltip.addPerk"}}" data-tooltip-direction="UP"><i
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addPerk"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createPerk"></i></a>{{/if}}
</legend>
<div class="perks">

View File

@@ -1,12 +1,18 @@
<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li><strong>Malefica : {{name}}</strong></li>
<li>Domain : {{system.domain}}</li>
<li>Level : {{system.level}}</li>
<li>Time : {{system.time}}</li>
<li>Range : {{system.range}}</li>
<li>Target : {{system.target}}</li>
<li><strong>Domain : </strong>{{upperFirst system.domain}}</li>
<li><strong>Level : </strong>{{getRomanLevel system.level}}</li>
<li><strong>Time : </strong>{{system.time}}</li>
{{#if (eq system.choiceMaintainDuration "duration")}}
<li><strong>Duration : </strong>{{system.duration}}</li>
{{else}}
<li><strong>Maintain : </strong>{{system.maintain}}</li>
{{/if}}
<li><strong>Range : </strong>{{system.range}}</li>
<li><strong>Target : </strong>{{system.target}}</li>
<li>{{{system.description}}}</li>
</ul>
</div>

View File

@@ -14,13 +14,27 @@
{{#if weapon}}
<li><strong>Weapon : {{weapon.name}}</strong></li>
<li><strong>Properties : {{weapon.system.properties}}</strong></li>
<li><strong>Properties :</strong> {{weapon.system.properties}}</li>
{{/if}}
<li><strong>{{localize rollItem.label}} : {{rollItem.value}}</strong></li>
<li>{{localize "HELLBORN.Label.difficulty"}} : {{difficulty}}</li>
<li>Results :
{{#each results as |result|}}
{{result.result}}
{{/each}}
</li>
{{#if (gt nbAdvantages 0)}}
<li>Advantages : {{nbAdvantages}}, result {{advantageResult}}</li>
{{/if}}
{{#if (gt nbDisadvantages 0)}}
<li>Disadvantages : {{nbDisadvantages}}, result {{disadvantageResult}}</li>
{{/if}}
{{#if (eq resultType "unknown")}}
<li class="result-unknown">
{{localize "HELLBORN.Label.unknown"}}

View File

@@ -1,10 +1,10 @@
<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li><strong>Perk : {{name}}</strong></li>
<li>{{system.flavorText}}</li>
<li>Role : {{system.role}}</li>
<li>Level : {{system.level}}</li>
<li><strong>{{system.flavorText}}</strong></li>
<li><strong>Role : </strong>{{upperFirst system.role}}</li>
<li><strong>Level : </strong>{{getRomanLevel system.level}}</li>
<li>{{{system.description}}}</li>
</ul>
</div>

View File

@@ -1,12 +1,12 @@
<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li><strong>Ritual : {{name}}</strong></li>
<li>Difficulty : {{system.difficulty}}</li>
<li>Threshold : {{system.threshold}}</li>
<li>Limit : {{system.limit}}</li>
<li>Ingredients : {{system.ingredients}}</li>
<li>N. Attempts : {{system.nbAttempts}}</li>
<li><strong>Difficulty : </strong>{{system.difficulty}}</li>
<li><strong>Threshold : </strong>{{system.threshold}}</li>
<li><strong>Limit : </strong>{{system.limit}}</li>
<li><strong>Ingredients : </strong>{{system.ingredients}}</li>
<li><strong>N. Attempts : </strong>{{system.nbAttempts}}</li>
<li>{{{system.description}}}</li>
</ul>
</div>

25
templates/chat-tarot.hbs Normal file
View File

@@ -0,0 +1,25 @@
<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li><strong>Orientation : </strong>{{system.orientation}}</li>
<li><strong>Quote : </strong>{{system.quote}}</li>
{{#if (eq system.orientation "Upright")}}
<li><strong>Upright XP Trigger : </strong>{{system.bonus}}</li>
{{else}}
<li><strong>Reversed XP Trigger : </strong>{{system.penalty}}</li>
{{/if}}
<li><strong>Description : </strong>{{{system.description}}}</li>
{{#if (eq system.orientation "Upright")}}
<li><strong>Positive Effect : </strong>{{{system.positiveEffect}}}</li>
{{else}}
<li><strong>Negative Effect : </strong>{{{system.negativeEffect}}}</li>
{{/if}}
</ul>
</div>
</div>

9
templates/chat-trait.hbs Normal file
View File

@@ -0,0 +1,9 @@
<div class="item-to-chat">
<div class="intro-chat">
<h2>{{name}}</h2>
<ul>
<li>{{{system.description}}}</li>
</ul>
</div>
</div>

View File

@@ -6,53 +6,115 @@
<div class="counters">
<div class="flexcol">
<div>
<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}}
<label>Trauma : </label>{{formInput systemFields.trauma.fields.current value=system.trauma.current}} /
{{formInput systemFields.trauma.fields.max value=system.trauma.max}}
<label class="spaced-left"> Darkness : </label>
<label class="spaced-left"> Darkness </label>
{{formInput systemFields.darkness.fields.current value=system.darkness.current}} /
{{formInput systemFields.darkness.fields.max value=system.darkness.max}}
{{formInput systemFields.darkness.fields.value value=system.darkness.value}}
<label class="spaced-left"> Defense : </label>{{formInput systemFields.defense.fields.base value=system.defense.base}}
<label class="spaced-left"> Movement : </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
<label class="spaced-left"> Defense </label>
{{formInput systemFields.defense.fields.base value=system.defense.base}}
{{formInput systemFields.defense.fields.resilience value=system.defense.resilience}}
<label class="spaced-left"> Movement </label>{{formInput systemFields.movement.fields.base value=system.movement.base}}
</div>
<div class="flexrow characteristics-label">
<label>&nbsp;</label><span>Curr.</span>
<label>&nbsp;</label><span>Curr.</span>
<label>&nbsp;</label><span>Base</span>
<label>&nbsp;</label><span>Base</span>
<label></label><span>Curr.</span><span>Max</span>
<label></label><span>&nbsp;&nbsp;&nbsp;Curr.</span><span>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Max</span><span>&nbsp;&nbsp;Mal.DR</span>
<label></label><span>&nbsp;&nbsp;&nbsp;Total</span><span>&nbsp;&nbsp;&nbsp;Resi.</span>
<label></label>
<label></label>
<label></label>
<label></label>
</div>
</div>
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.traits"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " HELLBORN.Tooltip.addPerk"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createPerk"></i></a>{{/if}}
</legend>
<div class="traits">
{{#each traits as |item|}}
<div class="trait item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<legend>{{localize "HELLBORN.Label.ailments"}}</legend>
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="trait" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
<div class="ailments">
{{#each system.ailments as |item id|}}
<div class="ailment " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="false">
<label>{{item.label}}</label> <input type="checkbox" class="checkbox" name="system.ailments.{{id}}.enabled"
{{#if item.enabled}} checked {{/if}}>
</div>
{{/each}}
</div>
</fieldset>
<div class="enemy-column">
<fieldset>
<legend>{{localize "HELLBORN.Label.traits"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addTrait"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createTrait"></i></a>{{/if}}
</legend>
<div class="traits">
{{#each traits as |item|}}
<div class="trait item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="trait" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.maleficas"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addMalefica"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createMalefica"></i></a>{{/if}}
</legend>
<div class="maleficas">
{{#each maleficas as |item|}}
<div class="malefica item" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<!-- <img src="systems/fvtt-cthulhu-eternal/assets/ui/d100.svg" class="d100" />-->
<div class="name" data-roll-type="malefica" data-action="toChat" data-item-uuid="{{item.uuid}}" data-tooltip="{{{item.system.description}}}">
<a>{{item.name}}</a>
</div>
<span class="domain" data-tooltip="Domain">{{upperFirst item.system.domain}}</span>
<span class="level" data-tooltip="Level">{{getRomanLevel item.system.level}}</span>
{{#if item.system.hasDamage}}
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
<i class="fa-regular fa-dice"></i>
{{item.system.damage}}</a>
{{else}}
<span class="damage" data-tooltip="Damage">-</span>
{{/if}}
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
<fieldset>
<legend>{{localize "HELLBORN.Label.weapons"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize " HELLBORN.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addWeapon"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createWeapon"></i></a>{{/if}}
</legend>
<div class="weapons">
@@ -66,6 +128,8 @@
</div>
<span class="type" data-tooltip="Type">{{upperFirst item.system.weaponType}}</span>
<span class="properties" data-tooltip="Properties">{{upperFirst item.system.properties}}</span>
<span class="range" data-tooltip="Range">{{upperFirst item.system.range}}</span>
<span class="ammo" data-tooltip="Ammo">{{upperFirst item.system.ammo}}</span>
<a class="damage rollable" data-tooltip="Damage" data-item-id="{{item.id}}" data-action="roll"
data-roll-type="damage" data-roll-value="{{item.system.damage}}">
@@ -83,5 +147,29 @@
</div>
</fieldset>
<fieldset>
<legend>{{localize "HELLBORN.Label.equipments"}}{{#if isEditMode}}
<a class="action" data-tooltip="{{localize "HELLBORN.Tooltip.addEquipment"}}" data-tooltip-direction="UP"><i
class="fas fa-plus" data-action="createEquipment"></i></a>{{/if}}
</legend>
<div class="equipments">
{{#each equipments as |item|}}
{{!log 'armor' this}}
<div class="equipment" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" data-tooltip="{{{item.system.description}}}">
{{item.name}}
</div>
<div class="controls">
<a data-tooltip="{{localize 'HELLBORN.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'HELLBORN.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
</div>
</section>

View File

@@ -5,6 +5,7 @@
</div>
<fieldset>
{{formField systemFields.quantity value=system.quantity}}
{{formField systemFields.cost value=system.cost}}
</fieldset>

View File

@@ -8,8 +8,21 @@
{{formField systemFields.domain value=system.domain localize=true}}
{{formField systemFields.level value=system.level localize=true}}
{{formField systemFields.time value=system.time localize=true }}
{{formField systemFields.choiceMaintainDuration value=system.choiceMaintainDuration localize=true }}
{{#if (eq system.choiceMaintainDuration "duration")}}
{{formField systemFields.duration value=system.duration localize=true}}
{{else}}
{{formField systemFields.maintain value=system.maintain localize=true}}
{{/if}}
{{formField systemFields.range value=system.range localize=true}}
{{formField systemFields.target value=system.target localize=true}}
{{formField systemFields.hasDamage value=system.hasDamage localize=true}}
{{#if system.hasDamage}}
{{formField systemFields.damage value=system.damage}}
{{formField systemFields.damageType value=system.damageType}}
{{/if}}
</fieldset>
<fieldset>

View File

@@ -5,6 +5,7 @@
</div>
<fieldset>
{{formField systemFields.stat value=system.stat localize=true}}
{{formField systemFields.weaponType value=system.weaponType localize=true}}
{{#if (eq system.weaponType "ranged")}}
{{formField systemFields.subType value=system.subType localize=true}}
@@ -14,6 +15,9 @@
{{formField systemFields.properties value=system.properties classes="long-input"}}
{{formField systemFields.damage value=system.damage}}
{{formField systemFields.damageStat value=system.damageStat localize=true}}
{{formField systemFields.damageType value=system.damageType}}
{{formField systemFields.cost value=system.cost}}
</fieldset>