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109 Commits

Author SHA1 Message Date
18dfb36a78 v11 release 2023-05-29 13:47:08 +02:00
febccd508f v11 release 2023-05-29 13:40:38 +02:00
b147f8937b v11 release 2023-05-29 13:33:31 +02:00
55a93b317a v10/v11 compat 2023-05-29 08:50:13 +02:00
02a630152d v10/v11 compat 2023-05-29 08:50:08 +02:00
ad8ac0de77 v10/v11 compat 2023-05-29 08:42:16 +02:00
dceb6f026f v10/v11 compat 2023-05-29 08:41:59 +02:00
ad37ee1b8e v10/v11 compat 2023-05-29 08:38:22 +02:00
4d40e2fe59 Merge pull request 'cherry-pick changements v10' (#647) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #647
2023-05-29 07:47:58 +02:00
9d7e57d9fb Changelog v11 2023-05-28 22:11:16 +02:00
717029e572 Tri des listes d'items 2023-05-28 22:11:16 +02:00
d6f8976298 Utilisation de la dateReel du calendrier 2023-05-28 22:11:16 +02:00
92e93cbbea Refonte du journal d'expérience
Reprise du journal d'expérience pour:
- afficher ancienne/nouvelle valeur
- la valeur du changement
- si c'est manuel / automatique
- identifier les dépenses de stress
- identifier les augmentations de compétences
- les changements des compteurs
2023-05-28 22:11:16 +02:00
994eaad9a9 Ajout des acteurs accordés aux entités 2023-05-28 22:11:16 +02:00
cfed7e2afa v10/v11 compat 2023-05-25 21:16:59 +02:00
436f9e6fa4 v10/v11 compat 2023-05-25 21:06:03 +02:00
18a50197cd v10/v11 compat 2023-05-25 21:05:43 +02:00
b6910612f8 v10/v11 compat 2023-05-25 21:04:27 +02:00
4ba1ec8a2e v10/v11 compat 2023-05-25 21:04:02 +02:00
75a0f7c322 v10/v11 compat 2023-05-25 20:40:59 +02:00
e2a9f55740 Initial commit for v11 support 2023-05-25 20:39:53 +02:00
1e0788cde8 Merge pull request 'v11' (#645) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: #645
2023-05-25 20:37:01 +02:00
c10195f753 Version 10.7.13 2023-05-25 20:23:54 +02:00
4d7317b964 Gestion de l'armure
Correction de la détérioration d'une armure variable

Séparation du code d'armure dans l'Item RdDArmureItem
2023-05-25 20:20:43 +02:00
7b1fa009bb Utilisation de constantes pour les types
(sans effet)
2023-05-12 22:56:59 +02:00
71bb8a14e1 Fix sieste 2023-04-28 08:35:26 +02:00
5444bc7fd8 Merge pull request 'Changelog et fix mineur' (#643) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #643
2023-04-28 08:33:59 +02:00
debaf1da34 Changelog v10.6 & v10.7
Récupéré des messages postés
2023-04-27 14:20:35 +02:00
69e2ab9000 Fix: sélection de sieste pour le repos
Quand le MJ gère les changements de jours, la fenêtyre de repos ne
proposait pas les options dormir/chateau dormant, mais utilisait
l'option "dormir" par défaut
2023-04-27 14:20:35 +02:00
24218ed062 Changelog 2023-04-22 20:34:30 +02:00
da4e18dc3c Gestion de l'empoignade 2023-04-22 07:55:26 +02:00
154a9b7a37 Gestion de l'empoignade 2023-04-21 23:09:40 +02:00
fb8189606b Merge pull request 'v10: pinaillages mineurs' (#642) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #642
2023-04-21 23:08:10 +02:00
cfbfad27bd cleanup Empoignade 2023-04-21 22:30:21 +02:00
f541849306 Centralisation du message empoignade
Déplacement dans le module empoignade du message et de
la vérification d'empoignade en cours.

Le message est donc centralisé (possible de le modifier une fois pour
toutes les utilisations)
2023-04-21 22:30:21 +02:00
d2d1891838 cleanup itemTypes
Utilisation de itemTypes plutôt que de méthode listItems ou de
filtrer les items par type.

Potentiellement, itemTypes peut être précalculé par Foundry
C'est aussi un peu plus lisibles (conditions du filter moins longues,
et le filtrage par type est mis en avant en premier)
2023-04-21 22:30:21 +02:00
5580b6d59c Debug: à la recherche de l'Item qui ne se vend pas 2023-04-21 21:38:21 +02:00
40c45c30de Equiper des vêtements, bijoux, ...
Permettre d'équiper les objets "de base" en plus des armes et armures
2023-04-21 21:38:21 +02:00
1b6c5256cc Gestion de l'empoignade 2023-04-21 18:18:41 +02:00
c0e6759164 Gestion de l'empoignade 2023-04-21 18:18:20 +02:00
a096590a07 Merge pull request 'Version 10.7.7 - Les bobos de Sémolosse' (#641) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #641
2023-04-15 07:42:39 +02:00
9883048fb5 Version 10.7.7
Les bobos de Sémolosse
2023-04-14 20:57:16 +02:00
7bec42c4cf Fix Mise à jour du texte de l'heure joueurs 2023-04-14 20:31:47 +02:00
6708dc0da9 Fix rituels Lecture/Détection aura Hypnos 2023-04-14 20:31:15 +02:00
96c2da0d05 Fix: thème astral par un joueur
La recherche des chjiffres astrologiques par les joueurs ne marchait
plus
2023-04-14 01:19:44 +02:00
2b19250e8b Log: debug cas d'échec achatVente 2023-04-07 01:14:50 +02:00
957eabcac7 Fix: sélection sous l'horloge 2023-04-07 01:14:50 +02:00
285937c201 Merge pull request 'Version 10.7.6 - L'origine des maux de Sémolosse' (#640) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #640
2023-03-31 07:22:28 +02:00
93965ce91a Version 10.7.6 2023-03-31 01:42:25 +02:00
18aba9adff Pas de bordure pour les boutons avance rapide 2023-03-31 01:32:52 +02:00
0a5662ff71 Couleurs jour nuit plus visibles 2023-03-31 01:32:24 +02:00
bf98e4eae2 Fix toggle horloge
Affiche/masque correctement l'horloge pour le MJ et les joueurs
2023-03-31 01:31:09 +02:00
e32a1d25f6 Ne pas fermer l'horloge sur escape
Surcharge de la méthode close pour empêcher la fermeture
2023-03-31 00:51:05 +02:00
327943c4aa Fix mise à jour sur action des herbes/potions
Par exemple, la mise à jour de quantité d'herbe ne se faisait pas
dans les liste d'équipement des feuilles de conteneurs, lors d'une
fabrication de potion dans les items
2023-03-31 00:47:25 +02:00
de56fa909a Ajout bouton Item diminuer quantité
Pour diminuer la quantité des objets multiples sans avoir à éditer
2023-03-30 02:56:06 +02:00
2aa62cffe9 Bonus de sorts en fleuve
Le bonus de sort en fleuve est identique pour toutes les cases fleuve.
2023-03-30 01:31:41 +02:00
c57f140c54 Ajout de l'origine d'une blessure
En combat, indication de l'origine des blessures
2023-03-30 00:19:18 +02:00
9cf14f8b75 Merge pull request 'Version 10.7.5 - La montre-gousset de Sémolosse' (#639) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #639
2023-03-29 23:06:31 +02:00
b8e7b21e14 Version 10.7.5
La montre-gousset de Sémolosse
2023-03-29 23:00:23 +02:00
c1d02d9fda Ajout d'une horloge analogique
Amélioration de la fenêtre calendrier:
* plus compacte
* horloge analogique
* normalement compatible pop-out
* minimisable (juste la barre de titre)
2023-03-29 23:00:23 +02:00
23af30a538 Merge pull request 'Version 10.7.4 - Les ligatures de Sémolosse' (#638) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #638
2023-03-24 23:16:49 +01:00
4e1b663dec Version 10.7.4
Les ligatures de Sémolosse
2023-03-24 21:37:32 +01:00
c9d98c57da Cleanup: templates non internes 2023-03-24 21:26:42 +01:00
0aef139cf8 Fix: boutons pour réserve en sécurité 2023-03-24 21:26:42 +01:00
9c85293714 Fix: bouton pour jet de vie sur critique 2023-03-24 21:26:42 +01:00
ab1c04ae17 Fix: La chirurgie dans les tâches
Re-déplacement des tâches de chirurgie, maintenant que les soins de
blessures sont facilités (par les tokens)
2023-03-24 21:26:42 +01:00
a585e0faba Fix: affichage bonus de cases
Les bonus de cases sont visibles pour les sorts attachés à un personnage
2023-03-24 21:26:42 +01:00
50c730ba72 Fix: queues non refoulables 2023-03-24 21:26:42 +01:00
928a60f092 Add flags 2023-03-23 17:03:40 +01:00
e5c2f52b0e Merge pull request 'Version 10.7.3 - Les tisanes de Sémolosse' (#637) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #637
2023-03-23 17:02:56 +01:00
f9391523f8 Version 10.7.3
Les tisanes de Sémolosse
2023-03-23 01:44:35 +01:00
55434762f4 Masquer bonus premiers soins si soins complets 2023-03-23 01:43:41 +01:00
5e6ffc7846 Fix: bonus d'herbe de potion non enchantée 2023-03-23 01:42:48 +01:00
3344e20936 Fix: consommation potion enchantée 2023-03-23 01:41:37 +01:00
5a66e4e741 Fix horloge aiguille des heures
L'aiguille des heures pointe sur l'heure au début de l'heure
draconique, comme pour une montre.

Début couronne, l'aiguille des heures et des minutes sont donc
toutes les deux en haut.
2023-03-21 22:00:24 +01:00
d329724d63 Merge pull request '10.7.2 - les maux de dents de Semolosse' (#636) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #636
2023-03-20 23:32:08 +01:00
8a5405c9f5 Version 10.7.2
les maux de dents de Semolosse
2023-03-20 23:29:46 +01:00
ea992aae46 Fix: récupération des blessures 2023-03-20 23:28:25 +01:00
0bfcfec58f Fix jet carac 2023-03-16 23:17:52 +01:00
88e00c59bc Fix actor 2023-03-16 23:12:08 +01:00
d314dc39a0 Fix actor 2023-03-16 23:10:17 +01:00
30bb803da2 Merge pull request 'v10.7.0 - l'os de Sémolosse' (#635) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #635
2023-03-16 23:09:10 +01:00
dd79e16ea5 Version 10.7.0 2023-03-15 01:29:55 +01:00
83e2d56fd4 Boutons soins&blessures 2023-03-15 01:29:48 +01:00
afc23dfa7b Fix: message sans jet d'endurance 2023-03-15 01:29:48 +01:00
3e189cbe5f Ajout des blessures sur encaissement 2023-03-15 01:29:48 +01:00
d0475e8677 Suppression anciennes blessures 2023-03-15 00:41:48 +01:00
a3694c1673 Cleanup 2023-03-15 00:41:47 +01:00
9e6d5856b1 Gestion des soins avancés
- raccourci soins HUD
- edition rapide des Item blessure
- gestion des taches de soins liées aux blessures
2023-03-15 00:41:47 +01:00
acc880b53f Preparation soins HUD 2023-03-15 00:41:47 +01:00
2598ae3489 Ajout item Blessure 2023-03-15 00:35:22 +01:00
4f5fb63751 Tri alphabétique des constantes 2023-03-15 00:35:21 +01:00
d739a7993a rollCaracCompetence avec dialog 2023-03-15 00:35:21 +01:00
41335cd433 Renommage méthode jet sans dialog 2023-03-15 00:35:21 +01:00
e470d76ea0 Méthode de fenêtre de jet partagée 2023-03-15 00:35:21 +01:00
ffccc819f1 Fix: merge d'options sur token 2023-03-15 00:35:21 +01:00
45bfc69b39 Ajout d'option pour informer si pas de cible
Pour le HUD, on peut vouloir utiliser la cible (soins)
2023-03-15 00:23:21 +01:00
79e9358072 Préparation Calendrier avant migration
Les migrations peuvent avoir besoin du temps courant.
Le calendrier est recréé après.
2023-03-15 00:23:21 +01:00
5cab418e62 Merge pull request 'v10.6.25 - fix erreur synchro astrologie/heure' (#634) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #634
2023-03-14 22:41:45 +01:00
7809f7c21a Version 10.6.25 2023-03-14 22:14:04 +01:00
1bac204071 Fix astrologie 2023-03-14 21:56:59 +01:00
3bf5beb67b Sync merge manuel 2023-03-09 23:49:37 +01:00
ac1da6e979 Update archetype/theme 2023-03-09 23:25:34 +01:00
67735197bc Merge pull request 'Version 10.6.21 - La théière de Pralinor' (#632) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #632
2023-03-08 23:17:45 +01:00
f81dc9a5f5 Version 10.6.21
La théière de Pralinor
2023-03-08 23:08:40 +01:00
a563233d6b Fix: les PNJs peuvent de nouveau dormir 2023-03-08 23:08:40 +01:00
0c11013694 Ajout Aiguille Horloge 2023-03-08 22:48:40 +01:00
77cf72a752 Intégration astrologie
Intégration du thème astral dans les fenêtres d'astrologie
2023-03-08 22:34:05 +01:00
42ed5da2d4 Création de tableaux d'entiers
ajout d'une méthode propre pour construire un tableau d'entiers
consécutifs
2023-03-08 02:00:38 +01:00
372 changed files with 4520 additions and 3753 deletions

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==================================================================
v0.9.2 - 05/09/2020
---
Erreur de calcul sur points de vie
Gestion différente des compétences "troncs"
# v11.0
==================================================================
v0.9.1 - 03/09/2020
# v10.7 - L'os de Semolosse
Initial official release
## v10.7.14 - l'expérience de Semolosse
- Affichage des personnages accordés sur les fiches des entités
- Refonte du journal d'expérience
- disponible pour les personnages des joueurs
- explication "comptable" des changements (dépense ou ajout, changements de niveaux, ...)
- tri alphabétique des différentes listes (sorts, recettes, oeuvres, ...)
## v10.7.13 - l'armure de Semolosse
- Fix: en cas d'armure variable, la détérioration diminue le dé d'armure
## v10.7.12
- Fix: si le MJ gère les changements de jours, l'option "sieste" de la fenêtre de repos est prise par défaut si chateau dormant n'est pas passé
## v10.7.11 - Le Pugilat de Semolosse
- Fix sur la projection au sol.
## v10.7.10 - Le Pugilat de Semolosse
- Gestion de l'empoignade
- Corrections sur l'initiative
- Correction sur l'equipement des vêtements et bijoux
## v10.7.9 - Le Pugilat de Semolosse
- Gestion assistée de l'empoignade
1. On selectionne sa cible (ie le token qui va être empoigné)
2. On lance une attaque avec l'"arme" _Empoignade_
3. A ce stade, si la victime a une arme, on rappelle le point de règle d'engagement
(page 134), et un bouton permet de confirmer l'empoignade
4. L'empoigneur fait son jet
5. Si réussite, l'empoigné peut se défendre, avec gestion du premier round d'engagement
(ie Esquive autorisée ou pas)
- 4 bis. et 5 bis. L'empoigné, à son tour, peut tenter de se libérer, toujours en cliquant sur l'action "Empoignade"
6. Selon le résultat, incrément/décrément des points d'emp
7. Retour en 4., ou si 2 points d'Emp, alors 8.
8. Affichage des options disponibles pour l'empoigneur : perte d'endurance, projection au
sol ou entrainer au sol. Ces 3 options sont gérées automatiquement ensuite, selon le
bouton cliqué par l'empoigneur.
Les empoignades sont des "items" supprimées à la fin d'un combat, qui peuvent aussi être
gérés par le MJ au cas ou. Hors combat, penser à les supprimer (ou commencer et
arrêter un combat).
## v10.7.7 - Les bobos de Sémolosse
- Mise à jour du texte de l'heure pour les joueurs
- L'horloge n'empêche plus de sélectionner les tokens dessous
- _Lecture & Détection d'Aura_ sous Hypnos sont des rituels
- _Lire les étoiles_ pour les joueurs de nouveau fonctionnel
- Ajout de logs pour comprendre un cas d'échec des achatVente
## v10.7.6 - L'origine des maux de Sémolosse
- Calendrier
- fix du ré-affichage de l'horloge qui ne marchait pas pour les joueurs
- l'horloge ne se ferme plus sur Escape
- amélioration d'affichage
- couleurs jour/nuit plus marquées
- Divers
- correction de l'affichage de quantités diminuées d'herbes dans les contenants ouvert
- ajout d'un bouton pour diminuer les quantités dans l'équipement (si quantité > 1)
- ajout de la signature de l'acteur sur les blessures qu'il a causées
- Magie
- correction des bonus de cases pour les sorts en Fleuve
## v10.7.5 - La montre-gousset de Sémolosse
- Amélioration de la fenêtre calendrier
* plus compacte
* horloge analogique (optionnelle)
* minimizable (juste la barre de titre)
* normalement compatible pop-out
## v10.7.4 - Les ligatures de Sémolosse
- Corrections diverses
- Correction des boutons pour déclencher un sort en réserve avec réserve en sécurité ou réserve extensible
- le lien pour les jets de vie suite à une blessure critique est remplacé par un bouton
- déplacement des tâches et boutons de chirurgie dans l'onglet savoirs et tâches
- correction de l'affichage des bonus de cases des sorts
- corrections des queues non-refoulables dans le compendium
## v10.7.3 - Les tisanes de Sémolosse
- Soins
- on peut de nouveau boire une potion de soins enchantée
- les potions non enchantées donnent de nouveau un bonus au prochain jet de récupération
- Une fois les soins complets faits, le bonus aux soins complets fournis par les premiers soins est masqué
- Horloge
- A l'heure de Couronne pile, les aiguilles des heures et des minutes pointent sur couronne (comme une montre) au lieu d'avoir l'aiguille des heures 15° à gauche
## v10.7.2 - les maux de dents de Semolosse
- correction des récupérations de blessures
- la fin de château dormant se passe normalement
## v10.7.1 - L'os de Semolosse
- Fix rapide sur les jets de carac qui n'étaient plus possibles
## v10.7.0 - L'os de Semolosse
- gestion des blessures en items
- soins du token ciblé par menu contextuel (comme le combat)
- automatisation des soins et de l'affichage de l'avancement des soins
- support des changements d'opérants
---
# v10.6 - Les recherches de Pralinor le Goûteux
## v10.6.25 - Fix sur l'astrologie
## v10.6.22 - le nuage de lait dans le thé de Pralinor
- Amélioration de l'affichage de l'horloge
- Fix: affichage des points de guérison dans les potions
## v10.6.21 - La théière de Pralinor
- Astrologie
- le thème astral est directement dans la fenêtre d'astrologie
- la roue des heures sert d'horloge
- sélectionner un personnage ajuste le thème astral pour son heure de naissance
- sélectionner le nombre astral d'un jour ajuste le thème astral
- Fix: les PNJs peuvent de nouveau dormir
## v10.6.20 - Les Oracles de Pralinor: vous mangerez à Couronne
- Ajout de la fenêtre pour effectuer un thème astral
## v10.6.19 - La cerise de Pralinor
- les joueurs peuvent chercher dans les commerces avec un droit limité/observateur
- simplifications des fins de tours et nombre d'utilisations
- ajout du _Haubert d'Oniros_ dans le compendium de sorts
## v10.6.17 - Les désordres de Pralinor
- le contenu des casseroles et autres contenants est maintenant trié dans l'ordre alphabétique
- les objets dupliqués du compendium d'équipement sont de nouveaux uniques
## v0.6.16 - Le pardon de Pralinor
- Ajout d'un commerce _Liste d'équipement_ dans les archétypes de PNJs
- Séparations d'équipements groupés et corrections de quelques objets & herbes
- On peut éditer les armes stockées dans un commerce
## v10.6.15 - les digestifs de Pralinor
- amélioration des messages de sommeil (nombre d'heure dormies, uniquement les
récupérations de rêve en dessous du seuil, affichage de la récupération d'endurance
qui avait disparu, meilleur message sur le jet de moral)
- les insomnies ne durent bien que 12h draconique à partir du prochain
Chateau Dormant (elles pouvaient durer 3 nuits suite à une erreur).
- la recherche dans l'équipement affiche correctement les conteneurs dans lesquels les
objets trouvés sont rangés
## v10.6.14 - la digestion de Pralinor
- Chateau dormant
- la situation du jet de moral peut être choisie lorsque l'on dort
- les queues de dragon "insomnie" empêchent de dormir, et de rêver
- ajout d'une option pour meilleure gestion de Chateau Dormant par le MJ
- avec cette option, à la fin Chateau Dormant, une fenêtre permet au gardien de
positionner pour chaque joueur:
- le stress de la journée
- les heures de sommeil
- la situation du jet de moral (neutre/heureux/malheureux)
- l'affichage des heures Chateau Dormant et Poisson Acrobate est correct
- le jet de moral en situation neutre fait maintenant retourner le moral vers 0, et
n'affecte plus un moral à 0.
## v10.6.13 - la cave de Pralinor
- on peut maintenant chercher dans l'inventaire des commerces
- l'inventaire est correctement affiché en entier après suppression de la recherche
- le message de chateau dormant reflète correctement un jet de moral neutre qui passe le moral de 0 à +1
## v10.6.12 - l'index de Pralinor
- On peut désormais chercher dans l'inventaire comme dans les compétences
## v10.6.11 - l'empoisonnement de Pralinor
- La récupération est bloquée par les maladies. Pas de récupération de vie ou de blessures possibles sous l'effet d'un poison ou d'une maladie
- ajout d'un "poison" pour bloquer la récupération sous Griffe Morbide de Thanatos.
Ajout du lien vers l'objet du compendium dans la description MJ,, qui pourra donc
ajouter ce "poison" à la victime pour empêcher ses guérisons de vie ou blessure.
## v10.6.10
- Correction de l'édition des description
- Amélioration des descriptions d'alchimie:
- difficulté calculée automatiquement
- Température pour les couleurs
- La sustentation n'est plus concaténée dans certains cas (ce qui donnait 2+2=22)
## v10.6.8 : les bon mots de Pralinor
- Dans la fenêtre de _recherche et tirages_, possibilité de chercher sur le nom des objets en plus des autres critères
## v10.6.7 : les grumelés de Pralinor
- les objets peuvent être utilisés depuis la fenêtre d'un conteneur
- dans les fenêtres de contenants, le contenu est correctement indenté
- la présentation du contenu d'un sac est améliorée
- le bouton Nouvel Objet n'est affiché que si on est propriétaire de l'acteur
- la fenêtre de vente permet de nouveau de choisir les quantités à vendre
## v10.6.6
- Corrections d'armes rudimentaires
- Inversion: Taille puis poids
- Suppression d'une ligne de caractéristique vide (causée par la beauté)
- Les messages liés aux compétences troncs deviennent des notifications
## v10.6.5
- Le +dom est de nouveau affiché
- L'édition de caractéristiques des créatures fonctionne de nouveau
## v10.6.4 - La sénilité de Pralinor
- Fenêtre _Recherches et tirages_
- les résultats de recherches sur plusieurs compendiums sont triés
- lors de recherches avec un ou des milieux sélectionnés:
- le filtre sur la rareté utilise la rareté dans ces milieux
- les tirages se basent sur la fréquence la plus élevées dans ces milieux
- les filtres par utilisation prennent les potions en compte
- les remèdes ont une catégorie de potion 'Remède' (et correspondent à une utilisation médicale)
- ajout d'un filtre d'utilisation 'cuisine'
# Divers
- fix du cas où la transformation de 0 points de stress était concaténé, (passage de 29 à 290 avec 0 points transformés)
- suppression du compendium de taches courantes, désormais inutile
## v10.6.3 - le baba-brandevin de Pralinor
- les tâches de Soins sont maintenant déplacées à côté des blessures
- on peut créer les tâches de soins directement avec un bouton par gravité.
- le round n'est plus bloqué si un acteur est sonné
- un rare cas d'initiative négative pouvait empêcher de faire une initiative (à cause de l'état général)
- dans une circonstance inconnue, une rencontre pouvait disparaître lors de la maîtrise. Ajout d'un message pour essayer d'obtenir des détails sur ce cas, et ajout d'une sécurité pour retrouver la rencontre (qui est conservée par la fenêtre de choix d'action).
- les objets temporels (queues, souffles, poisons, maladies...) créés avant la gestion temporelle ne pouvaient pas être édités.
- les particulières sur les jets de résistance de rêve actuel ne rapportent qu'un point d'expérience (p191)
- pour lutter contre l'alcoolisme, les jets d'éthylisme sont considérés comme des jets de résistance, et n'apportent qu'un point d'expérience.
## v10.6.2 - Le méli-mélo de Pralinor
- Fenêtre _Recherches et tirages_
- support de la recherche dans les compendiums choisis
- suppression des commandes `/table milieu` et `/tirer milieu` (remplacées par la fenêtre de recherche)
- ajout de fréquences à tous les équipements
## v10.6.1 - Les recherches de Pralinor
- Fenêtre _Recherches et tirages_
- Amélioration des filtres de cuisine/utilisation
- Ajout de catégories pour les poisons, urtiquants, ...
- Bouton "Effacer les filtres" plus clair
- Drag&drop depuis la recherche
- Reprise du compendium
- pour les plantes vénéneuses
- pour les plantes venimeuses
- ajout de sust pour les champignons et autres plantes comestibles
- Affichage de l'image du token pour les commerces non liés
- Les pièces d'or sont appelées 'Dragon'
## v10.6.0 - Les recherches de Pralinor le Goûteux
- Fenêtre _Recherches et tirages_
- ajout de la fenêtre _Recherches et tirages_ avec filtres paramétrables
- ouverture de la fenêtre: commande `/tirage` ou macro disponible dans les macros du système
- support des équipements, faune & flore (depuis les compendiums configurés par défaut)
- nombreux choix à activer
- possibilité de montrer les objets correspondant à la sélection
- possibilité de faire un tirage parmi ces objets (en prenant en compte la fréquence)
- Plantes & pèche
- séparation des ingrédients et plantes comestibles
- retour des poissons dans les compendiums
- ajout d'un lien depuis les plantes toxiques/dangereuses vers la maladie/poison correspondante
- On peut de nouveau ouvrir les conteneurs dans une fenêtre séparée
- Les jets de volontés d'éthylisme calculent correctement la difficulté liée au moral (ie: 0 au lieu de -22)
- si le journal de chronologie est supprimée, on peut en choisir un autre
- la taille du calendrier est ajustée pour éviter une présentation bancale quand le nom du mois est court

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@ -1,53 +1,56 @@
{
"ACTOR": {
"TypePersonnage": "Personnage",
"TypeCreature": "Créature",
"TypeEntite": "Entité de cauchemar",
"TypeCommerce": "Commerce",
"TypeVehicule": "Véhicule"
},
"ITEM": {
"TypeObjet": "Objet",
"TypeGemme": "Gemme",
"TypeCompetence": "Compétence",
"TypeCompetencecreature": "Compétence de créature",
"TypeMaladie": "Maladie",
"TypePoison": "Poison",
"TypeNombreastral": "Nombre astral",
"TypeTarot": "Carte de tarot",
"TypeCasetmr": "TMR spéciale",
"TypeRencontre": "Rencontre TMR",
"TypeMunition": "Munition",
"TypeMonnaie": "Monnaie",
"TypeHerbe": "Herbe",
"TypePlante": "Plante",
"TypeIngredient": "Ingrédient",
"TypeFaune": "Faune",
"TypeLivre": "Livre",
"TypePotion": "Potion",
"TypeArme": "Arme",
"TypeArmure": "Armure",
"TypeConteneur": "Conteneur",
"TypeNourritureboisson": "Nourriture & boisson",
"TypeService": "Service",
"TypeChant": "Chant",
"TypeDanse": "Danse",
"TypeMusique": "Musique",
"TypeOeuvre": "Oeuvre",
"TypeTache": "Tâche",
"TypeJeu": "Jeu",
"TypeRecettealchimique": "Recette alchimique",
"TypeRecettecuisine": "Recette de cuisine",
"TypeSort": "Sort",
"TypeMeditation": "Méditation",
"TypeSignedraconique": "Signe draconique",
"TypeQueue": "Queue de Dragon",
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve",
"TypeExtraitpoetique": "Extrait poetique"
"TYPES": {
"Actor": {
"Personnage": "Personnage",
"Creature": "Créature",
"Entite": "Entité de cauchemar",
"Commerce": "Commerce",
"Vehicule": "Véhicule"
},
"Item": {
"Arme": "Arme",
"Armure": "Armure",
"Blessure": "Blessure",
"Casetmr": "TMR spéciale",
"Chant": "Chant",
"Competence": "Compétence",
"Competencecreature": "Compétence de créature",
"Conteneur": "Conteneur",
"Danse": "Danse",
"Extraitpoetique": "Extrait poetique",
"Faune": "Faune",
"Gemme": "Gemme",
"Herbe": "Herbe",
"Ingredient": "Ingrédient",
"Jeu": "Jeu",
"Livre": "Livre",
"Maladie": "Maladie",
"Meditation": "Méditation",
"Monnaie": "Monnaie",
"Munition": "Munition",
"Musique": "Musique",
"Nombreastral": "Nombre astral",
"Nourritureboisson": "Nourriture & boisson",
"Objet": "Objet",
"Oeuvre": "Oeuvre",
"Ombre": "Ombre de Thanatos",
"Plante": "Plante",
"Poison": "Poison",
"Possession": "Possession",
"Potion": "Potion",
"Queue": "Queue de Dragon",
"Recettealchimique": "Recette alchimique",
"Recettecuisine": "Recette de cuisine",
"Rencontre": "Rencontre TMR",
"Service": "Service",
"Signedraconique": "Signe draconique",
"Sort": "Sort",
"Sortreserve": "Sort en réserve",
"Souffle": "Souffle de Dragon",
"Tache": "Tâche",
"Tarot": "Carte de tarot",
"Tete": "Tête de Dragon"
}
},
"EFFECT": {
"StatusStunned": "Sonné",

View File

@ -1,4 +1,6 @@
import { RdDActorSheet } from "./actor-sheet.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { RdDUtility } from "./rdd-utility.js";
export class RdDActorEntiteSheet extends RdDActorSheet {
@ -13,6 +15,12 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }]
});
}
async getData() {
let formData = await super.getData();
formData.resonances = this.actor.system.sante.resonnance.actors.map(actorId => game.actors.get(actorId))
.map(actor => { return { id: actor.id, name: actor.name, img: actor.img } })
return formData
}
/* -------------------------------------------- */
/** @override */
@ -35,6 +43,23 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
});
this.html.find('.resonance-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id");
if (actorId) {
const actorResonance = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, actorResonance, li, () => {
console.log('Delete : ', actorId);
this.removeSubacteur(actorId);
RdDUtility.slideOnDelete(this, li);
});
}
});
}
async removeSubacteur(actorId) {
let newResonances = this.actor.system.sante.resonnance.actors.filter(id => id != actorId);
await this.actor.update({ 'system.sante.resonnance.actors': newResonances }, { renderSheet: false });
}
}

View File

@ -13,6 +13,8 @@ import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorSheet } from "./actor/base-actor-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
/* -------------------------------------------- */
/**
@ -82,6 +84,7 @@ export class RdDActorSheet extends RdDBaseActorSheet {
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.system.carac);
formData.esquives = this.actor.getCompetences("Esquive");
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
formData.empoignades = this.actor.getEmpoignades();
this.armesList = formData.combat;
@ -116,14 +119,21 @@ export class RdDActorSheet extends RdDBaseActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
this.html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.actionPrincipale(this.actor, async () => this.render())
});
this.html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const actorId = li.data("actor-id");
if (actorId) {
const subActor = game.actors.get(actorId);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li, () => {
console.log('Delete : ', subActor.id);
this.actor.removeSubacteur(subActor.id);
RdDUtility.slideOnDelete(this, li);
});
}
});
this.html.find('.experiencelog-delete').click(async event => {
@ -136,6 +146,13 @@ export class RdDActorSheet extends RdDBaseActorSheet {
const key = Number(li.data("key") ?? -1);
await this.actor.deleteExperienceLog(0, key + 1);
});
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
});
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
});
this.html.find('.encaisser-direct').click(async event => {
this.actor.encaisser();
})
@ -151,42 +168,31 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.html.find('.creer-tache').click(async event => {
this.createEmptyTache();
});
this.html.find('.creer-tache-blessure-legere').click(async event => {
this.actor.createTacheBlessure('legere');
});
this.html.find('.creer-tache-blessure-grave').click(async event => {
this.actor.createTacheBlessure('grave');
});
this.html.find('.creer-tache-blessure-critique').click(async event => {
this.actor.createTacheBlessure('critique');
});
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-une-oeuvre').click(async event => {
this.selectTypeOeuvreToCreate();
});
// Blessure control
this.html.find('.blessure-control').click(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data("blessure-type");
let index = tr.data('blessure-index');
let active = this.html.find(event.currentTarget).data('blessure-active');
//console.log(btype, index, active);
await this.actor.manageBlessureFromSheet(btype, index, active);
this.html.find('.blessure-premierssoins-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
// Blessure data
this.html.find('.blessure-soins').change(async event => {
const tr = this.html.find(event.currentTarget).parents(".item");
let btype = tr.data('blessure-type');
let index = tr.data('blessure-index');
let psoins = tr.find('.blessure-premiers_soins').val();
let pcomplets = tr.find('.blessure-soins_complets').val();
let jours = tr.find('.blessure-jours').val();
let loc = tr.find('.blessure-localisation').val();
let psdone = tr.find('.blessure-psdone:checked').val();
let scdone = tr.find('.blessure-scdone:checked').val();
console.log(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
await this.actor.setDataBlessureFromSheet(btype, index, psoins, pcomplets, jours, loc, psdone, scdone);
this.html.find('.blessure-soinscomplets-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('.blessure-premierssoins-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
// Equip Inventory Item
@ -261,6 +267,11 @@ export class RdDActorSheet extends RdDBaseActorSheet {
this.actor.rollCarac('reve-actuel', true);
});
// Suite empoignade
this.html.find('.empoignade-label a').click(async event => {
let emp = RdDSheetUtility.getItem(event, this.actor)
RdDEmpoignade.onAttaqueEmpoignadeFromItem(emp)
});
// Roll Weapon1
this.html.find('.arme-label a').click(async event => {
let arme = this._getEventArmeCombat(event);
@ -426,6 +437,12 @@ export class RdDActorSheet extends RdDBaseActorSheet {
});
}
getBlessure(event) {
const itemId = this.html.find(event.currentTarget).parents(".item-blessure").data('item-id');
const blessure = this.actor.getItem(itemId, 'blessure');
return blessure;
}
isCompetenceAffichable(competence) {
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
}

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@ -78,6 +78,7 @@ export class RdDBaseActorSheet extends ActorSheet {
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) {
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
@ -151,6 +152,8 @@ export class RdDBaseActorSheet extends ActorSheet {
const item = this.getItem(event);
RdDSheetUtility.splitItem(item, this.actor);
});
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
@ -160,12 +163,6 @@ export class RdDBaseActorSheet extends ActorSheet {
this.html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
this.html.find('.monnaie-plus').click(async event => {
this.actor.monnaieIncDec(this.getItemId(event), 1);
});
this.html.find('.monnaie-moins').click(async event => {
this.actor.monnaieIncDec(this.getItemId(event), -1);
});
}
_rechercherKeyup(event) {

View File

@ -5,6 +5,7 @@ import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js";
import { RdDUtility } from "../rdd-utility.js";
import { SystemCompendiums } from "../settings/system-compendiums.js";
import { APP_ASTROLOGIE_REFRESH } from "../sommeil/app-astrologie.js";
export class RdDBaseActor extends Actor {
@ -20,14 +21,16 @@ export class RdDBaseActor extends Actor {
Hooks.on("updateActor", (actor, change, options, actorId) => actor.onUpdateActor(change, options, actorId));
}
static onSocketMessage(sockmsg) {
switch (sockmsg.msg) {
case "msg_remote_actor_call":
return RdDBaseActor.onRemoteActorCall(sockmsg.data, sockmsg.userId);
case "msg_reset_nombre_astral":
console.log("RESET ASTRAL", game.user.character);
game.user.character.resetNombreAstral();
game.user.character.resetNombresAstraux();
game.system.rdd.calendrier.notifyChangeNombresAstraux();
return;
case "msg_refresh_nombre_astral":
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
return;
}
}
@ -106,7 +109,6 @@ export class RdDBaseActor extends Actor {
isEntite() { return this.type == 'entite'; }
isPersonnage() { return this.type == 'personnage'; }
isVehicule() { return this.type == 'vehicule'; }
getItem(id, type = undefined) {
const item = this.items.get(id);
if (type == undefined || (item?.type == type)) {
@ -116,7 +118,7 @@ export class RdDBaseActor extends Actor {
}
listItems(type = undefined) { return (type ? this.itemTypes[type] : this.items); }
filterItems(filter, type = undefined) { return this.listItems(type)?.filter(filter) ?? []; }
filterItems(filter, type = undefined) { return type ? this.itemTypes[type]?.filter(filter) ?? [] : []; }
findItemLike(idOrName, type) {
return this.getItem(idOrName, type)
?? Misc.findFirstLike(idOrName, this.listItems(type), { description: Misc.typeName('Item', type) });
@ -147,11 +149,11 @@ export class RdDBaseActor extends Actor {
}
/* -------------------------------------------- */
async monnaieIncDec(id, value) {
let monnaie = this.getMonnaie(id);
if (monnaie) {
const quantite = Math.max(0, monnaie.system.quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: monnaie.id, 'system.quantite': quantite }]);
async itemQuantiteIncDec(id, value) {
let item = this.getItem(id);
if (item && item.isInventaire()) {
const quantite = Math.max(0, item.system.quantite + value);
await this.updateEmbeddedDocuments('Item', [{ _id: item.id, 'system.quantite': quantite }]);
}
}
@ -241,13 +243,16 @@ export class RdDBaseActor extends Actor {
});
return;
}
const cout = Number(achat.prixTotal ?? 0);
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
const acheteur = achat.acheteurId ? game.actors.get(achat.acheteurId) : undefined;
const vente = achat.vente;
const quantite = (achat.choix.nombreLots ?? 1) * (vente.tailleLot);
const itemVendu = vendeur?.getItem(vente.item._id);
const quantite = (achat.choix.nombreLots ?? 1) * (achat.vente.tailleLot);
const itemVendu = vendeur?.getItem(achat.vente.item._id) ?? game.items.get(achat.vente.item._id) ?? achat.vente.item;
if (!itemVendu) {
ui.notifications.warn("Erreur sur achat: rien à acheter<br>Si possible, transmettez les logs de la console aux développeurs");
console.log('Erreur sur achat: rien à acheter', achat);
return;
}
if (!this.verifierQuantite(vendeur, itemVendu, quantite)) {
ChatUtility.notifyUser(achat.userId, 'warn', `Le vendeur n'a pas assez de ${itemVendu.name} !`);
return
@ -259,13 +264,13 @@ export class RdDBaseActor extends Actor {
await this.decrementerVente(vendeur, itemVendu, quantite, cout);
if (acheteur) {
await acheteur.depenserSols(cout);
const createdItemId = await acheteur.creerQuantiteItem(vente.item, quantite);
await acheteur.consommerNourritureAchetee(achat, vente, createdItemId);
const createdItemId = await acheteur.creerQuantiteItem(achat.vente.item, quantite);
await acheteur.consommerNourritureAchetee(achat, achat.vente, createdItemId);
}
if (cout > 0) {
RdDAudio.PlayContextAudio("argent");
}
const chatAchatItem = duplicate(vente);
const chatAchatItem = duplicate(achat.vente);
chatAchatItem.quantiteTotal = quantite;
ChatMessage.create({
user: achat.userId,
@ -274,16 +279,16 @@ export class RdDBaseActor extends Actor {
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
});
if (!vente.quantiteIllimite) {
if (vente.quantiteNbLots <= achat.choix.nombreLots) {
if (!achat.vente.quantiteIllimite) {
if (achat.vente.quantiteNbLots <= achat.choix.nombreLots) {
ChatUtility.removeChatMessageId(achat.chatMessageIdVente);
}
else if (achat.chatMessageIdVente) {
vente["properties"] = itemVendu.getProprietes();
vente.quantiteNbLots -= achat.choix.nombreLots;
vente.jsondata = JSON.stringify(vente.item);
achat.vente.properties = itemVendu.getProprietes();
achat.vente.quantiteNbLots -= achat.choix.nombreLots;
achat.vente.jsondata = JSON.stringify(achat.vente.item);
const messageVente = game.messages.get(achat.chatMessageIdVente);
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente) });
messageVente.update({ content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', achat.vente) });
messageVente.render(true);
}
}

View File

@ -0,0 +1,39 @@
export const XP_TOPIC = {
XP: { code: 'xp', label: 'xp' },
XPSORT: { code: 'xpsort', label: 'xp sort' },
NIVEAU: { code: 'niveau', label: 'Niveau' },
XPCARAC: { code: 'xpcarac', label: 'xp carac' },
CARAC: { code: 'carac', label: 'Carac' },
STRESS: { code: 'stress', label: 'Stress' },
TRANSFORM: { code: 'xps', label: 'Transformé' },
}
export class ExperienceLog {
static async add(actor, topic, from, to, raison, manuel = false) {
if (!actor.hasPlayerOwner || !actor.isPersonnage()) {
return
}
if (from == to) {
return
}
const newXpLog = {
mode: topic?.code ?? topic,
raison: (manuel ? '(manuel) ' : '') + raison,
from: from,
to: to,
valeur: to - from,
daterdd: game.system.rdd.calendrier.dateCourante(),
datereel: game.system.rdd.calendrier.dateReel().replace('T', ' ')
};
console.log('ExperienceLog.add', newXpLog)
const newExperienceLog = (actor.system.experiencelog ?? []).concat([newXpLog]);
await actor.update({ [`system.experiencelog`]: newExperienceLog });
}
static labelTopic(topic) {
const xpt = Object.values(XP_TOPIC).find(it => it.code == topic);
return xpt?.label ?? xpt?.code ?? topic;
}
}

View File

@ -1,7 +1,7 @@
import { SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
const LATEST_USED_JOURNAL_ID = "chronologie-dernier-journal";
@ -25,23 +25,13 @@ export class DialogChronologie extends Dialog {
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
timestamp: game.system.rdd.calendrier.timestamp,
dateReel: DialogChronologie.getCurrentDateTime()
dateReel: game.system.rdd.calendrier.dateReel()
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-chronologie.html", dialogData);
const dialog = new DialogChronologie(html, dialogData);
dialog.render(true);
}
static getCurrentDateTime() {
return new Date().toLocaleString("sv-SE", {
year: "numeric",
month: "2-digit",
day: "2-digit",
hour: "2-digit",
minute: "2-digit"
}).replace(" ", "T");
}
constructor(html, dialogData) {
const options = {
classes: ["DialogChronologie"],
@ -124,7 +114,7 @@ export class DialogChronologie extends Dialog {
heure: RdDTimestamp.definition(this.html.find("form.rdddialogchrono :input[name='chronologie.heure']").val()),
minute: this.html.find("form.rdddialogchrono :input[name='chronologie.minute']").val(),
},
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val()
}
}

View File

@ -5,7 +5,7 @@ import { RdDUtility } from "./rdd-utility.js";
export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static async create(actor, item, dialogConfig) {
static async create(actor, item, onActionItem) {
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
if (item.system.quantite < min) {
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
@ -13,12 +13,10 @@ export class DialogFabriquerPotion extends Dialog {
}
let potionData = DialogFabriquerPotion.prepareData(actor, item);
const html = await renderTemplate(dialogConfig.html, potionData);
const html = await renderTemplate( 'systems/foundryvtt-reve-de-dragon/templates/dialog-fabriquer-potion-base.html', potionData);
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
new DialogFabriquerPotion(actor, potionData, html, options).render(true);
new DialogFabriquerPotion(actor, potionData, onActionItem, html, options).render(true);
}
/* -------------------------------------------- */
@ -34,14 +32,14 @@ export class DialogFabriquerPotion extends Dialog {
}
/* -------------------------------------------- */
constructor(actor, potionData, html, options) {
constructor(actor, potionData, onActionItem, html, options) {
const conf = {
title: `Fabriquer une potion de ${potionData.system.categorie}`,
content: html,
default: 'fabriquer',
buttons: {
'fabriquer': {
label: potionData.buttonName, callback: it => this.onFabriquer(html)
label: potionData.buttonName, callback: it => this.onFabriquer()
}
}
};
@ -50,6 +48,7 @@ export class DialogFabriquerPotion extends Dialog {
this.actor = actor;
this.potionData = potionData;
this.onActionItem = onActionItem;
}
/* -------------------------------------------- */
@ -64,10 +63,11 @@ export class DialogFabriquerPotion extends Dialog {
}
/* -------------------------------------------- */
async onFabriquer(html) {
async onFabriquer() {
await this.html.find("[name='nbBrins']").change();
this.actor.fabriquerPotion(this.potionData);
await this.actor.fabriquerPotion(this.potionData);
this.close();
await this.onActionItem()
}
static nombreBrinsMinimum(herbeData) {

View File

@ -18,7 +18,7 @@ export class DialogItemAchat extends Dialog {
}
return {
item: (json ? JSON.parse(json) : undefined),
item: JSON.parse(json),
vendeur,
acheteur,
nbLots: parseInt(chatButton.attributes['data-quantiteNbLots']?.value),
@ -34,7 +34,6 @@ export class DialogItemAchat extends Dialog {
const venteData = {
item,
actingUserId: game.user.id,
vendeurId: vendeur?.id,
vendeur,
acheteur,
tailleLot,

View File

@ -23,7 +23,7 @@ export class DialogValidationEncaissement extends Dialog {
constructor(html, actor, rollData, armure, encaissement, show, onEncaisser) {
// Common conf
let buttons = {
"valider": { label: "Valider", callback: html => this.validerEncaissement() },
"valider": { label: "Valider", callback: html => this.onValider() },
"annuler": { label: "Annuler", callback: html => { } },
};
@ -64,7 +64,7 @@ export class DialogValidationEncaissement extends Dialog {
});
}
async validerEncaissement() {
async onValider() {
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: SHOW_DICE, forceDiceResult: this.forceDiceResult});
this.onEncaisser(this.encaissement, this.show)
}

View File

@ -165,7 +165,7 @@ export class RdDItemArme extends Item {
let corpsACorps = competences.find(it => it.name == 'Corps à corps') ?? { system: { niveau: -6 } };
let init = RdDCombatManager.calculInitiative(corpsACorps.system.niveau, carac['melee'].value);
armes.push(RdDItemArme.mainsNues({ niveau: corpsACorps.system.niveau, initiative: init }));
//armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
armes.push(RdDItemArme.empoignade({ niveau: corpsACorps.system.niveau, initiative: init }));
}
static corpsACorps(mainsNuesActor) {

View File

@ -10,7 +10,7 @@ import { SYSTEM_RDD } from "./constants.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { Misc } from "./misc.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
/**
* Extend the basic ItemSheet for RdD specific items
@ -188,7 +188,7 @@ export class RdDItemSheet extends ItemSheet {
});
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item, this.getActionRenderItem()));
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
this.html.find('.alchimie-tache a').click((event) => {
@ -203,12 +203,23 @@ export class RdDItemSheet extends ItemSheet {
}
});
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
if (this.actor) {
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, this.getActionRenderItem()));
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, RdDSheetUtility.getItem(event, this.actor)));
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItemToChat());
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, this.getActionRenderItem()));
this.html.find('.item-quantite-plus').click(async event => {
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), 1)
this.render();
});
this.html.find('.item-quantite-moins').click(async event => {
await this.actor.itemQuantiteIncDec(RdDSheetUtility.getItemId(event), -1)
this.render();
});
}
const updateItemTimestamp = (path, timestamp) => this.item.update({ [path]: duplicate(timestamp) })
@ -216,6 +227,16 @@ export class RdDItemSheet extends ItemSheet {
RdDTimestamp.handleTimestampEditor(this.html, 'system.temporel.fin', updateItemTimestamp);
}
getActionRenderItem() {
return async () => {
let item = this.item;
while (item) {
await item.sheet?.render()
item = this.actor.getContenant(item)
}
}
}
_getEventActor(event) {
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
@ -239,9 +260,8 @@ export class RdDItemSheet extends ItemSheet {
_updateObject(event, formData) {
if (this.item.type == 'sort') {
// Données de bonus de cases ?
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
formData['system.bonuscase'] = RdDItemSort.buildBonuscaseFromArrays(formData.bonusValue, formData.caseValue);
}
return this.item.update(formData);
}

View File

@ -1,4 +1,3 @@
/* -------------------------------------------- */
import { Misc } from "./misc.js";
import { TMRUtility } from "./tmr-utility.js";
@ -14,9 +13,9 @@ export class RdDItemSort extends Item {
static isCoutVariable(sort) {
return sort && (sort.system.ptreve.toLowerCase() == "variable" || sort.system.ptreve.indexOf("+") >= 0);
}
/* -------------------------------------------- */
static setCoutReveReel(sort){
static setCoutReveReel(sort) {
if (sort) {
sort.system.ptreve_reel = this.isCoutVariable(sort) ? 1 : sort.system.ptreve;
}
@ -25,94 +24,91 @@ export class RdDItemSort extends Item {
/* -------------------------------------------- */
static getDifficulte(sort, variable) {
if (sort && !RdDItemSort.isDifficulteVariable(sort)) {
return Misc.toInt(sort.system.difficulte);
return Misc.toInt(sort.system.difficulte);
}
return variable;
}
/* -------------------------------------------- */
static buildBonusCaseList( caseBonusString, newCase ) {
if (caseBonusString == undefined) {
return [];
}
let bonusCaseList = [];
let bonusCaseArray = caseBonusString == undefined ? [] : caseBonusString.split(',');
for( let bonusCase of bonusCaseArray) {
let bonusSplit = bonusCase.split(':');
bonusCaseList.push( { case: bonusSplit[0], bonus: bonusSplit[1] } );
}
if ( newCase )
bonusCaseList.push( {case: "Nouvelle", bonus: 0} );
return bonusCaseList;
static buildBonusCaseList(bonuscase, newCase) {
const list = RdDItemSort._bonuscaseStringToList(bonuscase)
if (newCase) {
return list.concat({ case: "Nouvelle", bonus: 0 });
}
/* -------------------------------------------- */
return list;
}
/**
* Retourne une liste de bonus/case pour un item-sheet
* @param {} item
*/
static getBonusCaseList( item, newCase = false ) {
static getBonusCaseList(item, newCase = false) {
// Gestion spéciale case bonus
if ( item.type == 'sort') {
return this.buildBonusCaseList(item.system.bonuscase, newCase );
if (item.type == 'sort') {
return RdDItemSort.buildBonusCaseList(item.system.bonuscase, newCase);
}
return undefined;
}
/* -------------------------------------------- */
/** Met à jour les données de formulaire
* si static des bonus de cases sont présents
* */
static buildBonusCaseStringFromFormData( bonuses, cases ) {
if ( bonuses ) {
let list = [];
let caseCheck = {};
for (let i=0; i<bonuses.length; i++) {
let coord = cases[i]?.toUpperCase() || 'A1';
let bonus = bonuses[i] || 0;
if ( TMRUtility.verifyTMRCoord( coord ) && bonus > 0 && caseCheck[coord] == undefined ) {
static buildBonuscaseFromArrays(bonuses, coords) {
if (bonuses) {
const list = [];
const caseCheck = {};
for (let i = 0; i < bonuses.length && i < coords.length; i++) {
const coord = coords[i] == 'Fleuve' ? 'Fleuve' : (coords[i]?.toUpperCase() ?? 'A1');
const bonus = bonuses[i] || 0;
if (TMRUtility.verifyTMRCoord(coord) && bonus > 0 && caseCheck[coord] == undefined) {
caseCheck[coord] = bonus;
list.push( coord+":"+bonus );
list.push({ case: coord, bonus: bonus });
}
}
return list.toString();
return RdDItemSort._bonuscaseListToString(list);
}
return undefined;
}
/* -------------------------------------------- */
static incrementBonusCase( actor, sort, coord ) {
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
//console.log("ITEMSORT", sort, bonusCaseList);
let found = false;
let StringList = [];
for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante
found = true;
bc.bonus = Number(bc.bonus) + 1;
}
StringList.push( bc.case+':'+bc.bonus );
}
if ( !found) { //Nouvelle case, bonus de 1
StringList.push(coord+':1');
}
// Sauvegarde/update
let bonuscase = StringList.toString();
//console.log("Bonus cae :", bonuscase);
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }] );
}
/* -------------------------------------------- */
static getCaseBonus( sort, coord) {
let bonusCaseList = this.buildBonusCaseList(sort.system.bonuscase, false);
for( let bc of bonusCaseList) {
if (bc.case == coord) { // Case existante
return Number(bc.bonus);
}
static incrementBonusCase(actor, sort, coord) {
if (TMRUtility.getTMR(coord).type == "fleuve") {
coord = 'Fleuve';
}
return 0;
const list = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false);
const bonus = Number(list.find(it => it.case == coord)?.bonus ?? 0);
const modified = { case: coord, bonus: bonus + 1 };
const bonuscase = RdDItemSort._bonuscaseListToString(
list.filter(it => it.case != coord).concat(modified)
);
// Sauvegarde/update
actor.updateEmbeddedDocuments('Item', [{ _id: sort._id, 'system.bonuscase': bonuscase }]);
}
/* -------------------------------------------- */
static getCaseBonus(sort, coord) {
const isFleuve = TMRUtility.getTMR(coord).type == "fleuve";
let bc = RdDItemSort.buildBonusCaseList(sort.system.bonuscase, false)
.filter(it => it.case == coord || (isFleuve && it.case == 'Fleuve'))
.find(it => true)
return Number(bc?.bonus ?? 0);
}
static _bonuscaseListToString(list) {
return list.map(it => `${it.case}:${it.bonus}`)
.sort(Misc.ascending())
.join(',');
}
static _bonuscaseStringToList(bonuscase) {
return (bonuscase ?? '').split(',').map(it => {
const b = it.split(':');
return { case: b[0], bonus: b[1] };
});
}
}

View File

@ -1,18 +0,0 @@
const BASE_TACHE_SOIN_BLESSURE = { type: "tache", img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp', system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, } }
const TACHES_SOIN_BLESSURE = {
'critique': { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
'grave': { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
'legere': { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
export class RdDItemTache extends Item {
static prepareTacheSoin(gravite) {
const blessure = TACHES_SOIN_BLESSURE[gravite]
if (blessure) {
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), blessure)
}
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
}

View File

@ -2,38 +2,76 @@ import { DialogItemVente } from "./dialog-item-vente.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDHerbes } from "./rdd-herbes.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDUtility } from "./rdd-utility.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDRaretes } from "./item/raretes.js";
export const TYPES = {
competence: 'competence',
competencecreature: 'competencecreature',
arme: 'arme',
armure: 'armure',
conteneur: 'conteneur',
sort: 'sort',
herbe: 'herbe',
faune: 'faune',
ingredient: 'ingredient',
livre: 'livre',
potion: 'potion',
rencontre: 'rencontre',
queue: 'queue',
ombre: 'ombre',
souffle: 'souffle',
tete: 'tete',
meditation: 'meditation',
recettealchimique: 'recettealchimique',
chant: 'chant',
danse: 'danse',
jeu: 'jeu',
recettecuisine: 'recettecuisine',
musique: 'musique',
maladie: 'maladie',
poison: 'poison',
oeuvre: 'oeuvre',
nourritureboisson: 'nourritureboisson',
service: 'service',
signedraconique: 'signedraconique',
gemme: 'gemme',
possession: 'possession',
sortreserve: 'sortreserve',
extraitpoetique: 'extraitpoetique',
tarot: 'tarot',
empoignade: 'empoignade'
}
const typesInventaireMateriel = [
"arme",
"armure",
"conteneur",
"faune",
"gemme",
"herbe",
"plante",
"ingredient",
"livre",
"monnaie",
"munition",
"nourritureboisson",
"objet",
"potion",
TYPES.arme,
TYPES.armure,
TYPES.conteneur,
TYPES.faune,
TYPES.gemme,
TYPES.herbe,
TYPES.plante,
TYPES.ingredient,
TYPES.livre,
TYPES.monnaie,
TYPES.munition,
TYPES.nourritureboisson,
TYPES.objet,
TYPES.potion,
]
const typesInventaire = {
materiel: typesInventaireMateriel,
all: ['service'].concat(typesInventaireMateriel),
}
const typesObjetsOeuvres = ["oeuvre", "recettecuisine", "musique", "chant", "danse", "jeu"]
const typesObjetsDraconiques = ["queue", "ombre", "souffle", "tete", "signedraconique", "sortreserve", "rencontre"]
const typesObjetsConnaissance = ["meditation", "recettealchimique", "sort"]
const typesObjetsEffet = ["possession", "poison", "maladie"]
const typesObjetsCompetence = ["competence", "competencecreature"]
const typesObjetsTemporels = ["poison", "maladie", "queue", "ombre", "souffle", "signedraconique", "rencontre"]
const typesObjetsOeuvres = [TYPES.oeuvre, TYPES.recettecuisine, TYPES.musique, TYPES.chant, TYPES.danse, TYPES.jeu]
const typesObjetsDraconiques = [TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.tete, TYPES.signedraconique, TYPES.sortreserve, TYPES.rencontre]
const typesObjetsConnaissance = [TYPES.meditation, TYPES.recettealchimique, TYPES.sort]
const typesObjetsEffet = [TYPES.possession, TYPES.poison, TYPES.maladie, TYPES.blessure]
const typesObjetsCompetence = [TYPES.competence, TYPES.competencecreature]
const typesObjetsTemporels = [TYPES.blessure, TYPES.poison, TYPES.maladie, TYPES.queue, TYPES.ombre, TYPES.souffle, TYPES.signedraconique, TYPES.rencontre]
const typesObjetsEquipable = [TYPES.arme, TYPES.armure, TYPES.objet];
const typesEnvironnement = typesInventaireMateriel;
const encBrin = 0.00005; // un brin = 1 décigramme = 1/10g = 1/10000kg = 1/20000 enc
const encPepin = 0.0007; /* un pépin de gemme = 1/10 cm3 = 1/1000 l = 3.5/1000 kg = 7/2000 kg = 7/1000 enc
@ -75,11 +113,16 @@ export const defaultItemImg = {
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
empoignade: "systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp"
}
/* -------------------------------------------- */
export class RdDItem extends Item {
static get defaultIcon() {
return undefined;
}
static getDefaultImg(itemType) {
return game.system.rdd.itemClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
}
@ -87,12 +130,12 @@ export class RdDItem extends Item {
static isFieldInventaireModifiable(type, field) {
switch (field) {
case 'quantite':
if (['conteneur'].includes(type)) {
if ([TYPES.conteneur].includes(type)) {
return false;
}
break;
case 'cout':
if (['monnaie'].includes(type)) {
if ([TYPES.monnaie].includes(type)) {
return game.user.isGM;
}
break;
@ -138,44 +181,46 @@ export class RdDItem extends Item {
super(docData, context);
}
static get defaultIcon() {
return undefined;
}
getUniteQuantite() {
switch (this.type) {
case "monnaie": return "(Pièces)"
case "herbe":
case TYPES.monnaie: return "(Pièces)"
case TYPES.herbe:
switch (this.system.categorie) {
case 'Alchimie': case 'Repos': case 'Soin':
return "(Brins)"
case 'Cuisine': return '';
}
return '';
case "ingredient": return "(Pépins ou Brins)"
case TYPES.ingredient: return "(Pépins ou Brins)"
}
return '';
}
isCompetencePersonnage() { return this.type == 'competence' }
isCompetenceCreature() { return this.type == 'competencecreature' }
isConteneur() { return this.type == 'conteneur'; }
isMonnaie() { return this.type == 'monnaie'; }
isPotion() { return this.type == 'potion'; }
isNourritureBoisson() { return this.type == 'nourritureboisson'; }
isService() { return this.type == 'service'; }
isEquipable() {
return typesObjetsEquipable.includes(this.type)
}
isCompetencePersonnage() { return this.type == TYPES.competence }
isCompetenceCreature() { return this.type == TYPES.competencecreature }
isConteneur() { return this.type == TYPES.conteneur; }
isMonnaie() { return this.type == TYPES.monnaie; }
isPotion() { return this.type == TYPES.potion; }
isNourritureBoisson() { return this.type == TYPES.nourritureboisson; }
isService() { return this.type == TYPES.service; }
isCompetence() { return typesObjetsCompetence.includes(this.type) }
isTemporel() { return typesObjetsTemporels.includes(this.type) }
isOeuvre() { return typesObjetsOeuvres.includes(this.type) }
isDraconique() { return RdDItem.getItemTypesDraconiques().includes(this.type) }
isQueueDragon() { return [TYPES.queue, TYPES.ombre].includes(this.type) }
isEffet() { return typesObjetsEffet.includes(this.type) }
isConnaissance() { return typesObjetsConnaissance.includes(this.type) }
isInventaire(mode = 'materiel') { return RdDItem.getItemTypesInventaire(mode).includes(this.type); }
isBoisson() { return this.isNourritureBoisson() && this.system.boisson; }
isAlcool() { return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise; }
isHerbeAPotion() { return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
isHerbeAPotion() { return this.type == TYPES.herbe && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos'); }
isBlessure() { return this.type == TYPES.blessure }
isPresentDansMilieux(milieux) {
return this.getEnvironnements(milieux).length > 0
@ -260,15 +305,15 @@ export class RdDItem extends Item {
getUtilisation() {
switch (this.type) {
case 'potion':
case TYPES.potion:
switch (this.system.categorie) {
case 'Alchimie': case 'AlchimieEnchante': case 'AlchimieAutre': return 'alchimie'
case 'Cuisine': return 'cuisine'
case 'Remede': case 'Repos': case 'ReposEnchante': case 'Soin': case 'SoinEnchante': return 'soins'
}
return '';
case 'nourritureboisson': return 'cuisine';
case 'herbe': case 'faune': case 'ingredient': case 'plante':
case TYPES.nourritureboisson: return 'cuisine';
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
switch (this.system.categorie) {
case 'Cuisine': return 'cuisine';
case 'Toxique': case 'Poison': return 'poison';
@ -283,9 +328,9 @@ export class RdDItem extends Item {
getUtilisationCuisine() {
if (this.getUtilisation() == 'cuisine') {
switch (this.type) {
case 'nourritureboisson':
case TYPES.nourritureboisson:
return 'pret';
case 'herbe': case 'faune': case 'ingredient': case 'plante':
case TYPES.herbe: case TYPES.faune: case TYPES.ingredient: case TYPES.plante:
return 'brut';
}
}
@ -293,7 +338,7 @@ export class RdDItem extends Item {
}
isCristalAlchimique() {
return this.type == 'objet' && Grammar.toLowerCaseNoAccent(this.name) == 'cristal alchimique' && this.system.quantite > 0;
return this.type == TYPES.objet && Grammar.includesLowerCaseNoAccent(this.name, 'cristal alchimique') && this.system.quantite > 0;
}
isMagique() {
@ -321,11 +366,11 @@ export class RdDItem extends Item {
getEnc() {
switch (this.type) {
case 'service':
case TYPES.service:
return 0;
case 'herbe':
case TYPES.herbe:
return this.getEncHerbe();
case 'gemme':
case TYPES.gemme:
return encPepin * this.system.taille;
}
return Math.max(this.system.encombrement ?? 0, 0);
@ -365,6 +410,7 @@ export class RdDItem extends Item {
}
this.system.actionPrincipale = this.getActionPrincipale({ warnIfNot: false });
}
this.equipable = this.isEquipable();
}
prepareDataPotion() {
@ -380,7 +426,7 @@ export class RdDItem extends Item {
getActionPrincipale(options = { warnIfNot: true }) {
switch (this.type) {
case 'conteneur': return 'Ouvrir';
case TYPES.conteneur: return 'Ouvrir';
}
if (this.actor?.isPersonnage()) {
const warn = options.warnIfNot;
@ -388,11 +434,11 @@ export class RdDItem extends Item {
return 'Utiliser';
}
switch (this.type) {
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
case TYPES.nourritureboisson: return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case TYPES.potion: return this._actionOrWarnQuantiteZero('Boire', warn);
case TYPES.livre: return this._actionOrWarnQuantiteZero('Lire', warn);
case TYPES.herbe: return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case TYPES.queue: case TYPES.ombre: return this.system.refoulement > 0 ? 'Refouler' : undefined;
}
}
return undefined;
@ -407,11 +453,11 @@ export class RdDItem extends Item {
return;
}
switch (this.type) {
case 'potion': return await actor.consommerPotion(this, onActionItem);
case 'livre': return await actor.actionLire(this);
case 'conteneur': return await this.sheet.render(true);
case 'herbe': return await actor.actionHerbe(this);
case 'queue': case 'ombre': return await actor.actionRefoulement(this);
case TYPES.potion: return await actor.consommerPotion(this, onActionItem);
case TYPES.livre: return await actor.actionLire(this);
case TYPES.conteneur: return await this.sheet.render(true);
case TYPES.herbe: return await actor.actionHerbe(this, onActionItem);
case TYPES.queue: case TYPES.ombre: return await actor.actionRefoulement(this);
}
}

51
module/item/armure.js Normal file
View File

@ -0,0 +1,51 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
export class RdDItemArmure extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp";
}
deteriorerArmure(dmg) {
if (!ReglesOptionelles.isUsing('deteriorationArmure') || this.system.protection == '0') {
return;
}
let deterioration = (this.system.deterioration ?? 0) + dmg;
let protection = this.system.protection;
if (deterioration >= 10) {
deterioration -= 10;
protection = this.calculProtectionDeterioree();
ChatMessage.create({ content: `Votre armure ${this.name} s'est détériorée, elle protège maintenant de ${protection}` });
}
this.update({
system: {
deterioration: deterioration,
protection: protection
}
});
}
calculProtectionDeterioree() {
const protectionCourante = this.system.protection;
let res = /(\d+)?d(\d+)(\-\d+)?/.exec(protectionCourante);
if (res) {
let protection = Misc.toInt(res[2]);
let malus = Misc.toInt(res[3]) - 1;
if (protection + malus <= 0) {
return 0;
} else {
return `1d${protection}${malus}`;
}
}
else if (/\d+/.exec(protectionCourante)) {
return `1d${protectionCourante}`;
}
else {
ui.notifications.warn(`La valeur d'armure de votre ${this.name} est incorrecte`);
return undefined;
}
}
}

199
module/item/blessure.js Normal file
View File

@ -0,0 +1,199 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
const BASE_TACHE_SOIN_BLESSURE = {
type: "tache",
img: 'systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp',
system: { carac: "dexterite", competence: "Chirurgie", periodicite: "1 round", fatigue: 0, }
}
const TACHES_SOIN_BLESSURE = {
6: { name: 'Blessure critique', system: { difficulte: -6, points_de_tache: 6 } },
4: { name: 'Blessure grave', system: { difficulte: -4, points_de_tache: 4 } },
2: { name: 'Blessure légère', system: { difficulte: -2, points_de_tache: 2 } },
}
const definitionsBlessures = [
{ type: "contusion", gravite: 0, label: 'Contusion/éraflure', max: 100, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/eraflure.webp" },
{ type: "legere", gravite: 2, label: 'Légère', max: 5, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "grave", gravite: 4, label: 'Grave', max: 2, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "critique", gravite: 6, label: 'Critique', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp" },
{ type: "mort", gravite: 8, label: 'Mort', max: 1, icon: "systems/foundryvtt-reve-de-dragon/icons/sante/mort.webp" }
]
export class RdDItemBlessure extends RdDItem {
static get defaultIcon() {
return "systems/foundryvtt-reve-de-dragon/icons/sante/blessure.webp";
}
prepareDerivedData() {
super.prepareDerivedData();
this.system.label = this.getLabelGravite()
}
static prepareTacheSoin(gravite) {
const tache = TACHES_SOIN_BLESSURE[gravite]
if (!tache) {
ui.notifications.warn(`Pas de tâche de soins pour une blessure ${gravite}`)
return undefined;
}
return mergeObject(duplicate(BASE_TACHE_SOIN_BLESSURE), tache)
}
static async createBlessure(actor, gravite, localisation = '', attacker) {
const definition = RdDItemBlessure.getDefinition(gravite)
const blessure = {
name: definition.label,
type: 'blessure',
img: definition.icon,
system: {
gravite: gravite,
difficulte: - gravite,
localisation: localisation,
origine: attacker?.name ?? ""
}
}
const blessures = await actor.createEmbeddedDocuments('Item', [blessure])
return blessures[0]
}
static async createTacheSoinBlessure(actor, gravite) {
const tache = RdDItemBlessure.prepareTacheSoin(gravite)
if (tache) {
const taches = await actor.createEmbeddedDocuments('Item', [tache], { renderSheet: false });
return taches[0];
}
return undefined
}
async updateTacheSoinBlessure(tache) {
if (tache) {
await tache.update({
system: {
itemId: this.id,
difficulte: Math.min(this.system.difficulte, tache.system.difficulte),
points_de_tache_courant: Math.max(0, this.system.premierssoins.tache)
}
});
}
}
async setSoinsBlessure(systemUpdate = {}) {
systemUpdate = mergeObject(systemUpdate, this.system, { overwrite: false }),
systemUpdate.soinscomplets.done = systemUpdate.premierssoins.done && systemUpdate.soinscomplets.done
await this.update({
img: this.getImgSoins(systemUpdate.gravite, systemUpdate.soinscomplets.done),
system: systemUpdate
});
}
async recuperationBlessure({ actor, timestamp, message, isMaladeEmpoisonne, blessures }) {
if (this.parent != actor || actor == undefined) {
return
}
if (new RdDTimestamp(this.system.temporel.fin).compare(timestamp) > 0) {
// attente periode
return
}
if (this.system.gravite > 0) {
const update = { system: { premierssoins: { bonus: 0 }, soinscomplets: { bonus: 0 } } }
const gravite = this.system.gravite;
const graviteMoindre = gravite - 2;
const moindres = blessures.filter(it => it.system.gravite == graviteMoindre, 'blessures').length
const label = this.getLabelGravite();
let rolled = await actor.jetRecuperationConstitution(this.system.soinscomplets.bonus, message);
if (rolled.isETotal) {
message.content += ` -- une blessure ${label} s'infecte (temps de guérison augmenté de ${gravite} jours, perte de vie)`;
await actor.santeIncDec("vie", -1);
mergeObject(update, {
system: { fin: { indexDate: timestamp.addJours(gravite).indexDate } }
});
}
else {
if (!isMaladeEmpoisonne && rolled.isSuccess && this.peutRetrograder(graviteMoindre, moindres)) {
message.content += ` -- une blessure ${label} cicatrise`;
mergeObject(update, {
system: { gravite: graviteMoindre, fin: { indexDate: timestamp.addJours(graviteMoindre).indexDate } }
});
}
else {
message.content += ` -- une blessure ${label} reste stable`;
}
}
await this.update(update);
}
}
peutRetrograder(graviteMoindre, moindres) {
return moindres < RdDItemBlessure.getDefinition(graviteMoindre).max
}
async calculerFinPeriodeTemporel(debut) {
return await debut.nouveauJour().addJours(this.system.gravite);
}
async onFinPeriode(oldTimestamp, newTimestamp) {
if (this.system.gravite <= 0) {
await super.onFinPeriode(oldTimestamp, newTimestamp)
}
}
getImgSoins(gravite, soins) {
let img = 'blessure'
if (gravite > 6) {
img = 'mort'
}
if (gravite <= 0) {
img = 'eraflure'
}
return `systems/foundryvtt-reve-de-dragon/icons/sante/${soins ? 'blessure-soins' : img}.webp`
}
getLabelGravite() {
return RdDItemBlessure.getDefinition(this.system.gravite).label
}
static getDefinition(gravite) {
return definitionsBlessures.sort(Misc.ascending(it => it.gravite))
.find(it => it.gravite >= gravite);
}
static maxBlessures(gravite) {
return RdDItemBlessure.getDefinition(gravite).max
}
isContusion() {
return this.system.gravite <= 0
}
isLegere() {
return this.system.gravite > 0 && this.system.gravite <= 2
}
isGrave() {
return this.system.gravite > 2 && this.system.gravite <= 4
}
isCritique() {
return this.system.gravite > 4 && this.system.gravite <= 6
}
isMort() {
return this.system.gravite > 6
}
getProprietes() {
return [
RdDItem.propertyIfDefined('Causée par', this.system.origine, this.system.origine),
`<b>Heure et Date</b>: ${new RdDTimestamp(this.system.temporel.debut).formatDateHeure()}`,
RdDItem.propertyIfDefined('Blessé', this.parent?.name, this.parent),
`<b>Localisation</b>: ${this.system.localisation}`,
`<b>Gravité</b>: ${RdDItemBlessure.getDefinition(this.system.gravite).label}`,
`<b>Difficulté des soins</b>: ${this.system.difficulte}`,
(this.system.soinscomplets.done ?
`<b>Bonus soins complets</b>: ${this.system.soinscomplets.bonus}` :
(this.system.premierssoins.done ?
`<b>Bonus premiers soins</b>: ${this.system.premierssoins.bonus}` :
`<b>Points de tâche</b>: ${this.system.premierssoins.tache}`
)
),
];
}
}

View File

@ -1,6 +1,6 @@
import { RdDItem } from "../item.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../rdd-timestamp.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
export class RdDItemMaladie extends RdDItem {

View File

@ -0,0 +1,29 @@
import { RdDItemSheet } from "../item-sheet.js";
export class RdDBlessureItemSheet extends RdDItemSheet {
static get ITEM_TYPE() { return "blessure" };
async getData() {
const formData = await super.getData();
formData.disabled = formData.options.isGM || formData.options.isOwned ? '' : 'disabled';
return formData;
}
activateListeners(html) {
super.activateListeners(html);
if (!this.options.editable) return;
this.html.find('[name="premierssoins-done"]').change(async event => {
await this.item.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('[name="soinscomplets-done"]').change(async event => {
await this.item.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('[name="system-gravite"]').change(async event => {
const gravite = Number(event.currentTarget.value)
await this.item.setSoinsBlessure({ gravite: gravite, difficulte: - gravite })
});
}
}

View File

@ -2,7 +2,7 @@ import { RdDItem, defaultItemImg } from "../item.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
import { RdDRollTables } from "../rdd-rolltables.js";
import { RdDTimestamp } from "../rdd-timestamp.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
import { TMRType, TMRUtility } from "../tmr-utility.js";
const tableSignesIndicatifs = [

View File

@ -3,7 +3,7 @@ import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDItem } from "./item.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
class Migration {
@ -416,6 +416,48 @@ class _10_5_0_UpdatePeriodicite extends Migration {
}
}
class _10_7_0_MigrationBlessures extends Migration {
get code() { return "migration-blessures"; }
get version() { return "10.7.0"; }
async migrate() {
const timestamp = game.system.rdd.calendrier.getTimestamp()
await Promise.all(game.actors.filter(it => it.isPersonnage() || it.isCreature())
.map(async (actor) => {
const legeres = actor.system.blessures?.legeres.liste.filter(it => it.active).map(it => this.creerBlessure(2, 'légère', it, timestamp)) ?? [];
const graves = actor.system.blessures?.graves.liste.filter(it => it.active).map(it => this.creerBlessure(4, 'grave', it, timestamp)) ?? [];
const critiques = actor.system.blessures?.critiques.liste.filter(it => it.active).map(it => this.creerBlessure(6, 'critique', it, timestamp));
const blessures = legeres.concat(graves).concat(critiques);
if (blessures.length > 0) {
await actor.createEmbeddedDocuments("Item", blessures);
}
await actor.update({
'system.blessures.legeres.liste': [],
'system.blessures.graves.liste': [],
'system.blessures.critiques.liste': []
})
}));
}
creerBlessure(gravite, graviteTexte, blessure, timestamp) {
const dateBlessure = timestamp.addJours(-blessure.jours);
const datePremiereRecup = dateBlessure.addJours(gravite);
return {
name: `Blessure ${graviteTexte}`,
type: 'blessure',
img: `systems/foundryvtt-reve-de-dragon/icons/sante/blessure${blessure.psdone ? '-soins' : ''}.webp`,
system: {
gravite: gravite,
difficulte: -gravite,
debut: { indexDate: dateBlessure.indexDate, indexMinute: 0 },
fin: { indexDate: datePremiereRecup.indexDate, indexMinute: 0 },
premierssoins: { done: blessure.psdone, bonus: blessure.premiers_soins },
soinscomplets: { done: blessure.scdone, bonus: blessure.soins_complets },
localisation: blessure.localisation
}
}
}
}
export class Migrations {
static getMigrations() {
return [
@ -431,6 +473,7 @@ export class Migrations {
new _10_3_17_Monnaies(),
new _10_4_6_ServicesEnCommerces(),
new _10_5_0_UpdatePeriodicite(),
new _10_7_0_MigrationBlessures(),
];
}
@ -447,7 +490,7 @@ export class Migrations {
migrate() {
const currentVersion = game.settings.get(SYSTEM_RDD, "systemMigrationVersion");
if (isNewerVersion(game.system.version, currentVersion)) {
//if (true) { /* comment previous and uncomment here to test before upgrade */
//if (true) { /* comment previous and uncomment here to test before upgrade */
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) => this.compareVersions(a, b));

View File

@ -119,6 +119,17 @@ export class Misc {
}
}
/**
* @returns an array of incremental integers (including from / excluding to).
* if max<min, the array is decrementing integers
*/
static intArray(from, to) {
if (from > to) {
return Array.from(Array(from - to).keys()).map(i => from - i)
}
return Array.from(Array(to - from).keys()).map(i => from + i)
}
static distinct(array) {
return [...new Set(array)];
}
@ -228,4 +239,15 @@ export class Misc {
}
return subset;
}
static cssRotation(angle) {
const rotation = `rotate(${angle}deg)`;
return {
'transform': rotation,
'-ms-transform': rotation,
'-moz-transform': rotation,
'-webkit-transform': rotation,
'-o-transform': rotation
};
}
}

View File

@ -1,54 +0,0 @@
import { ThemeAstral } from "./sommeil/theme-astral.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDAstrologieEditeur extends Dialog {
/* -------------------------------------------- */
constructor(html, calendrier, calendrierData) {
let dialogConf = {
title: "Editeur d'Astrologie",
content: html,
default: "fermer",
buttons: {
fermer: { label: "Fermer", callback: html => { } }
}
};
let dialogOptions = {
classes: ["rdd-roll-dialog"],
width: 600,
height: 'fit-content',
'max-height': 800,
'z-index': 99999
}
super(dialogConf, dialogOptions)
this.calendrier = calendrier;
this.updateData(calendrierData);
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('[name="theme-astral"]').click(event => ThemeAstral.create());
this.html.find('[name="reset-nombres-astraux"]').click(event => this.resetNombreAstraux());
}
/* -------------------------------------------- */
async resetNombreAstraux() {
game.system.rdd.calendrier.resetNombreAstral();
await game.system.rdd.calendrier.rebuildListeNombreAstral();
game.system.rdd.calendrier.showAstrologieEditor();
this.close()
}
/* -------------------------------------------- */
updateData(calendrierData) {
this.calendrierData = duplicate(calendrierData);
}
}

View File

@ -1,100 +0,0 @@
import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { ThemeAstral } from "./sommeil/theme-astral.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDAstrologieJoueur extends Dialog {
/* -------------------------------------------- */
static async create(actor) {
let dialogData = {
nombres: this.organizeNombres(actor),
dates: game.system.rdd.calendrier.getJoursSuivants(10),
etat: actor.getEtatGeneral(),
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
}
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
const options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999 };
const dialog = new RdDAstrologieJoueur(html, actor, dialogData, options);
dialog.render(true);
}
/* -------------------------------------------- */
constructor(html, actor, dialogData, dialogOptions) {
const dialogConf = {
title: "Nombres Astraux",
content: html,
default: "saveButton",
buttons: {
saveButton: { label: "Fermer", callback: html => {} }
},
};
super(dialogConf, dialogOptions);
this.actor = actor;
this.dataNombreAstral = duplicate(dialogData);
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find("[name='diffConditions']").val(0);
this.html.find('[name="jet-astrologie"]').click(event => {
this.requestJetAstrologie();
});
this.html.find('[name="theme-astral"]').click(event => {
ThemeAstral.create();
});
}
/* -------------------------------------------- */
static organizeNombres(actor) {
let itemNombres = actor.listItems('nombreastral');
let itemFiltered = {};
for (let item of itemNombres) {
if (itemFiltered[item.system.jourindex]) {
itemFiltered[item.system.jourindex].listValues.push(item.system.value);
} else {
itemFiltered[item.system.jourindex] = {
listValues: [item.system.value],
jourlabel: item.system.jourlabel
}
}
}
return itemFiltered;
}
/* -------------------------------------------- */
requestJetAstrologie() {
let socketData = {
id: this.actor.id,
carac_vue: this.actor.system.carac['vue'].value,
etat: this.dataNombreAstral.etat,
astrologie: this.dataNombreAstral.astrologie,
conditions: this.html.find('[name="diffConditions"]').val(),
date: this.html.find('[name="joursAstrologie"]').val(),
userId: game.user.id
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(socketData);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral",
data: socketData
});
}
this.close();
}
}

View File

@ -24,11 +24,14 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static isDefenseAttaqueFinesse(rollData) {
if (rollData.isEmpoignade && rollData.rolled?.isPart) {
return true
}
return rollData.attackerRoll?.particuliere == 'finesse';
}
/* -------------------------------------------- */
static dmg(rollData, dmgActor, isCauchemar = false) {
static dmg(rollData, dmgActor, isEntiteIncarnee = false) {
let dmg = { total: 0 };
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
// Specific case management
@ -41,7 +44,7 @@ export class RdDBonus {
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
dmg.mortalite = RdDBonus._calculMortalite(rollData, isEntiteIncarnee)
}
return dmg;
}
@ -62,11 +65,8 @@ export class RdDBonus {
}
/* -------------------------------------------- */
static _calculMortalite(rollData, isCauchemar) {
if (isCauchemar) {
return "cauchemar";
}
return isCauchemar ? "cauchemar"
static _calculMortalite(rollData, isEntiteIncarnee) {
return isEntiteIncarnee ? "entiteincarnee"
: rollData.dmg?.mortalite
?? rollData.arme?.system.mortalite
?? "mortel";

View File

@ -1,513 +0,0 @@
import { RdDCalendrierEditeur } from "./rdd-calendrier-editeur.js";
import { RdDAstrologieEditeur } from "./rdd-astrologie-editeur.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDUtility } from "./rdd-utility.js";
import { RdDDice } from "./rdd-dice.js";
import { Misc } from "./misc.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { DialogChronologie } from "./dialog-chronologie.js";
import { RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
import { DialogChateauDormant } from "./sommeil/dialog-chateau-dormant.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
const RDD_JOUR_PAR_MOIS = 28;
const RDD_HEURES_PAR_JOUR = 12;
const MAX_NOMBRE_ASTRAL = 12;
const JOURS_DU_MOIS = Array(RDD_JOUR_PAR_MOIS).fill().map((item, index) => 1 + index);
/* -------------------------------------------- */
export class RdDCalendrier extends Application {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
popOut: false,
resizable: false
});
}
static createCalendrierPos() {
return { top: 200, left: 200 };
}
constructor() {
super();
// position
this.calendrierPos = duplicate(game.settings.get(SYSTEM_RDD, "calendrier-pos"));
if (this.calendrierPos == undefined || this.calendrierPos.top == undefined) {
this.calendrierPos = RdDCalendrier.createCalendrierPos();
game.settings.set(SYSTEM_RDD, "calendrier-pos", this.calendrierPos);
}
// Calendrier
this.timestamp = RdDTimestamp.getWorldTime();
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
RdDTimestamp.setWorldTime(this.timestamp);
this.listeNombreAstral = this.getListeNombreAstral();
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
}
console.log('RdDCalendrier.constructor()', this.timestamp, this.timestamp.toCalendrier(), this.calendrierPos, this.listeNombreAstral);
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
}
async onUpdateSetting(setting, update, options, id) {
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
this.timestamp = RdDTimestamp.getWorldTime();
this.updateDisplay();
}
}
/* -------------------------------------------- */
/** @override */
async activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.updateDisplay();
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
this.html.find('.calendar-set-datetime').click(ev => {
ev.preventDefault();
this.showCalendarEditor();
});
this.html.find('.calendar-astrologie').click(ev => {
ev.preventDefault();
this.showAstrologieEditor();
});
this.html.find('.calendar-title').mousedown(ev => {
ev.preventDefault();
ev = ev || window.event;
let isRightMB = false;
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
isRightMB = ev.which == 3;
} else if ("button" in ev) { // IE, Opera
isRightMB = ev.button == 2;
}
if (!isRightMB) {
dragElement(document.getElementById("calendar-time-container"));
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
function dragElement(elmnt) {
elmnt.onmousedown = dragMouseDown;
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.bottom = undefined
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
// stop moving when mouse button is released:
elmnt.onmousedown = undefined;
document.onmouseup = undefined;
document.onmousemove = undefined;
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
xPos = xPos < 0 ? 0 : xPos;
yPos = yPos < 0 ? 0 : yPos;
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
elmnt.style.top = (yPos) + "px";
elmnt.style.left = (xPos) + "px";
}
game.system.rdd.calendrier.calendrierPos.top = yPos;
game.system.rdd.calendrier.calendrierPos.left = xPos;
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
}
}
}
} else if (isRightMB) {
game.system.rdd.calendrier.calendrierPos.top = 200;
game.system.rdd.calendrier.calendrierPos.left = 200;
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
}
this.setPos(game.system.rdd.calendrier.calendrierPos);
}
});
}
/* -------------------------------------------- */
getListeNombreAstral() {
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
}
/* -------------------------------------------- */
dateCourante() {
return this.timestamp.formatDate();
}
isAfterIndexDate(indexDate) {
// TODO: standardize
return indexDate < this.timestamp.indexDate;
}
/* -------------------------------------------- */
heureCourante() { return RdDTimestamp.definition(this.timestamp.heure); }
/* -------------------------------------------- */
getCurrentMinute() { return this.timestamp.indexMinute; }
getTimestamp() {
return this.timestamp;
}
getTimestampFinChateauDormant(nbJours = 0) {
return this.timestamp.nouveauJour().addJours(nbJours);
}
getTimestampFinHeure(nbHeures = 0) {
return this.timestamp.nouvelleHeure().addHeures(nbHeures);
}
/* -------------------------------------------- */
getIndexFromDate(jour, mois) {
const addYear = mois < this.timestamp.mois || (mois == this.timestamp.mois && jour < this.timestamp.jour)
const time = RdDTimestamp.timestamp(this.timestamp.annee + (addYear ? 1 : 0), mois, jour);
return time.indexDate;
}
/* -------------------------------------------- */
getJoursSuivants(count) {
let jours = [];
let indexDate = this.timestamp.indexDate;
for (let i = 0; i < count; i++, indexDate++) {
jours[i] = { label: RdDTimestamp.formatIndexDate(indexDate), index: indexDate };
}
return jours;
}
/* -------------------------------------------- */
async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
if (showDice != HIDE_DICE) {
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
});
}
return {
nombreAstral: nombreAstral,
valeursFausses: [],
index: indexDate
}
}
/* -------------------------------------------- */
resetNombreAstral() {
this.listeNombreAstral = [];
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_reset_nombre_astral",
data: {}
});
}
/* -------------------------------------------- */
/**
*
* @param {*} indexDate la date pour laquelle obtenir le nombre astral. Si undefined, on prend la date du jour
* @returns le nombre astral pour la date, ou pour la date du jour si la date n'est pas fournie.
* Si aucun nombre astral n'est trouvé, retourne 0 (cas où l'on demanderait un nombre astral en dehors des 12 jours courant et à venir)
*/
getNombreAstral(indexDate = undefined) {
if (indexDate == undefined) {
indexDate = this.timestamp.indexDate;
}
const listNombreAstral = this.getListeNombreAstral();
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral ?? 0;
}
/* -------------------------------------------- */
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
if (Misc.isUniqueConnectedGM()) {
let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
let dayIndex = this.timestamp.indexDate + i;
let na = this.listeNombreAstral.find(n => n.index == dayIndex);
if (na) {
newList[i] = na;
} else {
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
}
}
this.listeNombreAstral = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
game.actors.forEach(actor => actor.deleteEmbeddedDocuments("Item", actor.listItems('nombreastral').map(it => it.id)));
}
}
/* -------------------------------------------- */
async setNewTimestamp(newTimestamp) {
const oldTimestamp = this.timestamp;
await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
RdDTimestamp.setWorldTime(newTimestamp);
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
await DialogChateauDormant.create();
}
this.timestamp = newTimestamp;
await this.rebuildListeNombreAstral();
this.updateDisplay();
}
/* -------------------------------------------- */
async onCalendarButton(ev) {
ev.preventDefault();
const calendarAvance = ev.currentTarget.attributes['data-calendar-avance'];
const calendarSet = ev.currentTarget.attributes['data-calendar-set'];
if (calendarAvance) {
await this.incrementTime(Number(calendarAvance.value));
}
else if (calendarSet) {
this.positionnerHeure(Number(calendarSet.value));
}
this.updateDisplay();
}
/* -------------------------------------------- */
async incrementTime(minutes = 0) {
await this.setNewTimestamp(this.timestamp.addMinutes(minutes));
}
/* -------------------------------------------- */
async incrementerJour() {
await this.setNewTimestamp(this.timestamp.nouveauJour());
}
/* -------------------------------------------- */
async positionnerHeure(heure) {
const indexDate = this.timestamp.indexDate;
const addDay = this.timestamp.heure < heure ? 0 : 1;
const newTimestamp = new RdDTimestamp({ indexDate: indexDate + addDay }).addHeures(heure);
await this.setNewTimestamp(newTimestamp)
}
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
mergeObject(formData, this.timestamp.toCalendrier());
formData.isGM = game.user.isGM;
return formData;
}
/* -------------------------------------------- */
getLectureAstrologieDifficulte(dateIndex) {
let indexNow = this.timestamp.indexDate;
let diffDay = dateIndex - indexNow;
return - Math.floor(diffDay / 2);
}
/* -------------------------------------------- */
async requestNombreAstral(request) {
const actor = game.actors.get(request.id);
if (Misc.isUniqueConnectedGM()) { // Only once
console.log(request);
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
let rollData = {
caracValue: request.carac_vue,
finalLevel: niveau,
showDice: HIDE_DICE,
rollMode: "blindroll"
};
await RdDResolutionTable.rollData(rollData);
request.rolled = rollData.rolled;
request.isValid = request.rolled.isSuccess;
request.nbAstral = this.getNombreAstral(request.date);
if (request.rolled.isSuccess) {
if (request.rolled.isPart) {
// Gestion expérience (si existante)
request.competence = actor.getCompetence("astrologie")
request.selectedCarac = actor.system.carac["vue"];
actor.appliquerAjoutExperience(request, 'hide');
}
}
else {
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
rollMode: "selfroll", showDice: HIDE_DICE
});
// Mise à jour des nombres astraux du joueur
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
}
if (Misc.getActiveUser(request.userId)?.isGM) {
RdDUtility.responseNombreAstral(request);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_response_nombre_astral",
data: request
});
}
}
}
addNbAstralIncorect(actorId, date, nbAstral) {
let astralData = this.listeNombreAstral.find((nombreAstral, i) => nombreAstral.index == date);
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
}
/* -------------------------------------------- */
getAjustementAstrologique(heureNaissance, name = undefined) {
let defHeure = RdDTimestamp.findHeure(heureNaissance);
if (defHeure) {
return RdDCalendrier.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
}
else if (name) {
ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
}
else {
ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
}
return 0;
}
static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
switch (RdDCalendrier.ecartHeureChance(hn, nbAstral, heure)) {
case 0: return 4;
case 4: case 8: return 2;
case 6: return -4;
case 3: case 9: return -2;
}
return 0;
}
static ecartHeureChance(heureNaissance, nombreAstral, heure) {
return ((heureNaissance + nombreAstral - heure) % RDD_HEURES_PAR_JOUR + RDD_HEURES_PAR_JOUR) % RDD_HEURES_PAR_JOUR;
}
/* -------------------------------------------- */
getData() {
let formData = super.getData();
this.fillCalendrierData(formData);
this.setPos(this.calendrierPos);
return formData;
}
/* -------------------------------------------- */
setPos(pos) {
return new Promise(resolve => {
function check() {
let elmnt = document.getElementById("calendar-time-container");
if (elmnt) {
elmnt.style.bottom = undefined;
let xPos = (pos.left) > window.innerWidth ? window.innerWidth - 200 : pos.left;
let yPos = (pos.top) > window.innerHeight - 20 ? window.innerHeight - 100 : pos.top;
elmnt.style.top = (yPos) + "px";
elmnt.style.left = (xPos) + "px";
resolve();
} else {
setTimeout(check, 30);
}
}
check();
});
}
/* -------------------------------------------- */
updateDisplay() {
let calendrier = this.fillCalendrierData();
// Rebuild text du calendrier
let dateHTML = `${calendrier.jourDuMois} ${calendrier.mois.label} (${calendrier.mois.saison}) de l'année ${calendrier.annee}`
if (game.user.isGM) {
dateHTML = dateHTML + "<br>Nombre Astral: " + (this.getNombreAstral() ?? "?");
}
for (let handle of document.getElementsByClassName("calendar-title")) {
handle.innerHTML = dateHTML;
}
for (let heure of document.getElementsByClassName("calendar-heure-texte")) {
heure.innerHTML = calendrier.heure.label;
}
for (const minute of document.getElementsByClassName("calendar-minute-texte")) {
minute.innerHTML = `${calendrier.minute} minutes`;
}
for (const heureImg of document.getElementsByClassName("calendar-heure-img")) {
heureImg.src = calendrier.heure.icon;
}
}
/* -------------------------------------------- */
async saveEditeur(calendrierData) {
const newTimestamp = RdDTimestamp.timestamp(
Number.parseInt(calendrierData.annee),
calendrierData.mois.heure,
Number.parseInt(calendrierData.jourMois),
calendrierData.heure.heure,
Number.parseInt(calendrierData.minutes)
);
await this.setNewTimestamp(newTimestamp);
}
/* -------------------------------------------- */
async showCalendarEditor() {
let calendrierData = this.fillCalendrierData();
if (this.editeur == undefined) {
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html', calendrierData);
this.editeur = new RdDCalendrierEditeur(html, this, calendrierData)
}
this.editeur.updateData(calendrierData);
this.editeur.render(true);
}
static buildJoursMois() { return JOURS_DU_MOIS; }
/* -------------------------------------------- */
async showAstrologieEditor() {
const calendrierData = duplicate(this.fillCalendrierData());
this.listeNombreAstral = this.listeNombreAstral || [];
calendrierData.astrologieData = this.listeNombreAstral.map(astro => {
const timestamp = new RdDTimestamp({ indexDate: astro.index });
astro.date = { mois: timestamp.mois, jour: timestamp.jour + 1 }
for (let vf of astro.valeursFausses) {
let actor = game.actors.get(vf.actorId);
vf.actorName = (actor) ? actor.name : "Inconnu";
}
return astro;
});
const nbAstral = this.getNombreAstral()
calendrierData.heures = Array.from(Array(RDD_HEURES_PAR_JOUR).keys());
calendrierData.ajustementsActeur = game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner).map(actor => {
return {
actor,
ajustements: calendrierData.heures.map(heure => {
const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure;
return {
heure,
ajustement: RdDCalendrier.ajustementAstrologiqueHeure(hn, nbAstral, heure)
}
})
}
});
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/calendar-astrologie-template.html', calendrierData);
let astrologieEditeur = new RdDAstrologieEditeur(html, this, calendrierData)
astrologieEditeur.updateData(calendrierData);
astrologieEditeur.render(true);
}
}

View File

@ -12,6 +12,7 @@ import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { STATUSES } from "./settings/status-effects.js";
import { Targets } from "./targets.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
/* -------------------------------------------- */
const premierRoundInit = [
@ -57,6 +58,7 @@ export class RdDCombatManager extends Combat {
ChatUtility.removeChatMessageContaining(`<div data-combatid="${this.id}" data-combatmessage="actor-turn-summary">`)
game.messages.filter(m => ChatUtility.getMessageData(m, 'attacker-roll') != undefined && ChatUtility.getMessageData(m, 'defender-roll') != undefined)
.forEach(it => it.delete());
RdDEmpoignade.deleteAllEmpoignades()
}
}
@ -91,13 +93,26 @@ export class RdDCombatManager extends Combat {
}
} else {
const armeCombat = combatant.actor.itemTypes['arme'].find(it => it.system.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.system.competence;
let compName = "Corps à corps"
if (armeCombat) {
if (armeCombat.system.competence != "") {
compName = armeCombat.system.competence
}
if (armeCombat.system.lancer != "") {
compName = armeCombat.system.lancer
}
if (armeCombat.system.tir != "") {
compName = armeCombat.system.tir
}
}
const competence = RdDItemCompetence.findCompetence(combatant.actor.items, compName);
if (competence) {
if (competence && competence.system.defaut_carac) {
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
const niveau = competence.system.niveau;
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
} else {
ui.notifications.warn(`Votre arme ${armeCombat.name} n'a pas de compétence renseignée`);
}
}
}
@ -244,7 +259,7 @@ export class RdDCombatManager extends Combat {
} else if (actor.isPersonnage()) {
// Recupération des items 'arme'
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
//.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues());
const competences = actor.itemTypes['competence'];
@ -737,17 +752,11 @@ export class RdDCombat {
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
return;
}
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
ChatMessage.create({
alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-actor-perte-empoignade.html', {
attacker: this.attacker,
competence: competence
})
});
if (arme.system.cac == 'empoignade') {
RdDEmpoignade.onAttaqueEmpoignade(this.attacker, this.defender)
return;
}
RdDEmpoignade.checkEmpoignadeEnCours(this.attacker)
let rollData = this._prepareAttaque(competence, arme);
console.log("RdDCombat.attaque >>>", rollData);
@ -1295,13 +1304,8 @@ export class RdDCombat {
blessuresStatus: actor.computeResumeBlessure(),
SConst: actor.getSConst(),
actorId: actor.id,
isGrave: false,
isCritique: false
}
if (actor.countBlessuresNonSoigneeByName("critiques") > 0) { // Pour éviter le cumul grave + critique
formData.isCritique = true;
} else if (actor.countBlessuresNonSoigneeByName("graves") > 0) {
formData.isGrave = true;
isGrave: actor.countBlessures(it => it.isGrave()) > 0,
isCritique: actor.countBlessures(it => it.isCritique()) > 0
}
ChatUtility.createChatWithRollMode(actor.name, {

View File

@ -332,7 +332,7 @@ export class RdDCommands {
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : { name: undefined };
if (competence) {
for (let actor of actors) {
await actor.rollCaracCompetence(caracName, competence.name, diff);
await actor.doRollCaracCompetence(caracName, competence.name, diff);
}
}
return;

314
module/rdd-empoignade.js Normal file
View File

@ -0,0 +1,314 @@
/* -------------------------------------------- */
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { ChatUtility } from "./chat-utility.js";
import { STATUSES } from "./settings/status-effects.js";
/* -------------------------------------------- */
/* -------------------------------------------- */
export class RdDEmpoignade {
/* -------------------------------------------- */
static init() {
}
/* -------------------------------------------- */
static checkEmpoignadeEnCours(actor) {
// TODO: autoriser la perception? la comédie/séduction?
if (RdDEmpoignade.isEmpoignadeEnCours(actor)) {
ui.notifications.warn("Une empoignade est en cours ! Normalement, vous ne pouvez rien faire d'autre que continuer l'empoignade ou la rompre.")
return true;
}
return false;
}
/* -------------------------------------------- */
static isEmpoignadeEnCours(actor) {
return actor.itemTypes['empoignade'].find(it => it.system.pointsemp > 0)
}
/* -------------------------------------------- */
static getEmpoignadeById(actor, id) {
let emp = actor.itemTypes['empoignade'].find(it => it.system.empoignadeid == id)
return emp && duplicate(emp) || undefined;
}
/* -------------------------------------------- */
static getEmpoignade(attacker, defender) {
let emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == attacker.id && it.system.empoigneid == defender.id)
if (!emp) {
emp = attacker.itemTypes['empoignade'].find(it => it.system.empoigneurid == defender.id && it.system.empoigneid == attacker.id)
}
if (emp) {
return duplicate(emp);
}
return undefined;
}
/* -------------------------------------------- */
static getMalusTaille(emp, attacker, defender) {
// Si pas empoigné, alors 0
if (emp.system.pointsemp == 0) {
return 0
}
// Malus de -1 si différence de taille de 2 ou plus (p 135)
if (attacker.system.carac.taille.value < defender.system.carac.taille.value - 1) {
return attacker.system.carac.taille.value - (defender.system.carac.taille.value - 1)
}
return 0
}
/* -------------------------------------------- */
static async onAttaqueEmpoignadeValidee(attacker, defender) {
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const isNouvelle = empoignade == undefined;
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
let mode = (empoignade && empoignade.system.empoigneurid == attacker.id) ? "empoigner" : "liberer"
let rollData = {
mode: mode,
isEmpoignade: true,
competence: attacker.getCompetence("Corps à corps"),
selectedCarac: attacker.system.carac.melee,
empoignade: empoignade,
attackerId: attacker.id,
attackerName: attacker.name,
defenderName: defender.name,
defenderId: defender.id,
malusTaille: RdDEmpoignade.getMalusTaille(empoignade, attacker, defender)
}
if (attacker.isCreatureEntite()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
if (empoignade.system.pointsemp >= 2) {
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
} else {
await RdDEmpoignade.$rollAttaqueEmpoignade(attacker, rollData, isNouvelle);
}
}
/* -------------------------------------------- */
static async onAttaqueEmpoignade(attacker, defender) {
let empoignade = RdDEmpoignade.getEmpoignade(attacker, defender)
const isNouvelle = empoignade == undefined;
empoignade = empoignade ?? (await RdDEmpoignade.createEmpoignade(attacker, defender))
//console.log("W.", empoignade, defender.hasArmeeMeleeEquipee())
if ((isNouvelle || empoignade.system.pointsemp == 0) && defender.hasArmeeMeleeEquipee()) {
ChatUtility.createChatWithRollMode(attacker.name, {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-empoignade-valider.html`, { attacker: attacker, defender: defender })
})
} else {
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}
}
/* -------------------------------------------- */
static async onAttaqueEmpoignadeFromItem(empoignade) {
let attacker = game.actors.get(empoignade.system.empoigneurid)
let defender = game.actors.get(empoignade.system.empoigneid)
await this.onAttaqueEmpoignadeValidee(attacker, defender)
}
/* -------------------------------------------- */
static async $rollAttaqueEmpoignade(attacker, rollData, isNouvelle = false) {
const dialog = await RdDRoll.create(attacker, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
{
name: 'jet-empoignade',
label: 'Empoigner',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, true, isNouvelle) },
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDEmpoignade.$onRollEmpoignade(r, false, isNouvelle) },
]
});
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollEmpoignade(rollData, isSuccess, isNouvelle = false) {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = rollData.empoignade
empoignade.isSuccess = isSuccess;
if (isSuccess && isNouvelle) {
// Creer l'empoignade sur attaquant/defenseur
await attacker.createEmbeddedDocuments('Item', [empoignade.toObject()])
await defender.createEmbeddedDocuments('Item', [empoignade.toObject()])
}
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-resultat.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
/* -------------------------------------------- */
static async onDefenseEmpoignade(rollData, defenseMode, competenceName = "Corps à corps", carac = "melee") {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = this.getEmpoignade(attacker, defender)
if (!empoignade) {
ui.notifications.warn("Une erreur s'est produite : Aucune empoignade trouvée !!")
return
}
empoignade = duplicate(empoignade)
rollData.mode = defenseMode
rollData.empoignade = empoignade
rollData.competence = defender.getCompetence(competenceName),
rollData.selectedCarac = defender.system.carac[carac],
rollData.malusTaille = RdDEmpoignade.getMalusTaille(empoignade, defender, attacker)
await RdDEmpoignade.$rollDefenseEmpoignade(defender, rollData);
}
/* -------------------------------------------- */
static async $rollDefenseEmpoignade(defender, rollData) {
const dialog = await RdDRoll.create(defender, rollData,
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-empoignade.html' },
{
name: 'empoignade',
label: 'Contrer',
callbacks: [
{ action: async (r) => await RdDEmpoignade.$onRollContrerLiberer(r) }
]
}
);
dialog.render(true);
}
/* -------------------------------------------- */
static async $onRollContrerLiberer(rollData) {
let empoignade = rollData.empoignade
if (rollData.mode == "contrer-empoigner" && !rollData.rolled.isSuccess) {
empoignade.system.pointsemp++
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
}
if (rollData.mode == "contrer-liberer" && !rollData.rolled.isSuccess) {
empoignade.system.pointsemp--
RdDEmpoignade.$updateEtatEmpoignade(empoignade)
}
if (empoignade.system.pointsemp >= 2) {
let attacker = game.actors.get(empoignade.system.empoigneurid)
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-actions.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
await RdDResolutionTable.displayRollData(rollData, rollData.defender, 'chat-empoignade-resultat.html')
}
/* -------------------------------------------- */
static async $updateEtatEmpoignade(empoignade) {
console.log("UPDATE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
let update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await defender.updateEmbeddedDocuments('Item', [update])
let attacker = game.actors.get(empoignade.system.empoigneurid)
emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
update = { _id: emp._id, "system.pointsemp": empoignade.system.pointsemp, "system.ausol": empoignade.system.ausol }
await attacker.updateEmbeddedDocuments('Item', [update])
}
/* -------------------------------------------- */
static async $deleteEmpoignade(empoignade) {
console.log("DELETE Empoignade", empoignade)
let defender = game.actors.get(empoignade.system.empoigneid)
let emp = RdDEmpoignade.getEmpoignadeById(defender, empoignade.system.empoignadeid)
await defender.deleteEmbeddedDocuments('Item', [emp._id])
//let attacker = game.actors.get(empoignade.system.empoigneurid)
//emp = RdDEmpoignade.getEmpoignadeById(attacker, empoignade.system.empoignadeid)
//await attacker.deleteEmbeddedDocuments('Item', [emp._id])
}
/* -------------------------------------------- */
static async entrainerAuSol(rollData) {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = this.getEmpoignade(attacker, defender)
empoignade.system.ausol = true
await this.$updateEtatEmpoignade(empoignade)
await attacker.setEffect(STATUSES.StatusProne, true);
await defender.setEffect(STATUSES.StatusProne, true);
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-entrainer-sol.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
/* -------------------------------------------- */
static async projeterAuSol(rollData) {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = this.getEmpoignade(attacker, defender)
await defender.setEffect(STATUSES.StatusProne, true);
await this.$deleteEmpoignade(empoignade)
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-projeter-sol.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
/* -------------------------------------------- */
static async perteEndurance(rollData, perteMode) {
let attacker = game.actors.get(rollData.attackerId)
let defender = game.actors.get(rollData.defenderId)
let empoignade = this.getEmpoignade(attacker, defender)
//console.log("Perte d'endurance :!!!", perteMode)
let endValue = defender.system.sante.endurance.value
if (perteMode == "end0") {
await defender.santeIncDec("endurance", -endValue);
}
if (perteMode == "end1") {
await defender.santeIncDec("endurance", -(endValue - 1));
}
if (perteMode == "endmoitie") {
await defender.santeIncDec("endurance", -Math.floor(endValue / 2));
}
if (perteMode == "endquart") {
await defender.santeIncDec("endurance", -(3 * Math.floor(endValue / 4)));
}
let msg = await RdDResolutionTable.displayRollData(rollData, attacker, 'chat-empoignade-perte-endurance.html');
ChatUtility.setMessageData(msg, "empoignade-roll-data", rollData)
}
/* -------------------------------------------- */
static async deleteAllEmpoignades() {
for (let actor of game.actors) {
let empIds = actor.itemTypes["empoignade"].map(it => it.id)
await actor.deleteEmbeddedDocuments('Item', empIds)
}
}
/* -------------------------------------------- */
static async deleteLinkedEmpoignade(actorId, empoignade) {
let actorDeleteId = (actorId == empoignade.system.empoigneurid) ? empoignade.system.empoigneid : empoignade.system.empoigneurid
let actor = game.actors.get(actorDeleteId)
let emp = this.getEmpoignadeById(actor, empoignade.system.empoignadeid)
if (emp) {
await actor.deleteEmbeddedDocuments('Item', [emp._id])
}
}
/* -------------------------------------------- */
static async createEmpoignade(attacker, defender) {
return await Item.create({
name: "Empoignade en cours de " + attacker.name + ' sur ' + defender.name,
type: 'empoignade',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
system: { description: "", empoignadeid: randomID(16), compteempoigne: 0, empoigneurid: attacker.id, empoigneid: defender.id, ptsemp: 0, empoigneurname: attacker.name, empoignename: defender.name }
},
{
temporary: true
})
}
}

View File

@ -1,6 +1,6 @@
import { Grammar } from "./grammar.js";
import { SystemCompendiums } from "./settings/system-compendiums.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
/* -------------------------------------------- */
export class RdDHerbes extends Item {

View File

@ -4,8 +4,8 @@ import { Migrations } from './migrations.js';
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { TMRRencontres } from "./tmr-rencontres.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDCalendrier } from "./time/rdd-calendrier.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { DialogChronologie } from "./dialog-chronologie.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
@ -36,6 +36,7 @@ import { RdDActorVehiculeSheet } from "./actor-vehicule-sheet.js";
import { RdDActorEntiteSheet } from "./actor-entite-sheet.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDItemService } from "./item/service.js";
import { RdDItemMaladie } from "./item/maladie.js";
import { RdDItemPoison } from "./item/poison.js";
@ -46,6 +47,7 @@ import { RdDItemSouffle } from "./item/souffle.js";
import { RdDRencontre } from "./item/rencontre.js";
import { RdDItemSheet } from "./item-sheet.js";
import { RdDBlessureItemSheet } from "./item/sheet-blessure.js";
import { RdDServiceItemSheet } from "./item/sheet-service.js";
import { RdDRencontreItemSheet } from "./item/sheet-rencontre.js";
import { RdDHerbeItemSheet } from "./item/sheet-herbe.js";
@ -55,7 +57,8 @@ import { RdDFauneItemSheet } from "./item/sheet-faune.js";
import { RdDConteneurItemSheet } from "./item/sheet-conteneur.js";
import { RdDSigneDraconiqueItemSheet } from "./item/sheet-signedraconique.js";
import { RdDItemInventaireSheet } from "./item/sheet-base-inventaire.js";
import { ThemeAstral } from "./sommeil/theme-astral.js";
import { AppAstrologie } from "./sommeil/app-astrologie.js";
import { RdDItemArmure } from "./item/armure.js";
/**
* RdD system
@ -74,21 +77,23 @@ export class SystemReveDeDragon {
this.RdDUtility = RdDUtility;
this.RdDHotbar = RdDHotbar;
this.itemClasses = {
service: RdDItemService,
armure: RdDItemArmure,
blessure: RdDItemBlessure,
maladie: RdDItemMaladie,
ombre: RdDItemOmbre,
poison: RdDItemPoison,
queue: RdDItemQueue,
ombre: RdDItemOmbre,
souffle: RdDItemSouffle,
rencontre: RdDRencontre,
service: RdDItemService,
signedraconique: RdDItemSigneDraconique,
rencontre: RdDRencontre
souffle: RdDItemSouffle,
}
this.actorClasses = {
commerce: RdDCommerce,
creature: RdDActor,
entite: RdDActor,
personnage: RdDActor,
vehicule: RdDActor,
commerce: RdDCommerce,
}
}
@ -97,7 +102,7 @@ export class SystemReveDeDragon {
/* -------------------------------------------- */
async onInit() {
game.system.rdd = this;
this.ThemeAstral = ThemeAstral;
this.AppAstrologie = AppAstrologie;
console.log(`Initializing Reve de Dragon System`);
@ -157,6 +162,7 @@ export class SystemReveDeDragon {
RdDItemSheet.register(RdDPlanteItemSheet);
RdDItemSheet.register(RdDIngredientItemSheet);
RdDItemSheet.register(RdDServiceItemSheet);
RdDItemSheet.register(RdDBlessureItemSheet);
Items.registerSheet(SYSTEM_RDD, RdDItemInventaireSheet, {
types: [
@ -170,13 +176,14 @@ export class SystemReveDeDragon {
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
"nombreastral", "tache", "maladie", "poison", "possession",
"tarot", "extraitpoetique"
"tarot", "extraitpoetique", "empoignade"
], makeDefault: true
});
CONFIG.Combat.documentClass = RdDCombatManager;
// préparation des différents modules
RdDTimestamp.init();
RdDCalendrier.init();
SystemCompendiums.init();
DialogChronologie.init();
ReglesOptionelles.init();
@ -212,25 +219,6 @@ export class SystemReveDeDragon {
default: "avant-encaissement"
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
name: "liste-nombre-astral",
scope: "world",
config: false,
default: [],
type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
name: "calendrierPos",
scope: "client",
config: false,
default: RdDCalendrier.createCalendrierPos(),
type: Object
});
/* -------------------------------------------- */
game.settings.register(SYSTEM_RDD, "supprimer-dialogues-combat-chat", {
name: "Supprimer les dialogues de combat",
@ -276,9 +264,11 @@ export class SystemReveDeDragon {
let sidebar = document.getElementById("sidebar");
sidebar.style.width = "min-content";
}
game.system.rdd.calendrier = new RdDCalendrier();
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
this.messageDeBienvenue();
this.registerUsageCount(SYSTEM_RDD);
}
StatusEffects.onReady();
@ -286,14 +276,7 @@ export class SystemReveDeDragon {
RdDDice.onReady();
/* -------------------------------------------- */
/* Affiche/Init le calendrier */
let calendrier = new RdDCalendrier();
let templatePath = "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html";
let templateData = {};
renderTemplate(templatePath, templateData).then(html => {
calendrier.render(true);
});
game.system.rdd.calendrier = calendrier; // Reference;
game.system.rdd.calendrier.display();
// Avertissement si joueur sans personnage
if (!game.user.isGM && game.user.character == undefined) {
ui.notifications.info("Attention ! Vous n'êtes connecté à aucun personnage !");
@ -302,10 +285,6 @@ export class SystemReveDeDragon {
user: game.user.id
});
}
if (Misc.isUniqueConnectedGM()) {
this.messageDeBienvenue();
this.registerUsageCount(SYSTEM_RDD);
}
}
/* -------------------------------------------- */

View File

@ -283,12 +283,9 @@ export class RdDResolutionTable {
carac: carac,
difficulte: level,
min: minLevel,
rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
rows: Misc.intArray(minCarac, maxCarac+1),
cols: Misc.intArray(minLevel, maxLevel+1)
});
}
static incrementalArray(min, max) {
return Array.from(Array(max-min+1).keys()).map(i=>i+min)
}
}

View File

@ -30,9 +30,9 @@ export class RdDEncaisser extends Dialog {
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
dialogConf.default = "cauchemar"
dialogConf.default = "entiteincarnee"
dialogConf.buttons = {
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
"entiteincarnee": { label: "Entité incarnée", callback: html => this.performEncaisser("entiteincarnee") }
}
}
@ -70,7 +70,6 @@ export class RdDEncaisser extends Dialog {
total: Number(this.modifier),
ajustement: Number(this.modifier),
encaisserSpecial: this.encaisserSpecial,
loc: { result: 0, label: "" },
mortalite: mortalite
}
});

View File

@ -7,15 +7,16 @@ export class RdDSheetUtility {
const userRightLevel = game.user.isGM
? CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
: document.getUserLevel(game.user);
mergeObject(options, {
let newOptions = {
isGM: game.user.isGM,
isOwned: document.parent,
isOwned: document.parent ? true : false,
editable: editable,
cssClass: editable ? "editable" : "locked",
isLimited: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.LIMITED,
isObserver: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OBSERVER,
isOwner: userRightLevel >= CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER
});
}
mergeObject(options, newOptions);
return options;
}

View File

@ -16,8 +16,7 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./settings/status-effects.js";
import { RdDRencontre } from "./item/rencontre.js";
import { RdDCalendrier } from "./rdd-calendrier.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
/* -------------------------------------------- */
@ -286,7 +285,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async onActionRencontre(action, tmr, rencontre) {
if (!this.currentRencontre){
if (!this.currentRencontre) {
ui.notifications.warn("#612 Rencontre perdue, récupération en cours. Vous pouvez contacter l'équipe avec les logs pour aider à résoudre ce problème")
console.error("#612 Rencontre perdue", action, tmr, rencontre, this);
this.currentRencontre = rencontre;
@ -805,19 +804,21 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async declencheSortEnReserve(coord) {
let sorts = this.getSortsReserve(coord);
const sorts = this.getSortsReserve(coord);
if (sorts.length > 0) {
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
return;
}
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
for (let sort of sorts) {
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
}
msg += "</ol>";
const reserveSecurite = EffetsDraconiques.isReserveEnSecurite(this.actor);
const reserveExtensible = this.isReserveExtensible(coord);
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) && (reserveSecurite || reserveExtensible)) {
const msg = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-demande-declencher-sort.hbs`, {
actor: this.actor,
sorts: sorts,
coord: coord,
tete: { reserveSecurite: reserveSecurite, reserveExtensible: reserveExtensible }
})
ChatMessage.create({
content: msg,
whisper: ChatMessage.getWhisperRecipients(game.user.name)
@ -1051,6 +1052,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
static _computeEventOddq(origEvent) {
console.log("EVENT", origEvent)
let canvasRect = origEvent.target.getBoundingClientRect();
let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top;

View File

@ -2,6 +2,7 @@
import { HtmlUtility } from "./html-utility.js";
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
import { Targets } from "./targets.js";
/* -------------------------------------------- */
export class RdDTokenHud {
@ -18,29 +19,39 @@ export class RdDTokenHud {
}
/* -------------------------------------------- */
static async addExtensionHud(app, html, tokenId) {
static async addExtensionHud(app, html, tokenId, isCombat) {
let token = canvas.tokens.get(tokenId);
let actor = token.actor;
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (! (combatant?.actor) ) {
app.hasExtension = true;
// soins
await RdDTokenHud.addExtensionHudSoins(html, actor);
if (isCombat) {
let combatant = game.combat.combatants.find(c => c.tokenId == tokenId);
if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
let actions = RdDCombatManager.listActionsCombat(combatant);
// initiative
await RdDTokenHud.addExtensionHudInit(html, combatant, actions);
// combat
await RdDTokenHud.addExtensionHudCombat(html, combatant, actions);
}
app.hasExtension = true;
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
}
static async addExtensionHudInit(html, combatant, actions) {
const hudData = {
combatant: combatant,
actions: actionsCombat,
combatant, actions,
commandes: [
{ name: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
};
const controlIconCombat = html.find('.control-icon[data-action=combat]');
// initiative
await RdDTokenHud._configureSubMenu(controlIconCombat,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
hudData,
@ -51,48 +62,70 @@ export class RdDTokenHud {
RdDTokenHud._initiativeCommand(initCommand, combatantId);
} else {
let index = event.currentTarget.attributes['data-action-index'].value;
let action = actionsCombat[index];
let action = hudData.actions[index];
RdDCombatManager.rollInitiativeAction(combatantId, action);
}
}
});
}
static async addExtensionHudCombat(html, combatant, actions) {
const hudData = { combatant, actions, commandes: [] };
const controlIconTarget = html.find('.control-icon[data-action=target]');
// combat
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => {
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex];
const action = hudData.actions[actionIndex];
if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.system.possessionid));
const possession = combatant.actor.getPossession(action.system.possessionid);
combatant.actor.conjurerPossession(possession);
}
else {
actor.rollArme(action);
combatant.actor.rollArme(action);
}
});
}
static async addExtensionHudSoins(html, sourceActor) {
const target = Targets.getTarget({ warn: false });
if (target?.actor) {
const hudSoins = { blessures: target.actor.blessuresASoigner() ?? [] };
if (hudSoins.blessures.length > 0) {
// soins
const controlIconTarget = html.find('.control-icon[data-action=combat]');
await RdDTokenHud._configureSubMenu(controlIconTarget,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-soins.hbs',
hudSoins,
(event) => {
const blessureId = event.currentTarget.attributes['data-blessure-id']?.value;
sourceActor.rollSoins(target.actor, blessureId)
});
}
}
}
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', system: { initOnly: true, competence: "Autre action" } });
}
}
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]');
controlIconCombat.click(event => {
if (event.currentTarget.className.includes('active')) {
RdDTokenHud.removeExtensionHud(app, html, tokenId);
} else {
setTimeout(function () { RdDTokenHud.addExtensionHud(app, html, tokenId) }, 200);
}
});
const controlIconCombat = html.find('.control-icon[data-action=combat]');
if (controlIconCombat.length > 0) {
controlIconCombat.click(event => {
if (event.currentTarget.className.includes('active')) {
RdDTokenHud.removeExtensionHud(app, html, tokenId);
} else {
setTimeout(() => RdDTokenHud.addExtensionHud(app, html, tokenId), 200);
}
});
if (controlIconCombat.length>0 && controlIconCombat[0].className.includes('active')) {
RdDTokenHud.addExtensionHud(app, html, tokenId);
const isCombat = controlIconCombat[0].className.includes('active');
RdDTokenHud.addExtensionHud(app, html, tokenId, isCombat);
}
}
@ -100,9 +133,9 @@ export class RdDTokenHud {
static async _configureSubMenu(insertionPoint, template, hudData, onMenuItem) {
const hud = $(await renderTemplate(template, hudData));
const list = hud.find('div.rdd-hud-list');
RdDTokenHud._toggleHudListActive(hud, list);
hud.find('img.rdd-hud-togglebutton').click(event => RdDTokenHud._toggleHudListActive(hud, list));
list.find('.rdd-hud-menu').click(onMenuItem);

View File

@ -13,15 +13,17 @@ import { RdDNameGen } from "./rdd-namegen.js";
import { RdDConfirm } from "./rdd-confirm.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDTimestamp } from "./rdd-timestamp.js";
import { RdDTimestamp } from "./time/rdd-timestamp.js";
import { RdDRaretes } from "./item/raretes.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { ExperienceLog } from "./actor/experience-log.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
const carac_array = ["taille", "apparence", "constitution", "force", "agilite", "dexterite", "vue", "ouie", "odoratgout", "volonte", "intellect", "empathie", "reve", "chance", "melee", "tir", "lancer", "derobee"];
const difficultesLibres = [0, -1, -2, -3, -4, -5, -6, -7, -8, -9, -10];
const ajustementsConditions = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10];
const ajustementsEncaissement = [-10, -9, -8, -7, -6, -5, -4, -3, -2, -1, 0, +1, +2, +3, +4, +5, +6, +7, +8, +9, +10, +11, +12, +13, +14, +15, +16, +17, +18, +19, +20, +21, +22, +23, +24, +25];
const difficultesLibres = Misc.intArray(0, -11);
const ajustementsConditions = Misc.intArray(-10, 11);
const ajustementsEncaissement = Misc.intArray(-10, 26);
/* -------------------------------------------- */
function _buildAllSegmentsFatigue(max) {
@ -66,38 +68,31 @@ const fatigueMarche = {
"tresdifficile": { "4": 4, "6": 6 }
}
/* -------------------------------------------- */
const definitionsBlessures = [
{ type: "legere", facteur: 2 },
{ type: "grave", facteur: 4 },
{ type: "critique", facteur: 6 }
]
/* -------------------------------------------- */
const nomEthylisme = ["Emeché", "Gris", "Pinté", "Pas frais", "Ivre", "Bu", "Complètement fait", "Ivre mort"];
/* -------------------------------------------- */
const definitionsEncaissement = {
"mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", eraflures: 0, legeres: 0, graves: 1, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", eraflures: 0, legeres: 0, graves: 0, critiques: 1 },
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 2},
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "2", gravite: 4},
{ minimum: 20, maximum: undefined, endurance: "100", vie: "4 + @over20", gravite: 6},
],
"non-mortel": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", eraflures: 0, legeres: 1, graves: 0, critiques: 0 },
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 2 },
{ minimum: 20, maximum: undefined, endurance: "100", vie: "0", gravite: 2 },
],
"cauchemar": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", eraflures: 0, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", eraflures: 1, legeres: 0, graves: 0, critiques: 0 },
"entiteincarnee": [
{ minimum: undefined, maximum: 0, endurance: "0", vie: "0", gravite: -1},
{ minimum: 1, maximum: 10, endurance: "1d4", vie: "0", gravite: 0},
{ minimum: 11, maximum: 15, endurance: "1d6", vie: "0", gravite: 0 },
{ minimum: 16, maximum: 19, endurance: "2d6", vie: "0", gravite: 0 },
{ minimum: 20, maximum: undefined, endurance: "3d6 + @over20", vie: "0", gravite: 0 },
]
};
@ -139,9 +134,10 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor/xp-competences.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/combat.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessures.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/blessure.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/maladies-poisons.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/possessions.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/resonances.hbs',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/taches.html',
'systems/foundryvtt-reve-de-dragon/templates/actor/oeuvres.html',
@ -203,6 +199,7 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
// Partials
'systems/foundryvtt-reve-de-dragon/templates/tirage/liste-resultats-recherche.hbs',
'systems/foundryvtt-reve-de-dragon/templates/time/horloge.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/timestamp.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/periodicite.hbs',
'systems/foundryvtt-reve-de-dragon/templates/common/enum-duree.hbs',
@ -234,11 +231,10 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-meditation.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/sommeil-actor-moral.hbs',
// Calendrier
'systems/foundryvtt-reve-de-dragon/templates/calendar-template.html',
'systems/foundryvtt-reve-de-dragon/templates/calendar-editor-template.html',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-gardien.hbs',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-joueur.hbs',
'systems/foundryvtt-reve-de-dragon/templates/sommeil/astrologie-theme.hbs',
// HUD
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html',
@ -247,20 +243,6 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/chat-description.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-appel-au-moral.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-defense.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-particuliere.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-demande-attaque-etotal.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-appelchance.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-attaque.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-parade.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-esquive.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-competence.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-general.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-tache.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-sort.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-alchimie.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-resultat-possession.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-turn-summary.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-competence-xp.html',
'systems/foundryvtt-reve-de-dragon/templates/chat-actor-carac-xp.html',
@ -274,7 +256,8 @@ export class RdDUtility {
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? '');
Handlebars.registerHelper('lowercase', str => str?.toLowerCase() ?? '');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
@ -302,6 +285,9 @@ export class RdDUtility {
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
Handlebars.registerHelper('rarete-getChamp', (rarete, field) => RdDRaretes.getChamp(rarete, field));
Handlebars.registerHelper('experienceLog-topic', topic => ExperienceLog.labelTopic(topic));
return loadTemplates(templatePaths);
}
@ -470,10 +456,6 @@ export class RdDUtility {
return ajustementsEncaissement;
}
static getDefinitionsBlessures() {
return definitionsBlessures;
}
/* -------------------------------------------- */
static getSegmentsFatigue(maxEnd) {
maxEnd = Math.max(maxEnd, 1);
@ -614,17 +596,10 @@ export class RdDUtility {
encaissement.dmg.loc.label = encaissement.dmg.loc.label ?? 'Corps;';
encaissement.roll = roll;
encaissement.armure = armure;
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.total = jetTotal;
encaissement.vie = await RdDUtility._evaluatePerte(encaissement.vie, over20);
encaissement.endurance = await RdDUtility._evaluatePerte(encaissement.endurance, over20);
encaissement.penetration = rollData.arme?.system.penetration ?? 0;
encaissement.blessures = (
encaissement.critiques > 0 ? "Critique" :
encaissement.graves > 0 ? "Grave" :
encaissement.legeres > 0 ? "Légère" :
encaissement.eraflures > 0 ? "Contusions/Eraflures" :
'Aucune'
);
return encaissement;
}
@ -719,6 +694,44 @@ export class RdDUtility {
RdDPossession.onDefensePossession(attackerId, defenderId, possessionId)
});
html.on("click", '.defense-empoignade-cac', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Corps à corps", "melee")
});
html.on("click", '.defense-empoignade-esquive', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
let defenseMode = event.currentTarget.attributes['data-defense-mode'].value
RdDEmpoignade.onDefenseEmpoignade(rollData, defenseMode, "Esquive", "derobee")
});
html.on("click", '.empoignade-poursuivre', event => {
let attackerId = event.currentTarget.attributes['data-attackerId'].value
let defenderId = event.currentTarget.attributes['data-defenderId'].value
RdDEmpoignade.onAttaqueEmpoignadeValidee(game.actors.get(attackerId), game.actors.get(defenderId))
});
html.on("click", '.empoignade-entrainer-sol', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
RdDEmpoignade.entrainerAuSol(rollData)
ChatUtility.removeChatMessageId(chatMessage.id)
});
html.on("click", '.empoignade-projeter-sol', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
RdDEmpoignade.projeterAuSol(rollData)
ChatUtility.removeChatMessageId(chatMessage.id)
});
html.on("change", '.empoignade-perte-endurance', event => {
const chatMessage = ChatUtility.getChatMessage(event);
const rollData = ChatUtility.getMessageData(chatMessage, 'empoignade-roll-data');
if (event.currentTarget.value && event.currentTarget.value != "none") {
RdDEmpoignade.perteEndurance(rollData, event.currentTarget.value)
ChatUtility.removeChatMessageId(chatMessage.id)
}
});
// gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => {
const venteData = DialogItemAchat.preparerAchat(event.currentTarget);
@ -851,17 +864,13 @@ export class RdDUtility {
}
/* -------------------------------------------- */
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete) {
static confirmerSuppressionSubacteur(sheet, subActor, htmlToDelete, onSuppression = ()=>{}) {
RdDConfirm.confirmer({
settingConfirmer: "confirmation-supprimer-lien-acteur",
content: `<p>Etes vous certain de vouloir supprimer le lien vers ${subActor.name} ?</p>`,
title: 'Confirmer la suppression',
buttonLabel: 'Supprimer le lien',
onAction: () => {
console.log('Delete : ', subActor.id);
sheet.actor.removeSubacteur(subActor.id);
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
onAction: onSuppression
})
}

View File

@ -139,6 +139,12 @@ export const referenceAjustements = {
isUsed: (rollData, actor) => rollData.ethylisme != undefined,
getLabel: (rollData, actor) => "Ethylisme - " + RdDUtility.getNomEthylisme(rollData.ethylisme),
getValue: (rollData, actor) => rollData.ethylisme,
},
tailleempoignade: {
isVisible: (rollData, actor) => rollData.isEmpoignade,
isUsed: (rollData, actor) => rollData.isEmpoignade,
getLabel: (rollData, actor) => "Malus de taille",
getValue: (rollData, actor) => rollData.malusTaille,
}
}

View File

@ -0,0 +1,206 @@
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
import { Misc } from "../misc.js";
import { RdDTimestamp } from "../time/rdd-timestamp.js";
export const APP_ASTROLOGIE_REFRESH = `${SYSTEM_RDD}-refresh-astrologie`
export class AppAstrologie extends Application {
static async create(actor = undefined, options = {}) {
if (actor == undefined && !game.user.isGM) {
actor = game.user.character
}
if (!actor && !game.user.isGM) {
console.error("AppAstrologie uniquement accessible pour le MJ, ou depuis un personnage pour un joueur")
}
new AppAstrologie(actor, options).render(true);
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/app-astrologie.hbs",
title: "Astrologie",
width: 'fit-content',
height: 'fit-content',
classes: ['calendar-astrologie'],
popOut: true,
resizable: false
});
}
constructor(actor, options = {}) {
super(options);
this.actor = actor;
this.hookReference = Hooks.on(APP_ASTROLOGIE_REFRESH, () => this.refreshAstrologie());
}
getData(options) {
this.appData = super.getData(options)
const calendrier = game.system.rdd.calendrier;
mergeObject(this.appData, {
isGM: game.user.isGM,
isActor: this.actor != undefined,
calendrier: calendrier.getTimestamp().toCalendrier(),
dates: calendrier.getJoursSuivants(10),
heures: RdDTimestamp.definitions(),
actorAstrologie: this.getActorAstrologie(),
gmAstrologie: this.getGMAstrologie(calendrier),
theme: {
signeAstral: RdDTimestamp.definition(0),
signeNaissance: RdDTimestamp.definition(0)
}
})
return this.appData;
}
getActorAstrologie() {
if (this.actor) {
return {
actor: this.actor,
nombres: this._organizeNombresAstraux(this.actor.itemTypes['nombreastral']),
ajustements: CONFIG.RDD.difficultesLibres,
etat: this.actor.getEtatGeneral(),
astrologie: this.actor.getCompetence('Astrologie')
}
}
return {}
}
_organizeNombresAstraux(nombresAstraux) {
let organized = {};
nombresAstraux.forEach(na => {
if (!organized[na.system.jourindex]) {
organized[na.system.jourindex] = {
listValues: [],
jourlabel: na.system.jourlabel
}
}
organized[na.system.jourindex].listValues.push(na.system.value);
})
return organized;
}
getGMAstrologie(calendrier) {
if (game.user.isGM) {
const nbAstral = calendrier.getNombreAstral()
const heures = RdDTimestamp.heures();
return {
ajustementsActors: game.actors.filter(it => it.isPersonnage() && it.hasPlayerOwner)
.map(actor => this.getAjustementActor(actor, nbAstral, heures)),
nombresAstraux: calendrier.getNombresAstraux().map(na => this.getDetailNombreAstral(na))
}
}
return {}
}
getAjustementActor(actor, nbAstral, heures) {
const hn = RdDTimestamp.findHeure(actor.getHeureNaissance())?.heure ?? 0;
return {
actor,
ajustements: heures.map(heure => {
return { heure, ajustement: RdDTimestamp.ajustementAstrologiqueHeure(hn, nbAstral, heure) };
})
}
}
getDetailNombreAstral(nombreAstral) {
const detail = duplicate(nombreAstral);
const timestamp = new RdDTimestamp({ indexDate: nombreAstral.index });
detail.date = { mois: timestamp.mois, jour: timestamp.jour + 1 };
detail.valeursFausses.forEach(fausse => fausse.actorName = game.actors.get(fausse.actorId).name ?? "Inconnu");
return detail;
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('select[name="signe-astral"]').change(event => {
this.selectNombreAstral(this.html.find('select[name="signe-astral"]').val());
})
this.html.find('select[name="signe-naissance"]').change(event => {
this.selectHeureNaissance(this.html.find('select[name="signe-naissance"]').val());
})
this.html.find('td.nombre-astral').click(event => {
this.selectNombreAstral(Number.parseInt(event.currentTarget.attributes['data-nombre-astral'].value) - 1);
})
this.html.find('tr.heure-naissance').click(event => {
this.selectHeureNaissance(event.currentTarget.attributes['data-heure-naissance'].value);
})
this.html.find('[name="jet-astrologie"]').click(event => this.requestJetAstrologie());
this.html.find('[name="rebuild-nombres-astraux"]').click(event => this.rebuildNombresAstraux());
this.onCalculThemeAstral();
}
selectHeureNaissance(heureNaissance) {
this.appData.theme.signeNaissance = RdDTimestamp.definition(heureNaissance);
this.onCalculThemeAstral();
}
selectNombreAstral(nombreAstral) {
this.appData.theme.signeAstral = RdDTimestamp.definition(nombreAstral);
this.onCalculThemeAstral();
}
/* -------------------------------------------- */
async rebuildNombresAstraux() {
game.system.rdd.calendrier.resetNombresAstraux();
await game.system.rdd.calendrier.rebuildNombresAstraux();
}
onCalculThemeAstral() {
const chiffreAstral = this.appData.theme.signeAstral.heure + 1;
const heureNaissance = this.appData.theme.signeNaissance.heure + 1;
RdDTimestamp.definitions().forEach(dh => {
const ajustement = RdDTimestamp.ajustementAstrologiqueHeure(heureNaissance, chiffreAstral, dh.heure + 1);
const txtAjustement = ajustement == 0 ? '' : Misc.toSignedString(ajustement);
this.html.find(`div.horloge-ajustement.heure-${dh.hh}`).text(txtAjustement)
});
this.html.find(`select[name="signe-astral"]`).val(this.appData.theme.signeAstral.key)
this.html.find(`select[name="signe-naissance"]`).val(this.appData.theme.signeNaissance.key)
const angleAstrologie = ((chiffreAstral + heureNaissance) * 30) % 360 - 45;
this.html.find(`div.horloge-roue div.disque-astro img`).css(Misc.cssRotation(angleAstrologie));
const timestamp = game.system.rdd.calendrier.getTimestamp();
this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
}
requestJetAstrologie() {
if (!this.appData?.isActor) {
return
}
let socketData = {
id: this.appData.actorAstrologie.actor.id,
carac_vue: this.actor.system.carac['vue'].value,
etat: this.actor.getEtatGeneral(),
astrologie: this.actor.getCompetence('Astrologie'),
conditions: this.html.find('[name="diffConditions"]').val(),
date: this.html.find('[name="joursAstrologie"]').val(),
userId: game.user.id
}
if (Misc.isUniqueConnectedGM()) {
game.system.rdd.calendrier.requestNombreAstral(socketData);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_request_nombre_astral",
data: socketData
});
}
}
refreshAstrologie() {
this.render(true)
}
async close(options) {
Hooks.off(APP_ASTROLOGIE_REFRESH, this.hookReference);
this.hookReference = undefined
await super.close(options)
}
}

View File

@ -4,7 +4,10 @@ import { EffetsDraconiques } from "../tmr/effets-draconiques.js";
export class DialogRepos extends Dialog {
static async create(actor) {
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
if (!actor.isPersonnage()) {
return
}
if (!ReglesOptionelles.isUsing("chateau-dormant-gardien") || !actor.hasPlayerOwner) {
actor.system.sommeil = {
"nouveaujour": true,
"insomnie": EffetsDraconiques.isSujetInsomnie(actor),

View File

@ -1,58 +0,0 @@
import { Misc } from "../misc.js";
import { RdDCalendrier } from "../rdd-calendrier.js";
import { RdDTimestamp } from "../rdd-timestamp.js";
export class ThemeAstral extends Application {
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/sommeil/theme-astral.hbs",
title: "Thème astral",
width: 'fit-content',
height: 'fit-content',
popOut: true,
resizable: false
});
}
static async create() {
new ThemeAstral().render(true);
}
constructor() {
super({});
}
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('select[name="signe-astral"]').change(event => {
this.onCalculThemeAstral();
})
this.html.find('select[name="signe-naissance"]').change(event => {
this.onCalculThemeAstral();
})
this.onCalculThemeAstral();
}
onCalculThemeAstral() {
const signeAstral = RdDTimestamp.definition(this.html.find('select[name="signe-astral"]').val())
const chiffreAstral = signeAstral.heure + 1;
const signeNaissance = RdDTimestamp.definition(this.html.find('select[name="signe-naissance"]').val())
const heureNaissance = signeNaissance.heure + 1;
const heureChance = (chiffreAstral + heureNaissance) % 12 + 1
RdDTimestamp.definitions().forEach(dh => {
const ajustement = RdDCalendrier.ajustementAstrologiqueHeure(heureNaissance, chiffreAstral, dh.heure + 1);
const txtAjustement = ajustement == 0 ? '' : Misc.toSignedString(ajustement);
this.html.find(`div.astro-ajustement.ajustement-${dh.hh}`).text(txtAjustement)
});
const angle = (heureChance * 30 + 330) % 360;
const rotation = `rotate(${angle}deg)`;
this.html.find(`div.astro-roue div.astro-disque img`).css({
'transform': rotation,
'-ms-transform': rotation,
'-moz-transform': rotation,
'-webkit-transform': rotation,
'-o-transform': rotation
});
}
}

View File

@ -39,18 +39,18 @@ export class Targets {
}
}
static getTarget() {
static getTarget(options = { warn: true }) {
const targets = Targets.listTargets();
switch (targets.length) {
case 1:
return targets[0];
case 0:
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
if (options.warn) ui.notifications.warn("Vous devez choisir une cible à attaquer!");
break;
default:
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
return;
if (options.warn) ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
}
return undefined;
}
}

View File

@ -4,7 +4,7 @@ import { RdDTimestamp } from "./rdd-timestamp.js";
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
*/
export class RdDCalendrierEditeur extends Dialog {
export class RdDCalendrierEditor extends Dialog {
/* -------------------------------------------- */
constructor(html, calendrier, calendrierData) {
@ -30,8 +30,8 @@ export class RdDCalendrierEditeur extends Dialog {
this.html.find("input[name='calendar.annee']").val(this.calendrierData.annee);
this.html.find("select[name='calendar.mois']").val(this.calendrierData.mois.key);
this.html.find("select[name='calendar.heure']").val(this.calendrierData.heure.key);
RdDCalendrierEditeur.setLimited(this.html.find("input[name='calendar.jourDuMois']"), this.calendrierData.jourDuMois, 1, 28);
RdDCalendrierEditeur.setLimited(this.html.find("input[name='calendar.minute']"), this.calendrierData.minute, 0, 119);
RdDCalendrierEditor.setLimited(this.html.find("input[name='calendar.jourDuMois']"), this.calendrierData.jourDuMois, 1, 28);
RdDCalendrierEditor.setLimited(this.html.find("input[name='calendar.minute']"), this.calendrierData.minute, 0, 119);
}
static setLimited(input, init, min, max) {

View File

@ -0,0 +1,455 @@
import { MAX_NOMBRE_ASTRAL, RdDTimestamp, WORLD_TIMESTAMP_SETTING } from "./rdd-timestamp.js";
import { RdDCalendrierEditor } from "./rdd-calendrier-editor.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { RdDUtility } from "../rdd-utility.js";
import { RdDDice } from "../rdd-dice.js";
import { Misc } from "../misc.js";
import { DialogChronologie } from "../dialog-chronologie.js";
import { HIDE_DICE, SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "../constants.js";
import { ReglesOptionelles } from "../settings/regles-optionelles.js";
import { DialogChateauDormant } from "../sommeil/dialog-chateau-dormant.js";
import { APP_ASTROLOGIE_REFRESH, AppAstrologie } from "../sommeil/app-astrologie.js";
const TEMPLATE_CALENDRIER = "systems/foundryvtt-reve-de-dragon/templates/time/calendar.hbs";
const INITIAL_CALENDAR_POS = { top: 200, left: 200, horlogeAnalogique: true };
/* -------------------------------------------- */
export class RdDCalendrier extends Application {
static init() {
game.settings.register(SYSTEM_RDD, "liste-nombre-astral", {
name: "liste-nombre-astral",
scope: "world",
config: false,
default: [],
type: Object
});
game.settings.register(SYSTEM_RDD, "calendrier-pos", {
name: "calendrierPos",
scope: "client",
config: false,
default: INITIAL_CALENDAR_POS,
type: Object
});
}
static get defaultOptions() {
return mergeObject(super.defaultOptions, {
title: "Calendrier",
template: TEMPLATE_CALENDRIER,
classes: ["calendar"],
popOut: true,
resizable: false,
width: 'fit-content',
height: 'fit-content',
});
}
constructor() {
super();
this.timestamp = RdDTimestamp.getWorldTime();
if (Misc.isUniqueConnectedGM()) { // Uniquement si GM
RdDTimestamp.setWorldTime(this.timestamp);
this.nombresAstraux = this.getNombresAstraux();
this.rebuildNombresAstraux(HIDE_DICE); // Ensure always up-to-date
}
Hooks.on('updateSetting', async (setting, update, options, id) => this.onUpdateSetting(setting, update, options, id));
}
get title() {
const calendrier = this.timestamp.toCalendrier();
return `${calendrier.heure.label}, ${calendrier.jourDuMois} ${calendrier.mois.label} ${calendrier.annee} (${calendrier.mois.saison})`;
}
savePosition() {
game.settings.set(SYSTEM_RDD, "calendrier-pos", {
top: this.position.top,
left: this.position.left,
horlogeAnalogique: this.horlogeAnalogique
});
}
getSavePosition() {
const pos = game.settings.get(SYSTEM_RDD, "calendrier-pos");
if (pos?.top == undefined) {
return INITIAL_CALENDAR_POS;
}
this.horlogeAnalogique = pos.horlogeAnalogique;
return pos
}
setPosition(position) {
super.setPosition(position)
this.savePosition()
}
display() {
const pos = this.getSavePosition()
this.render(true, { left: pos.left, top: pos.top });
return this;
}
_getHeaderButtons() {
const buttons = [];
if (game.user.isGM) {
buttons.unshift({
class: "calendar-astrologie",
icon: "fa-solid fa-moon-over-sun",
onclick: ev => this.showAstrologieEditor()
},
{
class: "calendar-set-datetime",
icon: "fa-solid fa-calendar-pen",
onclick: ev => this.showCalendarEditor()
});
}
return buttons
}
/*async maximize() {
await super.maximize()
this.render(true)
}*/
async close() { }
async onUpdateSetting(setting, update, options, id) {
if (setting.key == SYSTEM_RDD + '.' + WORLD_TIMESTAMP_SETTING) {
this.timestamp = RdDTimestamp.getWorldTime();
this.positionAiguilles()
this.render(false);
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
}
}
getData() {
const formData = super.getData();
this.fillCalendrierData(formData);
return formData;
}
/* -------------------------------------------- */
fillCalendrierData(formData = {}) {
mergeObject(formData, this.timestamp.toCalendrier());
formData.isGM = game.user.isGM;
formData.heures = RdDTimestamp.definitions()
formData.horlogeAnalogique = this.horlogeAnalogique;
return formData;
}
/* -------------------------------------------- */
/** @override */
async activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
this.html.find('.toggle-horloge-analogique').click(ev => this.onToggleHorlogeAnalogique())
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
this.html.find('.horloge-roue .horloge-heure').click(event => {
const h = this.html.find(event.currentTarget)?.data('heure');
this.positionnerHeure(Number(h));
})
this.html.find('.calendar-set-datetime').click(ev => {
ev.preventDefault();
this.showCalendarEditor();
});
this.html.find('.calendar-astrologie').click(ev => {
ev.preventDefault();
this.showAstrologieEditor();
});
this.positionAiguilles()
}
positionAiguilles() {
const timestamp = this.getTimestamp();
this.html.find(`div.horloge-roue div.horloge-aiguille-heure img`).css(Misc.cssRotation(timestamp.angleHeure));
this.html.find(`div.horloge-roue div.horloge-aiguille-minute img`).css(Misc.cssRotation(timestamp.angleMinute));
}
onToggleHorlogeAnalogique() {
this.horlogeAnalogique = !this.horlogeAnalogique;
this.savePosition()
this.display()
}
/* -------------------------------------------- */
getNombresAstraux() {
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
}
/* -------------------------------------------- */
dateCourante() {
return this.timestamp.formatDate();
}
dateReel() {
return new Date().toLocaleString("sv-SE", {
year: "numeric",
month: "2-digit",
day: "2-digit",
hour: "2-digit",
minute: "2-digit"
});
}
isAfterIndexDate(indexDate) {
// TODO: standardize
return indexDate < this.timestamp.indexDate;
}
/* -------------------------------------------- */
heureCourante() { return RdDTimestamp.definition(this.timestamp.heure); }
/* -------------------------------------------- */
getCurrentMinute() { return this.timestamp.indexMinute; }
getTimestamp() {
return this.timestamp;
}
getTimestampFinChateauDormant(nbJours = 0) {
return this.timestamp.nouveauJour().addJours(nbJours);
}
getTimestampFinHeure(nbHeures = 0) {
return this.timestamp.nouvelleHeure().addHeures(nbHeures);
}
/* -------------------------------------------- */
getIndexFromDate(jour, mois) {
const addYear = mois < this.timestamp.mois || (mois == this.timestamp.mois && jour < this.timestamp.jour)
const time = RdDTimestamp.timestamp(this.timestamp.annee + (addYear ? 1 : 0), mois, jour);
return time.indexDate;
}
/* -------------------------------------------- */
getJoursSuivants(count) {
return Misc.intArray(this.timestamp.indexDate, this.timestamp.indexDate + count)
.map(i => { return { label: RdDTimestamp.formatIndexDate(i), index: i } })
}
/* -------------------------------------------- */
async ajouterNombreAstral(indexDate, showDice = SHOW_DICE) {
const nombreAstral = await RdDDice.rollTotal("1dh", { showDice: showDice, rollMode: "selfroll" });
const dateFuture = RdDTimestamp.formatIndexDate(indexDate);
if (showDice != HIDE_DICE) {
ChatMessage.create({
whisper: ChatMessage.getWhisperRecipients("GM"),
content: `Le chiffre astrologique du ${dateFuture} sera le ${nombreAstral}`
});
}
return {
nombreAstral: nombreAstral,
valeursFausses: [],
index: indexDate
}
}
/* -------------------------------------------- */
resetNombresAstraux() {
this.nombresAstraux = [];
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", []);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_reset_nombre_astral",
data: {}
});
}
/**
*
* @param {*} indexDate la date pour laquelle obtenir le nombre astral. Si undefined, on prend la date du jour
* @returns le nombre astral pour la date, ou pour la date du jour si la date n'est pas fournie.
* Si aucun nombre astral n'est trouvé, retourne 0 (cas où l'on demanderait un nombre astral en dehors des 12 jours courant et à venir)
*/
getNombreAstral(indexDate = undefined) {
if (indexDate == undefined) {
indexDate = this.timestamp.indexDate;
}
this.nombresAstraux = this.getNombresAstraux();
let astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == indexDate);
return astralData?.nombreAstral ?? 0;
}
/* -------------------------------------------- */
async rebuildNombresAstraux(showDice = HIDE_DICE) {
if (Misc.isUniqueConnectedGM()) {
console.log("Astral rebuild")
let newList = [];
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
let dayIndex = this.timestamp.indexDate + i;
let na = this.nombresAstraux.find(n => n.index == dayIndex);
if (na) {
newList[i] = na;
} else {
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
}
}
this.nombresAstraux = newList;
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
game.actors.filter(it => it.isPersonnage()).forEach(actor => actor.supprimerAnciensNombresAstraux());
this.notifyChangeNombresAstraux();
}
}
notifyChangeNombresAstraux() {
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_refresh_nombre_astral",
data: {}
});
}
/* -------------------------------------------- */
async setNewTimestamp(newTimestamp) {
const oldTimestamp = this.timestamp;
await Promise.all(game.actors.map(async actor => await actor.onTimeChanging(oldTimestamp, newTimestamp)));
RdDTimestamp.setWorldTime(newTimestamp);
if (oldTimestamp.indexDate + 1 == newTimestamp.indexDate && ReglesOptionelles.isUsing("chateau-dormant-gardien")) {
await DialogChateauDormant.create();
}
this.timestamp = newTimestamp;
await this.rebuildNombresAstraux();
this.positionAiguilles()
this.display();
}
/* -------------------------------------------- */
async onCalendarButton(ev) {
ev.preventDefault();
const calendarAvance = ev.currentTarget.attributes['data-calendar-avance'];
const calendarSet = ev.currentTarget.attributes['data-calendar-set'];
if (calendarAvance) {
await this.incrementTime(Number(calendarAvance.value));
}
else if (calendarSet) {
this.positionnerHeure(Number(calendarSet.value));
}
this.positionAiguilles()
}
/* -------------------------------------------- */
async incrementTime(minutes = 0) {
if (game.user.isGM) {
await this.setNewTimestamp(this.timestamp.addMinutes(minutes));
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
}
}
/* -------------------------------------------- */
async incrementerJour() {
await this.setNewTimestamp(this.timestamp.nouveauJour());
}
/* -------------------------------------------- */
async positionnerHeure(heure) {
if (game.user.isGM) {
const indexDate = this.timestamp.indexDate;
const addDay = this.timestamp.heure < heure ? 0 : 1;
const newTimestamp = new RdDTimestamp({ indexDate: indexDate + addDay }).addHeures(heure);
await this.setNewTimestamp(newTimestamp)
Hooks.callAll(APP_ASTROLOGIE_REFRESH);
}
}
/* -------------------------------------------- */
getLectureAstrologieDifficulte(dateIndex) {
let indexNow = this.timestamp.indexDate;
let diffDay = dateIndex - indexNow;
return - Math.floor(diffDay / 2);
}
/* -------------------------------------------- */
async requestNombreAstral(request) {
const actor = game.actors.get(request.id);
if (Misc.isUniqueConnectedGM()) { // Only once
console.log(request);
let jourDiff = this.getLectureAstrologieDifficulte(request.date);
let niveau = Number(request.astrologie.system.niveau) + Number(request.conditions) + Number(jourDiff) + Number(request.etat);
let rollData = {
caracValue: request.carac_vue,
finalLevel: niveau,
showDice: HIDE_DICE,
rollMode: "blindroll"
};
await RdDResolutionTable.rollData(rollData);
request.rolled = rollData.rolled;
request.isValid = request.rolled.isSuccess;
request.nbAstral = this.getNombreAstral(request.date);
if (request.rolled.isSuccess) {
if (request.rolled.isPart) {
// Gestion expérience (si existante)
request.competence = actor.getCompetence("astrologie")
request.selectedCarac = actor.system.carac["vue"];
actor.appliquerAjoutExperience(request, 'hide');
}
}
else {
request.nbAstral = await RdDDice.rollTotal("1dhr" + request.nbAstral, {
rollMode: "selfroll", showDice: HIDE_DICE
});
// Mise à jour des nombres astraux du joueur
this.addNbAstralIncorect(request.id, request.date, request.nbAstral);
}
if (Misc.getActiveUser(request.userId)?.isGM) {
RdDUtility.responseNombreAstral(request);
} else {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_response_nombre_astral",
data: request
});
}
}
}
addNbAstralIncorect(actorId, date, nbAstral) {
const astralData = this.nombresAstraux.find((nombreAstral, i) => nombreAstral.index == date);
astralData.valeursFausses.push({ actorId: actorId, nombreAstral: nbAstral });
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.nombresAstraux);
}
/* -------------------------------------------- */
getAjustementAstrologique(heureNaissance, name = undefined) {
const defHeure = RdDTimestamp.findHeure(heureNaissance);
if (defHeure) {
return RdDTimestamp.ajustementAstrologiqueHeure(defHeure.heure, this.getNombreAstral(), this.timestamp.heure);
}
else if (name) {
ui.notifications.warn(name + " n'a pas d'heure de naissance, ou elle est incorrecte : " + heureNaissance);
}
else {
ui.notifications.warn(heureNaissance + " ne correspond pas à une heure de naissance");
}
return 0;
}
/* -------------------------------------------- */
async saveEditeur(calendrierData) {
const newTimestamp = RdDTimestamp.timestamp(
Number.parseInt(calendrierData.annee),
calendrierData.mois.heure,
Number.parseInt(calendrierData.jourMois),
calendrierData.heure.heure,
Number.parseInt(calendrierData.minutes)
);
await this.setNewTimestamp(newTimestamp);
}
/* -------------------------------------------- */
async showCalendarEditor() {
const calendrierData = this.fillCalendrierData();
if (this.editeur == undefined) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/time/calendar-editor.hbs', calendrierData);
this.editeur = new RdDCalendrierEditor(html, this, calendrierData)
}
this.editeur.updateData(calendrierData);
this.editeur.render(true);
}
/* -------------------------------------------- */
async showAstrologieEditor() {
await AppAstrologie.create();
}
}

View File

@ -1,16 +1,17 @@
import { SHOW_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
import { SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
export const WORLD_TIMESTAMP_SETTING = "calendrier";
const RDD_MOIS_PAR_AN = 12;
const RDD_JOURS_PAR_MOIS = 28;
const RDD_JOURS_PAR_AN = 336; //RDD_JOURS_PAR_MOIS * RDD_MOIS_PAR_AN;
const RDD_HEURES_PAR_JOUR = 12;
const RDD_MINUTES_PAR_HEURES = 120;
const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PAR_HEURES;
const RDD_MOIS_PAR_AN = 12;
export const RDD_JOURS_PAR_MOIS = 28;
export const RDD_HEURES_PAR_JOUR = 12;
export const MAX_NOMBRE_ASTRAL = 12;
export const RDD_MINUTES_PAR_HEURES = 120;
export const RDD_MINUTES_PAR_JOUR = 1440; //RDD_HEURES_PAR_JOUR * RDD_MINUTES_PAR_HEURES;
const ROUNDS_PAR_MINUTE = 10;
const DEFINITION_HEURES = [
@ -48,14 +49,6 @@ const FORMULES_PERIODE = [
export class RdDTimestamp {
static hh(heure) {
return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
}
static iconeHeure(heure) {
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${RdDTimestamp.hh(heure)}.svg`;
}
static init() {
game.settings.register(SYSTEM_RDD, WORLD_TIMESTAMP_SETTING, {
name: WORLD_TIMESTAMP_SETTING,
@ -73,10 +66,35 @@ export class RdDTimestamp {
}
}
static hh(heure) {
return heure < 9 ? `0${heure + 1}` : `${heure + 1}`;
}
static iconeHeure(heure) {
return `systems/foundryvtt-reve-de-dragon/icons/heures/hd${RdDTimestamp.hh(heure)}.svg`;
}
static definitions() {
return DEFINITION_HEURES
}
static formulesDuree() {
return FORMULES_DUREE
}
static formulesPeriode() {
return FORMULES_PERIODE
}
static heures() {
return Misc.intArray(0, RDD_HEURES_PAR_JOUR)
}
/**
* @param signe
* @param signe
* @returns L'entrée de DEFINITION_HEURES correspondant au signe
*/
*/
static definition(signe) {
if (signe == undefined) {
signe = 0;
@ -91,23 +109,26 @@ export class RdDTimestamp {
return definition
}
static definitions() {
return DEFINITION_HEURES
}
static formulesDuree() {
return FORMULES_DUREE
}
static formulesPeriode() {
return FORMULES_PERIODE
}
static imgSigneHeure(heure) {
return RdDTimestamp.imgSigne(RdDTimestamp.definition(heure));
}
static imgSigne(signe) {
return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}"/>`
return signe == undefined ? '' : `<img class="img-signe-heure" src="${signe.webp}" alt="${signe.label}" title="${signe.label}"/>`
}
static ajustementAstrologiqueHeure(hn, nbAstral, heure) {
let ecart = (hn + nbAstral - heure) % RDD_HEURES_PAR_JOUR;
if (ecart < 0) {
ecart = (ecart + RDD_HEURES_PAR_JOUR) % RDD_HEURES_PAR_JOUR;
}
switch (ecart) {
case 0: return 4;
case 4: case 8: return 2;
case 6: return -4;
case 3: case 9: return -2;
}
return 0;
}
static handleTimestampEditor(html, path, consumeTimestamp = async (path, timestamp) => { }) {
@ -207,6 +228,14 @@ export class RdDTimestamp {
this.indexMinute = indexMinute ?? 0
}
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
get angleHeure() { return this.indexMinute / RDD_MINUTES_PAR_JOUR * 360 - 45 }
get angleMinute() { return this.indexMinute / RDD_MINUTES_PAR_HEURES * 360 + 45 }
/**
* Convertit le timestamp en une structure avec les informations utiles
@ -224,13 +253,6 @@ export class RdDTimestamp {
};
}
get annee() { return Math.floor(this.indexDate / RDD_JOURS_PAR_AN) }
get mois() { return Math.floor((this.indexDate % RDD_JOURS_PAR_AN) / RDD_JOURS_PAR_MOIS) }
get jour() { return (this.indexDate % RDD_JOURS_PAR_AN) % RDD_JOURS_PAR_MOIS }
get heure() { return Math.floor(this.indexMinute / RDD_MINUTES_PAR_HEURES) }
get minute() { return this.indexMinute % RDD_MINUTES_PAR_HEURES }
get round() { return ROUNDS_PAR_MINUTE * (this.indexMinute - Math.floor(this.indexMinute)) }
formatDate() {
const jour = this.jour + 1;
const mois = RdDTimestamp.definition(this.mois).label;
@ -238,6 +260,10 @@ export class RdDTimestamp {
return `${jour} ${mois}` + (annee ? ' ' + annee : '');
}
formatDateHeure() {
return `${RdDTimestamp.definition(this.heure).label}, ${this.formatDate()}`;
}
nouveauJour() { return new RdDTimestamp({ indexDate: this.indexDate + 1, indexMinute: 0 }) }
nouvelleHeure() {

View File

@ -226,9 +226,6 @@ export const TMRType = {
desolation: { name: "désolation", genre: "f" }
}
/* -------------------------------------------- */
const caseSpecificModes = ["attache", "trounoir", "debordement", "reserve_extensible", "maitrisee"];
/* -------------------------------------------- */
const tmrRandomMovePatten =
[{ name: 'top', col: 0, row: -1 },
@ -239,8 +236,6 @@ const tmrRandomMovePatten =
{ name: 'topleft', col: -1, row: -1 }
]
/* -------------------------------------------- */
/* -------------------------------------------- */
export class TMRUtility {
static init() {
@ -258,32 +253,25 @@ export class TMRUtility {
/* -------------------------------------------- */
static verifyTMRCoord(coord) {
let TMRregexp = new RegExp(/([A-M])(\d+)/g);
let res = TMRregexp.exec(coord);
if (res && res[1] && res[2]) {
if (res[2] > 0 && res[2] < 16) {
return true;
}
}
return false;
return Grammar.equalsInsensitive(coord, 'Fleuve') || TMRUtility.getTMR(coord);
}
/* -------------------------------------------- */
static getTMR(coord) {
return TMRMapping[coord];
return coord == 'Fleuve' ? TMRMapping['D1'] : TMRMapping[coord];
}
static getTMRLabel(coord) {
return TMRMapping[coord]?.label ?? (coord + ": case inconnue");
return TMRUtility.getTMR(coord)?.label ?? (coord + ": case inconnue");
}
static getTMRType(coord) {
const tmr = TMRMapping[coord];
const tmr = TMRUtility.getTMR(coord);
return Misc.upperFirst(TMRType[tmr.type].name);
}
static getTMRDescr(coord) {
const tmr = TMRMapping[coord];
const tmr = TMRUtility.getTMR(coord);
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
}

View File

@ -1,8 +1,10 @@
import { Draconique } from "./draconique.js";
import { PixiTMR } from "./pixi-tmr.js";
export class CarteTmr extends Draconique {
constructor() {
console.log("Sprite create 1!!!!")
super();
}

View File

@ -1,4 +1,4 @@
import { Misc } from "../misc.js";
import { TYPES } from "../item.js";
import { TMRUtility } from "../tmr-utility.js";
import { PixiTMR } from "./pixi-tmr.js";
@ -9,10 +9,10 @@ const registeredEffects = [
* Définition des informations d'une "draconique" (queue, ombre, tête, souffle) qui influence les TMR
*/
export class Draconique {
static isCaseTMR(item) { return item.type == 'casetmr'; }
static isQueueDragon(item) { return item.type == 'queue' || item.type == 'ombre'; }
static isSouffleDragon(item) { return item.type == 'souffle'; }
static isTeteDragon(item) { return item.type == 'tete'; }
static isCaseTMR(item) { return item.type == TYPES.casetmr; }
static isQueueDragon(item) { return item.isQueueDragon(); }
static isSouffleDragon(item) {return item.type == TYPES.souffle; }
static isTeteDragon(item) { return item.type == TYPES.tete; }
static isQueueSouffle(item) { return Draconique.isQueueDragon(item) || Draconique.isSouffleDragon(item); }
tmrLabel(linkData) { return TMRUtility.getTMRLabel(linkData.system.coord); }
@ -91,6 +91,8 @@ export class Draconique {
coordTMR: coordTMR
};
token[type ?? this.code()] = linkData;
console.log("SPRITE: ", token.sprite)
//PixiTMR.getImgFromCode()
pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
return token;
}

View File

@ -18,6 +18,7 @@ import { Periple } from "./periple.js";
import { UrgenceDraconique } from "./urgence-draconique.js";
import { Grammar } from "../grammar.js";
import { AugmentationSeuil } from "./augmentation-seuil.js";
import { TYPES } from "../item.js";
export class EffetsDraconiques {
@ -114,46 +115,57 @@ export class EffetsDraconiques {
);
}
static filterItems(actor, filter, name) {
return actor.filterItems(filter)
.filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
static tetesDragon(actor, name) {
return actor.itemTypes[TYPES.tete].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
}
static soufflesDragon(actor, name) {
return actor.itemTypes[TYPES.souffle].filter(it => Grammar.includesLowerCaseNoAccent(it.name, name));
}
static queuesDragon(actor, name) {
return actor.filterItems(it => it.isQueueDragon() && Grammar.includesLowerCaseNoAccent(it.name, name));
}
static queuesSoufflesDragon(actor, name) {
return actor.filterItems(it => [TYPES.queue, TYPES.ombre, TYPES.souffle].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, name));
}
static countAugmentationSeuil(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Augmentation du seuil de rêve').length;
return EffetsDraconiques.tetesDragon(actor, 'Augmentation du seuil de rêve').length;
}
static isDonDoubleReve(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'Don de double-rêve').length>0;
return EffetsDraconiques.tetesDragon(actor, 'Don de double-rêve').length > 0;
}
static isConnaissanceFleuve(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'connaissance du fleuve').length>0;
return EffetsDraconiques.tetesDragon(actor, 'connaissance du fleuve').length > 0;
}
static isReserveEnSecurite(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, 'réserve en sécurité').length>0;
return EffetsDraconiques.tetesDragon(actor, 'réserve en sécurité').length > 0;
}
static isDeplacementAccelere(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isTeteDragon, ' déplacement accéléré').length>0;
return EffetsDraconiques.tetesDragon(actor, 'déplacement accéléré').length > 0;
}
static isDoubleResistanceFleuve(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'résistance du fleuve').length>0;
return EffetsDraconiques.soufflesDragon(actor, 'résistance du fleuve').length > 0;
}
static countInertieDraconique(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isQueueDragon, 'inertie draconique').length;
return EffetsDraconiques.queuesDragon(actor, 'inertie draconique').length;
}
static countMonteeLaborieuse(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isQueueSouffle, 'montée laborieuse').length;
return EffetsDraconiques.queuesSoufflesDragon(actor, 'montée laborieuse').length;
}
static mauvaiseRencontre(actor) {
const mauvaisesRencontres = EffetsDraconiques.filterItems(actor, Draconique.isQueueSouffle, 'mauvaise rencontre');
return mauvaisesRencontres.length>0 ? mauvaisesRencontres[0] : undefined;
const mauvaisesRencontres = EffetsDraconiques.queuesSoufflesDragon(actor, 'mauvaise rencontre');
return mauvaisesRencontres.length > 0 ? mauvaisesRencontres[0] : undefined;
}
static isPontImpraticable(actor) {
@ -165,11 +177,11 @@ export class EffetsDraconiques {
}
static isSujetInsomnie(actor) {
return actor.items.find(it => ['queue', 'ombre'].includes(it.type) && Grammar.includesLowerCaseNoAccent(it.name, 'Insomnie')) ? true : false;
return EffetsDraconiques.queuesDragon(actor, 'Insomnie').length > 0 ? true : false;
}
static isPeage(actor) {
return EffetsDraconiques.filterItems(actor, Draconique.isSouffleDragon, 'péage').length > 0;
return EffetsDraconiques.soufflesDragon(actor, 'péage').length > 0;
}

View File

@ -1,3 +1,4 @@
import { ExperienceLog, XP_TOPIC } from "../actor/experience-log.js";
import { ChatUtility } from "../chat-utility.js";
import { Poetique } from "../poetique.js";
import { RdDDice } from "../rdd-dice.js";
@ -53,9 +54,10 @@ export class EffetsRencontre {
static xp_sort_force = async (dialog, context) => {
let competence = context.competence;
if (competence) {
const xpSort = Misc.toInt(competence.system.xp_sort) + context.rencontre.system.force;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': xpSort }]);
await this.updateExperienceLog("XP Sort", xpSort, `Rencontre d'un ${context.rencontre.name} en TMR`);
const fromXpSort = Number(competence.system.xp_sort);
const toXpSort = fromXpSort + context.rencontre.system.force;
await this.updateEmbeddedDocuments("Item", [{ _id: compData._id, 'system.xp_sort': toXpSort }]);
await ExperienceLog.add(this, XP_TOPIC.XPSORT, fromXpSort, toXpSort, `${competence.name} - ${context.rencontre.name} en TMR`);
}
}

View File

@ -20,18 +20,20 @@ export class PixiTMR {
this.callbacksOnAnimate = [];
}
load( onLoad = (loader, resources) => {} ) {
let loader = this.pixiApp.loader;
async load( onLoad = (loader, resources) => {} ) {
// WIP - Deprecated since v7 : let loader = new PIXI.Loader();
for (const [name, img] of Object.entries(PixiTMR.textures)) {
loader = loader.add(name, img);
const texture = await PIXI.Assets.load(img);
let image = PIXI.Sprite.from(texture);
}
loader.onError.add((error, reason) => { console.log("ERROR", error, reason) });
loader.load( (loader, resources) => {
onLoad(loader, resources);
for (let onAnimate of this.callbacksOnAnimate) {
onAnimate();
}
});
onLoad();
for (let onAnimate of this.callbacksOnAnimate) {
onAnimate();
}
}
static getImgFromCode(code) {
return PixiTMR.textures[code]
}
static register(name, img) {
@ -44,7 +46,9 @@ export class PixiTMR {
}
carteTmr(code) {
const carteTmr = new PIXI.Sprite(PIXI.utils.TextureCache[code]);
let img = PixiTMR.getImgFromCode(code)
const carteTmr = new PIXI.Sprite(PIXI.utils.TextureCache[img]);
console.log(code, carteTmr)
// Setup the position of the TMR
carteTmr.x = 0;
carteTmr.y = 0;
@ -52,7 +56,8 @@ export class PixiTMR {
carteTmr.height = 860;
// Rotate around the center
carteTmr.anchor.set(0);
carteTmr.interactive = true;
carteTmr.eventMode = 'dynamic'; // PIXI 7 : Not sure ..
// This one is deprecated ; carteTmr.interactive = true;
carteTmr.buttonMode = true;
carteTmr.tmrObject = this;
if (!this.tmrObject.viewOnly) {
@ -63,9 +68,10 @@ export class PixiTMR {
}
sprite(code, options = {}) {
const texture = PIXI.utils.TextureCache[code];
let img = PixiTMR.getImgFromCode(code)
const texture = PIXI.utils.TextureCache[img];
if (!texture) {
console.error("Texture manquante", code)
console.error("Texture manquante", code, PIXI.utils.TextureCache)
return;
}
let sprite = new PIXI.Sprite(texture);
@ -97,7 +103,8 @@ export class PixiTMR {
sprite.tooltip = new PIXI.Text(text, tooltipStyle);
sprite.tooltip.zIndex = tmrTokenZIndex.tooltip;
sprite.isOver = false;
sprite.interactive = true;
// Deprecated : sprite.interactive = true;
sprite.eventMode = 'dynamic'; // PIXI 7 To be checked
sprite.on('pointerdown', event => this.onClickBackground(event))
.on('pointerover', () => this.onShowTooltip(sprite))
.on('pointerout', () => this.onHideTooltip(sprite));

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@ -0,0 +1 @@
MANIFEST-000045

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@ -0,0 +1,7 @@
2023/05/29-08:40:34.656615 7fca067fc6c0 Recovering log #43
2023/05/29-08:40:34.674483 7fca067fc6c0 Delete type=3 #41
2023/05/29-08:40:34.674520 7fca067fc6c0 Delete type=0 #43
2023/05/29-08:50:04.296687 7fca04ff96c0 Level-0 table #48: started
2023/05/29-08:50:04.296723 7fca04ff96c0 Level-0 table #48: 0 bytes OK
2023/05/29-08:50:04.302846 7fca04ff96c0 Delete type=0 #46
2023/05/29-08:50:04.323728 7fca04ff96c0 Manual compaction at level-0 from '!actors!0ogeNTXl7IwYfWZR' @ 72057594037927935 : 1 .. '!actors.items!zMvyRrp10dkfcS43.shsUV8UpU18c0RJK' @ 0 : 0; will stop at (end)

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@ -0,0 +1,7 @@
2023/05/29-08:00:37.697935 7fca067fc6c0 Recovering log #39
2023/05/29-08:00:37.713407 7fca067fc6c0 Delete type=3 #37
2023/05/29-08:00:37.713452 7fca067fc6c0 Delete type=0 #39
2023/05/29-08:38:02.219865 7fca04ff96c0 Level-0 table #44: started
2023/05/29-08:38:02.219887 7fca04ff96c0 Level-0 table #44: 0 bytes OK
2023/05/29-08:38:02.226757 7fca04ff96c0 Delete type=0 #42
2023/05/29-08:38:02.239623 7fca04ff96c0 Manual compaction at level-0 from '!actors!0ogeNTXl7IwYfWZR' @ 72057594037927935 : 1 .. '!actors.items!zMvyRrp10dkfcS43.shsUV8UpU18c0RJK' @ 0 : 0; will stop at (end)

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2023/05/29-08:40:34.682366 7fca057fa6c0 Recovering log #42
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2023/05/29-08:00:37.736173 7fca05ffb6c0 Recovering log #38
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{"name":"Moussecaille","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.240HPtZsgZQERFMF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_6.webp","effects":[],"_id":"240HPtZsgZQERFMF","system":{"description":"<p>Civet de cailles aux mousseroles.</p>\n<p>La mousserole est un petit champignon rose, tr&egrave;s abondant apr&egrave;s la pluie (commun). Pratiquement, cette recette peut s&rsquo;appliquer &agrave; tout gibier &agrave; plume pr&eacute;par&eacute; aux champignons.</p>","descriptionmj":"","niveau":6,"ingredients":"<ul>\n<li>4 grosses cailles (1 sust chaque)</li>\n<li>3 livres de mousseroles</li>\n<li>4 &eacute;chalotes</li>\n<li>1 racine de r&eacute;f&egrave;ble</li>\n<li>1 schouillat de miel</li>\n<li>10 schouillats de beurre</li>\n<li>2 doigts d&rsquo;huile</li>\n<li>5 schouillats de farine de bl&eacute;di&egrave;ze</li>\n<li>eau</li>\n<li>sel</li>\n<li>4 brins de klampine</li>\n<li>4 brins de luciane</li>\n<li>1 brin de mentharde</li>\n<li>4 brins de p&egrave;pre</li>\n</ul>","duree":"80 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870029,"modifiedTime":1671048281603,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Panaris et Phlegmon","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.36YGDFJBxekzEvBw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"36YGDFJBxekzEvBw","system":{"description":"<p>Romance sur la fatalit&eacute; qui s&eacute;pare deux amants et que seule la mort r&eacute;unit.</p>\n<p>&Agrave; la fin, la belle Panaris est transform&eacute;e en carafe et le gentil Phlegmon en bouchon de cristal. L&rsquo;empereur, &agrave; qui &eacute;choit le flacon, les rassemble symboliquement.</p>","descriptionmj":"","niveau":7,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870029,"modifiedTime":1671048281603,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La danse des sept rêves","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.4mhiTAEhwDh7S3i0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_8.webp","effects":[],"_id":"4mhiTAEhwDh7S3i0","system":{"description":"<p>V&eacute;ritable ballet, la danse des sept r&ecirc;ves est une chor&eacute;graphie dramatique &eacute;labor&eacute;e.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Les fléchettes","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8jOKQkuS6RJyM3uD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_flechettes.webp","effects":[],"_id":"8jOKQkuS6RJyM3uD","system":{"description":"<p>Jeu d&rsquo;adresse consistant &agrave; viser une cible avec des fl&eacute;chettes.</p>\n<p>Pour simuler une partie, faire tirer &agrave; chaque participant 5 jets de Lancer/Jeu &agrave; z&eacute;ro et additionner les points de t&acirc;che obtenus. Le plus grand nombre gagne.</p>","descriptionmj":"","type":"adressehasard","base":-6,"caraccomp":"Lancer","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La peccadille","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8p4pMXbgY4S5fZjJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_2.webp","effects":[],"_id":"8p4pMXbgY4S5fZjJ","system":{"description":"<p>La peccadille se danse &agrave; deux, comme la valse ou le tango. Plus lente et moins rythm&eacute;e&nbsp; que les deux premi&egrave;res, elle comporte quatre figures :</p>\n<p>1) les cavaliers se tiennent par les mains</p>\n<p>2) ils se tiennent par la taille</p>\n<p>3) figure libre, improvis&eacute;e par celui ou celle qui a invit&eacute; l&rsquo;autre</p>\n<p>4) les deux visages doivent se rapprocher de fa&ccedil;on &agrave; se toucher par le bout du nez &agrave; l&rsquo;exclusion de toute autre partie du corps.</p>\n<p>Et l&rsquo;on recommence.</p>\n<p>L&rsquo;int&eacute;r&ecirc;t de cette danse r&eacute;side dans sa figure libre, sobre ou os&eacute;e, et sa difficult&eacute; dans le nez &agrave; nez.</p>\n<p>Il arrive lors de cette figure que, emport&eacute;s par le mouvement, les visages se heurtent violemment, ce qui produit toujours une mauvaise impression chez le partenaire.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Les dragons","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.AVAMD5C2mxuOfwV4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"AVAMD5C2mxuOfwV4","system":{"description":"<p>Les dragons sont les &eacute;checs draconics.</p>\n<p>Plus complexes et soumis &agrave; beaucoup plus de variantes que nos &eacute;checs, les dragons se jouent sur un plateau de 7 x 7 cases. Chaque joueur poss&egrave;de 14 pi&egrave;ces : le voyageur, le haut-r&ecirc;vant, la pucelle, le groin, le m&eacute;nestrel, l&rsquo;archer, la maison, et 7 arbres.</p>\n<p>Les arbres sont l&rsquo;&eacute;quivalent des pions et servent &agrave; constituer les for&ecirc;ts. Les joueurs ne jouent pas l&rsquo;un en face de l&rsquo;autre, mais c&ocirc;te &agrave; c&ocirc;te, avec l&rsquo;&eacute;chiquier devant eux. Il y a ainsi le joueur de droite qui plante la for&ecirc;t dite dextriote, et le joueur de gauche qui plante la for&ecirc;t sinistrante. Quelle que soit la variante jou&eacute;e, l&rsquo;&eacute;chiquier commence vide, les joueurs introduisant leurs pi&egrave;ces, arbres ou autres, l&rsquo;un apr&egrave;s l&rsquo;autre.</p>\n<p>Selon les variantes, les pi&egrave;ces ne se d&eacute;placent pas de la m&ecirc;me fa&ccedil;on. Les arbres ne prennent ni ne se d&eacute;placent jamais. Ils servent d&rsquo;obstacle aux lignes de d&eacute;placement des autres pi&egrave;ces. Seuls les haut-r&ecirc;vants peuvent les prendre dans certaines variantes.</p>\n<p>Les maisons, &eacute;galement fixes, ne peuvent &ecirc;tre prises que quand elles sont vides. Selon les variantes, elles peuvent contenir de deux &agrave; quatre autres pi&egrave;ces (qui coexistent sur la m&ecirc;me case), sauf des arbres. Dans la maison les pi&egrave;ces sont prot&eacute;g&eacute;es, on ne peut les prendre. Une variante permet d&rsquo;agrandir la maison en sacrifiant un arbre.</p>\n<p>Selon une autre, les archers peuvent augmenter leur nombre de fl&egrave;ches en sacrifiant &eacute;galement un arbre.</p>\n<p>Dans la variante traditionnelle, la plus ancienne, le but du jeu est d&rsquo;investir la maison adverse. Cela suppose qu&rsquo;elle soit vide. Il faut pr&eacute;alablement &eacute;liminer ou neutraliser les pi&egrave;ces en dehors, jusqu&rsquo;&agrave; obliger les occupants de la maison &agrave; sortir (comme aux &eacute;checs, on ne peut passer son coup, on doit effectuer un mouvement).</p>\n<p>Dans des variantes plus r&eacute;centes, plus faciles, le but est de capturer une certaine pi&egrave;ce adverse, g&eacute;n&eacute;ralement le groin ou la pucelle (qui joue l&rsquo;&eacute;quivalent du roi de nos &eacute;checs). Une variante tr&egrave;s populaire oblige que ce soit le groin qui capture la pucelle.</p>\n<p>La dur&eacute;e d&rsquo;une partie de dragons est en moyenne d&rsquo;une heure.</p>","descriptionmj":"","type":"reflexion","base":-8,"caraccomp":"Intellect","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La mort dAmarak","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.C5smOdHzrDHlrrZq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"C5smOdHzrDHlrrZq","system":{"description":"<p>&Eacute;pop&eacute;e &agrave; gros budget et effets sp&eacute;ciaux spectaculaires.</p>\n<p>Amarak, ayant bu une potion de gigantisme, meurt en se cognant la t&ecirc;te dans la lune.</p>","descriptionmj":"","niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La princesse endormie","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.CBpwK9udfdzlWbfb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"CBpwK9udfdzlWbfb","system":{"description":"<p>Ballade sur une princesse qui se pique le doigt et dort tr&egrave;s longtemps suite &agrave; un mal&eacute;fice.</p>\n<p>Les derniers couplets sont malheureusement oubli&eacute;s, de sorte que la chanson ne finit pas.</p>","descriptionmj":"","niveau":7,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Le mal rêvé","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.FcTMJE5Wfd02axxd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"FcTMJE5Wfd02axxd","system":{"description":"<p>Complainte sur la destin&eacute;e mis&eacute;rable d&rsquo;un homme qui avait les oreilles &agrave; la place des genoux.</p>","descriptionmj":"","niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870031,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La plumette","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.HyOXCAtpaP7eaHGj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_plumette.webp","effects":[],"_id":"HyOXCAtpaP7eaHGj","system":{"description":"<p>Jeu d&rsquo;adresse et de volont&eacute;, la plumette se joue &agrave; deux, chacun chatouillant le visage de l&rsquo;autre avec une plume. Les visages doivent rester imperturbables.</p>\n<p>Le premier qui trahit un signe quelconque (rire, &eacute;ternuement, grimace) a perdu.</p>\n<p>Pour simuler une partie, utiliser les r&egrave;gles de combat, chacun &agrave; tour de r&ocirc;le attaquant ou tentant de parer l&rsquo;adversaire.</p>\n<p>Pour attaquer, utiliser DEXT&Eacute;RIT&Eacute;/Jeu difficult&eacute; libre et pour parer VOLONT&Eacute;/Jeu &agrave; la difficult&eacute; de l&rsquo;attaque. Le vainqueur est le premier &agrave; r&eacute;ussir une attaque non par&eacute;e.</p>","descriptionmj":"","type":"adressehasard","base":-4,"caraccomp":"Dextérité / Volonté","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La bergamasque","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.KJ0Ck2G2t4lYIKJH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_5.webp","effects":[],"_id":"KJ0Ck2G2t4lYIKJH","system":{"description":"<p>La bergamasque reprend le principe de la sarabande, mais sur un rythme plus vif et des figures plus compliqu&eacute;es.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Les calculs","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.MixMWkfRpEN51QuP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"MixMWkfRpEN51QuP","system":{"description":"<p>Ce jeu se pratique avec des calculs, c&rsquo;est &agrave;-dire des petits cailloux, que l&rsquo;on pose alternativement sur une surface grill&eacute;e.</p>\n<p>La strat&eacute;gie est &agrave; mi-chemin entre le go et le morpion.</p>\n<p>Tr&egrave;s pratiqu&eacute;, ce jeu peut &ecirc;tre facilement improvis&eacute; en tra&ccedil;ant la grille &agrave; la craie sur une table, ou &agrave; l&rsquo;ext&eacute;rieur, sur du sable lisse.</p>","descriptionmj":"","type":"reflexion","base":-6,"caraccomp":"Intellect","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La serpentine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.N7bgcR8OEh6MpfiF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_1.webp","effects":[],"_id":"N7bgcR8OEh6MpfiF","system":{"description":"<p>Danse basique, lente ou vive, ondulante et serpentine.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Rêve de Dragon","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.OTRi9mHhIANUnPA7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"OTRi9mHhIANUnPA7","system":{"description":"<p>R&eacute;citatif, dont la moralit&eacute; se r&eacute;sume ainsi : puisque tout n&rsquo;est qu&rsquo;un r&ecirc;ve, allons dormir.</p>","descriptionmj":"","niveau":8,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Choucroume","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.POuOV6xoPnO0b9OQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"POuOV6xoPnO0b9OQ","system":{"description":"<p>Vari&eacute;t&eacute; de bloutade au chou, cuite dans de la bi&egrave;re.</p>\n<p>&Eacute;mincer finement le chou et le faire revenir dans l&rsquo;huile.</p>\n<p>Ajouter la bi&egrave;re, le sel, les aromates, puis cuire sans cesser de touiller comme pour une bloutade ordinaire.</p>","descriptionmj":"","niveau":2,"ingredients":"<ul>\n<li>1 livre de chou &eacute;minc&eacute;</li>\n<li>2 doigts d&rsquo;huile</li>\n<li>1 pinte de bi&egrave;re</li>\n<li>sel</li>\n<li>8 brins d&rsquo;aromates (b&eacute;jaune, luciane)</li>\n</ul>\n<p>&nbsp;</p>\n<p>Une variante appel&eacute;e choucroume liquide utilise le double de bi&egrave;re (2 pintes) et se consomme froide.</p>","duree":"30 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La turlutaine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Q5Lx4WWKWGFjF9cX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_3.webp","effects":[],"_id":"Q5Lx4WWKWGFjF9cX","system":{"description":"<p>Sarabande simplifi&eacute;e dans&eacute;e par les villageois, moins lente et moins guind&eacute;e que cette derni&egrave;re.</p>\n<p>On danse tant&ocirc;t en groupe, tant&ocirc;t par couples, avec changements de partenaire.</p>\n<p>Au moment de la s&eacute;paration pour reformer le groupe, les partenaires s&rsquo;envoient des baisers du bout des doigts.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Le bourrichon","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.QvMNog5MF3vDIBGR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp","effects":[],"_id":"QvMNog5MF3vDIBGR","system":{"description":"<p>Le bourrichon est une sorte de farandole joyeuse et rythm&eacute;e o&ugrave; un grand nombre de danseurs &eacute;voluent en se tenant par la main. Les figures sont libres, l&rsquo;essentiel &eacute;tant de garder le rythme.</p>","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Grabuge","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.RvsPbA1ehQgRvGu6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_3.webp","effects":[],"_id":"RvsPbA1ehQgRvGu6","system":{"description":"<p>Plat de tomari, de plures et de poisson mijot&eacute; au pif-paf.</p>","descriptionmj":"","niveau":3,"ingredients":"<ul>\n<li>1 livre de tomari</li>\n<li>1 livre de poisson (mer ou eau douce)</li>\n<li>2 poireaux</li>\n<li>6 oignons</li>\n<li>1 laitue</li>\n<li>2 schouillats de beurre</li>\n<li>2 doigts d&rsquo;huile</li>\n<li>1 doigt de vinaigre</li>\n<li>eau</li>\n<li>sel</li>\n<li>6 brins de luciane</li>\n<li>6 brins de klampine</li>\n<li>8 brins de pif-paf</li>\n</ul>","duree":"60 minutes","sust":12,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La danse du feu","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.UBVYoQmilTmkqppd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_5.webp","effects":[],"_id":"UBVYoQmilTmkqppd","system":{"description":"<p>La danse du feu se danse usuellement de nuit et pr&egrave;s d&rsquo;un feu.</p>\n<p>Lente, aux mouvements plus sugg&eacute;r&eacute;s que marqu&eacute;s, elle est imitative des flammes, comme si le danseur avait le feu pour partenaire.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La danse du voile","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Ui1bMMBBdxMb2AZ2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"Ui1bMMBBdxMb2AZ2","system":{"description":"<p>De caract&egrave;re libre, tant&ocirc;t alti&egrave;re comme la souveraine ou d&eacute;hanch&eacute;e comme la callipyge, cette danse utilise un voile comme accessoire (pi&egrave;ce de tissu, ch&acirc;le, &eacute;charpe, etc.).</p>\n<p>Son int&eacute;r&ecirc;t r&eacute;side dans les mouvements du voile avec lesquels s&rsquo;harmonisent ceux de la danseuse.</p>\n<p>Peu pratiqu&eacute;e par les hommes.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fleur de haut-rêve","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y5rAtXL0WxOqqbZs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"Y5rAtXL0WxOqqbZs","system":{"description":"<p>Romance &agrave; l&rsquo;eau de rose sur les malheurs d&rsquo;une jeune haut-r&ecirc;vante.</p>","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La souveraine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y791UctCHALnBgjO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_4.webp","effects":[],"_id":"Y791UctCHALnBgjO","system":{"description":"<p>Danse tr&egrave;s lente, sobre, hi&eacute;ratique, plus caract&eacute;ris&eacute;e par ses poses que par ses mouvements.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bras de fer","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ZJvL0e5hjuws7mIH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_brasdefer.webp","effects":[],"_id":"ZJvL0e5hjuws7mIH","system":{"description":"<p>Pour attaquer, utiliser Force/Jeu difficult&eacute; libre.&nbsp; Pour parer, l'opposant joue pareillement&nbsp; Force/Jeu &agrave; la difficult&eacute; de l&rsquo;attaque.</p>\n<p>Le vainqueur est le premier &agrave; r&eacute;ussir une attaque non par&eacute;e.</p>","descriptionmj":"","type":"adressehasard","base":-4,"caraccomp":"Force","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La chèvre rose","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aB78Io55m2kXDjwQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"aB78Io55m2kXDjwQ","system":{"description":"<p>Ballade comique sur une ch&egrave;vre de la couleur en question, qui s&rsquo;av&egrave;re finalement &ecirc;tre une princesse m&eacute;tamorphos&eacute;e par un mal&eacute;fice.</p>","descriptionmj":"","niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tripotée","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aWfeLfT1kM2cCrNn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"aWfeLfT1kM2cCrNn","system":{"description":"<p>Soupe v&eacute;g&eacute;tarienne comprenant des l&eacute;gumes de chacune des trois sortes. Selon les l&eacute;gumes utilis&eacute;s, la tripot&eacute;e peut avoir de multiples variantes, la plus courante &eacute;tant pois-quaroce-turneps.</p>","descriptionmj":"","niveau":2,"ingredients":"<ul>\n<li>1/2 livre de cosses</li>\n<li>1/2 livre de porte-p&eacute;pins</li>\n<li>1/2 livre de racines</li>\n<li>eau</li>\n<li>5 schouillats de farine de bl&eacute;di&egrave;ze</li>\n<li>3 schouillats de farine de bloute</li>\n<li>4 brins de b&eacute;jaune</li>\n<li>2 brins de muscaline</li>\n<li>2 brins de p&egrave;pre</li>\n</ul>","duree":"40 minutes","sust":6,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Tiens, vlà les Groins !","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.dwSY0ImswRHUSuRQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"dwSY0ImswRHUSuRQ","system":{"description":"<p>Chanson de marche peu rafin&eacute;e, comme en t&eacute;moigne le refrain :</p>\n<blockquote>\n<p>&laquo; Tiens, v&rsquo;l&agrave; les Groins !</p>\n<p>&Ccedil;a y&rsquo;en a eux qui faire du foin !</p>\n<p>Quand y&rsquo;en a pr&egrave;s, y&rsquo;en a pas loin !</p>\n<p>Tiens, v&rsquo;l&agrave; les Groins ! &raquo;</p>\n</blockquote>","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La volée","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ehAslJ16qKJDrTqt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_6.webp","effects":[],"_id":"ehAslJ16qKJDrTqt","system":{"description":"<p>Danse villageoise, la vol&eacute;e est une farandole rapide incluant des sauts et des figures quasi acrobatiques, ainsi que des moments rapproch&eacute;s &agrave; deux (comme la peccadille). Elle est &eacute;videmment r&eacute;serv&eacute;e aux bons danseurs, et particuli&egrave;rement ext&eacute;nuante.</p>","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"jOL4buV3m3nHr8v7","name":"Le doublon","type":"jeu","img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jOL4buV3m3nHr8v7"}},"system":{"description":"<p>Jeu de pur hasard consistant &agrave; obtenir un double avec deux d&eacute;s.</p>\n<p>Si plusieurs joueurs y parviennent, le plus haut gagne ; si aucun n&rsquo;y parvient, le coup est nul et les mises restent au pot.</p>\n<p>Pour simuler une partie de doublon, faire simplement tirer des jets de CHANCE &agrave; z&eacute;ro (ajust&eacute;s astrologiquement), mais sans comp&eacute;tence, pas m&ecirc;me Jeu, et comparer les r&eacute;sultats (&eacute;chec, r&eacute;ussite normale, significative, etc.) : le meilleur gagne. &Agrave; &eacute;galit&eacute; de r&eacute;ussites, le coup est nul.</p>","descriptionmj":"","type":"de","base":0,"caraccomp":"Chance","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870036,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Le rossignol dOstarlath","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUsy5PTDwBgDrRnq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"jUsy5PTDwBgDrRnq","system":{"description":"<p>Romance o&ugrave; les paroles, peu importantes, sont essentiellement un exercice de vocalises.</p>","descriptionmj":"","niveau":8,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Le roi des ours","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUxckTsggDZBgn2W"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"jUxckTsggDZBgn2W","system":{"description":"<p>Sanglante &eacute;pop&eacute;e sur un th&egrave;me identique* : mal&eacute;fice, m&eacute;tamorphose et superbe vengeance finale.</p>\n<p>&nbsp;</p>\n<p><em>*voir \"La ch&egrave;vre rose\"</em></p>","descriptionmj":"","niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La route est longue","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jyPBU95uPhIhsdpa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"jyPBU95uPhIhsdpa","system":{"description":"<p>Chanson de marche aux couplets r&eacute;p&eacute;titifs.</p>\n<blockquote>\n<p>&laquo; Une lieue sans cheval, &ccedil;a use, &ccedil;a use</p>\n<p>Une lieue sans cheval, &ccedil;a use les sandales !&raquo;</p>\n</blockquote>","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La danse du couteau","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.k9EELSV0DrurUt1e"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"k9EELSV0DrurUt1e","system":{"description":"<p>Plus masculine que f&eacute;minine, cette danse utilise un couteau (dague) comme accessoire.</p>\n<p>Elle est imitative d&rsquo;un combat.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lamour est morte","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kCU7A8fMczERjizY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"kCU7A8fMczERjizY","system":{"description":"<p>Romance sentimentale d&rsquo;une tristesse &agrave; faire pleurer les cailloux.</p>","descriptionmj":"","niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Amandjara","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kiIlPL5XANy5OgYn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"kiIlPL5XANy5OgYn","system":{"description":"<p>S&eacute;r&eacute;nade sur la l&eacute;gendaire cit&eacute; d&rsquo;Amandjara,</p>\n<p>&laquo; Perle du d&eacute;sert bleu, sur qui la lune fait les doux yeux ... &raquo;</p>","descriptionmj":"","niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bloutade","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.lv6AiGYIjtqHhn7u"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp","effects":[],"_id":"lv6AiGYIjtqHhn7u","system":{"description":"<p>Pur&eacute;e de farine de bloute.</p>\n<p>&nbsp;</p>\n<p><strong>Bloute</strong></p>\n<p>Avec le tomari ou le bl&eacute;di&egrave;ze, la bloute est &agrave; la base de l&rsquo;alimentation dans un grand nombre d&rsquo;endroits. C&rsquo;est un tubercule de forme et de couleur voisins de notre manioc, &agrave; la chair g&eacute;latineuse et fade. Totalement immangeables telles quelles, les bloutes sont mises &agrave; s&eacute;cher sur des claies, puis broy&eacute;es en farine. Ce n&rsquo;est qu&rsquo;ainsi qu&rsquo;on peut les consommer. La farine de bloute entre dans la confection des brouets et des rago&ucirc;ts, notamment de la bloutade. Ainsi cuite, elle ressemble &agrave; du tapioca.</p>","descriptionmj":"","niveau":1,"ingredients":"<ul>\n<li>1 livre de farine de bloute*</li>\n<li>1/2 livre de viande de porc ou de padongre coup&eacute;e en petits morceaux</li>\n<li>2 doigts d&rsquo;huile</li>\n<li>eau,</li>\n<li>sel</li>\n<li>8 brins d&rsquo;aromates (b&eacute;jaune, luciane)</li>\n</ul>","duree":"30 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Le tisonnier","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.mRzHzrubRkyqHUTC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_tisonnier.webp","effects":[],"_id":"mRzHzrubRkyqHUTC","system":{"description":"<p>On commence par se mettre d&rsquo;accord sur la valeur hi&eacute;rarchique des symboles et des combinaisons possibles, puis le jeu consiste, &agrave; chaque distribution de cartes, &agrave; miser selon un syst&egrave;me de surench&egrave;res jusqu&rsquo;&agrave; ce que les cartes soient d&eacute;voil&eacute;es.</p>\n<p>La combinaison la plus forte emporte alors les mises.</p>\n<p>Le jeu demande de la chance, sans laquelle il est difficile de gagner &agrave; long terme, mais tout autant de l&rsquo;empathie pour bluffer lors des surench&egrave;res.</p>\n<p>Pour simuler une partie, jouer un jet de CHANCE &agrave; z&eacute;ro (ajust&eacute; astrologiquement), suivi d&rsquo;un jet d&rsquo;EMPATHIE/Jeu &agrave; z&eacute;ro, et additionner les points de t&acirc;che obtenus par les deux jets. Le vainqueur est celui qui en totalise le plus.</p>","descriptionmj":"","type":"carte","base":-4,"caraccomp":"Chance / Empathie","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Plume de zyglute","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.nCFFhbL54WXU0FFi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"nCFFhbL54WXU0FFi","system":{"description":"<p>S&eacute;r&eacute;nade.</p>\n<p>Belle musique, mais paroles d&rsquo;une rare stupidit&eacute; :</p>\n<blockquote>\n<p>&laquo; Coin-coin, glou-glou, c&rsquo;est qui ? c&rsquo;est vous ? &raquo;</p>\n</blockquote>","descriptionmj":"","niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lauberge noire","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.srNKj5s0TOw7VDQ4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"srNKj5s0TOw7VDQ4","system":{"description":"<p>Complainte macabre sur un aubergiste qui assassine ses clients avec la r&acirc;pe &agrave; fromage.</p>","descriptionmj":"","niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Ma chope est vide !","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uGVOeSq2ZKMG8VjU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"uGVOeSq2ZKMG8VjU","system":{"description":"<p>Chanson &agrave; boire peu raffin&eacute;e.</p>","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La callipyge","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uf7a9D5RYw7gOi36"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_2.webp","effects":[],"_id":"uf7a9D5RYw7gOi36","system":{"description":"<p>Comme la serpentine, avec des effets plus marqu&eacute;s, essentiellement bas&eacute;e sur les mouvements du bassin. La callipyge n&rsquo;est g&eacute;n&eacute;ralement dans&eacute;e que par les femmes.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281612,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La gambade","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uxdljYU7TlC2F6oA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_1.webp","effects":[],"_id":"uxdljYU7TlC2F6oA","system":{"description":"<p>Gigue endiabl&eacute;e, proche du bourrichon, mais avec des figures un peu moins sommaires.</p>","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281612,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Trompe de padongre à la mentharde","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uzSivEs6SFEGVoI0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_4.webp","effects":[],"_id":"uzSivEs6SFEGVoI0","system":{"description":"<p>Enduite de miel, de beurre et entour&eacute;e de feuilles de mentharde fra&icirc;ches, la trompe de padongre doit &ecirc;tre cuite au four et arros&eacute;e r&eacute;guli&egrave;rement de lait. Toute la difficult&eacute; r&eacute;side dans la cuisson.</p>","descriptionmj":"","niveau":4,"ingredients":"<ul>\n<li>1 belle trompe de padongre (10 sust)</li>\n<li>25 schouillats de miel</li>\n<li>1 livre de beurre</li>\n<li>1 pinte de lait</li>\n<li>20 brins de mentharde</li>\n<li>sel</li>\n</ul>","duree":"90 minutes","sust":12,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La triplette","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vYPjOjd3vSAvjL76"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"_id":"vYPjOjd3vSAvjL76","system":{"description":"<p>Autre jeu de hasard, la triplette est un jeu de d&eacute;s de combinaisons se jouant avec trois d&eacute;s (sorte de 421).</p>\n<p>Pour simuler une partie de triplette, d&eacute;terminer l&rsquo;ordre dans lequel jouent les participants. Le premier &agrave; jouer peut tenter de un &agrave; trois jets de CHANCE &agrave; z&eacute;ro (ajust&eacute;s astrologiquement comme pour le doublon), et additionner les points de t&acirc;che obtenus.</p>\n<p>Attention aux &eacute;checs qui donnent des points n&eacute;gatifs ! Il peut &ecirc;tre plus judicieux de se contenter d&rsquo;un seul jet bien r&eacute;ussi.</p>\n<p>Les joueurs suivants, en effet, pourront &agrave; leur tour tenter le m&ecirc;me nombre de jets de CHANCE ou moins, mais pas davantage. Le plus grand nombre de points gagne finalement.</p>","descriptionmj":"","type":"de","base":0,"caraccomp":"Chance","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Le voyageur","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vlqX5BC9recz2kM2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"vlqX5BC9recz2kM2","system":{"description":"<p>Ballade sur les tribulations d&rsquo;un voyageur.</p>\n<p>Interminable, cette chanson poss&egrave;de plus de cent couplets.</p>\n<p>&nbsp;</p>\n<p><em>D&eacute;terminer en tirant 1d100 le nombre de couplets connus.</em></p>","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La pétasse","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vo8GoXIBNWp1GY12"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp","effects":[],"_id":"vo8GoXIBNWp1GY12","system":{"description":"<p>Jeu d&rsquo;adresse combinant boules et quilles.</p>\n<p>Chaque joueur dispose de plusieurs quilles, appel&eacute;es p&eacute;tasses, et de boules de bois, appel&eacute;es tronchets. Le jeu conna&icirc;t de nombreuses variantes, mais le principe g&eacute;n&eacute;ral est le m&ecirc;me : culbuter les p&eacute;tasses des adversaires en &eacute;vitant de se faire troncher les siennes.</p>\n<p>Pour simuler une partie, faire tirer &agrave; chaque participant 5 jets de Lancer/Jeu &agrave; z&eacute;ro et additionner les points de t&acirc;che obtenus. Le plus grand nombre gagne.</p>","descriptionmj":"","type":"adressehasard","base":-6,"caraccomp":"Lancer","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"La sarabande","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.wf1jpIZmrB5LfK93"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_4.webp","effects":[],"_id":"wf1jpIZmrB5LfK93","system":{"description":"<p>Peu pratiqu&eacute;e dans les villages, la sarabande est une danse de cour, lente et solennelle, alternant groupe et couples, comme la turlutaine dont elle est une version &laquo;s&eacute;rieuse&raquo;.</p>\n<p>Les changements de partenaire s&rsquo;accompagnent de profondes r&eacute;v&eacute;rences.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870042,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Le retour du baron gris","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.xjITZoom3Azu9NQa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"xjITZoom3Azu9NQa","system":{"description":"<p>&Eacute;pop&eacute;e pleine de cavalcades, de trahisons, de batailles et de cervelles &eacute;clat&eacute;es.</p>","descriptionmj":"","niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870042,"modifiedTime":1671048281614,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lheure de la Lyre","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.yLcvnrbqIKS4ezj7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"yLcvnrbqIKS4ezj7","system":{"description":"<p>Berceuse sur le th&egrave;me de la nuit qui descend.</p>","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870043,"modifiedTime":1671048281614,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Le cavalier de sombre neige","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.zRQ5WnPI483CKm9Q"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"zRQ5WnPI483CKm9Q","system":{"description":"<p>&Eacute;pop&eacute;e pleine de suspense et de terreur, o&ugrave; le soleil est rouge, la lune violette et la neige noire.</p>","descriptionmj":"","niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870043,"modifiedTime":1671048281614,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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{"name":"Chirurgie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.BlG2YPATIbnY3m9P"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chirurgie.webp","_id":"BlG2YPATIbnY3m9P","system":{"description":"<p>Lart de soigner les blessures, panser, recoudre ; savoir se servir dun rasoir. Chirurgie&nbsp;est utilisée pour accomplir premiers soins et soins complets sur toutes les blessures, et&nbsp;par extension, pour tous les actes de secourisme et de réanimation.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Survie en Montagne","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.BzqBOeqS6HvJhqey"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_montagne.webp","_id":"BzqBOeqS6HvJhqey","system":{"description":"<p>Par exemple pister un gibier en forêt demande lusage de Survie en forêt, trouver une grotte pour sabriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Métallurgie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.CHyk96ypxMrg8VXh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_metallurgie.webp","_id":"CHyk96ypxMrg8VXh","system":{"description":"<p>Cest au sens large le travail du métal, et principalement du fer. Battre le fer, forger, tremper, limer, poncer, riveter. Évaluer la qualité, la solidité, dun objet de fer, une arme par exemple.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"force","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297533,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Equitation","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F5iQNrZSeJsfyTnV"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_equitation.webp","_id":"F5iQNrZSeJsfyTnV","system":{"description":"<p>Monter à cheval, et, dune manière générale, connaissance des chevaux. Peut sappliquer aux autres montures de Rêve de&nbsp;Dragon : aligates, zyglutes, etc.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Hache à 2 mains","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.F97wHYDsQ5UyvJnb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_2_mains.webp","_id":"F97wHYDsQ5UyvJnb","system":{"description":"<p>Ces deux compétences permettent lutilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Charpenterie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.FqLWG6xjISKMLPiX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_charpenterie.webp","_id":"FqLWG6xjISKMLPiX","system":{"description":"<p>Cest au sens large le travail du bois, charpenterie, menuiserie, ébénisterie. Évaluer&nbsp;la qualité, solidité, dune structure de bois.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Astrologie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.GIIQm22Q4bBsmxpE"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_astrologie.webp","_id":"GIIQm22Q4bBsmxpE","system":{"description":"<p>Connaissance des étoiles et de leur signification symbolique. Calculer les nombres astraux gouvernant la chance de chaque&nbsp;individu. Sorienter aux étoiles (voir Astrologie, p155).</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890260,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Course","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.Jz4AZdDlSjsyoUsm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","_id":"Jz4AZdDlSjsyoUsm","system":{"description":"<p>Sprinter le plus vite possible, ou courir sur de longues distances en m&eacute;nageant son souffle.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Chant","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.LE4nA119la5cd0bC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_chant.webp","_id":"LE4nA119la5cd0bC","system":{"description":"<p>Savoir chanter juste, se souvenir de mélodies, improviser.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Danse","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.LhP3Y0qCBHNp2atl"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_danse.webp","_id":"LhP3Y0qCBHNp2atl","system":{"description":"<p>Être capable de danser en mesure, de danser harmonieusement avec une personne</p>\n<p>ou un groupe, de charmer un public par&nbsp;une exhibition.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Epée à 2 mains","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.MLIEbxSJHkY1m3No"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_epee_2_mains.webp","_id":"MLIEbxSJHkY1m3No","system":{"description":"<p>Ces compétences permettent lutilisation des sept types dépées de Rêve de Dragon pour attaquer ou parer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Dessin","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.OVcZE4kfiPYEOzgm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dessin.webp","_id":"OVcZE4kfiPYEOzgm","system":{"description":"<p>Avoir le sens des proportions. Savoir dessiner, faire le portrait de quelquun, mais</p>\n<p>également savoir faire un schéma, une carte, un plan, aux proportions exactes.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297534,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Orfèvrerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PMOjO2CdedH1UTyi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_orfevrerie.webp","_id":"PMOjO2CdedH1UTyi","system":{"description":"<p>Travail et connaissance des métaux précieux : or, argent, cuivre, étain, et par extension des pierres et perles précieuses.&nbsp;Évaluer la taille et la pureté dune gemme,&nbsp;le prix dun bijou.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297535,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Serrurerie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PMnsXDyeB8w8ZG2k"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_serrurerie.webp","_id":"PMnsXDyeB8w8ZG2k","system":{"description":"<p>Compréhension des mécaniques et mécanismes, et plus particulièrement des serrures. Comprendre un mécanisme, le faire fonctionner, le réparer, le désarmer, le crocheter.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297535,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Survie en Forêt","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PbvubzCxnOSnWLpG"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_foret.webp","_id":"PbvubzCxnOSnWLpG","system":{"description":"<p>Par exemple pister un gibier en forêt demande lusage de Survie en forêt, trouver une grotte pour sabriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890261,"modifiedTime":1671048297535,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Botanique","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.PmwXYvmutlyQEonB"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_botanique.webp","_id":"PmwXYvmutlyQEonB","system":{"description":"<p>Identification des espèces végétales et de leurs propriétés. Permet de savoir si une plante connue pousse dans un milieu donné. Recherche de cette plante.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"vue","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bouclier","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.SJE3ghtswQwP1dIy"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bouclier.webp","_id":"SJE3ghtswQwP1dIy","system":{"description":"<p>Utilisation de toutes les sortes de bouclierpour parer.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Alchimie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.TAKRb9CdMUhs9dd4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_alchimie.webp","_id":"TAKRb9CdMUhs9dd4","system":{"description":"<p>Connaissance des recettes et préparations alchimiques. Identification, élaboration, des solutions diverses, breuvages, poudres, onguents, crèmes, etc. (voir Principes dalchimie, p357).</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"connaissance","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890262,"modifiedTime":1671048297536,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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{"name":"Arc","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.tVbFkKSN4n0RSrFU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_arc.webp","_id":"tVbFkKSN4n0RSrFU","system":{"description":"<p>Utilisation de tous les types darcs.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"tir","xp":0,"defaut_carac":"tir","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Dague de jet","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.thJy5AN0qePmfpJu"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague_jet.webp","_id":"thJy5AN0qePmfpJu","system":{"description":"<p>Utilisation de la dague en lancer.</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Bricolage","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.tvIGIPaEJZBaySil"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_bricolage.webp","_id":"tvIGIPaEJZBaySil","system":{"description":"<p>Lart dêtre inventif avec ses doigts, pour de&nbsp;petits aménagements ou réparations. Ne&nbsp;peut en aucun cas se substituer aux compétences dartisanat, Charpenterie, Maçonnerie, etc. Bricolage est utilisé quand lusage&nbsp;de ces compétences nest pas pertinent.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-4,"default_diffLibre":0,"base":-4,"categorie":"generale","xp":0,"defaut_carac":"dexterite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Voie de Narcos","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.u1Peok1EYkBcVsmN"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_narcos.webp","_id":"u1Peok1EYkBcVsmN","system":{"description":"<p>Magie denchantement.</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"draconic","xp":0,"defaut_carac":"reve","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Survie en Glaces","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.uGPqmorAYxv1jboC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_glace.webp","_id":"uGPqmorAYxv1jboC","system":{"description":"<p>Par exemple pister un gibier en forêt demande lusage de Survie en forêt, trouver une grotte pour sabriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Survie en Extérieur","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.ue5iDSm2f4efQDWO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_exterieur.webp","_id":"ue5iDSm2f4efQDWO","system":{"description":"<p>Se sentir à son aise dans la nature, hors de toute civilisation, sorienter. Construireun abri, allumer un feu en mauvaisesconditions, trouver de leau, pêcher, savoirExemplaire pour dépecer un gibier et laccommoder sur un feu de braise. Quand un milieu particulier devient déterminant, utiliser à la place une des 6 survies spécifiques.</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Survie en Désert","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.vDOAyWc2YnuhNnFF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_survie_desert.webp","_id":"vDOAyWc2YnuhNnFF","system":{"description":"<p>Par exemple pister un gibier en forêt demande lusage de Survie en forêt, trouver une grotte pour sabriter en montagne demande Survie en montagne. Survie en extérieur tient lieu de survie spécifique pour les plaines et collines non boisées.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297540,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Fouet","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.vIQVQxUeiw36hztI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_fouet.webp","_id":"vIQVQxUeiw36hztI","system":{"description":"<p>Utilisation du fouet.</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"lancer","xp":0,"defaut_carac":"lancer","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Travestissement","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.w9QubIHdWEUorges"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_travestissement.webp","_id":"w9QubIHdWEUorges","system":{"description":"<p>Lart de se déguiser, de se grimer, de se rendre méconnaissable.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"apparence","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890266,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Hache à 1 main","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.wEfuLImdNX4BSXVi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_hache_a_1_main.webp","_id":"wEfuLImdNX4BSXVi","system":{"description":"<p>Ces deux compétences permettent lutilisation des hachettes, cognées et haches de bataille, pour attaquer.</p>\n<p>&nbsp;</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Musique","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.wefdYe0kvWKioPmk"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_musique.webp","_id":"wefdYe0kvWKioPmk","system":{"description":"<p>Solfège et règles musicales, jeu dun instrument. Musique donne droit à la connaissance dun instrument de musique, un seul, à spécifier.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"ouie","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Commerce","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.zO7Av9hJ2vdJiPgI"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_defaut.webp","_id":"zO7Av9hJ2vdJiPgI","system":{"description":"<p>Évaluer le prix dune marchandise, la valeur dune monnaie locale. Savoir</p>\n<p>jusquoù lon peut marchander (lequel&nbsp;marchandage doit être fait en jeu de rôle</p>\n<p>par le joueur lui-même).</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-8,"default_diffLibre":0,"base":-8,"categorie":"particuliere","xp":0,"defaut_carac":"intellect","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Lance","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.zPTXua2Kq6TeBTTZ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_lance.webp","_id":"zPTXua2Kq6TeBTTZ","system":{"description":"<p>Utilisation en mêlée de la lance courte et de la javeline, pour attaquer, voire parer. La lance nest toujours quà une main.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-6,"default_diffLibre":0,"base":-6,"categorie":"melee","xp":0,"defaut_carac":"melee","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"name":"Acrobatie","type":"competence","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences.zyNYa3hYtrOcF2jA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_acrobatie.webp","_id":"zyNYa3hYtrOcF2jA","system":{"description":"<p>Pirouettes, sauts périlleux, art du funambule, et dune manière générale, toutes les performances dagilité spécialisées.</p>\n<p>&nbsp;</p>","descriptionmj":"","niveau":-11,"default_diffLibre":0,"base":-11,"categorie":"specialisee","xp":0,"defaut_carac":"agilite","niveau_archetype":0,"xp_sort":0},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"effects":[],"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047890267,"modifiedTime":1671048297541,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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