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Author SHA1 Message Date
LeRatierBretonnien 8af9c582bf Preparation du passage en v12 2024-05-05 18:06:29 +02:00
LeRatierBretonnien fac158e0ad Fix v11/v12 2024-05-02 09:27:16 +02:00
LeRatierBretonnien 69a2f81ede Correction sur SD à distance 2024-04-24 20:39:39 +02:00
LeRatierBretonnien 005d390941 Support de toutes les options de combat 2024-04-01 22:48:18 +02:00
LeRatierBretonnien 3327109f7e Compendiusm again 2024-02-24 17:03:57 +01:00
LeRatierBretonnien b38bfc97c2 Compendiusm again 2024-02-24 17:03:31 +01:00
LeRatierBretonnien 89a7730d43 Ajout des mutations 2024-02-24 15:55:29 +01:00
LeRatierBretonnien 2ebd1bd1fd Ajout des mutations 2024-02-24 15:54:47 +01:00
LeRatierBretonnien 9e023d3f01 Fix calcul defense 2024-02-15 11:47:15 +01:00
LeRatierBretonnien 2c12ec38fb Enhance stats 2024-02-08 12:51:41 +01:00
LeRatierBretonnien 38059232cb Automatisations de combats, WIP 2023-12-28 18:40:46 +01:00
LeRatierBretonnien c331604393 Predilections et warning 2023-12-21 21:02:11 +01:00
LeRatierBretonnien 71c1e1cd29 Affichage des specialisations 2023-12-19 21:52:59 +01:00
LeRatierBretonnien 4a2ca5fab5 CSS fixes 2023-11-26 14:07:55 +01:00
LeRatierBretonnien ea8c82256c v11 ready 2023-08-21 22:46:12 +02:00
LeRatierBretonnien 7df8aad4dc v11 ready 2023-08-16 13:02:06 +02:00
LeRatierBretonnien bb38705d52 Fix arme à distance + modificateur de vigueur 2023-08-16 10:51:19 +02:00
LeRatierBretonnien 4344a5fbd3 v11 ready 2023-08-16 10:32:02 +02:00
LeRatierBretonnien df461fecf9 Fix css for compendiums 2023-05-29 17:08:21 +02:00
LeRatierBretonnien 3aeb51c8ac Fix css for compendiums 2023-05-29 16:35:16 +02:00
LeRatierBretonnien 154e9d3da5 Fix css for compendiums 2023-05-29 16:07:59 +02:00
LeRatierBretonnien 9b58acc058 v10/v11 compatibility 2023-05-25 07:24:34 +02:00
LeRatierBretonnien 189411eef8 v10/v11 compatibility 2023-05-25 07:23:25 +02:00
LeRatierBretonnien b1966412a0 Correction sur init + assistance au combat dans la fenetre de dialogue 2023-04-24 22:20:47 +02:00
LeRatierBretonnien c34d223d8f Ajout statut resistant 2023-03-26 20:33:57 +02:00
LeRatierBretonnien 0e5be07fb9 Alpha sort 2023-03-19 18:58:28 +01:00
LeRatierBretonnien 22ae4fb588 Fix protections 2023-03-14 07:18:14 +01:00
LeRatierBretonnien 42ac857c06 Fix protections 2023-03-14 07:13:33 +01:00
LeRatierBretonnien 1c143f542c Fix creature 2023-03-13 23:58:43 +01:00
LeRatierBretonnien 4d447c9783 Enhance creatures 2022-12-21 19:15:03 +01:00
LeRatierBretonnien 8760e3eb6e Fix ajout equipements 2022-12-19 10:15:46 +01:00
LeRatierBretonnien b3ddfb802e Fix name 2022-12-18 17:50:18 +01:00
LeRatierBretonnien 9f111771df Fix Historiques 2022-12-11 18:42:35 +01:00
LeRatierBretonnien 44141e3982 Fix Historiques 2022-12-11 18:42:16 +01:00
LeRatierBretonnien 35b47d5aaf Mise à jour diu README 2022-12-06 07:41:57 +01:00
LeRatierBretonnien c48116de54 Mise à jour diu README 2022-12-06 07:41:51 +01:00
LeRatierBretonnien 295c68a16e Mise à jour diu README 2022-12-06 07:37:11 +01:00
LeRatierBretonnien b9d12843a5 Ajout Artefacts et syntaxe item/acteurs 2022-12-06 07:27:51 +01:00
LeRatierBretonnien dd3f13f095 Gestion des quantites et de l'argent 2022-12-03 23:58:18 +01:00
LeRatierBretonnien 5dde9ac72f Gestion des quantites et de l'argent 2022-12-03 23:57:30 +01:00
LeRatierBretonnien 5ab6b99ef6 HUD + liste de talents 2022-12-03 23:13:08 +01:00
sladecraven 6b508c96be Better use of tokens/actors 2022-11-30 12:15:45 +01:00
sladecraven 567710d922 Dur au mal, parade, initiative management, amelioration dialogues, bonus/malus sur jets 2022-11-29 10:54:56 +01:00
145 changed files with 3462 additions and 1732 deletions

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.vscode/settings.json
.idea
.history
todo.md
/.vscode
/ignored/
/node_modules/
/jsconfig.json
/package.json
/package-lock.json

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MIT License
Copyright (c) 2022 Uberwald/LeRatierBretonnien
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
This license does not apply to the compendium content listed in this software's
"packs" directory. See the README for licensing information for the compendium
packs.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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# Système Foundry pour Mournblade (French RPG, Titam France/Sombres Projets)
# Système Foundry pour Hawkmoon (French RPG, Titam France/Sombres Projets)
## EN
Unofficial system for Mournblade (French version from Titam France).
Unofficial system for Hawkmoon (French version from Titam France).
This system has been approved by Département des Sombres Projets ( http://www.titam-france.fr/ ), thanks !
Books are mandatory to play and are available at : http://www.titam-france.fr
## FR
Système non-officiel pour le JDR Mournblade (Titam France).
Système non-officiel pour le JDR Hawkmoon (Titam France/Sombres Projets).
Ce système a été autorisé par Ludospherik ( http://www.ludospherik.fr/ ), merci à eux !
Ce système a été autorisé par le Département des Sombres Projets ( http://www.titam-france.fr/ ), merci à eux !
Les livres du jeu sont nécessaires pour jouer, et sont disponibles ici : http://www.titam-france.fr
# Credits
Mournblade, le jeu de rôle de Sword & Sorcery, is a property of Titam France/Sombres Projets.
Hawkmoon, le jeu de rôle du Troisième Millénaire, is a property of Titam France/Sombres Projets.
# Developmement
LeRatierBretonnien
# Tests, icones et saisie des données
Prêtre, Blondin, Zechrub/Chris, Kyllian, Lightbringer

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{"name":"Mêlée","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">M&ecirc;l&eacute;e repr&eacute;sente la ma&icirc;trise martiale et l&rsquo;habilet&eacute; au combat rapproch&eacute;, avec ou sans arme. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est &agrave; m&ecirc;me de passer la garde de ses adversaires en combat au corps-&agrave;-corps.</p>","niveau":0,"attribut1":"pui","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Armes à une main (Puissance)","used":false,"description":"Pour utiliser des armes comme lépée courte, la hache, une arme improvisée à une main, etc.\n\n"},{"name":"Armes à deux mains (Puissance)","used":false,"description":"Pour utiliser des armes comme la hache nordaine ou lépée arthurienne, une arme improvisée à deux mains, etc."},{"name":"Mains nues (Puissance)","used":false,"description":"Pour se battre à mains nues, quil sagisse dune bagarre ou dun pugilat codifié."}],"predilections[0]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.VM3TSQYxseYdCFjv"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645643952,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"0nhTxujlIUB63Aqt"}
{"name":"Discrétion","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Discr&eacute;tion repr&eacute;sente la capacit&eacute; &agrave; ne pas se faire remarquer, qu&rsquo;il s&rsquo;agisse de se fondre dans la foule, de prendre l'apparence de quelqu&rsquo;un d&rsquo;autre, de se cacher dans l&rsquo;ombre ou encore de se d&eacute;placer en silence. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est apte &agrave; passer<br>physiquement inaper&ccedil;u.</p>","niveau":0,"attribut1":"adr","attribut2":"tre","attribut3":"none","doublebonus":false,"predilections":[{"name":"Cacher et se cacher (Trempe)","used":false,"description":"Pour se fondre dans le décor. Le personnage adopte un comportement décontracté qui le fait passer inaperçu, il trouve une cachette, etc. Permet également de dissimuler un objet sur soi (quil sagisse dune bourse, dune arme, dun tatouage, etc.).\n\n"},{"name":"Déguisement (Trempe)","used":false,"description":"Pour dissimuler son identité, altérer ses traits ou prendre ceux d'une personne spécifique."},{"name":"Déplacement silencieux (Adresse)","used":false,"description":"Pour se déplacer sans éveiller lattention lorsquon ne peut être vu (dans lobscurité ou à couvert, lorsquun garde est derrière une porte ou un angle\nde mur, etc.)."}]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.gBmAdYl4rhbY89ee"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645638028,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"J4x6SP6l6njOrZn3"}
{"name":"Armes à distance","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Repr&eacute;sente l&rsquo;habilet&eacute; au lancer ou avec une arme &agrave; distance. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus les tirs du personnage sont pr&eacute;cis.&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<p style=\"text-align: justify;\">&nbsp;</p>","niveau":0,"attribut1":"adr","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Armes à feu (Adresse) ","used":false,"description":"Pour des armes comme le lance-feu. "},{"name":"Armes à projectile (Adresse)","used":false,"description":"Pour des armes comme l'arc, la fronde, l'arbalète, etc."},{"name":"Armes de jet (Adresse)","used":false,"description":"Pour des armes comme la dague de lancer, la bombe à mèche, le javelot, les projectiles improvisés, etc. "}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.MLMlscPBb1ZCPTRl"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666619959067,"modifiedTime":1671645649970,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"UfVYwmPFwy2T7jZM"}
{"name":"Survie","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Survie repr&eacute;sente la capacit&eacute; &agrave; trouver de quoi subsister dans la nature, &agrave; &eacute;tablir un campement, &agrave; faire du feu avec les moyens du bord, &agrave; se rep&eacute;rer. Avec Clairvoyance, cette Comp&eacute;tence permet de trouver des baies comestibles, de poser tous les types de pi&egrave;ges, de pister, de trouver le meilleur emplacement pour un campement. Avec Adresse, elle permet de chasser, de p&ecirc;cher, de faire du feu dans des conditions difficiles et de confectionner les pi&egrave;ges les plus simples (collets, fosses, etc.).</p>\n<p style=\"text-align: justify;\">Les Pr&eacute;dilections repr&eacute;sentent quant &agrave; elles les diff&eacute;rents milieux ou climats.</p>","niveau":0,"attribut1":"adr","attribut2":"cla","attribut3":"none","doublebonus":false,"predilections":[{"name":"Fleuve, Forêt, Hiver, Mer, Montagne, Souterrains, etc. (Adresse ou Clairvoyance)","used":false,"description":"En fonction de chaque milieu, la Prédilection permet dy évoluer de la façon la plus adaptée."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""],"predilections[4]":["Nouvelle prédilection",""],"predilections[5]":["Nouvelle prédilection",""],"predilections[6]":["Nouvelle prédilection",""],"predilections[7]":["Nouvelle prédilection",""],"predilections[8]":["Nouvelle prédilection",""],"predilections[9]":["Nouvelle prédilection",""],"predilections[10]":["Nouvelle prédilection",""],"predilections[11]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.yI1zY5k8mAdx9wHK"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645647913,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"Vpth0atT9qS6VqUB"}
{"name":"Perception","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Perception repr&eacute;sente &agrave; la fois la conscience de son environnement, la capacit&eacute; &agrave; remarquer les d&eacute;tails incongrus, et l&rsquo;aptitude &agrave; lire le langage corporel. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus les sens du personnage sont aff&ucirc;t&eacute;s.</p>","niveau":0,"attribut1":"cla","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Empathie (Clairvoyance)","used":false,"description":"Pour déchiffrer, par son attitude ou ses gestes, lopinion ou la sincérité dun interlocuteur, pour deviner les choses exprimées à mots couverts, pour comprendre quelquun qui sexprime par signes."},{"name":"Recherche (Clairvoyance)","used":false,"description":"Pour remarquer les détails les plus infimes, pour trouver un objet ou un passage dissimulés."},{"name":"Vigilance (Clairvoyance) ","used":false,"description":"Pour détecter un personnage ou un animal qui se cache, pour remarquer une menace potentielle (piège, terrain dangereux, tireur embusqué), pour rester attentif lors dun tour de garde."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""],"predilections[4]":["Nouvelle prédilection",""],"predilections[5]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.7p2MTjttE4fllp9e"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645646434,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"cunjmZoXNhSX5qdV"}
{"name":"Coercition","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Coercition repr&eacute;sente la capacit&eacute; de forcer quelqu&rsquo;un &agrave; agir contre son gr&eacute;, &agrave; r&eacute;v&eacute;ler des secrets ou &agrave; ob&eacute;ir aveugl&eacute;ment. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage sait se montrer intimidant et jouer sur l&rsquo;autorit&eacute; qu&rsquo;il inspire pour briser la volont&eacute; de ses interlocuteurs.</p>","niveau":0,"attribut1":"pre","attribut2":"none","attribut3":"none","doublebonus":false,"predilections":[{"name":"Commandement (Présence) ","used":false,"description":"Pour donner des ordres auxquels on obéira sans poser de question. "},{"name":"Interrogatoire (Présence)","used":false,"description":"Pour forcer quelqu'un à révéler des informations, que ce soit par la torture ou à l'aide de techniques de manipulation plus subtiles. "},{"name":"Intimidation (Présence)","used":false,"description":"Pour faire peur, pour convaincre quelqu'un de renoncer à se battre, pour donner l'impression d'être dangereux. "}]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.15IDGG6JoZnRCQtY"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620317429,"modifiedTime":1671645635525,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"lchi2ulzWdm8j1l7"}
{"name":"Nage","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Nage repr&eacute;sente la vitesse (Adresse), mais aussi l&rsquo;endurance du nageur (Puissance). La natation est une Comp&eacute;tence assez rare dans le monde de Hawkmoon. Un personnage qui n&rsquo;a plus pied et ne sait pas nager commence &agrave; se noyer au bout d&rsquo;un tour de jeu (soit six secondes). Reportez-vous &agrave; la r&egrave;gle de noyade p. 214.</p>\n<p style=\"text-align: justify;\">&nbsp;</p>\n<h3 style=\"text-align: justify;\"><strong>Pr&eacute;dilections/Ma&icirc;trises</strong></h3>\n<ul>\n<li style=\"text-align: justify;\"><strong>Au choix du joueur et du MJ.</strong></li>\n</ul>","niveau":0,"attribut1":"adr","attribut2":"pui","attribut3":"none","doublebonus":false,"predilections":[],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""],"predilections[3]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.Dw7q0dGCoaBy1Smu"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645639961,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"pyeEZFo46NTnV8WK"}
{"name":"Mouvements","type":"competence","img":"systems/fvtt-hawkmoon-cyd/assets/icons/competence.webp","system":{"description":"<p style=\"text-align: justify;\">Mouvements indique la capacit&eacute; du personnage &agrave; se d&eacute;placer rapidement et longtemps. Cette Comp&eacute;tence repr&eacute;sente aussi bien la souplesse et la vivacit&eacute; des gestes que l&rsquo;endurance physique et la r&eacute;sistance &agrave; l&rsquo;effort. Plus cette Comp&eacute;tence est &eacute;lev&eacute;e, plus le personnage est en forme et peut courir, grimper ou sauter longtemps et rapidement sans se fatiguer.</p>","niveau":0,"attribut1":"adr","attribut2":"pui","attribut3":"none","doublebonus":false,"predilections":[{"name":"Acrobaties (Adresse)","used":true,"description":"Pour faire des figures acrobatiques, sauter en hauteur ou en longueur, jongler, ou encore pour rattraper un objet fragile sans labîmer (ou un ustensile dangereux sans se blesser).\n\n"},{"name":"Course (Puissance)","used":false,"description":"Pour sprinter ou pour tenir la distance dans une course dendurance."},{"name":"Escalade (Puissance) ","used":false,"description":"Pour escalader murs, arbres, etc. Sert également à avancer en étant suspendu à une corde horizontale."}],"predilections[0]":["Nouvelle prédilection",""],"predilections[1]":["Nouvelle prédilection",""],"predilections[2]":["Nouvelle prédilection",""]},"effects":[],"ownership":{"default":0,"8b7NkRYwYKm5eOMy":3,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Compendium.fvtt-hawkmoon-cyd.skills.bP7pPSCekexUEf7m"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.7","coreVersion":"10.291","createdTime":1666620807186,"modifiedTime":1671645642114,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"tFU5yISK6spdNWco"}

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{"name":"Gourde de cuir","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>1 litre</p>","prixpo":0,"prixca":0,"prixsc":5,"rarete":3,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.Bk7CwCfqllFJyRzo"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667052151738,"modifiedTime":1667056681209,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"BBHGx79XunHAqgLm"}
{"name":"Anneau en argent","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":8,"prixsc":0,"rarete":7,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.euNUZvN2AaNQX5Eh"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053448337,"modifiedTime":1667056840190,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"BDzR3nDpE58cpzMf"}
{"name":"Ceinture de cuir","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":8,"rarete":3,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.zUMIT05ItRjqyXzx"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667050981153,"modifiedTime":1667056547008,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"BWpLFLDuRQTntKNW"}
{"name":"Sous de Cuivre","type":"monnaie","img":"systems/fvtt-hawkmoon-cyd/assets/icons/monnaie.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":1,"rarete":0,"quantite":1,"equipped":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.BuH79gmBwS61TNMs"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.3","coreVersion":"10.291","createdTime":1670105962535,"modifiedTime":1670108270030,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"CUHVKLJStGcH1pfV"}
{"name":"Écharpe de laine","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":3,"rarete":2,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.gu8GIe9rTpa30y0L"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667051095332,"modifiedTime":1667056566818,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"D4FStoSsSD5t1pyR"}
{"name":"Antipoison","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>Effets et notes :</p>\n<p>Conf&egrave;re un bonus de + 5 au test de Soins pour stopper les effets d&rsquo;un empoisonnement.</p>\n<p>&nbsp;</p>","prixpo":0,"prixca":20,"prixsc":0,"rarete":8,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.6JwVwbG95Jro0jyA"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667056200587,"modifiedTime":1667056884888,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"DEAaZnyqfZTSnj5l"}
{"name":"Peigne en ivoire sculpté","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":100,"prixsc":0,"rarete":9,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.qO3PbRUDrBAsl9Eg"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667052473087,"modifiedTime":1667056725327,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"DWbXCgeKhtxBop5k"}
@ -97,6 +98,7 @@
{"name":"Tambourin","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":2,"prixsc":0,"rarete":5,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.3w6hbSQaxhkKHeNK"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053372874,"modifiedTime":1667056832786,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"gRXQlfeiJzEYGcRL"}
{"name":"Robe de bal","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>Co&ucirc;t : 20 &agrave; 200 PA</p>","prixpo":0,"prixca":20,"prixsc":0,"rarete":8,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.oXhEGerIeFe5qWPe"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667051286585,"modifiedTime":1667056586658,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"gbG7p0z7UVXdfNSR"}
{"name":"Cor de chasse en corne","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":2,"prixsc":0,"rarete":5,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.KEsLoT5TtwpUgb5g"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053304777,"modifiedTime":1667056825041,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"hi1uIij2vnhblvyc"}
{"name":"Pièce d'Or","type":"monnaie","img":"systems/fvtt-hawkmoon-cyd/assets/icons/monnaie.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":400,"rarete":0,"quantite":1,"equipped":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.arqqVEV5qwgVh1qz"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.3","coreVersion":"10.291","createdTime":1670105962535,"modifiedTime":1670108267437,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"iDsF5gfusUp56ffF"}
{"name":"Sphère noire","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":30,"prixsc":0,"rarete":9,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.wgZufKzZs1mv6U7m"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053281244,"modifiedTime":1667056823317,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"iTgpQBOfOLKOOIpx"}
{"name":"Lampe à huile","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>dur&eacute;e huit heures</p>","prixpo":0,"prixca":0,"prixsc":15,"rarete":3,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.52qKfCHjAXnPd42R"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667050221162,"modifiedTime":1667056522865,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"k549mRHCTM5qvoAq"}
{"name":"Parfum dItalia","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":1,"prixca":0,"prixsc":0,"rarete":8,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.nQpYaf3lVGlHWZDd"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667053201541,"modifiedTime":1667056816027,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"kimJnMkFr6mx2GR2"}
@ -110,6 +112,7 @@
{"name":"Miroir","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":1,"prixsc":0,"rarete":5,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.w2y1ZIQwrq16pyro"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667052391234,"modifiedTime":1667056715568,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"oF4ctqBDkAw6gNkd"}
{"name":"Nuit en dortoir sur une paillasse sale","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":3,"rarete":2,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.4GmLW6TqSQaDktX6"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667049989473,"modifiedTime":1667056509383,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"oOuBI5T6XB91aHCE"}
{"name":"Pourpoint de cuir","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":3,"prixsc":0,"rarete":5,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.WzLzKVbZzw68cXko"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667051273146,"modifiedTime":1667056584869,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"oRg2ar1k6VMZpy77"}
{"name":"Pièce d'Argent","type":"monnaie","img":"systems/fvtt-hawkmoon-cyd/assets/icons/monnaie.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":20,"rarete":0,"quantite":1,"equipped":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.I6sMdUOBJV7DuOB2"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.3","coreVersion":"10.291","createdTime":1670105962535,"modifiedTime":1670108264731,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"pHLxatpIeOjQ4SY9"}
{"name":"Couverts en argent","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>un couteau, une fourchette, une cuiller</p>","prixpo":0,"prixca":30,"prixsc":0,"rarete":9,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.QszRAgf7F0ZSbN6z"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667051873930,"modifiedTime":1667056657906,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"pJAfqX7SieQmRGDF"}
{"name":"Cataplasme miraculeux","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"<p>cr&egrave;me de nanocompo\u0002sites r&eacute;g&eacute;n&eacute;rants &ndash; cr&eacute;ation technologique</p>\n<p><strong>Effets et notes :</strong><br>Permet de d&eacute;fausser jusqu&rsquo;&agrave; 2 Adversit&eacute;s noires apr&egrave;s (10 &ndash; Trempe) x 10 minutes.</p>","prixpo":0,"prixca":100,"prixsc":0,"rarete":10,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.6fA5jRN6HAXN3sLM"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667055976728,"modifiedTime":1667056878533,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"q6gtm9fNDyIWJ90X"}
{"name":"Nuit sur le plancher de la salle commune ou à létable","type":"equipement","img":"systems/fvtt-hawkmoon-cyd/assets/icons/equipement.webp","system":{"description":"","prixpo":0,"prixca":0,"prixsc":1,"rarete":1,"equipped":false},"effects":[],"flags":{"core":{"sourceId":"Item.V0lq8ve5orlZBG3G"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.7","coreVersion":"10.286","createdTime":1667049973754,"modifiedTime":1667056508034,"lastModifiedBy":"aU5ncDYkHS7NmLl4"},"folder":null,"sort":0,"ownership":{"default":0,"aU5ncDYkHS7NmLl4":3},"_id":"q8jVTrkQM9EDa6E1"}

View File

@ -74,7 +74,6 @@
{"name":"Rumeur du monde","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Toujours au fait des rumeurs les plus diverses, vous avez probablement entendu parler de tel homme en vue ou de telle affaire en cours. Quand vous d&eacute;pensez 2 points de Bonne Aventure pour un test de Savoir : Europe, le bonus est de + 10.</p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Savoir : Europe","minLevel":0,"id":"qP2b05qqq1LPsPfS","bonus":"10","baCost":"0"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Quand vous dépensez 2 points de Bonne Aventure pour un test de Savoir : Europe, le bonus est de + 10.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.6vVfteW1VMQO7FEU"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666907153831,"modifiedTime":1668941455539,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"NMogAhUITTgOJ3fO","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Chemin le plus sûr","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Votre exp&eacute;rience et votre flair vous aident &agrave; prendre les bonnes d&eacute;cisions quand vous voyagez. Lorsque vous d&eacute;pensez 2 points de Bonne Aventure pour un test de Routes (Commerce), le bonus est de + 10.&nbsp;</p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Routes","minLevel":0,"id":"ho5pyZmo1Np1KwkV","bonus":"10","baCost":"2"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Lorsque vous dépensez 2 points de Bonne Aventure pour un test de Routes (Commerce), le bonus est de + 10. ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.ahxYvtVMa0wn9lvd"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666898124086,"modifiedTime":1668941455518,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"NqPn79uFDSspYbW1","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Avec les tripes","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous pouvez utiliser votre Trempe plut&ocirc;t que l&rsquo;Attribut habituellement associ&eacute; &agrave; la Comp&eacute;tence, par exemple en M&ecirc;l&eacute;e. Vous devez expliquer comment vous sollicitez votre Trempe dans ce contexte particulier.&nbsp;</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","script":"actor.checkAttribut(\"Trempe\", 6)","id":"QPfzcI6nHXfbBO1d","competence":"Trempe","minLevel":"6"}],"talenttype":"personnage","utilisation":"sceance","prerequis":"Trempe 6","resumebonus":"Vous pouvez utiliser votre Trempe plutôt que lAttribut habituellement associé à la Compétence","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.QowafGt1zBKr96sb"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666815309617,"modifiedTime":1668941455516,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"NxeONiYARHdzhdoX","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Dur(e) au mal","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous &ecirc;tes devenu(e) particuli&egrave;rement robuste. Votre Vigueur est augment&eacute;e d&rsquo;1 point.</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.xsapWqPy734d1z7K"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666901026461,"modifiedTime":1668941455521,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"PCW6YLO6IFSU28tt","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Ingéniosité","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous pouvez utiliser votre Clairvoyance plut&ocirc;t que l&rsquo;Attribut habituellement associ&eacute; &agrave; la Comp&eacute;tence. Vous devez expliquer comment vous sollicitez votre Clairvoyance dans ce contexte particulier.</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"sceance","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.aNHKGIdMrDIYY0eq"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666903896953,"modifiedTime":1668941455529,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"PLk6bMyj7in5GBX0","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Faussaire-né(e)","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez des facilit&eacute;s dans l&rsquo;art de produire des faux documents. Quand vous d&eacute;pensez 2 points de Bonne Aventure pour un test de Savoir : Falsification, le bonus est de + 10.</p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Savoir : Falsification","minLevel":0,"id":"BHx9xNjbS1Bp3VRF","bonus":"10","baCost":"2"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Quand vous dépensez 2 points de Bonne Aventure pour un test de Savoir : Falsification, le bonus est de + 10.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.7ibsPEkOYJqO4PZl"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666901958786,"modifiedTime":1668941455523,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"PVJX9BXGwaUMfPWD","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Captivant(e)","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous &ecirc;tes tr&egrave;s dou&eacute;(e) pour la vulgarisation. Vous parlez avec passion des domaines qui vous int&eacute;ressent et l&rsquo;on vous &eacute;coute le plus souvent avec int&eacute;r&ecirc;t. Si vous r&eacute;ussissez un test de Pr&eacute;sence<br>+ un Savoir au choix, votre cours improvis&eacute; captive jusqu&rsquo;&agrave; 1d5 individus qui en sont les auditeurs. Le MJ ajustera le SD en fonction du public : 15 pour un jeune esprit avide de connaissances,<br>18 pour une aubergiste pas sp&eacute;cialement bien dispos&eacute;e &agrave; votre &eacute;gard, 30 pour un religieux obscurantiste. Consid&eacute;rez que cette r&eacute;ussite &eacute;quivaut &agrave; l&rsquo;effet que vous obtiendriez si vous aviez<br>r&eacute;ussi un test de Persuasion de SD 20. Pour obtenir une faveur &eacute;quivalente &agrave; un SD plus &eacute;lev&eacute;, ce Talent ne peut pas &ecirc;tre mobilis&eacute;. Ce ne sera donc sans doute pas suffisant pour mettre fin &agrave; votre captivit&eacute;, mais peut-&ecirc;tre cela vous &eacute;vitera-t-il une ex&eacute;cution imm&eacute;diate&hellip;&nbsp;</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"sceance","prerequis":"","resumebonus":"Test de Présence + un Savoir au choix, votre cours improvisé captive jusquà 1d5 individus ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.Ziu2DbjI5tnNJ1Aw"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666897627590,"modifiedTime":1668941455517,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"PdtVqObUozdhQdKQ","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
@ -117,6 +116,7 @@
{"name":"Galimatias","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous savez parler dans une langue obscure, pleine de termes compliqu&eacute;s qui embrouillent l&rsquo;esprit de votre interlocuteur. Quand vous d&eacute;pensez 2 points de Bonne Aventure pour un test de Baratin (Persuasion), le bonus est de + 10.</p>\n<p>Note : le MJ devrait inviter le personnage &agrave; improviser ce propos alambiqu&eacute; &agrave; la table de jeu.</p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Persuasion","minLevel":0,"id":"pZQhEkinrofGRTpv","bonus":"10","baCost":"2"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Quand vous dépensez 2 points de Bonne Aventure pour un test de Baratin (Persuasion), le bonus est de + 10.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.R1w5NF07iKgpqI1P"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666902747212,"modifiedTime":1668941455526,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"bFFT84gkgybEpj41","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Trompe-loeil","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Si vous d&eacute;pensez 1 point de Bonne Aventure, l&rsquo;objet que vous produisez gr&acirc;ce &agrave; l&rsquo;art que vous poss&eacute;dez au niveau 9 (sculpture ou peinture) est si parfaitement ex&eacute;cut&eacute; qu&rsquo;il ressemble &agrave; s&rsquo;y m&eacute;prendre &agrave; son mod&egrave;le r&eacute;el. Il faut r&eacute;ussir un test de Clairvoyance + Persuasion / 25 pour remarquer l&rsquo;illusion.&nbsp;</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Savoir : Peinture & Sculpture","minLevel":"9","id":"ihQKyJa787nitQsq"}],"talenttype":"personnage","utilisation":"sceance","prerequis":"Savoir : Peinture & Sculpture au niveau 9.","resumebonus":"Si vous dépensez 1 point de Bonne Aventure, lobjet que vous produisez grâce à lart que vous possédez au niveau 9 (sculpture ou peinture) est si parfaitement exécuté quil ressemble à sy méprendre à son modèle réel","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.SEvYDrbtczrZhS0k"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666941447428,"modifiedTime":1668941455541,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"bWVfw78hUa5uibnt","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Passe-partout","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Les serrures n&rsquo;ont presque plus de secret pour vous. Lorsque vous faites un test de Filouterie afin de crocheter une porte, vous b&eacute;n&eacute;ficiez d&rsquo;un + 3.</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Filouterie","minLevel":"6","id":"cfOF8CS031BkS0Cp"},{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Filouterie","minLevel":0,"id":"SHg4jPvigVo7PHiX","bonus":"3","baCost":"0"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Filouterie 6.","resumebonus":"Lorsque vous faites un test de Filouterie afin de crocheter une porte, vous bénéficiez dun + 3.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.TjDQlpT0asXGBwfU"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666905900995,"modifiedTime":1668941455534,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"bgJ2lEngn7UZMplj","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Parade","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez d&eacute;velopp&eacute;, en combat, l&rsquo;art de parer les coups. Votre Seuil de D&eacute;fense est augment&eacute; d&rsquo;un point.&nbsp;</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Mêlée","minLevel":"6","id":"IkwLfxWGCGEVbuik"},{"eventtype":"bonus-permanent","name":"Automatisation 1","competence":"","minLevel":0,"id":"sPi6NiM5wUIkrajE","bonusname":"bonus-defensif","bonus":"1"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Mêlée 6.","resumebonus":"Vous avez développé, en combat, lart de parer les coups. Votre Seuil de Défense est augmenté dun point. ","used":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.LFMsAxdir7MiMBjQ"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.0","coreVersion":"10.290","createdTime":1666905763861,"modifiedTime":1669715660873,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"cAxpTU6FBb5UItLs"}
{"name":"Coup dévastateur","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vos coups peuvent &ecirc;tre surpuissants. Vous ajoutez votre niveau de Puissance / 2 (arrondi &agrave; l&rsquo;inf&eacute;rieur) aux d&eacute;g&acirc;ts inflig&eacute;s en m&ecirc;l&eacute;e.</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Mêlée","minLevel":"6","id":"7HSfr8L3CDZzwXrq"}],"talenttype":"personnage","utilisation":"sceance","prerequis":"Mêlée 6.","resumebonus":"Vous ajoutez votre niveau de Puissance / 2 (arrondi à linférieur) aux dégâts infligés en mêlée.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.6aa76XCuV2czNM7H"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666899784026,"modifiedTime":1668941455520,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"cQLCQafJydtoxmwy","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Massue","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez pris le coup de main, dirait-on. Lorsqu&rsquo;un test de Filouterie est effectu&eacute; dans le but d&rsquo;assommer quelqu&rsquo;un, vous b&eacute;n&eacute;ficiez d&rsquo;un + 3.&nbsp;</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Filouterie","minLevel":"5","id":"7BFwnvtOYV2cqtiO"},{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Filouterie","minLevel":0,"id":"VB3gPB0OuRupmm11","bonus":"3","baCost":"0"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Filouterie 5.","resumebonus":"Lorsquun test de Filouterie est effectué dans le but dassommer quelquun, vous bénéficiez dun + 3. ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.aN0WyT6NLBbXCysb"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666905173546,"modifiedTime":1668941455532,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"cTRoeHjWPLC2byRM","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Rudiments sorciers","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vos connaissances et votre capacit&eacute; de r&eacute;flexion vous permettent d&rsquo;embrasser plus facilement la sorcellerie. Bifurquer vers ce Profil (voir p. 148) ne vous co&ucirc;te aucun point d&rsquo;Exp&eacute;rience.&nbsp;</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.lrb4kanVjR4KILIQ"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666907129143,"modifiedTime":1668941455538,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"d7CNKeK4SvjFACmu","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
@ -151,7 +151,7 @@
{"name":"Dans chaque port","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>M&ecirc;me chose qu&rsquo;@UUID[Compendium.fvtt-hawkmoon-cyd.talents.UOEolcYPAMHV9jNK]{ALLI&Eacute;S DE POIDS} (voir p. 167), mais les Alli&eacute;s sont de niveau 1 et la zone dans laquelle ils se trouvent poss&egrave;de obligatoirement un port ou un littoral.&nbsp;</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"scenario","prerequis":"","resumebonus":"Personnes qui se comporteront avec vous comme des Alliés de niveau 1. Chacun de ces Alliés ne vous aidera quune seule fois.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.f5aGzDoWY9t0P1v9"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666900264043,"modifiedTime":1668941455520,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"kwVjT9LvsEpMGIjs","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Sous la main","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez l&rsquo;habitude de vous battre avec ce qui vous tombe sous la main. Les armes improvis&eacute;es ne causent la perte que d&rsquo;un seul niveau de Combativit&eacute; en cas de r&eacute;ussite simple ? Pas quand vous les maniez. En cas de r&eacute;ussite simple, vous lancez un d10, comme s&rsquo;il s&rsquo;agissait d&rsquo;une arme normale.</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.q2Hdd1MtM10Lt3AO"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666907955009,"modifiedTime":1668941455540,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"m1YHV1M2sFZQfJ56","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Savoir druidique","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous comprenez le chant du monde comme une langue maternelle. Quand vous d&eacute;pensez 2 points de Bonne Aventure, le bonus &agrave; votre test de Savoir : Monde naturel est de + 10.&nbsp;</p>","isautomated":true,"automations":[{"eventtype":"prepare-roll","name":"Automatisation 1","competence":"Savoir : Monde naturel","minLevel":0,"id":"0IIzKJ7OWluoLHDe","bonus":"10","baCost":"2"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"Quand vous dépensez 2 points de Bonne Aventure, le bonus à votre test de Savoir : Monde naturel est de + 10. ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.Z6IVtLn2g1NTuoZk"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666907507886,"modifiedTime":1668941455539,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mChIOEmLkQriVxkR","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Parade","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez d&eacute;velopp&eacute;, en combat, l&rsquo;art de parer les coups. Votre Seuil de D&eacute;fense est augment&eacute; d&rsquo;un point.&nbsp;</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Mêlée","minLevel":"6","id":"IkwLfxWGCGEVbuik"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Mêlée 6.","resumebonus":"Vous avez développé, en combat, lart de parer les coups. Votre Seuil de Défense est augmenté dun point. ","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.LFMsAxdir7MiMBjQ"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666905763861,"modifiedTime":1668941455533,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mN54PDKiYBk4mXbR","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Dur(e) au mal","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous &ecirc;tes devenu(e) particuli&egrave;rement robuste. Votre Vigueur est augment&eacute;e d&rsquo;1 point.</p>","isautomated":true,"automations":[{"eventtype":"bonus-permanent","name":"Automatisation 1","competence":"","minLevel":0,"id":"hJSJxfOlzpVNBLs5","bonus":"1","bonusname":"vigueur"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3},"flags":{"core":{"sourceId":"Item.xsapWqPy734d1z7K"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.1.0","coreVersion":"10.290","createdTime":1666901026461,"modifiedTime":1669715645981,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"folder":null,"sort":0,"_id":"mSueeCXldbJfgJG4"}
{"name":"Tout-terrain","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez l&rsquo;habitude d&rsquo;&eacute;voluer sur des terrains difficiles. Lorsque vous vous d&eacute;placez, le modificateur de difficult&eacute; li&eacute; au terrain est ignor&eacute; ou amoindri. Le SD que vous devez atteindre pour un test donn&eacute; est en cons&eacute;quence diminu&eacute; de deux ou trois niveaux, &agrave; la discr&eacute;tion du MJ.&nbsp;</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.cir8bwIl5fQ6EjKl"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666941298020,"modifiedTime":1668941455541,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mZGH7DQuNP6c5GcE","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Coûts maîtrisés","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous &ecirc;tes en mesure de diviser par deux le co&ucirc;t de fabrication de tous les artefacts technologiques que vous cr&eacute;ez.</p>","isautomated":true,"automations":[{"eventtype":"on-drop","name":"Automatisation 1","competence":"Savoir : Sorcellerie","minLevel":"6","id":"Br7QaKQsWXdkUOuu"}],"talenttype":"personnage","utilisation":"permanent","prerequis":"Savoir : Sorcellerie 6.","resumebonus":"Vous êtes en mesure de diviser par deux le coût de fabrication de tous les artefacts technologiques que vous créez.","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.TWBovBcpp4fd2lk1"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666899840277,"modifiedTime":1668941455520,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mZzzd66l7wyZBgZu","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}
{"name":"Encaissement","type":"talent","img":"systems/fvtt-hawkmoon-cyd/assets/icons/talent.webp","system":{"description":"<p>Vous avez appris &agrave; souffrir et &agrave; surmonter la douleur. Quand votre &eacute;tat atteint le niveau Affaibli, ignorez les deux Adversit&eacute;s qui vous sont inflig&eacute;es jusqu&rsquo;&agrave; la fin de la sc&egrave;ne. Une fois le combat ou la sc&egrave;ne achev&eacute;(e), prenez normalement en compte ces deux Adversit&eacute;s.&nbsp;</p>","isautomated":false,"automations":[],"talenttype":"personnage","utilisation":"permanent","prerequis":"","resumebonus":"","used":false},"effects":[],"flags":{"core":{"sourceId":"Item.paT3LilYY44t8Jxz"}},"_stats":{"systemId":"fvtt-hawkmoon-cyd","systemVersion":"10.0.18","coreVersion":"10.290","createdTime":1666901415829,"modifiedTime":1668941455522,"lastModifiedBy":"wYQCdPQVeRKBJmZI"},"_id":"mkHqOHLGKEU0zeMi","folder":null,"sort":0,"ownership":{"default":0,"wYQCdPQVeRKBJmZI":3}}

BIN
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31
lang/fr.json Normal file
View File

@ -0,0 +1,31 @@
{
"TYPES": {
"Actor": {
"personnage": "Personnage",
"cellule": "Cellule",
"creature": "Créature"
},
"Item": {
"artefact": "Artefact",
"arme": "Arme",
"talent": "Talent",
"historique": "Historique",
"profil": "Profil",
"competence": "Compétence",
"protection": "Protection",
"monnaie": "Monnaie",
"equipement": "Equipement",
"ressource": "Ressource",
"contact": "Contact",
"mutation": "Mutation"
}
},
"HAWKMOON": {
"ui": {
"editContact": "Modifier le contact",
"deleteContact": "Supprimer le contact",
"editTrait": "Modifier le trait",
"deleteTrait": "Supprimer le trait"
}
}
}

View File

@ -12,7 +12,7 @@ export class HawkmoonActorSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/actor-sheet.html",
width: 640,
@ -25,7 +25,7 @@ export class HawkmoonActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@ -39,21 +39,30 @@ export class HawkmoonActorSheet extends ActorSheet {
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
skills: this.actor.getSkills(),
armes: duplicate(this.actor.getWeapons()),
monnaies: duplicate(this.actor.getMonnaies()),
protections: duplicate(this.actor.getArmors()),
historique: duplicate(this.actor.getHistorique() || {}),
talents: duplicate(this.actor.getTalents() || {}),
armes: foundry.utils.duplicate(this.actor.getWeapons()),
monnaies: foundry.utils.duplicate(this.actor.getMonnaies()),
protections: foundry.utils.duplicate(this.actor.getArmors()),
historiques: foundry.utils.duplicate(this.actor.getHistoriques() || []),
talents: foundry.utils.duplicate(this.actor.getTalents() || []),
mutations: foundry.utils.duplicate(this.actor.getMutations() || []),
talentsCell: this.getCelluleTalents(),
profils: duplicate(this.actor.getProfils() || {}),
profils: foundry.utils.duplicate(this.actor.getProfils() || []),
combat: this.actor.getCombatValues(),
equipements: duplicate(this.actor.getEquipments()),
equipements: foundry.utils.duplicate(this.actor.getEquipments()),
artefacts: foundry.utils.duplicate(this.actor.getArtefacts()),
richesse: this.actor.computeRichesse(),
coupDevastateur: this.actor.items.find(it => it.type =="talent" && it.name.toLowerCase() == "coup devastateur" && !it.system.used),
valeurEquipement: this.actor.computeValeurEquipement(),
nbCombativite: this.actor.system.sante.nbcombativite,
combativiteList: HawkmoonUtility.getCombativiteList(this.actor.system.sante.nbcombativite),
initiative: this.actor.getFlag("world", "last-initiative") || -1,
description: await TextEditor.enrichHTML(this.object.system.biodata.description, {async: true}),
habitat: await TextEditor.enrichHTML(this.object.system.biodata.habitat, {async: true}),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
this.formData = formData;
@ -111,18 +120,15 @@ export class HawkmoonActorSheet extends ActorSheet {
let value = Number($(event.currentTarget).data("adversite-value"))
this.actor.incDecAdversite(adv, value)
})
html.find('.quantity-minus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), -1 );
} );
html.find('.quantity-plus').click(event => {
const li = $(event.currentTarget).parents(".item");
this.actor.incDecQuantity( li.data("item-id"), +1 );
} );
html.find('.quantity-modify').click(event => {
const li = $(event.currentTarget).parents(".item")
const value = Number($(event.currentTarget).data("quantite-value"))
this.actor.incDecQuantity( li.data("item-id"), value );
})
html.find('.roll-initiative').click((event) => {
this.actor.rollAttribut("pre", true)
this.actor.rollAttribut("adr", true)
})
html.find('.roll-attribut').click((event) => {
@ -141,12 +147,33 @@ export class HawkmoonActorSheet extends ActorSheet {
let armeId = li.data("item-id")
this.actor.rollArmeOffensif(armeId)
})
html.find('.roll-assomer').click((event) => {
this.actor.rollAssomer()
})
html.find('.roll-coup-bas').click((event) => {
this.actor.rollCoupBas()
})
html.find('.roll-immobiliser').click((event) => {
this.actor.rollImmobiliser()
})
html.find('.roll-repousser').click((event) => {
this.actor.rollRepousser()
})
html.find('.roll-desengager').click((event) => {
this.actor.rollDesengager()
})
html.find('.roll-arme-degats').click((event) => {
const li = $(event.currentTarget).parents(".item")
let armeId = li.data("item-id")
this.actor.rollArmeDegats(armeId)
})
html.find('.item-add').click((event) => {
const itemType = $(event.currentTarget).data("type")
this.actor.createEmbeddedDocuments('Item', [{ name: `Nouveau ${itemType}`, type: itemType }], { renderSheet: true })
})
html.find('.lock-unlock-sheet').click((event) => {
this.options.editScore = !this.options.editScore;

View File

@ -41,29 +41,53 @@ export class HawkmoonActor extends Actor {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
data.items = skills.map(i => i.toObject())
}
if (data.type == 'pnj') {
if (data.type == 'creature') {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills-creatures")
data.items = skills.map(i => i.toObject())
data.items.push({ name: "Arme naturelle 1", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
data.items.push({ name: "Arme naturelle 2", type: 'arme', img: "systems/fvtt-hawkmoon-cyd/assets/icons/melee.webp", system: { typearme: "contact", bonusmaniementoff: 0, seuildefense: 0, degats: "0" } })
}
return super.create(data, options);
}
/* -------------------------------------------- */
getBonusDefenseFromTalents() {
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
let bonus = 0
for (let talent of talents) {
for (let auto of talent.system.automations) {
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "bonus-defensif") {
bonus += Number(auto.bonus || 0)
}
}
}
return bonus
}
/* -------------------------------------------- */
prepareArme(arme) {
arme = duplicate(arme)
arme = foundry.utils.duplicate(arme)
let combat = this.getCombatValues()
if (arme.system.typearme == "contact" || arme.system.typearme == "contactjet") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
let bonusDefense = this.getBonusDefenseFromTalents()
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "mêlée"))
arme.system.attrKey = "pui"
arme.system.totalDegats = arme.system.degats + "+" + combat.bonusDegatsTotal
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
arme.system.totalOffensif = this.system.attributs.pui.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff + (this.system.combat.monte ? 3 : 0)
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense + bonusDefense + (this.system.combat.monte ? 3 : 0)
console.log("Arme", arme.system.totalDefensif, combat, arme.system.competence.system.niveau, arme.system.seuildefense, bonusDefense)
arme.system.isdefense = true
arme.system.isMelee = true
arme.system.isDistance = false
}
if (arme.system.typearme == "jet" || arme.system.typearme == "tir") {
arme.system.competence = duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.competence = foundry.utils.duplicate(this.items.find(item => item.type == "competence" && item.name.toLowerCase() == "armes à distance"))
arme.system.attrKey = "adr"
arme.system.totalOffensif = this.system.attributs.adr.value + arme.system.competence.system.niveau + arme.system.bonusmaniementoff
arme.system.totalDegats = arme.system.degats
arme.system.isMelee = false
arme.system.isDistance = true
if (arme.system.isdefense) {
arme.system.totalDefensif = combat.defenseTotal + arme.system.competence.system.niveau + arme.system.seuildefense
}
@ -72,6 +96,11 @@ export class HawkmoonActor extends Actor {
}
/* -------------------------------------------- */
getItemSorted(types) {
let items = this.items.filter(item => types.includes(item.type)) || []
HawkmoonUtility.sortArrayObjectsByName(items)
return items
}
getWeapons() {
let armes = []
for (let arme of this.items) {
@ -79,52 +108,45 @@ export class HawkmoonActor extends Actor {
armes.push(this.prepareArme(arme))
}
}
HawkmoonUtility.sortArrayObjectsByName(armes)
return armes
}
/* -------------------------------------------- */
getMonnaies() {
return this.items.filter( it => it.type == "monnaie")
return this.getItemSorted(["monnaie"])
}
/* ----------------------- --------------------- */
addMember( actorId) {
let members = duplicate(this.system.members)
members.push( {id: actorId} )
this.update ({'system.members': members})
}
async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId )
this.update ({'system.members': members})
}
/* ----------------------- --------------------- */
getEquipments() {
return this.items.filter(item => item.type == "equipement")
return this.getItemSorted(["equipement"])
}
getArtefacts() {
return this.getItemSorted(["artefact"])
}
/* -------------------------------------------- */
getArmors() {
return this.items.filter(item => item.type == "protection")
return this.getItemSorted(["protection"])
}
getHistorique() {
return this.items.find(item => item.type == "historique")
getHistoriques() {
return this.getItemSorted(["historique"])
}
getProfils() {
return this.items.filter(item => item.type == "profil")
return this.getItemSorted(["profil"])
}
getTalents() {
return this.items.filter(item => item.type == "talent")
return this.getItemSorted(["talent"])
}
getRessources() {
return this.items.filter(item => item.type == "ressource")
return this.getItemSorted(["ressource"])
}
getContacts() {
return this.items.filter(item => item.type == "contact")
return this.getItemSorted(["contact"])
}
getMutations() {
return this.getItemSorted(["mutation"])
}
/* -------------------------------------------- */
getSkills() {
let comp = []
for (let item of this.items) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
if (item.type == "competence") {
item.system.attribut1total = item.system.niveau + (this.system.attributs[item.system.attribut1]?.value || 0)
item.system.attribut2total = item.system.niveau + (this.system.attributs[item.system.attribut2]?.value || 0)
@ -140,22 +162,24 @@ export class HawkmoonActor extends Actor {
comp.push(item)
}
}
return comp.sort(function (a, b) {
let fa = a.name.toLowerCase(),
fb = b.name.toLowerCase();
if (fa < fb) {
return -1;
}
if (fa > fb) {
return 1;
}
return 0;
})
HawkmoonUtility.sortArrayObjectsByName(comp)
return comp
}
/* ----------------------- --------------------- */
addMember(actorId) {
let members = foundry.utils.duplicate(this.system.members)
members.push({ id: actorId })
this.update({ 'system.members': members })
}
async removeMember(actorId) {
let members = this.system.members.filter(it => it.id != actorId)
this.update({ 'system.members': members })
}
/* -------------------------------------------- */
getDefenseBase() {
return Math.max(this.system.attributs.tre.value, this.system.attributs.pui.value)
return Math.max(this.system.attributs.tre.value, this.system.attributs.adr.value)
}
/* -------------------------------------------- */
@ -165,7 +189,7 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getProtection() {
let equipProtection = 0
for(let armor in this.items) {
for (let armor of this.items) {
if (armor.type == "protection" && armor.system.equipped) {
equipProtection += Number(armor.system.protection)
}
@ -186,8 +210,8 @@ export class HawkmoonActor extends Actor {
vitesseBase: this.getVitesseBase(),
vitesseTotal: this.getVitesseBase() + this.system.combat.vitessebonus,
defenseBase: this.getDefenseBase(),
protection : this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite()
protection: this.getProtection(),
defenseTotal: this.getDefenseBase() + this.system.combat.defensebonus + this.getProtection() - this.getTotalAdversite() + (this.system.combat.defensetotale ? 3 : 0)
}
return combat
}
@ -205,26 +229,34 @@ export class HawkmoonActor extends Actor {
prepareDerivedData() {
if (this.type == 'personnage') {
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2)
let talentBonus = this.getVigueurBonus()
let vigueur = Math.floor((this.system.attributs.pui.value + this.system.attributs.tre.value) / 2) + talentBonus + this.system.sante.vigueurmodifier
if (vigueur != this.system.sante.vigueur) {
this.update({ 'system.sante.vigueur': vigueur })
}
}
super.prepareDerivedData()
}
/* -------------------------------------------- */
_preUpdate(changed, options, user) {
if (changed?.system?.sante?.etat && changed?.system?.sante?.etat != this.system.sante.etat) {
setTimeout(() => {
this.processCombativite(changed.system.sante)
}, 800)
}
super._preUpdate(changed, options, user);
}
/* -------------------------------------------- */
_onUpdate(data, options, user) {
super._onUpdate(data, options, user);
}
/* -------------------------------------------- */
getItemById(id) {
let item = this.items.find(item => item.id == id);
if (item) {
item = duplicate(item)
item = foundry.utils.duplicate(item)
}
return item;
}
@ -257,7 +289,7 @@ export class HawkmoonActor extends Actor {
checkAttribut(attribut, minLevel) {
let attr = this.system.attributs.find(at => at.labelnorm == attribut.toLowerCase())
if (attr && attr.value >= minLevel) {
return { isValid: true, attr: duplicate(attr) }
return { isValid: true, attr: foundry.utils.duplicate(attr) }
}
return { isValid: false }
}
@ -265,11 +297,11 @@ export class HawkmoonActor extends Actor {
checkAttributOrCompetenceLevel(compName, minLevel) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase() && i.system.niveau >= minLevel)
if (comp) {
return { isValid: true, item: duplicate(comp) }
return { isValid: true, item: foundry.utils.duplicate(comp) }
} else {
for (let attrKey in this.system.attributs) {
if (this.system.attributs[attrKey].label.toLowerCase() == compName.toLowerCase() && this.system.attributs[attrKey].value >= minLevel) {
return { isValid: true, item: duplicate(this.system.attributs[attrKey]) }
return { isValid: true, item: foundry.utils.duplicate(this.system.attributs[attrKey]) }
}
}
}
@ -279,7 +311,7 @@ export class HawkmoonActor extends Actor {
addCompetenceBonus(compName, bonus, baCost) {
let comp = this.items.find(i => i.type == "competence" && i.name.toLowerCase() == compName.toLowerCase())
if (comp) {
comp = duplicate(comp)
comp = foundry.utils.duplicate(comp)
comp.system.bonus = bonus
comp.system.baCost = baCost
return { isValid: true, item: comp }
@ -298,6 +330,21 @@ export class HawkmoonActor extends Actor {
getVigueur() {
return this.system.sante.vigueur
}
/* -------------------------------------------- */
getVigueurBonus() {
let talents = this.items.filter(item => item.type == "talent" && item.system.isautomated)
let bonus = 0
for (let talent of talents) {
for (let auto of talent.system.automations) {
if (auto.eventtype == "bonus-permanent" && auto.bonusname == "vigueur") {
bonus += Number(auto.bonus || 0)
}
}
}
return bonus
}
/* -------------------------------------------- */
getBonneAventure() {
return this.system.bonneaventure.actuelle
@ -343,13 +390,45 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
getBonusDegats() {
return 0;
return 0;
}
/* -------------------------------------------- */
changeEtatCombativite(value) {
if (value === "vaincu") {
value = 200
}
let sante = foundry.utils.duplicate(this.system.sante)
sante.etat += Number(value)
sante.etat = Math.max(sante.etat, 0)
sante.etat = Math.min(sante.etat, this.system.sante.nbcombativite)
this.update({ 'system.sante': sante })
if (sante.etat == this.system.sante.nbcombativite) {
ChatMessage.create({ content: `<strong>${this.name} est vaincu !</strong>` })
}
this.processCombativite(sante)
}
/* -------------------------------------------- */
processCombativite(sante) {
sante = sante || foundry.utils.duplicate(this.system.sante)
// Gestion des états affaibli et très affaibli
if (sante.etat == this.system.sante.nbcombativite - 2 || sante.etat == this.system.sante.nbcombativite - 1) {
if (sante.etat == this.system.sante.nbcombativite - 2 && this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "encaissement")) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Encaissement. Pensez à les ajouter à la fin de la scène !</strong>` })
} else if (sante.etat == this.system.sante.nbcombativite - 1 && this.items.find(item => item.type == "talent" && item.name.toLowerCase().includes("vaillant"))) {
ChatMessage.create({ content: `<strong>${this.name} ne subit pas les 2 adversités rouge grâce à Vaillant. Pensez à les ajouter à la fin de la scène !</strong>` })
} else {
ChatMessage.create({ content: `<strong>${this.name} subit 2 adversités rouge !</strong>` })
this.incDecAdversite("rouge", 2)
}
}
}
/* -------------------------------------------- */
async equipGear(equipmentId) {
let item = this.items.find(item => item.id == equipmentId);
if (item && item.system.data) {
if (item?.system?.data) {
let update = { _id: item.id, "system.equipped": !item.system.equipped };
await this.updateEmbeddedDocuments('Item', [update]); // Updates one EmbeddedEntity
}
@ -359,13 +438,13 @@ export class HawkmoonActor extends Actor {
getSubActors() {
let subActors = [];
for (let id of this.system.subactors) {
subActors.push(duplicate(game.actors.get(id)));
subActors.push(foundry.utils.duplicate(game.actors.get(id)));
}
return subActors;
}
/* -------------------------------------------- */
async addSubActor(subActorId) {
let subActors = duplicate(this.system.subactors);
let subActors = foundry.utils.duplicate(this.system.subactors);
subActors.push(subActorId);
await this.update({ 'system.subactors': subActors });
}
@ -387,21 +466,46 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async incDecAdversite(adv, incDec = 0) {
let adversite = duplicate(this.system.adversite)
let adversite = foundry.utils.duplicate(this.system.adversite)
adversite[adv] += Number(incDec)
adversite[adv] = Math.max(adversite[adv], 0)
adversite[adv] = Math.min(adversite[adv], 20)
this.update({ 'system.adversite': adversite })
}
/* -------------------------------------------- */
async incDecQuantity(objetId, incDec = 0) {
let objetQ = this.items.get(objetId)
if (objetQ) {
let newQ = objetQ.system.quantity + incDec
let newQ = objetQ.system.quantite + incDec
newQ = Math.max(newQ, 0)
const updated = await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantity': newQ }]); // pdates one EmbeddedEntity
await this.updateEmbeddedDocuments('Item', [{ _id: objetQ.id, 'system.quantite': newQ }]); // pdates one EmbeddedEntity
}
}
/* -------------------------------------------- */
computeRichesse() {
let valueSC = 0
for (let monnaie of this.items) {
if (monnaie.type == "monnaie") {
valueSC += Number(monnaie.system.prixsc) * Number(monnaie.system.quantite)
}
}
return HawkmoonUtility.computeMonnaieDetails(valueSC)
}
/* -------------------------------------------- */
computeValeurEquipement() {
let valueSC = 0
for (let equip of this.items) {
if (equip.type == "equipement" || equip.type == "arme" || equip.type == "protection") {
valueSC += Number(equip.system.prixsc) * Number(equip.system.quantite ?? 1)
valueSC += (Number(equip.system.prixca) * Number(equip.system.quantite ?? 1)) * 20
valueSC += (Number(equip.system.prixpo) * Number(equip.system.quantite ?? 1)) * 400
}
}
return HawkmoonUtility.computeMonnaieDetails(valueSC)
}
/* -------------------------------------------- */
getCompetence(compId) {
return this.items.get(compId)
@ -410,14 +514,15 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async setPredilectionUsed(compId, predIdx) {
let comp = this.items.get(compId)
let pred = duplicate(comp.system.predilections)
let pred = foundry.utils.duplicate(comp.system.predilections)
pred[predIdx].used = true
await this.updateEmbeddedDocuments('Item', [{ _id: compId, 'system.predilections': pred }])
}
/* -------------------------------------------- */
getInitiativeScore() {
return this.lastInit || -1
let init = this.getFlag("world", "last-initiative")
return init || -1
}
/* -------------------------------------------- */
@ -426,12 +531,12 @@ export class HawkmoonActor extends Actor {
let maxDef = 0
let bestArme
for (let arme of defenseList) {
if (arme.type == "arme" ) {
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
if (arme.system.totalDefensif > maxDef) {
maxDef = arme.system.totalDefensif
bestArme = duplicate(arme)
bestArme = foundry.utils.duplicate(arme)
}
}
return bestArme
@ -446,7 +551,7 @@ export class HawkmoonActor extends Actor {
for (let auto of talent.system.automations) {
if (auto.eventtype === "prepare-roll") {
if (auto.competence.toLowerCase() == competence.name.toLowerCase()) {
talent = duplicate(talent)
talent = foundry.utils.duplicate(talent)
talent.system.bonus = auto.bonus
talent.system.baCost = auto.baCost
talents.push(talent)
@ -458,12 +563,18 @@ export class HawkmoonActor extends Actor {
return talents
}
/* -------------------------------------------- */
buildListeAdversites() {
return []
}
/* -------------------------------------------- */
getCommonRollData(attrKey = undefined, compId = undefined, compName = undefined) {
let rollData = HawkmoonUtility.getBasicRollData()
rollData.alias = this.name
rollData.actorImg = this.img
rollData.actorId = this.id
rollData.tokenId = this.token?.id
rollData.img = this.img
rollData.attributs = HawkmoonUtility.getAttributs()
rollData.maitriseId = "none"
@ -471,22 +582,34 @@ export class HawkmoonActor extends Actor {
rollData.nbBA = this.system.bonneaventure.actuelle
rollData.nbAdversites = this.getTotalAdversite()
rollData.talents = []
rollData.attrKey2 = "none"
rollData.coupDevastateur = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "coup dévastateur" && !it.system.used)
rollData.hasAmbidextre = this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "ambidextre")
rollData.hasFeinte = this.system.bonneaventure.actuelle > 0 && this.items.find(it => it.type == "talent" && it.name.toLowerCase() == "feinte")
rollData.isMonte = this.system.combat.monte
rollData.config = game.system.hawkmoon.config
if (attrKey) {
rollData.attrKey = attrKey
if (attrKey != "tochoose") {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + this.system.attributs[attrKey].labelnorm + ".webp"
rollData.attr = duplicate(this.system.attributs[attrKey])
rollData.attr = foundry.utils.duplicate(this.system.attributs[attrKey])
}
}
if (compId) {
rollData.competence = duplicate(this.items.get(compId) || {})
rollData.maitrises = rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.competence = foundry.utils.duplicate(this.items.get(compId) || {})
let maitrises = [{ key: "none", label: "Aucune" }]
rollData.competence.system.predilections.forEach(function (item) {
if (item.maitrise) {
maitrises.push({ key: item.id, label: item.name });
}
})
rollData.maitrises = maitrises // rollData.competence.system.predilections.filter(p => p.maitrise)
rollData.actionImg = rollData.competence?.img
rollData.talents = this.searchRelevantTalents(rollData.competence)
}
if (compName) {
rollData.competence = duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.competence = foundry.utils.duplicate(this.items.find(item => item.name.toLowerCase() == compName.toLowerCase()) || {})
rollData.actionImg = rollData.competence?.img
}
return rollData
@ -494,8 +617,8 @@ export class HawkmoonActor extends Actor {
/* -------------------------------------------- */
async rollAttribut(attrKey, isInit = false) {
let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit)? 1 : 2
let rollData = this.getCommonRollData(attrKey)
rollData.multiplier = (isInit) ? 1 : 2
rollData.isInit = isInit
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
@ -518,30 +641,107 @@ export class HawkmoonActor extends Actor {
}
let rollData = this.getCommonRollData(arme.system.attrKey, arme.system.competence._id)
rollData.arme = arme
HawkmoonUtility.updateWithTarget(rollData)
console.log("ARME!", rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollAssomer() {
let rollData = this.getCommonRollData("pui", undefined, "Filouterie")
rollData.assomer = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollCoupBas() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.coupBas = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollImmobiliser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.immobiliser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollRepousser() {
let rollData = this.getCommonRollData("pui", undefined, "Mêlée")
rollData.repousser = true
rollData.conditionsCommunes = true
rollData.cibleconsciente = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollDesengager() {
let rollData = this.getCommonRollData("adr", undefined, "Mouvements")
rollData.desengager = true
rollData.conditionsCommunes = true
HawkmoonUtility.updateWithTarget(rollData)
let rollDialog = await HawkmoonRollDialog.create(this, rollData)
rollDialog.render(true)
}
/* -------------------------------------------- */
async rollArmeDegats(armeId, targetVigueur = undefined) {
async rollArmeDegats(armeId, targetVigueur = undefined, rollDataInput = undefined) {
let arme = this.items.get(armeId)
if (arme.type == "arme") {
arme = this.prepareArme(arme)
}
console.log("DEGATS", arme)
let roll = new Roll( "1d10+"+arme.system.totalDegats).roll({ async: false })
console.log("DEGATS", arme, targetVigueur, rollDataInput)
let roll
let bonus = 0
let bonus2 = 0
if (rollDataInput?.applyCoupDevastateur) {
bonus2 = Math.floor(this.system.attributs.pui.value / 2)
let talent = this.items.find(item => item.type == "talent" && item.name.toLowerCase() == "coup dévastateur")
this.updateEmbeddedDocuments('Item', [{ _id: talent.id, 'system.used': true }])
}
if (rollDataInput?.isHeroique) {
if (rollDataInput?.attaqueCharge) {
bonus = 5
}
if (rollDataInput?.chargeCavalerie) {
bonus = 6
}
roll = await new Roll("2d10rr10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
} else {
if (rollDataInput?.attaqueCharge) {
bonus = 3
}
if (rollDataInput?.chargeCavalerie) {
bonus = 4
}
roll = await new Roll("1d10+" + arme.system.totalDegats + "+" + bonus + "+" + bonus2).roll()
}
await HawkmoonUtility.showDiceSoNice(roll, game.settings.get("core", "rollMode"));
let nbEtatPerdus = 0
let nbEtatPerdus = 0
if (targetVigueur) {
nbEtatPerdus = Math.floor(roll.total / targetVigueur)
}
//console.log(roll)
let rollData = {
arme: arme,
finalResult: roll.total,
formula: roll.formula,
alias: this.name,
actorImg: this.img,
actorId: this.id,
defenderTokenId: rollDataInput?.defenderTokenId,
actionImg: arme.img,
targetVigueur: targetVigueur,
nbEtatPerdus: nbEtatPerdus
@ -550,5 +750,9 @@ export class HawkmoonActor extends Actor {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-degats-result.html`, rollData)
})
if (rollDataInput?.defenderTokenId && nbEtatPerdus) {
HawkmoonUtility.applyCombativite(rollDataInput, nbEtatPerdus)
}
}
}

View File

@ -14,10 +14,10 @@ export class HawkmoonAutomation {
this.__objectTypes = { }
Object.entries(game.data.model.Actor).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
})
Object.entries(game.data.model.Item).forEach(kv => {
this.__objectTypes[kv[0]] = duplicate(kv[1])
this.__objectTypes[kv[0]] = foundry.utils.duplicate(kv[1])
})
}

View File

@ -15,7 +15,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/cellule-sheet.html",
width: 640,
@ -28,7 +28,7 @@ export class HawkmoonCelluleSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
@ -41,15 +41,16 @@ export class HawkmoonCelluleSheet extends ActorSheet {
system: objectData.system,
effects: this.object.effects.map(e => foundry.utils.deepClone(e.data)),
limited: this.object.limited,
talents: duplicate(this.actor.getTalents() || {}),
ressources: duplicate(this.actor.getRessources()),
contacts: duplicate(this.actor.getContacts()),
talents: foundry.utils.duplicate(this.actor.getTalents() || {}),
ressources: foundry.utils.duplicate(this.actor.getRessources()),
contacts: foundry.utils.duplicate(this.actor.getContacts()),
members: this.getMembers(),
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
options: this.options,
owner: this.document.isOwner,
editScore: this.options.editScore,
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
this.formData = formData;

View File

@ -6,11 +6,11 @@ export class HawkmoonCombat extends Combat {
/* -------------------------------------------- */
async rollInitiative(ids, formula = undefined, messageOptions = {} ) {
ids = typeof ids === "string" ? [ids] : ids;
for (let cId = 0; cId < ids.length; cId++) {
for (let cId of ids) {
const c = this.combatants.get(ids[cId]);
let id = c._id || c.id;
//console.log("Init for combattant", c )
let id = c._id || c.id
let initValue = c.actor ? c.actor.getInitiativeScore() : 0
//console.log("Init bonus", initBonus, roll.total)
await this.updateEmbeddedDocuments("Combatant", [ { _id: id, initiative: initValue } ]);
}
@ -21,5 +21,4 @@ export class HawkmoonCombat extends Combat {
_onUpdate(changed, options, userId) {
}
}

111
modules/hawkmoon-config.js Normal file
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@ -0,0 +1,111 @@
export const HAWKMOON_CONFIG = {
optionsDifficulte: [
{ key: "0", label: "Aucune/Inconnue" },
{ key: "5", label: "Facile (5)" },
{ key: "10", label: "Moyenne (10)" },
{ key: "15", label: "Ardue (15)" },
{ key: "20", label: "Hasardeuse (20)" },
{ key: "25", label: "Insensée (25)" },
{ key: "30", label: "Pure Folie (30)" }
],
optionsDistanceTir: [
{ key: "porteecourte", label: "Courte ({protectionDefenseur}+5)" },
{ key: "porteemoyenne", label: "Moyenne ({protectionDefenseur}+9)" },
{ key: "porteelongue", label: "Longue ({protectionDefenseur}+14)" }
],
optionsBonusMalus: [
{ key: "-4", label: "-4" },
{ key: "-3", label: "-3" },
{ key: "-2", label: "-2" },
{ key: "-1", label: "-1" },
{ key: "0", label: "0" },
{ key: "1", label: "+1" },
{ key: "2", label: "+2" },
{ key: "3", label: "+3" },
{ key: "4", label: "+4" }
],
optionsTailleCible: [
{ key: "normal", label: "Normal (SD+0)" },
{ key: "main", label: "Main (SD+10)" },
{ key: "enfant", label: "Enfant (SD+3)" },
{ key: "maison", label: "Maison (SD-10)" }
],
optionsCouvert: [
{ key: "aucun", label: "Aucun" },
{ key: "leger", label: "Léger (SD+5)" },
{ key: "complet", label: "Quasi complet (SD+10)" }
],
optionsTireurDeplacement: [
{ key: "immobile", label: "Immobile (SD+0)" },
{ key: "lent", label: "Lent (SD+3)" },
{ key: "rapide", label: "Rapide (SD+5)" }
],
optionsSoutiens: [
{ key: "0", label: "Aucun" },
{ key: "1", label: "Un soutien (+3)" },
{ key: "2", label: "Deux soutiens (+4)" },
{ key: "3", label: "Trois soutiens (+5)" }
],
optionsStatutResistant: [
{ key: "commun", label: "Commun" },
{ key: "clandestin", label: "Clandestin" },
{ key: "insurge", label: "Insurgé" }
],
optionsTypeArme: [
{key: "contact", label: "Arme de contact"},
{key: "contactjet", label: "Arme de contact et de Jet"},
{key: "jet", label: "Arme de Jet"},
{key: "tir", label: "Arme de Tir"}
],
optionsArtefactBranche: [
{key: "alchimie", label: "Alchimie"},
{key: "biologie", label: "Biologie"},
{key: "electricite", label: "Electricité"},
{key: "mecanique", label: "Mécanique"},
{key: "scienceesprit", label: "Science de l'Esprit"}
],
optionsArtefactBranche2: [
{key: "none", label: "Aucune"},
{key: "alchimie", label: "Alchimie"},
{key: "biologie", label: "Biologie"},
{key: "electricite", label: "Electricité"},
{key: "mecanique", label: "Mécanique"},
{key: "scienceesprit", label: "Science de l'Esprit"}
],
optionsTypeContact: [
{key: "contact", label: "Contact"},
{key: "allie", label: "Allié"}
],
optionsTypeMutation: [
{key: "tares_communes", label: "Tares et Malformations communes"},
{key: "evolutions_communes", label: "Evolutions communes"},
{key: "tares_rares", label: "Tares et Malformations rares"},
{key: "evolutions_rares", label: "Evolutions rares"},
{key: "tares_majeures", label: "Tares et Maformations majeures"},
{key: "evolutions_majeures", label: "Evolutions majeures"},
{key: "tares_except", label: "Tares et Malformations exceptionnelles"},
{key: "evolutions_except", label: "Evolutions exceptionnelles"}
],
optionsTypeTalent: [
{key: "personnage", label: "Personnage"},
{key: "cellule", label: "Cellule"},
{key: "traitespece", label: "Trait d'espèce"}
],
optionsUseTalent: [
{key: "permanent", label: "Permanent"},
{key: "sceance", label: "Une fois par scéance"},
{key: "scenario", label: "Une fois par scénario"},
{key: "jour", label: "Une fois par jour"},
{key: "unique", label: "Unique"}
],
optionsAutomationEvent: [
{key: "on-drop", label: "Drop sur l'acteur"},
{key: "prepare-roll", label: "Préparation d'un jet"},
{key: "bonus-permanent", label: "Bonus permanent"}
],
optionsBonusPermanent: [
{key: "vigueur", label: "Vigueur"},
{key: "bonus-defensif", label: "Bonus au Seuil de Défense"}
]
}

View File

@ -13,7 +13,7 @@ export class HawkmoonCreatureSheet extends HawkmoonActorSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "actor"],
template: "systems/fvtt-hawkmoon-cyd/templates/creature-sheet.html",
width: 640,

71
modules/hawkmoon-hud.js Normal file
View File

@ -0,0 +1,71 @@
/* -------------------------------------------- */
/* -------------------------------------------- */
export class HawkmoonTokenHud {
static init() {
// Integration du TokenHUD
Hooks.on('renderTokenHUD', (app, html, data) => { HawkmoonTokenHud.addTokenHudExtensions(app, html, data._id) });
}
/* -------------------------------------------- */
static async removeExtensionHud(app, html, tokenId) {
html.find('.control-icon.hawkmoon-adversite').remove()
}
/* -------------------------------------------- */
static async addExtensionHud(app, html, tokenId) {
let token = canvas.tokens.get(tokenId)
let actor = token.actor
app.hasExtension = true
const hudData = { actor: actor }
const controlIconActions = html.find('.control-icon[data-action=combat]');
// initiative
await HawkmoonTokenHud._configureSubMenu(controlIconActions, 'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html', hudData,
(event) => {
let adversite = event.currentTarget.attributes['data-action-index'].value
let value = Number(event.currentTarget.attributes['data-action-value'].value)
hudData.actor.incDecAdversite( adversite, value)
} )
}
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]')
if (controlIconCombat.length>0 ) {
HawkmoonTokenHud.addExtensionHud(app, html, tokenId);
}
}
/* -------------------------------------------- */
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData))
const list = hud.find('div.hawkmoon-hud-list')
HawkmoonTokenHud._toggleHudListActive(hud, list);
hud.find('img.hawkmoon-hud-togglebutton').click(event => HawkmoonTokenHud._toggleHudListActive(hud, list));
list.find('.hawkmoon-hud-adversite').click(onMenuItem);
insertionPoint.after(hud);
}
/* -------------------------------------------- */
static _showControlWhen(control, condition) {
if (condition) {
control.show()
}
else {
control.hide()
}
}
/* -------------------------------------------- */
static _toggleHudListActive(hud, list) {
hud.toggleClass('active')
HawkmoonTokenHud._showControlWhen(list, hud.hasClass('active'))
}
}

View File

@ -9,7 +9,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/** @override */
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
return foundry.utils.mergeObject(super.defaultOptions, {
classes: ["fvtt-hawkmoon-cyd", "sheet", "item"],
template: "systems/fvtt-hawkmoon-cyd/templates/item-sheet.html",
dragDrop: [{ dragSelector: null, dropSelector: null }],
@ -48,7 +48,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const objectData = duplicate(this.object)
const objectData = foundry.utils.duplicate(this.object)
let formData = {
title: this.title,
id: this.id,
@ -64,7 +64,8 @@ export class HawkmoonItemSheet extends ItemSheet {
owner: this.document.isOwner,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
mr: (this.object.type == 'specialisation'),
isGM: game.user.isGM
isGM: game.user.isGM,
config: game.system.hawkmoon.config
}
if ( objectData.type == "don") {
@ -89,7 +90,7 @@ export class HawkmoonItemSheet extends ItemSheet {
/* -------------------------------------------- */
postItem() {
let chatData = duplicate(HawkmoonUtility.data(this.item));
let chatData = foundry.utils.duplicate(HawkmoonUtility.data(this.item));
if (this.actor) {
chatData.actor = { id: this.actor.id };
}
@ -132,7 +133,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].name = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@ -140,7 +141,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.edit-predilection-description').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].description = ev.currentTarget.value
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@ -148,7 +149,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.predilection-acquise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].acquise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@ -156,7 +157,7 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.predilection-maitrise').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].maitrise = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
@ -164,41 +165,41 @@ export class HawkmoonItemSheet extends ItemSheet {
html.find('.predilection-used').change(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred[index].used = ev.currentTarget.checked
pred[index].id = pred[index].id || randomID(16)
this.object.update( { 'system.predilections': pred })
})
html.find('#add-predilection').click(ev => {
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.push( { name: "Nouvelle prédilection", id: randomID(16), used: false })
this.object.update( { 'system.predilections': pred })
})
html.find('.delete-prediction').click(ev => {
const li = $(ev.currentTarget).parents(".prediction-item")
let index = li.data("prediction-index")
let pred = duplicate(this.object.system.predilections)
let pred = foundry.utils.duplicate(this.object.system.predilections)
pred.splice(index,1)
this.object.update( { 'system.predilections': pred })
})
html.find('#add-automation').click(ev => {
let autom = duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", competence: "", minLevel: 0, id: randomID(16) })
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.push( { eventtype: "on-drop", name: "Automatisation 1", bonusname: "vigueur", bonus: 0, competence: "", minLevel: 0, baCost: 0, id: randomID(16) })
this.object.update( { 'system.automations': autom })
})
html.find('.delete-automation').click(ev => {
const li = $(ev.currentTarget).parents(".automation-item")
let index = li.data("automation-index")
let autom = duplicate(this.object.system.automations)
let autom = foundry.utils.duplicate(this.object.system.automations)
autom.splice(index,1)
this.object.update( { 'system.automations': autom })
})
html.find('.automation-edit-field').change(ev => {
let index = $(ev.currentTarget).data("automation-index")
let field = $(ev.currentTarget).data("automation-field")
let auto = duplicate(this.object.system.automations)
let auto = foundry.utils.duplicate(this.object.system.automations)
auto[index][field] = ev.currentTarget.value
auto[index].id = auto[index].id || randomID(16)
this.object.update( { 'system.automations': auto })

View File

@ -13,6 +13,7 @@ export const defaultItemImg = {
artefact: "systems/fvtt-hawkmoon-cyd/assets/icons/artefact.webp",
contact: "systems/fvtt-hawkmoon-cyd/assets/icons/contacts.webp",
ressource: "systems/fvtt-hawkmoon-cyd/assets/icons/ressources.webp",
mutation: "systems/fvtt-hawkmoon-cyd/assets/icons/mutation.webp",
}
/**

View File

@ -17,6 +17,8 @@ import { HawkmoonUtility } from "./hawkmoon-utility.js";
import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonItem } from "./hawkmoon-item.js";
import { HawkmoonAutomation } from "./hawkmoon-automation.js";
import { HawkmoonTokenHud } from "./hawkmoon-hud.js";
import { HAWKMOON_CONFIG } from "./hawkmoon-config.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -49,7 +51,8 @@ Hooks.once("init", async function () {
CONFIG.Item.documentClass = HawkmoonItem
game.system.hawkmoon = {
HawkmoonUtility,
HawkmoonAutomation
HawkmoonAutomation,
config : HAWKMOON_CONFIG
}
/* -------------------------------------------- */
@ -64,6 +67,7 @@ Hooks.once("init", async function () {
HawkmoonUtility.init()
HawkmoonAutomation.init()
HawkmoonTokenHud.init()
});
@ -75,33 +79,21 @@ function welcomeMessage() {
content: `<div id="welcome-message-Hawkmoon"><span class="rdd-roll-part">
<strong>Bienvenue dans Hawkmoon et le troisième Millénaire !</strong>
<p>Les livres de Hawkmoon sont nécessaires pour jouer : https://www.titam-france.fr</p>
<p>Hawkmoon est jeude rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.<p>
<p>Hawkmoon est jeu de rôle publié par Titam France/Sombres projets, tout les droits leur appartiennent.</p>
<p>Système développé par LeRatierBretonnien, support sur le <a href="https://discord.gg/pPSDNJk">Discord FR de Foundry</a>.</p>
` });
}
/* -------------------------------------------- */
// Register world usage statistics
function registerUsageCount(registerKey) {
if (game.user.isGM) {
game.settings.register(registerKey, "world-key", {
name: "Unique world key",
scope: "world",
config: false,
default: "",
type: String
});
let worldKey = game.settings.get(registerKey, "world-key")
if (worldKey == undefined || worldKey == "") {
worldKey = randomID(32)
game.settings.set(registerKey, "world-key", worldKey)
async function importDefaultScene() {
let exists = game.scenes.find(j => j.name == "Accueil");
if (!exists) {
const scenes = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon.scenes")
let newDocuments = scenes.filter(i => i.name == "Accueil");
if (newDocuments) {
await game.scenes.documentClass.create(newDocuments);
game.scenes.find(i => i.name == "Accueil").activate();
}
// Simple API counter
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
//$.ajaxSetup({
//headers: { 'Access-Control-Allow-Origin': '*' }
//})
$.ajax(regURL)
}
}
@ -110,7 +102,8 @@ function registerUsageCount(registerKey) {
/* -------------------------------------------- */
Hooks.once("ready", function () {
HawkmoonUtility.ready();
HawkmoonUtility.ready()
// User warning
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Aucun personnage n'est relié au joueur !");
@ -120,14 +113,16 @@ Hooks.once("ready", function () {
});
}
registerUsageCount('fvtt-hawkmoon-cyd')
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
console.log("ClassCounter loaded", moduleCounter)
moduleCounter.ClassCounter.registerUsageCount()
}).catch(err=>
console.log("No stats available, giving up.")
)
importDefaultScene()
welcomeMessage()
// CSS patch for v9
if (game.version) {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
});
/* -------------------------------------------- */

View File

@ -5,7 +5,7 @@ export class HawkmoonRollDialog extends Dialog {
/* -------------------------------------------- */
static async create(actor, rollData ) {
let options = { classes: ["HawkmoonDialog"], width: 340, height: 'fit-content', 'z-index': 99999 };
let options = { classes: ["HawkmoonDialog"], width: 320, height: 'fit-content', 'z-index': 99999 };
let html = await renderTemplate('systems/fvtt-hawkmoon-cyd/templates/roll-dialog-generic.html', rollData);
return new HawkmoonRollDialog(actor, rollData, html, options );
@ -60,17 +60,83 @@ export class HawkmoonRollDialog extends Dialog {
html.find('#modificateur').change(async (event) => {
this.rollData.modificateur = Number(event.currentTarget.value)
})
html.find('#difficulte').change(async (event) => {
html.find('#difficulte').change( (event) => {
console.log("Difficulte: " + event.currentTarget.value)
this.rollData.difficulte = Number(event.currentTarget.value)
})
html.find('#attrKey').change(async (event) => {
this.rollData.attrKey = String(event.currentTarget.value)
})
html.find('#attrKey2').change(async (event) => {
this.rollData.attrKey2 = String(event.currentTarget.value)
})
html.find('#select-maitrise').change(async (event) => {
this.rollData.maitriseId = String(event.currentTarget.value)
})
html.find('#competence-talents').change((event) => {
this.rollData.selectedTalents = $('#competence-talents').val()
this.rollData.selectedTalents = $('#competence-talents').val()
})
html.find('#taille-cible').change((event) => {
this.rollData.tailleCible = String(event.currentTarget.value)
})
html.find('#tireur-deplacement').change((event) => {
this.rollData.tireurDeplacement = String(event.currentTarget.value)
})
html.find('#cible-couvert').change((event) => {
this.rollData.cibleCouvert = String(event.currentTarget.value)
})
html.find('#distance-tir').change((event) => {
this.rollData.distanceTir = String(event.currentTarget.value)
})
html.find('#bonus-malus-context').change((event) => {
this.rollData.bonusMalusContext = Number(event.currentTarget.value)
})
html.find('#defenseur-au-sol').change((event) => {
this.rollData.defenseurAuSol = event.currentTarget.checked
})
html.find('#ambidextre-1').change((event) => {
this.rollData.ambidextre1 = event.currentTarget.checked
})
html.find('#ambidextre-2').change((event) => {
this.rollData.ambidextre2 = event.currentTarget.checked
})
html.find('#attaque-monte').change((event) => {
this.rollData.attqueMonte = event.currentTarget.checked
})
html.find('#defenseur-aveugle').change((event) => {
this.rollData.defenseurAveugle = event.currentTarget.checked
})
html.find('#defenseur-de-dos').change((event) => {
this.rollData.defenseurDeDos = event.currentTarget.checked
})
html.find('#defenseur-restreint').change((event) => {
this.rollData.defenseurRestreint = event.currentTarget.checked
})
html.find('#defenseur-immobilise').change((event) => {
this.rollData.defenseurImmobilise = event.currentTarget.checked
})
html.find('#attaque-charge').change((event) => {
this.rollData.attaqueCharge = event.currentTarget.checked
})
html.find('#charge-cavalerie').change((event) => {
this.rollData.chargeCavalerie = event.currentTarget.checked
})
html.find('#attaquants-multiple').change((event) => {
this.rollData.attaquantsMultiples = event.currentTarget.checked
})
html.find('#soutiens').change((event) => {
this.rollData.soutiens = Number(event.currentTarget.value)
})
html.find('#feinte').change((event) => {
this.rollData.feinte = event.currentTarget.checked
})
html.find('#contenir').change((event) => {
this.rollData.contenir = event.currentTarget.checked
})
html.find('#attaque-desarme').change((event) => {
this.rollData.attaqueDesarme = event.currentTarget.checked
})
}
}

View File

@ -2,6 +2,12 @@
import { HawkmoonCombat } from "./hawkmoon-combat.js";
import { HawkmoonCommands } from "./hawkmoon-commands.js";
/* -------------------------------------------- */
const __distanceDifficulte = { "porteecourte": 5, "porteemoyenne": 9, "porteelongue": 14}
const __tireurDeplacement = { immobile: 0, lent: 3, rapide: 5}
const __cibleCouvert = { aucun: 0, leger: 5, complet: 10}
const __tailleCible = { normal: 0, main: 10, enfant: 3, maison: -10}
/* -------------------------------------------- */
export class HawkmoonUtility {
@ -61,6 +67,13 @@ export class HawkmoonUtility {
}
/* -------------------------------------------- */
static sortArrayObjectsByName(myArray) {
myArray.sort((a, b) => {
return a.name.localeCompare(b.name);
})
}
/* -------------------------------------------- */
static getModificateurOptions() {
let opt = []
@ -96,11 +109,31 @@ export class HawkmoonUtility {
static async ready() {
const skills = await HawkmoonUtility.loadCompendium("fvtt-hawkmoon-cyd.skills")
this.skills = skills.map(i => i.toObject())
// Setup pause logo
let logoPause = "systems/fvtt-hawkmoon-cyd/assets/logos/" + game.settings.get("fvtt-hawkmoon-cyd", "hawkmoon-pause-logo") + ".webp"
let logoImg = document.querySelector('#pause').children[0]
logoImg.setAttribute('style', `content: url(${logoPause})`)
game.system.hawkmoon.config.listeNiveauSkill = this.createDirectOptionList(0, 10)
game.system.hawkmoon.config.listeNiveauCreature = this.createDirectOptionList(0, 35)
game.system.hawkmoon.config.listeNiveauContact = this.createDirectOptionList(1, 3)
}
/* -------------------------------------------- */
static createDirectOptionList(min, max) {
let options = {};
for (let i = min; i <= max; i++) {
options[`${i}`] = `${i}`;
}
return options;
}
static createArrayOptionList(min, max) {
let options = [];
for (let i = min; i <= max; i++) {
options.push({key:`${i}`, label:`${i}`});
}
return options;
}
/* -------------------------------------------- */
@ -127,9 +160,9 @@ export class HawkmoonUtility {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = game.actors.get(rollData.actorId)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
await actor.setPredilectionUsed(rollData.competence._id, predIdx)
rollData.competence = duplicate(actor.getCompetence(rollData.competence._id))
rollData.competence = foundry.utils.duplicate(actor.getCompetence(rollData.competence._id))
HawkmoonUtility.rollHawkmoon(rollData)
})
@ -137,9 +170,18 @@ export class HawkmoonUtility {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = game.actors.get(rollData.actorId)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
html.on("click", '.roll-chat-degat-devastateur', async event => {
let messageId = HawkmoonUtility.findChatMessageId(event.currentTarget)
let message = game.messages.get(messageId)
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = HawkmoonUtility.getActorFromRollData(rollData)
rollData.applyCoupDevastateur = true
actor.rollArmeDegats(rollData.arme._id, rollData.targetVigueur, rollData)
})
}
/* -------------------------------------------- */
@ -150,10 +192,9 @@ export class HawkmoonUtility {
'systems/fvtt-hawkmoon-cyd/templates/partial-item-header.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-description.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-nav.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-list-niveau.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-item-prix.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-sante-etat.html',
'systems/fvtt-hawkmoon-cyd/templates/partial-automation.html',
'systems/fvtt-hawkmoon-cyd/templates/hud-adversites.html',
]
return loadTemplates(templatePaths);
}
@ -216,8 +257,15 @@ export class HawkmoonUtility {
}
/* -------------------------------------------- */
static getDefenseState(actorId) {
return this.defenderStore[actorId];
static getActorFromRollData(rollData) {
let actor = game.actors.get(rollData.actorId)
if (rollData.tokenId) {
let token = canvas.tokens.placeables.find(t => t.id == rollData.tokenId)
if (token) {
actor = token.actor
}
}
return actor
}
/* -------------------------------------------- */
@ -225,30 +273,15 @@ export class HawkmoonUtility {
let id = rollData.rollId;
let oldRollData = this.rollDataStore[id] || {};
let newRollData = mergeObject(oldRollData, rollData);
let newRollData = foundry.utils.mergeObject(oldRollData, rollData);
this.rollDataStore[id] = newRollData;
}
/* -------------------------------------------- */
static saveRollData(rollData) {
game.socket.emit("system.fvtt-hawkmoon-cyd", {
name: "msg_update_roll", data: rollData
}); // Notify all other clients of the roll
this.updateRollData(rollData);
}
/* -------------------------------------------- */
static getRollData(id) {
return this.rollDataStore[id];
}
/* -------------------------------------------- */
static onSocketMesssage(msg) {
//console.log("SOCKET MESSAGE", msg.name, game.user.character.id, msg.data.defenderId);
if (msg.name == "msg_update_defense_state") {
this.updateDefenseState(msg.data.defenderId, msg.data.rollId);
}
if (msg.name == "msg_update_roll") {
this.updateRollData(msg.data);
if (msg.name == "msg_apply_combativite") {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(msg.data.value)
}
}
@ -297,10 +330,20 @@ export class HawkmoonUtility {
}
}
/* -------------------------------------------- */
static computeMonnaieDetails(valueSC) {
let po = Math.floor(valueSC / 400)
let pa = Math.floor((valueSC - (po * 400)) / 20)
let sc = valueSC - (po * 400) - (pa * 20)
return {
po, pa, sc, valueSC
}
}
/* -------------------------------------------- */
static computeResult(rollData) {
rollData.diceResult = rollData.roll.terms[0].results[0].result
if (rollData.mainDice.includes("d20") ) {
if (rollData.mainDice.includes("d20")) {
let diceValue = rollData.roll.terms[0].results[0].result
if (diceValue % 2 == 1) {
//console.log("PAIR/IMP2", diceValue)
@ -318,23 +361,34 @@ export class HawkmoonUtility {
rollData.isHeroique = ((rollData.finalResult - rollData.difficulte) >= 10)
rollData.isDramatique = ((rollData.finalResult - rollData.difficulte) <= -10)
}
}
}
/* -------------------------------------------- */
static applyCombativite(rollData, value) {
if (game.user.isGM) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.changeEtatCombativite(value)
} else {
game.socket.emit("system.fvtt-hawkmoon-cyd", { msg: "msg_apply_combativite", data: { defenderTokenId: rollData.defenderTokenId, value } });
}
}
/* -------------------------------------------- */
static async rollHawkmoon(rollData) {
let actor = game.actors.get(rollData.actorId)
let actor = this.getActorFromRollData(rollData)
if (rollData.attrKey == "tochoose") { // No attr selected, force address
rollData.attrKey = "adr"
}
if (!rollData.attr) {
rollData.actionImg = "systems/fvtt-hawkmoon-cyd/assets/icons/" + actor.system.attributs[rollData.attrKey].labelnorm + ".webp"
rollData.attr = duplicate(actor.system.attributs[rollData.attrKey])
rollData.attr = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey])
}
if (rollData.attrKey2 != "none") {
rollData.attr2 = foundry.utils.duplicate(actor.system.attributs[rollData.attrKey2])
}
if ( rollData.maitriseId != "none") {
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId )
if (rollData.maitriseId != "none") {
rollData.selectedMaitrise = rollData.maitrises.find(p => p.id == rollData.maitriseId)
rollData.diceFormula = "2" + rollData.mainDice + "kh"
} else {
rollData.diceFormula = "1" + rollData.mainDice
@ -342,18 +396,18 @@ export class HawkmoonUtility {
//console.log("BEFORE COMP", rollData)
if (rollData.competence) {
rollData.predilections = duplicate(rollData.competence.system.predilections.filter(pred => pred.acquise && !pred.maitrise && !pred.used) || [])
rollData.predilections = foundry.utils.duplicate(rollData.competence.system.predilections || [])
let compmod = (rollData.competence.system.niveau == 0) ? -3 : 0
rollData.diceFormula += `+${rollData.attr.value}+${rollData.competence.system.niveau}+${rollData.modificateur}+${compmod}`
if ( rollData.selectedTalents && rollData.selectedTalents.length > 0) {
if (rollData.selectedTalents && rollData.selectedTalents.length > 0) {
for (let id of rollData.selectedTalents) {
let talent = rollData.talents.find(t => t._id == id)
let bonusOK = true
if ( talent.system.baCost ) {
bonusOK = actor.checkBonneAventure( talent.system.baCost)
if ( bonusOK ) {
actor.changeBonneAventure( -talent.system.baCost )
if (talent.system.baCost) {
bonusOK = actor.checkBonneAventure(talent.system.baCost)
if (bonusOK) {
actor.changeBonneAventure(-talent.system.baCost)
} else {
ui.notifications.warn("Vous n'avez pas assez de points de Bonne Aventure !")
}
@ -362,42 +416,121 @@ export class HawkmoonUtility {
rollData.diceFormula += `+${talent.system.bonus}`
}
}
}
}
rollData.diceFormula += `+${rollData.bonusMalusContext}`
} else if (rollData.attr2) {
rollData.diceFormula += `+${rollData.attr.value}+${rollData.attr2.value}+${rollData.modificateur}+${rollData.bonusMalusContext}`
} else {
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}`
rollData.diceFormula += `+${rollData.attr.value}*${rollData.multiplier}+${rollData.modificateur}+${rollData.bonusMalusContext}`
}
// Bonus arme naturelle en défense
if (rollData.bonusArmeNaturelle) {
rollData.diceFormula += `+${rollData.bonusArmeNaturelle}`
}
if (rollData.attaquantsMultiples) {
rollData.diceFormula += `+3`
}
if (rollData.hasAmbidextre) {
if ( rollData.attaqueAmbidextre1) {
rollData.diceFormula += `-3`
} else if ( rollData.attaqueAmbidextre2) {
rollData.diceFormula += `-5`
}
}
if (rollData.defenseurAuSol) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurAveugle) {
rollData.diceFormula += `+10`
}
if (rollData.defenseurDeDos) {
rollData.diceFormula += `+5`
}
if (rollData.defenseurRestreint) {
rollData.diceFormula += `+3`
}
if (rollData.defenseurImmobilise) {
rollData.diceFormula += `+5`
}
if (rollData.soutiens > 0) { // 1 soutien = +3, 2 soutiens = +4, 3 soutiens = +5
rollData.diceFormula += `+${rollData.soutiens+2}`
}
if (rollData.arme?.system.isDistance) {
rollData.difficulte = __distanceDifficulte[rollData.distanceTir]
rollData.difficulte += __tireurDeplacement[rollData.tireurDeplacement]
rollData.difficulte += __cibleCouvert[rollData.cibleCouvert]
rollData.difficulte += __tailleCible[rollData.tailleCible]
rollData.difficulte += rollData.cibleDeplace ? 3 : 0
rollData.difficulte += rollData.cibleCaC ? 3 : 0
rollData.difficulte += rollData.protectionDefenseur
}
if (rollData.attaqueDesarme) {
rollData.difficulte += 10
}
// Ajout adversités
rollData.diceFormula += `-${rollData.nbAdversites}`
if (rollData.arme && rollData.arme.type == "arme") {
rollData.diceFormula += `+${rollData.arme.system.bonusmaniementoff}`
}
// Gestion de la feinte éventuelle
rollData.nbCombativitePerdu = 1
let myRoll = new Roll(rollData.diceFormula).roll({ async: false })
let myRoll = await new Roll(rollData.diceFormula).roll()
await this.showDiceSoNice(myRoll, game.settings.get("core", "rollMode"))
rollData.roll = myRoll
rollData.roll = foundry.utils.duplicate(myRoll)
console.log(">>>> ", myRoll)
rollData.finalResult = myRoll.total
this.computeResult(rollData)
if (rollData.isInit) {
actor.lastInit = rollData.finalResult
actor.setFlag("world", "last-initiative", rollData.finalResult)
}
if (rollData.feinte) {
actor.changeBonneAventure(-1)
if ( rollData.isHeroique) {
rollData.nbCombativitePerdu = "vaincu"
} else if ( rollData.isSuccess) {
rollData.nbCombativitePerdu = 2
}
}
this.createChatWithRollMode(rollData.alias, {
content: await renderTemplate(`systems/fvtt-hawkmoon-cyd/templates/chat-generic-result.html`, rollData)
}, rollData)
if ( (rollData.coupBas || rollData.arme) && rollData.isSuccess && rollData.defenderTokenId) {
this.applyCombativite(rollData, rollData.nbCombativitePerdu)
}
if (rollData.coupBas && rollData.isSuccess && rollData.defenderTokenId) {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
defender.incDecAdversite("bleue", -2)
}
}
/* -------------------------------------------- */
static getCombativiteList(nbActivite) {
let list = [ { value: 0, label: "Combatif"}]
for (let i = 1; i < nbActivite-2; i++) {
list.push({ value: i, label:"Eprouvé " + i} )
}
list[nbActivite-2] = { value: nbActivite-2, label:"Affaibli"}
list[nbActivite-1] = { value: nbActivite-1, label:"Très Affaibli"}
list[nbActivite] = { value: nbActivite, label:"Vaincu"}
return list
}
/* -------------------------------------------- */
static async bonusRollHawkmoon(rollData) {
rollData.bonusFormula = rollData.addedBonus
let bonusRoll = new Roll(rollData.bonusFormula).roll({ async: false })
let bonusRoll = await new Roll(rollData.bonusFormula).roll()
await this.showDiceSoNice(bonusRoll, game.settings.get("core", "rollMode"));
rollData.bonusRoll = bonusRoll
rollData.bonusRoll = foundry.utils.duplicate(bonusRoll)
rollData.finalResult += rollData.bonusRoll.total
@ -411,7 +544,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static getUsers(filter) {
return game.users.filter(filter).map(user => user.data._id);
return game.users.filter(filter).map(user => user._id);
}
/* -------------------------------------------- */
@ -431,7 +564,7 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static blindMessageToGM(chatOptions) {
let chatGM = duplicate(chatOptions);
let chatGM = foundry.utils.duplicate(chatOptions);
chatGM.whisper = this.getUsers(user => user.isGM);
chatGM.content = "Blinde message of " + game.user.name + "<br>" + chatOptions.content;
console.log("blindMessageToGM", chatGM);
@ -495,14 +628,31 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static getBasicRollData() {
let rollData = {
rollId: randomID(16),
rollId: foundry.utils.randomID(16),
rollMode: game.settings.get("core", "rollMode"),
modificateursOptions: this.getModificateurOptions(),
pointAmeOptions: this.getPointAmeOptions(),
difficulte: 0,
modificateur: 0,
bonusMalusContext: 0,
bonusArmeNaturelle: 0,
defenseurAveugle: false,
defenseurDeDos: false,
defenseurAuSol: false,
defenseurRestreint: false,
defenseurImmobilise: false,
tailleCible: "normal",
tireurDeplacement: "immobile",
cibleCouvert: "aucun",
distanceTir: "porteemoyenne",
attaqueCharge: false,
attaqueDesarme: false,
attaqueAmbidextre1 : false,
attaqueAmbidextre2 : false,
chargeCavalerie : false,
contenir : false,
soutiens : 0
}
HawkmoonUtility.updateWithTarget(rollData)
return rollData
}
@ -514,8 +664,22 @@ export class HawkmoonUtility {
let defender = game.canvas.tokens.get(rollData.defenderTokenId).actor
rollData.armeDefense = defender.getBestDefenseValue()
rollData.targetVigueur = defender.getVigueur()
if ( rollData.armeDefense) {
rollData.protectionDefenseur = defender.getProtection()
if (rollData.immobiliser || rollData.repousser) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal + (rollData.armeDefense && rollData.cibleconsciente ? 5 : 0)
} else if (rollData.coupBas) {
let combatValues = defender.getCombatValues()
rollData.difficulte = combatValues.defenseTotal
}else if ( rollData.assomer) {
rollData.difficulte = 3 + (defender.system.attributs.tre.value * 2)
} else if (rollData.armeDefense) {
rollData.difficulte = rollData.armeDefense.system.totalDefensif
if ( !rollData.desengager && !rollData.arme.system.armenaturelle && !rollData.arme.system.armefortune ){
if (rollData.armeDefense.system.armenaturelle || rollData.armeDefense.system.armefortune) {
rollData.bonusArmeNaturelle = 3
}
}
} else {
ui.notifications.warn("Aucune arme de défense équipée, difficulté manuelle à positionner.")
}
@ -533,7 +697,7 @@ export class HawkmoonUtility {
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = game.actors.get(rollData.actorId)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeBonneAventure(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus de Points d'Aventure"
@ -552,7 +716,7 @@ export class HawkmoonUtility {
let msg = game.messages.get(msgId)
if (msg) {
let rollData = msg.getFlag("world", "hawkmoon-roll")
let actor = game.actors.get(rollData.actorId)
let actor = HawkmoonUtility.getActorFromRollData(rollData)
actor.changeEclat(changed)
rollData.isReroll = true
rollData.textBonus = "Bonus d'Eclat"
@ -571,14 +735,14 @@ export class HawkmoonUtility {
let canApplyBA = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = game.actors.get(rollData.actorId)
return (!rollData.isReroll && actor.getBonneAventure() > 0 )
let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getBonneAventure() > 0)
}
let canApplyPE = function (li) {
let message = game.messages.get(li.attr("data-message-id"))
let rollData = message.getFlag("world", "hawkmoon-roll")
let actor = game.actors.get(rollData.actorId)
return (!rollData.isReroll && actor.getEclat() > 0 )
let actor = HawkmoonUtility.getActorFromRollData(rollData)
return (!rollData.isReroll && actor.getEclat() > 0)
}
options.push(
{
@ -610,11 +774,11 @@ export class HawkmoonUtility {
/* -------------------------------------------- */
static async confirmDelete(actorSheet, li) {
let itemId = li.data("item-id");
let msgTxt = "<p>Are you sure to remove this Item ?";
let msgTxt = "<p>Etes vous certain de vouloir supprimer cet item ?";
let buttons = {
delete: {
icon: '<i class="fas fa-check"></i>',
label: "Yes, remove it",
label: "Oui !",
callback: () => {
actorSheet.actor.deleteEmbeddedDocuments("Item", [itemId]);
li.slideUp(200, () => actorSheet.render(false));
@ -622,12 +786,12 @@ export class HawkmoonUtility {
},
cancel: {
icon: '<i class="fas fa-times"></i>',
label: "Cancel"
label: "Non"
}
}
msgTxt += "</p>";
let d = new Dialog({
title: "Confirm removal",
title: "Confirmer la suppression",
content: msgTxt,
buttons: buttons,
default: "cancel"
@ -635,4 +799,20 @@ export class HawkmoonUtility {
d.render(true);
}
}
/************************************************************************************/
static async __create_talents_table() {
let compName = "fvtt-hawkmoon-cyd.talents-cellule"
const compData = await HawkmoonUtility.loadCompendium(compName)
let talents = compData.map(i => i.toObject())
let htmlTab = "<table border='1'><tbody>";
for (let entryData of talents) {
console.log(entryData)
htmlTab += `<tr><td>@UUID[Compendium.${compName}.${entryData._id}]{${entryData.name}}</td>`
htmlTab += `<td>${entryData.system.description}</td>`;
htmlTab += "</tr>\n";
}
htmlTab += "</table>";
await JournalEntry.create({ name: 'Liste des Talents de Cellule', content: htmlTab });
}
}

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@ -0,0 +1 @@
MANIFEST-000185

0
packs/aides-de-jeu/LOCK Normal file
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8
packs/aides-de-jeu/LOG Normal file
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@ -0,0 +1,8 @@
2024/05/05-15:08:28.474868 7fc3f4c006c0 Recovering log #183
2024/05/05-15:08:28.506757 7fc3f4c006c0 Delete type=3 #181
2024/05/05-15:08:28.506853 7fc3f4c006c0 Delete type=0 #183
2024/05/05-15:09:14.527216 7fc3f32006c0 Level-0 table #188: started
2024/05/05-15:09:14.527241 7fc3f32006c0 Level-0 table #188: 0 bytes OK
2024/05/05-15:09:14.534234 7fc3f32006c0 Delete type=0 #186
2024/05/05-15:09:14.547770 7fc3f32006c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2024/05/05-15:09:14.547837 7fc3f32006c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

View File

@ -0,0 +1,8 @@
2024/05/05-15:07:06.889016 7f87a54006c0 Recovering log #179
2024/05/05-15:07:06.899014 7f87a54006c0 Delete type=3 #177
2024/05/05-15:07:06.899098 7f87a54006c0 Delete type=0 #179
2024/05/05-15:07:55.448193 7f879e4006c0 Level-0 table #184: started
2024/05/05-15:07:55.448224 7f879e4006c0 Level-0 table #184: 0 bytes OK
2024/05/05-15:07:55.485470 7f879e4006c0 Delete type=0 #182
2024/05/05-15:07:55.485735 7f879e4006c0 Manual compaction at level-0 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)
2024/05/05-15:07:55.485776 7f879e4006c0 Manual compaction at level-1 from '!journal!MUbViCE2PkVxlzqe' @ 72057594037927935 : 1 .. '!journal.pages!gVybbv17TFY8o3Y4.fQidyqfF1TbsZKHM' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/armes/000164.ldb Normal file

Binary file not shown.

0
packs/armes/000187.log Normal file
View File

1
packs/armes/CURRENT Normal file
View File

@ -0,0 +1 @@
MANIFEST-000185

0
packs/armes/LOCK Normal file
View File

8
packs/armes/LOG Normal file
View File

@ -0,0 +1,8 @@
2024/05/05-15:08:28.197636 7fc3f42006c0 Recovering log #183
2024/05/05-15:08:28.228972 7fc3f42006c0 Delete type=3 #181
2024/05/05-15:08:28.229102 7fc3f42006c0 Delete type=0 #183
2024/05/05-15:09:14.474463 7fc3f32006c0 Level-0 table #188: started
2024/05/05-15:09:14.474545 7fc3f32006c0 Level-0 table #188: 0 bytes OK
2024/05/05-15:09:14.480529 7fc3f32006c0 Delete type=0 #186
2024/05/05-15:09:14.486879 7fc3f32006c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
2024/05/05-15:09:14.486980 7fc3f32006c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)

8
packs/armes/LOG.old Normal file
View File

@ -0,0 +1,8 @@
2024/05/05-15:07:06.785818 7f879fe006c0 Recovering log #179
2024/05/05-15:07:06.796001 7f879fe006c0 Delete type=3 #177
2024/05/05-15:07:06.796120 7f879fe006c0 Delete type=0 #179
2024/05/05-15:07:54.984066 7f879e4006c0 Level-0 table #184: started
2024/05/05-15:07:54.984099 7f879e4006c0 Level-0 table #184: 0 bytes OK
2024/05/05-15:07:55.021086 7f879e4006c0 Delete type=0 #182
2024/05/05-15:07:55.063815 7f879e4006c0 Manual compaction at level-0 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)
2024/05/05-15:07:55.063883 7f879e4006c0 Manual compaction at level-1 from '!items!0fit7HelSjaFtXcW' @ 72057594037927935 : 1 .. '!items!wxrzP3NyiHiYnAMJ' @ 0 : 0; will stop at (end)

BIN
packs/armes/MANIFEST-000185 Normal file

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@ -0,0 +1 @@
MANIFEST-000185

View File

View File

@ -0,0 +1,8 @@
2024/05/05-15:08:28.128774 7fc3f4c006c0 Recovering log #183
2024/05/05-15:08:28.159335 7fc3f4c006c0 Delete type=3 #181
2024/05/05-15:08:28.159402 7fc3f4c006c0 Delete type=0 #183
2024/05/05-15:09:14.447833 7fc3f32006c0 Level-0 table #188: started
2024/05/05-15:09:14.447883 7fc3f32006c0 Level-0 table #188: 0 bytes OK
2024/05/05-15:09:14.453996 7fc3f32006c0 Delete type=0 #186
2024/05/05-15:09:14.460588 7fc3f32006c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
2024/05/05-15:09:14.460630 7fc3f32006c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)

View File

@ -0,0 +1,8 @@
2024/05/05-15:07:06.761129 7f879fe006c0 Recovering log #179
2024/05/05-15:07:06.771466 7f879fe006c0 Delete type=3 #177
2024/05/05-15:07:06.771569 7f879fe006c0 Delete type=0 #179
2024/05/05-15:07:54.904730 7f879e4006c0 Level-0 table #184: started
2024/05/05-15:07:54.904818 7f879e4006c0 Level-0 table #184: 0 bytes OK
2024/05/05-15:07:54.941897 7f879e4006c0 Delete type=0 #182
2024/05/05-15:07:55.063762 7f879e4006c0 Manual compaction at level-0 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)
2024/05/05-15:07:55.063849 7f879e4006c0 Manual compaction at level-1 from '!items!0nhTxujlIUB63Aqt' @ 72057594037927935 : 1 .. '!items!tFU5yISK6spdNWco' @ 0 : 0; will stop at (end)

Binary file not shown.

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View File

@ -0,0 +1 @@
MANIFEST-000185

0
packs/competences/LOCK Normal file
View File

8
packs/competences/LOG Normal file
View File

@ -0,0 +1,8 @@
2024/05/05-15:08:28.059969 7fc3f42006c0 Recovering log #183
2024/05/05-15:08:28.090803 7fc3f42006c0 Delete type=3 #181
2024/05/05-15:08:28.090980 7fc3f42006c0 Delete type=0 #183
2024/05/05-15:09:14.441351 7fc3f32006c0 Level-0 table #188: started
2024/05/05-15:09:14.441377 7fc3f32006c0 Level-0 table #188: 0 bytes OK
2024/05/05-15:09:14.447653 7fc3f32006c0 Delete type=0 #186
2024/05/05-15:09:14.460578 7fc3f32006c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
2024/05/05-15:09:14.460613 7fc3f32006c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)

View File

@ -0,0 +1,8 @@
2024/05/05-15:07:06.735150 7f879fe006c0 Recovering log #179
2024/05/05-15:07:06.746252 7f879fe006c0 Delete type=3 #177
2024/05/05-15:07:06.746373 7f879fe006c0 Delete type=0 #179
2024/05/05-15:07:54.867722 7f879e4006c0 Level-0 table #184: started
2024/05/05-15:07:54.867757 7f879e4006c0 Level-0 table #184: 0 bytes OK
2024/05/05-15:07:54.904354 7f879e4006c0 Delete type=0 #182
2024/05/05-15:07:54.904606 7f879e4006c0 Manual compaction at level-0 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)
2024/05/05-15:07:54.904643 7f879e4006c0 Manual compaction at level-1 from '!items!15IDGG6JoZnRCQtY' @ 72057594037927935 : 1 .. '!items!yI1zY5k8mAdx9wHK' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/equipement/000164.ldb Normal file

Binary file not shown.

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1
packs/equipement/CURRENT Normal file
View File

@ -0,0 +1 @@
MANIFEST-000185

0
packs/equipement/LOCK Normal file
View File

8
packs/equipement/LOG Normal file
View File

@ -0,0 +1,8 @@
2024/05/05-15:08:28.265384 7fc3f4c006c0 Recovering log #183
2024/05/05-15:08:28.295246 7fc3f4c006c0 Delete type=3 #181
2024/05/05-15:08:28.295309 7fc3f4c006c0 Delete type=0 #183
2024/05/05-15:09:14.480663 7fc3f32006c0 Level-0 table #188: started
2024/05/05-15:09:14.480690 7fc3f32006c0 Level-0 table #188: 0 bytes OK
2024/05/05-15:09:14.486637 7fc3f32006c0 Delete type=0 #186
2024/05/05-15:09:14.486900 7fc3f32006c0 Manual compaction at level-0 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)
2024/05/05-15:09:14.486961 7fc3f32006c0 Manual compaction at level-1 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)

8
packs/equipement/LOG.old Normal file
View File

@ -0,0 +1,8 @@
2024/05/05-15:07:06.811789 7f879fe006c0 Recovering log #179
2024/05/05-15:07:06.821907 7f879fe006c0 Delete type=3 #177
2024/05/05-15:07:06.821963 7f879fe006c0 Delete type=0 #179
2024/05/05-15:07:55.100066 7f879e4006c0 Level-0 table #184: started
2024/05/05-15:07:55.100142 7f879e4006c0 Level-0 table #184: 0 bytes OK
2024/05/05-15:07:55.137073 7f879e4006c0 Delete type=0 #182
2024/05/05-15:07:55.216621 7f879e4006c0 Manual compaction at level-0 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)
2024/05/05-15:07:55.216687 7f879e4006c0 Manual compaction at level-1 from '!items!0BopmCu8vGK2923j' @ 72057594037927935 : 1 .. '!items!zYx0Ak2y1LNTcKlO' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
MANIFEST-000185

0
packs/historiques/LOCK Normal file
View File

8
packs/historiques/LOG Normal file
View File

@ -0,0 +1,8 @@
2024/05/05-15:08:28.161503 7fc3f56006c0 Recovering log #183
2024/05/05-15:08:28.194742 7fc3f56006c0 Delete type=3 #181
2024/05/05-15:08:28.194855 7fc3f56006c0 Delete type=0 #183
2024/05/05-15:09:14.454182 7fc3f32006c0 Level-0 table #188: started
2024/05/05-15:09:14.454242 7fc3f32006c0 Level-0 table #188: 0 bytes OK
2024/05/05-15:09:14.460452 7fc3f32006c0 Delete type=0 #186
2024/05/05-15:09:14.460606 7fc3f32006c0 Manual compaction at level-0 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)
2024/05/05-15:09:14.460638 7fc3f32006c0 Manual compaction at level-1 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)

View File

@ -0,0 +1,8 @@
2024/05/05-15:07:06.773991 7f87a54006c0 Recovering log #179
2024/05/05-15:07:06.783663 7f87a54006c0 Delete type=3 #177
2024/05/05-15:07:06.783711 7f87a54006c0 Delete type=0 #179
2024/05/05-15:07:55.021228 7f879e4006c0 Level-0 table #184: started
2024/05/05-15:07:55.021260 7f879e4006c0 Level-0 table #184: 0 bytes OK
2024/05/05-15:07:55.063500 7f879e4006c0 Delete type=0 #182
2024/05/05-15:07:55.063834 7f879e4006c0 Manual compaction at level-0 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)
2024/05/05-15:07:55.063865 7f879e4006c0 Manual compaction at level-1 from '!items!15foLG7y3LUXNzkK' @ 72057594037927935 : 1 .. '!items!z1HtkvazCGHut7cz' @ 0 : 0; will stop at (end)

Binary file not shown.

BIN
packs/mutations/000074.ldb Normal file

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1
packs/mutations/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000095

0
packs/mutations/LOCK Normal file
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8
packs/mutations/LOG Normal file
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@ -0,0 +1,8 @@
2024/05/05-15:08:28.094278 7fc3f60006c0 Recovering log #93
2024/05/05-15:08:28.125562 7fc3f60006c0 Delete type=3 #91
2024/05/05-15:08:28.125665 7fc3f60006c0 Delete type=0 #93
2024/05/05-15:09:14.434835 7fc3f32006c0 Level-0 table #98: started
2024/05/05-15:09:14.434923 7fc3f32006c0 Level-0 table #98: 0 bytes OK
2024/05/05-15:09:14.441261 7fc3f32006c0 Delete type=0 #96
2024/05/05-15:09:14.460566 7fc3f32006c0 Manual compaction at level-0 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)
2024/05/05-15:09:14.460598 7fc3f32006c0 Manual compaction at level-1 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)

8
packs/mutations/LOG.old Normal file
View File

@ -0,0 +1,8 @@
2024/05/05-15:07:06.748901 7f87a54006c0 Recovering log #89
2024/05/05-15:07:06.758485 7f87a54006c0 Delete type=3 #87
2024/05/05-15:07:06.758539 7f87a54006c0 Delete type=0 #89
2024/05/05-15:07:54.942092 7f879e4006c0 Level-0 table #94: started
2024/05/05-15:07:54.942137 7f879e4006c0 Level-0 table #94: 0 bytes OK
2024/05/05-15:07:54.983919 7f879e4006c0 Delete type=0 #92
2024/05/05-15:07:55.063791 7f879e4006c0 Manual compaction at level-0 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)
2024/05/05-15:07:55.063902 7f879e4006c0 Manual compaction at level-1 from '!folders!5d4Zn28TUcPxRyXd' @ 72057594037927935 : 1 .. '!items!zttESycGKltfwCzJ' @ 0 : 0; will stop at (end)

Binary file not shown.

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packs/profils/000164.ldb Normal file

Binary file not shown.

0
packs/profils/000187.log Normal file
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1
packs/profils/CURRENT Normal file
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@ -0,0 +1 @@
MANIFEST-000185

0
packs/profils/LOCK Normal file
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8
packs/profils/LOG Normal file
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@ -0,0 +1,8 @@
2024/05/05-15:08:28.298960 7fc3f56006c0 Recovering log #183
2024/05/05-15:08:28.332788 7fc3f56006c0 Delete type=3 #181
2024/05/05-15:08:28.332842 7fc3f56006c0 Delete type=0 #183
2024/05/05-15:09:14.487089 7fc3f32006c0 Level-0 table #188: started
2024/05/05-15:09:14.487111 7fc3f32006c0 Level-0 table #188: 0 bytes OK
2024/05/05-15:09:14.493907 7fc3f32006c0 Delete type=0 #186
2024/05/05-15:09:14.517258 7fc3f32006c0 Manual compaction at level-0 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)
2024/05/05-15:09:14.517311 7fc3f32006c0 Manual compaction at level-1 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)

8
packs/profils/LOG.old Normal file
View File

@ -0,0 +1,8 @@
2024/05/05-15:07:06.824442 7f87a54006c0 Recovering log #179
2024/05/05-15:07:06.835293 7f87a54006c0 Delete type=3 #177
2024/05/05-15:07:06.835346 7f87a54006c0 Delete type=0 #179
2024/05/05-15:07:55.137339 7f879e4006c0 Level-0 table #184: started
2024/05/05-15:07:55.137395 7f879e4006c0 Level-0 table #184: 0 bytes OK
2024/05/05-15:07:55.179469 7f879e4006c0 Delete type=0 #182
2024/05/05-15:07:55.216639 7f879e4006c0 Manual compaction at level-0 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)
2024/05/05-15:07:55.216702 7f879e4006c0 Manual compaction at level-1 from '!items!26mRstKhCJoXkhu1' @ 72057594037927935 : 1 .. '!items!tFQqcxmkS3MT6ASE' @ 0 : 0; will stop at (end)

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@ -0,0 +1 @@
MANIFEST-000185

0
packs/protections/LOCK Normal file
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8
packs/protections/LOG Normal file
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@ -0,0 +1,8 @@
2024/05/05-15:08:28.232971 7fc3f60006c0 Recovering log #183
2024/05/05-15:08:28.263060 7fc3f60006c0 Delete type=3 #181
2024/05/05-15:08:28.263194 7fc3f60006c0 Delete type=0 #183
2024/05/05-15:09:14.460749 7fc3f32006c0 Level-0 table #188: started
2024/05/05-15:09:14.460781 7fc3f32006c0 Level-0 table #188: 0 bytes OK
2024/05/05-15:09:14.467216 7fc3f32006c0 Delete type=0 #186
2024/05/05-15:09:14.486829 7fc3f32006c0 Manual compaction at level-0 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)
2024/05/05-15:09:14.486921 7fc3f32006c0 Manual compaction at level-1 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)

View File

@ -0,0 +1,8 @@
2024/05/05-15:07:06.798725 7f87a54006c0 Recovering log #179
2024/05/05-15:07:06.809297 7f87a54006c0 Delete type=3 #177
2024/05/05-15:07:06.809440 7f87a54006c0 Delete type=0 #179
2024/05/05-15:07:55.064062 7f879e4006c0 Level-0 table #184: started
2024/05/05-15:07:55.064116 7f879e4006c0 Level-0 table #184: 0 bytes OK
2024/05/05-15:07:55.099799 7f879e4006c0 Delete type=0 #182
2024/05/05-15:07:55.216598 7f879e4006c0 Manual compaction at level-0 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)
2024/05/05-15:07:55.216671 7f879e4006c0 Manual compaction at level-1 from '!items!16iPa2yIzB0V3pxb' @ 72057594037927935 : 1 .. '!items!yszkersMTE4p9VzP' @ 0 : 0; will stop at (end)

Binary file not shown.

0
packs/scenes/000022.log Normal file
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BIN
packs/scenes/000024.ldb Normal file

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1
packs/scenes/CURRENT Normal file
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MANIFEST-000020

0
packs/scenes/LOCK Normal file
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