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Author SHA1 Message Date
a245b0e87c Corrections sur couleur des pages dans les journaux 2025-06-03 13:32:11 +02:00
c9ce3367ed Corrections sur couleur des pages dans les journaux 2025-06-03 13:31:17 +02:00
e95e068112 Fix perte de combatitivité sur action d'un joueur 2025-06-03 09:37:50 +02:00
6dd63a2c54 Hawkmoon : Foundry v13 migration 2025-04-30 23:26:24 +02:00
650e4b7449 Hawkmoon : Foundry v13 migration 2025-04-30 23:24:55 +02:00
3f27482ad9 Hawkmoon : Foundry v13 migraton 2025-04-30 23:23:32 +02:00
436b282ff5 Correction sur se désengager 2025-03-28 18:09:36 +01:00
39f8cfdbcc Correction sur 2 attaques avec ambidextrie 2025-03-28 14:56:52 +01:00
24a57a906e Fix protection pour creatures 2025-02-07 20:43:03 +01:00
667f3678fb Fix protection pour creatures 2025-02-07 20:42:14 +01:00
d5dd9e5bf7 Cleanup welcome scene 2024-08-23 13:49:57 +02:00
3403b72d1f ajout item sur cellule + augmentation bonus et difficultés 2024-08-22 14:39:42 +02:00
8a4487c833 ajout item sur cellule + augmentation bonus et difficultés 2024-08-22 14:39:30 +02:00
4eece5aaf4 Correction sur carte europe 2024-06-18 17:26:55 +02:00
b574ba76ef Fix combativite 2024-06-01 09:17:57 +02:00
0b9e1a80af Fix talents + artefacts 2024-05-31 23:25:43 +02:00
6505b1c969 Fix talents + artefacts 2024-05-31 23:16:28 +02:00
280e90d7a6 Fix initiative 2024-05-31 14:03:36 +02:00
4fa9a911a0 Ameliorations creatures 2024-05-30 08:30:29 +02:00
b8c61f8f12 Fix sheets 2024-05-24 08:25:25 +02:00
b47b14a4b1 Fix sheets 2024-05-24 08:24:40 +02:00
9391acf6ee Add v12 support 2024-05-23 11:33:02 +02:00
8af9c582bf Preparation du passage en v12 2024-05-05 18:06:29 +02:00
fac158e0ad Fix v11/v12 2024-05-02 09:27:16 +02:00
69a2f81ede Correction sur SD à distance 2024-04-24 20:39:39 +02:00
005d390941 Support de toutes les options de combat 2024-04-01 22:48:18 +02:00
3327109f7e Compendiusm again 2024-02-24 17:03:57 +01:00
b38bfc97c2 Compendiusm again 2024-02-24 17:03:31 +01:00
89a7730d43 Ajout des mutations 2024-02-24 15:55:29 +01:00
2ebd1bd1fd Ajout des mutations 2024-02-24 15:54:47 +01:00
9e023d3f01 Fix calcul defense 2024-02-15 11:47:15 +01:00
2c12ec38fb Enhance stats 2024-02-08 12:51:41 +01:00
38059232cb Automatisations de combats, WIP 2023-12-28 18:40:46 +01:00
c331604393 Predilections et warning 2023-12-21 21:02:11 +01:00
71c1e1cd29 Affichage des specialisations 2023-12-19 21:52:59 +01:00
4a2ca5fab5 CSS fixes 2023-11-26 14:07:55 +01:00
ea8c82256c v11 ready 2023-08-21 22:46:12 +02:00
7df8aad4dc v11 ready 2023-08-16 13:02:06 +02:00
bb38705d52 Fix arme à distance + modificateur de vigueur 2023-08-16 10:51:19 +02:00
4344a5fbd3 v11 ready 2023-08-16 10:32:02 +02:00
df461fecf9 Fix css for compendiums 2023-05-29 17:08:21 +02:00
3aeb51c8ac Fix css for compendiums 2023-05-29 16:35:16 +02:00
154e9d3da5 Fix css for compendiums 2023-05-29 16:07:59 +02:00
9b58acc058 v10/v11 compatibility 2023-05-25 07:24:34 +02:00
189411eef8 v10/v11 compatibility 2023-05-25 07:23:25 +02:00
b1966412a0 Correction sur init + assistance au combat dans la fenetre de dialogue 2023-04-24 22:20:47 +02:00
c34d223d8f Ajout statut resistant 2023-03-26 20:33:57 +02:00
0e5be07fb9 Alpha sort 2023-03-19 18:58:28 +01:00
22ae4fb588 Fix protections 2023-03-14 07:18:14 +01:00
42ac857c06 Fix protections 2023-03-14 07:13:33 +01:00
1c143f542c Fix creature 2023-03-13 23:58:43 +01:00
4d447c9783 Enhance creatures 2022-12-21 19:15:03 +01:00
8760e3eb6e Fix ajout equipements 2022-12-19 10:15:46 +01:00
b3ddfb802e Fix name 2022-12-18 17:50:18 +01:00
9f111771df Fix Historiques 2022-12-11 18:42:35 +01:00
44141e3982 Fix Historiques 2022-12-11 18:42:16 +01:00
35b47d5aaf Mise à jour diu README 2022-12-06 07:41:57 +01:00
c48116de54 Mise à jour diu README 2022-12-06 07:41:51 +01:00
295c68a16e Mise à jour diu README 2022-12-06 07:37:11 +01:00
b9d12843a5 Ajout Artefacts et syntaxe item/acteurs 2022-12-06 07:27:51 +01:00
143 changed files with 3481 additions and 1834 deletions

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.gitignore vendored Normal file
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.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/
/node_modules/
/jsconfig.json
/package.json
/package-lock.json

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LICENCE.txt Normal file
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MIT License
Copyright (c) 2022 Uberwald/LeRatierBretonnien
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
This license does not apply to the compendium content listed in this software's
"packs" directory. See the README for licensing information for the compendium
packs.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Système Foundry pour Mournblade (French RPG, Titam France/Sombres Projets) # Système Foundry pour Hawkmoon (French RPG, Titam France/Sombres Projets)
## EN ## EN
Unofficial system for Mournblade (French version from Titam France). Unofficial system for Hawkmoon (French version from Titam France).
This system has been approved by Département des Sombres Projets ( http://www.titam-france.fr/ ), thanks !
Books are mandatory to play and are available at : http://www.titam-france.fr Books are mandatory to play and are available at : http://www.titam-france.fr
## FR ## FR
Système non-officiel pour le JDR Mournblade (Titam France). Système non-officiel pour le JDR Hawkmoon (Titam France/Sombres Projets).
Ce système a été autorisé par Ludospherik ( http://www.ludospherik.fr/ ), merci à eux ! Ce système a été autorisé par le Département des Sombres Projets ( http://www.titam-france.fr/ ), merci à eux !
Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http://www.titam-france.fr Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http://www.titam-france.fr
# Credits # Credits
Mournblade, le jeu de rôle de Sword & Sorcery, is a property of Titam France/Sombres Projets. Hawkmoon, le jeu de rôle du Troisième Millénaire, is a property of Titam France/Sombres Projets.
# Developmement # Developmement
LeRatierBretonnien LeRatierBretonnien
# Tests, icones et saisie des données
Prêtre, Blondin, Zechrub/Chris, Kyllian, Lightbringer

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{"name":"Mêlée","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">M&ecirc;l&eacute;e repr&eacute;sente la ma&icirc;trise martiale et l&rsquo;habilet&eacute; au combat rapproch&eacute;, avec ou sans arme. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est &agrave; m&ecirc;me de passer la garde de ses adversaires en combat au corps-&agrave;-corps.</p>","niveau":0,"attribut1":"pui","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Armes à une main (Puissance)","used":false,"description":"Pour utiliser des armes comme lépée courte, la hache, une arme improvisée à une main, etc.\n\n"},{"name":"Armes à deux mains (Puissance)","used":false,"description":"Pour utiliser des armes comme la hache nordaine ou lépée arthurienne, une arme improvisée à deux mains, etc."},{"name":"Mains nues (Puissance)","used":false,"description":"Pour se battre à mains nues, quil sagisse dune bagarre ou dun pugilat codifié."}],"predilections[0]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.VM3TSQYxseYdCFjv"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645643952,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"0nhTxujlIUB63Aqt"}
{"name":"Discrétion","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Discr&eacute;tion repr&eacute;sente la capacit&eacute; &agrave; ne pas se faire remarquer, qu&rsquo;il s&rsquo;agisse de se fondre dans la foule, de prendre l'apparence de quelqu&rsquo;un d&rsquo;autre, de se cacher dans l&rsquo;ombre ou encore de se d&eacute;placer en silence. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est apte &agrave; passer<br>physiquement inaper&ccedil;u.</p>","niveau":0,"attribut1":"adr","attribut2":"tre","attribut3":"none","doublebonus":false,"predilections":[{"name":"Cacher et se cacher (Trempe)","used":false,"description":"Pour se fondre dans le décor. Le personnage adopte un comportement décontracté qui le fait passer inaperçu, il trouve une cachette, etc. Permet également de dissimuler un objet sur soi (quil sagisse dune bourse, dune arme, dun tatouage, etc.).\n\n"},{"name":"Déguisement (Trempe)","used":false,"description":"Pour dissimuler son identité, altérer ses traits ou prendre ceux d'une personne spécifique."},{"name":"Déplacement silencieux (Adresse)","used":false,"description":"Pour se déplacer sans éveiller lattention lorsquon ne peut être vu (dans lobscurité ou à couvert, lorsquun garde est derrière une porte ou un angle\nde mur, etc.)."}]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.gBmAdYl4rhbY89ee"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645638028,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"J4x6SP6l6njOrZn3"}
{"name":"Armes à distance","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Repr&eacute;sente l&rsquo;habilet&eacute; au lancer ou avec une arme &agrave; distance. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus les tirs du personnage sont pr&eacute;cis.&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>","niveau":0,"attribut1":"adr","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Armes à feu (Adresse) ","used":false,"description":"Pour des armes comme le lance-feu. "},{"name":"Armes à projectile (Adresse)","used":false,"description":"Pour des armes comme l'arc, la fronde, l'arbalète, etc."},{"name":"Armes de jet (Adresse)","used":false,"description":"Pour des armes comme la dague de lancer, la bombe à mèche, le javelot, les projectiles improvisés, etc. "}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.MLMlscPBb1ZCPTRl"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666619959067,"modifiedTime":1671645649970,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"UfVYwmPFwy2T7jZM"}
{"name":"Survie","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Survie repr&eacute;sente la capacit&eacute; &agrave; trouver de quoi subsister dans la nature, &agrave; &eacute;tablir un campement, &agrave; faire du feu avec les moyens du bord, &agrave; se rep&eacute;rer. Avec Clairvoyance, cette Comp&eacute;tence permet de trouver des baies comestibles, de poser tous les types de pi&egrave;ges, de pister, de trouver le meilleur emplacement pour un campement. Avec Adresse, elle permet de chasser, de p&ecirc;cher, de faire du feu dans des conditions difficiles et de confectionner les pi&egrave;ges les plus simples (collets, fosses, etc.).</p>\n<p style=\"text-align: justify;\">Les Pr&eacute;dilections repr&eacute;sentent quant &agrave; elles les diff&eacute;rents milieux ou climats.</p>","niveau":0,"attribut1":"adr","attribut2":"cla","attribut3":"none","doublebonus":false,"predilections":[{"name":"Fleuve, Forêt, Hiver, Mer, Montagne, Souterrains, etc. (Adresse ou Clairvoyance)","used":false,"description":"En fonction de chaque milieu, la Prédilection permet dy évoluer de la façon la plus adaptée."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""],"predilections[4]":["Nouvelle prédilection",""],"predilections[5]":["Nouvelle prédilection",""],"predilections[6]":["Nouvelle prédilection",""],"predilections[7]":["Nouvelle prédilection",""],"predilections[8]":["Nouvelle prédilection",""],"predilections[9]":["Nouvelle prédilection",""],"predilections[10]":["Nouvelle prédilection",""],"predilections[11]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.yI1zY5k8mAdx9wHK"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645647913,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"Vpth0atT9qS6VqUB"}
{"name":"Perception","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Perception repr&eacute;sente &agrave; la fois la conscience de son environnement, la capacit&eacute; &agrave; remarquer les d&eacute;tails incongrus, et l&rsquo;aptitude &agrave; lire le langage corporel. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus les sens du personnage sont aff&ucirc;t&eacute;s.</p>","niveau":0,"attribut1":"cla","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Empathie (Clairvoyance)","used":false,"description":"Pour déchiffrer, par son attitude ou ses gestes, lopinion ou la sincérité dun interlocuteur, pour deviner les choses exprimées à mots couverts, pour comprendre quelquun qui sexprime par signes."},{"name":"Recherche (Clairvoyance)","used":false,"description":"Pour remarquer les détails les plus infimes, pour trouver un objet ou un passage dissimulés."},{"name":"Vigilance (Clairvoyance) ","used":false,"description":"Pour détecter un personnage ou un animal qui se cache, pour remarquer une menace potentielle (piège, terrain dangereux, tireur embusqué), pour rester attentif lors dun tour de garde."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""],"predilections[4]":["Nouvelle prédilection",""],"predilections[5]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.7p2MTjttE4fllp9e"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645646434,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"cunjmZoXNhSX5qdV"}
{"name":"Coercition","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Coercition repr&eacute;sente la capacit&eacute; de forcer quelqu&rsquo;un &agrave; agir contre son gr&eacute;, &agrave; r&eacute;v&eacute;ler des secrets ou &agrave; ob&eacute;ir aveugl&eacute;ment. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage sait se montrer intimidant et jouer sur l&rsquo;autorit&eacute; qu&rsquo;il inspire pour briser la volont&eacute; de ses interlocuteurs.</p>","niveau":0,"attribut1":"pre","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Commandement (Présence) ","used":false,"description":"Pour donner des ordres auxquels on obéira sans poser de question. "},{"name":"Interrogatoire (Présence)","used":false,"description":"Pour forcer quelqu'un à révéler des informations, que ce soit par la torture ou à l'aide de techniques de manipulation plus subtiles. "},{"name":"Intimidation (Présence)","used":false,"description":"Pour faire peur, pour convaincre quelqu'un de renoncer à se battre, pour donner l'impression d'être dangereux. "}]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.15IDGG6JoZnRCQtY"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620317429,"modifiedTime":1671645635525,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"lchi2ulzWdm8j1l7"}
{"name":"Nage","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Nage repr&eacute;sente la vitesse (Adresse), mais aussi l&rsquo;endurance du nageur (Puissance). La natation est une Comp&eacute;tence assez rare dans le monde de Hawkmoon. Un personnage qui n&rsquo;a plus pied et ne sait pas nager commence &agrave; se noyer au bout d&rsquo;un tour de jeu (soit six secondes). Reportez-vous &agrave; la r&egrave;gle de noyade p. 214.</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<h3 style=\"text-align: justify;\"><strong>Pr&eacute;dilections/Ma&icirc;trises</strong></h3>\n<ul>\n<li style=\"text-align: justify;\"><strong>Au choix du joueur et du MJ.</strong></li>\n</ul>","niveau":0,"attribut1":"adr","attribut2":"pui","attribut3":"none","doublebonus":false,"predilections":[],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.Dw7q0dGCoaBy1Smu"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645639961,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"pyeEZFo46NTnV8WK"}
{"name":"Mouvements","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Mouvements indique la capacit&eacute; du personnage &agrave; se d&eacute;placer rapidement et longtemps. Cette Comp&eacute;tence repr&eacute;sente aussi bien la souplesse et la vivacit&eacute; des gestes que l&rsquo;endurance physique et la r&eacute;sistance &agrave; l&rsquo;effort. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est en forme et peut courir, grimper ou sauter longtemps et rapidement sans se fatiguer.</p>","niveau":0,"attribut1":"adr","attribut2":"pui","attribut3":"none","doublebonus":false,"predilections":[{"name":"Acrobaties (Adresse)","used":true,"description":"Pour faire des figures acrobatiques, sauter en hauteur ou en longueur, jongler, ou encore pour rattraper un objet fragile sans labîmer (ou un ustensile dangereux sans se blesser).\n\n"},{"name":"Course (Puissance)","used":false,"description":"Pour sprinter ou pour tenir la distance dans une course dendurance."},{"name":"Escalade (Puissance) ","used":false,"description":"Pour escalader murs, arbres, etc. Sert également à avancer en étant suspendu à une corde horizontale."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.bP7pPSCekexUEf7m"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645642114,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"tFU5yISK6spdNWco"}

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{
"TYPES": {
"Actor": {
"personnage": "Personnage",
"cellule": "Cellule",
"creature": "Créature"
},
"Item": {
"artefact": "Artefact",
"arme": "Arme",
"talent": "Talent",
"historique": "Historique",
"profil": "Profil",
"competence": "Compétence",
"protection": "Protection",
"monnaie": "Monnaie",
"equipement": "Equipement",
"ressource": "Ressource",
"contact": "Contact",
"mutation": "Mutation"
}
},
"HAWKMOON": {
"ui": {
"editContact": "Modifier le contact",
"deleteContact": "Supprimer le contact",
"editTrait": "Modifier le trait",
"deleteTrait": "Supprimer le trait"
}
}
}

View File

@ -7,12 +7,12 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js"; import { HawkmoonAutomation } from "./hawkmoon-automation.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
export class HawkmoonActorSheet extends ActorSheet { export class HawkmoonActorSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"], classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/actor-sheet.html", template: "systems/fvtt-hawkmoon-cyd/templates/actor-sheet.html",
width: 640, width: 640,
@ -25,7 +25,7 @@ export class HawkmoonActorSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = duplicate(this.object) const objectData = foundry.utils.duplicate(this.object)
let formData = { let formData = {
title: this.title, title: this.title,
@ -39,25 +39,30 @@ export class HawkmoonActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited, limited: this.object.limited,
skills: this.actor.getSkills(), skills: this.actor.getSkills(),
armes: duplicate(this.actor.getWeapons()), armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()), monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
protections: duplicate(this.actor.getArmors()), protections: foundry.utils.duplicate(this.actor.getArmors()),
historique: duplicate(this.actor.getHistorique() || {}), historiques: foundry.utils.duplicate(this.actor.getHistoriques() || []),
talents: duplicate(this.actor.getTalents() || {}), talents: foundry.utils.duplicate(this.actor.getTalents() || []),
mutations: foundry.utils.duplicate(this.actor.getMutations() || []),
talentsCell: this.getCelluleTalents(), talentsCell: this.getCelluleTalents(),
profils: duplicate(this.actor.getProfils() || {}), profils: foundry.utils.duplicate(this.actor.getProfils() || []),
combat: this.actor.getCombatValues(), combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()), equipements: foundry.utils.duplicate(this.actor.getEquipments()),
monnaies: duplicate(this.actor.getMonnaies()), artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
richesse: this.actor.computeRichesse(), richesse: this.actor.computeRichesse(),
coupDevastateur: this.actor.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used),
valeurEquipement: this.actor.computeValeurEquipement(), valeurEquipement: this.actor.computeValeurEquipement(),
nbCombativite: this.actor.system.sante.nbcombativite,
combativiteList: HawkmoonUtility.getCombativiteList(this.actor.system.sante.nbcombativite),
initiative: this.actor.getFlag("world", "last-initiative") || -1, initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}), description: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.description, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}), habitat: await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.object.system.biodata.habitat, {async: true}),
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
editScore: this.options.editScore, editScore: this.options.editScore,
isGM: game.user.isGM isGM: game.user.isGM,
config: game.system.hawkmoon.config
} }
this.formData = formData; this.formData = formData;
@ -86,14 +91,14 @@ export class HawkmoonActorSheet extends ActorSheet {
// Everything below here is only needed if the sheet is editable // Everything below here is only needed if the sheet is editable
if (!this.options.editable) return; if (!this.options.editable) return;
// Update Inventory Item // Update Inventory Item
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item") const li = $(ev.currentTarget).parents(".item")
let itemId = li.data("item-id") let itemId = li.data("item-id")
const item = this.actor.items.get( itemId ) const item = this.actor.items.get( itemId )
item.sheet.render(true) item.sheet.render(true)
}) })
// Delete Inventory Item // Delete Inventory Item
html.find('.item-delete').click(ev => { html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
@ -115,7 +120,7 @@ export class HawkmoonActorSheet extends ActorSheet {
let value = Number($(event.currentTarget).data("adversite-value")) let value = Number($(event.currentTarget).data("adversite-value"))
this.actor.incDecAdversite(adv, value) this.actor.incDecAdversite(adv, value)
}) })
html.find('.quantity-modify').click(event => { html.find('.quantity-modify').click(event => {
const li = $(event.currentTarget).parents(".item") const li = $(event.currentTarget).parents(".item")
const value = Number($(event.currentTarget).data("quantite-value")) const value = Number($(event.currentTarget).data("quantite-value"))
@ -123,9 +128,9 @@ export class HawkmoonActorSheet extends ActorSheet {
}) })
html.find('.roll-initiative').click((event) => { html.find('.roll-initiative').click((event) => {
this.actor.rollAttribut("pre", true) this.actor.rollAttribut("adr", true)
}) })
html.find('.roll-attribut').click((event) => { html.find('.roll-attribut').click((event) => {
const li = $(event.currentTarget).parents(".item") const li = $(event.currentTarget).parents(".item")
let attrKey = li.data("attr-key") let attrKey = li.data("attr-key")
@ -142,25 +147,46 @@ export class HawkmoonActorSheet extends ActorSheet {
let armeId = li.data("item-id") let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId) this.actor.rollArmeOffensif(armeId)
}) })
html.find('.roll-assommer').click((event) => {
this.actor.rollAssommer()
})
html.find('.roll-coup-bas').click((event) => {
this.actor.rollCoupBas()
})
html.find('.roll-immobiliser').click((event) => {
this.actor.rollImmobiliser()
})
html.find('.roll-repousser').click((event) => {
this.actor.rollRepousser()
})
html.find('.roll-desengager').click((event) => {
this.actor.rollDesengager()
})
html.find('.roll-arme-degats').click((event) => { html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item") const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id") let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId) this.actor.rollArmeDegats(armeId)
}) })
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
this.render(true); this.render(true);
}); });
html.find('.item-equip').click(ev => { html.find('.item-equip').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");
this.actor.equipItem( li.data("item-id") ); this.actor.equipItem( li.data("item-id") );
this.render(true); this.render(true);
}); });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
/** @override */ /** @override */
setPosition(options = {}) { setPosition(options = {}) {

View File

@ -17,8 +17,8 @@ export class HawkmoonActor extends Actor {
/** /**
* Override the create() function to provide additional SoS functionality. * Override the create() function to provide additional SoS functionality.
* *
* This overrided create() function adds initial items * This overrided create() function adds initial items
* Namely: Basic skills, money, * Namely: Basic skills, money,
* *
* @param {Object} data Barebones actor data which this function adds onto. * @param {Object} data Barebones actor data which this function adds onto.
* @param {Object} options (Unused) Additional options which customize the creation workflow. * @param {Object} options (Unused) Additional options which customize the creation workflow.
@ -41,7 +41,11 @@ export class HawkmoonActor extends Actor {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills") const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
data.items = skills.map(i => i.toObject()) data.items = skills.map(i => i.toObject())
} }
if (data.type == 'pnj') { if (data.type == 'creature') {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills-creatures")
data.items = skills.map(i => i.toObject())
data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
} }
return super.create(data, options); return super.create(data, options);
@ -63,22 +67,31 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
prepareArme(arme) { prepareArme(arme) {
arme = duplicate(arme) if (this.type == "cellule") {
return arme
}
arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues() let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") { if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
let bonusDefense = this.getBonusDefenseFromTalents() let bonusDefense = this.getBonusDefenseFromTalents()
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée")) arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui" arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + (this.system.combat.monte ? 3 : 0)
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense + (this.system.combat.monte ? 3 : 0)
console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
arme.system.isdefense = true arme.system.isdefense = true
arme.system.isMelee = true
arme.system.isDistance = false
} }
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") { if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance")) arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr" arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDegats = arme.system.degats arme.system.totalDegats = arme.system.degats
arme.system.isMelee = false
arme.system.isDistance = true
if (arme.system.isdefense) { if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
} }
@ -87,6 +100,11 @@ export class HawkmoonActor extends Actor {
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getItemSorted(types) {
let items = this.items.filter(item => types.includes(item.type)) || []
HawkmoonUtility.sortArrayObjectsByName(items)
return items
}
getWeapons() { getWeapons() {
let armes = [] let armes = []
for (let arme of this.items) { for (let arme of this.items) {
@ -94,56 +112,45 @@ export class HawkmoonActor extends Actor {
armes.push(this.prepareArme(arme)) armes.push(this.prepareArme(arme))
} }
} }
HawkmoonUtility.sortArrayObjectsByName(armes)
return armes return armes
} }
/* -------------------------------------------- */
getMonnaies() { getMonnaies() {
return this.items.filter( it => it.type == "monnaie") return this.getItemSorted(["monnaie"])
} }
/* ----------------------- --------------------- */
addMember( actorId) {
let members = duplicate(this.system.members)
members.push( {id: actorId} )
this.update ({'system.members': members})
}
async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId )
this.update ({'system.members': members})
}
/* ----------------------- --------------------- */
getEquipments() { getEquipments() {
return this.items.filter(item => item.type == "equipement") return this.getItemSorted(["equipement"])
} }
/* ----------------------- --------------------- */ getArtefacts() {
getMonnaies() { return this.getItemSorted(["artefact"])
return this.items.filter(item => item.type == "monnaie")
} }
/* -------------------------------------------- */
getArmors() { getArmors() {
return this.items.filter(item => item.type == "protection") return this.getItemSorted(["protection"])
} }
getHistorique() { getHistoriques() {
return this.items.find(item => item.type == "historique") return this.getItemSorted(["historique"])
} }
getProfils() { getProfils() {
return this.items.filter(item => item.type == "profil") return this.getItemSorted(["profil"])
} }
getTalents() { getTalents() {
return this.items.filter(item => item.type == "talent") return this.getItemSorted(["talent"])
} }
getRessources() { getRessources() {
return this.items.filter(item => item.type == "ressource") return this.getItemSorted(["ressource"])
} }
getContacts() { getContacts() {
return this.items.filter(item => item.type == "contact") return this.getItemSorted(["contact"])
} }
getMutations() {
return this.getItemSorted(["mutation"])
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getSkills() { getSkills() {
let comp = [] let comp = []
for (let item of this.items) { for (let item of this.items) {
item = duplicate(item) item = foundry.utils.duplicate(item)
if (item.type == "competence") { if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0) item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0) item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
@ -159,22 +166,24 @@ export class HawkmoonActor extends Actor {
comp.push(item) comp.push(item)
} }
} }
return comp.sort(function (a, b) { HawkmoonUtility.sortArrayObjectsByName(comp)
let fa = a.name.toLowerCase(), return comp
fb = b.name.toLowerCase(); }
if (fa < fb) {
return -1; /* ----------------------- --------------------- */
} addMember(actorId) {
if (fa > fb) { let members = foundry.utils.duplicate(this.system.members)
return 1; members.push({ id: actorId })
} this.update({ 'system.members': members })
return 0; }
}) async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId)
this.update({ 'system.members': members })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getDefenseBase() { getDefenseBase() {
return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value) return Math.max(this.system.attributs.tre.value, this.system.attributs.adr.value)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -184,7 +193,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getProtection() { getProtection() {
let equipProtection = 0 let equipProtection = 0
for(let armor in this.items) { for (let armor of this.items) {
if (armor.type == "protection" && armor.system.equipped) { if (armor.type == "protection" && armor.system.equipped) {
equipProtection += Number(armor.system.protection) equipProtection += Number(armor.system.protection)
} }
@ -197,6 +206,20 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getCombatValues() { getCombatValues() {
if (this.type == "cellule") {
return {
initBase: 0,
initTotal: 0,
bonusDegats: 0,
bonusDegatsTotal: 0,
vitesseBase: 0,
vitesseTotal: 0,
defenseBase: 0,
protection: 0,
defenseTotal: 0
}
}
let combat = { let combat = {
initBase: this.system.attributs.adr.value, initBase: this.system.attributs.adr.value,
initTotal: this.system.attributs.adr.value + this.system.combat.initbonus, initTotal: this.system.attributs.adr.value + this.system.combat.initbonus,
@ -205,8 +228,8 @@ export class HawkmoonActor extends Actor {
vitesseBase: this.getVitesseBase(), vitesseBase: this.getVitesseBase(),
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus, vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
defenseBase: this.getDefenseBase(), defenseBase: this.getDefenseBase(),
protection : this.getProtection(), protection: this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite() defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite() + (this.system.combat.defensetotale ? 3 : 0)
} }
return combat return combat
} }
@ -225,26 +248,33 @@ export class HawkmoonActor extends Actor {
if (this.type == 'personnage') { if (this.type == 'personnage') {
let talentBonus = this.getVigueurBonus() let talentBonus = this.getVigueurBonus()
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus + this.system.sante.vigueurmodifier
if (vigueur != this.system.sante.vigueur) { if (vigueur != this.system.sante.vigueur) {
this.update({ 'system.sante.vigueur': vigueur }) this.update({ 'system.sante.vigueur': vigueur })
} }
} }
super.prepareDerivedData() super.prepareDerivedData()
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
_preUpdate(changed, options, user) { _preUpdate(changed, options, user) {
if (changed?.system?.sante?.etat && changed?.system?.sante?.etat != this.system.sante.etat) {
setTimeout(() => {
this.processCombativite(changed.system.sante)
}, 800)
}
super._preUpdate(changed, options, user); super._preUpdate(changed, options, user);
} }
/* -------------------------------------------- */
_onUpdate(data, options, user) {
super._onUpdate(data, options, user);
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getItemById(id) { getItemById(id) {
let item = this.items.find(item => item.id == id); let item = this.items.find(item => item.id == id);
if (item) { if (item) {
item = duplicate(item) item = foundry.utils.duplicate(item)
} }
return item; return item;
} }
@ -277,7 +307,7 @@ export class HawkmoonActor extends Actor {
checkAttribut(attribut, minLevel) { checkAttribut(attribut, minLevel) {
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase()) let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
if (attr && attr.value >= minLevel) { if (attr && attr.value >= minLevel) {
return { isValid: true, attr: duplicate(attr) } return { isValid: true, attr: foundry.utils.duplicate(attr) }
} }
return { isValid: false } return { isValid: false }
} }
@ -285,11 +315,11 @@ export class HawkmoonActor extends Actor {
checkAttributOrCompetenceLevel(compName, minLevel) { checkAttributOrCompetenceLevel(compName, minLevel) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel) let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
if (comp) { if (comp) {
return { isValid: true, item: duplicate(comp) } return { isValid: true, item: foundry.utils.duplicate(comp) }
} else { } else {
for (let attrKey in this.system.attributs) { for (let attrKey in this.system.attributs) {
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) { if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) } return { isValid: true, item: foundry.utils.duplicate(this.system.attributs[attrKey]) }
} }
} }
} }
@ -299,7 +329,7 @@ export class HawkmoonActor extends Actor {
addCompetenceBonus(compName, bonus, baCost) { addCompetenceBonus(compName, bonus, baCost) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase()) let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
if (comp) { if (comp) {
comp = duplicate(comp) comp = foundry.utils.duplicate(comp)
comp.system.bonus = bonus comp.system.bonus = bonus
comp.system.baCost = baCost comp.system.baCost = baCost
return { isValid: true, item: comp } return { isValid: true, item: comp }
@ -378,13 +408,45 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
getBonusDegats() { getBonusDegats() {
return 0; return 0;
}
/* -------------------------------------------- */
changeEtatCombativite(value) {
if (value === "vaincu") {
value = 200
}
let sante = foundry.utils.duplicate(this.system.sante)
sante.etat += Number(value)
sante.etat = Math.max(sante.etat, 0)
sante.etat = Math.min(sante.etat, this.system.sante.nbcombativite)
this.update({ 'system.sante': sante })
if (sante.etat == this.system.sante.nbcombativite) {
ChatMessage.create({ content: `<strong>${this.name} est vaincu !</strong>` })
}
this.processCombativite(sante)
}
/* -------------------------------------------- */
processCombativite(sante) {
sante = sante || foundry.utils.duplicate(this.system.sante)
// Gestion des états affaibli et très affaibli
if (sante.etat == this.system.sante.nbcombativite - 2 || sante.etat == this.system.sante.nbcombativite - 1) {
if (sante.etat == this.system.sante.nbcombativite - 2 && this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "encaissement")) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Encaissement. Pensez à les ajouter à la fin de la scène !</strong>` })
} else if (sante.etat == this.system.sante.nbcombativite - 1 && this.items.find(item => item.type == "talent" && item.name.toLowerCase().includes("vaillant"))) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Vaillant. Pensez à les ajouter à la fin de la scène !</strong>` })
} else {
ChatMessage.create({ content: `<strong>${this.name} subit 2 adversités rouge !</strong>` })
this.incDecAdversite("rouge", 2)
}
}
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async equipGear(equipmentId) { async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId); let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) { if (item?.system?.data) {
let update = { _id: item.id, "system.equipped": !item.system.equipped }; let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
} }
@ -394,13 +456,13 @@ export class HawkmoonActor extends Actor {
getSubActors() { getSubActors() {
let subActors = []; let subActors = [];
for (let id of this.system.subactors) { for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id))); subActors.push(foundry.utils.duplicate(game.actors.get(id)));
} }
return subActors; return subActors;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
async addSubActor(subActorId) { async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors); let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId); subActors.push(subActorId);
await this.update({ 'system.subactors': subActors }); await this.update({ 'system.subactors': subActors });
} }
@ -422,9 +484,10 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async incDecAdversite(adv, incDec = 0) { async incDecAdversite(adv, incDec = 0) {
let adversite = duplicate(this.system.adversite) let adversite = foundry.utils.duplicate(this.system.adversite)
adversite[adv] += Number(incDec) adversite[adv] += Number(incDec)
adversite[adv] = Math.max(adversite[adv], 0) adversite[adv] = Math.max(adversite[adv], 0)
adversite[adv] = Math.min(adversite[adv], 20)
this.update({ 'system.adversite': adversite }) this.update({ 'system.adversite': adversite })
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -433,34 +496,34 @@ export class HawkmoonActor extends Actor {
if (objetQ) { if (objetQ) {
let newQ = objetQ.system.quantite + incDec let newQ = objetQ.system.quantite + incDec
newQ = Math.max(newQ, 0) newQ = Math.max(newQ, 0)
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
computeRichesse() { computeRichesse() {
let valueSC = 0 let valueSC = 0
for(let monnaie of this.items) { for (let monnaie of this.items) {
if (monnaie.type == "monnaie") { if (monnaie.type == "monnaie") {
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite) valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
} }
} }
return HawkmoonUtility.computeMonnaieDetails( valueSC) return HawkmoonUtility.computeMonnaieDetails(valueSC)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
computeValeurEquipement() { computeValeurEquipement() {
let valueSC = 0 let valueSC = 0
for(let equip of this.items) { for (let equip of this.items) {
if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") { if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1) valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20 valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400 valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
} }
} }
return HawkmoonUtility.computeMonnaieDetails( valueSC) return HawkmoonUtility.computeMonnaieDetails(valueSC)
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
getCompetence(compId) { getCompetence(compId) {
return this.items.get(compId) return this.items.get(compId)
@ -469,7 +532,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) { async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId) let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections) let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }]) await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
} }
@ -480,18 +543,35 @@ export class HawkmoonActor extends Actor {
return init || -1 return init || -1
} }
/* -------------------------------------------- */
getBestAttackValue() {
let attackList = this.items.filter(item => (item.type == "arme" || item.type == "talent") && item.system.equipped)
let maxOff = 0
let bestArme
for (let arme of attackList) {
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (arme.system.totalOffensif > maxOff) {
maxOff = arme.system.totalOffensif
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
}
/* -------------------------------------------- */ /* -------------------------------------------- */
getBestDefenseValue() { getBestDefenseValue() {
let defenseList = this.items.filter(item => (item.type == "arme") && item.system.equipped) let defenseList = this.items.filter(item => (item.type == "arme") && item.system.equipped)
let maxDef = 0 let maxDef = 0
let bestArme let bestArme
for (let arme of defenseList) { for (let arme of defenseList) {
if (arme.type == "arme" ) { if (arme.type == "arme") {
arme = this.prepareArme(arme) arme = this.prepareArme(arme)
} }
if (arme.system.totalDefensif > maxDef) { if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif maxDef = arme.system.totalDefensif
bestArme = duplicate(arme) bestArme = foundry.utils.duplicate(arme)
} }
} }
return bestArme return bestArme
@ -506,7 +586,7 @@ export class HawkmoonActor extends Actor {
for (let auto of talent.system.automations) { for (let auto of talent.system.automations) {
if (auto.eventtype === "prepare-roll") { if (auto.eventtype === "prepare-roll") {
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) { if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
talent = duplicate(talent) talent = foundry.utils.duplicate(talent)
talent.system.bonus = auto.bonus talent.system.bonus = auto.bonus
talent.system.baCost = auto.baCost talent.system.baCost = auto.baCost
talents.push(talent) talents.push(talent)
@ -537,22 +617,34 @@ export class HawkmoonActor extends Actor {
rollData.nbBA = this.system.bonneaventure.actuelle rollData.nbBA = this.system.bonneaventure.actuelle
rollData.nbAdversites = this.getTotalAdversite() rollData.nbAdversites = this.getTotalAdversite()
rollData.talents = [] rollData.talents = []
rollData.attrKey2 = "none"
rollData.coupDevastateur = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
rollData.hasAmbidextre = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "ambidextre")
rollData.hasFeinte = this.system.bonneaventure.actuelle > 0 && this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "feinte")
rollData.isMonte = this.system.combat.monte
rollData.config = game.system.hawkmoon.config
if (attrKey) { if (attrKey) {
rollData.attrKey = attrKey rollData.attrKey = attrKey
if (attrKey != "tochoose") { if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp" rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey]) rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
} }
} }
if (compId) { if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {}) rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise) let maitrises = [{ key: "none", label: "Aucune" }]
rollData.competence.system.predilections.forEach(function (item) {
if (item.maitrise) {
maitrises.push({ key: item.id, label: item.name });
}
})
rollData.maitrises = maitrises // rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.actionImg = rollData.competence?.img rollData.actionImg = rollData.competence?.img
rollData.talents = this.searchRelevantTalents(rollData.competence) rollData.talents = this.searchRelevantTalents(rollData.competence)
} }
if (compName) { if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {}) rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.actionImg = rollData.competence?.img rollData.actionImg = rollData.competence?.img
} }
return rollData return rollData
@ -560,8 +652,8 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollAttribut(attrKey, isInit = false) { async rollAttribut(attrKey, isInit = false) {
let rollData = this.getCommonRollData(attrKey) let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit)? 1 : 2 rollData.multiplier = (isInit) ? 1 : 2
rollData.isInit = isInit rollData.isInit = isInit
let rollDialog = await HawkmoonRollDialog.create(this, rollData) let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true) rollDialog.render(true)
@ -589,26 +681,102 @@ export class HawkmoonActor extends Actor {
let rollDialog = await HawkmoonRollDialog.create(this, rollData) let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true) rollDialog.render(true)
} }
/* -------------------------------------------- */
async rollAssommer() {
let rollData = this.getCommonRollData("pui", undefined, "Filouterie")
rollData.assomer = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollCoupBas() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.coupBas = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollImmobiliser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.immobiliser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollRepousser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.repousser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollDesengager() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.desengager = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollArmeDegats(armeId, targetVigueur = undefined) { async rollArmeDegats(armeId, targetVigueur = undefined, rollDataInput = undefined) {
let arme = this.items.get(armeId) let arme = this.items.get(armeId)
if (arme.type == "arme") { if (arme.type == "arme") {
arme = this.prepareArme(arme) arme = this.prepareArme(arme)
} }
console.log("DEGATS", arme) console.log("DEGATS", arme, targetVigueur, rollDataInput)
let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false }) let roll
let bonus = 0
let bonus2 = 0
if (rollDataInput?.applyCoupDevastateur) {
bonus2 = Math.floor(this.system.attributs.pui.value / 2)
let talent = this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "coup dévastateur")
this.updateEmbeddedDocuments('Item', [{ _id: talent.id, 'system.used': true }])
}
if (rollDataInput?.isHeroique) {
if (rollDataInput?.attaqueCharge) {
bonus = 5
}
if (rollDataInput?.chargeCavalerie) {
bonus = 6
}
roll = await new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
} else {
if (rollDataInput?.attaqueCharge) {
bonus = 3
}
if (rollDataInput?.chargeCavalerie) {
bonus = 4
}
roll = await new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
}
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode")); await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let nbEtatPerdus = 0 let nbEtatPerdus = 0
if (targetVigueur) { if (targetVigueur) {
nbEtatPerdus = Math.floor(roll.total / targetVigueur) nbEtatPerdus = Math.floor(roll.total / targetVigueur)
} }
//console.log(roll)
let rollData = { let rollData = {
arme: arme, arme: arme,
finalResult: roll.total, finalResult: roll.total,
formula: roll.formula,
alias: this.name, alias: this.name,
actorImg: this.img, actorImg: this.img,
actorId: this.id, actorId: this.id,
defenderTokenId: rollDataInput?.defenderTokenId,
actionImg: arme.img, actionImg: arme.img,
targetVigueur: targetVigueur, targetVigueur: targetVigueur,
nbEtatPerdus: nbEtatPerdus nbEtatPerdus: nbEtatPerdus
@ -617,5 +785,9 @@ export class HawkmoonActor extends Actor {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData) content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
}) })
if (rollDataInput?.defenderTokenId && nbEtatPerdus) {
HawkmoonUtility.applyCombativite(rollDataInput, nbEtatPerdus)
}
} }
} }

View File

@ -14,10 +14,10 @@ export class HawkmoonAutomation {
this.__objectTypes = { } this.__objectTypes = { }
Object.entries(game.data.model.Actor).forEach(kv => { Object.entries(game.data.model.Actor).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1]) this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
}) })
Object.entries(game.data.model.Item).forEach(kv => { Object.entries(game.data.model.Item).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1]) this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
}) })
} }

View File

@ -7,15 +7,15 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js"; import { HawkmoonAutomation } from "./hawkmoon-automation.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
const __ALLOWED_ITEM_CELLULE = { "talent": 1, "ressource": 1, "contact": 1} const __ALLOWED_ITEM_CELLULE = { "talent": 1, "ressource": 1, "contact": 1, "equipement": 1, "protection": 1, "artefact": 1, "arme": 1, "monnaie": 1 }
/* -------------------------------------------- */ /* -------------------------------------------- */
export class HawkmoonCelluleSheet extends ActorSheet { export class HawkmoonCelluleSheet extends foundry.appv1.sheets.ActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"], classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/cellule-sheet.html", template: "systems/fvtt-hawkmoon-cyd/templates/cellule-sheet.html",
width: 640, width: 640,
@ -28,7 +28,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = duplicate(this.object) const objectData = foundry.utils.duplicate(this.object)
let formData = { let formData = {
title: this.title, title: this.title,
@ -41,15 +41,23 @@ export class HawkmoonCelluleSheet extends ActorSheet {
system: objectData.system, system: objectData.system,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)), effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited, limited: this.object.limited,
talents: duplicate(this.actor.getTalents() || {}), talents: foundry.utils.duplicate(this.actor.getTalents() || {}),
ressources: duplicate(this.actor.getRessources()), ressources: foundry.utils.duplicate(this.actor.getRessources()),
contacts: duplicate(this.actor.getContacts()), contacts: foundry.utils.duplicate(this.actor.getContacts()),
members: this.getMembers(), members: this.getMembers(),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
richesse: this.actor.computeRichesse(),
valeurEquipement: this.actor.computeValeurEquipement(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }), description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
options: this.options, options: this.options,
owner: this.document.isOwner, owner: this.document.isOwner,
editScore: this.options.editScore, editScore: this.options.editScore,
isGM: game.user.isGM isGM: game.user.isGM,
config: game.system.hawkmoon.config
} }
this.formData = formData; this.formData = formData;
@ -87,7 +95,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
let actorId = li.data("actor-id") let actorId = li.data("actor-id")
this.actor.removeMember(actorId) this.actor.removeMember(actorId)
}) })
// Update Inventory Item // Update Inventory Item
html.find('.item-edit').click(ev => { html.find('.item-edit').click(ev => {
const li = $(ev.currentTarget).parents(".item") const li = $(ev.currentTarget).parents(".item")
@ -109,15 +117,15 @@ export class HawkmoonCelluleSheet extends ActorSheet {
let value = ev.currentTarget.value let value = ev.currentTarget.value
this.actor.editItemField(itemId, itemType, itemField, dataType, value) this.actor.editItemField(itemId, itemType, itemField, dataType, value)
}) })
html.find('.quantity-modify').click(event => {
html.find('.quantity-minus').click(event => { const li = $(event.currentTarget).parents(".item")
const li = $(event.currentTarget).parents(".item"); const value = Number($(event.currentTarget).data("quantite-value"))
this.actor.incDecQuantity(li.data("item-id"), -1); this.actor.incDecQuantity( li.data("item-id"), value );
}); })
html.find('.quantity-plus').click(event => { html.find('.item-add').click((event) => {
const li = $(event.currentTarget).parents(".item"); const itemType = $(event.currentTarget).data("type")
this.actor.incDecQuantity(li.data("item-id"), +1); this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
}); })
html.find('.lock-unlock-sheet').click((event) => { html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore; this.options.editScore = !this.options.editScore;
@ -128,7 +136,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async _onDropActor(event, dragData) { async _onDropActor(event, dragData) {
const actor = fromUuidSync(dragData.uuid) const actor = fromUuidSync(dragData.uuid)
if (actor) { if (actor) {
this.actor.addMember(actor.id) this.actor.addMember(actor.id)
} else { } else {
ui.notifications.warn("Cet acteur n'a pas été trouvé.") ui.notifications.warn("Cet acteur n'a pas été trouvé.")
@ -148,7 +156,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
super._onDropItem(event, dragData) super._onDropItem(event, dragData)
return return
} }
ui.notifications("Ce type d'item n'est pas autorisé sur une Cellule.") ui.notification.info("Ce type d'item n'est pas autorisé sur une Cellule.")
} }

View File

@ -6,9 +6,9 @@ export class HawkmoonCombat extends Combat {
/* -------------------------------------------- */ /* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) { async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids; ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) { for (let cId of ids) {
const c = this.combatants.get(ids[cId]); const c = this.combatants.get(cId);
//console.log("Init for combattant", c ) console.log("Init for combattant", c, ids)
let id = c._id || c.id let id = c._id || c.id
let initValue = c.actor ? c.actor.getInitiativeScore() : 0 let initValue = c.actor ? c.actor.getInitiativeScore() : 0
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initValue } ]); await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initValue } ]);
@ -21,5 +21,4 @@ export class HawkmoonCombat extends Combat {
_onUpdate(changed, options, userId) { _onUpdate(changed, options, userId) {
} }
} }

143
modules/hawkmoon-config.js Normal file
View File

@ -0,0 +1,143 @@
export const HAWKMOON_CONFIG = {
optionsDifficulte: [
{ key: "0", label: "Aucune/Inconnue" },
{ key: "5", label: "Facile (5)" },
{ key: "6", label: "(6)" },
{ key: "7", label: "(7)" },
{ key: "8", label: "(8)" },
{ key: "9", label: "(9)" },
{ key: "10", label: "Moyenne (10)" },
{ key: "11", label: "(11)" },
{ key: "12", label: "(12)" },
{ key: "13", label: "(13)" },
{ key: "14", label: "(14)" },
{ key: "15", label: "Ardue (15)" },
{ key: "16", label: "(16)" },
{ key: "17", label: "(17)" },
{ key: "18", label: "(18)" },
{ key: "19", label: "(19)" },
{ key: "20", label: "Hasardeuse (20)" },
{ key: "21", label: "(21)" },
{ key: "22", label: "(22)" },
{ key: "23", label: "(23)" },
{ key: "24", label: "(24)" },
{ key: "25", label: "Insensée (25)" },
{ key: "26", label: "(26)" },
{ key: "27", label: "(27)" },
{ key: "28", label: "(28)" },
{ key: "29", label: "(29)" },
{ key: "30", label: "Pure Folie (30)" }
],
optionsDistanceTir: [
{ key: "porteecourte", label: "Courte ({protectionDefenseur}+5)" },
{ key: "porteemoyenne", label: "Moyenne ({protectionDefenseur}+9)" },
{ key: "porteelongue", label: "Longue ({protectionDefenseur}+14)" }
],
optionsBonusMalus: [
{ key: "-10", label: "-10" },
{ key: "-9", label: "-9" },
{ key: "-8", label: "-8" },
{ key: "-7", label: "-7" },
{ key: "-6", label: "-6" },
{ key: "-5", label: "-5" },
{ key: "-4", label: "-4" },
{ key: "-3", label: "-3" },
{ key: "-2", label: "-2" },
{ key: "-1", label: "-1" },
{ key: "0", label: "0" },
{ key: "1", label: "+1" },
{ key: "2", label: "+2" },
{ key: "3", label: "+3" },
{ key: "4", label: "+4" },
{ key: "5", label: "+5" },
{ key: "6", label: "+6" },
{ key: "7", label: "+7" },
{ key: "8", label: "+8" },
{ key: "9", label: "+9" },
{ key: "10", label: "+10" }
],
optionsTailleCible: [
{ key: "normal", label: "Normal (SD+0)" },
{ key: "main", label: "Main (SD+10)" },
{ key: "enfant", label: "Enfant (SD+3)" },
{ key: "maison", label: "Maison (SD-10)" }
],
optionsCouvert: [
{ key: "aucun", label: "Aucun" },
{ key: "leger", label: "Léger (SD+5)" },
{ key: "complet", label: "Quasi complet (SD+10)" }
],
optionsTireurDeplacement: [
{ key: "immobile", label: "Immobile (SD+0)" },
{ key: "lent", label: "Lent (SD+3)" },
{ key: "rapide", label: "Rapide (SD+5)" }
],
optionsSoutiens: [
{ key: "0", label: "Aucun" },
{ key: "1", label: "Un soutien (+3)" },
{ key: "2", label: "Deux soutiens (+4)" },
{ key: "3", label: "Trois soutiens (+5)" }
],
optionsStatutResistant: [
{ key: "commun", label: "Commun" },
{ key: "clandestin", label: "Clandestin" },
{ key: "insurge", label: "Insurgé" }
],
optionsTypeArme: [
{key: "contact", label: "Arme de contact"},
{key: "contactjet", label: "Arme de contact et de Jet"},
{key: "jet", label: "Arme de Jet"},
{key: "tir", label: "Arme de Tir"}
],
optionsArtefactBranche: [
{key: "alchimie", label: "Alchimie"},
{key: "biologie", label: "Biologie"},
{key: "electricite", label: "Electricité"},
{key: "mecanique", label: "Mécanique"},
{key: "scienceesprit", label: "Science de l'Esprit"}
],
optionsArtefactBranche2: [
{key: "none", label: "Aucune"},
{key: "alchimie", label: "Alchimie"},
{key: "biologie", label: "Biologie"},
{key: "electricite", label: "Electricité"},
{key: "mecanique", label: "Mécanique"},
{key: "scienceesprit", label: "Science de l'Esprit"}
],
optionsTypeContact: [
{key: "contact", label: "Contact"},
{key: "allie", label: "Allié"}
],
optionsTypeMutation: [
{key: "tares_communes", label: "Tares et Malformations communes"},
{key: "evolutions_communes", label: "Evolutions communes"},
{key: "tares_rares", label: "Tares et Malformations rares"},
{key: "evolutions_rares", label: "Evolutions rares"},
{key: "tares_majeures", label: "Tares et Maformations majeures"},
{key: "evolutions_majeures", label: "Evolutions majeures"},
{key: "tares_except", label: "Tares et Malformations exceptionnelles"},
{key: "evolutions_except", label: "Evolutions exceptionnelles"}
],
optionsTypeTalent: [
{key: "personnage", label: "Personnage"},
{key: "cellule", label: "Cellule"},
{key: "traitespece", label: "Trait d'espèce"}
],
optionsUseTalent: [
{key: "permanent", label: "Permanent"},
{key: "sceance", label: "Une fois par scéance"},
{key: "scenario", label: "Une fois par scénario"},
{key: "jour", label: "Une fois par jour"},
{key: "unique", label: "Unique"}
],
optionsAutomationEvent: [
{key: "on-drop", label: "Drop sur l'acteur"},
{key: "prepare-roll", label: "Préparation d'un jet"},
{key: "bonus-permanent", label: "Bonus permanent"}
],
optionsBonusPermanent: [
{key: "vigueur", label: "Vigueur"},
{key: "bonus-defensif", label: "Bonus au Seuil de Défense"}
]
}

View File

@ -13,7 +13,7 @@ export class HawkmoonCreatureSheet extends HawkmoonActorSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"], classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.html", template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.html",
width: 640, width: 640,

View File

@ -22,7 +22,7 @@ export class HawkmoonTokenHud {
const hudData = { actor: actor } const hudData = { actor: actor }
const controlIconActions = html.find('.control-icon[data-action=combat]'); const controlIconActions = $(html).find('.control-icon[data-action=combat]');
// initiative // initiative
await HawkmoonTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html', hudData, await HawkmoonTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html', hudData,
(event) => { (event) => {
@ -34,7 +34,7 @@ export class HawkmoonTokenHud {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) { static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]') const controlIconCombat = $(html).find('.control-icon[data-action=combat]')
if (controlIconCombat.length>0 ) { if (controlIconCombat.length>0 ) {
HawkmoonTokenHud.addExtensionHud(app, html, tokenId); HawkmoonTokenHud.addExtensionHud(app, html, tokenId);
} }
@ -42,11 +42,11 @@ export class HawkmoonTokenHud {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) { static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData)) const hud = $(await foundry.applications.handlebars.renderTemplate(template, hudData))
const list = hud.find('div.hawkmoon-hud-list') const list = hud.find('div.hawkmoon-hud-list')
HawkmoonTokenHud._toggleHudListActive(hud, list); HawkmoonTokenHud._toggleHudListActive(hud, list);
hud.find('img.hawkmoon-hud-togglebutton').click(event => HawkmoonTokenHud._toggleHudListActive(hud, list)); hud.find('img.hawkmoon-hud-togglebutton').click(event => HawkmoonTokenHud._toggleHudListActive(hud, list));
list.find('.hawkmoon-hud-adversite').click(onMenuItem); list.find('.hawkmoon-hud-adversite').click(onMenuItem);

View File

@ -4,12 +4,12 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
* Extend the basic ItemSheet with some very simple modifications * Extend the basic ItemSheet with some very simple modifications
* @extends {ItemSheet} * @extends {ItemSheet}
*/ */
export class HawkmoonItemSheet extends ItemSheet { export class HawkmoonItemSheet extends foundry.appv1.sheets.ItemSheet {
/** @override */ /** @override */
static get defaultOptions() { static get defaultOptions() {
return mergeObject(super.defaultOptions, { return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "item"], classes: ["fvtt-hawkmoon-cyd", "sheet", "item"],
template: "systems/fvtt-hawkmoon-cyd/templates/item-sheet.html", template: "systems/fvtt-hawkmoon-cyd/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }], dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -48,7 +48,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
async getData() { async getData() {
const objectData = duplicate(this.object) const objectData = foundry.utils.duplicate(this.object)
let formData = { let formData = {
title: this.title, title: this.title,
id: this.id, id: this.id,
@ -64,7 +64,8 @@ export class HawkmoonItemSheet extends ItemSheet {
owner: this.document.isOwner, owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}), description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'), mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM isGM: game.user.isGM,
config: game.system.hawkmoon.config
} }
if ( objectData.type == "don") { if ( objectData.type == "don") {
@ -89,7 +90,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */ /* -------------------------------------------- */
postItem() { postItem() {
let chatData = duplicate(HawkmoonUtility.data(this.item)); let chatData = foundry.utils.duplicate(HawkmoonUtility.data(this.item));
if (this.actor) { if (this.actor) {
chatData.actor = { id: this.actor.id }; chatData.actor = { id: this.actor.id };
} }
@ -132,7 +133,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection').change(ev => { html.find('.edit-predilection').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item") const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index") let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections) let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value pred[index].name = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16) pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred }) this.object.update( { 'system.predilections': pred })
@ -140,70 +141,70 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection-description').change(ev => { html.find('.edit-predilection-description').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item") const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index") let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections) let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].description = ev.currentTarget.value pred[index].description = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16) pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred }) this.object.update( { 'system.predilections': pred })
}) })
html.find('.predilection-acquise').change(ev => { html.find('.predilection-acquise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item") const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index") let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections) let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].acquise = ev.currentTarget.checked pred[index].acquise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16) pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred }) this.object.update( { 'system.predilections': pred })
}) })
html.find('.predilection-maitrise').change(ev => { html.find('.predilection-maitrise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item") const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index") let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections) let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].maitrise = ev.currentTarget.checked pred[index].maitrise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16) pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred }) this.object.update( { 'system.predilections': pred })
}) })
html.find('.predilection-used').change(ev => { html.find('.predilection-used').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item") const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index") let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections) let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked pred[index].used = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16) pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred }) this.object.update( { 'system.predilections': pred })
}) })
html.find('#add-predilection').click(ev => { html.find('#add-predilection').click(ev => {
let pred = duplicate(this.object.system.predilections) let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false }) pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
this.object.update( { 'system.predilections': pred }) this.object.update( { 'system.predilections': pred })
}) })
html.find('.delete-prediction').click(ev => { html.find('.delete-prediction').click(ev => {
const li = $(ev.currentTarget).parents(".prediction-item") const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index") let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections) let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.splice(index,1) pred.splice(index,1)
this.object.update( { 'system.predilections': pred }) this.object.update( { 'system.predilections': pred })
}) })
html.find('#add-automation').click(ev => { html.find('#add-automation').click(ev => {
let autom = duplicate(this.object.system.automations) let autom = foundry.utils.duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) }) autom.push( { eventtype: "on-drop", name: "Automatisation 1", bonusname: "vigueur", bonus: 0, competence: "", minLevel: 0, baCost: 0, id: randomID(16) })
this.object.update( { 'system.automations': autom }) this.object.update( { 'system.automations': autom })
}) })
html.find('.delete-automation').click(ev => { html.find('.delete-automation').click(ev => {
const li = $(ev.currentTarget).parents(".automation-item") const li = $(ev.currentTarget).parents(".automation-item")
let index = li.data("automation-index") let index = li.data("automation-index")
let autom = duplicate(this.object.system.automations) let autom = foundry.utils.duplicate(this.object.system.automations)
autom.splice(index,1) autom.splice(index,1)
this.object.update( { 'system.automations': autom }) this.object.update( { 'system.automations': autom })
}) })
html.find('.automation-edit-field').change(ev => { html.find('.automation-edit-field').change(ev => {
let index = $(ev.currentTarget).data("automation-index") let index = $(ev.currentTarget).data("automation-index")
let field = $(ev.currentTarget).data("automation-field") let field = $(ev.currentTarget).data("automation-field")
let auto = duplicate(this.object.system.automations) let auto = foundry.utils.duplicate(this.object.system.automations)
auto[index][field] = ev.currentTarget.value auto[index][field] = ev.currentTarget.value
auto[index].id = auto[index].id || randomID(16) auto[index].id = auto[index].id || randomID(16)
this.object.update( { 'system.automations': auto }) this.object.update( { 'system.automations': auto })
}) })
// Update Inventory Item // Update Inventory Item
html.find('.item-delete').click(ev => { html.find('.item-delete').click(ev => {
const li = $(ev.currentTarget).parents(".item"); const li = $(ev.currentTarget).parents(".item");

View File

@ -13,6 +13,7 @@ export const defaultItemImg = {
artefact: "systems/fvtt-hawkmoon-cyd/assets/icons/artefact.webp", artefact: "systems/fvtt-hawkmoon-cyd/assets/icons/artefact.webp",
contact: "systems/fvtt-hawkmoon-cyd/assets/icons/contacts.webp", contact: "systems/fvtt-hawkmoon-cyd/assets/icons/contacts.webp",
ressource: "systems/fvtt-hawkmoon-cyd/assets/icons/ressources.webp", ressource: "systems/fvtt-hawkmoon-cyd/assets/icons/ressources.webp",
mutation: "systems/fvtt-hawkmoon-cyd/assets/icons/mutation.webp",
} }
/** /**

View File

@ -18,6 +18,7 @@ import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonItem } from "./hawkmoon-item.js"; import { HawkmoonItem } from "./hawkmoon-item.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js"; import { HawkmoonAutomation } from "./hawkmoon-automation.js";
import { HawkmoonTokenHud } from "./hawkmoon-hud.js"; import { HawkmoonTokenHud } from "./hawkmoon-hud.js";
import { HAWKMOON_CONFIG } from "./hawkmoon-config.js";
/* -------------------------------------------- */ /* -------------------------------------------- */
/* Foundry VTT Initialization */ /* Foundry VTT Initialization */
@ -32,7 +33,7 @@ Hooks.once("init", async function () {
HawkmoonUtility.preloadHandlebarsTemplates() HawkmoonUtility.preloadHandlebarsTemplates()
/* -------------------------------------------- */ /* -------------------------------------------- */
// Set an initiative formula for the system // Set an initiative formula for the system
CONFIG.Combat.initiative = { CONFIG.Combat.initiative = {
formula: "1d10", formula: "1d10",
decimals: 1 decimals: 1
@ -50,18 +51,19 @@ Hooks.once("init", async function () {
CONFIG.Item.documentClass = HawkmoonItem CONFIG.Item.documentClass = HawkmoonItem
game.system.hawkmoon = { game.system.hawkmoon = {
HawkmoonUtility, HawkmoonUtility,
HawkmoonAutomation HawkmoonAutomation,
config : HAWKMOON_CONFIG
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
// Register sheet application classes // Regster sheet application classes
Actors.unregisterSheet("core", ActorSheet); foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonActorSheet, { types: ["personnage"], makeDefault: true })
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCreatureSheet, { types: ["creature"], makeDefault: true })
Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true }); foundry.documents.collections.Actors.registerSheet("fvtt-hawkmoon-cyd", HawkmoonCelluleSheet, { types: ["cellule"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet); foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet);
Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-hawkmoon-cyd", HawkmoonItemSheet, { makeDefault: true })
HawkmoonUtility.init() HawkmoonUtility.init()
HawkmoonAutomation.init() HawkmoonAutomation.init()
@ -77,33 +79,21 @@ function welcomeMessage() {
content: `<div id="welcome-message-Hawkmoon"><span class="rdd-roll-part"> content: `<div id="welcome-message-Hawkmoon"><span class="rdd-roll-part">
<strong>Bienvenue dans Hawkmoon et le troisième Millénaire !</strong> <strong>Bienvenue dans Hawkmoon et le troisième Millénaire !</strong>
<p>Les livres de Hawkmoon sont nécessaires pour jouer : https://www.titam-france.fr</p> <p>Les livres de Hawkmoon sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Hawkmoon est jeude rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.<p> <p>Hawkmoon est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` }); ` });
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
// Register world usage statistics async function importDefaultScene() {
function registerUsageCount(registerKey) { let exists = game.scenes.find(j => j.name == "Accueil");
if (game.user.isGM) { if (!exists) {
game.settings.register(registerKey, "world-key", { const scenes = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.scenes")
name: "Unique world key", let newDocuments = scenes.filter(i => i.name == "Accueil");
scope: "world", if (newDocuments) {
config: false, await game.scenes.documentClass.create(newDocuments);
default: "", game.scenes.find(i => i.name == "Accueil").activate();
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
} }
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
} }
} }
@ -123,14 +113,16 @@ Hooks.once("ready", function () {
}); });
} }
registerUsageCount('fvtt-hawkmoon-cyd') import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
importDefaultScene()
welcomeMessage() welcomeMessage()
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
}); });
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -146,4 +138,3 @@ Hooks.on("chatMessage", (html, content, msg) => {
} }
return true; return true;
}); });

View File

@ -6,7 +6,7 @@ export class HawkmoonRollDialog extends Dialog {
static async create(actor, rollData ) { static async create(actor, rollData ) {
let options = { classes: ["HawkmoonDialog"], width: 320, height: 'fit-content', 'z-index': 99999 }; let options = { classes: ["HawkmoonDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData); let html = await foundry.applications.handlebars.renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData);
return new HawkmoonRollDialog(actor, rollData, html, options ); return new HawkmoonRollDialog(actor, rollData, html, options );
} }
@ -16,16 +16,16 @@ export class HawkmoonRollDialog extends Dialog {
let conf = { let conf = {
title: "Test de Capacité", title: "Test de Capacité",
content: html, content: html,
buttons: { buttons: {
rolld10: { rolld10: {
icon: '<i class="fas fa-check"></i>', icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d10", label: "Lancer 1d10",
callback: () => { this.roll("d10") } callback: () => { this.roll("d10") }
}, },
rolld20: { rolld20: {
icon: '<i class="fas fa-check"></i>', icon: '<i class="fas fa-check"></i>',
label: "Lancer 1d20", label: "Lancer 1d20",
callback: () => { this.roll("d20") } callback: () => { this.roll("d20") }
}, },
cancel: { cancel: {
icon: '<i class="fas fa-times"></i>', icon: '<i class="fas fa-times"></i>',
@ -56,25 +56,87 @@ export class HawkmoonRollDialog extends Dialog {
function onLoad() { function onLoad() {
} }
$(function () { onLoad(); }); $(function () { onLoad(); });
html.find('#modificateur').change(async (event) => { html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value) this.rollData.modificateur = Number(event.currentTarget.value)
}) })
html.find('#difficulte').change(async (event) => { html.find('#difficulte').change( (event) => {
console.log("Difficulte: " + event.currentTarget.value)
this.rollData.difficulte = Number(event.currentTarget.value) this.rollData.difficulte = Number(event.currentTarget.value)
}) })
html.find('#attrKey').change(async (event) => { html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value) this.rollData.attrKey = String(event.currentTarget.value)
}) })
html.find('#attrKey2').change(async (event) => {
this.rollData.attrKey2 = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => { html.find('#select-maitrise').change(async (event) => {
this.rollData.maitriseId = String(event.currentTarget.value) this.rollData.maitriseId = String(event.currentTarget.value)
}) })
html.find('#competence-talents').change((event) => { html.find('#competence-talents').change((event) => {
this.rollData.selectedTalents = $('#competence-talents').val() this.rollData.selectedTalents = $('#competence-talents').val()
})
html.find('#taille-cible').change((event) => {
this.rollData.tailleCible = String(event.currentTarget.value)
})
html.find('#tireur-deplacement').change((event) => {
this.rollData.tireurDeplacement = String(event.currentTarget.value)
})
html.find('#cible-couvert').change((event) => {
this.rollData.cibleCouvert = String(event.currentTarget.value)
})
html.find('#distance-tir').change((event) => {
this.rollData.distanceTir = String(event.currentTarget.value)
}) })
html.find('#bonus-malus-context').change((event) => { html.find('#bonus-malus-context').change((event) => {
this.rollData.bonusMalusContext = Number(event.currentTarget.value) this.rollData.bonusMalusContext = Number(event.currentTarget.value)
}) })
html.find('#defenseur-au-sol').change((event) => {
this.rollData.defenseurAuSol = event.currentTarget.checked
})
html.find('#ambidextre-1').change((event) => {
this.rollData.ambidextre1 = event.currentTarget.checked
})
html.find('#ambidextre-2').change((event) => {
this.rollData.ambidextre2 = event.currentTarget.checked
})
html.find('#attaque-monte').change((event) => {
this.rollData.attqueMonte = event.currentTarget.checked
})
html.find('#defenseur-aveugle').change((event) => {
this.rollData.defenseurAveugle = event.currentTarget.checked
})
html.find('#defenseur-de-dos').change((event) => {
this.rollData.defenseurDeDos = event.currentTarget.checked
})
html.find('#defenseur-restreint').change((event) => {
this.rollData.defenseurRestreint = event.currentTarget.checked
})
html.find('#defenseur-immobilise').change((event) => {
this.rollData.defenseurImmobilise = event.currentTarget.checked
})
html.find('#attaque-charge').change((event) => {
this.rollData.attaqueCharge = event.currentTarget.checked
})
html.find('#charge-cavalerie').change((event) => {
this.rollData.chargeCavalerie = event.currentTarget.checked
})
html.find('#attaquants-multiple').change((event) => {
this.rollData.attaquantsMultiples = event.currentTarget.checked
})
html.find('#soutiens').change((event) => {
this.rollData.soutiens = Number(event.currentTarget.value)
})
html.find('#feinte').change((event) => {
this.rollData.feinte = event.currentTarget.checked
})
html.find('#contenir').change((event) => {
this.rollData.contenir = event.currentTarget.checked
})
html.find('#attaque-desarme').change((event) => {
this.rollData.attaqueDesarme = event.currentTarget.checked
})
} }
} }

View File

@ -2,6 +2,12 @@
import { HawkmoonCombat } from "./hawkmoon-combat.js"; import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonCommands } from "./hawkmoon-commands.js"; import { HawkmoonCommands } from "./hawkmoon-commands.js";
/* -------------------------------------------- */
const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14}
const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5}
const __cibleCouvert = { aucun: 0, leger: 5, complet: 10}
const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10}
/* -------------------------------------------- */ /* -------------------------------------------- */
export class HawkmoonUtility { export class HawkmoonUtility {
@ -9,8 +15,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async init() { static async init() {
Hooks.on('renderChatLog', (log, html, data) => HawkmoonUtility.chatListeners(html)) Hooks.on('renderChatLog', (log, html, data) => HawkmoonUtility.chatListeners(html))
Hooks.on("getChatLogEntryContext", (html, options) => HawkmoonUtility.chatRollMenu(html, options)) Hooks.on("getChatMessageContextOptions", (html, options) => HawkmoonUtility.chatRollMenu(html, options))
Hooks.on("getCombatTrackerEntryContext", (html, options) => { Hooks.on("getCombatTrackerEntryContext", (html, options) => {
HawkmoonUtility.pushInitiativeOptions(html, options); HawkmoonUtility.pushInitiativeOptions(html, options);
}) })
@ -61,6 +66,13 @@ export class HawkmoonUtility {
} }
/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
return a.name.localeCompare(b.name);
})
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static getModificateurOptions() { static getModificateurOptions() {
let opt = [] let opt = []
@ -101,6 +113,26 @@ export class HawkmoonUtility {
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp" let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
let logoImg = document.querySelector('#pause').children[0] let logoImg = document.querySelector('#pause').children[0]
logoImg.setAttribute('style', `content: url(${logoPause})`) logoImg.setAttribute('style', `content: url(${logoPause})`)
game.system.hawkmoon.config.listeNiveauSkill = this.createDirectOptionList(0, 10)
game.system.hawkmoon.config.listeNiveauCreature = this.createDirectOptionList(0, 35)
game.system.hawkmoon.config.listeNiveauContact = this.createDirectOptionList(1, 3)
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
static createArrayOptionList(min, max) {
let options = [];
for (let i = min; i <= max; i++) {
options.push({key:`${i}`, label:`${i}`});
}
return options;
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -122,24 +154,33 @@ export class HawkmoonUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async chatListeners(html) { static async chatListeners(html) {
html.on("click", '.predilection-reroll', async event => { $(html).on("click", '.predilection-reroll', async event => {
let predIdx = $(event.currentTarget).data("predilection-index") let predIdx = $(event.currentTarget).data("predilection-index")
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget) let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll") let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData) let actor = HawkmoonUtility.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx) await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id)) rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
HawkmoonUtility.rollHawkmoon(rollData) HawkmoonUtility.rollHawkmoon(rollData)
}) })
html.on("click", '.roll-chat-degat', async event => { $(html).on("click", '.roll-chat-degat', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget) let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId) let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll") let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData) let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur) actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
}) })
$(html).on("click", '.roll-chat-degat-devastateur', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
rollData.applyCoupDevastateur = true
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -150,13 +191,11 @@ export class HawkmoonUtility {
'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html', 'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html',
'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html', 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html',
] ]
return loadTemplates(templatePaths); return foundry.applications.handlebars.loadTemplates(templatePaths);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -233,30 +272,19 @@ export class HawkmoonUtility {
let id = rollData.rollId; let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {}; let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData); let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData; this.rollDataStore[id] = newRollData;
} }
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-hawkmoon-cyd", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id];
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static onSocketMesssage(msg) { static onSocketMesssage(msg) {
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId); if (msg.msg == "msg_apply_combativite") {
if (msg.name == "msg_update_defense_state") { let defender = game.canvas.tokens.get(msg.data.defenderTokenId)?.actor
this.updateDefenseState(msg.data.defenderId, msg.data.rollId); if(defender) {
} defender.changeEtatCombativite(msg.data.value)
if (msg.name == "msg_update_roll") { } else {
this.updateRollData(msg.data); console.warn("HawkmoonUtility.onSocketMesssage : Impossible de trouver le token pour appliquer la combativité", msg.defenderTokenId)
}
} }
} }
@ -290,10 +318,10 @@ export class HawkmoonUtility {
switch (rollMode) { switch (rollMode) {
case "blindroll": //GM only case "blindroll": //GM only
blind = true; blind = true;
case "gmroll": //GM + rolling player case "gmroll": // GM + rolling player
whisper = this.getUsers(user => user.isGM); whisper = this.getUsers(user => user.isGM);
break; break;
case "roll": //everybody case "roll": // everybody
whisper = this.getUsers(user => user.active); whisper = this.getUsers(user => user.active);
break; break;
case "selfroll": case "selfroll":
@ -308,13 +336,13 @@ export class HawkmoonUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeMonnaieDetails(valueSC) { static computeMonnaieDetails(valueSC) {
let po = Math.floor(valueSC / 400) let po = Math.floor(valueSC / 400)
let pa = Math.floor((valueSC - (po*400)) / 20) let pa = Math.floor((valueSC - (po * 400)) / 20)
let sc = valueSC - (po*400) - (pa*20) let sc = valueSC - (po * 400) - (pa * 20)
return { return {
po: po, pa: pa, sc: sc, valueSC: valueSC po, pa, sc, valueSC
} }
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static computeResult(rollData) { static computeResult(rollData) {
rollData.diceResult = rollData.roll.terms[0].results[0].result rollData.diceResult = rollData.roll.terms[0].results[0].result
@ -338,7 +366,15 @@ export class HawkmoonUtility {
} }
} }
/* -------------------------------------------- */
static applyCombativite(rollData, value) {
if (game.user.isGM) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(value)
} else {
game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } });
}
}
/* -------------------------------------------- */ /* -------------------------------------------- */
static async rollHawkmoon(rollData) { static async rollHawkmoon(rollData) {
@ -348,7 +384,10 @@ export class HawkmoonUtility {
} }
if (!rollData.attr) { if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp" rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey]) rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
}
if (rollData.attrKey2 != "none") {
rollData.attr2 = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey2])
} }
if (rollData.maitriseId != "none") { if (rollData.maitriseId != "none") {
@ -360,7 +399,7 @@ export class HawkmoonUtility {
//console.log("BEFORE COMP", rollData) //console.log("BEFORE COMP", rollData)
if (rollData.competence) { if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || []) rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0 let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}` rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
@ -382,10 +421,58 @@ export class HawkmoonUtility {
} }
} }
rollData.diceFormula += `+${rollData.bonusMalusContext}` rollData.diceFormula += `+${rollData.bonusMalusContext}`
} else if (rollData.attr2) {
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
} else { } else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}` rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
} }
// Bonus arme naturelle en défense
if (rollData.bonusArmeNaturelle) {
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
}
if (rollData.attaquantsMultiples) {
rollData.diceFormula += `+3`
}
if (rollData.hasAmbidextre) {
if ( rollData.ambidextre1) {
rollData.diceFormula += `-3`
} else if ( rollData.ambidextre2) {
rollData.diceFormula += `-6`
}
}
if (rollData.defenseurAuSol) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurAveugle) {
rollData.diceFormula += `+10`
}
if (rollData.defenseurDeDos) {
rollData.diceFormula += `+5`
}
if (rollData.defenseurRestreint) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurImmobilise) {
rollData.diceFormula += `+5`
}
if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
rollData.diceFormula += `+${rollData.soutiens+2}`
}
if (rollData.arme?.system.isDistance) {
rollData.difficulte = __distanceDifficulte[rollData.distanceTir]
rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement]
rollData.difficulte += __cibleCouvert[rollData.cibleCouvert]
rollData.difficulte += __tailleCible[rollData.tailleCible]
rollData.difficulte += rollData.cibleDeplace ? 3 : 0
rollData.difficulte += rollData.cibleCaC ? 3 : 0
rollData.difficulte += rollData.protectionDefenseur
}
if (rollData.attaqueDesarme) {
rollData.difficulte += 10
}
// Ajout adversités // Ajout adversités
rollData.diceFormula += `-${rollData.nbAdversites}` rollData.diceFormula += `-${rollData.nbAdversites}`
@ -393,9 +480,12 @@ export class HawkmoonUtility {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}` rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
} }
let myRoll = new Roll(rollData.diceFormula).roll({ async: false }) // Gestion de la feinte éventuelle
rollData.nbCombativitePerdu = 1
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode")) await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll rollData.roll = foundry.utils.duplicate(myRoll)
console.log(">>>> ", myRoll) console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total rollData.finalResult = myRoll.total
@ -403,20 +493,47 @@ export class HawkmoonUtility {
if (rollData.isInit) { if (rollData.isInit) {
actor.setFlag("world", "last-initiative", rollData.finalResult) actor.setFlag("world", "last-initiative", rollData.finalResult)
} }
if (rollData.feinte) {
actor.changeBonneAventure(-1)
if ( rollData.isHeroique) {
rollData.nbCombativitePerdu = "vaincu"
} else if ( rollData.isSuccess) {
rollData.nbCombativitePerdu = 2
}
}
this.createChatWithRollMode(rollData.alias, { this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData) content: await foundry.applications.handlebars.renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
}, rollData) }, rollData)
if ( (rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
this.applyCombativite(rollData, rollData.nbCombativitePerdu)
}
if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.incDecAdversite("bleue", -2)
}
}
/* -------------------------------------------- */
static getCombativiteList(nbActivite) {
let list = [ { value: String(0), label: "Combatif"}]
for (let i = 1; i < nbActivite-2; i++) {
list.push({ value: String(i), label:"Eprouvé " + i} )
}
list[nbActivite-2] = { value: String(nbActivite-2), label:"Affaibli"}
list[nbActivite-1] = { value: String(nbActivite-1), label:"Très Affaibli"}
list[nbActivite] = { value: String(nbActivite), label:"Vaincu"}
return list
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
static async bonusRollHawkmoon(rollData) { static async bonusRollHawkmoon(rollData) {
rollData.bonusFormula = rollData.addedBonus rollData.bonusFormula = rollData.addedBonus
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false }) let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode")); await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = bonusRoll rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total rollData.finalResult += rollData.bonusRoll.total
@ -430,7 +547,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getUsers(filter) { static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id); return game.users.filter(filter).map(user => user._id);
} }
/* -------------------------------------------- */ /* -------------------------------------------- */
@ -450,7 +567,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static blindMessageToGM(chatOptions) { static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions); let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM); chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content; chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM); console.log("blindMessageToGM", chatGM);
@ -514,13 +631,30 @@ export class HawkmoonUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static getBasicRollData() { static getBasicRollData() {
let rollData = { let rollData = {
rollId: randomID(16), rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"), rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(), modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(), pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0, difficulte: 0,
modificateur: 0, modificateur: 0,
bonusMalusContext: 0 bonusMalusContext: 0,
bonusArmeNaturelle: 0,
defenseurAveugle: false,
defenseurDeDos: false,
defenseurAuSol: false,
defenseurRestreint: false,
defenseurImmobilise: false,
tailleCible: "normal",
tireurDeplacement: "immobile",
cibleCouvert: "aucun",
distanceTir: "porteemoyenne",
attaqueCharge: false,
attaqueDesarme: false,
attaqueAmbidextre1 : false,
attaqueAmbidextre2 : false,
chargeCavalerie : false,
contenir : false,
soutiens : 0
} }
return rollData return rollData
} }
@ -532,9 +666,26 @@ export class HawkmoonUtility {
rollData.defenderTokenId = target.id rollData.defenderTokenId = target.id
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.armeDefense = defender.getBestDefenseValue() rollData.armeDefense = defender.getBestDefenseValue()
rollData.armeAttaqueDefenseur = defender.getBestAttackValue()
rollData.targetVigueur = defender.getVigueur() rollData.targetVigueur = defender.getVigueur()
if (rollData.armeDefense) { rollData.protectionDefenseur = defender.getProtection()
if (rollData.immobiliser || rollData.repousser) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0)
} else if (rollData.coupBas) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal
}else if ( rollData.assomer) {
rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
} else if (rollData.desengager) {
rollData.difficulte = rollData.armeAttaqueDefenseur?.system?.totalOffensif || 0;
} else if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif rollData.difficulte = rollData.armeDefense.system.totalDefensif
if ( !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
rollData.bonusArmeNaturelle = 3
}
}
} else { } else {
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.") ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
} }
@ -548,11 +699,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static applyBonneAventureRoll(li, changed, addedBonus) { static applyBonneAventureRoll(li, changed, addedBonus) {
let msgId = li.data("message-id") let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId) let msg = game.messages.get(msgId)
if (msg) { if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll") let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData) let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeBonneAventure(changed) actor.changeBonneAventure(changed)
rollData.isReroll = true rollData.isReroll = true
rollData.textBonus = "Bonus de Points d'Aventure" rollData.textBonus = "Bonus de Points d'Aventure"
@ -567,11 +718,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static applyEclatRoll(li, changed, addedBonus) { static applyEclatRoll(li, changed, addedBonus) {
let msgId = li.data("message-id") let msgId = $(li).data("message-id")
let msg = game.messages.get(msgId) let msg = game.messages.get(msgId)
if (msg) { if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll") let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData) let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeEclat(changed) actor.changeEclat(changed)
rollData.isReroll = true rollData.isReroll = true
rollData.textBonus = "Bonus d'Eclat" rollData.textBonus = "Bonus d'Eclat"
@ -588,15 +739,15 @@ export class HawkmoonUtility {
static chatRollMenu(html, options) { static chatRollMenu(html, options) {
let canApply = li => canvas.tokens.controlled.length && li.find(".hawkmoon-roll").length let canApply = li => canvas.tokens.controlled.length && li.find(".hawkmoon-roll").length
let canApplyBA = function (li) { let canApplyBA = function (li) {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll") let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData) let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0) return (!rollData.isReroll && actor.getBonneAventure() > 0)
} }
let canApplyPE = function (li) { let canApplyPE = function (li) {
let message = game.messages.get(li.attr("data-message-id")) let message = game.messages.get($(li).attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll") let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = this.getActorFromRollData(rollData) let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0) return (!rollData.isReroll && actor.getEclat() > 0)
} }
options.push( options.push(
@ -620,7 +771,7 @@ export class HawkmoonUtility {
name: "Relancer le dé (1 point d'Eclat)", name: "Relancer le dé (1 point d'Eclat)",
icon: "<i class='fas fa-user-plus'></i>", icon: "<i class='fas fa-user-plus'></i>",
condition: canApply && canApplyPE, condition: canApply && canApplyPE,
callback: li => HawkmoonUtility.applyEclatRoll(li, -3, "reroll") callback: li => HawkmoonUtility.applyEclatRoll(li, -1, "reroll")
} }
) )
return options return options
@ -629,11 +780,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */ /* -------------------------------------------- */
static async confirmDelete(actorSheet, li) { static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id"); let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?"; let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
let buttons = { let buttons = {
delete: { delete: {
icon: '<i class="fas fa-check"></i>', icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it", label: "Oui !",
callback: () => { callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]); actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false)); li.slideUp(200, () => actorSheet.render(false));
@ -641,12 +792,12 @@ export class HawkmoonUtility {
}, },
cancel: { cancel: {
icon: '<i class="fas fa-times"></i>', icon: '<i class="fas fa-times"></i>',
label: "Cancel" label: "Non"
} }
} }
msgTxt += "</p>"; msgTxt += "</p>";
let d = new Dialog({ let d = new Dialog({
title: "Confirm removal", title: "Confirmer la suppression",
content: msgTxt, content: msgTxt,
buttons: buttons, buttons: buttons,
default: "cancel" default: "cancel"
@ -665,7 +816,6 @@ export class HawkmoonUtility {
console.log(entryData) console.log(entryData)
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>` htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
htmlTab += `<td>${entryData.system.description}</td>`; htmlTab += `<td>${entryData.system.description}</td>`;
//htmlTab += `<td>${entryData.system.resumebonus}</td>`;
htmlTab += "</tr>\n"; htmlTab += "</tr>\n";
} }
htmlTab += "</table>"; htmlTab += "</table>";

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2025/06/03-13:26:59.527706 7f53dffff6c0 Recovering log #295
2025/06/03-13:26:59.538330 7f53dffff6c0 Delete type=3 #293
2025/06/03-13:26:59.538407 7f53dffff6c0 Delete type=0 #295
2025/06/03-13:30:56.587918 7f53df3ff6c0 Level-0 table #300: started
2025/06/03-13:30:56.587964 7f53df3ff6c0 Level-0 table #300: 0 bytes OK
2025/06/03-13:30:56.617514 7f53df3ff6c0 Delete type=0 #298
2025/06/03-13:30:56.714892 7f53df3ff6c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2025/06/03-13:30:56.715021 7f53df3ff6c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

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@ -0,0 +1,8 @@
2025/06/03-09:21:46.362933 7f53dffff6c0 Recovering log #291
2025/06/03-09:21:46.418127 7f53dffff6c0 Delete type=3 #289
2025/06/03-09:21:46.418276 7f53dffff6c0 Delete type=0 #291
2025/06/03-09:37:31.318375 7f53df3ff6c0 Level-0 table #296: started
2025/06/03-09:37:31.318420 7f53df3ff6c0 Level-0 table #296: 0 bytes OK
2025/06/03-09:37:31.325126 7f53df3ff6c0 Delete type=0 #294
2025/06/03-09:37:31.354536 7f53df3ff6c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2025/06/03-09:37:31.354601 7f53df3ff6c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

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2025/06/03-13:26:59.405001 7f53e5dfa6c0 Recovering log #294
2025/06/03-13:26:59.415733 7f53e5dfa6c0 Delete type=3 #292
2025/06/03-13:26:59.415800 7f53e5dfa6c0 Delete type=0 #294
2025/06/03-13:30:56.309035 7f53df3ff6c0 Level-0 table #299: started
2025/06/03-13:30:56.309066 7f53df3ff6c0 Level-0 table #299: 0 bytes OK
2025/06/03-13:30:56.343046 7f53df3ff6c0 Delete type=0 #297
2025/06/03-13:30:56.395832 7f53df3ff6c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
2025/06/03-13:30:56.395893 7f53df3ff6c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)

8
packs/armes/LOG.old Normal file
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2025/06/03-09:21:45.877397 7f53e5dfa6c0 Recovering log #290
2025/06/03-09:21:45.926115 7f53e5dfa6c0 Delete type=3 #288
2025/06/03-09:21:45.926266 7f53e5dfa6c0 Delete type=0 #290
2025/06/03-09:37:31.264000 7f53df3ff6c0 Level-0 table #295: started
2025/06/03-09:37:31.264093 7f53df3ff6c0 Level-0 table #295: 0 bytes OK
2025/06/03-09:37:31.270726 7f53df3ff6c0 Delete type=0 #293
2025/06/03-09:37:31.291847 7f53df3ff6c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
2025/06/03-09:37:31.291899 7f53df3ff6c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)

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2025/06/03-13:26:59.375226 7f53e55f96c0 Recovering log #294
2025/06/03-13:26:59.385670 7f53e55f96c0 Delete type=3 #292
2025/06/03-13:26:59.385742 7f53e55f96c0 Delete type=0 #294
2025/06/03-13:30:56.443109 7f53df3ff6c0 Level-0 table #299: started
2025/06/03-13:30:56.443148 7f53df3ff6c0 Level-0 table #299: 0 bytes OK
2025/06/03-13:30:56.473604 7f53df3ff6c0 Delete type=0 #297
2025/06/03-13:30:56.493334 7f53df3ff6c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
2025/06/03-13:30:56.493550 7f53df3ff6c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)

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2025/06/03-09:21:45.727062 7f53e55f96c0 Recovering log #290
2025/06/03-09:21:45.819195 7f53e55f96c0 Delete type=3 #288
2025/06/03-09:21:45.819280 7f53e55f96c0 Delete type=0 #290
2025/06/03-09:37:31.257029 7f53df3ff6c0 Level-0 table #295: started
2025/06/03-09:37:31.257069 7f53df3ff6c0 Level-0 table #295: 0 bytes OK
2025/06/03-09:37:31.263418 7f53df3ff6c0 Delete type=0 #293
2025/06/03-09:37:31.263756 7f53df3ff6c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
2025/06/03-09:37:31.263863 7f53df3ff6c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)

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2025/06/03-13:26:59.341579 7f53dffff6c0 Recovering log #294
2025/06/03-13:26:59.353145 7f53dffff6c0 Delete type=3 #292
2025/06/03-13:26:59.353222 7f53dffff6c0 Delete type=0 #294
2025/06/03-13:30:56.343217 7f53df3ff6c0 Level-0 table #299: started
2025/06/03-13:30:56.343264 7f53df3ff6c0 Level-0 table #299: 0 bytes OK
2025/06/03-13:30:56.370130 7f53df3ff6c0 Delete type=0 #297
2025/06/03-13:30:56.395847 7f53df3ff6c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
2025/06/03-13:30:56.395903 7f53df3ff6c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)

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2025/06/03-09:21:45.607798 7f53e5dfa6c0 Recovering log #290
2025/06/03-09:21:45.667671 7f53e5dfa6c0 Delete type=3 #288
2025/06/03-09:21:45.667739 7f53e5dfa6c0 Delete type=0 #290
2025/06/03-09:37:31.242616 7f53df3ff6c0 Level-0 table #295: started
2025/06/03-09:37:31.242655 7f53df3ff6c0 Level-0 table #295: 0 bytes OK
2025/06/03-09:37:31.249367 7f53df3ff6c0 Delete type=0 #293
2025/06/03-09:37:31.263691 7f53df3ff6c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
2025/06/03-09:37:31.263812 7f53df3ff6c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)

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2025/06/03-13:26:59.435242 7f53dffff6c0 Recovering log #294
2025/06/03-13:26:59.446161 7f53dffff6c0 Delete type=3 #292
2025/06/03-13:26:59.446239 7f53dffff6c0 Delete type=0 #294
2025/06/03-13:30:56.419788 7f53df3ff6c0 Level-0 table #299: started
2025/06/03-13:30:56.419819 7f53df3ff6c0 Level-0 table #299: 0 bytes OK
2025/06/03-13:30:56.442933 7f53df3ff6c0 Delete type=0 #297
2025/06/03-13:30:56.493303 7f53df3ff6c0 Manual compaction at level-0 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)
2025/06/03-13:30:56.493526 7f53df3ff6c0 Manual compaction at level-1 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)

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2025/06/03-09:21:46.000583 7f53dffff6c0 Recovering log #290
2025/06/03-09:21:46.045189 7f53dffff6c0 Delete type=3 #288
2025/06/03-09:21:46.045282 7f53dffff6c0 Delete type=0 #290
2025/06/03-09:37:31.278201 7f53df3ff6c0 Level-0 table #295: started
2025/06/03-09:37:31.278272 7f53df3ff6c0 Level-0 table #295: 0 bytes OK
2025/06/03-09:37:31.285264 7f53df3ff6c0 Delete type=0 #293
2025/06/03-09:37:31.291875 7f53df3ff6c0 Manual compaction at level-0 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)
2025/06/03-09:37:31.291917 7f53df3ff6c0 Manual compaction at level-1 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)

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2025/06/03-13:26:59.389629 7f53dffff6c0 Recovering log #294
2025/06/03-13:26:59.400611 7f53dffff6c0 Delete type=3 #292
2025/06/03-13:26:59.400739 7f53dffff6c0 Delete type=0 #294
2025/06/03-13:30:56.289820 7f53df3ff6c0 Level-0 table #299: started
2025/06/03-13:30:56.289876 7f53df3ff6c0 Level-0 table #299: 0 bytes OK
2025/06/03-13:30:56.308894 7f53df3ff6c0 Delete type=0 #297
2025/06/03-13:30:56.395816 7f53df3ff6c0 Manual compaction at level-0 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)
2025/06/03-13:30:56.395867 7f53df3ff6c0 Manual compaction at level-1 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)

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2025/06/03-09:21:45.821771 7f53e4df86c0 Recovering log #290
2025/06/03-09:21:45.874505 7f53e4df86c0 Delete type=3 #288
2025/06/03-09:21:45.874661 7f53e4df86c0 Delete type=0 #290
2025/06/03-09:37:31.249536 7f53df3ff6c0 Level-0 table #295: started
2025/06/03-09:37:31.249572 7f53df3ff6c0 Level-0 table #295: 0 bytes OK
2025/06/03-09:37:31.256869 7f53df3ff6c0 Delete type=0 #293
2025/06/03-09:37:31.263725 7f53df3ff6c0 Manual compaction at level-0 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)
2025/06/03-09:37:31.263840 7f53df3ff6c0 Manual compaction at level-1 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)

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2025/06/03-13:26:59.357421 7f53e5dfa6c0 Recovering log #204
2025/06/03-13:26:59.368746 7f53e5dfa6c0 Delete type=3 #202
2025/06/03-13:26:59.368822 7f53e5dfa6c0 Delete type=0 #204
2025/06/03-13:30:56.370280 7f53df3ff6c0 Level-0 table #209: started
2025/06/03-13:30:56.370317 7f53df3ff6c0 Level-0 table #209: 0 bytes OK
2025/06/03-13:30:56.395566 7f53df3ff6c0 Delete type=0 #207
2025/06/03-13:30:56.395858 7f53df3ff6c0 Manual compaction at level-0 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)
2025/06/03-13:30:56.395878 7f53df3ff6c0 Manual compaction at level-1 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)

8
packs/mutations/LOG.old Normal file
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@ -0,0 +1,8 @@
2025/06/03-09:21:45.669951 7f53dffff6c0 Recovering log #200
2025/06/03-09:21:45.723061 7f53dffff6c0 Delete type=3 #198
2025/06/03-09:21:45.724072 7f53dffff6c0 Delete type=0 #200
2025/06/03-09:37:31.235530 7f53df3ff6c0 Level-0 table #205: started
2025/06/03-09:37:31.235689 7f53df3ff6c0 Level-0 table #205: 0 bytes OK
2025/06/03-09:37:31.242451 7f53df3ff6c0 Delete type=0 #203
2025/06/03-09:37:31.263645 7f53df3ff6c0 Manual compaction at level-0 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)
2025/06/03-09:37:31.263786 7f53df3ff6c0 Manual compaction at level-1 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)

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packs/profils/000275.ldb Normal file

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0
packs/profils/000298.log Normal file
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1
packs/profils/CURRENT Normal file
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MANIFEST-000296

0
packs/profils/LOCK Normal file
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8
packs/profils/LOG Normal file
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@ -0,0 +1,8 @@
2025/06/03-13:26:59.451891 7f53e4df86c0 Recovering log #294
2025/06/03-13:26:59.462166 7f53e4df86c0 Delete type=3 #292
2025/06/03-13:26:59.462241 7f53e4df86c0 Delete type=0 #294
2025/06/03-13:30:56.493648 7f53df3ff6c0 Level-0 table #299: started
2025/06/03-13:30:56.493718 7f53df3ff6c0 Level-0 table #299: 0 bytes OK
2025/06/03-13:30:56.524994 7f53df3ff6c0 Delete type=0 #297
2025/06/03-13:30:56.587752 7f53df3ff6c0 Manual compaction at level-0 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)
2025/06/03-13:30:56.587819 7f53df3ff6c0 Manual compaction at level-1 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)

8
packs/profils/LOG.old Normal file
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2025/06/03-09:21:46.052833 7f53e5dfa6c0 Recovering log #290
2025/06/03-09:21:46.112238 7f53e5dfa6c0 Delete type=3 #288
2025/06/03-09:21:46.112327 7f53e5dfa6c0 Delete type=0 #290
2025/06/03-09:37:31.285421 7f53df3ff6c0 Level-0 table #295: started
2025/06/03-09:37:31.285457 7f53df3ff6c0 Level-0 table #295: 0 bytes OK
2025/06/03-09:37:31.291692 7f53df3ff6c0 Delete type=0 #293
2025/06/03-09:37:31.291888 7f53df3ff6c0 Manual compaction at level-0 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)
2025/06/03-09:37:31.291927 7f53df3ff6c0 Manual compaction at level-1 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
MANIFEST-000296

0
packs/protections/LOCK Normal file
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8
packs/protections/LOG Normal file
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@ -0,0 +1,8 @@
2025/06/03-13:26:59.420295 7f53e55f96c0 Recovering log #294
2025/06/03-13:26:59.431966 7f53e55f96c0 Delete type=3 #292
2025/06/03-13:26:59.432124 7f53e55f96c0 Delete type=0 #294
2025/06/03-13:30:56.395990 7f53df3ff6c0 Level-0 table #299: started
2025/06/03-13:30:56.396032 7f53df3ff6c0 Level-0 table #299: 0 bytes OK
2025/06/03-13:30:56.419643 7f53df3ff6c0 Delete type=0 #297
2025/06/03-13:30:56.493262 7f53df3ff6c0 Manual compaction at level-0 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)
2025/06/03-13:30:56.493501 7f53df3ff6c0 Manual compaction at level-1 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)

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2025/06/03-09:21:45.939778 7f53e55f96c0 Recovering log #290
2025/06/03-09:21:45.997340 7f53e55f96c0 Delete type=3 #288
2025/06/03-09:21:45.997438 7f53e55f96c0 Delete type=0 #290
2025/06/03-09:37:31.271010 7f53df3ff6c0 Level-0 table #295: started
2025/06/03-09:37:31.271073 7f53df3ff6c0 Level-0 table #295: 0 bytes OK
2025/06/03-09:37:31.277967 7f53df3ff6c0 Delete type=0 #293
2025/06/03-09:37:31.291863 7f53df3ff6c0 Manual compaction at level-0 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)
2025/06/03-09:37:31.291908 7f53df3ff6c0 Manual compaction at level-1 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)

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packs/scenes/000114.ldb Normal file

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0
packs/scenes/000137.log Normal file
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1
packs/scenes/CURRENT Normal file
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MANIFEST-000135

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