Compare commits

...

21 Commits

Author SHA1 Message Date
fc4fa1deb5 Update scripts 2024-10-08 20:52:09 +02:00
1f1d871e53 Align to v8.1.0 2024-10-02 08:28:20 +02:00
c04d47a99d Fix some effects not working since warhammer library usage 2024-09-29 23:12:34 +02:00
005452eaf0 Fix creation de perso 2024-09-08 18:09:10 +02:00
e801cfe06b Fix creation de perso 2024-09-08 18:08:12 +02:00
f7fec1fba2 Fix compendium issue 2024-09-06 22:40:54 +02:00
f6202d70e0 Limit v12 version 2024-09-06 13:15:57 +02:00
43312b86db Alignement sur WFRP v8 2024-09-05 21:39:33 +02:00
a01fec2367 Prepare FR module for v8 2024-09-05 17:26:05 +02:00
c0e42f7f59 New release with effects fixes 2024-06-11 07:57:54 +02:00
f0a0b055ea Merge pull request 'Fix WoM effects for robes and enchanted staff' (#102) from pallando/foundryvtt-wh4-lang-fr-fr:fixes into v10
Reviewed-on: #102
2024-06-11 07:52:17 +02:00
c51877f945 Fix table import 2024-06-09 17:08:53 +02:00
e7a56e15a2 Fix EOL for core tables 2024-06-08 01:51:43 +02:00
35ae4012f6 Fix end of lines 2024-06-08 01:45:05 +02:00
3cec04ae8c Put missing 'T' in table 2024-06-08 00:41:59 +02:00
b7bb897a46 Fix WoM effects for robes and enchanted staff 2024-06-08 00:27:35 +02:00
4ebaad012b Merg scripts properly 2024-06-07 07:09:07 +02:00
8a5c62fafd Fix v12 warnings 2024-06-06 22:46:40 +02:00
2c5ff15830 Sync to v7.2.0 2024-06-06 22:07:28 +02:00
e46d68b315 Sync to v7.2.0 2024-06-06 22:06:52 +02:00
da6fe66887 Sync to v7.2.0 2024-06-06 21:09:27 +02:00
546 changed files with 17226 additions and 10616 deletions

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@ -1,5 +1,6 @@
[Dolphin]
Timestamp=2023,2,28,20,42,35.428
HeaderColumnWidths=407,65,124,124
Timestamp=2024,10,8,20,19,27.19
Version=4
ViewMode=1
VisibleRoles=Details_text,Details_size,Details_modificationtime,Details_creationtime,CustomizedDetails

File diff suppressed because one or more lines are too long

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@ -4,7 +4,7 @@
"Career Tables": "Table des Carrières",
"Character Creation": "Création de Personnage",
"Core Rulebook": "Livre de Base",
"Corruption & Mutation Tables": "ables de Corruption & Mutations",
"Corruption & Mutation Tables": "Tables de Corruption & Mutations",
"Critical Hit Tables": "Tables de Critiques",
"GM Booklet": "Livret du MJ",
"Hit Location": "Table de Localisation",

175
fr.json
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@ -365,7 +365,11 @@
"ITEM.Maximum":"Maximum",
"ITEM.RandomVortex":"Vortex aléatoire",
"ITEM.Ritual":"Rituel",
"ITEM.Standard":"Standard",
"ITEM.TestSkill":"Test de compétence",
"ITEM.Roles":"Roles",
"ITEM.VitalRoles":"Roles vitaux",
"BleedCrit":"L'hémorrage de <b>{name}</b> coagule un peu : 1 Hémorragie peut-être retirée.",
"BleedFail":"<b>{name}</b> meur de sa perte de sang !",
"BleedRoll":"Jet d'Hémmoragie",
@ -599,6 +603,9 @@
"Law": "Loi",
"SinReduced":"Péché réduit de 1",
"TargetingCancelled":"Ciblage échoué: Un Test opposé est déja en cours",
"Halved":"Divisé par 2",
"SkillsOr":"ou",
"TestPlaceholder":"e.g. Compétence d'arme, Projectiles (Poudre Noire), Résistance",
"Career Selector":"Selecteur de Carrière",
"Completed":"Completé",
@ -839,7 +846,15 @@
"CHARGEN.Trappings.Remove":"Supprimer",
"CHARGEN.Career.LoadingCareers":"Chargement des carrières...",
"CHARGEN.Message.RerolledDuplicateTalent":"<p>Relance du Talent dupliqué: <b>{rolled}</b>!</p>",
"CHARGEN.Message.ReplacedTalent":"<p>Remplacement de <b>{talent}</b> par <b>{replacement}</b>!</p>",
"CHARGEN.SkillsTalents.ReplaceTalentDialog.Content":"<p>Voulez vous remplacer {talent} avec {replacement}?</p>",
"CHARGEN.SkillsTalents.ReplaceTalentDialog.Title":"Remplacer un Talent",
"CHARGEN.Message.Income":"<p><b>Revenu:</b> {quantity} {name}</p>",
"CHARGEN.SkillsTalents.Traits":"Traits",
"CHARGEN.Species.ExtraSpeciesOptions":"Options spéciales des espèces",
"CHARGEN.Species.RandomTalents":"{num} Talents aléatoires",
"CHARGEN.Trappings.RollIncome":"Lancer pour le Revenu",
"CAREER.DifferentClass": "Entrée dans une nouvelle Classe",
"CAREER.LeaveIncomplete": "Départ d'une carrière incomplète",
"CAREER.LeaveComplete": "Départ d'une carrière complétée",
@ -920,6 +935,8 @@
"DIALOG.MemorizeSpell":"Mémoriser un Sort",
"DIALOG.MemorizeSpellContent":"Mémoriser ce sort vous coutera {xp} XP.",
"DIALOG.ErrorMustSelectItem":"Au moins 1 item doit être selectionné",
"DIALOG.ChooseActor":"Choisissez l'Acteur pour réaliser le test",
"DIALOG.ItemDialog":"Fenêtre d'Item",
"CHAT.CareerChoose" : "Choisissez votre carrière",
"CHAT.DamageError" : "Erreur de calcul des dégâts:",
@ -1073,7 +1090,17 @@
"CHAT.ApplyHack":"Appliquer Hack",
"CHAT.ModifiersBreakdown":"Liste des modificateurs",
"CHAT.Place":"Placer",
"CHAT.AttackerTooSmallDamage":"Attacker is too small to damage this vehicle",
"CHAT.CrewTest":"Test d'équipage",
"CHAT.CrewTestVital":"Test d'équipage (Vital)",
"CHAT.NoCrewWithRole":"Aucun role d'équipage!",
"CHAT.RoleNotFound":"Le role <strong>{role}</strong> n'a pas été trouvé!",
"CHAT.TotalSL":"DR Totaux",
"CHAT.VehicleTBTooltipMultiply":"{number} × BE",
"CHAT.VehicleTBTooltipSubtract":"BE - {number}",
"CHAT.Vital":"Vital",
"CHAT.DiseaseRollError":"Une erreur s'est produite lors du jet d'incubation ou de durée de la maladie.",
"Error.SpeciesSkills" : "Impossible d'ajouter des compétences pour les races",
"Error.SpeciesTalents" : "Impossible d'ajouter des talents pour les races",
"Error.CriticalWound" : "Erreur lors de l'application des blessures",
@ -1112,6 +1139,10 @@
"ERROR.PrayerAoEOvercast":"La zone d'effet des Prières ne peut être augemntée",
"ERROR.AMMO_MODS":"La munition '{type}' ne peut pas être trouvée. Consultez la console (F12) pour les détails`",
"ERROR.CannotUseArm":"Bras non utilisable!",
"ERROR.NoAvailableActors":"Aucun acteur disponible pour le choix!",
"ERROR.NoOwnedCrew":"Vous ne contrôlez aucun membre d'équipage qui possède ce rôle",
"ERROR.StandardTraitsOnVehicle":"Impossible d'ajouter des Trais standards à un Véhicule",
"ERROR.VehicleTraitsOnStandard":"Impossible d'ajouter des Traits de Véhicule à un Acteur",
"WARNING.Target":"Sélectionnez une cible pour appliquer l'effet.",
"WARNING.ActorTest":"Les classes de jet d'acteur ne sont plus utilisées. Appelez désormais `roll()` sur l'objet lui-même.",
@ -1735,6 +1766,23 @@
"NAME.Trade":"Métier",
"NAME.Arcane":"Arcane",
"NAME.Lingering":"Persistant",
"NAME.FearExtendedTest":"Test étendu de Peur",
"NAME.ArcaneMagic":"Magie des Arcanes",
"NAME.ChaosMagic":"Magie du Chaos",
"NAME.Distract":"Distraire",
"NAME.Ethereal":"Ethéré",
"NAME.FastHands":"Mains agiles",
"NAME.Frenzy":"Frénésie",
"NAME.FuriousAssault":"Assaut féroce",
"NAME.MagicResistanceTalent":"Résistance à la Magie",
"NAME.MagicResistanceTrait":"Résistance à la Magie",
"NAME.MagicalSense":"Sens de la Magie",
"NAME.PettyMagic":"Magie Mineure",
"NAME.Schemer":"Intrigant",
"NAME.SeaLegsTalent":"Pied marin",
"NAME.SecondSight":"Seconde vue",
"NAME.WarWizard":"Mage de guerre",
"NAME.Witch":"Sorcier!",
"SPEC.Tiny" : "Minuscule",
"SPEC.Little" : "Très petite",
@ -1744,6 +1792,19 @@
"SPEC.Enormous" : "Enorme",
"SPEC.Monstrous" : "Monstrueuse",
"SPEC.Vehicle": "Véhicule",
"SPEC.Any":"Any",
"SPEC.Cathayan":"Cathayan",
"SPEC.Eltharin":"Elthárin",
"SPEC.Hearing":"Ouie",
"SPEC.Horse":"Cheval",
"SPEC.Lute":"Luth",
"SPEC.Rural":"Rural",
"SPEC.Sight":"Vue",
"SPEC.Sing":"Chant",
"SPEC.Singing":"Chanter",
"SPEC.Smell":"Odorat",
"SPEC.Underground":"Sous-terrain",
"SPEC.Urban":"Urbain",
"SPELL.Lore":"Domaine:",
@ -1852,6 +1913,7 @@
"SHEET.Target":"Cible",
"SHEET.ToggleTraits":"Basculer le(s) Trait(s) de Creature",
"SHEET.SortItems":"Trier les items",
"SHEET.CannotDeleteCrewEffect":"Cet effet provient d'un véhicule dont cet acteur est membre d'équipage, et doit donc être effacé depuis le véhicule.",
"DISEASE.IncubationFinished" : "Incubation de la maladie {disease} terminée. ",
@ -2060,6 +2122,44 @@
"VEHICLE.NoActorOnBoard": "Le personnage qui vous est assigné n'est pas dans le véhicule",
"VEHICLE.TestNotPermitted": "Vous n'avez pas la permission de réaliser ce test",
"VEHICLE.ft":"ft",
"VEHICLE.CollisionRating":"Mesure de Collision",
"VEHICLE.Crew":"Equipage",
"VEHICLE.CrewTests":"Tests d'équipage",
"VEHICLE.Custom":"Custom",
"VEHICLE.Enabled":"Activé",
"VEHICLE.Man":"Man.",
"VEHICLE.ManannsMood":"Manann's Mood",
"VEHICLE.Morale":"Moral",
"VEHICLE.MoraleEffects":"Effet du moral",
"VEHICLE.Oars":"Rames",
"VEHICLE.PrimaryMode":"Mode primaire",
"VEHICLE.Sail":"Voile",
"VEHICLE.SetValue":"Valeur",
"VEHICLE.SetValueToolTip":"Positionner une valeur particulière au lieu de lancer.",
"VEHICLE.Sources":"Moral",
"VEHICLE.Starting":"Démarre",
"VEHICLE.Type":"Type de véhicule",
"VEHICLE.WeekLabel":"Label de Semaine",
"VEHICLE.AssignedActors":"Acteur(s) assigné(s)",
"VEHICLE.Change":"Changer",
"VEHICLE.ChooseSkill":"Selectionnez la compétence à utiliser",
"VEHICLE.Delete":"Supprimer ?",
"VEHICLE.HandlingNoPenalty":"Encombrement en dessous du maximum : aucune pénalité.",
"VEHICLE.HandlingPenalty":"Les tests de Maneouvre on un malus de -{penalty} DR.",
"VEHICLE.LabelError":"Entrez un label pour le jet",
"VEHICLE.ManannsMoodRolls":"Jet d'Humeur de Manann",
"VEHICLE.MoraleRolls":"Jet de Moral",
"VEHICLE.Move":"Mouvement de Véhicule",
"VEHICLE.NewRole":"Nouveau role",
"VEHICLE.NoManannsMoodModifiers":"Aucun modificateur d'humeur",
"VEHICLE.NoMoraleModifiers":"Aucun modificateur de moral",
"VEHICLE.NoSkill":"Cet acteur n'a aucune compétence utilisable avec ce role",
"VEHICLE.O":"O",
"VEHICLE.Roles":"Roles ",
"VEHICLE.S":"S",
"VEHICLE.SellCargo":"Vendre la cargaison",
"VEHICLE.VehicleCrew":"Equipage du véhicule",
"VEHICLE.VehicleMorale":"Moral du véhicule",
"CONFIGURE.CalcTokenSize" : "Calculer automatiquement la taille des Tokens",
"CONFIGURE.CalcRun" : "Calculer automatiquement la vitesse de course",
@ -2132,7 +2232,8 @@
"EFFECT.AffectTheSourceOfFear":"Tests affectés par la source de la Peur",
"EFFECT.AffectTheSourceOfFearName":"Tests qui affectent {name}",
"EFFECT.DeletingEffectItems":"Suppression des items d'effets: {items}",
"EFFECT.BlackpowderShock":"Contre-coup de Poudre Noire",
"GRIEVANCE.Warning1":"Attention",
"GRIEVANCE.Warning2":": Cette information est envoyé sur l'espace Github, qui est un espace publique, donc le Tag Discord est préférable. Sinon, contactez moi (MooMan) directement. Si vous avez l'impression que le bug concerne le module FR, contactez LeRatierBretonnier (Discord Foundry FR)",
"GRIEVANCE.Warning3":"Avant de soumettre un rapport de bug",
@ -2195,6 +2296,11 @@
"TRADE.Excellent": "Excellente",
"TRADE.Topshelf": "Suprême",
"TRADE.NoCargoFound":"Il n'y a pas de cargaison disponible à l'achat à <b>{town}</b>.",
"TRADE.Demand":"Demande",
"TRADE.Maritime":"Maritime",
"TRADE.MerchantTest":"<strong>Test de Marchand</strong>: {SL} DR (Résultat {roll})",
"TRADE.River":"Rivière",
"TRADE.Surplus":"Surplus",
"RANDOMIZER.C":"Ca",
"RANDOMIZER.S":"C",
@ -2267,6 +2373,9 @@
"ROLL.HitAnotherEngagedTarget":"<b>Oops! Vous avez touche la mauvaise cible, sélectionnez aléatoirement un personnage et appliquez lui les dommages </b>",
"Rounds":"rounds",
"SHEET.NoCareers":"Aucune carrière trouvée",
"EFFECT.ShooterEngagedError":"Vous ne pouvez réaliser d'attaque à étant engagé, à moins que vous ne sooyez équipé d'une arme avec la qualité Pistolet",
"EffectApplication.RadiusHint":"Rayon du template (Note: si cet effet provient d'un sort, c'est son diamètre actuel)",
"EffectApplication.Type.Crew":"Equipage",
"CHARGEN.AdditionalRandomTalent":"Talent aléatoire additionnel",
"CHARGEN.Message.RerolledDuplicate":"<p>Relance de Talent dupliqué: <b>{rolled}</b>!</p>",
@ -2342,7 +2451,9 @@
"TYPES.Item.trapping":"Possession",
"TYPES.Item.vehicleMod":"Modification de Véhicule",
"TYPES.Item.weapon":"Arme",
"TYPES.Item.vehicleRole":"Role de Véhicule",
"TYPES.Item.vehicleTest":"Test d'équipage de véhicule",
"Badger": "Blaireau",
"Badgers": "Blaireaux",
"Choose one": "A choisir",
@ -2425,5 +2536,57 @@
"Touch": "Toucher",
"SOCKET.SendingSocketRequest":"Envoi d'une requête par Socket",
"UpdaterTitle":"Mise à jour du contenu {title}"
"UpdaterTitle":"Mise à jour du contenu {title}",
"BREAKADOWN.UserEntry":"Saisie utilisateur",
"BEAKDOWN.UserEntry":"Saisie utilisateur",
"BREAKDOWN.AttackerBase":"Base Attaquant",
"BREAKDOWN.Base":"Base",
"BREAKDOWN.Dice":"Dé",
"BREAKDOWN.Ignored":"Ignoré",
"BREAKDOWN.Minimum1":"1 Blessure minimum",
"BREAKDOWN.Moo":"Règles maison de MooMan",
"BREAKDOWN.Multiplier":"Multiplieur",
"BREAKDOWN.OpposedSL":"DR Opposé",
"BREAKDOWN.Partial":"Partiel - Ignore {ignored} ({item})",
"BREAKDOWN.Penetrating":"Pénétrant - Ignore {ignored} ({item})",
"BREAKDOWN.PenetratingMoo":"Pénétrant - Ignore {ignored}",
"BREAKDOWN.ShieldMoo":"Défense échouée - Ignore Shield AP ({ignored})",
"BREAKDOWN.Undamaging":"<strong>Inoffensive</strong>: {originalAP} AP * 2 = {modifiedAP}",
"BREAKDOWN.Weakpoints":"Points faibles - Ignore {ignored} ({item})",
"BREAKDOWN.Zzap":"Zzap! - Ignore {ignored}",
"Heal Wounds": "Soigner les blessures",
"Heal": "Soigner" ,
"Staunch": "Bander",
"Staunch Bleeding Conditions": "Soigner des Hémoragies",
"Acrobatie Equestre": "Acrobatie Equestre",
"No penalty to dodging on horseback": "Pas de pénalité pour esquiver à cheval",
"Suave": "Affable",
"Animal Affinity": "Affinité avec les animaux",
"Ambidextrous": "Ambidextre",
"Pure Soul": "Âme pure",
"Gunner": "Artilleur",
"Artistic": "Artiste",
"Furious Assault": "Assaut furieux",
"Magical Attacks" : "Attaques magiques",
"Daemonic Ward": "Barrière démoniaque",
"Relies on two hands": "Nécessite les deux mains",
"Useless": "Inutile",
"WH":{
"TransferType":{
"Crew":"Equipage"
}
},
"CORRUPTION.Major":"Majeur",
"CORRUPTION.Minor":"Mineur",
"CORRUPTION.Moderate":"Modérée",
"EFFECT.CalculationBonusModifier":"CBM",
"EFFECT.CalculationBonusModifiers":"Calcul des modificateurs",
"EFFECT.CharacteristicsInitial":"Caractéristiques (Initiale)",
"EFFECT.CharacteristicsModifier":"Caractéristiques (Modifiée)",
"SHEET.Encumbrance":"Encombrement",
"SHEET.ExperienceLog":"Journal d'Expérince"
}

View File

@ -8,7 +8,7 @@
}
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr",
"version": "7.1.6",
"version": "8.1.1",
"esmodules": [
"modules/babele-register.js",
"modules/addon-register.js",
@ -117,10 +117,10 @@
}
],
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/raw/v10/module.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-7.1.6.zip",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-wh4-lang-fr-fr/archive/foundryvtt-wh4-lang-fr-8.1.1.zip",
"id": "wh4-fr-translation",
"compatibility": {
"minimum": "11",
"minimum": "12",
"verified": "12"
},
"relationships": {

View File

@ -1,10 +1,11 @@
/************************************************************************************/
//import WFRP_Tables from "/systems/wfrp4e/modules/system/tables-wfrp4e.js";
import { WH4FRPatchConfig } from "./config-patch.js";
import {TranslatedCompendium} from "../../babele/script/translated-compendium.js";
/************************************************************************************/
const _patch_eis = () => {
if (game.wfrp4e.config && game.wfrp4e.config.symptoms && game.wfrp4e.config.symptoms["delirium"] ) {
if (game.wfrp4e?.config?.symptoms && game.wfrp4e.config.symptoms["delirium"] ) {
game.wfrp4e.config.symptoms["delirium"] = "Délire";
game.wfrp4e.config.symptomDescriptions["delirium"] = "Votre sensibilité va et vient, avec des moments de clarté remplaçés subitement Your sensibility comes and goes, with moments of clarity replaced suddenly par des accès de délire, des hallucinations et de la terreur. Faites un <b>Test de Force Mentale Intermédiaire (+0)</b> chaque heure, et consultez la table <b><a class='table-click' data-table='delirium'>Délires</a></b> table.";
@ -369,7 +370,7 @@ Hooks.on("chatMessage", (html, content, msg) => {
/************************************************************************************/
/* Additionnal hooks ready */
Hooks.once('ready', () => {
Hooks.on('ready', () => {
if (game.user.isGM) {
let chatData = {
@ -380,7 +381,10 @@ Hooks.once('ready', () => {
}
ChatMessage.create(chatData);
}
// Patch function for effects
game.wfrp4e.utility.findKey = warhammer.utility.findKey
/** New modifiers */
game.wfrp4e.config.difficultyModifiers = {
"veasy": 60,
@ -408,8 +412,7 @@ Hooks.once('ready', () => {
"doom": "Maudit (-40)"
}
console.log("WFRP4E-TRANSLATION | Loading timeout");
//setTimeout( __check_fix_wrong_modules, 2000, true, false);
setTimeout(__check_fix_wrong_modules, 20000, true, true);
setTimeout(__add_actors_translation, 21000, false, true);

View File

@ -218,15 +218,15 @@ Hooks.once('init', () => {
/*---------------------------------------------------------------------*/
// Converters area
if (typeof Babele !== 'undefined') {
if (game.babele !== 'undefined') {
Babele.get().register({
game.babele.register({
module: 'wh4-fr-translation',
lang: 'fr',
dir: 'compendium'
})
Babele.get().registerConverters({
game.babele.registerConverters({
"career_skills": (skills_list) => {
let validCompendiums = game.wfrp4e.tags.getPacksWithTag("skill")
@ -268,9 +268,32 @@ Hooks.once('init', () => {
}
}
}
return skills_list;
return skills_list
},
"process_effects": (effectsData, translations, data, tc, tc_translations) => {
//console.log("Effects :", effectsData, translations, data, tc, tc_translations)
for (let e of effectsData) {
let origName = e.name
e.name = tc_translations.name || game.i18n.localize(e.name)
if ( e.flags?.wfrp4e?.scriptData) {
for (let script of e.flags.wfrp4e.scriptData) {
if (script?.label) {
// Quand le label du script est strictement identique au nom de l'item concerné
if ( script.label.toLowerCase() == origName.toLowerCase() ) {
script.label = e.name
} else if (script.label.toLowerCase().includes("tests to affect")) {
script.label = script.label.replace("Tests to affect", "Tests relatifs à ")
} else if (script.label.toLowerCase().includes("using torn muscle")) {
script.label = script.label.replace("Using Torn Muscle", "Utilisation du muscle déchiré ")
} else {
script.label = game.i18n.localize(script.label)
}
}
}
}
}
return effectsData
},
"resultConverter": (results, translated) => {
//console.log("STUF PARSING", results, translated)
if (translated) {
@ -294,13 +317,13 @@ Hooks.once('init', () => {
let career = data.text.match(/{(.*)}/)
//console.log(">>>>>", career)
if (career && career[1]) {
let careerFR = Babele.instance.converters.career_careergroup(career[1])
let careerFR = game.babele.converters.career_careergroup(career[1])
data.text = data.text.replace(career[1], careerFR)
}
}
}
if (results[0].documentCollection) {
return Babele.instance.converters.tableResults(results)
return game.babele.converters.tableResults(results)
}
return results
},

View File

@ -4,10 +4,7 @@ export class WH4FRPatchConfig {
/************************************************************************************/
static translateSkillList( skillList) {
let compendiumName = 'wfrp4e-core.skills' // Per default
if (game.system.version.match("7.")) {
compendiumName = 'wfrp4e-core.items'
}
let compendiumName = 'wfrp4e-core.items'
let newList = [];
for( let compName of skillList) {
@ -32,10 +29,7 @@ export class WH4FRPatchConfig {
/************************************************************************************/
static translateTalentList( talentList) {
let compendiumName = 'wfrp4e-core.talents' // Per default
if (game.system.version.match("7.")) {
compendiumName = 'wfrp4e-core.items'
}
let compendiumName = 'wfrp4e-core.items'
let newList = [];
for( let talentLine of talentList) {
@ -86,8 +80,10 @@ export class WH4FRPatchConfig {
/************************************************************************************/
static patch_species_skills( ) {
console.log("Patching species skills....");
for (let speciesName in game.wfrp4e.config.speciesSkills) {
let speciesComp = game.wfrp4e.config.speciesSkills[speciesName];
console.log("SpeciesName", speciesName, speciesComp);
game.wfrp4e.config.speciesSkills[speciesName] = this.translateSkillList( speciesComp )
}
}
@ -102,10 +98,7 @@ export class WH4FRPatchConfig {
/************************************************************************************/
static patch_career() {
let compendiumName = 'wfrp4e-core.careers' // Per default
if (game.system.version.match("7.")) {
compendiumName = 'wfrp4e-core.items'
}
let compendiumName = 'wfrp4e-core.items'
if ( game.wfrp4e.tables.career) {
for( let row of game.wfrp4e.tables.career.rows) {
@ -128,7 +121,7 @@ export class WH4FRPatchConfig {
/************************************************************************************/
static perform_patch() {
if (game.user.isGM) {
let coreC7 = game.modules.find(mod => mod.id == "wfrp4e-core")
if (!coreC7 || !coreC7.active) {
@ -138,8 +131,7 @@ export class WH4FRPatchConfig {
}
// Detect and patch as necessary
if (game.wfrp4e.config?.talentBonuses && game.wfrp4e.config.talentBonuses["vivacité"] == undefined) {
console.log("Patching WFRP4E now ....");
if (game.wfrp4e.config?.talentBonuses ) {
game.wfrp4e.config.qualityDescriptions["distract"] = game.i18n.localize("WFRP4E.Properties.Distract"); // Patch missing quality
game.wfrp4e.config.talentBonuses = {

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MANIFEST-000746
MANIFEST-000812

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@ -1,7 +1,7 @@
2024/05/31-09:37:32.376772 7f19c7e006c0 Recovering log #744
2024/05/31-09:37:32.432762 7f19c7e006c0 Delete type=3 #742
2024/05/31-09:37:32.432815 7f19c7e006c0 Delete type=0 #744
2024/05/31-10:40:01.792285 7f19c56006c0 Level-0 table #749: started
2024/05/31-10:40:01.792317 7f19c56006c0 Level-0 table #749: 0 bytes OK
2024/05/31-10:40:01.798878 7f19c56006c0 Delete type=0 #747
2024/05/31-10:40:01.811597 7f19c56006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)
2024/09/29-23:15:44.922656 7f4c702006c0 Recovering log #810
2024/09/29-23:15:44.934047 7f4c702006c0 Delete type=3 #808
2024/09/29-23:15:44.934202 7f4c702006c0 Delete type=0 #810
2024/09/29-23:18:41.220550 7f4c6ee006c0 Level-0 table #815: started
2024/09/29-23:18:41.220622 7f4c6ee006c0 Level-0 table #815: 0 bytes OK
2024/09/29-23:18:41.227403 7f4c6ee006c0 Delete type=0 #813
2024/09/29-23:18:41.235220 7f4c6ee006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/05/29-22:15:26.921445 7f5b0b8006c0 Recovering log #739
2024/05/29-22:15:26.945868 7f5b0b8006c0 Delete type=3 #737
2024/05/29-22:15:26.945925 7f5b0b8006c0 Delete type=0 #739
2024/05/29-22:42:08.086719 7f5b0a8006c0 Level-0 table #745: started
2024/05/29-22:42:08.086744 7f5b0a8006c0 Level-0 table #745: 0 bytes OK
2024/05/29-22:42:08.093895 7f5b0a8006c0 Delete type=0 #743
2024/05/29-22:42:08.114027 7f5b0a8006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)
2024/09/29-22:08:39.237800 7f4c702006c0 Recovering log #806
2024/09/29-22:08:39.248612 7f4c702006c0 Delete type=3 #804
2024/09/29-22:08:39.248720 7f4c702006c0 Delete type=0 #806
2024/09/29-23:11:56.529338 7f4c6ee006c0 Level-0 table #811: started
2024/09/29-23:11:56.529377 7f4c6ee006c0 Level-0 table #811: 0 bytes OK
2024/09/29-23:11:56.535590 7f4c6ee006c0 Delete type=0 #809
2024/09/29-23:11:56.550222 7f4c6ee006c0 Manual compaction at level-0 from '!journal!3IgmiprzLB6Lwenc' @ 72057594037927935 : 1 .. '!journal.pages!suuYN87Al1ZZWtQQ.jhgNnhWhrkOpKs1B' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000748
MANIFEST-000814

View File

@ -1,7 +1,7 @@
2024/05/31-09:37:32.440532 7f19c60006c0 Recovering log #746
2024/05/31-09:37:32.493255 7f19c60006c0 Delete type=3 #744
2024/05/31-09:37:32.493359 7f19c60006c0 Delete type=0 #746
2024/05/31-10:40:01.811747 7f19c56006c0 Level-0 table #751: started
2024/05/31-10:40:01.811783 7f19c56006c0 Level-0 table #751: 0 bytes OK
2024/05/31-10:40:01.817818 7f19c56006c0 Delete type=0 #749
2024/05/31-10:40:01.818008 7f19c56006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
2024/09/29-23:15:44.938393 7f4c716006c0 Recovering log #812
2024/09/29-23:15:44.948739 7f4c716006c0 Delete type=3 #810
2024/09/29-23:15:44.948826 7f4c716006c0 Delete type=0 #812
2024/09/29-23:18:41.214026 7f4c6ee006c0 Level-0 table #817: started
2024/09/29-23:18:41.214086 7f4c6ee006c0 Level-0 table #817: 0 bytes OK
2024/09/29-23:18:41.220318 7f4c6ee006c0 Delete type=0 #815
2024/09/29-23:18:41.235198 7f4c6ee006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/05/29-22:15:26.951019 7f5b0d6006c0 Recovering log #741
2024/05/29-22:15:26.961978 7f5b0d6006c0 Delete type=3 #739
2024/05/29-22:15:26.962039 7f5b0d6006c0 Delete type=0 #741
2024/05/29-22:42:08.094093 7f5b0a8006c0 Level-0 table #747: started
2024/05/29-22:42:08.094135 7f5b0a8006c0 Level-0 table #747: 0 bytes OK
2024/05/29-22:42:08.100255 7f5b0a8006c0 Delete type=0 #745
2024/05/29-22:42:08.114040 7f5b0a8006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)
2024/09/29-22:08:39.252227 7f4c716006c0 Recovering log #808
2024/09/29-22:08:39.262551 7f4c716006c0 Delete type=3 #806
2024/09/29-22:08:39.262675 7f4c716006c0 Delete type=0 #808
2024/09/29-23:11:56.543159 7f4c6ee006c0 Level-0 table #813: started
2024/09/29-23:11:56.543201 7f4c6ee006c0 Level-0 table #813: 0 bytes OK
2024/09/29-23:11:56.549961 7f4c6ee006c0 Delete type=0 #811
2024/09/29-23:11:56.550282 7f4c6ee006c0 Manual compaction at level-0 from '!folders!3uquYH73ttCdoH0I' @ 72057594037927935 : 1 .. '!items!ylFhk7mGZOnAJTUT' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000746
MANIFEST-000812

View File

@ -1,7 +1,7 @@
2024/05/31-09:37:32.579979 7f19c60006c0 Recovering log #744
2024/05/31-09:37:32.634808 7f19c60006c0 Delete type=3 #742
2024/05/31-09:37:32.634871 7f19c60006c0 Delete type=0 #744
2024/05/31-10:40:01.798996 7f19c56006c0 Level-0 table #749: started
2024/05/31-10:40:01.799024 7f19c56006c0 Level-0 table #749: 0 bytes OK
2024/05/31-10:40:01.805113 7f19c56006c0 Delete type=0 #747
2024/05/31-10:40:01.811607 7f19c56006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)
2024/09/29-23:15:44.968618 7f4c70c006c0 Recovering log #810
2024/09/29-23:15:44.979759 7f4c70c006c0 Delete type=3 #808
2024/09/29-23:15:44.979902 7f4c70c006c0 Delete type=0 #810
2024/09/29-23:18:41.235368 7f4c6ee006c0 Level-0 table #815: started
2024/09/29-23:18:41.235410 7f4c6ee006c0 Level-0 table #815: 0 bytes OK
2024/09/29-23:18:41.241729 7f4c6ee006c0 Delete type=0 #813
2024/09/29-23:18:41.262688 7f4c6ee006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/05/29-22:15:26.981610 7f5b0c2006c0 Recovering log #739
2024/05/29-22:15:26.991864 7f5b0c2006c0 Delete type=3 #737
2024/05/29-22:15:26.991966 7f5b0c2006c0 Delete type=0 #739
2024/05/29-22:42:08.100370 7f5b0a8006c0 Level-0 table #745: started
2024/05/29-22:42:08.100395 7f5b0a8006c0 Level-0 table #745: 0 bytes OK
2024/05/29-22:42:08.107039 7f5b0a8006c0 Delete type=0 #743
2024/05/29-22:42:08.114048 7f5b0a8006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)
2024/09/29-22:08:39.280194 7f4c716006c0 Recovering log #806
2024/09/29-22:08:39.291283 7f4c716006c0 Delete type=3 #804
2024/09/29-22:08:39.291434 7f4c716006c0 Delete type=0 #806
2024/09/29-23:11:56.550429 7f4c6ee006c0 Level-0 table #811: started
2024/09/29-23:11:56.550507 7f4c6ee006c0 Level-0 table #811: 0 bytes OK
2024/09/29-23:11:56.557134 7f4c6ee006c0 Delete type=0 #809
2024/09/29-23:11:56.585874 7f4c6ee006c0 Manual compaction at level-0 from '!journal!cZtNgayIw2QFhC9u' @ 72057594037927935 : 1 .. '!journal.pages!cZtNgayIw2QFhC9u.ts265H1XkisLgdow' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000746
MANIFEST-000812

View File

@ -1,7 +1,7 @@
2024/05/31-09:37:32.306200 7f19c60006c0 Recovering log #744
2024/05/31-09:37:32.365977 7f19c60006c0 Delete type=3 #742
2024/05/31-09:37:32.366032 7f19c60006c0 Delete type=0 #744
2024/05/31-10:40:01.779134 7f19c56006c0 Level-0 table #749: started
2024/05/31-10:40:01.779173 7f19c56006c0 Level-0 table #749: 0 bytes OK
2024/05/31-10:40:01.785789 7f19c56006c0 Delete type=0 #747
2024/05/31-10:40:01.785917 7f19c56006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)
2024/09/29-23:15:44.906662 7f4c70c006c0 Recovering log #810
2024/09/29-23:15:44.918082 7f4c70c006c0 Delete type=3 #808
2024/09/29-23:15:44.918212 7f4c70c006c0 Delete type=0 #810
2024/09/29-23:18:41.227590 7f4c6ee006c0 Level-0 table #815: started
2024/09/29-23:18:41.227641 7f4c6ee006c0 Level-0 table #815: 0 bytes OK
2024/09/29-23:18:41.234833 7f4c6ee006c0 Delete type=0 #813
2024/09/29-23:18:41.235248 7f4c6ee006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/05/29-22:15:26.903601 7f5b0c2006c0 Recovering log #739
2024/05/29-22:15:26.917559 7f5b0c2006c0 Delete type=3 #737
2024/05/29-22:15:26.917932 7f5b0c2006c0 Delete type=0 #739
2024/05/29-22:42:08.040267 7f5b0a8006c0 Level-0 table #745: started
2024/05/29-22:42:08.040295 7f5b0a8006c0 Level-0 table #745: 0 bytes OK
2024/05/29-22:42:08.068788 7f5b0a8006c0 Delete type=0 #743
2024/05/29-22:42:08.086595 7f5b0a8006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)
2024/09/29-22:08:39.224211 7f4c716006c0 Recovering log #806
2024/09/29-22:08:39.234130 7f4c716006c0 Delete type=3 #804
2024/09/29-22:08:39.234229 7f4c716006c0 Delete type=0 #806
2024/09/29-23:11:56.535796 7f4c6ee006c0 Level-0 table #811: started
2024/09/29-23:11:56.535852 7f4c6ee006c0 Level-0 table #811: 0 bytes OK
2024/09/29-23:11:56.542958 7f4c6ee006c0 Delete type=0 #809
2024/09/29-23:11:56.550246 7f4c6ee006c0 Manual compaction at level-0 from '!journal!50u8VAjdmovyr0hx' @ 72057594037927935 : 1 .. '!journal.pages!yzw9I0r3hCK7PJnz.sPNCYj2nR3Cp3jHd' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000746
MANIFEST-000812

View File

@ -1,7 +1,7 @@
2024/05/31-09:37:32.229735 7f19c7e006c0 Recovering log #744
2024/05/31-09:37:32.290900 7f19c7e006c0 Delete type=3 #742
2024/05/31-09:37:32.290955 7f19c7e006c0 Delete type=0 #744
2024/05/31-10:40:01.745865 7f19c56006c0 Level-0 table #749: started
2024/05/31-10:40:01.745898 7f19c56006c0 Level-0 table #749: 0 bytes OK
2024/05/31-10:40:01.752538 7f19c56006c0 Delete type=0 #747
2024/05/31-10:40:01.759248 7f19c56006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
2024/09/29-23:15:44.891245 7f4c6f8006c0 Recovering log #810
2024/09/29-23:15:44.901689 7f4c6f8006c0 Delete type=3 #808
2024/09/29-23:15:44.901780 7f4c6f8006c0 Delete type=0 #810
2024/09/29-23:18:41.207448 7f4c6ee006c0 Level-0 table #815: started
2024/09/29-23:18:41.207487 7f4c6ee006c0 Level-0 table #815: 0 bytes OK
2024/09/29-23:18:41.213809 7f4c6ee006c0 Delete type=0 #813
2024/09/29-23:18:41.235156 7f4c6ee006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

View File

@ -1,7 +1,7 @@
2024/05/29-22:15:26.888481 7f5b0cc006c0 Recovering log #739
2024/05/29-22:15:26.899481 7f5b0cc006c0 Delete type=3 #737
2024/05/29-22:15:26.899538 7f5b0cc006c0 Delete type=0 #739
2024/05/29-22:42:08.080368 7f5b0a8006c0 Level-0 table #745: started
2024/05/29-22:42:08.080405 7f5b0a8006c0 Level-0 table #745: 0 bytes OK
2024/05/29-22:42:08.086437 7f5b0a8006c0 Delete type=0 #743
2024/05/29-22:42:08.086618 7f5b0a8006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)
2024/09/29-22:08:39.206190 7f4c702006c0 Recovering log #806
2024/09/29-22:08:39.218157 7f4c702006c0 Delete type=3 #804
2024/09/29-22:08:39.218257 7f4c702006c0 Delete type=0 #806
2024/09/29-23:11:56.522570 7f4c6ee006c0 Level-0 table #811: started
2024/09/29-23:11:56.522656 7f4c6ee006c0 Level-0 table #811: 0 bytes OK
2024/09/29-23:11:56.529181 7f4c6ee006c0 Delete type=0 #809
2024/09/29-23:11:56.550193 7f4c6ee006c0 Manual compaction at level-0 from '!tables!4l60Lxv8cpsyy2Cg' @ 72057594037927935 : 1 .. '!tables.results!tfaYKDZqu7kgZvRG.yvbwKursaixh2dby' @ 0 : 0; will stop at (end)

View File

@ -1 +1 @@
MANIFEST-000389
MANIFEST-000455

View File

@ -1,8 +1,8 @@
2024/05/31-09:37:32.503566 7f19c7e006c0 Recovering log #387
2024/05/31-09:37:32.572091 7f19c7e006c0 Delete type=3 #385
2024/05/31-09:37:32.572143 7f19c7e006c0 Delete type=0 #387
2024/05/31-10:40:01.805216 7f19c56006c0 Level-0 table #392: started
2024/05/31-10:40:01.805249 7f19c56006c0 Level-0 table #392: 0 bytes OK
2024/05/31-10:40:01.811475 7f19c56006c0 Delete type=0 #390
2024/05/31-10:40:01.811622 7f19c56006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
2024/05/31-10:40:01.811643 7f19c56006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
2024/09/29-23:15:44.953343 7f4c6f8006c0 Recovering log #453
2024/09/29-23:15:44.964992 7f4c6f8006c0 Delete type=3 #451
2024/09/29-23:15:44.965077 7f4c6f8006c0 Delete type=0 #453
2024/09/29-23:18:41.249186 7f4c6ee006c0 Level-0 table #458: started
2024/09/29-23:18:41.249234 7f4c6ee006c0 Level-0 table #458: 0 bytes OK
2024/09/29-23:18:41.255951 7f4c6ee006c0 Delete type=0 #456
2024/09/29-23:18:41.262725 7f4c6ee006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
2024/09/29-23:18:41.262768 7f4c6ee006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)

View File

@ -1,8 +1,8 @@
2024/05/29-22:15:26.967160 7f5b0cc006c0 Recovering log #382
2024/05/29-22:15:26.977447 7f5b0cc006c0 Delete type=3 #380
2024/05/29-22:15:26.977504 7f5b0cc006c0 Delete type=0 #382
2024/05/29-22:42:08.107240 7f5b0a8006c0 Level-0 table #388: started
2024/05/29-22:42:08.107291 7f5b0a8006c0 Level-0 table #388: 0 bytes OK
2024/05/29-22:42:08.113903 7f5b0a8006c0 Delete type=0 #386
2024/05/29-22:42:08.114056 7f5b0a8006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
2024/05/29-22:42:08.114092 7f5b0a8006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
2024/09/29-22:08:39.266800 7f4c702006c0 Recovering log #449
2024/09/29-22:08:39.276824 7f4c702006c0 Delete type=3 #447
2024/09/29-22:08:39.276921 7f4c702006c0 Delete type=0 #449
2024/09/29-23:11:56.578491 7f4c6ee006c0 Level-0 table #454: started
2024/09/29-23:11:56.578547 7f4c6ee006c0 Level-0 table #454: 0 bytes OK
2024/09/29-23:11:56.585671 7f4c6ee006c0 Delete type=0 #452
2024/09/29-23:11:56.585940 7f4c6ee006c0 Manual compaction at level-0 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)
2024/09/29-23:11:56.597791 7f4c6ee006c0 Manual compaction at level-1 from '!journal!056ILNNrLiPq3Gi3' @ 72057594037927935 : 1 .. '!journal.pages!yfZxl4I7XAuUF6r3.apXmOlZRmGT4GreB' @ 0 : 0; will stop at (end)

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@ -0,0 +1,7 @@
let state = !this.effect.disabled;
this.effect.update({"disabled": state});
if (state)
return ui.notifications.info("EFFECT.CreatureBackInWater", {localize: true})
return ui.notifications.info("EFFECT.CreatureOutOfWater", {localize: true});

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@ -0,0 +1 @@
return args.skill?.name.includes(game.i18n.localize("NAME.Channelling")) || args.skill?.name == `${game.i18n.localize("NAME.Language")} (${game.i18n.localize("SPEC.Magick")})`

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@ -0,0 +1,20 @@
let damage = this.effect.sourceActor.hasCondition("fatigued") ? 6 : 10;
let loc = "body"
let APatLoc = this.actor.system.status.armour[loc];
let metalAP = APatLoc.layers.reduce((metal, layer) => metal += ((layer.metal && !layer.magical) ? layer.value : 0), 0)
let APused = Math.max(0, APatLoc.value - metalAP); // remove metal AP at location;
damage -= (APused + this.actor.system.characteristics.t.bonus)
let msg = await this.actor.applyBasicDamage(damage, {suppressMsg : true, damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL});
msg += ` (ignored ${metalAP} metal AP on ${game.wfrp4e.config.locations[loc]})`
this.script.scriptMessage(msg)
let test = await this.actor.setupSkill("Endurance", {fields : {difficulty : "difficult"}, appendTitle : ` - ${this.effect.name}`});
await test.roll();
if (test.failed)
this.actor.addCondition("stunned");

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@ -0,0 +1,8 @@
if (isNaN(parseInt(this.item.system.specification.value)))
{
let value = await ValueDialog.create("Enter Armour value", this.effect.name);
if (value)
{
this.item.updateSource({"system.specification.value" : value});
}
}

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@ -6,13 +6,14 @@ if (!currentCareer) return
let inCurrentCareer = currentCareer.system.skills.includes(skill);
if (existingSkill && inCurrentCareer)
let craftsmanAdded = this.actor.getFlag("wfrp4e", "craftsmanAdded") || {};
if (existingSkill && inCurrentCareer && !craftsmanAdded[existingSkill.name])
{
existingSkill.system.advances.costModifier = -5;
}
else
{
craftsmanAdded[skill] = true;
currentCareer.system.skills.push(skill);
}
setProperty(this.actor, "flags.wfrp4e.craftsmanAdded", craftsmanAdded)
}

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@ -0,0 +1,3 @@
args.actor.system.details.move.value += 2;
args.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.5);
args.actor.system.details.price.gc *= 1.1;

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@ -0,0 +1 @@
this.actor.addCondition("blinded", 3);

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@ -0,0 +1,4 @@
let item = args.actor.items.find(i => i.name.includes("Smoothing"));
let smoothing = item?.effects.find(e => e.name === "Smoothing");
if (smoothing)
smoothing.disabled = true;

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@ -0,0 +1 @@
args.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.1);

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@ -0,0 +1 @@
args.actor.system.details.man -= 3;

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@ -0,0 +1,2 @@
if (args.totalWoundLoss > 0)
this.effect.delete();

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@ -0,0 +1,53 @@
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
const test = 'Trade (Carpenter)';
const difficulty = 'challenging';
const target = 40;
const extendedTestData = {
name: this.item.name,
type: "extendedTest",
img: this.item.img,
system: {
SL: {
current: 0,
target: target
},
test: {
value: test
},
completion: {
value: "remove"
},
difficulty: {
value: difficulty
}
},
effects: [
{
name: `Repair the ${this.item.name}`,
icon: this.item.img,
flags: {
wfrp4e: {
applicationData: {
type: "document",
documentType: "Item"
},
scriptData: [
{
label: this.item.name,
script: `
let id = this.item.flags.wfrp4e.fromEffect;
let effect = this.actor.appliedEffects.find(e => e.id === id);
this.script.scriptMessage("${repaired_message}");
await effect.item.delete();
`,
trigger: "deleteEffect"
}
]
}
}
}
]
};
await this.actor.createEmbeddedDocuments("Item", [extendedTestData], {fromEffect: this.effect.id});

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@ -0,0 +1,19 @@
const rating = parseInt(this.effect.name.match(/\d+/)?.[0]) || 1;
let crewList = foundry.utils.duplicate(this.actor.system.passengers.list);
let selectedCrew = [];
while (selectedCrew.length < rating && crewList.length) {
selectedCrew.push(crewList.splice(crewList.length * Math.random() | 0, 1)[0]);
}
for (let member of selectedCrew) {
let actor = game.actors.get(member.id);
actor.applyBasicDamage(9, {
damageType: game.wfrp4e.config.DAMAGE_TYPE.NORMAL,
minimumOne: true,
loc: "roll",
suppressMsg: false,
hideDSN: false
});
}

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@ -0,0 +1,8 @@
if (isNaN(parseInt(this.item.system.specification.value)))
{
let value = await ValueDialog.create("Enter Spellcasting Lore", this.effect.name, "", Object.values(game.wfrp4e.config.magicLores));
if (value)
{
this.item.updateSource({"system.specification.value" : value});
}
}

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@ -0,0 +1,5 @@
const disease = await fromUuid("Compendium.wfrp4e-soc.items.Item.8Q9JYtR1y3B5J6UH");
const data = disease.toObject();
data.system.incubation.value = 0;
data.system.duration.active = true;
this.actor.createEmbeddedDocuments("Item", [data], {fromEffect: this.effect.id});

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@ -0,0 +1 @@
return args.options.crewTest?.system.handling !== true;

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@ -0,0 +1,2 @@
if (args.actorsystem.details.move.sail.value > 0)
args.actor.system.details.move.sail.value = 0;

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@ -0,0 +1,31 @@
const actor = args.actor;
if (actor.itemTypes.skill.find(s => s.name === "Lore (Oceans)")) {
const loreTest = await actor.setupSkill('Lore (Oceans)', {
appendTitle: ` ${this.effect.name}`,
skipTargets: true,
fields: {difficulty: 'hard'},
characteristic: 'int',
});
await loreTest.roll();
if (loreTest.succeeded) {
loreTest.result.other.push(`<b>${actor.name}</b> recognizes lure of the Leviathan.`);
loreTest.renderRollCard();
return;
}
}
let test = await actor.setupSkill('Cool', {
appendTitle: ` ${this.effect.name}`,
skipTargets: true,
fields: {difficulty: 'easy'},
characteristic: 'wp',
});
await test.roll();
if (!test.succeeded) {
test.result.other.push(`<b>${actor.name}</b> became @Condition[Stunned] by the sight.`);
test.renderRollCard();
actor.addCondition("stunned");
}

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@ -0,0 +1 @@
args.actor.system.details.move.value += 1;

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@ -0,0 +1,32 @@
const sin = this.effect.sourceActor.system.status.sin.value;
const result = await WFRP_Tables.rollTable("manann-mood-made-meaningless", sin);
let match = result.text.match(/b>([^<]+)/i);
let key = match[1];
let roll = new Roll("5d10");
let value = undefined;
await this.script.scriptMessage(result.text, {flavor: result.title});
switch (key) {
case 'Stromfels Triumphant!':
value = 0;
break;
case 'Stromfels Ascends!':
await roll.evaluate();
if (this.actor.system.status.mood.value > 0)
value = -roll.total;
else if (this.actor.system.status.mood.value < 0)
value = roll.total;
break;
case 'No effect.':
break;
case 'Manann Provoked!':
await roll.evaluate();
value = -roll.total;
break;
}
if (roll._evaluated)
await roll.toMessage();
await this.effect.setFlag("wfrp4e-soc", "m4result", {result: key, value});

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@ -0,0 +1,6 @@
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields : {difficulty : "hard"}, appendTitle : ` - ${this.effect.name}`, skipTargets: true});
await test.roll();
if (test.failed)
{
this.actor.addCondition("poisoned");
}

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@ -0,0 +1,53 @@
const repaired_message = `<p>Finished raisint <em>the anchor</em>.</p>`;
const test = 'Strength';
const difficulty = 'vhard';
const target = 20;
const extendedTestData = {
name: this.item.name,
type: "extendedTest",
img: this.item.img,
system: {
SL: {
current: 0,
target: target
},
test: {
value: test
},
completion: {
value: "remove"
},
difficulty: {
value: difficulty
}
},
effects: [
{
name: `Repair the ${this.item.name}`,
icon: this.item.img,
flags: {
wfrp4e: {
applicationData: {
type: "document",
documentType: "Item"
},
scriptData: [
{
label: this.item.name,
script: `
let id = this.item.flags.wfrp4e.fromEffect;
let effect = this.actor.appliedEffects.find(e => e.id === id);
this.script.scriptMessage("${repaired_message}");
await effect.item.delete();
`,
trigger: "deleteEffect"
}
]
}
}
}
]
};
await this.actor.createEmbeddedDocuments("Item", [extendedTestData], {fromEffect: this.effect.id});

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@ -0,0 +1,3 @@
args.actor.system.details.move.value += 3;
args.actor.system.status.carries.max = Math.floor(args.actor.system.status.carries.max * 0.25);
args.actor.system.details.price.gc *= 1.1;

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@ -0,0 +1,2 @@
if (args.actorsystem.details.move.sail.value > 0)
args.actor.system.details.move.sail.value = Math.floor(args.actor.system.details.move.sail.value * .5);

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@ -0,0 +1 @@
args.actor.details.move.value = 1;

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@ -0,0 +1,28 @@
let actor = game.user.character ?? canvas.tokens.controlled[0]?.actor;
if (!actor || !(actor.system instanceof StandardActorModel))
return ui.notifications.warn("You must control an Actor capable of performing a Strength Test");
let test = await actor.setupCharacteristic("s", {
skipTargets: true,
appendTitle: " - Bailing Out",
fields: {
difficulty: "challenging"
},
context: {
success: "Reduced the Holed rating!"
}
});
await test.roll();
if (test.succeeded) {
let SL = parseInt(test.result.SL);
let name = this.effect.name.replace(/\d+/, rating => parseInt(rating) - SL);
await this.effect.update({name});
}
let rating = parseInt(this.effect.name.match(/\d+/)?.[0]);
if (rating <= 1) {
const scriptData = this.effect.flags.wfrp4e.scriptData;
scriptData[2].trigger = '';
await this.effect.update({disabled: true, "flags.wfrp4e.scriptData": scriptData});
}

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@ -0,0 +1,11 @@
// If the creature currently has a Surprised, Unconscious, or Entangled Condition, it does not gain this Advantage.
const surprised = this.actor.hasCondition("surprised")
const unconscious = this.actor.hasCondition("unconscious")
const entangled = this.actor.hasCondition("entangled")
if (entangled || unconscious || surprised) return
// If, at the beginning of its turn, this creature does not have at least Rating Advantage points, its Advantage pool immediately increases to Rating.
const grimRating = parseInt(this.item.specification.value) || 1
if (grimRating > this.actor.status.advantage.value) {
this.actor.setAdvantage(grimRating)
}

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@ -0,0 +1,3 @@
let easier = ['challenging', 'average', 'easy', 'veasy'];
if (easier.includes(args.fields.difficulty))
args.fields.difficulty = "difficult";

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@ -0,0 +1,2 @@
if (!this.actor.hasCondition("entangled"))
this.actor.addCondition("entangled");

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@ -0,0 +1,10 @@
if (args.test.failed)
{
let SL = Number(args.test.result.SL)
if (SL <= -2 && SL > -4)
this.actor.addCondition("stunned")
else if (SL <= -4 && SL > -6)
this.script.scriptMessage(this.actor.prototypeToken.name + " must make a <b>Willpower</b> Test or fall @Condition[Prone].")
else if (SL <= -6)
this.actor.addCondition("unconscious")
}

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@ -0,0 +1,3 @@
if (args.actor.system instanceof StandardActorModel) {
args.actor.addCondition("unconscious");
}

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@ -0,0 +1,6 @@
let fatigued = this.actor.hasCondition("fatigued")
if (fatigued)
{
fatigued.delete();
this.script.scriptNotification("Removed Fatigued")
}

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@ -0,0 +1 @@
return !args.options.crewTest;

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@ -0,0 +1,31 @@
const actor = args.actor;
if (actor.itemTypes.skill.find(s => s.name === "Lore (Riverways)")) {
const loreTest = await actor.setupSkill('Lore (Riverways)', {
appendTitle: ` ${this.effect.name}`,
skipTargets: true,
fields: {difficulty: 'hard'},
characteristic: 'int',
});
await loreTest.roll();
if (loreTest.succeeded) {
loreTest.result.other.push(`<b>${actor.name}</b> recognizes lures of Lurkerfish.`);
loreTest.renderRollCard();
return;
}
}
let test = await actor.setupSkill('Cool', {
appendTitle: ` ${this.effect.name}`,
skipTargets: true,
fields: {difficulty: 'easy'},
characteristic: 'wp',
});
await test.roll();
if (!test.succeeded) {
test.result.other.push(`<b>${actor.name}</b> became beguiled by the sight and unable to perform any action except moving towards the light.`);
test.renderRollCard();
actor.addCondition("unconscious");
}

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@ -0,0 +1 @@
return args.skill?.name !== game.i18n.localize("NAME.Navigation");

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@ -0,0 +1,8 @@
if (isNaN(parseInt(this.item.system.specification.value)))
{
let value = await ValueDialog.create("Enter Terror value", this.effect.name);
if (value)
{
this.item.updateSource({"system.specification.value" : value});
}
}

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@ -0,0 +1,18 @@
if (args.attackerTest.data.preData.rollClass !== "CharacteristicTest") return;
if (args.attackerTest.data.preData.characteristic !== "s") return;
const SL = args.opposedTest.data.opposeResult.differenceSL;
const targetId = this.effect.getFlag("wfrp4e", "target");
const target = canvas.scene.tokens.get(targetId);
if (SL > 4) {
args.opposedTest.data.opposeResult.other.push(`<b>${args.defenderTest.actor.name}</b> was forced to let go of <b>${target.name}</b>.`);
return await this.effect.delete();
}
if (SL > 0) {
args.opposedTest.data.opposeResult.other.push(`<b>${args.defenderTest.actor.name}</b> was prevented from squeezing <b>${target.name}</b> for one turn.`);
let turns = this.effect.getFlag("wfrp4e", "turns");
this.effect.setFlag("wfrp4e", "turns", turns + 1);
}

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@ -0,0 +1,53 @@
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
const test = 'Trade (Carpenter)';
const difficulty = 'difficult';
const target = 20;
const extendedTestData = {
name: this.item.name,
type: "extendedTest",
img: this.item.img,
system: {
SL: {
current: 0,
target: target
},
test: {
value: test
},
completion: {
value: "remove"
},
difficulty: {
value: difficulty
}
},
effects: [
{
name: `Repair the ${this.item.name}`,
icon: this.item.img,
flags: {
wfrp4e: {
applicationData: {
type: "document",
documentType: "Item"
},
scriptData: [
{
label: this.item.name,
script: `
let id = this.item.flags.wfrp4e.fromEffect;
let effect = this.actor.appliedEffects.find(e => e.id === id);
this.script.scriptMessage("${repaired_message}");
await effect.item.delete();
`,
trigger: "deleteEffect"
}
]
}
}
}
]
};
await this.actor.createEmbeddedDocuments("Item", [extendedTestData], {fromEffect: this.effect.id});

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@ -0,0 +1 @@
return args.skill?.name === "Entertain (Singing)";

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@ -0,0 +1,53 @@
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
const test = 'Trade (Carpentry)';
const difficulty = 'easy';
const target = 20;
const extendedTestData = {
name: this.item.name,
type: "extendedTest",
img: this.item.img,
system: {
SL: {
current: 0,
target: target
},
test: {
value: test
},
completion: {
value: "remove"
},
difficulty: {
value: difficulty
}
},
effects: [
{
name: `Repair the ${this.item.name}`,
icon: this.item.img,
flags: {
wfrp4e: {
applicationData: {
type: "document",
documentType: "Item"
},
scriptData: [
{
label: this.item.name,
script: `
let id = this.item.flags.wfrp4e.fromEffect;
let effect = this.actor.appliedEffects.find(e => e.id === id);
this.script.scriptMessage("${repaired_message}");
await effect.item.delete();
`,
trigger: "deleteEffect"
}
]
}
}
}
]
};
await this.actor.createEmbeddedDocuments("Item", [extendedTestData], {fromEffect: this.effect.id});

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@ -0,0 +1,53 @@
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
const test = 'Sail';
const difficulty = 'easy';
const target = 10;
const extendedTestData = {
name: this.item.name,
type: "extendedTest",
img: this.item.img,
system: {
SL: {
current: 0,
target: target
},
test: {
value: test
},
completion: {
value: "remove"
},
difficulty: {
value: difficulty
}
},
effects: [
{
name: `Repair the ${this.item.name}`,
icon: this.item.img,
flags: {
wfrp4e: {
applicationData: {
type: "document",
documentType: "Item"
},
scriptData: [
{
label: this.item.name,
script: `
let id = this.item.flags.wfrp4e.fromEffect;
let effect = this.actor.appliedEffects.find(e => e.id === id);
this.script.scriptMessage("${repaired_message}");
await effect.item.delete();
`,
trigger: "deleteEffect"
}
]
}
}
}
]
};
await this.actor.createEmbeddedDocuments("Item", [extendedTestData], {fromEffect: this.effect.id});

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@ -0,0 +1,11 @@
let test = await this.actor.setupSkill(game.i18n.localize("NAME.Endurance"), {fields: {difficulty : "average"}, appendTitle : " - Wounded"})
await test.roll();
if (test.failed)
{
fromUuid("Compendium.wfrp4e-core.items.kKccDTGzWzSXCBOb").then(disease => {
this.actor.createEmbeddedDocuments("Item", [disease.toObject()])
this.script.scriptNotification("Gained " + disease.name)
})
}

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@ -0,0 +1,8 @@
let modifier = 0
if (this.effect.name.includes("Moderate"))
modifier = -20
else
modifier = -10
args.fields.modifier += modifier

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@ -6,13 +6,16 @@ if (!currentCareer) return
let inCurrentCareer = currentCareer.system.skills.includes(skill);
if (existingSkill && inCurrentCareer)
let perfectPitchAdded = this.actor.getFlag("wfrp4e", "perfectPitchAdded") || {};
if (existingSkill && inCurrentCareer && !perfectPitchAdded[existingSkill.name])
{
existingSkill.system.advances.costModifier = -5;
}
else
{
perfectPitchAdded[skill] = true;
currentCareer.system.skills.push(skill);
setProperty(this.actor, "flags.wfrp4e.perfectPitchAdded", perfectPitchAdded)
}

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@ -0,0 +1,2 @@
if (args.actorsystem.details.move.oars.value > 0)
args.actor.system.details.move.oars.value -= 2;

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@ -0,0 +1,7 @@
if (this.actor.flags.holed.half !== true) return;
if (this.actor.flags.holed.reminded === true) return;
const speaker = ChatMessage.getSpeaker({actor: this.actor});
this.script.scriptMessage(`<p><b>${speaker.alias}</b> sits heavily in the water. Unless the cargo is waterproof, it loses [[d10]]% of its value.</p>`);
this.actor.flags.holed.reminded = true;

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@ -0,0 +1,19 @@
let skill = `Language (Magick)`
let currentCareer = this.actor.system.currentCareer;
let existingSkill = this.actor.itemTypes.skill.find(i => i.name == skill);
if (!currentCareer) return
let inCurrentCareer = currentCareer.system.skills.includes(skill);
let witchAdded = actor.getFlag("wfrp4e", "witchAdded") || {};
if (existingSkill && inCurrentCareer && !witchAdded[existingSkill.name])
{
existingSkill.system.advances.costModifier = -5;
}
else
{
witchAdded[skill] = true;
currentCareer.system.skills.push(skill);
setProperty(this.actor, "flags.wfrp4e.witchAdded", witchAdded)
}

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@ -0,0 +1 @@
return args.skill?.name === game.i18n.localize("NAME.Navigation");

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@ -0,0 +1,18 @@
if (args.totalWoundLoss <= 7) return;
let options = {
appendTitle : " " + this.effect.name,
skipTargets: true,
fields: {difficulty: 'average'},
characteristic: 'wp',
}
let test = await args.actor.setupSkill('Cool', options);
await test.roll();
if (!test.succeeded) {
const targetId = this.effect.getFlag("wfrp4e", "target");
const target = canvas.scene.tokens.get(targetId);
await this.effect.delete();
args.extraMessages.push(`<b>${args.actor.name}</b> lost ${args.totalWoundLoss} Wounds to an attack, which caused it to let go of <b>${target.name}</b>.`);
}

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@ -0,0 +1,53 @@
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
const test = 'Trade (Carpentry)';
const difficulty = 'hard';
const target = 30;
const extendedTestData = {
name: this.item.name,
type: "extendedTest",
img: this.item.img,
system: {
SL: {
current: 0,
target: target
},
test: {
value: test
},
completion: {
value: "remove"
},
difficulty: {
value: difficulty
}
},
effects: [
{
name: `Repair the ${this.item.name}`,
icon: this.item.img,
flags: {
wfrp4e: {
applicationData: {
type: "document",
documentType: "Item"
},
scriptData: [
{
label: this.item.name,
script: `
let id = this.item.flags.wfrp4e.fromEffect;
let effect = this.actor.appliedEffects.find(e => e.id === id);
this.script.scriptMessage("${repaired_message}");
await effect.item.delete();
`,
trigger: "deleteEffect"
}
]
}
}
}
]
};
await this.actor.createEmbeddedDocuments("Item", [extendedTestData], {fromEffect: this.effect.id});

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@ -0,0 +1,9 @@
let animalCare = this.actor.itemTypes.skill.find(s => s.name === game.i18n.localize("NAME.AnimalCare"));
let animalTrainings = this.actor.itemTypes.skill.filter(s => s.name.includes(game.i18n.localize("NAME.AnimalTraining")));
if (animalCare)
animalCare.system.modifier.value += 20;
for (let training of animalTrainings) {
training.system.modifier.value += 30;
}

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let specification = Number(this.item.specification.value) || 1;
args.actor.system.status.wounds.max += Math.floor(args.actor.system.status.wounds.max * 0.3 * specification);
args.actor.system.status.carries.max -= Math.floor(args.actor.system.status.carries.max * 0.1 * specification);
args.actor.system.details.price.gc += Math.floor(args.actor.system.details.price.gc * 0.2 * specification);

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@ -0,0 +1,52 @@
let actor = this.actor;
let effect = this.effect;
let bleedingAmt;
let bleedingRoll;
let msg = ""
let damage = effect.conditionValue;
let scriptArgs = {msg, damage};
await Promise.all(actor.runScripts("preApplyCondition", {effect, data : scriptArgs}))
msg = scriptArgs.msg;
damage = scriptArgs.damage;
msg += await actor.applyBasicDamage(damage, {damageType : game.wfrp4e.config.DAMAGE_TYPE.IGNORE_ALL, minimumOne : false, suppressMsg : true})
if (actor.status.wounds.value == 0 && !actor.hasCondition("unconscious"))
{
await actor.addCondition("unconscious")
msg += "<br>" + game.i18n.format("BleedUnc", {name: actor.prototypeToken.name })
}
if (actor.hasCondition("unconscious"))
{
bleedingAmt = effect.conditionValue;
bleedingRoll = (await new Roll("1d100").roll()).total;
if (bleedingRoll <= bleedingAmt * 10)
{
msg += "<br>" + game.i18n.format("BleedFail", {name: actor.prototypeToken.name}) + " (" + game.i18n.localize("Rolled") + " " + bleedingRoll + ")";
await actor.addCondition("dead")
}
else if (bleedingRoll % 11 == 0)
{
msg += "<br>" + game.i18n.format("BleedCrit", { name: actor.prototypeToken.name } ) + " (" + game.i18n.localize("Rolled") + bleedingRoll + ")"
await actor.removeCondition("bleeding")
}
else
{
msg += "<br>" + game.i18n.localize("BleedRoll") + ": " + bleedingRoll;
}
}
await Promise.all(actor.runScripts("applyCondition", {effect, data : {bleedingRoll}}))
if (args.suppressMessage)
{
let messageData = game.wfrp4e.utility.chatDataSetup(msg);
messageData.speaker = {alias: this.effect.name}
messageData.flavor = this.effect.name;
return messageData
}
else
{
return this.script.scriptMessage(msg)
}

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return args.skill?.name !== game.i18n.localize("NAME.Row") && args.skill?.name !== game.i18n.localize("NAME.Swim") && !args.skill?.name.includes(game.i18n.localize("NAME.Sail"));

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let loc = (await game.wfrp4e.tables.rollTable("hitloc")).result;
let critTable = `crit${this.generalizeTable(loc)`;
let crit = (await game.wfrp4e.tables.rollTable(critTable)).result;
this.script.scriptMessage(`{this.actor.name} suffers a ${crit} (location : ${loc}). Do not apply bleeding or any additonnal wounds.`);

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if (isNaN(parseInt(this.item.system.specification.value)))
{
let value = await ValueDialog.create("Enter Fear value", this.item.name);
if (value)
{
this.item.updateSource({"system.specification.value" : value});
}
}

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let items = [];
let etiquette = (await fromUuid("Compendium.wfrp4e-core.items.Item.sYbgpSnRqSZWgwFP")).toObject();
etiquette.name += " (Followers of Khorne)";
items.push(etiquette);
let animosity = (await fromUuid("Compendium.wfrp4e-core.items.Item.Q2MCUrG2HppMcvN0")).toObject();
animosity.name = animosity.name.replace("(Target)", "(Followers of Slaanesh)");
items.push(animosity);
await this.actor.createEmbeddedDocuments("Item", items, {fromEffect : this.effect.id});

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const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
const test = 'Sail';
const difficulty = 'average';
const target = 30;
const extendedTestData = {
name: this.item.name,
type: "extendedTest",
img: this.item.img,
system: {
SL: {
current: 0,
target: target
},
test: {
value: test
},
completion: {
value: "remove"
},
difficulty: {
value: difficulty
}
},
effects: [
{
name: `Repair the ${this.item.name}`,
icon: this.item.img,
flags: {
wfrp4e: {
applicationData: {
type: "document",
documentType: "Item"
},
scriptData: [
{
label: this.item.name,
script: `
let id = this.item.flags.wfrp4e.fromEffect;
let effect = this.actor.appliedEffects.find(e => e.id === id);
this.script.scriptMessage("${repaired_message}");
await effect.item.delete();
`,
trigger: "deleteEffect"
}
]
}
}
}
]
};
await this.actor.createEmbeddedDocuments("Item", [extendedTestData], {fromEffect: this.effect.id});

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@ -0,0 +1,53 @@
const repaired_message = `<p>Finished repairing <em>${this.item.name}</em>.</p>`;
const test = 'Trade (Engineer)';
const difficulty = 'easy';
const target = 10;
const extendedTestData = {
name: this.item.name,
type: "extendedTest",
img: this.item.img,
system: {
SL: {
current: 0,
target: target
},
test: {
value: test
},
completion: {
value: "remove"
},
difficulty: {
value: difficulty
}
},
effects: [
{
name: `Repair the ${this.item.name}`,
icon: this.item.img,
flags: {
wfrp4e: {
applicationData: {
type: "document",
documentType: "Item"
},
scriptData: [
{
label: this.item.name,
script: `
let id = this.item.flags.wfrp4e.fromEffect;
let effect = this.actor.appliedEffects.find(e => e.id === id);
this.script.scriptMessage("${repaired_message}");
await effect.item.delete();
`,
trigger: "deleteEffect"
}
]
}
}
}
]
};
await this.actor.createEmbeddedDocuments("Item", [extendedTestData], {fromEffect: this.effect.id});

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let morale = await new Roll("-1d10").roll();
let mood = await new Roll("-2d10").roll();
morale.toMessage(this.script.getChatData({flavor : "Morale"}));
mood.toMessage(this.script.getChatData({flavor : "Manann's Mood"}));
await this.actor.system.status.morale.addEntry("Albatross Died", morale.total)
await this.actor.system.status.mood.addEntry("Albatross Died", mood.total);
this.effect.delete();

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return !args.skill?.name.includes(game.i18n.localize("NAME.Channelling")) && args.skill?.name != `${game.i18n.localize("NAME.Language")} (${game.i18n.localize("SPEC.Magick")})`

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