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foundryvtt
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v10
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4
.gitignore
vendored
4
.gitignore
vendored
@ -8,7 +8,3 @@ todo.md
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|||||||
/jsconfig.json
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/jsconfig.json
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||||||
/package.json
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/package.json
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||||||
/package-lock.json
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/package-lock.json
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||||||
/packs/*/
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||||||
/packs/*/CURRENT
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||||||
/packs/*/LOG
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||||||
/packs/*/LOCK
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||||||
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54
changelog.md
54
changelog.md
@ -1,31 +1,63 @@
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|||||||
---
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# v10.7 - L'os de Sémolosse
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||||||
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||||||
# v11.0
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## v10.7.20 - la poigne de Sémolosse
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||||||
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- correction de méthodes qui filtrent les items
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||||||
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- recherche de cases TMR
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||||||
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- recherche de tâches de lecture
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||||||
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- recherche d'armure (pour le malus armure)
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||||||
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- recherche de potions
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||||||
|
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||||||
# v10.7 - L'os de Semolosse
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## v10.7.20 - la poigne de Sémolosse
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||||||
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- correction de l'empoignade
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||||||
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- les items d'empoignade sont ajoutés par le MJ quand nécessaire
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||||||
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- seul le joueur propriétaire du personnage peut effectuer ses choix et actions d'empoignade
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||||||
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- les caractéristiques du défenseur sont utilisées pour la défense
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||||||
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- la difficulté d'attaque est imposée au défenseur
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- les attaques particulières sont en finesse (p133)
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- on peut entraîner au sol dès 2 points d'empoignade
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- les actions liée à l'immobilisation sont proposées en fin de round
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|
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## v10.7.14 - l'expérience de Semolosse
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## v10.7.19 - les fantômes de Sémolosse
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- les créatures ont maintenant le droit d'avoir des compétences de tir, lancer, mêlée, armes naturelles, parade.
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- les créatures armées utilisent la bonne phase d'initiative
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||||||
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- correction des possessions
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- la difficulté de la défense est imposée par l'attaque
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- une attaque particulière de possession est en finesse
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- le rêve actuel des personnages est bien utilisé
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- correction des achats par le MJ sans acteur sélectionné
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||||||
|
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## v10.7.18 - le repos de Sémolosse
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||||||
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- correction des dates de blessures qui ne marchaient plus
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||||||
|
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||||||
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## v10.7.17 - le doigt du destin de Sémolosse
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||||||
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- correction de la validation d'encaissement par le MJ
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||||||
|
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||||||
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## v10.7.16 - la morsure de Sémolosse
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- correction de l'affichage des objets suite à confusion
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- correction de liens dans la liste des équipements
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||||||
|
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||||||
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## v10.7.14 - l'expérience de Sémolosse
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- Affichage des personnages accordés sur les fiches des entités
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- Affichage des personnages accordés sur les fiches des entités
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- Refonte du journal d'expérience
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- Refonte du journal d'expérience
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- disponible pour les personnages des joueurs
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- disponible pour les personnages des joueurs
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||||||
- explication "comptable" des changements (dépense ou ajout, changements de niveaux, ...)
|
- explication "comptable" des changements (dépense ou ajout, changements de niveaux, ...)
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||||||
- tri alphabétique des différentes listes (sorts, recettes, oeuvres, ...)
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- tri alphabétique des différentes listes (sorts, recettes, oeuvres, ...)
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||||||
|
|
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## v10.7.13 - l'armure de Semolosse
|
## v10.7.13 - l'armure de Sémolosse
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||||||
- Fix: en cas d'armure variable, la détérioration diminue le dé d'armure
|
- Fix: en cas d'armure variable, la détérioration diminue le dé d'armure
|
||||||
|
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## v10.7.12
|
## v10.7.12
|
||||||
- Fix: si le MJ gère les changements de jours, l'option "sieste" de la fenêtre de repos est prise par défaut si chateau dormant n'est pas passé
|
- Fix: si le MJ gère les changements de jours, l'option "sieste" de la fenêtre de repos est prise par défaut si chateau dormant n'est pas passé
|
||||||
|
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||||||
## v10.7.11 - Le Pugilat de Semolosse
|
## v10.7.11 - Le Pugilat de Sémolosse
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||||||
- Fix sur la projection au sol.
|
- Fix sur la projection au sol.
|
||||||
|
|
||||||
## v10.7.10 - Le Pugilat de Semolosse
|
## v10.7.10 - Le Pugilat de Sémolosse
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||||||
- Gestion de l'empoignade
|
- Gestion de l'empoignade
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- Corrections sur l'initiative
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- Corrections sur l'initiative
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- Correction sur l'equipement des vêtements et bijoux
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- Correction sur l'equipement des vêtements et bijoux
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||||||
|
|
||||||
## v10.7.9 - Le Pugilat de Semolosse
|
## v10.7.9 - Le Pugilat de Sémolosse
|
||||||
|
|
||||||
- Gestion assistée de l'empoignade
|
- Gestion assistée de l'empoignade
|
||||||
1. On selectionne sa cible (ie le token qui va être empoigné)
|
1. On selectionne sa cible (ie le token qui va être empoigné)
|
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@ -91,14 +123,14 @@
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|||||||
- Horloge
|
- Horloge
|
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- A l'heure de Couronne pile, les aiguilles des heures et des minutes pointent sur couronne (comme une montre) au lieu d'avoir l'aiguille des heures 15° à gauche
|
- A l'heure de Couronne pile, les aiguilles des heures et des minutes pointent sur couronne (comme une montre) au lieu d'avoir l'aiguille des heures 15° à gauche
|
||||||
|
|
||||||
## v10.7.2 - les maux de dents de Semolosse
|
## v10.7.2 - les maux de dents de Sémolosse
|
||||||
- correction des récupérations de blessures
|
- correction des récupérations de blessures
|
||||||
- la fin de château dormant se passe normalement
|
- la fin de château dormant se passe normalement
|
||||||
|
|
||||||
## v10.7.1 - L'os de Semolosse
|
## v10.7.1 - L'os de Sémolosse
|
||||||
- Fix rapide sur les jets de carac qui n'étaient plus possibles
|
- Fix rapide sur les jets de carac qui n'étaient plus possibles
|
||||||
|
|
||||||
## v10.7.0 - L'os de Semolosse
|
## v10.7.0 - L'os de Sémolosse
|
||||||
- gestion des blessures en items
|
- gestion des blessures en items
|
||||||
- soins du token ciblé par menu contextuel (comme le combat)
|
- soins du token ciblé par menu contextuel (comme le combat)
|
||||||
- automatisation des soins et de l'affichage de l'avancement des soins
|
- automatisation des soins et de l'affichage de l'avancement des soins
|
||||||
|
100
lang/fr.json
100
lang/fr.json
@ -1,56 +1,54 @@
|
|||||||
{
|
{
|
||||||
"TYPES": {
|
"ACTOR": {
|
||||||
"Actor": {
|
"TypePersonnage": "Personnage",
|
||||||
"Personnage": "Personnage",
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"TypeCreature": "Créature",
|
||||||
"Creature": "Créature",
|
"TypeEntite": "Entité de cauchemar",
|
||||||
"Entite": "Entité de cauchemar",
|
"TypeCommerce": "Commerce",
|
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"Commerce": "Commerce",
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"TypeVehicule": "Véhicule"
|
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"Vehicule": "Véhicule"
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|
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},
|
},
|
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"Item": {
|
"ITEM": {
|
||||||
"Arme": "Arme",
|
"TypeArme": "Arme",
|
||||||
"Armure": "Armure",
|
"TypeArmure": "Armure",
|
||||||
"Blessure": "Blessure",
|
"TypeBlessure": "Blessure",
|
||||||
"Casetmr": "TMR spéciale",
|
"TypeCasetmr": "TMR spéciale",
|
||||||
"Chant": "Chant",
|
"TypeChant": "Chant",
|
||||||
"Competence": "Compétence",
|
"TypeCompetence": "Compétence",
|
||||||
"Competencecreature": "Compétence de créature",
|
"TypeCompetencecreature": "Compétence de créature",
|
||||||
"Conteneur": "Conteneur",
|
"TypeConteneur": "Conteneur",
|
||||||
"Danse": "Danse",
|
"TypeDanse": "Danse",
|
||||||
"Extraitpoetique": "Extrait poetique",
|
"TypeExtraitpoetique": "Extrait poetique",
|
||||||
"Faune": "Faune",
|
"TypeFaune": "Faune",
|
||||||
"Gemme": "Gemme",
|
"TypeGemme": "Gemme",
|
||||||
"Herbe": "Herbe",
|
"TypeHerbe": "Herbe",
|
||||||
"Ingredient": "Ingrédient",
|
"TypeIngredient": "Ingrédient",
|
||||||
"Jeu": "Jeu",
|
"TypeJeu": "Jeu",
|
||||||
"Livre": "Livre",
|
"TypeLivre": "Livre",
|
||||||
"Maladie": "Maladie",
|
"TypeMaladie": "Maladie",
|
||||||
"Meditation": "Méditation",
|
"TypeMeditation": "Méditation",
|
||||||
"Monnaie": "Monnaie",
|
"TypeMonnaie": "Monnaie",
|
||||||
"Munition": "Munition",
|
"TypeMunition": "Munition",
|
||||||
"Musique": "Musique",
|
"TypeMusique": "Musique",
|
||||||
"Nombreastral": "Nombre astral",
|
"TypeNombreastral": "Nombre astral",
|
||||||
"Nourritureboisson": "Nourriture & boisson",
|
"TypeNourritureboisson": "Nourriture & boisson",
|
||||||
"Objet": "Objet",
|
"TypeObjet": "Objet",
|
||||||
"Oeuvre": "Oeuvre",
|
"TypeOeuvre": "Oeuvre",
|
||||||
"Ombre": "Ombre de Thanatos",
|
"TypeOmbre": "Ombre de Thanatos",
|
||||||
"Plante": "Plante",
|
"TypePlante": "Plante",
|
||||||
"Poison": "Poison",
|
"TypePoison": "Poison",
|
||||||
"Possession": "Possession",
|
"TypePossession": "Possession",
|
||||||
"Potion": "Potion",
|
"TypePotion": "Potion",
|
||||||
"Queue": "Queue de Dragon",
|
"TypeQueue": "Queue de Dragon",
|
||||||
"Recettealchimique": "Recette alchimique",
|
"TypeRecettealchimique": "Recette alchimique",
|
||||||
"Recettecuisine": "Recette de cuisine",
|
"TypeRecettecuisine": "Recette de cuisine",
|
||||||
"Rencontre": "Rencontre TMR",
|
"TypeRencontre": "Rencontre TMR",
|
||||||
"Service": "Service",
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"TypeService": "Service",
|
||||||
"Signedraconique": "Signe draconique",
|
"TypeSignedraconique": "Signe draconique",
|
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"Sort": "Sort",
|
"TypeSort": "Sort",
|
||||||
"Sortreserve": "Sort en réserve",
|
"TypeSortreserve": "Sort en réserve",
|
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"Souffle": "Souffle de Dragon",
|
"TypeSouffle": "Souffle de Dragon",
|
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"Tache": "Tâche",
|
"TypeTache": "Tâche",
|
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"Tarot": "Carte de tarot",
|
"TypeTarot": "Carte de tarot",
|
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"Tete": "Tête de Dragon"
|
"TypeTete": "Tête de Dragon"
|
||||||
}
|
|
||||||
},
|
},
|
||||||
"EFFECT": {
|
"EFFECT": {
|
||||||
"StatusStunned": "Sonné",
|
"StatusStunned": "Sonné",
|
||||||
|
@ -456,9 +456,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async selectTypeOeuvreToCreate() {
|
async selectTypeOeuvreToCreate() {
|
||||||
let typeObjets = RdDItem.getTypesOeuvres();
|
let types = RdDItem.getTypesOeuvres();
|
||||||
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
|
||||||
for (let typeName of typeObjets) {
|
for (let typeName of types) {
|
||||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||||
}
|
}
|
||||||
content += '</select>';
|
content += '</select>';
|
||||||
|
105
module/actor.js
105
module/actor.js
@ -38,13 +38,14 @@ import { RdDItemBlessure } from "./item/blessure.js";
|
|||||||
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
import { AppAstrologie } from "./sommeil/app-astrologie.js";
|
||||||
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
import { RdDEmpoignade } from "./rdd-empoignade.js";
|
||||||
import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
|
import { ExperienceLog, XP_TOPIC } from "./actor/experience-log.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
const POSSESSION_SANS_DRACONIC = {
|
const POSSESSION_SANS_DRACONIC = {
|
||||||
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
|
||||||
name: 'Sans draconic',
|
name: 'Sans draconic',
|
||||||
system: {
|
system: {
|
||||||
niveau: 0,
|
niveau: 0,
|
||||||
defaut_carac: "reve",
|
defaut_carac: "reve-actuel",
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
@ -109,7 +110,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
canReceive(item) {
|
canReceive(item) {
|
||||||
if (this.isCreature()) {
|
if (this.isCreature()) {
|
||||||
return item.type == 'competencecreature' || item.isInventaire();
|
return item.type == TYPES.competencecreature || item.isInventaire();
|
||||||
}
|
}
|
||||||
if (this.isEntite()) {
|
if (this.isEntite()) {
|
||||||
return item.type == 'competencecreature';
|
return item.type == 'competencecreature';
|
||||||
@ -270,25 +271,26 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getDraconicOuPossession() {
|
getDraconicOuPossession() {
|
||||||
const possessions = this.items.filter(it => it.type == 'competencecreature' && it.system.ispossession)
|
const possession = this.items.filter(it => it.type == TYPES.competencecreature && it.system.categorie == 'possession')
|
||||||
.sort(Misc.descending(it => it.system.niveau));
|
.sort(Misc.descending(it => it.system.niveau))
|
||||||
if (possessions.length > 0) {
|
.find(it => true);
|
||||||
return duplicate(possessions[0]);
|
if (possession) {
|
||||||
|
return possession.clone();
|
||||||
}
|
}
|
||||||
const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0),
|
const draconics = [...this.getDraconicList().filter(it => it.system.niveau >= 0).map(it => it.clone()),
|
||||||
POSSESSION_SANS_DRACONIC]
|
POSSESSION_SANS_DRACONIC]
|
||||||
.sort(Misc.descending(it => it.system.niveau));
|
.sort(Misc.descending(it => it.system.niveau));
|
||||||
return duplicate(draconics[0]);
|
return draconics[0];
|
||||||
}
|
}
|
||||||
|
|
||||||
getPossession(possessionId) {
|
getPossession(possessionId) {
|
||||||
return this.items.find(it => it.type == 'possession' && it.system.possessionid == possessionId);
|
return this.items.find(it => it.type == TYPES.possession && it.system.possessionid == possessionId);
|
||||||
}
|
}
|
||||||
getPossessions() {
|
getPossessions() {
|
||||||
return this.items.filter(it => it.type == 'possession');
|
return this.items.filter(it => it.type == TYPES.possession);
|
||||||
}
|
}
|
||||||
getEmpoignades() {
|
getEmpoignades() {
|
||||||
return this.items.filter(it => it.type == 'empoignade');
|
return this.items.filter(it => it.type == TYPES.empoignade);
|
||||||
}
|
}
|
||||||
getDemiReve() {
|
getDemiReve() {
|
||||||
return this.system.reve.tmrpos.coord;
|
return this.system.reve.tmrpos.coord;
|
||||||
@ -296,7 +298,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async verifierPotionsEnchantees() {
|
async verifierPotionsEnchantees() {
|
||||||
let potionsEnchantees = this.filterItems(it => it.type == 'potion' && it.system.categorie.toLowerCase().includes('enchant'));
|
let potionsEnchantees = this.filterItems(it => it.system.categorie.toLowerCase().includes('enchant'), 'potion');
|
||||||
for (let potion of potionsEnchantees) {
|
for (let potion of potionsEnchantees) {
|
||||||
if (!potion.system.prpermanent) {
|
if (!potion.system.prpermanent) {
|
||||||
console.log(potion);
|
console.log(potion);
|
||||||
@ -778,7 +780,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
async combattreReveDeDragon(force) {
|
async combattreReveDeDragon(force) {
|
||||||
let rollData = {
|
let rollData = {
|
||||||
actor: this,
|
actor: this,
|
||||||
competence: duplicate(this.getDraconicOuPossession()),
|
competence: this.getDraconicOuPossession(),
|
||||||
canClose: false,
|
canClose: false,
|
||||||
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
|
rencontre: await game.system.rdd.rencontresTMR.getReveDeDragon(force),
|
||||||
tmr: true,
|
tmr: true,
|
||||||
@ -959,9 +961,9 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async updateCompetence(idOrName, compValue) {
|
async updateCompetence(idOrName, compValue) {
|
||||||
let competence = this.getCompetence(idOrName);
|
const competence = this.getCompetence(idOrName);
|
||||||
if (competence) {
|
if (competence) {
|
||||||
let toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie);
|
const toNiveau = compValue ?? RdDItemCompetence.getNiveauBase(competence.system.categorie, competence.getCategories());
|
||||||
this.notifyCompetencesTronc(competence, toNiveau);
|
this.notifyCompetencesTronc(competence, toNiveau);
|
||||||
const fromNiveau = competence.system.niveau;
|
const fromNiveau = competence.system.niveau;
|
||||||
await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, 'system.niveau': toNiveau }]);
|
await this.updateEmbeddedDocuments('Item', [{ _id: competence.id, 'system.niveau': toNiveau }]);
|
||||||
@ -1122,7 +1124,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async computeMalusArmure() {
|
async computeMalusArmure() {
|
||||||
if (this.isPersonnage()) {
|
if (this.isPersonnage()) {
|
||||||
const malusArmure = this.filterItems(it => it.type == 'armure' && it.system.equipe)
|
const malusArmure = this.filterItems(it => it.system.equipe, 'armure')
|
||||||
.map(it => it.system.malus ?? 0)
|
.map(it => it.system.malus ?? 0)
|
||||||
.reduce(Misc.sum(), 0);
|
.reduce(Misc.sum(), 0);
|
||||||
// Mise à jour éventuelle du malus armure
|
// Mise à jour éventuelle du malus armure
|
||||||
@ -1295,8 +1297,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
buildTMRInnaccessible() {
|
buildTMRInnaccessible() {
|
||||||
const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) &&
|
const tmrInnaccessibles = this.filterItems(it => Draconique.isCaseTMR(it) && EffetsDraconiques.isInnaccessible(it));
|
||||||
EffetsDraconiques.isInnaccessible(it));
|
|
||||||
return tmrInnaccessibles.map(it => it.system.coord);
|
return tmrInnaccessibles.map(it => it.system.coord);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1360,14 +1361,24 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async finDeRound(options = { terminer: false }) {
|
async finDeRound(options = { terminer: false }) {
|
||||||
|
await this.$finDeRoundSuppressionEffetsTermines(options);
|
||||||
|
await this.$finDeRoundBlessuresGraves();
|
||||||
|
await this.$finDeRoundSupprimerObsoletes();
|
||||||
|
await this.$finDeRoundEmpoignade();
|
||||||
|
}
|
||||||
|
|
||||||
|
async $finDeRoundSuppressionEffetsTermines(options) {
|
||||||
for (let effect of this.getEffects()) {
|
for (let effect of this.getEffects()) {
|
||||||
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
|
||||||
await effect.delete();
|
await effect.delete();
|
||||||
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
ChatMessage.create({ content: `${this.name} n'est plus ${Misc.lowerFirst(game.i18n.localize(effect.system.label))} !` });
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async $finDeRoundBlessuresGraves() {
|
||||||
if (this.isPersonnage() || this.isCreature()) {
|
if (this.isPersonnage() || this.isCreature()) {
|
||||||
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length
|
const nbGraves = this.filterItems(it => it.isGrave(), 'blessure').length;
|
||||||
if (nbGraves > 0) {
|
if (nbGraves > 0) {
|
||||||
// Gestion blessure graves : -1 pt endurance par blessure grave
|
// Gestion blessure graves : -1 pt endurance par blessure grave
|
||||||
await this.santeIncDec("endurance", -nbGraves);
|
await this.santeIncDec("endurance", -nbGraves);
|
||||||
@ -1375,6 +1386,21 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async $finDeRoundSupprimerObsoletes() {
|
||||||
|
const obsoletes = []
|
||||||
|
.concat(this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp <= 0))
|
||||||
|
.concat(this.itemTypes[TYPES.possession].filter(it => it.system.compteur < -2 || it.system.compteur > 2))
|
||||||
|
.map(it => it.id);
|
||||||
|
await this.deleteEmbeddedDocuments('Item', obsoletes);
|
||||||
|
}
|
||||||
|
|
||||||
|
async $finDeRoundEmpoignade(){
|
||||||
|
const immobilisations = this.itemTypes[TYPES.empoignade].filter(it => it.system.pointsemp >= 2 && it.system.empoigneurid == this.id);
|
||||||
|
immobilisations.forEach(emp => RdDEmpoignade.onImmobilisation(this,
|
||||||
|
game.actors.get(emp.system.empoigneid),
|
||||||
|
emp
|
||||||
|
))
|
||||||
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async setSonne(sonne = true) {
|
async setSonne(sonne = true) {
|
||||||
if (this.isEntite()) {
|
if (this.isEntite()) {
|
||||||
@ -2299,14 +2325,14 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
carac: this.system.carac,
|
carac: this.system.carac,
|
||||||
competence: this.getCompetence(idOrName)
|
competence: this.getCompetence(idOrName)
|
||||||
}
|
}
|
||||||
if (rollData.competence.type == 'competencecreature') {
|
if (rollData.competence.type == TYPES.competencecreature) {
|
||||||
if (rollData.competence.system.iscombat && options.tryTarget && Targets.hasTargets()) {
|
const arme = RdDItemCompetenceCreature.armeCreature(rollData.competence)
|
||||||
|
if (arme && options.tryTarget && Targets.hasTargets()) {
|
||||||
Targets.selectOneToken(target => {
|
Targets.selectOneToken(target => {
|
||||||
if (rollData.competence.system.ispossession) {
|
if (arme.action == "possession") {
|
||||||
RdDPossession.onAttaquePossession(target, this, rollData.competence)
|
RdDPossession.onAttaquePossession(target, this, rollData.competence)
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
const arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence)
|
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme)
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
@ -2336,8 +2362,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async creerTacheDepuisLivre(item, options = { renderSheet: true }) {
|
async creerTacheDepuisLivre(item, options = { renderSheet: true }) {
|
||||||
const nomTache = "Lire " + item.name;
|
const nomTache = "Lire " + item.name;
|
||||||
const filterTacheLecture = it => it.type == 'tache' && it.name == nomTache;
|
let tachesExistantes = findTache(nomTache);
|
||||||
let tachesExistantes = this.filterItems(filterTacheLecture);
|
|
||||||
if (tachesExistantes.length == 0) {
|
if (tachesExistantes.length == 0) {
|
||||||
const tache = {
|
const tache = {
|
||||||
name: nomTache, type: 'tache',
|
name: nomTache, type: 'tache',
|
||||||
@ -2353,13 +2378,17 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
await this.createEmbeddedDocuments('Item', [tache], options);
|
await this.createEmbeddedDocuments('Item', [tache], options);
|
||||||
tachesExistantes = this.filterItems(filterTacheLecture);
|
tachesExistantes = findTache(nomTache)
|
||||||
}
|
}
|
||||||
return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
|
return tachesExistantes.length > 0 ? tachesExistantes[0] : undefined;
|
||||||
|
|
||||||
|
function findTache(name) {
|
||||||
|
return this.filterItems(it => it.name == name, 'tache');
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
blessuresASoigner() {
|
blessuresASoigner() {
|
||||||
// TODO or not TODO: filtrer les blessures poour lesquels on ne peut plus faire de premiers soins?
|
// TODO or not TODO: filtrer les blessures pour lesquelles on ne peut plus faire de premiers soins?
|
||||||
return this.filterItems(it => it.system.gravite > 0 && it.system.gravite <= 6 && !(it.system.premierssoins.done && it.system.soinscomplets.done), 'blessure')
|
return this.filterItems(it => it.system.gravite > 0 && it.system.gravite <= 6 && !(it.system.premierssoins.done && it.system.soinscomplets.done), 'blessure')
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3053,7 +3082,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
|
|
||||||
const competence = this.getCompetence(arme.system.competence)
|
const competence = this.getCompetence(arme.system.competence)
|
||||||
if (competence.system.ispossession) {
|
if (competence.isCompetencePossession()) {
|
||||||
return RdDPossession.onAttaquePossession(target, this, competence);
|
return RdDPossession.onAttaquePossession(target, this, competence);
|
||||||
}
|
}
|
||||||
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
RdDCombat.rddCombatTarget(target, this).attaque(competence, arme);
|
||||||
@ -3133,9 +3162,7 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
conjurerPossession(possession) {
|
conjurerPossession(possession) {
|
||||||
// TODO: choix de la compétence de draconic ou de possession
|
RdDPossession.onConjurerPossession(this, possession)
|
||||||
let draconic = this.getDraconicOuPossession();
|
|
||||||
RdDPossession.onConjurerPossession(this, draconic, possession)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -3204,25 +3231,31 @@ export class RdDActor extends RdDBaseActor {
|
|||||||
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
const attackerId = attacker?.id;
|
||||||
if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
|
||||||
RdDBaseActor.remoteActorCall({
|
RdDBaseActor.remoteActorCall({
|
||||||
actorId: this.id,
|
actorId: this.id,
|
||||||
method: 'validerEncaissement',
|
method: 'appliquerEncaissement',
|
||||||
args: [rollData, show]
|
args: [rollData, show, attackerId]
|
||||||
});
|
});
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
await this.appliquerEncaissement(rollData, show, attackerId);
|
||||||
|
}
|
||||||
|
|
||||||
|
async appliquerEncaissement(rollData, show, attackerId) {
|
||||||
const armure = await this.computeArmure(rollData);
|
const armure = await this.computeArmure(rollData);
|
||||||
if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
|
if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
|
||||||
DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, (encaissement, show) => this._appliquerEncaissement(encaissement, show, attacker));
|
DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, attackerId, (encaissement, show, attackerId) => this._appliquerEncaissement(encaissement, show, attackerId));
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
|
||||||
await this._appliquerEncaissement(encaissement, show, attacker)
|
await this._appliquerEncaissement(encaissement, show, attackerId);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
async _appliquerEncaissement(encaissement, show, attacker) {
|
async _appliquerEncaissement(encaissement, show, attackedId) {
|
||||||
|
const attacker = attackedId ? game.actors.get(attackedId) : undefined
|
||||||
let santeOrig = duplicate(this.system.sante);
|
let santeOrig = duplicate(this.system.sante);
|
||||||
|
|
||||||
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
|
||||||
|
@ -3,7 +3,8 @@ import { Misc } from "../misc.js";
|
|||||||
import { DialogSplitItem } from "../dialog-split-item.js";
|
import { DialogSplitItem } from "../dialog-split-item.js";
|
||||||
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
|
||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { RdDItem } from "../item.js";
|
import { RdDItem, TYPES } from "../item.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/**
|
/**
|
||||||
@ -50,16 +51,18 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
encTotal: await this.actor.computeEncTotal(),
|
encTotal: await this.actor.computeEncTotal(),
|
||||||
}
|
}
|
||||||
|
|
||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||||
this._appliquerRechercheObjets(formData.objets, formData.conteneurs);
|
this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
|
||||||
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
|
||||||
|
formData.competences.filter(it => it.type == TYPES.competencecreature)
|
||||||
|
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
|
||||||
return formData;
|
return formData;
|
||||||
}
|
}
|
||||||
|
|
||||||
_appliquerRechercheObjets(objets, conteneurs) {
|
_appliquerRechercheObjets(conteneurs, inventaires) {
|
||||||
if (this.options.recherche?.text) {
|
if (this.options.recherche?.text) {
|
||||||
const recherche = this.options.recherche;
|
const recherche = this.options.recherche;
|
||||||
const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
|
||||||
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
|
let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
|
||||||
do {
|
do {
|
||||||
allVisible.push(...addVisible)
|
allVisible.push(...addVisible)
|
||||||
@ -67,11 +70,11 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
addVisible = parentsIds.filter(id => !allVisible.includes(id))
|
addVisible = parentsIds.filter(id => !allVisible.includes(id))
|
||||||
}
|
}
|
||||||
while (addVisible.length > 0)
|
while (addVisible.length > 0)
|
||||||
objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||||
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
objets.forEach(it => it.system.isHidden = false)
|
inventaires.forEach(it => it.system.isHidden = false)
|
||||||
conteneurs.forEach(it => it.system.isHidden = false)
|
conteneurs.forEach(it => it.system.isHidden = false)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -118,9 +121,10 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
|
||||||
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||||
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
|
||||||
formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||||
|
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
|
||||||
|
|
||||||
formData.objets = RdDItem.getItemTypesInventaire('all')
|
formData.inventaires = RdDItem.getItemTypesInventaire('all')
|
||||||
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
|
||||||
.reduce((a, b) => a.concat(b), [])
|
.reduce((a, b) => a.concat(b), [])
|
||||||
.sort(Misc.ascending(it => it.name));
|
.sort(Misc.ascending(it => it.name));
|
||||||
@ -230,9 +234,9 @@ export class RdDBaseActorSheet extends ActorSheet {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async selectObjetTypeToCreate() {
|
async selectObjetTypeToCreate() {
|
||||||
let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
|
||||||
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||||
for (let typeName of typeObjets) {
|
for (let typeName of types) {
|
||||||
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
|
||||||
}
|
}
|
||||||
content += '</select>';
|
content += '</select>';
|
||||||
|
@ -3,6 +3,7 @@ import { SYSTEM_SOCKET_ID } from "../constants.js";
|
|||||||
import { Monnaie } from "../item-monnaie.js";
|
import { Monnaie } from "../item-monnaie.js";
|
||||||
import { Misc } from "../misc.js";
|
import { Misc } from "../misc.js";
|
||||||
import { RdDAudio } from "../rdd-audio.js";
|
import { RdDAudio } from "../rdd-audio.js";
|
||||||
|
import { RdDConfirm } from "../rdd-confirm.js";
|
||||||
import { RdDUtility } from "../rdd-utility.js";
|
import { RdDUtility } from "../rdd-utility.js";
|
||||||
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
import { SystemCompendiums } from "../settings/system-compendiums.js";
|
||||||
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
|
||||||
@ -118,7 +119,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
|
||||||
filterItems(filter, type = undefined) { return type ? this.itemTypes[type]?.filter(filter) ?? [] : []; }
|
filterItems(filter, type = undefined) { return (type ? this.itemTypes[type] : this.items)?.filter(filter); }
|
||||||
findItemLike(idOrName, type) {
|
findItemLike(idOrName, type) {
|
||||||
return this.getItem(idOrName, type)
|
return this.getItem(idOrName, type)
|
||||||
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
|
||||||
@ -143,6 +144,18 @@ export class RdDBaseActor extends Actor {
|
|||||||
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
.forEach(async it => await it.onFinPeriodeTemporel(oldTimestamp, newTimestamp))
|
||||||
}
|
}
|
||||||
|
|
||||||
|
async creerObjetParMJ(object){
|
||||||
|
if (!Misc.isUniqueConnectedGM()) {
|
||||||
|
RdDBaseActor.remoteActorCall({
|
||||||
|
actorId: this.id,
|
||||||
|
method: 'creerObjetParMJ',
|
||||||
|
args: [object]
|
||||||
|
});
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
await this.createEmbeddedDocuments('Item', [object])
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
getFortune() {
|
getFortune() {
|
||||||
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
return Monnaie.getFortune(this.itemTypes['monnaie']);
|
||||||
@ -247,13 +260,12 @@ export class RdDBaseActor extends Actor {
|
|||||||
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
|
||||||
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
|
||||||
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
|
||||||
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id) ?? achat.vente.item;
|
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id);
|
||||||
if (!itemVendu) {
|
if (!itemVendu) {
|
||||||
ui.notifications.warn("Erreur sur achat: rien à acheter<br>Si possible, transmettez les logs de la console aux développeurs");
|
ChatUtility.notifyUser(achat.userId, 'warn', vendeur ? `Le vendeur n'a pas plus de ${achat.vente.item.name} !`: `Impossible de retrouver: ${achat.vente.item.name} !`);
|
||||||
console.log('Erreur sur achat: rien à acheter', achat);
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
|
if (vendeur && !this.verifierQuantite(itemVendu, quantite)) {
|
||||||
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
@ -264,7 +276,7 @@ export class RdDBaseActor extends Actor {
|
|||||||
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
|
||||||
if (acheteur) {
|
if (acheteur) {
|
||||||
await acheteur.depenserSols(cout);
|
await acheteur.depenserSols(cout);
|
||||||
const createdItemId = await acheteur.creerQuantiteItem(achat.vente.item, quantite);
|
const createdItemId = await acheteur.creerQuantiteItem(itemVendu, quantite);
|
||||||
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
|
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
|
||||||
}
|
}
|
||||||
if (cout > 0) {
|
if (cout > 0) {
|
||||||
@ -305,9 +317,9 @@ export class RdDBaseActor extends Actor {
|
|||||||
return this.getFortune() >= cout;
|
return this.getFortune() >= cout;
|
||||||
}
|
}
|
||||||
|
|
||||||
verifierQuantite(vendeur, item, quantiteTotal) {
|
verifierQuantite(item, quantiteDemande) {
|
||||||
const disponible = vendeur?.getQuantiteDisponible(item);
|
const disponible = item?.getQuantite();
|
||||||
return disponible == undefined || disponible >= quantiteTotal;
|
return disponible == undefined || disponible >= quantiteDemande;
|
||||||
}
|
}
|
||||||
|
|
||||||
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
async consommerNourritureAchetee(achat, vente, createdItemId) {
|
||||||
|
@ -22,7 +22,7 @@ export class RdDCommerce extends RdDBaseActor {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getQuantiteDisponible(item) {
|
getQuantiteDisponible(item) {
|
||||||
return this.system.illimite || item.isService() ? undefined : item.getQuantite();
|
return (this.system.illimite || item?.isService()) ? undefined : item.getQuantite();
|
||||||
}
|
}
|
||||||
|
|
||||||
verifierFortune(cout) {
|
verifierFortune(cout) {
|
||||||
|
@ -78,11 +78,7 @@ export class ChatUtility {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createChatWithRollMode(name, chatOptions) {
|
static async createChatWithRollMode(name, chatOptions) {
|
||||||
return await ChatUtility.createChatMessage(name, game.settings.get("core", "rollMode"), chatOptions);
|
let rollMode = game.settings.get("core", "rollMode")
|
||||||
}
|
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static async createChatMessage(name, rollMode, chatOptions) {
|
|
||||||
switch (rollMode) {
|
switch (rollMode) {
|
||||||
case "blindroll": // GM only
|
case "blindroll": // GM only
|
||||||
if (!game.user.isGM) {
|
if (!game.user.isGM) {
|
||||||
|
@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
|
|||||||
*/
|
*/
|
||||||
export class DialogValidationEncaissement extends Dialog {
|
export class DialogValidationEncaissement extends Dialog {
|
||||||
|
|
||||||
static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
|
static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
|
||||||
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
|
||||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
|
||||||
actor: actor,
|
actor: actor,
|
||||||
@ -15,12 +15,12 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
encaissement: encaissement,
|
encaissement: encaissement,
|
||||||
show: show
|
show: show
|
||||||
});
|
});
|
||||||
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
|
const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
|
constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
|
||||||
// Common conf
|
// Common conf
|
||||||
let buttons = {
|
let buttons = {
|
||||||
"valider": { label: "Valider", callback: html => this.onValider() },
|
"valider": { label: "Valider", callback: html => this.onValider() },
|
||||||
@ -48,6 +48,7 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
this.armure = armure;
|
this.armure = armure;
|
||||||
this.encaissement = encaissement;
|
this.encaissement = encaissement;
|
||||||
this.show = show;
|
this.show = show;
|
||||||
|
this.attackerId = attackerId;
|
||||||
this.onEncaisser = onEncaisser;
|
this.onEncaisser = onEncaisser;
|
||||||
this.forceDiceResult = {total: encaissement.roll.result };
|
this.forceDiceResult = {total: encaissement.roll.result };
|
||||||
}
|
}
|
||||||
@ -66,6 +67,6 @@ export class DialogValidationEncaissement extends Dialog {
|
|||||||
|
|
||||||
async onValider() {
|
async onValider() {
|
||||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
|
||||||
this.onEncaisser(this.encaissement, this.show)
|
this.onEncaisser(this.encaissement, this.show, this.attackerId)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js"
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
const nomCategorieParade = {
|
const nomCategorieParade = {
|
||||||
@ -19,7 +20,7 @@ const nomCategorieParade = {
|
|||||||
export class RdDItemArme extends Item {
|
export class RdDItemArme extends Item {
|
||||||
|
|
||||||
static isArme(item) {
|
static isArme(item) {
|
||||||
return (item.type == 'competencecreature' && item.system.iscombat) || item.type == 'arme';
|
return RdDItemCompetenceCreature.getCategorieAttaque(item) || item.type == 'arme';
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -27,7 +28,7 @@ export class RdDItemArme extends Item {
|
|||||||
switch (arme ? arme.type : '') {
|
switch (arme ? arme.type : '') {
|
||||||
case 'arme': return arme;
|
case 'arme': return arme;
|
||||||
case 'competencecreature':
|
case 'competencecreature':
|
||||||
return RdDItemCompetenceCreature.armeNaturelle(arme);
|
return RdDItemCompetenceCreature.armeCreature(arme);
|
||||||
}
|
}
|
||||||
return RdDItemArme.mainsNues();
|
return RdDItemArme.mainsNues();
|
||||||
}
|
}
|
||||||
|
@ -23,7 +23,7 @@ const limitesArchetypes = [
|
|||||||
];
|
];
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
const categorieCompetences = {
|
const categoriesCompetences = {
|
||||||
"generale": { base: -4, label: "Générales" },
|
"generale": { base: -4, label: "Générales" },
|
||||||
"particuliere": { base: -8, label: "Particulières" },
|
"particuliere": { base: -8, label: "Particulières" },
|
||||||
"specialisee": { base: -11, label: "Spécialisées" },
|
"specialisee": { base: -11, label: "Spécialisées" },
|
||||||
@ -49,16 +49,16 @@ const competence_xp_cumul = _buildCumulXP();
|
|||||||
|
|
||||||
export class RdDItemCompetence extends Item {
|
export class RdDItemCompetence extends Item {
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getCategorieCompetences() {
|
static getCategories() {
|
||||||
return categorieCompetences;
|
return categoriesCompetences;
|
||||||
}
|
|
||||||
/* -------------------------------------------- */
|
|
||||||
static getNiveauBase(category) {
|
|
||||||
return categorieCompetences[category].base;
|
|
||||||
}
|
}
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getLabelCategorie(category) {
|
static getLabelCategorie(category) {
|
||||||
return categorieCompetences[category].label;
|
return categoriesCompetences[category].label;
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getNiveauBase(category, categories = categoriesCompetences) {
|
||||||
|
return categories[category]?.base ?? 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -192,7 +192,7 @@ export class RdDItemCompetence extends Item {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isNiveauBase(item) {
|
static isNiveauBase(item) {
|
||||||
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie);
|
return Number(item.system.niveau) == RdDItemCompetence.getNiveauBase(item.system.categorie, item.getCategories());
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,49 +1,95 @@
|
|||||||
|
|
||||||
|
import { RdDItem, TYPES } from "./item.js";
|
||||||
import { RdDCombatManager } from "./rdd-combat.js";
|
import { RdDCombatManager } from "./rdd-combat.js";
|
||||||
|
|
||||||
|
const categories = {
|
||||||
|
"generale": { base: 0, label: "Générale" },
|
||||||
|
"naturelle": { base: 0, label: "Arme naturelle" },
|
||||||
|
"melee": { base: 0, label: "Mêlée" },
|
||||||
|
"parade": { base: 0, label: "Parade" },
|
||||||
|
"tir": { base: 0, label: "Tir" },
|
||||||
|
"lancer": { base: 0, label: "Lancer" },
|
||||||
|
"possession": { base: 0, label: "Possession" },
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
export class RdDItemCompetenceCreature extends Item {
|
export class RdDItemCompetenceCreature extends Item {
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static getCategories() {
|
||||||
static setRollDataCreature(rollData) {
|
return categories;
|
||||||
rollData.competence = rollData.competence
|
|
||||||
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
|
||||||
rollData.competence.system.defaut_carac = "carac_creature"
|
|
||||||
rollData.competence.system.categorie = "creature"
|
|
||||||
rollData.selectedCarac = rollData.carac.carac_creature
|
|
||||||
if (rollData.competence.system.iscombat) {
|
|
||||||
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static armeNaturelle(competencecreature) {
|
static setRollDataCreature(rollData) {
|
||||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
rollData.carac = { "carac_creature": { label: rollData.competence.name, value: rollData.competence.system.carac_value } }
|
||||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
rollData.competence.system.defaut_carac = "carac_creature"
|
||||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
rollData.selectedCarac = rollData.carac.carac_creature
|
||||||
mergeObject(arme.system,
|
rollData.arme = RdDItemCompetenceCreature.armeCreature(rollData.competence);
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static armeCreature(item) {
|
||||||
|
const categorieAttaque = RdDItemCompetenceCreature.getCategorieAttaque(item)
|
||||||
|
if (categorieAttaque != undefined) {
|
||||||
|
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
|
||||||
|
let arme = item.clone();
|
||||||
|
mergeObject(arme,
|
||||||
{
|
{
|
||||||
|
action: item.isCompetencePossession() ? 'possession' : 'attaque',
|
||||||
|
system: {
|
||||||
competence: arme.name,
|
competence: arme.name,
|
||||||
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
|
cac: categorieAttaque == "naturelle" ? "naturelle" : "",
|
||||||
niveau: competencecreature.system.niveau,
|
niveau: item.system.niveau,
|
||||||
|
initiative: RdDCombatManager.calculInitiative(item.system.niveau, item.system.carac_value),
|
||||||
equipe: true,
|
equipe: true,
|
||||||
resistance: 100,
|
resistance: 100,
|
||||||
dommagesReels: arme.system.dommages,
|
dommagesReels: arme.system.dommages,
|
||||||
penetration: 0,
|
penetration: 0,
|
||||||
force: 0,
|
force: 0,
|
||||||
rapide: true,
|
rapide: true,
|
||||||
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
|
}
|
||||||
action: 'attaque'
|
|
||||||
});
|
});
|
||||||
return arme;
|
return arme;
|
||||||
}
|
}
|
||||||
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
|
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isCompetenceAttaque(item) {
|
static getCategorieAttaque(item) {
|
||||||
return item.type == 'competencecreature' && item.system.iscombat;
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
case "possession":
|
||||||
|
return item.system.categorie
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
static isDommages(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "tir":
|
||||||
|
case "lancer":
|
||||||
|
case "naturelle":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
|
}
|
||||||
|
static isParade(item) {
|
||||||
|
if (item.type == TYPES.competencecreature) {
|
||||||
|
switch (item.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
case "naturelle":
|
||||||
|
case "parade":
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return false
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -11,6 +11,8 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
|||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Extend the basic ItemSheet for RdD specific items
|
* Extend the basic ItemSheet for RdD specific items
|
||||||
@ -98,9 +100,13 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
isComestible: this.item.getUtilisationCuisine(),
|
isComestible: this.item.getUtilisationCuisine(),
|
||||||
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
options: RdDSheetUtility.mergeDocumentRights(this.options, this.item, this.isEditable)
|
||||||
}
|
}
|
||||||
|
if (this.item.type == TYPES.competencecreature) {
|
||||||
|
formData.isparade = RdDItemCompetenceCreature.isParade(this.item)
|
||||||
|
formData.isdommages = RdDItemCompetenceCreature.isDommages(this.item)
|
||||||
|
}
|
||||||
|
|
||||||
const competences = await SystemCompendiums.getCompetences('personnage');
|
const competences = await SystemCompendiums.getCompetences('personnage');
|
||||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
formData.categories = this.item.getCategories()
|
||||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||||
@ -249,7 +255,8 @@ export class RdDItemSheet extends ItemSheet {
|
|||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
|
|
||||||
if (this.item.isCompetence()) {
|
if (this.item.isCompetence()) {
|
||||||
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
const categorie = event.currentTarget.value;
|
||||||
|
const level = RdDItemCompetence.getNiveauBase(categorie, this.item.getCategories());
|
||||||
this.item.system.base = level;
|
this.item.system.base = level;
|
||||||
this.html.find('[name="system.base"]').val(level);
|
this.html.find('[name="system.base"]').val(level);
|
||||||
}
|
}
|
||||||
|
@ -6,44 +6,55 @@ import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
|||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
import { RdDItemCompetence } from "./item-competence.js";
|
||||||
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
|
|
||||||
export const TYPES = {
|
export const TYPES = {
|
||||||
competence: 'competence',
|
competence: 'competence',
|
||||||
competencecreature: 'competencecreature',
|
competencecreature: 'competencecreature',
|
||||||
|
empoignade: 'empoignade',
|
||||||
|
possession: 'possession',
|
||||||
|
blessure: 'blessure',
|
||||||
|
maladie: 'maladie',
|
||||||
|
poison: 'poison',
|
||||||
arme: 'arme',
|
arme: 'arme',
|
||||||
armure: 'armure',
|
armure: 'armure',
|
||||||
conteneur: 'conteneur',
|
conteneur: 'conteneur',
|
||||||
sort: 'sort',
|
objet: 'objet',
|
||||||
|
monnaie: 'monnaie',
|
||||||
|
gemme: 'gemme',
|
||||||
|
munition: 'munition',
|
||||||
|
nourritureboisson: 'nourritureboisson',
|
||||||
herbe: 'herbe',
|
herbe: 'herbe',
|
||||||
faune: 'faune',
|
plante: 'plante',
|
||||||
ingredient: 'ingredient',
|
ingredient: 'ingredient',
|
||||||
|
faune: 'faune',
|
||||||
livre: 'livre',
|
livre: 'livre',
|
||||||
potion: 'potion',
|
potion: 'potion',
|
||||||
|
service: 'service',
|
||||||
|
musique: 'musique',
|
||||||
|
danse: 'danse',
|
||||||
|
chant: 'chant',
|
||||||
|
jeu: 'jeu',
|
||||||
|
recettecuisine: 'recettecuisine',
|
||||||
|
oeuvre: 'oeuvre',
|
||||||
|
recettealchimique: 'recettealchimique',
|
||||||
|
tache: 'tache',
|
||||||
|
sort: 'sort',
|
||||||
|
sortreserve: 'sortreserve',
|
||||||
rencontre: 'rencontre',
|
rencontre: 'rencontre',
|
||||||
queue: 'queue',
|
queue: 'queue',
|
||||||
ombre: 'ombre',
|
ombre: 'ombre',
|
||||||
souffle: 'souffle',
|
souffle: 'souffle',
|
||||||
tete: 'tete',
|
tete: 'tete',
|
||||||
|
casetmr: 'casetmr',
|
||||||
meditation: 'meditation',
|
meditation: 'meditation',
|
||||||
recettealchimique: 'recettealchimique',
|
|
||||||
chant: 'chant',
|
|
||||||
danse: 'danse',
|
|
||||||
jeu: 'jeu',
|
|
||||||
recettecuisine: 'recettecuisine',
|
|
||||||
musique: 'musique',
|
|
||||||
maladie: 'maladie',
|
|
||||||
poison: 'poison',
|
|
||||||
oeuvre: 'oeuvre',
|
|
||||||
nourritureboisson: 'nourritureboisson',
|
|
||||||
service: 'service',
|
|
||||||
signedraconique: 'signedraconique',
|
signedraconique: 'signedraconique',
|
||||||
gemme: 'gemme',
|
|
||||||
possession: 'possession',
|
|
||||||
sortreserve: 'sortreserve',
|
|
||||||
extraitpoetique: 'extraitpoetique',
|
|
||||||
tarot: 'tarot',
|
tarot: 'tarot',
|
||||||
empoignade: 'empoignade'
|
nombreastral: 'nombreastral',
|
||||||
|
extraitpoetique: 'extraitpoetique',
|
||||||
}
|
}
|
||||||
|
|
||||||
const typesInventaireMateriel = [
|
const typesInventaireMateriel = [
|
||||||
TYPES.arme,
|
TYPES.arme,
|
||||||
TYPES.armure,
|
TYPES.armure,
|
||||||
@ -209,6 +220,7 @@ export class RdDItem extends Item {
|
|||||||
isService() { return this.type == TYPES.service; }
|
isService() { return this.type == TYPES.service; }
|
||||||
|
|
||||||
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
isCompetence() { return typesObjetsCompetence.includes(this.type) }
|
||||||
|
isCompetencePossession() { return TYPES.competencecreature == this.type && this.system.categorie == "possession" }
|
||||||
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
isTemporel() { return typesObjetsTemporels.includes(this.type) }
|
||||||
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
|
||||||
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
|
||||||
@ -225,6 +237,13 @@ export class RdDItem extends Item {
|
|||||||
isPresentDansMilieux(milieux) {
|
isPresentDansMilieux(milieux) {
|
||||||
return this.getEnvironnements(milieux).length > 0
|
return this.getEnvironnements(milieux).length > 0
|
||||||
}
|
}
|
||||||
|
getCategories() {
|
||||||
|
switch (this.type) {
|
||||||
|
case TYPES.competence: return RdDItemCompetence.getCategories()
|
||||||
|
case TYPES.competencecreature: return RdDItemCompetenceCreature.getCategories()
|
||||||
|
}
|
||||||
|
return {}
|
||||||
|
}
|
||||||
|
|
||||||
getEnvironnements(milieux = undefined) {
|
getEnvironnements(milieux = undefined) {
|
||||||
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
const environnements = this.isInventaire() ? this.system.environnement : undefined;
|
||||||
@ -361,7 +380,7 @@ export class RdDItem extends Item {
|
|||||||
}
|
}
|
||||||
|
|
||||||
getEncTotal() {
|
getEncTotal() {
|
||||||
return (this.isService() ? 0 : this.getQuantite()) * this.getEnc();
|
return (this.getQuantite() ?? 0) * this.getEnc();
|
||||||
}
|
}
|
||||||
|
|
||||||
getEnc() {
|
getEnc() {
|
||||||
|
@ -29,7 +29,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
prepareConteneurData(formData) {
|
prepareConteneurData(formData) {
|
||||||
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
|
||||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
|
||||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2,7 +2,7 @@ import { RdDBaseActor } from "./actor/base-actor.js";
|
|||||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||||
import { Grammar } from "./grammar.js";
|
import { Grammar } from "./grammar.js";
|
||||||
import { Monnaie } from "./item-monnaie.js";
|
import { Monnaie } from "./item-monnaie.js";
|
||||||
import { RdDItem } from "./item.js";
|
import { RdDItem, TYPES } from "./item.js";
|
||||||
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
import { RdDTimestamp } from "./time/rdd-timestamp.js";
|
||||||
import { RdDRaretes } from "./item/raretes.js";
|
import { RdDRaretes } from "./item/raretes.js";
|
||||||
|
|
||||||
@ -13,7 +13,7 @@ class Migration {
|
|||||||
|
|
||||||
async applyItemsUpdates(computeUpdates) {
|
async applyItemsUpdates(computeUpdates) {
|
||||||
await game.actors.forEach(async (actor) => {
|
await game.actors.forEach(async (actor) => {
|
||||||
const actorItemUpdates = computeUpdates(actor.items);
|
const actorItemUpdates = computeUpdates(actor.items).filter(it => it != undefined);
|
||||||
if (actorItemUpdates.length > 0) {
|
if (actorItemUpdates.length > 0) {
|
||||||
console.log(
|
console.log(
|
||||||
this.code,
|
this.code,
|
||||||
@ -24,7 +24,7 @@ class Migration {
|
|||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
const itemUpdates = computeUpdates(game.items);
|
const itemUpdates = computeUpdates(game.items).filter(it => it != undefined);
|
||||||
if (itemUpdates.length > 0) {
|
if (itemUpdates.length > 0) {
|
||||||
console.log(this.code, "Applying updates on items", itemUpdates);
|
console.log(this.code, "Applying updates on items", itemUpdates);
|
||||||
await Item.updateDocuments(itemUpdates);
|
await Item.updateDocuments(itemUpdates);
|
||||||
@ -65,7 +65,6 @@ class _1_5_34_migrationPngWebp {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
class _10_0_16_MigrationSortsReserve extends Migration {
|
class _10_0_16_MigrationSortsReserve extends Migration {
|
||||||
get code() { return "creation-item-sort-reserve"; }
|
get code() { return "creation-item-sort-reserve"; }
|
||||||
get version() { return "10.0.16"; }
|
get version() { return "10.0.16"; }
|
||||||
@ -370,6 +369,7 @@ class _10_4_6_ServicesEnCommerces extends Migration {
|
|||||||
return itemToCreate;
|
return itemToCreate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
class _10_5_0_UpdatePeriodicite extends Migration {
|
class _10_5_0_UpdatePeriodicite extends Migration {
|
||||||
get code() { return "migration-periodicite-poisons-maladies"; }
|
get code() { return "migration-periodicite-poisons-maladies"; }
|
||||||
get version() { return "10.5.0"; }
|
get version() { return "10.5.0"; }
|
||||||
@ -458,6 +458,62 @@ class _10_7_0_MigrationBlessures extends Migration {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
class _10_7_19_CategorieCompetenceCreature extends Migration {
|
||||||
|
get code() { return "categorie-competence-creature"; }
|
||||||
|
get version() { return "10.7.19"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => TYPES.competencecreature == it.type)
|
||||||
|
.map(it => this.migrateCompetenceCreature(it))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
migrateCompetenceCreature(it) {
|
||||||
|
const categorie = this.getCategorie(it)
|
||||||
|
if (categorie == it.system.categorie) {
|
||||||
|
return undefined
|
||||||
|
}
|
||||||
|
return { _id: it.id, 'system.categorie': categorie }
|
||||||
|
}
|
||||||
|
|
||||||
|
getCategorie(it) {
|
||||||
|
if (it.system.ispossession) {
|
||||||
|
return 'possession'
|
||||||
|
}
|
||||||
|
switch (it.system.categorie) {
|
||||||
|
case "melee":
|
||||||
|
if (it.system.isnaturelle) {
|
||||||
|
return 'naturelle'
|
||||||
|
}
|
||||||
|
return 'melee'
|
||||||
|
case "particuliere": case "specialisee": case "connaissance":
|
||||||
|
return "generale"
|
||||||
|
default:
|
||||||
|
return it.system.categorie
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
class _10_7_19_PossessionsEntiteVictime extends Migration {
|
||||||
|
get code() { return "possessions-entite-victime"; }
|
||||||
|
get version() { return "10.7.19"; }
|
||||||
|
|
||||||
|
async migrate() {
|
||||||
|
await this.applyItemsUpdates(items => items
|
||||||
|
.filter(it => TYPES.possession == it.type)
|
||||||
|
.map(it => this.migratePossession(it))
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
migratePossession(it) {
|
||||||
|
return { _id: it.id,
|
||||||
|
'system.entite.actorid': it.system.possesseurid,
|
||||||
|
'system.victime.actorid': it.system.possedeid
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
export class Migrations {
|
export class Migrations {
|
||||||
static getMigrations() {
|
static getMigrations() {
|
||||||
return [
|
return [
|
||||||
@ -474,6 +530,8 @@ export class Migrations {
|
|||||||
new _10_4_6_ServicesEnCommerces(),
|
new _10_4_6_ServicesEnCommerces(),
|
||||||
new _10_5_0_UpdatePeriodicite(),
|
new _10_5_0_UpdatePeriodicite(),
|
||||||
new _10_7_0_MigrationBlessures(),
|
new _10_7_0_MigrationBlessures(),
|
||||||
|
new _10_7_19_CategorieCompetenceCreature(),
|
||||||
|
new _10_7_19_PossessionsEntiteVictime(),
|
||||||
];
|
];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1,4 +1,5 @@
|
|||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
|
|
||||||
const conditionsTactiques = [
|
const conditionsTactiques = [
|
||||||
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
|
||||||
@ -27,6 +28,9 @@ export class RdDBonus {
|
|||||||
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
|
||||||
return true
|
return true
|
||||||
}
|
}
|
||||||
|
if (RdDPossession.isDefensePossession(rollData)) {
|
||||||
|
return RdDPossession.isPossessionFinesse(rollData)
|
||||||
|
}
|
||||||
return rollData.attackerRoll?.particuliere == 'finesse';
|
return rollData.attackerRoll?.particuliere == 'finesse';
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -58,15 +58,6 @@ export class RdDCarac {
|
|||||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||||
}
|
}
|
||||||
|
|
||||||
static isIgnoreEtatGeneral(rollData) {
|
|
||||||
const selectedCarac = rollData.selectedCarac;
|
|
||||||
return !selectedCarac ||
|
|
||||||
rollData.ethylisme ||
|
|
||||||
RdDCarac.isChance(selectedCarac) ||
|
|
||||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
static computeTotal(carac, beaute = undefined) {
|
static computeTotal(carac, beaute = undefined) {
|
||||||
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
const total = Object.values(carac ?? {}).filter(c => !c.derivee)
|
||||||
.map(it => parseInt(it.value))
|
.map(it => parseInt(it.value))
|
||||||
|
@ -87,7 +87,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
|
||||||
if (!formula) {
|
if (!formula) {
|
||||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||||
const competence = combatant.actor.items.find(it => it.system.iscombat)
|
const competence = combatant.actor.items.find(it => RdDItemCompetenceCreature.getCategorieAttaque(it))
|
||||||
if (competence) {
|
if (competence) {
|
||||||
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
rollFormula = RdDCombatManager.formuleInitiative(2, competence.system.carac_value, competence.system.niveau, 0);
|
||||||
}
|
}
|
||||||
@ -230,15 +230,15 @@ export class RdDCombatManager extends Combat {
|
|||||||
}
|
}
|
||||||
|
|
||||||
static listActionsCreature(competences) {
|
static listActionsCreature(competences) {
|
||||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
return competences.map(it => RdDItemCompetenceCreature.armeCreature(it))
|
||||||
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
|
.filter(it => it != undefined);
|
||||||
}
|
}
|
||||||
|
|
||||||
static listActionsPossessions(actor) {
|
static listActionsPossessions(actor) {
|
||||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||||
return {
|
return {
|
||||||
name: p.name,
|
name: p.name,
|
||||||
action: 'conjurer',
|
action: 'possession',
|
||||||
system: {
|
system: {
|
||||||
competence: p.name,
|
competence: p.name,
|
||||||
possessionid: p.system.possessionid,
|
possessionid: p.system.possessionid,
|
||||||
@ -255,7 +255,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
return actions;
|
return actions;
|
||||||
}
|
}
|
||||||
if (actor.isCreatureEntite()) {
|
if (actor.isCreatureEntite()) {
|
||||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
actions = RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']);
|
||||||
} else if (actor.isPersonnage()) {
|
} else if (actor.isPersonnage()) {
|
||||||
// Recupération des items 'arme'
|
// Recupération des items 'arme'
|
||||||
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
|
||||||
@ -263,7 +263,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
.concat(RdDItemArme.mainsNues());
|
.concat(RdDItemArme.mainsNues());
|
||||||
|
|
||||||
const competences = actor.itemTypes['competence'];
|
const competences = actor.itemTypes['competence'];
|
||||||
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
|
actions = RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac);
|
||||||
|
|
||||||
if (actor.system.attributs.hautrevant.value) {
|
if (actor.system.attributs.hautrevant.value) {
|
||||||
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
actions.push({ name: "Draconic", action: 'haut-reve', system: { initOnly: true, competence: "Draconic" } });
|
||||||
@ -351,7 +351,7 @@ export class RdDCombatManager extends Combat {
|
|||||||
} else if (combatant.actor.getSurprise() == "demi") {
|
} else if (combatant.actor.getSurprise() == "demi") {
|
||||||
initOffset = 0;
|
initOffset = 0;
|
||||||
initInfo = "Demi Surprise"
|
initInfo = "Demi Surprise"
|
||||||
} else if (action.action == 'conjurer') {
|
} else if (action.action == 'possession') {
|
||||||
initOffset = 10;
|
initOffset = 10;
|
||||||
caracForInit = combatant.actor.getReveActuel();
|
caracForInit = combatant.actor.getReveActuel();
|
||||||
initInfo = "Possession"
|
initInfo = "Possession"
|
||||||
@ -790,7 +790,7 @@ export class RdDCombat {
|
|||||||
passeArme: randomID(16),
|
passeArme: randomID(16),
|
||||||
mortalite: arme?.system.mortalite,
|
mortalite: arme?.system.mortalite,
|
||||||
coupsNonMortels: false,
|
coupsNonMortels: false,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
surprise: this.attacker.getSurprise(true),
|
surprise: this.attacker.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
targetToken: Targets.extractTokenData(this.target),
|
targetToken: Targets.extractTokenData(this.target),
|
||||||
@ -1045,7 +1045,7 @@ export class RdDCombat {
|
|||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: this.defender.getCompetence(competenceParade),
|
competence: this.defender.getCompetence(competenceParade).clone(),
|
||||||
arme: armeParade,
|
arme: armeParade,
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
needParadeSignificative: ReglesOptionelles.isUsing('categorieParade') && RdDItemArme.needParadeSignificative(attackerRoll.arme, armeParade),
|
||||||
@ -1126,7 +1126,7 @@ export class RdDCombat {
|
|||||||
passeArme: attackerRoll.passeArme,
|
passeArme: attackerRoll.passeArme,
|
||||||
diffLibre: attackerRoll.diffLibre,
|
diffLibre: attackerRoll.diffLibre,
|
||||||
attackerRoll: attackerRoll,
|
attackerRoll: attackerRoll,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
surprise: this.defender.getSurprise(true),
|
surprise: this.defender.getSurprise(true),
|
||||||
surpriseDefenseur: this.defender.getSurprise(true),
|
surpriseDefenseur: this.defender.getSurprise(true),
|
||||||
carac: this.defender.system.carac,
|
carac: this.defender.system.carac,
|
||||||
|
@ -4,6 +4,8 @@ import { RdDRoll } from "./rdd-roll.js";
|
|||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { ChatUtility } from "./chat-utility.js";
|
import { ChatUtility } from "./chat-utility.js";
|
||||||
import { STATUSES } from "./settings/status-effects.js";
|
import { STATUSES } from "./settings/status-effects.js";
|
||||||
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
|
||||||
@ -14,6 +16,47 @@ export class RdDEmpoignade {
|
|||||||
static init() {
|
static init() {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static registerChatCallbacks(html) {
|
||||||
|
html.on("click", '.defense-empoignade-cac', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||||
|
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
|
||||||
|
});
|
||||||
|
html.on("click", '.defense-empoignade-esquive', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
||||||
|
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
|
||||||
|
});
|
||||||
|
html.on("click", '.empoignade-poursuivre', event => {
|
||||||
|
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
||||||
|
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
||||||
|
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
|
||||||
|
});
|
||||||
|
html.on("click", '.empoignade-entrainer-sol', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
RdDEmpoignade.entrainerAuSol(rollData)
|
||||||
|
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||||
|
});
|
||||||
|
html.on("click", '.empoignade-projeter-sol', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
RdDEmpoignade.projeterAuSol(rollData)
|
||||||
|
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||||
|
});
|
||||||
|
html.on("change", '.empoignade-perte-endurance', event => {
|
||||||
|
const chatMessage = ChatUtility.getChatMessage(event);
|
||||||
|
const rollData = RdDEmpoignade.$readRollEmpoignade(chatMessage);
|
||||||
|
if (event.currentTarget.value && event.currentTarget.value != "none") {
|
||||||
|
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
|
||||||
|
ChatUtility.removeChatMessageId(chatMessage.id)
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static checkEmpoignadeEnCours(actor) {
|
static checkEmpoignadeEnCours(actor) {
|
||||||
// TODO: autoriser la perception? la comédie/séduction?
|
// TODO: autoriser la perception? la comédie/séduction?
|
||||||
@ -24,74 +67,92 @@ export class RdDEmpoignade {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static $storeRollEmpoignade(msg, rollData) {
|
||||||
|
RdDEmpoignade.$reduceActorToIds(rollData);
|
||||||
|
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData);
|
||||||
|
}
|
||||||
|
|
||||||
|
static $reduceActorToIds(rollData) {
|
||||||
|
rollData.attacker = { id: rollData.attacker.id };
|
||||||
|
rollData.defender = { id: rollData.defender.id };
|
||||||
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static $readRollEmpoignade(msg) {
|
||||||
|
const rollData = ChatUtility.getMessageData(msg, 'empoignade-roll-data');
|
||||||
|
RdDEmpoignade.$replaceIdsWithActors(rollData);
|
||||||
|
return rollData
|
||||||
|
}
|
||||||
|
|
||||||
|
static $replaceIdsWithActors(rollData) {
|
||||||
|
rollData.attacker = game.actors.get(rollData.attacker.id);
|
||||||
|
rollData.defender = game.actors.get(rollData.defender.id);
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static isEmpoignadeEnCours(actor) {
|
static isEmpoignadeEnCours(actor) {
|
||||||
return actor.itemTypes['empoignade'].find(it => it.system.pointsemp > 0)
|
return actor.itemTypes[TYPES.empoignade].find(it => it.system.pointsemp > 0)
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getEmpoignadeById(actor, id) {
|
static getEmpoignadeById(actor, id) {
|
||||||
let emp = actor.itemTypes['empoignade'].find(it => it.system.empoignadeid == id)
|
let emp = actor.itemTypes[TYPES.empoignade].find(it => it.system.empoignadeid == id)
|
||||||
return emp && duplicate(emp) || undefined;
|
return emp && duplicate(emp) || undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getEmpoignade(attacker, defender) {
|
static getEmpoignade(attacker, defender) {
|
||||||
let emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id)
|
let emp = attacker.itemTypes[TYPES.empoignade].find(it =>
|
||||||
if (!emp) {
|
(it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id) ||
|
||||||
emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
(it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
|
||||||
}
|
)
|
||||||
if (emp) {
|
if (emp) {
|
||||||
return duplicate(emp);
|
return duplicate(emp);
|
||||||
}
|
}
|
||||||
return undefined;
|
return undefined;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static getMalusTaille(emp, attacker, defender) {
|
static getMalusTaille(emp, attacker, defender) {
|
||||||
// Si pas empoigné, alors 0
|
// Si pas empoigné, alors 0
|
||||||
if (emp.system.pointsemp == 0) {
|
if (emp.system.pointsemp == 0) {
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
// Malus de -1 si différence de taille de 2 ou plus (p 135)
|
// p135: Malus de -1 par point de taille de différence de taille au delà de 1 (donc -2 pour une différence de 3, ...)
|
||||||
if (attacker.system.carac.taille.value < defender.system.carac.taille.value - 1) {
|
const diffTaille = attacker.system.carac.taille.value - defender.system.carac.taille.value;
|
||||||
return attacker.system.carac.taille.value - (defender.system.carac.taille.value - 1)
|
const diffTailleAbs = Math.abs(diffTaille)
|
||||||
|
const signDiff = diffTaille > 0 ? 1 : -1
|
||||||
|
|
||||||
|
if (diffTailleAbs > 2) {
|
||||||
|
return signDiff * (diffTailleAbs - 1)
|
||||||
}
|
}
|
||||||
return 0
|
return 0
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
static isActionAutorisee(mode, attacker, defender) {
|
||||||
static async onAttaqueEmpoignadeValidee(attacker, defender) {
|
const acting = RdDEmpoignade.isActionDefenseur(mode) ? defender : attacker;
|
||||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
if (acting.getUserLevel(game.user) < CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER) {
|
||||||
const isNouvelle = empoignade == undefined;
|
ui.notifications.warn(`Vous n'êtes pas autorisé à choisir l'action de ${acting.name}`)
|
||||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
return false;
|
||||||
|
}
|
||||||
|
return true
|
||||||
|
}
|
||||||
|
|
||||||
let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
|
static isActionDefenseur(mode) {
|
||||||
|
switch (mode) {
|
||||||
let rollData = {
|
case "liberer":
|
||||||
mode: mode,
|
case "contrer-empoigner":
|
||||||
isEmpoignade: true,
|
return true;
|
||||||
competence: attacker.getCompetence("Corps à corps"),
|
|
||||||
selectedCarac: attacker.system.carac.melee,
|
|
||||||
empoignade: empoignade,
|
|
||||||
attackerId: attacker.id,
|
|
||||||
attackerName: attacker.name,
|
|
||||||
defenderName: defender.name,
|
|
||||||
defenderId: defender.id,
|
|
||||||
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
|
||||||
}
|
|
||||||
if (attacker.isCreatureEntite()) {
|
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
|
||||||
}
|
|
||||||
if (empoignade.system.pointsemp >= 2) {
|
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
|
|
||||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
|
||||||
} else {
|
|
||||||
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
|
|
||||||
}
|
}
|
||||||
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onAttaqueEmpoignade(attacker, defender) {
|
static async onAttaqueEmpoignade(attacker, defender) {
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("empoigner", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||||
const isNouvelle = empoignade == undefined;
|
const isNouvelle = empoignade == undefined;
|
||||||
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||||
@ -105,6 +166,38 @@ export class RdDEmpoignade {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static async onAttaqueEmpoignadeValidee(attacker, defender) {
|
||||||
|
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
|
||||||
|
const isNouvelle = empoignade == undefined;
|
||||||
|
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
|
||||||
|
|
||||||
|
let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
|
||||||
|
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
|
let rollData = {
|
||||||
|
mode, empoignade, attacker, defender,
|
||||||
|
isEmpoignade: true,
|
||||||
|
competence: attacker.getCompetence("Corps à corps").clone(),
|
||||||
|
selectedCarac: attacker.system.carac.melee,
|
||||||
|
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
|
||||||
|
}
|
||||||
|
if (attacker.isCreatureEntite()) {
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
if (empoignade.system.pointsemp >= 2) {
|
||||||
|
if (!empoignade.system.ausol) {
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onAttaqueEmpoignadeFromItem(empoignade) {
|
static async onAttaqueEmpoignadeFromItem(empoignade) {
|
||||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
||||||
@ -112,6 +205,20 @@ export class RdDEmpoignade {
|
|||||||
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
await this.onAttaqueEmpoignadeValidee(attacker, defender)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async onImmobilisation(attacker, defender, empoignade) {
|
||||||
|
const rollData = {
|
||||||
|
mode: "immobilise",
|
||||||
|
empoignade, attacker, defender,
|
||||||
|
isEmpoignade: true,
|
||||||
|
competence: attacker.getCompetence("Corps à corps").clone()
|
||||||
|
}
|
||||||
|
const msg = await ChatMessage.create({
|
||||||
|
whisper: ChatUtility.getWhisperRecipientsAndGMs(attacker.name),
|
||||||
|
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-immobilise.html`, rollData)
|
||||||
|
})
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
|
static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
|
||||||
const dialog = await RdDRoll.create(attacker, rollData,
|
const dialog = await RdDRoll.create(attacker, rollData,
|
||||||
@ -119,35 +226,40 @@ export class RdDEmpoignade {
|
|||||||
{
|
{
|
||||||
name: 'jet-empoignade',
|
name: 'jet-empoignade',
|
||||||
label: 'Empoigner',
|
label: 'Empoigner',
|
||||||
callbacks: [
|
callbacks: [{ action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, isNouvelle) },]
|
||||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, true, isNouvelle) },
|
|
||||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, false, isNouvelle) },
|
|
||||||
]
|
|
||||||
});
|
});
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollEmpoignade(rollData, isSuccess, isNouvelle = false) {
|
static async $onRollEmpoignade(rollData, isNouvelle = false) {
|
||||||
let attacker = game.actors.get(rollData.attackerId)
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
let defender = game.actors.get(rollData.defenderId)
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
|
||||||
let empoignade = rollData.empoignade
|
|
||||||
empoignade.isSuccess = isSuccess;
|
|
||||||
|
|
||||||
if (isSuccess && isNouvelle) {
|
if (rollData.rolled.isSuccess && isNouvelle) {
|
||||||
|
const objectEmpoignade = rollData.empoignade.toObject();
|
||||||
// Creer l'empoignade sur attaquant/defenseur
|
// Creer l'empoignade sur attaquant/defenseur
|
||||||
await attacker.createEmbeddedDocuments('Item', [empoignade.toObject()])
|
attacker.creerObjetParMJ(objectEmpoignade);
|
||||||
await defender.createEmbeddedDocuments('Item', [empoignade.toObject()])
|
defender.creerObjetParMJ(objectEmpoignade);
|
||||||
|
}
|
||||||
|
|
||||||
|
rollData.empoignade.isSuccess = rollData.rolled.isSuccess;
|
||||||
|
if (rollData.rolled.isPart) {
|
||||||
|
rollData.particuliere = "finesse";
|
||||||
}
|
}
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
|
||||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onDefenseEmpoignade(rollData, defenseMode, competenceName = "Corps à corps", carac = "melee") {
|
static async onDefenseEmpoignade(attackerRoll, mode, competenceName = "Corps à corps", carac = "melee") {
|
||||||
let attacker = game.actors.get(rollData.attackerId)
|
let attacker = game.actors.get(attackerRoll.attacker.id)
|
||||||
let defender = game.actors.get(rollData.defenderId)
|
let defender = game.actors.get(attackerRoll.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee(mode, attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
|
|
||||||
let empoignade = this.getEmpoignade(attacker, defender)
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
if (!empoignade) {
|
if (!empoignade) {
|
||||||
@ -156,18 +268,23 @@ export class RdDEmpoignade {
|
|||||||
}
|
}
|
||||||
|
|
||||||
empoignade = duplicate(empoignade)
|
empoignade = duplicate(empoignade)
|
||||||
rollData.mode = defenseMode
|
let defenderRoll = {
|
||||||
rollData.empoignade = empoignade
|
mode, attacker, defender, empoignade, attackerRoll,
|
||||||
rollData.competence = defender.getCompetence(competenceName),
|
diffLibre: attackerRoll.diffLibre,
|
||||||
rollData.selectedCarac = defender.system.carac[carac],
|
attaqueParticuliere: attackerRoll.particuliere,
|
||||||
rollData.malusTaille = RdDEmpoignade.getMalusTaille(empoignade, defender, attacker)
|
competence: defender.getCompetence(competenceName).clone(),
|
||||||
|
surprise: defender.getSurprise(true),
|
||||||
await RdDEmpoignade.$rollDefenseEmpoignade(defender, rollData);
|
carac: defender.system.carac,
|
||||||
|
selectedCarac: defender.system.carac[carac],
|
||||||
|
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, defender, attacker),
|
||||||
|
show: {}
|
||||||
|
};
|
||||||
|
await RdDEmpoignade.$rollDefenseEmpoignade(defender, defenderRoll);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $rollDefenseEmpoignade(defender, rollData) {
|
static async $rollDefenseEmpoignade(defender, defenderRoll) {
|
||||||
const dialog = await RdDRoll.create(defender, rollData,
|
const dialog = await RdDRoll.create(defender, defenderRoll,
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
|
||||||
{
|
{
|
||||||
name: 'empoignade',
|
name: 'empoignade',
|
||||||
@ -193,12 +310,11 @@ export class RdDEmpoignade {
|
|||||||
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
|
||||||
}
|
}
|
||||||
|
|
||||||
if (empoignade.system.pointsemp >= 2) {
|
|
||||||
let attacker = game.actors.get(empoignade.system.empoigneurid)
|
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
|
|
||||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
|
||||||
}
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
|
||||||
|
if (empoignade.system.pointsemp >= 2) {
|
||||||
|
let msg = await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-empoignade-entrainer.html');
|
||||||
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
@ -223,16 +339,15 @@ export class RdDEmpoignade {
|
|||||||
let defender = game.actors.get(empoignade.system.empoigneid)
|
let defender = game.actors.get(empoignade.system.empoigneid)
|
||||||
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
|
||||||
await defender.deleteEmbeddedDocuments('Item', [emp._id])
|
await defender.deleteEmbeddedDocuments('Item', [emp._id])
|
||||||
|
|
||||||
//let attacker = game.actors.get(empoignade.system.empoigneurid)
|
|
||||||
//emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
|
|
||||||
//await attacker.deleteEmbeddedDocuments('Item', [emp._id])
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async entrainerAuSol(rollData) {
|
static async entrainerAuSol(rollData) {
|
||||||
let attacker = game.actors.get(rollData.attackerId)
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
let defender = game.actors.get(rollData.defenderId)
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
let empoignade = this.getEmpoignade(attacker, defender)
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
empoignade.system.ausol = true
|
empoignade.system.ausol = true
|
||||||
@ -242,25 +357,32 @@ export class RdDEmpoignade {
|
|||||||
await defender.setEffect(STATUSES.StatusProne, true);
|
await defender.setEffect(STATUSES.StatusProne, true);
|
||||||
|
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
|
||||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async projeterAuSol(rollData) {
|
static async projeterAuSol(rollData) {
|
||||||
let attacker = game.actors.get(rollData.attackerId)
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
let defender = game.actors.get(rollData.defenderId)
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
let empoignade = this.getEmpoignade(attacker, defender)
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
await defender.setEffect(STATUSES.StatusProne, true);
|
await defender.setEffect(STATUSES.StatusProne, true);
|
||||||
await this.$deleteEmpoignade(empoignade)
|
await this.$deleteEmpoignade(empoignade)
|
||||||
|
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
|
||||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async perteEndurance(rollData, perteMode) {
|
static async perteEndurance(rollData, perteMode) {
|
||||||
let attacker = game.actors.get(rollData.attackerId)
|
let attacker = game.actors.get(rollData.attacker.id)
|
||||||
let defender = game.actors.get(rollData.defenderId)
|
let defender = game.actors.get(rollData.defender.id)
|
||||||
|
if (!RdDEmpoignade.isActionAutorisee("immobilise", attacker, defender)) {
|
||||||
|
return
|
||||||
|
}
|
||||||
let empoignade = this.getEmpoignade(attacker, defender)
|
let empoignade = this.getEmpoignade(attacker, defender)
|
||||||
|
|
||||||
//console.log("Perte d'endurance :!!!", perteMode)
|
//console.log("Perte d'endurance :!!!", perteMode)
|
||||||
@ -278,7 +400,7 @@ export class RdDEmpoignade {
|
|||||||
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
|
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
|
||||||
}
|
}
|
||||||
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
|
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
|
||||||
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
|
RdDEmpoignade.$storeRollEmpoignade(msg, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
import { RdDCombat } from "./rdd-combat.js";
|
|
||||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||||
import { RdDRoll } from "./rdd-roll.js";
|
import { RdDRoll } from "./rdd-roll.js";
|
||||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||||
import { Targets } from "./targets.js";
|
import { Targets } from "./targets.js";
|
||||||
|
import { TYPES } from "./item.js";
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
/* On part du principe qu'une entité démarre tjs
|
/* On part du principe qu'une entité démarre tjs
|
||||||
@ -20,9 +20,9 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static searchPossessionFromEntite(attacker, defender) {
|
static searchPossessionFromEntite(attacker, defender) {
|
||||||
let poss = attacker.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
let poss = attacker.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
if (!poss) {
|
if (!poss) {
|
||||||
poss = defender.items.find(poss => poss.type == 'possession' && poss.system.possedeid == defender.id);
|
poss = defender.items.find(poss => poss.type == TYPES.possession && poss.system.victime.actorid == defender.id);
|
||||||
}
|
}
|
||||||
return poss && duplicate(poss) || undefined;
|
return poss && duplicate(poss) || undefined;
|
||||||
}
|
}
|
||||||
@ -37,33 +37,34 @@ export class RdDPossession {
|
|||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "possession",
|
mode: "attaque",
|
||||||
isECNIDefender: false,
|
isECNIDefender: false,
|
||||||
competence: competence,
|
competence: competence.clone(),
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
targetToken: Targets.extractTokenData(target)
|
targetToken: Targets.extractTokenData(target)
|
||||||
};
|
};
|
||||||
if (attacker.isCreatureEntite()) {
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
|
||||||
}
|
|
||||||
|
|
||||||
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async onConjurerPossession(attacker, competence, possession) {
|
static async onConjurerPossession(attacker, possession) {
|
||||||
possession = duplicate(possession);
|
possession = duplicate(possession);
|
||||||
RdDPossession.$updateEtatPossession(possession)
|
RdDPossession.$updateEtatPossession(possession)
|
||||||
|
|
||||||
|
const defender = game.actors.get(possession.system.entite.actorid);
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "possession",
|
mode: "attaque",
|
||||||
isECNIDefender: true,
|
isECNIDefender: true,
|
||||||
competence: competence,
|
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: game.actors.get(possession.system.possesseurid)
|
defender: defender,
|
||||||
};
|
};
|
||||||
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, attacker)
|
||||||
|
|
||||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -71,7 +72,7 @@ export class RdDPossession {
|
|||||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||||
let attacker = game.actors.get(attackerId)
|
let attacker = game.actors.get(attackerId)
|
||||||
let possession = attacker?.getPossession(possessionId)
|
let possession = attacker?.getPossession(possessionId)
|
||||||
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
defenderId = defenderId ?? possession?.system.entite.actorid ?? undefined
|
||||||
let defender = game.actors.get(defenderId)
|
let defender = game.actors.get(defenderId)
|
||||||
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||||
|
|
||||||
@ -82,20 +83,30 @@ export class RdDPossession {
|
|||||||
possession = duplicate(possession)
|
possession = duplicate(possession)
|
||||||
// Update for draconic roll
|
// Update for draconic roll
|
||||||
let rollData = {
|
let rollData = {
|
||||||
mode: "conjuration",
|
mode: "defense",
|
||||||
isECNIDefender: defender.type == "entite",
|
isECNIDefender: defender.type == "entite",
|
||||||
possession: possession,
|
possession: possession,
|
||||||
attacker: attacker,
|
attacker: attacker,
|
||||||
defender: defender,
|
defender: defender,
|
||||||
competence: defender.getDraconicOuPossession(),
|
|
||||||
selectedCarac: defender.system.carac.reve,
|
|
||||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
|
||||||
}
|
}
|
||||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
RdDPossession.selectCompetenceDraconicOuPossession(rollData, defender)
|
||||||
|
rollData.diffLibre = RdDPossession.getInfoAttaque(rollData).diffLibre
|
||||||
|
|
||||||
await RdDPossession.$rollDefensePossession(defender, rollData);
|
await RdDPossession.$rollDefensePossession(defender, rollData);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static selectCompetenceDraconicOuPossession(rollData, rollingActor) {
|
||||||
|
rollData.competence = rollingActor.getDraconicOuPossession();
|
||||||
|
if (rollingActor.isCreatureEntite()) {
|
||||||
|
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
rollData.selectedCarac = rollingActor.system.carac.reve
|
||||||
|
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: rollingActor.getReveActuel() } }
|
||||||
|
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
||||||
const dialog = await RdDRoll.create(attacker, rollData,
|
const dialog = await RdDRoll.create(attacker, rollData,
|
||||||
@ -104,21 +115,22 @@ export class RdDPossession {
|
|||||||
name: 'jet-possession',
|
name: 'jet-possession',
|
||||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||||
callbacks: [
|
callbacks: [
|
||||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
|
{ action: async (r) => await RdDPossession.$onRollPossession(r, isNouvelle) },
|
||||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
|
|
||||||
]
|
]
|
||||||
});
|
});
|
||||||
dialog.render(true);
|
dialog.render(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
|
static async $onRollPossession(rollData, isNouvelle = false) {
|
||||||
rollData.possession.isSuccess = isSuccess;
|
rollData.possession.isSuccess = rollData.rolled.isSuccess;
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession);
|
RdDPossession.$updateEtatPossession(rollData.possession, rollData);
|
||||||
if (isNouvelle) {
|
if (isNouvelle) {
|
||||||
// Creer la possession sur le defenseur
|
// Creer la possession sur le defenseur
|
||||||
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
await rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||||
}
|
}
|
||||||
|
const possession = (rollData.isECNIDefender ? rollData.attacker : rollData.defender).getPossession(rollData.possession.system.possessionid)
|
||||||
|
RdDPossession.storePossessionAttaque(possession, rollData)
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -127,7 +139,7 @@ export class RdDPossession {
|
|||||||
const dialog = await RdDRoll.create(defender, rollData,
|
const dialog = await RdDRoll.create(defender, rollData,
|
||||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||||
{
|
{
|
||||||
name: 'conjurer',
|
name: 'possession',
|
||||||
label: 'Conjurer une Possession',
|
label: 'Conjurer une Possession',
|
||||||
callbacks: [
|
callbacks: [
|
||||||
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||||
@ -139,23 +151,30 @@ export class RdDPossession {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async $onRollConjuration(rollData) {
|
static async $onRollConjuration(rollData) {
|
||||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
let victime = game.actors.get(rollData.possession.system.victime.actorid)
|
||||||
|
let compteur = rollData.possession.system.compteur
|
||||||
if (!rollData.rolled.isSuccess) {
|
if (!rollData.rolled.isSuccess) {
|
||||||
if (rollData.isECNIDefender) {
|
if (rollData.isECNIDefender) {
|
||||||
rollData.possession.system.compteur--
|
compteur--
|
||||||
} else {
|
} else {
|
||||||
rollData.possession.system.compteur++
|
compteur++
|
||||||
}
|
}
|
||||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
|
||||||
await actor.updateEmbeddedDocuments('Item', [update])
|
|
||||||
}
|
}
|
||||||
|
const possession = victime.getPossession(rollData.possession.system.possessionid)
|
||||||
|
await possession.update({
|
||||||
|
system: {
|
||||||
|
compteur: compteur,
|
||||||
|
entite: { diffLibre: 0, finesse: false },
|
||||||
|
victime: { diffLibre: 0, finesse: false }
|
||||||
|
}
|
||||||
|
})
|
||||||
|
rollData.possession = possession
|
||||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||||
|
|
||||||
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-resultat-possession.html')
|
||||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||||
// conjuration
|
// conjuration
|
||||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
victime.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -180,12 +199,42 @@ export class RdDPossession {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isPossessionFinesse(rollData) {
|
||||||
|
return RdDPossession.getInfoAttaque(rollData).finesse
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static getInfoAttaque(rollData) {
|
||||||
|
return rollData.possession.system[rollData.isECNIDefender ? 'victime' : 'entite'];
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static isDefensePossession(rollData) {
|
||||||
|
return rollData.possession && rollData.mode == "defense"
|
||||||
|
}
|
||||||
|
/* -------------------------------------------- */
|
||||||
|
static storePossessionAttaque(possession, rollData = undefined) {
|
||||||
|
const attaquant = rollData?.isECNIDefender ? 'victime' : 'entite'
|
||||||
|
possession.update({
|
||||||
|
[`system.${attaquant}`]: {
|
||||||
|
diffLibre: rollData?.diffLibre ?? 0,
|
||||||
|
finesse: rollData?.rolled.isPart ?? false
|
||||||
|
}
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async createPossession(attacker, defender) {
|
static async createPossession(attacker, defender) {
|
||||||
return await Item.create({
|
return await Item.create({
|
||||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
system: {
|
||||||
|
description: "", typepossession: attacker.name,
|
||||||
|
possede: false,
|
||||||
|
possessionid: randomID(16),
|
||||||
|
entite: { actorid: attacker.id },
|
||||||
|
victime: { actorid: defender.id },
|
||||||
|
compteur: 0
|
||||||
|
}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
temporary: true
|
temporary: true
|
||||||
|
@ -91,13 +91,17 @@ export class RdDResolutionTable {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||||
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
return await ChatUtility.createChatWithRollMode(RdDResolutionTable.actorChatName(actor), {
|
||||||
content: await RdDResolutionTable.buildRollDataHtml(rollData, actor, template)
|
content: await RdDResolutionTable.buildRollDataHtml(rollData, template)
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static actorChatName(actor) {
|
||||||
|
return actor?.userName ?? game.user.name;
|
||||||
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async buildRollDataHtml(rollData, actor, template = 'chat-resultat-general.html') {
|
static async buildRollDataHtml(rollData, template = 'chat-resultat-general.html') {
|
||||||
rollData.show = rollData.show || {};
|
rollData.show = rollData.show || {};
|
||||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/${template}`, rollData);
|
||||||
}
|
}
|
||||||
|
@ -314,8 +314,8 @@ export class RdDRoll extends Dialog {
|
|||||||
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
|
||||||
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||||
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||||
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
|
||||||
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||||
|
HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||||
|
|
||||||
// Mise à jour valeurs
|
// Mise à jour valeurs
|
||||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||||
|
@ -1052,7 +1052,6 @@ export class RdDTMRDialog extends Dialog {
|
|||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static _computeEventOddq(origEvent) {
|
static _computeEventOddq(origEvent) {
|
||||||
console.log("EVENT", origEvent)
|
|
||||||
let canvasRect = origEvent.target.getBoundingClientRect();
|
let canvasRect = origEvent.target.getBoundingClientRect();
|
||||||
let x = origEvent.clientX - canvasRect.left;
|
let x = origEvent.clientX - canvasRect.left;
|
||||||
let y = origEvent.clientY - canvasRect.top;
|
let y = origEvent.clientY - canvasRect.top;
|
||||||
|
@ -75,8 +75,8 @@ export class RdDTokenHud {
|
|||||||
(event) => {
|
(event) => {
|
||||||
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
|
||||||
const action = hudData.actions[actionIndex];
|
const action = hudData.actions[actionIndex];
|
||||||
if (action.action == 'conjurer') {
|
const possession = action.action == 'possession' ? combatant.actor.getPossession(action.system.possessionid) : undefined;
|
||||||
const possession = combatant.actor.getPossession(action.system.possessionid);
|
if (possession) {
|
||||||
combatant.actor.conjurerPossession(possession);
|
combatant.actor.conjurerPossession(possession);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
|
@ -182,7 +182,7 @@ export class RdDUtility {
|
|||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-aspect-tarot.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categories.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-ingredient.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html',
|
||||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-potion.html',
|
||||||
@ -339,13 +339,13 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static buildArbreDeConteneurs(conteneurs, objets) {
|
static buildArbreDeConteneurs(conteneurs, inventaires) {
|
||||||
let objetVersConteneur = {};
|
let objetVersConteneur = {};
|
||||||
// Attribution des objets aux conteneurs
|
// Attribution des objets aux conteneurs
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
conteneur.subItems = [];
|
conteneur.subItems = [];
|
||||||
for (let id of conteneur.system.contenu ?? []) {
|
for (let id of conteneur.system.contenu ?? []) {
|
||||||
let objet = objets.find(objet => (id == objet._id));
|
let objet = inventaires.find(objet => (id == objet._id));
|
||||||
if (objet) {
|
if (objet) {
|
||||||
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
||||||
objetVersConteneur[id] = conteneur._id;
|
objetVersConteneur[id] = conteneur._id;
|
||||||
@ -354,20 +354,20 @@ export class RdDUtility {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (let conteneur of conteneurs) {
|
for (let conteneur of conteneurs) {
|
||||||
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
|
conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
|
||||||
}
|
}
|
||||||
return objetVersConteneur;
|
return objetVersConteneur;
|
||||||
}
|
}
|
||||||
|
|
||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static calculEncContenu(conteneur, objets) {
|
static calculEncContenu(conteneur, inventaires) {
|
||||||
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
||||||
.map(id => objets.find(it => (id == it.id)))
|
.map(id => inventaires.find(it => (id == it.id)))
|
||||||
.filter(it => it);
|
.filter(it => it);
|
||||||
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
||||||
for (let contenu of contenus) {
|
for (let contenu of contenus) {
|
||||||
if (contenu.type == 'conteneur') {
|
if (contenu.type == 'conteneur') {
|
||||||
enc += RdDUtility.calculEncContenu(contenu, objets);
|
enc += RdDUtility.calculEncContenu(contenu, inventaires);
|
||||||
}
|
}
|
||||||
else {
|
else {
|
||||||
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
||||||
@ -668,6 +668,7 @@ export class RdDUtility {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
static async chatListeners(html) {
|
static async chatListeners(html) {
|
||||||
RdDCombat.registerChatCallbacks(html);
|
RdDCombat.registerChatCallbacks(html);
|
||||||
|
RdDEmpoignade.registerChatCallbacks(html);
|
||||||
|
|
||||||
// Gestion spécifique message passeurs
|
// Gestion spécifique message passeurs
|
||||||
html.on("click", '.tmr-passeur-coord a', event => {
|
html.on("click", '.tmr-passeur-coord a', event => {
|
||||||
@ -694,44 +695,6 @@ export class RdDUtility {
|
|||||||
RdDPossession.onDefensePossession(attackerId, defenderId, possessionId)
|
RdDPossession.onDefensePossession(attackerId, defenderId, possessionId)
|
||||||
});
|
});
|
||||||
|
|
||||||
html.on("click", '.defense-empoignade-cac', event => {
|
|
||||||
const chatMessage = ChatUtility.getChatMessage(event);
|
|
||||||
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
|
|
||||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
|
||||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
|
|
||||||
});
|
|
||||||
html.on("click", '.defense-empoignade-esquive', event => {
|
|
||||||
const chatMessage = ChatUtility.getChatMessage(event);
|
|
||||||
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
|
|
||||||
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
|
|
||||||
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
|
|
||||||
});
|
|
||||||
html.on("click", '.empoignade-poursuivre', event => {
|
|
||||||
let attackerId = event.currentTarget.attributes['data-attackerId'].value
|
|
||||||
let defenderId = event.currentTarget.attributes['data-defenderId'].value
|
|
||||||
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
|
|
||||||
});
|
|
||||||
html.on("click", '.empoignade-entrainer-sol', event => {
|
|
||||||
const chatMessage = ChatUtility.getChatMessage(event);
|
|
||||||
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
|
|
||||||
RdDEmpoignade.entrainerAuSol(rollData)
|
|
||||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
|
||||||
});
|
|
||||||
html.on("click", '.empoignade-projeter-sol', event => {
|
|
||||||
const chatMessage = ChatUtility.getChatMessage(event);
|
|
||||||
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
|
|
||||||
RdDEmpoignade.projeterAuSol(rollData)
|
|
||||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
|
||||||
});
|
|
||||||
html.on("change", '.empoignade-perte-endurance', event => {
|
|
||||||
const chatMessage = ChatUtility.getChatMessage(event);
|
|
||||||
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
|
|
||||||
if (event.currentTarget.value && event.currentTarget.value != "none") {
|
|
||||||
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
|
|
||||||
ChatUtility.removeChatMessageId(chatMessage.id)
|
|
||||||
}
|
|
||||||
});
|
|
||||||
|
|
||||||
// gestion bouton tchat Acheter
|
// gestion bouton tchat Acheter
|
||||||
html.on("click", '.button-acheter', event => {
|
html.on("click", '.button-acheter', event => {
|
||||||
const venteData = DialogItemAchat.preparerAchat(event.currentTarget);
|
const venteData = DialogItemAchat.preparerAchat(event.currentTarget);
|
||||||
|
@ -5,6 +5,7 @@ import { RdDItemSort } from "./item-sort.js";
|
|||||||
import { Misc } from "./misc.js";
|
import { Misc } from "./misc.js";
|
||||||
import { RdDBonus } from "./rdd-bonus.js";
|
import { RdDBonus } from "./rdd-bonus.js";
|
||||||
import { RdDCarac } from "./rdd-carac.js";
|
import { RdDCarac } from "./rdd-carac.js";
|
||||||
|
import { RdDPossession } from "./rdd-possession.js";
|
||||||
import { RdDUtility } from "./rdd-utility.js";
|
import { RdDUtility } from "./rdd-utility.js";
|
||||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||||
|
|
||||||
@ -30,7 +31,7 @@ export const referenceAjustements = {
|
|||||||
},
|
},
|
||||||
diffLibre: {
|
diffLibre: {
|
||||||
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
isUsed: (rollData, actor) => rollData.diffLibre != undefined,
|
||||||
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ? 'Imposée' : 'Libre',
|
getLabel: (rollData, actor) => rollData.selectedSort?.name ?? rollData.attackerRoll ?? RdDPossession.isDefensePossession(rollData) ? 'Imposée' : 'Libre',
|
||||||
getValue: (rollData, actor) => rollData.selectedSort
|
getValue: (rollData, actor) => rollData.selectedSort
|
||||||
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
? RdDItemSort.getDifficulte(rollData.selectedSort, rollData.diffLibre)
|
||||||
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
: rollData.diffLibre ?? rollData.competence?.system.default_diffLibre ?? 0
|
||||||
@ -51,7 +52,7 @@ export const referenceAjustements = {
|
|||||||
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
||||||
},
|
},
|
||||||
etat: {
|
etat: {
|
||||||
isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
|
isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
|
||||||
getLabel: (rollData, actor) => 'Etat général',
|
getLabel: (rollData, actor) => 'Etat général',
|
||||||
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
||||||
},
|
},
|
||||||
@ -177,4 +178,11 @@ export class RollDataAjustements {
|
|||||||
return sum;
|
return sum;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static isIgnoreEtatGeneral(rollData) {
|
||||||
|
const selectedCarac = rollData.selectedCarac;
|
||||||
|
return !selectedCarac ||
|
||||||
|
rollData.ethylisme ||
|
||||||
|
RdDCarac.isChance(selectedCarac) ||
|
||||||
|
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -105,11 +105,10 @@ export class RdDCalendrier extends Application {
|
|||||||
}
|
}
|
||||||
return buttons
|
return buttons
|
||||||
}
|
}
|
||||||
|
async maximize() {
|
||||||
/*async maximize() {
|
|
||||||
await super.maximize()
|
await super.maximize()
|
||||||
this.render(true)
|
this.render(true)
|
||||||
}*/
|
}
|
||||||
|
|
||||||
async close() { }
|
async close() { }
|
||||||
|
|
||||||
@ -274,7 +273,6 @@ export class RdDCalendrier extends Application {
|
|||||||
/* -------------------------------------------- */
|
/* -------------------------------------------- */
|
||||||
async rebuildNombresAstraux(showDice = HIDE_DICE) {
|
async rebuildNombresAstraux(showDice = HIDE_DICE) {
|
||||||
if (Misc.isUniqueConnectedGM()) {
|
if (Misc.isUniqueConnectedGM()) {
|
||||||
console.log("Astral rebuild")
|
|
||||||
let newList = [];
|
let newList = [];
|
||||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||||
let dayIndex = this.timestamp.indexDate + i;
|
let dayIndex = this.timestamp.indexDate + i;
|
||||||
|
@ -1,10 +1,8 @@
|
|||||||
import { Draconique } from "./draconique.js";
|
import { Draconique } from "./draconique.js";
|
||||||
import { PixiTMR } from "./pixi-tmr.js";
|
|
||||||
|
|
||||||
export class CarteTmr extends Draconique {
|
export class CarteTmr extends Draconique {
|
||||||
|
|
||||||
constructor() {
|
constructor() {
|
||||||
console.log("Sprite create 1!!!!")
|
|
||||||
super();
|
super();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -91,8 +91,6 @@ export class Draconique {
|
|||||||
coordTMR: coordTMR
|
coordTMR: coordTMR
|
||||||
};
|
};
|
||||||
token[type ?? this.code()] = linkData;
|
token[type ?? this.code()] = linkData;
|
||||||
console.log("SPRITE: ", token.sprite)
|
|
||||||
//PixiTMR.getImgFromCode()
|
|
||||||
pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
|
pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
|
||||||
return token;
|
return token;
|
||||||
}
|
}
|
||||||
|
@ -20,20 +20,18 @@ export class PixiTMR {
|
|||||||
this.callbacksOnAnimate = [];
|
this.callbacksOnAnimate = [];
|
||||||
}
|
}
|
||||||
|
|
||||||
async load( onLoad = (loader, resources) => {} ) {
|
load( onLoad = (loader, resources) => {} ) {
|
||||||
// WIP - Deprecated since v7 : let loader = new PIXI.Loader();
|
let loader = this.pixiApp.loader;
|
||||||
for (const [name, img] of Object.entries(PixiTMR.textures)) {
|
for (const [name, img] of Object.entries(PixiTMR.textures)) {
|
||||||
const texture = await PIXI.Assets.load(img);
|
loader = loader.add(name, img);
|
||||||
let image = PIXI.Sprite.from(texture);
|
|
||||||
}
|
}
|
||||||
onLoad();
|
loader.onError.add((error, reason) => { console.log("ERROR", error, reason) });
|
||||||
|
loader.load( (loader, resources) => {
|
||||||
|
onLoad(loader, resources);
|
||||||
for (let onAnimate of this.callbacksOnAnimate) {
|
for (let onAnimate of this.callbacksOnAnimate) {
|
||||||
onAnimate();
|
onAnimate();
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
|
|
||||||
static getImgFromCode(code) {
|
|
||||||
return PixiTMR.textures[code]
|
|
||||||
}
|
}
|
||||||
|
|
||||||
static register(name, img) {
|
static register(name, img) {
|
||||||
@ -46,9 +44,7 @@ export class PixiTMR {
|
|||||||
}
|
}
|
||||||
|
|
||||||
carteTmr(code) {
|
carteTmr(code) {
|
||||||
let img = PixiTMR.getImgFromCode(code)
|
const carteTmr = new PIXI.Sprite(PIXI.utils.TextureCache[code]);
|
||||||
const carteTmr = new PIXI.Sprite(PIXI.utils.TextureCache[img]);
|
|
||||||
console.log(code, carteTmr)
|
|
||||||
// Setup the position of the TMR
|
// Setup the position of the TMR
|
||||||
carteTmr.x = 0;
|
carteTmr.x = 0;
|
||||||
carteTmr.y = 0;
|
carteTmr.y = 0;
|
||||||
@ -56,8 +52,7 @@ export class PixiTMR {
|
|||||||
carteTmr.height = 860;
|
carteTmr.height = 860;
|
||||||
// Rotate around the center
|
// Rotate around the center
|
||||||
carteTmr.anchor.set(0);
|
carteTmr.anchor.set(0);
|
||||||
carteTmr.eventMode = 'dynamic'; // PIXI 7 : Not sure ..
|
carteTmr.interactive = true;
|
||||||
// This one is deprecated ; carteTmr.interactive = true;
|
|
||||||
carteTmr.buttonMode = true;
|
carteTmr.buttonMode = true;
|
||||||
carteTmr.tmrObject = this;
|
carteTmr.tmrObject = this;
|
||||||
if (!this.tmrObject.viewOnly) {
|
if (!this.tmrObject.viewOnly) {
|
||||||
@ -68,10 +63,9 @@ export class PixiTMR {
|
|||||||
}
|
}
|
||||||
|
|
||||||
sprite(code, options = {}) {
|
sprite(code, options = {}) {
|
||||||
let img = PixiTMR.getImgFromCode(code)
|
const texture = PIXI.utils.TextureCache[code];
|
||||||
const texture = PIXI.utils.TextureCache[img];
|
|
||||||
if (!texture) {
|
if (!texture) {
|
||||||
console.error("Texture manquante", code, PIXI.utils.TextureCache)
|
console.error("Texture manquante", code)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let sprite = new PIXI.Sprite(texture);
|
let sprite = new PIXI.Sprite(texture);
|
||||||
@ -103,8 +97,7 @@ export class PixiTMR {
|
|||||||
sprite.tooltip = new PIXI.Text(text, tooltipStyle);
|
sprite.tooltip = new PIXI.Text(text, tooltipStyle);
|
||||||
sprite.tooltip.zIndex = tmrTokenZIndex.tooltip;
|
sprite.tooltip.zIndex = tmrTokenZIndex.tooltip;
|
||||||
sprite.isOver = false;
|
sprite.isOver = false;
|
||||||
// Deprecated : sprite.interactive = true;
|
sprite.interactive = true;
|
||||||
sprite.eventMode = 'dynamic'; // PIXI 7 To be checked
|
|
||||||
sprite.on('pointerdown', event => this.onClickBackground(event))
|
sprite.on('pointerdown', event => this.onClickBackground(event))
|
||||||
.on('pointerover', () => this.onShowTooltip(sprite))
|
.on('pointerover', () => this.onShowTooltip(sprite))
|
||||||
.on('pointerout', () => this.onHideTooltip(sprite));
|
.on('pointerout', () => this.onHideTooltip(sprite));
|
||||||
|
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
162
system.json
162
system.json
@ -1,13 +1,13 @@
|
|||||||
{
|
{
|
||||||
"id": "foundryvtt-reve-de-dragon",
|
"id": "foundryvtt-reve-de-dragon",
|
||||||
"title": "Rêve de Dragon",
|
"title": "Rêve de Dragon",
|
||||||
"version": "11.0.4",
|
"version": "10.7.21",
|
||||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.4.zip",
|
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.7.21.zip",
|
||||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "11",
|
"minimum": "10",
|
||||||
"verified": "11",
|
"verified": "10",
|
||||||
"maximum": "11"
|
"maximum": "10"
|
||||||
},
|
},
|
||||||
"description": "Rêve de Dragon RPG for FoundryVTT",
|
"description": "Rêve de Dragon RPG for FoundryVTT",
|
||||||
"authors": [
|
"authors": [
|
||||||
@ -69,10 +69,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/competences.db",
|
"path": "packs/competences.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -81,9 +78,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/arts-et-divertissements.db",
|
"path": "packs/arts-et-divertissements.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -92,10 +87,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/competences-creatures.db",
|
"path": "packs/competences-creatures.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -104,10 +96,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/competences-entites.db",
|
"path": "packs/competences-entites.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -116,9 +105,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/sorts-oniros.db",
|
"path": "packs/sorts-oniros.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -127,9 +114,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/sorts-hypnos.db",
|
"path": "packs/sorts-hypnos.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -138,9 +123,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/sorts-narcos.db",
|
"path": "packs/sorts-narcos.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -149,9 +132,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/sorts-thanatos.db",
|
"path": "packs/sorts-thanatos.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -160,9 +141,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/equipement.db",
|
"path": "packs/equipement.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -171,10 +150,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/maladies-et-poisons.db",
|
"path": "packs/maladies-et-poisons.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -183,9 +159,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/rappel-des-regles.db",
|
"path": "packs/rappel-des-regles.db",
|
||||||
"type": "JournalEntry",
|
"type": "JournalEntry",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -194,9 +168,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/macros.db",
|
"path": "packs/macros.db",
|
||||||
"type": "Macro",
|
"type": "Macro",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -205,10 +177,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/queues-de-dragon.db",
|
"path": "packs/queues-de-dragon.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -217,10 +186,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/ombres-de-thanatos.db",
|
"path": "packs/ombres-de-thanatos.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -229,10 +195,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/souffles-de-dragon.db",
|
"path": "packs/souffles-de-dragon.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -241,9 +204,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/tarot-draconique.db",
|
"path": "packs/tarot-draconique.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -252,9 +213,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/extrait-poetique.db",
|
"path": "packs/extrait-poetique.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "OBSERVER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -263,10 +222,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/tetes-de-dragon-pour-haut-revants.db",
|
"path": "packs/tetes-de-dragon-pour-haut-revants.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -275,10 +231,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/tetes-de-dragon-pour-tous-personnages.db",
|
"path": "packs/tetes-de-dragon-pour-tous-personnages.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -287,10 +240,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/rencontres.db",
|
"path": "packs/rencontres.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -299,10 +249,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/tables-diverses.db",
|
"path": "packs/tables-diverses.db",
|
||||||
"type": "RollTable",
|
"type": "RollTable",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -311,10 +258,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/animaux.db",
|
"path": "packs/animaux.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -323,10 +267,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/voyageurs.db",
|
"path": "packs/voyageurs.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"ownership": {
|
"private": false,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -335,10 +276,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/vehicules.db",
|
"path": "packs/vehicules.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -347,10 +285,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/archetypes.db",
|
"path": "packs/archetypes.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -359,10 +294,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/humanoides.db",
|
"path": "packs/humanoides.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -371,10 +303,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/entites-de-cauchemar.db",
|
"path": "packs/entites-de-cauchemar.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -383,10 +312,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/invocations.db",
|
"path": "packs/invocations.db",
|
||||||
"type": "Actor",
|
"type": "Actor",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -395,10 +321,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/faune-flore-mineraux.db",
|
"path": "packs/faune-flore-mineraux.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -407,10 +330,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/meditations-et-ecrits.db",
|
"path": "packs/meditations-et-ecrits.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -419,10 +339,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/recettes-alchimiques.db",
|
"path": "packs/recettes-alchimiques.db",
|
||||||
"type": "Item",
|
"type": "Item",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
@ -431,10 +348,7 @@
|
|||||||
"system": "foundryvtt-reve-de-dragon",
|
"system": "foundryvtt-reve-de-dragon",
|
||||||
"path": "packs/scenes-rdd.db",
|
"path": "packs/scenes-rdd.db",
|
||||||
"type": "Scene",
|
"type": "Scene",
|
||||||
"ownership": {
|
"private": true,
|
||||||
"PLAYER": "NONE",
|
|
||||||
"ASSISTANT": "OWNER"
|
|
||||||
},
|
|
||||||
"flags": {}
|
"flags": {}
|
||||||
}
|
}
|
||||||
],
|
],
|
||||||
|
@ -586,11 +586,11 @@
|
|||||||
},
|
},
|
||||||
"competencecreature": {
|
"competencecreature": {
|
||||||
"templates": ["description"],
|
"templates": ["description"],
|
||||||
"categorie_parade": "",
|
"carac_value": 0,
|
||||||
"niveau": 0,
|
"niveau": 0,
|
||||||
"default_diffLibre": 0,
|
"default_diffLibre": 0,
|
||||||
"categorie": "",
|
"categorie": "",
|
||||||
"carac_value": 0,
|
"categorie_parade": "",
|
||||||
"iscombat": false,
|
"iscombat": false,
|
||||||
"isnaturelle": true,
|
"isnaturelle": true,
|
||||||
"ispossession": false,
|
"ispossession": false,
|
||||||
@ -611,10 +611,17 @@
|
|||||||
"typepossession": "",
|
"typepossession": "",
|
||||||
"possede": false,
|
"possede": false,
|
||||||
"possessionid": "",
|
"possessionid": "",
|
||||||
"possesseurid": "",
|
"entite": {
|
||||||
"possedeid": "",
|
"actorid": "",
|
||||||
"compteur": 0,
|
"diffLibre": 0,
|
||||||
"date": 0
|
"finesse": false
|
||||||
|
},
|
||||||
|
"victime": {
|
||||||
|
"actorid": "",
|
||||||
|
"diffLibre": 0,
|
||||||
|
"finesse": false
|
||||||
|
},
|
||||||
|
"compteur": 0
|
||||||
},
|
},
|
||||||
"blessure": {
|
"blessure": {
|
||||||
"templates": ["temporel"],
|
"templates": ["temporel"],
|
||||||
|
@ -25,7 +25,7 @@
|
|||||||
<span class="equipement-detail">Prix (sols)</span>
|
<span class="equipement-detail">Prix (sols)</span>
|
||||||
<span class="equipement-actions">Actions</span>
|
<span class="equipement-actions">Actions</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each (trier objets) as |item id|}}
|
{{#each (trier inventaires) as |item id|}}
|
||||||
{{#unless item.estContenu}}
|
{{#unless item.estContenu}}
|
||||||
{{#if (ne item.type 'conteneur')}}
|
{{#if (ne item.type 'conteneur')}}
|
||||||
{{buildLigneInventaire item ../options}}
|
{{buildLigneInventaire item ../options}}
|
||||||
|
@ -9,12 +9,18 @@
|
|||||||
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
|
<input class="competence-carac creature-carac" type="text" compname="{{comp.name}}" name="{{comp._id}}.carac"
|
||||||
value="{{comp.system.carac_value}}" data-dtype="number"
|
value="{{comp.system.carac_value}}" data-dtype="number"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
||||||
<input class="competence-value creature-niveau" type="text" compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
<input class="competence-value creature-niveau" type="text" data-dtype="number"
|
||||||
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}" data-dtype="number"
|
compname="{{comp.name}}" name="{{comp._id}}.niveau"
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
value="{{numberFormat comp.system.niveau decimals=0 sign=true}}"
|
||||||
<input class="competence-damage creature-dommages" type="text" compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||||
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}" data-dtype="number"
|
/>
|
||||||
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}/>
|
<input class="competence-damage creature-dommages" type="text" data-dtype="number"
|
||||||
|
{{#if comp.isdommages}}
|
||||||
|
compname="{{comp.name}}" name="{{comp._id}}.dommages"
|
||||||
|
value="{{numberFormat comp.system.dommages decimals=0 sign=true}}"
|
||||||
|
{{#unless @root.options.vueDetaillee}}disabled{{/unless}}
|
||||||
|
{{else}}disabled{{/if}}
|
||||||
|
/>
|
||||||
{{#if @root.options.vueDetaillee}}
|
{{#if @root.options.vueDetaillee}}
|
||||||
<div class="item-controls">
|
<div class="item-controls">
|
||||||
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
|
||||||
|
@ -1,7 +1,7 @@
|
|||||||
{{#if @root.options.isObserver}}
|
{{#if @root.options.isObserver}}
|
||||||
<span class="item-name"><h4>Argent et Monnaies (fortune: {{calc.fortune.sols}} sols {{calc.fortune.deniers}} deniers)</h4></span>
|
<span class="item-name"><h4>Argent et Monnaies (fortune: {{calc.fortune.sols}} sols {{calc.fortune.deniers}} deniers)</h4></span>
|
||||||
<ul class="item-list alterne-list">
|
<ul class="item-list alterne-list">
|
||||||
{{#each monnaie as |piece id|}}
|
{{#each monnaies as |piece id|}}
|
||||||
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
|
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
|
||||||
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
|
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
|
||||||
<span class="equipement-nom">{{piece.name}}</span>
|
<span class="equipement-nom">{{piece.name}}</span>
|
||||||
|
@ -22,7 +22,7 @@
|
|||||||
<span class="equipement-detail">Enc.</span>
|
<span class="equipement-detail">Enc.</span>
|
||||||
<span class="equipement-actions">Actions</span>
|
<span class="equipement-actions">Actions</span>
|
||||||
</li>
|
</li>
|
||||||
{{#each objets as |item id|}}
|
{{#each inventaires as |item id|}}
|
||||||
{{#unless item.estContenu}}
|
{{#unless item.estContenu}}
|
||||||
{{#if (ne item.type 'conteneur')}}
|
{{#if (ne item.type 'conteneur')}}
|
||||||
{{buildLigneInventaire item @root.options}}
|
{{buildLigneInventaire item @root.options}}
|
||||||
|
@ -1,39 +0,0 @@
|
|||||||
<img class="chat-icon" src="{{competence.img}}" />
|
|
||||||
<h4>
|
|
||||||
{{attackerName}} a empoigné {{defenderName}}
|
|
||||||
</h4>
|
|
||||||
<hr>
|
|
||||||
<div>
|
|
||||||
|
|
||||||
<span class='chat-card-button-area'>
|
|
||||||
Au round suivant l'acquisition des 2 points d'Emp, {{attackerName}} peut faire perdre autant de points d'Endurance qu'il souhaite à {{defenderName}}
|
|
||||||
<br>
|
|
||||||
<a class='empoignade-perte-endurance chat-card-button'>
|
|
||||||
<select class='empoignade-perte-endurance'>
|
|
||||||
<option value="none">Faire perdre de l'endurance (selectionnez)</option>
|
|
||||||
<option value="end0">Endurance à 0</option>
|
|
||||||
<option value="end1">Endurance à 1</option>
|
|
||||||
<option value="endmoitie">La moitié de l'endurance</option>
|
|
||||||
<option value="endquart">Le quart de l'endurance</option>
|
|
||||||
</select>
|
|
||||||
</a>
|
|
||||||
|
|
||||||
{{#if empoignade.system.ausol}}
|
|
||||||
|
|
||||||
{{else}}
|
|
||||||
<br>
|
|
||||||
Dès l'acquisition des 2 points d'Emp, {{attackerName}} peut entraîner {{defenderName}} au sol. Les deux protagonistes restent empoignés.
|
|
||||||
<br>
|
|
||||||
<a class='empoignade-entrainer-sol chat-card-button'>
|
|
||||||
Entraîner au sol
|
|
||||||
</a>
|
|
||||||
<br>
|
|
||||||
A la fin du round ou les 2 points d'Emp sont acquis, {{attackerName}} peut projeter {{defenderName}} au sol. Les deux protagonistes ne sont plus empoignés.
|
|
||||||
<br>
|
|
||||||
<a class='empoignade-projeter-sol chat-card-button'>
|
|
||||||
Projeter au sol
|
|
||||||
</a>
|
|
||||||
{{/if}}
|
|
||||||
|
|
||||||
|
|
||||||
</div>
|
|
@ -1,7 +1,8 @@
|
|||||||
<img class="chat-icon" src="{{competence.img}}" />
|
<img class="chat-icon" src="{{competence.img}}" />
|
||||||
<h4>
|
<h4>
|
||||||
{{attackerName}} a entraîné {{defenderName}} au sol. L'empoignade peut continuer.
|
{{attacker.name}} a entraîné {{defender.name}} au sol
|
||||||
</h4>
|
</h4>
|
||||||
<hr>
|
<hr>
|
||||||
<div>
|
<div>
|
||||||
|
L'empoignade peut continuer.
|
||||||
</div>
|
</div>
|
||||||
|
16
templates/chat-empoignade-entrainer.html
Normal file
16
templates/chat-empoignade-entrainer.html
Normal file
@ -0,0 +1,16 @@
|
|||||||
|
<img class="chat-icon" src="{{competence.img}}" />
|
||||||
|
<h4>
|
||||||
|
{{attacker.name}} a empoigné {{defender.name}}
|
||||||
|
</h4>
|
||||||
|
<hr>
|
||||||
|
<div>
|
||||||
|
<span class='chat-card-button-area'>
|
||||||
|
{{attacker.name}} vient d'obtenir 2 points d'Emp, et peut
|
||||||
|
entraîner {{defender.name}} au sol. Les deux protagonistes
|
||||||
|
restent empoignés.
|
||||||
|
<br>
|
||||||
|
<a class='empoignade-entrainer-sol chat-card-button'>
|
||||||
|
Entraîner au sol
|
||||||
|
</a>
|
||||||
|
</span>
|
||||||
|
</div>
|
35
templates/chat-empoignade-immobilise.html
Normal file
35
templates/chat-empoignade-immobilise.html
Normal file
@ -0,0 +1,35 @@
|
|||||||
|
<img class="chat-icon" src="{{competence.img}}" />
|
||||||
|
<h4>
|
||||||
|
{{attacker.name}} a empoigné {{defender.name}}
|
||||||
|
</h4>
|
||||||
|
<hr>
|
||||||
|
<div>
|
||||||
|
<span class='chat-card-button-area'>
|
||||||
|
<p>
|
||||||
|
{{attacker.name}} a obtenu 2 points d'Emp à la fin du round précédent, et peut:
|
||||||
|
|
||||||
|
<ul><li>
|
||||||
|
faire perdre des points d'Endurance à {{defender.name}}
|
||||||
|
<br>
|
||||||
|
<a class='empoignade-perte-endurance chat-card-button'>
|
||||||
|
<select class='empoignade-perte-endurance'>
|
||||||
|
<option value="none">Faire perdre de l'endurance (selectionnez)</option>
|
||||||
|
<option value="end0">Endurance à 0</option>
|
||||||
|
<option value="end1">Endurance à 1</option>
|
||||||
|
<option value="endmoitie">La moitié de l'endurance</option>
|
||||||
|
<option value="endquart">Le quart de l'endurance</option>
|
||||||
|
</select>
|
||||||
|
</a>
|
||||||
|
{{#if empoignade.system.ausol}}
|
||||||
|
{{else}}
|
||||||
|
</li><li>
|
||||||
|
projeter {{defender.name}} au sol. Les deux protagonistes ne sont plus empoignés.
|
||||||
|
<br>
|
||||||
|
<a class='empoignade-projeter-sol chat-card-button'>
|
||||||
|
Projeter au sol
|
||||||
|
</a>
|
||||||
|
{{/if}}
|
||||||
|
</li></ul>
|
||||||
|
</p>
|
||||||
|
</span>
|
||||||
|
</div>
|
@ -1,7 +1,8 @@
|
|||||||
<img class="chat-icon" src="{{competence.img}}" />
|
<img class="chat-icon" src="{{competence.img}}" />
|
||||||
<h4>
|
<h4>
|
||||||
{{attackerName}} a fait perdre de l'endurance à {{defenderName}}, qui reste immobilisé. L'empoignade peut continuer.
|
{{attacker.name}} a fait perdre de l'endurance à {{defender.name}}
|
||||||
</h4>
|
</h4>
|
||||||
<hr>
|
<hr>
|
||||||
<div>
|
<div>
|
||||||
|
{{defender.name}} reste immobilisé. L'empoignade peut continuer.
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,7 +1,8 @@
|
|||||||
<img class="chat-icon" src="{{competence.img}}" />
|
<img class="chat-icon" src="{{competence.img}}" />
|
||||||
<h4>
|
<h4>
|
||||||
{{attackerName}} a projeté {{defenderName}} au sol. L'empoignade est terminée et a été supprimée.
|
{{attacker.name}} a projeté {{defender.name}} au sol
|
||||||
</h4>
|
</h4>
|
||||||
<hr>
|
<hr>
|
||||||
<div>
|
<div>
|
||||||
|
L'empoignade est terminée et a été supprimée.
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,16 +1,17 @@
|
|||||||
<img class="chat-icon" src="{{competence.img}}" />
|
<img class="chat-icon" src="{{competence.img}}" />
|
||||||
<h4>
|
<h4>
|
||||||
|
{{log 'rollData' this}}
|
||||||
{{#if (eq mode "empoigner")}}
|
{{#if (eq mode "empoigner")}}
|
||||||
{{attackerName}} tente d'empoigner {{defenderName}}
|
{{attacker.name}} tente d'empoigner {{defender.name}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (eq mode "contrer-empoigner")}}
|
{{#if (eq mode "contrer-empoigner")}}
|
||||||
{{defenderName}} tente de contrer l'empoignade de {{attackerName}}
|
{{defender.name}} tente de contrer l'empoignade de {{attacker.name}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (eq mode "liberer")}}
|
{{#if (eq mode "liberer")}}
|
||||||
{{attackerName}} tente de se libérer de l'empoignade de {{defenderName}}
|
{{attacker.name}} tente de se libérer de l'empoignade de {{defender.name}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{#if (eq mode "contrer-liberer")}}
|
{{#if (eq mode "contrer-liberer")}}
|
||||||
{{defenderName}} tente de contrer la libération de {{attackerName}}
|
{{defender.name}} tente de contrer la libération de {{attacker.name}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</h4>
|
</h4>
|
||||||
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
|
||||||
@ -20,7 +21,7 @@
|
|||||||
|
|
||||||
{{#if (gte empoignade.system.pointsemp 2)}}
|
{{#if (gte empoignade.system.pointsemp 2)}}
|
||||||
|
|
||||||
<br><strong>{{defenderName}} est empoigné et immobilisé par {{attackerName}} !</strong>
|
<br><strong>{{defender.name}} est empoigné et immobilisé par {{attacker.name}} !</strong>
|
||||||
|
|
||||||
{{else}}
|
{{else}}
|
||||||
<span class='chat-card-button-area'>
|
<span class='chat-card-button-area'>
|
||||||
@ -29,16 +30,12 @@
|
|||||||
{{#if (eq mode "empoigner")}}
|
{{#if (eq mode "empoigner")}}
|
||||||
{{#if empoignade.isSuccess}}
|
{{#if empoignade.isSuccess}}
|
||||||
<a class='defense-empoignade-cac chat-card-button'
|
<a class='defense-empoignade-cac chat-card-button'
|
||||||
data-attackerId='{{attacker.id}}'
|
|
||||||
data-defenderId='{{defender.id}}'
|
|
||||||
data-diff-libre='{{diffLibre}}'
|
data-diff-libre='{{diffLibre}}'
|
||||||
data-defense-mode="contrer-empoigner">
|
data-defense-mode="contrer-empoigner">
|
||||||
Contrer l'empoignade (Corps à Corps)
|
Contrer l'empoignade (Corps à Corps)
|
||||||
</a>
|
</a>
|
||||||
{{#if (eq empoignade.system.pointsemp 0)}}
|
{{#if (eq empoignade.system.pointsemp 0)}}
|
||||||
<a class='defense-empoignade-esquive chat-card-button'
|
<a class='defense-empoignade-esquive chat-card-button'
|
||||||
data-attackerId='{{attacker.id}}'
|
|
||||||
data-defenderId='{{defender.id}}'
|
|
||||||
data-diff-libre='{{diffLibre}}'
|
data-diff-libre='{{diffLibre}}'
|
||||||
data-defense-mode="contrer-empoigner">
|
data-defense-mode="contrer-empoigner">
|
||||||
Contrer l'empoignade (Esquive)
|
Contrer l'empoignade (Esquive)
|
||||||
@ -52,8 +49,6 @@
|
|||||||
{{#if (eq mode "liberer")}}
|
{{#if (eq mode "liberer")}}
|
||||||
{{#if empoignade.isSuccess}}
|
{{#if empoignade.isSuccess}}
|
||||||
<a class='defense-empoignade-cac chat-card-button'
|
<a class='defense-empoignade-cac chat-card-button'
|
||||||
data-attackerId='{{attacker.id}}'
|
|
||||||
data-defenderId='{{defender.id}}'
|
|
||||||
data-diff-libre='{{diffLibre}}'
|
data-diff-libre='{{diffLibre}}'
|
||||||
data-defense-mode="contrer-liberer">
|
data-defense-mode="contrer-liberer">
|
||||||
Contrer la libération (Corps à Corps)
|
Contrer la libération (Corps à Corps)
|
||||||
@ -78,8 +73,7 @@
|
|||||||
La tentative de contrer la libération est un échec!
|
La tentative de contrer la libération est un échec!
|
||||||
{{/if}}
|
{{/if}}
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
</span>
|
||||||
<br>Points d'Emp: {{empoignade.system.pointsemp}}
|
<br>Points d'Emp: {{empoignade.system.pointsemp}}
|
||||||
|
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
@ -1,10 +1,9 @@
|
|||||||
<img class="chat-icon" src="{{competence.img}}" />
|
<img class="chat-icon" src="{{competence.img}}" />
|
||||||
<h4>
|
<h4>
|
||||||
{{attackerName}} tente d'empoigner {{defenderName}}
|
{{attacker.name}} tente d'empoigner {{defender.name}}
|
||||||
</h4>
|
</h4>
|
||||||
<hr>
|
<hr>
|
||||||
<div>
|
<div>
|
||||||
|
|
||||||
<span class='chat-card-button-area'>
|
<span class='chat-card-button-area'>
|
||||||
<br>
|
<br>
|
||||||
<strong>{{attacker.name}} tente d'empoigner {{defender.name}}, qui est équipé d'une arme de mêlée. {{defender.name}}
|
<strong>{{attacker.name}} tente d'empoigner {{defender.name}}, qui est équipé d'une arme de mêlée. {{defender.name}}
|
||||||
@ -16,5 +15,5 @@
|
|||||||
data-defenderId='{{defender.id}}'>
|
data-defenderId='{{defender.id}}'>
|
||||||
Poursuivre l'empoignade
|
Poursuivre l'empoignade
|
||||||
</a>
|
</a>
|
||||||
|
</span>
|
||||||
</div>
|
</div>
|
@ -1,6 +1,6 @@
|
|||||||
<img class="chat-icon" src="{{competence.img}}" />
|
<img class="chat-icon" src="{{competence.img}}" />
|
||||||
<h4>
|
<h4>
|
||||||
{{#if (eq mode "possession")}}
|
{{#if (eq mode "attaque")}}
|
||||||
{{attacker.name}} tente de {{#if isECNIDefender}}conjurer la possession de{{else}}posséder{{/if}} {{defender.name}}
|
{{attacker.name}} tente de {{#if isECNIDefender}}conjurer la possession de{{else}}posséder{{/if}} {{defender.name}}
|
||||||
{{else}}
|
{{else}}
|
||||||
{{defender.name}} tente de {{#if isECNIDefender}}résister à{{else}}conjurer la possession de{{/if}} {{attacker.name}}
|
{{defender.name}} tente de {{#if isECNIDefender}}résister à{{else}}conjurer la possession de{{/if}} {{attacker.name}}
|
||||||
@ -12,7 +12,7 @@
|
|||||||
<div>
|
<div>
|
||||||
<span class='chat-card-button-area'>
|
<span class='chat-card-button-area'>
|
||||||
<br>
|
<br>
|
||||||
{{#if (eq mode "possession")}}
|
{{#if (eq mode "attaque")}}
|
||||||
{{#if possession.isSuccess}}
|
{{#if possession.isSuccess}}
|
||||||
<a class='defense-possession chat-card-button'
|
<a class='defense-possession chat-card-button'
|
||||||
data-attackerId='{{attacker.id}}'
|
data-attackerId='{{attacker.id}}'
|
||||||
|
@ -1,6 +1,6 @@
|
|||||||
<form class="skill-roll-dialog">
|
<form class="skill-roll-dialog">
|
||||||
<h2>
|
<h2>
|
||||||
{{defenderName}} tente de contrer l'empoignade de {{attackerName}}
|
{{defender.name}} tente de contrer l'empoignade de {{attacker.name}}
|
||||||
</h2>
|
</h2>
|
||||||
<div class="grid grid-2col">
|
<div class="grid grid-2col">
|
||||||
<div class="flex-group-left">
|
<div class="flex-group-left">
|
||||||
|
3
templates/enum-categorie-competencecreature.html
Normal file
3
templates/enum-categorie-competencecreature.html
Normal file
@ -0,0 +1,3 @@
|
|||||||
|
{{#each @root.categoriesCompetencesCreature as |categorie key|}}
|
||||||
|
<option value="{{@key}}">{{categorie.label}}</option>
|
||||||
|
{{/each}}
|
@ -1,3 +1,3 @@
|
|||||||
{{#each @root.categorieCompetences as |categorie key|}}
|
{{#each @root.categories as |categorie key|}}
|
||||||
<option value="{{@key}}">{{categorie.label}}</option>
|
<option value="{{@key}}">{{categorie.label}}</option>
|
||||||
{{/each}}
|
{{/each}}
|
@ -18,7 +18,7 @@
|
|||||||
<label for="system.categorie">Catégorie </label>
|
<label for="system.categorie">Catégorie </label>
|
||||||
<select name="system.categorie" class="categorie" data-dtype="String">
|
<select name="system.categorie" class="categorie" data-dtype="String">
|
||||||
{{#select system.categorie}}
|
{{#select system.categorie}}
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categories.html"}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
@ -6,7 +6,7 @@
|
|||||||
<label for="system.categorie">Catégorie</label>
|
<label for="system.categorie">Catégorie</label>
|
||||||
<select name="system.categorie" class="categorie" data-dtype="String">
|
<select name="system.categorie" class="categorie" data-dtype="String">
|
||||||
{{#select system.categorie}}
|
{{#select system.categorie}}
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categories.html"}}
|
||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
@ -22,25 +22,13 @@
|
|||||||
<label for="default_diffLibre">Difficulté libre par défaut</label>
|
<label for="default_diffLibre">Difficulté libre par défaut</label>
|
||||||
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{system.default_diffLibre}}" data-dtype="Number"/>
|
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{system.default_diffLibre}}" data-dtype="Number"/>
|
||||||
</div>
|
</div>
|
||||||
<div class="form-group">
|
{{#if isdommages}}
|
||||||
<label for="system.ispossession">Attaque de possession</label>
|
|
||||||
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if system.ispossession}}checked{{/if}}/>
|
|
||||||
</div>
|
|
||||||
{{#unless system.ispossession}}
|
|
||||||
<div class="form-group">
|
|
||||||
<label for="system.iscombat">Compétence d'attaque</label>
|
|
||||||
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if system.iscombat}}checked{{/if}}/>
|
|
||||||
</div>
|
|
||||||
{{#if system.iscombat}}
|
|
||||||
<div class="form-group">
|
|
||||||
<label for="system.isnaturelle">Arme naturelle</label>
|
|
||||||
<input class="attribute-value" type="checkbox" name="system.isnaturelle" {{#if system.isnaturelle}}checked{{/if}}/>
|
|
||||||
</div>
|
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<label for="niveau">Dommages (+dom)</label>
|
<label for="niveau">Dommages (+dom)</label>
|
||||||
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
|
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
{{#if isparade}}
|
||||||
<div class="form-group">
|
<div class="form-group">
|
||||||
<label>Catégorie parade</label>
|
<label>Catégorie parade</label>
|
||||||
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
|
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
|
||||||
@ -49,7 +37,7 @@
|
|||||||
{{/select}}
|
{{/select}}
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
{{/unless}}
|
{{/if}}
|
||||||
|
|
||||||
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
|
||||||
</section>
|
</section>
|
||||||
|
Reference in New Issue
Block a user