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38 Commits
fvtt-hawkm
...
13.1.0
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63
.gitea/workflows/release.yaml
Normal file
63
.gitea/workflows/release.yaml
Normal file
@@ -0,0 +1,63 @@
|
||||
name: Release Creation
|
||||
|
||||
on:
|
||||
release:
|
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types: [published]
|
||||
|
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jobs:
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build:
|
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runs-on: ubuntu-latest
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steps:
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- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
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|
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#- uses: actions/checkout@v3
|
||||
- uses: RouxAntoine/checkout@v3.5.4
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|
||||
# get part of the tag after the `v`
|
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- name: Extract tag version number
|
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id: get_version
|
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uses: battila7/get-version-action@v2
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# Substitute the Manifest and Download URLs in the system.json
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- name: Substitute Manifest and Download Links For Versioned Ones
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id: sub_manifest_link_version
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uses: microsoft/variable-substitution@v1
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with:
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files: 'system.json'
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env:
|
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version: ${{steps.get_version.outputs.version-without-v}}
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url: https://www.uberwald.me/gitea/${{gitea.repository}}
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manifest: https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/releases/download/latest/system.json
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download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-hawkmoon-cyd.zip
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# Create a zip file with all files required by the module to add to the release
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- run: |
|
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apt update -y
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apt install -y zip
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|
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- run: zip -r ./fvtt-hawkmoon-cyd.zip system.json README.md LICENCE.txt assets/ lang/ modules/ packs/ styles/ templates/
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|
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- name: setup go
|
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uses: https://github.com/actions/setup-go@v4
|
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with:
|
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go-version: '>=1.20.1'
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|
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- name: Use Go Action
|
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id: use-go-action
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uses: https://gitea.com/actions/release-action@main
|
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with:
|
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files: |-
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./fvtt-hawkmoon-cyd.zip
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system.json
|
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api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
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|
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- name: Publish to Foundry server
|
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uses: https://github.com/djlechuck/foundryvtt-publish-package-action@v1
|
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with:
|
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token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
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id: 'fvtt-hawkmoon-cyd'
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version: ${{github.event.release.tag_name}}
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manifest: 'https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/releases/download/latest/system.json'
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notes: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-hawkmoon-cyd.zip'
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compatibility-minimum: '13'
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compatibility-verified: '13'
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@@ -37,10 +37,10 @@
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<h4 class="item-name-label competence-name item-field-label-medium">Etat</h4>
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<select class="status-small-label color-class-common item-field-label-medium" type="text" name="system.sante.etat"
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value="{{system.sante.etat}}" data-dtype="Number">
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{{selectOptions combativiteList selected=system.sante.etat labelAttr="label"}}
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{{selectOptions combativiteList selected=system.sante.etat valueAttr="value" nameAttr="value" labelAttr="label"}}
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</select>
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</li>
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||||
|
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</ul>
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</div>
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</div>
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@@ -55,6 +55,7 @@
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<a class="item" data-tab="equipement">Equipement</a>
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<a class="item" data-tab="biodata">Bio&Notes</a>
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</nav>
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<hr>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
@@ -63,7 +64,7 @@
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||||
<div class="tab principal" data-group="primary" data-tab="principal">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
|
||||
<div class="grid grid-2col">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
@@ -86,7 +87,7 @@
|
||||
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
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||||
value="{{system.vitesse.value}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
@@ -236,16 +237,17 @@
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{{#each skills as |skill key|}}
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<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
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<img class="item-name-img" src="{{skill.img}}" />
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||||
|
||||
<div class="flexcol item-name-label">
|
||||
|
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<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
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<span class="item-name-label competence-name"><a class="roll-competence "
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||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
|
||||
<span class="predilection-text">
|
||||
{{#each skill.system.predilections as |pred key|}}
|
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{{#if (and pred.acquise (not pred.used))}}
|
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{{pred.name}},
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</span>
|
||||
</div>
|
||||
@@ -296,7 +298,7 @@
|
||||
<input type="checkbox" name="system.combat.defensetotale" {{checked system.combat.defensetotale}} />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-assomer">Assomer</button>
|
||||
<button class="chat-card-button roll-assommer">Assommer</button>
|
||||
<button class="chat-card-button roll-coup-bas">Coup bas</button>
|
||||
<button class="chat-card-button roll-immobiliser">Immobiliser</button>
|
||||
<button class="chat-card-button roll-repousser">Repousser</button>
|
||||
@@ -358,10 +360,10 @@
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l' Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -392,10 +394,10 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if protection.system.equipped}}<i
|
||||
<a class="item-control item-equip" title="Equipé">{{#if protection.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -409,21 +411,21 @@
|
||||
<div class="tab equipement" data-group="primary" data-tab="equipement">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
|
||||
<hr>
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4>
|
||||
<label class="argent-total-text">
|
||||
Argent Total : {{richesse.po}} PO - {{richesse.pa}} PA - {{richesse.sc}} SC (total {{richesse.valueSC}} SC)
|
||||
</label>
|
||||
</h4>
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Richesses et Argent</label></h3>
|
||||
<h3><label class="items-title-text">Richesses et Argent</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
@@ -439,7 +441,7 @@
|
||||
<li class="item flexrow " data-item-id="{{monnaie._id}}" data-item-type="monnaie">
|
||||
<img class="item-name-img" src="{{monnaie.img}}" />
|
||||
<span class="item-name-label competence-name">{{monnaie.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
@@ -459,7 +461,7 @@
|
||||
<label class="argent-total-text">
|
||||
Valeur Total Equipement : {{valeurEquipement.po}} PO - {{valeurEquipement.pa}} PA - {{valeurEquipement.sc}} SC (total {{valeurEquipement.valueSC}} SC)
|
||||
</label>
|
||||
</h4>
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
@@ -626,9 +628,6 @@
|
||||
<span>
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.biodata.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
385
_deprecated/cellule-sheet.html
Normal file
385
_deprecated/cellule-sheet.html
Normal file
@@ -0,0 +1,385 @@
|
||||
<form class="{{cssClass}}" autocomplete="off">
|
||||
|
||||
{{!-- Sheet Header --}}
|
||||
<header class="sheet-header">
|
||||
<div class="header-fields background-sheet-header">
|
||||
<div class="flexrow">
|
||||
<img class="profile-img" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
<div class="flexcol">
|
||||
<h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
|
||||
<div class="flexrow">
|
||||
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="item flexrow">
|
||||
<h4 class="item-name-label competence-name item-field-label-medium">Notoriété</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.notoriete" value="{{system.notoriete}}" data-dtype="Number" />
|
||||
|
||||
<h4 class="item-name-label competence-name item-field-label-long">Résistance</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.resistance" value="{{system.resistance}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
<li class="item flexrow ">
|
||||
<h4 class="item-name-label competence-name item-field-label-long">Développement</h4>
|
||||
<input type="text" class="padd-right status-small-label color-class-common item-field-label-short"
|
||||
name="system.developpement" value="{{system.developpement}}" data-dtype="Number" />
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</header>
|
||||
|
||||
{{!-- Sheet Tab Navigation --}}
|
||||
<nav class="sheet-tabs tabs" data-group="primary">
|
||||
<a class="item" data-tab="talents">Membres&Talents</a>
|
||||
<a class="item" data-tab="contacts">Contacts</a>
|
||||
<a class="item" data-tab="ressources">Ressources</a>
|
||||
<a class="item" data-tab="equipement">Equipement</a>
|
||||
<a class="item" data-tab="biodata">Description</a>
|
||||
</nav>
|
||||
|
||||
{{!-- Sheet Body --}}
|
||||
<section class="sheet-body">
|
||||
|
||||
{{!-- Talents Tab --}}
|
||||
<div class="tab talents" data-group="primary" data-tab="talents">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Membres</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each members as |membre key|}}
|
||||
<li class="item flexrow " data-actor-id="{{membre.id}}" >
|
||||
<img class="item-name-img" src="{{membre.img}}" />
|
||||
<span class="item-name-label competence-name">{{membre.name}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control actor-edit" title="Edit Actor"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control actor-delete" title="Delete Actor"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Talents de Cellule</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Résumé</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="talent" title="Ajouter un Talent"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each talents as |talent key|}}
|
||||
<li class="item flexrow " data-item-id="{{talent._id}}" data-item-type="talent">
|
||||
<img class="item-name-img" src="{{talent.img}}" />
|
||||
<span class="item-name-label competence-name">{{talent.name}}</span>
|
||||
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Contacts Tab --}}
|
||||
<div class="tab contacts" data-group="primary" data-tab="contacts">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Contacts</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Type</label>
|
||||
</span>
|
||||
<span class="item-field-label-medium">
|
||||
<label class="short-label">Niveau</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each contacts as |contact key|}}
|
||||
<li class="item flexrow " data-item-id="{{contact._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{contact.img}}" />
|
||||
<span class="item-name-label competence-name">{{contact.name}}</span>
|
||||
<span class="item-name-label item-field-label-medium">{{upperFirst contact.system.contacttype}}</span>
|
||||
<span class="item-name-label item-field-label-medium">{{contact.system.niveau}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Ressources Tab --}}
|
||||
<div class="tab ressources" data-group="primary" data-tab="ressources">
|
||||
|
||||
<div class="flexrow">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Ressources</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
</li>
|
||||
{{#each ressources as |ressource key|}}
|
||||
<li class="item flexrow " data-item-id="{{ressource._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{ressource.img}}" />
|
||||
<span class="item-name-label competence-name">{{ressource.name}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Equipement Tab --}}
|
||||
<div class="tab equipement" data-group="primary" data-tab="equipement">
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<hr>
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4>
|
||||
<label class="argent-total-text">
|
||||
Argent Total : {{richesse.po}} PO - {{richesse.pa}} PA - {{richesse.sc}} SC (total {{richesse.valueSC}} SC)
|
||||
</label>
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Richesses et Argent</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="monnaie" title="Ajouter une monnaie"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each monnaies as |monnaie key|}}
|
||||
<li class="item flexrow " data-item-id="{{monnaie._id}}" data-item-type="monnaie">
|
||||
<img class="item-name-img" src="{{monnaie.img}}" />
|
||||
<span class="item-name-label competence-name">{{monnaie.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{monnaie.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<hr>
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<h4>
|
||||
<label class="argent-total-text">
|
||||
Valeur Total Equipement : {{valeurEquipement.po}} PO - {{valeurEquipement.pa}} PA - {{valeurEquipement.sc}} SC (total {{valeurEquipement.valueSC}} SC)
|
||||
</label>
|
||||
</h4>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Equipements</label></h3>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="equipement" title="Ajouter un équipement"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each equipements as |equipement key|}}
|
||||
<li class="item flexrow " data-item-id="{{equipement._id}}" data-item-type="equipement">
|
||||
<img class="item-name-img" src="{{equipement.img}}" />
|
||||
<span class="item-name-label competence-name">{{equipement.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{equipement.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="flexcol">
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Armes</label></h3>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="arme" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each armes as |arme key|}}
|
||||
<li class="item flexrow " data-item-id="{{arme._id}}" data-item-type="arme">
|
||||
<img class="item-name-img" src="{{arme.img}}" />
|
||||
<span class="item-name-label competence-name">{{arme.name}}</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Editer l' Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Protections</label></h3>
|
||||
</span>
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Protection</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="protection" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each protections as |protection key|}}
|
||||
<li class="item flexrow " data-item-id="{{protection._id}}" data-item-type="protection">
|
||||
<img class="item-name-img" src="{{protection.img}}" />
|
||||
<span class="item-name-label competence-name">{{protection.name}}</span>
|
||||
<span class="item-field-label-short arme-defensif"><label
|
||||
class="arme-defensif">{{protection.system.protection}}</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Editer l'Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="sheet-box color-bg-archetype">
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow list-item items-title-bg">
|
||||
<span class="item-name-label-header">
|
||||
<h3><label class="items-title-text">Artefacts</label></h3>
|
||||
</span>
|
||||
|
||||
<span class="item-field-label-short">
|
||||
<label class="short-label">Quantité</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="artefact" title="Ajouter un artefact"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{#each artefacts as |artefact key|}}
|
||||
<li class="item flexrow " data-item-id="{{artefact._id}}" data-item-type="artefact">
|
||||
<img class="item-name-img" src="{{artefact.img}}" />
|
||||
<span class="item-name-label competence-name">{{artefact.name}}</span>
|
||||
<span class="item-name-label competence-name item-field-label-medium">{{artefact.system.quantite}}
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="-1">-</a>
|
||||
<a class="quantity-modify plus-minus-button" data-quantite-value="+1">+</a>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
{{!-- Biography Tab --}}
|
||||
<div class="tab biodata" data-group="primary" data-tab="biodata">
|
||||
<span>
|
||||
<h3>Description</h3>
|
||||
</span>
|
||||
<div class="medium-editor item-text-long-line">
|
||||
{{editor description target="system.description" button=true owner=owner editable=editable}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</section>
|
||||
</form>
|
||||
254
_deprecated/chat-generic-result-v2.html
Normal file
254
_deprecated/chat-generic-result-v2.html
Normal file
@@ -0,0 +1,254 @@
|
||||
<div class="hawkmoon-chat-result">
|
||||
{{!-- Header avec acteur --}}
|
||||
<div class="chat-result-header">
|
||||
{{#if actorImg}}
|
||||
<img class="actor-icon" src="{{actorImg}}" alt="{{alias}}" />
|
||||
{{/if}}
|
||||
<div class="header-info">
|
||||
<h4 class="actor-name">{{alias}}</h4>
|
||||
{{#if competence}}
|
||||
<div class="action-title">
|
||||
<i class="fas fa-dice-d20"></i>
|
||||
{{competence.name}}
|
||||
{{#if arme}}• {{arme.name}}{{/if}}
|
||||
</div>
|
||||
{{else if actionImg}}
|
||||
<div class="action-title">
|
||||
<i class="fas fa-dice-d20"></i>
|
||||
{{attr.label}}{{#if attr2}} + {{attr2.label}}{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Résultat principal --}}
|
||||
<div class="result-main">
|
||||
<div class="result-display">
|
||||
<div class="dice-result">
|
||||
<i class="fas fa-dice"></i>
|
||||
<span class="dice-value">{{diceResult}}</span>
|
||||
</div>
|
||||
<div class="total-result">
|
||||
<span class="total-label">Total</span>
|
||||
<span class="total-value">{{finalResult}}</span>
|
||||
</div>
|
||||
{{#if difficulte}}
|
||||
<div class="difficulty">
|
||||
<span class="difficulty-label">SD</span>
|
||||
<span class="difficulty-value">{{difficulte}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Badge de résultat --}}
|
||||
{{#if difficulte}}
|
||||
<div class="result-badge-container">
|
||||
{{#if isHeroique}}
|
||||
<div class="result-badge heroique">
|
||||
<i class="fas fa-star"></i> HÉROÏQUE !
|
||||
</div>
|
||||
{{else if isDramatique}}
|
||||
<div class="result-badge dramatique">
|
||||
<i class="fas fa-skull"></i> DRAMATIQUE !
|
||||
</div>
|
||||
{{else if isSuccess}}
|
||||
<div class="result-badge success">
|
||||
<i class="fas fa-check"></i> Succès
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="result-badge failure">
|
||||
<i class="fas fa-times"></i> Échec
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{!-- Détails du jet --}}
|
||||
<div class="result-details">
|
||||
<div class="details-section">
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Formule:</span>
|
||||
<span class="detail-value">{{diceFormula}}</span>
|
||||
</div>
|
||||
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">{{attr.label}}:</span>
|
||||
<span class="detail-value">{{attr.value}}</span>
|
||||
</div>
|
||||
|
||||
{{#if attr2}}
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">{{attr2.label}}:</span>
|
||||
<span class="detail-value">{{attr2.value}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if competence}}
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">{{competence.name}}:</span>
|
||||
<span class="detail-value">{{competence.system.niveau}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if selectedMaitrise}}
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Maîtrise:</span>
|
||||
<span class="detail-value">{{selectedMaitrise.name}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
<div class="detail-row">
|
||||
<span class="detail-label">Arme:</span>
|
||||
<span class="detail-value">{{arme.name}} (+{{arme.system.bonusmaniementoff}})</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if bonusRoll}}
|
||||
<div class="detail-row bonus">
|
||||
<span class="detail-label">{{textBonus}}:</span>
|
||||
<span class="detail-value">+{{bonusRoll.total}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{!-- Effets et conséquences --}}
|
||||
{{#if isSuccess}}
|
||||
<div class="result-effects">
|
||||
{{#if attaqueDesarme}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-hand-sparkles"></i>
|
||||
{{#if isHeroique}}
|
||||
Vous récupérez l'arme de votre adversaire dans votre main !
|
||||
{{else}}
|
||||
Vous désarmez votre adversaire ! Son arme tombe hors de sa portée.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if immobiliser}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-lock"></i>
|
||||
{{#if isHeroique}}
|
||||
Votre cible est immobilisée, et vous pouvez faire une action complexe.
|
||||
{{else}}
|
||||
Votre cible est immobilisée.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if desengager}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-running"></i>
|
||||
Vous vous désengagez de votre adversaire.
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if repousser}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-hand-rock"></i>
|
||||
{{#if isHeroique}}
|
||||
Votre cible est repoussée de 3 mètres et tombe au sol.
|
||||
{{else}}
|
||||
Votre cible tombe au sol.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if assomer}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-dizzy"></i>
|
||||
{{#if isHeroique}}
|
||||
Votre cible est assomée pour [[/r 1d10+10]] minutes.
|
||||
{{else}}
|
||||
Votre cible est assomée pour [[/r 1d10]] minutes.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if coupBas}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-shoe-prints"></i>
|
||||
La cible a reçu 2 adversités bleues et a perdu 1 niveau de combativité.
|
||||
{{#if isHeroique}}
|
||||
<br><strong>Et votre cible perd sa prochaine action complexe.</strong>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if arme}}
|
||||
{{#if contenir}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-shield-alt"></i>
|
||||
{{#if isHeroique}}
|
||||
Aucun dégât, mais tous les adversaires dont le SD + 10 est atteint ne peuvent déclarer d'attaque contre vous lors de leur prochaine action complexe.
|
||||
{{else}}
|
||||
Aucun dégât, mais la cible ne peut pas déclarer d'attaque contre vous lors de sa prochaine action complexe.
|
||||
{{/if}}
|
||||
</div>
|
||||
{{else}}
|
||||
{{#if (eq nbCombativitePerdu "vaincu")}}
|
||||
<div class="effect-item victory">
|
||||
<i class="fas fa-trophy"></i>
|
||||
<strong>Votre adversaire est vaincu !</strong>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="effect-item">
|
||||
<i class="fas fa-heart-broken"></i>
|
||||
Votre adversaire a perdu {{nbCombativitePerdu}} État de Combativité.
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (not arme.system.onlevelonly)}}
|
||||
<div class="damage-buttons">
|
||||
<button class="chat-card-button roll-chat-degat">
|
||||
<i class="fas fa-burst"></i> Dégâts de l'arme
|
||||
</button>
|
||||
{{#if coupDevastateur}}
|
||||
<button class="chat-card-button roll-chat-degat-devastateur">
|
||||
<i class="fas fa-explosion"></i> Dégâts avec Coup Dévastateur
|
||||
</button>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Avertissements --}}
|
||||
{{#if attaqueCharge}}
|
||||
<div class="result-warning">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
Vous avez chargé : vos adversaires bénéficient de +3 pour vous attaquer.
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if desengager}}
|
||||
{{#if (not isSuccess)}}
|
||||
<div class="result-warning">
|
||||
<i class="fas fa-exclamation-triangle"></i>
|
||||
Vous ne parvenez pas à vous désengager, votre adversaire a un bonus de +3 pour vous attaquer.
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isInit}}
|
||||
<div class="result-info">
|
||||
<i class="fas fa-flag"></i> Initiative stockée !
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{!-- Prédilections --}}
|
||||
{{#each predilections as |pred key|}}
|
||||
{{#if (and (and pred.acquise (not pred.maitrise)) (not pred.used))}}
|
||||
<div class="predilection-section">
|
||||
<button class="chat-card-button predilection-reroll" data-predilection-index="{{key}}">
|
||||
<i class="fas fa-redo"></i> Prédilection : {{pred.name}}
|
||||
</button>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</div>
|
||||
@@ -48,7 +48,7 @@
|
||||
class="roll-attribut">{{attr.label}}</a></span>
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
name="system.attributs.{{key}}.value" value="{{attr.value}}" data-dtype="Number">
|
||||
{{selectOptions config.listeNiveauCreature selected=attr.value}}
|
||||
{{selectOptions @root.config.listeNiveauCreature selected=attr.value}}
|
||||
</select>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -70,15 +70,16 @@
|
||||
<label class="label-name item-field-label-medium">Etat</label>
|
||||
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat"
|
||||
value="{{system.sante.etat}}" data-dtype="Number">
|
||||
{{selectOptions combativiteList selected=system.sante.etat labelAttr="label"}}
|
||||
{{selectOptions combativiteList selected=system.sante.etat valueAttr="value" nameAttr="value" labelAttr="label"}}
|
||||
</select>
|
||||
</li>
|
||||
|
||||
</ul>
|
||||
|
||||
<h4 class="item-name-label competence-name">Combat</h4>
|
||||
<ul class="item-list alternate-list">
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-initiative">Initiative</button>
|
||||
<button class="chat-card-button roll-initiative">Initiative (actuelle : {{initiative}} )</button>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
@@ -108,6 +109,26 @@
|
||||
name="system.sante.nbcombativite" value="{{system.sante.nbcombativite}}">
|
||||
</li>
|
||||
</ul>
|
||||
<ul class="item-list alternate-list">
|
||||
|
||||
<li class="item flexrow">
|
||||
<label class="item-field-label-short">Monté?</label>
|
||||
<input type="checkbox" name="system.combat.monte" {{checked system.combat.monte}} />
|
||||
<label class="item-field-label-short"> </label>
|
||||
<label class="item-field-label-medium">Défense totale?</label>
|
||||
<input type="checkbox" name="system.combat.defensetotale" {{checked system.combat.defensetotale}} />
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-assommer">Assommer</button>
|
||||
<button class="chat-card-button roll-coup-bas">Coup bas</button>
|
||||
<button class="chat-card-button roll-immobiliser">Immobiliser</button>
|
||||
</li>
|
||||
<li class="item flexrow">
|
||||
<button class="chat-card-button roll-repousser">Repousser</button>
|
||||
<button class="chat-card-button roll-desengager">Se désengager</button>
|
||||
</li>
|
||||
</ul>
|
||||
|
||||
|
||||
|
||||
</div>
|
||||
@@ -135,11 +156,24 @@
|
||||
{{#each skills as |skill key|}}
|
||||
<li class="item flexrow " data-item-id="{{skill._id}}" data-item-type="competence">
|
||||
<img class="item-name-img" src="{{skill.img}}" />
|
||||
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
|
||||
|
||||
<div class="flexcol item-name-label">
|
||||
|
||||
<span class="item-name-label competence-name"><a class="roll-competence item-field-label-short"
|
||||
data-attr-key="tochoose">{{skill.name}}</a></span>
|
||||
|
||||
<span class="predilection-text">
|
||||
{{#each skill.system.predilections as |pred key|}}
|
||||
{{#if (and pred.acquise (not pred.used))}}
|
||||
{{pred.name}},
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</span>
|
||||
</div>
|
||||
|
||||
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
|
||||
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
|
||||
{{selectOptions config.listeNiveauCreature selected=skill.system.niveau}}
|
||||
{{selectOptions @root.config.listeNiveauCreature selected=skill.system.niveau}}
|
||||
</select>
|
||||
|
||||
{{#if (ne skill.system.attribut1 "none")}}
|
||||
@@ -297,10 +331,10 @@
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-equip" title="Worn">{{#if arme.system.equipped}}<i
|
||||
<a class="item-control item-equip" title="Equipé">{{#if arme.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-edit" title="Editer l'Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -317,7 +351,7 @@
|
||||
<label class="short-label">Protection</label>
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-add" data-type="protection" title="Ajouter une arme"><i
|
||||
class="fas fa-plus"></i></a>
|
||||
</div>
|
||||
@@ -331,8 +365,10 @@
|
||||
</span>
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
|
||||
<a class="item-control item-equip" title="Equipé">{{#if protection.system.equipped}}<i
|
||||
class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
|
||||
<a class="item-control item-edit" title="Editer l'Item"><i class="fas fa-edit"></i></a>
|
||||
<a class="item-control item-delete" title="Supprimer l'Item"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</li>
|
||||
{{/each}}
|
||||
@@ -3,11 +3,11 @@
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { HawkmoonUtility } from "./hawkmoon-utility.js";
|
||||
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
|
||||
import { HawkmoonUtility } from "../modules/hawkmoon-utility.js";
|
||||
import { HawkmoonAutomation } from "../modules/hawkmoon-automation.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HawkmoonActorSheet extends ActorSheet {
|
||||
export class HawkmoonActorSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
@@ -25,7 +25,7 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
const objectData = foundry.utils.duplicate(this.object)
|
||||
|
||||
let formData = {
|
||||
title: this.title,
|
||||
@@ -36,6 +36,7 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
system: objectData.system,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
|
||||
limited: this.object.limited,
|
||||
skills: this.actor.getSkills(),
|
||||
@@ -47,7 +48,7 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
mutations: foundry.utils.duplicate(this.actor.getMutations() || []),
|
||||
talentsCell: this.getCelluleTalents(),
|
||||
profils: foundry.utils.duplicate(this.actor.getProfils() || []),
|
||||
combat: this.actor.getCombatValues(),
|
||||
combat: this.actor.getCombatValues(),
|
||||
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
|
||||
artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
|
||||
richesse: this.actor.computeRichesse(),
|
||||
@@ -56,8 +57,8 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
nbCombativite: this.actor.system.sante.nbcombativite,
|
||||
combativiteList: HawkmoonUtility.getCombativiteList(this.actor.system.sante.nbcombativite),
|
||||
initiative: this.actor.getFlag("world", "last-initiative") || -1,
|
||||
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
|
||||
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
|
||||
habitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.habitat, {async: true}),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
editScore: this.options.editScore,
|
||||
@@ -66,7 +67,6 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
}
|
||||
this.formData = formData;
|
||||
|
||||
console.log("PC : ", formData, this.object);
|
||||
return formData;
|
||||
}
|
||||
|
||||
@@ -91,14 +91,14 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
let itemId = li.data("item-id")
|
||||
const item = this.actor.items.get( itemId )
|
||||
item.sheet.render(true)
|
||||
})
|
||||
})
|
||||
// Delete Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
@@ -120,7 +120,7 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
let value = Number($(event.currentTarget).data("adversite-value"))
|
||||
this.actor.incDecAdversite(adv, value)
|
||||
})
|
||||
|
||||
|
||||
html.find('.quantity-modify').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const value = Number($(event.currentTarget).data("quantite-value"))
|
||||
@@ -130,7 +130,7 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
html.find('.roll-initiative').click((event) => {
|
||||
this.actor.rollAttribut("adr", true)
|
||||
})
|
||||
|
||||
|
||||
html.find('.roll-attribut').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let attrKey = li.data("attr-key")
|
||||
@@ -147,9 +147,9 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeOffensif(armeId)
|
||||
})
|
||||
|
||||
html.find('.roll-assomer').click((event) => {
|
||||
this.actor.rollAssomer()
|
||||
|
||||
html.find('.roll-assommer').click((event) => {
|
||||
this.actor.rollAssommer()
|
||||
})
|
||||
html.find('.roll-coup-bas').click((event) => {
|
||||
this.actor.rollCoupBas()
|
||||
@@ -163,30 +163,30 @@ export class HawkmoonActorSheet extends ActorSheet {
|
||||
html.find('.roll-desengager').click((event) => {
|
||||
this.actor.rollDesengager()
|
||||
})
|
||||
|
||||
|
||||
html.find('.roll-arme-degats').click((event) => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
let armeId = li.data("item-id")
|
||||
this.actor.rollArmeDegats(armeId)
|
||||
})
|
||||
|
||||
|
||||
html.find('.item-add').click((event) => {
|
||||
const itemType = $(event.currentTarget).data("type")
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
})
|
||||
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
this.options.editScore = !this.options.editScore;
|
||||
this.render(true);
|
||||
});
|
||||
});
|
||||
html.find('.item-equip').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
this.actor.equipItem( li.data("item-id") );
|
||||
this.render(true);
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
@@ -3,14 +3,14 @@
|
||||
* @extends {ActorSheet}
|
||||
*/
|
||||
|
||||
import { HawkmoonUtility } from "./hawkmoon-utility.js";
|
||||
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
|
||||
import { HawkmoonUtility } from "../modules/hawkmoon-utility.js";
|
||||
import { HawkmoonAutomation } from "../modules/hawkmoon-automation.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __ALLOWED_ITEM_CELLULE = { "talent": 1, "ressource": 1, "contact": 1}
|
||||
const __ALLOWED_ITEM_CELLULE = { "talent": 1, "ressource": 1, "contact": 1, "equipement": 1, "protection": 1, "artefact": 1, "arme": 1, "monnaie": 1 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HawkmoonCelluleSheet extends ActorSheet {
|
||||
export class HawkmoonCelluleSheet extends foundry.appv1.sheets.ActorSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
@@ -45,6 +45,13 @@ export class HawkmoonCelluleSheet extends ActorSheet {
|
||||
ressources: foundry.utils.duplicate(this.actor.getRessources()),
|
||||
contacts: foundry.utils.duplicate(this.actor.getContacts()),
|
||||
members: this.getMembers(),
|
||||
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
|
||||
artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
|
||||
armes: foundry.utils.duplicate(this.actor.getWeapons()),
|
||||
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
|
||||
protections: foundry.utils.duplicate(this.actor.getArmors()),
|
||||
richesse: this.actor.computeRichesse(),
|
||||
valeurEquipement: this.actor.computeValeurEquipement(),
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
|
||||
options: this.options,
|
||||
owner: this.document.isOwner,
|
||||
@@ -88,7 +95,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
|
||||
let actorId = li.data("actor-id")
|
||||
this.actor.removeMember(actorId)
|
||||
})
|
||||
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-edit').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item")
|
||||
@@ -110,15 +117,15 @@ export class HawkmoonCelluleSheet extends ActorSheet {
|
||||
let value = ev.currentTarget.value
|
||||
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
|
||||
html.find('.quantity-minus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity(li.data("item-id"), -1);
|
||||
});
|
||||
html.find('.quantity-plus').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item");
|
||||
this.actor.incDecQuantity(li.data("item-id"), +1);
|
||||
});
|
||||
html.find('.quantity-modify').click(event => {
|
||||
const li = $(event.currentTarget).parents(".item")
|
||||
const value = Number($(event.currentTarget).data("quantite-value"))
|
||||
this.actor.incDecQuantity( li.data("item-id"), value );
|
||||
})
|
||||
html.find('.item-add').click((event) => {
|
||||
const itemType = $(event.currentTarget).data("type")
|
||||
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
})
|
||||
|
||||
html.find('.lock-unlock-sheet').click((event) => {
|
||||
this.options.editScore = !this.options.editScore;
|
||||
@@ -129,7 +136,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
|
||||
/* -------------------------------------------- */
|
||||
async _onDropActor(event, dragData) {
|
||||
const actor = fromUuidSync(dragData.uuid)
|
||||
if (actor) {
|
||||
if (actor) {
|
||||
this.actor.addMember(actor.id)
|
||||
} else {
|
||||
ui.notifications.warn("Cet acteur n'a pas été trouvé.")
|
||||
@@ -149,7 +156,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
|
||||
super._onDropItem(event, dragData)
|
||||
return
|
||||
}
|
||||
ui.notifications("Ce type d'item n'est pas autorisé sur une Cellule.")
|
||||
ui.notification.info("Ce type d'item n'est pas autorisé sur une Cellule.")
|
||||
}
|
||||
|
||||
|
||||
@@ -4,8 +4,8 @@
|
||||
*/
|
||||
|
||||
import { HawkmoonActorSheet } from "./hawkmoon-actor-sheet.js";
|
||||
import { HawkmoonUtility } from "./hawkmoon-utility.js";
|
||||
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
|
||||
import { HawkmoonUtility } from "../modules/hawkmoon-utility.js";
|
||||
import { HawkmoonAutomation } from "../modules/hawkmoon-automation.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HawkmoonCreatureSheet extends HawkmoonActorSheet {
|
||||
@@ -4,7 +4,7 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class HawkmoonItemSheet extends ItemSheet {
|
||||
export class HawkmoonItemSheet extends foundry.appv1.sheets.ItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
@@ -145,7 +145,7 @@ export class HawkmoonItemSheet extends ItemSheet {
|
||||
pred[index].description = ev.currentTarget.value
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
})
|
||||
html.find('.predilection-acquise').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
@@ -153,7 +153,7 @@ export class HawkmoonItemSheet extends ItemSheet {
|
||||
pred[index].acquise = ev.currentTarget.checked
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
})
|
||||
html.find('.predilection-maitrise').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
@@ -161,7 +161,7 @@ export class HawkmoonItemSheet extends ItemSheet {
|
||||
pred[index].maitrise = ev.currentTarget.checked
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
})
|
||||
html.find('.predilection-used').change(ev => {
|
||||
const li = $(ev.currentTarget).parents(".prediction-item")
|
||||
let index = li.data("prediction-index")
|
||||
@@ -169,11 +169,11 @@ export class HawkmoonItemSheet extends ItemSheet {
|
||||
pred[index].used = ev.currentTarget.checked
|
||||
pred[index].id = pred[index].id || randomID(16)
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
|
||||
})
|
||||
|
||||
html.find('#add-predilection').click(ev => {
|
||||
let pred = foundry.utils.duplicate(this.object.system.predilections)
|
||||
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
|
||||
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
|
||||
this.object.update( { 'system.predilections': pred })
|
||||
})
|
||||
html.find('.delete-prediction').click(ev => {
|
||||
@@ -186,7 +186,7 @@ export class HawkmoonItemSheet extends ItemSheet {
|
||||
|
||||
html.find('#add-automation').click(ev => {
|
||||
let autom = foundry.utils.duplicate(this.object.system.automations)
|
||||
autom.push( { eventtype: "on-drop", name: "Automatisation 1", bonusname: "vigueur", bonus: 0, competence: "", minLevel: 0, baCost: 0, id: randomID(16) })
|
||||
autom.push( { eventtype: "on-drop", name: "Automatisation 1", bonusname: "vigueur", bonus: 0, competence: "", minLevel: 0, baCost: 0, id: randomID(16) })
|
||||
this.object.update( { 'system.automations': autom })
|
||||
})
|
||||
html.find('.delete-automation').click(ev => {
|
||||
@@ -203,8 +203,8 @@ export class HawkmoonItemSheet extends ItemSheet {
|
||||
auto[index][field] = ev.currentTarget.value
|
||||
auto[index].id = auto[index].id || randomID(16)
|
||||
this.object.update( { 'system.automations': auto })
|
||||
})
|
||||
|
||||
})
|
||||
|
||||
// Update Inventory Item
|
||||
html.find('.item-delete').click(ev => {
|
||||
const li = $(ev.currentTarget).parents(".item");
|
||||
@@ -1,14 +1,14 @@
|
||||
import { HawkmoonUtility } from "./hawkmoon-utility.js";
|
||||
import { HawkmoonUtility } from "../modules/hawkmoon-utility.js";
|
||||
|
||||
export class HawkmoonRollDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData ) {
|
||||
static async create(actor, rollData) {
|
||||
|
||||
let options = { classes: ["HawkmoonDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
|
||||
let html = await renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData);
|
||||
let options = { classes: ["HawkmoonDialog"], width: 420, height: 'fit-content', 'z-index': 99999 };
|
||||
let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData);
|
||||
|
||||
return new HawkmoonRollDialog(actor, rollData, html, options );
|
||||
return new HawkmoonRollDialog(actor, rollData, html, options);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -16,22 +16,23 @@ export class HawkmoonRollDialog extends Dialog {
|
||||
let conf = {
|
||||
title: "Test de Capacité",
|
||||
content: html,
|
||||
buttons: {
|
||||
buttons: {
|
||||
rolld10: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("d10") }
|
||||
},
|
||||
rolld20: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d20",
|
||||
callback: () => { this.roll("d20") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
} },
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d10",
|
||||
callback: () => { this.roll("d10") }
|
||||
},
|
||||
rolld20: {
|
||||
icon: '<i class="fas fa-check"></i>',
|
||||
label: "Lancer 1d20",
|
||||
callback: () => { this.roll("d20") }
|
||||
},
|
||||
cancel: {
|
||||
icon: '<i class="fas fa-times"></i>',
|
||||
label: "Annuler",
|
||||
callback: () => { this.close() }
|
||||
}
|
||||
},
|
||||
close: close
|
||||
}
|
||||
|
||||
@@ -42,9 +43,9 @@ export class HawkmoonRollDialog extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
roll ( dice) {
|
||||
roll(dice) {
|
||||
this.rollData.mainDice = dice
|
||||
HawkmoonUtility.rollHawkmoon( this.rollData )
|
||||
HawkmoonUtility.rollHawkmoon(this.rollData)
|
||||
}
|
||||
|
||||
|
||||
@@ -56,87 +57,87 @@ export class HawkmoonRollDialog extends Dialog {
|
||||
function onLoad() {
|
||||
}
|
||||
$(function () { onLoad(); });
|
||||
|
||||
html.find('#modificateur').change(async (event) => {
|
||||
|
||||
html.find('#modificateur').change(async (event) => {
|
||||
this.rollData.modificateur = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#difficulte').change( (event) => {
|
||||
html.find('#difficulte').change((event) => {
|
||||
console.log("Difficulte: " + event.currentTarget.value)
|
||||
this.rollData.difficulte = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attrKey').change(async (event) => {
|
||||
html.find('#attrKey').change(async (event) => {
|
||||
this.rollData.attrKey = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#attrKey2').change(async (event) => {
|
||||
})
|
||||
html.find('#attrKey2').change(async (event) => {
|
||||
this.rollData.attrKey2 = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#select-maitrise').change(async (event) => {
|
||||
})
|
||||
html.find('#select-maitrise').change(async (event) => {
|
||||
this.rollData.maitriseId = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#competence-talents').change((event) => {
|
||||
this.rollData.selectedTalents = $('#competence-talents').val()
|
||||
this.rollData.selectedTalents = $('#competence-talents').val()
|
||||
})
|
||||
html.find('#taille-cible').change((event) => {
|
||||
this.rollData.tailleCible = String(event.currentTarget.value)
|
||||
this.rollData.tailleCible = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#tireur-deplacement').change((event) => {
|
||||
this.rollData.tireurDeplacement = String(event.currentTarget.value)
|
||||
this.rollData.tireurDeplacement = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#cible-couvert').change((event) => {
|
||||
this.rollData.cibleCouvert = String(event.currentTarget.value)
|
||||
this.rollData.cibleCouvert = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#distance-tir').change((event) => {
|
||||
this.rollData.distanceTir = String(event.currentTarget.value)
|
||||
this.rollData.distanceTir = String(event.currentTarget.value)
|
||||
})
|
||||
html.find('#bonus-malus-context').change((event) => {
|
||||
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
|
||||
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#defenseur-au-sol').change((event) => {
|
||||
this.rollData.defenseurAuSol = event.currentTarget.checked
|
||||
this.rollData.defenseurAuSol = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ambidextre-1').change((event) => {
|
||||
this.rollData.ambidextre1 = event.currentTarget.checked
|
||||
this.rollData.ambidextre1 = event.currentTarget.checked
|
||||
})
|
||||
html.find('#ambidextre-2').change((event) => {
|
||||
this.rollData.ambidextre2 = event.currentTarget.checked
|
||||
})
|
||||
html.find('#attaque-monte').change((event) => {
|
||||
this.rollData.attqueMonte = event.currentTarget.checked
|
||||
})
|
||||
})
|
||||
html.find('#defenseur-aveugle').change((event) => {
|
||||
this.rollData.defenseurAveugle = event.currentTarget.checked
|
||||
this.rollData.defenseurAveugle = event.currentTarget.checked
|
||||
})
|
||||
html.find('#defenseur-de-dos').change((event) => {
|
||||
this.rollData.defenseurDeDos = event.currentTarget.checked
|
||||
this.rollData.defenseurDeDos = event.currentTarget.checked
|
||||
})
|
||||
html.find('#defenseur-restreint').change((event) => {
|
||||
this.rollData.defenseurRestreint = event.currentTarget.checked
|
||||
this.rollData.defenseurRestreint = event.currentTarget.checked
|
||||
})
|
||||
html.find('#defenseur-immobilise').change((event) => {
|
||||
this.rollData.defenseurImmobilise = event.currentTarget.checked
|
||||
this.rollData.defenseurImmobilise = event.currentTarget.checked
|
||||
})
|
||||
html.find('#attaque-charge').change((event) => {
|
||||
this.rollData.attaqueCharge = event.currentTarget.checked
|
||||
this.rollData.attaqueCharge = event.currentTarget.checked
|
||||
})
|
||||
html.find('#charge-cavalerie').change((event) => {
|
||||
this.rollData.chargeCavalerie = event.currentTarget.checked
|
||||
this.rollData.chargeCavalerie = event.currentTarget.checked
|
||||
})
|
||||
html.find('#attaquants-multiple').change((event) => {
|
||||
this.rollData.attaquantsMultiples = event.currentTarget.checked
|
||||
this.rollData.attaquantsMultiples = event.currentTarget.checked
|
||||
})
|
||||
html.find('#soutiens').change((event) => {
|
||||
this.rollData.soutiens = Number(event.currentTarget.value)
|
||||
this.rollData.soutiens = Number(event.currentTarget.value)
|
||||
})
|
||||
html.find('#feinte').change((event) => {
|
||||
this.rollData.feinte = event.currentTarget.checked
|
||||
this.rollData.feinte = event.currentTarget.checked
|
||||
})
|
||||
html.find('#contenir').change((event) => {
|
||||
this.rollData.contenir = event.currentTarget.checked
|
||||
this.rollData.contenir = event.currentTarget.checked
|
||||
})
|
||||
html.find('#attaque-desarme').change((event) => {
|
||||
this.rollData.attaqueDesarme = event.currentTarget.checked
|
||||
this.rollData.attaqueDesarme = event.currentTarget.checked
|
||||
})
|
||||
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
36
_deprecated/partial-actor-equipment.html
Normal file
36
_deprecated/partial-actor-equipment.html
Normal file
@@ -0,0 +1,36 @@
|
||||
<li
|
||||
class="item flexrow list-item list-item-shadow"
|
||||
data-item-id="{{equip._id}}"
|
||||
>
|
||||
<a class="item-edit item-name-img" title="Edit Item"
|
||||
><img class="sheet-competence-img" src="{{equip.img}}"
|
||||
/></a>
|
||||
{{#if (eq level 1)}}
|
||||
<span class="item-name-label">{{equip.name}}</span>
|
||||
{{else}}
|
||||
<span class="item-name-label-level2">{{equip.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span class="item-field-label-long"
|
||||
><label>
|
||||
{{equip.system.quantity}} (<a class="quantity-minus plus-minus-button">
|
||||
-</a
|
||||
>/<a class="quantity-plus plus-minus-button">+</a>)
|
||||
</label>
|
||||
</span>
|
||||
|
||||
<div class="item-filler"> </div>
|
||||
<div class="item-controls item-controls-fixed">
|
||||
{{#if (eq level 1)}}
|
||||
<a class="item-control item-equip" title="Worn"
|
||||
>{{#if equip.system.equipped}}<i class="fas fa-circle"></i>{{else}}<i
|
||||
class="fas fa-genderless"
|
||||
></i
|
||||
>{{/if}}</a
|
||||
>
|
||||
{{/if}}
|
||||
<a class="item-control item-delete" title="Delete Item"
|
||||
><i class="fas fa-trash"></i
|
||||
></a>
|
||||
</div>
|
||||
</li>
|
||||
334
_deprecated/roll-dialog-generic.html
Normal file
334
_deprecated/roll-dialog-generic.html
Normal file
@@ -0,0 +1,334 @@
|
||||
<form class="skill-roll-dialog">
|
||||
<header class="roll-dialog-header">
|
||||
{{#if img}}
|
||||
<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
|
||||
{{/if}}
|
||||
<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
|
||||
</header>
|
||||
|
||||
<div class="flexcol">
|
||||
<div class="flexrow">
|
||||
{{#if (eq attrKey "tochoose")}}
|
||||
<span class="roll-dialog-label"><strong>Attribut</strong></span>
|
||||
<select
|
||||
class="status-small-label color-class-common"
|
||||
id="attrKey"
|
||||
type="text"
|
||||
name="attrKey"
|
||||
value="attrKey"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions attributs selected=attrKey}}
|
||||
</select>
|
||||
{{else}}
|
||||
<span class="roll-dialog-label"><strong>{{attr.label}}</strong></span>
|
||||
<span class="small-label roll-dialog-label">{{attr.value}}</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if nbAdversites}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong>Malus d'adversités</strong></span>
|
||||
<span class="small-label roll-dialog-label">- {{nbAdversites}}</span>
|
||||
</div>
|
||||
{{/if}} {{#if competence}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong>{{competence.name}}</strong></span>
|
||||
<span class="small-label roll-dialog-label"><strong>{{competence.system.niveau}}</strong></span>
|
||||
</div>
|
||||
{{#if maitrises}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong>Maîtrise</strong></span>
|
||||
<select
|
||||
class="status-small-label color-class-common"
|
||||
id="select-maitrise"
|
||||
type="text"
|
||||
name="select-maitrise"
|
||||
value="maitriseId"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions maitrises selected=maitriseId valueAttr="key"
|
||||
nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong>Second Attribut</strong></span>
|
||||
<select
|
||||
class="status-small-label color-class-common"
|
||||
id="attrKey2"
|
||||
type="text"
|
||||
name="attrKey2"
|
||||
value="attrKey2"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{#select attrKey2}}
|
||||
<option value="none">Aucun</option>
|
||||
{{#each attributs as |attrLabel attrKey|}}
|
||||
<option value="{{attrKey}}">{{attrLabel}}</option>
|
||||
{{/each}} {{/select}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{#if (count talents)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong></strong>Talents</strong></span>
|
||||
<select
|
||||
class="flex1"
|
||||
name="competence-talents"
|
||||
id="competence-talents"
|
||||
data-type="String"
|
||||
multiple
|
||||
>
|
||||
{{#each talents as |talent key|}}
|
||||
<option value="{{talent._id}}">{{talent.name}}</option>
|
||||
{{/each}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{#if conditionsCommunes}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-aveugle"
|
||||
{{checked
|
||||
defenseurAveugle}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-immobilise"
|
||||
{{checked
|
||||
defenseurImmobilise}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}} {{#if (or immobiliser repousser)}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible consciente?</span>
|
||||
<input type="checkbox" id="cibleconsciente" {{checked cibleconsciente}} />
|
||||
</div>
|
||||
{{/if}} {{#if arme}} {{#if arme.system.isMelee}} {{#if bonusArmeNaturelle}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Arme naturelle/fortune en défense</span>
|
||||
<span class="small-label roll-dialog-label">{{bonusArmeNaturelle}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">En surplomb, défenseur au sol (+3)?</span>
|
||||
<input type="checkbox" id="defenseur-au-sol" {{checked defenseurAuSol}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Attaquants multiples (après le premier) (+3)?</span
|
||||
>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="attaquants-multiple"
|
||||
{{checked
|
||||
attaquantsMultiples}}
|
||||
/>
|
||||
</div>
|
||||
{{#if hasAmbidextre}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Première attaque avec deux armes (-3)?</span
|
||||
>
|
||||
<input type="checkbox" id="ambidextre-1" {{checked attaqueAmbidextre1}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Seconde attaque avec deux armes (-6)?</span
|
||||
>
|
||||
<input type="checkbox" id="ambidextre-2" {{checked attaqueAmbidextre2}} />
|
||||
</div>
|
||||
{{/if}} {{#if hasFeinte}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Feinte (<strong>cout : 1 BA</strong>) ?</span
|
||||
>
|
||||
<input type="checkbox" id="feinte" {{checked feinte}} />
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"><strong></strong>Soutiens</strong></span>
|
||||
<select
|
||||
class="status-small-label color-class-common"
|
||||
name="soutiens"
|
||||
id="soutiens"
|
||||
data-type="Number"
|
||||
>
|
||||
{{selectOptions config.optionsSoutiens selected=soutiens valueAttr="key"
|
||||
nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur aveuglé (+10)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-aveugle"
|
||||
{{checked
|
||||
defenseurAveugle}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur de dos (+5)?</span>
|
||||
<input type="checkbox" id="defenseur-de-dos" {{checked defenseurDeDos}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label"
|
||||
>Défenseur dans espace restreint (+3)?</span
|
||||
>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-restreint"
|
||||
{{checked
|
||||
defenseurRestreint}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Défenseur immobilisé (+5)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="defenseur-immobilise"
|
||||
{{checked
|
||||
defenseurImmobilise}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge ?</span>
|
||||
<input type="checkbox" id="attaque-charge" {{checked attaqueCharge}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Contenir?</span>
|
||||
<input type="checkbox" id="contenir" {{checked contenir}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Désarmer (SD+10)?</span>
|
||||
<input type="checkbox" id="attaque-desarme" {{checked attaqueDesarme}} />
|
||||
</div>
|
||||
{{#if isMonte}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Charge de cavalerie?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="charge-cavalerie"
|
||||
{{checked
|
||||
chargeCavalerie}}
|
||||
/>
|
||||
</div>
|
||||
{{/if}} {{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Tireur en déplacement ?</span>
|
||||
<select
|
||||
class="item-field-label-long"
|
||||
type="text"
|
||||
id="tireur-deplacement"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions config.optionsTireurDeplacement
|
||||
selected=tireurDeplacement valueAttr="key" nameAttr="key"
|
||||
labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Couvert de la cible ?</span>
|
||||
<select
|
||||
class="item-field-label-long"
|
||||
type="text"
|
||||
id="cible-couvert"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions config.optionsCouvert selected=cibleCouvert
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible se déplace vite (SD+3)?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
id="tireur-cible-deplace"
|
||||
{{checked
|
||||
cibleDeplace}}
|
||||
/>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Cible corps à corps (SD+3)?</span>
|
||||
<input type="checkbox" id="tireur-cible-cac" {{checked cibleCaC}} />
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Taille de la cible ?</span>
|
||||
<select
|
||||
class="item-field-label-long"
|
||||
type="text"
|
||||
id="taille-cible"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions config.optionsTailleCible selected=tailleCible
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{/if}}
|
||||
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Bonus/Malus </span>
|
||||
<select
|
||||
class="roll-dialog-label"
|
||||
id="bonus-malus-context"
|
||||
type="text"
|
||||
value="{{bonusMalusContext}}"
|
||||
data-dtype="Number"
|
||||
>
|
||||
{{selectOptions config.optionsBonusMalus selected=bonusMalusContext
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if (or armeDefense arme.system.isDistance)}} {{#if
|
||||
arme.system.isDistance}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">SD de distance</span>
|
||||
<select
|
||||
class="item-field-label-long"
|
||||
type="text"
|
||||
id="distance-tir"
|
||||
data-dtype="string"
|
||||
>
|
||||
{{selectOptions config.optionsDistanceTir selected=distanceTir
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="flexrow">
|
||||
{{#if desengager}}
|
||||
<span class="roll-dialog-label">C. Offensive adversaire </span>
|
||||
{{else}}
|
||||
<span class="roll-dialog-label">C. Défensive adversaire</span>
|
||||
{{/if}}
|
||||
<span class="roll-dialog-label"><strong>{{difficulte}}</strong> </span>
|
||||
</div>
|
||||
{{/if}} {{else}} {{#if isInit}} {{else}}
|
||||
<div class="flexrow">
|
||||
<span class="roll-dialog-label">Difficulté : </span>
|
||||
<select
|
||||
class="roll-dialog-label"
|
||||
id="difficulte"
|
||||
type="text"
|
||||
name="difficulte"
|
||||
data-dtype="String"
|
||||
>
|
||||
{{selectOptions config.optionsDifficulte selected=difficulte
|
||||
valueAttr="key" nameAttr="key" labelAttr="label"}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}} {{/if}}
|
||||
</div>
|
||||
</form>
|
||||
BIN
assets/fonts/Montserrat-Italic-VariableFont_wght.ttf
Normal file
BIN
assets/fonts/Montserrat-Italic-VariableFont_wght.ttf
Normal file
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BIN
assets/fonts/Montserrat-Medium.ttf
Normal file
BIN
assets/fonts/Montserrat-Medium.ttf
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BIN
assets/fonts/Montserrat-Medium.woff
Normal file
BIN
assets/fonts/Montserrat-Medium.woff
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BIN
assets/fonts/Montserrat-Thin.woff
Normal file
BIN
assets/fonts/Montserrat-Thin.woff
Normal file
Binary file not shown.
BIN
assets/fonts/Montserrat-VariableFont_wght.ttf
Normal file
BIN
assets/fonts/Montserrat-VariableFont_wght.ttf
Normal file
Binary file not shown.
BIN
assets/fonts/pfeffer-simpelgotisch.bold.otf
Normal file
BIN
assets/fonts/pfeffer-simpelgotisch.bold.otf
Normal file
Binary file not shown.
BIN
assets/fonts/pfeffer-simpelgotisch.regular.otf
Normal file
BIN
assets/fonts/pfeffer-simpelgotisch.regular.otf
Normal file
Binary file not shown.
BIN
assets/fonts/pfeffer-simpelgotisch.regular2.otf
Normal file
BIN
assets/fonts/pfeffer-simpelgotisch.regular2.otf
Normal file
Binary file not shown.
BIN
assets/fonts/pfeffer-simpelgotisch.semibold.otf
Normal file
BIN
assets/fonts/pfeffer-simpelgotisch.semibold.otf
Normal file
Binary file not shown.
BIN
assets/scenes/hawkmoon_map_europe.webp
Normal file
BIN
assets/scenes/hawkmoon_map_europe.webp
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 807 KiB |
35
gulpfile.js
Normal file
35
gulpfile.js
Normal file
@@ -0,0 +1,35 @@
|
||||
const gulp = require('gulp');
|
||||
const less = require('gulp-less');
|
||||
const sourcemaps = require('gulp-sourcemaps');
|
||||
|
||||
// Paths
|
||||
const paths = {
|
||||
styles: {
|
||||
src: 'less/**/*.less',
|
||||
dest: 'styles/'
|
||||
}
|
||||
};
|
||||
|
||||
// Compile LESS to CSS
|
||||
function styles() {
|
||||
return gulp.src('less/hawkmoon.less')
|
||||
.pipe(sourcemaps.init())
|
||||
.pipe(less())
|
||||
.pipe(sourcemaps.write('.'))
|
||||
.pipe(gulp.dest(paths.styles.dest));
|
||||
}
|
||||
|
||||
// Watch files
|
||||
function watchFiles() {
|
||||
gulp.watch(paths.styles.src, styles);
|
||||
}
|
||||
|
||||
// Define complex tasks
|
||||
const build = gulp.series(styles);
|
||||
const watch = gulp.series(build, watchFiles);
|
||||
|
||||
// Export tasks
|
||||
exports.styles = styles;
|
||||
exports.build = build;
|
||||
exports.watch = watch;
|
||||
exports.default = build;
|
||||
4
less/hawkmoon.less
Normal file
4
less/hawkmoon.less
Normal file
@@ -0,0 +1,4 @@
|
||||
// Main LESS file for Hawkmoon system
|
||||
// Temporarily importing the full converted simple.css while we refactor
|
||||
|
||||
@import "simple-converted";
|
||||
2713
less/simple-converted.less
Normal file
2713
less/simple-converted.less
Normal file
File diff suppressed because it is too large
Load Diff
177
modules/applications/hawkmoon-roll-dialog.mjs
Normal file
177
modules/applications/hawkmoon-roll-dialog.mjs
Normal file
@@ -0,0 +1,177 @@
|
||||
import { HawkmoonUtility } from "../hawkmoon-utility.js"
|
||||
import { HAWKMOON_CONFIG } from "../hawkmoon-config.js"
|
||||
|
||||
/**
|
||||
* Dialogue de jet de dé pour Hawkmoon - Version DialogV2
|
||||
*/
|
||||
export class HawkmoonRollDialog {
|
||||
|
||||
/**
|
||||
* Create and display the roll dialog
|
||||
* @param {HawkmoonActor} actor - The actor making the roll
|
||||
* @param {Object} rollData - Data for the roll
|
||||
* @returns {Promise<HawkmoonRollDialog>}
|
||||
*/
|
||||
static async create(actor, rollData) {
|
||||
// Préparer le contexte pour le template
|
||||
const context = {
|
||||
...rollData,
|
||||
difficulte: String(rollData.difficulte || 0), // Convertir en string pour matcher les options du select
|
||||
img: actor.img,
|
||||
name: actor.name,
|
||||
config: HAWKMOON_CONFIG,
|
||||
}
|
||||
|
||||
// Si attrKey est "tochoose", préparer la liste des attributs sélectionnables
|
||||
if (rollData.attrKey === "tochoose") {
|
||||
context.selectableAttributes = actor.system.attributs
|
||||
// Ne pas changer attrKey ni attr - l'utilisateur doit choisir
|
||||
}
|
||||
|
||||
// Rendre le template en HTML
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.hbs",
|
||||
context
|
||||
)
|
||||
|
||||
// Utiliser DialogV2.wait avec le HTML rendu
|
||||
return foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Test de Capacité", icon: "fa-solid fa-dice-d20" },
|
||||
classes: ["hawkmoon-roll-dialog"],
|
||||
position: { width: 480 },
|
||||
modal: false, // Permettre l'interaction avec le canvas pour garder la cible sélectionnée
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rolld10",
|
||||
label: "Lancer 1d10",
|
||||
icon: "fa-solid fa-dice-d10",
|
||||
default: true,
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "d10"
|
||||
HawkmoonUtility.rollHawkmoon(rollData)
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "rolld20",
|
||||
label: "Lancer 1d20",
|
||||
icon: "fa-solid fa-dice-d20",
|
||||
callback: (event, button, dialog) => {
|
||||
this._updateRollDataFromForm(rollData, button.form.elements, actor)
|
||||
rollData.mainDice = "d20"
|
||||
HawkmoonUtility.rollHawkmoon(rollData)
|
||||
}
|
||||
},
|
||||
],
|
||||
rejectClose: false,
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Mettre à jour rollData avec les valeurs du formulaire
|
||||
* @param {Object} rollData - L'objet rollData à mettre à jour
|
||||
* @param {HTMLFormControlsCollection} formElements - Les éléments du formulaire
|
||||
* @param {HawkmoonActor} actor - L'acteur pour récupérer les attributs
|
||||
* @private
|
||||
*/
|
||||
static _updateRollDataFromForm(rollData, formElements, actor) {
|
||||
// Attributs
|
||||
if (formElements.attrKey) {
|
||||
rollData.attrKey = formElements.attrKey.value
|
||||
// Si l'attribut a changé, mettre à jour rollData.attr
|
||||
if (rollData.attrKey !== "tochoose" && rollData.attrKey !== "none" && actor) {
|
||||
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
|
||||
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
|
||||
}
|
||||
}
|
||||
if (formElements.attrKey2) {
|
||||
rollData.attrKey2 = formElements.attrKey2.value
|
||||
}
|
||||
|
||||
// Modificateurs de base
|
||||
if (formElements.difficulte) {
|
||||
rollData.difficulte = Number(formElements.difficulte.value)
|
||||
}
|
||||
if (formElements.modificateur) {
|
||||
rollData.modificateur = Number(formElements.modificateur.value)
|
||||
}
|
||||
if (formElements.soutiens) {
|
||||
rollData.soutiens = Number(formElements.soutiens.value)
|
||||
}
|
||||
|
||||
// Compétence
|
||||
if (formElements.maitrise) {
|
||||
rollData.maitriseId = formElements.maitrise.value
|
||||
}
|
||||
if (formElements.talents) {
|
||||
// Récupérer toutes les options sélectionnées (select multiple)
|
||||
const selectedOptions = Array.from(formElements.talents.selectedOptions)
|
||||
rollData.selectedTalents = selectedOptions.map(opt => opt.value)
|
||||
}
|
||||
|
||||
// Modificateurs de tir
|
||||
if (formElements.tailleCible) {
|
||||
rollData.tailleCible = formElements.tailleCible.value
|
||||
}
|
||||
if (formElements.tireurDeplacement) {
|
||||
rollData.tireurDeplacement = formElements.tireurDeplacement.value
|
||||
}
|
||||
if (formElements.cibleCouvert) {
|
||||
rollData.cibleCouvert = formElements.cibleCouvert.value
|
||||
}
|
||||
if (formElements.distanceTir) {
|
||||
rollData.distanceTir = formElements.distanceTir.value
|
||||
}
|
||||
if (formElements.cibleDeplace) {
|
||||
rollData.cibleDeplace = formElements.cibleDeplace.checked
|
||||
}
|
||||
if (formElements.cibleCaC) {
|
||||
rollData.cibleCaC = formElements.cibleCaC.checked
|
||||
}
|
||||
|
||||
// Modificateurs de combat (checkboxes)
|
||||
if (formElements.defenseurAuSol) {
|
||||
rollData.defenseurAuSol = formElements.defenseurAuSol.checked
|
||||
}
|
||||
if (formElements.ambidextre1) {
|
||||
rollData.ambidextre1 = formElements.ambidextre1.checked
|
||||
}
|
||||
if (formElements.ambidextre2) {
|
||||
rollData.ambidextre2 = formElements.ambidextre2.checked
|
||||
}
|
||||
if (formElements.attaqueMonte) {
|
||||
rollData.attaqueMonte = formElements.attaqueMonte.checked
|
||||
}
|
||||
if (formElements.defenseurAveugle) {
|
||||
rollData.defenseurAveugle = formElements.defenseurAveugle.checked
|
||||
}
|
||||
if (formElements.defenseurDeDos) {
|
||||
rollData.defenseurDeDos = formElements.defenseurDeDos.checked
|
||||
}
|
||||
if (formElements.defenseurRestreint) {
|
||||
rollData.defenseurRestreint = formElements.defenseurRestreint.checked
|
||||
}
|
||||
if (formElements.defenseurImmobilise) {
|
||||
rollData.defenseurImmobilise = formElements.defenseurImmobilise.checked
|
||||
}
|
||||
if (formElements.attaqueCharge) {
|
||||
rollData.attaqueCharge = formElements.attaqueCharge.checked
|
||||
}
|
||||
if (formElements.chargeCavalerie) {
|
||||
rollData.chargeCavalerie = formElements.chargeCavalerie.checked
|
||||
}
|
||||
if (formElements.attaquantsMultiple) {
|
||||
rollData.attaquantsMultiple = formElements.attaquantsMultiple.checked
|
||||
}
|
||||
if (formElements.feinte) {
|
||||
rollData.feinte = formElements.feinte.checked
|
||||
}
|
||||
if (formElements.contenir) {
|
||||
rollData.contenir = formElements.contenir.checked
|
||||
}
|
||||
if (formElements.attaqueDesarme) {
|
||||
rollData.attaqueDesarme = formElements.attaqueDesarme.checked
|
||||
}
|
||||
}
|
||||
}
|
||||
17
modules/applications/sheets/_module.mjs
Normal file
17
modules/applications/sheets/_module.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
export { default as HawkmoonTalentSheet } from "./talent-sheet.mjs"
|
||||
export { default as HawkmoonCompetenceSheet } from "./competence-sheet.mjs"
|
||||
export { default as HawkmoonArmeSheet } from "./arme-sheet.mjs"
|
||||
export { default as HawkmoonProtectionSheet } from "./protection-sheet.mjs"
|
||||
export { default as HawkmoonHistoriqueSheet } from "./historique-sheet.mjs"
|
||||
export { default as HawkmoonProfilSheet } from "./profil-sheet.mjs"
|
||||
export { default as HawkmoonEquipementSheet } from "./equipement-sheet.mjs"
|
||||
export { default as HawkmoonMonnaieSheet } from "./monnaie-sheet.mjs"
|
||||
export { default as HawkmoonArtefactSheet } from "./artefact-sheet.mjs"
|
||||
export { default as HawkmoonRessourceSheet } from "./ressource-sheet.mjs"
|
||||
export { default as HawkmoonContactSheet } from "./contact-sheet.mjs"
|
||||
export { default as HawkmoonMutationSheet } from "./mutation-sheet.mjs"
|
||||
|
||||
// Actor sheets
|
||||
export { default as HawkmoonPersonnageSheet } from "./personnage-sheet.mjs"
|
||||
export { default as HawkmoonCreatureSheet } from "./creature-sheet.mjs"
|
||||
export { default as HawkmoonCelluleSheet } from "./cellule-sheet.mjs"
|
||||
21
modules/applications/sheets/arme-sheet.mjs
Normal file
21
modules/applications/sheets/arme-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonArmeSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["arme"],
|
||||
position: {
|
||||
width: 640,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["arme-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-arme-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
21
modules/applications/sheets/artefact-sheet.mjs
Normal file
21
modules/applications/sheets/artefact-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonArtefactSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["artefact"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["artefact-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-artefact-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
547
modules/applications/sheets/base-actor-sheet.mjs
Normal file
547
modules/applications/sheets/base-actor-sheet.mjs
Normal file
@@ -0,0 +1,547 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
import { HawkmoonUtility } from "../../hawkmoon-utility.js"
|
||||
import { HawkmoonAutomation } from "../../hawkmoon-automation.js"
|
||||
|
||||
export default class HawkmoonActorSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ActorSheetV2) {
|
||||
/**
|
||||
* Different sheet modes.
|
||||
* @enum {number}
|
||||
*/
|
||||
static SHEET_MODES = { EDIT: 0, PLAY: 1 }
|
||||
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
this._sheetMode = this.constructor.SHEET_MODES.PLAY // Commencer en mode visualisation
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
|
||||
position: {
|
||||
width: 640,
|
||||
height: 720,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
closeOnSubmit: false,
|
||||
},
|
||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: "form" }],
|
||||
actions: {
|
||||
editImage: HawkmoonActorSheet.#onEditImage,
|
||||
toggleSheet: HawkmoonActorSheet.#onToggleSheet,
|
||||
editItem: HawkmoonActorSheet.#onEditItem,
|
||||
deleteItem: HawkmoonActorSheet.#onDeleteItem,
|
||||
createItem: HawkmoonActorSheet.#onCreateItem,
|
||||
equipItem: HawkmoonActorSheet.#onEquipItem,
|
||||
modifyQuantity: HawkmoonActorSheet.#onModifyQuantity,
|
||||
modifyAdversite: HawkmoonActorSheet.#onModifyAdversite,
|
||||
rollInitiative: HawkmoonActorSheet.#onRollInitiative,
|
||||
rollAttribut: HawkmoonActorSheet.#onRollAttribut,
|
||||
rollCompetence: HawkmoonActorSheet.#onRollCompetence,
|
||||
rollArmeOffensif: HawkmoonActorSheet.#onRollArmeOffensif,
|
||||
rollArmeDegats: HawkmoonActorSheet.#onRollArmeDegats,
|
||||
rollAssommer: HawkmoonActorSheet.#onRollAssommer,
|
||||
rollCoupBas: HawkmoonActorSheet.#onRollCoupBas,
|
||||
rollImmobiliser: HawkmoonActorSheet.#onRollImmobiliser,
|
||||
rollRepousser: HawkmoonActorSheet.#onRollRepousser,
|
||||
rollDesengager: HawkmoonActorSheet.#onRollDesengager,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isPlayMode() {
|
||||
// Initialize if not set
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.PLAY
|
||||
}
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Edit' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
get isEditMode() {
|
||||
// Initialize if not set
|
||||
if (this._sheetMode === undefined) this._sheetMode = this.constructor.SHEET_MODES.PLAY
|
||||
return this._sheetMode === this.constructor.SHEET_MODES.EDIT
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "principal" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const actor = this.document
|
||||
|
||||
const context = {
|
||||
actor: actor,
|
||||
system: actor.system,
|
||||
source: actor.toObject(),
|
||||
fields: actor.schema.fields,
|
||||
systemFields: actor.system.schema.fields,
|
||||
isEditable: this.isEditable,
|
||||
isEditMode: this.isEditMode,
|
||||
isPlayMode: this.isPlayMode,
|
||||
isGM: game.user.isGM,
|
||||
config: CONFIG.HAWKMOON,
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true }),
|
||||
enrichedHabitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true }),
|
||||
}
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
|
||||
// Activate drag & drop handlers
|
||||
this.#dragDrop.forEach(d => d.bind(this.element))
|
||||
|
||||
// Manual tab navigation
|
||||
const html = this.element
|
||||
const tabLinks = html.querySelectorAll('a.item[data-tab]')
|
||||
const tabContents = html.querySelectorAll('.tab[data-tab]')
|
||||
|
||||
// Hide all tabs initially
|
||||
tabContents.forEach(tab => {
|
||||
tab.classList.remove('active')
|
||||
tab.style.display = 'none'
|
||||
})
|
||||
|
||||
// Show active tab
|
||||
const activeTab = this.tabGroups.primary
|
||||
const activeTabContent = html.querySelector(`.tab[data-tab="${activeTab}"]`)
|
||||
if (activeTabContent) {
|
||||
activeTabContent.classList.add('active')
|
||||
activeTabContent.style.display = 'block'
|
||||
}
|
||||
|
||||
// Activate the corresponding nav link
|
||||
tabLinks.forEach(link => {
|
||||
if (link.dataset.tab === activeTab) {
|
||||
link.classList.add('active')
|
||||
} else {
|
||||
link.classList.remove('active')
|
||||
}
|
||||
})
|
||||
|
||||
// Tab click handler
|
||||
tabLinks.forEach(link => {
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
const tab = link.dataset.tab
|
||||
|
||||
// Update state
|
||||
this.tabGroups.primary = tab
|
||||
|
||||
// Hide all tabs
|
||||
tabContents.forEach(t => {
|
||||
t.classList.remove('active')
|
||||
t.style.display = 'none'
|
||||
})
|
||||
|
||||
// Show selected tab
|
||||
const selectedTab = html.querySelector(`.tab[data-tab="${tab}"]`)
|
||||
if (selectedTab) {
|
||||
selectedTab.classList.add('active')
|
||||
selectedTab.style.display = 'block'
|
||||
}
|
||||
|
||||
// Update nav links
|
||||
tabLinks.forEach(l => {
|
||||
if (l.dataset.tab === tab) {
|
||||
l.classList.add('active')
|
||||
} else {
|
||||
l.classList.remove('active')
|
||||
}
|
||||
})
|
||||
})
|
||||
})
|
||||
|
||||
// Inline item editing
|
||||
html.querySelectorAll('.edit-item-data').forEach(input => {
|
||||
input.addEventListener('change', (event) => {
|
||||
const li = event.target.closest('.item')
|
||||
const itemId = li.dataset.itemId
|
||||
const itemType = li.dataset.itemType
|
||||
const itemField = event.target.dataset.itemField
|
||||
const dataType = event.target.dataset.dtype
|
||||
const value = event.target.value
|
||||
this.actor.editItemField(itemId, itemType, itemField, dataType, value)
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
// #region Drag & Drop
|
||||
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
* @returns {DragDrop[]} An array of DragDrop handlers
|
||||
* @private
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new foundry.applications.ux.DragDrop(d)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to begin a dragstart workflow for a given drag selector
|
||||
* @param {string} selector The candidate HTML selector for dragging
|
||||
* @returns {boolean} Can the current user drag this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragStart(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
/**
|
||||
* Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector
|
||||
* @param {string} selector The candidate HTML selector for the drop target
|
||||
* @returns {boolean} Can the current user drop on this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragDrop(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur at the beginning of a drag start workflow.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
_onDragStart(event) {
|
||||
const li = event.currentTarget.closest(".item")
|
||||
if (!li?.dataset.itemId) return
|
||||
const item = this.actor.items.get(li.dataset.itemId)
|
||||
if (!item) return
|
||||
|
||||
const dragData = item.toDragData()
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
||||
const actor = this.actor
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
return this._onDropItem(event, data)
|
||||
case "Actor":
|
||||
return this._onDropActor(event, data)
|
||||
case "ActiveEffect":
|
||||
return this._onDropActiveEffect(event, data)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle dropping an Item on the actor sheet
|
||||
* @param {DragEvent} event
|
||||
* @param {object} data
|
||||
* @private
|
||||
*/
|
||||
async _onDropItem(event, data) {
|
||||
if (!this.actor.isOwner) return false
|
||||
|
||||
let item = await fromUuid(data.uuid)
|
||||
if (item.pack) {
|
||||
item = await HawkmoonUtility.searchItem(item)
|
||||
}
|
||||
|
||||
const autoresult = HawkmoonAutomation.processAutomations("on-drop", item, this.actor)
|
||||
if (autoresult.isValid) {
|
||||
// In AppV2, we need to get the item data differently
|
||||
const itemData = item.toObject ? item.toObject() : item
|
||||
return this.actor.createEmbeddedDocuments("Item", [itemData])
|
||||
} else {
|
||||
ui.notifications.warn(autoresult.warningMessage)
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle dropping an Actor on the sheet
|
||||
* @param {DragEvent} event
|
||||
* @param {object} data
|
||||
* @private
|
||||
*/
|
||||
async _onDropActor(event, data) {
|
||||
// To be implemented by subclasses if needed
|
||||
return false
|
||||
}
|
||||
|
||||
/**
|
||||
* Handle dropping an ActiveEffect on the sheet
|
||||
* @param {DragEvent} event
|
||||
* @param {object} data
|
||||
* @private
|
||||
*/
|
||||
async _onDropActiveEffect(event, data) {
|
||||
// To be implemented by subclasses if needed
|
||||
return false
|
||||
}
|
||||
|
||||
// #endregion
|
||||
|
||||
// #region Action Handlers
|
||||
|
||||
/**
|
||||
* Toggle between edit and play mode
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static #onToggleSheet(event, target) {
|
||||
console.log("Toggle sheet clicked", this)
|
||||
const wasEditMode = this.isEditMode
|
||||
console.log("Current mode:", this._sheetMode, "isEditMode:", wasEditMode, "isPlayMode:", this.isPlayMode)
|
||||
this._sheetMode = wasEditMode ? this.constructor.SHEET_MODES.PLAY : this.constructor.SHEET_MODES.EDIT
|
||||
console.log("New mode set to:", this._sheetMode, "(", wasEditMode ? "PLAY" : "EDIT", ")")
|
||||
console.log("After change - isEditMode:", this.isEditMode, "isPlayMode:", this.isPlayMode)
|
||||
this.render({ force: true })
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit the actor image
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
|
||||
const fp = new FilePicker({
|
||||
type: "image",
|
||||
current: this.actor.img,
|
||||
callback: (path) => {
|
||||
this.actor.update({ img: path })
|
||||
},
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Edit an item
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onEditItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (!itemId) return
|
||||
const item = this.actor.items.get(itemId)
|
||||
if (item) item.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete an item
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onDeleteItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
await HawkmoonUtility.confirmDelete(this, li)
|
||||
}
|
||||
|
||||
/**
|
||||
* Create a new item
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onCreateItem(event, target) {
|
||||
const itemType = target.dataset.type
|
||||
await this.actor.createEmbeddedDocuments("Item", [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
|
||||
}
|
||||
|
||||
/**
|
||||
* Equip/unequip an item
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onEquipItem(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
if (itemId) {
|
||||
await this.actor.equipItem(itemId)
|
||||
this.render()
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Modify item quantity
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onModifyQuantity(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const itemId = li?.dataset.itemId
|
||||
const value = Number(target.dataset.quantiteValue)
|
||||
if (itemId) {
|
||||
await this.actor.incDecQuantity(itemId, value)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Modify adversité
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onModifyAdversite(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const adv = li?.dataset.adversite
|
||||
const value = Number(target.dataset.adversiteValue)
|
||||
if (adv) {
|
||||
await this.actor.incDecAdversite(adv, value)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll initiative
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollInitiative(event, target) {
|
||||
await this.actor.rollAttribut("adr", true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll attribut
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollAttribut(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const attrKey = li?.dataset.attrKey
|
||||
if (attrKey) {
|
||||
await this.actor.rollAttribut(attrKey, false)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll competence
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollCompetence(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const attrKey = target.dataset.attrKey
|
||||
const compId = li?.dataset.itemId
|
||||
if (attrKey && compId) {
|
||||
await this.actor.rollCompetence(attrKey, compId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll arme offensif
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollArmeOffensif(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const armeId = li?.dataset.itemId
|
||||
if (armeId) {
|
||||
await this.actor.rollArmeOffensif(armeId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll arme degats
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollArmeDegats(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const armeId = li?.dataset.itemId
|
||||
if (armeId) {
|
||||
await this.actor.rollArmeDegats(armeId)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll assommer
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollAssommer(event, target) {
|
||||
await this.actor.rollAssommer()
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll coup bas
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollCoupBas(event, target) {
|
||||
await this.actor.rollCoupBas()
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll immobiliser
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollImmobiliser(event, target) {
|
||||
await this.actor.rollImmobiliser()
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll repousser
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollRepousser(event, target) {
|
||||
await this.actor.rollRepousser()
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll désengager
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onRollDesengager(event, target) {
|
||||
await this.actor.rollDesengager()
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
||||
342
modules/applications/sheets/base-item-sheet.mjs
Normal file
342
modules/applications/sheets/base-item-sheet.mjs
Normal file
@@ -0,0 +1,342 @@
|
||||
const { HandlebarsApplicationMixin } = foundry.applications.api
|
||||
|
||||
export default class HawkmoonItemSheet extends HandlebarsApplicationMixin(foundry.applications.sheets.ItemSheetV2) {
|
||||
constructor(options = {}) {
|
||||
super(options)
|
||||
this.#dragDrop = this.#createDragDropHandlers()
|
||||
}
|
||||
|
||||
#dragDrop
|
||||
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["fvtt-hawkmoon-cyd", "item"],
|
||||
position: {
|
||||
width: 620,
|
||||
height: 600,
|
||||
},
|
||||
form: {
|
||||
submitOnChange: true,
|
||||
},
|
||||
window: {
|
||||
resizable: true,
|
||||
},
|
||||
tabs: [
|
||||
{
|
||||
navSelector: 'nav[data-group="primary"]',
|
||||
contentSelector: "section.sheet-body",
|
||||
initial: "description",
|
||||
},
|
||||
],
|
||||
dragDrop: [{ dragSelector: "[data-drag]", dropSelector: null }],
|
||||
actions: {
|
||||
editImage: HawkmoonItemSheet.#onEditImage,
|
||||
postItem: HawkmoonItemSheet.#onPostItem,
|
||||
addPredilection: HawkmoonItemSheet.#onAddPredilection,
|
||||
deletePredilection: HawkmoonItemSheet.#onDeletePredilection,
|
||||
addAutomation: HawkmoonItemSheet.#onAddAutomation,
|
||||
deleteAutomation: HawkmoonItemSheet.#onDeleteAutomation,
|
||||
},
|
||||
}
|
||||
|
||||
/**
|
||||
* Tab groups state
|
||||
* @type {object}
|
||||
*/
|
||||
tabGroups = { primary: "description" }
|
||||
|
||||
/**
|
||||
* Is the sheet currently in 'Play' mode?
|
||||
* @type {boolean}
|
||||
*/
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = {
|
||||
fields: this.document.schema.fields,
|
||||
systemFields: this.document.system.schema.fields,
|
||||
item: this.document,
|
||||
system: this.document.system,
|
||||
source: this.document.toObject(),
|
||||
enrichedDescription: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true }),
|
||||
isEditMode: true,
|
||||
isEditable: this.isEditable,
|
||||
isGM: game.user.isGM,
|
||||
config: CONFIG.HAWKMOON,
|
||||
attributs: this.#getAttributs(),
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
/** @override */
|
||||
_onRender(context, options) {
|
||||
super._onRender(context, options)
|
||||
this.#dragDrop.forEach((d) => d.bind(this.element))
|
||||
|
||||
// Activate tab navigation manually
|
||||
const nav = this.element.querySelector('nav.tabs[data-group]')
|
||||
if (nav) {
|
||||
const group = nav.dataset.group
|
||||
// Activate the current tab
|
||||
const activeTab = this.tabGroups[group] || "description"
|
||||
nav.querySelectorAll('[data-tab]').forEach(link => {
|
||||
const tab = link.dataset.tab
|
||||
link.classList.toggle('active', tab === activeTab)
|
||||
link.addEventListener('click', (event) => {
|
||||
event.preventDefault()
|
||||
this.tabGroups[group] = tab
|
||||
this.render()
|
||||
})
|
||||
})
|
||||
|
||||
// Show/hide tab content
|
||||
this.element.querySelectorAll('[data-group="' + group + '"][data-tab]').forEach(content => {
|
||||
content.classList.toggle('active', content.dataset.tab === activeTab)
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
/**
|
||||
* Create drag-and-drop workflow handlers for this Application
|
||||
* @returns {DragDrop[]} An array of DragDrop handlers
|
||||
* @private
|
||||
*/
|
||||
#createDragDropHandlers() {
|
||||
return this.options.dragDrop.map((d) => {
|
||||
d.permissions = {
|
||||
dragstart: this._canDragStart.bind(this),
|
||||
drop: this._canDragDrop.bind(this),
|
||||
}
|
||||
d.callbacks = {
|
||||
dragstart: this._onDragStart.bind(this),
|
||||
dragover: this._onDragOver.bind(this),
|
||||
drop: this._onDrop.bind(this),
|
||||
}
|
||||
return new foundry.applications.ux.DragDrop.implementation(d)
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* Can the User start a drag workflow for a given drag selector?
|
||||
* @param {string} selector The candidate HTML selector for the drag event
|
||||
* @returns {boolean} Can the current user drag this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragStart(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
/**
|
||||
* Can the User drop an entry at a given drop selector?
|
||||
* @param {string} selector The candidate HTML selector for the drop event
|
||||
* @returns {boolean} Can the current user drop on this selector?
|
||||
* @protected
|
||||
*/
|
||||
_canDragDrop(selector) {
|
||||
return this.isEditable
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for dragstart events.
|
||||
* @param {DragEvent} event The drag start event
|
||||
* @protected
|
||||
*/
|
||||
_onDragStart(event) {
|
||||
const target = event.currentTarget
|
||||
const dragData = { type: "Item", uuid: this.document.uuid }
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData))
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for dragover events.
|
||||
* @param {DragEvent} event The drag over event
|
||||
* @protected
|
||||
*/
|
||||
_onDragOver(event) {
|
||||
// Default behavior is fine
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback for drop events.
|
||||
* @param {DragEvent} event The drop event
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
const item = await fromUuid(data.uuid)
|
||||
if (!item) return
|
||||
|
||||
// Handle drop logic here if needed
|
||||
console.log("Item dropped:", item)
|
||||
}
|
||||
// #endregion
|
||||
|
||||
// #region Action Handlers
|
||||
/**
|
||||
* Edit the item image
|
||||
* @param {Event} event The triggering event
|
||||
* @param {HTMLElement} target The target element
|
||||
* @private
|
||||
*/
|
||||
static async #onEditImage(event, target) {
|
||||
const fp = new foundry.applications.ui.FilePicker({
|
||||
type: "image",
|
||||
current: this.document.img,
|
||||
callback: (path) => {
|
||||
this.document.update({ img: path })
|
||||
},
|
||||
})
|
||||
return fp.browse()
|
||||
}
|
||||
|
||||
/**
|
||||
* Post item to chat
|
||||
* @param {Event} event The triggering event
|
||||
* @param {HTMLElement} target The target element
|
||||
* @private
|
||||
*/
|
||||
static async #onPostItem(event, target) {
|
||||
let chatData = foundry.utils.duplicate(this.document)
|
||||
if (this.document.actor) {
|
||||
chatData.actor = { id: this.document.actor.id }
|
||||
}
|
||||
// Don't post any image for the item if the default image is used
|
||||
if (chatData.img.includes("/blank.png")) {
|
||||
chatData.img = null
|
||||
}
|
||||
// JSON object for easy creation
|
||||
chatData.jsondata = JSON.stringify({
|
||||
compendium: "postedItem",
|
||||
payload: chatData,
|
||||
})
|
||||
|
||||
const html = await renderTemplate('systems/fvtt-hawkmoon-cyd/templates/post-item.hbs', chatData)
|
||||
const chatOptions = {
|
||||
user: game.user.id,
|
||||
content: html,
|
||||
}
|
||||
ChatMessage.create(chatOptions)
|
||||
}
|
||||
|
||||
/**
|
||||
* Add a predilection
|
||||
* @param {Event} event The triggering event
|
||||
* @param {HTMLElement} target The target element
|
||||
* @private
|
||||
*/
|
||||
static async #onAddPredilection(event, target) {
|
||||
let pred = foundry.utils.duplicate(this.document.system.predilections || [])
|
||||
pred.push({ name: "Nouvelle prédilection", id: foundry.utils.randomID(16), used: false, acquise: false, maitrise: false, description: "" })
|
||||
await this.document.update({ 'system.predilections': pred })
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete a predilection
|
||||
* @param {Event} event The triggering event
|
||||
* @param {HTMLElement} target The target element
|
||||
* @private
|
||||
*/
|
||||
static async #onDeletePredilection(event, target) {
|
||||
const index = parseInt(target.closest("[data-predilection-index]").dataset.predilectionIndex)
|
||||
let pred = foundry.utils.duplicate(this.document.system.predilections)
|
||||
pred.splice(index, 1)
|
||||
await this.document.update({ 'system.predilections': pred })
|
||||
}
|
||||
|
||||
/**
|
||||
* Add an automation
|
||||
* @param {Event} event The triggering event
|
||||
* @param {HTMLElement} target The target element
|
||||
* @private
|
||||
*/
|
||||
static async #onAddAutomation(event, target) {
|
||||
let autom = foundry.utils.duplicate(this.document.system.automations || [])
|
||||
autom.push({
|
||||
eventtype: "on-drop",
|
||||
name: "Automatisation 1",
|
||||
bonusname: "vigueur",
|
||||
bonus: 0,
|
||||
competence: "",
|
||||
minLevel: 0,
|
||||
baCost: 0,
|
||||
id: foundry.utils.randomID(16)
|
||||
})
|
||||
await this.document.update({ 'system.automations': autom })
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete an automation
|
||||
* @param {Event} event The triggering event
|
||||
* @param {HTMLElement} target The target element
|
||||
* @private
|
||||
*/
|
||||
static async #onDeleteAutomation(event, target) {
|
||||
const index = parseInt(target.closest("[data-automation-index]").dataset.automationIndex)
|
||||
let autom = foundry.utils.duplicate(this.document.system.automations)
|
||||
autom.splice(index, 1)
|
||||
await this.document.update({ 'system.automations': autom })
|
||||
}
|
||||
// #endregion
|
||||
|
||||
// #region Helper Methods
|
||||
/**
|
||||
* Get list of attributs
|
||||
* @returns {Object}
|
||||
* @private
|
||||
*/
|
||||
#getAttributs() {
|
||||
return {
|
||||
"adr": "Adresse",
|
||||
"pui": "Puissance",
|
||||
"cla": "Clairvoyance",
|
||||
"pre": "Présence",
|
||||
"tre": "Trempe"
|
||||
}
|
||||
}
|
||||
// #endregion
|
||||
|
||||
/** @override */
|
||||
_onChangeForm(formConfig, event) {
|
||||
// Handle special form changes
|
||||
const target = event.target
|
||||
|
||||
// Handle predilection field changes
|
||||
if (target.classList.contains('edit-predilection') ||
|
||||
target.classList.contains('edit-predilection-description') ||
|
||||
target.classList.contains('predilection-acquise') ||
|
||||
target.classList.contains('predilection-maitrise') ||
|
||||
target.classList.contains('predilection-used')) {
|
||||
const li = target.closest('.prediction-item')
|
||||
if (li) {
|
||||
const index = parseInt(li.dataset.predictionIndex)
|
||||
const field = target.classList.contains('edit-predilection') ? 'name' :
|
||||
target.classList.contains('edit-predilection-description') ? 'description' :
|
||||
target.classList.contains('predilection-acquise') ? 'acquise' :
|
||||
target.classList.contains('predilection-maitrise') ? 'maitrise' : 'used'
|
||||
|
||||
let pred = foundry.utils.duplicate(this.document.system.predilections)
|
||||
if (target.type === 'checkbox') {
|
||||
pred[index][field] = target.checked
|
||||
} else {
|
||||
pred[index][field] = target.value
|
||||
}
|
||||
pred[index].id = pred[index].id || foundry.utils.randomID(16)
|
||||
this.document.update({ 'system.predilections': pred })
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
// Handle automation field changes
|
||||
if (target.classList.contains('automation-edit-field')) {
|
||||
const index = parseInt(target.dataset.automationIndex)
|
||||
const field = target.dataset.automationField
|
||||
let auto = foundry.utils.duplicate(this.document.system.automations)
|
||||
auto[index][field] = target.value
|
||||
auto[index].id = auto[index].id || foundry.utils.randomID(16)
|
||||
this.document.update({ 'system.automations': auto })
|
||||
return
|
||||
}
|
||||
|
||||
super._onChangeForm(formConfig, event)
|
||||
}
|
||||
}
|
||||
142
modules/applications/sheets/cellule-sheet.mjs
Normal file
142
modules/applications/sheets/cellule-sheet.mjs
Normal file
@@ -0,0 +1,142 @@
|
||||
import HawkmoonActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
const __ALLOWED_ITEM_CELLULE = { talent: 1, ressource: 1, contact: 1, equipement: 1, protection: 1, artefact: 1, arme: 1, monnaie: 1 }
|
||||
|
||||
export default class HawkmoonCelluleSheet extends HawkmoonActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "SHEETS.Actor.cellule",
|
||||
},
|
||||
actions: {
|
||||
...super.DEFAULT_OPTIONS.actions,
|
||||
editActor: HawkmoonCelluleSheet.#onEditActor,
|
||||
deleteActor: HawkmoonCelluleSheet.#onDeleteActor,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/cellule-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = { primary: "talents" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add cellule-specific data
|
||||
context.talents = foundry.utils.duplicate(actor.getTalents() || {})
|
||||
context.ressources = foundry.utils.duplicate(actor.getRessources ? actor.getRessources() : [])
|
||||
context.contacts = foundry.utils.duplicate(actor.getContacts ? actor.getContacts() : [])
|
||||
context.members = this.#getMembers()
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments ? actor.getEquipments() : [])
|
||||
context.artefacts = foundry.utils.duplicate(actor.getArtefacts ? actor.getArtefacts() : [])
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons ? actor.getWeapons() : [])
|
||||
context.monnaies = foundry.utils.duplicate(actor.getMonnaies ? actor.getMonnaies() : [])
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors ? actor.getArmors() : [])
|
||||
context.richesse = actor.computeRichesse ? actor.computeRichesse() : 0
|
||||
context.valeurEquipement = actor.computeValeurEquipement ? actor.computeValeurEquipement() : 0
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.description || "", { async: true })
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Get members of the cellule with full actor data
|
||||
* @returns {Array}
|
||||
* @private
|
||||
*/
|
||||
#getMembers() {
|
||||
let membersFull = []
|
||||
for (let memberId of this.actor.system.members) {
|
||||
let actor = game.actors.get(memberId)
|
||||
if (actor) {
|
||||
membersFull.push({ name: actor.name, id: actor.id, img: actor.img })
|
||||
}
|
||||
}
|
||||
return membersFull
|
||||
}
|
||||
|
||||
/**
|
||||
* Override _onDropItem to filter allowed item types for cellule
|
||||
* @override
|
||||
*/
|
||||
async _onDropItem(event, data) {
|
||||
const item = await fromUuid(data.uuid)
|
||||
|
||||
// Check if item type is allowed for cellule
|
||||
if (!__ALLOWED_ITEM_CELLULE[item.type]) {
|
||||
ui.notifications.warn(`Le type d'item ${item.type} n'est pas autorisé pour une cellule`)
|
||||
return false
|
||||
}
|
||||
|
||||
return super._onDropItem(event, data)
|
||||
}
|
||||
|
||||
/**
|
||||
* Override _onDropActor to handle adding members
|
||||
* @override
|
||||
*/
|
||||
async _onDropActor(event, data) {
|
||||
const droppedActor = await fromUuid(data.uuid)
|
||||
|
||||
if (droppedActor.type !== "personnage") {
|
||||
ui.notifications.warn("Seuls les personnages peuvent être ajoutés à une cellule")
|
||||
return false
|
||||
}
|
||||
|
||||
// Check if already a member
|
||||
const isMember = this.actor.system.members.includes(droppedActor.id)
|
||||
if (isMember) {
|
||||
ui.notifications.warn("Ce personnage est déjà membre de cette cellule")
|
||||
return false
|
||||
}
|
||||
|
||||
// Add member ID
|
||||
const members = [...this.actor.system.members, droppedActor.id]
|
||||
await this.actor.update({ "system.members": members })
|
||||
return true
|
||||
}
|
||||
|
||||
// #region Cellule-specific Actions
|
||||
|
||||
/**
|
||||
* Edit an actor (member)
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onEditActor(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const actorId = li?.dataset.actorId
|
||||
if (!actorId) return
|
||||
const actor = game.actors.get(actorId)
|
||||
if (actor) actor.sheet.render(true)
|
||||
}
|
||||
|
||||
/**
|
||||
* Delete an actor (remove member)
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onDeleteActor(event, target) {
|
||||
const li = target.closest(".item")
|
||||
const actorId = li?.dataset.actorId
|
||||
if (actorId) {
|
||||
const members = this.actor.system.members.filter(id => id !== actorId)
|
||||
await this.actor.update({ "system.members": members })
|
||||
}
|
||||
}
|
||||
|
||||
// #endregion
|
||||
}
|
||||
21
modules/applications/sheets/competence-sheet.mjs
Normal file
21
modules/applications/sheets/competence-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonCompetenceSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["competence"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["competence-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-competence-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
21
modules/applications/sheets/contact-sheet.mjs
Normal file
21
modules/applications/sheets/contact-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonContactSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["contact"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["contact-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-contact-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
60
modules/applications/sheets/creature-sheet.mjs
Normal file
60
modules/applications/sheets/creature-sheet.mjs
Normal file
@@ -0,0 +1,60 @@
|
||||
import HawkmoonActorSheet from "./base-actor-sheet.mjs"
|
||||
import { HawkmoonUtility } from "../../hawkmoon-utility.js"
|
||||
|
||||
export default class HawkmoonCreatureSheet extends HawkmoonActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "SHEETS.Actor.creature",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = { primary: "principal" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add creature-specific data
|
||||
context.skills = actor.getSkills ? actor.getSkills() : []
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons ? actor.getWeapons() : [])
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors ? actor.getArmors() : [])
|
||||
context.combat = actor.getCombatValues ? actor.getCombatValues() : {}
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments ? actor.getEquipments() : [])
|
||||
context.talents = foundry.utils.duplicate(actor.getTalents ? actor.getTalents() : [])
|
||||
context.talentsCell = this.#getCelluleTalents()
|
||||
context.nbCombativite = actor.system.sante?.nbcombativite || 0
|
||||
context.combativiteList = HawkmoonUtility.getCombativiteList(actor.system.sante?.nbcombativite || 0)
|
||||
context.initiative = actor.getFlag("world", "last-initiative") || -1
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.description || "", { async: true })
|
||||
context.enrichedHabitat = await foundry.applications.ux.TextEditor.implementation.enrichHTML(actor.system.biodata?.habitat || "", { async: true })
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Get talents from attached cellule
|
||||
* @private
|
||||
*/
|
||||
#getCelluleTalents() {
|
||||
const celluleId = this.actor.system?.details?.celluleid
|
||||
if (!celluleId) return []
|
||||
|
||||
const cellule = game.actors.get(celluleId)
|
||||
if (!cellule) return []
|
||||
|
||||
return foundry.utils.duplicate(cellule.getTalents?.() || [])
|
||||
}
|
||||
}
|
||||
21
modules/applications/sheets/equipement-sheet.mjs
Normal file
21
modules/applications/sheets/equipement-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonEquipementSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["equipement"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["equipement-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-equipement-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
21
modules/applications/sheets/historique-sheet.mjs
Normal file
21
modules/applications/sheets/historique-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonHistoriqueSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["historique"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["historique-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-historique-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
21
modules/applications/sheets/monnaie-sheet.mjs
Normal file
21
modules/applications/sheets/monnaie-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonMonnaieSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["monnaie"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["monnaie-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-monnaie-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
21
modules/applications/sheets/mutation-sheet.mjs
Normal file
21
modules/applications/sheets/mutation-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonMutationSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["mutation"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["mutation-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-mutation-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
104
modules/applications/sheets/personnage-sheet.mjs
Normal file
104
modules/applications/sheets/personnage-sheet.mjs
Normal file
@@ -0,0 +1,104 @@
|
||||
import HawkmoonActorSheet from "./base-actor-sheet.mjs"
|
||||
import { HawkmoonUtility } from "../../hawkmoon-utility.js"
|
||||
|
||||
export default class HawkmoonPersonnageSheet extends HawkmoonActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
...super.DEFAULT_OPTIONS,
|
||||
classes: [...super.DEFAULT_OPTIONS.classes],
|
||||
window: {
|
||||
...super.DEFAULT_OPTIONS.window,
|
||||
title: "SHEETS.Actor.personnage",
|
||||
},
|
||||
actions: {
|
||||
...super.DEFAULT_OPTIONS.actions,
|
||||
openCellule: HawkmoonPersonnageSheet.#onOpenCellule,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
sheet: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/actor-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = { primary: "principal" }
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
const actor = this.document
|
||||
|
||||
// Add personnage-specific data
|
||||
context.skills = actor.getSkills()
|
||||
context.armes = foundry.utils.duplicate(actor.getWeapons())
|
||||
context.monnaies = foundry.utils.duplicate(actor.getMonnaies())
|
||||
context.protections = foundry.utils.duplicate(actor.getArmors())
|
||||
context.historiques = foundry.utils.duplicate(actor.getHistoriques() || [])
|
||||
context.talents = foundry.utils.duplicate(actor.getTalents() || [])
|
||||
context.mutations = foundry.utils.duplicate(actor.getMutations() || [])
|
||||
context.talentsCell = this.#getCelluleTalents()
|
||||
context.celluleId = this.#getCelluleId()
|
||||
context.profils = foundry.utils.duplicate(actor.getProfils() || [])
|
||||
context.combat = actor.getCombatValues()
|
||||
context.equipements = foundry.utils.duplicate(actor.getEquipments())
|
||||
context.artefacts = foundry.utils.duplicate(actor.getArtefacts())
|
||||
context.richesse = actor.computeRichesse()
|
||||
context.coupDevastateur = actor.items.find(it => it.type == "talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used)
|
||||
context.valeurEquipement = actor.computeValeurEquipement()
|
||||
context.nbCombativite = actor.system.sante.nbcombativite
|
||||
context.combativiteList = HawkmoonUtility.getCombativiteList(actor.system.sante.nbcombativite)
|
||||
context.initiative = actor.getFlag("world", "last-initiative") || -1
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Get talents from cellules this actor is a member of
|
||||
* @returns {Array}
|
||||
* @private
|
||||
*/
|
||||
#getCelluleTalents() {
|
||||
let talents = []
|
||||
for (let cellule of game.actors) {
|
||||
if (cellule.type == "cellule") {
|
||||
let found = cellule.system.members.includes(this.actor.id)
|
||||
if (found) {
|
||||
talents = talents.concat(cellule.getTalents())
|
||||
}
|
||||
}
|
||||
}
|
||||
return talents
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the ID of the cellule this actor is a member of
|
||||
* @returns {string|null}
|
||||
* @private
|
||||
*/
|
||||
#getCelluleId() {
|
||||
for (let cellule of game.actors) {
|
||||
if (cellule.type == "cellule") {
|
||||
if (cellule.system.members.includes(this.actor.id)) {
|
||||
return cellule.id
|
||||
}
|
||||
}
|
||||
}
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Open cellule sheet
|
||||
* @param {Event} event
|
||||
* @param {HTMLElement} target
|
||||
* @private
|
||||
*/
|
||||
static async #onOpenCellule(event, target) {
|
||||
const celluleId = target.dataset.celluleId
|
||||
if (!celluleId) return
|
||||
const cellule = game.actors.get(celluleId)
|
||||
if (cellule) cellule.sheet.render(true)
|
||||
}
|
||||
}
|
||||
21
modules/applications/sheets/profil-sheet.mjs
Normal file
21
modules/applications/sheets/profil-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonProfilSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["profil"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["profil-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-profil-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
21
modules/applications/sheets/protection-sheet.mjs
Normal file
21
modules/applications/sheets/protection-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonProtectionSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["protection"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["protection-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-protection-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
21
modules/applications/sheets/ressource-sheet.mjs
Normal file
21
modules/applications/sheets/ressource-sheet.mjs
Normal file
@@ -0,0 +1,21 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonRessourceSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["ressource"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["ressource-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-ressource-sheet.hbs",
|
||||
},
|
||||
}
|
||||
}
|
||||
51
modules/applications/sheets/talent-sheet.mjs
Normal file
51
modules/applications/sheets/talent-sheet.mjs
Normal file
@@ -0,0 +1,51 @@
|
||||
import HawkmoonItemSheet from "./base-item-sheet.mjs"
|
||||
|
||||
export default class HawkmoonTalentSheet extends HawkmoonItemSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["talent"],
|
||||
position: {
|
||||
width: 620,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["talent-content"],
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-hawkmoon-cyd/templates/item-talent-sheet.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
primary: "description",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
const tabs = {
|
||||
details: { id: "details", group: "primary", label: "Détails" },
|
||||
description: { id: "description", group: "primary", label: "Description" }
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
|
||||
return context
|
||||
}
|
||||
|
||||
}
|
||||
@@ -1,6 +1,6 @@
|
||||
/* -------------------------------------------- */
|
||||
import { HawkmoonUtility } from "./hawkmoon-utility.js";
|
||||
import { HawkmoonRollDialog } from "./hawkmoon-roll-dialog.js";
|
||||
import { HawkmoonRollDialog } from "./applications/hawkmoon-roll-dialog.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __degatsBonus = [-2, -2, -1, -1, 0, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6, 8, 8, 9, 9, 10, 10]
|
||||
@@ -17,8 +17,8 @@ export class HawkmoonActor extends Actor {
|
||||
/**
|
||||
* Override the create() function to provide additional SoS functionality.
|
||||
*
|
||||
* This overrided create() function adds initial items
|
||||
* Namely: Basic skills, money,
|
||||
* This overrided create() function adds initial items
|
||||
* Namely: Basic skills, money,
|
||||
*
|
||||
* @param {Object} data Barebones actor data which this function adds onto.
|
||||
* @param {Object} options (Unused) Additional options which customize the creation workflow.
|
||||
@@ -67,6 +67,10 @@ export class HawkmoonActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareArme(arme) {
|
||||
if (this.type == "cellule") {
|
||||
return arme
|
||||
}
|
||||
|
||||
arme = foundry.utils.duplicate(arme)
|
||||
let combat = this.getCombatValues()
|
||||
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
|
||||
@@ -202,6 +206,20 @@ export class HawkmoonActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getCombatValues() {
|
||||
if (this.type == "cellule") {
|
||||
return {
|
||||
initBase: 0,
|
||||
initTotal: 0,
|
||||
bonusDegats: 0,
|
||||
bonusDegatsTotal: 0,
|
||||
vitesseBase: 0,
|
||||
vitesseTotal: 0,
|
||||
defenseBase: 0,
|
||||
protection: 0,
|
||||
defenseTotal: 0
|
||||
}
|
||||
}
|
||||
|
||||
let combat = {
|
||||
initBase: this.system.attributs.adr.value,
|
||||
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
|
||||
@@ -406,7 +424,7 @@ export class HawkmoonActor extends Actor {
|
||||
if (sante.etat == this.system.sante.nbcombativite) {
|
||||
ChatMessage.create({ content: `<strong>${this.name} est vaincu !</strong>` })
|
||||
}
|
||||
this.processCombativite(sante)
|
||||
// Duplicated ! this.processCombativite(sante)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -525,6 +543,23 @@ export class HawkmoonActor extends Actor {
|
||||
return init || -1
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBestAttackValue() {
|
||||
let attackList = this.items.filter(item => (item.type == "arme" || item.type == "talent") && item.system.equipped)
|
||||
let maxOff = 0
|
||||
let bestArme
|
||||
for (let arme of attackList) {
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
if (arme.system.totalOffensif > maxOff) {
|
||||
maxOff = arme.system.totalOffensif
|
||||
bestArme = foundry.utils.duplicate(arme)
|
||||
}
|
||||
}
|
||||
return bestArme
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getBestDefenseValue() {
|
||||
let defenseList = this.items.filter(item => (item.type == "arme") && item.system.equipped)
|
||||
@@ -620,8 +655,7 @@ export class HawkmoonActor extends Actor {
|
||||
let rollData = this.getCommonRollData(attrKey)
|
||||
rollData.multiplier = (isInit) ? 1 : 2
|
||||
rollData.isInit = isInit
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await HawkmoonRollDialog.create(this, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -629,31 +663,38 @@ export class HawkmoonActor extends Actor {
|
||||
let rollData = this.getCommonRollData(attrKey, compId)
|
||||
rollData.multiplier = 1 // Attr multiplier, always 1 in competence mode
|
||||
console.log("RollDatra", rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await HawkmoonRollDialog.create(this, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeOffensif(armeId) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (!arme.system.equipped) {
|
||||
ui.notifications.warn("Cette arme doit être équipée pour pouvoir attaquer !")
|
||||
return
|
||||
}
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
if (!arme.system.competence) {
|
||||
ui.notifications.warn("Aucune compétence trouvée pour cette arme !")
|
||||
return
|
||||
}
|
||||
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
|
||||
rollData.arme = arme
|
||||
rollData.isCombat = true
|
||||
rollData.isTir = arme.system.isDistance || false
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
console.log("ARME!", rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await HawkmoonRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollAssomer() {
|
||||
async rollAssommer() {
|
||||
let rollData = this.getCommonRollData("pui", undefined, "Filouterie")
|
||||
rollData.assomer = true
|
||||
rollData.conditionsCommunes = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await HawkmoonRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollCoupBas() {
|
||||
@@ -661,8 +702,7 @@ export class HawkmoonActor extends Actor {
|
||||
rollData.coupBas = true
|
||||
rollData.conditionsCommunes = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await HawkmoonRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollImmobiliser() {
|
||||
@@ -671,8 +711,7 @@ export class HawkmoonActor extends Actor {
|
||||
rollData.conditionsCommunes = true
|
||||
rollData.cibleconsciente = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await HawkmoonRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollRepousser() {
|
||||
@@ -681,8 +720,7 @@ export class HawkmoonActor extends Actor {
|
||||
rollData.conditionsCommunes = true
|
||||
rollData.cibleconsciente = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await HawkmoonRollDialog.create(this, rollData)
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async rollDesengager() {
|
||||
@@ -690,13 +728,16 @@ export class HawkmoonActor extends Actor {
|
||||
rollData.desengager = true
|
||||
rollData.conditionsCommunes = true
|
||||
HawkmoonUtility.updateWithTarget(rollData)
|
||||
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
|
||||
rollDialog.render(true)
|
||||
await HawkmoonRollDialog.create(this, rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollArmeDegats(armeId, targetVigueur = undefined, rollDataInput = undefined) {
|
||||
let arme = this.items.get(armeId)
|
||||
if (!arme.system.equipped) {
|
||||
ui.notifications.warn("Cette arme doit être équipée pour pouvoir infliger des dégâts !")
|
||||
return
|
||||
}
|
||||
if (arme.type == "arme") {
|
||||
arme = this.prepareArme(arme)
|
||||
}
|
||||
@@ -747,7 +788,7 @@ export class HawkmoonActor extends Actor {
|
||||
nbEtatPerdus: nbEtatPerdus
|
||||
}
|
||||
HawkmoonUtility.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.hbs`, rollData)
|
||||
})
|
||||
|
||||
if (rollDataInput?.defenderTokenId && nbEtatPerdus) {
|
||||
|
||||
@@ -7,8 +7,8 @@ export class HawkmoonCombat extends Combat {
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
for (let cId of ids) {
|
||||
const c = this.combatants.get(ids[cId]);
|
||||
//console.log("Init for combattant", c )
|
||||
const c = this.combatants.get(cId);
|
||||
console.log("Init for combattant", c, ids)
|
||||
let id = c._id || c.id
|
||||
let initValue = c.actor ? c.actor.getInitiativeScore() : 0
|
||||
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initValue } ]);
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
/* -------------------------------------------- */
|
||||
|
||||
import { HawkmoonUtility } from "./hawkmoon-utility.js";
|
||||
import { HawkmoonRollDialog } from "./hawkmoon-roll-dialog.js";
|
||||
import { HawkmoonRollDialog } from "./applications/hawkmoon-roll-dialog.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HawkmoonCommands {
|
||||
@@ -106,18 +106,17 @@ export class HawkmoonCommands {
|
||||
static _chatAnswer(msg, content) {
|
||||
msg.whisper = [game.user.id];
|
||||
msg.content = content;
|
||||
ChatMessage.create(msg);
|
||||
ChatMessage.create(msg);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async poolRoll( msg) {
|
||||
let rollData = HawkmoonUtility.getBasicRollData()
|
||||
rollData.alias = "Dice Pool Roll",
|
||||
rollData.alias = "Dice Pool Roll",
|
||||
rollData.mode = "generic"
|
||||
rollData.title = `Dice Pool Roll`;
|
||||
|
||||
let rollDialog = await HawkmoonRollDialog.create( this, rollData);
|
||||
rollDialog.render( true );
|
||||
|
||||
await HawkmoonRollDialog.create( this, rollData);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -3,10 +3,30 @@ export const HAWKMOON_CONFIG = {
|
||||
optionsDifficulte: [
|
||||
{ key: "0", label: "Aucune/Inconnue" },
|
||||
{ key: "5", label: "Facile (5)" },
|
||||
{ key: "6", label: "(6)" },
|
||||
{ key: "7", label: "(7)" },
|
||||
{ key: "8", label: "(8)" },
|
||||
{ key: "9", label: "(9)" },
|
||||
{ key: "10", label: "Moyenne (10)" },
|
||||
{ key: "11", label: "(11)" },
|
||||
{ key: "12", label: "(12)" },
|
||||
{ key: "13", label: "(13)" },
|
||||
{ key: "14", label: "(14)" },
|
||||
{ key: "15", label: "Ardue (15)" },
|
||||
{ key: "16", label: "(16)" },
|
||||
{ key: "17", label: "(17)" },
|
||||
{ key: "18", label: "(18)" },
|
||||
{ key: "19", label: "(19)" },
|
||||
{ key: "20", label: "Hasardeuse (20)" },
|
||||
{ key: "21", label: "(21)" },
|
||||
{ key: "22", label: "(22)" },
|
||||
{ key: "23", label: "(23)" },
|
||||
{ key: "24", label: "(24)" },
|
||||
{ key: "25", label: "Insensée (25)" },
|
||||
{ key: "26", label: "(26)" },
|
||||
{ key: "27", label: "(27)" },
|
||||
{ key: "28", label: "(28)" },
|
||||
{ key: "29", label: "(29)" },
|
||||
{ key: "30", label: "Pure Folie (30)" }
|
||||
],
|
||||
optionsDistanceTir: [
|
||||
@@ -15,6 +35,12 @@ export const HAWKMOON_CONFIG = {
|
||||
{ key: "porteelongue", label: "Longue ({protectionDefenseur}+14)" }
|
||||
],
|
||||
optionsBonusMalus: [
|
||||
{ key: "-10", label: "-10" },
|
||||
{ key: "-9", label: "-9" },
|
||||
{ key: "-8", label: "-8" },
|
||||
{ key: "-7", label: "-7" },
|
||||
{ key: "-6", label: "-6" },
|
||||
{ key: "-5", label: "-5" },
|
||||
{ key: "-4", label: "-4" },
|
||||
{ key: "-3", label: "-3" },
|
||||
{ key: "-2", label: "-2" },
|
||||
@@ -23,7 +49,13 @@ export const HAWKMOON_CONFIG = {
|
||||
{ key: "1", label: "+1" },
|
||||
{ key: "2", label: "+2" },
|
||||
{ key: "3", label: "+3" },
|
||||
{ key: "4", label: "+4" }
|
||||
{ key: "4", label: "+4" },
|
||||
{ key: "5", label: "+5" },
|
||||
{ key: "6", label: "+6" },
|
||||
{ key: "7", label: "+7" },
|
||||
{ key: "8", label: "+8" },
|
||||
{ key: "9", label: "+9" },
|
||||
{ key: "10", label: "+10" }
|
||||
],
|
||||
optionsTailleCible: [
|
||||
{ key: "normal", label: "Normal (SD+0)" },
|
||||
|
||||
@@ -22,9 +22,9 @@ export class HawkmoonTokenHud {
|
||||
|
||||
const hudData = { actor: actor }
|
||||
|
||||
const controlIconActions = html.find('.control-icon[data-action=combat]');
|
||||
const controlIconActions = $(html).find('.control-icon[data-action=combat]');
|
||||
// initiative
|
||||
await HawkmoonTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html', hudData,
|
||||
await HawkmoonTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.hbs', hudData,
|
||||
(event) => {
|
||||
let adversite = event.currentTarget.attributes['data-action-index'].value
|
||||
let value = Number(event.currentTarget.attributes['data-action-value'].value)
|
||||
@@ -34,7 +34,7 @@ export class HawkmoonTokenHud {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addTokenHudExtensions(app, html, tokenId) {
|
||||
const controlIconCombat = html.find('.control-icon[data-action=combat]')
|
||||
const controlIconCombat = $(html).find('.control-icon[data-action=combat]')
|
||||
if (controlIconCombat.length>0 ) {
|
||||
HawkmoonTokenHud.addExtensionHud(app, html, tokenId);
|
||||
}
|
||||
@@ -42,11 +42,11 @@ export class HawkmoonTokenHud {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
|
||||
const hud = $(await renderTemplate(template, hudData))
|
||||
const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData))
|
||||
const list = hud.find('div.hawkmoon-hud-list')
|
||||
|
||||
|
||||
HawkmoonTokenHud._toggleHudListActive(hud, list);
|
||||
|
||||
|
||||
hud.find('img.hawkmoon-hud-togglebutton').click(event => HawkmoonTokenHud._toggleHudListActive(hud, list));
|
||||
list.find('.hawkmoon-hud-adversite').click(onMenuItem);
|
||||
|
||||
|
||||
@@ -9,10 +9,7 @@
|
||||
/* -------------------------------------------- */
|
||||
// Import Modules
|
||||
import { HawkmoonActor } from "./hawkmoon-actor.js";
|
||||
import { HawkmoonItemSheet } from "./hawkmoon-item-sheet.js";
|
||||
import { HawkmoonActorSheet } from "./hawkmoon-actor-sheet.js";
|
||||
import { HawkmoonCreatureSheet } from "./hawkmoon-creature-sheet.js";
|
||||
import { HawkmoonCelluleSheet } from "./hawkmoon-cellule-sheet.js";
|
||||
|
||||
import { HawkmoonUtility } from "./hawkmoon-utility.js";
|
||||
import { HawkmoonCombat } from "./hawkmoon-combat.js";
|
||||
import { HawkmoonItem } from "./hawkmoon-item.js";
|
||||
@@ -20,6 +17,12 @@ import { HawkmoonAutomation } from "./hawkmoon-automation.js";
|
||||
import { HawkmoonTokenHud } from "./hawkmoon-hud.js";
|
||||
import { HAWKMOON_CONFIG } from "./hawkmoon-config.js";
|
||||
|
||||
// Import DataModels
|
||||
import * as models from "./models/index.mjs";
|
||||
|
||||
// Import AppV2 Item Sheets
|
||||
import * as sheets from "./applications/sheets/_module.mjs";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
@@ -33,7 +36,7 @@ Hooks.once("init", async function () {
|
||||
HawkmoonUtility.preloadHandlebarsTemplates()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1d10",
|
||||
decimals: 1
|
||||
@@ -48,22 +51,59 @@ Hooks.once("init", async function () {
|
||||
// Define custom Entity classes
|
||||
CONFIG.Combat.documentClass = HawkmoonCombat
|
||||
CONFIG.Actor.documentClass = HawkmoonActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
personnage: models.PersonnageDataModel,
|
||||
cellule: models.CelluleDataModel,
|
||||
creature: models.CreatureDataModel
|
||||
}
|
||||
|
||||
CONFIG.Item.documentClass = HawkmoonItem
|
||||
CONFIG.Item.dataModels = {
|
||||
talent: models.TalentDataModel,
|
||||
historique: models.HistoriqueDataModel,
|
||||
profil: models.ProfilDataModel,
|
||||
competence: models.CompetenceDataModel,
|
||||
arme: models.ArmeDataModel,
|
||||
protection: models.ProtectionDataModel,
|
||||
monnaie: models.MonnaieDataModel,
|
||||
equipement: models.EquipementDataModel,
|
||||
artefact: models.ArtefactDataModel,
|
||||
ressource: models.RessourceDataModel,
|
||||
contact: models.ContactDataModel,
|
||||
mutation: models.MutationDataModel
|
||||
}
|
||||
|
||||
CONFIG.HAWKMOON = HAWKMOON_CONFIG
|
||||
|
||||
game.system.hawkmoon = {
|
||||
HawkmoonUtility,
|
||||
HawkmoonAutomation,
|
||||
config : HAWKMOON_CONFIG
|
||||
config: HAWKMOON_CONFIG,
|
||||
models,
|
||||
sheets
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet);
|
||||
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
|
||||
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonPersonnageSheet, { types: ["personnage"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
|
||||
foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true })
|
||||
// Register AppV2 Item Sheets
|
||||
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonTalentSheet, { types: ["talent"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonCompetenceSheet, { types: ["competence"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonArmeSheet, { types: ["arme"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonProtectionSheet, { types: ["protection"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonHistoriqueSheet, { types: ["historique"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonProfilSheet, { types: ["profil"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonEquipementSheet, { types: ["equipement"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonMonnaieSheet, { types: ["monnaie"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonArtefactSheet, { types: ["artefact"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonRessourceSheet, { types: ["ressource"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonContactSheet, { types: ["contact"], makeDefault: true })
|
||||
foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", sheets.HawkmoonMutationSheet, { types: ["mutation"], makeDefault: true })
|
||||
|
||||
HawkmoonUtility.init()
|
||||
HawkmoonAutomation.init()
|
||||
@@ -76,12 +116,39 @@ function welcomeMessage() {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `<div id="welcome-message-Hawkmoon"><span class="rdd-roll-part">
|
||||
<strong>Bienvenue dans Hawkmoon et le troisième Millénaire !</strong>
|
||||
<p>Les livres de Hawkmoon sont nécessaires pour jouer : https://www.titam-france.fr</p>
|
||||
<p>Hawkmoon est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
|
||||
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
|
||||
` });
|
||||
content: `
|
||||
<div class="hawkmoon-chat-result">
|
||||
<div class="chat-result-header">
|
||||
<img class="actor-icon" src="systems/fvtt-hawkmoon-cyd/assets/logos/hawkmoon_logo.webp" alt="Hawkmoon" />
|
||||
<div class="header-info">
|
||||
<h4 class="actor-name">Bienvenue dans Hawkmoon !</h4>
|
||||
<div class="action-title">
|
||||
<i class="fas fa-book-open"></i>
|
||||
Le Troisième Millénaire
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="result-details">
|
||||
<div class="details-section">
|
||||
<h5 class="section-title"><i class="fas fa-info-circle"></i> Informations importantes</h5>
|
||||
<div class="description-content">
|
||||
<p><strong>Les livres de Hawkmoon sont nécessaires pour jouer.</strong></p>
|
||||
<p>Hawkmoon est un jeu de rôle publié par <strong>Titam France / Sombres projets</strong>, tous les droits leur appartiennent.</p>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="details-section">
|
||||
<h5 class="section-title"><i class="fas fa-users"></i> Support & Communauté</h5>
|
||||
<div class="description-content">
|
||||
<p>Système développé par <strong>LeRatierBretonnien</strong></p>
|
||||
<p>Support disponible sur le <a href="https://discord.gg/pPSDNJk" target="_blank" style="color: #d4af37; text-decoration: underline;">Discord FR de Foundry VTT</a></p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -92,7 +159,7 @@ async function importDefaultScene() {
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil");
|
||||
if (newDocuments) {
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil").activate();
|
||||
game.scenes.find(i => i.name == "Accueil").activate();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -113,13 +180,13 @@ Hooks.once("ready", function () {
|
||||
});
|
||||
}
|
||||
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
}).catch(err =>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
|
||||
|
||||
importDefaultScene()
|
||||
welcomeMessage()
|
||||
|
||||
@@ -138,4 +205,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
|
||||
@@ -3,10 +3,10 @@ import { HawkmoonCombat } from "./hawkmoon-combat.js";
|
||||
import { HawkmoonCommands } from "./hawkmoon-commands.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14}
|
||||
const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5}
|
||||
const __cibleCouvert = { aucun: 0, leger: 5, complet: 10}
|
||||
const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10}
|
||||
const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14 }
|
||||
const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5 }
|
||||
const __cibleCouvert = { aucun: 0, leger: 5, complet: 10 }
|
||||
const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class HawkmoonUtility {
|
||||
@@ -15,8 +15,7 @@ export class HawkmoonUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on('renderChatLog', (log, html, data) => HawkmoonUtility.chatListeners(html))
|
||||
Hooks.on("getChatLogEntryContext", (html, options) => HawkmoonUtility.chatRollMenu(html, options))
|
||||
|
||||
Hooks.on("getChatMessageContextOptions", (html, options) => HawkmoonUtility.chatRollMenu(html, options))
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
HawkmoonUtility.pushInitiativeOptions(html, options);
|
||||
})
|
||||
@@ -105,15 +104,33 @@ export class HawkmoonUtility {
|
||||
return this.skills
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updatePauseLogo(html) {
|
||||
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
|
||||
console.log("Hawkmoon | Updating pause logo to:", logoPause)
|
||||
|
||||
// Supprimer l'ancien style s'il existe
|
||||
let oldStyle = document.getElementById('hawkmoon-pause-logo-override')
|
||||
if (oldStyle) {
|
||||
oldStyle.remove()
|
||||
}
|
||||
|
||||
// Injecter une règle CSS pour override le logo
|
||||
let styleSheet = document.createElement('style')
|
||||
styleSheet.id = 'hawkmoon-pause-logo-override'
|
||||
styleSheet.textContent = `#pause>img { content: url(${logoPause}) !important; }`
|
||||
document.head.appendChild(styleSheet)
|
||||
|
||||
console.log("Hawkmoon | Logo CSS rule injected")
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async ready() {
|
||||
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
|
||||
this.skills = skills.map(i => i.toObject())
|
||||
|
||||
// Setup pause logo
|
||||
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
|
||||
let logoImg = document.querySelector('#pause').children[0]
|
||||
logoImg.setAttribute('style', `content: url(${logoPause})`)
|
||||
this.updatePauseLogo()
|
||||
|
||||
game.system.hawkmoon.config.listeNiveauSkill = this.createDirectOptionList(0, 10)
|
||||
game.system.hawkmoon.config.listeNiveauCreature = this.createDirectOptionList(0, 35)
|
||||
@@ -131,7 +148,7 @@ export class HawkmoonUtility {
|
||||
static createArrayOptionList(min, max) {
|
||||
let options = [];
|
||||
for (let i = min; i <= max; i++) {
|
||||
options.push({key:`${i}`, label:`${i}`});
|
||||
options.push({ key: `${i}`, label: `${i}` });
|
||||
}
|
||||
return options;
|
||||
}
|
||||
@@ -155,7 +172,7 @@ export class HawkmoonUtility {
|
||||
/* -------------------------------------------- */
|
||||
static async chatListeners(html) {
|
||||
|
||||
html.on("click", '.predilection-reroll', async event => {
|
||||
$(html).on("click", '.predilection-reroll', async event => {
|
||||
let predIdx = $(event.currentTarget).data("predilection-index")
|
||||
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
@@ -166,14 +183,14 @@ export class HawkmoonUtility {
|
||||
HawkmoonUtility.rollHawkmoon(rollData)
|
||||
})
|
||||
|
||||
html.on("click", '.roll-chat-degat', async event => {
|
||||
$(html).on("click", '.roll-chat-degat', async event => {
|
||||
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
|
||||
})
|
||||
html.on("click", '.roll-chat-degat-devastateur', async event => {
|
||||
$(html).on("click", '.roll-chat-degat-devastateur', async event => {
|
||||
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
|
||||
let message = game.messages.get(messageId)
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
@@ -181,22 +198,22 @@ export class HawkmoonUtility {
|
||||
rollData.applyCoupDevastateur = true
|
||||
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
|
||||
})
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async preloadHandlebarsTemplates() {
|
||||
|
||||
const templatePaths = [
|
||||
'systems/fvtt-hawkmoon-cyd/templates/editor-notes-gm.html',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/editor-notes-gm.hbs',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.hbs',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.hbs',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.hbs',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.hbs',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/partial-automation.hbs',
|
||||
'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.hbs',
|
||||
]
|
||||
return loadTemplates(templatePaths);
|
||||
return foundry.applications.handlebars.loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -248,11 +265,14 @@ export class HawkmoonUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getTarget() {
|
||||
if (game.user.targets && game.user.targets.size == 1) {
|
||||
console.log("getTarget - targets size:", game.user.targets?.size)
|
||||
if (game.user.targets && game.user.targets.size >= 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target;
|
||||
console.log("getTarget - Returning target:", target.id)
|
||||
return target; // Prendre la première cible si plusieurs
|
||||
}
|
||||
}
|
||||
console.log("getTarget - No target found")
|
||||
return undefined;
|
||||
}
|
||||
|
||||
@@ -279,9 +299,13 @@ export class HawkmoonUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMesssage(msg) {
|
||||
if (msg.name == "msg_apply_combativite") {
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
defender.changeEtatCombativite(msg.data.value)
|
||||
if (msg.msg == "msg_apply_combativite") {
|
||||
let defender = game.canvas.tokens.get(msg.data.defenderTokenId)?.actor
|
||||
if (defender) {
|
||||
defender.changeEtatCombativite(msg.data.value)
|
||||
} else {
|
||||
console.warn("HawkmoonUtility.onSocketMesssage : Impossible de trouver le token pour appliquer la combativité", msg.defenderTokenId)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -315,10 +339,10 @@ export class HawkmoonUtility {
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
case "gmroll": // GM + rolling player
|
||||
whisper = this.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
case "roll": // everybody
|
||||
whisper = this.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
@@ -355,17 +379,22 @@ export class HawkmoonUtility {
|
||||
}
|
||||
}
|
||||
|
||||
//console.log("Result : ", rollData)
|
||||
//console.log("Result : ", rollData
|
||||
this.computeResultQuality(rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResultQuality(rollData) {
|
||||
if (rollData.difficulte > 0 && !rollData.isDramatique) {
|
||||
rollData.isSuccess = (rollData.finalResult >= rollData.difficulte)
|
||||
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
|
||||
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyCombativite(rollData, value) {
|
||||
if (game.user.isGM) {
|
||||
if (game.user.isGM) {
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
defender.changeEtatCombativite(value)
|
||||
} else {
|
||||
@@ -399,7 +428,7 @@ export class HawkmoonUtility {
|
||||
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections || [])
|
||||
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
|
||||
|
||||
|
||||
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
|
||||
for (let id of rollData.selectedTalents) {
|
||||
let talent = rollData.talents.find(t => t._id == id)
|
||||
@@ -417,13 +446,12 @@ export class HawkmoonUtility {
|
||||
}
|
||||
}
|
||||
}
|
||||
rollData.diceFormula += `+${rollData.bonusMalusContext}`
|
||||
} else if (rollData.attr2) {
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
|
||||
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}`
|
||||
} else {
|
||||
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
|
||||
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}`
|
||||
}
|
||||
|
||||
|
||||
// Bonus arme naturelle en défense
|
||||
if (rollData.bonusArmeNaturelle) {
|
||||
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
|
||||
@@ -432,10 +460,10 @@ export class HawkmoonUtility {
|
||||
rollData.diceFormula += `+3`
|
||||
}
|
||||
if (rollData.hasAmbidextre) {
|
||||
if ( rollData.attaqueAmbidextre1) {
|
||||
if (rollData.ambidextre1) {
|
||||
rollData.diceFormula += `-3`
|
||||
} else if ( rollData.attaqueAmbidextre2) {
|
||||
rollData.diceFormula += `-5`
|
||||
} else if (rollData.ambidextre2) {
|
||||
rollData.diceFormula += `-6`
|
||||
}
|
||||
}
|
||||
if (rollData.defenseurAuSol) {
|
||||
@@ -454,7 +482,7 @@ export class HawkmoonUtility {
|
||||
rollData.diceFormula += `+5`
|
||||
}
|
||||
if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
|
||||
rollData.diceFormula += `+${rollData.soutiens+2}`
|
||||
rollData.diceFormula += `+${rollData.soutiens + 2}`
|
||||
}
|
||||
|
||||
if (rollData.arme?.system.isDistance) {
|
||||
@@ -469,16 +497,16 @@ export class HawkmoonUtility {
|
||||
if (rollData.attaqueDesarme) {
|
||||
rollData.difficulte += 10
|
||||
}
|
||||
|
||||
|
||||
// Ajout adversités
|
||||
rollData.diceFormula += `-${rollData.nbAdversites}`
|
||||
|
||||
if (rollData.arme && rollData.arme.type == "arme") {
|
||||
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
|
||||
}
|
||||
|
||||
|
||||
// Gestion de la feinte éventuelle
|
||||
rollData.nbCombativitePerdu = 1
|
||||
rollData.nbCombativitePerdu = 1
|
||||
|
||||
let myRoll = await new Roll(rollData.diceFormula).roll()
|
||||
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
|
||||
@@ -492,18 +520,18 @@ export class HawkmoonUtility {
|
||||
}
|
||||
if (rollData.feinte) {
|
||||
actor.changeBonneAventure(-1)
|
||||
if ( rollData.isHeroique) {
|
||||
if (rollData.isHeroique) {
|
||||
rollData.nbCombativitePerdu = "vaincu"
|
||||
} else if ( rollData.isSuccess) {
|
||||
} else if (rollData.isSuccess) {
|
||||
rollData.nbCombativitePerdu = 2
|
||||
}
|
||||
}
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.hbs`, rollData)
|
||||
}, rollData)
|
||||
|
||||
if ( (rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
|
||||
if ((rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
|
||||
this.applyCombativite(rollData, rollData.nbCombativitePerdu)
|
||||
}
|
||||
if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
|
||||
@@ -514,30 +542,35 @@ export class HawkmoonUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCombativiteList(nbActivite) {
|
||||
let list = [ { value: 0, label: "Combatif"}]
|
||||
for (let i = 1; i < nbActivite-2; i++) {
|
||||
list.push({ value: i, label:"Eprouvé " + i} )
|
||||
let list = [{ value: String(0), label: "Combatif" }]
|
||||
for (let i = 1; i < nbActivite - 2; i++) {
|
||||
list.push({ value: String(i), label: "Eprouvé " + i })
|
||||
}
|
||||
list[nbActivite-2] = { value: nbActivite-2, label:"Affaibli"}
|
||||
list[nbActivite-1] = { value: nbActivite-1, label:"Très Affaibli"}
|
||||
list[nbActivite] = { value: nbActivite, label:"Vaincu"}
|
||||
list[nbActivite - 2] = { value: String(nbActivite - 2), label: "Affaibli" }
|
||||
list[nbActivite - 1] = { value: String(nbActivite - 1), label: "Très Affaibli" }
|
||||
list[nbActivite] = { value: String(nbActivite), label: "Vaincu" }
|
||||
return list
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async bonusRollHawkmoon(rollData) {
|
||||
rollData.bonusFormula = rollData.addedBonus
|
||||
console.log("Bonus Roll Hawkmoon", rollData.bonusFormula)
|
||||
|
||||
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
|
||||
if (!Number(rollData.bonusFormula)) {
|
||||
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
|
||||
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
|
||||
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
|
||||
rollData.finalResult += Number(rollData.bonusRoll.total)
|
||||
} else {
|
||||
rollData.finalResult += Number(rollData.bonusFormula)
|
||||
console.log("Bonus Roll Hawkmoon 2", rollData.finalResult)
|
||||
}
|
||||
|
||||
rollData.finalResult += rollData.bonusRoll.total
|
||||
|
||||
this.computeResult(rollData)
|
||||
this.computeResultQuality(rollData)
|
||||
|
||||
this.createChatWithRollMode(rollData.alias, {
|
||||
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
|
||||
content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.hbs`, rollData)
|
||||
}, rollData)
|
||||
|
||||
}
|
||||
@@ -620,9 +653,13 @@ export class HawkmoonUtility {
|
||||
break;
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name
|
||||
|
||||
// Ajouter le flag directement dans les options pour éviter les problèmes de timing
|
||||
if (rollData) {
|
||||
chatOptions.flags = { world: { "hawkmoon-roll": rollData } }
|
||||
}
|
||||
|
||||
let msg = await ChatMessage.create(chatOptions)
|
||||
console.log("=======>", rollData)
|
||||
msg.setFlag("world", "hawkmoon-roll", rollData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@@ -633,8 +670,7 @@ export class HawkmoonUtility {
|
||||
modificateursOptions: this.getModificateurOptions(),
|
||||
pointAmeOptions: this.getPointAmeOptions(),
|
||||
difficulte: 0,
|
||||
modificateur: 0,
|
||||
bonusMalusContext: 0,
|
||||
modificateur: "0",
|
||||
bonusArmeNaturelle: 0,
|
||||
defenseurAveugle: false,
|
||||
defenseurDeDos: false,
|
||||
@@ -645,13 +681,15 @@ export class HawkmoonUtility {
|
||||
tireurDeplacement: "immobile",
|
||||
cibleCouvert: "aucun",
|
||||
distanceTir: "porteemoyenne",
|
||||
cibleDeplace: false,
|
||||
cibleCaC: false,
|
||||
attaqueCharge: false,
|
||||
attaqueDesarme: false,
|
||||
attaqueAmbidextre1 : false,
|
||||
attaqueAmbidextre2 : false,
|
||||
chargeCavalerie : false,
|
||||
contenir : false,
|
||||
soutiens : 0
|
||||
attaqueAmbidextre1: false,
|
||||
attaqueAmbidextre2: false,
|
||||
chargeCavalerie: false,
|
||||
contenir: false,
|
||||
soutiens: 0
|
||||
}
|
||||
return rollData
|
||||
}
|
||||
@@ -659,10 +697,19 @@ export class HawkmoonUtility {
|
||||
/* -------------------------------------------- */
|
||||
static updateWithTarget(rollData) {
|
||||
let target = HawkmoonUtility.getTarget()
|
||||
console.log("updateWithTarget - Current target:", target)
|
||||
console.log("updateWithTarget - Existing defenderTokenId:", rollData.defenderTokenId)
|
||||
if (target) {
|
||||
rollData.defenderTokenId = target.id
|
||||
console.log("updateWithTarget - Set defenderTokenId to:", rollData.defenderTokenId)
|
||||
}
|
||||
// Utiliser la cible déjà enregistrée si aucune cible n'est actuellement sélectionnée
|
||||
if (rollData.defenderTokenId) {
|
||||
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
|
||||
console.log("updateWithTarget - Defender actor:", defender.name)
|
||||
rollData.armeDefense = defender.getBestDefenseValue()
|
||||
console.log("updateWithTarget - armeDefense:", rollData.armeDefense)
|
||||
rollData.armeAttaqueDefenseur = defender.getBestAttackValue()
|
||||
rollData.targetVigueur = defender.getVigueur()
|
||||
rollData.protectionDefenseur = defender.getProtection()
|
||||
if (rollData.immobiliser || rollData.repousser) {
|
||||
@@ -671,18 +718,29 @@ export class HawkmoonUtility {
|
||||
} else if (rollData.coupBas) {
|
||||
let combatValues = defender.getCombatValues()
|
||||
rollData.difficulte = combatValues.defenseTotal
|
||||
}else if ( rollData.assomer) {
|
||||
} else if (rollData.assomer) {
|
||||
rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
|
||||
} else if (rollData.desengager) {
|
||||
rollData.difficulte = rollData.armeAttaqueDefenseur?.system?.totalOffensif || 0;
|
||||
} else if (rollData.armeDefense) {
|
||||
rollData.difficulte = rollData.armeDefense.system.totalDefensif
|
||||
if ( !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
|
||||
console.log("updateWithTarget - Calculated difficulte from armeDefense:", rollData.difficulte)
|
||||
if (rollData.arme && !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune) {
|
||||
if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
|
||||
rollData.bonusArmeNaturelle = 3
|
||||
}
|
||||
}
|
||||
} else if (rollData.arme?.system.isDistance) {
|
||||
// Pour les armes à distance, calculer la difficulté de base (protection + distance par défaut)
|
||||
const distanceValues = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14 }
|
||||
rollData.difficulte = rollData.protectionDefenseur + distanceValues[rollData.distanceTir || "porteemoyenne"]
|
||||
console.log("updateWithTarget - Calculated difficulte for ranged:", rollData.difficulte, "= protection", rollData.protectionDefenseur, "+ distance", distanceValues[rollData.distanceTir || "porteemoyenne"])
|
||||
} else {
|
||||
console.log("updateWithTarget - No armeDefense found!")
|
||||
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
|
||||
}
|
||||
} else {
|
||||
console.log("updateWithTarget - No defenderTokenId, skipping target calculations")
|
||||
}
|
||||
}
|
||||
|
||||
@@ -693,7 +751,7 @@ export class HawkmoonUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyBonneAventureRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "hawkmoon-roll")
|
||||
@@ -712,7 +770,7 @@ export class HawkmoonUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static applyEclatRoll(li, changed, addedBonus) {
|
||||
let msgId = li.data("message-id")
|
||||
let msgId = $(li).data("message-id")
|
||||
let msg = game.messages.get(msgId)
|
||||
if (msg) {
|
||||
let rollData = msg.getFlag("world", "hawkmoon-roll")
|
||||
@@ -733,13 +791,13 @@ export class HawkmoonUtility {
|
||||
static chatRollMenu(html, options) {
|
||||
let canApply = li => canvas.tokens.controlled.length && li.find(".hawkmoon-roll").length
|
||||
let canApplyBA = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getBonneAventure() > 0)
|
||||
}
|
||||
let canApplyPE = function (li) {
|
||||
let message = game.messages.get(li.attr("data-message-id"))
|
||||
let message = game.messages.get($(li).attr("data-message-id"))
|
||||
let rollData = message.getFlag("world", "hawkmoon-roll")
|
||||
let actor = HawkmoonUtility.getActorFromRollData(rollData)
|
||||
return (!rollData.isReroll && actor.getEclat() > 0)
|
||||
@@ -765,7 +823,7 @@ export class HawkmoonUtility {
|
||||
name: "Relancer le dé (1 point d'Eclat)",
|
||||
icon: "<i class='fas fa-user-plus'></i>",
|
||||
condition: canApply && canApplyPE,
|
||||
callback: li => HawkmoonUtility.applyEclatRoll(li, -3, "reroll")
|
||||
callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "reroll")
|
||||
}
|
||||
)
|
||||
return options
|
||||
@@ -773,7 +831,7 @@ export class HawkmoonUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async confirmDelete(actorSheet, li) {
|
||||
let itemId = li.data("item-id");
|
||||
let itemId = li.dataset.itemId;
|
||||
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
|
||||
let buttons = {
|
||||
delete: {
|
||||
@@ -781,7 +839,7 @@ export class HawkmoonUtility {
|
||||
label: "Oui !",
|
||||
callback: () => {
|
||||
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
|
||||
li.slideUp(200, () => actorSheet.render(false));
|
||||
actorSheet.render(false);
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
|
||||
31
modules/models/arme.mjs
Normal file
31
modules/models/arme.mjs
Normal file
@@ -0,0 +1,31 @@
|
||||
/**
|
||||
* Data model pour les armes
|
||||
*/
|
||||
export default class ArmeDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
prixpo: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixca: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixsc: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
quantite: new fields.NumberField({ initial: 1, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
typearme: new fields.StringField({ initial: "" }),
|
||||
armenaturelle: new fields.BooleanField({ initial: false }),
|
||||
armefortune: new fields.BooleanField({ initial: false }),
|
||||
bonusmaniementoff: new fields.NumberField({ initial: 0, integer: true }),
|
||||
seuildefense: new fields.NumberField({ initial: 0, integer: true }),
|
||||
onlevelonly: new fields.BooleanField({ initial: false }),
|
||||
degats: new fields.StringField({ initial: "" }),
|
||||
deuxmains: new fields.BooleanField({ initial: false }),
|
||||
percearmure: new fields.BooleanField({ initial: false }),
|
||||
percearmurevalue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
courte: new fields.NumberField({ initial: 0, integer: true }),
|
||||
moyenne: new fields.NumberField({ initial: 0, integer: true }),
|
||||
longue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
tr: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
28
modules/models/artefact.mjs
Normal file
28
modules/models/artefact.mjs
Normal file
@@ -0,0 +1,28 @@
|
||||
/**
|
||||
* Data model pour les artefacts
|
||||
*/
|
||||
export default class ArtefactDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
prixpo: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixca: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixsc: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
quantite: new fields.NumberField({ initial: 1, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
complexite: new fields.NumberField({ initial: 0, integer: true }),
|
||||
branche: new fields.StringField({ initial: "" }),
|
||||
branche2: new fields.StringField({ initial: "none" }),
|
||||
dureerealisation: new fields.StringField({ initial: "" }),
|
||||
tempsroute: new fields.StringField({ initial: "" }),
|
||||
effetdejeu: new fields.StringField({ initial: "" }),
|
||||
defautcourant: new fields.StringField({ initial: "" }),
|
||||
autrescarac: new fields.StringField({ initial: "" }),
|
||||
avantagespossibles: new fields.StringField({ initial: "" }),
|
||||
avantages: new fields.StringField({ initial: "" }),
|
||||
competences: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
53
modules/models/base-item.mjs
Normal file
53
modules/models/base-item.mjs
Normal file
@@ -0,0 +1,53 @@
|
||||
/**
|
||||
* Template de base pour tous les items
|
||||
*/
|
||||
export class BaseItemModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Template pour les équipements de base
|
||||
*/
|
||||
export class BaseEquipItemModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
prixpo: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixca: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixsc: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
quantite: new fields.NumberField({ initial: 1, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Template pour l'automatisation
|
||||
*/
|
||||
export class AutomationItemModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
isautomated: new fields.BooleanField({ initial: false }),
|
||||
automations: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ initial: "" }),
|
||||
eventtype: new fields.StringField({ initial: "on-drop" }),
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
bonusname: new fields.StringField({ initial: "vigueur" }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
competence: new fields.StringField({ initial: "" }),
|
||||
minLevel: new fields.NumberField({ initial: 0, integer: true }),
|
||||
baCost: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
{ initial: [] }
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
15
modules/models/cellule.mjs
Normal file
15
modules/models/cellule.mjs
Normal file
@@ -0,0 +1,15 @@
|
||||
/**
|
||||
* Data model pour les cellules
|
||||
*/
|
||||
export default class CelluleDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
notoriete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
resistance: new fields.NumberField({ initial: 0, integer: true }),
|
||||
developpement: new fields.NumberField({ initial: 0, integer: true }),
|
||||
members: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
27
modules/models/competence.mjs
Normal file
27
modules/models/competence.mjs
Normal file
@@ -0,0 +1,27 @@
|
||||
/**
|
||||
* Data model pour les compétences
|
||||
*/
|
||||
export default class CompetenceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
niveau: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attribut1: new fields.StringField({ initial: "" }),
|
||||
attribut2: new fields.StringField({ initial: "" }),
|
||||
attribut3: new fields.StringField({ initial: "" }),
|
||||
doublebonus: new fields.BooleanField({ initial: false }),
|
||||
predilections: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ initial: "" }),
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
description: new fields.StringField({ initial: "" }),
|
||||
acquise: new fields.BooleanField({ initial: false }),
|
||||
maitrise: new fields.BooleanField({ initial: false }),
|
||||
used: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
{ initial: [] }
|
||||
)
|
||||
};
|
||||
}
|
||||
}
|
||||
14
modules/models/contact.mjs
Normal file
14
modules/models/contact.mjs
Normal file
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Data model pour les contacts
|
||||
*/
|
||||
export default class ContactDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
contacttype: new fields.StringField({ initial: "" }),
|
||||
niveau: new fields.StringField({ initial: "" }),
|
||||
pointdev: new fields.NumberField({ initial: 0, integer: true }),
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
97
modules/models/creature.mjs
Normal file
97
modules/models/creature.mjs
Normal file
@@ -0,0 +1,97 @@
|
||||
/**
|
||||
* Data model pour les créatures
|
||||
*/
|
||||
export default class CreatureDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
habitat: new fields.HTMLField({ initial: "" }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
statut: new fields.StringField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" }),
|
||||
statutresistant: new fields.StringField({ initial: "commun" })
|
||||
}),
|
||||
// Template core
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
vigueur: new fields.NumberField({ initial: 0, integer: true }),
|
||||
etat: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vigueurmodifier: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nbcombativite: new fields.NumberField({ initial: 5, integer: true })
|
||||
}),
|
||||
adversite: new fields.SchemaField({
|
||||
bleue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rouge: new fields.NumberField({ initial: 0, integer: true }),
|
||||
noire: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
vitesse: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attaquebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensetotale: new fields.BooleanField({ initial: false }),
|
||||
monte: new fields.BooleanField({ initial: false })
|
||||
}),
|
||||
// Propriétés spécifiques aux créatures
|
||||
ressources: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
17
modules/models/equipement.mjs
Normal file
17
modules/models/equipement.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Data model pour l'équipement
|
||||
*/
|
||||
export default class EquipementDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
prixpo: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixca: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixsc: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
quantite: new fields.NumberField({ initial: 1, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
12
modules/models/historique.mjs
Normal file
12
modules/models/historique.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les historiques
|
||||
*/
|
||||
export default class HistoriqueDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
bonusmalus: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
23
modules/models/index.mjs
Normal file
23
modules/models/index.mjs
Normal file
@@ -0,0 +1,23 @@
|
||||
/**
|
||||
* Index des DataModels pour Hawkmoon CYD
|
||||
* Ce fichier centralise tous les exports des modèles de données
|
||||
*/
|
||||
|
||||
// Modèles d'items
|
||||
export { default as TalentDataModel } from './talent.mjs';
|
||||
export { default as HistoriqueDataModel } from './historique.mjs';
|
||||
export { default as ProfilDataModel } from './profil.mjs';
|
||||
export { default as CompetenceDataModel } from './competence.mjs';
|
||||
export { default as ArmeDataModel } from './arme.mjs';
|
||||
export { default as ProtectionDataModel } from './protection.mjs';
|
||||
export { default as MonnaieDataModel } from './monnaie.mjs';
|
||||
export { default as EquipementDataModel } from './equipement.mjs';
|
||||
export { default as ArtefactDataModel } from './artefact.mjs';
|
||||
export { default as RessourceDataModel } from './ressource.mjs';
|
||||
export { default as ContactDataModel } from './contact.mjs';
|
||||
export { default as MutationDataModel } from './mutation.mjs';
|
||||
|
||||
// Modèles d'acteurs
|
||||
export { default as PersonnageDataModel } from './personnage.mjs';
|
||||
export { default as CelluleDataModel } from './cellule.mjs';
|
||||
export { default as CreatureDataModel } from './creature.mjs';
|
||||
17
modules/models/monnaie.mjs
Normal file
17
modules/models/monnaie.mjs
Normal file
@@ -0,0 +1,17 @@
|
||||
/**
|
||||
* Data model pour les monnaies
|
||||
*/
|
||||
export default class MonnaieDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
prixpo: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixca: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixsc: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
quantite: new fields.NumberField({ initial: 1, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
14
modules/models/mutation.mjs
Normal file
14
modules/models/mutation.mjs
Normal file
@@ -0,0 +1,14 @@
|
||||
/**
|
||||
* Data model pour les mutations
|
||||
*/
|
||||
export default class MutationDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
mutationcategorie: new fields.StringField({ initial: "tares_communes" }),
|
||||
hascomplexite: new fields.BooleanField({ initial: false }),
|
||||
complexite: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
93
modules/models/personnage.mjs
Normal file
93
modules/models/personnage.mjs
Normal file
@@ -0,0 +1,93 @@
|
||||
/**
|
||||
* Data model pour les personnages
|
||||
*/
|
||||
export default class PersonnageDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
// Template biodata
|
||||
biodata: new fields.SchemaField({
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
age: new fields.NumberField({ initial: 0, integer: true }),
|
||||
poids: new fields.StringField({ initial: "" }),
|
||||
taille: new fields.StringField({ initial: "" }),
|
||||
cheveux: new fields.StringField({ initial: "" }),
|
||||
sexe: new fields.StringField({ initial: "" }),
|
||||
yeux: new fields.StringField({ initial: "" }),
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
habitat: new fields.HTMLField({ initial: "" }),
|
||||
notes: new fields.HTMLField({ initial: "" }),
|
||||
statut: new fields.StringField({ initial: "" }),
|
||||
gmnotes: new fields.HTMLField({ initial: "" }),
|
||||
statutresistant: new fields.StringField({ initial: "commun" })
|
||||
}),
|
||||
// Template core
|
||||
subactors: new fields.ArrayField(new fields.StringField(), { initial: [] }),
|
||||
attributs: new fields.SchemaField({
|
||||
adr: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Adresse" }),
|
||||
labelnorm: new fields.StringField({ initial: "adresse" }),
|
||||
abbrev: new fields.StringField({ initial: "adr" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pui: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Puissance" }),
|
||||
labelnorm: new fields.StringField({ initial: "puissance" }),
|
||||
abbrev: new fields.StringField({ initial: "pui" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
cla: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Clairvoyance" }),
|
||||
labelnorm: new fields.StringField({ initial: "clairvoyance" }),
|
||||
abbrev: new fields.StringField({ initial: "cla" }),
|
||||
value: new fields.NumberField({ initial: 1, integer: true })
|
||||
}),
|
||||
pre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Présence" }),
|
||||
labelnorm: new fields.StringField({ initial: "presence" }),
|
||||
abbrev: new fields.StringField({ initial: "pre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
tre: new fields.SchemaField({
|
||||
label: new fields.StringField({ initial: "Trempe" }),
|
||||
labelnorm: new fields.StringField({ initial: "trempe" }),
|
||||
abbrev: new fields.StringField({ initial: "tre" }),
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
})
|
||||
}),
|
||||
bonneaventure: new fields.SchemaField({
|
||||
base: new fields.NumberField({ initial: 0, integer: true }),
|
||||
actuelle: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
experience: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
eclat: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
sante: new fields.SchemaField({
|
||||
vigueur: new fields.NumberField({ initial: 0, integer: true }),
|
||||
etat: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vigueurmodifier: new fields.NumberField({ initial: 0, integer: true }),
|
||||
nbcombativite: new fields.NumberField({ initial: 5, integer: true })
|
||||
}),
|
||||
adversite: new fields.SchemaField({
|
||||
bleue: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rouge: new fields.NumberField({ initial: 0, integer: true }),
|
||||
noire: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
vitesse: new fields.SchemaField({
|
||||
value: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
combat: new fields.SchemaField({
|
||||
initbonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
vitessebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
bonusdegats: new fields.NumberField({ initial: 0, integer: true }),
|
||||
attaquebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensebonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
defensetotale: new fields.BooleanField({ initial: false }),
|
||||
monte: new fields.BooleanField({ initial: false })
|
||||
})
|
||||
};
|
||||
}
|
||||
}
|
||||
23
modules/models/profil.mjs
Normal file
23
modules/models/profil.mjs
Normal file
@@ -0,0 +1,23 @@
|
||||
/**
|
||||
* Data model pour les profils
|
||||
*/
|
||||
export default class ProfilDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
exemples: new fields.StringField({ initial: "" }),
|
||||
attribut1: new fields.StringField({ initial: "" }),
|
||||
attribut2: new fields.StringField({ initial: "" }),
|
||||
attribut3: new fields.StringField({ initial: "" }),
|
||||
competences: new fields.StringField({ initial: "" }),
|
||||
talentsinitie: new fields.StringField({ initial: "" }),
|
||||
prerequisaguerri: new fields.StringField({ initial: "" }),
|
||||
talentsaguerri: new fields.StringField({ initial: "" }),
|
||||
prerequismaitre: new fields.StringField({ initial: "" }),
|
||||
talentsmaitre: new fields.StringField({ initial: "" }),
|
||||
celluleinfo: new fields.StringField({ initial: "" }),
|
||||
equipement: new fields.StringField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
19
modules/models/protection.mjs
Normal file
19
modules/models/protection.mjs
Normal file
@@ -0,0 +1,19 @@
|
||||
/**
|
||||
* Data model pour les protections
|
||||
*/
|
||||
export default class ProtectionDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
prixpo: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixca: new fields.NumberField({ initial: 0, integer: true }),
|
||||
prixsc: new fields.NumberField({ initial: 0, integer: true }),
|
||||
rarete: new fields.NumberField({ initial: 0, integer: true }),
|
||||
quantite: new fields.NumberField({ initial: 1, integer: true }),
|
||||
equipped: new fields.BooleanField({ initial: false }),
|
||||
protection: new fields.NumberField({ initial: 0, integer: true }),
|
||||
adversitepoids: new fields.NumberField({ initial: 0, integer: true })
|
||||
};
|
||||
}
|
||||
}
|
||||
12
modules/models/ressource.mjs
Normal file
12
modules/models/ressource.mjs
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Data model pour les ressources
|
||||
*/
|
||||
export default class RessourceDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
pointdev: new fields.NumberField({ initial: 0, integer: true }),
|
||||
description: new fields.HTMLField({ initial: "" })
|
||||
};
|
||||
}
|
||||
}
|
||||
30
modules/models/talent.mjs
Normal file
30
modules/models/talent.mjs
Normal file
@@ -0,0 +1,30 @@
|
||||
/**
|
||||
* Data model pour les talents
|
||||
*/
|
||||
export default class TalentDataModel extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields;
|
||||
return {
|
||||
description: new fields.HTMLField({ initial: "" }),
|
||||
isautomated: new fields.BooleanField({ initial: false }),
|
||||
automations: new fields.ArrayField(
|
||||
new fields.SchemaField({
|
||||
id: new fields.StringField({ initial: "" }),
|
||||
eventtype: new fields.StringField({ initial: "on-drop" }),
|
||||
name: new fields.StringField({ initial: "" }),
|
||||
bonusname: new fields.StringField({ initial: "vigueur" }),
|
||||
bonus: new fields.NumberField({ initial: 0, integer: true }),
|
||||
competence: new fields.StringField({ initial: "" }),
|
||||
minLevel: new fields.NumberField({ initial: 0, integer: true }),
|
||||
baCost: new fields.NumberField({ initial: 0, integer: true })
|
||||
}),
|
||||
{ initial: [] }
|
||||
),
|
||||
talenttype: new fields.StringField({ initial: "" }),
|
||||
utilisation: new fields.StringField({ initial: "" }),
|
||||
prerequis: new fields.StringField({ initial: "" }),
|
||||
resumebonus: new fields.StringField({ initial: "" }),
|
||||
used: new fields.BooleanField({ initial: false })
|
||||
};
|
||||
}
|
||||
}
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000185
|
||||
MANIFEST-000377
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/05/05-15:08:28.474868 7fc3f4c006c0 Recovering log #183
|
||||
2024/05/05-15:08:28.506757 7fc3f4c006c0 Delete type=3 #181
|
||||
2024/05/05-15:08:28.506853 7fc3f4c006c0 Delete type=0 #183
|
||||
2024/05/05-15:09:14.527216 7fc3f32006c0 Level-0 table #188: started
|
||||
2024/05/05-15:09:14.527241 7fc3f32006c0 Level-0 table #188: 0 bytes OK
|
||||
2024/05/05-15:09:14.534234 7fc3f32006c0 Delete type=0 #186
|
||||
2024/05/05-15:09:14.547770 7fc3f32006c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
|
||||
2024/05/05-15:09:14.547837 7fc3f32006c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:40:07.997473 7f1c563fe6c0 Recovering log #375
|
||||
2026/01/09-17:40:08.091717 7f1c563fe6c0 Delete type=0 #375
|
||||
2026/01/09-17:40:08.091792 7f1c563fe6c0 Delete type=3 #373
|
||||
2026/01/09-17:44:28.072757 7f1c54bfb6c0 Level-0 table #380: started
|
||||
2026/01/09-17:44:28.072827 7f1c54bfb6c0 Level-0 table #380: 0 bytes OK
|
||||
2026/01/09-17:44:28.079432 7f1c54bfb6c0 Delete type=0 #378
|
||||
2026/01/09-17:44:28.105106 7f1c54bfb6c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:44:28.117150 7f1c54bfb6c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/05/05-15:07:06.889016 7f87a54006c0 Recovering log #179
|
||||
2024/05/05-15:07:06.899014 7f87a54006c0 Delete type=3 #177
|
||||
2024/05/05-15:07:06.899098 7f87a54006c0 Delete type=0 #179
|
||||
2024/05/05-15:07:55.448193 7f879e4006c0 Level-0 table #184: started
|
||||
2024/05/05-15:07:55.448224 7f879e4006c0 Level-0 table #184: 0 bytes OK
|
||||
2024/05/05-15:07:55.485470 7f879e4006c0 Delete type=0 #182
|
||||
2024/05/05-15:07:55.485735 7f879e4006c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
|
||||
2024/05/05-15:07:55.485776 7f879e4006c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
|
||||
2026/01/08-08:15:08.713116 7f93ea7fc6c0 Recovering log #371
|
||||
2026/01/08-08:15:08.722804 7f93ea7fc6c0 Delete type=3 #369
|
||||
2026/01/08-08:15:08.722873 7f93ea7fc6c0 Delete type=0 #371
|
||||
2026/01/08-08:28:05.068912 7f93e9ffb6c0 Level-0 table #376: started
|
||||
2026/01/08-08:28:05.068957 7f93e9ffb6c0 Level-0 table #376: 0 bytes OK
|
||||
2026/01/08-08:28:05.106033 7f93e9ffb6c0 Delete type=0 #374
|
||||
2026/01/08-08:28:05.217659 7f93e9ffb6c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
|
||||
2026/01/08-08:28:05.217719 7f93e9ffb6c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/aides-de-jeu/MANIFEST-000377
Normal file
BIN
packs/aides-de-jeu/MANIFEST-000377
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/armes/000275.ldb
Normal file
BIN
packs/armes/000275.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000185
|
||||
MANIFEST-000376
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/05/05-15:08:28.197636 7fc3f42006c0 Recovering log #183
|
||||
2024/05/05-15:08:28.228972 7fc3f42006c0 Delete type=3 #181
|
||||
2024/05/05-15:08:28.229102 7fc3f42006c0 Delete type=0 #183
|
||||
2024/05/05-15:09:14.474463 7fc3f32006c0 Level-0 table #188: started
|
||||
2024/05/05-15:09:14.474545 7fc3f32006c0 Level-0 table #188: 0 bytes OK
|
||||
2024/05/05-15:09:14.480529 7fc3f32006c0 Delete type=0 #186
|
||||
2024/05/05-15:09:14.486879 7fc3f32006c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
|
||||
2024/05/05-15:09:14.486980 7fc3f32006c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:40:07.215100 7f1c563fe6c0 Recovering log #374
|
||||
2026/01/09-17:40:07.308808 7f1c563fe6c0 Delete type=0 #374
|
||||
2026/01/09-17:40:07.308890 7f1c563fe6c0 Delete type=3 #372
|
||||
2026/01/09-17:44:28.036990 7f1c54bfb6c0 Level-0 table #379: started
|
||||
2026/01/09-17:44:28.037073 7f1c54bfb6c0 Level-0 table #379: 0 bytes OK
|
||||
2026/01/09-17:44:28.043547 7f1c54bfb6c0 Delete type=0 #377
|
||||
2026/01/09-17:44:28.043784 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:44:28.043823 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/05/05-15:07:06.785818 7f879fe006c0 Recovering log #179
|
||||
2024/05/05-15:07:06.796001 7f879fe006c0 Delete type=3 #177
|
||||
2024/05/05-15:07:06.796120 7f879fe006c0 Delete type=0 #179
|
||||
2024/05/05-15:07:54.984066 7f879e4006c0 Level-0 table #184: started
|
||||
2024/05/05-15:07:54.984099 7f879e4006c0 Level-0 table #184: 0 bytes OK
|
||||
2024/05/05-15:07:55.021086 7f879e4006c0 Delete type=0 #182
|
||||
2024/05/05-15:07:55.063815 7f879e4006c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
|
||||
2024/05/05-15:07:55.063883 7f879e4006c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
|
||||
2026/01/08-08:15:08.609938 7f93eaffd6c0 Recovering log #370
|
||||
2026/01/08-08:15:08.619765 7f93eaffd6c0 Delete type=3 #368
|
||||
2026/01/08-08:15:08.619830 7f93eaffd6c0 Delete type=0 #370
|
||||
2026/01/08-08:28:04.844266 7f93e9ffb6c0 Level-0 table #375: started
|
||||
2026/01/08-08:28:04.844294 7f93e9ffb6c0 Level-0 table #375: 0 bytes OK
|
||||
2026/01/08-08:28:04.883113 7f93e9ffb6c0 Delete type=0 #373
|
||||
2026/01/08-08:28:04.919770 7f93e9ffb6c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
|
||||
2026/01/08-08:28:04.919798 7f93e9ffb6c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/armes/MANIFEST-000376
Normal file
BIN
packs/armes/MANIFEST-000376
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/competences-creatures/000275.ldb
Normal file
BIN
packs/competences-creatures/000275.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000185
|
||||
MANIFEST-000376
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/05/05-15:08:28.128774 7fc3f4c006c0 Recovering log #183
|
||||
2024/05/05-15:08:28.159335 7fc3f4c006c0 Delete type=3 #181
|
||||
2024/05/05-15:08:28.159402 7fc3f4c006c0 Delete type=0 #183
|
||||
2024/05/05-15:09:14.447833 7fc3f32006c0 Level-0 table #188: started
|
||||
2024/05/05-15:09:14.447883 7fc3f32006c0 Level-0 table #188: 0 bytes OK
|
||||
2024/05/05-15:09:14.453996 7fc3f32006c0 Delete type=0 #186
|
||||
2024/05/05-15:09:14.460588 7fc3f32006c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
|
||||
2024/05/05-15:09:14.460630 7fc3f32006c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:40:07.033899 7f1c55bfd6c0 Recovering log #374
|
||||
2026/01/09-17:40:07.115529 7f1c55bfd6c0 Delete type=0 #374
|
||||
2026/01/09-17:40:07.115669 7f1c55bfd6c0 Delete type=3 #372
|
||||
2026/01/09-17:44:28.002424 7f1c54bfb6c0 Level-0 table #379: started
|
||||
2026/01/09-17:44:28.002453 7f1c54bfb6c0 Level-0 table #379: 0 bytes OK
|
||||
2026/01/09-17:44:28.008591 7f1c54bfb6c0 Delete type=0 #377
|
||||
2026/01/09-17:44:28.016607 7f1c54bfb6c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:44:28.016651 7f1c54bfb6c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/05/05-15:07:06.761129 7f879fe006c0 Recovering log #179
|
||||
2024/05/05-15:07:06.771466 7f879fe006c0 Delete type=3 #177
|
||||
2024/05/05-15:07:06.771569 7f879fe006c0 Delete type=0 #179
|
||||
2024/05/05-15:07:54.904730 7f879e4006c0 Level-0 table #184: started
|
||||
2024/05/05-15:07:54.904818 7f879e4006c0 Level-0 table #184: 0 bytes OK
|
||||
2024/05/05-15:07:54.941897 7f879e4006c0 Delete type=0 #182
|
||||
2024/05/05-15:07:55.063762 7f879e4006c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
|
||||
2024/05/05-15:07:55.063849 7f879e4006c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
|
||||
2026/01/08-08:15:08.584392 7f93eb7fe6c0 Recovering log #370
|
||||
2026/01/08-08:15:08.595037 7f93eb7fe6c0 Delete type=3 #368
|
||||
2026/01/08-08:15:08.595129 7f93eb7fe6c0 Delete type=0 #370
|
||||
2026/01/08-08:28:04.658126 7f93e9ffb6c0 Level-0 table #375: started
|
||||
2026/01/08-08:28:04.658154 7f93e9ffb6c0 Level-0 table #375: 0 bytes OK
|
||||
2026/01/08-08:28:04.696322 7f93e9ffb6c0 Delete type=0 #373
|
||||
2026/01/08-08:28:04.770719 7f93e9ffb6c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
|
||||
2026/01/08-08:28:04.770775 7f93e9ffb6c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/competences-creatures/MANIFEST-000376
Normal file
BIN
packs/competences-creatures/MANIFEST-000376
Normal file
Binary file not shown.
Binary file not shown.
BIN
packs/competences/000275.ldb
Normal file
BIN
packs/competences/000275.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000185
|
||||
MANIFEST-000376
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/05/05-15:08:28.059969 7fc3f42006c0 Recovering log #183
|
||||
2024/05/05-15:08:28.090803 7fc3f42006c0 Delete type=3 #181
|
||||
2024/05/05-15:08:28.090980 7fc3f42006c0 Delete type=0 #183
|
||||
2024/05/05-15:09:14.441351 7fc3f32006c0 Level-0 table #188: started
|
||||
2024/05/05-15:09:14.441377 7fc3f32006c0 Level-0 table #188: 0 bytes OK
|
||||
2024/05/05-15:09:14.447653 7fc3f32006c0 Delete type=0 #186
|
||||
2024/05/05-15:09:14.460578 7fc3f32006c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
|
||||
2024/05/05-15:09:14.460613 7fc3f32006c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:40:06.860640 7f1c553fc6c0 Recovering log #374
|
||||
2026/01/09-17:40:06.945970 7f1c553fc6c0 Delete type=0 #374
|
||||
2026/01/09-17:40:06.946049 7f1c553fc6c0 Delete type=3 #372
|
||||
2026/01/09-17:44:27.995662 7f1c54bfb6c0 Level-0 table #379: started
|
||||
2026/01/09-17:44:27.995696 7f1c54bfb6c0 Level-0 table #379: 0 bytes OK
|
||||
2026/01/09-17:44:28.002283 7f1c54bfb6c0 Delete type=0 #377
|
||||
2026/01/09-17:44:28.016595 7f1c54bfb6c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
|
||||
2026/01/09-17:44:28.016641 7f1c54bfb6c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2024/05/05-15:07:06.735150 7f879fe006c0 Recovering log #179
|
||||
2024/05/05-15:07:06.746252 7f879fe006c0 Delete type=3 #177
|
||||
2024/05/05-15:07:06.746373 7f879fe006c0 Delete type=0 #179
|
||||
2024/05/05-15:07:54.867722 7f879e4006c0 Level-0 table #184: started
|
||||
2024/05/05-15:07:54.867757 7f879e4006c0 Level-0 table #184: 0 bytes OK
|
||||
2024/05/05-15:07:54.904354 7f879e4006c0 Delete type=0 #182
|
||||
2024/05/05-15:07:54.904606 7f879e4006c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
|
||||
2024/05/05-15:07:54.904643 7f879e4006c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
|
||||
2026/01/08-08:15:08.560342 7f93eaffd6c0 Recovering log #370
|
||||
2026/01/08-08:15:08.570307 7f93eaffd6c0 Delete type=3 #368
|
||||
2026/01/08-08:15:08.570398 7f93eaffd6c0 Delete type=0 #370
|
||||
2026/01/08-08:28:04.883258 7f93e9ffb6c0 Level-0 table #375: started
|
||||
2026/01/08-08:28:04.883283 7f93e9ffb6c0 Level-0 table #375: 0 bytes OK
|
||||
2026/01/08-08:28:04.919585 7f93e9ffb6c0 Delete type=0 #373
|
||||
2026/01/08-08:28:04.919781 7f93e9ffb6c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
|
||||
2026/01/08-08:28:04.919805 7f93e9ffb6c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs/competences/MANIFEST-000376
Normal file
BIN
packs/competences/MANIFEST-000376
Normal file
Binary file not shown.
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user