Automatisations de combats, WIP

This commit is contained in:
LeRatierBretonnien 2023-12-28 18:40:46 +01:00
parent c331604393
commit 38059232cb
12 changed files with 158 additions and 50 deletions

View File

@ -49,9 +49,11 @@ export class HawkmoonActorSheet extends ActorSheet {
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
artefacts: duplicate(this.actor.getArtefacts()),
monnaies: duplicate(this.actor.getMonnaies()),
richesse: this.actor.computeRichesse(),
coupDevastateur: this.actor.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used),
valeurEquipement: this.actor.computeValeurEquipement(),
nbCombativite: this.actor.system.sante.nbcombativite,
combativiteList: HawkmoonUtility.getCombativiteList(this.actor.system.sante.nbcombativite),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),

View File

@ -118,7 +118,7 @@ export class HawkmoonActor extends Actor {
}
getArtefacts() {
return this.getItemSorted(["artefact"])
}
}
getArmors() {
return this.getItemSorted(["protection"])
}
@ -382,10 +382,33 @@ export class HawkmoonActor extends Actor {
return 0;
}
/* -------------------------------------------- */
changeEtatCombativite(value) {
let sante = duplicate(this.system.sante)
sante.etat += Number(value)
sante.etat = Math.max(sante.etat, 0)
sante.etat = Math.min(sante.etat, 5)
this.update({ 'system.sante': sante })
if (sante.etat == this.system.sante.nbcombativite) {
ChatMessage.create({ content: `<strong>${this.name} est vaincu !</strong>` })
}
// Gestion des états affaibli et très affaibli
if (sante.etat == this.system.sante.nbcombativite-2 || sante.etat == this.system.sante.nbcombativite-1) {
if (sante.etat == this.system.sante.nbcombativite-2 && this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "encaissement")) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Encaissement. Pensez à les ajouter à la fin de la scène !</strong>` })
} else if (sante.etat == this.system.sante.nbcombativite-1 && this.items.find(item => item.type == "talent" && item.name.toLowerCase().includes("vaillant"))) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Vaillant. Pensez à les ajouter à la fin de la scène !</strong>` })
} else {
ChatMessage.create({ content: `<strong>${this.name} subit 2 adversités rouge !</strong>` })
this.incDecAdversite("rouge", 2)
}
}
}
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
if (item?.system?.data) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@ -434,7 +457,7 @@ export class HawkmoonActor extends Actor {
if (objetQ) {
let newQ = objetQ.system.quantite + incDec
newQ = Math.max(newQ, 0)
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
}
}
@ -538,6 +561,8 @@ export class HawkmoonActor extends Actor {
rollData.nbBA = this.system.bonneaventure.actuelle
rollData.nbAdversites = this.getTotalAdversite()
rollData.talents = []
rollData.attrKey2 = "none"
rollData.coupDevastateur = this.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
if (attrKey) {
rollData.attrKey = attrKey
@ -597,31 +622,42 @@ export class HawkmoonActor extends Actor {
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
console.log("DEGATS", arme)
console.log("DEGATS", arme, targetVigueur, rollDataInput)
let roll
let bonus = 0
let bonus2 = 0
if (rollDataInput?.applyCoupDevastateur) {
bonus2 = Math.floor(this.system.attributs.pui.value / 2)
let talent = this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "coup dévastateur")
this.updateEmbeddedDocuments('Item', [{ _id: talent.id, 'system.used': true }])
}
if (rollDataInput?.isHeroique) {
if (rollDataInput?.attaqueCharge) {
bonus = 5
}
roll = new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus).roll({ async: false })
roll = new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
} else {
if (rollDataInput?.attaqueCharge) {
bonus = 3
}
roll = new Roll("1d10+" + arme.system.totalDegats + "+" + bonus).roll({ async: false })
roll = new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll({ async: false })
}
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let nbEtatPerdus = 0
if (targetVigueur) {
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
}
console.log(roll)
let rollData = {
arme: arme,
finalResult: roll.total,
formula: roll.formula,
alias: this.name,
actorImg: this.img,
actorId: this.id,
defenderTokenId: rollDataInput?.defenderTokenId,
actionImg: arme.img,
targetVigueur: targetVigueur,
nbEtatPerdus: nbEtatPerdus
@ -630,5 +666,9 @@ export class HawkmoonActor extends Actor {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
})
if (rollDataInput?.defenderTokenId && nbEtatPerdus) {
HawkmoonUtility.applyCombativite(rollDataInput, nbEtatPerdus)
}
}
}

View File

@ -66,6 +66,9 @@ export class HawkmoonRollDialog extends Dialog {
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
html.find('#attrKey2').change(async (event) => {
this.rollData.attrKey2 = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => {
this.rollData.maitriseId = String(event.currentTarget.value)
})

View File

@ -153,6 +153,15 @@ export class HawkmoonUtility {
let actor = this.getActorFromRollData(rollData)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
html.on("click", '.roll-chat-degat-devastateur', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData)
rollData.applyCoupDevastateur = true
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
}
/* -------------------------------------------- */
@ -250,27 +259,12 @@ export class HawkmoonUtility {
let newRollData = mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-hawkmoon-cyd", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id];
}
/* -------------------------------------------- */
static onSocketMesssage(msg) {
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
if (msg.name == "msg_update_defense_state") {
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
}
if (msg.name == "msg_update_roll") {
this.updateRollData(msg.data);
if (msg.name == "msg_apply_combativite") {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(msg.data.value)
}
}
@ -352,7 +346,15 @@ export class HawkmoonUtility {
}
}
/* -------------------------------------------- */
static applyCombativite(rollData, value) {
if (game.user.isGM) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(value)
} else {
game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } });
}
}
/* -------------------------------------------- */
static async rollHawkmoon(rollData) {
@ -364,6 +366,9 @@ export class HawkmoonUtility {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
}
if (rollData.attrKey2 != "none") {
rollData.attr2 = duplicate(actor.system.attributs[rollData.attrKey2])
}
if (rollData.maitriseId != "none") {
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
@ -377,7 +382,7 @@ export class HawkmoonUtility {
rollData.predilections = duplicate(rollData.competence.system.predilections || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
for (let id of rollData.selectedTalents) {
let talent = rollData.talents.find(t => t._id == id)
@ -396,9 +401,12 @@ export class HawkmoonUtility {
}
}
rollData.diceFormula += `+${rollData.bonusMalusContext}`
} else if (rollData.attr2) {
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
}
// Bonus arme naturelle en défense
if (rollData.bonusArmeNaturelle) {
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
@ -453,8 +461,24 @@ export class HawkmoonUtility {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
}, rollData)
if (rollData.arme && rollData.isSuccess && rollData.defenderTokenId) {
this.applyCombativite(rollData, 1)
}
}
/* -------------------------------------------- */
static getCombativiteList(nbActivite) {
let list = [ { value: 0, label: "Combatif"}]
for (let i = 1; i < nbActivite-2; i++) {
list.push({ value: i, label:"Eprouvé " + i} )
}
list[nbActivite-2] = { value: nbActivite-2, label:"Affaibli"}
list[nbActivite-1] = { value: nbActivite-1, label:"Très Affaibli"}
list[nbActivite] = { value: nbActivite, label:"Vaincu"}
return list
}
/* -------------------------------------------- */
static async bonusRollHawkmoon(rollData) {
rollData.bonusFormula = rollData.addedBonus

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@ -1374,6 +1374,12 @@ ul, li {
max-width: 8rem;
min-width: 8rem;
}
.item-field-label-long1 {
padding-top: 6px;
flex-grow:1;
max-width: 12rem;
min-width: 12rem;
}
.item-field-label-long2 {
padding-top: 6px;
flex-grow:1;

View File

@ -1,7 +1,7 @@
{
"id": "fvtt-hawkmoon-cyd",
"description": "Hawkmoon RPG for FoundryVTT (CYD system - French)",
"version": "11.0.9",
"version": "11.1.0",
"authors": [
{
"name": "Uberwald/LeRatierBretonnien",
@ -35,7 +35,7 @@
"gridUnits": "m",
"license": "LICENSE.txt",
"manifest": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/raw/branch/master/system.json",
"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-11.0.9.zip",
"download": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd/archive/fvtt-hawkmoon-cyd-11.1.0.zip",
"languages": [
{
"lang": "fr",
@ -188,7 +188,7 @@
"url": "https://www.uberwald.me/gitea/public/fvtt-hawkmoon-cyd",
"background": "systems/fvtt-hawkmoon-cyd/assets/ui/fond_hawkmoon.webp",
"compatibility": {
"minimum": "11",
"minimum": "10",
"verified": "11"
}
}

View File

@ -70,7 +70,8 @@
"sante": {
"vigueur": 0,
"etat": 0,
"vigueurmodifier": 0
"vigueurmodifier": 0,
"nbcombativite": 5
},
"adversite": {
"bleue": 0,

View File

@ -38,7 +38,9 @@
<select class="status-small-label color-class-common item-field-label-medium" type="text" name="system.sante.etat"
value="{{system.sante.etat}}" data-dtype="Number">
{{#select system.sante.etat}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html}}
{{#each combativiteList as |combativite idx|}}*
<option value="{{idx}}">{{combativite.label}}</option>
{{/each}}
{{/select}}
</select>
</li>

View File

@ -19,10 +19,11 @@
<div>
<ul>
<li>Arme : {{arme.name}} (+{{arme.system.totalDegats}})</li>
<li>Formule : {{formula}}</li>
<li>Dégats : {{finalResult}}</li>
{{#if targetVigueur}}
<li>Vigueur de la cible : {{targetVigueur}}</li>
<li>Etats Combativité supplémentaires perdus (manuel): {{nbEtatPerdus}} </li>
<li>Etats de Combativité supplémentaires perdus (auto): {{nbEtatPerdus}} </li>
{{/if}}
</ul>
</div>

View File

@ -19,6 +19,9 @@
<div>
<ul>
<li class="hawkmoon-roll">Attribut : {{attr.label}} ({{attr.value}})</li>
{{#if attr2}}
<li>Attribut : {{attr2.label}} ({{attr2.value}})</li>
{{/if}}
{{#if competence}}
<li>Compétence : {{competence.name}} ({{competence.system.niveau}})</li>
@ -76,9 +79,12 @@
{{#if isSuccess}}
{{#if arme}}
<li>Votre adversaire perd 1 Etat de Combativité (manuel) </li>
<li>Votre adversaire a perdu 1 Etat de Combativité (auto)</li>
{{#if (not arme.system.onlevelonly)}}
<button class="chat-card-button roll-chat-degat">Dégats de l'arme</button>
{{#if coupDevastateur}}
<button class="chat-card-button roll-chat-degat-devastateur">Dégats de l'arme avec Coup Dévastateur</button>
{{/if}}
{{/if}}
{{/if}}
{{/if}}

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@ -58,20 +58,24 @@
<img class="item-name-img" src="systems/fvtt-hawkmoon-cyd/assets/icons/vitesse.webp">
<span class="item-name-label competence-name item-field-label-medium">Vitesse</span>
<input type="text" class="padd-right numeric-input item-field-label-short" name="system.vitesse.value"
value="{{system.vitesse.value}}" data-dtype="Number" />
value="{{system.vitesse.value}}" data-dtype="Number" />
</li>
</ul>
<h4 class="item-name-label competence-name">Santé</h4>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="label-name item-field-label-short">Vigueur</label>
<input type="text" class="padd-right numeric-input item-field-label-short" data-dtype="Number" name="system.sante.vigueur" value="{{system.sante.vigueur}}" >
<label class="label-name item-field-label-medium">Vigueur</label>
<input type="text" class="padd-right numeric-input item-field-label-short" data-dtype="Number"
name="system.sante.vigueur" value="{{system.sante.vigueur}}">
</li>
<li class="item flexrow">
<label class="label-name item-field-label-short">Etat</label>
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat" value="{{system.sante.etat}}" data-dtype="Number">
<label class="label-name item-field-label-medium">Etat</label>
<select class="label-name item-field-label-medium" type="text" name="system.sante.etat"
value="{{system.sante.etat}}" data-dtype="Number">
{{#select system.sante.etat}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html}}
{{#each combativiteList as |combativite idx|}}
<option value="{{idx}}">{{combativite.label}}</option>
{{/each}}
{{/select}}
</select>
</li>
@ -103,6 +107,13 @@
</li>
{{/each}}
</ul>
<ul class="item-list alternate-list">
<li class="item flexrow">
<label class="label-name item-field-label-long1">Niveaux de combativité</label>
<input type="text" class="padd-right numeric-input item-field-label-short" data-dtype="Number"
name="system.sante.nbcombativite" value="{{system.sante.nbcombativite}}">
</li>
</ul>
</div>
@ -135,21 +146,21 @@
<select class="status-small-label color-class-common edit-item-data competence-niveau" type="text"
data-item-field="niveau" value="{{skill.system.niveau}}" data-dtype="Number">
{{#select skill.system.niveau}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
{{> systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html}}
{{/select}}
</select>
{{#if (ne skill.system.attribut1 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut1}}">{{upper
skill.system.attribut1}} : {{skill.system.attribut1total}}</button>
{{/if}}
{{#if (ne skill.system.attribut2 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut2}}">{{upper
skill.system.attribut2}} : {{skill.system.attribut2total}}</button>
{{/if}}
{{#if (ne skill.system.attribut3 "none")}}
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
<button class="roll-competence button-sheet-roll" data-attr-key="{{skill.system.attribut3}}">{{upper
skill.system.attribut3}} : {{skill.system.attribut3total}}</button>
{{/if}}
<div class="item-filler">&nbsp;</div>
@ -187,7 +198,7 @@
<img class="item-name-img" src="{{talent.img}}" />
<span class="item-name-label competence-name">{{talent.name}}</span>
<span class="item-name-label item-field-label-long2">{{talent.system.resumebonus}}</span>
<div class="item-filler">&nbsp;</div>
<div class="item-controls item-controls-fixed">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
@ -269,10 +280,10 @@
</span>
{{#if arme.system.isdefense}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">{{arme.system.totalDefensif}}</label></span>
{{else}}
<span class="item-field-label-short arme-defensif item-field-label-short"><label
<span class="item-field-label-short arme-defensif item-field-label-short"><label
class="arme-defensif item-field-label-short defense-sheet">N/A</label></span>
{{/if}}

View File

@ -49,6 +49,18 @@
</select>
</div>
{{/if}}
{{else}}
<div class="flexrow">
<span class="roll-dialog-label">Second Attribut</span>
<select class="status-small-label color-class-common" id ="attrKey2" type="text" name="attrKey2" value="attrKey2" data-dtype="string" >
{{#select attrKey2}}
<option value="none">Aucun</option>
{{#each attributs as |attrLabel attrKey|}}
<option value="{{attrKey}}">{{attrLabel}}</option>
{{/each}}
{{/select}}
</select>
</div>
{{/if}}
{{#if (count talents)}}