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										35
									
								
								changelog.md
									
									
									
									
									
								
							
							
						
						
									
										35
									
								
								changelog.md
									
									
									
									
									
								
							@@ -1,4 +1,39 @@
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		||||
# 12.0
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		||||
## 12.0.15 - Le messager d'Astrobazzarh
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		||||
- Correction des faces de dés personalisés dice-so-nice
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		||||
- Les messages de maladies ne sont plus publics
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		||||
- Les messages privés dans les TMR sont aussi envoyés au GM
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		||||
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
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		||||
- Amélioration du rendu des tables de compendiums (commande /table)
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		||||
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		||||
## 12.0.14 - Les légions d'Astrobazzarh
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		||||
- Feuille de PNJ:
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  - boutons standard (encaissement, ...)
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		||||
  - boutons pour ajuster les compteurs
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		||||
  - visualisation des blessures
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		||||
  - click sur blessure pour ajouter/enlever
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		||||
  - gestion des armes
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		||||
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		||||
## 12.0.13 - La Chance d'Astrobazzarh
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		||||
- Fix: jets de caractéristiques
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		||||
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		||||
## 12.0.12 - L'étalage d'Astrobazzarh
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		||||
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
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		||||
- Début de Feuille PNJ au format des encarts Scriptarium
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		||||
  - support des jets de caractéristiques
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		||||
  - support des jets de compétences
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		||||
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		||||
## 12.0.11 - Le scriptorium d'Astrobazzarh
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- ajout d'un bouton pour générer les éléments de description d'un personnage
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		||||
- ajout du logo en background dans la liste des systèmes Foundry
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		||||
- ajout d'un champ pour le métier
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		||||
- export scriptarium
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		||||
  - encodage de l'export en windows-1252
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		||||
  - export de l'esquive avec armure et sans armure
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		||||
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		||||
## 12.0.10 - Le scriptorium d'Astrobazzarh
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		||||
- corrections de l'export scriptarium
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		||||
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		||||
## 12.0.9 - Le scriptorium d'Astrobazzarh
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- ajout d'une fonction avancée pour exporter les personnages dans un format csv
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		||||
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		||||
 
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@@ -9,7 +9,7 @@ export class DialogItemVente extends Dialog {
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    const venteData = {
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      item: item,
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      alias: item.actor?.name ?? game.user.name,
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      vendeurId: item.actor.id,
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      vendeurId: item.actor?.id,
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      prixOrigine: item.calculerPrixCommercant(),
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      prixUnitaire: item.calculerPrixCommercant(),
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      prixLot: item.calculerPrixCommercant(),
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		||||
 
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		||||
@@ -17,6 +17,7 @@ import { RdDItemBlessure } from "./item/blessure.js";
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import { RdDEmpoignade } from "./rdd-empoignade.js";
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import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
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		||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
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import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
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		||||
/* -------------------------------------------- */
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		||||
/**
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		||||
@@ -127,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
      this.render(true);
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		||||
    });
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		||||
 | 
			
		||||
    this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
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		||||
    this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
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		||||
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		||||
    // Everything below here is only needed if the sheet is editable
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		||||
    if (!this.options.editable) return;
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		||||
@@ -185,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
    this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
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		||||
    this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
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		||||
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		||||
    this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
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		||||
    this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
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		||||
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		||||
    this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
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		||||
    this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
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		||||
@@ -198,6 +199,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
    this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
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		||||
    this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
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		||||
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		||||
    this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
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		||||
    if (game.user.isGM) {
 | 
			
		||||
      // experience log
 | 
			
		||||
      this.html.find('.experiencelog-delete').click(async event => {
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		||||
@@ -216,9 +218,9 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    }
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		||||
 | 
			
		||||
    // Points de reve actuel
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		||||
    this.html.find('.ptreve-actuel a').click(async event => this.actor.rollCarac('reve-actuel', true))
 | 
			
		||||
    this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
 | 
			
		||||
    this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
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		||||
    this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
 | 
			
		||||
    this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
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		||||
 | 
			
		||||
    // Initiative pour l'arme
 | 
			
		||||
    this.html.find('.arme-initiative a').click(async event => {
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		||||
@@ -232,10 +234,10 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
 | 
			
		||||
    });
 | 
			
		||||
    // Display TMR
 | 
			
		||||
 | 
			
		||||
    this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
 | 
			
		||||
    this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
 | 
			
		||||
    this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
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		||||
    this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
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		||||
 | 
			
		||||
    this.html.find('.repos').click(async event => await this.actor.repos())
 | 
			
		||||
    this.html.find('.button-repos').click(async event => await this.actor.repos())
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		||||
 | 
			
		||||
    this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
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		||||
    this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
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		||||
@@ -277,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
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		||||
    this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
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		||||
    this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
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		||||
    this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
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		||||
    this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
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		||||
    this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
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		||||
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		||||
    this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
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		||||
    this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
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		||||
 
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		||||
@@ -159,7 +159,7 @@ export class RdDActor extends RdDBaseActorSang {
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		||||
    const potionUpdates = await Promise.all(potions.map(async it => {
 | 
			
		||||
      const nouveauReve = Math.max(it.system.pr - 1, 0)
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
 | 
			
		||||
          pr: nouveauReve,
 | 
			
		||||
          alias: this.name,
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		||||
@@ -210,7 +210,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async grisReve(nbJours) {
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${nbJours} jours de gris rêve sont passés. `
 | 
			
		||||
    };
 | 
			
		||||
    for (let i = 0; i < nbJours; i++) {
 | 
			
		||||
@@ -264,7 +264,7 @@ export class RdDActor extends RdDBaseActorSang {
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		||||
  async dormirChateauDormant() {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
 | 
			
		||||
      const message = {
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: ""
 | 
			
		||||
      };
 | 
			
		||||
 | 
			
		||||
@@ -400,7 +400,7 @@ export class RdDActor extends RdDBaseActorSang {
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		||||
  /* -------------------------------------------- */
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		||||
  async remiseANeuf() {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
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		||||
      content: 'Remise à neuf de ' + this.name
 | 
			
		||||
    });
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		||||
    await this.supprimerBlessures(it => true);
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		||||
@@ -417,7 +417,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
 | 
			
		||||
    const message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: this.name + ': '
 | 
			
		||||
    };
 | 
			
		||||
    const insomnie = this.system.sommeil?.insomnie || heures == 0;
 | 
			
		||||
@@ -488,7 +488,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      else {
 | 
			
		||||
        if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
          });
 | 
			
		||||
          jetsReve.push(0);
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		||||
@@ -919,7 +919,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [souffle]);
 | 
			
		||||
    if (options.chat) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: this.name + " subit un Souffle de Dragon  : " + souffle.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -939,7 +939,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    await this.createEmbeddedDocuments('Item', [queue]);
 | 
			
		||||
    if (options.chat) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this),
 | 
			
		||||
        content: this.name + " subit une Queue de Dragon : " + queue.name
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -977,7 +977,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `${raison} : ré-insertion aléatoire.`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
    await this.forcerPositionTMRInconnue(tmr);
 | 
			
		||||
    return tmr;
 | 
			
		||||
@@ -1082,7 +1082,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    const jetMoral = await this._jetDeMoral(situation);
 | 
			
		||||
    const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
 | 
			
		||||
    });
 | 
			
		||||
    return jetMoral.ajustement;
 | 
			
		||||
@@ -1419,7 +1419,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -1505,7 +1505,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        }
 | 
			
		||||
        if (display) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
@@ -1537,7 +1537,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
        }
 | 
			
		||||
        if (display) {
 | 
			
		||||
          ChatMessage.create({
 | 
			
		||||
            whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
            whisper: ChatUtility.getOwners(this),
 | 
			
		||||
            content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
 | 
			
		||||
          });
 | 
			
		||||
        }
 | 
			
		||||
@@ -1563,7 +1563,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
          whisper: ChatUtility.getOwners(this),
 | 
			
		||||
          content: content
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
@@ -1666,7 +1666,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return rencSpecial;
 | 
			
		||||
@@ -1678,7 +1678,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (countInertieDraconique > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return countInertieDraconique + 1;
 | 
			
		||||
@@ -1690,7 +1690,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      await this.reveActuelIncDec(-1);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -2270,7 +2270,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      // Cas de désir lancinant, pas d'expérience sur particulière
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
      return []
 | 
			
		||||
    }
 | 
			
		||||
@@ -2405,7 +2405,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    if (countMonteeLaborieuse > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
    return countMonteeLaborieuse;
 | 
			
		||||
@@ -2453,7 +2453,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      if (this.getReveActuel() < minReveValue) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(this.name)
 | 
			
		||||
          whisper: ChatUtility.getOwners(this)
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
      }
 | 
			
		||||
@@ -2850,7 +2850,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      await this.setBonusPotionSoin(potionData.system.herbebonus);
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2887,7 +2887,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      this.bonusRepos = potionData.system.herbebonus;
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2919,7 +2919,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -2944,7 +2944,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -3044,7 +3044,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  notifyGestionTeteSouffleQueue(item, manualMessage = true) {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -3067,7 +3067,7 @@ export class RdDActor extends RdDBaseActorSang {
 | 
			
		||||
    incarnation.name = 'Réincarnation de ' + incarnation.name
 | 
			
		||||
    incarnation.system = {
 | 
			
		||||
      carac: foundry.utils.duplicate(this.system.carac),
 | 
			
		||||
      heure: RdDTimestamp.defHeure(await RdDDice.rollTotal("1dh", { rollMode: "selfroll", showDice: SHOW_DICE })).key,
 | 
			
		||||
      heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
 | 
			
		||||
      age: 18,
 | 
			
		||||
      biographie: '',
 | 
			
		||||
      notes: '',
 | 
			
		||||
 
 | 
			
		||||
@@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
 | 
			
		||||
    // Everything below here is only needed if the sheet is editable
 | 
			
		||||
    if (!this.options.editable) return;
 | 
			
		||||
 | 
			
		||||
    this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.carac-label a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
 | 
			
		||||
    this.html.find('a.competence-label').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
 | 
			
		||||
    this.html.find('.roll-carac').click(async event => {
 | 
			
		||||
      this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
 | 
			
		||||
    this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
 | 
			
		||||
    this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
 | 
			
		||||
    this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
 | 
			
		||||
 | 
			
		||||
    if (game.user.isGM) {
 | 
			
		||||
      this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
 | 
			
		||||
      this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
 | 
			
		||||
      this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -189,7 +189,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
  getEffect(effectId) {
 | 
			
		||||
    return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async setEffect(effectId, status) {
 | 
			
		||||
    if (this.isEffectAllowed(effectId)) {
 | 
			
		||||
      const effect = this.getEffect(effectId);
 | 
			
		||||
@@ -201,7 +201,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
 | 
			
		||||
  async removeEffect(id) {
 | 
			
		||||
    const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
 | 
			
		||||
    if (effect) {
 | 
			
		||||
@@ -296,8 +296,12 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async rollCarac(caracName, jetResistance = undefined) {
 | 
			
		||||
    if (Grammar.equalsInsensitive(caracName, 'taille')) {
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    RdDEmpoignade.checkEmpoignadeEnCours(this)
 | 
			
		||||
    let selectedCarac = this.getCaracByName(caracName)
 | 
			
		||||
    console.log("selectedCarac", selectedCarac)
 | 
			
		||||
    await this.openRollDialog({
 | 
			
		||||
      name: 'jet-' + caracName,
 | 
			
		||||
      label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
 | 
			
		||||
@@ -414,9 +418,9 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const armure = await this.computeArmure(rollData);
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
 | 
			
		||||
    if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
 | 
			
		||||
      await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
 | 
			
		||||
    } 
 | 
			
		||||
    }
 | 
			
		||||
    else {
 | 
			
		||||
      const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
 | 
			
		||||
      await this.$onEncaissement(jet, show, attacker);
 | 
			
		||||
@@ -452,16 +456,19 @@ export class RdDBaseActorReve extends RdDBaseActor {
 | 
			
		||||
      show: show ?? {}
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(this.name, {
 | 
			
		||||
      roll: encaissement.roll,
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
    });
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      {
 | 
			
		||||
        roll: encaissement.roll,
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      },
 | 
			
		||||
      this
 | 
			
		||||
    )
 | 
			
		||||
 | 
			
		||||
    if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement);
 | 
			
		||||
      encaissement.isGM = true;
 | 
			
		||||
      encaissement = foundry.utils.duplicate(encaissement)
 | 
			
		||||
      encaissement.isGM = true
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients("GM"),
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
 | 
			
		||||
        <br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
 | 
			
		||||
    });
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
@@ -5,6 +5,7 @@ import { ITEM_TYPES } from "../item.js";
 | 
			
		||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
 | 
			
		||||
import { RdDDice } from "../rdd-dice.js";
 | 
			
		||||
import { RdDItemBlessure } from "../item/blessure.js";
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Classe de base pour les acteurs qui peuvent subir des blessures
 | 
			
		||||
@@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    const endActuelle = this.getEnduranceActuelle();
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
 | 
			
		||||
    const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attacker);
 | 
			
		||||
    if (blessure.isCritique()) {
 | 
			
		||||
      encaissement.endurance = endActuelle;
 | 
			
		||||
    }
 | 
			
		||||
@@ -196,6 +197,13 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
    return blessure;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessure({ gravite }) {
 | 
			
		||||
    const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
 | 
			
		||||
    if (toDelete) {
 | 
			
		||||
      await this.deleteEmbeddedDocuments('Item', [toDelete]);
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async supprimerBlessures(filterToDelete) {
 | 
			
		||||
    const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
 | 
			
		||||
      .map(it => it.id);
 | 
			
		||||
@@ -203,13 +211,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  countBlessures(filter = it => !it.isContusion()) {
 | 
			
		||||
    return this.filterItems(filter, 'blessure').length
 | 
			
		||||
    return this.filterItems(filter, ITEM_TYPES.blessure).length
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async jetDeVie() {
 | 
			
		||||
    if (this.isDead()) {
 | 
			
		||||
      ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
 | 
			
		||||
        whisper: ChatUtility.getOwners(this)
 | 
			
		||||
      })
 | 
			
		||||
      return
 | 
			
		||||
    }
 | 
			
		||||
    const jetDeVie = await RdDDice.roll("1d20");
 | 
			
		||||
@@ -236,7 +247,10 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
 | 
			
		||||
    else if (prochainJet > 0) {
 | 
			
		||||
      msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
 | 
			
		||||
    }
 | 
			
		||||
    ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: msgText,
 | 
			
		||||
      whisper: ChatUtility.getOwners(this)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -270,6 +270,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    }
 | 
			
		||||
    let fortune = this.getFortune();
 | 
			
		||||
    console.log("payer", game.user.character, depense, fortune);
 | 
			
		||||
    // TODO: passer en handlebars
 | 
			
		||||
    let msg = "";
 | 
			
		||||
    if (fortune >= depense) {
 | 
			
		||||
      await Monnaie.optimiserFortune(this, fortune - depense);
 | 
			
		||||
@@ -279,11 +280,10 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
      msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let message = {
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: msg
 | 
			
		||||
    };
 | 
			
		||||
    ChatMessage.create(message);
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async depenserSols(sols) {
 | 
			
		||||
@@ -317,7 +317,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
 | 
			
		||||
      RdDAudio.PlayContextAudio("argent"); // Petit son
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.name),
 | 
			
		||||
        content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
@@ -371,7 +371,7 @@ export class RdDBaseActor extends Actor {
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: achat.userId,
 | 
			
		||||
      speaker: { alias: (acheteur ?? vendeur).name },
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										115
									
								
								module/actor/export-scriptarium/actor-encart-sheet.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,115 @@
 | 
			
		||||
import { RdDActorSheet } from "../../actor-sheet.js"
 | 
			
		||||
import { SYSTEM_RDD } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { EXPORT_CSV_SCRIPTARIUM, OptionsAvancees } from "../../settings/options-avancees.js";
 | 
			
		||||
import { ExportScriptarium } from "./export-scriptarium.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES, CATEGORIES_DRACONIC, Mapping } from "./mapping.js";
 | 
			
		||||
 | 
			
		||||
export class RdDActorExportSheet extends RdDActorSheet {
 | 
			
		||||
  static async init() {
 | 
			
		||||
    await loadTemplates([
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
 | 
			
		||||
      "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
 | 
			
		||||
    ])
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
 | 
			
		||||
  }
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/actor-encart-sheet.hbs",
 | 
			
		||||
      width: 550,
 | 
			
		||||
      showCompNiveauBase: false,
 | 
			
		||||
      vueArchetype: false,
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor, options) {
 | 
			
		||||
    super(actor, options)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData() {
 | 
			
		||||
    const formData = await super.getData()
 | 
			
		||||
    // Add any structured, precomputed list of data
 | 
			
		||||
    formData.context = Mapping.prepareContext(this.actor)
 | 
			
		||||
    formData.export = this.getMappingValues(formData.context, this.actor)
 | 
			
		||||
    formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
 | 
			
		||||
    formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
 | 
			
		||||
    const legeres = this.actor.nbBlessuresLegeres()
 | 
			
		||||
    const graves = this.actor.nbBlessuresGraves()
 | 
			
		||||
    const critiques = this.actor.nbBlessuresCritiques()
 | 
			
		||||
    formData.etat = {
 | 
			
		||||
      surenc: this.actor.computeMalusSurEncombrement(),
 | 
			
		||||
      fatigue: {
 | 
			
		||||
        value: this.actor.getFatigueActuelle(),
 | 
			
		||||
        max: this.actor.getFatigueMax(),
 | 
			
		||||
        malus: this.actor.malusFatigue()
 | 
			
		||||
      },
 | 
			
		||||
      blessures: legeres + graves + critiques,
 | 
			
		||||
      blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
 | 
			
		||||
    }
 | 
			
		||||
    formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
 | 
			
		||||
    return formData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getMappingValues(context, actor) {
 | 
			
		||||
    return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      column: it.column,
 | 
			
		||||
      rollClass: it.rollClass,
 | 
			
		||||
      value: String(it.getter(actor, context))
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getCompetences(categories) {
 | 
			
		||||
    const competences = Mapping.getCompetencesCategorie(this.actor, categories)
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const listByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
        if (niveaux.length == 0) {
 | 
			
		||||
          return undefined
 | 
			
		||||
        }
 | 
			
		||||
        const listCategorieByNiveau = niveaux.map(niveau => {
 | 
			
		||||
          const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
 | 
			
		||||
          return { niveau, list }
 | 
			
		||||
        })
 | 
			
		||||
        return Misc.concat(listCategorieByNiveau)
 | 
			
		||||
      }).filter(it => it != undefined)
 | 
			
		||||
 | 
			
		||||
    return Misc.concat(listByCategories)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html);
 | 
			
		||||
 | 
			
		||||
    this.html.find('.click-blessure-remove').click(async event =>
 | 
			
		||||
      await this.actor.supprimerBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.click-blessure-add').click(async event =>
 | 
			
		||||
      await this.actor.ajouterBlessure({
 | 
			
		||||
        gravite: this.html.find(event.currentTarget).data('gravite')
 | 
			
		||||
        // event.currentTarget.attributes['data-gravite'].value
 | 
			
		||||
      })
 | 
			
		||||
    )
 | 
			
		||||
    this.html.find('.button-export').click(async event => {
 | 
			
		||||
      ExportScriptarium.INSTANCE.exportActors([this.actor],
 | 
			
		||||
        `${this.actor.uuid}-${this.actor.name}`
 | 
			
		||||
      )
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -12,14 +12,13 @@ export class ExportScriptarium {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.mapping = Mapping.getMapping()
 | 
			
		||||
    Hooks.on("getActorDirectoryFolderContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
    Hooks.on("getActorDirectoryEntryContext", (actorDirectory, menus) => { ExportScriptarium.INSTANCE.onActorDirectoryMenu(actorDirectory, menus) })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  onActorDirectoryMenu(actorDirectory, menus) {
 | 
			
		||||
    menus.push({
 | 
			
		||||
      name: 'Export Personnages',
 | 
			
		||||
      name: 'Export Personnages <i class="fa-regular fa-file-csv"></i>',
 | 
			
		||||
      icon: IMG_SCRIPTARIUM,
 | 
			
		||||
      condition: (target) => game.user.isGM &&
 | 
			
		||||
        OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM) &&
 | 
			
		||||
@@ -50,22 +49,21 @@ export class ExportScriptarium {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  exportActors(actors, targetName) {
 | 
			
		||||
    const eol = '\n'
 | 
			
		||||
    const eol = '\n\r'
 | 
			
		||||
    const header = Misc.join(this.getHeaderLine(), ';')
 | 
			
		||||
    const actorLines = actors.map(actor => Misc.join(this.getActorLine(actor), ';'))
 | 
			
		||||
    const data = Misc.join([header, ...actorLines], eol)
 | 
			
		||||
    const filename = `scriptatium-${targetName?.slugify()}.csv`;
 | 
			
		||||
    saveDataToFile(data, "text/csv", `${filename}`);
 | 
			
		||||
    const filename = `scriptarium-${targetName?.slugify()}.csv`;
 | 
			
		||||
    saveDataToFile(data, "text/csv;charset=windows-1252", `${filename}`);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getHeaderLine() {
 | 
			
		||||
    return this.mapping.map(it => it.column)
 | 
			
		||||
    return Mapping.getColumns()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getActorLine(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return this.mapping.map(it => it.getter(actor, context))
 | 
			
		||||
      //.map(it => JSON.stringify(it))
 | 
			
		||||
    const values = Mapping.getValues(actor)
 | 
			
		||||
    return values
 | 
			
		||||
      .map(it => this.$escapeQuotes(it))
 | 
			
		||||
      .map(it => it.replaceAll("\n", " ").replaceAll("\r", ""))
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -6,15 +6,16 @@ import { ITEM_TYPES } from "../../item.js"
 | 
			
		||||
import { Misc } from "../../misc.js"
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js"
 | 
			
		||||
import { RdDBonus } from "../../rdd-bonus.js"
 | 
			
		||||
import { TMRType } from "../../tmr-utility.js"
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
const CATEGORIES_COMPETENCES = [
 | 
			
		||||
export const CATEGORIES_COMPETENCES = [
 | 
			
		||||
  "generale",
 | 
			
		||||
  "particuliere",
 | 
			
		||||
  "specialisee",
 | 
			
		||||
  "connaissance",
 | 
			
		||||
]
 | 
			
		||||
const CATEGORIES_DRACONIC = [
 | 
			
		||||
export const CATEGORIES_DRACONIC = [
 | 
			
		||||
  "draconic",
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
@@ -37,11 +38,11 @@ const NIVEAU_BASE = {
 | 
			
		||||
 | 
			
		||||
class ColumnMappingFactory {
 | 
			
		||||
  static createMappingArme(part, i) {
 | 
			
		||||
    return { column: `arme-${part}-${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
 | 
			
		||||
    return { column: `arme_${part}_${i}`, getter: (actor, context) => Mapping.getArme(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static createMappingSort(part, i) {
 | 
			
		||||
    return { column: `sort-${part}-${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
 | 
			
		||||
    return { column: `sort_${part}_${i}`, getter: (actor, context) => Mapping.getSort(actor, context, part, i) }
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
@@ -51,36 +52,41 @@ const TABLEAU_ARMES = [...Array(NB_ARMES).keys()]
 | 
			
		||||
const TABLEAU_SORTS = [...Array(NB_SORTS).keys()]
 | 
			
		||||
 | 
			
		||||
const MAPPING_BASE = [
 | 
			
		||||
  { column: "ID", getter: (actor, context) => actor.id },
 | 
			
		||||
  { column: "ID", colName: 'ID', getter: (actor, context) => actor.id },
 | 
			
		||||
  { column: "name", getter: (actor, context) => actor.name },
 | 
			
		||||
  //    { column: "biographie", getter: (actor, context) => actor.system.biographie },
 | 
			
		||||
  { column: "metier", colName: 'Métier', getter: (actor, context) => actor.system.metier },
 | 
			
		||||
  { column: "biographie", colName: 'Biographie', getter: (actor, context) => actor.system.biographie },
 | 
			
		||||
  { column: "taille", getter: (actor, context) => actor.system.carac.taille.value },
 | 
			
		||||
  { column: "apparence", getter: (actor, context) => actor.system.carac.apparence.value },
 | 
			
		||||
  { column: "constitution", getter: (actor, context) => actor.system.carac.constitution.value },
 | 
			
		||||
  { column: "force", getter: (actor, context) => actor.system.carac.force.value },
 | 
			
		||||
  { column: "agilite", getter: (actor, context) => actor.system.carac.agilite.value },
 | 
			
		||||
  { column: "dexterite", getter: (actor, context) => actor.system.carac.dexterite.value },
 | 
			
		||||
  { column: "vue", getter: (actor, context) => actor.system.carac.vue.value },
 | 
			
		||||
  { column: "ouie", getter: (actor, context) => actor.system.carac.ouie.value },
 | 
			
		||||
  { column: "odoratgout", getter: (actor, context) => actor.system.carac.odoratgout.value },
 | 
			
		||||
  { column: "volonte", getter: (actor, context) => actor.system.carac.volonte.value },
 | 
			
		||||
  { column: "intellect", getter: (actor, context) => actor.system.carac.intellect.value },
 | 
			
		||||
  { column: "empathie", getter: (actor, context) => actor.system.carac.empathie.value },
 | 
			
		||||
  { column: "reve", getter: (actor, context) => actor.system.carac.reve.value },
 | 
			
		||||
  { column: "chance", getter: (actor, context) => actor.system.carac.chance.value },
 | 
			
		||||
  { column: "melee", getter: (actor, context) => actor.system.carac.melee.value },
 | 
			
		||||
  { column: "tir", getter: (actor, context) => actor.system.carac.tir.value },
 | 
			
		||||
  { column: "lancer", getter: (actor, context) => actor.system.carac.lancer.value },
 | 
			
		||||
  { column: "derobee", getter: (actor, context) => actor.system.carac.derobee.value },
 | 
			
		||||
  { column: "apparence", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.apparence.value },
 | 
			
		||||
  { column: "constitution", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.constitution.value },
 | 
			
		||||
  { column: "force", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.force.value },
 | 
			
		||||
  { column: "agilite", rollClass: 'roll-carac', colName: 'Agilité', getter: (actor, context) => actor.system.carac.agilite.value },
 | 
			
		||||
  { column: "dexterite", rollClass: 'roll-carac', colName: 'Dextérité', getter: (actor, context) => actor.system.carac.dexterite.value },
 | 
			
		||||
  { column: "vue", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.vue.value },
 | 
			
		||||
  { column: "ouie", rollClass: 'roll-carac', colName: 'Ouïe', getter: (actor, context) => actor.system.carac.ouie.value },
 | 
			
		||||
  { column: "odoratgout", rollClass: 'roll-carac', colName: 'Odo-goût', getter: (actor, context) => actor.system.carac.odoratgout.value },
 | 
			
		||||
  { column: "volonte", rollClass: 'roll-carac', colName: 'Volonté', getter: (actor, context) => actor.system.carac.volonte.value },
 | 
			
		||||
  { column: "intellect", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.intellect.value },
 | 
			
		||||
  { column: "empathie", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.empathie.value },
 | 
			
		||||
  { column: "reve", rollClass: 'roll-carac', colName: 'Rêve', getter: (actor, context) => actor.system.carac.reve.value },
 | 
			
		||||
  { column: "chance", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.chance.value },
 | 
			
		||||
  { column: "melee", rollClass: 'roll-carac', colName: 'Mêlée', getter: (actor, context) => actor.system.carac.melee.value },
 | 
			
		||||
  { column: "tir", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.tir.value },
 | 
			
		||||
  { column: "lancer", rollClass: 'roll-carac', getter: (actor, context) => actor.system.carac.lancer.value },
 | 
			
		||||
  { column: "derobee", rollClass: 'roll-carac', colName: 'Dérobée', getter: (actor, context) => actor.system.carac.derobee.value },
 | 
			
		||||
  { column: "vie", getter: (actor, context) => actor.system.sante.vie.max },
 | 
			
		||||
  { column: "plusdom", getter: (actor, context) => actor.system.attributs.plusdom.value },
 | 
			
		||||
  { column: "protectionnaturelle", getter: (actor, context) => actor.system.attributs.protection.value },
 | 
			
		||||
  { column: "endurance", getter: (actor, context) => actor.system.sante.endurance.max },
 | 
			
		||||
  { column: "plusdom", colName: '+dom', getter: (actor, context) => actor.system.attributs.plusdom.value },
 | 
			
		||||
  { column: "protectionnaturelle", colName: 'Protection naturelle', getter: (actor, context) => actor.system.attributs.protection.value > 0 ? actor.system.attributs.protection.value : '' },
 | 
			
		||||
  { column: "description", getter: (actor, context) => Mapping.getDescription(actor) },
 | 
			
		||||
  { column: "armure", getter: (actor, context) => Mapping.getArmure(actor, context) },
 | 
			
		||||
  { column: "protection", getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
 | 
			
		||||
  { column: "malus-armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
 | 
			
		||||
  { column: "esquive", getter: (actor, context) => Mapping.getEsquiveNiveau(context) },
 | 
			
		||||
  { column: "protectionarmure", colName: 'Protection', getter: (actor, context) => Mapping.getProtectionArmure(actor, context) },
 | 
			
		||||
  { column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
 | 
			
		||||
  { column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
 | 
			
		||||
  { column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
 | 
			
		||||
  { column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
 | 
			
		||||
  { column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
 | 
			
		||||
  { column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
 | 
			
		||||
  { column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
 | 
			
		||||
  { column: "draconic", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_DRACONIC) },
 | 
			
		||||
]
 | 
			
		||||
@@ -102,6 +108,27 @@ export class Mapping {
 | 
			
		||||
    return MAPPING
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getColumns() {
 | 
			
		||||
    return MAPPING.map(it => it.column)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
  static getAsObject(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return Object.fromEntries(MAPPING.map(it => [it.column, {
 | 
			
		||||
      colName: it.colName ?? it.column,
 | 
			
		||||
      value: it.getter(actor, context)
 | 
			
		||||
    }]))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getValues(actor) {
 | 
			
		||||
    const context = Mapping.prepareContext(actor)
 | 
			
		||||
    return MAPPING.map(it => it.getter(actor, context))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareContext(actor) {
 | 
			
		||||
    return {
 | 
			
		||||
      armes: Mapping.prepareArmes(actor),
 | 
			
		||||
@@ -115,11 +142,11 @@ export class Mapping {
 | 
			
		||||
    const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
 | 
			
		||||
    return armes.map(arme =>
 | 
			
		||||
      [
 | 
			
		||||
        arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined,
 | 
			
		||||
        arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
 | 
			
		||||
        arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
 | 
			
		||||
        arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
 | 
			
		||||
        !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined
 | 
			
		||||
        !(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
 | 
			
		||||
        arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
 | 
			
		||||
        arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined
 | 
			
		||||
      ]
 | 
			
		||||
        .filter(it => it != undefined)
 | 
			
		||||
    ).reduce((a, b) => a.concat(b), [])
 | 
			
		||||
@@ -133,14 +160,27 @@ export class Mapping {
 | 
			
		||||
    }
 | 
			
		||||
    const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
 | 
			
		||||
    const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
 | 
			
		||||
    const categorie = Mapping.complementCategorie(arme, maniement)
 | 
			
		||||
    return {
 | 
			
		||||
      name: arme.name,
 | 
			
		||||
      name: arme.name + categorie,
 | 
			
		||||
      niveau: Misc.toSignedString(competence.system.niveau),
 | 
			
		||||
      init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
 | 
			
		||||
      dommages: Misc.toSignedString(dommages)
 | 
			
		||||
      dommages: Misc.toSignedString(dommages),
 | 
			
		||||
      competence: competence,
 | 
			
		||||
      arme: arme
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static complementCategorie(arme, maniement) {
 | 
			
		||||
    switch (maniement) {
 | 
			
		||||
      case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer||arme.system.tir) ? ' mêlée': '' 
 | 
			
		||||
      case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer||arme.system.tir) ? ' mêlée': '' 
 | 
			
		||||
      case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
 | 
			
		||||
      case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
 | 
			
		||||
    }
 | 
			
		||||
    return '' 
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static calculBaseInit(actor, categorie) {
 | 
			
		||||
    const mapping = MAPPING_BASE.find(it => it.column == categorie)
 | 
			
		||||
    if (mapping) {
 | 
			
		||||
@@ -181,19 +221,24 @@ export class Mapping {
 | 
			
		||||
      const esquive = esquives[0]
 | 
			
		||||
      return {
 | 
			
		||||
        name: esquive.name,
 | 
			
		||||
        niveau: Misc.toSignedString(esquive.system.niveau)
 | 
			
		||||
        niveau: esquive.system.niveau,
 | 
			
		||||
        competence: esquive
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return undefined
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSorts(actor) {
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it))
 | 
			
		||||
    const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
 | 
			
		||||
      .map(it => RdDItemSort.getVoieCode(it))
 | 
			
		||||
 | 
			
		||||
    return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
 | 
			
		||||
      .sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static prepareSort(sort) {
 | 
			
		||||
  static prepareSort(sort, voies) {
 | 
			
		||||
    return {
 | 
			
		||||
      voie: RdDItemSort.getCodeDraconic(sort),
 | 
			
		||||
      voie: RdDItemSort.getCodeDraconic(sort, voies),
 | 
			
		||||
      description: Mapping.descriptionSort(sort),
 | 
			
		||||
      bonus: Mapping.bonusCase(sort)
 | 
			
		||||
    }
 | 
			
		||||
@@ -201,8 +246,18 @@ export class Mapping {
 | 
			
		||||
 | 
			
		||||
  static descriptionSort(sort) {
 | 
			
		||||
    const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
 | 
			
		||||
    const caseTMR = sort.system.caseTMRspeciale.length > 0 ? sort.system.caseTMRspeciale : sort.system.caseTMR
 | 
			
		||||
    return `${sort.name}${ptSeuil} (${caseTMR}) R${sort.system.difficulte} r${sort.system.ptreve}`
 | 
			
		||||
    const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
 | 
			
		||||
    const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
 | 
			
		||||
    const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
 | 
			
		||||
    return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static addSpaceToNonNumeric(value) {
 | 
			
		||||
    return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static toVar(value) {
 | 
			
		||||
    return value.replace('variable', 'var')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static bonusCase(sort) {
 | 
			
		||||
@@ -225,7 +280,7 @@ export class Mapping {
 | 
			
		||||
    const poids = actor.system.poids
 | 
			
		||||
    const cheveux = actor.system.cheveux ? `cheveux ${actor.system.cheveux}` : undefined
 | 
			
		||||
    const yeux = actor.system.yeux ? `yeux ${actor.system.yeux}` : undefined
 | 
			
		||||
    const beaute = actor.system.beaute ? `Beauté ${actor.system.beaute}` : undefined
 | 
			
		||||
    const beaute = actor.system.beaute ? `beauté ${actor.system.beaute}` : undefined
 | 
			
		||||
    const list = [race, hn, age, taille, poids, cheveux, yeux, beaute]
 | 
			
		||||
    return Misc.join(list.filter(it => it), ', ')
 | 
			
		||||
  }
 | 
			
		||||
@@ -235,17 +290,30 @@ export class Mapping {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getProtectionArmure(actor, context) {
 | 
			
		||||
    return Number(context?.armure?.protection ?? 0) + Number(actor.system.attributs.protection.value)
 | 
			
		||||
    const naturelle = Number(actor.system.attributs.protection.value)
 | 
			
		||||
    if (context?.armure?.protection == undefined) {
 | 
			
		||||
      return naturelle
 | 
			
		||||
    }
 | 
			
		||||
    if (Number.isNumeric(context?.armure?.protection)) {
 | 
			
		||||
      return Number(context?.armure?.protection ?? 0) + naturelle
 | 
			
		||||
    }
 | 
			
		||||
    return context?.armure.protection + (naturelle > 0 ? `+${naturelle}` : '')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getMalusArmure(actor, context) {
 | 
			
		||||
    return context?.armure?.malus ?? 0
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getEsquiveNiveau(context) {
 | 
			
		||||
  static getEsquive(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      return Misc.toSignedString(context.esquive.niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
  static getEsquiveArmure(context) {
 | 
			
		||||
    if (context.esquive) {
 | 
			
		||||
      const niveau = context.esquive.niveau + context.armure.malus
 | 
			
		||||
      return niveau > 0 ? ('+' + niveau) : ('' + niveau)
 | 
			
		||||
      return Misc.toSignedString(niveau)
 | 
			
		||||
    }
 | 
			
		||||
    return ''
 | 
			
		||||
  }
 | 
			
		||||
@@ -255,8 +323,8 @@ export class Mapping {
 | 
			
		||||
    if (competences.length == 0) {
 | 
			
		||||
      return ''
 | 
			
		||||
    }
 | 
			
		||||
    const byCartegories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const txtByCategories = Object.values(byCartegories)
 | 
			
		||||
    const byCategories = Mapping.competencesByCategoriesByNiveau(competences, categories)
 | 
			
		||||
    const txtByCategories = Object.values(byCategories)
 | 
			
		||||
      .map(it => it.competencesParNiveau)
 | 
			
		||||
      .map(byNiveau => {
 | 
			
		||||
        const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										188
									
								
								module/actor/random/app-personnage-aleatoire.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,188 @@
 | 
			
		||||
import { SHOW_DICE } from "../../constants.js";
 | 
			
		||||
import { Misc } from "../../misc.js";
 | 
			
		||||
import { RdDCarac } from "../../rdd-carac.js";
 | 
			
		||||
import { RdDDice } from "../../rdd-dice.js";
 | 
			
		||||
import { RdDNameGen } from "../../rdd-namegen.js";
 | 
			
		||||
import { RdDTimestamp } from "../../time/rdd-timestamp.js";
 | 
			
		||||
 | 
			
		||||
const PATHS = [
 | 
			
		||||
  'name',
 | 
			
		||||
  'system.sexe',
 | 
			
		||||
  'system.age',
 | 
			
		||||
  'system.taille',
 | 
			
		||||
  'system.poids',
 | 
			
		||||
  'system.main',
 | 
			
		||||
  'system.heure',
 | 
			
		||||
  'system.cheveux',
 | 
			
		||||
  'system.yeux'
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
const RANDOM_VALUES = {
 | 
			
		||||
  'system.sexe': { 'masculin': 1, 'féminin': 1 },
 | 
			
		||||
  'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
 | 
			
		||||
  'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
 | 
			
		||||
  'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class AppPersonnageAleatoire extends FormApplication {
 | 
			
		||||
  static preloadHandlebars() {
 | 
			
		||||
    loadTemplates([
 | 
			
		||||
      'systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs',
 | 
			
		||||
    ])
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static get defaultOptions() {
 | 
			
		||||
    return foundry.utils.mergeObject(super.defaultOptions, {
 | 
			
		||||
      template: "systems/foundryvtt-reve-de-dragon/templates/actor/random/app-personnage-aleatoire.hbs",
 | 
			
		||||
      title: "Génération aléatoire",
 | 
			
		||||
      width: 'fit-content',
 | 
			
		||||
      height: 'fit-content',
 | 
			
		||||
      classes: ['app-personnage-aleatoire'],
 | 
			
		||||
      popOut: true,
 | 
			
		||||
      resizable: true
 | 
			
		||||
    }, { inplace: false })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(actor) {
 | 
			
		||||
    super({})
 | 
			
		||||
    this.actor = actor
 | 
			
		||||
    this.current = foundry.utils.duplicate(actor)
 | 
			
		||||
    this.checked = {
 | 
			
		||||
      'name': false,
 | 
			
		||||
      'system.sexe': true,
 | 
			
		||||
      'system.age': true,
 | 
			
		||||
      'system.taille': true,
 | 
			
		||||
      'system.poids': true,
 | 
			
		||||
      'system.main': true,
 | 
			
		||||
      'system.heure': true,
 | 
			
		||||
      'system.cheveux': true,
 | 
			
		||||
      'system.yeux': true
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async getData(options) {
 | 
			
		||||
    return foundry.utils.mergeObject(await super.getData(options), {
 | 
			
		||||
      actor: this.actor,
 | 
			
		||||
      current: this.current,
 | 
			
		||||
      checked: this.checked,
 | 
			
		||||
      options: { isGM: game.user.isGM }
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  activateListeners(html) {
 | 
			
		||||
    super.activateListeners(html)
 | 
			
		||||
    this.html = html
 | 
			
		||||
    this.html.find("button.button-cancel").click(async event => await this.close())
 | 
			
		||||
    this.html.find("button.button-apply").click(async event => await this.onApply())
 | 
			
		||||
    this.html.find("input.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("div.random-field[data-path='system.heure'] select.current-value").change(async event => await this.onChange(event))
 | 
			
		||||
    this.html.find("a.random").click(async event => await this.onRandom(event))
 | 
			
		||||
    this.html.find("a.reset").click(async event => await this.onReset(event))
 | 
			
		||||
    this.html.find("a.randomize-selected").click(async event => await this.onRandomizeSelected())
 | 
			
		||||
    this.html.find("input.check-for-random").click(async event => await this.onCheckForRandom(event))
 | 
			
		||||
  }
 | 
			
		||||
  async _updateObject(event, formData) { }
 | 
			
		||||
 | 
			
		||||
  async onApply() {
 | 
			
		||||
    const updates = Object.fromEntries(
 | 
			
		||||
      PATHS.filter(path => game.user.isGM || path != 'name')
 | 
			
		||||
        .map(path => [path, this.current[path]])
 | 
			
		||||
    )
 | 
			
		||||
    await this.actor.update(updates)
 | 
			
		||||
    await this.close()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getPath(selector) {
 | 
			
		||||
    const fields = this.html.find(selector).parents("div.random-field:first")
 | 
			
		||||
    return fields[0].attributes['data-path'].value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onChange(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = event.currentTarget.value
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    await this.setRandom(path);
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onReset(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.current[path] = this.actor[path]
 | 
			
		||||
    await this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onCheckForRandom(event) {
 | 
			
		||||
    const path = this.getPath(event.currentTarget)
 | 
			
		||||
    this.checked[path] = event.currentTarget.checked
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async onRandomizeSelected() {
 | 
			
		||||
    const paths = this.html.find("input.check-for-random:checked")
 | 
			
		||||
      .parents("div.random-field")
 | 
			
		||||
      .toArray()
 | 
			
		||||
      .map(it => it.attributes['data-path'].value)
 | 
			
		||||
    await Promise.all(paths.map(path => this.setRandom(path)))
 | 
			
		||||
    this.render()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async setRandom(path) {
 | 
			
		||||
    this.current[path] = await this.random(path);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async random(path) {
 | 
			
		||||
    switch (path) {
 | 
			
		||||
      case 'name':
 | 
			
		||||
        return await RdDNameGen.generate()
 | 
			
		||||
      case 'system.sexe':
 | 
			
		||||
      case 'system.main':
 | 
			
		||||
      case 'system.cheveux':
 | 
			
		||||
      case 'system.yeux':
 | 
			
		||||
        return await this.randomFromMap(RANDOM_VALUES[path])
 | 
			
		||||
      case 'system.poids':
 | 
			
		||||
        return await this.randomPoids()
 | 
			
		||||
      case 'system.taille':
 | 
			
		||||
        return await this.randomTaille()
 | 
			
		||||
      case 'system.age':
 | 
			
		||||
        return await RdDDice.rollTotal('(2d4kl)*10 + 1d7xo + 2d20kl')
 | 
			
		||||
      case 'system.heure':
 | 
			
		||||
        return RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key
 | 
			
		||||
    }
 | 
			
		||||
    return 'unknown'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomFromMap(valuesMap) {
 | 
			
		||||
    const max = Object.values(valuesMap).reduce(Misc.sum(), 0)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${max}`)
 | 
			
		||||
    let sum = 0
 | 
			
		||||
    for (let entry of Object.entries(valuesMap)) {
 | 
			
		||||
      sum = sum + entry[1]
 | 
			
		||||
      if (sum >= total) {
 | 
			
		||||
        return entry[0]
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
    return Object.keys(valuesMap)[0]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomPoids() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const range = caracTaille.poidsMax - caracTaille.poidsMin + 1
 | 
			
		||||
    const total = await RdDDice.rollTotal(`1d${range} + ${caracTaille.poidsMin}`)
 | 
			
		||||
    return total + ' kg'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async randomTaille() {
 | 
			
		||||
    const caracTaille = RdDCarac.getCaracDerivee(this.current.system.carac.taille.value)
 | 
			
		||||
    const base = this.current.system.carac.taille.value * 2 + 60 + caracTaille.poidsMin
 | 
			
		||||
    const variation = Math.floor((caracTaille.poidsMax - caracTaille.poidsMin + base / 5) / 2)
 | 
			
		||||
    const total = await RdDDice.rollTotal(`2d${variation} + ${base}`)
 | 
			
		||||
    const cm = total % 100
 | 
			
		||||
    const m = (total - cm) / 100
 | 
			
		||||
    return `${m}m${cm}`
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
							
								
								
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										433
									
								
								module/apps/rdd-import-stats.js
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,433 @@
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
import "./xregexp-all.js";
 | 
			
		||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
 | 
			
		||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
 | 
			
		||||
 | 
			
		||||
/************************************************************************************/
 | 
			
		||||
// Some internal test strings
 | 
			
		||||
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
 | 
			
		||||
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
 | 
			
		||||
TAILLE
 | 
			
		||||
 10
 | 
			
		||||
 Mêlée
 | 
			
		||||
 14
 | 
			
		||||
APPARENCE
 | 
			
		||||
 13
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 13
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 16
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
DEXTÉRITÉ
 | 
			
		||||
 13
 | 
			
		||||
 Endurance
 | 
			
		||||
 25
 | 
			
		||||
VUE
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Protection
 | 
			
		||||
 2 ou 4
 | 
			
		||||
ODO-GOÛT
 | 
			
		||||
 9
 | 
			
		||||
 cuir souple
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 14
 | 
			
		||||
 ou cuir / métal
 | 
			
		||||
INTELLECT
 | 
			
		||||
 9
 | 
			
		||||
EMPATHIE
 | 
			
		||||
 11
 | 
			
		||||
RÊVE
 | 
			
		||||
 13
 | 
			
		||||
CHANCE
 | 
			
		||||
 10
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Épée dragonne
 | 
			
		||||
 +5
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +6
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +5
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 +1
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +4
 | 
			
		||||
 11
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive
 | 
			
		||||
 +8
 | 
			
		||||
Escalade +4 / Saut +5 / Commerce +3 / Équitation
 | 
			
		||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
 | 
			
		||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
 | 
			
		||||
Légendes -1 / Écriture -4 
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock02 = `/HVJDUGHV
 | 
			
		||||
TAILLE
 | 
			
		||||
 11
 | 
			
		||||
 Mêlée
 | 
			
		||||
 12
 | 
			
		||||
CONSTITUTION
 | 
			
		||||
 11
 | 
			
		||||
 Tir
 | 
			
		||||
 11
 | 
			
		||||
FORCE
 | 
			
		||||
 12
 | 
			
		||||
 Lancer
 | 
			
		||||
 11
 | 
			
		||||
AGILITÉ
 | 
			
		||||
 12
 | 
			
		||||
 Dérobée
 | 
			
		||||
 11
 | 
			
		||||
DEXTERITÉ
 | 
			
		||||
 11
 | 
			
		||||
 Vie
 | 
			
		||||
 11
 | 
			
		||||
VUE
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 22
 | 
			
		||||
OUÏE
 | 
			
		||||
 11
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
Protection
 | 
			
		||||
 4
 | 
			
		||||
cuir / métal
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
Hache de bataille
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +3
 | 
			
		||||
Bouclier moyen
 | 
			
		||||
 +4
 | 
			
		||||
Dague mêlée
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 +1
 | 
			
		||||
Arc
 | 
			
		||||
 +5
 | 
			
		||||
 10
 | 
			
		||||
 +2
 | 
			
		||||
Corps à corps
 | 
			
		||||
 +3
 | 
			
		||||
 9
 | 
			
		||||
 (0)
 | 
			
		||||
Esquive avec armure
 | 
			
		||||
 +2
 | 
			
		||||
Course +1/ Vigilance +4
 | 
			
		||||
`;
 | 
			
		||||
 | 
			
		||||
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
 | 
			
		||||
 chaque gardien des rêves.
 | 
			
		||||
TAILLE
 | 
			
		||||
 8
 | 
			
		||||
 Vie
 | 
			
		||||
 10
 | 
			
		||||
CONSTITUTION FORCE
 | 
			
		||||
 12
 | 
			
		||||
 11
 | 
			
		||||
 Endurance
 | 
			
		||||
 Vitesse
 | 
			
		||||
 12/38
 | 
			
		||||
 21
 | 
			
		||||
 /HVFKLHQV]RPELV
 | 
			
		||||
PERCEPTION 13
 | 
			
		||||
 +dom
 | 
			
		||||
 0
 | 
			
		||||
VOLONTÉ
 | 
			
		||||
 10
 | 
			
		||||
 Protection
 | 
			
		||||
 0
 | 
			
		||||
 Les « monstres » apparaîtront un soir, durant
 | 
			
		||||
RÊVE
 | 
			
		||||
 10
 | 
			
		||||
 l’heure du Serpent, et attaqueront les voya-
 | 
			
		||||
niv
 | 
			
		||||
 init
 | 
			
		||||
 +dom
 | 
			
		||||
 geurs à leur campement. Si ces derniers ne
 | 
			
		||||
Morsure
 | 
			
		||||
 13
 | 
			
		||||
 +4
 | 
			
		||||
 10
 | 
			
		||||
 +1
 | 
			
		||||
 campent pas, ils apparaîtront tout de même à
 | 
			
		||||
Esquive
 | 
			
		||||
 11
 | 
			
		||||
 +3
 | 
			
		||||
 l’heure du Serpent. Le feu ne les effraie pas. Ils
 | 
			
		||||
Course, Saut
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 ne sont pas très rapides, mais en revanche, très
 | 
			
		||||
Discrétion
 | 
			
		||||
 12
 | 
			
		||||
 +3
 | 
			
		||||
 silencieux : ils n’aboient pas. Les voyageurs
 | 
			
		||||
Vigilance
 | 
			
		||||
 13
 | 
			
		||||
 +3
 | 
			
		||||
 `
 | 
			
		||||
// Skill parser depending on the type of actor
 | 
			
		||||
const compParser = { personnage: "\\s+(?<value>[\\+\\-]?\\d+)", creature: "\\s+(?<carac>\\d+)\\s+(?<value>[\\+\\-]?\\d+)\\s?(?<init>\\d+)?\\s+?(?<dommages>\\+\\d+)?" };
 | 
			
		||||
 | 
			
		||||
// Main class for parsing a stat block
 | 
			
		||||
export class RdDStatBlockParser {
 | 
			
		||||
  
 | 
			
		||||
  static openInputDialog() {
 | 
			
		||||
    let dialog = new Dialog({
 | 
			
		||||
      title: "Import de stats de PNJ/Créatures",
 | 
			
		||||
      content: `
 | 
			
		||||
        <div>
 | 
			
		||||
          <p>Coller le texte de la stat ici</p>
 | 
			
		||||
          <textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
 | 
			
		||||
        </div>
 | 
			
		||||
      `,
 | 
			
		||||
      buttons: {
 | 
			
		||||
        ok: {
 | 
			
		||||
          label: "OK",
 | 
			
		||||
          callback: async (html) => {
 | 
			
		||||
            let statBlock = html.find("#statBlock")[0].value;
 | 
			
		||||
            await RdDStatBlockParser.parseStatBlock(statBlock);
 | 
			
		||||
            dialog.close();
 | 
			
		||||
          }
 | 
			
		||||
        },
 | 
			
		||||
        cancel: {
 | 
			
		||||
          label: "Cancel"
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    });
 | 
			
		||||
    dialog.render(true);
 | 
			
		||||
  }
 | 
			
		||||
  
 | 
			
		||||
  static fixWeirdPDF(statString) {
 | 
			
		||||
    // Split the statString into lines
 | 
			
		||||
    let lines = statString.split("\n");
 | 
			
		||||
    let newLines = [];
 | 
			
		||||
    let index = 0;
 | 
			
		||||
    let nextType = "string";
 | 
			
		||||
    // Loop through each line
 | 
			
		||||
    for (let i = 0; i < lines.length; i++) {
 | 
			
		||||
      // remove trailing spaces
 | 
			
		||||
      lines[i] = lines[i].trim();
 | 
			
		||||
      // Is it text ?      
 | 
			
		||||
      if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
 | 
			
		||||
        if ( nextType == "string" ) { 
 | 
			
		||||
          newLines[index] = lines[i];
 | 
			
		||||
          nextType = "number";  
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence string detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      // Is it a number ?
 | 
			
		||||
      if (lines[i].match(/^[\d\s]+/)) {
 | 
			
		||||
        if ( nextType == "number" ) {
 | 
			
		||||
          newLines[index] = newLines[index] + lines[i];
 | 
			
		||||
          nextType = "string";
 | 
			
		||||
          index++;
 | 
			
		||||
        } else {
 | 
			
		||||
          console.log("Wrong sequence number detected...", lines[i], nextType);
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
  }  
 | 
			
		||||
  
 | 
			
		||||
  static async parseStatBlock(statString, type = "npc") {
 | 
			
		||||
 | 
			
		||||
    //statString = statBlock03;
 | 
			
		||||
    if (!statString) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Special function to fix strange/weird copy/paste from PDF readers
 | 
			
		||||
    // Unused up to now : this.fixWeirdPDF(statString);
 | 
			
		||||
 | 
			
		||||
    // Replace all endline by space in the statString
 | 
			
		||||
    statString = statString.replace(/\n/g, " ");
 | 
			
		||||
    // Remove all multiple spaces
 | 
			
		||||
    statString = statString.replace(/\s{2,}/g, " ");
 | 
			
		||||
    // Remove all leading and trailing spaces
 | 
			
		||||
    statString = statString.trim();
 | 
			
		||||
 | 
			
		||||
    let actorType = "personnage";
 | 
			
		||||
    let perception = XRegExp.exec(statString.toLowerCase(), XRegExp("perception\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
    if (perception?.value ) { 
 | 
			
		||||
      actorType = "creature";
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now start carac 
 | 
			
		||||
    let actorData = foundry.utils.deepClone(game.model.Actor[actorType]); 
 | 
			
		||||
    for (let key in game.model.Actor.personnage.carac) {
 | 
			
		||||
      let caracDef = game.model.Actor.personnage.carac[key];
 | 
			
		||||
      // Parse the stat string for each caracteristic
 | 
			
		||||
      let carac = XRegExp.exec(statString.toLowerCase(), XRegExp(caracDef.label.toLowerCase()+"\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
      if (carac?.value) {
 | 
			
		||||
        actorData.carac[key].value = Number(carac.value);
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // If creature we need to setup additionnal fields 
 | 
			
		||||
    if (actorType == "creature") {
 | 
			
		||||
      let plusDom  = XRegExp.exec(statString.toLowerCase(), XRegExp("\\+dom\\s+(?<value>\\+\\d+)", 'gi'));
 | 
			
		||||
      if (plusDom?.values) {
 | 
			
		||||
        actorData.attributs.plusdom.value = Number(plusDom.value);
 | 
			
		||||
      }
 | 
			
		||||
      let protection  = XRegExp.exec(statString.toLowerCase(), XRegExp("protection\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
      if (protection?.value) {
 | 
			
		||||
        actorData.attributs.protection.value = Number(protection.value);
 | 
			
		||||
      }
 | 
			
		||||
      let endurance = XRegExp.exec(statString.toLowerCase(), XRegExp("endurance\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
      if (endurance?.value) {
 | 
			
		||||
        actorData.sante.endurance.value = Number(endurance.value);
 | 
			
		||||
        actorData.sante.endurance.max = Number(endurance.value);
 | 
			
		||||
      }
 | 
			
		||||
      let vie = XRegExp.exec(statString.toLowerCase(), XRegExp("vie\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
      if (vie.value) {
 | 
			
		||||
        actorData.sante.vie.value = Number(vie.value);
 | 
			
		||||
        actorData.sante.vie.max = Number(vie.value);
 | 
			
		||||
      }
 | 
			
		||||
      let vitesse = XRegExp.exec(statString.toLowerCase(), XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'gi'));
 | 
			
		||||
      if (vitesse?.value) {
 | 
			
		||||
        actorData.attributs.vitesse.value = vitesse.value;
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let items = [];
 | 
			
		||||
    // Get skills from compendium 
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences(actorType);
 | 
			
		||||
    //console.log("Competences : ", competences);
 | 
			
		||||
    let allComp = competences.map(i => i.toObject())
 | 
			
		||||
    for (let comp of allComp) {
 | 
			
		||||
      let skill = XRegExp.exec(statString.toLowerCase(), XRegExp(comp.name.toLowerCase()+compParser[actorType], 'gi'));
 | 
			
		||||
      if (skill) {
 | 
			
		||||
        comp.system.niveau = Number(skill.value);
 | 
			
		||||
        if (actorType == "creature") {
 | 
			
		||||
          comp.system.carac_value = Number(skill.carac);
 | 
			
		||||
          if (skill.init) {
 | 
			
		||||
            comp.system.dommages = Number(skill.dommages);
 | 
			
		||||
            comp.system.iscombat = true;
 | 
			
		||||
          }
 | 
			
		||||
          items.push(comp); // Only selective push
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
      if (actorType == "personnage") {
 | 
			
		||||
        items.push(comp); // Always push
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now process weapons
 | 
			
		||||
    const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
 | 
			
		||||
    //console.log("Equipement : ", equipment);
 | 
			
		||||
    for (let w of weapons) {
 | 
			
		||||
      
 | 
			
		||||
      let weapon = XRegExp.exec(statString.toLowerCase(), XRegExp(w.name.toLowerCase()+"\\s+(?<value>\\+\\d+)", 'gi'));
 | 
			
		||||
      if (weapon) {
 | 
			
		||||
        w.system.equipe = true
 | 
			
		||||
        items.push(w.toObject());
 | 
			
		||||
        // now process the skill
 | 
			
		||||
        if ( w.system?.competence != "") {
 | 
			
		||||
          let wComp = items.find(i => i.name.toLowerCase() == w.system.competence.toLowerCase());  
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapon.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if ( w.system?.tir != "") {
 | 
			
		||||
          let wComp = items.find(i => i.name.toLowerCase() == w.system.tir.toLowerCase());  
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapon.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
        if ( w.system?.lancer != "") {
 | 
			
		||||
          let wComp = items.find(i => i.name.toLowerCase() == w.system.lancer.toLowerCase());  
 | 
			
		||||
          if (wComp) {
 | 
			
		||||
            wComp.system.niveau = Number(weapon.value);
 | 
			
		||||
          }
 | 
			
		||||
        }
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Now process armors
 | 
			
		||||
    const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
 | 
			
		||||
    for (let a of armors) {    
 | 
			
		||||
      let armor = XRegExp.exec(statString.toLowerCase(), XRegExp(a.name.toLowerCase(), 'gi'));
 | 
			
		||||
      if (armor) {
 | 
			
		||||
        a.system.equipe = true
 | 
			
		||||
        items.push(a.toObject());
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Get hour name : heure du XXXXX
 | 
			
		||||
    let heure = XRegExp.exec(statString.toLowerCase(), XRegExp("heure du\\s+(?<value>\\w+)", 'gi'));
 | 
			
		||||
    if (heure?.value) {
 | 
			
		||||
      actorData.heure = heure.value;  
 | 
			
		||||
    }
 | 
			
		||||
    // Get age
 | 
			
		||||
    let age = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) ans", 'gi'));
 | 
			
		||||
    if (age?.value) {
 | 
			
		||||
      actorData.age = Number(age.value);  
 | 
			
		||||
    }
 | 
			
		||||
    // Get height
 | 
			
		||||
    let taille = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+)m\\d+", 'gi'));
 | 
			
		||||
    if (taille?.value) {
 | 
			
		||||
      actorData.taille = taille.value;  
 | 
			
		||||
    }
 | 
			
		||||
    // Get weight
 | 
			
		||||
    let poids = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>\\d+) kg", 'gi'));
 | 
			
		||||
    if (poids?.value) {
 | 
			
		||||
      actorData.poids = poids.value;  
 | 
			
		||||
    }
 | 
			
		||||
    // Get beauty
 | 
			
		||||
    let beaute = XRegExp.exec(statString.toLowerCase(), XRegExp("beauté\\s+(?<value>\\d+)", 'gi'));
 | 
			
		||||
    if (beaute?.value) {
 | 
			
		||||
      actorData.beaute = Number(beaute.value);  
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    // Name is all string before ', né'
 | 
			
		||||
    let name
 | 
			
		||||
    if (actorType == "personnage") {
 | 
			
		||||
      name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>[\\w\\s\\d]+),", 'gi'));
 | 
			
		||||
      if (!name?.value) {
 | 
			
		||||
        name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
 | 
			
		||||
      }
 | 
			
		||||
      name = name?.value || "Importé";
 | 
			
		||||
    }
 | 
			
		||||
    if (actorType == "creature") {
 | 
			
		||||
      name = XRegExp.exec(statString.toLowerCase(), XRegExp("(?<value>.+)\\s+taille", 'gi'));
 | 
			
		||||
      name = name?.value || "Importé";
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
    let newActor = RdDBaseActorReve.create({name: name || "Importé", type:actorType, system: actorData, items: items});
 | 
			
		||||
 | 
			
		||||
    // DUmp....
 | 
			
		||||
    console.log(actorData);
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										8225
									
								
								module/apps/xregexp-all.js
									
									
									
									
									
										Normal file
									
								
							
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							@@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
 */
 | 
			
		||||
export class ChatUtility {
 | 
			
		||||
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
 | 
			
		||||
      case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
 | 
			
		||||
      case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
 | 
			
		||||
      case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static notifyUser(userId, level = 'info', message) {
 | 
			
		||||
    const socketData = {
 | 
			
		||||
@@ -78,73 +83,90 @@ export class ChatUtility {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async createChatWithRollMode(name, chatOptions) {
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode")
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
  static async createChatWithRollMode(messageData, actor = undefined) {
 | 
			
		||||
    switch (game.settings.get("core", "rollMode")) {
 | 
			
		||||
      case "blindroll": // GM only
 | 
			
		||||
        if (!game.user.isGM) {
 | 
			
		||||
          ChatUtility.blindMessageToGM(chatOptions);
 | 
			
		||||
 | 
			
		||||
          chatOptions.whisper = [game.user.id];
 | 
			
		||||
          chatOptions.content = "Message envoyé en aveugle au Gardien";
 | 
			
		||||
          ChatUtility.blindMessageToGM(messageData)
 | 
			
		||||
          messageData.whisper = [game.user];
 | 
			
		||||
          messageData.content = "Message envoyé en aveugle au Gardien"
 | 
			
		||||
        }
 | 
			
		||||
        else {
 | 
			
		||||
          chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
          messageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
      default:
 | 
			
		||||
        chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        messageData.whisper = ChatUtility.getOwners(actor)
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        messageData.whisper = [game.user]
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    chatOptions.alias = chatOptions.alias || name;
 | 
			
		||||
    return await ChatMessage.create(chatOptions);
 | 
			
		||||
    messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
 | 
			
		||||
    return await ChatMessage.create(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getOwners(document) {
 | 
			
		||||
    return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getUserAndGMs() {
 | 
			
		||||
    return [game.user, ...ChatUtility.getGMs()]
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static prepareChatMessage(rollMode, name) {
 | 
			
		||||
    return {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipients(rollMode, name)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipients(rollMode, name) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": return ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
      case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
 | 
			
		||||
      case "selfroll": return [game.user.id];
 | 
			
		||||
    }
 | 
			
		||||
    return undefined;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getWhisperRecipientsAndGMs(...names) {
 | 
			
		||||
    let recipients = [...ChatMessage.getWhisperRecipients('GM')]
 | 
			
		||||
    names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
 | 
			
		||||
    return recipients
 | 
			
		||||
  static getMultipleActorsOwners(...actors) {
 | 
			
		||||
    return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getUsers(filter) {
 | 
			
		||||
    return game.users.filter(filter).map(user => user.id);
 | 
			
		||||
    return game.users.filter(filter)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getGMs() {
 | 
			
		||||
    return game.users.filter(user => user.isGM)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll":
 | 
			
		||||
        chatMessageData.blind = true
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        break
 | 
			
		||||
      case "gmroll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getGMs()
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "roll":
 | 
			
		||||
        chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        chatMessageData.whisper = [game.user]
 | 
			
		||||
        chatMessageData.blind = false
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
    return chatMessageData
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static blindMessageToGM(chatOptions) {
 | 
			
		||||
    let chatGM = foundry.utils.duplicate(chatOptions);
 | 
			
		||||
    chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
 | 
			
		||||
    console.log("blindMessageToGM", chatGM);
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
 | 
			
		||||
    const chatGM = foundry.utils.duplicate(chatOptions)
 | 
			
		||||
    chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
 | 
			
		||||
    console.log("blindMessageToGM", chatGM)
 | 
			
		||||
    game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static handleGMChatMessage(socketData) {
 | 
			
		||||
    console.log("blindMessageToGM", socketData);
 | 
			
		||||
    if (game.user.isGM) { // message privé pour GM only
 | 
			
		||||
      socketData.user = game.user.id;
 | 
			
		||||
      ChatMessage.create(socketData);
 | 
			
		||||
    if (Misc.firstConnectedGM()) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        user: game.user.id,
 | 
			
		||||
        whisper: ChatUtility.getGMs(),
 | 
			
		||||
        content: socketData.content
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,8 @@ export class RdDCoeur {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static extractInfoCoeur(event) {
 | 
			
		||||
    return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
 | 
			
		||||
    const chatMesage = ChatUtility.getChatMessage(event);
 | 
			
		||||
    return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getInfoCoeur(sourceActorId, targetActorId) {
 | 
			
		||||
@@ -98,12 +99,11 @@ export class RdDCoeur {
 | 
			
		||||
 | 
			
		||||
  static async startSubActeurTendreMoment(actorId, subActeurId) {
 | 
			
		||||
    const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
 | 
			
		||||
    if (infoCoeur.target?.actor.id) {
 | 
			
		||||
    if (infoCoeur.target?.actor?.id) {
 | 
			
		||||
      // TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
 | 
			
		||||
      const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      const chatMessage = await ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
 | 
			
		||||
        content: chatHtml
 | 
			
		||||
        whisper: ChatUtility.getOwners(infoCoeur.target.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
      })
 | 
			
		||||
      RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
    }
 | 
			
		||||
@@ -127,7 +127,7 @@ export class RdDCoeur {
 | 
			
		||||
    }
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    const chatMessage = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    })
 | 
			
		||||
    RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
 | 
			
		||||
@@ -142,7 +142,7 @@ export class RdDCoeur {
 | 
			
		||||
    ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
 | 
			
		||||
    const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
 | 
			
		||||
      content: chatHtml
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
 | 
			
		||||
 | 
			
		||||
export class DialogChronologie extends Dialog {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
 | 
			
		||||
      name: "Dernier article de journal utilisé pour enregistrer la chronologie",
 | 
			
		||||
      scope: "client",
 | 
			
		||||
 
 | 
			
		||||
@@ -24,7 +24,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(dialogData, html) {
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let options = { classes: ["DialogCreateSigneDraconiqueActors"], width: 500, height: 650, 'z-index': 99999 };
 | 
			
		||||
    let conf = {
 | 
			
		||||
      title: "Créer un signe",
 | 
			
		||||
      content: html,
 | 
			
		||||
@@ -48,7 +48,7 @@ export class DialogCreateSigneDraconique extends Dialog {
 | 
			
		||||
  async _createSigneForActor(actor, signe) {
 | 
			
		||||
    actor.createEmbeddedDocuments("Item", [signe]);
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
 | 
			
		||||
        signe: signe,
 | 
			
		||||
        alias: actor.name
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
 | 
			
		||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
 | 
			
		||||
 | 
			
		||||
export class Environnement {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
 | 
			
		||||
      name: COMPENDIUMS_RECHERCHE,
 | 
			
		||||
      default: [
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { Grammar } from "./grammar.js";
 | 
			
		||||
import { RdDItem } from "./item.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const competenceTroncs = [["Esquive", "Dague", "Corps à corps"],
 | 
			
		||||
@@ -23,12 +24,12 @@ const limitesArchetypes = [
 | 
			
		||||
];
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
const categoriesCompetences = {
 | 
			
		||||
export const CATEGORIES_COMPETENCES = {
 | 
			
		||||
  "generale": { base: -4, label: "Générales" },
 | 
			
		||||
  "particuliere": { base: -8, label: "Particulières" },
 | 
			
		||||
  "specialisee": { base: -11, label: "Spécialisées" },
 | 
			
		||||
  "connaissance": { base: -11, label: "Connaissances" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconics" },
 | 
			
		||||
  "draconic": { base: -11, label: "Draconic" },
 | 
			
		||||
  "melee": { base: -6, label: "Mêlée" },
 | 
			
		||||
  "tir": { base: -8, label: "Tir" },
 | 
			
		||||
  "lancer": { base: -8, label: "Lancer" }
 | 
			
		||||
@@ -48,16 +49,14 @@ function _buildCumulXP() {
 | 
			
		||||
const competence_xp_cumul = _buildCumulXP();
 | 
			
		||||
 | 
			
		||||
export class RdDItemCompetence extends Item {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categoriesCompetences;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getLabelCategorie(category) {
 | 
			
		||||
    return categoriesCompetences[category].label;
 | 
			
		||||
    return CATEGORIES_COMPETENCES[category].label;
 | 
			
		||||
  }
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, categories = categoriesCompetences) {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static getNiveauBase(category, itemType) {
 | 
			
		||||
    let categories = RdDItem.getCategories(itemType)
 | 
			
		||||
    return categories[category]?.base ?? 0;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -191,7 +190,7 @@ export class RdDItemCompetence extends Item {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isNiveauBase(item) {
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
 | 
			
		||||
    return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
 
 | 
			
		||||
@@ -2,7 +2,7 @@
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { RdDCombatManager } from "./rdd-combat.js";
 | 
			
		||||
 | 
			
		||||
const categories = {
 | 
			
		||||
export const CATEGORIES_COMPETENCES_CREATURES = {
 | 
			
		||||
  "generale": { base: 0, label: "Générale" },
 | 
			
		||||
  "naturelle": { base: 0, label: "Arme naturelle" },
 | 
			
		||||
  "melee": { base: 0, label: "Mêlée" },
 | 
			
		||||
@@ -15,10 +15,6 @@ const categories = {
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDItemCompetenceCreature extends Item {
 | 
			
		||||
 | 
			
		||||
  static getCategories() {
 | 
			
		||||
    return categories;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static setRollDataCreature(rollData) {
 | 
			
		||||
    rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
 | 
			
		||||
 
 | 
			
		||||
@@ -12,7 +12,7 @@ import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { ITEM_TYPES } from "./item.js";
 | 
			
		||||
import { ITEM_TYPES, RdDItem } from "./item.js";
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * Extend the basic ItemSheet for RdD specific items
 | 
			
		||||
@@ -107,7 +107,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    const competences = await SystemCompendiums.getCompetences('personnage');
 | 
			
		||||
    formData.categories = this.item.getCategories()
 | 
			
		||||
    formData.categories = RdDItem.getCategories(this.item.type)
 | 
			
		||||
    if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
 | 
			
		||||
      formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
 | 
			
		||||
      formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
 | 
			
		||||
@@ -258,7 +258,7 @@ export class RdDItemSheet extends ItemSheet {
 | 
			
		||||
 | 
			
		||||
    if (this.item.isCompetence()) {
 | 
			
		||||
      const categorie = event.currentTarget.value;
 | 
			
		||||
      const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
 | 
			
		||||
      const level = RdDItemCompetence.getNiveauBase(categorie, this.item.type);
 | 
			
		||||
      this.item.system.base = level;
 | 
			
		||||
      this.html.find('[name="system.base"]').val(level);
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -5,12 +5,12 @@ import { Misc } from "./misc.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
 | 
			
		||||
const VOIES_DRACONIC = [
 | 
			
		||||
  { code: 'O', label: "Voie d'Oniros", short: 'Oniros' },
 | 
			
		||||
  { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos' },
 | 
			
		||||
  { code: 'N', label: "Voie de Narcos", short: 'Narcos' },
 | 
			
		||||
  { code: 'T', label: "Voie de Thanatos", short: 'Thanatos' },
 | 
			
		||||
  { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos' },
 | 
			
		||||
  { code: 'O/H/N', label: "Oniros/Hypnos/Narcos" }
 | 
			
		||||
  { code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
 | 
			
		||||
  { code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
 | 
			
		||||
  { code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
 | 
			
		||||
  { code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
 | 
			
		||||
  { code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
 | 
			
		||||
  { code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
@@ -27,17 +27,33 @@ export class RdDItemSort extends Item {
 | 
			
		||||
    return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCodeDraconic(sort) {
 | 
			
		||||
  static getOrdreCode(code) {
 | 
			
		||||
    return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getVoieCode(voie) {
 | 
			
		||||
    return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
 | 
			
		||||
    switch (Grammar.toLowerCaseNoAccent(sort.name)) {
 | 
			
		||||
      case "lecture d'aura":
 | 
			
		||||
      case "detection d'aura":
 | 
			
		||||
        return 'O/H/N/T'
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N/T', voies)
 | 
			
		||||
      case "annulation de magie":
 | 
			
		||||
        return 'O/H/N'
 | 
			
		||||
        return RdDItemSort.$voiesConnues('O/H/N', voies)
 | 
			
		||||
    }
 | 
			
		||||
    const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
 | 
			
		||||
    return voie?.code ?? sort.system.draconic
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
  static $voiesConnues(voiesSort, voies) {
 | 
			
		||||
    const codes = voies.filter(it => voiesSort.includes(it))
 | 
			
		||||
      .sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
 | 
			
		||||
    return Misc.join(codes ?? [''], '/');
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static isDifficulteVariable(sort) {
 | 
			
		||||
    return sort && (sort.system.difficulte.toLowerCase() == "variable");
 | 
			
		||||
@@ -67,7 +83,7 @@ export class RdDItemSort extends Item {
 | 
			
		||||
  static buildBonusCaseList(bonuscase, newCase) {
 | 
			
		||||
    const list = RdDItemSort.bonuscaseStringToList(bonuscase)
 | 
			
		||||
    if (newCase) {
 | 
			
		||||
       list.push({ case: "Nouvelle", bonus: 0 })
 | 
			
		||||
      list.push({ case: "Nouvelle", bonus: 0 })
 | 
			
		||||
    }
 | 
			
		||||
    return list;
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -6,8 +6,8 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
 | 
			
		||||
import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
 | 
			
		||||
import { RdDRaretes } from "./item/raretes.js";
 | 
			
		||||
import { RdDItemCompetence } from "./item-competence.js";
 | 
			
		||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES } from "./item-competence.js";
 | 
			
		||||
import { CATEGORIES_COMPETENCES_CREATURES } from "./item-competencecreature.js";
 | 
			
		||||
 | 
			
		||||
export const ACTOR_TYPES = {
 | 
			
		||||
  personnage: 'personnage',
 | 
			
		||||
@@ -172,9 +172,11 @@ export class RdDItem extends Item {
 | 
			
		||||
  static getItemTypesInventaire(mode = 'materiel') {
 | 
			
		||||
    return typesInventaire[mode ?? 'materiel']
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesDraconiques() {
 | 
			
		||||
    return typesObjetsDraconiques;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getItemTypesEnvironnement() {
 | 
			
		||||
    return typesEnvironnement;
 | 
			
		||||
  }
 | 
			
		||||
@@ -183,6 +185,16 @@ export class RdDItem extends Item {
 | 
			
		||||
    return typesObjetsOeuvres
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static getCategories(itemType) {
 | 
			
		||||
    switch (itemType) {
 | 
			
		||||
      case ITEM_TYPES.competence:
 | 
			
		||||
        return CATEGORIES_COMPETENCES
 | 
			
		||||
      case ITEM_TYPES.competencecreature:
 | 
			
		||||
        return CATEGORIES_COMPETENCES_CREATURES
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor(docData, context = {}) {
 | 
			
		||||
    if (!context.rdd?.ready) {
 | 
			
		||||
      foundry.utils.mergeObject(context, { rdd: { ready: true } });
 | 
			
		||||
@@ -262,13 +274,6 @@ export class RdDItem extends Item {
 | 
			
		||||
  isPresentDansMilieux(milieux) {
 | 
			
		||||
    return this.getEnvironnements(milieux).length > 0
 | 
			
		||||
  }
 | 
			
		||||
  getCategories() {
 | 
			
		||||
    switch (this.type) {
 | 
			
		||||
      case ITEM_TYPES.competence: return RdDItemCompetence.getCategories()
 | 
			
		||||
      case ITEM_TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
 | 
			
		||||
    }
 | 
			
		||||
    return {}
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getEnvironnements(milieux = undefined) {
 | 
			
		||||
    const environnements = this.isInventaire() ? this.system.environnement : undefined;
 | 
			
		||||
 
 | 
			
		||||
@@ -62,7 +62,7 @@ export class RdDItemBlessure extends RdDItem {
 | 
			
		||||
      content: `Blessure ${definition.label} appliquée à ${actor.name}`+
 | 
			
		||||
        `<br>Perte d'endurance : ${lostEndurance}`+
 | 
			
		||||
        `<br>Perte de Vie : ${lostVie}`,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "../chat-utility.js";
 | 
			
		||||
import { RdDItem } from "../item.js";
 | 
			
		||||
import { Misc } from "../misc.js";
 | 
			
		||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
 | 
			
		||||
@@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
 | 
			
		||||
      const souffrance = mal.system.identifie
 | 
			
		||||
        ? `de ${mal.name}`
 | 
			
		||||
        : `d'un mal inconnu`
 | 
			
		||||
      ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
 | 
			
		||||
      mal.postItemToChat('gmroll');
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getOwners(mal.actor),
 | 
			
		||||
        content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
 | 
			
		||||
      })
 | 
			
		||||
      mal.postItemToChat('gmroll')
 | 
			
		||||
      await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,38 +3,38 @@ import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
const TABLE_CARACTERISTIQUES_DERIVEES = {
 | 
			
		||||
  // xp: coût pour passer du niveau inférieur à ce niveau
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
  3: { xp: 4, poids: "6-10", plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
 | 
			
		||||
  4: { xp: 4, poids: "11-20", plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
 | 
			
		||||
  5: { xp: 5, poids: "21-30", plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
 | 
			
		||||
  6: { xp: 5, poids: "31-40", plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
 | 
			
		||||
  7: { xp: 6, poids: "41-50", plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
 | 
			
		||||
  8: { xp: 6, poids: "51-60", plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
 | 
			
		||||
  9: { xp: 7, poids: "61-65", plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
 | 
			
		||||
  10: { xp: 7, poids: "66-70", plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
 | 
			
		||||
  11: { xp: 8, poids: "71-75", plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
 | 
			
		||||
  12: { xp: 8, poids: "76-80", plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
 | 
			
		||||
  13: { xp: 9, poids: "81-90", plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
 | 
			
		||||
  14: { xp: 9, poids: "91-100", plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
 | 
			
		||||
  15: { xp: 10, poids: "101-110", plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
 | 
			
		||||
  16: { xp: 20, poids: "111-120", plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
 | 
			
		||||
  17: { xp: 30, poids: "121-131", plusdom: +3, sconst: 5, sust: 5 },
 | 
			
		||||
  18: { xp: 40, poids: "131-141", plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  19: { xp: 50, poids: "141-150", plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  20: { xp: 60, poids: "151-160", plusdom: +4, sconst: 6, sust: 6 },
 | 
			
		||||
  21: { xp: 70, poids: "161-180", plusdom: +5, sconst: 7, sust: 6 },
 | 
			
		||||
  22: { xp: 80, poids: "181-200", plusdom: +5, sconst: 7, sust: 7 },
 | 
			
		||||
  23: { xp: 90, poids: "201-300", plusdom: +6, sconst: 7, sust: 8 },
 | 
			
		||||
  24: { xp: 100, poids: "301-400", plusdom: +6, sconst: 8, sust: 9 },
 | 
			
		||||
  25: { xp: 110, poids: "401-500", plusdom: +7, sconst: 8, sust: 10 },
 | 
			
		||||
  26: { xp: 120, poids: "501-600", plusdom: +7, sconst: 8, sust: 11 },
 | 
			
		||||
  27: { xp: 130, poids: "601-700", plusdom: +8, sconst: 9, sust: 12 },
 | 
			
		||||
  28: { xp: 140, poids: "701-800", plusdom: +8, sconst: 9, sust: 13 },
 | 
			
		||||
  29: { xp: 150, poids: "801-900", plusdom: +9, sconst: 9, sust: 14 },
 | 
			
		||||
  30: { xp: 160, poids: "901-1000", plusdom: +9, sconst: 10, sust: 15 },
 | 
			
		||||
  31: { xp: 170, poids: "1001-1500", plusdom: +10, sconst: 10, sust: 16 },
 | 
			
		||||
  32: { xp: 180, poids: "1501-2000", plusdom: +11, sconst: 10, sust: 17 }
 | 
			
		||||
  1: { xp: 3, poids: "moins de 1kg", poidsMin: 0, poidsMax: 1, plusdom: -5, sconst: 0.5, sust: 0.1 },
 | 
			
		||||
  2: { xp: 3, poids: "1-5", poidsMin: 1, poidsMax: 5, plusdom: -4, sconst: 0.5, sust: 0.3 },
 | 
			
		||||
  3: { xp: 4, poids: "6-10", poidsMin: 6, poidsMax: 10, plusdom: -3, sconst: 1, sust: 0.5, beaute: 'hideux' },
 | 
			
		||||
  4: { xp: 4, poids: "11-20", poidsMin: 11, poidsMax: 20, plusdom: -3, sconst: 1, sust: 1, beaute: 'repoussant' },
 | 
			
		||||
  5: { xp: 5, poids: "21-30", poidsMin: 21, poidsMax: 30, plusdom: -2, sconst: 1, sust: 1, beaute: 'franchement très laid' },
 | 
			
		||||
  6: { xp: 5, poids: "31-40", poidsMin: 31, poidsMax: 40, plusdom: -1, sconst: 2, sust: 2, beaute: 'laid' },
 | 
			
		||||
  7: { xp: 6, poids: "41-50", poidsMin: 41, poidsMax: 50, plusdom: -1, sconst: 2, sust: 2, beaute: 'très désavantagé' },
 | 
			
		||||
  8: { xp: 6, poids: "51-60", poidsMin: 51, poidsMax: 60, plusdom: 0, sconst: 2, sust: 2, beaute: 'désavantagé' },
 | 
			
		||||
  9: { xp: 7, poids: "61-65", poidsMin: 61, poidsMax: 65, plusdom: 0, sconst: 3, sust: 2, beaute: 'pas terrible' },
 | 
			
		||||
  10: { xp: 7, poids: "66-70", poidsMin: 66, poidsMax: 70, plusdom: 0, sconst: 3, sust: 3, beaute: 'commun' },
 | 
			
		||||
  11: { xp: 8, poids: "71-75", poidsMin: 71, poidsMax: 75, plusdom: 0, sconst: 3, sust: 3, beaute: 'pas mal' },
 | 
			
		||||
  12: { xp: 8, poids: "76-80", poidsMin: 76, poidsMax: 80, plusdom: +1, sconst: 4, sust: 3, beaute: 'avantagé' },
 | 
			
		||||
  13: { xp: 9, poids: "81-90", poidsMin: 81, poidsMax: 90, plusdom: +1, sconst: 4, sust: 3, beaute: 'mignon' },
 | 
			
		||||
  14: { xp: 9, poids: "91-100", poidsMin: 91, poidsMax: 100, plusdom: +2, sconst: 4, sust: 4, beaute: 'beau' },
 | 
			
		||||
  15: { xp: 10, poids: "101-110", poidsMin: 101, poidsMax: 110, plusdom: +2, sconst: 5, sust: 4, beaute: 'très beau' },
 | 
			
		||||
  16: { xp: 20, poids: "111-120", poidsMin: 111, poidsMax: 120, plusdom: +3, sconst: 5, sust: 4, beaute: 'éblouissant' },
 | 
			
		||||
  17: { xp: 30, poids: "121-131", poidsMin: 121, poidsMax: 131, plusdom: +3, sconst: 5, sust: 5 },
 | 
			
		||||
  18: { xp: 40, poids: "131-141", poidsMin: 131, poidsMax: 141, plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  19: { xp: 50, poids: "141-150", poidsMin: 141, poidsMax: 150, plusdom: +4, sconst: 6, sust: 5 },
 | 
			
		||||
  20: { xp: 60, poids: "151-160", poidsMin: 151, poidsMax: 160, plusdom: +4, sconst: 6, sust: 6 },
 | 
			
		||||
  21: { xp: 70, poids: "161-180", poidsMin: 161, poidsMax: 180, plusdom: +5, sconst: 7, sust: 6 },
 | 
			
		||||
  22: { xp: 80, poids: "181-200", poidsMin: 181, poidsMax: 200, plusdom: +5, sconst: 7, sust: 7 },
 | 
			
		||||
  23: { xp: 90, poids: "201-300", poidsMin: 201, poidsMax: 300, plusdom: +6, sconst: 7, sust: 8 },
 | 
			
		||||
  24: { xp: 100, poids: "301-400", poidsMin: 301, poidsMax: 400, plusdom: +6, sconst: 8, sust: 9 },
 | 
			
		||||
  25: { xp: 110, poids: "401-500", poidsMin: 401, poidsMax: 500, plusdom: +7, sconst: 8, sust: 10 },
 | 
			
		||||
  26: { xp: 120, poids: "501-600", poidsMin: 501, poidsMax: 600, plusdom: +7, sconst: 8, sust: 11 },
 | 
			
		||||
  27: { xp: 130, poids: "601-700", poidsMin: 601, poidsMax: 700, plusdom: +8, sconst: 9, sust: 12 },
 | 
			
		||||
  28: { xp: 140, poids: "701-800", poidsMin: 701, poidsMax: 800, plusdom: +8, sconst: 9, sust: 13 },
 | 
			
		||||
  29: { xp: 150, poids: "801-900", poidsMin: 801, poidsMax: 900, plusdom: +9, sconst: 9, sust: 14 },
 | 
			
		||||
  30: { xp: 160, poids: "901-1000", poidsMin: 901, poidsMax: 1000, plusdom: +9, sconst: 10, sust: 15 },
 | 
			
		||||
  31: { xp: 170, poids: "1001-1500", poidsMin: 1001, poidsMax: 1500, plusdom: +10, sconst: 10, sust: 16 },
 | 
			
		||||
  32: { xp: 180, poids: "1501-2000", poidsMin: 1501, poidsMax: 2000, plusdom: +11, sconst: 10, sust: 17 }
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
export class RdDCarac {
 | 
			
		||||
 
 | 
			
		||||
@@ -54,10 +54,10 @@ export class RdDCombatManager extends Combat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async onPreDeleteCombat() {
 | 
			
		||||
    if (Misc.isUniqueConnectedGM()) {
 | 
			
		||||
      await this.finDeRound({ terminer: true });
 | 
			
		||||
      await this.finDeRound({ terminer: true })
 | 
			
		||||
      ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
 | 
			
		||||
      game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
 | 
			
		||||
        .forEach(it => it.delete());
 | 
			
		||||
        .forEach(it => it.delete())
 | 
			
		||||
      RdDEmpoignade.deleteAllEmpoignades()
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -698,7 +698,7 @@ export class RdDCombat {
 | 
			
		||||
      if (this.defender.isEntite([ENTITE_BLURETTE])) {
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
      else {
 | 
			
		||||
@@ -721,7 +721,7 @@ export class RdDCombat {
 | 
			
		||||
            activite: activite,
 | 
			
		||||
            total: total
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        })
 | 
			
		||||
      }
 | 
			
		||||
    }
 | 
			
		||||
@@ -846,7 +846,7 @@ export class RdDCombat {
 | 
			
		||||
 | 
			
		||||
    const choixParticuliere = await ChatMessage.create({
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
 | 
			
		||||
        alias: this.attacker.name,
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
@@ -933,7 +933,7 @@ export class RdDCombat {
 | 
			
		||||
      // message privé: du défenseur à lui même (et aux GMs)
 | 
			
		||||
      speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
 | 
			
		||||
      alias: this.attacker.name,
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.defender),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
 | 
			
		||||
    });
 | 
			
		||||
    // flag pour garder les jets d'attaque/defense
 | 
			
		||||
@@ -976,7 +976,7 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async _onAttaqueEchecTotal(attackerRoll) {
 | 
			
		||||
    const choixEchecTotal = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.attacker),
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
 | 
			
		||||
        attackerId: this.attackerId,
 | 
			
		||||
        attacker: this.attacker,
 | 
			
		||||
@@ -994,9 +994,9 @@ export class RdDCombat {
 | 
			
		||||
    const arme = rollData.arme;
 | 
			
		||||
    const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
 | 
			
		||||
    const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
 | 
			
		||||
      this.defender)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1076,9 +1076,9 @@ export class RdDCombat {
 | 
			
		||||
    console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
 | 
			
		||||
    if (!defenderRoll.attackerRoll.isPart) {
 | 
			
		||||
      // TODO: attaquant doit jouer résistance et peut être désarmé p132
 | 
			
		||||
      ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
        content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
 | 
			
		||||
      });
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        { content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
 | 
			
		||||
        this.defender)
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -1152,9 +1152,9 @@ export class RdDCombat {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _onEsquiveParticuliere(rollData) {
 | 
			
		||||
    console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
 | 
			
		||||
    ChatUtility.createChatWithRollMode(this.defender.name, {
 | 
			
		||||
      content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
 | 
			
		||||
    });
 | 
			
		||||
    ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
 | 
			
		||||
      this.defender);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -1322,10 +1322,10 @@ export class RdDCombat {
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
    })
 | 
			
		||||
    await ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
      alias: actor.name
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
 | 
			
		||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
 | 
			
		||||
import { TMRUtility } from "./tmr-utility.js";
 | 
			
		||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
 | 
			
		||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
 | 
			
		||||
 | 
			
		||||
@@ -81,7 +82,7 @@ export class RdDCommands {
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
 | 
			
		||||
    this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
    this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.proposeName(msg, params), descr: "Génère un nom aléatoire" });
 | 
			
		||||
 | 
			
		||||
    this.registerCommand({
 | 
			
		||||
      path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
 | 
			
		||||
@@ -206,26 +207,20 @@ export class RdDCommands {
 | 
			
		||||
  /* Manage chat commands */
 | 
			
		||||
  processChatCommand(commandLine, content = '', msg = {}) {
 | 
			
		||||
    // Setup new message's visibility
 | 
			
		||||
    let rollMode = game.settings.get("core", "rollMode");
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(rollMode)) {
 | 
			
		||||
      msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
 | 
			
		||||
    }
 | 
			
		||||
    if (rollMode === "blindroll") {
 | 
			
		||||
      msg["blind"] = true;
 | 
			
		||||
    }
 | 
			
		||||
    msg["type"] = 0;
 | 
			
		||||
    ChatUtility.applyRollMode(msg)
 | 
			
		||||
    msg.type = 0;
 | 
			
		||||
 | 
			
		||||
    if (!this.commandsTable) {
 | 
			
		||||
      this._registerCommands();
 | 
			
		||||
      this._registerCommands()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let command = commandLine[0].toLowerCase();
 | 
			
		||||
    if (this._isCommandHandled(command)) {
 | 
			
		||||
      let params = commandLine.slice(1);
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg);
 | 
			
		||||
      return true;
 | 
			
		||||
      this._processCommand(this.commandsTable, command, params, content, msg)
 | 
			
		||||
      return true
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
    return false
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  _isCommandHandled(command) {
 | 
			
		||||
@@ -300,7 +295,7 @@ export class RdDCommands {
 | 
			
		||||
  async getRencontreTMR(params) {
 | 
			
		||||
    if (params.length == 1 || params.length == 2) {
 | 
			
		||||
      return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
 | 
			
		||||
    }    
 | 
			
		||||
    }
 | 
			
		||||
    return false;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
 | 
			
		||||
function img(src) {
 | 
			
		||||
  return `<img src="${src}" class="dice-img" />`
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
function iconHeure(heure) {
 | 
			
		||||
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
 | 
			
		||||
  if (heure < 10) {
 | 
			
		||||
    heure = '0' + heure;
 | 
			
		||||
  }
 | 
			
		||||
  return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
 | 
			
		||||
}
 | 
			
		||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
 | 
			
		||||
  return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
 | 
			
		||||
})
 | 
			
		||||
 | 
			
		||||
const imgSigneDragon = img(imagesHeures[4]);
 | 
			
		||||
const imgSigneDragon = imgHeures[4]
 | 
			
		||||
 | 
			
		||||
/** De pour les jets de rencontre */
 | 
			
		||||
export class DeTMR extends Die {
 | 
			
		||||
@@ -25,7 +20,7 @@ export class DeTMR extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dt",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -37,13 +32,13 @@ export class DeTMR extends Die {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options);
 | 
			
		||||
    this.explode("x=8");
 | 
			
		||||
    await super.evaluate(options)
 | 
			
		||||
    await this.reroll('r=8', { recursive: true })
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  get total() {
 | 
			
		||||
    return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
 | 
			
		||||
    return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
@@ -56,13 +51,14 @@ export class DeTMR extends Die {
 | 
			
		||||
 | 
			
		||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
 | 
			
		||||
export class DeDraconique extends Die {
 | 
			
		||||
  /** @override */
 | 
			
		||||
  static DENOMINATION = "r";
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceData(system) {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dr",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 0.7,
 | 
			
		||||
      fontScale: 0.8,
 | 
			
		||||
      labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -75,7 +71,7 @@ export class DeDraconique extends Die {
 | 
			
		||||
 | 
			
		||||
  async evaluate(options) {
 | 
			
		||||
    await super.evaluate(options);
 | 
			
		||||
    this.explode("x=7");
 | 
			
		||||
    await this.explode("x=7");
 | 
			
		||||
    return this;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -85,7 +81,7 @@ export class DeDraconique extends Die {
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    switch (diceTerm.result) {
 | 
			
		||||
      case 7: return imgSigneDragon;
 | 
			
		||||
      case 7: return imgSigneDragon
 | 
			
		||||
      case 8: return '0';
 | 
			
		||||
    }
 | 
			
		||||
    return diceTerm.result.toString();
 | 
			
		||||
@@ -102,6 +98,7 @@ export class DeHeure extends Die {
 | 
			
		||||
    return {
 | 
			
		||||
      type: "dh",
 | 
			
		||||
      font: "HeuresDraconiques",
 | 
			
		||||
      fontScale: 1.2,
 | 
			
		||||
      labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
 | 
			
		||||
      system: system
 | 
			
		||||
    }
 | 
			
		||||
@@ -113,15 +110,15 @@ export class DeHeure extends Die {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  getResultLabel(diceTerm) {
 | 
			
		||||
    return img(imagesHeures[diceTerm.result - 1]);
 | 
			
		||||
    return imgHeures[diceTerm.result - 1]
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
export class RdDDice {
 | 
			
		||||
  static init() {
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
 | 
			
		||||
    CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
 | 
			
		||||
    CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
 | 
			
		||||
    CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static onReady() {
 | 
			
		||||
@@ -132,6 +129,18 @@ export class RdDDice {
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    dice3d.DiceFactory.systems.keys().forEach(system => {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollHeure(options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return await RdDDice.rollTotal("1dh", options) - 1
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async rollTotal(formula, options = { showDice: HIDE_DICE }) {
 | 
			
		||||
    return (await RdDDice.roll(formula, options)).total;
 | 
			
		||||
  }
 | 
			
		||||
@@ -151,21 +160,13 @@ export class RdDDice {
 | 
			
		||||
    return array[roll - 1];
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static diceSoNiceReady(dice3d) {
 | 
			
		||||
    for (const system of Object.keys(dice3d.DiceFactory.systems)) {
 | 
			
		||||
      dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
 | 
			
		||||
      dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async showDiceSoNice(roll, options) {
 | 
			
		||||
    if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    let { whisper, blind } = RdDDice._getWhisperBlind(options);
 | 
			
		||||
    let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
 | 
			
		||||
    if (options.forceDiceResult?.total) {
 | 
			
		||||
      let terms = await RdDDice._getForcedTerms(options);
 | 
			
		||||
      if (terms) {
 | 
			
		||||
@@ -219,24 +220,4 @@ export class RdDDice {
 | 
			
		||||
    await roll.evaluate();
 | 
			
		||||
    return roll.total;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static _getWhisperBlind(options) {
 | 
			
		||||
    let whisper = undefined;
 | 
			
		||||
    let blind = false;
 | 
			
		||||
    let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
 | 
			
		||||
    switch (rollMode) {
 | 
			
		||||
      case "blindroll": //GM only
 | 
			
		||||
        blind = true;
 | 
			
		||||
      case "gmroll": //GM + rolling player
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.isGM);
 | 
			
		||||
        break;
 | 
			
		||||
      case "roll": //everybody
 | 
			
		||||
        whisper = ChatUtility.getUsers(user => user.active);
 | 
			
		||||
        break;
 | 
			
		||||
      case "selfroll":
 | 
			
		||||
        whisper = [game.user.id];
 | 
			
		||||
        break;
 | 
			
		||||
    }
 | 
			
		||||
    return { whisper, blind };
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
@@ -158,9 +158,12 @@ export class RdDEmpoignade {
 | 
			
		||||
    empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
 | 
			
		||||
    //console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
 | 
			
		||||
    if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
 | 
			
		||||
      ChatUtility.createChatWithRollMode(attacker.name, {
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
      })
 | 
			
		||||
      ChatUtility.createChatWithRollMode(
 | 
			
		||||
        {
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
 | 
			
		||||
        },
 | 
			
		||||
        attacker
 | 
			
		||||
      )
 | 
			
		||||
    } else {
 | 
			
		||||
      await this.onAttaqueEmpoignadeValidee(attacker, defender)
 | 
			
		||||
    }
 | 
			
		||||
@@ -213,7 +216,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      competence: attacker.getCompetenceCorpsACorps()
 | 
			
		||||
    }
 | 
			
		||||
    const msg = await ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(attacker),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
 | 
			
		||||
    })
 | 
			
		||||
    RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
 | 
			
		||||
@@ -300,7 +303,7 @@ export class RdDEmpoignade {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async $onRollContrerLiberer(rollData) {
 | 
			
		||||
    let empoignade = rollData.empoignade
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
 | 
			
		||||
      empoignade.system.pointsemp++
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
@@ -309,7 +312,7 @@ export class RdDEmpoignade {
 | 
			
		||||
      empoignade.system.pointsemp--
 | 
			
		||||
      RdDEmpoignade.$updateEtatEmpoignade(empoignade)
 | 
			
		||||
    }
 | 
			
		||||
    
 | 
			
		||||
 | 
			
		||||
    await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
 | 
			
		||||
    if (empoignade.system.pointsemp >= 2) {
 | 
			
		||||
      let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
 | 
			
		||||
 
 | 
			
		||||
@@ -79,8 +79,7 @@ export class RdDHotbar {
 | 
			
		||||
   * Actor     - open actor sheet
 | 
			
		||||
   * Journal   - open journal sheet
 | 
			
		||||
   */
 | 
			
		||||
  static init() {
 | 
			
		||||
 | 
			
		||||
  static initHooks() {
 | 
			
		||||
    Hooks.on('hotbarDrop', (bar, documentData, slot) => {
 | 
			
		||||
 | 
			
		||||
      // Create item macro if rollable item - weapon, spell, prayer, trait, or skill
 | 
			
		||||
 
 | 
			
		||||
@@ -61,12 +61,14 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
 | 
			
		||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
 | 
			
		||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
 | 
			
		||||
import { RdDItemArmure } from "./item/armure.js"
 | 
			
		||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
 | 
			
		||||
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
 | 
			
		||||
import { RdDCreature } from "./actor/creature.js"
 | 
			
		||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
 | 
			
		||||
import { RdDActorExportSheet } from "./actor/actor-export-sheet.js"
 | 
			
		||||
import { OptionsAvancees } from "./settings/options-avancees.js"
 | 
			
		||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
 | 
			
		||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
 | 
			
		||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
 | 
			
		||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
 | 
			
		||||
 | 
			
		||||
/**
 | 
			
		||||
 * RdD system
 | 
			
		||||
@@ -79,13 +81,14 @@ export class SystemReveDeDragon {
 | 
			
		||||
    const system = new SystemReveDeDragon()
 | 
			
		||||
    Hooks.once('init', async () => await system.onInit())
 | 
			
		||||
    Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
 | 
			
		||||
    Hooks.once('ready', () => system.onReady())
 | 
			
		||||
    Hooks.once('ready', async () => await system.onReady())
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  constructor() {
 | 
			
		||||
    this.config = RDD_CONFIG
 | 
			
		||||
    this.RdDUtility = RdDUtility
 | 
			
		||||
    this.RdDHotbar = RdDHotbar
 | 
			
		||||
    this.RdDStatBlockParser = RdDStatBlockParser
 | 
			
		||||
    this.itemClasses = {
 | 
			
		||||
      armure: RdDItemArmure,
 | 
			
		||||
      blessure: RdDItemBlessure,
 | 
			
		||||
@@ -114,23 +117,31 @@ export class SystemReveDeDragon {
 | 
			
		||||
    game.system.rdd = this
 | 
			
		||||
    this.AppAstrologie = AppAstrologie
 | 
			
		||||
 | 
			
		||||
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System`)
 | 
			
		||||
    console.log(`Initializing Reve de Dragon System Settings`)
 | 
			
		||||
 | 
			
		||||
    // preload handlebars templates
 | 
			
		||||
    RdDUtility.preloadHandlebarsTemplates()
 | 
			
		||||
    AppPersonnageAleatoire.preloadHandlebars()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    this.initSystemSettings()
 | 
			
		||||
    ReglesOptionnelles.initSettings()
 | 
			
		||||
    OptionsAvancees.initSettings()
 | 
			
		||||
    AutoAdjustDarkness.initSettings()
 | 
			
		||||
    RdDTimestamp.initSettings()
 | 
			
		||||
    RdDCalendrier.initSettings()
 | 
			
		||||
    SystemCompendiums.initSettings()
 | 
			
		||||
    DialogChronologie.initSettings()
 | 
			
		||||
    RdDTMRDialog.initSettings()
 | 
			
		||||
    Environnement.initSettings()
 | 
			
		||||
 | 
			
		||||
    this.initSettings()
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Set an initiative formula for the system 
 | 
			
		||||
    CONFIG.Combat.initiative = {
 | 
			
		||||
      formula: "1+(1d6/10)",
 | 
			
		||||
      decimals: 2
 | 
			
		||||
    }
 | 
			
		||||
    CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Socket handlers`)
 | 
			
		||||
    game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
 | 
			
		||||
      console.log(">>>>> MSG RECV", sockmsg)
 | 
			
		||||
      try {
 | 
			
		||||
@@ -145,6 +156,7 @@ export class SystemReveDeDragon {
 | 
			
		||||
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    // Define custom Entity classes
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Documents`)
 | 
			
		||||
    CONFIG.Actor.documentClass = RdDBaseActor
 | 
			
		||||
    CONFIG.Item.documentClass = RdDItem
 | 
			
		||||
    CONFIG.RDD = {
 | 
			
		||||
@@ -158,12 +170,12 @@ export class SystemReveDeDragon {
 | 
			
		||||
    // Register sheet application classes
 | 
			
		||||
    Actors.unregisterSheet("core", ActorSheet)
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCommerceSheet, { types: ["commerce"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorSheet, { types: ["personnage"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDCreatureSheet, { types: ["creature"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true })
 | 
			
		||||
    Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true })
 | 
			
		||||
    Items.unregisterSheet("core", ItemSheet)
 | 
			
		||||
    await RdDActorExportSheet.init()
 | 
			
		||||
 | 
			
		||||
    RdDItemSheet.register(RdDSigneDraconiqueItemSheet)
 | 
			
		||||
    RdDItemSheet.register(RdDRencontreItemSheet)
 | 
			
		||||
@@ -190,17 +202,12 @@ export class SystemReveDeDragon {
 | 
			
		||||
        "tarot", "extraitpoetique", "empoignade"
 | 
			
		||||
      ], makeDefault: true
 | 
			
		||||
    })
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager
 | 
			
		||||
 | 
			
		||||
    // préparation des différents modules
 | 
			
		||||
    AutoAdjustDarkness.init()
 | 
			
		||||
    RdDTimestamp.init()
 | 
			
		||||
    RdDCalendrier.init()
 | 
			
		||||
    SystemCompendiums.init()
 | 
			
		||||
    DialogChronologie.init()
 | 
			
		||||
    ReglesOptionnelles.init()
 | 
			
		||||
    OptionsAvancees.init()
 | 
			
		||||
    RdDUtility.init()
 | 
			
		||||
    console.log(`Initializing Reve de Dragon Hooks and handlers`)
 | 
			
		||||
    CONFIG.Combat.documentClass = RdDCombatManager
 | 
			
		||||
    ChatUtility.init()
 | 
			
		||||
    RdDUtility.initHooks()
 | 
			
		||||
    RdDDice.init()
 | 
			
		||||
    RdDCommands.init()
 | 
			
		||||
    RdDCombatManager.init()
 | 
			
		||||
@@ -209,15 +216,14 @@ export class SystemReveDeDragon {
 | 
			
		||||
    RdDCompendiumOrganiser.init()
 | 
			
		||||
    EffetsDraconiques.init()
 | 
			
		||||
    TMRUtility.init()
 | 
			
		||||
    await RdDTMRDialog.init()
 | 
			
		||||
    RdDHotbar.init()
 | 
			
		||||
    RdDHotbar.initHooks()
 | 
			
		||||
    RdDPossession.init()
 | 
			
		||||
    TMRRencontres.init()
 | 
			
		||||
    Environnement.init()
 | 
			
		||||
    ExportScriptarium.init()
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  initSystemSettings() {
 | 
			
		||||
  initSettings() {
 | 
			
		||||
    // TODO: déplacer vers les modules correspondants
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
 | 
			
		||||
      name: "Accorder le rêve aux entités",
 | 
			
		||||
      hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
 | 
			
		||||
@@ -288,6 +294,8 @@ export class SystemReveDeDragon {
 | 
			
		||||
    StatusEffects.onReady()
 | 
			
		||||
    RdDHerbes.onReady()
 | 
			
		||||
    RdDDice.onReady()
 | 
			
		||||
 | 
			
		||||
    RdDStatBlockParser.parseStatBlock()
 | 
			
		||||
    /* -------------------------------------------- */
 | 
			
		||||
    /* Affiche/Init le calendrier */
 | 
			
		||||
    game.system.rdd.calendrier.display()
 | 
			
		||||
@@ -316,4 +324,3 @@ export class SystemReveDeDragon {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
SystemReveDeDragon.start()
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,3 +1,4 @@
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js"
 | 
			
		||||
 | 
			
		||||
const vents = [
 | 
			
		||||
  { min: 0, max: 0, valeur: 'Calme' },
 | 
			
		||||
@@ -117,7 +118,7 @@ export class RdDMeteo {
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
 | 
			
		||||
      whisper: ChatMessage.getWhisperRecipients('GM')
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -1,4 +1,5 @@
 | 
			
		||||
import { RdDBaseActor } from "./actor/base-actor.js";
 | 
			
		||||
import { ChatUtility } from "./chat-utility.js";
 | 
			
		||||
import { Misc } from "./misc.js";
 | 
			
		||||
import { RdDDice } from "./rdd-dice.js";
 | 
			
		||||
 | 
			
		||||
@@ -11,11 +12,15 @@ const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i',
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDNameGen {
 | 
			
		||||
 | 
			
		||||
  static async getName(msg, params) {
 | 
			
		||||
  static async proposeName(msg, params) {
 | 
			
		||||
    const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
 | 
			
		||||
      nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
 | 
			
		||||
      nom: await RdDNameGen.generate()
 | 
			
		||||
    });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async generate() {
 | 
			
		||||
    return Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words));
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static async onCreerActeur(event) {
 | 
			
		||||
 
 | 
			
		||||
@@ -91,13 +91,14 @@ export class RdDResolutionTable {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
 | 
			
		||||
      content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
 | 
			
		||||
    });
 | 
			
		||||
    return await ChatUtility.createChatWithRollMode(
 | 
			
		||||
      { content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
 | 
			
		||||
      actor
 | 
			
		||||
    )
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  static actorChatName(actor) {
 | 
			
		||||
    return actor?.name ?? game.user.name;
 | 
			
		||||
    return actor ?? game.user.name;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -138,14 +139,14 @@ export class RdDResolutionTable {
 | 
			
		||||
    if (carac == 0) {
 | 
			
		||||
      return NaN;
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled >= carac){
 | 
			
		||||
      const upper = Math.ceil(rolled/carac);
 | 
			
		||||
      return 2*upper -10
 | 
			
		||||
    if (rolled >= carac) {
 | 
			
		||||
      const upper = Math.ceil(rolled / carac);
 | 
			
		||||
      return 2 * upper - 10
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/2)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 2)) {
 | 
			
		||||
      return -8
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > Math.floor(carac/4)) {
 | 
			
		||||
    if (rolled > Math.floor(carac / 4)) {
 | 
			
		||||
      return -9
 | 
			
		||||
    }
 | 
			
		||||
    if (rolled > 1) {
 | 
			
		||||
@@ -265,7 +266,7 @@ export class RdDResolutionTable {
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5}) {
 | 
			
		||||
  static subTable(carac, level, delta = { carac: 2, level: 5 }) {
 | 
			
		||||
    return {
 | 
			
		||||
      carac,
 | 
			
		||||
      level,
 | 
			
		||||
@@ -287,8 +288,8 @@ export class RdDResolutionTable {
 | 
			
		||||
      carac: carac,
 | 
			
		||||
      difficulte: level,
 | 
			
		||||
      min: minLevel,
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac+1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel+1)
 | 
			
		||||
      rows: Misc.intArray(minCarac, maxCarac + 1),
 | 
			
		||||
      cols: Misc.intArray(minLevel, maxLevel + 1)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
 | 
			
		||||
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  static async init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
 | 
			
		||||
      name: 'Taille des cases des TMR',
 | 
			
		||||
      hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
 | 
			
		||||
@@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    await PixiTMR.init()
 | 
			
		||||
    let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
 | 
			
		||||
    if (tmrData.mode != 'visu' && !game.user.isGM) {
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
      ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
 | 
			
		||||
    }
 | 
			
		||||
    return new RdDTMRDialog(html, actor, tmrData)
 | 
			
		||||
  }
 | 
			
		||||
@@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    this.rencontreState = 'aucune';
 | 
			
		||||
    this.subdialog = undefined
 | 
			
		||||
    this.displaySize = undefined
 | 
			
		||||
    if (!this.viewOnly) {
 | 
			
		||||
    if (!this.viewOnly && !game.user.isGM) {
 | 
			
		||||
      this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
 | 
			
		||||
    }
 | 
			
		||||
    this.callbacksOnAnimate = [];
 | 
			
		||||
@@ -496,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    rencData.message = this.formatMessageRencontre(rencData, result.message);
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
 | 
			
		||||
    });
 | 
			
		||||
 | 
			
		||||
@@ -571,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getGMs()
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  _tellToUserAndGM(message) {
 | 
			
		||||
    ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      content: message,
 | 
			
		||||
      whisper: ChatUtility.getUserAndGMs()
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
@@ -715,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -739,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (this.isCaseMaitrisee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return false;
 | 
			
		||||
    }
 | 
			
		||||
@@ -751,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
    if (this.isCaseInondee(tmr.coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
      return true;
 | 
			
		||||
    }
 | 
			
		||||
@@ -832,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
    }
 | 
			
		||||
    rollData.poesie = await Poetique.getExtrait();
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
 | 
			
		||||
    });
 | 
			
		||||
    if (rollData.rolled.isEchec) {
 | 
			
		||||
@@ -882,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
 | 
			
		||||
      const reserveExtensible = this.isReserveExtensible(coord);
 | 
			
		||||
      if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
 | 
			
		||||
        const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
          actor: this.actor,
 | 
			
		||||
          sorts: sorts,
 | 
			
		||||
          coord: coord,
 | 
			
		||||
          tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
        })
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: msg,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients(game.user.name)
 | 
			
		||||
        });
 | 
			
		||||
        return;
 | 
			
		||||
          content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
 | 
			
		||||
            actor: this.actor,
 | 
			
		||||
            sorts: sorts,
 | 
			
		||||
            coord: coord,
 | 
			
		||||
            tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
 | 
			
		||||
          }),
 | 
			
		||||
          whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
        })
 | 
			
		||||
        return
 | 
			
		||||
      }
 | 
			
		||||
      await this.processSortReserve(sorts[0]);
 | 
			
		||||
    }
 | 
			
		||||
@@ -906,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
      this.processSortReserve(sort);
 | 
			
		||||
    } else {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        content:
 | 
			
		||||
          "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor)
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
@@ -1091,7 +1097,7 @@ export class RdDTMRDialog extends Dialog {
 | 
			
		||||
  async notifierResonanceSigneDraconique(coord) {
 | 
			
		||||
    if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(this.actor),
 | 
			
		||||
        content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -99,9 +99,7 @@ export class RdDUtility {
 | 
			
		||||
  // persistent handling of conteneur show/hide
 | 
			
		||||
  static afficheContenu = {}
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async init() {
 | 
			
		||||
    Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
 | 
			
		||||
    Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
 | 
			
		||||
  static async initHooks() {
 | 
			
		||||
    Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -292,6 +290,7 @@ export class RdDUtility {
 | 
			
		||||
 | 
			
		||||
    Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
 | 
			
		||||
    Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
 | 
			
		||||
    Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
 | 
			
		||||
    Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
 | 
			
		||||
    Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
 | 
			
		||||
    Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
 | 
			
		||||
@@ -644,18 +643,16 @@ export class RdDUtility {
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static onSocketMessage(sockmsg) {
 | 
			
		||||
    switch (sockmsg.msg) {
 | 
			
		||||
      case "msg_gm_chat_message":
 | 
			
		||||
        return ChatUtility.handleGMChatMessage(sockmsg.data);
 | 
			
		||||
      case "msg_app_astrologie_refresh":
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
 | 
			
		||||
        return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
 | 
			
		||||
      case "msg_request_nombre_astral":
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
 | 
			
		||||
        return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
 | 
			
		||||
      case "msg_tmr_move":
 | 
			
		||||
        let actor = game.actors.get(sockmsg.data.actorId);
 | 
			
		||||
        if (actor.isOwner || game.user.isGM) {
 | 
			
		||||
          actor.refreshTMRView();
 | 
			
		||||
          actor.refreshTMRView()
 | 
			
		||||
        }
 | 
			
		||||
        break;
 | 
			
		||||
        break
 | 
			
		||||
    }
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -807,17 +804,13 @@ export class RdDUtility {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      rollMode: modeOverride || game.settings.get("core", "rollMode"),
 | 
			
		||||
      content: content
 | 
			
		||||
    };
 | 
			
		||||
 | 
			
		||||
    if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
 | 
			
		||||
    if (chatData.rollMode === "blindroll") chatData["blind"] = true;
 | 
			
		||||
    else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
 | 
			
		||||
    }
 | 
			
		||||
    ChatUtility.applyRollMode(chatData)
 | 
			
		||||
 | 
			
		||||
    if (forceWhisper) { // Final force !
 | 
			
		||||
      chatData["speaker"] = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
      chatData.speaker = ChatMessage.getSpeaker();
 | 
			
		||||
      chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    return chatData;
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
@@ -880,7 +873,7 @@ export class RdDUtility {
 | 
			
		||||
        const current = game.system.rdd.calendrier.heureCourante();
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
 | 
			
		||||
          whisper: ChatMessage.getWhisperRecipients("GM")
 | 
			
		||||
          whisper: ChatUtility.getGMs()
 | 
			
		||||
        });
 | 
			
		||||
      }
 | 
			
		||||
      else if (heureNaissance) {
 | 
			
		||||
@@ -899,7 +892,7 @@ export class RdDUtility {
 | 
			
		||||
    if (compName.includes('Thanatos')) {
 | 
			
		||||
      let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatMessage.getWhisperRecipients(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getUserAndGMs(),
 | 
			
		||||
        content: message
 | 
			
		||||
      });
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -4,11 +4,11 @@ import { Misc } from "../misc.js"
 | 
			
		||||
export const EXPORT_CSV_SCRIPTARIUM = 'export-csv-scriptarium'
 | 
			
		||||
 | 
			
		||||
const OPTIONS_AVANCEES = [
 | 
			
		||||
  { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium (raffraichissement requis)" },
 | 
			
		||||
  { group: 'Menus', name: EXPORT_CSV_SCRIPTARIUM, descr: "Proposer le menu d'export csv Scriptarium" },
 | 
			
		||||
]
 | 
			
		||||
 | 
			
		||||
export class OptionsAvancees extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of OPTIONS_AVANCEES) {
 | 
			
		||||
      const name = regle.name
 | 
			
		||||
      const id = OptionsAvancees._getId(name)
 | 
			
		||||
 
 | 
			
		||||
@@ -46,7 +46,7 @@ const listeReglesOptionnelles = [
 | 
			
		||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
 | 
			
		||||
 | 
			
		||||
export class ReglesOptionnelles extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    for (const regle of listeReglesOptionnelles) {
 | 
			
		||||
      const name = regle.name;
 | 
			
		||||
      const id = ReglesOptionnelles._getIdRegle(name);
 | 
			
		||||
 
 | 
			
		||||
@@ -25,7 +25,7 @@ const CONFIGURABLE_COMPENDIUMS = {
 | 
			
		||||
 * ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
 | 
			
		||||
 */
 | 
			
		||||
export class SystemCompendiums extends FormApplication {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
 | 
			
		||||
      const definition = CONFIGURABLE_COMPENDIUMS[compendium];
 | 
			
		||||
      foundry.utils.mergeObject(definition, {
 | 
			
		||||
@@ -236,12 +236,12 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    let max = 0;
 | 
			
		||||
    const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
 | 
			
		||||
    return rows.map(row => {
 | 
			
		||||
      const frequence = row.frequence;
 | 
			
		||||
      row.min = max + 1;
 | 
			
		||||
      row.max = max + frequence;
 | 
			
		||||
      const frequence = row.frequence
 | 
			
		||||
      row.min = max + 1
 | 
			
		||||
      row.max = max + frequence
 | 
			
		||||
      row.total = total
 | 
			
		||||
      max += frequence;
 | 
			
		||||
      return row;
 | 
			
		||||
      max += frequence
 | 
			
		||||
      return row
 | 
			
		||||
    })
 | 
			
		||||
  }
 | 
			
		||||
  static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
 | 
			
		||||
@@ -260,8 +260,8 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    }
 | 
			
		||||
    const total = table[0].total;
 | 
			
		||||
    const formula = `1d${total}`;
 | 
			
		||||
    if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
    if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
 | 
			
		||||
      ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
 | 
			
		||||
      forcedRoll = undefined;
 | 
			
		||||
    }
 | 
			
		||||
    const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
 | 
			
		||||
@@ -276,7 +276,7 @@ export class CompendiumTableHelpers {
 | 
			
		||||
      return;
 | 
			
		||||
    }
 | 
			
		||||
    const percentages = (row.total == 100) ? '%' : ''
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
 | 
			
		||||
      roll: row.roll,
 | 
			
		||||
      document: row.document,
 | 
			
		||||
      percentages,
 | 
			
		||||
@@ -291,12 +291,12 @@ export class CompendiumTableHelpers {
 | 
			
		||||
      sound: CONFIG.sounds.dice,
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(game.user.id, messageData)
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
 | 
			
		||||
      img: RdDItem.getDefaultImg(subTypes[0]),
 | 
			
		||||
      typeName: typeName ?? Misc.typeName(type, subTypes[0]),
 | 
			
		||||
      table,
 | 
			
		||||
@@ -304,10 +304,10 @@ export class CompendiumTableHelpers {
 | 
			
		||||
    });
 | 
			
		||||
    const messageData = {
 | 
			
		||||
      user: game.user.id,
 | 
			
		||||
      whisper: game.user.id,
 | 
			
		||||
      whisper: [game.user],
 | 
			
		||||
      content: flavorContent
 | 
			
		||||
    };
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(game.user.id, messageData)
 | 
			
		||||
    await ChatUtility.createChatWithRollMode(messageData)
 | 
			
		||||
  }
 | 
			
		||||
 | 
			
		||||
}
 | 
			
		||||
@@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
 | 
			
		||||
 | 
			
		||||
export class AutoAdjustDarkness {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
 | 
			
		||||
      name: AUTO_ADJUST_DARKNESS,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
 
 | 
			
		||||
@@ -15,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
 | 
			
		||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
 | 
			
		||||
/* -------------------------------------------- */
 | 
			
		||||
export class RdDCalendrier extends Application {
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
 | 
			
		||||
      name: "liste-nombre-astral",
 | 
			
		||||
      scope: "world",
 | 
			
		||||
@@ -227,7 +227,7 @@ export class RdDCalendrier extends Application {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async ajouterNombreAstral(indexDate) {
 | 
			
		||||
    const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    const nombreAstral = await RdDDice.rollHeure( { showDice: HIDE_DICE, rollMode: "selfroll" });
 | 
			
		||||
    return {
 | 
			
		||||
      nombreAstral: nombreAstral,
 | 
			
		||||
      lectures: [],
 | 
			
		||||
 
 | 
			
		||||
@@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
 | 
			
		||||
 | 
			
		||||
export class RdDTimestamp {
 | 
			
		||||
 | 
			
		||||
  static init() {
 | 
			
		||||
  static initSettings() {
 | 
			
		||||
    game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
 | 
			
		||||
      name: WORLD_TIMESTAMP_SETTING,
 | 
			
		||||
      scope: "world",
 | 
			
		||||
 
 | 
			
		||||
@@ -105,7 +105,7 @@ export class TMRRencontres {
 | 
			
		||||
 | 
			
		||||
  /* -------------------------------------------- */
 | 
			
		||||
  async $chatRolledRencontre(row, rencontre, tmr) {
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
 | 
			
		||||
    const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
 | 
			
		||||
      {
 | 
			
		||||
        roll: row.roll,
 | 
			
		||||
        rencontre,
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,7 @@ export class EffetsRencontre {
 | 
			
		||||
  static $reve_plus = async (actor, reve) => {
 | 
			
		||||
    if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) { 
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: `Pas de récupération de rêve (${reve} points ignorés)`
 | 
			
		||||
      });
 | 
			
		||||
      return
 | 
			
		||||
@@ -112,7 +112,7 @@ export class EffetsRencontre {
 | 
			
		||||
      poesie: await Poetique.getExtrait()
 | 
			
		||||
    })
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
@@ -127,7 +127,7 @@ export class EffetsRencontre {
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    ChatMessage.create({
 | 
			
		||||
      whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
 | 
			
		||||
      whisper: ChatUtility.getOwners(context.actor),
 | 
			
		||||
      content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
 | 
			
		||||
    });
 | 
			
		||||
  }
 | 
			
		||||
 
 | 
			
		||||
@@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
 | 
			
		||||
    let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
 | 
			
		||||
    if (existants.length > 0) {
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
 | 
			
		||||
      })
 | 
			
		||||
    }
 | 
			
		||||
 
 | 
			
		||||
@@ -19,7 +19,7 @@ export class UrgenceDraconique extends Draconique {
 | 
			
		||||
      // La queue se transforme en idée fixe
 | 
			
		||||
      const ideeFixe = await RdDRollTables.getIdeeFixe();
 | 
			
		||||
      ChatMessage.create({
 | 
			
		||||
        whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
 | 
			
		||||
        whisper: ChatUtility.getOwners(actor),
 | 
			
		||||
        content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
 | 
			
		||||
      });
 | 
			
		||||
      await actor.createEmbeddedDocuments('Item', [ideeFixe]);
 | 
			
		||||
 
 | 
			
		||||
@@ -175,7 +175,7 @@ export class DialogFatigueVoyage extends Dialog {
 | 
			
		||||
      .forEach(async it => {
 | 
			
		||||
        const perteFatigue = fatigueBase + it.ajustement
 | 
			
		||||
        ChatMessage.create({
 | 
			
		||||
          whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
 | 
			
		||||
          whisper: ChatUtility.getOwners(it.actor),
 | 
			
		||||
          content: await renderTemplate(
 | 
			
		||||
            'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
 | 
			
		||||
            foundry.utils.mergeObject(it,
 | 
			
		||||
 
 | 
			
		||||
@@ -65,6 +65,7 @@
 | 
			
		||||
{"_id":"MQxgfYTEQEUhG116","name":"Épée bâtarde","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.MQxgfYTEQEUhG116"}},"system":{"description":"<p>Comme son nom l’indique, c’est une <em>bâtarde </em>de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.</p>","descriptionmj":"","equipe":false,"encombrement":3,"quantite":1,"qualite":0,"cout":30,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"resistance":14,"categorie_parade":"epees-lourdes","dommages":"4/5","penetration":0,"force":"13/12","competence":"Epée à 1 main","lancer":"","tir":"","portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":false,"deuxmains":true,"unemain":true,"initpremierround":"epeebatarde"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"Mbh2M8JS1Rf0vxEX","name":"Harpe","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/harpe.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.Mbh2M8JS1Rf0vxEX"}},"system":{"description":"","descriptionmj":"","encombrement":1,"quantite":1,"qualite":0,"cout":5,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"NCp2kdTKmQGyAh1U","name":"Dague","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"NCp2kdTKmJVdFuit","name":"Dague mêlée","type":"arme","img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sheetClass":"","sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NCp2kdTKmQGyAh1U"}},"system":{"description":"","descriptionmj":"","equipe":false,"encombrement":0.5,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Frequente","frequence":18},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"resistance":8,"categorie_parade":"dagues","dommages":"1","penetration":0,"force":"7","competence":"Dague","lancer":"Dague de jet","tir":"","portee_courte":3,"portee_moyenne":8,"portee_extreme":15,"magique":false,"ecaille_efficacite":null,"resistance_magique":null,"rapide":true,"deuxmains":false,"unemain":true,"initpremierround":"dague"},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"NNLhxjFsoJVdFuit","name":"Bouteille de verre (1 litre)","type":"conteneur","img":"systems/foundryvtt-reve-de-dragon/icons/objets/bouteille_verre.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.NNLhxjFsoJVdFuit"}},"system":{"description":"","descriptionmj":"","encombrement":0.2,"quantite":1,"qualite":0,"cout":0.7,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"contenu":[],"capacite":0.5,"equipe":false},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"OXFFRZOqlhZDJas3","name":"Béret de velours","type":"objet","img":"systems/foundryvtt-reve-de-dragon/icons/objets/beret_velours.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OXFFRZOqlhZDJas3"}},"system":{"description":"","descriptionmj":"","encombrement":0.05,"quantite":1,"qualite":0,"cout":3,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rare","frequence":6},{"milieu":"Villes","rarete":"Frequente","frequence":18}],"equipe":false,"resistance":1},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
{"_id":"OYWzXiQUFsjU5AF2","name":"Perles de Bjwal","type":"potion","img":"systems/foundryvtt-reve-de-dragon/icons/objets/perles_bjwal.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.equipement.OYWzXiQUFsjU5AF2"}},"system":{"description":"<p>Petits granulés translucides.</p>","descriptionmj":"","encombrement":0.1,"quantite":1,"qualite":0,"cout":1,"milieu":"","environnement":[{"milieu":"Villages","rarete":"Rarissime","frequence":2},{"milieu":"Villes","rarete":"Rare","frequence":6}],"temporel":{"debut":{"indexDate":-1,"indexMinute":0},"fin":{"indexDate":-1,"indexMinute":0}},"rarete":"","categorie":"Remede","herbe":"","herbebrins":0,"herbebonus":0,"reposalchimique":false,"pr":0,"prpermanent":false,"prdate":0,"soinherbe":"","soinherbebonus":0},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.15","coreVersion":"10.291","createdTime":1668808206023,"modifiedTime":1676074487966,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
 
 | 
			
		||||
@@ -11,4 +11,3 @@
 | 
			
		||||
{"name":"Thème astral","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/magic/nature/symbol-moon-stars-white.webp","command":"game.system.rdd.AppAstrologie.create()","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.oA0HPFeFK6YMspAX"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.6.19","coreVersion":"10.291","createdTime":1678127868791,"modifiedTime":1678237392810,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"koqhiDJSGP4gQ4vf"}
 | 
			
		||||
{"name":"Jet d'éthylisme","type":"script","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"icons/consumables/drinks/alcohol-beer-stein-wooden-metal-brown.webp","command":"const selected = game.system.rdd.RdDUtility.getSelectedActor();\nif (selected) {\n   selected.jetEthylisme();\n}\nelse {\n  ui.notifications.info('Pas de personnage sélectionné');\n}","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.XHNbjnGKXaCiCadq"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1671220038331,"modifiedTime":1671233646086,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"mvub1dRHNFmWjRr7"}
 | 
			
		||||
{"name":"Tirer le tarot","type":"chat","scope":"global","author":"Hp9ImM4o9YRTSdfu","img":"systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp","command":"/tirer tarot","ownership":{"default":0,"Hp9ImM4o9YRTSdfu":3},"flags":{"core":{"sourceId":"Macro.HBZSKR9OHCQbLcTC"}},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"11.1.0","coreVersion":"10.291","createdTime":1669469547231,"modifiedTime":1671237401618,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"},"folder":null,"sort":0,"_id":"vTfJTFYYiRu8X5LM"}
 | 
			
		||||
{"name": "Mon personnage","type": "script","author": "Hp9ImM4o9YRTSdfu","img": "systems/foundryvtt-reve-de-dragon/icons/voyageurs/token_hr_dilettante.webp","scope": "global","command": "if (game.user.isGM) {\n  ui.notifications.warn(\"En tant que gardien, vous n'avez pas de personnage attitré\")\n  return\n}\nconst actor = game.users.get(game.userId)?.character\nif (!actor) {\n  ui.notifications.warn(\"Vous n'avez pas de personnage attitré\")\n  return\n}\nactor.sheet.render(true)","folder": null,"flags": {"core": {},"exportSource": {"world": "graine","system": "foundryvtt-reve-de-dragon","coreVersion": "11.313","systemVersion": "11.1.1"}},"_stats": {"systemId": "foundryvtt-reve-de-dragon","systemVersion": "11.1.1","coreVersion": "11.313","createdTime": 1699477824379,"modifiedTime": 1699485023429,"lastModifiedBy": "Hp9ImM4o9YRTSdfu"}}
 | 
			
		||||
 
 | 
			
		||||
@@ -326,7 +326,7 @@ table {border: 1px solid #7a7971;}
 | 
			
		||||
  display: grid;
 | 
			
		||||
  grid-column: span 2 / span 2;
 | 
			
		||||
  grid-template-columns: repeat(2, minmax(0, 1fr));
 | 
			
		||||
  gap: 10px;
 | 
			
		||||
  gap: 30px;
 | 
			
		||||
  margin: 10px 0;
 | 
			
		||||
  padding: 0;
 | 
			
		||||
}
 | 
			
		||||
@@ -411,6 +411,11 @@ table {border: 1px solid #7a7971;}
 | 
			
		||||
  text-align: left;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.flex-group-top {
 | 
			
		||||
  vertical-align: top;
 | 
			
		||||
  align-self: start;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.flex-group-right {
 | 
			
		||||
  -webkit-box-pack: end;
 | 
			
		||||
  -ms-flex-pack: end;
 | 
			
		||||
@@ -562,7 +567,11 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
 | 
			
		||||
 | 
			
		||||
.dice-img {
 | 
			
		||||
  border-width: 0;
 | 
			
		||||
  max-width: 1.5rem;
 | 
			
		||||
  max-height: 1.5rem;
 | 
			
		||||
  vertical-align: top;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.in-text-img {
 | 
			
		||||
  max-width: 1.2em;
 | 
			
		||||
  max-height: 1.2em;
 | 
			
		||||
@@ -675,6 +684,7 @@ input:is(.blessure-premiers_soins, .blessure-soins_complets) {
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
.carac-label {
 | 
			
		||||
  font-weight: bold;
 | 
			
		||||
  flex-basis: 40%;
 | 
			
		||||
}
 | 
			
		||||
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
 | 
			
		||||
@@ -1183,9 +1193,6 @@ ul.chat-list li:nth-child(odd) {
 | 
			
		||||
  padding: 0.5rem;
 | 
			
		||||
  cursor: pointer;
 | 
			
		||||
}
 | 
			
		||||
.carac-label {
 | 
			
		||||
  font-weight: bold;
 | 
			
		||||
}
 | 
			
		||||
.list-item {
 | 
			
		||||
  margin: 0.1rem;
 | 
			
		||||
  box-shadow: inset 0px 0px 1px #00000096;
 | 
			
		||||
 
 | 
			
		||||
@@ -1,8 +1,8 @@
 | 
			
		||||
{
 | 
			
		||||
  "id": "foundryvtt-reve-de-dragon",
 | 
			
		||||
  "title": "Rêve de Dragon",
 | 
			
		||||
  "version": "12.0.9",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.9.zip",
 | 
			
		||||
  "version": "12.0.17",
 | 
			
		||||
  "download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-12.0.17.zip",
 | 
			
		||||
  "manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
 | 
			
		||||
  "changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
 | 
			
		||||
  "compatibility": {
 | 
			
		||||
@@ -534,6 +534,7 @@
 | 
			
		||||
  },
 | 
			
		||||
  "primaryTokenAttribute": "sante.vie",
 | 
			
		||||
  "secondaryTokenAttribute": "sante.endurance",
 | 
			
		||||
  "background": "systems/foundryvtt-reve-de-dragon/styles/img/reve-de-dragon-cover.webp",
 | 
			
		||||
  "media": [
 | 
			
		||||
    {
 | 
			
		||||
      "type": "icon",
 | 
			
		||||
 
 | 
			
		||||
@@ -15,6 +15,7 @@
 | 
			
		||||
        }
 | 
			
		||||
      },
 | 
			
		||||
      "background": {
 | 
			
		||||
        "metier": "",
 | 
			
		||||
        "biographie": "Histoire personnelle...",
 | 
			
		||||
        "notes": "Notes",
 | 
			
		||||
        "notesmj": "Notes du MJ",
 | 
			
		||||
 
 | 
			
		||||
@@ -9,9 +9,9 @@
 | 
			
		||||
          <div class="flexrow">
 | 
			
		||||
            <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
 | 
			
		||||
            <div class="header-buttons">
 | 
			
		||||
              <span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              <span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              {{#if @root.options.isGM}}
 | 
			
		||||
              <span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              <span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              {{/if}}
 | 
			
		||||
            </div>
 | 
			
		||||
          </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -9,9 +9,9 @@
 | 
			
		||||
          <div class="flexrow">
 | 
			
		||||
            <h1 class="charname"><input name="name" type="text" value="{{name}}" placeholder="Name" /></h1>
 | 
			
		||||
            <div class="header-buttons">
 | 
			
		||||
              <span class="encaisser-direct"><a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              <span><a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a></span>
 | 
			
		||||
              {{#if @root.options.isGM}}
 | 
			
		||||
              <span class="remise-a-neuf"><a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              <span><a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a></span>
 | 
			
		||||
              {{/if}}
 | 
			
		||||
            </div>
 | 
			
		||||
          </div>
 | 
			
		||||
 
 | 
			
		||||
@@ -172,6 +172,10 @@
 | 
			
		||||
              <label for="system.poids">Poids :</label>
 | 
			
		||||
              <input class="flex-grow" type="text" name="system.poids" value="{{system.poids}}" data-dtype="String"/>
 | 
			
		||||
            </li>
 | 
			
		||||
            <li class="item flexrow list-item">
 | 
			
		||||
              <label for="system.metier">Métier :</label>
 | 
			
		||||
              <input class="flex-grow" type="text" name="system.metier" value="{{system.metier}}" data-dtype="String"/>
 | 
			
		||||
            </li>
 | 
			
		||||
          </ul>
 | 
			
		||||
          <ul class="item-list alterne-list">
 | 
			
		||||
            <li class="item flexrow list-item">
 | 
			
		||||
@@ -201,6 +205,7 @@
 | 
			
		||||
              <label for="system.yeux">Yeux :</label>
 | 
			
		||||
              <input class="flex-grow" type="text" name="system.yeux" value="{{system.yeux}}" data-dtype="String"/>
 | 
			
		||||
            </li>
 | 
			
		||||
            <a class="chat-card-button description-aleatoire" data-tooltip="Déterminer aléatoirement les détails de description">Description <i class="fa-solid fa-dice-d20"></i></a>
 | 
			
		||||
          </ul>
 | 
			
		||||
        </article>
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -7,7 +7,7 @@
 | 
			
		||||
        <label class="carac-xp"/>
 | 
			
		||||
      {{else}}
 | 
			
		||||
        {{#if carac.derivee}}
 | 
			
		||||
          <span class="carac-label" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
          <span class="carac-label" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
          <label class="competence-value">{{carac.value}}</label>
 | 
			
		||||
          <label class="carac-xp"/>
 | 
			
		||||
        {{else}}
 | 
			
		||||
@@ -22,7 +22,7 @@
 | 
			
		||||
              </a>
 | 
			
		||||
            </span>
 | 
			
		||||
          {{else}}
 | 
			
		||||
            <span class="carac-label tooltip" name="system.carac.{{key}}.label"><a name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
            <span class="carac-label tooltip" name="system.carac.{{key}}.label"><a class="roll-carac" data-carac-name={{key}}>{{carac.label}}</a></span>
 | 
			
		||||
          {{/if}}
 | 
			
		||||
          <input class="carac-value" type="text" name="system.carac.{{key}}.value" value="{{carac.value}}" data-dtype="{{carac.type}}" {{#unless @root.options.vueDetaillee}}disabled{{/unless}} />
 | 
			
		||||
          <span class="carac-xp tooltip">
 | 
			
		||||
 
 | 
			
		||||
@@ -13,7 +13,7 @@
 | 
			
		||||
      data-competence-name="{{arme.system.competence}}" 
 | 
			
		||||
      data-tooltip="{{arme.name}}: niveau {{plusMoins arme.system.niveau}}">
 | 
			
		||||
    <span class="arme-label">
 | 
			
		||||
      <a>
 | 
			
		||||
      <a class="roll-arme">
 | 
			
		||||
        {{#if arme.img}}
 | 
			
		||||
        <img class="sheet-competence-img" src="{{arme.img}}" data-tooltip="{{arme.name}}"/>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
@@ -32,7 +32,7 @@
 | 
			
		||||
  <li class="item flexrow list-item" data-item-id="{{esq._id}}"
 | 
			
		||||
    data-tooltip="{{esq.name}}: niveau {{plusMoins esq.system.niveau}}">
 | 
			
		||||
    <span class="competence-label">
 | 
			
		||||
      <a class="competence-label" name="{{esq.name}}">
 | 
			
		||||
      <a class="roll-competence" name="{{esq.name}}">
 | 
			
		||||
        <img class="sheet-competence-img" src="{{esq.img}}" />
 | 
			
		||||
        <span>{{esq.name}}</span>
 | 
			
		||||
      </a>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,7 +1,7 @@
 | 
			
		||||
<ol class="item-list alterne-list">
 | 
			
		||||
  {{#each (trier competences) as |comp key|}}
 | 
			
		||||
  <li class="item flexrow list-item" data-item-id="{{comp._id}}">
 | 
			
		||||
    <a class="competence-label">
 | 
			
		||||
    <a class="competence-label roll-competence">
 | 
			
		||||
      <img class="sheet-competence-img" src="{{comp.img}}" data-tooltip="{{comp.name}}"/>
 | 
			
		||||
      <span>{{comp.name}}</span>
 | 
			
		||||
    </a>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,17 +1,19 @@
 | 
			
		||||
{{#unless system.isHidden}}
 | 
			
		||||
  <li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up tooltip{{/if}}" data-item-id="{{_id}}">
 | 
			
		||||
    <a class="competence-label" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
 | 
			
		||||
      <img class="sheet-competence-img" src="{{img}}"/>
 | 
			
		||||
      <span>{{name}}</span>
 | 
			
		||||
    </a>
 | 
			
		||||
 | 
			
		||||
    {{#if system.isLevelUp}}
 | 
			
		||||
    <span class="tooltiptext ttt-levelup">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
 | 
			
		||||
    <a class="competence-xp-augmenter" compname="{{name}}">
 | 
			
		||||
      <i class="fas fa-arrow-alt-circle-up"></i>
 | 
			
		||||
    </a>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
 | 
			
		||||
  <li class="item flexrow list-item {{#if system.isLevelUp}}xp-level-up{{/if}}" data-item-id="{{_id}}">
 | 
			
		||||
    <span class="tooltip">
 | 
			
		||||
      <a class="competence-label roll-competence" name="{{name}}" data-tooltip="Niveau {{plusMoins system.niveau}} en {{name}}">
 | 
			
		||||
        <img class="sheet-competence-img" src="{{img}}"/>
 | 
			
		||||
        <span>{{name}}</span>
 | 
			
		||||
      </a>
 | 
			
		||||
      
 | 
			
		||||
      {{#if system.isLevelUp}}
 | 
			
		||||
      <span class="tooltiptext ttt-levelup">Vous pouvez dépenser {{system.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
 | 
			
		||||
      <a class="competence-xp-augmenter" compname="{{name}}">
 | 
			
		||||
        <i class="fas fa-arrow-alt-circle-up"></i>
 | 
			
		||||
      </a>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    </span>
 | 
			
		||||
      
 | 
			
		||||
    <input class="competence-value" type="text" compname="{{name}}" name="comp-value-{{name}}"
 | 
			
		||||
          value="{{plusMoins system.niveau}}" data-dtype="number"
 | 
			
		||||
          {{#if (or (not @root.options.vueDetaillee) @root.options.vueArchetype)}}disabled{{/if}} />
 | 
			
		||||
@@ -50,7 +52,7 @@
 | 
			
		||||
      {{/if}}
 | 
			
		||||
       
 | 
			
		||||
      <a class="item-montrer" data-tooltip="Montrer"><i class="fas fa-comment"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
    </div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </li>
 | 
			
		||||
</li>
 | 
			
		||||
{{/unless}}
 | 
			
		||||
							
								
								
									
										130
									
								
								templates/actor/export-scriptarium/actor-encart-sheet.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										130
									
								
								templates/actor/export-scriptarium/actor-encart-sheet.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,130 @@
 | 
			
		||||
<form class="{{cssClass}}" autocomplete="off" >
 | 
			
		||||
  <section class="sheet-header">
 | 
			
		||||
    <div class="flexrow">
 | 
			
		||||
      <div class="flex-group-left flex-grow-0-5">
 | 
			
		||||
        <h1 class="charname">{{name}}
 | 
			
		||||
        </h1>
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flex-group-right flex-grow-3">
 | 
			
		||||
        {{#if system.attributs.hautrevant.value}}
 | 
			
		||||
        <a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        <a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        <a class="button-tmr-visu" data-tooltip="Regarder les Terres Médianes">
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        <a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
 | 
			
		||||
        <a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
 | 
			
		||||
        <a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
 | 
			
		||||
        <a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
 | 
			
		||||
        {{#if @root.options.isGM}}
 | 
			
		||||
        <a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
        {{#if options.exportScriptarium}}
 | 
			
		||||
        <a class="button-export">
 | 
			
		||||
          <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/scriptarium.svg" data-tooltip="Export format Scriptarium"/>
 | 
			
		||||
        </a>
 | 
			
		||||
        {{/if}}
 | 
			
		||||
      </div>
 | 
			
		||||
    </div>
 | 
			
		||||
  </section>
 | 
			
		||||
  <section class="sheet-body" style=:"margin-bottom: 3rem;">
 | 
			
		||||
    <div>
 | 
			
		||||
      <strong>{{export.name.value}}</strong>{{#if export.description.value}}, {{export.description.value}}{{/if}}
 | 
			
		||||
      </div>
 | 
			
		||||
    <hr>
 | 
			
		||||
    <div class="grid-2col">
 | 
			
		||||
      <div class="flexcol flex-group-top">
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.taille}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.apparence}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.constitution}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.force}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.agilite}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.dexterite}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.vue}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.ouie}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.odoratgout}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.volonte}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.empathie}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.intellect}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs" carac=export.reve actuel=export.reve_actuel button-name='ptreve-actuel'}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs" carac=export.chance}}
 | 
			
		||||
      </div>
 | 
			
		||||
      <div class="flexcol flex-group-top">
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.melee}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.tir}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.lancer}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.derobee}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.vie actuel=export.vie_actuel}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs" carac=export.endurance actuel=export.endurance_actuel}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs" }}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=export.plusdom}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs" export}}
 | 
			
		||||
        <div class="flexrow"> </div>
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs" }}
 | 
			
		||||
      </div>
 | 
			
		||||
    </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs" name='' niveau='Niv' init='Init' dommages='+dom'}}
 | 
			
		||||
      {{#each context.armes as |arme|}}
 | 
			
		||||
        {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs"
 | 
			
		||||
          name=arme.name niveau=arme.niveau init=arme.init dommages=arme.dommages
 | 
			
		||||
          arme=arme.arme competence=arme.competence
 | 
			
		||||
        }}
 | 
			
		||||
      {{/each}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive' niveau=context.esquive.value competence=context.esquive.competence}}
 | 
			
		||||
      {{#if (gt export.malue_armure.value 0)}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs" name='Esquive (avec armure)' niveau=export.esquive_armure.value
 | 
			
		||||
        competence=context.esquive.competence}}
 | 
			
		||||
      {{/if}}
 | 
			
		||||
    </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=competences}}
 | 
			
		||||
    </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs" competences=draconic }}
 | 
			
		||||
    </div>
 | 
			
		||||
    <hr>
 | 
			
		||||
    <div>
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_0.value description=export.sort_description_0.value bonus=export.sort_bonus_0.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_1.value description=export.sort_description_1.value bonus=export.sort_bonus_1.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_2.value description=export.sort_description_2.value bonus=export.sort_bonus_2.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_3.value description=export.sort_description_3.value bonus=export.sort_bonus_3.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_4.value description=export.sort_description_4.value bonus=export.sort_bonus_4.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_5.value description=export.sort_description_5.value bonus=export.sort_bonus_5.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_6.value description=export.sort_description_6.value bonus=export.sort_bonus_6.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_7.value description=export.sort_description_7.value bonus=export.sort_bonus_7.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_8.value description=export.sort_description_8.value bonus=export.sort_bonus_8.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_9.value description=export.sort_description_9.value bonus=export.sort_bonus_9.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_10.value description=export.sort_description_10.value bonus=export.sort_bonus_10.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_11.value description=export.sort_description_11.value bonus=export.sort_bonus_11.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_12.value description=export.sort_description_12.value bonus=export.sort_bonus_12.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_13.value description=export.sort_description_13.value bonus=export.sort_bonus_13.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_14.value description=export.sort_description_14.value bonus=export.sort_bonus_14.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_15.value description=export.sort_description_15.value bonus=export.sort_bonus_15.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_16.value description=export.sort_description_16.value bonus=export.sort_bonus_16.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_17.value description=export.sort_description_17.value bonus=export.sort_bonus_17.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_18.value description=export.sort_description_18.value bonus=export.sort_bonus_18.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_19.value description=export.sort_description_19.value bonus=export.sort_bonus_19.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_20.value description=export.sort_description_20.value bonus=export.sort_bonus_20.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_21.value description=export.sort_description_21.value bonus=export.sort_bonus_21.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_22.value description=export.sort_description_22.value bonus=export.sort_bonus_22.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_23.value description=export.sort_description_23.value bonus=export.sort_bonus_23.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_24.value description=export.sort_description_24.value bonus=export.sort_bonus_24.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_25.value description=export.sort_description_25.value bonus=export.sort_bonus_25.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_26.value description=export.sort_description_26.value bonus=export.sort_bonus_26.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_27.value description=export.sort_description_27.value bonus=export.sort_bonus_27.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_28.value description=export.sort_description_28.value bonus=export.sort_bonus_28.value}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs" voie=export.sort_voie_29.value description=export.sort_description_29.value bonus=export.sort_bonus_29.value}}
 | 
			
		||||
      <div> </div>
 | 
			
		||||
      <div> </div>
 | 
			
		||||
    </div>
 | 
			
		||||
  </section>
 | 
			
		||||
</form>
 | 
			
		||||
							
								
								
									
										20
									
								
								templates/actor/export-scriptarium/arme.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										20
									
								
								templates/actor/export-scriptarium/arme.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,20 @@
 | 
			
		||||
<div class="flexrow item"
 | 
			
		||||
      data-item-id="{{arme._id}}"
 | 
			
		||||
      data-arme-name="{{arme.name}}"
 | 
			
		||||
      data-competence-name="{{competence.name}}">
 | 
			
		||||
      {{#if name}}
 | 
			
		||||
      <a class="roll-arme">{{upperFirst name}}</a>
 | 
			
		||||
      {{else}}
 | 
			
		||||
      <div></div>
 | 
			
		||||
      {{/if}}
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>{{niveau}}</div>
 | 
			
		||||
    {{#if init}}
 | 
			
		||||
    <div>{{init}}</div>
 | 
			
		||||
    <div>{{dommages}}</div>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    <div></div>
 | 
			
		||||
    <div></div>
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										5
									
								
								templates/actor/export-scriptarium/blessure.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										5
									
								
								templates/actor/export-scriptarium/blessure.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,5 @@
 | 
			
		||||
{{#if blessure}}
 | 
			
		||||
<a class="click-blessure-remove" data-gravite="{{gravite}}"><i class="fa-regular fa-face-head-bandage blessure-active-{{gravite}}"></i></a>
 | 
			
		||||
{{else}}
 | 
			
		||||
<a class="click-blessure-add" data-gravite="{{gravite}}"><i class="fa-regular fa-circle"></i></a>
 | 
			
		||||
{{/if}}
 | 
			
		||||
							
								
								
									
										26
									
								
								templates/actor/export-scriptarium/blessures.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								templates/actor/export-scriptarium/blessures.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,26 @@
 | 
			
		||||
 | 
			
		||||
<div class="flexcol">
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>Légères</div>
 | 
			
		||||
    <div class="flex-group-right">
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[0] gravite=2}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[1] gravite=2}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[2] gravite=2}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[3] gravite=2}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[4] gravite=2}}
 | 
			
		||||
    </div>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>Graves</div>
 | 
			
		||||
    <div class="flex-group-right">
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[5] gravite=4}}
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[6] gravite=4}}
 | 
			
		||||
    </div>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>Critiques</div>
 | 
			
		||||
    <div class="flex-group-right">
 | 
			
		||||
      {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs" blessure=etat.blessure.[7] gravite=6}}
 | 
			
		||||
    </div>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										18
									
								
								templates/actor/export-scriptarium/carac-compteur.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										18
									
								
								templates/actor/export-scriptarium/carac-compteur.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,18 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>
 | 
			
		||||
    {{#if carac.rollClass}}
 | 
			
		||||
    <a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
 | 
			
		||||
      {{upper carac.colName}}
 | 
			
		||||
    </a>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    {{upper carac.colName}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    <a class="{{button-name}}-moins"><i class="fa-regular fa-square-minus"></i></a>
 | 
			
		||||
    <a class="{{button-name}}-plus"><i class="fa-regular fa-square-plus"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">
 | 
			
		||||
    {{log carac.colName carac.value (eq carac.value actuel.value) actuel.value}}
 | 
			
		||||
    {{log carac.colName carac.value (eq 1 1) actuel.value}}
 | 
			
		||||
    <a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
@@ -0,0 +1,10 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>
 | 
			
		||||
    {{upperFirst carac.colName}}
 | 
			
		||||
    <a class="{{carac.column}}-moins"><i class="fa-regular fa-square-minus"></i></a>
 | 
			
		||||
    <a class="{{carac.column}}-plus"><i class="fa-regular fa-square-plus"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">
 | 
			
		||||
    <a class="{{actuel.rollClass}}" data-carac-name="{{actuel.column}}">{{carac.value}} {{#unless (eq carac.value actuel.value)}}(Actuel : {{actuel.value}}){{/unless}}</a>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										12
									
								
								templates/actor/export-scriptarium/carac-derivee.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								templates/actor/export-scriptarium/carac-derivee.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>
 | 
			
		||||
    {{#if carac.rollClass}}
 | 
			
		||||
    <a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">
 | 
			
		||||
      {{upperFirst carac.colName}}
 | 
			
		||||
    </a>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    {{upperFirst carac.colName}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">{{carac.value}}</div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										10
									
								
								templates/actor/export-scriptarium/carac.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								templates/actor/export-scriptarium/carac.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>
 | 
			
		||||
    {{#if carac.rollClass}}
 | 
			
		||||
    <a class="{{carac.rollClass}}" data-carac-name="{{carac.column}}">{{upper carac.colName}}</a>
 | 
			
		||||
    {{else}}
 | 
			
		||||
    {{upper carac.colName}}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">{{carac.value}}</div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										9
									
								
								templates/actor/export-scriptarium/competences.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										9
									
								
								templates/actor/export-scriptarium/competences.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,9 @@
 | 
			
		||||
{{#each competences as |group|}}
 | 
			
		||||
  {{#if @index}}/{{/if}}
 | 
			
		||||
  {{#with group}}
 | 
			
		||||
    {{#each list as |comp|}}
 | 
			
		||||
      <span class="item" data-item-id="{{comp._id}}"><a class="roll-competence">{{comp.name}}</a></span>{{~#unless (isLastIndex @index ../list)~}},{{/unless~}}
 | 
			
		||||
    {{/each}}
 | 
			
		||||
    {{numberFormat niveau decimals=0 sign=true}}
 | 
			
		||||
  {{/with}}
 | 
			
		||||
{{/each}}
 | 
			
		||||
							
								
								
									
										10
									
								
								templates/actor/export-scriptarium/esquive.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										10
									
								
								templates/actor/export-scriptarium/esquive.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,10 @@
 | 
			
		||||
{{#if name}}
 | 
			
		||||
<div class="flexrow item" data-item-id="{{competence._id}}">
 | 
			
		||||
  <a class="roll-competence" name="Esquive">{{upperFirst name}}</a>
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
    <div>{{niveau}}</div>
 | 
			
		||||
    <div></div>
 | 
			
		||||
    <div></div>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
{{/if}}
 | 
			
		||||
							
								
								
									
										12
									
								
								templates/actor/export-scriptarium/fatigue.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										12
									
								
								templates/actor/export-scriptarium/fatigue.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,12 @@
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div>Fatigue 
 | 
			
		||||
    {{#if etat.fatigue.malus}}
 | 
			
		||||
    ({{etat.fatigue.malus}})
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    <a class="fatigue-moins"><i class="fa-regular fa-square-minus"></i></a>
 | 
			
		||||
    <a class="fatigue-plus"><i class="fa-regular fa-square-plus"></i></a>
 | 
			
		||||
  </div>
 | 
			
		||||
  <div class="flex-group-right">
 | 
			
		||||
    {{etat.fatigue.value}}{{#if etat.fatigue.value}} / {{etat.fatigue.max}}{{/if}}
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
							
								
								
									
										7
									
								
								templates/actor/export-scriptarium/protection.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										7
									
								
								templates/actor/export-scriptarium/protection.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,7 @@
 | 
			
		||||
{{#if protectionnaturelle.value}}
 | 
			
		||||
  {{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionnaturelle}}
 | 
			
		||||
{{/if}}
 | 
			
		||||
{{>"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs" carac=protectionarmure}}
 | 
			
		||||
{{#if armure.value}}
 | 
			
		||||
<div class="flexrow flex-group-right"><i>{{armure.value}}</i></div>
 | 
			
		||||
{{/if}}
 | 
			
		||||
							
								
								
									
										11
									
								
								templates/actor/export-scriptarium/sort.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										11
									
								
								templates/actor/export-scriptarium/sort.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,11 @@
 | 
			
		||||
{{#if voie}}
 | 
			
		||||
<div class="flexrow">
 | 
			
		||||
  <div style="flex-grow: 0.4;">{{voie}}</div>
 | 
			
		||||
  <div class="flex-grow-2">{{upperFirst description}}</div>
 | 
			
		||||
  {{#if bonus}}
 | 
			
		||||
  <div>{{bonus}}</div>
 | 
			
		||||
  {{else}}
 | 
			
		||||
  <div></div>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
</div>
 | 
			
		||||
{{/if}}
 | 
			
		||||
@@ -1,19 +1,19 @@
 | 
			
		||||
<div class="header-buttons">
 | 
			
		||||
  <span class="chance-appel">
 | 
			
		||||
    <a><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-appel-chance"><img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/appel-chance.svg" data-tooltip="Appel à la chance"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  <span class="encaisser-direct">
 | 
			
		||||
    <a><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-encaissement"><img class="button-img" src="icons/svg/bones.svg" data-tooltip="Encaisser des dommages"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  <span class="ethylisme-test">
 | 
			
		||||
    <a><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-ethylisme"><img class="button-img" src="icons/svg/tankard.svg" data-tooltip="Boire"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  <span class="repos">
 | 
			
		||||
    <a><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-repos"><img class="button-img" src="icons/svg/sleep.svg" data-tooltip="Se reposer"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  {{#if @root.options.isGM}}
 | 
			
		||||
  <span class="remise-a-neuf">
 | 
			
		||||
    <a><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
 | 
			
		||||
  <span>
 | 
			
		||||
    <a class="button-remise-a-neuf"><img class="button-img" src="icons/svg/regen.svg" data-tooltip="Remise à neuf"/></a>
 | 
			
		||||
  </span>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
</div>
 | 
			
		||||
 
 | 
			
		||||
@@ -30,7 +30,7 @@
 | 
			
		||||
    </li>
 | 
			
		||||
    <li>
 | 
			
		||||
      <label class="compteur">
 | 
			
		||||
        <span class="ptreve-actuel"  data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
 | 
			
		||||
        <span class="roll-reve-actuel" data-tooltip="Faire un jet de Rêve actuel (ou jet de résistance)"><a>Rêve</a></span>
 | 
			
		||||
        <a class="ptreve-actuel-moins"><i class="fa-solid fa-square-minus"></i></a>
 | 
			
		||||
        <input class="resource-content" class="pointsreve-value" type="text" name="system.reve.reve.value" value="{{system.reve.reve.value}}" data-dtype="Number" />
 | 
			
		||||
        <span>/ {{system.reve.seuil.value}}</span>
 | 
			
		||||
 
 | 
			
		||||
@@ -1,17 +1,17 @@
 | 
			
		||||
{{#if system.attributs.hautrevant.value}}
 | 
			
		||||
  <div class="tmr-buttons">
 | 
			
		||||
    <span class="monte-tmr">
 | 
			
		||||
      <a data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
    <span>
 | 
			
		||||
      <a class="button-tmr" data-tooltip="Montée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
        <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-normal.svg"/>
 | 
			
		||||
      </a>
 | 
			
		||||
    </span>
 | 
			
		||||
    <span class="monte-tmr-rapide">
 | 
			
		||||
      <a data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
    <span>
 | 
			
		||||
      <a class="button-tmr-rapide" data-tooltip="Montée accélérée dans les Terres Médianes !" {{#if hautreve.isDemiReve}}disabled{{/if}}>
 | 
			
		||||
        <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-rapide.svg"/>
 | 
			
		||||
      </a>
 | 
			
		||||
    </span>
 | 
			
		||||
    <span class="visu-tmr">
 | 
			
		||||
      <a data-tooltip="Regarder les Terres Médianes">
 | 
			
		||||
    <span>
 | 
			
		||||
      <a class="button-tmr-visu" data-tooltip="Regarder les Terres Médianes">
 | 
			
		||||
        <img class="button-img" src="systems/foundryvtt-reve-de-dragon/styles/img/ui/icon-tmr-view.svg"/>
 | 
			
		||||
      </a>
 | 
			
		||||
    </span>
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										53
									
								
								templates/actor/random/app-personnage-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										53
									
								
								templates/actor/random/app-personnage-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,53 @@
 | 
			
		||||
<form class="app-personnage-aleatoire">
 | 
			
		||||
  <h2>Génération aléatoire pour {{actor.name}}</h2>
 | 
			
		||||
  <div class="flex-group-left">
 | 
			
		||||
    {{#if options.isGM}}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Nom" path="name" type="text" value=current.name checked=checked.name
 | 
			
		||||
    }}
 | 
			
		||||
    {{/if}}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Sexe" path="system.sexe" type="text"
 | 
			
		||||
      value=current.system.sexe checked=checked.system.sexe
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Age" path="system.age" type="entier" min=10 max=100
 | 
			
		||||
      value=current.system.age checked=checked.system.age
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Taille" path="system.taille" type="text"
 | 
			
		||||
      value=current.system.taille checked=checked.system.taille
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Poids" path="system.poids" type="text"
 | 
			
		||||
      value=current.system.poids checked=checked.system.poids
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Main directrice" path="system.main" type="text"
 | 
			
		||||
      value=current.system.main checked=checked.system.main
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Heure de naissance" path="system.heure" type="heure"
 | 
			
		||||
      value=current.system.heure checked=checked.system.heure
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Cheveux" path="system.cheveux" type="text"
 | 
			
		||||
      value=current.system.cheveux checked=checked.system.cheveux
 | 
			
		||||
    }}
 | 
			
		||||
    {{>"systems/foundryvtt-reve-de-dragon/templates/actor/random/champ-aleatoire.hbs"
 | 
			
		||||
      label="Yeux" path="system.yeux" type="text"
 | 
			
		||||
      value=current.system.yeux checked=checked.system.yeux
 | 
			
		||||
    }}
 | 
			
		||||
  </div>
 | 
			
		||||
  <hr>
 | 
			
		||||
  <div style="text-align: right;">
 | 
			
		||||
    <a class="chat-card-button randomize-selected">Générer les valeurs sélectionnés</a>
 | 
			
		||||
  </div>
 | 
			
		||||
  <br>
 | 
			
		||||
  <div class="flexrow">
 | 
			
		||||
  <button class="button-cancel">Annuler</button>
 | 
			
		||||
  <button class="button-apply">Appliquer à {{actor.name}}</button>
 | 
			
		||||
  </div>
 | 
			
		||||
  <br>
 | 
			
		||||
</form>
 | 
			
		||||
 | 
			
		||||
							
								
								
									
										19
									
								
								templates/actor/random/champ-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										19
									
								
								templates/actor/random/champ-aleatoire.hbs
									
									
									
									
									
										Normal file
									
								
							@@ -0,0 +1,19 @@
 | 
			
		||||
<div class="flexrow random-field" data-path="{{path}}">
 | 
			
		||||
  <label for="{{path}}">{{label}}:</label>
 | 
			
		||||
  {{#if (eq type 'entier')}}
 | 
			
		||||
  <input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="number" data-dtype="Number" min="{{min}}" max="{{max}}"/>
 | 
			
		||||
  {{else if (eq type 'heure')}}
 | 
			
		||||
  <select class="current-value" name="current.{{path}}" value="{{value}}" type="text" data-dtype="String">
 | 
			
		||||
    {{#select value}}
 | 
			
		||||
    {{> "systems/foundryvtt-reve-de-dragon/templates/enum-heures.html"}}
 | 
			
		||||
    {{/select}}
 | 
			
		||||
  </select>
 | 
			
		||||
  {{else}}
 | 
			
		||||
  <input class="current-value" name="current.{{path}}" value="{{value}}" placeholder="{{label}}" type="text" data-dtype="String"/>
 | 
			
		||||
  {{/if}}
 | 
			
		||||
  <div class="item-controls">
 | 
			
		||||
    <a class="random" data-action="random" data-tooltip="Aléatoire"><i class="fa-solid fa-dice-d20"></i></a>
 | 
			
		||||
    <a class="reset" data-action="reset" data-tooltip="Reset"><i class="fa-solid fa-eraser"></i></a>
 | 
			
		||||
    <input class="check-for-random" type="checkbox" data-tooltip="Sélectionné pour génération automatique" {{#if checked}}checked{{/if}}/>
 | 
			
		||||
  </div>
 | 
			
		||||
</div>
 | 
			
		||||
@@ -11,9 +11,10 @@
 | 
			
		||||
<div>
 | 
			
		||||
  <ul class="flexcol item-list alterne-list">
 | 
			
		||||
    {{#each table as |row|}}
 | 
			
		||||
    <li class="item list-item" >
 | 
			
		||||
      <span>{{row.min}}{{#unless (eq row.min row.max)}}-{{row.max}}{{/unless}} :  </span>
 | 
			
		||||
      <span>{{linkCompendium row.document.pack row.document.id row.document.name}}</span>
 | 
			
		||||
    <li class="item list-item ">
 | 
			
		||||
      <span class="flex-group-left">
 | 
			
		||||
        {{row.min}}{{#unless (eq row.min row.max)}}-{{row.max}}{{/unless}} : {{linkCompendium row.document.pack row.document.id row.document.name}}
 | 
			
		||||
      </span>
 | 
			
		||||
    </li>
 | 
			
		||||
    {{/each}}
 | 
			
		||||
  </ul>
 | 
			
		||||
		Reference in New Issue
	
	Block a user