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foundryvtt
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foundryvtt
Author | SHA1 | Date | |
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81492f2857 | |||
959e751e48 | |||
b6a124b57d | |||
db2ca945a8 | |||
667d764db1 | |||
4273f5f48f | |||
6c4a8eb70f | |||
eb029e8d66 |
14
changelog.md
14
changelog.md
@ -1,9 +1,17 @@
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---
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# v11.0
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# v11.0
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# v10.7 - L'os de Semolosse
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## v10.7.18 - le repos de Semolosse
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- correction des dates de blessures qui ne marchaient plus
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## v10.7.17 - le doigt du destin de Semolosse
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- correction de la validation d'encaissement par le MJ
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## v10.7.16 - la morsure de Semolosse
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- correction de l'affichage des objets suite à confusion
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- correction de liens dans la liste des équipements
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## v10.7.14 - l'expérience de Semolosse
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- Affichage des personnages accordés sur les fiches des entités
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- Refonte du journal d'expérience
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@ -456,9 +456,9 @@ export class RdDActorSheet extends RdDBaseActorSheet {
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/* -------------------------------------------- */
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async selectTypeOeuvreToCreate() {
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let typeObjets = RdDItem.getTypesOeuvres();
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let types = RdDItem.getTypesOeuvres();
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let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
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for (let typeName of typeObjets) {
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for (let typeName of types) {
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content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
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}
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content += '</select>';
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@ -3204,25 +3204,31 @@ export class RdDActor extends RdDBaseActor {
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if (attacker && !await attacker.accorder(this, 'avant-encaissement')) {
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return;
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}
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const attackerId = attacker?.id;
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if (ReglesOptionelles.isUsing('validation-encaissement-gr') && !game.user.isGM) {
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RdDBaseActor.remoteActorCall({
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actorId: this.id,
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method: 'validerEncaissement',
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args: [rollData, show]
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method: 'appliquerEncaissement',
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args: [rollData, show, attackerId]
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});
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return;
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}
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await this.appliquerEncaissement(rollData, show, attackerId);
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}
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async appliquerEncaissement(rollData, show, attackerId) {
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const armure = await this.computeArmure(rollData);
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if (ReglesOptionelles.isUsing('validation-encaissement-gr')) {
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, (encaissement, show) => this._appliquerEncaissement(encaissement, show, attacker));
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DialogValidationEncaissement.validerEncaissement(this, rollData, armure, show, attackerId, (encaissement, show, attackerId) => this._appliquerEncaissement(encaissement, show, attackerId));
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}
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else {
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let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: SHOW_DICE });
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await this._appliquerEncaissement(encaissement, show, attacker)
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await this._appliquerEncaissement(encaissement, show, attackerId);
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}
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}
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async _appliquerEncaissement(encaissement, show, attacker) {
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async _appliquerEncaissement(encaissement, show, attackedId) {
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const attacker = attackedId ? game.actors.get(attackedId) : undefined
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let santeOrig = duplicate(this.system.sante);
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const blessure = await this.ajouterBlessure(encaissement, attacker); // Will update the result table
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@ -50,16 +50,16 @@ export class RdDBaseActorSheet extends ActorSheet {
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encTotal: await this.actor.computeEncTotal(),
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}
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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this._appliquerRechercheObjets(formData.objets, formData.conteneurs);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
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this._appliquerRechercheObjets(formData.conteneurs, formData.inventaires);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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return formData;
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}
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_appliquerRechercheObjets(objets, conteneurs) {
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_appliquerRechercheObjets(conteneurs, inventaires) {
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if (this.options.recherche?.text) {
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const recherche = this.options.recherche;
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const allVisible = objets.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
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const allVisible = inventaires.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id);
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let addVisible = conteneurs.filter(it => it.isNomTypeLike(recherche.text)).map(it => it.id)
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do {
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allVisible.push(...addVisible)
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@ -67,11 +67,11 @@ export class RdDBaseActorSheet extends ActorSheet {
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addVisible = parentsIds.filter(id => !allVisible.includes(id))
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}
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while (addVisible.length > 0)
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objets.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
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inventaires.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
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conteneurs.forEach(it => it.system.isHidden = !allVisible.includes(it.id))
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}
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else {
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objets.forEach(it => it.system.isHidden = false)
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inventaires.forEach(it => it.system.isHidden = false)
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conteneurs.forEach(it => it.system.isHidden = false)
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}
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}
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@ -118,9 +118,10 @@ export class RdDBaseActorSheet extends ActorSheet {
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formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
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formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
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formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
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formData.monnaie = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
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formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
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formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
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formData.objets = RdDItem.getItemTypesInventaire('all')
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formData.inventaires = RdDItem.getItemTypesInventaire('all')
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.map(t => Misc.arrayOrEmpty(itemTypes[t]))
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.reduce((a, b) => a.concat(b), [])
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.sort(Misc.ascending(it => it.name));
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@ -230,9 +231,9 @@ export class RdDBaseActorSheet extends ActorSheet {
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/* -------------------------------------------- */
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async selectObjetTypeToCreate() {
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let typeObjets = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
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let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
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let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
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for (let typeName of typeObjets) {
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for (let typeName of types) {
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content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
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}
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content += '</select>';
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@ -3,6 +3,7 @@ import { SYSTEM_SOCKET_ID } from "../constants.js";
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import { Monnaie } from "../item-monnaie.js";
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import { Misc } from "../misc.js";
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import { RdDAudio } from "../rdd-audio.js";
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import { RdDConfirm } from "../rdd-confirm.js";
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import { RdDUtility } from "../rdd-utility.js";
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import { SystemCompendiums } from "../settings/system-compendiums.js";
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import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
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@ -7,7 +7,7 @@ import { RdDUtility } from "./rdd-utility.js";
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*/
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export class DialogValidationEncaissement extends Dialog {
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static async validerEncaissement(actor, rollData, armure, show, onEncaisser) {
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static async validerEncaissement(actor, rollData, armure, show, attackerId, onEncaisser) {
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let encaissement = await RdDUtility.jetEncaissement(rollData, armure, { showDice: HIDE_DICE });
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const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-validation-encaissement.html', {
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actor: actor,
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@ -15,12 +15,12 @@ export class DialogValidationEncaissement extends Dialog {
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encaissement: encaissement,
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show: show
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});
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const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, onEncaisser);
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const dialog = new DialogValidationEncaissement(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser);
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dialog.render(true);
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}
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/* -------------------------------------------- */
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constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
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constructor(html, actor, rollData, armure, encaissement, show, attackerId, onEncaisser) {
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// Common conf
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let buttons = {
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"valider": { label: "Valider", callback: html => this.onValider() },
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@ -48,6 +48,7 @@ export class DialogValidationEncaissement extends Dialog {
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this.armure = armure;
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this.encaissement = encaissement;
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this.show = show;
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this.attackerId = attackerId;
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this.onEncaisser = onEncaisser;
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this.forceDiceResult = {total: encaissement.roll.result };
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}
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@ -66,6 +67,6 @@ export class DialogValidationEncaissement extends Dialog {
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async onValider() {
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this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
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this.onEncaisser(this.encaissement, this.show)
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this.onEncaisser(this.encaissement, this.show, this.attackerId)
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}
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}
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@ -10,40 +10,49 @@ import { RdDRaretes } from "./item/raretes.js";
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export const TYPES = {
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competence: 'competence',
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competencecreature: 'competencecreature',
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empoignade: 'empoignade',
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possession: 'possession',
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blessure: 'blessure',
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maladie: 'maladie',
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poison: 'poison',
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arme: 'arme',
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armure: 'armure',
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conteneur: 'conteneur',
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sort: 'sort',
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objet: 'objet',
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monnaie: 'monnaie',
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gemme: 'gemme',
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munition: 'munition',
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nourritureboisson: 'nourritureboisson',
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herbe: 'herbe',
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faune: 'faune',
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plante: 'plante',
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ingredient: 'ingredient',
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faune: 'faune',
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livre: 'livre',
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potion: 'potion',
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service: 'service',
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musique: 'musique',
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danse: 'danse',
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chant: 'chant',
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jeu: 'jeu',
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recettecuisine: 'recettecuisine',
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oeuvre: 'oeuvre',
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recettealchimique: 'recettealchimique',
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tache: 'tache',
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sort: 'sort',
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sortreserve: 'sortreserve',
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rencontre: 'rencontre',
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queue: 'queue',
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ombre: 'ombre',
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souffle: 'souffle',
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tete: 'tete',
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casetmr: 'casetmr',
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meditation: 'meditation',
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recettealchimique: 'recettealchimique',
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chant: 'chant',
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danse: 'danse',
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jeu: 'jeu',
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recettecuisine: 'recettecuisine',
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musique: 'musique',
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maladie: 'maladie',
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poison: 'poison',
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oeuvre: 'oeuvre',
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nourritureboisson: 'nourritureboisson',
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service: 'service',
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signedraconique: 'signedraconique',
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gemme: 'gemme',
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possession: 'possession',
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sortreserve: 'sortreserve',
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extraitpoetique: 'extraitpoetique',
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tarot: 'tarot',
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empoignade: 'empoignade'
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nombreastral: 'nombreastral',
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extraitpoetique: 'extraitpoetique',
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}
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const typesInventaireMateriel = [
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TYPES.arme,
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TYPES.armure,
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@ -29,7 +29,7 @@ export class RdDConteneurItemSheet extends RdDItemInventaireSheet {
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/* -------------------------------------------- */
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prepareConteneurData(formData) {
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RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.inventaires);
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formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
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}
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@ -58,15 +58,6 @@ export class RdDCarac {
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selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
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}
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static isIgnoreEtatGeneral(rollData) {
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const selectedCarac = rollData.selectedCarac;
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return !selectedCarac ||
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rollData.ethylisme ||
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RdDCarac.isChance(selectedCarac) ||
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(RdDCarac.isReve(selectedCarac) && !rollData.competence);
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}
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static computeTotal(carac, beaute = undefined) {
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const total = Object.values(carac ?? {}).filter(c => !c.derivee)
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.map(it => parseInt(it.value))
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@ -314,8 +314,8 @@ export class RdDRoll extends Dialog {
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HtmlUtility.showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerobee(rollData.selectedCarac));
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HtmlUtility.showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
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HtmlUtility.showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
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HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
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HtmlUtility.showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
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HtmlUtility.showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
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// Mise à jour valeurs
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this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
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|
@ -339,13 +339,13 @@ export class RdDUtility {
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}
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/* -------------------------------------------- */
|
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static buildArbreDeConteneurs(conteneurs, objets) {
|
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static buildArbreDeConteneurs(conteneurs, inventaires) {
|
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let objetVersConteneur = {};
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// Attribution des objets aux conteneurs
|
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for (let conteneur of conteneurs) {
|
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conteneur.subItems = [];
|
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for (let id of conteneur.system.contenu ?? []) {
|
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let objet = objets.find(objet => (id == objet._id));
|
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let objet = inventaires.find(objet => (id == objet._id));
|
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if (objet) {
|
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objet.estContenu = true; // Permet de filtrer ce qui est porté dans le template
|
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objetVersConteneur[id] = conteneur._id;
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@ -354,20 +354,20 @@ export class RdDUtility {
|
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}
|
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}
|
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for (let conteneur of conteneurs) {
|
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conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, objets);
|
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conteneur.system.encTotal = RdDUtility.calculEncContenu(conteneur, inventaires);
|
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}
|
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return objetVersConteneur;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static calculEncContenu(conteneur, objets) {
|
||||
static calculEncContenu(conteneur, inventaires) {
|
||||
const contenus = (conteneur.system.contenu ?? []).filter(id => id != undefined)
|
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.map(id => objets.find(it => (id == it.id)))
|
||||
.map(id => inventaires.find(it => (id == it.id)))
|
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.filter(it => it);
|
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let enc = Number(conteneur.system.encombrement ?? 0) * Number(conteneur.system.quantite ?? 1);
|
||||
for (let contenu of contenus) {
|
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if (contenu.type == 'conteneur') {
|
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enc += RdDUtility.calculEncContenu(contenu, objets);
|
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enc += RdDUtility.calculEncContenu(contenu, inventaires);
|
||||
}
|
||||
else {
|
||||
enc += Number(contenu.system.encombrement ?? 0) * Number(contenu.system.quantite ?? 1)
|
||||
|
@ -51,7 +51,7 @@ export const referenceAjustements = {
|
||||
getValue: (rollData, actor) => RdDBonus.find(rollData.surpriseDefenseur).attaque,
|
||||
},
|
||||
etat: {
|
||||
isUsed: (rollData, actor) => !RdDCarac.isIgnoreEtatGeneral(rollData),
|
||||
isUsed: (rollData, actor) => !RollDataAjustements.isIgnoreEtatGeneral(rollData),
|
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getLabel: (rollData, actor) => 'Etat général',
|
||||
getValue: (rollData, actor) => actor.getEtatGeneral({ ethylisme: rollData.forceAlcool != undefined })
|
||||
},
|
||||
@ -177,4 +177,11 @@ export class RollDataAjustements {
|
||||
return sum;
|
||||
}
|
||||
|
||||
static isIgnoreEtatGeneral(rollData) {
|
||||
const selectedCarac = rollData.selectedCarac;
|
||||
return !selectedCarac ||
|
||||
rollData.ethylisme ||
|
||||
RdDCarac.isChance(selectedCarac) ||
|
||||
(RdDCarac.isReve(selectedCarac) && !rollData.competence);
|
||||
}
|
||||
}
|
||||
|
@ -1,8 +1,8 @@
|
||||
{
|
||||
"id": "foundryvtt-reve-de-dragon",
|
||||
"title": "Rêve de Dragon",
|
||||
"version": "11.0.4",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.4.zip",
|
||||
"version": "11.0.6",
|
||||
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-11.0.6.zip",
|
||||
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v11/system.json",
|
||||
"compatibility": {
|
||||
"minimum": "11",
|
||||
|
@ -25,7 +25,7 @@
|
||||
<span class="equipement-detail">Prix (sols)</span>
|
||||
<span class="equipement-actions">Actions</span>
|
||||
</li>
|
||||
{{#each (trier objets) as |item id|}}
|
||||
{{#each (trier inventaires) as |item id|}}
|
||||
{{#unless item.estContenu}}
|
||||
{{#if (ne item.type 'conteneur')}}
|
||||
{{buildLigneInventaire item ../options}}
|
||||
|
@ -1,7 +1,7 @@
|
||||
{{#if @root.options.isObserver}}
|
||||
<span class="item-name"><h4>Argent et Monnaies (fortune: {{calc.fortune.sols}} sols {{calc.fortune.deniers}} deniers)</h4></span>
|
||||
<ul class="item-list alterne-list">
|
||||
{{#each monnaie as |piece id|}}
|
||||
{{#each monnaies as |piece id|}}
|
||||
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
|
||||
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
|
||||
<span class="equipement-nom">{{piece.name}}</span>
|
||||
|
@ -22,7 +22,7 @@
|
||||
<span class="equipement-detail">Enc.</span>
|
||||
<span class="equipement-actions">Actions</span>
|
||||
</li>
|
||||
{{#each objets as |item id|}}
|
||||
{{#each inventaires as |item id|}}
|
||||
{{#unless item.estContenu}}
|
||||
{{#if (ne item.type 'conteneur')}}
|
||||
{{buildLigneInventaire item @root.options}}
|
||||
|
Reference in New Issue
Block a user