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foundryvtt
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74
.gitea/workflows/release.yaml
Normal file
74
.gitea/workflows/release.yaml
Normal file
@ -0,0 +1,74 @@
|
||||
name: Release Creation
|
||||
|
||||
on:
|
||||
release:
|
||||
types: [published]
|
||||
|
||||
jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||
|
||||
#- uses: actions/checkout@v3
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
|
||||
# Substitute the Manifest and Download URLs in the module.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: 'system.json'
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
|
||||
|
||||
- name: Set up Node.js
|
||||
uses: actions/setup-node@v2
|
||||
with:
|
||||
node-version: '18' # Use the node version your project requires
|
||||
|
||||
- name: Install dependencies
|
||||
run: npm install
|
||||
|
||||
- name: Build the compendiums
|
||||
run: node ./tools/packCompendiumsToDist.mjs
|
||||
|
||||
# Create a zip file with all files required by the module to add to the release
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
|
||||
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
|
||||
|
||||
- name: setup go
|
||||
uses: actions/setup-go@v3
|
||||
with:
|
||||
go-version: '>=1.20.1'
|
||||
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./rddsystem.zip
|
||||
system.json
|
||||
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
||||
|
||||
- name: Publish to Foundry server
|
||||
uses: djlechuck/foundryvtt-publish-package-action@v1
|
||||
with:
|
||||
token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
|
||||
id: 'foundryvtt-reve-de-dragon'
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
|
||||
notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md'
|
||||
compatibility-minimum: '12'
|
||||
compatibility-verified: '12'
|
BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
Normal file
BIN
assets/scenes/YSpVuLeMCX9tAmgn-thumb.webp
Normal file
Binary file not shown.
After Width: | Height: | Size: 7.3 KiB |
76
changelog.md
76
changelog.md
@ -1,4 +1,80 @@
|
||||
# 12.0
|
||||
## 12.0.24 - Les ajustements d'Astrobazzarh
|
||||
- amélioration
|
||||
- meilleure gestion des noms des voies de draconic
|
||||
- affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
|
||||
- corrections
|
||||
- les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
|
||||
- les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
|
||||
- on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
|
||||
|
||||
## 12.0.23 - La bibliothèque d'Astrobazzarh
|
||||
- corrections mineures
|
||||
- meilleure gestion de la parade des armes naturelles
|
||||
- cas de "User lacks permission to update" pour les blessures et les StatusEffects
|
||||
- risque de message d'encaissement non affiché
|
||||
- support de sorts à voies multiples
|
||||
- correction de compendiums
|
||||
- résistance des armes mise à jour
|
||||
- voies multiples pour las sorts de Lecture d'aura, Détection d'aura et Annulation de magie
|
||||
- améliorations "Scriptarium"
|
||||
- recherche des compétences sans accents pour permettre les noms accentués (standard Scriptarium)
|
||||
- affichage r1+ des sorts à coût variable dans la feuille simplifiée
|
||||
- affichage de Corps à corps pour le combat à mains nues dans la feuille simplifiée
|
||||
- dans les compendiums, les compétences Écriture et Épée ont une majuscule accentuée. Les Épée dans le compendium d'équipements référence le nom de compétence accentué.
|
||||
|
||||
## 12.0.21 - La nomination d'Astrobazzarh
|
||||
- Les noms pour les messages dans le tchat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||
- Fix: le choix des effets dans les options s'affiche correctement
|
||||
|
||||
## 12.0.20 - Le tableau d'Astrobazzarh
|
||||
- Ecran d'accueil officiel Scriptarium
|
||||
|
||||
## 12.0.19 - La témérité d'Astrobazzarh
|
||||
- Fix
|
||||
- les défenses des créatures sont correctement filtrées
|
||||
- le lancer d'initiative pour tous les personnages/PNJs fonctionne correctement
|
||||
- les lieux et commerces n'ont pas d'initiative
|
||||
|
||||
## 12.0.18 - A la barbe d'Astrobazzarh
|
||||
- Améliorations sur la feuille de PNJ simplifiée
|
||||
- Ajout du portrait
|
||||
- Ajout du corps à corps
|
||||
- Affichage du niveau d'esquive
|
||||
- Un clic sur l'initiative permet de lancer l'initiative
|
||||
- les boutons +/- pour la vie, l'endurance et la fatigue changent si on est à la valeur normale
|
||||
- un clic sur l'endurance effectue un jet d'endurance
|
||||
- Fix
|
||||
- les achats des commerces sont de nouveau possibles
|
||||
- la commande /astro fonctionne de nouveau
|
||||
- le nombre d'utilisations d'items est réinitialisé à chaque round et fin de combat
|
||||
- la difficulté de parade pour les armes à distances n'est plus indiquée
|
||||
- les propositions d'armes de parade sont corrigées
|
||||
- Ajout d'un indicateur pour les armes de parade nécessitant une significative
|
||||
|
||||
## 12.0.16 - Le secret d'Astrobazzarh
|
||||
- Fix: les jets envoyés messages uniquement au MJ ne sont plus envoyés à tous les autres joueurs (et dupliqués)
|
||||
- Les noms affichés dans les automatisations de combat sont maintenant ceux des tokens plutôt que ceux des acteurs
|
||||
- Ajout d'une option pour la localisation des blessures
|
||||
|
||||
## 12.0.15 - Le messager d'Astrobazzarh
|
||||
- Correction des faces de dés personalisés dice-so-nice
|
||||
- Les messages de maladies ne sont plus publics
|
||||
- Les messages privés dans les TMR sont aussi envoyés au GM
|
||||
- Les informations de compétences pouvant augmenter s'affichent comme tooltips
|
||||
- Amélioration du rendu des tables de compendiums (commande /table)
|
||||
|
||||
## 12.0.14 - Les légions d'Astrobazzarh
|
||||
- Feuille de PNJ:
|
||||
- boutons standard (encaissement, ...)
|
||||
- boutons pour ajuster les compteurs
|
||||
- visualisation des blessures
|
||||
- click sur blessure pour ajouter/enlever
|
||||
- gestion des armes
|
||||
|
||||
## 12.0.13 - La Chance d'Astrobazzarh
|
||||
- Fix: jets de caractéristiques
|
||||
|
||||
## 12.0.12 - L'étalage d'Astrobazzarh
|
||||
- Fix: On peut de nouveau vendre des items sans propriétaire, depuis les compendiums ou depuis l'onglet des Objets
|
||||
- Début de Feuille PNJ au format des encarts Scriptarium
|
||||
|
61
dev-notes.md
61
dev-notes.md
@ -1,61 +0,0 @@
|
||||
# Actor notes
|
||||
|
||||
> The Actor#getData default implementation gives you the following for use in sheet rendering:
|
||||
|
||||
```
|
||||
actor -> the Actor instance
|
||||
data -> a cloned copy of Actor#data
|
||||
items -> a cloned copy of Actor#data#items
|
||||
effects -> a cloned copy of Actor#data#effects
|
||||
```
|
||||
|
||||
> if all you need is a safe copy of `Actor#data`, you'll be much better off by simply defining your own function and avoiding all the wasted work that the parent class does which will slow down your sheet
|
||||
```js
|
||||
getData(options) {
|
||||
return {
|
||||
data: foundry.utils.deepClone(this.object.data)
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
who knows, maybe you don't even need to copy your actor data, skip the copy and it's even faster:
|
||||
```js
|
||||
getData(options) {
|
||||
return {
|
||||
data: this.object.data
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
|
||||
Atropos19/02/2021
|
||||
There are two recommended ways to create owned items in 0.8.0:
|
||||
```js
|
||||
await Item.create(itemData, {parent: actor});
|
||||
await actor.createEmbeddedDocuments("Item", itemDataArray);
|
||||
```
|
||||
|
||||
|
||||
You can update an embedded item in one of two ways:
|
||||
```js
|
||||
//Method 1:
|
||||
|
||||
const item = actor.items.get(itemId);
|
||||
item.update(data);
|
||||
|
||||
//Method 2:
|
||||
actor.updateEmbeddedDocuments("Item", [{_id: itemId, ...}]);
|
||||
```
|
||||
|
||||
|
||||
I noticed adding an ActiveEffect to an actor in code using
|
||||
|
||||
```js
|
||||
this.createEmbeddedDocuments('ActiveEffect', [effet], options);
|
||||
this.applyActiveEffects();
|
||||
```
|
||||
|
||||
Atropos — Aujourd’hui à 14:42
|
||||
Two notes on this:
|
||||
1. You don't actually need to call this.applyActiveEffects() because this will happen automatically whenever an effect is created/updated/deleted
|
||||
2. If you want to suppress the automatic display of the sheet for the newly created document, you can pass options.renderSheet = false as part of your options object
|
@ -80,7 +80,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
const actor = this.actor;
|
||||
formData.combat = foundry.utils.duplicate(formData.armes);
|
||||
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
|
||||
formData.combat.push(RdDItemArme.mainsNues(actor));
|
||||
formData.combat.push(RdDItemArme.corpsACorps(actor));
|
||||
formData.combat.push(RdDItemArme.empoignade(actor));
|
||||
|
||||
formData.esquives = this.actor.getCompetences("Esquive");
|
||||
@ -128,7 +128,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
this.html.find('.visu-tmr').click(async event => this.actor.displayTMR("visu"))
|
||||
this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
@ -186,7 +186,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
|
||||
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
|
||||
|
||||
this.html.find('.chance-appel').click(async event => this.actor.rollAppelChance())
|
||||
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
|
||||
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
|
||||
@ -220,24 +220,24 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
// Points de reve actuel
|
||||
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
|
||||
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
|
||||
this.html.find('.arme-label a').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event))))
|
||||
|
||||
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
|
||||
|
||||
// Initiative pour l'arme
|
||||
this.html.find('.arme-initiative a').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
||||
this.html.find('.roll-init-arme').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id)
|
||||
if (combatant) {
|
||||
let action = this._getEventArmeCombat(event);
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, action);
|
||||
RdDCombatManager.rollInitiativeAction(combatant._id, this._getEventArmeCombat(event));
|
||||
} else {
|
||||
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
|
||||
}
|
||||
});
|
||||
})
|
||||
// Display TMR
|
||||
|
||||
this.html.find('.monte-tmr').click(async event => this.actor.displayTMR("normal"))
|
||||
this.html.find('.monte-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
||||
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
|
||||
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
|
||||
|
||||
this.html.find('.repos').click(async event => await this.actor.repos())
|
||||
this.html.find('.button-repos').click(async event => await this.actor.repos())
|
||||
|
||||
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
|
||||
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
|
||||
@ -279,7 +279,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
|
||||
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
|
||||
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
|
||||
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
|
||||
this.html.find('.ethylisme-test').click(async event => this.actor.jetEthylisme())
|
||||
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
|
||||
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
|
||||
|
108
module/actor.js
108
module/actor.js
@ -36,6 +36,8 @@ import { ITEM_TYPES } from "./item.js";
|
||||
import { RdDBaseActorSang } from "./actor/base-actor-sang.js";
|
||||
import { RdDCoeur } from "./coeur/rdd-coeur.js";
|
||||
import { DialogChoixXpCarac } from "./dialog-choix-xp-carac.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
export const MAINS_DIRECTRICES = ['Droitier', 'Gaucher', 'Ambidextre']
|
||||
|
||||
@ -130,6 +132,23 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
.reduce(Misc.sum(), 0);
|
||||
}
|
||||
|
||||
listActionsCombat() {
|
||||
// Recupération des armes
|
||||
const actions = RdDCombatManager.listActionsArmes(
|
||||
this.itemTypes[ITEM_TYPES.arme]
|
||||
.filter(it => RdDItemArme.isAttaque(it))
|
||||
.concat(RdDItemArme.corpsACorps(this))
|
||||
.concat(RdDItemArme.empoignade(this))
|
||||
,
|
||||
this.itemTypes[ITEM_TYPES.competence],
|
||||
this.system.carac)
|
||||
|
||||
if (this.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||
}
|
||||
return actions
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getTache(id) { return this.findItemLike(id, 'tache') }
|
||||
getMeditation(id) { return this.findItemLike(id, 'meditation') }
|
||||
@ -159,10 +178,10 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const potionUpdates = await Promise.all(potions.map(async it => {
|
||||
const nouveauReve = Math.max(it.system.pr - 1, 0)
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
|
||||
pr: nouveauReve,
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
potionName: it.name,
|
||||
potionImg: it.img
|
||||
})
|
||||
@ -210,7 +229,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async grisReve(nbJours) {
|
||||
let message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `${nbJours} jours de gris rêve sont passés. `
|
||||
};
|
||||
for (let i = 0; i < nbJours; i++) {
|
||||
@ -264,7 +283,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
async dormirChateauDormant() {
|
||||
if (!ReglesOptionnelles.isUsing("chateau-dormant-gardien") || !this.system.sommeil || this.system.sommeil.nouveaujour) {
|
||||
const message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: ""
|
||||
};
|
||||
|
||||
@ -400,7 +419,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async remiseANeuf() {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: 'Remise à neuf de ' + this.name
|
||||
});
|
||||
await this.supprimerBlessures(it => true);
|
||||
@ -417,7 +436,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
async dormir(heures, options = { grisReve: false, chateauDormant: false }) {
|
||||
const message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: this.name + ': '
|
||||
};
|
||||
const insomnie = this.system.sommeil?.insomnie || heures == 0;
|
||||
@ -488,7 +507,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
else {
|
||||
if (!ReglesOptionnelles.isUsing("recuperation-reve")) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||
});
|
||||
jetsReve.push(0);
|
||||
@ -919,7 +938,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.createEmbeddedDocuments('Item', [souffle]);
|
||||
if (options.chat) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: this.name + " subit un Souffle de Dragon : " + souffle.name
|
||||
});
|
||||
}
|
||||
@ -939,7 +958,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.createEmbeddedDocuments('Item', [queue]);
|
||||
if (options.chat) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: this.name + " subit une Queue de Dragon : " + queue.name
|
||||
});
|
||||
}
|
||||
@ -977,7 +996,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
|
||||
ChatMessage.create({
|
||||
content: `${raison} : ré-insertion aléatoire.`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
await this.forcerPositionTMRInconnue(tmr);
|
||||
return tmr;
|
||||
@ -1082,7 +1101,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const jetMoral = await this._jetDeMoral(situation);
|
||||
const finMessage = (jetMoral.succes ? messageReussi : messageManque) ?? (jetMoral.ajustement == 0 ? "Vous gardez votre moral" : jetMoral.ajustement > 0 ? "Vous gagnez du moral" : "Vous perdez du moral");
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `${finMessage} - jet ${jetMoral.succes ? "réussi" : "manqué"} en situation ${situation} (${jetMoral.jet}/${jetMoral.difficulte}).`
|
||||
});
|
||||
return jetMoral.ajustement;
|
||||
@ -1322,7 +1341,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const etat = this.getEtatGeneral({ ethylisme: true });
|
||||
const nbDoses = Number(this.system.compteurs.ethylisme.nb_doses || 0);
|
||||
const ethylismeData = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
actor: this,
|
||||
vie: this.system.sante.vie.max,
|
||||
alcool: alcool,
|
||||
@ -1407,7 +1426,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
const perteDissolution = Math.max(0, Math.min(dissolution, conversion));
|
||||
|
||||
let stressRollData = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
selectedCarac: this.system.carac.reve,
|
||||
rolled: stressRoll,
|
||||
stress: fromStress,
|
||||
@ -1419,7 +1438,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
};
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-transformer-stress.html`, stressRollData)
|
||||
});
|
||||
|
||||
@ -1498,14 +1517,14 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
carac.value = niveauSuivant;
|
||||
|
||||
let checkXp = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
carac: caracName,
|
||||
value: niveauSuivant,
|
||||
xp: carac.xp
|
||||
}
|
||||
if (display) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html`, checkXp)
|
||||
});
|
||||
}
|
||||
@ -1528,7 +1547,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
newCompData.system.niveau += 1;
|
||||
newCompData.system.xp = newXP;
|
||||
let checkXp = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
competence: newCompData.name,
|
||||
niveau: newCompData.system.niveau,
|
||||
xp: newCompData.system.xp,
|
||||
@ -1537,7 +1556,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
if (display) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html`, checkXp)
|
||||
});
|
||||
}
|
||||
@ -1548,7 +1567,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async appliquerAjoutExperience(rollData, hideChatMessage = 'show') {
|
||||
if (!Misc.firstConnectedGM()){
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
return
|
||||
}
|
||||
hideChatMessage = hideChatMessage == 'hide' || (Misc.isRollModeHiddenToPlayer() && !game.user.isGM)
|
||||
@ -1563,7 +1582,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
else {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: content
|
||||
});
|
||||
}
|
||||
@ -1666,7 +1685,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
ChatMessage.create({
|
||||
content: "Vous êtes sous le coup d'une Mauvaise Rencontre en Persective." + addMsg,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
return rencSpecial;
|
||||
@ -1678,7 +1697,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (countInertieDraconique > 0) {
|
||||
ChatMessage.create({
|
||||
content: `Vous êtes sous le coup d'Inertie Draconique : vous perdrez ${countInertieDraconique + 1} cases de Fatigue par déplacement au lieu d'une.`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
return countInertieDraconique + 1;
|
||||
@ -1690,7 +1709,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.reveActuelIncDec(-1);
|
||||
ChatMessage.create({
|
||||
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1765,7 +1784,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
const competence = this.getCompetence(compName);
|
||||
let rollData = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
caracValue: Number(carac.value),
|
||||
selectedCarac: carac,
|
||||
competence: competence,
|
||||
@ -1838,7 +1857,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
rollData: {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
carac: this.system.carac,
|
||||
selectedCarac: this.getCaracByName(caracName),
|
||||
selectedCaracName: caracName,
|
||||
@ -2270,7 +2289,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
// Cas de désir lancinant, pas d'expérience sur particulière
|
||||
ChatMessage.create({
|
||||
content: `Vous souffrez au moins d'un Désir Lancinant, vous ne pouvez pas gagner d'expérience sur une Particulière tant que le désir n'est pas assouvi`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
return []
|
||||
}
|
||||
@ -2405,7 +2424,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (countMonteeLaborieuse > 0) {
|
||||
ChatMessage.create({
|
||||
content: `Vous êtes sous le coup d'une Montée Laborieuse : vos montées en TMR coûtent ${countMonteeLaborieuse} Point de Rêve de plus.`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
return countMonteeLaborieuse;
|
||||
@ -2453,7 +2472,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
if (this.getReveActuel() < minReveValue) {
|
||||
ChatMessage.create({
|
||||
content: `Vous n'avez les ${minReveValue} Points de Reve nécessaires pour monter dans les Terres Médianes`,
|
||||
whisper: ChatMessage.getWhisperRecipients(this.name)
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
return;
|
||||
}
|
||||
@ -2615,7 +2634,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() {
|
||||
await this.setFlag(SYSTEM_RDD, 'itemUse', {});
|
||||
await this.unsetFlag(SYSTEM_RDD, 'itemUse');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -2850,7 +2869,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
await this.setBonusPotionSoin(potionData.system.herbebonus);
|
||||
}
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-soin.html`, potionData)
|
||||
});
|
||||
}
|
||||
@ -2887,7 +2906,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
this.bonusRepos = potionData.system.herbebonus;
|
||||
}
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-repos.html`, potionData)
|
||||
});
|
||||
}
|
||||
@ -2911,7 +2930,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
let newQuantite = herbeData.system.quantite - herbeData.nbBrins;
|
||||
let messageData = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
nbBrinsReste: newQuantite,
|
||||
potion: newPotion,
|
||||
herbe: herbeData
|
||||
@ -2919,7 +2938,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
this.diminuerQuantiteObjet(herbeData._id, herbeData.nbBrins);
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-fabriquer-potion-base.html`, messageData)
|
||||
});
|
||||
}
|
||||
@ -2944,7 +2963,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
}
|
||||
}
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-consommer-potion-generique.html`, potionData)
|
||||
});
|
||||
}
|
||||
@ -2998,20 +3017,21 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
case 'queue':
|
||||
case 'ombre':
|
||||
case 'souffle':
|
||||
await this.onDeleteOwnedDraconique(item, options, id);
|
||||
break;
|
||||
await this.onDeleteOwnedDraconique(item, options, id)
|
||||
break
|
||||
case 'casetmr':
|
||||
await this.onDeleteOwnedCaseTmr(item, options, id);
|
||||
break;
|
||||
await this.onDeleteOwnedCaseTmr(item, options, id)
|
||||
break
|
||||
case 'empoignade':
|
||||
await RdDEmpoignade.deleteLinkedEmpoignade(this.id, item)
|
||||
break;
|
||||
break
|
||||
}
|
||||
super.onDeleteItem(item, options, id)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onCreateOwnedDraconique(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.match(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorCreateOwned(this, item)
|
||||
@ -3023,7 +3043,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteOwnedDraconique(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.match(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorDeleteOwned(this, item)
|
||||
@ -3033,7 +3053,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onDeleteOwnedCaseTmr(item, options, id) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let draconique = Draconique.all().find(it => it.isCase(item));
|
||||
if (draconique) {
|
||||
await draconique.onActorDeleteCaseTmr(this, item)
|
||||
@ -3044,7 +3064,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
/* -------------------------------------------- */
|
||||
notifyGestionTeteSouffleQueue(item, manualMessage = true) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `${this.name} a reçu un/une ${item.type}: ${item.name}, qui ${manualMessage ? "n'est pas" : "est"} géré(e) automatiquement. ${manualMessage ? manualMessage : ''}`
|
||||
});
|
||||
}
|
||||
@ -3067,7 +3087,7 @@ export class RdDActor extends RdDBaseActorSang {
|
||||
incarnation.name = 'Réincarnation de ' + incarnation.name
|
||||
incarnation.system = {
|
||||
carac: foundry.utils.duplicate(this.system.carac),
|
||||
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure( { rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||
heure: RdDTimestamp.defHeure(await RdDDice.rollHeure({ rollMode: "selfroll", showDice: SHOW_DICE })).key,
|
||||
age: 18,
|
||||
biographie: '',
|
||||
notes: '',
|
||||
|
@ -24,14 +24,15 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.encaisser-direct').click(async event => this.actor.encaisser())
|
||||
this.html.find('.roll-carac a').click(async event => this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes.name.value)));
|
||||
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
|
||||
this.html.find('.roll-carac').click(async event => {
|
||||
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
|
||||
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
|
||||
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
|
||||
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
|
||||
|
||||
if (game.user.isGM) {
|
||||
this.html.find('.remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
||||
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
|
||||
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
|
||||
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
|
||||
}
|
||||
|
@ -15,7 +15,7 @@ import { StatusEffects } from "../settings/status-effects.js";
|
||||
import { ITEM_TYPES } from "../item.js";
|
||||
import { Targets } from "../targets.js";
|
||||
import { RdDPossession } from "../rdd-possession.js";
|
||||
import { RdDCombat } from "../rdd-combat.js";
|
||||
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
|
||||
import { RdDConfirm } from "../rdd-confirm.js";
|
||||
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItemArme } from "../item-arme.js";
|
||||
@ -78,8 +78,27 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
async jetEndurance(resteEndurance = undefined) { return { jetEndurance: 0, sonne: false } }
|
||||
isDead() { return false }
|
||||
isSonne() { return false }
|
||||
blessuresASoigner() { return [] }
|
||||
getEtatGeneral(options = { ethylisme: false }) { return 0 }
|
||||
isActorCombat() { return true }
|
||||
|
||||
getCaracInit(competence) {
|
||||
if (!competence){
|
||||
return 0
|
||||
}
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
return competence.system.carac_value
|
||||
}
|
||||
return this.system.carac[competence.system.defaut_carac].value;
|
||||
}
|
||||
listActionsCombat() {
|
||||
return this.itemTypes[ITEM_TYPES.competencecreature]
|
||||
.filter(it => RdDItemCompetenceCreature.isAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
|
||||
async computeArmure(attackerRoll) { return this.getProtectionNaturelle() }
|
||||
async remiseANeuf() { }
|
||||
@ -98,7 +117,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
for (let effect of this.getEffects()) {
|
||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||
await effect.delete();
|
||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
ChatMessage.create({ content: `${this.getAlias()} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -153,9 +172,6 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getPossession(possessionId) {
|
||||
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
|
||||
}
|
||||
getPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession];
|
||||
}
|
||||
getEmpoignades() {
|
||||
return this.itemTypes[ITEM_TYPES.empoignade];
|
||||
}
|
||||
@ -189,7 +205,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
getEffect(effectId) {
|
||||
return this.getEmbeddedCollection("ActiveEffect").find(it => it.statuses?.has(effectId));
|
||||
}
|
||||
|
||||
|
||||
async setEffect(effectId, status) {
|
||||
if (this.isEffectAllowed(effectId)) {
|
||||
const effect = this.getEffect(effectId);
|
||||
@ -201,7 +217,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
async removeEffect(id) {
|
||||
const effect = this.getEmbeddedCollection("ActiveEffect").find(it => it.id == id);
|
||||
if (effect) {
|
||||
@ -272,7 +288,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
await this.openRollDialog({
|
||||
name: `jet-${this.id}`,
|
||||
label: `Jet de ${this.name}`,
|
||||
label: `Jet de ${this.getAlias()}`,
|
||||
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
|
||||
rollData: {
|
||||
carac: carac,
|
||||
@ -296,7 +312,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollCarac(caracName, jetResistance = undefined) {
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')){
|
||||
if (Grammar.equalsInsensitive(caracName, 'taille')) {
|
||||
return
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this)
|
||||
@ -327,14 +343,15 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
const competence = this.getCompetence(idOrName);
|
||||
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
|
||||
if (competence.type == ITEM_TYPES.competencecreature) {
|
||||
const token = RdDUtility.getSelectedToken(this)
|
||||
const arme = RdDItemCompetenceCreature.armeCreature(competence)
|
||||
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||
Targets.selectOneToken(target => {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (arme.action == "possession") {
|
||||
RdDPossession.onAttaquePossession(target, this, competence)
|
||||
}
|
||||
else {
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme)
|
||||
}
|
||||
});
|
||||
return;
|
||||
@ -364,9 +381,10 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
* @param {*} categorieArme catégorie d'attaque à utiliser: competence (== melee), lancer, tir; naturelle, possession
|
||||
* @returns
|
||||
*/
|
||||
rollArme(arme, categorieArme = "competence") {
|
||||
rollArme(arme, categorieArme, token) {
|
||||
token = token ?? RdDUtility.getSelectedToken(this)
|
||||
const compToUse = this.$getCompetenceArme(arme, categorieArme)
|
||||
if (!RdDItemArme.isArmeUtilisable(arme)) {
|
||||
if (!RdDItemArme.isUtilisable(arme)) {
|
||||
ui.notifications.warn(`Arme inutilisable: ${arme.name} a une résistance de 0 ou moins`)
|
||||
return
|
||||
}
|
||||
@ -385,7 +403,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return
|
||||
}
|
||||
|
||||
Targets.selectOneToken(target => {
|
||||
Targets.selectOneTargetToken(target => {
|
||||
if (Targets.isTargetEntite(target)) {
|
||||
ui.notifications.warn(`Vous ne pouvez pas attaquer une entité non incarnée avec votre ${arme.name}!!!!`);
|
||||
return
|
||||
@ -395,7 +413,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
if (competence.isCompetencePossession()) {
|
||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||
}
|
||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||
RdDCombat.rddCombatTarget(target, this, token).attaque(competence, arme);
|
||||
})
|
||||
}
|
||||
|
||||
@ -403,69 +421,66 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
return RdDItemArme.getCompetenceArme(arme, competenceName)
|
||||
}
|
||||
|
||||
verifierForceMin(item) {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
verifierForceMin(item) { }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser() { await RdDEncaisser.encaisser(this) }
|
||||
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined) {
|
||||
async encaisserDommages(rollData, attacker = undefined, show = undefined, attackerToken = undefined, defenderToken = undefined) {
|
||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||
return;
|
||||
}
|
||||
const armure = await this.computeArmure(rollData);
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')){
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, attacker?.id, show);
|
||||
}
|
||||
if (ReglesOptionnelles.isUsing('validation-encaissement-gr')) {
|
||||
await this.encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken);
|
||||
}
|
||||
else {
|
||||
const jet = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attacker);
|
||||
const jet = await RdDUtility.jetEncaissement(this, rollData, armure, { showDice: SHOW_DICE });
|
||||
await this.$onEncaissement(jet, show, attackerToken, defenderToken)
|
||||
}
|
||||
}
|
||||
|
||||
async encaisserDommagesValidationGR(rollData, armure, attackerId, show) {
|
||||
async encaisserDommagesValidationGR(rollData, armure, show, attackerToken, defenderToken) {
|
||||
if (!game.user.isGM) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
method: 'encaisserDommagesValidationGR',
|
||||
args: [rollData, armure, attackerId, show]
|
||||
});
|
||||
args: [rollData, armure, show, attackerToken, defenderToken]
|
||||
})
|
||||
} else {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
|
||||
jet => this.$onEncaissement(jet, show, attacker));
|
||||
jet => this.$onEncaissement(jet, show, attackerToken, defenderToken));
|
||||
}
|
||||
}
|
||||
|
||||
async $onEncaissement(jet, show, attacker) {
|
||||
await this.onAppliquerJetEncaissement(jet, attacker);
|
||||
await this.$afficherEncaissement(jet, show);
|
||||
async $onEncaissement(jet, show, attackerToken, defenderToken) {
|
||||
await this.onAppliquerJetEncaissement(jet, attackerToken);
|
||||
await this.$afficherEncaissement(jet, show, defenderToken);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) { }
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) { }
|
||||
|
||||
async $afficherEncaissement(encaissement, show) {
|
||||
async $afficherEncaissement(encaissement, show, defenderToken) {
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
alias: this.name,
|
||||
alias: defenderToken?.name ?? this.getAlias(),
|
||||
hasPlayerOwner: this.hasPlayerOwner,
|
||||
show: show ?? {}
|
||||
});
|
||||
}, { overwrite: false });
|
||||
|
||||
await ChatUtility.createChatWithRollMode(this.name, {
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
await ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
roll: encaissement.roll,
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
},
|
||||
this
|
||||
)
|
||||
|
||||
if (!encaissement.hasPlayerOwner && encaissement.endurance != 0) {
|
||||
encaissement = foundry.utils.duplicate(encaissement);
|
||||
encaissement.isGM = true;
|
||||
encaissement = foundry.utils.duplicate(encaissement)
|
||||
encaissement.isGM = true
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients("GM"),
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
|
||||
});
|
||||
}
|
||||
@ -481,7 +496,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
}
|
||||
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
|
||||
const rollData = {
|
||||
alias: this.name,
|
||||
alias: this.getAlias(),
|
||||
rolled: rolled,
|
||||
entite: entite.name,
|
||||
selectedCarac: this.system.carac.reve
|
||||
@ -501,7 +516,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|
||||
isEntiteAccordee(attacker) { return true }
|
||||
|
||||
async setEntiteReveAccordee(actor) {
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entité incarnée");
|
||||
ui.notifications.error("Impossible de s'accorder à " + this.getAlias() + ": ce n'est pas une entité incarnée");
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -39,8 +39,8 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
|
||||
ChatMessage.create({
|
||||
content: `Jet d'Endurance : ${result.jetEndurance} / ${endurance}
|
||||
<br>${this.actor.name} a ${result.sonne ? 'échoué' : 'réussi'} son Jet d'Endurance ${result.sonne ? 'et devient Sonné' : ''}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.actor.name)
|
||||
});
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -5,6 +5,7 @@ import { ITEM_TYPES } from "../item.js";
|
||||
import { RdDBaseActorReve } from "./base-actor-reve.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
import { RdDItemBlessure } from "../item/blessure.js";
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
|
||||
/**
|
||||
* Classe de base pour les acteurs qui peuvent subir des blessures
|
||||
@ -88,9 +89,9 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const santeOrig = foundry.utils.duplicate(this.system.sante);
|
||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||
const blessure = await this.ajouterBlessure(encaissement, attackerToken); // Will update the result table
|
||||
const perteVie = await this.santeIncDec("vie", -encaissement.vie);
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, blessure?.isCritique());
|
||||
|
||||
@ -168,7 +169,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async ajouterBlessure(encaissement, attacker = undefined) {
|
||||
async ajouterBlessure(encaissement, attackerToken = undefined) {
|
||||
if (encaissement.gravite < 0) return;
|
||||
if (encaissement.gravite > 0) {
|
||||
while (this.countBlessures(it => it.system.gravite == encaissement.gravite) >= RdDItemBlessure.maxBlessures(encaissement.gravite) && encaissement.gravite <= 6) {
|
||||
@ -180,7 +181,7 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
}
|
||||
const endActuelle = this.getEnduranceActuelle();
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg.loc.label, attacker);
|
||||
const blessure = await RdDItemBlessure.createBlessure(this, encaissement.gravite, encaissement.dmg?.loc.label ?? '', attackerToken);
|
||||
if (blessure.isCritique()) {
|
||||
encaissement.endurance = endActuelle;
|
||||
}
|
||||
@ -190,12 +191,19 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
encaissement.mort = true;
|
||||
ChatMessage.create({
|
||||
content: `<img class="chat-icon" src="icons/svg/skull.svg" data-tooltip="charge" />
|
||||
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
<strong>${this.getAlias()} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
|
||||
});
|
||||
}
|
||||
return blessure;
|
||||
}
|
||||
|
||||
async supprimerBlessure({ gravite }) {
|
||||
const toDelete = this.itemTypes[ITEM_TYPES.blessure].find(it => it.system.gravite == gravite)?.id
|
||||
if (toDelete) {
|
||||
await this.deleteEmbeddedDocuments('Item', [toDelete]);
|
||||
}
|
||||
}
|
||||
|
||||
async supprimerBlessures(filterToDelete) {
|
||||
const toDelete = this.filterItems(filterToDelete, ITEM_TYPES.blessure)
|
||||
.map(it => it.id);
|
||||
@ -203,13 +211,16 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
}
|
||||
|
||||
countBlessures(filter = it => !it.isContusion()) {
|
||||
return this.filterItems(filter, 'blessure').length
|
||||
return this.filterItems(filter, ITEM_TYPES.blessure).length
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async jetDeVie() {
|
||||
if (this.isDead()) {
|
||||
ChatMessage.create({ content: `Jet de Vie: ${this.name} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
||||
ChatMessage.create({
|
||||
content: `Jet de Vie: ${this.getAlias()} est déjà mort, ce n'est pas la peine d'en rajouter !!!!!`,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
})
|
||||
return
|
||||
}
|
||||
const jetDeVie = await RdDDice.roll("1d20");
|
||||
@ -231,12 +242,15 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
await this.santeIncDec("vie", -perte);
|
||||
}
|
||||
if (this.isDead()) {
|
||||
msgText += `<br><strong>${this.name} est mort !!!!</strong>`;
|
||||
msgText += `<br><strong>${this.getAlias()} est mort !!!!</strong>`;
|
||||
}
|
||||
else if (prochainJet > 0) {
|
||||
msgText += `<br>Prochain jet de vie dans ${prochainJet} ${isCritique ? 'round' : 'minute'}${prochainJet > 1 ? 's' : ''} ${isCritique ? '(état critique)' : '(état grave)'}`
|
||||
}
|
||||
ChatMessage.create({ content: msgText, whisper: ChatMessage.getWhisperRecipients(this.name) });
|
||||
ChatMessage.create({
|
||||
content: msgText,
|
||||
whisper: ChatUtility.getOwners(this)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -259,14 +273,14 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
|
||||
|
||||
async setSonne(sonne = true) {
|
||||
if (!game.combat && sonne) {
|
||||
ui.notifications.info(`${this.name} est hors combat, il ne reste donc pas sonné`);
|
||||
ui.notifications.info(`${this.getAlias()} est hors combat, il ne reste donc pas sonné`);
|
||||
return;
|
||||
}
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne);
|
||||
await this.setEffect(STATUSES.StatusStunned, sonne)
|
||||
}
|
||||
|
||||
getSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned);
|
||||
isSonne() {
|
||||
return this.getEffect(STATUSES.StatusStunned)
|
||||
}
|
||||
|
||||
isEffectAllowed(effectId) { return true }
|
||||
|
@ -78,6 +78,13 @@ export class RdDBaseActor extends Actor {
|
||||
return game.actors.get(actorId)
|
||||
}
|
||||
|
||||
getAlias() {
|
||||
if (this.token?.name != null && this.token != this.prototypeToken) {
|
||||
return this.token.name
|
||||
}
|
||||
return this.name
|
||||
}
|
||||
|
||||
isPersonnageJoueur() { return false }
|
||||
|
||||
static extractActorMin = (actor) => { return { id: actor?.id, type: actor?.type, name: actor?.name, img: actor?.img }; };
|
||||
@ -205,12 +212,21 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreUpdateItem(item, change, options, id) { }
|
||||
|
||||
async onCreateItem(item, options, id) { }
|
||||
|
||||
async onDeleteItem(item, options, id) { }
|
||||
|
||||
async onUpdateActor(update, options, actorId) { }
|
||||
async onDeleteItem(item, options, id) {
|
||||
if (item.isInventaire()) {
|
||||
this._removeItemFromConteneur(item)
|
||||
}
|
||||
}
|
||||
|
||||
_removeItemFromConteneur(item) {
|
||||
this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
|
||||
.forEach(conteneur => {
|
||||
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id);
|
||||
conteneur.update({ 'system.contenu': nouveauContenu });
|
||||
});
|
||||
}
|
||||
|
||||
async onTimeChanging(oldTimestamp, newTimestamp) {
|
||||
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
|
||||
@ -218,7 +234,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
async creerObjetParMJ(object) {
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
tokenId: this.token?.id,
|
||||
actorId: this.id,
|
||||
@ -270,6 +286,7 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
let fortune = this.getFortune();
|
||||
console.log("payer", game.user.character, depense, fortune);
|
||||
// TODO: passer en handlebars
|
||||
let msg = "";
|
||||
if (fortune >= depense) {
|
||||
await Monnaie.optimiserFortune(this, fortune - depense);
|
||||
@ -279,11 +296,10 @@ export class RdDBaseActor extends Actor {
|
||||
msg = "Vous n'avez pas assez d'argent pour payer cette somme !";
|
||||
}
|
||||
|
||||
let message = {
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: msg
|
||||
};
|
||||
ChatMessage.create(message);
|
||||
})
|
||||
}
|
||||
|
||||
async depenserSols(sols) {
|
||||
@ -317,7 +333,7 @@ export class RdDBaseActor extends Actor {
|
||||
|
||||
RdDAudio.PlayContextAudio("argent"); // Petit son
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: `Vous avez reçu <strong>${sols} Sols</strong> ${fromActor ? " de " + fromActor.name : ''}, qui ont été ajoutés à votre argent.`
|
||||
});
|
||||
}
|
||||
@ -335,7 +351,7 @@ export class RdDBaseActor extends Actor {
|
||||
ui.notifications.info("Inutile de se vendre à soi-même");
|
||||
return;
|
||||
}
|
||||
if (!Misc.isUniqueConnectedGM()) {
|
||||
if (!Misc.isFirstConnectedGM()) {
|
||||
RdDBaseActor.remoteActorCall({
|
||||
actorId: achat.vendeurId ?? achat.acheteurId,
|
||||
method: 'achatVente',
|
||||
@ -370,8 +386,8 @@ export class RdDBaseActor extends Actor {
|
||||
chatAchatItem.quantiteTotal = quantite;
|
||||
ChatMessage.create({
|
||||
user: achat.userId,
|
||||
speaker: { alias: (acheteur ?? vendeur).name },
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
speaker: { alias: (acheteur ?? vendeur).getAlias() },
|
||||
whisper: ChatUtility.getOwners(this),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
|
||||
});
|
||||
|
||||
@ -686,7 +702,7 @@ export class RdDBaseActor extends Actor {
|
||||
type: this.type,
|
||||
img: this.img,
|
||||
pack: this.pack,
|
||||
name: this.name,
|
||||
name: this.getAlias(),
|
||||
system: { description: this.system.description }
|
||||
}
|
||||
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
|
||||
@ -694,10 +710,10 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
|
||||
actionImpossible(action) {
|
||||
ui.notifications.info(`${this.name} ne peut pas faire cette action: ${action}`)
|
||||
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
|
||||
|
||||
}
|
||||
async roll() { this.actionImpossible("jet de caractéristiques") }
|
||||
|
||||
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
|
||||
async rollAppelChance() { this.actionImpossible("appel à la chance") }
|
||||
async jetDeMoral() { this.actionImpossible("jet de moral") }
|
||||
@ -708,5 +724,24 @@ export class RdDBaseActor extends Actor {
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
async resetItemUse() { }
|
||||
async incDecItemUse(itemId, inc = 1) { }
|
||||
getItemUse(itemId) { return 0; }
|
||||
async finDeRound(options = { terminer: false }) { }
|
||||
isActorCombat() { return false }
|
||||
getCaracInit(competence) { return 0 }
|
||||
listActionsCombat() { return [] }
|
||||
listActionsPossessions() {
|
||||
return this.itemTypes[ITEM_TYPES.possession]
|
||||
.map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
@ -73,7 +73,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
|
||||
}
|
||||
const disponible = this.actor.getQuantiteDisponible(item)
|
||||
if (disponible == 0) {
|
||||
ui.notifications.warn(`${this.name} n'a plus de ${item.name} en vente`);
|
||||
ui.notifications.warn(`${this.getAlias()} n'a plus de ${item.name} en vente`);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -74,7 +74,7 @@ export class RdDEntite extends RdDBaseActorReve {
|
||||
return [STATUSES.StatusComma].includes(effectId);
|
||||
}
|
||||
|
||||
async onAppliquerJetEncaissement(encaissement, attacker) {
|
||||
async onAppliquerJetEncaissement(encaissement, attackerToken) {
|
||||
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance);
|
||||
foundry.utils.mergeObject(encaissement, {
|
||||
resteEndurance: perteEndurance.newValue,
|
||||
|
@ -9,16 +9,19 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
static async init() {
|
||||
await loadTemplates([
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/arme.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessure.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/blessures.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-compteur.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/carac-derivee-compteur.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/competences.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/esquive.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/fatigue.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/protection.hbs",
|
||||
"systems/foundryvtt-reve-de-dragon/templates/actor/export-scriptarium/sort.hbs",
|
||||
])
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille d'encart" })
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorExportSheet, { types: ["personnage"], makeDefault: false, label: "Feuille simplifiée" })
|
||||
}
|
||||
static get defaultOptions() {
|
||||
return foundry.utils.mergeObject(RdDActorSheet.defaultOptions, {
|
||||
@ -36,23 +39,36 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
async getData() {
|
||||
const formData = await super.getData()
|
||||
// Add any structured, precomputed list of data
|
||||
formData.export = this.getMappingValues();
|
||||
formData.context = Mapping.prepareContext(this.actor)
|
||||
formData.export = this.getMappingValues(formData.context, this.actor)
|
||||
formData.competences = this.getCompetences(CATEGORIES_COMPETENCES)
|
||||
formData.draconic = this.getCompetences(CATEGORIES_DRACONIC)
|
||||
const legeres = this.actor.nbBlessuresLegeres()
|
||||
const graves = this.actor.nbBlessuresGraves()
|
||||
const critiques = this.actor.nbBlessuresCritiques()
|
||||
formData.etat = {
|
||||
surenc: this.actor.computeMalusSurEncombrement(),
|
||||
fatigue: {
|
||||
value: this.actor.getFatigueActuelle(),
|
||||
max: this.actor.getFatigueMax(),
|
||||
malus: this.actor.malusFatigue()
|
||||
},
|
||||
blessures: legeres + graves + critiques,
|
||||
blessure: [legeres > 0, legeres > 1, legeres > 2, legeres > 3, legeres > 4, graves > 0, graves > 1, critiques > 0],
|
||||
}
|
||||
formData.options.exportScriptarium = OptionsAvancees.isUsing(EXPORT_CSV_SCRIPTARIUM)
|
||||
return formData
|
||||
}
|
||||
|
||||
getMappingValues() {
|
||||
const context = Mapping.prepareContext(this.actor)
|
||||
getMappingValues(context, actor) {
|
||||
return Object.fromEntries(Mapping.getMapping().map(it => [it.column, {
|
||||
colName: it.colName ?? it.column,
|
||||
column: it.column,
|
||||
rollClass: it.rollClass,
|
||||
value: it.getter(this.actor, context)
|
||||
value: String(it.getter(actor, context))
|
||||
}]))
|
||||
}
|
||||
|
||||
|
||||
getCompetences(categories) {
|
||||
const competences = Mapping.getCompetencesCategorie(this.actor, categories)
|
||||
if (competences.length == 0) {
|
||||
@ -68,7 +84,7 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
}
|
||||
const listCategorieByNiveau = niveaux.map(niveau => {
|
||||
const list = byNiveau[niveau].sort(Misc.ascending(it => it.name))
|
||||
return {niveau, list}
|
||||
return { niveau, list }
|
||||
})
|
||||
return Misc.concat(listCategorieByNiveau)
|
||||
}).filter(it => it != undefined)
|
||||
@ -78,9 +94,20 @@ export class RdDActorExportSheet extends RdDActorSheet {
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html.find('.click-blessure-remove').click(async event =>
|
||||
await this.actor.supprimerBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
})
|
||||
)
|
||||
this.html.find('.click-blessure-add').click(async event =>
|
||||
await this.actor.ajouterBlessure({
|
||||
gravite: this.html.find(event.currentTarget).data('gravite')
|
||||
// event.currentTarget.attributes['data-gravite'].value
|
||||
})
|
||||
)
|
||||
this.html.find('.button-export').click(async event => {
|
||||
|
||||
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||
ExportScriptarium.INSTANCE.exportActors([this.actor],
|
||||
`${this.actor.uuid}-${this.actor.name}`
|
||||
)
|
||||
})
|
||||
|
@ -84,7 +84,7 @@ const MAPPING_BASE = [
|
||||
{ column: "malus_armure", getter: (actor, context) => Mapping.getMalusArmure(actor, context) },
|
||||
{ column: "reve_actuel", rollClass: 'roll-reve-actuel', colName: 'Rêve actuel', getter: (actor, context) => actor.system.reve.reve.value },
|
||||
{ column: "vie_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.vie.value },
|
||||
{ column: "endurance_actuel", rollClass: 'jet-vie', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "endurance_actuel", rollClass: 'jet-endurance', getter: (actor, context) => actor.system.sante.endurance.value },
|
||||
{ column: "esquive", getter: (actor, context) => Mapping.getEsquive(context) },
|
||||
{ column: "esquive_armure", getter: (actor, context) => Mapping.getEsquiveArmure(context) },
|
||||
{ column: "competences", getter: (actor, context) => Mapping.getCompetences(actor, CATEGORIES_COMPETENCES) },
|
||||
@ -140,33 +140,54 @@ export class Mapping {
|
||||
|
||||
static prepareArmes(actor) {
|
||||
const armes = actor.items.filter(it => it.type == ITEM_TYPES.arme)
|
||||
return armes.map(arme =>
|
||||
[
|
||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined,
|
||||
arme.system.lancer = "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined
|
||||
]
|
||||
.filter(it => it != undefined)
|
||||
).reduce((a, b) => a.concat(b), [])
|
||||
armes.push(RdDItemArme.corpsACorps(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
return armes.map(arme => [
|
||||
arme.system.unemain ? Mapping.prepareArme(actor, arme, 'unemain') : undefined,
|
||||
arme.system.deuxmains ? Mapping.prepareArme(actor, arme, 'deuxmains') : undefined,
|
||||
!(arme.system.unemain || arme.system.deuxmains) ? Mapping.prepareArme(actor, arme, 'competence') : undefined,
|
||||
arme.system.lancer != "" ? Mapping.prepareArme(actor, arme, 'lancer') : undefined,
|
||||
arme.system.tir != "" ? Mapping.prepareArme(actor, arme, 'tir') : undefined]
|
||||
.filter(it => it != undefined))
|
||||
.reduce((a, b) => a.concat(b), [])
|
||||
}
|
||||
|
||||
static prepareArme(actor, arme, maniement) {
|
||||
const nameCompArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
const competence = actor.getCompetence(nameCompArme)
|
||||
const nameCompetenceArme = RdDItemArme.getCompetenceArme(arme, maniement)
|
||||
const competence = actor.getCompetence(nameCompetenceArme)
|
||||
if (RdDItemCompetence.isNiveauBase(competence)) {
|
||||
return undefined
|
||||
}
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme)
|
||||
const categorie = Mapping.complementCategorie(arme, maniement)
|
||||
const dommages = Mapping.dommagesArme(actor, arme, maniement)
|
||||
return {
|
||||
name: arme.name,
|
||||
name: arme.name + categorie,
|
||||
niveau: Misc.toSignedString(competence.system.niveau),
|
||||
init: Mapping.calculBaseInit(actor, competence.system.categorie) + competence.system.niveau,
|
||||
dommages: Misc.toSignedString(dommages)
|
||||
dommages: dommages,
|
||||
competence: competence,
|
||||
arme: arme
|
||||
}
|
||||
}
|
||||
static dommagesArme(actor, arme, maniement){
|
||||
const dmgArme = RdDItemArme.dommagesReels(arme, maniement)
|
||||
const dommages = Misc.toSignedString(dmgArme + RdDBonus.bonusDmg(actor, maniement, dmgArme))
|
||||
switch(arme.system.mortalite) {
|
||||
case 'non-mortel': return `(${dommages})`
|
||||
case 'empoignade': return '-'
|
||||
}
|
||||
return dommages
|
||||
}
|
||||
|
||||
static complementCategorie(arme, maniement) {
|
||||
switch (maniement) {
|
||||
case 'unemain': return (arme.system.deuxmains) ? ' 1 main' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'deuxmains': return (arme.system.unemain) ? ' 2 mains' : (arme.system.lancer || arme.system.tir) ? ' mêlée' : ''
|
||||
case 'lancer': return (arme.system.unemain || arme.system.deuxmains || arme.system.tir) ? ' jet' : ''
|
||||
case 'tir': return (arme.system.unemain || arme.system.deuxmains || arme.system.lancer) ? ' tir' : ''
|
||||
}
|
||||
return ''
|
||||
}
|
||||
|
||||
static calculBaseInit(actor, categorie) {
|
||||
const mapping = MAPPING_BASE.find(it => it.column == categorie)
|
||||
@ -208,7 +229,8 @@ export class Mapping {
|
||||
const esquive = esquives[0]
|
||||
return {
|
||||
name: esquive.name,
|
||||
niveau: esquive.system.niveau
|
||||
niveau: esquive.system.niveau,
|
||||
competence: esquive
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
@ -216,7 +238,7 @@ export class Mapping {
|
||||
|
||||
static prepareSorts(actor) {
|
||||
const codeVoies = Mapping.getCompetencesCategorie(actor, CATEGORIES_DRACONIC)
|
||||
.map(it => RdDItemSort.getVoieCode(it))
|
||||
.map(it => RdDItemSort.getCodeVoie(it.name))
|
||||
|
||||
return actor.itemTypes[ITEM_TYPES.sort].map(it => Mapping.prepareSort(it, codeVoies))
|
||||
.sort(Misc.ascending(it => `${it.voie} : ${it.description}`))
|
||||
@ -224,7 +246,7 @@ export class Mapping {
|
||||
|
||||
static prepareSort(sort, voies) {
|
||||
return {
|
||||
voie: RdDItemSort.getCodeDraconic(sort, voies),
|
||||
voie: RdDItemSort.getCode(sort, voies),
|
||||
description: Mapping.descriptionSort(sort),
|
||||
bonus: Mapping.bonusCase(sort)
|
||||
}
|
||||
@ -233,21 +255,13 @@ export class Mapping {
|
||||
static descriptionSort(sort) {
|
||||
const ptSeuil = Array(sort.system.coutseuil).map(it => '*')
|
||||
const caseTMR = sort.system.caseTMRspeciale.length > 0 ? Mapping.toVar(sort.system.caseTMRspeciale) : Misc.upperFirst(TMRType[sort.system.caseTMR].name)
|
||||
const ptreve = Mapping.addSpaceToNonNumeric(sort.system.ptreve)
|
||||
const diff = Mapping.addSpaceToNonNumeric(sort.system.difficulte)
|
||||
return `${sort.name}${ptSeuil} (${caseTMR}) R${diff} r${ptreve}`
|
||||
}
|
||||
|
||||
static addSpaceToNonNumeric(value) {
|
||||
return Number.isNumeric(value) ? value : ' ' + Mapping.toVar(value)
|
||||
}
|
||||
|
||||
static toVar(value) {
|
||||
return value.replace('variable', 'var')
|
||||
const coutReve = 'r' + RdDItemSort.addSpaceToNonNumeric(sort.system.ptreve)
|
||||
const diff = 'R' + RdDItemSort.addSpaceToNonNumeric(sort.system.difficulte)
|
||||
return `${sort.name}${ptSeuil} (${caseTMR}) ${diff} ${coutReve}`
|
||||
}
|
||||
|
||||
static bonusCase(sort) {
|
||||
const list = RdDItemSort.bonuscaseStringToList(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
||||
const list = RdDItemSort.stringToBonuscases(sort.system.bonuscase).sort(Misc.descending(it => it.bonus))
|
||||
if (list.length > 0) {
|
||||
const bonus = list[0]
|
||||
return `+${bonus.bonus}% en ${bonus.case}`
|
||||
@ -313,7 +327,8 @@ export class Mapping {
|
||||
const txtByCategories = Object.values(byCategories)
|
||||
.map(it => it.competencesParNiveau)
|
||||
.map(byNiveau => {
|
||||
const niveaux = Object.keys(byNiveau).map(it => Number(it)).sort(Misc.ascending())
|
||||
const niveaux = Object.keys(byNiveau)
|
||||
.map(it => Number(it)).sort(Misc.ascending())
|
||||
if (niveaux.length == 0) {
|
||||
return ''
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ const PATHS = [
|
||||
|
||||
const RANDOM_VALUES = {
|
||||
'system.sexe': { 'masculin': 1, 'féminin': 1 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidectre': 6 },
|
||||
'system.main': { 'droitier': 51, 'gaucher': 15, 'ambidextre': 6 },
|
||||
'system.cheveux': { 'noirs': 2, 'bruns': 5, 'châtains clair': 5, 'blonds': 4, 'blonds très clair': 1, 'roux carotte': 1, 'roux cuivré': 3 },
|
||||
'system.yeux': { 'noirs': 2, 'noisettes': 3, 'bruns vert': 4, 'verts': 3, 'bleus clair': 3, 'bleus gris': 2, 'gris': 1, 'mauves': 1, 'indigos': 1 },
|
||||
}
|
||||
|
564
module/apps/rdd-import-stats.js
Normal file
564
module/apps/rdd-import-stats.js
Normal file
@ -0,0 +1,564 @@
|
||||
/************************************************************************************/
|
||||
import "./xregexp-all.js";
|
||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||
import { RdDBaseActorReve } from "../actor/base-actor-reve.js";
|
||||
import { Grammar } from "../grammar.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { ENTITE_INCARNE, ENTITE_NONINCARNE } from "../constants.js";
|
||||
|
||||
const WHITESPACES = "\\s+"
|
||||
const NUMERIC = "[\\+\\-]?\\d+"
|
||||
const NUMERIC_VALUE = "(?<value>" + NUMERIC + ")"
|
||||
|
||||
const XREGEXP_NAME = "(?<name>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)"
|
||||
const XREGEXP_COMP_CREATURE = WHITESPACES + "(?<carac>\\d+)"
|
||||
+ WHITESPACES + NUMERIC_VALUE
|
||||
+ "(" + WHITESPACES + "(?<init>\\d+)?\\s+?(?<dommages>[\\+\\-]?\\d+)?" + ")?"
|
||||
|
||||
// Skill parser depending on the type of actor
|
||||
const compParser = {
|
||||
personnage: "(\\D+)*" + WHITESPACES + NUMERIC_VALUE,
|
||||
creature: XREGEXP_COMP_CREATURE,
|
||||
entite: XREGEXP_COMP_CREATURE
|
||||
}
|
||||
|
||||
const XREGEXP_SORT_VOIE = "[OHNT\\/]+"
|
||||
const XREGEXP_SORT_CASE = "\\((?<case>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+)\\)";
|
||||
|
||||
const XREGEXP_SORT = "(" + XREGEXP_SORT_VOIE
|
||||
+ WHITESPACES + XREGEXP_NAME
|
||||
+ WHITESPACES + XREGEXP_SORT_CASE
|
||||
+ WHITESPACES + "R(?<diff>([\\-\\d]+|(\\w|\\s)+))"
|
||||
+ WHITESPACES + "r(?<reve>(\\d+(\\+)?|\\s\\w+))"
|
||||
+ "(" + WHITESPACES + "\\+(?<bonus>\\d+)\\s?%" + WHITESPACES + "en" + WHITESPACES + "(?<bonuscase>[A-M]\\d{1,2})" + ")?"
|
||||
+ ")"
|
||||
|
||||
|
||||
// Main class for parsing a stat block
|
||||
export class RdDStatBlockParser {
|
||||
|
||||
static openInputDialog() {
|
||||
let dialog = new Dialog({
|
||||
title: "Import de stats de PNJ/Créatures",
|
||||
content: `
|
||||
<div>
|
||||
<p>Coller le texte de la stat ici</p>
|
||||
<textarea id="statBlock" style="width: 100%; height: 200px;"></textarea>
|
||||
</div>
|
||||
`,
|
||||
buttons: {
|
||||
ok: {
|
||||
label: "OK",
|
||||
callback: async (html) => {
|
||||
let statBlock = html.find("#statBlock")[0].value;
|
||||
await RdDStatBlockParser.parseStatBlock(statBlock);
|
||||
dialog.close();
|
||||
}
|
||||
},
|
||||
cancel: {
|
||||
label: "Cancel"
|
||||
}
|
||||
}
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
static fixWeirdPDF(statString) {
|
||||
// Split the statString into lines
|
||||
let lines = statString.split("\n");
|
||||
let newLines = [];
|
||||
let index = 0;
|
||||
let nextType = "string";
|
||||
// Loop through each line
|
||||
for (let i = 0; i < lines.length; i++) {
|
||||
// remove trailing spaces
|
||||
lines[i] = lines[i].trim();
|
||||
// Is it text ?
|
||||
if (lines[i].match(/^[a-zA-Zéêè\s]+/)) {
|
||||
if (nextType == "string") {
|
||||
newLines[index] = lines[i];
|
||||
nextType = "number";
|
||||
} else {
|
||||
console.log("Wrong sequence string detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
// Is it a number ?
|
||||
if (lines[i].match(/^[\d\s]+/)) {
|
||||
if (nextType == "number") {
|
||||
newLines[index] = newLines[index] + lines[i];
|
||||
nextType = "string";
|
||||
index++;
|
||||
} else {
|
||||
console.log("Wrong sequence number detected...", lines[i], nextType);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static getHeureKey(heure) {
|
||||
for (let h of game.system.rdd.config.heuresRdD) {
|
||||
if (h.label.toLowerCase() == heure.toLowerCase()) {
|
||||
return h.value;
|
||||
}
|
||||
}
|
||||
return "vaisseau";
|
||||
}
|
||||
|
||||
static async parseStatBlock(statString, type = "npc") {
|
||||
|
||||
//statString = statBlock03;
|
||||
if (!statString) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Special function to fix strange/weird copy/paste from PDF readers
|
||||
// Unused up to now : this.fixWeirdPDF(statString);
|
||||
|
||||
// Replace all endline by space in the statString
|
||||
statString = statString.replace(/\n/g, " ");
|
||||
// Remove all multiple spaces
|
||||
statString = statString.replace(/\s{2,}/g, " ");
|
||||
// Remove all leading and trailing spaces
|
||||
statString = statString.trim();
|
||||
|
||||
// TODO: check for entite
|
||||
let actorType = RdDStatBlockParser.parseActorType(statString);
|
||||
|
||||
// Now start carac
|
||||
let actorData = foundry.utils.deepClone(game.model.Actor[actorType]);
|
||||
for (let key in actorData.carac) {
|
||||
let caracDef = actorData.carac[key];
|
||||
// Parse the stat string for each caracteristic
|
||||
let carac = XRegExp.exec(statString, XRegExp(caracDef.label + "\\s+(?<value>\\d+)", 'giu'));
|
||||
if (carac?.value) {
|
||||
actorData.carac[key].value = Number(carac.value);
|
||||
}
|
||||
}
|
||||
|
||||
// If creature we need to setup additionnal fields
|
||||
switch (actorType) {
|
||||
case "creature":
|
||||
RdDStatBlockParser.parseCreature(statString, actorData)
|
||||
break
|
||||
case "entite":
|
||||
RdDStatBlockParser.parseEntite(statString, actorData)
|
||||
break
|
||||
}
|
||||
|
||||
let items = [];
|
||||
// Get skills from compendium
|
||||
const competences = await SystemCompendiums.getCompetences(actorType);
|
||||
//console.log("Competences : ", competences);
|
||||
for (let comp of competences) {
|
||||
let compMatch = XRegExp.exec(statString, XRegExp(comp.name + compParser[actorType], 'giu'));
|
||||
if (compMatch) {
|
||||
comp = comp.toObject()
|
||||
comp.system.niveau = Number(compMatch.value);
|
||||
if (actorType == "creature" || actorType == "entite") {
|
||||
comp.system.carac_value = Number(compMatch.carac);
|
||||
if (compMatch.dommages != undefined) {
|
||||
comp.system.dommages = Number(compMatch.dommages);
|
||||
comp.system.iscombat = true;
|
||||
}
|
||||
}
|
||||
items.push(comp)
|
||||
}
|
||||
else if (actorType == "personnage") {
|
||||
comp = comp.toObject()
|
||||
items.push(comp)
|
||||
}
|
||||
}
|
||||
|
||||
// Now process weapons
|
||||
const weapons = await SystemCompendiums.getWorldOrCompendiumItems("arme", "equipement")
|
||||
//console.log("Equipement : ", equipment);
|
||||
// TODO: les noms d'armes peuvent avoir un suffixe (à une main, lancée) qui détermine la compétence correspondante
|
||||
// TODO: une arme peut être spécifique ("fourche"), ajouter une compétence dans ces cas là?
|
||||
for (let weapon of weapons) {
|
||||
let weapMatch = XRegExp.exec(statString, XRegExp(weapon.name + "\\s+(?<value>\\+\\d+)", 'giu'));
|
||||
if (weapMatch) {
|
||||
weapon = weapon.toObject()
|
||||
weapon.system.equipe = 'true'
|
||||
items.push(weapon)
|
||||
// now process the skill
|
||||
if (weapon.system?.competence != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.competence))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapMatch.value);
|
||||
}
|
||||
}
|
||||
if (weapon.system?.tir != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.tir))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapMatch.value);
|
||||
}
|
||||
}
|
||||
if (weapon.system?.lancer != "") {
|
||||
let wComp = items.find(i => Grammar.equalsInsensitive(i.name, weapon.system.lancer))
|
||||
if (wComp) {
|
||||
wComp.system.niveau = Number(weapMatch.value);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now process armors
|
||||
const armors = await SystemCompendiums.getWorldOrCompendiumItems("armure", "equipement")
|
||||
for (let armor of armors) {
|
||||
let matchArmor = XRegExp.exec(statString, XRegExp(armor.name, 'giu'));
|
||||
if (matchArmor) {
|
||||
armor = armor.toObject()
|
||||
armor.system.equipe = true
|
||||
items.push(armor);
|
||||
}
|
||||
}
|
||||
|
||||
// Attemp to detect spell
|
||||
let hautRevant = false
|
||||
let sorts = await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-oniros")
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-hypnos"))
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-narcos"))
|
||||
sorts = sorts.concat(await SystemCompendiums.getWorldOrCompendiumItems("sort", "sorts-thanatos"))
|
||||
|
||||
XRegExp.forEach(statString, XRegExp(XREGEXP_SORT, 'giu'),
|
||||
function (matchSort, i) {
|
||||
let sort = sorts.find(s => Grammar.equalsInsensitive(s.name, matchSort.name))
|
||||
if (sort) {
|
||||
hautRevant = true
|
||||
sort = sort.toObject();
|
||||
if (matchSort.bonus && matchSort.bonuscase) {
|
||||
sort.system.bonuscase = `${matchSort.bonuscase}:${matchSort.bonus}`
|
||||
}
|
||||
items.push(sort);
|
||||
}
|
||||
});
|
||||
|
||||
if (hautRevant) {
|
||||
let tetes = await SystemCompendiums.getWorldOrCompendiumItems("tete", "tetes-de-dragon-pour-tous-personnages")
|
||||
let donHR = tetes.find(t => Grammar.equalsInsensitive(t.name, "Don de Haut-Rêve"))
|
||||
if (donHR) {
|
||||
items.push(donHR.toObject());
|
||||
}
|
||||
}
|
||||
if (actorType == "personnage") {
|
||||
|
||||
let feminin = XRegExp.exec(statString, XRegExp("né(?<value>e?) à", 'giu'));
|
||||
actorData.sexe = (feminin?.value == 'e') ? 'féminin' : 'masculin'
|
||||
|
||||
// Get hour name : heure du XXXXX
|
||||
let heure = XRegExp.exec(statString, XRegExp("heure (du|de la|des|de l\')\\s*(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s]+),", 'giu'));
|
||||
actorData.heure = this.getHeureKey(heure?.value || "Vaisseau");
|
||||
|
||||
// Get age
|
||||
let age = XRegExp.exec(statString, XRegExp("(?<value>\\d+) ans", 'giu'));
|
||||
if (age?.value) {
|
||||
actorData.age = Number(age.value);
|
||||
}
|
||||
// Get height
|
||||
let taille = XRegExp.exec(statString, XRegExp("(?<value>\\d+m\\d+)", 'giu'));
|
||||
if (taille?.value) {
|
||||
actorData.taille = taille.value;
|
||||
}
|
||||
// Get weight
|
||||
let poids = XRegExp.exec(statString, XRegExp("(?<value>\\d+) kg", 'giu'));
|
||||
if (poids?.value) {
|
||||
actorData.poids = poids.value;
|
||||
}
|
||||
// Get cheveux
|
||||
let cheveux = XRegExp.exec(statString, XRegExp("kg,\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+),\\s+yeux", 'giu'));
|
||||
if (cheveux?.value) {
|
||||
actorData.cheveux = cheveux.value;
|
||||
}
|
||||
// Get yeux
|
||||
let yeux = XRegExp.exec(statString, XRegExp("yeux\\s+(?<value>[A-Za-zÀ-ÖØ-öø-ÿ\\s\\-]+), Beau", 'giu'));
|
||||
if (yeux?.value) {
|
||||
actorData.yeux = yeux.value;
|
||||
}
|
||||
|
||||
// Get beauty
|
||||
let beaute = XRegExp.exec(statString, XRegExp("beauté\\s+(?<value>\\d+)", 'giu'));
|
||||
if (beaute?.value) {
|
||||
actorData.beaute = Number(beaute.value);
|
||||
}
|
||||
}
|
||||
|
||||
// Name is all string before ', né'
|
||||
let name = RdDStatBlockParser.extractName(actorType, statString);
|
||||
|
||||
let newActor = RdDBaseActorReve.create({ name: name || "Importé", type: actorType, system: actorData, items: items });
|
||||
|
||||
// DUmp....
|
||||
console.log(actorData);
|
||||
}
|
||||
|
||||
static parseCreature(statString, actorData) {
|
||||
let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
|
||||
if (plusDom?.values) {
|
||||
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||
}
|
||||
let protection = XRegExp.exec(statString, XRegExp("protection\\s+(?<value>[\\-]?\\d+)", 'giu'));
|
||||
if (protection?.value) {
|
||||
actorData.attributs.protection.value = Number(protection.value);
|
||||
}
|
||||
let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
|
||||
if (endurance?.value) {
|
||||
actorData.sante.endurance.value = Number(endurance.value);
|
||||
actorData.sante.endurance.max = Number(endurance.value);
|
||||
}
|
||||
let vie = XRegExp.exec(statString, XRegExp("vie\\s+(?<value>\\d+)", 'giu'));
|
||||
if (vie.value) {
|
||||
actorData.sante.vie.value = Number(vie.value);
|
||||
actorData.sante.vie.max = Number(vie.value);
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
static parseEntite(statString, actorData) {
|
||||
let plusDom = XRegExp.exec(statString, XRegExp("\\+dom\\s+(?<value>[\\+\\-]?\\d+)", 'giu'));
|
||||
if (plusDom?.values) {
|
||||
actorData.attributs.plusdom.value = Number(plusDom.value);
|
||||
}
|
||||
|
||||
actorData.definition.categorieentite = 'cauchemar'
|
||||
actorData.definition.typeentite = ENTITE_NONINCARNE
|
||||
let endurance = XRegExp.exec(statString, XRegExp("endurance\\s+(?<value>\\d+)", 'giu'));
|
||||
if (endurance?.value) {
|
||||
actorData.sante.endurance.value = Number(endurance.value);
|
||||
actorData.sante.endurance.max = Number(endurance.value);
|
||||
actorData.definition.typeentite = ENTITE_INCARNE
|
||||
}
|
||||
let vitesse = XRegExp.exec(statString, XRegExp("vitesse\\s+(?<value>[\\d\\/]+)", 'giu'));
|
||||
if (vitesse?.value) {
|
||||
actorData.attributs.vitesse.value = vitesse.value;
|
||||
}
|
||||
}
|
||||
|
||||
static parseActorType(statString) {
|
||||
let niveau = XRegExp.exec(statString, XRegExp("Niveau\\s+(?<value>[\\+\\-]?\\d+)", 'giu'))
|
||||
let perception = XRegExp.exec(statString, XRegExp("perception\\s+(?<value>\\d+)", 'giu'))
|
||||
if (perception?.value) {
|
||||
return "creature"
|
||||
}
|
||||
if (niveau?.value) {
|
||||
return "entite"
|
||||
}
|
||||
return "personnage"
|
||||
}
|
||||
|
||||
static extractName(actorType, statString) {
|
||||
switch (actorType) {
|
||||
case "personnage": return RdDStatBlockParser.extractNamePersonnage(statString);
|
||||
case "creature": return RdDStatBlockParser.extractNameCreature(statString);
|
||||
}
|
||||
return RdDStatBlockParser.extractNameCreature(statString);
|
||||
}
|
||||
|
||||
static extractNamePersonnage(statString) {
|
||||
let name = XRegExp.exec(statString, XRegExp("(?<value>[\\p{Letter}\\s\\d]+),", 'giu'));
|
||||
if (!name?.value) {
|
||||
name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
|
||||
}
|
||||
return Misc.upperFirst(name?.value || "Importé");
|
||||
}
|
||||
|
||||
static extractNameCreature(statString) {
|
||||
const name = XRegExp.exec(statString, XRegExp("(?<value>.+)\\s+taille", 'giu'));
|
||||
return Misc.upperFirst(name?.value || "Importé");
|
||||
}
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
// Some internal test strings
|
||||
let statBlock01 = `+$16(/, baron de Sylvedire, né à l’heure du
|
||||
Roseau, 40 ans, 1m78, 65 kg, Beauté 13.
|
||||
TAILLE
|
||||
10
|
||||
Mêlée
|
||||
14
|
||||
APPARENCE
|
||||
13
|
||||
Tir
|
||||
11
|
||||
CONSTITUTION
|
||||
12
|
||||
Lancer
|
||||
11
|
||||
FORCE
|
||||
12
|
||||
Dérobée
|
||||
13
|
||||
AGILITÉ
|
||||
16
|
||||
Vie
|
||||
11
|
||||
DEXTÉRITÉ
|
||||
13
|
||||
Endurance
|
||||
25
|
||||
VUE
|
||||
10
|
||||
+dom
|
||||
0
|
||||
OUÏE
|
||||
11
|
||||
Protection
|
||||
2 ou 4
|
||||
ODO-GOÛT
|
||||
9
|
||||
cuir souple
|
||||
VOLONTÉ
|
||||
14
|
||||
ou cuir / métal
|
||||
INTELLECT
|
||||
9
|
||||
EMPATHIE
|
||||
11
|
||||
RÊVE
|
||||
13
|
||||
CHANCE
|
||||
10
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
Épée dragonne
|
||||
+5
|
||||
12
|
||||
+3
|
||||
Hache de bataille
|
||||
+6
|
||||
13
|
||||
+3
|
||||
Bouclier moyen
|
||||
+5
|
||||
Dague mêlée
|
||||
+4
|
||||
11
|
||||
+1
|
||||
Corps à corps
|
||||
+4
|
||||
11
|
||||
(0)
|
||||
Esquive
|
||||
+8
|
||||
Escalade, Saut +4 / Commerce +3 / Équitation
|
||||
+6 / Chirurgie 0 / Survie en extérieur +4 / Survie fo-
|
||||
rêt +6 / Acrobatie -2 / Métallurgie +2 / Natation +3 /
|
||||
Légendes -1 / Écriture -4
|
||||
`;
|
||||
|
||||
let statBlock02 = `/HVJDUGHV
|
||||
TAILLE
|
||||
11
|
||||
Mêlée
|
||||
12
|
||||
CONSTITUTION
|
||||
11
|
||||
Tir
|
||||
11
|
||||
FORCE
|
||||
12
|
||||
Lancer
|
||||
11
|
||||
AGILITÉ
|
||||
12
|
||||
Dérobée
|
||||
11
|
||||
DEXTERITÉ
|
||||
11
|
||||
Vie
|
||||
11
|
||||
VUE
|
||||
11
|
||||
Endurance
|
||||
22
|
||||
OUÏE
|
||||
11
|
||||
Vitesse
|
||||
12
|
||||
VOLONTÉ
|
||||
10
|
||||
+dom
|
||||
0
|
||||
Protection
|
||||
4
|
||||
cuir / métal
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
Hache de bataille
|
||||
+4
|
||||
10
|
||||
+3
|
||||
Bouclier moyen
|
||||
+4
|
||||
Dague mêlée
|
||||
+3
|
||||
9
|
||||
+1
|
||||
Arc
|
||||
+5
|
||||
10
|
||||
+2
|
||||
Corps à corps
|
||||
+3
|
||||
9
|
||||
(0)
|
||||
Esquive avec armure
|
||||
+2
|
||||
Course +1/ Vigilance +4
|
||||
`;
|
||||
|
||||
let statBlock03 = `rencontres sont laissées à /HVFKLHQVORXSVGXEDURQ
|
||||
chaque gardien des rêves.
|
||||
TAILLE
|
||||
8
|
||||
Vie
|
||||
10
|
||||
CONSTITUTION FORCE
|
||||
12
|
||||
11
|
||||
Endurance
|
||||
Vitesse
|
||||
12/38
|
||||
21
|
||||
/HVFKLHQV]RPELV
|
||||
PERCEPTION 13
|
||||
+dom
|
||||
0
|
||||
VOLONTÉ
|
||||
10
|
||||
Protection
|
||||
0
|
||||
Les « monstres » apparaîtront un soir, durant
|
||||
RÊVE
|
||||
10
|
||||
l’heure du Serpent, et attaqueront les voya-
|
||||
niv
|
||||
init
|
||||
+dom
|
||||
geurs à leur campement. Si ces derniers ne
|
||||
Morsure
|
||||
13
|
||||
+4
|
||||
10
|
||||
+1
|
||||
campent pas, ils apparaîtront tout de même à
|
||||
Esquive
|
||||
11
|
||||
+3
|
||||
l’heure du Serpent. Le feu ne les effraie pas. Ils
|
||||
Course, Saut
|
||||
12
|
||||
+3
|
||||
ne sont pas très rapides, mais en revanche, très
|
||||
Discrétion
|
||||
12
|
||||
+3
|
||||
silencieux : ils n’aboient pas. Les voyageurs
|
||||
Vigilance
|
||||
13
|
||||
+3
|
||||
`
|
8225
module/apps/xregexp-all.js
Normal file
8225
module/apps/xregexp-all.js
Normal file
File diff suppressed because it is too large
Load Diff
@ -8,15 +8,20 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
*/
|
||||
export class ChatUtility {
|
||||
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data);
|
||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data);
|
||||
case "msg_gm_chat_message": return ChatUtility.handleGMChatMessage(sockmsg.data)
|
||||
case "msg_delete_chat_message": return ChatUtility.onRemoveMessages(sockmsg.data)
|
||||
case "msg_user_ui_notifications": return ChatUtility.onNotifyUser(sockmsg.data)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static notifyUser(userId, level = 'info', message) {
|
||||
const socketData = {
|
||||
@ -44,7 +49,7 @@ export class ChatUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onRemoveMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
if (socketData.part) {
|
||||
const toDelete = game.messages.filter(it => it.content.includes(socketData.part));
|
||||
toDelete.forEach(it => it.delete());
|
||||
@ -58,7 +63,7 @@ export class ChatUtility {
|
||||
/* -------------------------------------------- */
|
||||
|
||||
static removeMessages(socketData) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatUtility.onRemoveMessages(socketData);
|
||||
}
|
||||
else {
|
||||
@ -78,73 +83,90 @@ export class ChatUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createChatWithRollMode(name, chatOptions) {
|
||||
let rollMode = game.settings.get("core", "rollMode")
|
||||
switch (rollMode) {
|
||||
static async createChatWithRollMode(messageData, actor = undefined) {
|
||||
switch (game.settings.get("core", "rollMode")) {
|
||||
case "blindroll": // GM only
|
||||
if (!game.user.isGM) {
|
||||
ChatUtility.blindMessageToGM(chatOptions);
|
||||
|
||||
chatOptions.whisper = [game.user.id];
|
||||
chatOptions.content = "Message envoyé en aveugle au Gardien";
|
||||
ChatUtility.blindMessageToGM(messageData)
|
||||
messageData.whisper = [game.user];
|
||||
messageData.content = "Message envoyé en aveugle au Gardien"
|
||||
}
|
||||
else {
|
||||
chatOptions.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
messageData.whisper = ChatUtility.getGMs()
|
||||
}
|
||||
break;
|
||||
default:
|
||||
chatOptions.whisper = ChatUtility.getWhisperRecipients(rollMode, name);
|
||||
break;
|
||||
break
|
||||
case "gmroll":
|
||||
messageData.whisper = ChatUtility.getOwners(actor)
|
||||
break
|
||||
case "selfroll":
|
||||
messageData.whisper = [game.user]
|
||||
break
|
||||
}
|
||||
chatOptions.alias = chatOptions.alias || name;
|
||||
return await ChatMessage.create(chatOptions);
|
||||
messageData.alias = messageData.alias ?? actor?.name ?? game.user.name
|
||||
return await ChatMessage.create(messageData)
|
||||
}
|
||||
|
||||
static getOwners(document) {
|
||||
return game.users.filter(it => document.getUserLevel(it) == CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
}
|
||||
|
||||
static getUserAndGMs() {
|
||||
return [game.user, ...ChatUtility.getGMs()]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static prepareChatMessage(rollMode, name) {
|
||||
return {
|
||||
user: game.user.id,
|
||||
whisper: ChatUtility.getWhisperRecipients(rollMode, name)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipients(rollMode, name) {
|
||||
switch (rollMode) {
|
||||
case "blindroll": return ChatUtility.getUsers(user => user.isGM);
|
||||
case "gmroll": return ChatUtility.getWhisperRecipientsAndGMs(name);
|
||||
case "selfroll": return [game.user.id];
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getWhisperRecipientsAndGMs(...names) {
|
||||
let recipients = [...ChatMessage.getWhisperRecipients('GM')]
|
||||
names.forEach(name => recipients.push(...ChatMessage.getWhisperRecipients(name)))
|
||||
return recipients
|
||||
static getMultipleActorsOwners(...actors) {
|
||||
return Misc.concat(actors.map(it => it == undefined ? [] : ChatUtility.getOwners(it)))
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getUsers(filter) {
|
||||
return game.users.filter(filter).map(user => user.id);
|
||||
return game.users.filter(filter)
|
||||
}
|
||||
|
||||
static getGMs() {
|
||||
return game.users.filter(user => user.isGM)
|
||||
}
|
||||
|
||||
static applyRollMode(chatMessageData = {}, rollMode = game.settings.get("core", "rollMode")) {
|
||||
switch (rollMode) {
|
||||
case "blindroll":
|
||||
chatMessageData.blind = true
|
||||
chatMessageData.whisper = ChatUtility.getGMs()
|
||||
break
|
||||
case "gmroll":
|
||||
chatMessageData.whisper = ChatUtility.getGMs()
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
case "roll":
|
||||
chatMessageData.whisper = ChatUtility.getUsers(user => user.active)
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
case "selfroll":
|
||||
chatMessageData.whisper = [game.user]
|
||||
chatMessageData.blind = false
|
||||
break
|
||||
}
|
||||
return chatMessageData
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static blindMessageToGM(chatOptions) {
|
||||
let chatGM = foundry.utils.duplicate(chatOptions);
|
||||
chatGM.whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content;
|
||||
console.log("blindMessageToGM", chatGM);
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM });
|
||||
const chatGM = foundry.utils.duplicate(chatOptions)
|
||||
chatGM.content = "Message aveugle de " + game.user.name + "<br>" + chatOptions.content
|
||||
console.log("blindMessageToGM", chatGM)
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_gm_chat_message", data: chatGM })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleGMChatMessage(socketData) {
|
||||
console.log("blindMessageToGM", socketData);
|
||||
if (game.user.isGM) { // message privé pour GM only
|
||||
socketData.user = game.user.id;
|
||||
ChatMessage.create(socketData);
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: ChatUtility.getGMs(),
|
||||
content: socketData.content
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -30,7 +30,8 @@ export class RdDCoeur {
|
||||
}
|
||||
|
||||
static extractInfoCoeur(event) {
|
||||
return ChatUtility.getMessageData(ChatUtility.getChatMessage(event), INFO_COEUR)
|
||||
const chatMesage = ChatUtility.getChatMessage(event);
|
||||
return ChatUtility.getMessageData(chatMesage, INFO_COEUR)
|
||||
}
|
||||
|
||||
static getInfoCoeur(sourceActorId, targetActorId) {
|
||||
@ -98,12 +99,11 @@ export class RdDCoeur {
|
||||
|
||||
static async startSubActeurTendreMoment(actorId, subActeurId) {
|
||||
const infoCoeur = RdDCoeur.getInfoCoeur(actorId, subActeurId)
|
||||
if (infoCoeur.target?.actor.id) {
|
||||
if (infoCoeur.target?.actor?.id) {
|
||||
// TODO: passer par une fenêtre pour saisir sa proposition (lieu, heure, ...)
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.target?.actor.name),
|
||||
content: chatHtml
|
||||
whisper: ChatUtility.getOwners(infoCoeur.target.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-proposer-tendre-moment.hbs`, infoCoeur)
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
}
|
||||
@ -127,7 +127,7 @@ export class RdDCoeur {
|
||||
}
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-accepter-tendre-moment.hbs`, infoCoeur)
|
||||
const chatMessage = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
||||
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||
content: chatHtml
|
||||
})
|
||||
RdDCoeur.addTagsInfoCoeur(infoCoeur, chatMessage)
|
||||
@ -142,7 +142,7 @@ export class RdDCoeur {
|
||||
ChatUtility.removeChatMessageId(infoCoeur.chatMessageId)
|
||||
const chatHtml = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/coeur/chat-refuser-tendre-moment.hbs`, infoCoeur)
|
||||
await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(infoCoeur.source?.actor.name, infoCoeur.target?.actor.name),
|
||||
whisper: ChatUtility.getMultipleActorsOwners(infoCoeur.source?.actor, infoCoeur.target?.actor),
|
||||
content: chatHtml
|
||||
});
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
|
||||
|
||||
export class DialogChronologie extends Dialog {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, LATEST_USED_JOURNAL_ID, {
|
||||
name: "Dernier article de journal utilisé pour enregistrer la chronologie",
|
||||
scope: "client",
|
||||
|
@ -48,10 +48,10 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
async _createSigneForActor(actor, signe) {
|
||||
actor.createEmbeddedDocuments("Item", [signe]);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html", {
|
||||
signe: signe,
|
||||
alias: actor.name
|
||||
alias: actor.getAlias()
|
||||
})
|
||||
});
|
||||
}
|
||||
|
@ -8,14 +8,13 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
export class DialogValidationEncaissement extends Dialog {
|
||||
|
||||
static async validerEncaissement(actor, rollData, armure, onEncaisser) {
|
||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||
const encaissement = await RdDUtility.jetEncaissement(actor, rollData, armure, { showDice: HIDE_DICE });
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||
actor: actor,
|
||||
rollData: rollData,
|
||||
encaissement: encaissement
|
||||
});
|
||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser);
|
||||
dialog.render(true);
|
||||
new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, onEncaisser).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -56,14 +55,14 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
this.html = html;
|
||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.forceDiceResult.total = event.currentTarget.value;
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
});
|
||||
}
|
||||
|
||||
async onValider() {
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.actor, this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||
this.onEncaisser(this.encaissement)
|
||||
}
|
||||
}
|
||||
|
@ -7,7 +7,7 @@ import { CompendiumTableHelpers, CompendiumTable, SystemCompendiums } from "./se
|
||||
const COMPENDIUMS_RECHERCHE = 'compendiums-recherche';
|
||||
|
||||
export class Environnement {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, COMPENDIUMS_RECHERCHE, {
|
||||
name: COMPENDIUMS_RECHERCHE,
|
||||
default: [
|
||||
|
@ -24,7 +24,7 @@ export class Grammar {
|
||||
}
|
||||
|
||||
static includesLowerCaseNoAccent(value, content) {
|
||||
return Grammar.toLowerCaseNoAccent(value).includes(Grammar.toLowerCaseNoAccent(content));
|
||||
return Grammar.toLowerCaseNoAccent(value)?.includes(Grammar.toLowerCaseNoAccent(content));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -1,10 +1,11 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
const nomCategorieParade = {
|
||||
"sans-armes": "Sans arme",
|
||||
"armes-naturelles": "Sans arme",
|
||||
"armes-naturelles": "Armes naturelles",
|
||||
"hast": "Armes d'hast",
|
||||
"batons": "Bâtons",
|
||||
"boucliers": "Boucliers",
|
||||
@ -30,7 +31,7 @@ export class RdDItemArme extends Item {
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||
}
|
||||
return RdDItemArme.mainsNues();
|
||||
return RdDItemArme.corpsACorps();
|
||||
}
|
||||
|
||||
static getCompetenceArme(arme, maniement) {
|
||||
@ -56,8 +57,8 @@ export class RdDItemArme extends Item {
|
||||
}
|
||||
|
||||
static niveauCompetenceArme(arme, competences) {
|
||||
const compArme = competences.find(it => it.name == arme.system.competence);
|
||||
return compArme?.system.niveau ?? -8;
|
||||
const compArme = competences.find(it => Grammar.equalsInsensitive(it.name, arme.system.competence))
|
||||
return compArme?.system.niveau ?? -8
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -81,37 +82,59 @@ export class RdDItemArme extends Item {
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieParade(armeData) {
|
||||
if (armeData.system.categorie_parade) {
|
||||
return armeData.system.categorie_parade;
|
||||
return armeData.system.categorie_parade
|
||||
}
|
||||
// pour compatibilité avec des personnages existants
|
||||
if (armeData.type == ITEM_TYPES.competencecreature || armeData.system.categorie == 'creature') {
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '');
|
||||
return armeData.system.categorie_parade || (armeData.system.isparade ? 'armes-naturelles' : '')
|
||||
}
|
||||
if (!armeData.type.match(/arme|competencecreature/)) {
|
||||
return '';
|
||||
return ''
|
||||
}
|
||||
if (armeData.system.competence == undefined) {
|
||||
return ITEM_TYPES.competencecreature;
|
||||
}
|
||||
let compname = armeData.system.competence.toLowerCase();
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) return '';
|
||||
if (compname.match(/^(dague de jet|javelot|fouet|arc|arbalête|fronde|hache de jet|fléau)$/)) {
|
||||
return ''
|
||||
}
|
||||
|
||||
if (compname.match('hache')) return 'haches';
|
||||
if (compname.match('hast')) return 'hast';
|
||||
if (compname.match('lance')) return 'lances';
|
||||
if (compname.match('bouclier')) return 'boucliers';
|
||||
if (compname.match('masse')) return 'masses';
|
||||
if (compname.match('hache')) return 'haches'
|
||||
if (compname.match('hast')) return 'hast'
|
||||
if (compname.match('lance')) return 'lances'
|
||||
if (compname.match('bouclier')) return 'boucliers'
|
||||
if (compname.match('masse')) return 'masses'
|
||||
if (compname.match('epée') || compname.match('épée')) {
|
||||
if (armeData.name.toLowerCase().match(/(gnome)/))
|
||||
return 'epees-courtes';
|
||||
return 'epees-courtes'
|
||||
if (armeData.name.toLowerCase().match(/((e|é)pée dragone|esparlongue|demi-dragonne)/))
|
||||
return 'epees-longues';
|
||||
return 'epees-lourdes';
|
||||
return 'epees-longues'
|
||||
return 'epees-lourdes'
|
||||
}
|
||||
if (compname.match('dague')) {
|
||||
return 'dagues';
|
||||
return 'dagues'
|
||||
}
|
||||
return 'sans-armes'
|
||||
}
|
||||
|
||||
static defenseArmeParade(armeAttaque, armeParade) {
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
if (defCategory == 'bouclier') {
|
||||
return 'norm'
|
||||
}
|
||||
if (armeAttaque.system.competence.toLowerCase().match(/(fléau)/)) {
|
||||
return ''
|
||||
}
|
||||
if (armeParade.system.tir) {
|
||||
return ''
|
||||
}
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
switch (attCategory) {
|
||||
case 'armes-naturelles': case 'sans-armes':
|
||||
return defCategory == 'sans-armes' ? 'norm' : ''
|
||||
default:
|
||||
return RdDItemArme.needParadeSignificative(armeAttaque, armeParade) ? 'sign' : 'norm'
|
||||
}
|
||||
return 'sans-armes';
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -120,8 +143,8 @@ export class RdDItemArme extends Item {
|
||||
return false;
|
||||
}
|
||||
// categories d'armes à la parade (cf. page 115 )
|
||||
let attCategory = RdDItemArme.getCategorieParade(armeAttaque);
|
||||
let defCategory = RdDItemArme.getCategorieParade(armeParade);
|
||||
const attCategory = RdDItemArme.getCategorieParade(armeAttaque)
|
||||
const defCategory = RdDItemArme.getCategorieParade(armeParade)
|
||||
// bouclier et mêmes catégorie: peuvent se parer sans difficulté
|
||||
if (defCategory == 'boucliers') {
|
||||
return false;
|
||||
@ -184,7 +207,7 @@ export class RdDItemArme extends Item {
|
||||
return arme.system.competence.replace(" 1 main", " 2 mains");
|
||||
}
|
||||
|
||||
static isArmeUtilisable(arme) {
|
||||
static isUtilisable(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme: return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature: return true
|
||||
@ -192,9 +215,24 @@ export class RdDItemArme extends Item {
|
||||
return false
|
||||
}
|
||||
|
||||
static ajoutCorpsACorps(armes, actor) {
|
||||
armes.push(RdDItemArme.mainsNues(actor));
|
||||
armes.push(RdDItemArme.empoignade(actor));
|
||||
static isAttaque(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && (arme.system.resistance > 0 || arme.system.portee_courte > 0)
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isAttaque(item)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(arme) {
|
||||
switch (arme.type) {
|
||||
case ITEM_TYPES.arme:
|
||||
return arme.system.equipe && arme.system.resistance > 0 && true/* TODO: regarder la categorie d'arme?*/
|
||||
case ITEM_TYPES.competencecreature:
|
||||
return arme.system.iscombat && RdDItemCompetenceCreature.isParade(arme)
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static corpsACorps(actor) {
|
||||
@ -215,6 +253,8 @@ export class RdDItemArme extends Item {
|
||||
mortalite: 'non-mortel',
|
||||
competence: 'Corps à corps',
|
||||
resistance: 1,
|
||||
baseInit: 4,
|
||||
cac: 'pugilat',
|
||||
deuxmains: true,
|
||||
categorie_parade: 'sans-armes'
|
||||
}
|
||||
@ -224,8 +264,6 @@ export class RdDItemArme extends Item {
|
||||
static mainsNues(actor) {
|
||||
const mainsNues = RdDItemArme.corpsACorps(actor)
|
||||
mainsNues.name = 'Mains nues'
|
||||
mainsNues.system.cac = 'pugilat'
|
||||
mainsNues.system.baseInit = 4
|
||||
return mainsNues;
|
||||
}
|
||||
|
||||
|
@ -190,7 +190,7 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isNiveauBase(item) {
|
||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||
return item.system.niveau == undefined || Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.type);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -27,40 +27,29 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
static armeCreature(item) {
|
||||
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||
if (categorieAttaque != undefined) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||
let arme = item.clone();
|
||||
return foundry.utils.mergeObject(arme, {
|
||||
// cloner pour ne pas modifier la compétence
|
||||
return foundry.utils.mergeObject(item, {
|
||||
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||
system: {
|
||||
competence: arme.name,
|
||||
competence: item.name,
|
||||
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||
niveau: item.system.niveau,
|
||||
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||
equipe: true,
|
||||
resistance: 100,
|
||||
dommagesReels: arme.system.dommages,
|
||||
dommagesReels: item.system.dommages,
|
||||
penetration: 0,
|
||||
force: 0,
|
||||
rapide: true,
|
||||
}
|
||||
}, { inplace: false });
|
||||
}, { inplace: false, });
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceAttaque(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "tir":
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
return true
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
static isAttaque(item) {
|
||||
return RdDItemCompetenceCreature.getCategorieAttaque(item) != undefined
|
||||
}
|
||||
|
||||
static getCategorieAttaque(item) {
|
||||
@ -71,12 +60,12 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
case "lancer":
|
||||
case "naturelle":
|
||||
case "possession":
|
||||
case "parade":
|
||||
return item.system.categorie
|
||||
}
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static isDommages(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
@ -89,20 +78,12 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static isParade(item) {
|
||||
if (item.type == ITEM_TYPES.competencecreature) {
|
||||
switch (item.system.categorie) {
|
||||
case "melee":
|
||||
case "naturelle":
|
||||
case "parade":
|
||||
return true
|
||||
}
|
||||
return item.system.categorie_parade || item.system.isparade
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static isCompetenceParade(item) {
|
||||
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,6 +13,7 @@ import { Misc } from "./misc.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { ITEM_TYPES, RdDItem } from "./item.js";
|
||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet for RdD specific items
|
||||
@ -100,55 +101,59 @@ export class RdDItemSheet extends ItemSheet {
|
||||
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
|
||||
isComestible: this.item.getUtilisationCuisine(),
|
||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable),
|
||||
competences: await SystemCompendiums.getCompetences('personnage'),
|
||||
categories: RdDItem.getCategories(this.item.type),
|
||||
}
|
||||
|
||||
if (this.item.type == ITEM_TYPES.competencecreature) {
|
||||
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||
}
|
||||
|
||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||
formData.categories = RdDItem.getCategories(this.item.type)
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
if (this.item.type == ITEM_TYPES.tache ||
|
||||
this.item.type == ITEM_TYPES.livre ||
|
||||
this.item.type == ITEM_TYPES.meditation ||
|
||||
this.item.type == ITEM_TYPES.oeuvre) {
|
||||
formData.caracList = foundry.utils.duplicate(game.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = foundry.utils.duplicate(game.model.Actor.personnage.reve.reve)
|
||||
formData.competences = competences;
|
||||
}
|
||||
if (this.item.type == 'arme') {
|
||||
formData.competences = competences.filter(it => it.isCompetenceArme())
|
||||
if (this.item.type == ITEM_TYPES.arme) {
|
||||
formData.competences = formData.competences.filter(it => it.isCompetenceArme())
|
||||
}
|
||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||
}
|
||||
if (this.item.type == 'recettecuisine') {
|
||||
if (this.item.type == ITEM_TYPES.recettecuisine) {
|
||||
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
|
||||
}
|
||||
if (this.item.type == 'extraitpoetique') {
|
||||
if (this.item.type == ITEM_TYPES.extraitpoetique) {
|
||||
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
|
||||
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
|
||||
}
|
||||
if (this.item.type == 'recettealchimique') {
|
||||
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
|
||||
if (this.item.type == ITEM_TYPES.recettealchimique) {
|
||||
RdDAlchimie.processManipulation(this.item, this.actor?.id);
|
||||
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
|
||||
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
|
||||
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
|
||||
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
|
||||
}
|
||||
if (this.item.type == 'gemme') {
|
||||
if (this.item.type == ITEM_TYPES.gemme) {
|
||||
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
|
||||
RdDGemme.calculDataDerivees(this.item);
|
||||
RdDGemme.calculDataDerivees(this.item)
|
||||
}
|
||||
if (this.item.type == 'potion') {
|
||||
await RdDHerbes.addPotionFormData(formData);
|
||||
if (this.item.type == ITEM_TYPES.potion) {
|
||||
RdDHerbes.calculFormData(formData, this.item)
|
||||
}
|
||||
if (formData.options.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
|
||||
formData.isIngredientPotionBase = true;
|
||||
if (this.item.type == ITEM_TYPES.herbe) {
|
||||
if (formData.options.isOwned && ['Soin', 'Repos'].includes(formData.system.categorie)) {
|
||||
formData.isIngredientPotionBase = true;
|
||||
}
|
||||
}
|
||||
if (this.item.type == 'sortreserve') {
|
||||
if (this.item.type == ITEM_TYPES.sortreserve) {
|
||||
const sortId = this.item.system.sortid;
|
||||
formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||
formData.sort = formData.options.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
|
||||
}
|
||||
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
|
||||
|
||||
if (this.item.type == ITEM_TYPES.sort) {
|
||||
formData.competences = formData.competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||
formData.bonusCaseList = RdDItemSort.getBonusCaseList(this.item);
|
||||
}
|
||||
return formData;
|
||||
}
|
||||
|
||||
@ -185,6 +190,9 @@ export class RdDItemSheet extends ItemSheet {
|
||||
}
|
||||
}
|
||||
})
|
||||
this.html.find('.delete-bonus-case').click((event) => {
|
||||
this.supprimerBonusCase(event.currentTarget.attributes['data-deleteCoord'].value)
|
||||
})
|
||||
|
||||
this.html.find('.date-enchantement').change((event) => {
|
||||
const jour = Number(this.html.find('input.date-enchantement[name="enchantement.jour"]').val());
|
||||
@ -264,16 +272,66 @@ export class RdDItemSheet extends ItemSheet {
|
||||
}
|
||||
}
|
||||
|
||||
async supprimerBonusCase(deleteCoord){
|
||||
if (this.item.type == ITEM_TYPES.sort) {
|
||||
const oldList = RdDItemSort.getBonusCaseList(this.item)
|
||||
const newList = oldList.filter(it => it.case != deleteCoord);
|
||||
if (newList.length != oldList.length) {
|
||||
await this.item.update({
|
||||
'system.bonuscase': RdDItemSort.bonuscasesToString(newList)
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
if (this.item.type == 'sort') {
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
|
||||
switch (this.item.type) {
|
||||
case ITEM_TYPES.sort:
|
||||
formData['system.bonuscase'] = RdDItemSort.bonuscasesToString(RdDItemSheet._listCaseTmr(
|
||||
formData.caseTmrCoord,
|
||||
formData.caseTmrBonus,
|
||||
formData.caseTmrAdd
|
||||
))
|
||||
break
|
||||
case ITEM_TYPES.competence:
|
||||
formData['system.niveau'] = formData['system.niveau'] ?? formData['system.base']
|
||||
break
|
||||
}
|
||||
|
||||
return this.item.update(formData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* reconstruit les bonus de cases
|
||||
* @param {*} caseTmrCoord tableau des coordonées
|
||||
* @param {*} caseTmrBonus tableau des bonus
|
||||
* @param {*} caseTmrAdd case à ajouter
|
||||
* @returns list d'objets {coord, bonus}
|
||||
*/
|
||||
static _listCaseTmr(caseTmrCoord, caseTmrBonus, caseTmrAdd) {
|
||||
const listCaseTmrCoord = caseTmrCoord == undefined ? [] : Array.isArray(caseTmrCoord) ? caseTmrCoord : [caseTmrCoord]
|
||||
const listCaseTmrBonus = caseTmrBonus == undefined ? [] : Array.isArray(caseTmrBonus) ? caseTmrBonus : [caseTmrBonus]
|
||||
if (caseTmrAdd != undefined && caseTmrAdd != '' && TMRUtility.verifyTMRCoord(caseTmrAdd) && !listCaseTmrCoord.includes(caseTmrAdd)) {
|
||||
listCaseTmrCoord.push(TMRUtility.getTMR(caseTmrAdd).coord)
|
||||
listCaseTmrBonus.push(1)
|
||||
}
|
||||
|
||||
const list = [];
|
||||
const caseChecked = {};
|
||||
for (let i = 0; i < listCaseTmrBonus.length && i < listCaseTmrCoord.length; i++) {
|
||||
const coord = listCaseTmrCoord[i] == FLEUVE_COORD ? FLEUVE_COORD : (listCaseTmrCoord[i]?.toUpperCase() ?? 'A1')
|
||||
const bonus = listCaseTmrBonus[i] ?? 0
|
||||
if (TMRUtility.verifyTMRCoord(coord) && bonus >= 0 && !caseChecked[coord]) {
|
||||
caseChecked[coord] = coord
|
||||
list.push({ case: coord, bonus: bonus })
|
||||
}
|
||||
}
|
||||
return list
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDragStart(event) {
|
||||
}
|
||||
|
@ -2,52 +2,69 @@ import { Grammar } from "./grammar.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { ITEM_TYPES } from "./item.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { FLEUVE_COORD, TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
const VOIES_DRACONIC = [
|
||||
export const VOIES_DRACONIC = [
|
||||
{ code: 'O', label: "Voie d'Oniros", short: 'Oniros', ordre: 'a' },
|
||||
{ code: 'H', label: "Voie d'Hypnos", short: 'Hypnos', ordre: 'b' },
|
||||
{ code: 'N', label: "Voie de Narcos", short: 'Narcos', ordre: 'c' },
|
||||
{ code: 'T', label: "Voie de Thanatos", short: 'Thanatos', ordre: 'd' },
|
||||
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'Oniros/Hypnos/Narcos/Thanatos', ordre: 'e' },
|
||||
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "Oniros/Hypnos/Narcos", ordre: 'f' }
|
||||
{ code: 'O/H/N/T', label: "Oniros/Hypnos/Narcos/Thanatos", short: 'O/H/N/T', ordre: 'e' },
|
||||
{ code: 'O/H/N', label: "Oniros/Hypnos/Narcos", short: "O/H/N", ordre: 'f' }
|
||||
]
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItemSort extends Item {
|
||||
static preloadHandlebars() {
|
||||
Handlebars.registerHelper('itemSort-spaceIfText', val => RdDItemSort.addSpaceToNonNumeric(val))
|
||||
Handlebars.registerHelper('itemSort-codeDraconic', voie => RdDItemSort.getCode(voie))
|
||||
Handlebars.registerHelper('itemSort-shortDraconic', voie => RdDItemSort.getShortVoie(voie))
|
||||
}
|
||||
|
||||
static getDraconicsSort(draconicList, sort) {
|
||||
static addSpaceToNonNumeric(value) {
|
||||
return Number.isNumeric(value) || ['-', '0', '1', '2', '3', '4', '5', '6', '7', '8', '9'].includes( String(value).charAt[0]) ? value : ' ' + RdDItemSort.toVar(value)
|
||||
}
|
||||
|
||||
static toVar(value) {
|
||||
return value ? value.replace('variable', 'var') : ''
|
||||
}
|
||||
|
||||
static getDraconicsSort(competencesDraconic, sort) {
|
||||
// se baser sur la voie du sort?
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
case "lecture d'aura":
|
||||
case "detection d'aura":
|
||||
return draconicList;
|
||||
return competencesDraconic;
|
||||
case "annulation de magie":
|
||||
return draconicList.filter(it => !RdDItemCompetence.isThanatos(it));
|
||||
return competencesDraconic.filter(it => !RdDItemCompetence.isThanatos(it));
|
||||
}
|
||||
return [RdDItemCompetence.getVoieDraconic(draconicList, sort.system.draconic)];
|
||||
const voies = sort.system.draconic.split('/')
|
||||
return voies.map(voie => RdDItemCompetence.getVoieDraconic(competencesDraconic, voie))
|
||||
}
|
||||
|
||||
static getOrdreCode(code) {
|
||||
return (VOIES_DRACONIC.find(it => it.code == code)?.ordre ?? '?')
|
||||
}
|
||||
|
||||
static getVoieCode(voie) {
|
||||
return VOIES_DRACONIC.find(it => voie.name.includes(it.short))?.code ?? '?'
|
||||
static getCodeVoie(voie) {
|
||||
return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.code ?? '?'
|
||||
}
|
||||
|
||||
static getCodeDraconic(sort, voies = ['O', 'H', 'N', 'T']) {
|
||||
static getShortVoie(voie) {
|
||||
return VOIES_DRACONIC.find(it => [it.code, it.short, it.label].includes(voie))?.short ?? voie
|
||||
}
|
||||
|
||||
static getCode(sort, codeVoies = ['O', 'H', 'N', 'T']) {
|
||||
switch (Grammar.toLowerCaseNoAccent(sort.name)) {
|
||||
case "lecture d'aura":
|
||||
case "detection d'aura":
|
||||
return RdDItemSort.$voiesConnues('O/H/N/T', voies)
|
||||
return RdDItemSort.$voiesConnues('O/H/N/T', codeVoies)
|
||||
case "annulation de magie":
|
||||
return RdDItemSort.$voiesConnues('O/H/N', voies)
|
||||
return RdDItemSort.$voiesConnues('O/H/N', codeVoies)
|
||||
}
|
||||
const voie = VOIES_DRACONIC.find(it => it.label.includes(sort.system.draconic))
|
||||
return voie?.code ?? sort.system.draconic
|
||||
return RdDItemSort.getCodeVoie(sort.system.draconic)
|
||||
}
|
||||
|
||||
|
||||
static $voiesConnues(voiesSort, voies) {
|
||||
const codes = voies.filter(it => voiesSort.includes(it))
|
||||
.sort(Misc.ascending(it => RdDItemSort.getOrdreCode(it)))
|
||||
@ -79,89 +96,60 @@ export class RdDItemSort extends Item {
|
||||
return variable;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildBonusCaseList(bonuscase, newCase) {
|
||||
const list = RdDItemSort.bonuscaseStringToList(bonuscase)
|
||||
if (newCase) {
|
||||
list.push({ case: "Nouvelle", bonus: 0 })
|
||||
}
|
||||
return list;
|
||||
}
|
||||
|
||||
/**
|
||||
* Retourne une liste de bonus/case pour un item-sheet
|
||||
* @param {} item
|
||||
*/
|
||||
static getBonusCaseList(item, newCase = false) {
|
||||
static getBonusCaseList(item) {
|
||||
// Gestion spéciale case bonus
|
||||
if (item.type == ITEM_TYPES.sort) {
|
||||
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
|
||||
return RdDItemSort.stringToBonuscases(item.system.bonuscase)
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Met à jour les données de formulaire
|
||||
* si static des bonus de cases sont présents
|
||||
* */
|
||||
static buildBonuscaseFromArrays(bonuses, coords) {
|
||||
if (bonuses) {
|
||||
const list = [];
|
||||
const caseCheck = {};
|
||||
for (let i = 0; i < bonuses.length && i < coords.length; i++) {
|
||||
const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
|
||||
const bonus = bonuses[i] || 0;
|
||||
if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
|
||||
caseCheck[coord] = bonus;
|
||||
list.push({ case: coord, bonus: bonus });
|
||||
}
|
||||
}
|
||||
return RdDItemSort._bonuscaseListToString(list);
|
||||
}
|
||||
return undefined;
|
||||
return [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static incrementBonusCase(actor, sort, coord) {
|
||||
if (TMRUtility.getTMR(coord).type == "fleuve") {
|
||||
coord = 'Fleuve';
|
||||
if (TMRUtility.isFleuve(coord)) {
|
||||
coord = FLEUVE_COORD;
|
||||
}
|
||||
let list = RdDItemSort.stringToBonuscases(sort.system.bonuscase);
|
||||
const existing = list.find(it => it.case == coord)
|
||||
const bonus = Number(existing?.bonus ?? 0) + 1
|
||||
if (existing) {
|
||||
existing.bonus = bonus
|
||||
}
|
||||
else {
|
||||
list.push({ case: coord, bonus: 1 })
|
||||
}
|
||||
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
|
||||
const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
|
||||
const modified = { case: coord, bonus: bonus + 1 };
|
||||
|
||||
const bonuscase = RdDItemSort._bonuscaseListToString(
|
||||
list.filter(it => it.case != coord).concat(modified)
|
||||
);
|
||||
|
||||
// Sauvegarde/update
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
|
||||
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': RdDItemSort.bonuscasesToString(list) }]);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCaseBonus(sort, coord) {
|
||||
const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
|
||||
|
||||
let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
|
||||
.filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
|
||||
.find(it => true)
|
||||
const search = TMRUtility.isFleuve(coord)
|
||||
? it => it.case == 'Fleuve'
|
||||
: it => it.case == coord;
|
||||
const bc = RdDItemSort.stringToBonuscases(sort.system.bonuscase)
|
||||
.find(search)
|
||||
return Number(bc?.bonus ?? 0);
|
||||
}
|
||||
|
||||
static _bonuscaseListToString(list) {
|
||||
static bonuscasesToString(list) {
|
||||
return list.map(it => `${it.case}:${it.bonus}`)
|
||||
.sort(Misc.ascending())
|
||||
.join(',');
|
||||
}
|
||||
static bonuscaseStringToList(bonuscase) {
|
||||
|
||||
static stringToBonuscases(bonuscase) {
|
||||
if (bonuscase == undefined || bonuscase == '') {
|
||||
return []
|
||||
}
|
||||
return bonuscase.split(',').map(it => {
|
||||
const b = it.split(':');
|
||||
return { case: b[0], bonus: b[1] };
|
||||
});
|
||||
return bonuscase.split(',')
|
||||
.map(it => it.split(':'))
|
||||
.map(it => { return { case: it[0], bonus: it[1] } });
|
||||
}
|
||||
|
||||
}
|
@ -571,6 +571,7 @@ export class RdDItem extends Item {
|
||||
else {
|
||||
await this.quantiteIncDec(item.system.quantite);
|
||||
}
|
||||
// TODO: suppression dans les conteneurs!
|
||||
await item.delete();
|
||||
}
|
||||
|
||||
@ -601,6 +602,9 @@ export class RdDItem extends Item {
|
||||
if (!other || !this.isInventaire()) {
|
||||
return [false, undefined];
|
||||
}
|
||||
if (this.isConteneur()){
|
||||
return [false, `Impossible de regrouper des conteneurs, ils ne sont pas empilables`];
|
||||
}
|
||||
if (this.system.quantite == undefined) {
|
||||
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
|
||||
}
|
||||
|
@ -62,12 +62,12 @@ export class RdDItemBlessure extends RdDItem {
|
||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||
`<br>Perte de Vie : ${lostVie}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
|
||||
whisper: ChatUtility.getOwners(actor)
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||
static async createBlessure(actor, gravite, localisation = '', attackerToken) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
name: definition.label,
|
||||
@ -77,7 +77,7 @@ export class RdDItemBlessure extends RdDItem {
|
||||
gravite: gravite,
|
||||
difficulte: - gravite,
|
||||
localisation: localisation,
|
||||
origine: attacker?.name ?? ""
|
||||
origine: attackerToken?.name ?? ""
|
||||
}
|
||||
}
|
||||
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ChatUtility } from "../chat-utility.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDTimestamp } from "../time/rdd-timestamp.js";
|
||||
@ -21,9 +22,12 @@ export class RdDItemMaladie extends RdDItem {
|
||||
const souffrance = mal.system.identifie
|
||||
? `de ${mal.name}`
|
||||
: `d'un mal inconnu`
|
||||
ChatMessage.create({ content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !` });
|
||||
mal.postItemToChat('gmroll');
|
||||
await RdDItemMaladie.prolongerPeriode(mal,oldTimestamp, newTimestamp);
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getOwners(mal.actor),
|
||||
content: `${mal.actor.name} souffre ${souffrance} (${Misc.typeName('Item', mal.type)}): vérifiez que les effets ne se sont pas aggravés !`
|
||||
})
|
||||
mal.postItemToChat('gmroll')
|
||||
await RdDItemMaladie.prolongerPeriode(mal, oldTimestamp, newTimestamp)
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -5,7 +5,7 @@ import { Monnaie } from "./item-monnaie.js";
|
||||
import { RdDItem, ITEM_TYPES } from "./item.js";
|
||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||
import { RdDRaretes } from "./item/raretes.js";
|
||||
import { RdDCalendrier } from "./time/rdd-calendrier.js";
|
||||
import { VOIES_DRACONIC } from "./item-sort.js";
|
||||
|
||||
class Migration {
|
||||
get code() { return "sample"; }
|
||||
@ -530,6 +530,32 @@ class _11_2_20_MigrationAstrologie extends Migration {
|
||||
}
|
||||
}
|
||||
|
||||
class _12_0_24_MigrationVoieSorts extends Migration {
|
||||
get code() { return "migration-voies-sorts" }
|
||||
get version() { return "12.0.24" }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ITEM_TYPES.sort == it.type)
|
||||
.map(it => this.migrateSort(it))
|
||||
)
|
||||
}
|
||||
migrateSort(it) {
|
||||
return {
|
||||
_id: it.id,
|
||||
'system.draconic': this.convertDraconic(it.system.draconic),
|
||||
}
|
||||
}
|
||||
convertDraconic(draconic) {
|
||||
for (let v of VOIES_DRACONIC) {
|
||||
if ([v.label, v.short, v.code].includes(draconic)) {
|
||||
return v.short
|
||||
}
|
||||
}
|
||||
return draconic
|
||||
}
|
||||
}
|
||||
|
||||
export class Migrations {
|
||||
static getMigrations() {
|
||||
return [
|
||||
|
@ -139,7 +139,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static join(params, separator = '') {
|
||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
||||
return (!params || params.length == 0) ? '' : params.reduce(Misc.joining(separator))
|
||||
}
|
||||
|
||||
static joining(separator = '') {
|
||||
@ -189,13 +189,7 @@ export class Misc {
|
||||
* and there is no connected GM
|
||||
*/
|
||||
static documentIfResponsible(document) {
|
||||
if (foundry.utils.isNewerVersion(game.release.version, '12.0')) {
|
||||
if (game.users.activeGM || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document)))
|
||||
{
|
||||
return document
|
||||
}
|
||||
}
|
||||
else if (Misc.isUniqueConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isOwnerPlayer(document))) {
|
||||
if (Misc.isFirstConnectedGM() || (Misc.connectedGMs().length == 0 && Misc.isFirstOwnerPlayer(document))) {
|
||||
return document
|
||||
}
|
||||
return undefined
|
||||
@ -205,15 +199,22 @@ export class Misc {
|
||||
return document.testUserPermission && document.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)
|
||||
}
|
||||
|
||||
static isFirstOwnerPlayer(document) {
|
||||
if (!document.testUserPermission){
|
||||
return false
|
||||
}
|
||||
return game.users.filter(u => document.testUserPermission(u, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)) == game.user
|
||||
}
|
||||
|
||||
static isOwnerPlayerOrUniqueConnectedGM(actor) {
|
||||
return Misc.isOwnerPlayer(actor) ?? Misc.isUniqueConnectedGM();
|
||||
return Misc.isFirstOwnerPlayer(actor) ?? Misc.isFirstConnectedGM();
|
||||
}
|
||||
|
||||
/**
|
||||
* @returns true pour un seul utilisateur: le premier GM connecté par ordre d'id
|
||||
*/
|
||||
static isUniqueConnectedGM() {
|
||||
return game.user.id == Misc.firstConnectedGMId();
|
||||
static isFirstConnectedGM() {
|
||||
return game.user == Misc.firstConnectedGM();
|
||||
}
|
||||
|
||||
static firstConnectedGMId() {
|
||||
|
@ -53,9 +53,14 @@ export class RdDCarac {
|
||||
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
|
||||
}
|
||||
|
||||
/**
|
||||
* L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
|
||||
* tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
|
||||
* ainsi que de Perception active et volontaire.
|
||||
*/
|
||||
static isActionPhysique(selectedCarac) {
|
||||
return !selectedCarac ||
|
||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)
|
||||
?.match(/(apparence|force|agilite|dexterite|vue|ouie|gout|odorat|empathie|melee|tir|lancer|derobee)/) != null
|
||||
}
|
||||
|
||||
static getCaracDerivee(value) {
|
||||
@ -90,15 +95,4 @@ export class RdDCarac {
|
||||
static getCaracXp(targetValue) {
|
||||
return RdDCarac.getCaracDerivee(targetValue)?.xp ?? 200;
|
||||
}
|
||||
|
||||
|
||||
/**
|
||||
* L’appel à la chance n’est possible que pour recommencer les jets d’actions physiques :
|
||||
* tous les jets de combat, de FORCE, d’AGILITÉ, de DEXTÉRITÉ, de Dérobée, d’APPARENCE,
|
||||
* ainsi que de Perception active et volontaire.
|
||||
*/
|
||||
static isActionPhysique(selectedCarac) {
|
||||
return Grammar.toLowerCaseNoAccent(selectedCarac?.label)?.match(/(apparence|force|agilite|dexterite|vue|ouie|odorat|empathie|melee|tir|lancer|derobee)/);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -42,7 +42,8 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => { RdDCombatManager.pushInitiativeOptions(html, options); });
|
||||
Hooks.on("updateCombat", (combat, change, options, userId) => { RdDCombat.onUpdateCombat(combat, change, options, userId) });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() });
|
||||
Hooks.on("preDeleteCombat", (combat, html, id) => { combat.onPreDeleteCombat() })
|
||||
Hooks.on("deleteCombat", (combat, html, id) => { combat.onDeleteCombat() })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -53,28 +54,48 @@ export class RdDCombatManager extends Combat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onPreDeleteCombat() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true });
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this.finDeRound({ terminer: true })
|
||||
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
|
||||
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
|
||||
.forEach(it => it.delete());
|
||||
.forEach(it => it.delete())
|
||||
RdDEmpoignade.deleteAllEmpoignades()
|
||||
}
|
||||
}
|
||||
async onDeleteCombat() {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
if (game.combats.size <= 1) {
|
||||
game.actors.forEach(actor => actor.resetItemUse())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async finDeRound(options = { terminer: false }) {
|
||||
this.turns.forEach(turn => turn.actor.resetItemUse());
|
||||
this.combatants.map(it => RdDCombatManager.getActorCombatant(it, { warning: false }))
|
||||
.filter(it => it != undefined)
|
||||
.forEach(async actor => {
|
||||
await actor.finDeRound(options)
|
||||
await actor.resetItemUse()
|
||||
})
|
||||
}
|
||||
|
||||
for (let combatant of this.combatants) {
|
||||
if (combatant.actor) {
|
||||
await combatant.actor.finDeRound(options);
|
||||
}
|
||||
else {
|
||||
static getActorCombatant(combatant, options = { warning: true }) {
|
||||
if (!combatant.actor) {
|
||||
if (options.warning) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur!`)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
else if (!combatant.actor.isActorCombat()) {
|
||||
if (options.warning) {
|
||||
ui.notifications.warn(`${combatant.name} ne peut pas combattre!`)
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
return combatant.actor
|
||||
}
|
||||
|
||||
static calculAjustementInit(actor, arme) {
|
||||
const efficacite = (arme?.system.magique) ? arme.system.ecaille_efficacite : 0
|
||||
const etatGeneral = actor.getEtatGeneral() ?? 0
|
||||
@ -83,57 +104,27 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
/************************************************************************************/
|
||||
async rollInitiative(ids, formula = undefined, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
async rollInitiative(ids, messageOptions = {}) {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, messageOptions)
|
||||
ids = typeof ids === "string" ? [ids] : ids
|
||||
ids.forEach(async id =>
|
||||
await this.rollInitRdD(id, undefined, messageOptions)
|
||||
)
|
||||
return this
|
||||
}
|
||||
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
// calculate initiative
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, undefined);
|
||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||
|
||||
if (!formula) {
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
if (competence) {
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, etatGeneral);
|
||||
}
|
||||
} else {
|
||||
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
|
||||
let compName = "Corps à corps"
|
||||
if (armeCombat) {
|
||||
if (armeCombat.system.competence != "") {
|
||||
compName = armeCombat.system.competence
|
||||
}
|
||||
if (armeCombat.system.lancer != "") {
|
||||
compName = armeCombat.system.lancer
|
||||
}
|
||||
if (armeCombat.system.tir != "") {
|
||||
compName = armeCombat.system.tir
|
||||
}
|
||||
}
|
||||
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
|
||||
if (competence && competence.system.defaut_carac) {
|
||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||
const niveau = competence.system.niveau;
|
||||
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, armeCombat)
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, ajustement);
|
||||
} else {
|
||||
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("Combatat", c);
|
||||
async rollInitRdD(id, formula, messageOptions = {}) {
|
||||
const combatant = this.combatants.get(id);
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor) {
|
||||
const rollFormula = formula ?? RdDCombatManager.getFirstInitRollFormula(actor)
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if (!roll.total) {
|
||||
await roll.evaluate();
|
||||
}
|
||||
const total = Math.max(roll.total, 0.00);
|
||||
console.log("Compute init for", rollFormula, roll, total, combatant);
|
||||
let id = combatant._id || combatant.id;
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: id, initiative: total }]);
|
||||
await this.updateEmbeddedDocuments("Combatant", [{ _id: combatant._id || combatant.id, initiative: total }]);
|
||||
|
||||
// Send a chat message
|
||||
let rollMode = messageOptions.rollMode || game.settings.get("core", "rollMode");
|
||||
@ -142,10 +133,10 @@ export class RdDCombatManager extends Combat {
|
||||
scene: canvas.scene._id,
|
||||
actor: combatant.actor?._id,
|
||||
token: combatant.token._id,
|
||||
alias: combatant.token.name,
|
||||
alias: combatant.token?.name,
|
||||
sound: CONFIG.sounds.dice,
|
||||
},
|
||||
flavor: `${combatant.token.name} a fait son jet d'Initiative (${messageOptions.initInfo})<br>`,
|
||||
flavor: `${combatant.token?.name} a fait son jet d'Initiative (${messageOptions.info})<br>`
|
||||
},
|
||||
messageOptions);
|
||||
roll.toMessage(messageData, { rollMode, create: true });
|
||||
@ -153,7 +144,20 @@ export class RdDCombatManager extends Combat {
|
||||
RdDCombatManager.processPremierRoundInit();
|
||||
}
|
||||
return this;
|
||||
};
|
||||
}
|
||||
|
||||
static getFirstInitRollFormula(actor) {
|
||||
const actions = actor.listActionsCombat()
|
||||
if (actions.length > 0) {
|
||||
const action = actions[0]
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
return RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
}
|
||||
|
||||
let ajustement = RdDCombatManager.calculAjustementInit(actor, undefined);
|
||||
return RdDCombatManager.formuleInitiative(2, 10, 0, ajustement);
|
||||
}
|
||||
|
||||
static formuleInitiative(rang, carac, niveau, bonusMalus) {
|
||||
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
|
||||
@ -222,7 +226,7 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
static $prepareAttaqueArme(infoAttaque) {
|
||||
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
|
||||
const comp = infoAttaque.competences.find(it => Grammar.equalsInsensitive(it.name, infoAttaque.competence))
|
||||
const arme = infoAttaque.arme;
|
||||
const attaque = foundry.utils.duplicate(arme);
|
||||
attaque.action = 'attaque';
|
||||
@ -236,62 +240,10 @@ export class RdDCombatManager extends Combat {
|
||||
return attaque;
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences
|
||||
.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||
.filter(it => it != undefined);
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'possession',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsCombat(combatant) {
|
||||
const actor = combatant.actor;
|
||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
||||
if (actions.length > 0) {
|
||||
return actions;
|
||||
}
|
||||
if (actor.isCreatureEntite()) {
|
||||
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||
} else if (actor.isPersonnage()) {
|
||||
// Recupération des items 'arme'
|
||||
const competences = actor.itemTypes['competence'];
|
||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||
.concat(RdDItemArme.empoignade(actor))
|
||||
.concat(RdDItemArme.mainsNues(actor));
|
||||
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||
|
||||
if (actor.system.attributs.hautrevant.value) {
|
||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||
}
|
||||
}
|
||||
|
||||
return RdDCombatManager._indexActions(actions);
|
||||
}
|
||||
|
||||
static _indexActions(actions) {
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index;
|
||||
}
|
||||
return actions;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static processPremierRoundInit() {
|
||||
// Check if we have the whole init !
|
||||
if (Misc.isUniqueConnectedGM() && game.combat.current.round == 1) {
|
||||
if (Misc.isFirstConnectedGM() && game.combat.current.round == 1) {
|
||||
let initMissing = game.combat.combatants.find(it => !it.initiative);
|
||||
if (!initMissing) { // Premier round !
|
||||
for (let combatant of game.combat.combatants) {
|
||||
@ -300,7 +252,7 @@ export class RdDCombatManager extends Combat {
|
||||
if (action && action.type == "arme") {
|
||||
for (let initData of premierRoundInit) {
|
||||
if (Grammar.toLowerCaseNoAccentNoSpace(action.system.initpremierround).includes(initData.pattern)) {
|
||||
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
|
||||
let msg = `<h4>L'initiative de ${combatant.actor.getAlias()} a été modifiée !</h4>
|
||||
<hr>
|
||||
<div>
|
||||
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
|
||||
@ -325,13 +277,13 @@ export class RdDCombatManager extends Combat {
|
||||
/* -------------------------------------------- */
|
||||
static pushInitiativeOptions(html, options) {
|
||||
for (let i = 0; i < options.length; i++) {
|
||||
let option = options[i];
|
||||
let option = options[i]
|
||||
if (option.name == 'COMBAT.CombatantReroll') { // Replace !
|
||||
option.name = "Sélectionner l'initiative...";
|
||||
option.condition = true;
|
||||
option.icon = '<i class="far fa-question-circle"></i>';
|
||||
option.name = "Sélectionner l'initiative..."
|
||||
option.condition = true
|
||||
option.icon = '<i class="far fa-question-circle"></i>'
|
||||
option.callback = target => {
|
||||
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'));
|
||||
RdDCombatManager.displayInitiativeMenu(html, target.data('combatant-id'))
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -342,96 +294,83 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
static rollInitiativeAction(combatantId, action) {
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
if (combatant.actor == undefined) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return [];
|
||||
}
|
||||
let initInfo = "";
|
||||
let initOffset = 0;
|
||||
let caracForInit = 0;
|
||||
let compNiveau = 0;
|
||||
let compData = { name: "Aucune" };
|
||||
if (combatant.actor.getSurprise() == "totale") {
|
||||
initOffset = -1; // To force 0
|
||||
initInfo = "Surprise Totale"
|
||||
} else if (combatant.actor.getSurprise() == "demi") {
|
||||
initOffset = 0;
|
||||
initInfo = "Demi Surprise"
|
||||
} else if (action.action == 'possession') {
|
||||
initOffset = 10;
|
||||
caracForInit = combatant.actor.getReveActuel();
|
||||
initInfo = "Possession"
|
||||
} else if (action.action == 'autre') {
|
||||
initOffset = 2;
|
||||
initInfo = "Autre Action"
|
||||
} else if (action.action == 'haut-reve') {
|
||||
initOffset = 9;
|
||||
initInfo = "Draconic"
|
||||
} else {
|
||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
||||
compNiveau = compData.system.niveau;
|
||||
initInfo = action.name + " / " + action.system.competence;
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant)
|
||||
if (actor == undefined) { return [] }
|
||||
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
caracForInit = compData.system.carac_value;
|
||||
} else {
|
||||
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
|
||||
}
|
||||
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
|
||||
}
|
||||
|
||||
// Cas des créatures et entités vs personnages
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(combatant.actor, action)
|
||||
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, ajustement);
|
||||
// Garder la trace de l'arme/compétence utilisée pour l'iniative
|
||||
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
|
||||
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
|
||||
|
||||
const init = RdDCombatManager.getInitData(actor, action)
|
||||
const ajustement = RdDCombatManager.calculAjustementInit(actor, action)
|
||||
const rollFormula = RdDCombatManager.formuleInitiative(init.offset, init.carac, init.niveau, ajustement);
|
||||
|
||||
game.combat.rollInitRdD(combatantId, rollFormula, init);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _baseInitOffset(categorie, arme) {
|
||||
if (categorie == "tir") { // Offset de principe pour les armes de jet
|
||||
return 8;
|
||||
static getInitData(actor, action) {
|
||||
if (actor.getSurprise() == "totale") { return { offset: -1, info: "Surprise Totale", carac: 0, niveau: 0 } }
|
||||
if (actor.getSurprise() == "demi") { return { offset: 0, info: "Demi Surprise", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'autre') { return { offset: 2, info: "Autre Action", carac: 0, niveau: 0 } }
|
||||
if (action.action == 'possession') { return { offset: 10, info: "Possession", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
if (action.action == 'haut-reve') { return { offset: 9, info: "Draconic", carac: actor.getReveActuel(), niveau: 0 } }
|
||||
|
||||
const comp = RdDItemCompetence.findCompetence(actor.items, action.system.competence);
|
||||
return {
|
||||
offset: RdDCombatManager.initOffset(comp?.system.categorie, action),
|
||||
info: action.name + " / " + action.system.competence,
|
||||
carac: actor.getCaracInit(comp),
|
||||
niveau: comp?.system.niveau ?? -8
|
||||
}
|
||||
if (categorie == "lancer") { // Offset de principe pour les armes de jet
|
||||
return 7;
|
||||
}
|
||||
|
||||
static initOffset(categorie, arme) {
|
||||
switch (categorie) {
|
||||
case "tir": return 8
|
||||
case "lancer": return 7
|
||||
default:
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade": return 3
|
||||
case "pugilat": return 4
|
||||
case "naturelle": return 4
|
||||
default: return 5
|
||||
}
|
||||
}
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade":
|
||||
return 3;
|
||||
case "pugilat":
|
||||
case "naturelle":
|
||||
return 4;
|
||||
}
|
||||
return 5;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
console.log("Combatant ; ", combatantId);
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
if (!(combatant?.actor)) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
|
||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||
|
||||
// Build the relevant submenu
|
||||
if (actions) {
|
||||
let menuItems = [];
|
||||
for (let action of actions) {
|
||||
menuItems.push({
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
const actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// Build the relevant submenu
|
||||
const menuItems = actions.map(action => {
|
||||
return {
|
||||
name: action.system.competence,
|
||||
icon: "<i class='fas fa-dice-d6'></i>",
|
||||
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
|
||||
});
|
||||
}
|
||||
})
|
||||
if (menuItems.length > 0) {
|
||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||
}
|
||||
new ContextMenu(html, ".directory-list", menuItems).render();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsActorCombatant( actor) {
|
||||
const possessions = actor.listActionsPossessions()
|
||||
const actions = possessions.length > 0
|
||||
? possessions
|
||||
: actor.listActionsCombat()
|
||||
|
||||
for (let index = 0; index < actions.length; index++) {
|
||||
actions[index].index = index
|
||||
}
|
||||
return actions
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -454,11 +393,11 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static combatNouveauTour(combat) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
let turn = combat.turns.find(t => t.token?.id == combat.current.tokenId);
|
||||
if (turn?.actor) {
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token.id);
|
||||
// TODO Playaudio for player??
|
||||
RdDCombat.displayActorCombatStatus(combat, turn.actor, turn.token);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -469,52 +408,50 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rddCombatTarget(target, attacker) {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.id;
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
static rddCombatTarget(target, attacker, attackerToken) {
|
||||
return new RdDCombat(attacker, attackerToken?.id, target?.actor, target?.id, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
||||
static rddCombatForAttackerAndDefender(attackerId, attackerTokenId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId)
|
||||
const defenderToken = defenderTokenId ? canvas.tokens.get(defenderTokenId) : undefined
|
||||
let defender = defenderToken?.actor;
|
||||
let target = undefined
|
||||
if (!defenderTokenId || !defender) {
|
||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||
target = Targets.getTarget()
|
||||
if (!target) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
defenderTokenId = target.id;
|
||||
defender = target.actor;
|
||||
if (!defenderTokenId || !defender) {
|
||||
return;
|
||||
return
|
||||
}
|
||||
}
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
return new RdDCombat(attacker, attackerTokenId, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgEncaisser(msg) {
|
||||
let defender = canvas.tokens.get(msg.defenderTokenId).actor;
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM()) {
|
||||
let defender = canvas.tokens.get(msg.defenderToken.id).actor;
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(defender)) {
|
||||
let attackerRoll = msg.attackerRoll;
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
|
||||
defender.encaisserDommages(attackerRoll, attacker);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
defender.encaisserDommages(attackerRoll, attacker, msg.attackerToken);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static onMsgDefense(msg) {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||
let defenderToken = canvas.tokens.get(msg.defenderToken.id)
|
||||
if (defenderToken && Misc.isFirstConnectedGM()) {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.attackerToken.id, msg.defenderToken.id)
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme)
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll)
|
||||
}
|
||||
}
|
||||
|
||||
@ -545,6 +482,7 @@ export class RdDCombat {
|
||||
html.on("click", button, event => {
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
event.currentTarget.attributes['data-attackerId']?.value,
|
||||
event.currentTarget.attributes['data-attackerTokenId']?.value,
|
||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||
if (rddCombat) {
|
||||
rddCombat.onEvent(button, event);
|
||||
@ -560,22 +498,38 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(attacker, defender, defenderTokenId, target) {
|
||||
constructor(attacker, attackerTokenId, defender, defenderTokenId, target) {
|
||||
this.attacker = attacker
|
||||
this.defender = defender
|
||||
this.target = target
|
||||
this.attackerId = this.attacker.id
|
||||
this.defenderId = this.defender.id
|
||||
this.attackerTokenId = attackerTokenId
|
||||
this.defenderTokenId = defenderTokenId
|
||||
this.attackerToken = RdDCombat.$extractAttackerTokenData(attacker, attackerTokenId)
|
||||
this.defenderToken = RdDCombat.$extractDefenderTokenData(defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
static $extractAttackerTokenData(attacker, attackerTokenId) {
|
||||
const token = canvas.tokens.get(attackerTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(attackerTokenId, attacker)
|
||||
}
|
||||
|
||||
static $extractDefenderTokenData(defender, defenderTokenId, target) {
|
||||
if (target) {
|
||||
return Targets.extractTokenData(target)
|
||||
}
|
||||
const token = canvas.tokens.get(defenderTokenId);
|
||||
return token ? Targets.extractTokenData(token) : Targets.buildActorTokenData(defenderTokenId, defender)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||
|
||||
const armeParadeId = event.currentTarget.attributes['data-armeid']?.value;
|
||||
const competence = event.currentTarget.attributes['data-competence']?.value;
|
||||
@ -585,7 +539,7 @@ export class RdDCombat {
|
||||
case '#particuliere-attaque': return await this.choixParticuliere(attackerRoll, event.currentTarget.attributes['data-mode'].value);
|
||||
case '#parer-button': return this.parade(attackerRoll, armeParadeId);
|
||||
case '#esquiver-button': return this.esquive(attackerRoll, compId, competence);
|
||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll, defenderTokenId);
|
||||
case '#encaisser-button': return this.encaisser(attackerRoll, defenderRoll);
|
||||
case '#echec-total-attaque': return this._onEchecTotal(attackerRoll);
|
||||
|
||||
case '#appel-chance-attaque': return this.attacker.rollAppelChance(
|
||||
@ -698,11 +652,11 @@ export class RdDCombat {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||
ChatMessage.create({
|
||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
whisper: ChatUtility.getGMs()
|
||||
})
|
||||
}
|
||||
else {
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId)
|
||||
const dist = this.distance(_token, defenderToken)
|
||||
const isVisible = this.isVisible(_token, defenderToken)
|
||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||
@ -721,7 +675,7 @@ export class RdDCombat {
|
||||
activite: activite,
|
||||
total: total
|
||||
}),
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
whisper: ChatUtility.getGMs()
|
||||
})
|
||||
}
|
||||
}
|
||||
@ -769,7 +723,7 @@ export class RdDCombat {
|
||||
}
|
||||
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
|
||||
|
||||
let rollData = this._prepareAttaque(competence, arme);
|
||||
let rollData = this._prepareAttaque(competence, arme)
|
||||
console.log("RdDCombat.attaque >>>", rollData);
|
||||
if (arme) {
|
||||
this.attacker.verifierForceMin(arme);
|
||||
@ -795,15 +749,18 @@ export class RdDCombat {
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_prepareAttaque(competence, arme) {
|
||||
let rollData = {
|
||||
alias: this.attacker?.getAlias(),
|
||||
passeArme: foundry.utils.randomID(16),
|
||||
mortalite: arme?.system.mortalite,
|
||||
competence: competence,
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
sourceToken: this.attackerToken,
|
||||
targetToken: this.defenderToken,
|
||||
essais: {}
|
||||
};
|
||||
|
||||
@ -816,9 +773,9 @@ export class RdDCombat {
|
||||
}
|
||||
else {
|
||||
// sans armes: à mains nues
|
||||
const niveau = competence.system.niveau;
|
||||
const init = RdDCombatManager.calculInitiative(niveau, this.attacker.system.carac['melee'].value);
|
||||
rollData.arme = RdDItemArme.mainsNues({ niveau: niveau, initiative: init });
|
||||
rollData.arme = RdDItemArme.corpsACorps(this.attacker)
|
||||
rollData.arme.system.niveau = competence.system.niveau
|
||||
rollData.arme.system.initiative = RdDCombatManager.calculInitiative(competence.system.niveau, this.attacker.system.carac['melee'].value);
|
||||
}
|
||||
return rollData;
|
||||
}
|
||||
@ -845,12 +802,13 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
const choixParticuliere = await ChatMessage.create({
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
alias: this.attacker.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html', {
|
||||
alias: this.attacker.name,
|
||||
alias: this.attacker.getAlias(),
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
isForce: isForce,
|
||||
isFinesse: isFinesse,
|
||||
isRapide: isRapide,
|
||||
@ -867,7 +825,7 @@ export class RdDCombat {
|
||||
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker, this.defender.isEntite());
|
||||
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
|
||||
attackerRoll.show = {
|
||||
cible: this.target ? this.defender.name : 'la cible',
|
||||
cible: this.defender?.getAlias() ?? 'la cible',
|
||||
isRecul: (attackerRoll.particuliere == 'force' || attackerRoll.tactique == 'charge')
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||
@ -898,7 +856,7 @@ export class RdDCombat {
|
||||
// # utilisation esquive
|
||||
const corpsACorps = this.defender.getCompetenceCorpsACorps({ onMessage: it => console.info(it, this.defender) });
|
||||
const esquives = foundry.utils.duplicate(this.defender.getCompetencesEsquive())
|
||||
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
esquives.forEach(e => e.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
|
||||
|
||||
const paramChatDefense = {
|
||||
passeArme: attackerRoll.passeArme,
|
||||
@ -908,7 +866,8 @@ export class RdDCombat {
|
||||
attacker: this.attacker,
|
||||
attackerId: this.attackerId,
|
||||
esquives: esquives,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
mainsNues: attackerRoll.dmg.mortalite != 'mortel' && corpsACorps,
|
||||
armes: this._filterArmesParade(this.defender, attackerRoll.competence, attackerRoll.arme),
|
||||
diffLibre: attackerRoll.ajustements?.diffLibre?.value ?? 0,
|
||||
@ -919,7 +878,7 @@ export class RdDCombat {
|
||||
dmg: attackerRoll.dmg,
|
||||
};
|
||||
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
await this._chatMessageDefense(paramChatDefense, defenderRoll);
|
||||
}
|
||||
else {
|
||||
@ -932,8 +891,8 @@ export class RdDCombat {
|
||||
const choixDefense = await ChatMessage.create({
|
||||
// message privé: du défenseur à lui même (et aux GMs)
|
||||
speaker: ChatMessage.getSpeaker(this.defender, canvas.tokens.get(this.defenderTokenId)),
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.defender.name),
|
||||
alias: this.attacker?.getAlias(),
|
||||
whisper: ChatUtility.getOwners(this.defender),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html', paramDemandeDefense),
|
||||
});
|
||||
// flag pour garder les jets d'attaque/defense
|
||||
@ -946,8 +905,9 @@ export class RdDCombat {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_defense", data: {
|
||||
attackerId: this.attacker?.id,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderId: this.defender?.id,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
defenderToken: this.defenderToken,
|
||||
defenderRoll: defenderRoll,
|
||||
paramChatDefense: paramChatDefense,
|
||||
rollMode: true
|
||||
@ -956,31 +916,33 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_filterArmesParade(defender, competence) {
|
||||
let items = defender.items.filter(it => RdDItemArme.isArmeUtilisable(it) || RdDItemCompetenceCreature.isCompetenceParade(it))
|
||||
items.forEach(item => item.system.nbUsage = defender.getItemUse(item.id)); // Ajout du # d'utilisation ce round
|
||||
_filterArmesParade(defender, competence, armeAttaque) {
|
||||
let defenses = defender.items.filter(it => RdDItemArme.isParade(it))
|
||||
defenses = foundry.utils.duplicate(defenses)
|
||||
defenses.forEach(armeDefense => {
|
||||
// Ajout du # d'utilisation ce round
|
||||
armeDefense.nbUsage = defender.getItemUse(armeDefense.id)
|
||||
armeDefense.typeParade = RdDItemArme.defenseArmeParade(armeAttaque, armeDefense)
|
||||
})
|
||||
|
||||
switch (competence.system.categorie) {
|
||||
case 'tir':
|
||||
case 'lancer':
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
return defenses.filter(armeDefense => RdDItemArme.getCategorieParade(armeDefense) == 'boucliers')
|
||||
default:
|
||||
// Le fléau ne peut être paré qu’au bouclier p115
|
||||
if (competence.name == "Fléau") {
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item) == 'boucliers')
|
||||
}
|
||||
return items.filter(item => RdDItemArme.getCategorieParade(item));
|
||||
return defenses.filter(armeDefense => armeDefense.typeParade != '')
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueEchecTotal(attackerRoll) {
|
||||
const choixEchecTotal = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
whisper: ChatUtility.getOwners(this.attacker),
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html', {
|
||||
attackerId: this.attackerId,
|
||||
attacker: this.attacker,
|
||||
defenderTokenId: this.defenderTokenId,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
essais: attackerRoll.essais
|
||||
})
|
||||
});
|
||||
@ -994,9 +956,9 @@ export class RdDCombat {
|
||||
const arme = rollData.arme;
|
||||
const avecArme = !['', 'sans-armes', 'armes-naturelles'].includes(arme?.system.categorie_parade ?? '');
|
||||
const action = (rollData.attackerRoll ? (arme ? "la parade" : "l'esquive") : "l'attaque");
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme })
|
||||
});
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `<strong>Maladresse à ${action}!</strong> ` + await RdDRollTables.getMaladresse({ arme: avecArme }) },
|
||||
this.defender)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1052,8 +1014,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareParade(attackerRoll, armeParade, competenceParade) {
|
||||
let defenderRoll = {
|
||||
alias: this.defender?.getAlias(),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: this.defender.getCompetence(competenceParade),
|
||||
arme: armeParade,
|
||||
@ -1076,9 +1041,9 @@ export class RdDCombat {
|
||||
console.log("RdDCombat._onParadeParticuliere >>>", defenderRoll);
|
||||
if (!defenderRoll.attackerRoll.isPart) {
|
||||
// TODO: attaquant doit jouer résistance et peut être désarmé p132
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)`
|
||||
});
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: `(à gérer) L'attaquant doit jouer résistance et peut être désarmé (p132)` },
|
||||
this.defender)
|
||||
}
|
||||
}
|
||||
|
||||
@ -1106,7 +1071,7 @@ export class RdDCombat {
|
||||
async esquive(attackerRoll, compId, compName) {
|
||||
const esquive = this.defender.getCompetence(compId) ?? this.defender.getCompetence(compName)
|
||||
if (esquive == undefined) {
|
||||
ui.notifications.error(this.defender.name + " n'a pas de compétence " + compName);
|
||||
ui.notifications.error(this.defender.getAlias() + " n'a pas de compétence " + compName);
|
||||
return;
|
||||
}
|
||||
console.log("RdDCombat.esquive >>>", attackerRoll, esquive);
|
||||
@ -1133,8 +1098,11 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_prepareEsquive(attackerRoll, competence) {
|
||||
let rollData = {
|
||||
alias: this.defender.getAlias(),
|
||||
passeArme: attackerRoll.passeArme,
|
||||
diffLibre: attackerRoll.diffLibre,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken,
|
||||
attackerRoll: attackerRoll,
|
||||
competence: competence,
|
||||
surprise: this.defender.getSurprise(true),
|
||||
@ -1152,9 +1120,9 @@ export class RdDCombat {
|
||||
/* -------------------------------------------- */
|
||||
_onEsquiveParticuliere(rollData) {
|
||||
console.log("RdDCombat._onEsquiveParticuliere >>>", rollData);
|
||||
ChatUtility.createChatWithRollMode(this.defender.name, {
|
||||
content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>"
|
||||
});
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{ content: "<strong>Vous pouvez esquiver une deuxième fois!</strong>" },
|
||||
this.defender);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -1276,9 +1244,8 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async encaisser(attackerRoll, defenderRoll, defenderTokenId) {
|
||||
defenderTokenId = defenderTokenId || this.defenderTokenId;
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderTokenId);
|
||||
async encaisser(attackerRoll, defenderRoll) {
|
||||
console.log("RdDCombat.encaisser >>>", attackerRoll, defenderRoll);
|
||||
|
||||
if (defenderRoll?.rolled && RdDCombat.isEchecTotal(defenderRoll)) {
|
||||
this._onEchecTotal(defenderRoll);
|
||||
@ -1286,18 +1253,19 @@ export class RdDCombat {
|
||||
|
||||
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this.defender)) {
|
||||
attackerRoll.attackerId = this.attackerId;
|
||||
attackerRoll.defenderTokenId = defenderTokenId;
|
||||
attackerRoll.defenderTokenId = this.defenderToken.id;
|
||||
|
||||
await this.computeRecul(defenderRoll);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show);
|
||||
await this.defender.encaisserDommages(attackerRoll, this.attacker, defenderRoll?.show, this.attackerToken, this.defenderToken);
|
||||
}
|
||||
else { // envoi à un GM: les joueurs n'ont pas le droit de modifier les personnages qu'ils ne possèdent pas
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
msg: "msg_encaisser",
|
||||
data: {
|
||||
attackerId: this.attackerId,
|
||||
defenderTokenId: defenderTokenId,
|
||||
attackerRoll: attackerRoll
|
||||
attackerRoll: attackerRoll,
|
||||
attackerToken: this.attackerToken,
|
||||
defenderToken: this.defenderToken
|
||||
}
|
||||
});
|
||||
}
|
||||
@ -1305,28 +1273,32 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus(combat, actor, tokenId) {
|
||||
let formData = {
|
||||
static async displayActorCombatStatus(combat, actor, token) {
|
||||
if (!actor?.isActorCombat()) {
|
||||
return
|
||||
}
|
||||
const alias = token?.name ?? actor.getAlias();
|
||||
const formData = {
|
||||
combatId: combat._id,
|
||||
alias: actor.name,
|
||||
alias: alias,
|
||||
etatGeneral: actor.getEtatGeneral(),
|
||||
isSonne: actor.getSonne(),
|
||||
isSonne: actor.isSonne(),
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: tokenId,
|
||||
tokenId: token.id,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
}
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-acteur.hbs`, formData),
|
||||
alias: actor.name
|
||||
});
|
||||
alias: alias
|
||||
})
|
||||
await ChatMessage.create({
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-sante.hbs`, formData),
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
alias: actor.name
|
||||
});
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
alias: alias
|
||||
})
|
||||
}
|
||||
}
|
@ -17,6 +17,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
@ -206,26 +207,20 @@ export class RdDCommands {
|
||||
/* Manage chat commands */
|
||||
processChatCommand(commandLine, content = '', msg = {}) {
|
||||
// Setup new message's visibility
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) {
|
||||
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
}
|
||||
if (rollMode === "blindroll") {
|
||||
msg["blind"] = true;
|
||||
}
|
||||
msg["type"] = 0;
|
||||
ChatUtility.applyRollMode(msg)
|
||||
msg.type = 0;
|
||||
|
||||
if (!this.commandsTable) {
|
||||
this._registerCommands();
|
||||
this._registerCommands()
|
||||
}
|
||||
|
||||
let command = commandLine[0].toLowerCase();
|
||||
if (this._isCommandHandled(command)) {
|
||||
let params = commandLine.slice(1);
|
||||
this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
return true;
|
||||
this._processCommand(this.commandsTable, command, params, content, msg)
|
||||
return true
|
||||
}
|
||||
return false;
|
||||
return false
|
||||
}
|
||||
|
||||
_isCommandHandled(command) {
|
||||
@ -300,7 +295,7 @@ export class RdDCommands {
|
||||
async getRencontreTMR(params) {
|
||||
if (params.length == 1 || params.length == 2) {
|
||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -365,13 +360,14 @@ export class RdDCommands {
|
||||
|
||||
async getTMRAleatoire(msg, params) {
|
||||
if (params.length < 2) {
|
||||
let type = params[0];
|
||||
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
|
||||
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
let type = params[0]
|
||||
const solvedTerrain = TMRUtility.findTMRLike(type)?.type
|
||||
if (solvedTerrain){
|
||||
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == solvedTerrain) : (it => true))
|
||||
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`)
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
async findTMR(msg, params) {
|
||||
@ -389,11 +385,11 @@ export class RdDCommands {
|
||||
async tableRencontres(msg, params) {
|
||||
if (params && params.length > 0) {
|
||||
const search = Misc.join(params, ' ');
|
||||
const solvedTerrain = TMRUtility.findTMRLike(search);
|
||||
const solvedTerrain = TMRUtility.findTMRLike(search)
|
||||
if (solvedTerrain == undefined) {
|
||||
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
||||
}
|
||||
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
|
||||
return await game.system.rdd.rencontresTMR.chatTable(solvedTMRType.name)
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
@ -2,19 +2,14 @@ import { ChatUtility } from "./chat-utility.js";
|
||||
import { HIDE_DICE, SHOW_DICE } from "./constants.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
function img(src) {
|
||||
return `<img src="${src}" class="dice-img" />`
|
||||
}
|
||||
|
||||
function iconHeure(heure) {
|
||||
const imgHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(heure => {
|
||||
if (heure < 10) {
|
||||
heure = '0' + heure;
|
||||
}
|
||||
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp`
|
||||
}
|
||||
const imagesHeures = [1, 2, 3, 4, 5, 6, 7, 9, 9, 10, 11, 12].map(it => iconHeure(it));
|
||||
return `<img src="systems/foundryvtt-reve-de-dragon/icons/heures/hd${heure}.webp" class="dice-img" />`
|
||||
})
|
||||
|
||||
const imgSigneDragon = img(imagesHeures[4]);
|
||||
const imgSigneDragon = imgHeures[4]
|
||||
|
||||
/** De pour les jets de rencontre */
|
||||
export class DeTMR extends Die {
|
||||
@ -25,7 +20,7 @@ export class DeTMR extends Die {
|
||||
return {
|
||||
type: "dt",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 0.7,
|
||||
fontScale: 0.8,
|
||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||
system: system
|
||||
}
|
||||
@ -37,13 +32,13 @@ export class DeTMR extends Die {
|
||||
}
|
||||
|
||||
async evaluate(options) {
|
||||
await super.evaluate(options);
|
||||
this.explode("x=8");
|
||||
await super.evaluate(options)
|
||||
await this.reroll('r=8', { recursive: true })
|
||||
return this;
|
||||
}
|
||||
|
||||
get total() {
|
||||
return this.values.filter(it => it != 8).reduce(Misc.sum(), 0);
|
||||
return this.values.map(it => Misc.modulo(it, 8)).reduce(Misc.sum(), 0);
|
||||
}
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
@ -56,13 +51,14 @@ export class DeTMR extends Die {
|
||||
|
||||
/** DeDraconique pour le D8 sans limite avec 8=>0 */
|
||||
export class DeDraconique extends Die {
|
||||
/** @override */
|
||||
static DENOMINATION = "r";
|
||||
|
||||
static diceSoNiceData(system) {
|
||||
return {
|
||||
type: "dr",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 0.7,
|
||||
fontScale: 0.8,
|
||||
labels: ['1', '2', '3', '4', '5', '6', 'd', '0'],
|
||||
system: system
|
||||
}
|
||||
@ -75,7 +71,7 @@ export class DeDraconique extends Die {
|
||||
|
||||
async evaluate(options) {
|
||||
await super.evaluate(options);
|
||||
this.explode("x=7");
|
||||
await this.explode("x=7");
|
||||
return this;
|
||||
}
|
||||
|
||||
@ -85,7 +81,7 @@ export class DeDraconique extends Die {
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
switch (diceTerm.result) {
|
||||
case 7: return imgSigneDragon;
|
||||
case 7: return imgSigneDragon
|
||||
case 8: return '0';
|
||||
}
|
||||
return diceTerm.result.toString();
|
||||
@ -102,6 +98,7 @@ export class DeHeure extends Die {
|
||||
return {
|
||||
type: "dh",
|
||||
font: "HeuresDraconiques",
|
||||
fontScale: 1.2,
|
||||
labels: ['v', 'i', 'f', 'o', 'd', 'e', 'l', 's', 'p', 'a', 'r', 'c'],
|
||||
system: system
|
||||
}
|
||||
@ -113,15 +110,15 @@ export class DeHeure extends Die {
|
||||
}
|
||||
|
||||
getResultLabel(diceTerm) {
|
||||
return img(imagesHeures[diceTerm.result - 1]);
|
||||
return imgHeures[diceTerm.result - 1]
|
||||
}
|
||||
}
|
||||
|
||||
export class RdDDice {
|
||||
static init() {
|
||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR;
|
||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique;
|
||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure;
|
||||
CONFIG.Dice.terms[DeTMR.DENOMINATION] = DeTMR
|
||||
CONFIG.Dice.terms[DeDraconique.DENOMINATION] = DeDraconique
|
||||
CONFIG.Dice.terms[DeHeure.DENOMINATION] = DeHeure
|
||||
}
|
||||
|
||||
static onReady() {
|
||||
@ -132,6 +129,14 @@ export class RdDDice {
|
||||
}
|
||||
}
|
||||
|
||||
static diceSoNiceReady(dice3d) {
|
||||
dice3d.DiceFactory.systems.keys().forEach(system => {
|
||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||
})
|
||||
}
|
||||
|
||||
static async rollHeure(options = { showDice: HIDE_DICE }) {
|
||||
return await RdDDice.rollTotal("1dh", options) - 1
|
||||
}
|
||||
@ -155,21 +160,13 @@ export class RdDDice {
|
||||
return array[roll - 1];
|
||||
}
|
||||
|
||||
static diceSoNiceReady(dice3d) {
|
||||
for (const system of Object.keys(dice3d.DiceFactory.systems)) {
|
||||
dice3d.addDicePreset(DeTMR.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeDraconique.diceSoNiceData(system));
|
||||
dice3d.addDicePreset(DeHeure.diceSoNiceData(system));
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDiceSoNice(roll, options) {
|
||||
if (options.showDice == HIDE_DICE || !game.modules.get("dice-so-nice")?.active || !game.dice3d) {
|
||||
return;
|
||||
}
|
||||
|
||||
let { whisper, blind } = RdDDice._getWhisperBlind(options);
|
||||
let { whisper, blind } = ChatUtility.applyRollMode({}, options?.rollMode);
|
||||
if (options.forceDiceResult?.total) {
|
||||
let terms = await RdDDice._getForcedTerms(options);
|
||||
if (terms) {
|
||||
@ -223,24 +220,4 @@ export class RdDDice {
|
||||
await roll.evaluate();
|
||||
return roll.total;
|
||||
}
|
||||
|
||||
static _getWhisperBlind(options) {
|
||||
let whisper = undefined;
|
||||
let blind = false;
|
||||
let rollMode = options.rollMode ?? game.settings.get("core", "rollMode");
|
||||
switch (rollMode) {
|
||||
case "blindroll": //GM only
|
||||
blind = true;
|
||||
case "gmroll": //GM + rolling player
|
||||
whisper = ChatUtility.getUsers(user => user.isGM);
|
||||
break;
|
||||
case "roll": //everybody
|
||||
whisper = ChatUtility.getUsers(user => user.active);
|
||||
break;
|
||||
case "selfroll":
|
||||
whisper = [game.user.id];
|
||||
break;
|
||||
}
|
||||
return { whisper, blind };
|
||||
}
|
||||
}
|
@ -158,9 +158,12 @@ export class RdDEmpoignade {
|
||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
|
||||
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
|
||||
ChatUtility.createChatWithRollMode(attacker.name, {
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||
})
|
||||
ChatUtility.createChatWithRollMode(
|
||||
{
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
|
||||
},
|
||||
attacker
|
||||
)
|
||||
} else {
|
||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||
}
|
||||
@ -213,7 +216,7 @@ export class RdDEmpoignade {
|
||||
competence: attacker.getCompetenceCorpsACorps()
|
||||
}
|
||||
const msg = await ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||
whisper: ChatUtility.getOwners(attacker),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||
})
|
||||
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||
@ -300,7 +303,7 @@ export class RdDEmpoignade {
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollContrerLiberer(rollData) {
|
||||
let empoignade = rollData.empoignade
|
||||
|
||||
|
||||
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
|
||||
empoignade.system.pointsemp++
|
||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||
@ -309,7 +312,7 @@ export class RdDEmpoignade {
|
||||
empoignade.system.pointsemp--
|
||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||
}
|
||||
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||
if (empoignade.system.pointsemp >= 2) {
|
||||
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||
|
@ -28,9 +28,9 @@ export class RdDHerbes extends Item {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async addPotionFormData(formData) {
|
||||
formData.isSoins = formData.system.categorie.includes('Soin');
|
||||
formData.isRepos = formData.system.categorie.includes('Repos');
|
||||
static calculFormData(formData, item) {
|
||||
formData.isSoins = item.system.categorie.includes('Soin');
|
||||
formData.isRepos = item.system.categorie.includes('Repos');
|
||||
if (formData.isSoins) {
|
||||
RdDHerbes.calculBonusHerbe(formData, this.herbesSoins, 12);
|
||||
}
|
||||
@ -40,7 +40,7 @@ export class RdDHerbes extends Item {
|
||||
formData.herbesSoins = RdDHerbes.buildHerbesList(this.herbesSoins, 12);
|
||||
formData.herbesRepos = RdDHerbes.buildHerbesList(this.herbesRepos, 7);
|
||||
formData.dateActuelle = game.system.rdd.calendrier.dateCourante();
|
||||
formData.enchantement = RdDTimestamp.splitIndexDate(formData.system.prdate);
|
||||
formData.enchantement = RdDTimestamp.splitIndexDate(item.system.prdate);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -79,8 +79,7 @@ export class RdDHotbar {
|
||||
* Actor - open actor sheet
|
||||
* Journal - open journal sheet
|
||||
*/
|
||||
static init() {
|
||||
|
||||
static initHooks() {
|
||||
Hooks.on('hotbarDrop', (bar, documentData, slot) => {
|
||||
|
||||
// Create item macro if rollable item - weapon, spell, prayer, trait, or skill
|
||||
@ -122,7 +121,7 @@ export class RdDHotbar {
|
||||
if (item.isCorpsACorps()) {
|
||||
switch (categorieArme) {
|
||||
case 'pugilat':
|
||||
return actor.rollArme(RdDItemArme.mainsNues(actor), 'competence');
|
||||
return actor.rollArme(RdDItemArme.corpsACorps(actor), 'competence');
|
||||
case 'empoignade':
|
||||
return actor.rollArme(RdDItemArme.empoignade(actor), 'competence');
|
||||
}
|
||||
|
@ -61,13 +61,15 @@ import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js"
|
||||
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js"
|
||||
import { AppAstrologie } from "./sommeil/app-astrologie.js"
|
||||
import { RdDItemArmure } from "./item/armure.js"
|
||||
import { AutoAdjustDarkness as AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
||||
import { AutoAdjustDarkness } from "./time/auto-adjust-darkness.js"
|
||||
import { RdDCreature } from "./actor/creature.js"
|
||||
import { RdDTMRDialog } from "./rdd-tmr-dialog.js"
|
||||
import { OptionsAvancees } from "./settings/options-avancees.js"
|
||||
import { ExportScriptarium } from "./actor/export-scriptarium/export-scriptarium.js"
|
||||
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js"
|
||||
import { RdDActorExportSheet } from "./actor/export-scriptarium/actor-encart-sheet.js"
|
||||
import { RdDStatBlockParser } from "./apps/rdd-import-stats.js"
|
||||
import { RdDItemSort } from "./item-sort.js"
|
||||
|
||||
/**
|
||||
* RdD system
|
||||
@ -80,13 +82,14 @@ export class SystemReveDeDragon {
|
||||
const system = new SystemReveDeDragon()
|
||||
Hooks.once('init', async () => await system.onInit())
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d))
|
||||
Hooks.once('ready', () => system.onReady())
|
||||
Hooks.once('ready', async () => await system.onReady())
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.config = RDD_CONFIG
|
||||
this.RdDUtility = RdDUtility
|
||||
this.RdDHotbar = RdDHotbar
|
||||
this.RdDStatBlockParser = RdDStatBlockParser
|
||||
this.itemClasses = {
|
||||
armure: RdDItemArmure,
|
||||
blessure: RdDItemBlessure,
|
||||
@ -115,24 +118,32 @@ export class SystemReveDeDragon {
|
||||
game.system.rdd = this
|
||||
this.AppAstrologie = AppAstrologie
|
||||
|
||||
|
||||
console.log(`Initializing Reve de Dragon System`)
|
||||
console.log(`Initializing Reve de Dragon System Settings`)
|
||||
|
||||
// preload handlebars templates
|
||||
RdDUtility.preloadHandlebarsTemplates()
|
||||
AppPersonnageAleatoire.preloadHandlebars()
|
||||
RdDItemSort.preloadHandlebars()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
this.initSystemSettings()
|
||||
ReglesOptionnelles.initSettings()
|
||||
OptionsAvancees.initSettings()
|
||||
AutoAdjustDarkness.initSettings()
|
||||
RdDTimestamp.initSettings()
|
||||
RdDCalendrier.initSettings()
|
||||
SystemCompendiums.initSettings()
|
||||
DialogChronologie.initSettings()
|
||||
RdDTMRDialog.initSettings()
|
||||
Environnement.initSettings()
|
||||
|
||||
this.initSettings()
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Set an initiative formula for the system
|
||||
CONFIG.Combat.initiative = {
|
||||
formula: "1+(1d6/10)",
|
||||
decimals: 2
|
||||
}
|
||||
CONFIG.Combat.initiative = { formula: "1+(1d6/10)", decimals: 2 }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
console.log(`Initializing Reve de Dragon Socket handlers`)
|
||||
game.socket.on(SYSTEM_SOCKET_ID, async (sockmsg) => {
|
||||
console.log(">>>>> MSG RECV", sockmsg)
|
||||
try {
|
||||
@ -147,6 +158,7 @@ export class SystemReveDeDragon {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Define custom Entity classes
|
||||
console.log(`Initializing Reve de Dragon Documents`)
|
||||
CONFIG.Actor.documentClass = RdDBaseActor
|
||||
CONFIG.Item.documentClass = RdDItem
|
||||
CONFIG.RDD = {
|
||||
@ -192,17 +204,12 @@ export class SystemReveDeDragon {
|
||||
"tarot", "extraitpoetique", "empoignade"
|
||||
], makeDefault: true
|
||||
})
|
||||
CONFIG.Combat.documentClass = RdDCombatManager
|
||||
|
||||
// préparation des différents modules
|
||||
AutoAdjustDarkness.init()
|
||||
RdDTimestamp.init()
|
||||
RdDCalendrier.init()
|
||||
SystemCompendiums.init()
|
||||
DialogChronologie.init()
|
||||
ReglesOptionnelles.init()
|
||||
OptionsAvancees.init()
|
||||
RdDUtility.init()
|
||||
console.log(`Initializing Reve de Dragon Hooks and handlers`)
|
||||
CONFIG.Combat.documentClass = RdDCombatManager
|
||||
ChatUtility.init()
|
||||
RdDUtility.initHooks()
|
||||
RdDDice.init()
|
||||
RdDCommands.init()
|
||||
RdDCombatManager.init()
|
||||
@ -211,15 +218,14 @@ export class SystemReveDeDragon {
|
||||
RdDCompendiumOrganiser.init()
|
||||
EffetsDraconiques.init()
|
||||
TMRUtility.init()
|
||||
await RdDTMRDialog.init()
|
||||
RdDHotbar.init()
|
||||
RdDHotbar.initHooks()
|
||||
RdDPossession.init()
|
||||
TMRRencontres.init()
|
||||
Environnement.init()
|
||||
ExportScriptarium.init()
|
||||
}
|
||||
|
||||
initSystemSettings() {
|
||||
initSettings() {
|
||||
// TODO: déplacer vers les modules correspondants
|
||||
game.settings.register(SYSTEM_RDD, "accorder-entite-cauchemar", {
|
||||
name: "Accorder le rêve aux entités",
|
||||
hint: "A quel moment les personnages doivent accorder leur rêve aux entités de cauchemar",
|
||||
@ -270,13 +276,23 @@ export class SystemReveDeDragon {
|
||||
})
|
||||
}
|
||||
|
||||
static async setupAccueil() {
|
||||
let exists = game.scenes.find(j => j.name == "Accueil RdD");
|
||||
if (!exists) {
|
||||
const scenes = await SystemCompendiums.loadCompendium("foundryvtt-reve-de-dragon.scenes-rdd")
|
||||
let newDocuments = scenes.filter(i => i.name == "Accueil RdD");
|
||||
await game.scenes.documentClass.create(newDocuments);
|
||||
game.scenes.find(i => i.name == "Accueil RdD").activate();
|
||||
}
|
||||
}
|
||||
|
||||
async onReady() {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
game.system.rdd.calendrier = new RdDCalendrier()
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
new Migrations().migrate()
|
||||
this.messageDeBienvenue()
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter => {
|
||||
@ -290,6 +306,8 @@ export class SystemReveDeDragon {
|
||||
StatusEffects.onReady()
|
||||
RdDHerbes.onReady()
|
||||
RdDDice.onReady()
|
||||
|
||||
RdDStatBlockParser.parseStatBlock()
|
||||
/* -------------------------------------------- */
|
||||
/* Affiche/Init le calendrier */
|
||||
game.system.rdd.calendrier.display()
|
||||
@ -301,6 +319,8 @@ export class SystemReveDeDragon {
|
||||
user: game.user.id
|
||||
})
|
||||
}
|
||||
|
||||
SystemReveDeDragon.setupAccueil()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -318,4 +338,3 @@ export class SystemReveDeDragon {
|
||||
}
|
||||
|
||||
SystemReveDeDragon.start()
|
||||
|
||||
|
@ -1,3 +1,4 @@
|
||||
import { ChatUtility } from "./chat-utility.js"
|
||||
|
||||
const vents = [
|
||||
{ min: 0, max: 0, valeur: 'Calme' },
|
||||
@ -117,7 +118,7 @@ export class RdDMeteo {
|
||||
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
|
||||
whisper: ChatMessage.getWhisperRecipients('GM')
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -1,4 +1,5 @@
|
||||
import { RdDBaseActor } from "./actor/base-actor.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
@ -15,7 +16,7 @@ export class RdDNameGen {
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
|
||||
nom: await RdDNameGen.generate()
|
||||
});
|
||||
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({ content: html, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
|
||||
static async generate() {
|
||||
|
@ -91,13 +91,14 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
||||
});
|
||||
return await ChatUtility.createChatWithRollMode(
|
||||
{ content: await RdDResolutionTable.buildRollDataHtml(rollData, template) },
|
||||
actor
|
||||
)
|
||||
}
|
||||
|
||||
static actorChatName(actor) {
|
||||
return actor?.name ?? game.user.name;
|
||||
return actor ?? game.user.name;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -138,14 +139,14 @@ export class RdDResolutionTable {
|
||||
if (carac == 0) {
|
||||
return NaN;
|
||||
}
|
||||
if (rolled >= carac){
|
||||
const upper = Math.ceil(rolled/carac);
|
||||
return 2*upper -10
|
||||
if (rolled >= carac) {
|
||||
const upper = Math.ceil(rolled / carac);
|
||||
return 2 * upper - 10
|
||||
}
|
||||
if (rolled > Math.floor(carac/2)) {
|
||||
if (rolled > Math.floor(carac / 2)) {
|
||||
return -8
|
||||
}
|
||||
if (rolled > Math.floor(carac/4)) {
|
||||
if (rolled > Math.floor(carac / 4)) {
|
||||
return -9
|
||||
}
|
||||
if (rolled > 1) {
|
||||
@ -265,7 +266,7 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static subTable(carac, level, delta = { carac: 2, level: 5}) {
|
||||
static subTable(carac, level, delta = { carac: 2, level: 5 }) {
|
||||
return {
|
||||
carac,
|
||||
level,
|
||||
@ -287,8 +288,8 @@ export class RdDResolutionTable {
|
||||
carac: carac,
|
||||
difficulte: level,
|
||||
min: minLevel,
|
||||
rows: Misc.intArray(minCarac, maxCarac+1),
|
||||
cols: Misc.intArray(minLevel, maxLevel+1)
|
||||
rows: Misc.intArray(minCarac, maxCarac + 1),
|
||||
cols: Misc.intArray(minLevel, maxLevel + 1)
|
||||
});
|
||||
}
|
||||
|
||||
|
@ -72,6 +72,6 @@ export class RdDEncaisser extends Dialog {
|
||||
encaisserSpecial: this.encaisserSpecial,
|
||||
mortalite: mortalite
|
||||
}
|
||||
});
|
||||
})
|
||||
}
|
||||
}
|
||||
|
@ -7,6 +7,7 @@ import { RdDBonus } from "./rdd-bonus.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { ReglesOptionnelles } from "./settings/regles-optionnelles.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity to select roll parameters
|
||||
@ -32,7 +33,7 @@ export class RdDRoll extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
static _setDefaultOptions(actor, rollData) {
|
||||
let defaultRollData = {
|
||||
alias: actor.name,
|
||||
alias: actor.getAlias(),
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: actor.getEtatGeneral(),
|
||||
@ -173,8 +174,8 @@ export class RdDRoll extends Dialog {
|
||||
this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
|
||||
});
|
||||
this.html.find('.roll-carac-competence').change((event) => {
|
||||
const competence = event.currentTarget.value;
|
||||
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
|
||||
const competence = event.currentTarget.value
|
||||
this.rollData.competence = this.rollData.competences.find(it => Grammar.equalsInsensitive(it.name, competence))
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find('.select-suivant-coeur').change((event) => {
|
||||
@ -345,24 +346,25 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getTitle(rollData) {
|
||||
const alias = rollData.alias
|
||||
const carac = rollData.selectedCarac.label;
|
||||
if (!rollData.competence) {
|
||||
return carac;
|
||||
return `${alias}: ${carac}`
|
||||
}
|
||||
const compName = rollData.competence.name;
|
||||
const niveau = Misc.toSignedString(rollData.competence.system.niveau)
|
||||
if (compName == carac) {
|
||||
// cas des créatures
|
||||
return `${carac} Niveau ${niveau}`
|
||||
return `${alias}: ${carac} Niveau ${niveau}`
|
||||
}
|
||||
if (rollData.draconicList && rollData.selectedSort) {
|
||||
// cas de lancer de sort
|
||||
return `${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
|
||||
return `${alias}: ${rollData.competence.name} Niveau ${niveau} ${rollData.selectedSort.name}`
|
||||
}
|
||||
if (rollData.arme && rollData.arme.name != compName) {
|
||||
// ajouter l'arme au titre si son nom n'est pas la compétence
|
||||
return `${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
|
||||
return `${alias}: ${carac} / ${compName} (${rollData.arme.name}) Niveau ${niveau}`
|
||||
}
|
||||
return `${carac} / ${compName} Niveau ${niveau}`
|
||||
return `${alias}: ${carac} / ${compName} Niveau ${niveau}`
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
|
||||
export class RdDRollTables {
|
||||
|
@ -34,7 +34,7 @@ const TMR_DISPLAY_SIZE = {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDTMRDialog extends Dialog {
|
||||
static async init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, TMR_DISPLAY_SIZE.code, {
|
||||
name: 'Taille des cases des TMR',
|
||||
hint: "Taille en pixel des cases des TMR (réglable directement dans la fenêtre des TMR)",
|
||||
@ -50,7 +50,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
await PixiTMR.init()
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||
if (tmrData.mode != 'visu' && !game.user.isGM) {
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({ content: actor.name + " est monté dans les TMR en mode : " + tmrData.mode, whisper: ChatUtility.getGMs() });
|
||||
}
|
||||
return new RdDTMRDialog(html, actor, tmrData)
|
||||
}
|
||||
@ -82,7 +82,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.rencontreState = 'aucune';
|
||||
this.subdialog = undefined
|
||||
this.displaySize = undefined
|
||||
if (!this.viewOnly) {
|
||||
if (!this.viewOnly && !game.user.isGM) {
|
||||
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + tmrData.mode + ")");
|
||||
}
|
||||
this.callbacksOnAnimate = [];
|
||||
@ -460,7 +460,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
let rencontreData = {
|
||||
actor: this.actor,
|
||||
alias: this.actor.name,
|
||||
alias: this.actor.getAlias(),
|
||||
reveDepart: this.actor.getReveActuel(),
|
||||
competence: this.actor.getBestDraconic(),
|
||||
rencontre: this.currentRencontre,
|
||||
@ -496,7 +496,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
rencData.message = this.formatMessageRencontre(rencData, result.message);
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-rencontre-tmr.html`, rencData)
|
||||
});
|
||||
|
||||
@ -571,12 +571,20 @@ export class RdDTMRDialog extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_tellToGM(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: ChatMessage.getWhisperRecipients("GM") });
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_tellToUserAndGM(message) {
|
||||
ChatMessage.create({ content: message, user: game.user.id, whisper: [game.user.id].concat(ChatMessage.getWhisperRecipients("GM")) });
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: message,
|
||||
whisper: ChatUtility.getUserAndGMs()
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -633,7 +641,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
// simuler une rencontre
|
||||
let rencontreData = {
|
||||
actor: this.actor,
|
||||
alias: this.actor.name,
|
||||
alias: this.actor.getAlias(),
|
||||
reveDepart: this.actor.getReveActuel(),
|
||||
competence: this.actor.getBestDraconic(),
|
||||
rencontre: this.currentRencontre,
|
||||
@ -715,7 +723,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||
});
|
||||
if (rollData.rolled.isEchec) {
|
||||
@ -739,7 +747,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (this.isCaseMaitrisee(tmr.coord)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": cette case humide est déja maitrisée grâce à votre Tête <strong>Quête des Eaux</strong>",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
return false;
|
||||
}
|
||||
@ -751,14 +759,14 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (tmr.type == 'pont' && EffetsDraconiques.isPontImpraticable(this.actor)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": Vous êtes sous le coup d'une Impraticabilité des Ponts : ce pont doit être maîtrisé comme une case humide.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
return true;
|
||||
}
|
||||
if (this.isCaseInondee(tmr.coord)) {
|
||||
ChatMessage.create({
|
||||
content: tmr.label + ": cette case est inondée, elle doit être maîtrisée comme une case humide.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
return true;
|
||||
}
|
||||
@ -832,7 +840,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
rollData.poesie = await Poetique.getExtrait();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
|
||||
});
|
||||
if (rollData.rolled.isEchec) {
|
||||
@ -882,17 +890,16 @@ export class RdDTMRDialog extends Dialog {
|
||||
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
|
||||
const reserveExtensible = this.isReserveExtensible(coord);
|
||||
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
|
||||
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||
actor: this.actor,
|
||||
sorts: sorts,
|
||||
coord: coord,
|
||||
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||
})
|
||||
ChatMessage.create({
|
||||
content: msg,
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name)
|
||||
});
|
||||
return;
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
|
||||
actor: this.actor,
|
||||
sorts: sorts,
|
||||
coord: coord,
|
||||
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
|
||||
}),
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
})
|
||||
return
|
||||
}
|
||||
await this.processSortReserve(sorts[0]);
|
||||
}
|
||||
@ -906,9 +913,8 @@ export class RdDTMRDialog extends Dialog {
|
||||
this.processSortReserve(sort);
|
||||
} else {
|
||||
ChatMessage.create({
|
||||
content:
|
||||
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
||||
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
|
||||
whisper: ChatUtility.getOwners(this.actor)
|
||||
});
|
||||
}
|
||||
}
|
||||
@ -1091,8 +1097,11 @@ export class RdDTMRDialog extends Dialog {
|
||||
async notifierResonanceSigneDraconique(coord) {
|
||||
if (!this.viewOnly && this.actor.isResonanceSigneDraconique(coord)) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, { alias: this.actor.name, typeTMR: TMRUtility.getTMRType(coord) })
|
||||
whisper: ChatUtility.getOwners(this.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-resonance.html`, {
|
||||
alias: this.actor.getAlias(),
|
||||
typeTMR: TMRUtility.getTMRType(coord)
|
||||
})
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -28,16 +28,15 @@ export class RdDTokenHud {
|
||||
await RdDTokenHud.addExtensionHudSoins(html, actor);
|
||||
|
||||
if (isCombat) {
|
||||
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
|
||||
if (!(combatant?.actor)) {
|
||||
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
const combatant = game.combat.combatants.find(c => c.tokenId == tokenId)
|
||||
const actor = RdDCombatManager.getActorCombatant(combatant, { warning: false })
|
||||
if (actor) {
|
||||
let actions = RdDCombatManager.listActionsActorCombatant(actor)
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions)
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, token, actions)
|
||||
}
|
||||
let actions = RdDCombatManager.listActionsCombat(combatant);
|
||||
// initiative
|
||||
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
|
||||
// combat
|
||||
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
|
||||
}
|
||||
|
||||
|
||||
@ -68,8 +67,8 @@ export class RdDTokenHud {
|
||||
});
|
||||
}
|
||||
|
||||
static async addExtensionHudCombat(html, combatant, actions) {
|
||||
const hudData = { combatant, actions, commandes: [] };
|
||||
static async addExtensionHudCombat(html, combatant, token, actions) {
|
||||
const hudData = { combatant, token, actions, commandes: [] };
|
||||
const controlIconTarget = html.find('.control-icon[data-action=target]');
|
||||
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
|
||||
(event) => {
|
||||
@ -80,7 +79,7 @@ export class RdDTokenHud {
|
||||
combatant.actor.conjurerPossession(possession);
|
||||
}
|
||||
else {
|
||||
combatant.actor.rollArme(action);
|
||||
combatant.actor.rollArme(action, 'competence', token)
|
||||
}
|
||||
});
|
||||
}
|
||||
|
@ -99,9 +99,7 @@ export class RdDUtility {
|
||||
// persistent handling of conteneur show/hide
|
||||
static afficheContenu = {}
|
||||
/* -------------------------------------------- */
|
||||
static async init() {
|
||||
Hooks.on("renderChatMessage", async (app, html, msg) => await ChatUtility.onRenderChatMessage(app, html, msg))
|
||||
Hooks.on("createChatMessage", async (chatMessage, options, id) => await ChatUtility.onCreateChatMessage(chatMessage, options, id))
|
||||
static async initHooks() {
|
||||
Hooks.on('renderChatLog', (log, html, chatLog) => RdDUtility.chatListeners(html))
|
||||
}
|
||||
|
||||
@ -292,7 +290,7 @@ export class RdDUtility {
|
||||
|
||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('isLastIndex', (index, list) => index+1 >= list.length);
|
||||
Handlebars.registerHelper('isLastIndex', (index, list) => index + 1 >= list.length);
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||
@ -565,14 +563,14 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async jetEncaissement(rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
static async jetEncaissement(actor, rollData, armure, options = { showDice: HIDE_DICE }) {
|
||||
const diff = Math.abs(rollData.diffLibre);
|
||||
let formula = RdDUtility.formuleEncaissement(diff, options)
|
||||
const roll = await RdDDice.roll(formula, options);
|
||||
|
||||
RdDUtility.remplaceDeMinParDifficulte(roll, diff, options);
|
||||
|
||||
return await RdDUtility.prepareEncaissement(rollData, roll, armure);
|
||||
return await RdDUtility.prepareEncaissement(actor, rollData, roll, armure);
|
||||
}
|
||||
|
||||
static remplaceDeMinParDifficulte(roll, diff, options) {
|
||||
@ -604,15 +602,20 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async prepareEncaissement(rollData, roll, armure) {
|
||||
static async prepareEncaissement(actor, rollData, roll, armure) {
|
||||
// La difficulté d'ataque s'ajoute aux dégâts
|
||||
const bonusDegatsDiffLibre = ReglesOptionnelles.isUsing('degat-ajout-malus-libre') ? Math.abs(rollData.diffLibre ?? 0) : 0
|
||||
const jetTotal = roll.total + rollData.dmg.total - armure + bonusDegatsDiffLibre
|
||||
const encaissement = RdDUtility._selectEncaissement(jetTotal, rollData.dmg.mortalite);
|
||||
const over20 = Math.max(jetTotal - 20, 0);
|
||||
encaissement.dmg = rollData.dmg;
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(this.type);
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
|
||||
encaissement.dmg = rollData.dmg
|
||||
if (ReglesOptionnelles.isUsing('localisation-aleatoire')) {
|
||||
encaissement.dmg.loc = rollData.dmg.loc ?? await RdDUtility.getLocalisation(actor.type)
|
||||
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;'
|
||||
}
|
||||
else {
|
||||
encaissement.dmg.loc = { label: '' }
|
||||
}
|
||||
encaissement.dmg.bonusDegatsDiffLibre = bonusDegatsDiffLibre
|
||||
encaissement.roll = roll;
|
||||
encaissement.armure = armure;
|
||||
@ -645,18 +648,16 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static onSocketMessage(sockmsg) {
|
||||
switch (sockmsg.msg) {
|
||||
case "msg_gm_chat_message":
|
||||
return ChatUtility.handleGMChatMessage(sockmsg.data);
|
||||
case "msg_app_astrologie_refresh":
|
||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH);
|
||||
return Hooks.callAll(APP_ASTROLOGIE_REFRESH)
|
||||
case "msg_request_nombre_astral":
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data);
|
||||
return game.system.rdd.calendrier.requestNombreAstral(sockmsg.data)
|
||||
case "msg_tmr_move":
|
||||
let actor = game.actors.get(sockmsg.data.actorId);
|
||||
if (actor.isOwner || game.user.isGM) {
|
||||
actor.refreshTMRView();
|
||||
actor.refreshTMRView()
|
||||
}
|
||||
break;
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
@ -745,6 +746,15 @@ export class RdDUtility {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static getSelectedToken(actor) {
|
||||
if (canvas.tokens.controlled.length > 0) {
|
||||
const tokens = canvas.tokens.controlled
|
||||
.filter(it => it.actor.id == actor.id)
|
||||
return tokens[0]
|
||||
}
|
||||
return undefined
|
||||
}
|
||||
|
||||
static getSelectedActor(msgPlayer = undefined) {
|
||||
if (canvas.tokens.controlled.length == 1) {
|
||||
let token = canvas.tokens.controlled[0];
|
||||
@ -808,17 +818,13 @@ export class RdDUtility {
|
||||
user: game.user.id,
|
||||
rollMode: modeOverride || game.settings.get("core", "rollMode"),
|
||||
content: content
|
||||
};
|
||||
|
||||
if (["gmroll", "blindroll"].includes(chatData.rollMode)) chatData["whisper"] = ChatMessage.getWhisperRecipients("GM").map(u => u.id);
|
||||
if (chatData.rollMode === "blindroll") chatData["blind"] = true;
|
||||
else if (chatData.rollMode === "selfroll") chatData["whisper"] = [game.user];
|
||||
}
|
||||
ChatUtility.applyRollMode(chatData)
|
||||
|
||||
if (forceWhisper) { // Final force !
|
||||
chatData["speaker"] = ChatMessage.getSpeaker();
|
||||
chatData["whisper"] = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
chatData.speaker = ChatMessage.getSpeaker();
|
||||
chatData.whisper = ChatMessage.getWhisperRecipients(forceWhisper);
|
||||
}
|
||||
|
||||
return chatData;
|
||||
}
|
||||
|
||||
@ -875,13 +881,13 @@ export class RdDUtility {
|
||||
/* -------------------------------------------- */
|
||||
static afficherHeuresChanceMalchance(heureNaissance) {
|
||||
if (game.user.isGM) {
|
||||
const heure = RdDTimestamp.findHeure(heureNaissance - 1);
|
||||
const heure = RdDTimestamp.findHeure(heureNaissance)
|
||||
if (heureNaissance && heure) {
|
||||
let ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance);
|
||||
const current = game.system.rdd.calendrier.heureCourante();
|
||||
const ajustement = game.system.rdd.calendrier.getAjustementAstrologique(heureNaissance)
|
||||
const current = game.system.rdd.calendrier.heureCourante()
|
||||
ChatMessage.create({
|
||||
content: `A l'heure de <strong>${current.label}</strong>, le modificateur de Chance/Malchance est de <strong>${Misc.toSignedString(ajustement)}</strong> pour l'heure de naissance <strong>${heure.label}</strong>.`,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
whisper: ChatUtility.getGMs()
|
||||
});
|
||||
}
|
||||
else if (heureNaissance) {
|
||||
@ -900,7 +906,7 @@ export class RdDUtility {
|
||||
if (compName.includes('Thanatos')) {
|
||||
let message = "Vous avez mis des points d'Expérience dans la Voie de Thanatos !<br>Vous devez réduire manuellement d'un même montant d'XP une autre compétence Draconique.";
|
||||
ChatMessage.create({
|
||||
whisper: ChatMessage.getWhisperRecipients(game.user.name),
|
||||
whisper: ChatUtility.getUserAndGMs(),
|
||||
content: message
|
||||
});
|
||||
}
|
||||
|
@ -8,7 +8,7 @@ const OPTIONS_AVANCEES = [
|
||||
]
|
||||
|
||||
export class OptionsAvancees extends FormApplication {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
for (const regle of OPTIONS_AVANCEES) {
|
||||
const name = regle.name
|
||||
const id = OptionsAvancees._getId(name)
|
||||
|
@ -11,6 +11,7 @@ const listeReglesOptionnelles = [
|
||||
{ group: 'Récupération', name: 'recuperation-moral', descr: "Le moral revient vers 0 durant Château Dormant"},
|
||||
|
||||
|
||||
{ group: 'Règles de combat', name: 'localisation-aleatoire', descr: "Proposer une localisation aléatoire des blessures" },
|
||||
{ group: 'Règles de combat', name: 'recul', descr: "Appliquer le recul en cas de particulière en force ou de charge" },
|
||||
{ group: 'Règles de combat', name: 'resistanceArmeParade', descr: "Faire le jet de résistance des armes lors de parades pouvant les endommager" },
|
||||
{ group: 'Règles de combat', name: 'deteriorationArmure', descr: "Tenir compte de la détérioration des armures" },
|
||||
@ -46,7 +47,7 @@ const listeReglesOptionnelles = [
|
||||
const uniquementJoueur = listeReglesOptionnelles.filter(it => it.uniquementJoueur).map(it=>it.name);
|
||||
|
||||
export class ReglesOptionnelles extends FormApplication {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
for (const regle of listeReglesOptionnelles) {
|
||||
const name = regle.name;
|
||||
const id = ReglesOptionnelles._getIdRegle(name);
|
||||
|
@ -15,17 +15,17 @@ export const STATUSES = {
|
||||
}
|
||||
|
||||
const rddStatusEffects = [
|
||||
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
||||
{ rdd: true, id: STATUSES.StatusStunned, name: 'EFFECT.StatusStunned', img: 'icons/svg/stoned.svg', "duration.rounds": 1 },
|
||||
{ rdd: true, id: STATUSES.StatusBleeding, name: 'EFFECT.StatusBleeding', img: 'icons/svg/blood.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusProne, name: 'EFFECT.StatusProne', img: 'icons/svg/falling.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', name: 'EFFECT.StatusGrappling', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', name: 'EFFECT.StatusGrappled', img: 'systems/foundryvtt-reve-de-dragon/icons/empoignade.webp' },
|
||||
{ rdd: true, id: STATUSES.StatusRestrained, name: 'EFFECT.StatusRestrained', img: 'icons/svg/net.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusUnconscious, name: 'EFFECT.StatusUnconscious', img: 'icons/svg/unconscious.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusBlind, name: 'EFFECT.StatusBlind', img: 'icons/svg/blind.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusComma, name: 'EFFECT.StatusComma', img: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDead, name: 'EFFECT.StatusDead', img: 'icons/svg/skull.svg' },
|
||||
{ rdd: true, id: STATUSES.StatusDemiReve, name: 'EFFECT.StatusDemiReve', img: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
|
||||
];
|
||||
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
|
||||
|
||||
@ -57,7 +57,7 @@ export class StatusEffects extends FormApplication {
|
||||
restricted: true
|
||||
});
|
||||
|
||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)));
|
||||
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects.filter(it => !rddEffectIds.includes(it.id)))
|
||||
|
||||
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
|
||||
console.log('statusEffects', CONFIG.statusEffects);
|
||||
|
@ -25,14 +25,14 @@ const CONFIGURABLE_COMPENDIUMS = {
|
||||
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
||||
*/
|
||||
export class SystemCompendiums extends FormApplication {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||
const definition = CONFIGURABLE_COMPENDIUMS[compendium];
|
||||
foundry.utils.mergeObject(definition, {
|
||||
compendium: compendium,
|
||||
default: SystemCompendiums._getDefaultCompendium(compendium),
|
||||
setting: SystemCompendiums._getSettingCompendium(compendium)
|
||||
});
|
||||
})
|
||||
|
||||
game.settings.register(SYSTEM_RDD, definition.setting, {
|
||||
name: definition.label,
|
||||
@ -40,8 +40,8 @@ export class SystemCompendiums extends FormApplication {
|
||||
scope: "world",
|
||||
config: false,
|
||||
type: String
|
||||
});
|
||||
});
|
||||
})
|
||||
})
|
||||
|
||||
game.settings.registerMenu(SYSTEM_RDD, "compendium-settings", {
|
||||
name: "Choisir les compendiums système",
|
||||
@ -71,16 +71,18 @@ export class SystemCompendiums extends FormApplication {
|
||||
|
||||
static async getCompetences(actorType) {
|
||||
switch (actorType ?? 'personnage') {
|
||||
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
|
||||
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
|
||||
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
|
||||
case 'personnage':
|
||||
return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences')
|
||||
case 'entite':
|
||||
case 'creature':
|
||||
return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures')
|
||||
case 'vehicule': return [];
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getWorldOrCompendiumItems(itemType, compendium) {
|
||||
let items = game.items.filter(it => it.type == itemType);
|
||||
let items = game.items.filter(it => it.type == itemType)
|
||||
if (compendium) {
|
||||
const ids = items.map(it => it.id);
|
||||
const names = items.map(it => it.name.toLowerCase());
|
||||
@ -112,6 +114,19 @@ export class SystemCompendiums extends FormApplication {
|
||||
return elements;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = item => true) {
|
||||
let compendiumData = await SystemCompendiums.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
|
||||
static async getDefaultItems(compendium) {
|
||||
const pack = game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
||||
if (pack.metadata.type == 'Item') {
|
||||
@ -236,12 +251,12 @@ export class CompendiumTableHelpers {
|
||||
let max = 0;
|
||||
const total = rows.map(it => it.frequence).reduce(Misc.sum(), 0);
|
||||
return rows.map(row => {
|
||||
const frequence = row.frequence;
|
||||
row.min = max + 1;
|
||||
row.max = max + frequence;
|
||||
const frequence = row.frequence
|
||||
row.min = max + 1
|
||||
row.max = max + frequence
|
||||
row.total = total
|
||||
max += frequence;
|
||||
return row;
|
||||
max += frequence
|
||||
return row
|
||||
})
|
||||
}
|
||||
static async getRandom(table, type, subTypes = ['objet'], forcedRoll = undefined, localisation = undefined) {
|
||||
@ -260,8 +275,8 @@ export class CompendiumTableHelpers {
|
||||
}
|
||||
const total = table[0].total;
|
||||
const formula = `1d${total}`;
|
||||
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||
if (forcedRoll != undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||
ui.notifications.warn(`Jet forcé ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||
forcedRoll = undefined;
|
||||
}
|
||||
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
||||
@ -271,32 +286,29 @@ export class CompendiumTableHelpers {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async tableRowToChatMessage(row, type = 'Item') {
|
||||
static async tableRowToChatMessage(row, type, options = { showSource: true }) {
|
||||
if (!row) {
|
||||
return;
|
||||
}
|
||||
const percentages = (row.total == 100) ? '%' : ''
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.hbs', {
|
||||
roll: row.roll,
|
||||
document: row.document,
|
||||
percentages,
|
||||
typeName: Misc.typeName(type, row.document?.type ?? 'objet'),
|
||||
isGM: game.user.isGM,
|
||||
options
|
||||
});
|
||||
const messageData = {
|
||||
// flavor: flavorContent,
|
||||
user: game.user.id,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
roll: row.roll,
|
||||
rolls: [row.roll],
|
||||
sound: CONFIG.sounds.dice,
|
||||
content: flavorContent
|
||||
};
|
||||
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
||||
await ChatUtility.createChatWithRollMode(messageData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.hbs', {
|
||||
img: RdDItem.getDefaultImg(subTypes[0]),
|
||||
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
||||
table,
|
||||
@ -304,10 +316,10 @@ export class CompendiumTableHelpers {
|
||||
});
|
||||
const messageData = {
|
||||
user: game.user.id,
|
||||
whisper: game.user.id,
|
||||
whisper: [game.user],
|
||||
content: flavorContent
|
||||
};
|
||||
await ChatUtility.createChatWithRollMode(game.user.id, messageData)
|
||||
await ChatUtility.createChatWithRollMode(messageData)
|
||||
}
|
||||
|
||||
}
|
@ -186,7 +186,7 @@ export class AppAstrologie extends Application {
|
||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||
userId: game.user.id
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
game.system.rdd.calendrier.requestNombreAstral(socketData);
|
||||
} else {
|
||||
game.socket.emit(SYSTEM_SOCKET_ID, {
|
||||
|
@ -13,18 +13,21 @@ export class Targets {
|
||||
static extractTokenData(target) {
|
||||
return { id: target?.id, name: target?.document.name, img: target?.document.texture.src ?? target?.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
|
||||
static buildActorTokenData(tokenId, actor) {
|
||||
return { id: tokenId, name: actor.name, img: actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
static isTargetEntite(target) {
|
||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||
}
|
||||
|
||||
static async selectOneToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets();
|
||||
static async selectOneTargetToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets()
|
||||
switch (targets.length) {
|
||||
case 0: return;
|
||||
case 0:
|
||||
return
|
||||
case 1:
|
||||
onSelectTarget(targets[0]);
|
||||
return;
|
||||
onSelectTarget(targets[0])
|
||||
return
|
||||
default:
|
||||
{
|
||||
const selectData = {
|
||||
@ -32,7 +35,7 @@ export class Targets {
|
||||
label: "Choisir une seule des cibles",
|
||||
list: targets.map(it => Targets.extractTokenData(it))
|
||||
};
|
||||
DialogSelect.select(selectData, onSelectTarget);
|
||||
DialogSelect.select(selectData, onSelectTarget)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -4,7 +4,7 @@ export const AUTO_ADJUST_DARKNESS = "auto-adjust-darkness";
|
||||
|
||||
export class AutoAdjustDarkness {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, AUTO_ADJUST_DARKNESS, {
|
||||
name: AUTO_ADJUST_DARKNESS,
|
||||
scope: "world",
|
||||
@ -15,7 +15,7 @@ export class AutoAdjustDarkness {
|
||||
}
|
||||
|
||||
static async adjust(darkness) {
|
||||
if (AutoAdjustDarkness.isAuto()) {
|
||||
if (game.user.isGM && AutoAdjustDarkness.isAuto()) {
|
||||
const scene = game.scenes.viewed;
|
||||
if (scene?.environment?.globalLight?.enabled && scene?.tokenVision) {
|
||||
await scene.update({ darkness });
|
||||
|
@ -15,7 +15,7 @@ const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/ca
|
||||
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
|
||||
/* -------------------------------------------- */
|
||||
export class RdDCalendrier extends Application {
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
|
||||
name: "liste-nombre-astral",
|
||||
scope: "world",
|
||||
@ -48,7 +48,7 @@ export class RdDCalendrier extends Application {
|
||||
constructor() {
|
||||
super();
|
||||
this.timestamp = RdDTimestamp.getWorldTime();
|
||||
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
|
||||
if (Misc.isFirstConnectedGM()) { // Uniquement si GM
|
||||
RdDTimestamp.setWorldTime(this.timestamp);
|
||||
this.rebuildNombresAstraux(); // Ensure always up-to-date
|
||||
}
|
||||
@ -258,7 +258,7 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildNombresAstraux() {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
if (Misc.isFirstConnectedGM()) {
|
||||
const nombresAstraux = this.getNombresAstraux()
|
||||
let newNombresAstraux = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
@ -337,7 +337,7 @@ export class RdDCalendrier extends Application {
|
||||
/* -------------------------------------------- */
|
||||
async requestNombreAstral(request) {
|
||||
const actor = game.actors.get(request.id);
|
||||
if (Misc.isUniqueConnectedGM()) { // Only once
|
||||
if (Misc.isFirstConnectedGM()) { // Only once
|
||||
console.log(request);
|
||||
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
|
||||
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
|
||||
|
@ -49,7 +49,7 @@ const FORMULES_PERIODE = [
|
||||
|
||||
export class RdDTimestamp {
|
||||
|
||||
static init() {
|
||||
static initSettings() {
|
||||
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
|
||||
name: WORLD_TIMESTAMP_SETTING,
|
||||
scope: "world",
|
||||
@ -160,15 +160,21 @@ export class RdDTimestamp {
|
||||
}
|
||||
|
||||
static findHeure(heure) {
|
||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||
let parHeureOuLabel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||
if (parHeureOuLabel.length == 1) {
|
||||
return parHeureOuLabel[0];
|
||||
let filtered
|
||||
if (Number.isInteger(Number(heure))) {
|
||||
filtered = DEFINITION_HEURES.filter(it => it.heure == Misc.modulo(Number(heure) - 1, RDD_HEURES_PAR_JOUR))
|
||||
}
|
||||
let parLabelPartiel = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||
if (parLabelPartiel.length > 0) {
|
||||
parLabelPartiel.sort(Misc.ascending(h => h.label.length));
|
||||
return parLabelPartiel[0];
|
||||
else {
|
||||
heure = Grammar.toLowerCaseNoAccentNoSpace(heure);
|
||||
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label) == heure || it.heure == Misc.modulo(parseInt(heure), RDD_HEURES_PAR_JOUR));
|
||||
}
|
||||
if (filtered.length == 1) {
|
||||
return filtered[0]
|
||||
}
|
||||
filtered = DEFINITION_HEURES.filter(it => Grammar.toLowerCaseNoAccentNoSpace(it.label).includes(heure));
|
||||
if (filtered.length > 0) {
|
||||
filtered.sort(Misc.ascending(h => h.label.length));
|
||||
return filtered[0]
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
@ -26,22 +26,19 @@ export class TMRRencontres {
|
||||
* @param {*} forcedRoll
|
||||
*/
|
||||
async rollRencontre(terrain, forcedRoll) {
|
||||
terrain = TMRUtility.findTMRLike(terrain);
|
||||
if (terrain == undefined) {
|
||||
const tmrType = TMRUtility.findTMRLike(terrain)?.type
|
||||
if (tmrType == undefined) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
|
||||
forcedRoll = undefined;
|
||||
}
|
||||
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
|
||||
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
const filtreMauvaise = tmrType == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||
const frequence = it => it.system.frequence[tmrType];
|
||||
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
||||
if (row) {
|
||||
console.log("DORM", row);
|
||||
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item', {showSource: false});
|
||||
}
|
||||
|
||||
return row?.document;
|
||||
@ -105,7 +102,7 @@ export class TMRRencontres {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $chatRolledRencontre(row, rencontre, tmr) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.hbs',
|
||||
{
|
||||
roll: row.roll,
|
||||
rencontre,
|
||||
|
@ -2,228 +2,216 @@ import { Misc } from "./misc.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const TMRMapping = {
|
||||
A1: { type: "cite", label: "Cité Vide" },
|
||||
B1: { type: "plaines", label: "Plaines d’Assorh" },
|
||||
C1: { type: "necropole", label: "Nécropole de Kroak" },
|
||||
D1: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
E1: { type: "monts", label: "Monts de Kanaï" },
|
||||
F1: { type: "cite", label: "Cité Glauque" },
|
||||
G1: { type: "desolation", label: "Désolation de Jamais" },
|
||||
H1: { type: "lac", label: "Lac d’Anticalme" },
|
||||
I1: { type: "plaines", label: "Plaines Grises" },
|
||||
J1: { type: "monts", label: "Monts Fainéants" },
|
||||
K1: { type: "cite", label: "Cité d’Onkause" },
|
||||
L1: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
M1: { type: "cite", label: "Cité Jalouse" },
|
||||
|
||||
A2: { type: "desert", label: "Désert de Mieux" },
|
||||
B2: { type: "collines", label: "Collines de Dawell" },
|
||||
C2: { type: "marais", label: "Marais Glignants" },
|
||||
D2: { type: "cite", label: "Cité de Frost" },
|
||||
E2: { type: "plaines", label: "Plaines de Fiask" },
|
||||
F2: { type: "lac", label: "Lac de Misère" },
|
||||
G2: { type: "marais", label: "Marais Nuisants" },
|
||||
H2: { type: "collines", label: "Collines de Parta" },
|
||||
I2: { type: "foret", label: "Forêt Fade" },
|
||||
J2: { type: "desert", label: "Désert de Poly" },
|
||||
K2: { type: "foret", label: "Forêt Tamée" },
|
||||
L2: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
M2: { type: "necropole", label: "Nécropole de Logos" },
|
||||
|
||||
A3: { type: "desolation", label: "Désolation de Demain" },
|
||||
B3: { type: "plaines", label: "Plaines de Rubéga" },
|
||||
C3: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
D3: { type: "gouffre", label: "Gouffre d’Oki" },
|
||||
E3: { type: "foret", label: "Forêt d’Estoubh" },
|
||||
F3: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
G3: { type: "gouffre", label: "Gouffre de Sun" },
|
||||
H3: { type: "foret", label: "Forêt de Ganna" },
|
||||
I3: { type: "monts", label: "Monts Grinçants" },
|
||||
J3: { type: "cite", label: "Cité Venin" },
|
||||
K3: { type: "plaines", label: "Plaines de Dois" },
|
||||
L3: { type: "lac", label: "Lac Laineux" },
|
||||
M3: { type: "monts", label: "Monts de Vdah" },
|
||||
|
||||
A4: { type: "foret", label: "Forêt de Falconax" },
|
||||
B4: { type: "monts", label: "Monts Crâneurs" },
|
||||
C4: { type: "pont", label: "Pont de Giolii" },
|
||||
D4: { type: "lac", label: "Lac de Foam" },
|
||||
E4: { type: "plaines", label: "Plaines d’Orti" },
|
||||
F4: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
G4: { type: "sanctuaire", label: "Sanctuaire Blanc" },
|
||||
H4: { type: "plaines", label: "Plaines de Psark" },
|
||||
I4: { type: "plaines", label: "Plaines de Xiax" },
|
||||
J4: { type: "collines", label: "Collines d’Encre" },
|
||||
K4: { type: "pont", label: "Pont de Fah" },
|
||||
L4: { type: "sanctuaire", label: "Sanctuaire Mauve" },
|
||||
M4: { type: "gouffre", label: "Gouffre Grisant" },
|
||||
|
||||
A5: { type: "plaines", label: "Plaines de Trilkh" },
|
||||
B5: { type: "collines", label: "Collines de Tanegy" },
|
||||
C5: { type: "marais", label: "Marais Flouants" },
|
||||
D5: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
E5: { type: "monts", label: "Monts Brûlants" },
|
||||
F5: { type: "cite", label: "Cité de Panople" },
|
||||
G5: { type: "pont", label: "Pont d’Ik" },
|
||||
H5: { type: "desert", label: "Désert de Krane" },
|
||||
I5: { type: "desolation", label: "Désolation de Toujours" },
|
||||
J5: { type: "marais", label: "Marais de Jab" },
|
||||
K5: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
L5: { type: "collines", label: "Collines Suaves" },
|
||||
M5: { type: "cite", label: "Cité Rimarde" },
|
||||
|
||||
A6: { type: "necropole", label: "Nécropole de Zniak" },
|
||||
B6: { type: "foret", label: "Forêt de Bust" },
|
||||
C6: { type: "cite", label: "Cité Pavois" },
|
||||
D6: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
E6: { type: "sanctuaire", label: "Sanctuaire de Plaine" },
|
||||
F6: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
G6: { type: "marais", label: "Marais Glutants" },
|
||||
H6: { type: "monts", label: "Monts Gurdes" },
|
||||
I6: { type: "necropole", label: "Nécropole de Xotar" },
|
||||
J6: { type: "lac", label: "Lac d’Iaupe" },
|
||||
K6: { type: "desolation", label: "Désolation de Poor" },
|
||||
L6: { type: "foret", label: "Forêt Gueuse" },
|
||||
M6: { type: "desolation", label: "Désolation de Presque" },
|
||||
|
||||
A7: { type: "plaines", label: "Plaines de l’Arc" },
|
||||
B7: { type: "marais", label: "Marais Bluants" },
|
||||
C7: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
D7: { type: "plaines", label: "Plaines d’Affa" },
|
||||
E7: { type: "foret", label: "Forêt de Glusks" },
|
||||
F7: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
G7: { type: "cite", label: "Cité de Terwa" },
|
||||
H7: { type: "gouffre", label: "Gouffre de Kapfa" },
|
||||
I7: { type: "plaines", label: "Plaines de Troo" },
|
||||
J7: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
K7: { type: "cite", label: "Cité de Kolix" },
|
||||
L7: { type: "gouffre", label: "Gouffre d’Episophe" },
|
||||
M7: { type: "desert", label: "Désert de Lave" },
|
||||
|
||||
A8: { type: "gouffre", label: "Gouffre de Shok" },
|
||||
B8: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
C8: { type: "foret", label: "Forêt Turmide" },
|
||||
D8: { type: "cite", label: "Cité d’Olak" },
|
||||
E8: { type: "plaines", label: "Plaines d’Iolise" },
|
||||
F8: { type: "lac", label: "Lac des Chats" },
|
||||
G8: { type: "plaines", label: "Plaines Sans Joie" },
|
||||
H8: { type: "foret", label: "Forêt d’Ourf" },
|
||||
I8: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
J8: { type: "monts", label: "Monts Barask" },
|
||||
K8: { type: "desert", label: "Désert de Fumée" },
|
||||
L8: { type: "monts", label: "Monts Tavelés" },
|
||||
M8: { type: "plaines", label: "Plaines Lavées" },
|
||||
|
||||
A9: { type: "collines", label: "Collines de Korrex" },
|
||||
B9: { type: "lac", label: "Lac de Lucre" },
|
||||
C9: { type: "monts", label: "Monts Tuméfiés" },
|
||||
D9: { type: "pont", label: "Pont d’Orx" },
|
||||
E9: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
F9: { type: "plaines", label: "Plaines de Foe" },
|
||||
G9: { type: "desolation", label: "Désolation de Sel" },
|
||||
H9: { type: "collines", label: "Collines de Noirseul" },
|
||||
I9: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
J9: { type: "marais", label: "Marais Gronchants" },
|
||||
K9: { type: "sanctuaire", label: "Sanctuaire Noir" },
|
||||
L9: { type: "collines", label: "Collines Cornues" },
|
||||
M9: { type: "necropole", label: "Nécropole de Zonar" },
|
||||
|
||||
A10: { type: "sanctuaire", label: "Sanctuaire d’Olis" },
|
||||
B10: { type: "monts", label: "Monts Salés" },
|
||||
C10: { type: "marais", label: "Marais de Dom" },
|
||||
D10: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
E10: { type: "gouffre", label: "Gouffre de Junk" },
|
||||
F10: { type: "marais", label: "Marais Zultants" },
|
||||
G10: { type: "cite", label: "Cité de Sergal" },
|
||||
H10: { type: "plaines", label: "Plaines Noires" },
|
||||
I10: { type: "lac", label: "Lac Wanito" },
|
||||
J10: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
K10: { type: "plaines", label: "Plaines Jaunes" },
|
||||
L10: { type: "desert", label: "Désert de Nicrop" },
|
||||
M10: { type: "foret", label: "Forêt de Jajou" },
|
||||
|
||||
A11: { type: "desolation", label: "Désolation d’Hier" },
|
||||
B11: { type: "cite", label: "Cité de Brilz" },
|
||||
C11: { type: "pont", label: "Pont de Roï" },
|
||||
D11: { type: "desolation", label: "Désolation de Partout" },
|
||||
E11: { type: "lac", label: "Lac de Glinster" },
|
||||
F11: { type: "cite", label: "Cité de Noape" },
|
||||
G11: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
H11: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
I11: { type: "pont", label: "Pont de Yalm" },
|
||||
J11: { type: "plaines", label: "Plaines de Miltiar" },
|
||||
K11: { type: "cite", label: "Cité Tonnerre" },
|
||||
L11: { type: "collines", label: "Collines de Kol" },
|
||||
M11: { type: "cite", label: "Cité Crapaud" },
|
||||
|
||||
A12: { type: "plaines", label: "Plaines Sages" },
|
||||
B12: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
C12: { type: "lac", label: "Lac de Fricassa" },
|
||||
D12: { type: "collines", label: "Collines d’Huaï" },
|
||||
E12: { type: "monts", label: "Monts Ajourés" },
|
||||
F12: { type: "necropole", label: "Nécropole de Throat" },
|
||||
G12: { type: "plaines", label: "Plaines de Lufmil" },
|
||||
H12: { type: "collines", label: "Collines de Tooth" },
|
||||
I12: { type: "gouffre", label: "Gouffre Abimeux" },
|
||||
J12: { type: "cite", label: "Cité Folle" },
|
||||
K12: { type: "desolation", label: "Désolation d’Amour" },
|
||||
L12: { type: "plaines", label: "Plaines Venteuses" },
|
||||
M12: { type: "collines", label: "Collines Révulsantes" },
|
||||
|
||||
A13: { type: "fleuve", label: "Fleuve de l'Oubli" },
|
||||
B13: { type: "gouffre", label: "Gouffre des Litiges" },
|
||||
C13: { type: "desert", label: "Désert de Neige" },
|
||||
D13: { type: "cite", label: "Cité Sordide" },
|
||||
E13: { type: "plaines", label: "Plaines de Xnez" },
|
||||
F13: { type: "foret", label: "Forêt des Cris" },
|
||||
G13: { type: "plaines", label: "Plaines Calcaires" },
|
||||
H13: { type: "desolation", label: "Désolation de Rien" },
|
||||
I13: { type: "monts", label: "Monts Bigleux" },
|
||||
J13: { type: "gouffre", label: "Gouffre de Gromph" },
|
||||
K13: { type: "foret", label: "Forêt de Kluth" },
|
||||
L13: { type: "monts", label: "Monts Dormants" },
|
||||
M13: { type: "plaines", label: "Plaines d’Anjou" },
|
||||
|
||||
A14: { type: "collines", label: "Collines de Stolis" },
|
||||
B14: { type: "necropole", label: "Nécropole de Gorlo" },
|
||||
C14: { type: "foret", label: "Forêt de Bissam" },
|
||||
D14: { type: "sanctuaire", label: "Sanctuaire Plat" },
|
||||
E14: { type: "monts", label: "Monts de Quath" },
|
||||
F14: { type: "plaines", label: "Plaines Brisées" },
|
||||
G14: { type: "desert", label: "Désert de Sek" },
|
||||
H14: { type: "plaines", label: "Plaines Blanches" },
|
||||
I14: { type: "cite", label: "Cité Destituée" },
|
||||
J14: { type: "desert", label: "Désert de Sank" },
|
||||
K14: { type: "necropole", label: "Nécropole d’Antinéar" },
|
||||
L14: { type: "plaines", label: "Plaines de Jislith" },
|
||||
M14: { type: "desolation", label: "Désolation d’Après" },
|
||||
|
||||
A15: { type: "cite", label: "Cité de Mielh" },
|
||||
C15: { type: "plaines", label: "Plaines de Toué" },
|
||||
E15: { type: "foret", label: "Forêt des Furies" },
|
||||
G15: { type: "plaines", label: "Plaines des Soupirs" },
|
||||
I15: { type: "monts", label: "Monts des Dragées" },
|
||||
K15: { type: "collines", label: "Collines Pourpres" },
|
||||
M15: { type: "cite", label: "Cité de Klana" }
|
||||
export const TMRType = {
|
||||
cite: { type: 'cite', name: "cité", genre: "f" },
|
||||
sanctuaire: { type: 'sanctuaire', name: "sanctuaire", genre: 'm' },
|
||||
plaines: { type: 'plaines', name: "plaines", genre: "fp" },
|
||||
pont: { type: 'pont', name: "pont", genre: "m" },
|
||||
collines: { type: 'collines', name: "collines", genre: "p" },
|
||||
foret: { type: 'foret', name: "forêt", genre: "f" },
|
||||
monts: { type: 'monts', name: "monts", genre: "p" },
|
||||
desert: { type: 'desert', name: "désert", genre: "m" },
|
||||
fleuve: { type: 'fleuve', name: "fleuve", genre: "m" },
|
||||
lac: { type: 'lac', name: "lac", genre: "m" },
|
||||
marais: { type: 'marais', name: "marais", genre: "m" },
|
||||
gouffre: { type: 'gouffre', name: "gouffre", genre: "m" },
|
||||
necropole: { type: 'necropole', name: "nécropole", genre: "f" },
|
||||
desolation: { type: 'desolation', name: "désolation", genre: "f" }
|
||||
}
|
||||
|
||||
export const TMRType = {
|
||||
cite: { name: "cité", genre: "f" },
|
||||
sanctuaire: { name: "sanctuaire", genre: 'm' },
|
||||
plaines: { name: "plaines", genre: "fp" },
|
||||
pont: { name: "pont", genre: "m" },
|
||||
collines: { name: "collines", genre: "p" },
|
||||
foret: { name: "forêt", genre: "f" },
|
||||
monts: { name: "monts", genre: "p" },
|
||||
desert: { name: "désert", genre: "m" },
|
||||
fleuve: { name: "fleuve", genre: "m" },
|
||||
lac: { name: "lac", genre: "m" },
|
||||
marais: { name: "marais", genre: "m" },
|
||||
gouffre: { name: "gouffre", genre: "m" },
|
||||
necropole: { name: "nécropole", genre: "f" },
|
||||
desolation: { name: "désolation", genre: "f" }
|
||||
export const FLEUVE_COORD = 'Fleuve'
|
||||
|
||||
const TMRMapping = {
|
||||
Fleuve: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
A1: { type: TMRType.cite.type, label: "Cité Vide" },
|
||||
B1: { type: TMRType.plaines.type, label: "Plaines d’Assorh" },
|
||||
C1: { type: TMRType.necropole.type, label: "Nécropole de Kroak" },
|
||||
D1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
E1: { type: TMRType.monts.type, label: "Monts de Kanaï" },
|
||||
F1: { type: TMRType.cite.type, label: "Cité Glauque" },
|
||||
G1: { type: TMRType.desolation.type, label: "Désolation de Jamais" },
|
||||
H1: { type: TMRType.lac.type, label: "Lac d’Anticalme" },
|
||||
I1: { type: TMRType.plaines.type, label: "Plaines Grises" },
|
||||
J1: { type: TMRType.monts.type, label: "Monts Fainéants" },
|
||||
K1: { type: TMRType.cite.type, label: "Cité d’Onkause" },
|
||||
L1: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
M1: { type: TMRType.cite.type, label: "Cité Jalouse" },
|
||||
A2: { type: TMRType.desert.type, label: "Désert de Mieux" },
|
||||
B2: { type: TMRType.collines.type, label: "Collines de Dawell" },
|
||||
C2: { type: TMRType.marais.type, label: "Marais Glignants" },
|
||||
D2: { type: TMRType.cite.type, label: "Cité de Frost" },
|
||||
E2: { type: TMRType.plaines.type, label: "Plaines de Fiask" },
|
||||
F2: { type: TMRType.lac.type, label: "Lac de Misère" },
|
||||
G2: { type: TMRType.marais.type, label: "Marais Nuisants" },
|
||||
H2: { type: TMRType.collines.type, label: "Collines de Parta" },
|
||||
I2: { type: TMRType.foret.type, label: "Forêt Fade" },
|
||||
J2: { type: TMRType.desert.type, label: "Désert de Poly" },
|
||||
K2: { type: TMRType.foret.type, label: "Forêt Tamée" },
|
||||
L2: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
M2: { type: TMRType.necropole.type, label: "Nécropole de Logos" },
|
||||
A3: { type: TMRType.desolation.type, label: "Désolation de Demain" },
|
||||
B3: { type: TMRType.plaines.type, label: "Plaines de Rubéga" },
|
||||
C3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
D3: { type: TMRType.gouffre.type, label: "Gouffre d’Oki" },
|
||||
E3: { type: TMRType.foret.type, label: "Forêt d’Estoubh" },
|
||||
F3: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
G3: { type: TMRType.gouffre.type, label: "Gouffre de Sun" },
|
||||
H3: { type: TMRType.foret.type, label: "Forêt de Ganna" },
|
||||
I3: { type: TMRType.monts.type, label: "Monts Grinçants" },
|
||||
J3: { type: TMRType.cite.type, label: "Cité Venin" },
|
||||
K3: { type: TMRType.plaines.type, label: "Plaines de Dois" },
|
||||
L3: { type: TMRType.lac.type, label: "Lac Laineux" },
|
||||
M3: { type: TMRType.monts.type, label: "Monts de Vdah" },
|
||||
A4: { type: TMRType.foret.type, label: "Forêt de Falconax" },
|
||||
B4: { type: TMRType.monts.type, label: "Monts Crâneurs" },
|
||||
C4: { type: TMRType.pont.type, label: "Pont de Giolii" },
|
||||
D4: { type: TMRType.lac.type, label: "Lac de Foam" },
|
||||
E4: { type: TMRType.plaines.type, label: "Plaines d’Orti" },
|
||||
F4: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
G4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Blanc" },
|
||||
H4: { type: TMRType.plaines.type, label: "Plaines de Psark" },
|
||||
I4: { type: TMRType.plaines.type, label: "Plaines de Xiax" },
|
||||
J4: { type: TMRType.collines.type, label: "Collines d’Encre" },
|
||||
K4: { type: TMRType.pont.type, label: "Pont de Fah" },
|
||||
L4: { type: TMRType.sanctuaire.type, label: "Sanctuaire Mauve" },
|
||||
M4: { type: TMRType.gouffre.type, label: "Gouffre Grisant" },
|
||||
A5: { type: TMRType.plaines.type, label: "Plaines de Trilkh" },
|
||||
B5: { type: TMRType.collines.type, label: "Collines de Tanegy" },
|
||||
C5: { type: TMRType.marais.type, label: "Marais Flouants" },
|
||||
D5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
E5: { type: TMRType.monts.type, label: "Monts Brûlants" },
|
||||
F5: { type: TMRType.cite.type, label: "Cité de Panople" },
|
||||
G5: { type: TMRType.pont.type, label: "Pont d’Ik" },
|
||||
H5: { type: TMRType.desert.type, label: "Désert de Krane" },
|
||||
I5: { type: TMRType.desolation.type, label: "Désolation de Toujours" },
|
||||
J5: { type: TMRType.marais.type, label: "Marais de Jab" },
|
||||
K5: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
L5: { type: TMRType.collines.type, label: "Collines Suaves" },
|
||||
M5: { type: TMRType.cite.type, label: "Cité Rimarde" },
|
||||
A6: { type: TMRType.necropole.type, label: "Nécropole de Zniak" },
|
||||
B6: { type: TMRType.foret.type, label: "Forêt de Bust" },
|
||||
C6: { type: TMRType.cite.type, label: "Cité Pavois" },
|
||||
D6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
E6: { type: TMRType.sanctuaire.type, label: "Sanctuaire de Plaine" },
|
||||
F6: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
G6: { type: TMRType.marais.type, label: "Marais Glutants" },
|
||||
H6: { type: TMRType.monts.type, label: "Monts Gurdes" },
|
||||
I6: { type: TMRType.necropole.type, label: "Nécropole de Xotar" },
|
||||
J6: { type: TMRType.lac.type, label: "Lac d’Iaupe" },
|
||||
K6: { type: TMRType.desolation.type, label: "Désolation de Poor" },
|
||||
L6: { type: TMRType.foret.type, label: "Forêt Gueuse" },
|
||||
M6: { type: TMRType.desolation.type, label: "Désolation de Presque" },
|
||||
A7: { type: TMRType.plaines.type, label: "Plaines de l’Arc" },
|
||||
B7: { type: TMRType.marais.type, label: "Marais Bluants" },
|
||||
C7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
D7: { type: TMRType.plaines.type, label: "Plaines d’Affa" },
|
||||
E7: { type: TMRType.foret.type, label: "Forêt de Glusks" },
|
||||
F7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
G7: { type: TMRType.cite.type, label: "Cité de Terwa" },
|
||||
H7: { type: TMRType.gouffre.type, label: "Gouffre de Kapfa" },
|
||||
I7: { type: TMRType.plaines.type, label: "Plaines de Troo" },
|
||||
J7: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
K7: { type: TMRType.cite.type, label: "Cité de Kolix" },
|
||||
L7: { type: TMRType.gouffre.type, label: "Gouffre d’Episophe" },
|
||||
M7: { type: TMRType.desert.type, label: "Désert de Lave" },
|
||||
A8: { type: TMRType.gouffre.type, label: "Gouffre de Shok" },
|
||||
B8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
C8: { type: TMRType.foret.type, label: "Forêt Turmide" },
|
||||
D8: { type: TMRType.cite.type, label: "Cité d’Olak" },
|
||||
E8: { type: TMRType.plaines.type, label: "Plaines d’Iolise" },
|
||||
F8: { type: TMRType.lac.type, label: "Lac des Chats" },
|
||||
G8: { type: TMRType.plaines.type, label: "Plaines Sans Joie" },
|
||||
H8: { type: TMRType.foret.type, label: "Forêt d’Ourf" },
|
||||
I8: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
J8: { type: TMRType.monts.type, label: "Monts Barask" },
|
||||
K8: { type: TMRType.desert.type, label: "Désert de Fumée" },
|
||||
L8: { type: TMRType.monts.type, label: "Monts Tavelés" },
|
||||
M8: { type: TMRType.plaines.type, label: "Plaines Lavées" },
|
||||
A9: { type: TMRType.collines.type, label: "Collines de Korrex" },
|
||||
B9: { type: TMRType.lac.type, label: "Lac de Lucre" },
|
||||
C9: { type: TMRType.monts.type, label: "Monts Tuméfiés" },
|
||||
D9: { type: TMRType.pont.type, label: "Pont d’Orx" },
|
||||
E9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
F9: { type: TMRType.plaines.type, label: "Plaines de Foe" },
|
||||
G9: { type: TMRType.desolation.type, label: "Désolation de Sel" },
|
||||
H9: { type: TMRType.collines.type, label: "Collines de Noirseul" },
|
||||
I9: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
J9: { type: TMRType.marais.type, label: "Marais Gronchants" },
|
||||
K9: { type: TMRType.sanctuaire.type, label: "Sanctuaire Noir" },
|
||||
L9: { type: TMRType.collines.type, label: "Collines Cornues" },
|
||||
M9: { type: TMRType.necropole.type, label: "Nécropole de Zonar" },
|
||||
A10: { type: TMRType.sanctuaire.type, label: "Sanctuaire d’Olis" },
|
||||
B10: { type: TMRType.monts.type, label: "Monts Salés" },
|
||||
C10: { type: TMRType.marais.type, label: "Marais de Dom" },
|
||||
D10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
E10: { type: TMRType.gouffre.type, label: "Gouffre de Junk" },
|
||||
F10: { type: TMRType.marais.type, label: "Marais Zultants" },
|
||||
G10: { type: TMRType.cite.type, label: "Cité de Sergal" },
|
||||
H10: { type: TMRType.plaines.type, label: "Plaines Noires" },
|
||||
I10: { type: TMRType.lac.type, label: "Lac Wanito" },
|
||||
J10: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
K10: { type: TMRType.plaines.type, label: "Plaines Jaunes" },
|
||||
L10: { type: TMRType.desert.type, label: "Désert de Nicrop" },
|
||||
M10: { type: TMRType.foret.type, label: "Forêt de Jajou" },
|
||||
A11: { type: TMRType.desolation.type, label: "Désolation d’Hier" },
|
||||
B11: { type: TMRType.cite.type, label: "Cité de Brilz" },
|
||||
C11: { type: TMRType.pont.type, label: "Pont de Roï" },
|
||||
D11: { type: TMRType.desolation.type, label: "Désolation de Partout" },
|
||||
E11: { type: TMRType.lac.type, label: "Lac de Glinster" },
|
||||
F11: { type: TMRType.cite.type, label: "Cité de Noape" },
|
||||
G11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
H11: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
I11: { type: TMRType.pont.type, label: "Pont de Yalm" },
|
||||
J11: { type: TMRType.plaines.type, label: "Plaines de Miltiar" },
|
||||
K11: { type: TMRType.cite.type, label: "Cité Tonnerre" },
|
||||
L11: { type: TMRType.collines.type, label: "Collines de Kol" },
|
||||
M11: { type: TMRType.cite.type, label: "Cité Crapaud" },
|
||||
A12: { type: TMRType.plaines.type, label: "Plaines Sages" },
|
||||
B12: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
C12: { type: TMRType.lac.type, label: "Lac de Fricassa" },
|
||||
D12: { type: TMRType.collines.type, label: "Collines d’Huaï" },
|
||||
E12: { type: TMRType.monts.type, label: "Monts Ajourés" },
|
||||
F12: { type: TMRType.necropole.type, label: "Nécropole de Throat" },
|
||||
G12: { type: TMRType.plaines.type, label: "Plaines de Lufmil" },
|
||||
H12: { type: TMRType.collines.type, label: "Collines de Tooth" },
|
||||
I12: { type: TMRType.gouffre.type, label: "Gouffre Abimeux" },
|
||||
J12: { type: TMRType.cite.type, label: "Cité Folle" },
|
||||
K12: { type: TMRType.desolation.type, label: "Désolation d’Amour" },
|
||||
L12: { type: TMRType.plaines.type, label: "Plaines Venteuses" },
|
||||
M12: { type: TMRType.collines.type, label: "Collines Révulsantes" },
|
||||
A13: { type: TMRType.fleuve.type, label: "Fleuve de l'Oubli" },
|
||||
B13: { type: TMRType.gouffre.type, label: "Gouffre des Litiges" },
|
||||
C13: { type: TMRType.desert.type, label: "Désert de Neige" },
|
||||
D13: { type: TMRType.cite.type, label: "Cité Sordide" },
|
||||
E13: { type: TMRType.plaines.type, label: "Plaines de Xnez" },
|
||||
F13: { type: TMRType.foret.type, label: "Forêt des Cris" },
|
||||
G13: { type: TMRType.plaines.type, label: "Plaines Calcaires" },
|
||||
H13: { type: TMRType.desolation.type, label: "Désolation de Rien" },
|
||||
I13: { type: TMRType.monts.type, label: "Monts Bigleux" },
|
||||
J13: { type: TMRType.gouffre.type, label: "Gouffre de Gromph" },
|
||||
K13: { type: TMRType.foret.type, label: "Forêt de Kluth" },
|
||||
L13: { type: TMRType.monts.type, label: "Monts Dormants" },
|
||||
M13: { type: TMRType.plaines.type, label: "Plaines d’Anjou" },
|
||||
A14: { type: TMRType.collines.type, label: "Collines de Stolis" },
|
||||
B14: { type: TMRType.necropole.type, label: "Nécropole de Gorlo" },
|
||||
C14: { type: TMRType.foret.type, label: "Forêt de Bissam" },
|
||||
D14: { type: TMRType.sanctuaire.type, label: "Sanctuaire Plat" },
|
||||
E14: { type: TMRType.monts.type, label: "Monts de Quath" },
|
||||
F14: { type: TMRType.plaines.type, label: "Plaines Brisées" },
|
||||
G14: { type: TMRType.desert.type, label: "Désert de Sek" },
|
||||
H14: { type: TMRType.plaines.type, label: "Plaines Blanches" },
|
||||
I14: { type: TMRType.cite.type, label: "Cité Destituée" },
|
||||
J14: { type: TMRType.desert.type, label: "Désert de Sank" },
|
||||
K14: { type: TMRType.necropole.type, label: "Nécropole d’Antinéar" },
|
||||
L14: { type: TMRType.plaines.type, label: "Plaines de Jislith" },
|
||||
M14: { type: TMRType.desolation.type, label: "Désolation d’Après" },
|
||||
A15: { type: TMRType.cite.type, label: "Cité de Mielh" },
|
||||
C15: { type: TMRType.plaines.type, label: "Plaines de Toué" },
|
||||
E15: { type: TMRType.foret.type, label: "Forêt des Furies" },
|
||||
G15: { type: TMRType.plaines.type, label: "Plaines des Soupirs" },
|
||||
I15: { type: TMRType.monts.type, label: "Monts des Dragées" },
|
||||
K15: { type: TMRType.collines.type, label: "Collines Pourpres" },
|
||||
M15: { type: TMRType.cite.type, label: "Cité de Klana" }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -251,13 +239,16 @@ const TMR_MOVE = {
|
||||
*/
|
||||
export class TMRUtility {
|
||||
static init() {
|
||||
|
||||
for (let coord in TMRMapping) {
|
||||
const tmr = TMRMapping[coord];
|
||||
tmr.coord = coord;
|
||||
tmr.oddq = TMRUtility.coordTMRToOddq(coord);
|
||||
tmr.genre = TMRType[tmr.type].genre;
|
||||
const tmr = TMRMapping[coord]
|
||||
tmr.coord = coord
|
||||
tmr.genre = TMRType[tmr.type].genre
|
||||
if (coord != FLEUVE_COORD) {
|
||||
tmr.oddq = TMRUtility.coordTMRToOddq(coord)
|
||||
}
|
||||
}
|
||||
let tmrByType = Misc.classify(Object.values(TMRMapping));
|
||||
let tmrByType = Misc.classify(Object.values(TMRMapping).filter(it => it.coord != FLEUVE_COORD))
|
||||
for (const [type, list] of Object.entries(tmrByType)) {
|
||||
TMRType[type].list = list;
|
||||
}
|
||||
@ -265,14 +256,17 @@ export class TMRUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static verifyTMRCoord(coord) {
|
||||
return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord);
|
||||
return Grammar.equalsInsensitive(coord, FLEUVE_COORD) || TMRUtility.getTMR(coord);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getTMR(coord) {
|
||||
return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord];
|
||||
return coord == FLEUVE_COORD ? TMRMapping['D1'] : TMRMapping[coord];
|
||||
}
|
||||
|
||||
static isFleuve(coord) {
|
||||
return TMRMapping[coord]?.type == TMRType.fleuve.type
|
||||
}
|
||||
static getTMRLabel(coord) {
|
||||
return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
|
||||
}
|
||||
@ -290,18 +284,18 @@ export class TMRUtility {
|
||||
static findTMRLike(type, options = { inclusMauvaise: true }) {
|
||||
const choix = [...Object.values(TMRType)]
|
||||
if (options.inclusMauvaise) {
|
||||
choix.push({ name: 'Mauvaise' });
|
||||
choix.push({ name: 'Mauvaise', type: 'mauvaise'});
|
||||
}
|
||||
const selection = Misc.findAllLike(type, choix).map(it => it.name);
|
||||
const selection = Misc.findAllLike(type, choix)
|
||||
if (selection.length == 0) {
|
||||
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
|
||||
return undefined;
|
||||
return undefined
|
||||
}
|
||||
if (selection.length > 1) {
|
||||
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
|
||||
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection.map(it => it.name)}`);
|
||||
return undefined;
|
||||
}
|
||||
return selection[0];
|
||||
return selection[0]
|
||||
}
|
||||
|
||||
static typeTmrName(type) {
|
||||
@ -326,7 +320,7 @@ export class TMRUtility {
|
||||
/* -------------------------------------------- */
|
||||
static deplacement(coordOrig, moveName) {
|
||||
const tmrMove = TMR_MOVE[moveName];
|
||||
if (! tmrMove) {
|
||||
if (!tmrMove) {
|
||||
ui.notifications.error(`Le déplacement dans les TMR '${moveName}' est inconnu`)
|
||||
return coordOrig
|
||||
}
|
||||
|
@ -30,7 +30,7 @@ export class EffetsRencontre {
|
||||
static $reve_plus = async (actor, reve) => {
|
||||
if (!ReglesOptionnelles.isUsing("recuperation-reve") && reve < 0) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: `Pas de récupération de rêve (${reve} points ignorés)`
|
||||
});
|
||||
return
|
||||
@ -112,7 +112,7 @@ export class EffetsRencontre {
|
||||
poesie: await Poetique.getExtrait()
|
||||
})
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(context.actor.name),
|
||||
whisper: ChatUtility.getOwners(context.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||
});
|
||||
}
|
||||
@ -127,7 +127,7 @@ export class EffetsRencontre {
|
||||
}
|
||||
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
|
||||
whisper: ChatUtility.getOwners(context.actor),
|
||||
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-reve-de-dragon.html`, context)
|
||||
});
|
||||
}
|
||||
|
@ -28,7 +28,7 @@ export class PresentCites extends Draconique {
|
||||
let existants = actor.items.filter(it => this.isCase(it)).map(it => it.system.coord);
|
||||
if (existants.length > 0) {
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: "Vous avez encore des présents dans des cités, vous devrez tirer une autre tête pour remplacer celle ci!"
|
||||
})
|
||||
}
|
||||
|
@ -19,7 +19,7 @@ export class UrgenceDraconique extends Draconique {
|
||||
// La queue se transforme en idée fixe
|
||||
const ideeFixe = await RdDRollTables.getIdeeFixe();
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
|
||||
whisper: ChatUtility.getOwners(actor),
|
||||
content: `En l'absence de sorts en réserve, l'urgence draconique de ${actor.name} se transforme en ${ideeFixe.name}`
|
||||
});
|
||||
await actor.createEmbeddedDocuments('Item', [ideeFixe]);
|
||||
|
@ -175,7 +175,7 @@ export class DialogFatigueVoyage extends Dialog {
|
||||
.forEach(async it => {
|
||||
const perteFatigue = fatigueBase + it.ajustement
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
||||
whisper: ChatUtility.getOwners(it.actor),
|
||||
content: await renderTemplate(
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs',
|
||||
foundry.utils.mergeObject(it,
|
||||
|
BIN
pack_ref/animaux/000005.ldb
Normal file
BIN
pack_ref/animaux/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/animaux/000023.log
Normal file
0
pack_ref/animaux/000023.log
Normal file
1
pack_ref/animaux/CURRENT
Normal file
1
pack_ref/animaux/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000022
|
0
pack_ref/animaux/LOCK
Normal file
0
pack_ref/animaux/LOCK
Normal file
3
pack_ref/animaux/LOG
Normal file
3
pack_ref/animaux/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.183093 7fed63e006c0 Recovering log #21
|
||||
2024/11/10-18:39:00.195436 7fed63e006c0 Delete type=0 #21
|
||||
2024/11/10-18:39:00.195482 7fed63e006c0 Delete type=3 #20
|
3
pack_ref/animaux/LOG.old
Normal file
3
pack_ref/animaux/LOG.old
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:38:41.533242 7f4c0b8006c0 Recovering log #19
|
||||
2024/11/10-18:38:41.547823 7f4c0b8006c0 Delete type=0 #19
|
||||
2024/11/10-18:38:41.547917 7f4c0b8006c0 Delete type=3 #18
|
BIN
pack_ref/animaux/MANIFEST-000022
Normal file
BIN
pack_ref/animaux/MANIFEST-000022
Normal file
Binary file not shown.
BIN
pack_ref/archetypes/000005.ldb
Normal file
BIN
pack_ref/archetypes/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/archetypes/000011.log
Normal file
0
pack_ref/archetypes/000011.log
Normal file
1
pack_ref/archetypes/CURRENT
Normal file
1
pack_ref/archetypes/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/archetypes/LOCK
Normal file
0
pack_ref/archetypes/LOCK
Normal file
3
pack_ref/archetypes/LOG
Normal file
3
pack_ref/archetypes/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.253481 7fed62a006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.263751 7fed62a006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.263866 7fed62a006c0 Delete type=0 #8
|
8
pack_ref/archetypes/LOG.old
Normal file
8
pack_ref/archetypes/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:34.139501 7f9d7f4006c0 Recovering log #4
|
||||
2024/11/08-19:40:34.182207 7f9d7f4006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:34.182311 7f9d7f4006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:45.129455 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:45.129487 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:45.135738 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:45.142639 7f9d7d6006c0 Manual compaction at level-0 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:45.142697 7f9d7d6006c0 Manual compaction at level-1 from '!actors!1Nng9d8r6lrPHCaJ' @ 72057594037927935 : 1 .. '!actors.items!ryUZTa17LzNv25UY.zyNYa3hYtrOcF2jA' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/archetypes/MANIFEST-000010
Normal file
BIN
pack_ref/archetypes/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/arts-et-divertissements/000005.ldb
Normal file
BIN
pack_ref/arts-et-divertissements/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/arts-et-divertissements/000011.log
Normal file
0
pack_ref/arts-et-divertissements/000011.log
Normal file
1
pack_ref/arts-et-divertissements/CURRENT
Normal file
1
pack_ref/arts-et-divertissements/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/arts-et-divertissements/LOCK
Normal file
0
pack_ref/arts-et-divertissements/LOCK
Normal file
3
pack_ref/arts-et-divertissements/LOG
Normal file
3
pack_ref/arts-et-divertissements/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.448675 7fed63e006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.460061 7fed63e006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.460115 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/arts-et-divertissements/LOG.old
Normal file
8
pack_ref/arts-et-divertissements/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:32.605216 7f9d7fe006c0 Recovering log #4
|
||||
2024/11/08-19:40:32.664872 7f9d7fe006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:32.665020 7f9d7fe006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:44.948429 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:44.948495 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:44.954943 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:44.975424 7f9d7d6006c0 Manual compaction at level-0 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:44.975473 7f9d7d6006c0 Manual compaction at level-1 from '!items!240HPtZsgZQERFMF' @ 72057594037927935 : 1 .. '!items!zRQ5WnPI483CKm9Q' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/arts-et-divertissements/MANIFEST-000010
Normal file
BIN
pack_ref/arts-et-divertissements/MANIFEST-000010
Normal file
Binary file not shown.
BIN
pack_ref/competences-creatures/000005.ldb
Normal file
BIN
pack_ref/competences-creatures/000005.ldb
Normal file
Binary file not shown.
0
pack_ref/competences-creatures/000011.log
Normal file
0
pack_ref/competences-creatures/000011.log
Normal file
1
pack_ref/competences-creatures/CURRENT
Normal file
1
pack_ref/competences-creatures/CURRENT
Normal file
@ -0,0 +1 @@
|
||||
MANIFEST-000010
|
0
pack_ref/competences-creatures/LOCK
Normal file
0
pack_ref/competences-creatures/LOCK
Normal file
3
pack_ref/competences-creatures/LOG
Normal file
3
pack_ref/competences-creatures/LOG
Normal file
@ -0,0 +1,3 @@
|
||||
2024/11/10-18:39:00.493027 7fed63e006c0 Recovering log #8
|
||||
2024/11/10-18:39:00.503119 7fed63e006c0 Delete type=3 #6
|
||||
2024/11/10-18:39:00.503242 7fed63e006c0 Delete type=0 #8
|
8
pack_ref/competences-creatures/LOG.old
Normal file
8
pack_ref/competences-creatures/LOG.old
Normal file
@ -0,0 +1,8 @@
|
||||
2024/11/08-19:40:32.670029 7f9d7ea006c0 Recovering log #4
|
||||
2024/11/08-19:40:32.734322 7f9d7ea006c0 Delete type=3 #2
|
||||
2024/11/08-19:40:32.734474 7f9d7ea006c0 Delete type=0 #4
|
||||
2024/11/08-19:56:44.968549 7f9d7d6006c0 Level-0 table #9: started
|
||||
2024/11/08-19:56:44.968601 7f9d7d6006c0 Level-0 table #9: 0 bytes OK
|
||||
2024/11/08-19:56:44.975299 7f9d7d6006c0 Delete type=0 #7
|
||||
2024/11/08-19:56:44.975466 7f9d7d6006c0 Manual compaction at level-0 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
|
||||
2024/11/08-19:56:44.975488 7f9d7d6006c0 Manual compaction at level-1 from '!items!0zRL8bOpCXNQnIR4' @ 72057594037927935 : 1 .. '!items!yDHZfK4RmwQW4YaW' @ 0 : 0; will stop at (end)
|
BIN
pack_ref/competences-creatures/MANIFEST-000010
Normal file
BIN
pack_ref/competences-creatures/MANIFEST-000010
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user