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24
changelog.md
24
changelog.md
@ -1,4 +1,28 @@
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# 11.2
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## 11.2.16 - La Tri d'Akarlikarlikar
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- Tri alphabétique des items dans la fenêtre de création
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- Mise à jour comptage de monde
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## 11.2.15 - La Table d'Akarlikarlikar
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- Tirage automatique de la foce d'une rencontre (via la commande /tmrr)
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- Ajout de boutons pour ajouter des blessures "complètes" (ie avec perte d'endurance/vie)
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## 11.2.14 - Les petits pas d'Akarlikarlikar
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- Correction sur la gestion de la surprise
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- Ordre des messages sur les cases humides
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## 11.2.13 - Les cent pas d'Akarlikarlikar
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- Ajout de la commande /voyage pour gérer la fatigue de marche des voyageurs
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## 11.2.12 - Le somnifère d'Akarlikarlikar
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- Fix: les potions enchantées n'empêchent plus de finir correctement Château Dormant
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## 11.2.11 - Le miroir d'Akarlikarlikar
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- Changement des images de compétence de créatures morsure/pinces pour être dans le thème
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- Suppression de la bordure autour des portraits d'acteurs, remplacés par un légèr éclaircissement du fond
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- Fix: le refoulement ajoute correctement un souffle et revient à 0 en cas d'échec
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## 11.2.10 - Les expériences d'Akarlikarlikar
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- En cas d'expérience des caractéristiques dérivées,
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- si plusieurs caractéristiques pourraient recevoir l'expérience, une fenêtre demande au joueur
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|
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|
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95
lang/fr.json
95
lang/fr.json
@ -1,55 +1,56 @@
|
||||
{
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"Personnage": "Personnage",
|
||||
"Creature": "Créature",
|
||||
"Entite": "Entité de cauchemar",
|
||||
"Commerce": "Commerce",
|
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"Vehicule": "Véhicule"
|
||||
"personnage": "Personnage",
|
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"creature": "Créature",
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"entite": "Entité de cauchemar",
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"commerce": "Commerce",
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"vehicule": "Véhicule"
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},
|
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"Item": {
|
||||
"Arme": "Arme",
|
||||
"Armure": "Armure",
|
||||
"Blessure": "Blessure",
|
||||
"Casetmr": "TMR spéciale",
|
||||
"Chant": "Chant",
|
||||
"Competence": "Compétence",
|
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"Competencecreature": "Compétence de créature",
|
||||
"Conteneur": "Conteneur",
|
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"Danse": "Danse",
|
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"Extraitpoetique": "Extrait poetique",
|
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"Faune": "Faune",
|
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"Gemme": "Gemme",
|
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"Herbe": "Herbe",
|
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"Ingredient": "Ingrédient",
|
||||
"Jeu": "Jeu",
|
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"Livre": "Livre",
|
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"Maladie": "Maladie",
|
||||
"Meditation": "Méditation",
|
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"Monnaie": "Monnaie",
|
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"Munition": "Munition",
|
||||
"Musique": "Musique",
|
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"Nombreastral": "Nombre astral",
|
||||
"Nourritureboisson": "Nourriture & boisson",
|
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"Objet": "Objet",
|
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"Oeuvre": "Oeuvre",
|
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"Ombre": "Ombre de Thanatos",
|
||||
"Plante": "Plante",
|
||||
"Poison": "Poison",
|
||||
"Possession": "Possession",
|
||||
"Potion": "Potion",
|
||||
"Queue": "Queue de Dragon",
|
||||
"Recettealchimique": "Recette alchimique",
|
||||
"Recettecuisine": "Recette de cuisine",
|
||||
"Rencontre": "Rencontre TMR",
|
||||
"Service": "Service",
|
||||
"Signedraconique": "Signe draconique",
|
||||
"Sort": "Sort",
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||||
"Sortreserve": "Sort en réserve",
|
||||
"Souffle": "Souffle de Dragon",
|
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"Tache": "Tâche",
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||||
"Tarot": "Carte de tarot",
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||||
"Tete": "Tête de Dragon"
|
||||
"arme": "Arme",
|
||||
"armure": "Armure",
|
||||
"blessure": "Blessure",
|
||||
"casetmr": "Case TMR spéciale",
|
||||
"chant": "Chant",
|
||||
"competence": "Compétence",
|
||||
"competencecreature": "Compétence de créature",
|
||||
"conteneur": "Conteneur",
|
||||
"danse": "Danse",
|
||||
"empoignade": "Empoignade",
|
||||
"extraitpoetique": "Extrait poetique",
|
||||
"faune": "Faune",
|
||||
"gemme": "Gemme",
|
||||
"herbe": "Herbe",
|
||||
"ingredient": "Ingrédient",
|
||||
"jeu": "Jeu",
|
||||
"livre": "Livre",
|
||||
"maladie": "Maladie",
|
||||
"meditation": "Méditation",
|
||||
"monnaie": "Monnaie",
|
||||
"munition": "Munition",
|
||||
"musique": "Musique",
|
||||
"nombreastral": "Nombre astral",
|
||||
"nourritureboisson": "Nourriture & boisson",
|
||||
"objet": "Objet",
|
||||
"oeuvre": "Oeuvre",
|
||||
"ombre": "Ombre de Thanatos",
|
||||
"plante": "Plante",
|
||||
"poison": "Poison",
|
||||
"possession": "Possession",
|
||||
"potion": "Potion",
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||||
"queue": "Queue de Dragon",
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"recettealchimique": "Recette alchimique",
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"recettecuisine": "Recette de cuisine",
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"rencontre": "Rencontre TMR",
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||||
"service": "Service",
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||||
"signedraconique": "Signe draconique",
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||||
"sort": "Sort",
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||||
"sortreserve": "Sort en réserve",
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||||
"souffle": "Souffle de Dragon",
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||||
"tache": "Tâche",
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||||
"tarot": "Carte de tarot",
|
||||
"tete": "Tête de Dragon"
|
||||
}
|
||||
},
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||||
"EFFECT": {
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||||
|
@ -152,23 +152,26 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async $perteRevePotionsEnchantees() {
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let potions = this.itemTypes[TYPES.potion]
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.filter(it => it.system.categorie.toLowerCase().includes('enchant') && !potion.system.prpermanent)
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.filter(it => Grammar.includesLowerCaseNoAccent(it.system.categorie, 'enchanté') && !it.system.prpermanent)
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const potionUpdates = await Promise.all(potions.map(async potion => {
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console.log(potion)
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let nouveauReve = (potion.system.pr > 0) ? potion.system.pr - 1 : 0;
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const message = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
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pr: nouveauReve,
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alias: this.name,
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potionName: potion.name,
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potionImg: potion.img
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})
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const potionUpdates = await Promise.all(potions.map(async it => {
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const nouveauReve = Math.max(it.system.pr - 1, 0)
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ChatMessage.create({
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whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
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content: message
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});
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return { _id: potion._id, 'system.pr': nouveauReve };
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content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-potionenchantee-chateaudormant.html`, {
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pr: nouveauReve,
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alias: this.name,
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potionName: it.name,
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potionImg: it.img
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})
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})
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return {
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_id: it._id,
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'system.pr': nouveauReve,
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'system.quantite': nouveauReve > 0 ? it.system.quantite : 0
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}
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}))
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await this.updateEmbeddedDocuments('Item', potionUpdates);
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}
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@ -896,7 +899,7 @@ export class RdDActor extends RdDBaseActorSang {
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/* -------------------------------------------- */
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async ajouterRefoulement(value = 1, refouler) {
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const refoulement = this.system.reve.refoulement.value + value;
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let refoulement = this.system.reve.refoulement.value + value;
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const roll = new Roll("1d20");
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await roll.evaluate({ async: true });
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await roll.toMessage({ flavor: `${this.name} refoule ${refouler} pour ${value} points de refoulement (total: ${refoulement})` });
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|
@ -21,6 +21,11 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
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this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
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this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
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this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
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this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
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this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
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this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
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this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
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this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
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|
@ -1,6 +1,7 @@
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import { RdDItem } from "../item.js";
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import { Misc } from "../misc.js";
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import { RdDTimestamp } from "../time/rdd-timestamp.js";
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import { ChatUtility } from "../chat-utility.js";
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const BASE_TACHE_SOIN_BLESSURE = {
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type: "tache",
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@ -14,10 +15,10 @@ const TACHES_SOIN_BLESSURE = {
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}
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const definitionsBlessures = [
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{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
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{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "contusion", gravite: 0, endurance: "1d4", vie: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
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{ type: "legere", gravite: 2, endurance: "1d6", vie: 0, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
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{ type: "grave", gravite: 4, endurance: "2d6", vie: -2, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
|
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{ type: "critique", gravite: 6, endurance: "-100", vie: -4, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
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{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
|
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]
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@ -40,6 +41,32 @@ export class RdDItemBlessure extends RdDItem {
|
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}
|
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return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
|
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}
|
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|
||||
static async applyFullBlessure(actor, gravite) {
|
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const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
|
||||
let lostEndurance = 0
|
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let lostVie = 0
|
||||
if (definition.endurance) {
|
||||
lostEndurance = new Roll(definition.endurance).roll({async: false}).total;
|
||||
actor.santeIncDec("endurance", -Number(lostEndurance));
|
||||
}
|
||||
if (definition.vie) {
|
||||
lostVie = definition.vie
|
||||
actor.santeIncDec("vie", definition.vie)
|
||||
}
|
||||
|
||||
await this.createBlessure(actor, gravite)
|
||||
|
||||
ChatMessage.create({
|
||||
content: `Blessure ${definition.label} appliquée à ${actor.name}`+
|
||||
`<br>Perte d'endurance : ${lostEndurance}`+
|
||||
`<br>Perte de Vie : ${lostVie}`,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(actor.name)
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
static async createBlessure(actor, gravite, localisation = '', attacker) {
|
||||
const definition = RdDItemBlessure.getDefinition(gravite)
|
||||
const blessure = {
|
||||
|
@ -1307,6 +1307,7 @@ export class RdDCombat {
|
||||
blessuresStatus: actor.computeResumeBlessure(),
|
||||
SConst: actor.getSConst(),
|
||||
actorId: actor.id,
|
||||
actor: actor,
|
||||
tokenId: tokenId,
|
||||
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
|
||||
isCritique: actor.countBlessures(it => it.isCritique()) > 0
|
||||
|
@ -16,6 +16,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { FenetreRechercheTirage } from "./tirage/fenetre-recherche-tirage.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
import { DialogFatigueVoyage } from "./voyage/dialog-fatigue-voyage.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
|
||||
@ -76,6 +77,7 @@ export class RdDCommands {
|
||||
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||
this.registerCommand({ path: ["/tirage"], func: (content, msg, params) => this.tirage(), descr: "Ouvre la fenêtre de recherche et tirage" });
|
||||
this.registerCommand({ path: ["/voyage"], func: (content, msg, params) => this.voyage(msg, params), descr: "Gérer le voyage" });
|
||||
|
||||
this.registerCommand({ path: ["/sommeil"], func: (content, msg, params) => this.sommeil(msg, params), descr: "Prépare le passage de journée pour chateau dormant" });
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
@ -298,7 +300,7 @@ export class RdDCommands {
|
||||
async getRencontreTMR(params) {
|
||||
if (params.length == 1 || params.length == 2) {
|
||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -485,10 +487,13 @@ export class RdDCommands {
|
||||
}
|
||||
|
||||
async tirage() {
|
||||
FenetreRechercheTirage.create();
|
||||
FenetreRechercheTirage.create()
|
||||
}
|
||||
async voyage() {
|
||||
DialogFatigueVoyage.create()
|
||||
}
|
||||
async sommeil() {
|
||||
DialogChateauDormant.create();
|
||||
DialogChateauDormant.create()
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -266,16 +266,16 @@ export class SystemReveDeDragon {
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
/* -------------------------------------------- */
|
||||
// CSS patch for v9
|
||||
if (game.version) {
|
||||
let sidebar = document.getElementById("sidebar");
|
||||
sidebar.style.width = "min-content";
|
||||
}
|
||||
game.system.rdd.calendrier = new RdDCalendrier();
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
new Migrations().migrate();
|
||||
this.messageDeBienvenue();
|
||||
this.registerUsageCount(SYSTEM_RDD);
|
||||
import("https://www.uberwald.me/fvtt_appcount/count-class-ready.js").then(moduleCounter=>{
|
||||
console.log("ClassCounter loaded", moduleCounter)
|
||||
moduleCounter.ClassCounter.registerUsageCount()
|
||||
}).catch(err=>
|
||||
console.log("No stats available, giving up.")
|
||||
)
|
||||
}
|
||||
|
||||
StatusEffects.onReady();
|
||||
@ -306,30 +306,6 @@ export class SystemReveDeDragon {
|
||||
` });
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register world usage statistics
|
||||
async registerUsageCount(registerKey) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.register("world", "world-key", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
config: false,
|
||||
default: "NONE",
|
||||
type: String
|
||||
});
|
||||
|
||||
let worldKey = game.settings.get("world", "world-key")
|
||||
if (worldKey == undefined || worldKey == "") {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set("world", "world-key", worldKey)
|
||||
}
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
$.ajax(regURL)
|
||||
/* -------------------------------------------- */
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
SystemReveDeDragon.start();
|
||||
|
@ -700,7 +700,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
|
||||
async _resultatMaitriseCaseHumide(rollData) {
|
||||
await this.souffleSiEchecTotal(rollData);
|
||||
if (rollData.rolled.isSuccess && rollData.double) {
|
||||
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
|
||||
rollData.double = undefined;
|
||||
@ -715,6 +714,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
if (rollData.rolled.isEchec) {
|
||||
await this.close();
|
||||
}
|
||||
await this.souffleSiEchecTotal(rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -63,12 +63,6 @@ const cumulFatigueMatrix = _cumulSegmentsFatigue(fatigueMatrix);
|
||||
const fatigueMalus = [0, 0, 0, -1, -1, -1, -2, -3, -4, -5, -6, -7]; // Provides the malus for each segment of fatigue
|
||||
const fatigueLineSize = [3, 6, 7, 8, 9, 10, 11, 12];
|
||||
const fatigueLineMalus = [0, -1, -2, -3, -4, -5, -6, -7];
|
||||
const fatigueMarche = {
|
||||
"aise": { "4": 1, "6": 2, "8": 3, "10": 4, "12": 6 },
|
||||
"malaise": { "4": 2, "6": 3, "8": 4, "10": 6 },
|
||||
"difficile": { "4": 3, "6": 4, "8": 6 },
|
||||
"tresdifficile": { "4": 4, "6": 6 }
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
|
||||
@ -208,6 +202,8 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/coeur/afficher-coeur.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
|
||||
@ -288,6 +284,7 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('timestamp-formulesDuree', () => RdDTimestamp.formulesDuree());
|
||||
Handlebars.registerHelper('timestamp-formulesPeriode', () => RdDTimestamp.formulesPeriode());
|
||||
|
||||
Handlebars.registerHelper('array-includes', (array, value) => array.includes(value));
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionnelles.isUsing(option));
|
||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||
|
@ -70,7 +70,7 @@ export class StatusEffects extends FormApplication {
|
||||
if (statusDemiSurprise.intersects(effect.statuses)) {
|
||||
return 1
|
||||
}
|
||||
if (isCombat && effect.statuses.includes(STATUSES.StatusDemiReve)) {
|
||||
if (isCombat && effect.statuses.find(e => e == STATUSES.StatusDemiReve)) {
|
||||
return 1
|
||||
}
|
||||
return 0
|
||||
|
@ -116,10 +116,10 @@ export class AppAstrologie extends Application {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find('select[name="signe-astral"]').change(event => {
|
||||
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
|
||||
this.selectNombreAstral(event.currentTarget.value);
|
||||
})
|
||||
this.html.find('select[name="signe-naissance"]').change(event => {
|
||||
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
|
||||
this.selectHeureNaissance(event.currentTarget.value);
|
||||
})
|
||||
this.html.find('td.nombre-astral').click(event => {
|
||||
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
|
||||
|
@ -21,7 +21,7 @@ export class DialogRepos extends Dialog {
|
||||
}
|
||||
|
||||
constructor(html, actor) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let options = { classes: ["dialog-repos"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Se reposer",
|
||||
content: html,
|
||||
|
@ -39,6 +39,8 @@ export class TMRRencontres {
|
||||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
||||
if (row) {
|
||||
console.log("DORM", row);
|
||||
//row.document.system.computedForce = new Roll(row.document.system.formula).roll({async: false}).total;
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
||||
}
|
||||
|
||||
|
182
module/voyage/dialog-fatigue-voyage.js
Normal file
182
module/voyage/dialog-fatigue-voyage.js
Normal file
@ -0,0 +1,182 @@
|
||||
import { TYPES } from "../item.js"
|
||||
import { RdDItemCompetence } from "../item-competence.js"
|
||||
import { ChatUtility } from "../chat-utility.js"
|
||||
|
||||
const CODES_COMPETENCES_VOYAGE = ['Extérieur', 'Forêt', 'Montagne', 'Marais', 'Glace', 'Equitation']
|
||||
const TABLEAU_FATIGUE_MARCHE = [
|
||||
{
|
||||
code: "aise", label: "Aisé", description: "Route ou chemin",
|
||||
survies: ['Extérieur', 'Equitation'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 1 }, { vitesse: 6, fatigue: 2 }, { vitesse: 8, fatigue: 3 }, { vitesse: 10, fatigue: 4 }, { vitesse: 12, fatigue: 6 }],
|
||||
},
|
||||
{
|
||||
code: "malaise", label: "Malaisé", description: "Hors piste (herbes et buissons)",
|
||||
survies: ['Extérieur', 'Equitation'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 2 }, { vitesse: 6, fatigue: 3 }, { vitesse: 8, fatigue: 4 }, { vitesse: 10, fatigue: 6 }],
|
||||
},
|
||||
{
|
||||
code: "difficile", label: "Difficile", description: "Hors piste (collines, forêt)",
|
||||
survies: ['Extérieur', 'Forêt', 'Glace', 'Equitation'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 3 }, { vitesse: 6, fatigue: 4 }, { vitesse: 8, fatigue: 6 }],
|
||||
},
|
||||
{
|
||||
code: "tresdifficile", label: "Très difficile", description: "Hors piste (montagne, jungle, marais)",
|
||||
survies: ['Forêt', 'Montagne', 'Marais', 'Glace'],
|
||||
vitesses: [{ vitesse: 4, fatigue: 4 }, { vitesse: 6, fatigue: 6 }],
|
||||
},
|
||||
]
|
||||
|
||||
export class DialogFatigueVoyage extends Dialog {
|
||||
static dialog = undefined
|
||||
static async create() {
|
||||
if (!game.user.isGM) {
|
||||
return
|
||||
}
|
||||
if (!DialogFatigueVoyage.dialog) {
|
||||
const playerActors = game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
|
||||
.map(actor => DialogFatigueVoyage.prepareActor(actor))
|
||||
const parameters = {
|
||||
tableauFatigueMarche: TABLEAU_FATIGUE_MARCHE,
|
||||
playerActors: playerActors,
|
||||
nombreHeures: 1,
|
||||
}
|
||||
DialogFatigueVoyage.setModeDeplacement(parameters, undefined, undefined)
|
||||
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/voyage/dialog-fatigue-voyage.hbs", parameters);
|
||||
DialogFatigueVoyage.dialog = new DialogFatigueVoyage(html, parameters);
|
||||
}
|
||||
DialogFatigueVoyage.dialog.render(true);
|
||||
}
|
||||
|
||||
static setModeDeplacement(parameters, code, vitesse) {
|
||||
const ligneFatigueMarche = TABLEAU_FATIGUE_MARCHE.find(it => it.code == code) ?? TABLEAU_FATIGUE_MARCHE[0]
|
||||
const rythme = ligneFatigueMarche.vitesses.find(it => it.vitesse == vitesse) ?? ligneFatigueMarche.vitesses[0]
|
||||
parameters.typeTerrain = ligneFatigueMarche
|
||||
parameters.vitesseDeplacement = rythme.vitesse
|
||||
parameters.fatigueHoraire = rythme.fatigue
|
||||
}
|
||||
|
||||
static prepareActor(actor) {
|
||||
const competencesVoyage = {}
|
||||
CODES_COMPETENCES_VOYAGE.forEach(codeSurvie =>
|
||||
competencesVoyage[codeSurvie] = RdDItemCompetence.findCompetence(actor.itemTypes[TYPES.competence], codeSurvie, { onMessage: () => { } })
|
||||
)
|
||||
return {
|
||||
actor: actor,
|
||||
selected: true,
|
||||
ajustementFatigue: 0,
|
||||
competencesVoyage: competencesVoyage
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
constructor(html, parameters) {
|
||||
const options = {
|
||||
classes: ["dialog-fatigue-voyage"],
|
||||
width: 600,
|
||||
height: 'fit-content',
|
||||
'max-height': 900,
|
||||
'z-index': 99999
|
||||
}
|
||||
const conf = {
|
||||
title: "Fatigue de voyage",
|
||||
content: html,
|
||||
buttons: {}
|
||||
}
|
||||
super(conf, options);
|
||||
this.parameters = parameters
|
||||
this.controls = {}
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
if (this.html == undefined) {
|
||||
html.find('select[name="code-terrain"]').trigger("focus")
|
||||
}
|
||||
this.html = html;
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html.find('select[name="code-terrain"]').change(event => this.changeParameters())
|
||||
this.html.find('select[name="vitesse-deplacement"]').change(event => this.changeParameters())
|
||||
this.html.find('input[name="nombre-heures"]').change(event => this.changeParameters())
|
||||
this.html.find('button[name="appliquer-fatigue"]').click(event => this.appliquerFatigue())
|
||||
}
|
||||
|
||||
changeParameters() {
|
||||
this.changeTerrain(this.html.find('select[name="code-terrain"]').val())
|
||||
this.changeVitesse(this.html.find('select[name="vitesse-deplacement"]').val())
|
||||
this.changeNombreHeures(this.html.find('input[name="nombre-heures"]').val())
|
||||
this.setFatigue()
|
||||
}
|
||||
|
||||
async changeTerrain(codeTerrain) {
|
||||
if (this.parameters.typeTerrain.code != codeTerrain) {
|
||||
const selectVitesseDeplacement = this.html.find('select[name="vitesse-deplacement"]')
|
||||
const vitesse = selectVitesseDeplacement.val()
|
||||
selectVitesseDeplacement.empty()
|
||||
|
||||
DialogFatigueVoyage.setModeDeplacement(this.parameters, codeTerrain, vitesse)
|
||||
this.parameters.typeTerrain.vitesses.forEach(async rythme => {
|
||||
selectVitesseDeplacement.append(await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs', rythme))
|
||||
})
|
||||
selectVitesseDeplacement.val(this.parameters.vitesseDeplacement).change()
|
||||
}
|
||||
}
|
||||
|
||||
async changeVitesse(vitesse) {
|
||||
if (this.parameters.vitesseDeplacement != vitesse) {
|
||||
DialogFatigueVoyage.setModeDeplacement(this.parameters, this.parameters.typeTerrain.code, vitesse)
|
||||
}
|
||||
}
|
||||
|
||||
async changeNombreHeures(nombreHeures) {
|
||||
this.parameters.nombreHeures = parseInt(nombreHeures)
|
||||
}
|
||||
|
||||
async setFatigue() {
|
||||
this.html.find('input[name="base-fatigue"]').val(this.parameters.nombreHeures * this.parameters.fatigueHoraire)
|
||||
}
|
||||
|
||||
async appliquerFatigue() {
|
||||
const fatigueBase = parseInt(this.html.find('input[name="base-fatigue"]').val() ?? 0)
|
||||
const actors = jQuery.map(
|
||||
this.html.find('div.fatigue-actors-list li.list-item'),
|
||||
it => this.$extractActor(this.html.find(it))
|
||||
)
|
||||
actors.filter(it => it.selected)
|
||||
.forEach(async it => {
|
||||
const perteFatigue = fatigueBase + it.ajustement
|
||||
ChatMessage.create({
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(it.actor.name),
|
||||
content: await renderTemplate(
|
||||
'systems/foundryvtt-reve-de-dragon/templates/voyage/chat-fatigue_voyage.hbs', mergeObject(it,
|
||||
{
|
||||
parameters: this.parameters,
|
||||
fatigueBase: fatigueBase,
|
||||
perteFatigue: perteFatigue,
|
||||
isVoyage: fatigueBase == this.parameters.nombreHeures * this.parameters.fatigueHoraire
|
||||
})
|
||||
),
|
||||
})
|
||||
await it.actor.santeIncDec("fatigue", perteFatigue)
|
||||
})
|
||||
}
|
||||
|
||||
$extractActor(actorRow) {
|
||||
const actor = game.actors.get(actorRow.data('actor-id'))
|
||||
if (!actor) {
|
||||
ui.notifications.warn(`Acteur ${it.actorId} introuvable`)
|
||||
}
|
||||
return {
|
||||
actor: actor,
|
||||
ajustement: parseInt(actorRow.find('input[name="ajustement-fatigue"]').val() ?? 0),
|
||||
selected: actor && actorRow.find('input[name="selectionner-acteur"]').is(':checked')
|
||||
}
|
||||
}
|
||||
|
||||
async close() {
|
||||
DialogFatigueVoyage.dialog = undefined
|
||||
await super.close()
|
||||
}
|
||||
|
||||
|
||||
}
|
@ -93,6 +93,7 @@
|
||||
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
|
||||
--background-tooltip: hsla(60, 12%, 85%, 0.95);
|
||||
--background-error:hsla(16, 100%, 50%, 0.8);
|
||||
--color-profile-border: hsla(0, 0%, 80%, 0.05);
|
||||
}
|
||||
|
||||
/*@import url("https://fonts.googleapis.com/css2?family=Martel:wght@400;800&family=Roboto:wght@300;400;500&display=swap");*/
|
||||
@ -195,11 +196,10 @@ i:is(.fas, .far, .fa-solid, .fa-regular, .fa-sharp ) {
|
||||
flex: 0 0 110px;
|
||||
height: 110px;
|
||||
width: 110px;
|
||||
margin-right: 0.5rem;
|
||||
object-fit: scale-down;
|
||||
object-position: 50% 0;
|
||||
margin: 0.1rem;
|
||||
padding: 0.2rem;
|
||||
object-fit: contain;
|
||||
background-color: var(--color-profile-border);
|
||||
border: 1px solid var(--color-profile-border);
|
||||
}
|
||||
|
||||
.system-foundryvtt-reve-de-dragon .rdd-item-sheet-tarot img.profile-img {
|
||||
@ -440,7 +440,13 @@ table {border: 1px solid #7a7971;}
|
||||
.flex-grow-2 {
|
||||
flex-grow: 2;
|
||||
}
|
||||
.voyage-liste-survies {
|
||||
max-width: 12rem;
|
||||
}
|
||||
/* Styles limited to foundryvtt-reve-de-dragon sheets */
|
||||
.texte-dans-liste {
|
||||
text-align: left;
|
||||
}
|
||||
.equipement-nom {
|
||||
flex-grow : 4;
|
||||
margin: 0;
|
||||
@ -963,12 +969,6 @@ section.sheet-body {
|
||||
padding: 0.25rem 0.5rem;
|
||||
}
|
||||
|
||||
.sheet header.sheet-header :is(.profile-img, .profile-img-token) {
|
||||
object-fit: scale-down;
|
||||
object-position: 50% 0;
|
||||
margin: 0.5rem 0 0.5rem 0.5rem;
|
||||
padding: 0;
|
||||
}
|
||||
.sheet header.sheet-header h1 {
|
||||
flex: 3;
|
||||
}
|
||||
@ -1174,7 +1174,7 @@ ul.chat-list li:nth-child(odd) {
|
||||
border-radius: 0.25rem;
|
||||
padding: 0.1rem;
|
||||
flex: 1 1 1.5rem;
|
||||
display: flex !important;
|
||||
display: flex;
|
||||
align-items: center !important;
|
||||
}
|
||||
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "11.2.10",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.10.zip",
|
||||
"version": "11.2.16",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.2.16.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"changelog": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v11/changelog.md",
|
||||
"compatibility": {
|
||||
|
@ -525,15 +525,11 @@
|
||||
},
|
||||
"Item": {
|
||||
"types": [
|
||||
"competence", "competencecreature",
|
||||
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
||||
"objet", "arme", "armure", "conteneur", "herbe", "plante", "ingredient", "faune", "livre", "potion", "munition",
|
||||
"monnaie", "nourritureboisson", "gemme",
|
||||
"service",
|
||||
"meditation", "rencontre", "queue", "ombre", "souffle", "tete", "casetmr", "signedraconique", "sort", "sortreserve",
|
||||
"nombreastral", "tache", "blessure", "maladie", "poison", "possession",
|
||||
"tarot", "extraitpoetique", "empoignade"
|
||||
],
|
||||
"arme", "armure", "blessure", "casetmr", "chant", "competence", "competencecreature", "conteneur", "danse",
|
||||
"empoignade", "extraitpoetique", "faune", "gemme", "herbe", "ingredient", "jeu", "livre", "maladie", "meditation",
|
||||
"monnaie", "munition", "musique", "nombreastral", "nourritureboisson", "objet", "oeuvre", "ombre", "plante", "possession",
|
||||
"poison", "potion", "queue", "recettealchimique", "recettecuisine", "rencontre",
|
||||
"service" ,"signedraconique", "sort", "sortreserve", "souffle", "tarot", "tache", "tete" ],
|
||||
"templates": {
|
||||
"description": {
|
||||
"description": "",
|
||||
|
@ -1,8 +1,14 @@
|
||||
<h4>blessures</h4>
|
||||
<h4>Blessures</h4>
|
||||
<div>
|
||||
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une blessure légère"><i class="fas fa-plus-circle"></i> légère</a>
|
||||
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une blessure grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une blessure critque"><i class="fas fa-plus-circle"></i> critique</a>
|
||||
<a class="chat-card-button creer-blessure-legere" data-tooltip="Ajouter une légère"><i class="fas fa-plus-circle"></i> légère</a>
|
||||
<a class="chat-card-button creer-blessure-grave" data-tooltip="Ajouter une grave"><i class="fas fa-plus-circle"></i> grave</a>
|
||||
<a class="chat-card-button creer-blessure-critique" data-tooltip="Ajouter une critique"><i class="fas fa-plus-circle"></i> critique</a>
|
||||
</div>
|
||||
<div>
|
||||
<a class="chat-card-button subir-blessure-contusion" data-tooltip="Subir une contusion (avec perte d'Endurance)"><i class="fas fa-swords"></i> contusion</a>
|
||||
<a class="chat-card-button subir-blessure-legere" data-tooltip="Subir une légère (avec perte d'Endurance)"><i class="fas fa-swords"></i> légère</a>
|
||||
<a class="chat-card-button subir-blessure-grave" data-tooltip="Subir une grave (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> grave</a>
|
||||
<a class="chat-card-button subir-blessure-critique" data-tooltip="Subir une critique (avec perte d'Endurance/Vie)"><i class="fas fa-swords"></i> critique</a>
|
||||
</div>
|
||||
|
||||
<ul class="item-list alterne-list">
|
||||
|
@ -1 +1,2 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<h4>C'est au tour de {{alias}} !</h4>
|
||||
|
@ -1,3 +1,4 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<h4>Résumé de santé pour {{alias}}</h4>
|
||||
<div data-combatid="{{combatId}}" data-combatmessage="actor-turn-summary">{{blessuresStatus}}</div>
|
||||
<div>Son état général est de : {{etatGeneral}} {{#if isSonne}} et est <strong>sonné</strong>{{/if}}</div>
|
||||
|
@ -5,6 +5,11 @@
|
||||
<div>
|
||||
<img class="chat-icon" src="{{document.img}}" data-tooltip="{{document.name}}" />
|
||||
<p>{{linkCompendium document.pack document.id document.name}}</p>
|
||||
{{#if document.system.formule}}
|
||||
<div class="poesie-extrait">
|
||||
[[/r {{document.system.formule}}]]
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if document.system.description}}
|
||||
<div class="poesie-extrait">
|
||||
{{{document.system.description}}}
|
||||
|
10
templates/voyage/chat-fatigue_voyage.hbs
Normal file
10
templates/voyage/chat-fatigue_voyage.hbs
Normal file
@ -0,0 +1,10 @@
|
||||
<img class="chat-icon" src="{{actor.img}}" data-tooltip="{{actor.name}}" />
|
||||
<p>{{actor.name}} s'est fatigué de {{perteFatigue}}
|
||||
{{#if (and isVoyage (gt parameters.nombreHeures 0))}}
|
||||
après {{parameters.nombreHeures}} heure{{#if (gt parameters.nombreHeures 1)}}s{{/if}}
|
||||
de voyage {{lowerFirst parameters.typeTerrain.label}}
|
||||
à {{parameters.vitesseDeplacement}} km/h<sup>dr</sup> (Fatigue par heure: {{parameters.fatigueHoraire}})
|
||||
</p>
|
||||
<p>{{parameters.typeTerrain.description}}
|
||||
{{/if}}
|
||||
</p>
|
58
templates/voyage/dialog-fatigue-voyage.hbs
Normal file
58
templates/voyage/dialog-fatigue-voyage.hbs
Normal file
@ -0,0 +1,58 @@
|
||||
<form class="dialog-fatigue-voyage">
|
||||
<div class="flexcol">
|
||||
<div class="flexrow">
|
||||
<label for="code-terrain" class="flex-shrink">Type de terrain</label>
|
||||
<div>
|
||||
<select type="text" name="code-terrain" value="{{typeTerrain.code}}" data-dtype="String">
|
||||
{{#select typeTerrain.code}}
|
||||
{{#each tableauFatigueMarche as |ligne|}}
|
||||
<option value="{{ligne.code}}">{{ligne.label}} - {{ligne.description}}</option>
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="vitesse-deplacement" class="flex-shrink">Vitesse de marche</label>
|
||||
<div>
|
||||
<select type="text" name="vitesse-deplacement" value="{{vitesseDeplacement}}" data-dtype="String">
|
||||
{{#select vitesseDeplacement}}
|
||||
{{#each typeTerrain.vitesses as |rythme|}}
|
||||
{{> 'systems/foundryvtt-reve-de-dragon/templates/voyage/option-vitesse-fatigue.hbs' vitesse=rythme.vitesse fatigue=rythme.fatigue}}
|
||||
{{/each}}
|
||||
{{/select}}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="nombre-heures" class="flex-shrink">Nombre d'heures</label>
|
||||
<div>
|
||||
<input type="number" name="nombre-heures" class="number-x2 nombre-heures" data-dtype="Number" value="{{nombreHeures}}" min="1" max="8"/> heures
|
||||
</div>
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<label for="base-fatigue" class="flex-shrink">Fatigue à appliquer</label>
|
||||
<div>
|
||||
<input type="number" name="base-fatigue" class="number-x2 base-fatigue" data-dtype="Number" value="{{nombreHeures}}" min="1" max="60"/>
|
||||
</div>
|
||||
</div>
|
||||
<div><hr></div>
|
||||
<div class="flexrow fatigue-actors-list">
|
||||
<ul class="item-list alterne-list scrollable-list">
|
||||
<li class="competence-header flexrow">
|
||||
<span class="flex-grow-2">Personnage</span>
|
||||
<span class="flex-grow-2">Survies</span>
|
||||
<span class="flex-grow-1" data-tooltip="Ajustements à appliquer pour les personnages se reposant (par exemple, à cheval)">Ajustements</span>
|
||||
</li>
|
||||
{{#each playerActors as |selected|}}
|
||||
{{>'systems/foundryvtt-reve-de-dragon/templates/voyage/fatigue-actor.hbs' voyageur=selected survies=@root.typeTerrain.survies}}
|
||||
{{/each}}
|
||||
</ul>
|
||||
</div>
|
||||
<hr>
|
||||
<div class="flexrow">
|
||||
<span class="flex-shrink"></span>
|
||||
<button name="appliquer-fatigue">Appliquer la fatigue</button>
|
||||
</div>
|
||||
</div>
|
||||
</form>
|
23
templates/voyage/fatigue-actor.hbs
Normal file
23
templates/voyage/fatigue-actor.hbs
Normal file
@ -0,0 +1,23 @@
|
||||
<li class="item flexrow list-item texte-dans-liste" data-actor-id="{{voyageur.actor.id}}">
|
||||
<span class="flex-grow-2 flexrow">
|
||||
<input type="checkbox" name="selectionner-acteur" {{#if voyageur.selected}}checked{{/if}}/>
|
||||
<label>
|
||||
<img class="chat-icon" src="{{voyageur.actor.img}}" data-tooltip="{{voyageur.actor.name}}" />
|
||||
<span>{{voyageur.actor.name}}</span>
|
||||
</label>
|
||||
</span>
|
||||
<span class="flex-grow-2">
|
||||
<div class="flexcol ">
|
||||
<label class="voyage-liste-survies">
|
||||
{{#each voyageur.competencesVoyage as |comp key|}}
|
||||
{{#if (array-includes ../survies key)}}
|
||||
{{key}} {{comp.system.niveau}},
|
||||
{{/if}}
|
||||
{{/each}}
|
||||
</label>
|
||||
</div>
|
||||
</span>
|
||||
<span class="flex-grow-1">
|
||||
<input type="number" name="ajustement-fatigue" class="number-x2 ajustement-fatigue" data-dtype="Number" value="{{voyageur.ajustementFatigue}}" min="-6" max="6"/>
|
||||
</span>
|
||||
</li>
|
1
templates/voyage/option-vitesse-fatigue.hbs
Normal file
1
templates/voyage/option-vitesse-fatigue.hbs
Normal file
@ -0,0 +1 @@
|
||||
<option value="{{vitesse}}">{{vitesse}} km/h<sup>dr</sup> (Fatigue: {{fatigue}})</option>
|
Reference in New Issue
Block a user