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54 Commits

Author SHA1 Message Date
391b99b18f Ajout release process
All checks were successful
Release Creation / build (release) Successful in 58s
2026-01-09 17:44:47 +01:00
ff9acaab65 Ajout release process 2026-01-09 17:44:38 +01:00
60978a67b2 Appv2 + DataModel migration completed 2026-01-09 17:34:39 +01:00
5894cf043f Appv2 + DataModel migration completed 2026-01-09 17:34:39 +01:00
0fd2130fb1 Appv2 + DataModel migration completed 2026-01-09 17:34:39 +01:00
001f0cffa8 Initial data model migration 2026-01-09 17:34:39 +01:00
05ca6e1763 Proper version 2026-01-06 22:57:53 +01:00
d3f014fcca Rework title font and fix pause logo switching 2026-01-05 22:45:10 +01:00
679b3208cd Rework title font and fix pause logo switching 2026-01-05 22:43:52 +01:00
871a18a0ee Correction sur talent Dragon 2025-11-21 21:21:45 +01:00
264c49eb06 Fix release mess 2025-11-07 00:30:31 +01:00
9349c54966 Enhance CSS+fonts 2025-10-26 21:39:25 +01:00
274efac2b5 Enhance CSS+fonts 2025-10-26 15:39:08 +01:00
7a7398f8ca Correction sur styles CSS 2025-10-20 22:30:15 +02:00
93600f7e13 Correction sur styles CSS 2025-10-20 22:29:22 +02:00
a6fa3afbee Double adversités 2025-08-24 17:00:06 +02:00
1051349dd0 Correction sur usage BA sur un jet impair au D20 2025-06-24 21:04:58 +02:00
a245b0e87c Corrections sur couleur des pages dans les journaux 2025-06-03 13:32:11 +02:00
c9ce3367ed Corrections sur couleur des pages dans les journaux 2025-06-03 13:31:17 +02:00
e95e068112 Fix perte de combatitivité sur action d'un joueur 2025-06-03 09:37:50 +02:00
6dd63a2c54 Hawkmoon : Foundry v13 migration 2025-04-30 23:26:24 +02:00
650e4b7449 Hawkmoon : Foundry v13 migration 2025-04-30 23:24:55 +02:00
3f27482ad9 Hawkmoon : Foundry v13 migraton 2025-04-30 23:23:32 +02:00
436b282ff5 Correction sur se désengager 2025-03-28 18:09:36 +01:00
39f8cfdbcc Correction sur 2 attaques avec ambidextrie 2025-03-28 14:56:52 +01:00
24a57a906e Fix protection pour creatures 2025-02-07 20:43:03 +01:00
667f3678fb Fix protection pour creatures 2025-02-07 20:42:14 +01:00
d5dd9e5bf7 Cleanup welcome scene 2024-08-23 13:49:57 +02:00
3403b72d1f ajout item sur cellule + augmentation bonus et difficultés 2024-08-22 14:39:42 +02:00
8a4487c833 ajout item sur cellule + augmentation bonus et difficultés 2024-08-22 14:39:30 +02:00
4eece5aaf4 Correction sur carte europe 2024-06-18 17:26:55 +02:00
b574ba76ef Fix combativite 2024-06-01 09:17:57 +02:00
0b9e1a80af Fix talents + artefacts 2024-05-31 23:25:43 +02:00
6505b1c969 Fix talents + artefacts 2024-05-31 23:16:28 +02:00
280e90d7a6 Fix initiative 2024-05-31 14:03:36 +02:00
4fa9a911a0 Ameliorations creatures 2024-05-30 08:30:29 +02:00
b8c61f8f12 Fix sheets 2024-05-24 08:25:25 +02:00
b47b14a4b1 Fix sheets 2024-05-24 08:24:40 +02:00
9391acf6ee Add v12 support 2024-05-23 11:33:02 +02:00
8af9c582bf Preparation du passage en v12 2024-05-05 18:06:29 +02:00
fac158e0ad Fix v11/v12 2024-05-02 09:27:16 +02:00
69a2f81ede Correction sur SD à distance 2024-04-24 20:39:39 +02:00
005d390941 Support de toutes les options de combat 2024-04-01 22:48:18 +02:00
3327109f7e Compendiusm again 2024-02-24 17:03:57 +01:00
b38bfc97c2 Compendiusm again 2024-02-24 17:03:31 +01:00
89a7730d43 Ajout des mutations 2024-02-24 15:55:29 +01:00
2ebd1bd1fd Ajout des mutations 2024-02-24 15:54:47 +01:00
9e023d3f01 Fix calcul defense 2024-02-15 11:47:15 +01:00
2c12ec38fb Enhance stats 2024-02-08 12:51:41 +01:00
38059232cb Automatisations de combats, WIP 2023-12-28 18:40:46 +01:00
c331604393 Predilections et warning 2023-12-21 21:02:11 +01:00
71c1e1cd29 Affichage des specialisations 2023-12-19 21:52:59 +01:00
4a2ca5fab5 CSS fixes 2023-11-26 14:07:55 +01:00
ea8c82256c v11 ready 2023-08-21 22:46:12 +02:00
225 changed files with 15783 additions and 2989 deletions

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@@ -0,0 +1,63 @@
name: Release Creation
on:
release:
types: [published]
jobs:
build:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
# get part of the tag after the `v`
- name: Extract tag version number
id: get_version
uses: battila7/get-version-action@v2
# Substitute the Manifest and Download URLs in the system.json
- name: Substitute Manifest and Download Links For Versioned Ones
id: sub_manifest_link_version
uses: microsoft/variable-substitution@v1
with:
files: 'system.json'
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-hawkmoon-cyd.zip
# Create a zip file with all files required by the module to add to the release
- run: |
apt update -y
apt install -y zip
- run: zip -r ./fvtt-hawkmoon-cyd.zip system.json README.md LICENCE.txt assets/ lang/ modules/ packs/ styles/ templates/
- name: setup go
uses: https://github.com/actions/setup-go@v4
with:
go-version: '>=1.20.1'
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./fvtt-hawkmoon-cyd.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
- name: Publish to Foundry server
uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
with:
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
id: 'fvtt-hawkmoon-cyd'
version: ${{github.event.release.tag_name}}
manifest: 'https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/releases/download/latest/system.json'
notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-hawkmoon-cyd.zip'
compatibility-minimum: '13'
compatibility-verified: '13'

4
.gitignore vendored
View File

@@ -8,7 +8,3 @@ todo.md
/jsconfig.json
/package.json
/package-lock.json
/packs/*/
/packs/*/CURRENT
/packs/*/LOG
/packs/*/LOCK

View File

@@ -37,12 +37,10 @@
<h4 class="item-name-label competence-name item-field-label-medium">Etat</h4>
<select class="status-small-label color-class-common item-field-label-medium" type="text" name="system.sante.etat"
value="{{system.sante.etat}}" data-dtype="Number">
{{#select system.sante.etat}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html}}
{{/select}}
{{selectOptions combativiteList selected=system.sante.etat valueAttr="value" nameAttr="value" labelAttr="label"}}
</select>
</li>
</ul>
</div>
</div>
@@ -57,6 +55,7 @@
<a class="item" data-tab="equipement">Equipement</a>
<a class="item" data-tab="biodata">Bio&Notes</a>
</nav>
<hr>
{{!-- Sheet Body --}}
<section class="sheet-body">
@@ -65,7 +64,7 @@
<div class="tab principal" data-group="primary" data-tab="principal">
<div class="flexcol">
<div class="grid grid-2col">
<div class="sheet-box color-bg-archetype">
@@ -73,13 +72,11 @@
{{#each system.attributs as |attr key|}}
<li class="item flexrow " data-attr-key="{{key}}">
<img class="item-name-img" src="systems/fvtt-hawkmoon-cyd/assets/icons/{{attr.labelnorm}}.webp">
<span class="item-name-label competence-name item-field-label-medium"><a
<span data-tooltip="Cliquez pour faire un jet" class="item-name-label competence-name item-field-label-medium"><a
class="roll-attribut">{{attr.label}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
{{#select attr.value}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
{{/select}}
{{selectOptions @root.config.listeNiveauSkill selected=attr.value}}
</select>
</li>
{{/each}}
@@ -90,7 +87,7 @@
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
value="{{system.vitesse.value}}" data-dtype="Number" />
</li>
</ul>
</div>
@@ -132,9 +129,13 @@
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each talents as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="talent">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
@@ -149,6 +150,39 @@
</ul>
</div>
{{#if (count mutations)}}
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Mutations</label></h3>
</span>
<span class="item-field-label-long">
<label class="short-label">Catégorie</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="mutation" title="Ajouter une Mutation"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each mutations as |mutation key|}}
<li class="item flexrow " data-item-id="{{mutation._id}}" data-item-type="mutation">
<img class="item-name-img" src="{{mutation.img}}" />
<span class="item-name-label competence-name">{{mutation.name}}</span>
<span class="item-name-label item-field-label-long2">{{mutation.system.mutationcategorie}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
{{/if}}
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
@@ -160,7 +194,11 @@
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each talentsCell as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<img class="item-name-img" src="{{talent.img}}" />
@@ -199,13 +237,24 @@
{{#each skills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<img class="item-name-img" src="{{skill.img}}" />
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
<div class="flexcol item-name-label">
<span class="item-name-label competence-name"><a class="roll-competence "
data-attr-key="tochoose">{{skill.name}}</a></span>
<span class="predilection-text">
{{#each skill.system.predilections as |pred key|}}
{{#if (and pred.acquise (not pred.used))}}
{{pred.name}},
{{/if}}
{{/each}}
</span>
</div>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
{{/select}}
{{selectOptions @root.config.listeNiveauSkill selected=skill.system.niveau}}
</select>
{{#if (ne skill.system.attribut1 "none")}}
@@ -241,6 +290,19 @@
<ul class="item-list alternate-list">
<li class="item flexrow">
<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
<label class="item-field-label-short">&nbsp</label>
<label class="item-field-label-short">Monté?</label>
<input type="checkbox" name="system.combat.monte" {{checked system.combat.monte}} />
<label class="item-field-label-short">&nbsp</label>
<label class="item-field-label-medium">Défense totale?</label>
<input type="checkbox" name="system.combat.defensetotale" {{checked system.combat.defensetotale}} />
</li>
<li class="item flexrow">
<button class="chat-card-button roll-assommer">Assommer</button>
<button class="chat-card-button roll-coup-bas">Coup bas</button>
<button class="chat-card-button roll-immobiliser">Immobiliser</button>
<button class="chat-card-button roll-repousser">Repousser</button>
<button class="chat-card-button roll-desengager">Se désengager</button>
</li>
</ul>
@@ -298,10 +360,10 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l' Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@@ -332,8 +394,10 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-equip" title="Equipé">{{#if protection.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Editer l'Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@@ -347,21 +411,21 @@
<div class="tab equipement" data-group="primary" data-tab="equipement">
<div class="flexcol">
<hr>
<div class="sheet-box color-bg-archetype">
<h4>
<label class="argent-total-text">
Argent Total : {{richesse.po}} PO - {{richesse.pa}} PA - {{richesse.sc}} SC (total {{richesse.valueSC}} SC)
</label>
</h4>
</h4>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Richesses et Argent</label></h3>
<h3><label class="items-title-text">Richesses et Argent</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Quantité</label>
@@ -377,7 +441,7 @@
<li class="item flexrow " data-item-id="{{monnaie._id}}" data-item-type="monnaie">
<img class="item-name-img" src="{{monnaie.img}}" />
<span class="item-name-label competence-name">{{monnaie.name}}</span>
<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
</span>
@@ -397,7 +461,7 @@
<label class="argent-total-text">
Valeur Total Equipement : {{valeurEquipement.po}} PO - {{valeurEquipement.pa}} PA - {{valeurEquipement.sc}} SC (total {{valeurEquipement.valueSC}} SC)
</label>
</h4>
</h4>
</div>
<div class="sheet-box color-bg-archetype">
@@ -511,13 +575,8 @@
<ul>
<li class="flexrow item">
<label class="generic-label">Statut de résistant</label>
<select class="status-small-label color-class-common item-field-label-long" type="text"
name="system.biodata.statutresistant" value="{{system.biodata.statutresistant}}" data-dtype="String">
{{#select system.biodata.statutresistant}}
<option value="commun">Commun</option>
<option value="clandestin">Clandestin</option>
<option value="insurge">Insurgé</option>
{{/select}}
<select class="status-small-label color-class-common item-field-label-long" type="text" name="system.biodata.statutresistant" data-dtype="String">
{{selectOptions config.optionsStatutResistant selected=system.biodata.statutresistant valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</li>
<li class="flexrow item">
@@ -569,9 +628,6 @@
<span>
<h3>Description</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
</div>
</div>

View File

@@ -0,0 +1,385 @@
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
<header class="sheet-header">
<div class="header-fields background-sheet-header">
<div class="flexrow">
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
<div class="flexcol">
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
<div class="flexrow">
<ul class="item-list alternate-list">
<li class="item flexrow">
<h4 class="item-name-label competence-name item-field-label-medium">Notoriété</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.notoriete" value="{{system.notoriete}}" data-dtype="Number" />
<h4 class="item-name-label competence-name item-field-label-long">Résistance</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.resistance" value="{{system.resistance}}" data-dtype="Number" />
</li>
<li class="item flexrow ">
<h4 class="item-name-label competence-name item-field-label-long">Développement</h4>
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
name="system.developpement" value="{{system.developpement}}" data-dtype="Number" />
</li>
</ul>
</div>
</div>
</div>
</header>
{{!-- Sheet Tab Navigation --}}
<nav class="sheet-tabs tabs" data-group="primary">
<a class="item" data-tab="talents">Membres&Talents</a>
<a class="item" data-tab="contacts">Contacts</a>
<a class="item" data-tab="ressources">Ressources</a>
<a class="item" data-tab="equipement">Equipement</a>
<a class="item" data-tab="biodata">Description</a>
</nav>
{{!-- Sheet Body --}}
<section class="sheet-body">
{{!-- Talents Tab --}}
<div class="tab talents" data-group="primary" data-tab="talents">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Membres</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each members as |membre key|}}
<li class="item flexrow " data-actor-id="{{membre.id}}" >
<img class="item-name-img" src="{{membre.img}}" />
<span class="item-name-label competence-name">{{membre.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control actor-edit" title="Edit Actor"><i class="fas fa-edit"></i></a>
<a class="item-control actor-delete" title="Delete Actor"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Talents de Cellule</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each talents as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="talent">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
{{!-- Contacts Tab --}}
<div class="tab contacts" data-group="primary" data-tab="contacts">
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Contacts</label></h3>
</span>
<span class="item-field-label-medium">
<label class="short-label">Type</label>
</span>
<span class="item-field-label-medium">
<label class="short-label">Niveau</label>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each contacts as |contact key|}}
<li class="item flexrow " data-item-id="{{contact._id}}" data-item-type="competence">
<img class="item-name-img" src="{{contact.img}}" />
<span class="item-name-label competence-name">{{contact.name}}</span>
<span class="item-name-label item-field-label-medium">{{upperFirst contact.system.contacttype}}</span>
<span class="item-name-label item-field-label-medium">{{contact.system.niveau}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Ressources Tab --}}
<div class="tab ressources" data-group="primary" data-tab="ressources">
<div class="flexrow">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow">
<span class="item-name-label-header">
<h3><label class="items-title-text">Ressources</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
</li>
{{#each ressources as |ressource key|}}
<li class="item flexrow " data-item-id="{{ressource._id}}" data-item-type="competence">
<img class="item-name-img" src="{{ressource.img}}" />
<span class="item-name-label competence-name">{{ressource.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Equipement Tab --}}
<div class="tab equipement" data-group="primary" data-tab="equipement">
<div class="flexcol">
<hr>
<div class="sheet-box color-bg-archetype">
<h4>
<label class="argent-total-text">
Argent Total : {{richesse.po}} PO - {{richesse.pa}} PA - {{richesse.sc}} SC (total {{richesse.valueSC}} SC)
</label>
</h4>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Richesses et Argent</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Quantité</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="monnaie" title="Ajouter une monnaie"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each monnaies as |monnaie key|}}
<li class="item flexrow " data-item-id="{{monnaie._id}}" data-item-type="monnaie">
<img class="item-name-img" src="{{monnaie.img}}" />
<span class="item-name-label competence-name">{{monnaie.name}}</span>
<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<hr>
<div class="sheet-box color-bg-archetype">
<h4>
<label class="argent-total-text">
Valeur Total Equipement : {{valeurEquipement.po}} PO - {{valeurEquipement.pa}} PA - {{valeurEquipement.sc}} SC (total {{valeurEquipement.valueSC}} SC)
</label>
</h4>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Equipements</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Quantité</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="equipement" title="Ajouter un équipement"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each equipements as |equipement key|}}
<li class="item flexrow " data-item-id="{{equipement._id}}" data-item-type="equipement">
<img class="item-name-img" src="{{equipement.img}}" />
<span class="item-name-label competence-name">{{equipement.name}}</span>
<span class="item-name-label competence-name item-field-label-medium">{{equipement.system.quantite}}
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="flexcol">
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Armes</label></h3>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each armes as |arme key|}}
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
<img class="item-name-img" src="{{arme.img}}" />
<span class="item-name-label competence-name">{{arme.name}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l' Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Protections</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Protection</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="protection" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each protections as |protection key|}}
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
<img class="item-name-img" src="{{protection.img}}" />
<span class="item-name-label competence-name">{{protection.name}}</span>
<span class="item-field-label-short arme-defensif"><label
class="arme-defensif">{{protection.system.protection}}</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Editer l'Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
<div class="sheet-box color-bg-archetype">
<ul class="item-list alternate-list">
<li class="item flexrow list-item items-title-bg">
<span class="item-name-label-header">
<h3><label class="items-title-text">Artefacts</label></h3>
</span>
<span class="item-field-label-short">
<label class="short-label">Quantité</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="artefact" title="Ajouter un artefact"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each artefacts as |artefact key|}}
<li class="item flexrow " data-item-id="{{artefact._id}}" data-item-type="artefact">
<img class="item-name-img" src="{{artefact.img}}" />
<span class="item-name-label competence-name">{{artefact.name}}</span>
<span class="item-name-label competence-name item-field-label-medium">{{artefact.system.quantite}}
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab biodata" data-group="primary" data-tab="biodata">
<span>
<h3>Description</h3>
</span>
<div class="medium-editor item-text-long-line">
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
</section>
</form>

View File

@@ -0,0 +1,254 @@
<div class="hawkmoon-chat-result">
{{!-- Header avec acteur --}}
<div class="chat-result-header">
{{#if actorImg}}
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
{{/if}}
<div class="header-info">
<h4 class="actor-name">{{alias}}</h4>
{{#if competence}}
<div class="action-title">
<i class="fas fa-dice-d20"></i>
{{competence.name}}
{{#if arme}}• {{arme.name}}{{/if}}
</div>
{{else if actionImg}}
<div class="action-title">
<i class="fas fa-dice-d20"></i>
{{attr.label}}{{#if attr2}} + {{attr2.label}}{{/if}}
</div>
{{/if}}
</div>
</div>
{{!-- Résultat principal --}}
<div class="result-main">
<div class="result-display">
<div class="dice-result">
<i class="fas fa-dice"></i>
<span class="dice-value">{{diceResult}}</span>
</div>
<div class="total-result">
<span class="total-label">Total</span>
<span class="total-value">{{finalResult}}</span>
</div>
{{#if difficulte}}
<div class="difficulty">
<span class="difficulty-label">SD</span>
<span class="difficulty-value">{{difficulte}}</span>
</div>
{{/if}}
</div>
{{!-- Badge de résultat --}}
{{#if difficulte}}
<div class="result-badge-container">
{{#if isHeroique}}
<div class="result-badge heroique">
<i class="fas fa-star"></i> HÉROÏQUE !
</div>
{{else if isDramatique}}
<div class="result-badge dramatique">
<i class="fas fa-skull"></i> DRAMATIQUE !
</div>
{{else if isSuccess}}
<div class="result-badge success">
<i class="fas fa-check"></i> Succès
</div>
{{else}}
<div class="result-badge failure">
<i class="fas fa-times"></i> Échec
</div>
{{/if}}
</div>
{{/if}}
</div>
{{!-- Détails du jet --}}
<div class="result-details">
<div class="details-section">
<div class="detail-row">
<span class="detail-label">Formule:</span>
<span class="detail-value">{{diceFormula}}</span>
</div>
<div class="detail-row">
<span class="detail-label">{{attr.label}}:</span>
<span class="detail-value">{{attr.value}}</span>
</div>
{{#if attr2}}
<div class="detail-row">
<span class="detail-label">{{attr2.label}}:</span>
<span class="detail-value">{{attr2.value}}</span>
</div>
{{/if}}
{{#if competence}}
<div class="detail-row">
<span class="detail-label">{{competence.name}}:</span>
<span class="detail-value">{{competence.system.niveau}}</span>
</div>
{{/if}}
{{#if selectedMaitrise}}
<div class="detail-row">
<span class="detail-label">Maîtrise:</span>
<span class="detail-value">{{selectedMaitrise.name}}</span>
</div>
{{/if}}
{{#if arme}}
<div class="detail-row">
<span class="detail-label">Arme:</span>
<span class="detail-value">{{arme.name}} (+{{arme.system.bonusmaniementoff}})</span>
</div>
{{/if}}
{{#if bonusRoll}}
<div class="detail-row bonus">
<span class="detail-label">{{textBonus}}:</span>
<span class="detail-value">+{{bonusRoll.total}}</span>
</div>
{{/if}}
</div>
</div>
{{!-- Effets et conséquences --}}
{{#if isSuccess}}
<div class="result-effects">
{{#if attaqueDesarme}}
<div class="effect-item">
<i class="fas fa-hand-sparkles"></i>
{{#if isHeroique}}
Vous récupérez l'arme de votre adversaire dans votre main !
{{else}}
Vous désarmez votre adversaire ! Son arme tombe hors de sa portée.
{{/if}}
</div>
{{/if}}
{{#if immobiliser}}
<div class="effect-item">
<i class="fas fa-lock"></i>
{{#if isHeroique}}
Votre cible est immobilisée, et vous pouvez faire une action complexe.
{{else}}
Votre cible est immobilisée.
{{/if}}
</div>
{{/if}}
{{#if desengager}}
<div class="effect-item">
<i class="fas fa-running"></i>
Vous vous désengagez de votre adversaire.
</div>
{{/if}}
{{#if repousser}}
<div class="effect-item">
<i class="fas fa-hand-rock"></i>
{{#if isHeroique}}
Votre cible est repoussée de 3 mètres et tombe au sol.
{{else}}
Votre cible tombe au sol.
{{/if}}
</div>
{{/if}}
{{#if assomer}}
<div class="effect-item">
<i class="fas fa-dizzy"></i>
{{#if isHeroique}}
Votre cible est assomée pour [[/r 1d10+10]] minutes.
{{else}}
Votre cible est assomée pour [[/r 1d10]] minutes.
{{/if}}
</div>
{{/if}}
{{#if coupBas}}
<div class="effect-item">
<i class="fas fa-shoe-prints"></i>
La cible a reçu 2 adversités bleues et a perdu 1 niveau de combativité.
{{#if isHeroique}}
<br><strong>Et votre cible perd sa prochaine action complexe.</strong>
{{/if}}
</div>
{{/if}}
{{#if arme}}
{{#if contenir}}
<div class="effect-item">
<i class="fas fa-shield-alt"></i>
{{#if isHeroique}}
Aucun dégât, mais tous les adversaires dont le SD + 10 est atteint ne peuvent déclarer d'attaque contre vous lors de leur prochaine action complexe.
{{else}}
Aucun dégât, mais la cible ne peut pas déclarer d'attaque contre vous lors de sa prochaine action complexe.
{{/if}}
</div>
{{else}}
{{#if (eq nbCombativitePerdu "vaincu")}}
<div class="effect-item victory">
<i class="fas fa-trophy"></i>
<strong>Votre adversaire est vaincu !</strong>
</div>
{{else}}
<div class="effect-item">
<i class="fas fa-heart-broken"></i>
Votre adversaire a perdu {{nbCombativitePerdu}} État de Combativité.
</div>
{{/if}}
{{#if (not arme.system.onlevelonly)}}
<div class="damage-buttons">
<button class="chat-card-button roll-chat-degat">
<i class="fas fa-burst"></i> Dégâts de l'arme
</button>
{{#if coupDevastateur}}
<button class="chat-card-button roll-chat-degat-devastateur">
<i class="fas fa-explosion"></i> Dégâts avec Coup Dévastateur
</button>
{{/if}}
</div>
{{/if}}
{{/if}}
{{/if}}
</div>
{{/if}}
{{!-- Avertissements --}}
{{#if attaqueCharge}}
<div class="result-warning">
<i class="fas fa-exclamation-triangle"></i>
Vous avez chargé : vos adversaires bénéficient de +3 pour vous attaquer.
</div>
{{/if}}
{{#if desengager}}
{{#if (not isSuccess)}}
<div class="result-warning">
<i class="fas fa-exclamation-triangle"></i>
Vous ne parvenez pas à vous désengager, votre adversaire a un bonus de +3 pour vous attaquer.
</div>
{{/if}}
{{/if}}
{{#if isInit}}
<div class="result-info">
<i class="fas fa-flag"></i> Initiative stockée !
</div>
{{/if}}
{{!-- Prédilections --}}
{{#each predilections as |pred key|}}
{{#if (and (and pred.acquise (not pred.maitrise)) (not pred.used))}}
<div class="predilection-section">
<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}">
<i class="fas fa-redo"></i> Prédilection : {{pred.name}}
</button>
</div>
{{/if}}
{{/each}}
</div>

View File

@@ -48,9 +48,7 @@
class="roll-attribut">{{attr.label}}</a></span>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
{{#select attr.value}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau-creature.html}}
{{/select}}
{{selectOptions @root.config.listeNiveauCreature selected=attr.value}}
</select>
</li>
{{/each}}
@@ -58,29 +56,30 @@
<img class="item-name-img" src="systems/fvtt-hawkmoon-cyd/assets/icons/vitesse.webp">
<span class="item-name-label competence-name item-field-label-medium">Vitesse</span>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
value="{{system.vitesse.value}}" data-dtype="Number" />
value="{{system.vitesse.value}}" data-dtype="Number" />
</li>
</ul>
<h4 class="item-name-label competence-name">Santé</h4>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="label-name item-field-label-short">Vigueur</label>
<input type="text" class="padd-right numeric-input item-field-label-short" data-dtype="Number" name="system.sante.vigueur" value="{{system.sante.vigueur}}" >
<label class="label-name item-field-label-medium">Vigueur</label>
<input type="text" class="padd-right numeric-input item-field-label-short" data-dtype="Number"
name="system.sante.vigueur" value="{{system.sante.vigueur}}">
</li>
<li class="item flexrow">
<label class="label-name item-field-label-short">Etat</label>
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat" value="{{system.sante.etat}}" data-dtype="Number">
{{#select system.sante.etat}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html}}
{{/select}}
<label class="label-name item-field-label-medium">Etat</label>
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat"
value="{{system.sante.etat}}" data-dtype="Number">
{{selectOptions combativiteList selected=system.sante.etat valueAttr="value" nameAttr="value" labelAttr="label"}}
</select>
</li>
</ul>
<h4 class="item-name-label competence-name">Combat</h4>
<ul class="item-list alternate-list">
<li class="item flexrow">
<button class="chat-card-button roll-initiative">Initiative</button>
<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
</li>
</ul>
@@ -103,6 +102,33 @@
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="label-name item-field-label-long1">Niveaux de combativité</label>
<input type="text" class="padd-right numeric-input item-field-label-short" data-dtype="Number"
name="system.sante.nbcombativite" value="{{system.sante.nbcombativite}}">
</li>
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="item-field-label-short">Monté?</label>
<input type="checkbox" name="system.combat.monte" {{checked system.combat.monte}} />
<label class="item-field-label-short">&nbsp</label>
<label class="item-field-label-medium">Défense totale?</label>
<input type="checkbox" name="system.combat.defensetotale" {{checked system.combat.defensetotale}} />
</li>
<li class="item flexrow">
<button class="chat-card-button roll-assommer">Assommer</button>
<button class="chat-card-button roll-coup-bas">Coup bas</button>
<button class="chat-card-button roll-immobiliser">Immobiliser</button>
</li>
<li class="item flexrow">
<button class="chat-card-button roll-repousser">Repousser</button>
<button class="chat-card-button roll-desengager">Se désengager</button>
</li>
</ul>
</div>
@@ -130,26 +156,37 @@
{{#each skills as |skill key|}}
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
<img class="item-name-img" src="{{skill.img}}" />
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
<div class="flexcol item-name-label">
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
data-attr-key="tochoose">{{skill.name}}</a></span>
<span class="predilection-text">
{{#each skill.system.predilections as |pred key|}}
{{#if (and pred.acquise (not pred.used))}}
{{pred.name}},
{{/if}}
{{/each}}
</span>
</div>
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
{{/select}}
{{selectOptions @root.config.listeNiveauCreature selected=skill.system.niveau}}
</select>
{{#if (ne skill.system.attribut1 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
{{/if}}
{{#if (ne skill.system.attribut2 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
{{/if}}
{{#if (ne skill.system.attribut3 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
{{/if}}
<div class="item-filler">&nbsp;</div>
@@ -181,13 +218,17 @@
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each talents as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="talent">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@@ -210,9 +251,13 @@
<label class="short-label">Résumé</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
class="fas fa-plus"></i></a>
</div>
</li>
{{#each talentsCell as |talent key|}}
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="competence">
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="talent">
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
@@ -269,10 +314,10 @@
</span>
{{#if arme.system.isdefense}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
{{else}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
{{/if}}
@@ -286,10 +331,10 @@
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-edit" title="Editer l'Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@@ -306,7 +351,7 @@
<label class="short-label">Protection</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<div class="item-controls item-controls-fixed">
<a class="item-control item-add" data-type="protection" title="Ajouter une arme"><i
class="fas fa-plus"></i></a>
</div>
@@ -320,8 +365,10 @@
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-control item-equip" title="Equipé">{{#if protection.system.equipped}}<i
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Editer l'Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}

View File

@@ -3,16 +3,16 @@
* @extends {ActorSheet}
*/
import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
import { HawkmoonUtility } from "../modules/hawkmoon-utility.js";
import { HawkmoonAutomation } from "../modules/hawkmoon-automation.js";
/* -------------------------------------------- */
export class HawkmoonActorSheet extends ActorSheet {
export class HawkmoonActorSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/actor-sheet.html",
width: 640,
@@ -25,7 +25,7 @@ export class HawkmoonActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@@ -36,33 +36,37 @@ export class HawkmoonActorSheet extends ActorSheet {
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
system: objectData.system,
systemFields: this.document.system.schema.fields,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()),
protections: duplicate(this.actor.getArmors()),
historiques: duplicate(this.actor.getHistoriques() || []),
talents: duplicate(this.actor.getTalents() || []),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
historiques: foundry.utils.duplicate(this.actor.getHistoriques() || []),
talents: foundry.utils.duplicate(this.actor.getTalents() || []),
mutations: foundry.utils.duplicate(this.actor.getMutations() || []),
talentsCell: this.getCelluleTalents(),
profils: duplicate(this.actor.getProfils() || []),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
artefacts: duplicate(this.actor.getArtefacts()),
monnaies: duplicate(this.actor.getMonnaies()),
profils: foundry.utils.duplicate(this.actor.getProfils() || []),
combat: this.actor.getCombatValues(),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
richesse: this.actor.computeRichesse(),
coupDevastateur: this.actor.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used),
valeurEquipement: this.actor.computeValeurEquipement(),
nbCombativite: this.actor.system.sante.nbcombativite,
combativiteList: HawkmoonUtility.getCombativiteList(this.actor.system.sante.nbcombativite),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
habitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.habitat, {async: true}),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
this.formData = formData;
console.log("PC : ", formData, this.object);
return formData;
}
@@ -87,14 +91,14 @@ export class HawkmoonActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id")
const item = this.actor.items.get( itemId )
item.sheet.render(true)
})
})
// Delete Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");
@@ -116,7 +120,7 @@ export class HawkmoonActorSheet extends ActorSheet {
let value = Number($(event.currentTarget).data("adversite-value"))
this.actor.incDecAdversite(adv, value)
})
html.find('.quantity-modify').click(event => {
const li = $(event.currentTarget).parents(".item")
const value = Number($(event.currentTarget).data("quantite-value"))
@@ -126,7 +130,7 @@ export class HawkmoonActorSheet extends ActorSheet {
html.find('.roll-initiative').click((event) => {
this.actor.rollAttribut("adr", true)
})
html.find('.roll-attribut').click((event) => {
const li = $(event.currentTarget).parents(".item")
let attrKey = li.data("attr-key")
@@ -143,29 +147,46 @@ export class HawkmoonActorSheet extends ActorSheet {
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-assommer').click((event) => {
this.actor.rollAssommer()
})
html.find('.roll-coup-bas').click((event) => {
this.actor.rollCoupBas()
})
html.find('.roll-immobiliser').click((event) => {
this.actor.rollImmobiliser()
})
html.find('.roll-repousser').click((event) => {
this.actor.rollRepousser()
})
html.find('.roll-desengager').click((event) => {
this.actor.rollDesengager()
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
this.render(true);
});
});
html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") );
this.render(true);
this.render(true);
});
}
/* -------------------------------------------- */
/** @override */
setPosition(options = {}) {

View File

@@ -3,19 +3,19 @@
* @extends {ActorSheet}
*/
import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
import { HawkmoonUtility } from "../modules/hawkmoon-utility.js";
import { HawkmoonAutomation } from "../modules/hawkmoon-automation.js";
/* -------------------------------------------- */
const __ALLOWED_ITEM_CELLULE = { "talent": 1, "ressource": 1, "contact": 1}
const __ALLOWED_ITEM_CELLULE = { "talent": 1, "ressource": 1, "contact": 1, "equipement": 1, "protection": 1, "artefact": 1, "arme": 1, "monnaie": 1 }
/* -------------------------------------------- */
export class HawkmoonCelluleSheet extends ActorSheet {
export class HawkmoonCelluleSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/cellule-sheet.html",
width: 640,
@@ -28,7 +28,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@@ -41,15 +41,23 @@ export class HawkmoonCelluleSheet extends ActorSheet {
system: objectData.system,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
talents: duplicate(this.actor.getTalents() || {}),
ressources: duplicate(this.actor.getRessources()),
contacts: duplicate(this.actor.getContacts()),
talents: foundry.utils.duplicate(this.actor.getTalents() || {}),
ressources: foundry.utils.duplicate(this.actor.getRessources()),
contacts: foundry.utils.duplicate(this.actor.getContacts()),
members: this.getMembers(),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
richesse: this.actor.computeRichesse(),
valeurEquipement: this.actor.computeValeurEquipement(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
this.formData = formData;
@@ -87,7 +95,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
let actorId = li.data("actor-id")
this.actor.removeMember(actorId)
})
// Update Inventory Item
html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item")
@@ -109,15 +117,15 @@ export class HawkmoonCelluleSheet extends ActorSheet {
let value = ev.currentTarget.value
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
})
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity(li.data("item-id"), -1);
});
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity(li.data("item-id"), +1);
});
html.find('.quantity-modify').click(event => {
const li = $(event.currentTarget).parents(".item")
const value = Number($(event.currentTarget).data("quantite-value"))
this.actor.incDecQuantity( li.data("item-id"), value );
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;
@@ -128,7 +136,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/* -------------------------------------------- */
async _onDropActor(event, dragData) {
const actor = fromUuidSync(dragData.uuid)
if (actor) {
if (actor) {
this.actor.addMember(actor.id)
} else {
ui.notifications.warn("Cet acteur n'a pas été trouvé.")
@@ -148,7 +156,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
super._onDropItem(event, dragData)
return
}
ui.notifications("Ce type d'item n'est pas autorisé sur une Cellule.")
ui.notification.info("Ce type d'item n'est pas autorisé sur une Cellule.")
}

View File

@@ -4,8 +4,8 @@
*/
import { HawkmoonActorSheet } from "./hawkmoon-actor-sheet.js";
import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
import { HawkmoonUtility } from "../modules/hawkmoon-utility.js";
import { HawkmoonAutomation } from "../modules/hawkmoon-automation.js";
/* -------------------------------------------- */
export class HawkmoonCreatureSheet extends HawkmoonActorSheet {
@@ -13,7 +13,7 @@ export class HawkmoonCreatureSheet extends HawkmoonActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.html",
width: 640,

View File

@@ -4,12 +4,12 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
* Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet}
*/
export class HawkmoonItemSheet extends ItemSheet {
export class HawkmoonItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "item"],
template: "systems/fvtt-hawkmoon-cyd/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@@ -48,7 +48,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
id: this.id,
@@ -64,7 +64,8 @@ export class HawkmoonItemSheet extends ItemSheet {
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
if ( objectData.type == "don") {
@@ -89,7 +90,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(HawkmoonUtility.data(this.item));
let chatData = foundry.utils.duplicate(HawkmoonUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@@ -132,7 +133,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@@ -140,70 +141,70 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection-description').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].description = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
})
html.find('.predilection-acquise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].acquise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
})
html.find('.predilection-maitrise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].maitrise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
})
html.find('.predilection-used').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
})
html.find('#add-predilection').click(ev => {
let pred = duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
this.object.update( { 'system.predilections': pred })
})
html.find('.delete-prediction').click(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.splice(index,1)
this.object.update( { 'system.predilections': pred })
})
html.find('#add-automation').click(ev => {
let autom = duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", bonusname: "vigueur", bonus: 0, competence: "", minLevel: 0, baCost: 0, id: randomID(16) })
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", bonusname: "vigueur", bonus: 0, competence: "", minLevel: 0, baCost: 0, id: randomID(16) })
this.object.update( { 'system.automations': autom })
})
html.find('.delete-automation').click(ev => {
const li = $(ev.currentTarget).parents(".automation-item")
let index = li.data("automation-index")
let autom = duplicate(this.object.system.automations)
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.splice(index,1)
this.object.update( { 'system.automations': autom })
})
html.find('.automation-edit-field').change(ev => {
let index = $(ev.currentTarget).data("automation-index")
let field = $(ev.currentTarget).data("automation-field")
let auto = duplicate(this.object.system.automations)
let auto = foundry.utils.duplicate(this.object.system.automations)
auto[index][field] = ev.currentTarget.value
auto[index].id = auto[index].id || randomID(16)
this.object.update( { 'system.automations': auto })
})
})
// Update Inventory Item
html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item");

View File

@@ -1,14 +1,14 @@
import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonUtility } from "../modules/hawkmoon-utility.js";
export class HawkmoonRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
static async create(actor, rollData) {
let options = { classes: ["HawkmoonDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData);
let options = { classes: ["HawkmoonDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData);
return new HawkmoonRollDialog(actor, rollData, html, options );
return new HawkmoonRollDialog(actor, rollData, html, options);
}
/* -------------------------------------------- */
@@ -16,22 +16,23 @@ export class HawkmoonRollDialog extends Dialog {
let conf = {
title: "Test de Capacité",
content: html,
buttons: {
buttons: {
rolld10: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
},
rolld20: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20",
callback: () => { this.roll("d20") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
} },
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10",
callback: () => { this.roll("d10") }
},
rolld20: {
icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20",
callback: () => { this.roll("d20") }
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Annuler",
callback: () => { this.close() }
}
},
close: close
}
@@ -42,9 +43,9 @@ export class HawkmoonRollDialog extends Dialog {
}
/* -------------------------------------------- */
roll ( dice) {
roll(dice) {
this.rollData.mainDice = dice
HawkmoonUtility.rollHawkmoon( this.rollData )
HawkmoonUtility.rollHawkmoon(this.rollData)
}
@@ -56,59 +57,87 @@ export class HawkmoonRollDialog extends Dialog {
function onLoad() {
}
$(function () { onLoad(); });
html.find('#modificateur').change(async (event) => {
html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value)
})
html.find('#difficulte').change(async (event) => {
html.find('#difficulte').change((event) => {
console.log("Difficulte: " + event.currentTarget.value)
this.rollData.difficulte = Number(event.currentTarget.value)
})
html.find('#attrKey').change(async (event) => {
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => {
})
html.find('#attrKey2').change(async (event) => {
this.rollData.attrKey2 = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => {
this.rollData.maitriseId = String(event.currentTarget.value)
})
html.find('#competence-talents').change((event) => {
this.rollData.selectedTalents = $('#competence-talents').val()
this.rollData.selectedTalents = $('#competence-talents').val()
})
html.find('#taille-cible').change((event) => {
this.rollData.tailleCible = String(event.currentTarget.value)
this.rollData.tailleCible = String(event.currentTarget.value)
})
html.find('#tireur-deplacement').change((event) => {
this.rollData.tireurDeplacement = String(event.currentTarget.value)
this.rollData.tireurDeplacement = String(event.currentTarget.value)
})
html.find('#cible-couvert').change((event) => {
this.rollData.cibleCouvert = String(event.currentTarget.value)
this.rollData.cibleCouvert = String(event.currentTarget.value)
})
html.find('#distance-tir').change((event) => {
this.rollData.distanceTir = String(event.currentTarget.value)
this.rollData.distanceTir = String(event.currentTarget.value)
})
html.find('#bonus-malus-context').change((event) => {
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
})
html.find('#defenseur-au-sol').change((event) => {
this.rollData.defenseurAuSol = event.currentTarget.checked
this.rollData.defenseurAuSol = event.currentTarget.checked
})
html.find('#ambidextre-1').change((event) => {
this.rollData.ambidextre1 = event.currentTarget.checked
})
html.find('#ambidextre-2').change((event) => {
this.rollData.ambidextre2 = event.currentTarget.checked
})
html.find('#attaque-monte').change((event) => {
this.rollData.attqueMonte = event.currentTarget.checked
})
html.find('#defenseur-aveugle').change((event) => {
this.rollData.defenseurAveugle = event.currentTarget.checked
this.rollData.defenseurAveugle = event.currentTarget.checked
})
html.find('#defenseur-de-dos').change((event) => {
this.rollData.defenseurDeDos = event.currentTarget.checked
this.rollData.defenseurDeDos = event.currentTarget.checked
})
html.find('#defenseur-restreint').change((event) => {
this.rollData.defenseurRestreint = event.currentTarget.checked
this.rollData.defenseurRestreint = event.currentTarget.checked
})
html.find('#defenseur-immobilise').change((event) => {
this.rollData.defenseurImmobilise = event.currentTarget.checked
this.rollData.defenseurImmobilise = event.currentTarget.checked
})
html.find('#attaque-charge').change((event) => {
this.rollData.attaqueCharge = event.currentTarget.checked
this.rollData.attaqueCharge = event.currentTarget.checked
})
html.find('#charge-cavalerie').change((event) => {
this.rollData.chargeCavalerie = event.currentTarget.checked
})
html.find('#attaquants-multiple').change((event) => {
this.rollData.attaquantsMultiples = event.currentTarget.checked
})
html.find('#soutiens').change((event) => {
this.rollData.soutiens = Number(event.currentTarget.value)
})
html.find('#feinte').change((event) => {
this.rollData.feinte = event.currentTarget.checked
})
html.find('#contenir').change((event) => {
this.rollData.contenir = event.currentTarget.checked
})
html.find('#attaque-desarme').change((event) => {
this.rollData.attaqueDesarme = event.currentTarget.checked
this.rollData.attaqueDesarme = event.currentTarget.checked
})
}
}

View File

@@ -0,0 +1,36 @@
<li
class="item flexrow list-item list-item-shadow"
data-item-id="{{equip._id}}"
>
<a class="item-edit item-name-img" title="Edit Item"
><img class="sheet-competence-img" src="{{equip.img}}"
/></a>
{{#if (eq level 1)}}
<span class="item-name-label">{{equip.name}}</span>
{{else}}
<span class="item-name-label-level2">{{equip.name}}</span>
{{/if}}
<span class="item-field-label-long"
><label>
{{equip.system.quantity}} (<a class="quantity-minus plus-minus-button">
-</a
>/<a class="quantity-plus plus-minus-button">+</a>)
</label>
</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
{{#if (eq level 1)}}
<a class="item-control item-equip" title="Worn"
>{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i
class="fas fa-genderless"
></i
>{{/if}}</a
>
{{/if}}
<a class="item-control item-delete" title="Delete Item"
><i class="fas fa-trash"></i
></a>
</div>
</li>

View File

@@ -0,0 +1,334 @@
<form class="skill-roll-dialog">
<header class="roll-dialog-header">
{{#if img}}
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
{{/if}}
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
</header>
<div class="flexcol">
<div class="flexrow">
{{#if (eq attrKey "tochoose")}}
<span class="roll-dialog-label"><strong>Attribut</strong></span>
<select
class="status-small-label color-class-common"
id="attrKey"
type="text"
name="attrKey"
value="attrKey"
data-dtype="string"
>
{{selectOptions attributs selected=attrKey}}
</select>
{{else}}
<span class="roll-dialog-label"><strong>{{attr.label}}</strong></span>
<span class="small-label roll-dialog-label">{{attr.value}}</span>
{{/if}}
</div>
{{#if nbAdversites}}
<div class="flexrow">
<span class="roll-dialog-label"><strong>Malus d'adversités</strong></span>
<span class="small-label roll-dialog-label">- {{nbAdversites}}</span>
</div>
{{/if}} {{#if competence}}
<div class="flexrow">
<span class="roll-dialog-label"><strong>{{competence.name}}</strong></span>
<span class="small-label roll-dialog-label"><strong>{{competence.system.niveau}}</strong></span>
</div>
{{#if maitrises}}
<div class="flexrow">
<span class="roll-dialog-label"><strong>Maîtrise</strong></span>
<select
class="status-small-label color-class-common"
id="select-maitrise"
type="text"
name="select-maitrise"
value="maitriseId"
data-dtype="string"
>
{{selectOptions maitrises selected=maitriseId valueAttr="key"
nameAttr="key" labelAttr="label"}}
</select>
</div>
{{/if}} {{else}}
<div class="flexrow">
<span class="roll-dialog-label"><strong>Second Attribut</strong></span>
<select
class="status-small-label color-class-common"
id="attrKey2"
type="text"
name="attrKey2"
value="attrKey2"
data-dtype="string"
>
{{#select attrKey2}}
<option value="none">Aucun</option>
{{#each attributs as |attrLabel attrKey|}}
<option value="{{attrKey}}">{{attrLabel}}</option>
{{/each}} {{/select}}
</select>
</div>
{{/if}} {{#if (count talents)}}
<div class="flexrow">
<span class="roll-dialog-label"><strong></strong>Talents</strong></span>
<select
class="flex1"
name="competence-talents"
id="competence-talents"
data-type="String"
multiple
>
{{#each talents as |talent key|}}
<option value="{{talent._id}}">{{talent.name}}</option>
{{/each}}
</select>
</div>
{{/if}} {{#if conditionsCommunes}}
<div class="flexrow">
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
<input
type="checkbox"
id="defenseur-aveugle"
{{checked
defenseurAveugle}}
/>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
<input
type="checkbox"
id="defenseur-immobilise"
{{checked
defenseurImmobilise}}
/>
</div>
{{/if}} {{#if (or immobiliser repousser)}}
<div class="flexrow">
<span class="roll-dialog-label">Cible consciente?</span>
<input type="checkbox" id="cibleconsciente" {{checked cibleconsciente}} />
</div>
{{/if}} {{#if arme}} {{#if arme.system.isMelee}} {{#if bonusArmeNaturelle}}
<div class="flexrow">
<span class="roll-dialog-label">Arme naturelle/fortune en défense</span>
<span class="small-label roll-dialog-label">{{bonusArmeNaturelle}}</span>
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label"
>Attaquants multiples (après le premier) (+3)?</span
>
<input
type="checkbox"
id="attaquants-multiple"
{{checked
attaquantsMultiples}}
/>
</div>
{{#if hasAmbidextre}}
<div class="flexrow">
<span class="roll-dialog-label"
>Première attaque avec deux armes (-3)?</span
>
<input type="checkbox" id="ambidextre-1" {{checked attaqueAmbidextre1}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label"
>Seconde attaque avec deux armes (-6)?</span
>
<input type="checkbox" id="ambidextre-2" {{checked attaqueAmbidextre2}} />
</div>
{{/if}} {{#if hasFeinte}}
<div class="flexrow">
<span class="roll-dialog-label"
>Feinte (<strong>cout : 1 BA</strong>) ?</span
>
<input type="checkbox" id="feinte" {{checked feinte}} />
</div>
{{/if}}
<div class="flexrow">
<span class="roll-dialog-label"><strong></strong>Soutiens</strong></span>
<select
class="status-small-label color-class-common"
name="soutiens"
id="soutiens"
data-type="Number"
>
{{selectOptions config.optionsSoutiens selected=soutiens valueAttr="key"
nameAttr="key" labelAttr="label"}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
<input
type="checkbox"
id="defenseur-aveugle"
{{checked
defenseurAveugle}}
/>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label"
>Défenseur dans espace restreint (+3)?</span
>
<input
type="checkbox"
id="defenseur-restreint"
{{checked
defenseurRestreint}}
/>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
<input
type="checkbox"
id="defenseur-immobilise"
{{checked
defenseurImmobilise}}
/>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Charge ?</span>
<input type="checkbox" id="attaque-charge" {{checked attaqueCharge}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Contenir?</span>
<input type="checkbox" id="contenir" {{checked contenir}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Désarmer (SD+10)?</span>
<input type="checkbox" id="attaque-desarme" {{checked attaqueDesarme}} />
</div>
{{#if isMonte}}
<div class="flexrow">
<span class="roll-dialog-label">Charge de cavalerie?</span>
<input
type="checkbox"
id="charge-cavalerie"
{{checked
chargeCavalerie}}
/>
</div>
{{/if}} {{else}}
<div class="flexrow">
<span class="roll-dialog-label">Tireur en déplacement ?</span>
<select
class="item-field-label-long"
type="text"
id="tireur-deplacement"
data-dtype="string"
>
{{selectOptions config.optionsTireurDeplacement
selected=tireurDeplacement valueAttr="key" nameAttr="key"
labelAttr="label"}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Couvert de la cible ?</span>
<select
class="item-field-label-long"
type="text"
id="cible-couvert"
data-dtype="string"
>
{{selectOptions config.optionsCouvert selected=cibleCouvert
valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible se déplace vite (SD+3)?</span>
<input
type="checkbox"
id="tireur-cible-deplace"
{{checked
cibleDeplace}}
/>
</div>
<div class="flexrow">
<span class="roll-dialog-label">Cible corps à corps (SD+3)?</span>
<input type="checkbox" id="tireur-cible-cac" {{checked cibleCaC}} />
</div>
<div class="flexrow">
<span class="roll-dialog-label">Taille de la cible ?</span>
<select
class="item-field-label-long"
type="text"
id="taille-cible"
data-dtype="string"
>
{{selectOptions config.optionsTailleCible selected=tailleCible
valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
{{/if}} {{/if}}
<div class="flexrow">
<span class="roll-dialog-label">Bonus/Malus </span>
<select
class="roll-dialog-label"
id="bonus-malus-context"
type="text"
value="{{bonusMalusContext}}"
data-dtype="Number"
>
{{selectOptions config.optionsBonusMalus selected=bonusMalusContext
valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
{{#if (or armeDefense arme.system.isDistance)}} {{#if
arme.system.isDistance}}
<div class="flexrow">
<span class="roll-dialog-label">SD de distance</span>
<select
class="item-field-label-long"
type="text"
id="distance-tir"
data-dtype="string"
>
{{selectOptions config.optionsDistanceTir selected=distanceTir
valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
{{else}}
<div class="flexrow">
{{#if desengager}}
<span class="roll-dialog-label">C. Offensive adversaire </span>
{{else}}
<span class="roll-dialog-label">C. Défensive adversaire</span>
{{/if}}
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
</div>
{{/if}} {{else}} {{#if isInit}} {{else}}
<div class="flexrow">
<span class="roll-dialog-label">Difficulté : </span>
<select
class="roll-dialog-label"
id="difficulte"
type="text"
name="difficulte"
data-dtype="String"
>
{{selectOptions config.optionsDifficulte selected=difficulte
valueAttr="key" nameAttr="key" labelAttr="label"}}
</select>
</div>
{{/if}} {{/if}}
</div>
</form>

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35
gulpfile.js Normal file
View File

@@ -0,0 +1,35 @@
const gulp = require('gulp');
const less = require('gulp-less');
const sourcemaps = require('gulp-sourcemaps');
// Paths
const paths = {
styles: {
src: 'less/**/*.less',
dest: 'styles/'
}
};
// Compile LESS to CSS
function styles() {
return gulp.src('less/hawkmoon.less')
.pipe(sourcemaps.init())
.pipe(less())
.pipe(sourcemaps.write('.'))
.pipe(gulp.dest(paths.styles.dest));
}
// Watch files
function watchFiles() {
gulp.watch(paths.styles.src, styles);
}
// Define complex tasks
const build = gulp.series(styles);
const watch = gulp.series(build, watchFiles);
// Export tasks
exports.styles = styles;
exports.build = build;
exports.watch = watch;
exports.default = build;

View File

@@ -1,25 +1,25 @@
{
"ACTOR": {
"TypePersonnage": "Personnage",
"TypeCellule": "Cellule",
"TypeCreature": "Créature"
"TYPES": {
"Actor": {
"personnage": "Personnage",
"cellule": "Cellule",
"creature": "Créature"
},
"Item": {
"artefact": "Artefact",
"arme": "Arme",
"talent": "Talent",
"historique": "Historique",
"profil": "Profil",
"competence": "Compétence",
"protection": "Protection",
"monnaie": "Monnaie",
"equipement": "Equipement",
"ressource": "Ressource",
"contact": "Contact",
"mutation": "Mutation"
}
},
"ITEM": {
"TypeArtefact": "Artefact",
"TypeArme": "Arme",
"TypeTalent": "Talent",
"TypeHistorique": "Historique",
"TypeProfil": "Profil",
"TypeCompetence": "Compétence",
"TypeProtection": "Protection",
"TypeMonnaie": "Monnaie",
"TypeEquipement": "Equipement",
"TypeRessource": "Ressource",
"TypeContact": "Contact"
},
"HAWKMOON": {
"ui": {
"editContact": "Modifier le contact",

4
less/hawkmoon.less Normal file
View File

@@ -0,0 +1,4 @@
// Main LESS file for Hawkmoon system
// Temporarily importing the full converted simple.css while we refactor
@import "simple-converted";

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@@ -0,0 +1,177 @@
import { HawkmoonUtility } from "../hawkmoon-utility.js"
import { HAWKMOON_CONFIG } from "../hawkmoon-config.js"
/**
* Dialogue de jet de dé pour Hawkmoon - Version DialogV2
*/
export class HawkmoonRollDialog {
/**
* Create and display the roll dialog
* @param {HawkmoonActor} actor - The actor making the roll
* @param {Object} rollData - Data for the roll
* @returns {Promise<HawkmoonRollDialog>}
*/
static async create(actor, rollData) {
// Préparer le contexte pour le template
const context = {
...rollData,
difficulte: String(rollData.difficulte || 0), // Convertir en string pour matcher les options du select
img: actor.img,
name: actor.name,
config: HAWKMOON_CONFIG,
}
// Si attrKey est "tochoose", préparer la liste des attributs sélectionnables
if (rollData.attrKey === "tochoose") {
context.selectableAttributes = actor.system.attributs
// Ne pas changer attrKey ni attr - l'utilisateur doit choisir
}
// Rendre le template en HTML
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.hbs",
context
)
// Utiliser DialogV2.wait avec le HTML rendu
return foundry.applications.api.DialogV2.wait({
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
classes: ["hawkmoon-roll-dialog"],
position: { width: 480 },
modal: false, // Permettre l'interaction avec le canvas pour garder la cible sélectionnée
content,
buttons: [
{
action: "rolld10",
label: "Lancer 1d10",
icon: "fa-solid fa-dice-d10",
default: true,
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "d10"
HawkmoonUtility.rollHawkmoon(rollData)
}
},
{
action: "rolld20",
label: "Lancer 1d20",
icon: "fa-solid fa-dice-d20",
callback: (event, button, dialog) => {
this._updateRollDataFromForm(rollData, button.form.elements, actor)
rollData.mainDice = "d20"
HawkmoonUtility.rollHawkmoon(rollData)
}
},
],
rejectClose: false,
})
}
/**
* Mettre à jour rollData avec les valeurs du formulaire
* @param {Object} rollData - L'objet rollData à mettre à jour
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
* @param {HawkmoonActor} actor - L'acteur pour récupérer les attributs
* @private
*/
static _updateRollDataFromForm(rollData, formElements, actor) {
// Attributs
if (formElements.attrKey) {
rollData.attrKey = formElements.attrKey.value
// Si l'attribut a changé, mettre à jour rollData.attr
if (rollData.attrKey !== "tochoose" && rollData.attrKey !== "none" && actor) {
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
}
}
if (formElements.attrKey2) {
rollData.attrKey2 = formElements.attrKey2.value
}
// Modificateurs de base
if (formElements.difficulte) {
rollData.difficulte = Number(formElements.difficulte.value)
}
if (formElements.modificateur) {
rollData.modificateur = Number(formElements.modificateur.value)
}
if (formElements.soutiens) {
rollData.soutiens = Number(formElements.soutiens.value)
}
// Compétence
if (formElements.maitrise) {
rollData.maitriseId = formElements.maitrise.value
}
if (formElements.talents) {
// Récupérer toutes les options sélectionnées (select multiple)
const selectedOptions = Array.from(formElements.talents.selectedOptions)
rollData.selectedTalents = selectedOptions.map(opt => opt.value)
}
// Modificateurs de tir
if (formElements.tailleCible) {
rollData.tailleCible = formElements.tailleCible.value
}
if (formElements.tireurDeplacement) {
rollData.tireurDeplacement = formElements.tireurDeplacement.value
}
if (formElements.cibleCouvert) {
rollData.cibleCouvert = formElements.cibleCouvert.value
}
if (formElements.distanceTir) {
rollData.distanceTir = formElements.distanceTir.value
}
if (formElements.cibleDeplace) {
rollData.cibleDeplace = formElements.cibleDeplace.checked
}
if (formElements.cibleCaC) {
rollData.cibleCaC = formElements.cibleCaC.checked
}
// Modificateurs de combat (checkboxes)
if (formElements.defenseurAuSol) {
rollData.defenseurAuSol = formElements.defenseurAuSol.checked
}
if (formElements.ambidextre1) {
rollData.ambidextre1 = formElements.ambidextre1.checked
}
if (formElements.ambidextre2) {
rollData.ambidextre2 = formElements.ambidextre2.checked
}
if (formElements.attaqueMonte) {
rollData.attaqueMonte = formElements.attaqueMonte.checked
}
if (formElements.defenseurAveugle) {
rollData.defenseurAveugle = formElements.defenseurAveugle.checked
}
if (formElements.defenseurDeDos) {
rollData.defenseurDeDos = formElements.defenseurDeDos.checked
}
if (formElements.defenseurRestreint) {
rollData.defenseurRestreint = formElements.defenseurRestreint.checked
}
if (formElements.defenseurImmobilise) {
rollData.defenseurImmobilise = formElements.defenseurImmobilise.checked
}
if (formElements.attaqueCharge) {
rollData.attaqueCharge = formElements.attaqueCharge.checked
}
if (formElements.chargeCavalerie) {
rollData.chargeCavalerie = formElements.chargeCavalerie.checked
}
if (formElements.attaquantsMultiple) {
rollData.attaquantsMultiple = formElements.attaquantsMultiple.checked
}
if (formElements.feinte) {
rollData.feinte = formElements.feinte.checked
}
if (formElements.contenir) {
rollData.contenir = formElements.contenir.checked
}
if (formElements.attaqueDesarme) {
rollData.attaqueDesarme = formElements.attaqueDesarme.checked
}
}
}

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export { default as HawkmoonTalentSheet } from "./talent-sheet.mjs"
export { default as HawkmoonCompetenceSheet } from "./competence-sheet.mjs"
export { default as HawkmoonArmeSheet } from "./arme-sheet.mjs"
export { default as HawkmoonProtectionSheet } from "./protection-sheet.mjs"
export { default as HawkmoonHistoriqueSheet } from "./historique-sheet.mjs"
export { default as HawkmoonProfilSheet } from "./profil-sheet.mjs"
export { default as HawkmoonEquipementSheet } from "./equipement-sheet.mjs"
export { default as HawkmoonMonnaieSheet } from "./monnaie-sheet.mjs"
export { default as HawkmoonArtefactSheet } from "./artefact-sheet.mjs"
export { default as HawkmoonRessourceSheet } from "./ressource-sheet.mjs"
export { default as HawkmoonContactSheet } from "./contact-sheet.mjs"
export { default as HawkmoonMutationSheet } from "./mutation-sheet.mjs"
// Actor sheets
export { default as HawkmoonPersonnageSheet } from "./personnage-sheet.mjs"
export { default as HawkmoonCreatureSheet } from "./creature-sheet.mjs"
export { default as HawkmoonCelluleSheet } from "./cellule-sheet.mjs"

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import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonArmeSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["arme"],
position: {
width: 640,
},
window: {
contentClasses: ["arme-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-arme-sheet.hbs",
},
}
}

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import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonArtefactSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["artefact"],
position: {
width: 620,
},
window: {
contentClasses: ["artefact-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-artefact-sheet.hbs",
},
}
}

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const { HandlebarsApplicationMixin } = foundry.applications.api
import { HawkmoonUtility } from "../../hawkmoon-utility.js"
import { HawkmoonAutomation } from "../../hawkmoon-automation.js"
export default class HawkmoonActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
/**
* Different sheet modes.
* @enum {number}
*/
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
this._sheetMode = this.constructor.SHEET_MODES.PLAY // Commencer en mode visualisation
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
position: {
width: 640,
height: 720,
},
window: {
resizable: true,
},
form: {
submitOnChange: true,
closeOnSubmit: false,
},
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: "form" }],
actions: {
editImage: HawkmoonActorSheet.#onEditImage,
toggleSheet: HawkmoonActorSheet.#onToggleSheet,
editItem: HawkmoonActorSheet.#onEditItem,
deleteItem: HawkmoonActorSheet.#onDeleteItem,
createItem: HawkmoonActorSheet.#onCreateItem,
equipItem: HawkmoonActorSheet.#onEquipItem,
modifyQuantity: HawkmoonActorSheet.#onModifyQuantity,
modifyAdversite: HawkmoonActorSheet.#onModifyAdversite,
rollInitiative: HawkmoonActorSheet.#onRollInitiative,
rollAttribut: HawkmoonActorSheet.#onRollAttribut,
rollCompetence: HawkmoonActorSheet.#onRollCompetence,
rollArmeOffensif: HawkmoonActorSheet.#onRollArmeOffensif,
rollArmeDegats: HawkmoonActorSheet.#onRollArmeDegats,
rollAssommer: HawkmoonActorSheet.#onRollAssommer,
rollCoupBas: HawkmoonActorSheet.#onRollCoupBas,
rollImmobiliser: HawkmoonActorSheet.#onRollImmobiliser,
rollRepousser: HawkmoonActorSheet.#onRollRepousser,
rollDesengager: HawkmoonActorSheet.#onRollDesengager,
},
}
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
get isPlayMode() {
// Initialize if not set
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
}
/**
* Is the sheet currently in 'Edit' mode?
* @type {boolean}
*/
get isEditMode() {
// Initialize if not set
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "principal" }
/** @override */
async _prepareContext() {
const actor = this.document
const context = {
actor: actor,
system: actor.system,
source: actor.toObject(),
fields: actor.schema.fields,
systemFields: actor.system.schema.fields,
isEditable: this.isEditable,
isEditMode: this.isEditMode,
isPlayMode: this.isPlayMode,
isGM: game.user.isGM,
config: CONFIG.HAWKMOON,
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
enrichedHabitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true }),
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
// Activate drag & drop handlers
this.#dragDrop.forEach(d => d.bind(this.element))
// Manual tab navigation
const html = this.element
const tabLinks = html.querySelectorAll('a.item[data-tab]')
const tabContents = html.querySelectorAll('.tab[data-tab]')
// Hide all tabs initially
tabContents.forEach(tab => {
tab.classList.remove('active')
tab.style.display = 'none'
})
// Show active tab
const activeTab = this.tabGroups.primary
const activeTabContent = html.querySelector(`.tab[data-tab="${activeTab}"]`)
if (activeTabContent) {
activeTabContent.classList.add('active')
activeTabContent.style.display = 'block'
}
// Activate the corresponding nav link
tabLinks.forEach(link => {
if (link.dataset.tab === activeTab) {
link.classList.add('active')
} else {
link.classList.remove('active')
}
})
// Tab click handler
tabLinks.forEach(link => {
link.addEventListener('click', (event) => {
event.preventDefault()
const tab = link.dataset.tab
// Update state
this.tabGroups.primary = tab
// Hide all tabs
tabContents.forEach(t => {
t.classList.remove('active')
t.style.display = 'none'
})
// Show selected tab
const selectedTab = html.querySelector(`.tab[data-tab="${tab}"]`)
if (selectedTab) {
selectedTab.classList.add('active')
selectedTab.style.display = 'block'
}
// Update nav links
tabLinks.forEach(l => {
if (l.dataset.tab === tab) {
l.classList.add('active')
} else {
l.classList.remove('active')
}
})
})
})
// Inline item editing
html.querySelectorAll('.edit-item-data').forEach(input => {
input.addEventListener('change', (event) => {
const li = event.target.closest('.item')
const itemId = li.dataset.itemId
const itemType = li.dataset.itemType
const itemField = event.target.dataset.itemField
const dataType = event.target.dataset.dtype
const value = event.target.value
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
})
})
}
// #region Drag & Drop
/**
* Create drag-and-drop workflow handlers for this Application
* @returns {DragDrop[]} An array of DragDrop handlers
* @private
*/
#createDragDropHandlers() {
return this.options.dragDrop.map((d) => {
d.permissions = {
dragstart: this._canDragStart.bind(this),
drop: this._canDragDrop.bind(this),
}
d.callbacks = {
dragstart: this._onDragStart.bind(this),
drop: this._onDrop.bind(this),
}
return new foundry.applications.ux.DragDrop(d)
})
}
/**
* Define whether a user is able to begin a dragstart workflow for a given drag selector
* @param {string} selector The candidate HTML selector for dragging
* @returns {boolean} Can the current user drag this selector?
* @protected
*/
_canDragStart(selector) {
return this.isEditable
}
/**
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
* @param {string} selector The candidate HTML selector for the drop target
* @returns {boolean} Can the current user drop on this selector?
* @protected
*/
_canDragDrop(selector) {
return this.isEditable
}
/**
* Callback actions which occur at the beginning of a drag start workflow.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
_onDragStart(event) {
const li = event.currentTarget.closest(".item")
if (!li?.dataset.itemId) return
const item = this.actor.items.get(li.dataset.itemId)
if (!item) return
const dragData = item.toDragData()
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
}
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
const actor = this.actor
// Handle different data types
switch (data.type) {
case "Item":
return this._onDropItem(event, data)
case "Actor":
return this._onDropActor(event, data)
case "ActiveEffect":
return this._onDropActiveEffect(event, data)
}
}
/**
* Handle dropping an Item on the actor sheet
* @param {DragEvent} event
* @param {object} data
* @private
*/
async _onDropItem(event, data) {
if (!this.actor.isOwner) return false
let item = await fromUuid(data.uuid)
if (item.pack) {
item = await HawkmoonUtility.searchItem(item)
}
const autoresult = HawkmoonAutomation.processAutomations("on-drop", item, this.actor)
if (autoresult.isValid) {
// In AppV2, we need to get the item data differently
const itemData = item.toObject ? item.toObject() : item
return this.actor.createEmbeddedDocuments("Item", [itemData])
} else {
ui.notifications.warn(autoresult.warningMessage)
return false
}
}
/**
* Handle dropping an Actor on the sheet
* @param {DragEvent} event
* @param {object} data
* @private
*/
async _onDropActor(event, data) {
// To be implemented by subclasses if needed
return false
}
/**
* Handle dropping an ActiveEffect on the sheet
* @param {DragEvent} event
* @param {object} data
* @private
*/
async _onDropActiveEffect(event, data) {
// To be implemented by subclasses if needed
return false
}
// #endregion
// #region Action Handlers
/**
* Toggle between edit and play mode
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static #onToggleSheet(event, target) {
console.log("Toggle sheet clicked", this)
const wasEditMode = this.isEditMode
console.log("Current mode:", this._sheetMode, "isEditMode:", wasEditMode, "isPlayMode:", this.isPlayMode)
this._sheetMode = wasEditMode ? this.constructor.SHEET_MODES.PLAY : this.constructor.SHEET_MODES.EDIT
console.log("New mode set to:", this._sheetMode, "(", wasEditMode ? "PLAY" : "EDIT", ")")
console.log("After change - isEditMode:", this.isEditMode, "isPlayMode:", this.isPlayMode)
this.render({ force: true })
}
/**
* Edit the actor image
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onEditImage(event, target) {
const fp = new FilePicker({
type: "image",
current: this.actor.img,
callback: (path) => {
this.actor.update({ img: path })
},
})
return fp.browse()
}
/**
* Edit an item
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onEditItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (!itemId) return
const item = this.actor.items.get(itemId)
if (item) item.sheet.render(true)
}
/**
* Delete an item
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onDeleteItem(event, target) {
const li = target.closest(".item")
await HawkmoonUtility.confirmDelete(this, li)
}
/**
* Create a new item
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onCreateItem(event, target) {
const itemType = target.dataset.type
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
}
/**
* Equip/unequip an item
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onEquipItem(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
if (itemId) {
await this.actor.equipItem(itemId)
this.render()
}
}
/**
* Modify item quantity
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onModifyQuantity(event, target) {
const li = target.closest(".item")
const itemId = li?.dataset.itemId
const value = Number(target.dataset.quantiteValue)
if (itemId) {
await this.actor.incDecQuantity(itemId, value)
}
}
/**
* Modify adversité
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onModifyAdversite(event, target) {
const li = target.closest(".item")
const adv = li?.dataset.adversite
const value = Number(target.dataset.adversiteValue)
if (adv) {
await this.actor.incDecAdversite(adv, value)
}
}
/**
* Roll initiative
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollInitiative(event, target) {
await this.actor.rollAttribut("adr", true)
}
/**
* Roll attribut
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollAttribut(event, target) {
const li = target.closest(".item")
const attrKey = li?.dataset.attrKey
if (attrKey) {
await this.actor.rollAttribut(attrKey, false)
}
}
/**
* Roll competence
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollCompetence(event, target) {
const li = target.closest(".item")
const attrKey = target.dataset.attrKey
const compId = li?.dataset.itemId
if (attrKey && compId) {
await this.actor.rollCompetence(attrKey, compId)
}
}
/**
* Roll arme offensif
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollArmeOffensif(event, target) {
const li = target.closest(".item")
const armeId = li?.dataset.itemId
if (armeId) {
await this.actor.rollArmeOffensif(armeId)
}
}
/**
* Roll arme degats
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollArmeDegats(event, target) {
const li = target.closest(".item")
const armeId = li?.dataset.itemId
if (armeId) {
await this.actor.rollArmeDegats(armeId)
}
}
/**
* Roll assommer
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollAssommer(event, target) {
await this.actor.rollAssommer()
}
/**
* Roll coup bas
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollCoupBas(event, target) {
await this.actor.rollCoupBas()
}
/**
* Roll immobiliser
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollImmobiliser(event, target) {
await this.actor.rollImmobiliser()
}
/**
* Roll repousser
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollRepousser(event, target) {
await this.actor.rollRepousser()
}
/**
* Roll désengager
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onRollDesengager(event, target) {
await this.actor.rollDesengager()
}
// #endregion
}

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const { HandlebarsApplicationMixin } = foundry.applications.api
export default class HawkmoonItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
constructor(options = {}) {
super(options)
this.#dragDrop = this.#createDragDropHandlers()
}
#dragDrop
/** @override */
static DEFAULT_OPTIONS = {
classes: ["fvtt-hawkmoon-cyd", "item"],
position: {
width: 620,
height: 600,
},
form: {
submitOnChange: true,
},
window: {
resizable: true,
},
tabs: [
{
navSelector: 'nav[data-group="primary"]',
contentSelector: "section.sheet-body",
initial: "description",
},
],
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
actions: {
editImage: HawkmoonItemSheet.#onEditImage,
postItem: HawkmoonItemSheet.#onPostItem,
addPredilection: HawkmoonItemSheet.#onAddPredilection,
deletePredilection: HawkmoonItemSheet.#onDeletePredilection,
addAutomation: HawkmoonItemSheet.#onAddAutomation,
deleteAutomation: HawkmoonItemSheet.#onDeleteAutomation,
},
}
/**
* Tab groups state
* @type {object}
*/
tabGroups = { primary: "description" }
/**
* Is the sheet currently in 'Play' mode?
* @type {boolean}
*/
/** @override */
async _prepareContext() {
const context = {
fields: this.document.schema.fields,
systemFields: this.document.system.schema.fields,
item: this.document,
system: this.document.system,
source: this.document.toObject(),
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
isEditMode: true,
isEditable: this.isEditable,
isGM: game.user.isGM,
config: CONFIG.HAWKMOON,
attributs: this.#getAttributs(),
}
return context
}
/** @override */
_onRender(context, options) {
super._onRender(context, options)
this.#dragDrop.forEach((d) => d.bind(this.element))
// Activate tab navigation manually
const nav = this.element.querySelector('nav.tabs[data-group]')
if (nav) {
const group = nav.dataset.group
// Activate the current tab
const activeTab = this.tabGroups[group] || "description"
nav.querySelectorAll('[data-tab]').forEach(link => {
const tab = link.dataset.tab
link.classList.toggle('active', tab === activeTab)
link.addEventListener('click', (event) => {
event.preventDefault()
this.tabGroups[group] = tab
this.render()
})
})
// Show/hide tab content
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
content.classList.toggle('active', content.dataset.tab === activeTab)
})
}
}
// #region Drag-and-Drop Workflow
/**
* Create drag-and-drop workflow handlers for this Application
* @returns {DragDrop[]} An array of DragDrop handlers
* @private
*/
#createDragDropHandlers() {
return this.options.dragDrop.map((d) => {
d.permissions = {
dragstart: this._canDragStart.bind(this),
drop: this._canDragDrop.bind(this),
}
d.callbacks = {
dragstart: this._onDragStart.bind(this),
dragover: this._onDragOver.bind(this),
drop: this._onDrop.bind(this),
}
return new foundry.applications.ux.DragDrop.implementation(d)
})
}
/**
* Can the User start a drag workflow for a given drag selector?
* @param {string} selector The candidate HTML selector for the drag event
* @returns {boolean} Can the current user drag this selector?
* @protected
*/
_canDragStart(selector) {
return this.isEditable
}
/**
* Can the User drop an entry at a given drop selector?
* @param {string} selector The candidate HTML selector for the drop event
* @returns {boolean} Can the current user drop on this selector?
* @protected
*/
_canDragDrop(selector) {
return this.isEditable
}
/**
* Callback for dragstart events.
* @param {DragEvent} event The drag start event
* @protected
*/
_onDragStart(event) {
const target = event.currentTarget
const dragData = { type: "Item", uuid: this.document.uuid }
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
}
/**
* Callback for dragover events.
* @param {DragEvent} event The drag over event
* @protected
*/
_onDragOver(event) {
// Default behavior is fine
}
/**
* Callback for drop events.
* @param {DragEvent} event The drop event
* @protected
*/
async _onDrop(event) {
const data = TextEditor.getDragEventData(event)
const item = await fromUuid(data.uuid)
if (!item) return
// Handle drop logic here if needed
console.log("Item dropped:", item)
}
// #endregion
// #region Action Handlers
/**
* Edit the item image
* @param {Event} event The triggering event
* @param {HTMLElement} target The target element
* @private
*/
static async #onEditImage(event, target) {
const fp = new foundry.applications.ui.FilePicker({
type: "image",
current: this.document.img,
callback: (path) => {
this.document.update({ img: path })
},
})
return fp.browse()
}
/**
* Post item to chat
* @param {Event} event The triggering event
* @param {HTMLElement} target The target element
* @private
*/
static async #onPostItem(event, target) {
let chatData = foundry.utils.duplicate(this.document)
if (this.document.actor) {
chatData.actor = { id: this.document.actor.id }
}
// Don't post any image for the item if the default image is used
if (chatData.img.includes("/blank.png")) {
chatData.img = null
}
// JSON object for easy creation
chatData.jsondata = JSON.stringify({
compendium: "postedItem",
payload: chatData,
})
const html = await renderTemplate('systems/fvtt-hawkmoon-cyd/templates/post-item.hbs', chatData)
const chatOptions = {
user: game.user.id,
content: html,
}
ChatMessage.create(chatOptions)
}
/**
* Add a predilection
* @param {Event} event The triggering event
* @param {HTMLElement} target The target element
* @private
*/
static async #onAddPredilection(event, target) {
let pred = foundry.utils.duplicate(this.document.system.predilections || [])
pred.push({ name: "Nouvelle prédilection", id: foundry.utils.randomID(16), used: false, acquise: false, maitrise: false, description: "" })
await this.document.update({ 'system.predilections': pred })
}
/**
* Delete a predilection
* @param {Event} event The triggering event
* @param {HTMLElement} target The target element
* @private
*/
static async #onDeletePredilection(event, target) {
const index = parseInt(target.closest("[data-predilection-index]").dataset.predilectionIndex)
let pred = foundry.utils.duplicate(this.document.system.predilections)
pred.splice(index, 1)
await this.document.update({ 'system.predilections': pred })
}
/**
* Add an automation
* @param {Event} event The triggering event
* @param {HTMLElement} target The target element
* @private
*/
static async #onAddAutomation(event, target) {
let autom = foundry.utils.duplicate(this.document.system.automations || [])
autom.push({
eventtype: "on-drop",
name: "Automatisation 1",
bonusname: "vigueur",
bonus: 0,
competence: "",
minLevel: 0,
baCost: 0,
id: foundry.utils.randomID(16)
})
await this.document.update({ 'system.automations': autom })
}
/**
* Delete an automation
* @param {Event} event The triggering event
* @param {HTMLElement} target The target element
* @private
*/
static async #onDeleteAutomation(event, target) {
const index = parseInt(target.closest("[data-automation-index]").dataset.automationIndex)
let autom = foundry.utils.duplicate(this.document.system.automations)
autom.splice(index, 1)
await this.document.update({ 'system.automations': autom })
}
// #endregion
// #region Helper Methods
/**
* Get list of attributs
* @returns {Object}
* @private
*/
#getAttributs() {
return {
"adr": "Adresse",
"pui": "Puissance",
"cla": "Clairvoyance",
"pre": "Présence",
"tre": "Trempe"
}
}
// #endregion
/** @override */
_onChangeForm(formConfig, event) {
// Handle special form changes
const target = event.target
// Handle predilection field changes
if (target.classList.contains('edit-predilection') ||
target.classList.contains('edit-predilection-description') ||
target.classList.contains('predilection-acquise') ||
target.classList.contains('predilection-maitrise') ||
target.classList.contains('predilection-used')) {
const li = target.closest('.prediction-item')
if (li) {
const index = parseInt(li.dataset.predictionIndex)
const field = target.classList.contains('edit-predilection') ? 'name' :
target.classList.contains('edit-predilection-description') ? 'description' :
target.classList.contains('predilection-acquise') ? 'acquise' :
target.classList.contains('predilection-maitrise') ? 'maitrise' : 'used'
let pred = foundry.utils.duplicate(this.document.system.predilections)
if (target.type === 'checkbox') {
pred[index][field] = target.checked
} else {
pred[index][field] = target.value
}
pred[index].id = pred[index].id || foundry.utils.randomID(16)
this.document.update({ 'system.predilections': pred })
return
}
}
// Handle automation field changes
if (target.classList.contains('automation-edit-field')) {
const index = parseInt(target.dataset.automationIndex)
const field = target.dataset.automationField
let auto = foundry.utils.duplicate(this.document.system.automations)
auto[index][field] = target.value
auto[index].id = auto[index].id || foundry.utils.randomID(16)
this.document.update({ 'system.automations': auto })
return
}
super._onChangeForm(formConfig, event)
}
}

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@@ -0,0 +1,142 @@
import HawkmoonActorSheet from "./base-actor-sheet.mjs"
const __ALLOWED_ITEM_CELLULE = { talent: 1, ressource: 1, contact: 1, equipement: 1, protection: 1, artefact: 1, arme: 1, monnaie: 1 }
export default class HawkmoonCelluleSheet extends HawkmoonActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.cellule",
},
actions: {
...super.DEFAULT_OPTIONS.actions,
editActor: HawkmoonCelluleSheet.#onEditActor,
deleteActor: HawkmoonCelluleSheet.#onDeleteActor,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-hawkmoon-cyd/templates/cellule-sheet.hbs",
},
}
/** @override */
tabGroups = { primary: "talents" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add cellule-specific data
context.talents = foundry.utils.duplicate(actor.getTalents() || {})
context.ressources = foundry.utils.duplicate(actor.getRessources ? actor.getRessources() : [])
context.contacts = foundry.utils.duplicate(actor.getContacts ? actor.getContacts() : [])
context.members = this.#getMembers()
context.equipements = foundry.utils.duplicate(actor.getEquipments ? actor.getEquipments() : [])
context.artefacts = foundry.utils.duplicate(actor.getArtefacts ? actor.getArtefacts() : [])
context.armes = foundry.utils.duplicate(actor.getWeapons ? actor.getWeapons() : [])
context.monnaies = foundry.utils.duplicate(actor.getMonnaies ? actor.getMonnaies() : [])
context.protections = foundry.utils.duplicate(actor.getArmors ? actor.getArmors() : [])
context.richesse = actor.computeRichesse ? actor.computeRichesse() : 0
context.valeurEquipement = actor.computeValeurEquipement ? actor.computeValeurEquipement() : 0
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.description || "", { async: true })
return context
}
/**
* Get members of the cellule with full actor data
* @returns {Array}
* @private
*/
#getMembers() {
let membersFull = []
for (let memberId of this.actor.system.members) {
let actor = game.actors.get(memberId)
if (actor) {
membersFull.push({ name: actor.name, id: actor.id, img: actor.img })
}
}
return membersFull
}
/**
* Override _onDropItem to filter allowed item types for cellule
* @override
*/
async _onDropItem(event, data) {
const item = await fromUuid(data.uuid)
// Check if item type is allowed for cellule
if (!__ALLOWED_ITEM_CELLULE[item.type]) {
ui.notifications.warn(`Le type d'item ${item.type} n'est pas autorisé pour une cellule`)
return false
}
return super._onDropItem(event, data)
}
/**
* Override _onDropActor to handle adding members
* @override
*/
async _onDropActor(event, data) {
const droppedActor = await fromUuid(data.uuid)
if (droppedActor.type !== "personnage") {
ui.notifications.warn("Seuls les personnages peuvent être ajoutés à une cellule")
return false
}
// Check if already a member
const isMember = this.actor.system.members.includes(droppedActor.id)
if (isMember) {
ui.notifications.warn("Ce personnage est déjà membre de cette cellule")
return false
}
// Add member ID
const members = [...this.actor.system.members, droppedActor.id]
await this.actor.update({ "system.members": members })
return true
}
// #region Cellule-specific Actions
/**
* Edit an actor (member)
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onEditActor(event, target) {
const li = target.closest(".item")
const actorId = li?.dataset.actorId
if (!actorId) return
const actor = game.actors.get(actorId)
if (actor) actor.sheet.render(true)
}
/**
* Delete an actor (remove member)
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onDeleteActor(event, target) {
const li = target.closest(".item")
const actorId = li?.dataset.actorId
if (actorId) {
const members = this.actor.system.members.filter(id => id !== actorId)
await this.actor.update({ "system.members": members })
}
}
// #endregion
}

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@@ -0,0 +1,21 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonCompetenceSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["competence"],
position: {
width: 620,
},
window: {
contentClasses: ["competence-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-competence-sheet.hbs",
},
}
}

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@@ -0,0 +1,21 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonContactSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["contact"],
position: {
width: 620,
},
window: {
contentClasses: ["contact-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-contact-sheet.hbs",
},
}
}

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@@ -0,0 +1,60 @@
import HawkmoonActorSheet from "./base-actor-sheet.mjs"
import { HawkmoonUtility } from "../../hawkmoon-utility.js"
export default class HawkmoonCreatureSheet extends HawkmoonActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.creature",
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.hbs",
},
}
/** @override */
tabGroups = { primary: "principal" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add creature-specific data
context.skills = actor.getSkills ? actor.getSkills() : []
context.armes = foundry.utils.duplicate(actor.getWeapons ? actor.getWeapons() : [])
context.protections = foundry.utils.duplicate(actor.getArmors ? actor.getArmors() : [])
context.combat = actor.getCombatValues ? actor.getCombatValues() : {}
context.equipements = foundry.utils.duplicate(actor.getEquipments ? actor.getEquipments() : [])
context.talents = foundry.utils.duplicate(actor.getTalents ? actor.getTalents() : [])
context.talentsCell = this.#getCelluleTalents()
context.nbCombativite = actor.system.sante?.nbcombativite || 0
context.combativiteList = HawkmoonUtility.getCombativiteList(actor.system.sante?.nbcombativite || 0)
context.initiative = actor.getFlag("world", "last-initiative") || -1
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true })
context.enrichedHabitat = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true })
return context
}
/**
* Get talents from attached cellule
* @private
*/
#getCelluleTalents() {
const celluleId = this.actor.system?.details?.celluleid
if (!celluleId) return []
const cellule = game.actors.get(celluleId)
if (!cellule) return []
return foundry.utils.duplicate(cellule.getTalents?.() || [])
}
}

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@@ -0,0 +1,21 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonEquipementSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["equipement"],
position: {
width: 620,
},
window: {
contentClasses: ["equipement-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-equipement-sheet.hbs",
},
}
}

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@@ -0,0 +1,21 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonHistoriqueSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["historique"],
position: {
width: 620,
},
window: {
contentClasses: ["historique-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-historique-sheet.hbs",
},
}
}

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@@ -0,0 +1,21 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonMonnaieSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["monnaie"],
position: {
width: 620,
},
window: {
contentClasses: ["monnaie-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-monnaie-sheet.hbs",
},
}
}

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@@ -0,0 +1,21 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonMutationSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["mutation"],
position: {
width: 620,
},
window: {
contentClasses: ["mutation-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-mutation-sheet.hbs",
},
}
}

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@@ -0,0 +1,104 @@
import HawkmoonActorSheet from "./base-actor-sheet.mjs"
import { HawkmoonUtility } from "../../hawkmoon-utility.js"
export default class HawkmoonPersonnageSheet extends HawkmoonActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
...super.DEFAULT_OPTIONS,
classes: [...super.DEFAULT_OPTIONS.classes],
window: {
...super.DEFAULT_OPTIONS.window,
title: "SHEETS.Actor.personnage",
},
actions: {
...super.DEFAULT_OPTIONS.actions,
openCellule: HawkmoonPersonnageSheet.#onOpenCellule,
},
}
/** @override */
static PARTS = {
sheet: {
template: "systems/fvtt-hawkmoon-cyd/templates/actor-sheet.hbs",
},
}
/** @override */
tabGroups = { primary: "principal" }
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
const actor = this.document
// Add personnage-specific data
context.skills = actor.getSkills()
context.armes = foundry.utils.duplicate(actor.getWeapons())
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
context.protections = foundry.utils.duplicate(actor.getArmors())
context.historiques = foundry.utils.duplicate(actor.getHistoriques() || [])
context.talents = foundry.utils.duplicate(actor.getTalents() || [])
context.mutations = foundry.utils.duplicate(actor.getMutations() || [])
context.talentsCell = this.#getCelluleTalents()
context.celluleId = this.#getCelluleId()
context.profils = foundry.utils.duplicate(actor.getProfils() || [])
context.combat = actor.getCombatValues()
context.equipements = foundry.utils.duplicate(actor.getEquipments())
context.artefacts = foundry.utils.duplicate(actor.getArtefacts())
context.richesse = actor.computeRichesse()
context.coupDevastateur = actor.items.find(it => it.type == "talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used)
context.valeurEquipement = actor.computeValeurEquipement()
context.nbCombativite = actor.system.sante.nbcombativite
context.combativiteList = HawkmoonUtility.getCombativiteList(actor.system.sante.nbcombativite)
context.initiative = actor.getFlag("world", "last-initiative") || -1
return context
}
/**
* Get talents from cellules this actor is a member of
* @returns {Array}
* @private
*/
#getCelluleTalents() {
let talents = []
for (let cellule of game.actors) {
if (cellule.type == "cellule") {
let found = cellule.system.members.includes(this.actor.id)
if (found) {
talents = talents.concat(cellule.getTalents())
}
}
}
return talents
}
/**
* Get the ID of the cellule this actor is a member of
* @returns {string|null}
* @private
*/
#getCelluleId() {
for (let cellule of game.actors) {
if (cellule.type == "cellule") {
if (cellule.system.members.includes(this.actor.id)) {
return cellule.id
}
}
}
return null
}
/**
* Open cellule sheet
* @param {Event} event
* @param {HTMLElement} target
* @private
*/
static async #onOpenCellule(event, target) {
const celluleId = target.dataset.celluleId
if (!celluleId) return
const cellule = game.actors.get(celluleId)
if (cellule) cellule.sheet.render(true)
}
}

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@@ -0,0 +1,21 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonProfilSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["profil"],
position: {
width: 620,
},
window: {
contentClasses: ["profil-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-profil-sheet.hbs",
},
}
}

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@@ -0,0 +1,21 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonProtectionSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["protection"],
position: {
width: 620,
},
window: {
contentClasses: ["protection-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-protection-sheet.hbs",
},
}
}

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@@ -0,0 +1,21 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonRessourceSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["ressource"],
position: {
width: 620,
},
window: {
contentClasses: ["ressource-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-ressource-sheet.hbs",
},
}
}

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@@ -0,0 +1,51 @@
import HawkmoonItemSheet from "./base-item-sheet.mjs"
export default class HawkmoonTalentSheet extends HawkmoonItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["talent"],
position: {
width: 620,
},
window: {
contentClasses: ["talent-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hawkmoon-cyd/templates/item-talent-sheet.hbs",
},
}
/** @override */
tabGroups = {
primary: "description",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
details: { id: "details", group: "primary", label: "Détails" },
description: { id: "description", group: "primary", label: "Description" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
return context
}
}

View File

@@ -1,6 +1,6 @@
/* -------------------------------------------- */
import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonRollDialog } from "./hawkmoon-roll-dialog.js";
import { HawkmoonRollDialog } from "./applications/hawkmoon-roll-dialog.mjs";
/* -------------------------------------------- */
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
@@ -17,8 +17,8 @@ export class HawkmoonActor extends Actor {
/**
* Override the create() function to provide additional SoS functionality.
*
* This overrided create() function adds initial items
* Namely: Basic skills, money,
* This overrided create() function adds initial items
* Namely: Basic skills, money,
*
* @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow.
@@ -67,21 +67,26 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
if (this.type == "cellule") {
return arme
}
arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
let bonusDefense = this.getBonusDefenseFromTalents()
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + (this.system.combat.monte ? 3 : 0)
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense + (this.system.combat.monte ? 3 : 0)
console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
arme.system.isdefense = true
arme.system.isMelee = true
arme.system.isDistance = false
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDegats = arme.system.degats
@@ -118,7 +123,7 @@ export class HawkmoonActor extends Actor {
}
getArtefacts() {
return this.getItemSorted(["artefact"])
}
}
getArmors() {
return this.getItemSorted(["protection"])
}
@@ -137,12 +142,15 @@ export class HawkmoonActor extends Actor {
getContacts() {
return this.getItemSorted(["contact"])
}
getMutations() {
return this.getItemSorted(["mutation"])
}
/* -------------------------------------------- */
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
@@ -164,7 +172,7 @@ export class HawkmoonActor extends Actor {
/* ----------------------- --------------------- */
addMember(actorId) {
let members = duplicate(this.system.members)
let members = foundry.utils.duplicate(this.system.members)
members.push({ id: actorId })
this.update({ 'system.members': members })
}
@@ -175,7 +183,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getDefenseBase() {
return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
return Math.max(this.system.attributs.tre.value, this.system.attributs.adr.value)
}
/* -------------------------------------------- */
@@ -185,7 +193,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getProtection() {
let equipProtection = 0
for (let armor in this.items) {
for (let armor of this.items) {
if (armor.type == "protection" && armor.system.equipped) {
equipProtection += Number(armor.system.protection)
}
@@ -198,6 +206,20 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getCombatValues() {
if (this.type == "cellule") {
return {
initBase: 0,
initTotal: 0,
bonusDegats: 0,
bonusDegatsTotal: 0,
vitesseBase: 0,
vitesseTotal: 0,
defenseBase: 0,
protection: 0,
defenseTotal: 0
}
}
let combat = {
initBase: this.system.attributs.adr.value,
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
@@ -207,7 +229,7 @@ export class HawkmoonActor extends Actor {
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
defenseBase: this.getDefenseBase(),
protection: this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite() + (this.system.combat.defensetotale ? 3 : 0)
}
return combat
}
@@ -231,21 +253,28 @@ export class HawkmoonActor extends Actor {
this.update({ 'system.sante.vigueur': vigueur })
}
}
super.prepareDerivedData()
}
/* -------------------------------------------- */
_preUpdate(changed, options, user) {
if (changed?.system?.sante?.etat && changed?.system?.sante?.etat != this.system.sante.etat) {
setTimeout(() => {
this.processCombativite(changed.system.sante)
}, 800)
}
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
_onUpdate(data, options, user) {
super._onUpdate(data, options, user);
}
/* -------------------------------------------- */
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@@ -278,7 +307,7 @@ export class HawkmoonActor extends Actor {
checkAttribut(attribut, minLevel) {
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
if (attr && attr.value >= minLevel) {
return { isValid: true, attr: duplicate(attr) }
return { isValid: true, attr: foundry.utils.duplicate(attr) }
}
return { isValid: false }
}
@@ -286,11 +315,11 @@ export class HawkmoonActor extends Actor {
checkAttributOrCompetenceLevel(compName, minLevel) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
if (comp) {
return { isValid: true, item: duplicate(comp) }
return { isValid: true, item: foundry.utils.duplicate(comp) }
} else {
for (let attrKey in this.system.attributs) {
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
return { isValid: true, item: foundry.utils.duplicate(this.system.attributs[attrKey]) }
}
}
}
@@ -300,7 +329,7 @@ export class HawkmoonActor extends Actor {
addCompetenceBonus(compName, bonus, baCost) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
if (comp) {
comp = duplicate(comp)
comp = foundry.utils.duplicate(comp)
comp.system.bonus = bonus
comp.system.baCost = baCost
return { isValid: true, item: comp }
@@ -382,10 +411,42 @@ export class HawkmoonActor extends Actor {
return 0;
}
/* -------------------------------------------- */
changeEtatCombativite(value) {
if (value === "vaincu") {
value = 200
}
let sante = foundry.utils.duplicate(this.system.sante)
sante.etat += Number(value)
sante.etat = Math.max(sante.etat, 0)
sante.etat = Math.min(sante.etat, this.system.sante.nbcombativite)
this.update({ 'system.sante': sante })
if (sante.etat == this.system.sante.nbcombativite) {
ChatMessage.create({ content: `<strong>${this.name} est vaincu !</strong>` })
}
// Duplicated ! this.processCombativite(sante)
}
/* -------------------------------------------- */
processCombativite(sante) {
sante = sante || foundry.utils.duplicate(this.system.sante)
// Gestion des états affaibli et très affaibli
if (sante.etat == this.system.sante.nbcombativite - 2 || sante.etat == this.system.sante.nbcombativite - 1) {
if (sante.etat == this.system.sante.nbcombativite - 2 && this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "encaissement")) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Encaissement. Pensez à les ajouter à la fin de la scène !</strong>` })
} else if (sante.etat == this.system.sante.nbcombativite - 1 && this.items.find(item => item.type == "talent" && item.name.toLowerCase().includes("vaillant"))) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Vaillant. Pensez à les ajouter à la fin de la scène !</strong>` })
} else {
ChatMessage.create({ content: `<strong>${this.name} subit 2 adversités rouge !</strong>` })
this.incDecAdversite("rouge", 2)
}
}
}
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
if (item?.system?.data) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@@ -395,13 +456,13 @@ export class HawkmoonActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@@ -423,9 +484,10 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async incDecAdversite(adv, incDec = 0) {
let adversite = duplicate(this.system.adversite)
let adversite = foundry.utils.duplicate(this.system.adversite)
adversite[adv] += Number(incDec)
adversite[adv] = Math.max(adversite[adv], 0)
adversite[adv] = Math.min(adversite[adv], 20)
this.update({ 'system.adversite': adversite })
}
/* -------------------------------------------- */
@@ -434,7 +496,7 @@ export class HawkmoonActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.quantite + incDec
newQ = Math.max(newQ, 0)
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
}
}
@@ -470,7 +532,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
@@ -481,6 +543,23 @@ export class HawkmoonActor extends Actor {
return init || -1
}
/* -------------------------------------------- */
getBestAttackValue() {
let attackList = this.items.filter(item => (item.type == "arme" || item.type == "talent") && item.system.equipped)
let maxOff = 0
let bestArme
for (let arme of attackList) {
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (arme.system.totalOffensif > maxOff) {
maxOff = arme.system.totalOffensif
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
}
/* -------------------------------------------- */
getBestDefenseValue() {
let defenseList = this.items.filter(item => (item.type == "arme") && item.system.equipped)
@@ -492,7 +571,7 @@ export class HawkmoonActor extends Actor {
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = duplicate(arme)
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
@@ -507,7 +586,7 @@ export class HawkmoonActor extends Actor {
for (let auto of talent.system.automations) {
if (auto.eventtype === "prepare-roll") {
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
talent = duplicate(talent)
talent = foundry.utils.duplicate(talent)
talent.system.bonus = auto.bonus
talent.system.baCost = auto.baCost
talents.push(talent)
@@ -538,22 +617,34 @@ export class HawkmoonActor extends Actor {
rollData.nbBA = this.system.bonneaventure.actuelle
rollData.nbAdversites = this.getTotalAdversite()
rollData.talents = []
rollData.attrKey2 = "none"
rollData.coupDevastateur = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
rollData.hasAmbidextre = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "ambidextre")
rollData.hasFeinte = this.system.bonneaventure.actuelle > 0 && this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "feinte")
rollData.isMonte = this.system.combat.monte
rollData.config = game.system.hawkmoon.config
if (attrKey) {
rollData.attrKey = attrKey
if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey])
rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
}
}
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
let maitrises = [{ key: "none", label: "Aucune" }]
rollData.competence.system.predilections.forEach(function (item) {
if (item.maitrise) {
maitrises.push({ key: item.id, label: item.name });
}
})
rollData.maitrises = maitrises // rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.actionImg = rollData.competence?.img
rollData.talents = this.searchRelevantTalents(rollData.competence)
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.actionImg = rollData.competence?.img
}
return rollData
@@ -564,8 +655,7 @@ export class HawkmoonActor extends Actor {
let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit) ? 1 : 2
rollData.isInit = isInit
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
await HawkmoonRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
@@ -573,62 +663,137 @@ export class HawkmoonActor extends Actor {
let rollData = this.getCommonRollData(attrKey, compId)
rollData.multiplier = 1 // Attr multiplier, always 1 in competence mode
console.log("RollDatra", rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
await HawkmoonRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollArmeOffensif(armeId) {
let arme = this.items.get(armeId)
if (!arme.system.equipped) {
ui.notifications.warn("Cette arme doit être équipée pour pouvoir attaquer !")
return
}
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (!arme.system.competence) {
ui.notifications.warn("Aucune compétence trouvée pour cette arme !")
return
}
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
rollData.arme = arme
rollData.isCombat = true
rollData.isTir = arme.system.isDistance || false
HawkmoonUtility.updateWithTarget(rollData)
console.log("ARME!", rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
await HawkmoonRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollAssommer() {
let rollData = this.getCommonRollData("pui", undefined, "Filouterie")
rollData.assomer = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
await HawkmoonRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollCoupBas() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.coupBas = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
await HawkmoonRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollImmobiliser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.immobiliser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
await HawkmoonRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollRepousser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.repousser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
await HawkmoonRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollDesengager() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.desengager = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
await HawkmoonRollDialog.create(this, rollData)
}
/* -------------------------------------------- */
async rollArmeDegats(armeId, targetVigueur = undefined, rollDataInput = undefined) {
let arme = this.items.get(armeId)
if (!arme.system.equipped) {
ui.notifications.warn("Cette arme doit être équipée pour pouvoir infliger des dégâts !")
return
}
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
console.log("DEGATS", arme)
console.log("DEGATS", arme, targetVigueur, rollDataInput)
let roll
let bonus = 0
let bonus2 = 0
if (rollDataInput?.applyCoupDevastateur) {
bonus2 = Math.floor(this.system.attributs.pui.value / 2)
let talent = this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "coup dévastateur")
this.updateEmbeddedDocuments('Item', [{ _id: talent.id, 'system.used': true }])
}
if (rollDataInput?.isHeroique) {
if (rollDataInput?.attaqueCharge) {
bonus = 5
}
roll = new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus).roll({ async: false })
if (rollDataInput?.chargeCavalerie) {
bonus = 6
}
roll = await new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
} else {
if (rollDataInput?.attaqueCharge) {
bonus = 3
}
roll = new Roll("1d10+" + arme.system.totalDegats + "+" + bonus).roll({ async: false })
if (rollDataInput?.chargeCavalerie) {
bonus = 4
}
roll = await new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
}
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let nbEtatPerdus = 0
if (targetVigueur) {
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
}
//console.log(roll)
let rollData = {
arme: arme,
finalResult: roll.total,
formula: roll.formula,
alias: this.name,
actorImg: this.img,
actorId: this.id,
defenderTokenId: rollDataInput?.defenderTokenId,
actionImg: arme.img,
targetVigueur: targetVigueur,
nbEtatPerdus: nbEtatPerdus
}
HawkmoonUtility.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.hbs`, rollData)
})
if (rollDataInput?.defenderTokenId && nbEtatPerdus) {
HawkmoonUtility.applyCombativite(rollDataInput, nbEtatPerdus)
}
}
}

View File

@@ -14,10 +14,10 @@ export class HawkmoonAutomation {
this.__objectTypes = { }
Object.entries(game.data.model.Actor).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
})
Object.entries(game.data.model.Item).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
})
}

View File

@@ -6,9 +6,9 @@ export class HawkmoonCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
const c = this.combatants.get(ids[cId]);
//console.log("Init for combattant", c )
for (let cId of ids) {
const c = this.combatants.get(cId);
console.log("Init for combattant", c, ids)
let id = c._id || c.id
let initValue = c.actor ? c.actor.getInitiativeScore() : 0
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initValue } ]);
@@ -21,5 +21,4 @@ export class HawkmoonCombat extends Combat {
_onUpdate(changed, options, userId) {
}
}

View File

@@ -1,7 +1,7 @@
/* -------------------------------------------- */
import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonRollDialog } from "./hawkmoon-roll-dialog.js";
import { HawkmoonRollDialog } from "./applications/hawkmoon-roll-dialog.mjs";
/* -------------------------------------------- */
export class HawkmoonCommands {
@@ -106,18 +106,17 @@ export class HawkmoonCommands {
static _chatAnswer(msg, content) {
msg.whisper = [game.user.id];
msg.content = content;
ChatMessage.create(msg);
ChatMessage.create(msg);
}
/* -------------------------------------------- */
async poolRoll( msg) {
let rollData = HawkmoonUtility.getBasicRollData()
rollData.alias = "Dice Pool Roll",
rollData.alias = "Dice Pool Roll",
rollData.mode = "generic"
rollData.title = `Dice Pool Roll`;
let rollDialog = await HawkmoonRollDialog.create( this, rollData);
rollDialog.render( true );
await HawkmoonRollDialog.create( this, rollData);
}
}

143
modules/hawkmoon-config.js Normal file
View File

@@ -0,0 +1,143 @@
export const HAWKMOON_CONFIG = {
optionsDifficulte: [
{ key: "0", label: "Aucune/Inconnue" },
{ key: "5", label: "Facile (5)" },
{ key: "6", label: "(6)" },
{ key: "7", label: "(7)" },
{ key: "8", label: "(8)" },
{ key: "9", label: "(9)" },
{ key: "10", label: "Moyenne (10)" },
{ key: "11", label: "(11)" },
{ key: "12", label: "(12)" },
{ key: "13", label: "(13)" },
{ key: "14", label: "(14)" },
{ key: "15", label: "Ardue (15)" },
{ key: "16", label: "(16)" },
{ key: "17", label: "(17)" },
{ key: "18", label: "(18)" },
{ key: "19", label: "(19)" },
{ key: "20", label: "Hasardeuse (20)" },
{ key: "21", label: "(21)" },
{ key: "22", label: "(22)" },
{ key: "23", label: "(23)" },
{ key: "24", label: "(24)" },
{ key: "25", label: "Insensée (25)" },
{ key: "26", label: "(26)" },
{ key: "27", label: "(27)" },
{ key: "28", label: "(28)" },
{ key: "29", label: "(29)" },
{ key: "30", label: "Pure Folie (30)" }
],
optionsDistanceTir: [
{ key: "porteecourte", label: "Courte ({protectionDefenseur}+5)" },
{ key: "porteemoyenne", label: "Moyenne ({protectionDefenseur}+9)" },
{ key: "porteelongue", label: "Longue ({protectionDefenseur}+14)" }
],
optionsBonusMalus: [
{ key: "-10", label: "-10" },
{ key: "-9", label: "-9" },
{ key: "-8", label: "-8" },
{ key: "-7", label: "-7" },
{ key: "-6", label: "-6" },
{ key: "-5", label: "-5" },
{ key: "-4", label: "-4" },
{ key: "-3", label: "-3" },
{ key: "-2", label: "-2" },
{ key: "-1", label: "-1" },
{ key: "0", label: "0" },
{ key: "1", label: "+1" },
{ key: "2", label: "+2" },
{ key: "3", label: "+3" },
{ key: "4", label: "+4" },
{ key: "5", label: "+5" },
{ key: "6", label: "+6" },
{ key: "7", label: "+7" },
{ key: "8", label: "+8" },
{ key: "9", label: "+9" },
{ key: "10", label: "+10" }
],
optionsTailleCible: [
{ key: "normal", label: "Normal (SD+0)" },
{ key: "main", label: "Main (SD+10)" },
{ key: "enfant", label: "Enfant (SD+3)" },
{ key: "maison", label: "Maison (SD-10)" }
],
optionsCouvert: [
{ key: "aucun", label: "Aucun" },
{ key: "leger", label: "Léger (SD+5)" },
{ key: "complet", label: "Quasi complet (SD+10)" }
],
optionsTireurDeplacement: [
{ key: "immobile", label: "Immobile (SD+0)" },
{ key: "lent", label: "Lent (SD+3)" },
{ key: "rapide", label: "Rapide (SD+5)" }
],
optionsSoutiens: [
{ key: "0", label: "Aucun" },
{ key: "1", label: "Un soutien (+3)" },
{ key: "2", label: "Deux soutiens (+4)" },
{ key: "3", label: "Trois soutiens (+5)" }
],
optionsStatutResistant: [
{ key: "commun", label: "Commun" },
{ key: "clandestin", label: "Clandestin" },
{ key: "insurge", label: "Insurgé" }
],
optionsTypeArme: [
{key: "contact", label: "Arme de contact"},
{key: "contactjet", label: "Arme de contact et de Jet"},
{key: "jet", label: "Arme de Jet"},
{key: "tir", label: "Arme de Tir"}
],
optionsArtefactBranche: [
{key: "alchimie", label: "Alchimie"},
{key: "biologie", label: "Biologie"},
{key: "electricite", label: "Electricité"},
{key: "mecanique", label: "Mécanique"},
{key: "scienceesprit", label: "Science de l'Esprit"}
],
optionsArtefactBranche2: [
{key: "none", label: "Aucune"},
{key: "alchimie", label: "Alchimie"},
{key: "biologie", label: "Biologie"},
{key: "electricite", label: "Electricité"},
{key: "mecanique", label: "Mécanique"},
{key: "scienceesprit", label: "Science de l'Esprit"}
],
optionsTypeContact: [
{key: "contact", label: "Contact"},
{key: "allie", label: "Allié"}
],
optionsTypeMutation: [
{key: "tares_communes", label: "Tares et Malformations communes"},
{key: "evolutions_communes", label: "Evolutions communes"},
{key: "tares_rares", label: "Tares et Malformations rares"},
{key: "evolutions_rares", label: "Evolutions rares"},
{key: "tares_majeures", label: "Tares et Maformations majeures"},
{key: "evolutions_majeures", label: "Evolutions majeures"},
{key: "tares_except", label: "Tares et Malformations exceptionnelles"},
{key: "evolutions_except", label: "Evolutions exceptionnelles"}
],
optionsTypeTalent: [
{key: "personnage", label: "Personnage"},
{key: "cellule", label: "Cellule"},
{key: "traitespece", label: "Trait d'espèce"}
],
optionsUseTalent: [
{key: "permanent", label: "Permanent"},
{key: "sceance", label: "Une fois par scéance"},
{key: "scenario", label: "Une fois par scénario"},
{key: "jour", label: "Une fois par jour"},
{key: "unique", label: "Unique"}
],
optionsAutomationEvent: [
{key: "on-drop", label: "Drop sur l'acteur"},
{key: "prepare-roll", label: "Préparation d'un jet"},
{key: "bonus-permanent", label: "Bonus permanent"}
],
optionsBonusPermanent: [
{key: "vigueur", label: "Vigueur"},
{key: "bonus-defensif", label: "Bonus au Seuil de Défense"}
]
}

View File

@@ -22,9 +22,9 @@ export class HawkmoonTokenHud {
const hudData = { actor: actor }
const controlIconActions = html.find('.control-icon[data-action=combat]');
const controlIconActions = $(html).find('.control-icon[data-action=combat]');
// initiative
await HawkmoonTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html', hudData,
await HawkmoonTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.hbs', hudData,
(event) => {
let adversite = event.currentTarget.attributes['data-action-index'].value
let value = Number(event.currentTarget.attributes['data-action-value'].value)
@@ -34,7 +34,7 @@ export class HawkmoonTokenHud {
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]')
const controlIconCombat = $(html).find('.control-icon[data-action=combat]')
if (controlIconCombat.length>0 ) {
HawkmoonTokenHud.addExtensionHud(app, html, tokenId);
}
@@ -42,11 +42,11 @@ export class HawkmoonTokenHud {
/* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData))
const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData))
const list = hud.find('div.hawkmoon-hud-list')
HawkmoonTokenHud._toggleHudListActive(hud, list);
hud.find('img.hawkmoon-hud-togglebutton').click(event => HawkmoonTokenHud._toggleHudListActive(hud, list));
list.find('.hawkmoon-hud-adversite').click(onMenuItem);

View File

@@ -13,6 +13,7 @@ export const defaultItemImg = {
artefact: "systems/fvtt-hawkmoon-cyd/assets/icons/artefact.webp",
contact: "systems/fvtt-hawkmoon-cyd/assets/icons/contacts.webp",
ressource: "systems/fvtt-hawkmoon-cyd/assets/icons/ressources.webp",
mutation: "systems/fvtt-hawkmoon-cyd/assets/icons/mutation.webp",
}
/**

View File

@@ -9,15 +9,19 @@
/* -------------------------------------------- */
// Import Modules
import { HawkmoonActor } from "./hawkmoon-actor.js";
import { HawkmoonItemSheet } from "./hawkmoon-item-sheet.js";
import { HawkmoonActorSheet } from "./hawkmoon-actor-sheet.js";
import { HawkmoonCreatureSheet } from "./hawkmoon-creature-sheet.js";
import { HawkmoonCelluleSheet } from "./hawkmoon-cellule-sheet.js";
import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonItem } from "./hawkmoon-item.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
import { HawkmoonTokenHud } from "./hawkmoon-hud.js";
import { HAWKMOON_CONFIG } from "./hawkmoon-config.js";
// Import DataModels
import * as models from "./models/index.mjs";
// Import AppV2 Item Sheets
import * as sheets from "./applications/sheets/_module.mjs";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@@ -32,7 +36,7 @@ Hooks.once("init", async function () {
HawkmoonUtility.preloadHandlebarsTemplates()
/* -------------------------------------------- */
// Set an initiative formula for the system
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d10",
decimals: 1
@@ -47,21 +51,59 @@ Hooks.once("init", async function () {
// Define custom Entity classes
CONFIG.Combat.documentClass = HawkmoonCombat
CONFIG.Actor.documentClass = HawkmoonActor
CONFIG.Actor.dataModels = {
personnage: models.PersonnageDataModel,
cellule: models.CelluleDataModel,
creature: models.CreatureDataModel
}
CONFIG.Item.documentClass = HawkmoonItem
CONFIG.Item.dataModels = {
talent: models.TalentDataModel,
historique: models.HistoriqueDataModel,
profil: models.ProfilDataModel,
competence: models.CompetenceDataModel,
arme: models.ArmeDataModel,
protection: models.ProtectionDataModel,
monnaie: models.MonnaieDataModel,
equipement: models.EquipementDataModel,
artefact: models.ArtefactDataModel,
ressource: models.RessourceDataModel,
contact: models.ContactDataModel,
mutation: models.MutationDataModel
}
CONFIG.HAWKMOON = HAWKMOON_CONFIG
game.system.hawkmoon = {
HawkmoonUtility,
HawkmoonAutomation
HawkmoonAutomation,
config: HAWKMOON_CONFIG,
models,
sheets
}
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true })
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonPersonnageSheet, { types: ["personnage"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true })
// Register AppV2 Item Sheets
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonTalentSheet, { types: ["talent"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonCompetenceSheet, { types: ["competence"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonArmeSheet, { types: ["arme"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonProtectionSheet, { types: ["protection"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonHistoriqueSheet, { types: ["historique"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonProfilSheet, { types: ["profil"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonEquipementSheet, { types: ["equipement"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonMonnaieSheet, { types: ["monnaie"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonArtefactSheet, { types: ["artefact"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonRessourceSheet, { types: ["ressource"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonContactSheet, { types: ["contact"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonMutationSheet, { types: ["mutation"], makeDefault: true })
HawkmoonUtility.init()
HawkmoonAutomation.init()
@@ -74,37 +116,51 @@ function welcomeMessage() {
ChatMessage.create({
user: game.user.id,
whisper: [game.user.id],
content: `<div id="welcome-message-Hawkmoon"><span class="rdd-roll-part">
<strong>Bienvenue dans Hawkmoon et le troisième Millénaire !</strong>
<p>Les livres de Hawkmoon sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Hawkmoon est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
content: `
<div class="hawkmoon-chat-result">
<div class="chat-result-header">
<img class="actor-icon" src="systems/fvtt-hawkmoon-cyd/assets/logos/hawkmoon_logo.webp" alt="Hawkmoon" />
<div class="header-info">
<h4 class="actor-name">Bienvenue dans Hawkmoon !</h4>
<div class="action-title">
<i class="fas fa-book-open"></i>
Le Troisième Millénaire
</div>
</div>
</div>
<div class="result-details">
<div class="details-section">
<h5 class="section-title"><i class="fas fa-info-circle"></i> Informations importantes</h5>
<div class="description-content">
<p><strong>Les livres de Hawkmoon sont nécessaires pour jouer.</strong></p>
<p>Hawkmoon est un jeu de rôle publié par <strong>Titam France / Sombres projets</strong>, tous les droits leur appartiennent.</p>
</div>
</div>
<div class="details-section">
<h5 class="section-title"><i class="fas fa-users"></i> Support & Communauté</h5>
<div class="description-content">
<p>Système développé par <strong>LeRatierBretonnien</strong></p>
<p>Support disponible sur le <a href="https://discord.gg/pPSDNJk" target="_blank" style="color: #d4af37; text-decoration: underline;">Discord FR de Foundry VTT</a></p>
</div>
</div>
</div>
</div>
`
});
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Accueil");
if (!exists) {
const scenes = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.scenes")
let newDocuments = scenes.filter(i => i.name == "Accueil");
if (newDocuments) {
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil").activate();
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
}
}
@@ -124,14 +180,16 @@ Hooks.once("ready", function () {
});
}
registerUsageCount('fvtt-hawkmoon-cyd')
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err =>
console.log("No stats available, giving up.")
)
importDefaultScene()
welcomeMessage()
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
});
/* -------------------------------------------- */
@@ -147,4 +205,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
}
return true;
});

View File

@@ -3,10 +3,10 @@ import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonCommands } from "./hawkmoon-commands.js";
/* -------------------------------------------- */
const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14}
const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5}
const __cibleCouvert = { aucun: 0, leger: 5, complet: 10}
const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10}
const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14 }
const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5 }
const __cibleCouvert = { aucun: 0, leger: 5, complet: 10 }
const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10 }
/* -------------------------------------------- */
export class HawkmoonUtility {
@@ -15,8 +15,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static async init() {
Hooks.on('renderChatLog', (log, html, data) => HawkmoonUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => HawkmoonUtility.chatRollMenu(html, options))
Hooks.on("getChatMessageContextOptions", (html, options) => HawkmoonUtility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
HawkmoonUtility.pushInitiativeOptions(html, options);
})
@@ -105,15 +104,53 @@ export class HawkmoonUtility {
return this.skills
}
/* -------------------------------------------- */
static updatePauseLogo(html) {
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
console.log("Hawkmoon | Updating pause logo to:", logoPause)
// Supprimer l'ancien style s'il existe
let oldStyle = document.getElementById('hawkmoon-pause-logo-override')
if (oldStyle) {
oldStyle.remove()
}
// Injecter une règle CSS pour override le logo
let styleSheet = document.createElement('style')
styleSheet.id = 'hawkmoon-pause-logo-override'
styleSheet.textContent = `#pause>img { content: url(${logoPause}) !important; }`
document.head.appendChild(styleSheet)
console.log("Hawkmoon | Logo CSS rule injected")
}
/* -------------------------------------------- */
static async ready() {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
this.skills = skills.map(i => i.toObject())
// Setup pause logo
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
let logoImg = document.querySelector('#pause').children[0]
logoImg.setAttribute('style', `content: url(${logoPause})`)
this.updatePauseLogo()
game.system.hawkmoon.config.listeNiveauSkill = this.createDirectOptionList(0, 10)
game.system.hawkmoon.config.listeNiveauCreature = this.createDirectOptionList(0, 35)
game.system.hawkmoon.config.listeNiveauContact = this.createDirectOptionList(1, 3)
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
static createArrayOptionList(min, max) {
let options = [];
for (let i = min; i <= max; i++) {
options.push({ key: `${i}`, label: `${i}` });
}
return options;
}
/* -------------------------------------------- */
@@ -135,42 +172,48 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static async chatListeners(html) {
html.on("click", '.predilection-reroll', async event => {
$(html).on("click", '.predilection-reroll', async event => {
let predIdx = $(event.currentTarget).data("predilection-index")
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
HawkmoonUtility.rollHawkmoon(rollData)
})
html.on("click", '.roll-chat-degat', async event => {
$(html).on("click", '.roll-chat-degat', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
$(html).on("click", '.roll-chat-degat-devastateur', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
rollData.applyCoupDevastateur = true
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
}
/* -------------------------------------------- */
static async preloadHandlebarsTemplates() {
const templatePaths = [
'systems/fvtt-hawkmoon-cyd/templates/editor-notes-gm.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau-creature.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html',
'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html',
'systems/fvtt-hawkmoon-cyd/templates/editor-notes-gm.hbs',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.hbs',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.hbs',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.hbs',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.hbs',
'systems/fvtt-hawkmoon-cyd/templates/partial-automation.hbs',
'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.hbs',
]
return loadTemplates(templatePaths);
return foundry.applications.handlebars.loadTemplates(templatePaths);
}
/* -------------------------------------------- */
@@ -222,11 +265,14 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static getTarget() {
if (game.user.targets && game.user.targets.size == 1) {
console.log("getTarget - targets size:", game.user.targets?.size)
if (game.user.targets && game.user.targets.size >= 1) {
for (let target of game.user.targets) {
return target;
console.log("getTarget - Returning target:", target.id)
return target; // Prendre la première cible si plusieurs
}
}
console.log("getTarget - No target found")
return undefined;
}
@@ -247,30 +293,19 @@ export class HawkmoonUtility {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-hawkmoon-cyd", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id];
}
/* -------------------------------------------- */
static onSocketMesssage(msg) {
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
if (msg.name == "msg_update_defense_state") {
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
}
if (msg.name == "msg_update_roll") {
this.updateRollData(msg.data);
if (msg.msg == "msg_apply_combativite") {
let defender = game.canvas.tokens.get(msg.data.defenderTokenId)?.actor
if (defender) {
defender.changeEtatCombativite(msg.data.value)
} else {
console.warn("HawkmoonUtility.onSocketMesssage : Impossible de trouver le token pour appliquer la combativité", msg.defenderTokenId)
}
}
}
@@ -304,10 +339,10 @@ export class HawkmoonUtility {
switch (rollMode) {
case "blindroll": //GM only
blind = true;
case "gmroll": //GM + rolling player
case "gmroll": // GM + rolling player
whisper = this.getUsers(user => user.isGM);
break;
case "roll": //everybody
case "roll": // everybody
whisper = this.getUsers(user => user.active);
break;
case "selfroll":
@@ -344,15 +379,28 @@ export class HawkmoonUtility {
}
}
//console.log("Result : ", rollData)
//console.log("Result : ", rollData
this.computeResultQuality(rollData)
}
/* -------------------------------------------- */
static computeResultQuality(rollData) {
if (rollData.difficulte > 0 && !rollData.isDramatique) {
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
}
}
/* -------------------------------------------- */
static applyCombativite(rollData, value) {
if (game.user.isGM) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(value)
} else {
game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } });
}
}
/* -------------------------------------------- */
static async rollHawkmoon(rollData) {
@@ -362,7 +410,10 @@ export class HawkmoonUtility {
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
}
if (rollData.attrKey2 != "none") {
rollData.attr2 = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey2])
}
if (rollData.maitriseId != "none") {
@@ -374,7 +425,7 @@ export class HawkmoonUtility {
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
@@ -395,14 +446,26 @@ export class HawkmoonUtility {
}
}
}
rollData.diceFormula += `+${rollData.bonusMalusContext}`
} else if (rollData.attr2) {
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}`
}
// Bonus arme naturelle en défense
if (rollData.bonusArmeNaturelle) {
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
}
if (rollData.attaquantsMultiples) {
rollData.diceFormula += `+3`
}
if (rollData.hasAmbidextre) {
if (rollData.ambidextre1) {
rollData.diceFormula += `-3`
} else if (rollData.ambidextre2) {
rollData.diceFormula += `-6`
}
}
if (rollData.defenseurAuSol) {
rollData.diceFormula += `+3`
}
@@ -418,7 +481,10 @@ export class HawkmoonUtility {
if (rollData.defenseurImmobilise) {
rollData.diceFormula += `+5`
}
if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
rollData.diceFormula += `+${rollData.soutiens + 2}`
}
if (rollData.arme?.system.isDistance) {
rollData.difficulte = __distanceDifficulte[rollData.distanceTir]
rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement]
@@ -426,11 +492,12 @@ export class HawkmoonUtility {
rollData.difficulte += __tailleCible[rollData.tailleCible]
rollData.difficulte += rollData.cibleDeplace ? 3 : 0
rollData.difficulte += rollData.cibleCaC ? 3 : 0
rollData.difficulte += rollData.protectionDefenseur
}
if (rollData.attaqueDesarme) {
rollData.difficulte += 10
}
// Ajout adversités
rollData.diceFormula += `-${rollData.nbAdversites}`
@@ -438,9 +505,12 @@ export class HawkmoonUtility {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
// Gestion de la feinte éventuelle
rollData.nbCombativitePerdu = 1
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = duplicate(myRoll)
rollData.roll = foundry.utils.duplicate(myRoll)
console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
@@ -448,27 +518,59 @@ export class HawkmoonUtility {
if (rollData.isInit) {
actor.setFlag("world", "last-initiative", rollData.finalResult)
}
if (rollData.feinte) {
actor.changeBonneAventure(-1)
if (rollData.isHeroique) {
rollData.nbCombativitePerdu = "vaincu"
} else if (rollData.isSuccess) {
rollData.nbCombativitePerdu = 2
}
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.hbs`, rollData)
}, rollData)
if ((rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
this.applyCombativite(rollData, rollData.nbCombativitePerdu)
}
if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.incDecAdversite("bleue", -2)
}
}
/* -------------------------------------------- */
static getCombativiteList(nbActivite) {
let list = [{ value: String(0), label: "Combatif" }]
for (let i = 1; i < nbActivite - 2; i++) {
list.push({ value: String(i), label: "Eprouvé " + i })
}
list[nbActivite - 2] = { value: String(nbActivite - 2), label: "Affaibli" }
list[nbActivite - 1] = { value: String(nbActivite - 1), label: "Très Affaibli" }
list[nbActivite] = { value: String(nbActivite), label: "Vaincu" }
return list
}
/* -------------------------------------------- */
static async bonusRollHawkmoon(rollData) {
rollData.bonusFormula = rollData.addedBonus
console.log("Bonus Roll Hawkmoon", rollData.bonusFormula)
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = duplicate(bonusRoll)
if (!Number(rollData.bonusFormula)) {
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += Number(rollData.bonusRoll.total)
} else {
rollData.finalResult += Number(rollData.bonusFormula)
console.log("Bonus Roll Hawkmoon 2", rollData.finalResult)
}
rollData.finalResult += rollData.bonusRoll.total
this.computeResult(rollData)
this.computeResultQuality(rollData)
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.hbs`, rollData)
}, rollData)
}
@@ -495,7 +597,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@@ -551,21 +653,24 @@ export class HawkmoonUtility {
break;
}
chatOptions.alias = chatOptions.alias || name
// Ajouter le flag directement dans les options pour éviter les problèmes de timing
if (rollData) {
chatOptions.flags = { world: { "hawkmoon-roll": rollData } }
}
let msg = await ChatMessage.create(chatOptions)
console.log("=======>", rollData)
msg.setFlag("world", "hawkmoon-roll", rollData)
}
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
bonusMalusContext: 0,
modificateur: "0",
bonusArmeNaturelle: 0,
defenseurAveugle: false,
defenseurDeDos: false,
@@ -576,8 +681,15 @@ export class HawkmoonUtility {
tireurDeplacement: "immobile",
cibleCouvert: "aucun",
distanceTir: "porteemoyenne",
cibleDeplace: false,
cibleCaC: false,
attaqueCharge: false,
attaqueDesarme: false
attaqueDesarme: false,
attaqueAmbidextre1: false,
attaqueAmbidextre2: false,
chargeCavalerie: false,
contenir: false,
soutiens: 0
}
return rollData
}
@@ -585,22 +697,50 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static updateWithTarget(rollData) {
let target = HawkmoonUtility.getTarget()
console.log("updateWithTarget - Current target:", target)
console.log("updateWithTarget - Existing defenderTokenId:", rollData.defenderTokenId)
if (target) {
rollData.defenderTokenId = target.id
console.log("updateWithTarget - Set defenderTokenId to:", rollData.defenderTokenId)
}
// Utiliser la cible déjà enregistrée si aucune cible n'est actuellement sélectionnée
if (rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
console.log("updateWithTarget - Defender actor:", defender.name)
rollData.armeDefense = defender.getBestDefenseValue()
console.log("updateWithTarget - armeDefense:", rollData.armeDefense)
rollData.armeAttaqueDefenseur = defender.getBestAttackValue()
rollData.targetVigueur = defender.getVigueur()
rollData.protectionDefenseur = defender.getProtection()
if (rollData.armeDefense) {
if (rollData.immobiliser || rollData.repousser) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0)
} else if (rollData.coupBas) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal
} else if (rollData.assomer) {
rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
} else if (rollData.desengager) {
rollData.difficulte = rollData.armeAttaqueDefenseur?.system?.totalOffensif || 0;
} else if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
if ( !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
console.log("updateWithTarget - Calculated difficulte from armeDefense:", rollData.difficulte)
if (rollData.arme && !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune) {
if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
rollData.bonusArmeNaturelle = 3
}
}
} else if (rollData.arme?.system.isDistance) {
// Pour les armes à distance, calculer la difficulté de base (protection + distance par défaut)
const distanceValues = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14 }
rollData.difficulte = rollData.protectionDefenseur + distanceValues[rollData.distanceTir || "porteemoyenne"]
console.log("updateWithTarget - Calculated difficulte for ranged:", rollData.difficulte, "= protection", rollData.protectionDefenseur, "+ distance", distanceValues[rollData.distanceTir || "porteemoyenne"])
} else {
console.log("updateWithTarget - No armeDefense found!")
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
}
} else {
console.log("updateWithTarget - No defenderTokenId, skipping target calculations")
}
}
@@ -611,11 +751,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static applyBonneAventureRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeBonneAventure(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus de Points d'Aventure"
@@ -630,11 +770,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id")
let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeEclat(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus d'Eclat"
@@ -651,15 +791,15 @@ export class HawkmoonUtility {
static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".hawkmoon-roll").length
let canApplyBA = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0)
}
let canApplyPE = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0)
}
options.push(
@@ -683,7 +823,7 @@ export class HawkmoonUtility {
name: "Relancer le dé (1 point d'Eclat)",
icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && canApplyPE,
callback: li => HawkmoonUtility.applyEclatRoll(li, -3, "reroll")
callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "reroll")
}
)
return options
@@ -691,25 +831,25 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let itemId = li.dataset.itemId;
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
label: "Oui !",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
actorSheet.render(false);
}
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
label: "Non"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
@@ -728,7 +868,6 @@ export class HawkmoonUtility {
console.log(entryData)
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
htmlTab += `<td>${entryData.system.description}</td>`;
//htmlTab += `<td>${entryData.system.resumebonus}</td>`;
htmlTab += "</tr>\n";
}
htmlTab += "</table>";

31
modules/models/arme.mjs Normal file
View File

@@ -0,0 +1,31 @@
/**
* Data model pour les armes
*/
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
typearme: new fields.StringField({ initial: "" }),
armenaturelle: new fields.BooleanField({ initial: false }),
armefortune: new fields.BooleanField({ initial: false }),
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
seuildefense: new fields.NumberField({ initial: 0, integer: true }),
onlevelonly: new fields.BooleanField({ initial: false }),
degats: new fields.StringField({ initial: "" }),
deuxmains: new fields.BooleanField({ initial: false }),
percearmure: new fields.BooleanField({ initial: false }),
percearmurevalue: new fields.NumberField({ initial: 0, integer: true }),
courte: new fields.NumberField({ initial: 0, integer: true }),
moyenne: new fields.NumberField({ initial: 0, integer: true }),
longue: new fields.NumberField({ initial: 0, integer: true }),
tr: new fields.NumberField({ initial: 0, integer: true })
};
}
}

View File

@@ -0,0 +1,28 @@
/**
* Data model pour les artefacts
*/
export default class ArtefactDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
complexite: new fields.NumberField({ initial: 0, integer: true }),
branche: new fields.StringField({ initial: "" }),
branche2: new fields.StringField({ initial: "none" }),
dureerealisation: new fields.StringField({ initial: "" }),
tempsroute: new fields.StringField({ initial: "" }),
effetdejeu: new fields.StringField({ initial: "" }),
defautcourant: new fields.StringField({ initial: "" }),
autrescarac: new fields.StringField({ initial: "" }),
avantagespossibles: new fields.StringField({ initial: "" }),
avantages: new fields.StringField({ initial: "" }),
competences: new fields.StringField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,53 @@
/**
* Template de base pour tous les items
*/
export class BaseItemModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" })
};
}
}
/**
* Template pour les équipements de base
*/
export class BaseEquipItemModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}
/**
* Template pour l'automatisation
*/
export class AutomationItemModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
isautomated: new fields.BooleanField({ initial: false }),
automations: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ initial: "" }),
eventtype: new fields.StringField({ initial: "on-drop" }),
name: new fields.StringField({ initial: "" }),
bonusname: new fields.StringField({ initial: "vigueur" }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
competence: new fields.StringField({ initial: "" }),
minLevel: new fields.NumberField({ initial: 0, integer: true }),
baCost: new fields.NumberField({ initial: 0, integer: true })
}),
{ initial: [] }
)
};
}
}

View File

@@ -0,0 +1,15 @@
/**
* Data model pour les cellules
*/
export default class CelluleDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
notoriete: new fields.NumberField({ initial: 0, integer: true }),
resistance: new fields.NumberField({ initial: 0, integer: true }),
developpement: new fields.NumberField({ initial: 0, integer: true }),
members: new fields.ArrayField(new fields.StringField(), { initial: [] }),
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,27 @@
/**
* Data model pour les compétences
*/
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
niveau: new fields.NumberField({ initial: 0, integer: true }),
attribut1: new fields.StringField({ initial: "" }),
attribut2: new fields.StringField({ initial: "" }),
attribut3: new fields.StringField({ initial: "" }),
doublebonus: new fields.BooleanField({ initial: false }),
predilections: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ initial: "" }),
name: new fields.StringField({ initial: "" }),
description: new fields.StringField({ initial: "" }),
acquise: new fields.BooleanField({ initial: false }),
maitrise: new fields.BooleanField({ initial: false }),
used: new fields.BooleanField({ initial: false })
}),
{ initial: [] }
)
};
}
}

View File

@@ -0,0 +1,14 @@
/**
* Data model pour les contacts
*/
export default class ContactDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
contacttype: new fields.StringField({ initial: "" }),
niveau: new fields.StringField({ initial: "" }),
pointdev: new fields.NumberField({ initial: 0, integer: true }),
description: new fields.HTMLField({ initial: "" })
};
}
}

View File

@@ -0,0 +1,97 @@
/**
* Data model pour les créatures
*/
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
habitat: new fields.HTMLField({ initial: "" }),
notes: new fields.HTMLField({ initial: "" }),
statut: new fields.StringField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" }),
statutresistant: new fields.StringField({ initial: "commun" })
}),
// Template core
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
vigueur: new fields.NumberField({ initial: 0, integer: true }),
etat: new fields.NumberField({ initial: 0, integer: true }),
vigueurmodifier: new fields.NumberField({ initial: 0, integer: true }),
nbcombativite: new fields.NumberField({ initial: 5, integer: true })
}),
adversite: new fields.SchemaField({
bleue: new fields.NumberField({ initial: 0, integer: true }),
rouge: new fields.NumberField({ initial: 0, integer: true }),
noire: new fields.NumberField({ initial: 0, integer: true })
}),
vitesse: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
attaquebonus: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
defensetotale: new fields.BooleanField({ initial: false }),
monte: new fields.BooleanField({ initial: false })
}),
// Propriétés spécifiques aux créatures
ressources: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
})
};
}
}

View File

@@ -0,0 +1,17 @@
/**
* Data model pour l'équipement
*/
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

View File

@@ -0,0 +1,12 @@
/**
* Data model pour les historiques
*/
export default class HistoriqueDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
bonusmalus: new fields.StringField({ initial: "" })
};
}
}

23
modules/models/index.mjs Normal file
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/**
* Index des DataModels pour Hawkmoon CYD
* Ce fichier centralise tous les exports des modèles de données
*/
// Modèles d'items
export { default as TalentDataModel } from './talent.mjs';
export { default as HistoriqueDataModel } from './historique.mjs';
export { default as ProfilDataModel } from './profil.mjs';
export { default as CompetenceDataModel } from './competence.mjs';
export { default as ArmeDataModel } from './arme.mjs';
export { default as ProtectionDataModel } from './protection.mjs';
export { default as MonnaieDataModel } from './monnaie.mjs';
export { default as EquipementDataModel } from './equipement.mjs';
export { default as ArtefactDataModel } from './artefact.mjs';
export { default as RessourceDataModel } from './ressource.mjs';
export { default as ContactDataModel } from './contact.mjs';
export { default as MutationDataModel } from './mutation.mjs';
// Modèles d'acteurs
export { default as PersonnageDataModel } from './personnage.mjs';
export { default as CelluleDataModel } from './cellule.mjs';
export { default as CreatureDataModel } from './creature.mjs';

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/**
* Data model pour les monnaies
*/
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false })
};
}
}

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/**
* Data model pour les mutations
*/
export default class MutationDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
mutationcategorie: new fields.StringField({ initial: "tares_communes" }),
hascomplexite: new fields.BooleanField({ initial: false }),
complexite: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Data model pour les personnages
*/
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
// Template biodata
biodata: new fields.SchemaField({
name: new fields.StringField({ initial: "" }),
age: new fields.NumberField({ initial: 0, integer: true }),
poids: new fields.StringField({ initial: "" }),
taille: new fields.StringField({ initial: "" }),
cheveux: new fields.StringField({ initial: "" }),
sexe: new fields.StringField({ initial: "" }),
yeux: new fields.StringField({ initial: "" }),
description: new fields.HTMLField({ initial: "" }),
habitat: new fields.HTMLField({ initial: "" }),
notes: new fields.HTMLField({ initial: "" }),
statut: new fields.StringField({ initial: "" }),
gmnotes: new fields.HTMLField({ initial: "" }),
statutresistant: new fields.StringField({ initial: "commun" })
}),
// Template core
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
attributs: new fields.SchemaField({
adr: new fields.SchemaField({
label: new fields.StringField({ initial: "Adresse" }),
labelnorm: new fields.StringField({ initial: "adresse" }),
abbrev: new fields.StringField({ initial: "adr" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pui: new fields.SchemaField({
label: new fields.StringField({ initial: "Puissance" }),
labelnorm: new fields.StringField({ initial: "puissance" }),
abbrev: new fields.StringField({ initial: "pui" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
cla: new fields.SchemaField({
label: new fields.StringField({ initial: "Clairvoyance" }),
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
abbrev: new fields.StringField({ initial: "cla" }),
value: new fields.NumberField({ initial: 1, integer: true })
}),
pre: new fields.SchemaField({
label: new fields.StringField({ initial: "Présence" }),
labelnorm: new fields.StringField({ initial: "presence" }),
abbrev: new fields.StringField({ initial: "pre" }),
value: new fields.NumberField({ initial: 0, integer: true })
}),
tre: new fields.SchemaField({
label: new fields.StringField({ initial: "Trempe" }),
labelnorm: new fields.StringField({ initial: "trempe" }),
abbrev: new fields.StringField({ initial: "tre" }),
value: new fields.NumberField({ initial: 0, integer: true })
})
}),
bonneaventure: new fields.SchemaField({
base: new fields.NumberField({ initial: 0, integer: true }),
actuelle: new fields.NumberField({ initial: 0, integer: true })
}),
experience: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
eclat: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
sante: new fields.SchemaField({
vigueur: new fields.NumberField({ initial: 0, integer: true }),
etat: new fields.NumberField({ initial: 0, integer: true }),
vigueurmodifier: new fields.NumberField({ initial: 0, integer: true }),
nbcombativite: new fields.NumberField({ initial: 5, integer: true })
}),
adversite: new fields.SchemaField({
bleue: new fields.NumberField({ initial: 0, integer: true }),
rouge: new fields.NumberField({ initial: 0, integer: true }),
noire: new fields.NumberField({ initial: 0, integer: true })
}),
vitesse: new fields.SchemaField({
value: new fields.NumberField({ initial: 0, integer: true })
}),
combat: new fields.SchemaField({
initbonus: new fields.NumberField({ initial: 0, integer: true }),
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
attaquebonus: new fields.NumberField({ initial: 0, integer: true }),
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
defensetotale: new fields.BooleanField({ initial: false }),
monte: new fields.BooleanField({ initial: false })
})
};
}
}

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/**
* Data model pour les profils
*/
export default class ProfilDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
exemples: new fields.StringField({ initial: "" }),
attribut1: new fields.StringField({ initial: "" }),
attribut2: new fields.StringField({ initial: "" }),
attribut3: new fields.StringField({ initial: "" }),
competences: new fields.StringField({ initial: "" }),
talentsinitie: new fields.StringField({ initial: "" }),
prerequisaguerri: new fields.StringField({ initial: "" }),
talentsaguerri: new fields.StringField({ initial: "" }),
prerequismaitre: new fields.StringField({ initial: "" }),
talentsmaitre: new fields.StringField({ initial: "" }),
celluleinfo: new fields.StringField({ initial: "" }),
equipement: new fields.StringField({ initial: "" })
};
}
}

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/**
* Data model pour les protections
*/
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
prixpo: new fields.NumberField({ initial: 0, integer: true }),
prixca: new fields.NumberField({ initial: 0, integer: true }),
prixsc: new fields.NumberField({ initial: 0, integer: true }),
rarete: new fields.NumberField({ initial: 0, integer: true }),
quantite: new fields.NumberField({ initial: 1, integer: true }),
equipped: new fields.BooleanField({ initial: false }),
protection: new fields.NumberField({ initial: 0, integer: true }),
adversitepoids: new fields.NumberField({ initial: 0, integer: true })
};
}
}

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/**
* Data model pour les ressources
*/
export default class RessourceDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
pointdev: new fields.NumberField({ initial: 0, integer: true }),
description: new fields.HTMLField({ initial: "" })
};
}
}

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/**
* Data model pour les talents
*/
export default class TalentDataModel extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields;
return {
description: new fields.HTMLField({ initial: "" }),
isautomated: new fields.BooleanField({ initial: false }),
automations: new fields.ArrayField(
new fields.SchemaField({
id: new fields.StringField({ initial: "" }),
eventtype: new fields.StringField({ initial: "on-drop" }),
name: new fields.StringField({ initial: "" }),
bonusname: new fields.StringField({ initial: "vigueur" }),
bonus: new fields.NumberField({ initial: 0, integer: true }),
competence: new fields.StringField({ initial: "" }),
minLevel: new fields.NumberField({ initial: 0, integer: true }),
baCost: new fields.NumberField({ initial: 0, integer: true })
}),
{ initial: [] }
),
talenttype: new fields.StringField({ initial: "" }),
utilisation: new fields.StringField({ initial: "" }),
prerequis: new fields.StringField({ initial: "" }),
resumebonus: new fields.StringField({ initial: "" }),
used: new fields.BooleanField({ initial: false })
};
}
}

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2026/01/09-17:40:07.997473 7f1c563fe6c0 Recovering log #375
2026/01/09-17:40:08.091717 7f1c563fe6c0 Delete type=0 #375
2026/01/09-17:40:08.091792 7f1c563fe6c0 Delete type=3 #373
2026/01/09-17:44:28.072757 7f1c54bfb6c0 Level-0 table #380: started
2026/01/09-17:44:28.072827 7f1c54bfb6c0 Level-0 table #380: 0 bytes OK
2026/01/09-17:44:28.079432 7f1c54bfb6c0 Delete type=0 #378
2026/01/09-17:44:28.105106 7f1c54bfb6c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2026/01/09-17:44:28.117150 7f1c54bfb6c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

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2026/01/08-08:15:08.713116 7f93ea7fc6c0 Recovering log #371
2026/01/08-08:15:08.722804 7f93ea7fc6c0 Delete type=3 #369
2026/01/08-08:15:08.722873 7f93ea7fc6c0 Delete type=0 #371
2026/01/08-08:28:05.068912 7f93e9ffb6c0 Level-0 table #376: started
2026/01/08-08:28:05.068957 7f93e9ffb6c0 Level-0 table #376: 0 bytes OK
2026/01/08-08:28:05.106033 7f93e9ffb6c0 Delete type=0 #374
2026/01/08-08:28:05.217659 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2026/01/08-08:28:05.217719 7f93e9ffb6c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

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MANIFEST-000376

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2026/01/09-17:40:07.215100 7f1c563fe6c0 Recovering log #374
2026/01/09-17:40:07.308808 7f1c563fe6c0 Delete type=0 #374
2026/01/09-17:40:07.308890 7f1c563fe6c0 Delete type=3 #372
2026/01/09-17:44:28.036990 7f1c54bfb6c0 Level-0 table #379: started
2026/01/09-17:44:28.037073 7f1c54bfb6c0 Level-0 table #379: 0 bytes OK
2026/01/09-17:44:28.043547 7f1c54bfb6c0 Delete type=0 #377
2026/01/09-17:44:28.043784 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
2026/01/09-17:44:28.043823 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)

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