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foundryvtt
...
foundryvtt
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BIN
icons/faune/Escargot.webp
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icons/faune/andurak.webp
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icons/faune/barbon.webp
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icons/faune/brocart.webp
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icons/faune/cancre.webp
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icons/faune/cancrelas.webp
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icons/faune/cerf.webp
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icons/faune/chamois.webp
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icons/faune/chevre.webp
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icons/faune/colimace.webp
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icons/faune/coquillage-pointe.webp
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icons/faune/crabe.webp
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icons/faune/fretin.webp
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icons/faune/lapin.webp
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icons/faune/oie.webp
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icons/faune/oiseau.webp
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icons/faune/ours.webp
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icons/faune/padongre.webp
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icons/faune/poisson.webp
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icons/faune/raton-laveur.webp
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icons/faune/rongeur.webp
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icons/faune/sanglier.webp
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icons/faune/saumon.webp
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icons/faune/singe-vert.webp
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icons/faune/soldieze.webp
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icons/faune/ver.webp
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icons/faune/wolf-head.webp
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@ -16,11 +16,11 @@
|
||||
"TypeTarot": "Carte de tarot",
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||||
"TypeCasetmr": "TMR spéciale",
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||||
"TypeRencontre": "Rencontre TMR",
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||||
"TypeRencontrestmr": "Rencontre TMR (ancien)",
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||||
"TypeMunition": "Munition",
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||||
"TypeMonnaie": "Monnaie",
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||||
"TypeHerbe": "Herbe ou plante",
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||||
"TypeIngredient": "Ingrédient",
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||||
"TypeFaune": "Faune",
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||||
"TypeLivre": "Livre",
|
||||
"TypePotion": "Potion",
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||||
"TypeArme": "Arme",
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||||
@ -43,7 +43,8 @@
|
||||
"TypeSouffle": "Souffle de Dragon",
|
||||
"TypeTete": "Tête de Dragon",
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||||
"TypePossession": "Possession",
|
||||
"TypeSortreserve": "Sort en réserve"
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||||
"TypeSortreserve": "Sort en réserve",
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||||
"TypeExtraitpoetique": "Extrait poetique"
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||||
},
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||||
"EFFECT": {
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||||
"StatusStunned": "Sonné",
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||||
|
@ -27,15 +27,15 @@ export class RdDActorCreatureSheet extends RdDActorSheet {
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||||
if (!this.options.editable) return;
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||||
|
||||
// On competence change
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||||
html.find('.creature-carac').change(async event => {
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||||
this.html.find('.creature-carac').change(async event => {
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||||
let compName = event.currentTarget.attributes.compname.value;
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||||
this.actor.updateCreatureCompetence(compName, "carac_value", parseInt(event.target.value));
|
||||
});
|
||||
html.find('.creature-niveau').change(async event => {
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||||
this.html.find('.creature-niveau').change(async event => {
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||||
let compName = event.currentTarget.attributes.compname.value;
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||||
this.actor.updateCreatureCompetence(compName, "niveau", parseInt(event.target.value));
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||||
});
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||||
html.find('.creature-dommages').change(async event => {
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||||
this.html.find('.creature-dommages').change(async event => {
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||||
let compName = event.currentTarget.attributes.compname.value;
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||||
this.actor.updateCreatureCompetence(compName, "dommages", parseInt(event.target.value));
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||||
});
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||||
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@ -23,15 +23,15 @@ export class RdDActorEntiteSheet extends RdDActorSheet {
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if (!this.options.editable) return;
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||||
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||||
// On competence change
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||||
html.find('.creature-carac').change(async event => {
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||||
this.html.find('.creature-carac').change(async event => {
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||||
let compName = event.currentTarget.attributes.compname.value;
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||||
this.actor.updateCreatureCompetence( compName, "carac_value", parseInt(event.target.value) );
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||||
} );
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||||
html.find('.creature-niveau').change(async event => {
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||||
this.html.find('.creature-niveau').change(async event => {
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||||
let compName = event.currentTarget.attributes.compname.value;
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||||
this.actor.updateCreatureCompetence( compName, "niveau", parseInt(event.target.value) );
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||||
} );
|
||||
html.find('.creature-dommages').change(async event => {
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||||
this.html.find('.creature-dommages').change(async event => {
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||||
let compName = event.currentTarget.attributes.compname.value;
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||||
this.actor.updateCreatureCompetence( compName, "dommages", parseInt(event.target.value) );
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||||
} );
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||||
|
@ -11,6 +11,8 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
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||||
import { DialogRepos } from "./dialog-repos.js";
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||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
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||||
import { STATUSES } from "./settings/status-effects.js";
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||||
import { Monnaie } from "./item-monnaie.js";
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||||
import { MAINS_DIRECTRICES } from "./actor.js";
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||||
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||||
/* -------------------------------------------- */
|
||||
/**
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||||
@ -25,7 +27,7 @@ export class RdDActorSheet extends ActorSheet {
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||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "actor"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
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||||
width: 640,
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||||
width: 550,
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||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
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||||
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
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||||
showCompNiveauBase: false,
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||||
@ -36,6 +38,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
this.timerRecherche = undefined;
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||||
this.actor.computeEtatGeneral();
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||||
|
||||
let formData = {
|
||||
title: this.title,
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||||
@ -50,11 +53,12 @@ export class RdDActorSheet extends ActorSheet {
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||||
limited: this.actor.limited,
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||||
options: this.options,
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||||
owner: this.actor.isOwner,
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||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
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||||
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
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||||
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
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||||
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, { async: true }),
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||||
biographie: await TextEditor.enrichHTML(this.object.system.biographie, { async: true }),
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||||
notes: await TextEditor.enrichHTML(this.object.system.notes, { async: true }),
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||||
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, { async: true }),
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||||
calc: {
|
||||
fortune: Monnaie.getFortune(this.actor),
|
||||
encTotal: await this.actor.computeEncombrementTotalEtMalusArmure(),
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||||
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
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||||
surprise: RdDBonus.find(this.actor.getSurprise(false)).descr,
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||||
@ -63,22 +67,23 @@ export class RdDActorSheet extends ActorSheet {
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||||
surEncombrementMessage: this.actor.getMessageSurEncombrement(),
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},
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||||
}
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||||
formData.options.isGM = game.user.isGM;
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formData.options.isGM = game.user.isGM;
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RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
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this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
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formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
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if (formData.type == 'personnage') {
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formData.options.mainsDirectrices = MAINS_DIRECTRICES;
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formData.byCateg = Misc.classify(formData.competences, it => it.system.categorie)
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formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
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||||
formData.calc.competenceXPTotal= RdDItemCompetence.computeTotalXP(formData.competences);
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||||
formData.calc.fatigue= RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
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||||
formData.calc.comptageArchetype = RdDItemCompetence.computeResumeArchetype(formData.competences);
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||||
formData.calc.competenceXPTotal = RdDItemCompetence.computeTotalXP(formData.competences);
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||||
formData.calc.fatigue = RdDUtility.calculFatigueHtml(formData.system.sante.fatigue.value, formData.system.sante.endurance.max);
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||||
|
||||
formData.competences.forEach(item => {
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||||
item.system.isVisible = this.options.recherche
|
||||
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
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||||
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
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||||
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
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||||
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
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||||
RdDItemCompetence.levelUp(item, formData.system.compteurs.experience.value);
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||||
});
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||||
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||||
@ -117,76 +122,26 @@ export class RdDActorSheet extends ActorSheet {
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||||
return formData;
|
||||
}
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||||
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||||
isCompetenceAffichable(competence) {
|
||||
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropActor(event, dragData) {
|
||||
const dropActor = fromUuidSync(dragData.uuid);
|
||||
this.actor.addSubActeur(dropActor);
|
||||
super._onDropActor(event, dragData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropItem(event, dragData) {
|
||||
const destItemId = $(event.target)?.closest('.item').attr('data-item-id')
|
||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor.id, dragData, this.objetVersConteneur)
|
||||
const callSuper = await this.actor.processDropItem(dropParams)
|
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if (callSuper) {
|
||||
await super._onDropItem(event, dragData)
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||||
}
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||||
}
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||||
|
||||
/* -------------------------------------------- */
|
||||
async createItem(name, type) {
|
||||
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createEmptyTache() {
|
||||
await this.createItem('Nouvelle tache', 'tache');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */ /** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||
HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
html.find('.item-split').click(async event => {
|
||||
this.html.find('.item-split').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
RdDSheetUtility.splitItem(item, this.actor);
|
||||
});
|
||||
html.find('.item-edit').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor)
|
||||
item.sheet.render(true)
|
||||
})
|
||||
html.find('.display-label a').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
html.find('.item-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const item = this.actor.getObjet(li.data("item-id"));
|
||||
RdDUtility.confirmerSuppressionItem(this, item, li);
|
||||
});
|
||||
html.find('.item-vendre').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.proposerVente();
|
||||
});
|
||||
html.find('.item-montrer').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.postItem();
|
||||
});
|
||||
html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor)
|
||||
this.actor.actionItem(item);
|
||||
});
|
||||
html.find('.subacteur-delete').click(async event => {
|
||||
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true))
|
||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmerSuppressionItem(this, RdDSheetUtility.getItem(event, this.actor)));
|
||||
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
||||
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
|
||||
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor));
|
||||
this.html.find('.subacteur-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const actorId = li.data("actor-id");
|
||||
if (actorId) {
|
||||
@ -194,54 +149,54 @@ export class RdDActorSheet extends ActorSheet {
|
||||
RdDUtility.confirmerSuppressionSubacteur(this, subActor, li);
|
||||
}
|
||||
});
|
||||
html.find('.experiencelog-delete').click(async event => {
|
||||
const li = $(event.currentTarget)?.parents(".experiencelog");
|
||||
this.html.find('.experiencelog-delete').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(key, 1);
|
||||
});
|
||||
html.find('.experiencelog-delete-previous').click(async event => {
|
||||
const li = $(event.currentTarget)?.parents(".experiencelog");
|
||||
this.html.find('.experiencelog-delete-previous').click(async event => {
|
||||
const li = this.html.find(event.currentTarget)?.parents(".experiencelog");
|
||||
const key = Number(li.data("key") ?? -1);
|
||||
await this.actor.deleteExperienceLog(0, key + 1);
|
||||
});
|
||||
html.find('.encaisser-direct').click(async event => {
|
||||
this.html.find('.encaisser-direct').click(async event => {
|
||||
this.actor.encaisser();
|
||||
})
|
||||
html.find('.sheet-possession-attack').click(async event => {
|
||||
this.html.find('.sheet-possession-attack').click(async event => {
|
||||
const poss = RdDSheetUtility.getItem(event, this.actor)
|
||||
this.actor.conjurerPossession(poss)
|
||||
})
|
||||
html.find('.remise-a-neuf').click(async event => {
|
||||
this.html.find('.remise-a-neuf').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
this.actor.remiseANeuf();
|
||||
}
|
||||
});
|
||||
html.find('.creer-tache').click(async event => {
|
||||
this.html.find('.creer-tache').click(async event => {
|
||||
this.createEmptyTache();
|
||||
});
|
||||
html.find('.creer-un-objet').click(async event => {
|
||||
this.html.find('.creer-un-objet').click(async event => {
|
||||
RdDUtility.selectObjetType(this);
|
||||
});
|
||||
html.find('.creer-une-oeuvre').click(async event => {
|
||||
this.html.find('.creer-une-oeuvre').click(async event => {
|
||||
RdDUtility.selectTypeOeuvre(this);
|
||||
});
|
||||
html.find('.nettoyer-conteneurs').click(async event => {
|
||||
this.html.find('.nettoyer-conteneurs').click(async event => {
|
||||
this.actor.nettoyerConteneurs();
|
||||
});
|
||||
|
||||
// Blessure control
|
||||
html.find('.blessure-control').click(async event => {
|
||||
const tr = $(event.currentTarget).parents(".item");
|
||||
this.html.find('.blessure-control').click(async event => {
|
||||
const tr = this.html.find(event.currentTarget).parents(".item");
|
||||
let btype = tr.data("blessure-type");
|
||||
let index = tr.data('blessure-index');
|
||||
let active = $(event.currentTarget).data('blessure-active');
|
||||
let active = this.html.find(event.currentTarget).data('blessure-active');
|
||||
//console.log(btype, index, active);
|
||||
await this.actor.manageBlessureFromSheet(btype, index, active);
|
||||
});
|
||||
|
||||
// Blessure data
|
||||
html.find('.blessure-soins').change(async event => {
|
||||
const tr = $(event.currentTarget).parents(".item");
|
||||
this.html.find('.blessure-soins').change(async event => {
|
||||
const tr = this.html.find(event.currentTarget).parents(".item");
|
||||
let btype = tr.data('blessure-type');
|
||||
let index = tr.data('blessure-index');
|
||||
let psoins = tr.find('.blessure-premiers_soins').val();
|
||||
@ -255,57 +210,57 @@ export class RdDActorSheet extends ActorSheet {
|
||||
});
|
||||
|
||||
// Equip Inventory Item
|
||||
html.find('.item-equip').click(async event => {
|
||||
this.html.find('.item-equip').click(async event => {
|
||||
this.actor.equiperObjet(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
|
||||
// Roll Carac
|
||||
html.find('.carac-label a').click(async event => {
|
||||
this.html.find('.carac-label a').click(async event => {
|
||||
let caracName = event.currentTarget.attributes.name.value;
|
||||
this.actor.rollCarac(caracName.toLowerCase());
|
||||
});
|
||||
|
||||
html.find('.chance-actuelle').click(async event => {
|
||||
this.html.find('.chance-actuelle').click(async event => {
|
||||
this.actor.rollCarac('chance-actuelle');
|
||||
});
|
||||
|
||||
html.find('.chance-appel').click(async event => {
|
||||
this.html.find('.chance-appel').click(async event => {
|
||||
this.actor.rollAppelChance();
|
||||
});
|
||||
|
||||
html.find('#jet-astrologie').click(async event => {
|
||||
this.html.find('[name="jet-astrologie"]').click(async event => {
|
||||
this.actor.astrologieNombresAstraux();
|
||||
});
|
||||
|
||||
// Roll Skill
|
||||
html.find('a.competence-label').click(async event => {
|
||||
this.html.find('a.competence-label').click(async event => {
|
||||
this.actor.rollCompetence(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.tache-label a').click(async event => {
|
||||
this.html.find('.tache-label a').click(async event => {
|
||||
this.actor.rollTache(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.meditation-label a').click(async event => {
|
||||
this.html.find('.meditation-label a').click(async event => {
|
||||
this.actor.rollMeditation(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.chant-label a').click(async event => {
|
||||
this.html.find('.chant-label a').click(async event => {
|
||||
this.actor.rollChant(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.danse-label a').click(async event => {
|
||||
this.html.find('.danse-label a').click(async event => {
|
||||
this.actor.rollDanse(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.musique-label a').click(async event => {
|
||||
this.html.find('.musique-label a').click(async event => {
|
||||
this.actor.rollMusique(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.oeuvre-label a').click(async event => {
|
||||
this.html.find('.oeuvre-label a').click(async event => {
|
||||
this.actor.rollOeuvre(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.jeu-label a').click(async event => {
|
||||
this.html.find('.jeu-label a').click(async event => {
|
||||
this.actor.rollJeu(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.recettecuisine-label a').click(async event => {
|
||||
this.html.find('.recettecuisine-label a').click(async event => {
|
||||
this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.subacteur-label a').click(async event => {
|
||||
this.html.find('.subacteur-label a').click(async event => {
|
||||
let actorId = RdDSheetUtility.getEventItemData(event, 'actor-id');
|
||||
let actor = game.actors.get(actorId);
|
||||
if (actor) {
|
||||
@ -314,25 +269,25 @@ export class RdDActorSheet extends ActorSheet {
|
||||
});
|
||||
|
||||
// Boutons spéciaux MJs
|
||||
html.find('.forcer-tmr-aleatoire').click(async event => {
|
||||
this.html.find('.forcer-tmr-aleatoire').click(async event => {
|
||||
this.actor.reinsertionAleatoire("Action MJ");
|
||||
});
|
||||
html.find('.afficher-tmr').click(async event => {
|
||||
this.html.find('.afficher-tmr').click(async event => {
|
||||
this.actor.changeTMRVisible();
|
||||
});
|
||||
|
||||
// Points de reve actuel
|
||||
html.find('.ptreve-actuel a').click(async event => {
|
||||
this.html.find('.ptreve-actuel a').click(async event => {
|
||||
this.actor.rollCarac('reve-actuel');
|
||||
});
|
||||
|
||||
// Roll Weapon1
|
||||
html.find('.arme-label a').click(async event => {
|
||||
this.html.find('.arme-label a').click(async event => {
|
||||
let arme = this._getEventArmeCombat(event);
|
||||
this.actor.rollArme(duplicate(arme));
|
||||
});
|
||||
// Initiative pour l'arme
|
||||
html.find('.arme-initiative a').click(async event => {
|
||||
this.html.find('.arme-initiative a').click(async event => {
|
||||
let combatant = game.combat.combatants.find(c => c.actor.id == this.actor.id);
|
||||
if (combatant) {
|
||||
let action = this._getEventArmeCombat(event);
|
||||
@ -342,88 +297,88 @@ export class RdDActorSheet extends ActorSheet {
|
||||
}
|
||||
});
|
||||
// Display TMR, visualisation
|
||||
html.find('.visu-tmr').click(async event => {
|
||||
this.html.find('.visu-tmr').click(async event => {
|
||||
this.actor.displayTMR("visu");
|
||||
});
|
||||
|
||||
// Display TMR, normal
|
||||
html.find('.monte-tmr').click(async event => {
|
||||
this.html.find('.monte-tmr').click(async event => {
|
||||
this.actor.displayTMR("normal");
|
||||
});
|
||||
|
||||
// Display TMR, fast
|
||||
html.find('.monte-tmr-rapide').click(async event => {
|
||||
this.html.find('.monte-tmr-rapide').click(async event => {
|
||||
this.actor.displayTMR("rapide");
|
||||
});
|
||||
|
||||
html.find('.repos').click(async event => {
|
||||
this.html.find('.repos').click(async event => {
|
||||
await DialogRepos.create(this.actor);
|
||||
});
|
||||
html.find('.delete-active-effect').click(async event => {
|
||||
this.html.find('.delete-active-effect').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
let effect = $(event.currentTarget).parents(".active-effect").data('effect');
|
||||
let effect = this.html.find(event.currentTarget).parents(".active-effect").data('effect');
|
||||
this.actor.removeEffect(effect);
|
||||
}
|
||||
});
|
||||
html.find('.enlever-tous-effets').click(async event => {
|
||||
this.html.find('.enlever-tous-effets').click(async event => {
|
||||
if (game.user.isGM) {
|
||||
await this.actor.removeEffects();
|
||||
}
|
||||
});
|
||||
html.find('.conteneur-name a').click(async event => {
|
||||
this.html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
||||
this.render(true);
|
||||
});
|
||||
html.find('.carac-xp-augmenter').click(async event => {
|
||||
this.html.find('.carac-xp-augmenter').click(async event => {
|
||||
let caracName = event.currentTarget.name.replace("augmenter.", "");
|
||||
this.actor.updateCaracXPAuto(caracName);
|
||||
});
|
||||
html.find('.competence-xp-augmenter').click(async event => {
|
||||
this.html.find('.competence-xp-augmenter').click(async event => {
|
||||
this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
html.find('.competence-stress-augmenter').click(async event => {
|
||||
this.html.find('.competence-stress-augmenter').click(async event => {
|
||||
this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event));
|
||||
});
|
||||
|
||||
if (this.options.vueDetaillee) {
|
||||
// On carac change
|
||||
html.find('.carac-value').change(async event => {
|
||||
this.html.find('.carac-value').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
|
||||
this.actor.updateCarac(caracName, parseInt(event.target.value));
|
||||
});
|
||||
html.find('input.carac-xp').change(async event => {
|
||||
this.html.find('input.carac-xp').change(async event => {
|
||||
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
|
||||
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence change
|
||||
html.find('.competence-value').change(async event => {
|
||||
this.html.find('.competence-value').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
//console.log("Competence changed :", compName);
|
||||
this.actor.updateCompetence(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
html.find('input.competence-xp').change(async event => {
|
||||
this.html.find('input.competence-xp').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence xp change
|
||||
html.find('input.competence-xp-sort').change(async event => {
|
||||
this.html.find('input.competence-xp-sort').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
|
||||
});
|
||||
// On competence archetype change
|
||||
html.find('.competence-archetype').change(async event => {
|
||||
this.html.find('.competence-archetype').change(async event => {
|
||||
let compName = event.currentTarget.attributes.compname.value;
|
||||
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
|
||||
});
|
||||
}
|
||||
|
||||
html.find('.show-hide-competences').click(async event => {
|
||||
this.html.find('.show-hide-competences').click(async event => {
|
||||
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
html.find('.recherche')
|
||||
this.html.find('.recherche')
|
||||
.each((index, field) => {
|
||||
if (this.options.recherche) {
|
||||
field.focus();
|
||||
@ -432,7 +387,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
})
|
||||
.keyup(async event => {
|
||||
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
|
||||
if (this.options.recherche?.text != nouvelleRecherche?.text){
|
||||
if (this.options.recherche?.text != nouvelleRecherche?.text) {
|
||||
this.options.recherche = nouvelleRecherche;
|
||||
if (this.timerRecherche) {
|
||||
clearTimeout(this.timerRecherche);
|
||||
@ -446,94 +401,127 @@ export class RdDActorSheet extends ActorSheet {
|
||||
.change(async event =>
|
||||
this.options.recherche = this._optionRecherche(event.currentTarget)
|
||||
);
|
||||
html.find('.vue-detaillee').click(async event => {
|
||||
this.html.find('.vue-detaillee').click(async event => {
|
||||
this.options.vueDetaillee = !this.options.vueDetaillee;
|
||||
this.render(true);
|
||||
});
|
||||
|
||||
// On pts de reve change
|
||||
html.find('.pointsreve-value').change(async event => {
|
||||
this.html.find('.pointsreve-value').change(async event => {
|
||||
let reveValue = event.currentTarget.value;
|
||||
this.actor.update({ "system.reve.reve.value": reveValue });
|
||||
});
|
||||
|
||||
// On seuil de reve change
|
||||
html.find('.seuil-reve-value').change(async event => {
|
||||
this.html.find('.seuil-reve-value').change(async event => {
|
||||
console.log("seuil-reve-value", event.currentTarget)
|
||||
this.actor.setPointsDeSeuil(event.currentTarget.value);
|
||||
});
|
||||
|
||||
html.find('#attribut-protection-edit').change(async event => {
|
||||
this.html.find('#attribut-protection-edit').change(async event => {
|
||||
this.actor.updateAttributeValue(event.currentTarget.attributes.name.value, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
// On stress change
|
||||
html.find('.compteur-edit').change(async event => {
|
||||
this.html.find('.compteur-edit').change(async event => {
|
||||
let fieldName = event.currentTarget.attributes.name.value;
|
||||
this.actor.updateCompteurValue(fieldName, parseInt(event.target.value));
|
||||
});
|
||||
|
||||
html.find('#ethylisme').change(async event => {
|
||||
this.html.find('#ethylisme').change(async event => {
|
||||
this.actor.setEthylisme(parseInt(event.target.value));
|
||||
});
|
||||
html.find('.stress-test').click(async event => {
|
||||
this.html.find('.stress-test').click(async event => {
|
||||
this.actor.transformerStress();
|
||||
});
|
||||
html.find('.moral-malheureux').click(async event => {
|
||||
this.html.find('.moral-malheureux').click(async event => {
|
||||
this.actor.jetDeMoral('malheureuse');
|
||||
});
|
||||
html.find('.moral-neutre').click(async event => {
|
||||
this.html.find('.moral-neutre').click(async event => {
|
||||
this.actor.jetDeMoral('neutre');
|
||||
});
|
||||
html.find('.moral-heureux').click(async event => {
|
||||
this.html.find('.moral-heureux').click(async event => {
|
||||
this.actor.jetDeMoral('heureuse');
|
||||
});
|
||||
html.find('.ethylisme-test').click(async event => {
|
||||
this.html.find('.ethylisme-test').click(async event => {
|
||||
this.actor.jetEthylisme();
|
||||
});
|
||||
|
||||
html.find('.jet-vie').click(async event => {
|
||||
this.html.find('.jet-vie').click(async event => {
|
||||
this.actor.jetVie();
|
||||
});
|
||||
html.find('.jet-endurance').click(async event => {
|
||||
this.html.find('.jet-endurance').click(async event => {
|
||||
this.actor.jetEndurance();
|
||||
});
|
||||
|
||||
html.find('.monnaie-plus').click(async event => {
|
||||
this.html.find('.monnaie-plus').click(async event => {
|
||||
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), 1);
|
||||
});
|
||||
html.find('.monnaie-moins').click(async event => {
|
||||
this.html.find('.monnaie-moins').click(async event => {
|
||||
this.actor.monnaieIncDec(RdDSheetUtility.getItemId(event), -1);
|
||||
});
|
||||
|
||||
html.find('.vie-plus').click(async event => {
|
||||
this.html.find('.vie-plus').click(async event => {
|
||||
this.actor.santeIncDec("vie", 1);
|
||||
});
|
||||
html.find('.vie-moins').click(async event => {
|
||||
this.html.find('.vie-moins').click(async event => {
|
||||
this.actor.santeIncDec("vie", -1);
|
||||
});
|
||||
html.find('.endurance-plus').click(async event => {
|
||||
this.html.find('.endurance-plus').click(async event => {
|
||||
this.actor.santeIncDec("endurance", 1);
|
||||
});
|
||||
html.find('.endurance-moins').click(async event => {
|
||||
this.html.find('.endurance-moins').click(async event => {
|
||||
this.actor.santeIncDec("endurance", -1);
|
||||
});
|
||||
html.find('.ptreve-actuel-plus').click(async event => {
|
||||
this.html.find('.ptreve-actuel-plus').click(async event => {
|
||||
this.actor.reveActuelIncDec(1);
|
||||
});
|
||||
html.find('.ptreve-actuel-moins').click(async event => {
|
||||
this.html.find('.ptreve-actuel-moins').click(async event => {
|
||||
this.actor.reveActuelIncDec(-1);
|
||||
});
|
||||
html.find('.fatigue-plus').click(async event => {
|
||||
this.html.find('.fatigue-plus').click(async event => {
|
||||
this.actor.santeIncDec("fatigue", 1);
|
||||
});
|
||||
html.find('.fatigue-moins').click(async event => {
|
||||
this.html.find('.fatigue-moins').click(async event => {
|
||||
this.actor.santeIncDec("fatigue", -1);
|
||||
});
|
||||
}
|
||||
|
||||
isCompetenceAffichable(competence) {
|
||||
return !this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(competence);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropActor(event, dragData) {
|
||||
const dropActor = fromUuidSync(dragData.uuid);
|
||||
this.actor.addSubActeur(dropActor);
|
||||
super._onDropActor(event, dragData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropItem(event, dragData) {
|
||||
const destItemId = this.html.find(event.target)?.closest('.item').attr('data-item-id')
|
||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(destItemId, this.actor, dragData, this.objetVersConteneur)
|
||||
if (dropParams) {
|
||||
const callSuper = await this.actor.processDropItem(dropParams)
|
||||
if (callSuper) {
|
||||
await super._onDropItem(event, dragData)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createItem(name, type) {
|
||||
await this.actor.createEmbeddedDocuments('Item', [{ name: name, type: type }], { renderSheet: true });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async createEmptyTache() {
|
||||
await this.createItem('Nouvelle tache', 'tache');
|
||||
}
|
||||
|
||||
_optionRecherche(target) {
|
||||
if (!target.value?.length){
|
||||
if (!target.value?.length) {
|
||||
return undefined;
|
||||
}
|
||||
return {
|
||||
@ -544,7 +532,7 @@ export class RdDActorSheet extends ActorSheet {
|
||||
}
|
||||
|
||||
_getEventArmeCombat(event) {
|
||||
const li = $(event.currentTarget)?.parents(".item");
|
||||
const li = this.html.find(event.currentTarget)?.parents(".item");
|
||||
let armeName = li.data("arme-name");
|
||||
let compName = li.data('competence-name');
|
||||
const arme = this.armesList.find(a => a.name == armeName && a.system.competence == compName);
|
||||
@ -562,8 +550,8 @@ export class RdDActorSheet extends ActorSheet {
|
||||
const sheetTabs = this.element.find(".sheet-tabs");
|
||||
const sheetBody = this.element.find(".sheet-body");
|
||||
let bodyHeight = position.height - sheetHeader[0].clientHeight;
|
||||
if (sheetTabs.length>0) {
|
||||
bodyHeight -= sheetTabs[0].clientHeight;
|
||||
if (sheetTabs.length > 0) {
|
||||
bodyHeight -= sheetTabs[0].clientHeight;
|
||||
}
|
||||
sheetBody.css("height", bodyHeight);
|
||||
return position;
|
||||
|
@ -18,5 +18,22 @@ export class RdDActorVehiculeSheet extends RdDActorSheet {
|
||||
});
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.resistance-moins').click(async event => {
|
||||
this.actor.vehicleIncDec("resistance", -1);
|
||||
});
|
||||
this.html.find('.resistance-plus').click(async event => {
|
||||
this.actor.vehicleIncDec("resistance", 1);
|
||||
});
|
||||
this.html.find('.structure-moins').click(async event => {
|
||||
this.actor.vehicleIncDec("structure", -1);
|
||||
});
|
||||
this.html.find('.structure-plus').click(async event => {
|
||||
this.actor.vehicleIncDec("structure", 1);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
710
module/actor.js
@ -16,13 +16,15 @@ export class DialogChronologie extends Dialog {
|
||||
});
|
||||
}
|
||||
static async create() {
|
||||
const dateRdD = game.system.rdd.calendrier.getCalendrier();
|
||||
const dialogData = {
|
||||
auteur: game.user.name,
|
||||
isGM: game.user.isGM,
|
||||
information: "",
|
||||
journalId: game.settings.get(SYSTEM_RDD, LATEST_USED_JOURNAL_ID),
|
||||
journaux: game.journal.filter(it => it.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER)),
|
||||
dateRdD: game.system.rdd.calendrier.getCalendrier(),
|
||||
dateRdD: dateRdD,
|
||||
jourRdD: dateRdD.jour +1,
|
||||
heureRdD: game.system.rdd.calendrier.getCurrentHeure(),
|
||||
dateReel: DialogChronologie.getCurrentDateTime()
|
||||
};
|
||||
@ -35,7 +37,7 @@ export class DialogChronologie extends Dialog {
|
||||
const options = {
|
||||
classes: ["DialogChronologie"],
|
||||
width: 500,
|
||||
height: 350,
|
||||
height: 'fit-content',
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
@ -43,8 +45,7 @@ export class DialogChronologie extends Dialog {
|
||||
content: html,
|
||||
buttons: {
|
||||
ajout: { label: "Ajouter", callback: it => this.ajouter() },
|
||||
},
|
||||
default: "ajout"
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
}
|
||||
@ -61,6 +62,7 @@ export class DialogChronologie extends Dialog {
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
}
|
||||
|
||||
async ajouter() {
|
||||
@ -73,11 +75,11 @@ export class DialogChronologie extends Dialog {
|
||||
}
|
||||
|
||||
async forceValidation() {
|
||||
await $("form.rdddialogchrono :input").change();
|
||||
await this.html.find("form.rdddialogchrono :input").change();
|
||||
}
|
||||
|
||||
findJournal() {
|
||||
const journalId = $("form.rdddialogchrono :input[name='journalId']").val();
|
||||
const journalId = this.html.find("form.rdddialogchrono :input[name='journalId']").val();
|
||||
const journalEntry = game.journal.get(journalId);
|
||||
return { journalId, journalEntry };
|
||||
}
|
||||
@ -88,15 +90,15 @@ export class DialogChronologie extends Dialog {
|
||||
|
||||
extractJournalParameters() {
|
||||
return {
|
||||
auteur: $("form.rdddialogchrono :input[name='auteur']").val(),
|
||||
information: $("form.rdddialogchrono :input[name='information']").val(),
|
||||
auteur: this.html.find("form.rdddialogchrono :input[name='auteur']").val(),
|
||||
information: this.html.find("form.rdddialogchrono :input[name='information']").val(),
|
||||
dateRdD: {
|
||||
jour: $("form.rdddialogchrono :input[name='dateRdD.jour']").val(),
|
||||
moisRdD: $("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
|
||||
annee: $("form.rdddialogchrono :input[name='dateRdD.annee']").val()
|
||||
jour: this.html.find("form.rdddialogchrono :input[name='jourRdD']").val(),
|
||||
moisRdD: this.html.find("form.rdddialogchrono :input[name='dateRdD.moisRdD.key']").val(),
|
||||
annee: this.html.find("form.rdddialogchrono :input[name='dateRdD.annee']").val()
|
||||
},
|
||||
heureRdD: $("form.rdddialogchrono :input[name='heureRdD']").val(),
|
||||
dateReel: $("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
||||
heureRdD: this.html.find("form.rdddialogchrono :input[name='heureRdD']").val(),
|
||||
dateReel: this.html.find("form.rdddialogchrono :input[name='dateReel']").val().replace('T', ' ')
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -35,16 +35,16 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
super(conf, options);
|
||||
this.dialogData = dialogData;
|
||||
}
|
||||
|
||||
|
||||
async _onCreerSigneActeurs() {
|
||||
await $("[name='signe.system.ephemere']").change();
|
||||
await $(".signe-xp-sort").change();
|
||||
await this.html.find("[name='signe.system.ephemere']").change();
|
||||
await this.html.find(".signe-xp-sort").change();
|
||||
this.validerSigne();
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
|
||||
}
|
||||
|
||||
|
||||
async _createSigneForActor(actor, signe) {
|
||||
actor.createEmbeddedDocuments("Item", [signe]);
|
||||
ChatMessage.create({
|
||||
@ -57,19 +57,20 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
}
|
||||
|
||||
validerSigne() {
|
||||
this.dialogData.signe.name = $("[name='signe.name']").val();
|
||||
this.dialogData.signe.system.valeur.norm = $("[name='signe.system.valeur.norm']").val();
|
||||
this.dialogData.signe.system.valeur.sign = $("[name='signe.system.valeur.sign']").val();
|
||||
this.dialogData.signe.system.valeur.part = $("[name='signe.system.valeur.part']").val();
|
||||
this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val();
|
||||
this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked");
|
||||
this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val();
|
||||
this.dialogData.signe.name = this.html.find("[name='signe.name']").val();
|
||||
this.dialogData.signe.system.valeur.norm = this.html.find("[name='signe.system.valeur.norm']").val();
|
||||
this.dialogData.signe.system.valeur.sign = this.html.find("[name='signe.system.valeur.sign']").val();
|
||||
this.dialogData.signe.system.valeur.part = this.html.find("[name='signe.system.valeur.part']").val();
|
||||
this.dialogData.signe.system.difficulte = this.html.find("[name='signe.system.difficulte']").val();
|
||||
this.dialogData.signe.system.ephemere = this.html.find("[name='signe.system.ephemere']").prop("checked");
|
||||
this.dialogData.signe.system.duree = this.html.find("[name='signe.system.duree']").val();
|
||||
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.setEphemere(this.dialogData.signe.system.ephemere);
|
||||
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
||||
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
|
||||
@ -81,27 +82,27 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
async setSigneAleatoire() {
|
||||
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
|
||||
|
||||
$("[name='signe.name']").val(newSigne.name);
|
||||
$("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
|
||||
$("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
|
||||
$("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
|
||||
$("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
|
||||
$("[name='signe.system.duree']").val(newSigne.system.duree);
|
||||
$("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
|
||||
this.html.find("[name='signe.name']").val(newSigne.name);
|
||||
this.html.find("[name='signe.system.valeur.norm']").val(newSigne.system.valeur.norm);
|
||||
this.html.find("[name='signe.system.valeur.sign']").val(newSigne.system.valeur.sign);
|
||||
this.html.find("[name='signe.system.valeur.part']").val(newSigne.system.valeur.part);
|
||||
this.html.find("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
|
||||
this.html.find("[name='signe.system.duree']").val(newSigne.system.duree);
|
||||
this.html.find("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
|
||||
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
|
||||
this.dialogData.tmrs.forEach(t => {
|
||||
$(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
|
||||
this.html.find(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
|
||||
})
|
||||
this.setEphemere(newSigne.system.ephemere);
|
||||
}
|
||||
|
||||
async setEphemere(ephemere) {
|
||||
this.dialogData.signe.system.ephemere = ephemere;
|
||||
HtmlUtility._showControlWhen($(".signe-system-duree"), ephemere);
|
||||
HtmlUtility._showControlWhen(this.html.find(".signe-system-duree"), ephemere);
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
||||
const actorId = $(event.currentTarget)?.data("actor-id");
|
||||
const actorId = this.html.find(event.currentTarget)?.data("actor-id");
|
||||
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = event.currentTarget.checked;
|
||||
@ -109,7 +110,7 @@ export class DialogCreateSigneDraconique extends Dialog {
|
||||
}
|
||||
|
||||
onSelectTmr(event) {
|
||||
const tmrName = $(event.currentTarget)?.data("tmr-name");
|
||||
const tmrName = this.html.find(event.currentTarget)?.data("tmr-name");
|
||||
const onTmr = this.tmrs.find(it => it.name == tmrName);
|
||||
if (onTmr){
|
||||
onTmr.selected = event.currentTarget.checked;
|
||||
|
@ -13,18 +13,12 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
}
|
||||
let potionData = DialogFabriquerPotion.prepareData(actor, item);
|
||||
|
||||
let conf = {
|
||||
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
||||
content: await renderTemplate(dialogConfig.html, potionData),
|
||||
default: potionData.buttonName,
|
||||
};
|
||||
const html = await renderTemplate(dialogConfig.html, potionData);
|
||||
|
||||
let options = { classes: ["dialogfabriquerpotion"], width: 600, height: 160, 'z-index': 99999 };
|
||||
mergeObject(options, dialogConfig.options ?? {}, { overwrite: true })
|
||||
|
||||
const dialog = new DialogFabriquerPotion(actor, potionData, conf, options);
|
||||
dialog.render(true);
|
||||
return dialog;
|
||||
new DialogFabriquerPotion(actor, potionData, html, options).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -40,10 +34,15 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, potionData, conf, options) {
|
||||
conf.buttons = {
|
||||
[potionData.buttonName]: {
|
||||
label: potionData.buttonName, callback: it => this.onFabriquer(it)
|
||||
constructor(actor, potionData, html, options) {
|
||||
const conf = {
|
||||
title: `Fabriquer une potion de ${potionData.system.categorie}`,
|
||||
content: html,
|
||||
default: 'fabriquer',
|
||||
buttons: {
|
||||
'fabriquer': {
|
||||
label: potionData.buttonName, callback: it => this.onFabriquer(html)
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
@ -53,6 +52,24 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
this.potionData = potionData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find("[name='nbBrins']").change(event => {
|
||||
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
|
||||
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
|
||||
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onFabriquer(html) {
|
||||
await this.html.find("[name='nbBrins']").change();
|
||||
this.actor.fabriquerPotion(this.potionData);
|
||||
this.close();
|
||||
}
|
||||
|
||||
static nombreBrinsMinimum(herbeData) {
|
||||
switch (herbeData.system.categorie ?? '') {
|
||||
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
|
||||
@ -68,22 +85,4 @@ export class DialogFabriquerPotion extends Dialog {
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find("#nbBrins").change(event => {
|
||||
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
|
||||
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
|
||||
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onFabriquer(it) {
|
||||
await $("#nbBrins").change();
|
||||
this.actor.fabriquerPotion(this.potionData);
|
||||
this.close();
|
||||
}
|
||||
}
|
@ -1,6 +1,5 @@
|
||||
|
||||
import { Monnaie } from "./item-monnaie.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
export class DialogItemAchat extends Dialog {
|
||||
@ -19,7 +18,7 @@ export class DialogItemAchat extends Dialog {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
const prixLot = Monnaie.arrondiDeniers(button.attributes['data-prixLot']?.value ?? 0);
|
||||
const prixLot = Number(button.attributes['data-prixLot']?.value ?? 0);
|
||||
return {
|
||||
item: json ? JSON.parse(json) : undefined,
|
||||
actingUserId: game.user.id,
|
||||
@ -43,13 +42,12 @@ export class DialogItemAchat extends Dialog {
|
||||
|
||||
static async onAcheter(venteData) {
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData);
|
||||
const dialog = new DialogItemAchat(html, venteData);
|
||||
dialog.render(true);
|
||||
new DialogItemAchat(html, venteData).render(true);
|
||||
}
|
||||
|
||||
constructor(html, venteData) {
|
||||
const isConsommable = venteData.item.type == 'nourritureboisson' && venteData.acheteur?.isPersonnage();
|
||||
let options = { classes: ["dialogachat"], width: 400, height: isConsommable ? 450 : 350, 'z-index': 99999 };
|
||||
let options = { classes: ["dialogachat"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
|
||||
const actionAchat = venteData.prixLot > 0 ? "Acheter" : "Prendre";
|
||||
const buttons = {};
|
||||
@ -66,12 +64,11 @@ export class DialogItemAchat extends Dialog {
|
||||
};
|
||||
|
||||
super(conf, options);
|
||||
|
||||
this.venteData = venteData;
|
||||
}
|
||||
|
||||
async onAchat() {
|
||||
await $(".nombreLots").change();
|
||||
await this.html.find(".nombreLots").change();
|
||||
(this.venteData.vendeur ?? this.venteData.acheteur).achatVente({
|
||||
userId: game.user.id,
|
||||
vendeurId: this.venteData.vendeur?.id,
|
||||
@ -91,9 +88,9 @@ export class DialogItemAchat extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
|
||||
html.find(".se-forcer").change(event => this.setSeForcer(event));
|
||||
this.html = html;
|
||||
this.html.find(".nombreLots").change(event => this.setNombreLots(Number(event.currentTarget.value)));
|
||||
this.html.find(".se-forcer").change(event => this.setSeForcer(event));
|
||||
}
|
||||
|
||||
setSeForcer(event) {
|
||||
@ -106,8 +103,8 @@ export class DialogItemAchat extends Dialog {
|
||||
}
|
||||
this.venteData.choix.nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
|
||||
this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
|
||||
$(".nombreLots").val(this.venteData.choix.nombreLots);
|
||||
$(".prixTotal").text(this.venteData.prixTotal);
|
||||
this.html.find(".nombreLots").val(this.venteData.choix.nombreLots);
|
||||
this.html.find(".prixTotal").text(this.venteData.prixTotal);
|
||||
}
|
||||
|
||||
}
|
@ -2,14 +2,14 @@ import { Misc } from "./misc.js";
|
||||
|
||||
export class DialogConsommer extends Dialog {
|
||||
|
||||
static async create(actor, item, onActionItem = async ()=>{}) {
|
||||
static async create(actor, item, onActionItem = async () => { }) {
|
||||
const consommerData = DialogConsommer.prepareData(actor, item);
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-item-consommer.html', consommerData);
|
||||
return new DialogConsommer(actor, item, consommerData, html, onActionItem)
|
||||
}
|
||||
|
||||
constructor(actor, item, consommerData, html, onActionItem = async ()=>{}) {
|
||||
const options = { classes: ["dialogconsommer"], width: 350, height: 450, 'z-index': 99999 };
|
||||
constructor(actor, item, consommerData, html, onActionItem = async () => { }) {
|
||||
const options = { classes: ["dialogconsommer"], width: 350, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: consommerData.title,
|
||||
content: html,
|
||||
@ -17,8 +17,9 @@ export class DialogConsommer extends Dialog {
|
||||
buttons: {
|
||||
[consommerData.buttonName]: {
|
||||
label: consommerData.buttonName, callback: async it => {
|
||||
await this.onConsommer(it);
|
||||
await onActionItem();}
|
||||
await this.onConsommer();
|
||||
await onActionItem();
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
@ -30,17 +31,23 @@ export class DialogConsommer extends Dialog {
|
||||
this.consommerData = consommerData;
|
||||
}
|
||||
|
||||
async onConsommer(event) {
|
||||
await $(".se-forcer").change();
|
||||
await $(".consommer-doses").change();
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find(".se-forcer").change(event => this.setSeForcer(event));
|
||||
this.html.find(".consommer-doses").change(event => this.selectDoses(event));
|
||||
}
|
||||
|
||||
async onConsommer() {
|
||||
await this.html.find(".se-forcer").change();
|
||||
await this.html.find(".consommer-doses").change();
|
||||
await this.actor.consommer(this.item, this.consommerData.choix);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static prepareData(actor, item) {
|
||||
item = duplicate(item);
|
||||
let consommerData = {
|
||||
item: item,
|
||||
item: duplicate(item),
|
||||
cuisine: actor.getCompetence('cuisine'),
|
||||
choix: {
|
||||
doses: 1,
|
||||
@ -48,33 +55,47 @@ export class DialogConsommer extends Dialog {
|
||||
}
|
||||
}
|
||||
switch (item.type) {
|
||||
case 'herbe': case 'faune':
|
||||
consommerData.title = 'Manger une portion crue: ';
|
||||
consommerData.buttonName = "Manger";
|
||||
break;
|
||||
case 'nourritureboisson':
|
||||
consommerData.title = item.system.boisson ? `${item.name}: boire une dose` : `${item.name}: manger une portion`;
|
||||
consommerData.title = item.system.boisson ? 'Boire une dose: ' : 'Manger une portion: ';
|
||||
consommerData.buttonName = item.system.boisson ? "Boire" : "Manger";
|
||||
break;
|
||||
case 'potion':
|
||||
consommerData.title = `${item.name}: boire la potion`;
|
||||
consommerData.title = 'Boire la potion: ';
|
||||
consommerData.buttonName = "Boire";
|
||||
break;
|
||||
}
|
||||
DialogConsommer.calculDoses(consommerData, consommerData.choix.doses)
|
||||
consommerData.title += item.name;
|
||||
DialogConsommer.calculDoses(consommerData, item)
|
||||
return consommerData;
|
||||
}
|
||||
|
||||
static calculDoses(consommer) {
|
||||
static calculDoses(consommer, item) {
|
||||
const doses = consommer.choix.doses;
|
||||
consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
|
||||
consommer.totalDesaltere = consommer.item.system.boisson
|
||||
? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
|
||||
: 0;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find(".se-forcer").change(event => this.setSeForcer(event));
|
||||
html.find(".consommer-doses").change(event => this.selectDoses(event));
|
||||
switch (item.type) {
|
||||
case 'herbe': case 'faune':
|
||||
consommer.totalSust = doses;
|
||||
consommer.totalDesaltere = 0;
|
||||
consommer.choix.sust = 1;
|
||||
consommer.choix.quantite = 0;
|
||||
consommer.choix.encombrement = Misc.keepDecimals(consommer.item.system.encombrement / item.system.sust, 2);
|
||||
return;
|
||||
case 'nourritureboisson':
|
||||
consommer.choix.sust = consommer.item.system.sust;
|
||||
consommer.choix.quantite = doses;
|
||||
consommer.choix.encombrement = 0
|
||||
consommer.totalSust = Misc.keepDecimals(doses * (consommer.item.system.sust ?? 0), 2);
|
||||
consommer.totalDesaltere = consommer.item.system.boisson
|
||||
? Misc.keepDecimals(doses * (consommer.item.system.desaltere ?? 0), 2)
|
||||
: 0;
|
||||
break;
|
||||
case 'potion':
|
||||
consommer.totalSust = 0
|
||||
consommer.totalDesaltere = 0
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -84,8 +105,8 @@ export class DialogConsommer extends Dialog {
|
||||
|
||||
selectDoses(event) {
|
||||
this.consommerData.choix.doses = Number(event.currentTarget.value);
|
||||
DialogConsommer.calculDoses(this.consommerData);
|
||||
$(".total-sust").text(this.consommerData.totalSust);
|
||||
$(".total-desaltere").text(this.consommerData.totalDesaltere);
|
||||
DialogConsommer.calculDoses(this.consommerData, this.item);
|
||||
this.html.find(".total-sust").text(this.consommerData.totalSust);
|
||||
this.html.find(".total-desaltere").text(this.consommerData.totalDesaltere);
|
||||
}
|
||||
}
|
@ -1,5 +1,4 @@
|
||||
import { HtmlUtility } from "./html-utility.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
export class DialogItemVente extends Dialog {
|
||||
|
||||
@ -24,7 +23,7 @@ export class DialogItemVente extends Dialog {
|
||||
}
|
||||
|
||||
constructor(venteData, html, callback) {
|
||||
let options = { classes: ["dialogvente"], width: 400, height: 300, 'z-index': 99999 };
|
||||
let options = { classes: ["dialogvente"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
|
||||
let conf = {
|
||||
title: "Proposer",
|
||||
@ -38,26 +37,26 @@ export class DialogItemVente extends Dialog {
|
||||
this.venteData = venteData;
|
||||
}
|
||||
|
||||
async onProposer(it) {
|
||||
await $(".tailleLot").change();
|
||||
await $(".quantiteNbLots").change();
|
||||
await $(".quantiteIllimite").change();
|
||||
await $(".prixLot").change();
|
||||
this.callback(this.venteData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
||||
|
||||
HtmlUtility._showControlWhen($(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
||||
|
||||
html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
||||
html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
||||
html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
||||
html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
||||
this.html.find(".tailleLot").change(event => this.setTailleLot(Number(event.currentTarget.value)));
|
||||
this.html.find(".quantiteNbLots").change(event => this.setNbLots(Number(event.currentTarget.value)));
|
||||
this.html.find(".quantiteIllimite").change(event => this.setQuantiteIllimite(event.currentTarget.checked));
|
||||
this.html.find(".prixLot").change(event => this.setPrixLot(Number(event.currentTarget.value)));
|
||||
}
|
||||
|
||||
async onProposer(it) {
|
||||
await this.html.find(".tailleLot").change();
|
||||
await this.html.find(".quantiteNbLots").change();
|
||||
await this.html.find(".quantiteIllimite").change();
|
||||
await this.html.find(".prixLot").change();
|
||||
this.callback(this.venteData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
setPrixLot(prixLot) {
|
||||
this.venteData.prixLot = prixLot;
|
||||
}
|
||||
@ -66,15 +65,15 @@ export class DialogItemVente extends Dialog {
|
||||
// recalculer le prix du lot
|
||||
if (tailleLot != this.venteData.tailleLot) {
|
||||
this.venteData.prixLot = (tailleLot * this.venteData.prixOrigine).toFixed(2);
|
||||
$(".prixLot").val(this.venteData.prixLot);
|
||||
this.html.find(".prixLot").val(this.venteData.prixLot);
|
||||
}
|
||||
this.venteData.tailleLot = tailleLot;
|
||||
if (this.venteData.isOwned) {
|
||||
// recalculer le nombre de lots max
|
||||
this.venteData.quantiteMaxLots = Math.floor(this.venteData.quantiteMax / tailleLot);
|
||||
this.venteData.quantiteNbLots = Math.min(this.venteData.quantiteMaxLots, this.venteData.quantiteNbLots);
|
||||
$(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||
$(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
|
||||
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||
this.html.find(".quantiteNbLots").attr("max", this.venteData.quantiteMaxLots)
|
||||
}
|
||||
}
|
||||
|
||||
@ -83,12 +82,12 @@ export class DialogItemVente extends Dialog {
|
||||
nbLots = Math.max(0, Math.min(nbLots, this.venteData.quantiteMaxLots));
|
||||
}
|
||||
this.venteData.quantiteNbLots = nbLots;
|
||||
$(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||
this.html.find(".quantiteNbLots").val(this.venteData.quantiteNbLots);
|
||||
}
|
||||
|
||||
setQuantiteIllimite(checked) {
|
||||
this.venteData.quantiteIllimite = checked;
|
||||
$(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
||||
HtmlUtility._showControlWhen($(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
||||
this.html.find(".label-quantiteIllimite").text(this.venteData.quantiteIllimite ? "Illimités" : "disponibles");
|
||||
HtmlUtility._showControlWhen(this.html.find(".quantiteNbLots"), !this.venteData.quantiteIllimite)
|
||||
}
|
||||
}
|
@ -9,7 +9,7 @@ export class DialogRepos extends Dialog {
|
||||
}
|
||||
|
||||
constructor(html, actor) {
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 400, 'z-index': 99999 };
|
||||
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 400, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Se reposer",
|
||||
content: html,
|
||||
@ -21,13 +21,18 @@ export class DialogRepos extends Dialog {
|
||||
super(conf, options);
|
||||
this.actor = actor;
|
||||
}
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
|
||||
async repos() {
|
||||
await $("[name='nb-heures']").change();
|
||||
await $("[name='nb-jours']").change();
|
||||
const selection = await $("[name='repos']:checked").val();
|
||||
const nbHeures = Number.parseInt(await $("[name='nb-heures']").val());
|
||||
const nbJours = Number.parseInt(await $("[name='nb-jours']").val());
|
||||
await this.html.find("[name='nb-heures']").change();
|
||||
await this.html.find("[name='nb-jours']").change();
|
||||
const selection = await this.html.find("[name='repos']:checked").val();
|
||||
const nbHeures = Number.parseInt(await this.html.find("[name='nb-heures']").val());
|
||||
const nbJours = Number.parseInt(await this.html.find("[name='nb-jours']").val());
|
||||
switch (selection) {
|
||||
case "sieste": {
|
||||
await this.actor.dormir(nbHeures);
|
||||
@ -35,7 +40,7 @@ export class DialogRepos extends Dialog {
|
||||
}
|
||||
case "nuit": {
|
||||
let heuresDormies = await this.actor.dormir(nbHeures);
|
||||
if (heuresDormies == nbHeures){
|
||||
if (heuresDormies == nbHeures) {
|
||||
await this.actor.dormirChateauDormant();
|
||||
}
|
||||
return;
|
||||
@ -49,8 +54,4 @@ export class DialogRepos extends Dialog {
|
||||
}
|
||||
}
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
}
|
||||
}
|
37
module/dialog-select-target.js
Normal file
@ -0,0 +1,37 @@
|
||||
|
||||
export class DialogSelectTarget extends Dialog {
|
||||
constructor(html, onSelectTarget, targets) {
|
||||
const options = {
|
||||
classes: ["rdd-dialog-select-target"],
|
||||
width: 'fit-content',
|
||||
height: 'fit-content',
|
||||
'max-height': 600,
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
title: "Choisir une cible",
|
||||
content: html,
|
||||
buttons: {}
|
||||
};
|
||||
super(conf, options);
|
||||
this.onSelectTarget = onSelectTarget;
|
||||
this.targets = targets;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find("li.select-target").click((event) => {
|
||||
this.targetSelected(this.html.find(event.currentTarget)?.data("token-id"));
|
||||
});
|
||||
}
|
||||
|
||||
|
||||
targetSelected(tokenId) {
|
||||
const target = this.targets.find(it => it.id == tokenId);
|
||||
this.close();
|
||||
if (target) {
|
||||
this.onSelectTarget(target);
|
||||
}
|
||||
}
|
||||
}
|
@ -12,40 +12,34 @@ export class DialogSplitItem extends Dialog {
|
||||
}
|
||||
|
||||
constructor(item, splitData, html, callback) {
|
||||
let options = { classes: ["dialogsplit"], width: 300, height: 160, 'z-index': 99999 };
|
||||
|
||||
let options = { classes: ["dialogsplit"], width: 300, height: 'fit-content', 'z-index': 99999 };
|
||||
let conf = {
|
||||
title: "Séparer en deux",
|
||||
content: html,
|
||||
default: "separer",
|
||||
buttons: {
|
||||
"separer": {
|
||||
label: "Séparer", callback: it => {
|
||||
this.onSplit();
|
||||
}
|
||||
}
|
||||
"separer": { label: "Séparer", callback: it => this.onSplit() }
|
||||
}
|
||||
};
|
||||
|
||||
super(conf, options);
|
||||
|
||||
|
||||
this.callback = callback;
|
||||
this.item = item;
|
||||
this.splitData = splitData;
|
||||
}
|
||||
|
||||
async onSplit(){
|
||||
await $(".choix-quantite").change();
|
||||
this.callback(this.item, this.splitData.choix.quantite);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
html.find(".choix-quantite").change(event => {
|
||||
this.html = html;
|
||||
this.html.find(".choix-quantite").change(event => {
|
||||
this.splitData.choix.quantite = Number(event.currentTarget.value);
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onSplit() {
|
||||
await this.html.find(".choix-quantite").change();
|
||||
this.callback(this.item, this.splitData.choix.quantite);
|
||||
}
|
||||
|
||||
}
|
@ -23,7 +23,7 @@ export class DialogStress extends Dialog {
|
||||
constructor(dialogData, html) {
|
||||
const options = { classes: ["DialogStress"],
|
||||
width: 400,
|
||||
height: 205+dialogData.actors.length*25,
|
||||
height: 'fit-content',
|
||||
'z-index': 99999
|
||||
};
|
||||
const conf = {
|
||||
@ -31,31 +31,30 @@ export class DialogStress extends Dialog {
|
||||
content: html,
|
||||
buttons: {
|
||||
stress: { label: "Stress !", callback: it => { this.onStress(); } }
|
||||
},
|
||||
default: "stress"
|
||||
}
|
||||
};
|
||||
super(conf, options);
|
||||
this.dialogData = dialogData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find("input.select-actor").change((event) => this.onSelectActor(event));
|
||||
}
|
||||
|
||||
async onStress() {
|
||||
const motif = $("form.rdddialogstress input[name='motif']").val();
|
||||
const stress = Number($("form.rdddialogstress input[name='stress']").val());
|
||||
const compteur = ($("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
|
||||
const motif = this.html.find("form.rdddialogstress input[name='motif']").val();
|
||||
const stress = Number(this.html.find("form.rdddialogstress input[name='stress']").val());
|
||||
const compteur = (this.html.find("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
|
||||
|
||||
this.dialogData.actors.filter(it => it.selected)
|
||||
.map(it => game.actors.get(it.id))
|
||||
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find("input.select-actor").change((event) => this.onSelectActor(event));
|
||||
}
|
||||
|
||||
async onSelectActor(event) {
|
||||
const actorId = $(event.currentTarget)?.data("actor-id");
|
||||
const actorId = this.html.find(event.currentTarget)?.data("actor-id");
|
||||
const actor = this.dialogData.actors.find(it => it.id == actorId);
|
||||
if (actor) {
|
||||
actor.selected = event.currentTarget.checked;
|
||||
|
@ -35,7 +35,7 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
}
|
||||
|
||||
let dialogOptions = {
|
||||
classes: ["rdddialog"],
|
||||
classes: ["rdd-roll-dialog"],
|
||||
width: 350,
|
||||
height: 290
|
||||
}
|
||||
@ -55,11 +55,12 @@ export class DialogValidationEncaissement extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.html = html;
|
||||
this.html.find('input.encaissement-roll-result').keyup(async event => {
|
||||
this.forceDiceResult.total = event.currentTarget.value;
|
||||
this.encaissement = await RdDUtility.jetEncaissement(this.rollData, this.armure, { showDice: HIDE_DICE, forceDiceResult: this.forceDiceResult});
|
||||
$('label.encaissement-total').text(this.encaissement.total);
|
||||
$('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
this.html.find('label.encaissement-total').text(this.encaissement.total);
|
||||
this.html.find('label.encaissement-blessure').text(this.encaissement.blessures)
|
||||
});
|
||||
}
|
||||
|
||||
|
223
module/environnement.js
Normal file
@ -0,0 +1,223 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { CompendiumTableHelpers, CompendiumTable } from "./settings/system-compendiums.js";
|
||||
|
||||
const RARETES = [
|
||||
{ name: 'Commune', frequence: 54, min: 27, max: 108 },
|
||||
{ name: 'Frequente', frequence: 18, min: 9, max: 36 },
|
||||
{ name: 'Rare', frequence: 6, min: 3, max: 12 },
|
||||
{ name: 'Rarissime', frequence: 2, min: 1, max: 4 }]
|
||||
const DEFAULT_RARETE = 1;
|
||||
|
||||
const SETTINGS_LISTE_MILIEUX = "liste-milieux";
|
||||
const MILIEUX = [
|
||||
"Collines",
|
||||
"Cours d'eau",
|
||||
"Déserts",
|
||||
"Forêts",
|
||||
"Marais",
|
||||
"Maritimes",
|
||||
"Montagnes",
|
||||
"Plaines",
|
||||
"Sous-sols"
|
||||
]
|
||||
const ITEM_ENVIRONNEMENT_TYPES = [
|
||||
'herbe', 'ingredient', 'faune'
|
||||
]
|
||||
|
||||
export class Environnement {
|
||||
|
||||
static init() {
|
||||
game.settings.register(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX, {
|
||||
name: "Liste des milieux proposés",
|
||||
hint: "Liste des milieux proposés pour la faune&flore, séparés par des virgules",
|
||||
scope: "world",
|
||||
config: true,
|
||||
default: MILIEUX.reduce(Misc.joining(',')),
|
||||
type: String
|
||||
});
|
||||
game.system.rdd.environnement = new Environnement();
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.table = new CompendiumTable('faune-flore-mineraux', 'Item', ITEM_ENVIRONNEMENT_TYPES)
|
||||
}
|
||||
|
||||
static getRarete(name = undefined) {
|
||||
return RARETES.find(it => it.name == name) ?? RARETES[DEFAULT_RARETE];
|
||||
}
|
||||
|
||||
static getFrequenceRarete(rarete, field = undefined) {
|
||||
const selected = this.getRarete(rarete);
|
||||
return selected[field];
|
||||
}
|
||||
|
||||
async milieux() {
|
||||
return Object.values(await this.mapMilieux());
|
||||
}
|
||||
|
||||
async mapMilieux() {
|
||||
const compendiumItems = await this.getElements(it => 1, it => ITEM_ENVIRONNEMENT_TYPES.includes(it.type));
|
||||
return Misc.indexLowercase(this.getMilieuxSettings().concat(Environnement.listMilieux(compendiumItems)));
|
||||
}
|
||||
|
||||
static listMilieux(items) {
|
||||
return Misc.concat(items.map(it => Environnement.$itemToMilieux(it).filter(m => m)));
|
||||
}
|
||||
|
||||
async autresMilieux(item) {
|
||||
const mapMilieux = await this.mapMilieux();
|
||||
const milieuxExistants = Environnement.$itemToMilieux(item).map(it => Grammar.toLowerCaseNoAccent(it));
|
||||
return Object.keys(mapMilieux)
|
||||
.filter(it => !milieuxExistants.includes(it))
|
||||
.map(it => mapMilieux[it]);
|
||||
}
|
||||
|
||||
static $itemToMilieux(item) {
|
||||
return item.system.environnement.map(env => env.milieu);
|
||||
}
|
||||
|
||||
getMilieuxSettings() {
|
||||
return game.settings.get(SYSTEM_RDD, SETTINGS_LISTE_MILIEUX).split(',').map(it => it.trim()).filter(it => it != '');
|
||||
}
|
||||
|
||||
async findEnvironnementsLike(search) {
|
||||
const milieux = await this.mapMilieux();
|
||||
const searchLower = Grammar.toLowerCaseNoAccent(search);
|
||||
const keys = Object.keys(milieux).filter(it => it.includes(searchLower));
|
||||
if (keys.length > 1) {
|
||||
const milieuExact = milieux[searchLower];
|
||||
if (milieuExact) {
|
||||
return [milieuExact];
|
||||
}
|
||||
}
|
||||
return keys.map(k => milieux[k]);
|
||||
}
|
||||
|
||||
async searchToChatMessage(milieux, typeName) {
|
||||
const table = await this.buildEnvironnementTable(milieux);
|
||||
await CompendiumTableHelpers.tableToChatMessage(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, typeName);
|
||||
return true
|
||||
}
|
||||
|
||||
async getRandom(milieux, typeName) {
|
||||
const table = await this.buildEnvironnementTable(milieux);
|
||||
return await CompendiumTableHelpers.getRandom(table, 'Item', ITEM_ENVIRONNEMENT_TYPES, undefined, typeName);
|
||||
}
|
||||
|
||||
async buildEnvironnementTable(milieux) {
|
||||
const filterMilieux = item => item.system?.environnement.filter(env => milieux.includes(env.milieu));
|
||||
const itemRareteEnMilieu = item => {
|
||||
const raretes = filterMilieux(item);
|
||||
const frequenceMax = Math.max(raretes.map(env => env.frequence));
|
||||
return raretes.find(env => env.frequence == frequenceMax);
|
||||
}
|
||||
const itemFrequenceEnMilieu = item => itemRareteEnMilieu(item)?.frequence ?? 0;
|
||||
const isPresentEnMilieu = item => itemFrequenceEnMilieu(item) > 0;
|
||||
return await this.table.buildTable(itemFrequenceEnMilieu, isPresentEnMilieu);
|
||||
}
|
||||
|
||||
|
||||
async getElements(itemFrequence, filter) {
|
||||
return await this.table.getContent(itemFrequence, filter);
|
||||
}
|
||||
}
|
||||
|
||||
export class EnvironmentSheetHelper {
|
||||
|
||||
static defaultOptions(defaultOptions) {
|
||||
return mergeObject(defaultOptions, {
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "informations" }]
|
||||
});
|
||||
}
|
||||
|
||||
static setPosition(sheet, superPosition) {
|
||||
const position = superPosition;
|
||||
const sheetHeader = sheet.element.find(".sheet-header");
|
||||
const sheetBody = sheet.element.find(".sheet-body");
|
||||
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
|
||||
return position;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getData(sheet, formData) {
|
||||
return mergeObject(formData, {
|
||||
milieux: await game.system.rdd.environnement.autresMilieux(sheet.item)
|
||||
});
|
||||
}
|
||||
|
||||
static activateListeners(sheet) {
|
||||
if (!sheet.options.editable) return;
|
||||
|
||||
sheet.html.find("input.input-selection-milieu").keypress(event => {
|
||||
if (event.keyCode == '13') {
|
||||
EnvironmentSheetHelper.onAddMilieu(sheet, event);
|
||||
}
|
||||
event.stopPropagation();
|
||||
})
|
||||
sheet.html.find("a.milieu-add").click(event => EnvironmentSheetHelper.onAddMilieu(sheet, event));
|
||||
sheet.html.find("div.environnement-milieu a.milieu-delete").click(event => EnvironmentSheetHelper.onDeleteMilieu(sheet, event));
|
||||
sheet.html.find("div.environnement-milieu select.environnement-rarete").change(event => EnvironmentSheetHelper.onChange(sheet, event,
|
||||
updated => EnvironmentSheetHelper.$changeRarete(sheet, event, updated)));
|
||||
sheet.html.find("div.environnement-milieu input[name='environnement-frequence']").change(event => EnvironmentSheetHelper.onChange(sheet, event,
|
||||
updated => EnvironmentSheetHelper.$changeFrequence(sheet, event, updated)));
|
||||
}
|
||||
|
||||
static $changeFrequence(sheet, event, updated) {
|
||||
updated.frequence = Number(sheet.html.find(event.currentTarget).val());
|
||||
}
|
||||
|
||||
static $changeRarete(sheet, event, updated) {
|
||||
const name = sheet.html.find(event.currentTarget).val();
|
||||
const rarete = Environnement.getRarete(name);
|
||||
updated.rarete = rarete.name;
|
||||
updated.frequence = rarete.frequence;
|
||||
// updated.frequence = Math.min(
|
||||
// Math.max(rarete.min, updated.frequence ?? rarete.frequence),
|
||||
// rarete.max);
|
||||
}
|
||||
|
||||
static async onAddMilieu(sheet, event) {
|
||||
const milieu = sheet.html.find('input.input-selection-milieu').val();
|
||||
if (!milieu) {
|
||||
ui.notifications.warn(`Choisissez le milieu dans lequel se trouve le/la ${sheet.item.name}`);
|
||||
return
|
||||
}
|
||||
const list = sheet.item.system.environnement;
|
||||
const exists = list.find(it => it.milieu == milieu);
|
||||
if (exists) {
|
||||
ui.notifications.warn(`${sheet.item.name} a déjà une rareté ${exists.rarete} en ${milieu} (fréquence: ${exists.frequence})`);
|
||||
return
|
||||
}
|
||||
const rarete = Environnement.getRarete();
|
||||
const newList = [...list, { milieu, rarete: rarete.name, frequence: rarete.frequence }].sort(Misc.ascending(it => it.milieu))
|
||||
await sheet.item.update({ 'system.environnement': newList })
|
||||
}
|
||||
|
||||
static async onDeleteMilieu(sheet, event) {
|
||||
const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
|
||||
if (milieu != undefined) {
|
||||
const newList = sheet.item.system.environnement.filter(it => it.milieu != milieu)
|
||||
.sort(Misc.ascending(it => it.milieu));
|
||||
await sheet.item.update({ 'system.environnement': newList });
|
||||
}
|
||||
}
|
||||
|
||||
static async onChange(sheet, event, doMutation) {
|
||||
const list = sheet.item.system.environnement;
|
||||
const milieu = EnvironmentSheetHelper.$getEventMilieu(sheet, event);
|
||||
const updated = list.find(it => it.milieu == milieu);
|
||||
if (updated) {
|
||||
doMutation(updated);
|
||||
const newList = [...list.filter(it => it.milieu != milieu), updated]
|
||||
.sort(Misc.ascending(it => it.milieu));
|
||||
await sheet.item.update({ 'system.environnement': newList });
|
||||
}
|
||||
}
|
||||
|
||||
static $getEventMilieu(sheet, event) {
|
||||
return sheet.html.find(event.currentTarget)?.parents("div.environnement-milieu").data("milieu");
|
||||
}
|
||||
|
||||
}
|
@ -1,10 +1,10 @@
|
||||
export class HtmlUtility{
|
||||
static _showControlWhen(control, condition) {
|
||||
static _showControlWhen(jQuerySelector, condition) {
|
||||
if (condition) {
|
||||
control.show();
|
||||
jQuerySelector.show();
|
||||
}
|
||||
else {
|
||||
control.hide();
|
||||
jQuerySelector.hide();
|
||||
}
|
||||
}
|
||||
}
|
@ -28,7 +28,7 @@ export class RdDItemArme extends Item {
|
||||
switch (arme ? arme.type : '') {
|
||||
case 'arme': return arme;
|
||||
case 'competencecreature':
|
||||
return RdDItemCompetenceCreature.toActionArme(arme);
|
||||
return RdDItemCompetenceCreature.armeNaturelle(arme);
|
||||
}
|
||||
return RdDItemArme.mainsNues();
|
||||
}
|
||||
@ -177,7 +177,7 @@ export class RdDItemArme extends Item {
|
||||
equipe: true,
|
||||
rapide: true,
|
||||
force: 0,
|
||||
dommages: 0,
|
||||
dommages: "0",
|
||||
dommagesReels: 0,
|
||||
mortalite: 'non-mortel',
|
||||
competence: 'Corps à corps',
|
||||
|
@ -8,18 +8,18 @@ const xp_par_niveau = [5, 5, 5, 10, 10, 10, 10, 15, 15, 15, 15, 20, 20, 20, 20,
|
||||
const niveau_max = xp_par_niveau.length - 10;
|
||||
/* -------------------------------------------- */
|
||||
const limitesArchetypes = [
|
||||
{ "niveau": 0, "nombreMax": 100, "nombre": 0 },
|
||||
{ "niveau": 1, "nombreMax": 10, "nombre": 0 },
|
||||
{ "niveau": 2, "nombreMax": 9, "nombre": 0 },
|
||||
{ "niveau": 3, "nombreMax": 8, "nombre": 0 },
|
||||
{ "niveau": 4, "nombreMax": 7, "nombre": 0 },
|
||||
{ "niveau": 5, "nombreMax": 6, "nombre": 0 },
|
||||
{ "niveau": 6, "nombreMax": 5, "nombre": 0 },
|
||||
{ "niveau": 7, "nombreMax": 4, "nombre": 0 },
|
||||
{ "niveau": 8, "nombreMax": 3, "nombre": 0 },
|
||||
{ "niveau": 9, "nombreMax": 2, "nombre": 0 },
|
||||
{ "niveau": 10, "nombreMax": 1, "nombre": 0 },
|
||||
{ "niveau": 11, "nombreMax": 1, "nombre": 0 }
|
||||
{ "niveau": 0, "nombreMax": 100, "reste": 100 },
|
||||
{ "niveau": 1, "nombreMax": 10, "reste": 10 },
|
||||
{ "niveau": 2, "nombreMax": 9, "reste": 9 },
|
||||
{ "niveau": 3, "nombreMax": 8, "reste": 8 },
|
||||
{ "niveau": 4, "nombreMax": 7, "reste": 7 },
|
||||
{ "niveau": 5, "nombreMax": 6, "reste": 6 },
|
||||
{ "niveau": 6, "nombreMax": 5, "reste": 5 },
|
||||
{ "niveau": 7, "nombreMax": 4, "reste": 4 },
|
||||
{ "niveau": 8, "nombreMax": 3, "reste": 3 },
|
||||
{ "niveau": 9, "nombreMax": 2, "reste": 2 },
|
||||
{ "niveau": 10, "nombreMax": 1, "reste": 1 },
|
||||
{ "niveau": 11, "nombreMax": 1, "reste": 1 }
|
||||
];
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -34,13 +34,6 @@ const categorieCompetences = {
|
||||
"lancer": { base: -8, label: "Lancer" }
|
||||
}
|
||||
|
||||
const compendiumCompetences = {
|
||||
"personnage": "foundryvtt-reve-de-dragon.competences",
|
||||
"creature": "foundryvtt-reve-de-dragon.competences-creatures",
|
||||
"entite": "foundryvtt-reve-de-dragon.competences-entites"
|
||||
};
|
||||
|
||||
|
||||
function _buildCumulXP() {
|
||||
let cumulXP = { "-11": 0 };
|
||||
let cumul = 0;
|
||||
@ -55,12 +48,6 @@ function _buildCumulXP() {
|
||||
const competence_xp_cumul = _buildCumulXP();
|
||||
|
||||
export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static actorCompendium(actorType = undefined) {
|
||||
return compendiumCompetences[actorType ?? 'personnage'];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCategorieCompetences() {
|
||||
return categorieCompetences;
|
||||
@ -280,18 +267,47 @@ export class RdDItemCompetence extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeResumeArchetype(competences) {
|
||||
const archetype = RdDItemCompetence.getLimitesArchetypes();
|
||||
const computed = duplicate(limitesArchetypes);
|
||||
competences.map(it => Math.max(0, it.system.niveau_archetype))
|
||||
.forEach(niveau => {
|
||||
archetype[niveau] = archetype[niveau] ?? { "niveau": niveau, "nombreMax": 0, "nombre": 0 };
|
||||
archetype[niveau].nombre = (archetype[niveau]?.nombre ?? 0) + 1;
|
||||
.filter(n => n > 0)
|
||||
.forEach(n => {
|
||||
computed[n] = computed[n] ?? { niveau: n, nombreMax: 0, reste: 0 };
|
||||
computed[n].reste = computed[n].reste - 1;
|
||||
});
|
||||
return archetype;
|
||||
return computed.filter(it => it.reste > 0 && it.niveau > 0);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getLimitesArchetypes() {
|
||||
return duplicate(limitesArchetypes);
|
||||
static triVisible(competences) {
|
||||
return competences.filter(it => it.system.isVisible)
|
||||
.sort((a, b) => RdDItemCompetence.compare(a, b))
|
||||
}
|
||||
|
||||
static $positionTri(comp) {
|
||||
if (comp.name.startsWith("Survie")) {
|
||||
if (comp.name.includes("Cité")) return 0;
|
||||
if (comp.name.includes("Extérieur")) return 1;
|
||||
return 2;
|
||||
}
|
||||
if (comp.system.categorie.startsWith("melee")) {
|
||||
if (comp.name.includes("Corps")) return 0;
|
||||
if (comp.name.includes("Dague")) return 1;
|
||||
if (comp.name.includes("Esquive")) return 2;
|
||||
return 3;
|
||||
}
|
||||
if (comp.system.categorie.startsWith("draconic")) {
|
||||
if (comp.name.includes("Oniros")) return 0;
|
||||
if (comp.name.includes("Hypnos")) return 1;
|
||||
if (comp.name.includes("Narcos")) return 2;
|
||||
if (comp.name.includes("Thanatos")) return 3;
|
||||
return 4;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static compare(a, b) {
|
||||
const diff = RdDItemCompetence.$positionTri(a) - RdDItemCompetence.$positionTri(b);
|
||||
return diff ? diff : a.name.localeCompare(b.name);
|
||||
}
|
||||
|
||||
}
|
@ -1,4 +1,4 @@
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
import { RdDCombatManager } from "./rdd-combat.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -12,12 +12,12 @@ export class RdDItemCompetenceCreature extends Item {
|
||||
rollData.competence.system.categorie = "creature"
|
||||
rollData.selectedCarac = rollData.carac.carac_creature
|
||||
if (rollData.competence.system.iscombat) {
|
||||
rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
|
||||
rollData.arme = RdDItemCompetenceCreature.armeNaturelle(rollData.competence);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static toActionArme(competencecreature) {
|
||||
static armeNaturelle(competencecreature) {
|
||||
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
|
||||
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
|
||||
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
|
||||
|
60
module/item-conteneur-sheet.js
Normal file
@ -0,0 +1,60 @@
|
||||
import { RdDItemSheet } from "./item-sheet.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
export class RdDConteneurItemSheet extends RdDItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return "conteneur" };
|
||||
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
if (this.actor) {
|
||||
this.prepareConteneurData(formData);
|
||||
}
|
||||
return formData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
if (!this.options.editable) return;
|
||||
|
||||
this.html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
||||
this.render(true);
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareConteneurData(formData) {
|
||||
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
|
||||
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||
}
|
||||
|
||||
async _onDragStart(event) {
|
||||
console.log("_onDragStart", event);
|
||||
if (event.target.classList.contains("entity-link")) return;
|
||||
|
||||
const itemId = event.srcElement?.attributes["data-item-id"].value;
|
||||
const item = this.actor.items.get(itemId);
|
||||
// Create drag data
|
||||
const dragData = {
|
||||
actorId: this.actor.id,
|
||||
type: "Item",
|
||||
data: item.system
|
||||
};
|
||||
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
||||
}
|
||||
|
||||
async _onDropItem(event, dragData) {
|
||||
if (this.actor) {
|
||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor, dragData, this.objetVersConteneur);
|
||||
await this.actor.processDropItem(dropParams);
|
||||
await this.render(true);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
67
module/item-faune-sheet.js
Normal file
@ -0,0 +1,67 @@
|
||||
import { EnvironmentSheetHelper } from "./environnement.js";
|
||||
import { RdDItemSheet } from "./item-sheet.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
export class RdDFauneItemSheet extends RdDItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return "faune" };
|
||||
|
||||
static get defaultOptions() {
|
||||
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
|
||||
}
|
||||
|
||||
setPosition(options = {}) {
|
||||
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
return await EnvironmentSheetHelper.getData(this, formData);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if (!this.options.editable) return;
|
||||
|
||||
EnvironmentSheetHelper.activateListeners(this);
|
||||
|
||||
html.find("a.linked-actor-delete").click(event => this.onDeleteLinkedActor());
|
||||
html.find("a.preparer-nourriture").click(event => this.preparerNourriture(event));
|
||||
html.find("a.manger-nourriture").click(event => this.mangerNourriture(event));
|
||||
}
|
||||
|
||||
async _onDropActor(event, dragData) {
|
||||
console.log('faune:dropActor', event, dragData)
|
||||
const linkedActor = fromUuidSync(dragData.uuid);
|
||||
if (linkedActor?.pack) {
|
||||
this.item.update({
|
||||
'system.actor.pack': linkedActor.pack,
|
||||
'system.actor.id': linkedActor._id,
|
||||
'system.actor.name': linkedActor.name
|
||||
});
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`${linkedActor.name} ne provient pas d'un compendium.
|
||||
<br>Choisissez une créature du compendium pour représenter un élément de faune générique`)
|
||||
}
|
||||
}
|
||||
async onDeleteLinkedActor() {
|
||||
this.item.update({
|
||||
'system.actor.pack': '',
|
||||
'system.actor.id': '',
|
||||
'system.actor.name': ''
|
||||
});
|
||||
}
|
||||
|
||||
async preparerNourriture(event) {
|
||||
if (this.actor) {
|
||||
await this.actor.preparerNourriture(this.item);
|
||||
}
|
||||
}
|
||||
async mangerNourriture(event) {
|
||||
if (this.actor) {
|
||||
await this.actor.mangerNourriture(this.item);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
25
module/item-herbe-sheet.js
Normal file
@ -0,0 +1,25 @@
|
||||
import { EnvironmentSheetHelper } from "./environnement.js";
|
||||
import { RdDItemSheet } from "./item-sheet.js";
|
||||
|
||||
export class RdDHerbeItemSheet extends RdDItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return "herbe" };
|
||||
|
||||
static get defaultOptions() {
|
||||
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
|
||||
}
|
||||
|
||||
setPosition(options = {}) {
|
||||
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
return await EnvironmentSheetHelper.getData(this, formData);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
EnvironmentSheetHelper.activateListeners(this);
|
||||
}
|
||||
}
|
25
module/item-ingredient-sheet.js
Normal file
@ -0,0 +1,25 @@
|
||||
import { EnvironmentSheetHelper } from "./environnement.js";
|
||||
import { RdDItemSheet } from "./item-sheet.js";
|
||||
|
||||
export class RdDIngredientItemSheet extends RdDItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return "ingredient" };
|
||||
|
||||
static get defaultOptions() {
|
||||
return EnvironmentSheetHelper.defaultOptions(super.defaultOptions);
|
||||
}
|
||||
|
||||
setPosition(options = {}) {
|
||||
return EnvironmentSheetHelper.setPosition(this, super.setPosition(options));
|
||||
}
|
||||
|
||||
async getData() {
|
||||
const formData = await super.getData();
|
||||
return await EnvironmentSheetHelper.getData(this, formData);
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
EnvironmentSheetHelper.activateListeners(this);
|
||||
}
|
||||
}
|
@ -4,25 +4,26 @@ import { LOG_HEAD } from "./constants.js";
|
||||
const MONNAIE_ETAIN = {
|
||||
name: "Etain (1 denier)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_etain_poisson.webp",
|
||||
system: { quantite: 0, valeur_deniers: 1, encombrement: 0.001, description: "" }
|
||||
system: { quantite: 0, cout: 0.01, encombrement: 0.001, description: "" }
|
||||
};
|
||||
const MONNAIE_BRONZE = {
|
||||
name: "Bronze (10 deniers)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_bronze_epees.webp",
|
||||
system: { quantite: 0, valeur_deniers: 10, encombrement: 0.002, description: "" }
|
||||
system: { quantite: 0, cout: 0.10, encombrement: 0.002, description: "" }
|
||||
};
|
||||
const MONNAIE_ARGENT = {
|
||||
name: "Argent (1 sol)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_argent_sol.webp",
|
||||
system: { quantite: 0, valeur_deniers: 100, encombrement: 0.003, description: "" }
|
||||
system: { quantite: 0, cout: 1, encombrement: 0.003, description: "" }
|
||||
};
|
||||
const MONNAIE_OR = {
|
||||
name: "Or (10 sols)", type: 'monnaie',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/objets/piece_or_sol.webp",
|
||||
system: { quantite: 0, valeur_deniers: 1000, encombrement: 0.004, description: "" }
|
||||
system: { quantite: 0, cout: 10, encombrement: 0.004, description: "" }
|
||||
};
|
||||
|
||||
const MONNAIES_STANDARD = [MONNAIE_ETAIN, MONNAIE_BRONZE, MONNAIE_ARGENT, MONNAIE_OR];
|
||||
const VALEUR_DENIERS = sols => Math.max(Math.floor((sols ?? 0) * 100), 0);
|
||||
|
||||
export class Monnaie {
|
||||
|
||||
@ -32,7 +33,7 @@ export class Monnaie {
|
||||
|
||||
static monnaiesManquantes(actor) {
|
||||
const disponibles = actor.itemTypes['monnaie'];
|
||||
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
|
||||
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.cout)));
|
||||
if (manquantes.length > 0) {
|
||||
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
|
||||
}
|
||||
@ -40,15 +41,11 @@ export class Monnaie {
|
||||
}
|
||||
|
||||
static deValeur(monnaie, valeur) {
|
||||
return valeur == monnaie.system.valeur_deniers
|
||||
return VALEUR_DENIERS(valeur) == VALEUR_DENIERS(monnaie.system.cout)
|
||||
}
|
||||
|
||||
static arrondiDeniers(sols) {
|
||||
return Number(sols).toFixed(2);
|
||||
}
|
||||
|
||||
static triValeurDenier() {
|
||||
return Misc.ascending(item => item.system.valeur_deniers)
|
||||
static triValeurEntiere() {
|
||||
return Misc.ascending(item => VALEUR_DENIERS(item.system.cout))
|
||||
}
|
||||
|
||||
static async creerMonnaiesStandard(actor) {
|
||||
@ -65,29 +62,49 @@ export class Monnaie {
|
||||
return deniers;
|
||||
}
|
||||
|
||||
static async optimiser(actor, fortune) {
|
||||
let reste = fortune;
|
||||
static getFortune(actor) {
|
||||
if (actor) {
|
||||
Monnaie.validerMonnaies(actor);
|
||||
return actor.itemTypes['monnaie']
|
||||
.map(m => Number(m.system.cout) * Number(m.system.quantite))
|
||||
.reduce(Misc.sum(), 0);
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
static async optimiserFortune(actor, fortune) {
|
||||
let resteEnDeniers = Math.round(fortune * 100);
|
||||
let monnaies = actor.itemTypes['monnaie'];
|
||||
let updates = [];
|
||||
let parValeur = Misc.classifyFirst(monnaies, it => it.system.valeur_deniers);
|
||||
for (let valeur of [1000, 100, 10, 1]) {
|
||||
const itemPiece = parValeur[valeur];
|
||||
const piecesDeCetteValeur = Math.floor(reste / valeur);
|
||||
Monnaie.validerMonnaies(actor);
|
||||
|
||||
let parValeur = Misc.classifyFirst(monnaies, it => VALEUR_DENIERS(it.system.cout));
|
||||
for (let valeurDeniers of [1000, 100, 10, 1]) {
|
||||
const itemPiece = parValeur[valeurDeniers];
|
||||
if (itemPiece) {
|
||||
if (piecesDeCetteValeur != itemPiece.system.quantite) {
|
||||
updates.push({ _id: parValeur[valeur].id, 'system.quantite': piecesDeCetteValeur });
|
||||
const quantite = Math.floor(resteEnDeniers / valeurDeniers);
|
||||
if (quantite != itemPiece.system.quantite) {
|
||||
updates.push({ _id: parValeur[valeurDeniers].id, 'system.quantite': quantite });
|
||||
}
|
||||
reste -= piecesDeCetteValeur*valeur;
|
||||
resteEnDeniers -= quantite * valeurDeniers;
|
||||
}
|
||||
}
|
||||
console.log('Monnaie.optimiser', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', reste);
|
||||
console.log('Monnaie.optimiserFortune', actor.name, 'total', fortune, 'parValeur', parValeur, 'updates', updates, 'reste', resteEnDeniers);
|
||||
if (updates.length > 0) {
|
||||
await actor.updateEmbeddedDocuments('Item', updates);
|
||||
}
|
||||
if (reste>0){
|
||||
if (resteEnDeniers > 0) {
|
||||
// créer le reste en deniers fortune en deniers
|
||||
await Monnaie.creerMonnaiesDeniers(actor, reste);
|
||||
await Monnaie.creerMonnaiesDeniers(actor, resteEnDeniers);
|
||||
}
|
||||
}
|
||||
|
||||
static validerMonnaies(actor) {
|
||||
actor.itemTypes['monnaie'].filter(it => VALEUR_DENIERS(it.system.cout) == 0)
|
||||
.map(it => `La monnaie ${it.name} de l'acteur ${actor.name} a une valeur de 0!`)
|
||||
.forEach(message => {
|
||||
ui.notifications.warn(message);
|
||||
console.warn(message);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
@ -1,29 +1,16 @@
|
||||
import { RdDRencontre } from "./item-rencontre.js";
|
||||
import { RdDItemSheet } from "./item-sheet.js";
|
||||
|
||||
/**
|
||||
* Item sheet pour configurer les rencontres
|
||||
* @extends {ItemSheet}
|
||||
*/
|
||||
export class RdDRencontreItemSheet extends ItemSheet {
|
||||
export class RdDRencontreItemSheet extends RdDItemSheet {
|
||||
|
||||
static get ITEM_TYPE() { return "rencontre" };
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: ["rdd", "sheet", "item"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html",
|
||||
width: 500,
|
||||
height: 500,
|
||||
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }]
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
|
||||
return buttons;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
setPosition(options = {}) {
|
||||
@ -34,7 +21,6 @@ export class RdDRencontreItemSheet extends ItemSheet {
|
||||
return position;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async getData() {
|
||||
const formData = duplicate(this.item);
|
||||
@ -65,15 +51,15 @@ export class RdDRencontreItemSheet extends ItemSheet {
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
if (!this.options.editable) return;
|
||||
html.find("a.effet-add").click(event => this.onAddEffet(event));
|
||||
html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
|
||||
this.html.find("a.effet-add").click(event => this.onAddEffet(event));
|
||||
this.html.find("a.effet-delete").click(event => this.onDeleteEffet(event));
|
||||
}
|
||||
|
||||
async onAddEffet(event) {
|
||||
const resultat = $(event.currentTarget)?.data("effet-resultat");
|
||||
const resultat = this.html.find(event.currentTarget)?.data("effet-resultat");
|
||||
const keyEffets = `system.${resultat}.effets`;
|
||||
|
||||
const code = $(event.currentTarget)?.data("effet-code");
|
||||
const code = this.html.find(event.currentTarget)?.data("effet-code");
|
||||
const liste = RdDRencontre.getListeEffets(this.item, resultat);
|
||||
liste.push(code);
|
||||
|
||||
@ -81,10 +67,10 @@ export class RdDRencontreItemSheet extends ItemSheet {
|
||||
}
|
||||
|
||||
async onDeleteEffet(event) {
|
||||
const resultat = $(event.currentTarget)?.data("effet-resultat");
|
||||
const resultat = this.html.find(event.currentTarget)?.data("effet-resultat");
|
||||
const keyEffets = `system.${resultat}.effets`;
|
||||
|
||||
const pos = $(event.currentTarget)?.data("effet-pos");
|
||||
const pos = this.html.find(event.currentTarget)?.data("effet-pos");
|
||||
const liste = RdDRencontre.getListeEffets(this.item, resultat);
|
||||
liste.splice(pos, 1);
|
||||
|
||||
@ -96,13 +82,4 @@ export class RdDRencontreItemSheet extends ItemSheet {
|
||||
updates[key] = liste;
|
||||
this.item.update(updates);
|
||||
}
|
||||
|
||||
get template() {
|
||||
/* -------------------------------------------- */
|
||||
return `systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html`;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return `Rencontre: ${this.object.name}`;
|
||||
}
|
||||
}
|
||||
|
@ -8,30 +8,55 @@ import { HtmlUtility } from "./html-utility.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
/**
|
||||
* Extend the basic ItemSheet with some very simple modifications
|
||||
* @extends {ItemSheet}
|
||||
* Extend the basic ItemSheet for RdD specific items
|
||||
*/
|
||||
export class RdDItemSheet extends ItemSheet {
|
||||
|
||||
static get ITEM_TYPE() {
|
||||
return undefined
|
||||
}
|
||||
|
||||
static defaultTemplate(type) {
|
||||
return type ?
|
||||
`systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html` :
|
||||
"systems/foundryvtt-reve-de-dragon/templates/item-sheet.html";
|
||||
}
|
||||
|
||||
static register(sheetClass) {
|
||||
Items.registerSheet(SYSTEM_RDD, sheetClass, {
|
||||
label: Misc.typeName('Item', sheetClass.ITEM_TYPE),
|
||||
types: [sheetClass.ITEM_TYPE],
|
||||
makeDefault: true
|
||||
})
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: [SYSTEM_RDD, "sheet", "item"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/item-sheet.html",
|
||||
template: RdDItemSheet.defaultTemplate(RdDItemSheet.ITEM_TYPE),
|
||||
width: 550,
|
||||
height: 550
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
return RdDItemSheet.defaultTemplate(this.item.type);
|
||||
}
|
||||
|
||||
get title() {
|
||||
return `${Misc.typeName('Item', this.item.type)}: ${this.item.name}`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
// Add "Post to chat" button
|
||||
// We previously restricted this to GM and editable items only. If you ever find this comment because it broke something: eh, sorry!
|
||||
if ("cout" in this.item.system && this.item.isVideOuNonConteneur()) {
|
||||
if (this.item.isInventaire() && this.item.isVideOuNonConteneur()) {
|
||||
buttons.unshift({
|
||||
class: "vendre",
|
||||
icon: "fas fa-comments-dollar",
|
||||
@ -68,42 +93,42 @@ export class RdDItemSheet extends ItemSheet {
|
||||
system: this.item.system,
|
||||
isGM: game.user.isGM,
|
||||
actorId: this.actor?.id,
|
||||
isOwned: this.actor ? true : false,
|
||||
owner: this.item.isOwner,
|
||||
editable: this.isEditable,
|
||||
cssClass: this.isEditable ? "editable" : "locked",
|
||||
isSoins: false,
|
||||
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
|
||||
descriptionmj: await TextEditor.enrichHTML(this.object.system.descriptionmj, {async: true})
|
||||
|
||||
}
|
||||
if (this.actor) {
|
||||
formData.isOwned = true;
|
||||
if (this.item.type == 'conteneur') {
|
||||
this.prepareConteneurData(formData);
|
||||
}
|
||||
description: await TextEditor.enrichHTML(this.item.system.description, { async: true }),
|
||||
descriptionmj: await TextEditor.enrichHTML(this.item.system.descriptionmj, { async: true }),
|
||||
isComestible: this.item.isComestible()
|
||||
}
|
||||
|
||||
const competences = await SystemCompendiums.getCompetences(this.actor?.type);
|
||||
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
|
||||
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
|
||||
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
|
||||
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
|
||||
formData.competences = await RdDUtility.loadItems(it => it.isCompetencePersonnage(), RdDItemCompetence.actorCompendium(this.actor?.type))
|
||||
formData.competences = competences;
|
||||
}
|
||||
if (this.item.type == 'arme') {
|
||||
formData.competences = await RdDUtility.loadItems(it => RdDItemCompetence.isCompetenceArme(it), RdDItemCompetence.actorCompendium(this.actor?.type))
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isCompetenceArme(it));
|
||||
}
|
||||
if (['sort', 'sortreserve'].includes(this.item.type)) {
|
||||
formData.competences = await RdDUtility.loadItems(it => RdDItemCompetence.isDraconic(it), RdDItemCompetence.actorCompendium(this.actor?.type))
|
||||
formData.competences = competences.filter(it => RdDItemCompetence.isDraconic(it));
|
||||
}
|
||||
if (this.item.type == 'recettecuisine') {
|
||||
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, {async: true})
|
||||
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, { async: true })
|
||||
}
|
||||
if (this.item.type == 'extraitpoetique') {
|
||||
formData.extrait = await TextEditor.enrichHTML(this.object.system.extrait, { async: true })
|
||||
formData.texte = await TextEditor.enrichHTML(this.object.system.texte, { async: true })
|
||||
}
|
||||
if (this.item.type == 'recettealchimique') {
|
||||
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
|
||||
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, {async: true})
|
||||
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, {async: true})
|
||||
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, {async: true})
|
||||
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, {async: true})
|
||||
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, { async: true })
|
||||
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, { async: true })
|
||||
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, { async: true })
|
||||
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, { async: true })
|
||||
}
|
||||
if (this.item.type == 'gemme') {
|
||||
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
|
||||
@ -128,106 +153,72 @@ export class RdDItemSheet extends ItemSheet {
|
||||
return formData;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
prepareConteneurData(formData) {
|
||||
RdDUtility.filterEquipementParType(formData, this.actor.itemTypes);
|
||||
|
||||
this.objetVersConteneur = RdDUtility.buildArbreDeConteneurs(formData.conteneurs, formData.objets);
|
||||
formData.subItems = formData.conteneurs.find(it => it._id == this.item.id)?.subItems;
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
if (this.item.type == 'conteneur') {
|
||||
this.form.ondragstart = (event) => this._onDragStart(event);
|
||||
this.form.ondrop = (event) => this._onDrop(event);
|
||||
}
|
||||
|
||||
let itemSheetDialog = this;
|
||||
|
||||
HtmlUtility._showControlWhen($(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
|
||||
HtmlUtility._showControlWhen($(".item-magique"), this.item.isMagique());
|
||||
HtmlUtility._showControlWhen(this.html.find(".item-cout"), ReglesOptionelles.isUsing('afficher-prix-joueurs') || game.user.isGM || !this.item.isOwned);
|
||||
HtmlUtility._showControlWhen(this.html.find(".item-magique"), this.item.isMagique());
|
||||
|
||||
// Everything below here is only needed if the sheet is editable
|
||||
if (!this.options.editable) return;
|
||||
|
||||
// Select competence categorie
|
||||
html.find(".categorie").change(event => this._onSelectCategorie(event));
|
||||
this.form.ondragstart = (event) => this._onDragStart(event);
|
||||
this.form.ondrop = (event) => this._onDrop(event);
|
||||
|
||||
html.find('.sheet-competence-xp').change((event) => {
|
||||
// Select competence categorie
|
||||
this.html.find(".categorie").change(event => this._onSelectCategorie(event));
|
||||
|
||||
this.html.find('.sheet-competence-xp').change((event) => {
|
||||
if (this.item.isCompetencePersonnage()) {
|
||||
RdDUtility.checkThanatosXP(this.item.name);
|
||||
}
|
||||
});
|
||||
this.html.find(".item-cout input[name='system.cout']").change(event => {
|
||||
if (this.item.isMonnaie()) {
|
||||
const value = event.currentTarget.value;
|
||||
if (Number(value) == 0) {
|
||||
ui.notifications.error(`${this.actor?.name ?? 'Monnaie'}: La monnaie ${this.item.name} a maintenant une valeur de 0, et ne peut plus être utilisée pour payer!`)
|
||||
}
|
||||
}
|
||||
})
|
||||
|
||||
html.find('.enchanteDate').change((event) => {
|
||||
let jour = Number($('#jourMois').val());
|
||||
let mois = $('#nomMois').val();
|
||||
this.html.find('.enchanteDate').change((event) => {
|
||||
let jour = Number(this.html.find('[name="splitDate.day"]').val());
|
||||
let mois = this.html.find('[name="splitDate.month"]').val();
|
||||
this.dateUpdated = game.system.rdd.calendrier.getIndexFromDate(jour, mois);
|
||||
});
|
||||
|
||||
html.find('.creer-tache-livre').click((event) => {
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.creerTacheDepuisLivre(this.item);
|
||||
});
|
||||
html.find('.consommer-potion').click((event) => {
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.consommerPotion(this.item);
|
||||
});
|
||||
html.find('.creer-potion-base').click((event) => {
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
actor.dialogFabriquerPotion(this.item);
|
||||
});
|
||||
this.html.find('.creer-tache-livre').click((event) => this._getEventActor(event).creerTacheDepuisLivre(this.item));
|
||||
this.html.find('.consommer-potion').click((event) => this._getEventActor(event).consommerPotion(this.item));
|
||||
this.html.find('.creer-potion-base').click((event) => this._getEventActor(event).dialogFabriquerPotion(this.item));
|
||||
|
||||
html.find('.alchimie-tache a').click((event) => {
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let recetteId = event.currentTarget.attributes['data-recette-id'].value;
|
||||
let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
|
||||
let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
this.html.find('.alchimie-tache a').click((event) => {
|
||||
let actor = this._getEventActor(event);
|
||||
if (actor) {
|
||||
let recetteId = event.currentTarget.attributes['data-recette-id'].value;
|
||||
let tacheName = event.currentTarget.attributes['data-alchimie-tache'].value;
|
||||
let tacheData = event.currentTarget.attributes['data-alchimie-data'].value;
|
||||
actor.effectuerTacheAlchimie(recetteId, tacheName, tacheData);
|
||||
} else {
|
||||
ui.notifications.info("Impossible trouver un acteur pour réaliser cette tache Alchimique.");
|
||||
}
|
||||
});
|
||||
|
||||
html.find('.item-split').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
await RdDSheetUtility.splitItem(item, this.actor, async () => itemSheetDialog.render(true));
|
||||
});
|
||||
html.find('.item-edit').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item.sheet.render(true);
|
||||
});
|
||||
html.find('.item-delete').click(async event => {
|
||||
const li = RdDSheetUtility.getEventElement(event);
|
||||
const item = this.actor.getObjet(li.data("item-id"));
|
||||
RdDUtility.confirmerSuppressionItem(this, item, li);
|
||||
});
|
||||
html.find('.item-vendre').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.proposerVente();
|
||||
});
|
||||
html.find('.item-montrer').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
item?.postItem();
|
||||
});
|
||||
html.find('.item-action').click(async event => {
|
||||
const item = RdDSheetUtility.getItem(event, this.actor);
|
||||
this.actor.actionItem(item, async () => itemSheetDialog.render(true));
|
||||
});
|
||||
html.find('.conteneur-name a').click(async event => {
|
||||
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));
|
||||
this.render(true);
|
||||
});
|
||||
this.html.find('.item-split').click(async event => RdDSheetUtility.splitItem(RdDSheetUtility.getItem(event, this.actor), this.actor, async () => this.render(true)));
|
||||
this.html.find('.item-edit').click(async event => RdDSheetUtility.getItem(event, this.actor)?.sheet.render(true));
|
||||
this.html.find('.item-delete').click(async event => RdDUtility.confirmerSuppressionItem(this, RdDSheetUtility.getItem(event, this.actor)));
|
||||
this.html.find('.item-vendre').click(async event => RdDSheetUtility.getItem(event, this.actor)?.proposerVente());
|
||||
this.html.find('.item-montrer').click(async event => RdDSheetUtility.getItem(event, this.actor)?.postItem());
|
||||
this.html.find('.item-action').click(async event => RdDSheetUtility.getItem(event, this.actor)?.actionPrincipale(this.actor, async () => this.render(true)));
|
||||
}
|
||||
|
||||
_getEventActor(event) {
|
||||
let actorId = event.currentTarget.attributes['data-actor-id'].value;
|
||||
let actor = game.actors.get(actorId);
|
||||
return actor;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -237,70 +228,56 @@ export class RdDItemSheet extends ItemSheet {
|
||||
if (this.item.isCompetence()) {
|
||||
let level = RdDItemCompetence.getNiveauBase(event.currentTarget.value);
|
||||
this.item.system.base = level;
|
||||
$("#base").val(level);
|
||||
this.html.find('[name="system.base"]').val(level);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
let type = this.item.type
|
||||
return `systems/foundryvtt-reve-de-dragon/templates/item-${type}-sheet.html`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
/** @override */
|
||||
_updateObject(event, formData) {
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
|
||||
if (this.item.type == 'sort') {
|
||||
// Données de bonus de cases ?
|
||||
formData['system.bonuscase'] = RdDItemSort.buildBonusCaseStringFromFormData(formData.bonusValue, formData.caseValue);
|
||||
}
|
||||
|
||||
return this.item.update(formData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDragStart(event) {
|
||||
console.log("_onDragStart", event);
|
||||
if (event.target.classList.contains("entity-link")) return;
|
||||
|
||||
const itemId = event.srcElement?.attributes["data-item-id"].value;
|
||||
const item = this.actor.items.get(itemId);
|
||||
// Create drag data
|
||||
const dragData = {
|
||||
actorId: this.actor.id,
|
||||
type: "Item",
|
||||
data: item.system
|
||||
};
|
||||
|
||||
event.dataTransfer.setData("text/plain", JSON.stringify(dragData));
|
||||
}
|
||||
|
||||
async _onDrop(event) {
|
||||
// Try to extract the dragData
|
||||
let dragData;
|
||||
try {
|
||||
dragData = JSON.parse(event.dataTransfer.getData('text/plain'));
|
||||
} catch (err) {
|
||||
return false;
|
||||
}
|
||||
|
||||
let dragData = RdDItemSheet.$extractDragData(event);
|
||||
if (!dragData) return false;
|
||||
const allowed = Hooks.call("dropActorSheetData", this.actor, this, dragData);
|
||||
if (allowed === false) return;
|
||||
if (allowed === false) return false;
|
||||
|
||||
// Handle different dragData types
|
||||
switch (dragData.type) {
|
||||
case "Item":
|
||||
return this._onDropItem(event, dragData);
|
||||
case "Actor":
|
||||
return this._onDropActor(event, dragData);
|
||||
}
|
||||
return super._onDrop(event);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onDropItem(event, dragData) {
|
||||
if (this.actor) {
|
||||
const dropParams = RdDSheetUtility.prepareItemDropParameters(this.item.id, this.actor.id, dragData, this.objetVersConteneur);
|
||||
await this.actor.processDropItem(dropParams);
|
||||
await this.render(true);
|
||||
}
|
||||
static $extractDragData(event) {
|
||||
try {
|
||||
const eventData = event?.dataTransfer?.getData('text/plain');
|
||||
if (eventData) {
|
||||
return JSON.parse(eventData);
|
||||
}
|
||||
} catch (err) { }
|
||||
return undefined;
|
||||
}
|
||||
|
||||
async _onDropItem(event, dragData) {
|
||||
}
|
||||
|
||||
async _onDropActor(event, dragData) {
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,29 +1,14 @@
|
||||
import { SYSTEM_RDD } from "./constants.js";
|
||||
import { RdDItemSheet } from "./item-sheet.js";
|
||||
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
/**
|
||||
* Item sheet pour signes draconiques
|
||||
* @extends {ItemSheet}
|
||||
* @extends {RdDItemSheet}
|
||||
*/
|
||||
export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
||||
export class RdDSigneDraconiqueItemSheet extends RdDItemSheet {
|
||||
|
||||
/** @override */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
classes: [SYSTEM_RDD, "sheet", "item"],
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html",
|
||||
width: 550,
|
||||
height: 550
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_getHeaderButtons() {
|
||||
let buttons = super._getHeaderButtons();
|
||||
buttons.unshift({ class: "post", icon: "fas fa-comment", onclick: ev => this.item.postItem() });
|
||||
return buttons;
|
||||
}
|
||||
static get ITEM_TYPE() { return "signedraconique" }
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
@ -61,12 +46,13 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
||||
if (!this.options.editable) return;
|
||||
|
||||
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
|
||||
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
|
||||
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
|
||||
html.find("input.select-tmr").change(event => this.onSelectTmr(event));
|
||||
html.find(".signe-xp-sort").change(event => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
|
||||
}
|
||||
|
||||
async setSigneAleatoire() {
|
||||
const newSigne = await RdDItemSigneDraconique.randomSigneDraconique();
|
||||
newSigne.name = this.item.name;
|
||||
this.item.update(newSigne);
|
||||
}
|
||||
|
||||
@ -88,12 +74,4 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
|
||||
await this.item.update({ 'system.valeur': newValeur });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
get template() {
|
||||
return `systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html`;
|
||||
}
|
||||
|
||||
get title() {
|
||||
return `Signe draconique: ${this.object.name}`;
|
||||
}
|
||||
}
|
||||
|
313
module/item.js
@ -1,15 +1,17 @@
|
||||
import { DialogItemVente } from "./dialog-item-vente.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
const typesObjetsEquipement = [
|
||||
const typesObjetsInventaire = [
|
||||
"arme",
|
||||
"armure",
|
||||
"conteneur",
|
||||
"gemme",
|
||||
"herbe",
|
||||
"ingredient",
|
||||
"faune",
|
||||
"livre",
|
||||
"monnaie",
|
||||
"munition",
|
||||
@ -35,6 +37,7 @@ export const defaultItemImg = {
|
||||
conteneur: "systems/foundryvtt-reve-de-dragon/icons/objets/sac_a_dos.webp",
|
||||
sort: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
||||
herbe: "systems/foundryvtt-reve-de-dragon/icons/botanique/Endorlotte.webp",
|
||||
faune: "systems/foundryvtt-reve-de-dragon/icons/faune/rongeur.webp",
|
||||
ingredient: "systems/foundryvtt-reve-de-dragon/icons/objets/sable_poudre.webp",
|
||||
livre: "systems/foundryvtt-reve-de-dragon/icons/objets/livre.webp",
|
||||
potion: "systems/foundryvtt-reve-de-dragon/icons/objets/liqueur_de_bagdol.webp",
|
||||
@ -58,20 +61,61 @@ export const defaultItemImg = {
|
||||
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
|
||||
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
|
||||
extraitpoetique: "systems/foundryvtt-reve-de-dragon/icons/competence_ecriture.webp",
|
||||
tarot: "systems/foundryvtt-reve-de-dragon/icons/tarots/dos-tarot.webp",
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDItem extends Item {
|
||||
|
||||
static getDefaultImg(itemType) {
|
||||
return defaultItemImg[itemType];
|
||||
}
|
||||
|
||||
static isItemInventaire(newLocal) {
|
||||
return typesObjetsInventaire.includes(newLocal.type);
|
||||
}
|
||||
|
||||
static isFieldInventaireModifiable(type, field) {
|
||||
switch (field) {
|
||||
case 'quantite':
|
||||
if (['conteneur'].includes(type)) {
|
||||
return false;
|
||||
}
|
||||
break;
|
||||
case 'cout':
|
||||
if (['monnaie'].includes(type)) {
|
||||
return game.user.isGM;
|
||||
}
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
getUniteQuantite() {
|
||||
switch (this.type) {
|
||||
case "monnaie": return "(Pièces)"
|
||||
case "herbe":
|
||||
switch (this.system.categorie) {
|
||||
case 'Alchimie': case 'Repos': case 'Soin':
|
||||
return "(Brins)"
|
||||
case 'Cuisine': return '';
|
||||
}
|
||||
return '';
|
||||
case "ingredient": return "(Pépins ou Brins)"
|
||||
}
|
||||
return '';
|
||||
}
|
||||
|
||||
constructor(itemData, context) {
|
||||
if (!itemData.img) {
|
||||
itemData.img = defaultItemImg[itemData.type];
|
||||
itemData.img = RdDItem.getDefaultImg(itemData.type);
|
||||
}
|
||||
super(itemData, context);
|
||||
}
|
||||
|
||||
static getTypesObjetsEquipement() {
|
||||
return typesObjetsEquipement
|
||||
static getItemTypesInventaire() {
|
||||
return typesObjetsInventaire
|
||||
}
|
||||
|
||||
static getTypesOeuvres() {
|
||||
@ -81,11 +125,14 @@ export class RdDItem extends Item {
|
||||
isCompetencePersonnage() {
|
||||
return this.type == 'competence'
|
||||
}
|
||||
isCompetenceCreature() {
|
||||
return this.type == 'competencecreature'
|
||||
}
|
||||
isCompetence() {
|
||||
return typesObjetsCompetence.includes(this.type)
|
||||
}
|
||||
isEquipement() {
|
||||
return typesObjetsEquipement.includes(this.type)
|
||||
isInventaire() {
|
||||
return RdDItem.isItemInventaire(this)
|
||||
}
|
||||
isOeuvre() {
|
||||
return typesObjetsOeuvres.includes(this.type)
|
||||
@ -102,9 +149,12 @@ export class RdDItem extends Item {
|
||||
isConteneur() {
|
||||
return this.type == 'conteneur';
|
||||
}
|
||||
isMonnaie() {
|
||||
return this.type == 'monnaie';
|
||||
}
|
||||
|
||||
getItemGroup() {
|
||||
if (this.isEquipement()) return "equipement";
|
||||
if (this.isInventaire()) return "equipement";
|
||||
if (this.isOeuvre()) return "oeuvre";
|
||||
if (this.isDraconique()) return "draconique";
|
||||
if (this.isConnaissance()) return "connaissance";
|
||||
@ -125,9 +175,25 @@ export class RdDItem extends Item {
|
||||
return !this.isConteneur() || (this.system.contenu?.length ?? 0) == 0;
|
||||
}
|
||||
|
||||
isAlcool() {
|
||||
return this.type == 'nourritureboisson' && this.system.boisson && this.system.alcoolise;
|
||||
isNourritureBoisson() {
|
||||
return this.type == 'nourritureboisson';
|
||||
}
|
||||
|
||||
isComestible() {
|
||||
switch (this.type) {
|
||||
case 'nourritureboisson': return 'pret';
|
||||
case 'herbe':
|
||||
return this.system.categorie == 'Cuisine' && this.system.sust > 0 ? 'brut' : '';
|
||||
case 'faune':
|
||||
return this.system.sust > 0 ? 'brut' : '';
|
||||
}
|
||||
return '';
|
||||
}
|
||||
|
||||
isAlcool() {
|
||||
return this.isNourritureBoisson() && this.system.boisson && this.system.alcoolise;
|
||||
}
|
||||
|
||||
isHerbeAPotion() {
|
||||
return this.type == 'herbe' && (this.system.categorie == 'Soin' || this.system.categorie == 'Repos');
|
||||
}
|
||||
@ -148,29 +214,38 @@ export class RdDItem extends Item {
|
||||
|
||||
getEncTotal() {
|
||||
return this.getEnc() * this.getQuantite();
|
||||
}
|
||||
}
|
||||
|
||||
getEnc() {
|
||||
switch (this.type) {
|
||||
case 'herbe':
|
||||
return encBrin;
|
||||
return this.getEncHerbe();
|
||||
case 'gemme':
|
||||
return encPepin * this.system.taille;
|
||||
}
|
||||
return Math.max(this.system.encombrement ?? 0, 0);
|
||||
}
|
||||
|
||||
prixTotalDeniers() {
|
||||
return this.getQuantite() * this.valeurDeniers()
|
||||
getEncHerbe() {
|
||||
switch (this.system.categorie) {
|
||||
case 'Repos': case 'Soin': case 'Alchimie':
|
||||
return encBrin;
|
||||
}
|
||||
return this.system.encombrement;
|
||||
|
||||
}
|
||||
|
||||
valeurDeniers() {
|
||||
return Math.max(Math.round(this.system.cout ? (this.system.cout * 100) : (this.system.valeur_deniers ?? 0)), 0)
|
||||
valeurTotale() {
|
||||
return this.getQuantite() * this.valeur()
|
||||
}
|
||||
|
||||
valeur() {
|
||||
return this.system.cout ?? 0
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
if (this.isEquipement()) {
|
||||
if (this.isInventaire()) {
|
||||
this.system.encTotal = this.getEncTotal();
|
||||
if (this.isPotion()) {
|
||||
this.prepareDataPotion()
|
||||
@ -191,19 +266,43 @@ export class RdDItem extends Item {
|
||||
}
|
||||
|
||||
getActionPrincipale(options = { warnIfNot: true }) {
|
||||
const warn = options.warnIfNot;
|
||||
switch (this.type) {
|
||||
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case 'conteneur': return 'Ouvrir';
|
||||
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
|
||||
}
|
||||
if (this.actor?.isPersonnage()) {
|
||||
const warn = options.warnIfNot;
|
||||
if (this.isComestible() == 'brut') {
|
||||
return 'Utiliser';
|
||||
}
|
||||
switch (this.type) {
|
||||
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
|
||||
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
|
||||
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
|
||||
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
|
||||
case 'queue': case 'ombre': return this.system.refoulement > 0 ? 'Refouler' : undefined;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async actionPrincipale(actor, onActionItem = async () => { }) {
|
||||
if (!this.getActionPrincipale()) {
|
||||
return;
|
||||
}
|
||||
if (await actor.actionNourritureboisson(this, onActionItem)) {
|
||||
return;
|
||||
}
|
||||
switch (this.type) {
|
||||
case 'potion': return await actor.consommerPotion(this, onActionItem);
|
||||
case 'livre': return await actor.actionLire(this);
|
||||
case 'conteneur': return await this.sheet.render(true);
|
||||
case 'herbe': return await actor.actionHerbe(this);
|
||||
case 'queue': case 'ombre': return await actor.actionRefoulement(this);
|
||||
}
|
||||
}
|
||||
|
||||
_actionOrWarnQuantiteZero(actionName, warn){
|
||||
_actionOrWarnQuantiteZero(actionName, warn) {
|
||||
if ((this.system.quantite ?? 0) <= 0) {
|
||||
if (warn) {
|
||||
ui.notifications.warn(`Vous n'avez plus de ${this.name}.`);
|
||||
@ -220,6 +319,42 @@ export class RdDItem extends Item {
|
||||
await this.quantiteIncDec(-nombre, options);
|
||||
}
|
||||
|
||||
async onCreateDecoupeComestible(actor) {
|
||||
if (actor && this.isComestible() == 'brut' && this.system.sust != 1) {
|
||||
if (this.system.sust < 1) {
|
||||
await actor.updateEmbeddedDocuments('Item', [{
|
||||
_id: this.id,
|
||||
'system.sust': 0
|
||||
}])
|
||||
}
|
||||
else {
|
||||
const sust = Math.floor(this.system.sust);
|
||||
await actor.updateEmbeddedDocuments('Item', [{
|
||||
_id: this.id,
|
||||
'system.quantite': this.system.quantite * sust,
|
||||
'system.encombrement': Misc.keepDecimals(this.system.encombrement / sust, 2),
|
||||
'system.cout': Misc.keepDecimals(this.system.cout / sust, 2),
|
||||
'system.sust': 1
|
||||
}])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async empiler(item) {
|
||||
if (this.isComestible() == 'brut') {
|
||||
const sust = this.system.sust + item.system.sust;
|
||||
const encombrement = this.system.encombrement + item.system.encombrement;
|
||||
await this.update({
|
||||
"system.sust": sust,
|
||||
"system.encombrement": encombrement
|
||||
});
|
||||
}
|
||||
else {
|
||||
await this.quantiteIncDec(item.system.quantite);
|
||||
}
|
||||
await item.delete();
|
||||
}
|
||||
|
||||
async quantiteIncDec(nombre, options = { diminuerQuantite: true, supprimerSiZero: false }) {
|
||||
const quantite = Number(this.system.quantite ?? -1);
|
||||
if (quantite >= 0) {
|
||||
@ -243,14 +378,13 @@ export class RdDItem extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
|
||||
isEquipementEmpilable(other) {
|
||||
if (!other || !this.isEquipement()) {
|
||||
isInventaireEmpilable(other) {
|
||||
if (!other || !this.isInventaire()) {
|
||||
return [false, undefined];
|
||||
}
|
||||
|
||||
if (this.system.quantite == undefined) {
|
||||
return [false, `Impossible de regrouper des ${this.type}, ils ne sont pas empilables`];
|
||||
}
|
||||
}
|
||||
else if (this.type != other.type) {
|
||||
return [false, `Impossible de regrouper des ${this.type} avec des ${other.type}`];
|
||||
}
|
||||
@ -258,8 +392,13 @@ export class RdDItem extends Item {
|
||||
return [false, `Impossible de regrouper ${this.name} avec ${other.name}`];
|
||||
}
|
||||
else {
|
||||
const differences = Object.entries(this.system)
|
||||
.filter(([key, value]) => !['quantite', 'cout', 'encTotal'].includes(key) && value != other.system[key]);
|
||||
const excludedProperties = ['quantite', 'cout', 'encTotal'];
|
||||
if (this.isComestible()) {
|
||||
excludedProperties.push('sust', 'encombrement');
|
||||
}
|
||||
let differences = Object.entries(this.system)
|
||||
.filter(([key, value]) => !excludedProperties.includes(key))
|
||||
.filter(([key, value]) => value != other.system[key])
|
||||
if (differences.length > 0) {
|
||||
let message = `Impossible de regrouper les ${this.type} ${this.name}: `;
|
||||
for (const [key, value] of differences) {
|
||||
@ -277,7 +416,7 @@ export class RdDItem extends Item {
|
||||
ui.notifications.warn(`Votre ${this.name} n'est pas vide, pas possible de le proposer`);
|
||||
return;
|
||||
}
|
||||
await DialogItemVente.display(this, async (vente) => {
|
||||
await DialogItemVente.display(this, async (vente) => {
|
||||
vente["properties"] = this.getProprietes();
|
||||
if (vente.isOwned) {
|
||||
if (vente.quantiteNbLots * vente.tailleLot > vente.quantiteMax) {
|
||||
@ -286,7 +425,7 @@ export class RdDItem extends Item {
|
||||
}
|
||||
}
|
||||
vente.jsondata = JSON.stringify(vente.item);
|
||||
|
||||
|
||||
console.log(vente);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
|
||||
ChatMessage.create(RdDUtility.chatDataSetup(html));
|
||||
@ -295,7 +434,7 @@ export class RdDItem extends Item {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getProprietes() {
|
||||
return this[`_${this.type}ChatData`]();
|
||||
return this[`_${this.type}ChatData`]().filter(it => it != undefined);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -319,29 +458,31 @@ export class RdDItem extends Item {
|
||||
});
|
||||
}
|
||||
|
||||
static propertyIfDefined(name, val, condition = (it) => true) {
|
||||
return condition ? [`<b>${name}</b>: ${val}`] : [];
|
||||
static propertyIfDefined(name, val, condition = true) {
|
||||
return condition ? `<b>${name}</b>: ${val}` : undefined;
|
||||
}
|
||||
|
||||
_inventaireTemplateChatData() {
|
||||
return [
|
||||
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite != 0),
|
||||
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement)
|
||||
// cout et quantité masqués
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_objetChatData() {
|
||||
return [].concat(
|
||||
RdDItem.propertyIfDefined('Résistance', this.system.resistance, this.system.resistance),
|
||||
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
|
||||
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
|
||||
);
|
||||
return this._inventaireTemplateChatData()
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_nourritureboissonChatData() {
|
||||
return [].concat(
|
||||
return [
|
||||
RdDItem.propertyIfDefined('Sustentation', this.system.sust, this.system.sust > 0),
|
||||
RdDItem.propertyIfDefined('Désaltère', this.system.desaltere, this.system.boisson),
|
||||
RdDItem.propertyIfDefined('Force alcool', this.system.force, this.system.boisson && this.system.alcoolise),
|
||||
RdDItem.propertyIfDefined('Exotisme', this.system.exotisme, this.system.exotisme < 0),
|
||||
RdDItem.propertyIfDefined('Qualité', this.system.qualite, this.system.qualite),
|
||||
RdDItem.propertyIfDefined('Encombrement', this.system.encombrement),
|
||||
);
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_armeChatData() {
|
||||
@ -350,21 +491,19 @@ export class RdDItem extends Item {
|
||||
`<b>Dommages</b>: ${this.system.dommages}`,
|
||||
`<b>Force minimum</b>: ${this.system.force}`,
|
||||
`<b>Resistance</b>: ${this.system.resistance}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_conteneurChatData() {
|
||||
return [
|
||||
`<b>Capacité</b>: ${this.system.capacite} Enc.`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_munitionChatData() {
|
||||
return [
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
]
|
||||
return this._inventaireTemplateChatData()
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_armureChatData() {
|
||||
@ -372,7 +511,7 @@ export class RdDItem extends Item {
|
||||
`<b>Protection</b>: ${this.system.protection}`,
|
||||
`<b>Détérioration</b>: ${this.system.deterioration}`,
|
||||
`<b>Malus armure</b>: ${this.system.malus}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@ -406,16 +545,24 @@ export class RdDItem extends Item {
|
||||
_herbeChatData() {
|
||||
return [
|
||||
`<b>Milieu</b>: ${this.system.milieu}`,
|
||||
`<b>Rareté</b>: ${this.system.rarete}`,
|
||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_ingredientChatData() {
|
||||
return [
|
||||
`<b>Milieu</b>: ${this.system.milieu}`,
|
||||
`<b>Rareté</b>: ${this.system.rarete}`,
|
||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_fauneChatData() {
|
||||
return [
|
||||
`<b>Sustentation</b>: ${this.system.sust}`,
|
||||
`<b>Milieu</b>: ${this.system.milieu}`,
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@ -425,12 +572,9 @@ export class RdDItem extends Item {
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||
`<b>Fatigue</b>: ${this.system.fatigue}`,
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`
|
||||
].concat([
|
||||
this.system.cacher_points_de_tache ? [] :`<b>Points de Tâche</b>: ${this.system.points_de_tache}`
|
||||
]).concat([
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||
`<b>Points de Tâche atteints</b>: ${this.system.points_de_tache_courant}`]
|
||||
);
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_livreChatData() {
|
||||
@ -438,8 +582,8 @@ export class RdDItem extends Item {
|
||||
`<b>Compétence</b>: ${this.system.competence}`,
|
||||
`<b>Auteur</b>: ${this.system.auteur}`,
|
||||
`<b>Difficulté</b>: ${this.system.difficulte}`,
|
||||
`<b>Points de Tâche</b>: ${this.system.points_de_tache}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
RdDItem.propertyIfDefined('Points de Tâche', this.system.points_de_tache, this.system.cacher_points_de_tache),
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@ -447,32 +591,44 @@ export class RdDItem extends Item {
|
||||
return [
|
||||
`<b>Rareté</b>: ${this.system.rarete}`,
|
||||
`<b>Catégorie</b>: ${this.system.categorie}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`,
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_queueChatData() {
|
||||
function label(categorie) {
|
||||
switch (categorie) {
|
||||
case 'ideefixe': return 'Idée fixe';
|
||||
case 'lancinant': return 'Désir lancinant';
|
||||
}
|
||||
return ''
|
||||
}
|
||||
return [
|
||||
`<b>Refoulement</b>: ${this.system.refoulement}`
|
||||
`<b>Refoulement</b>: ${this.system.refoulement}`,
|
||||
`<b>Catégorie</b>: ${label(this.system.categorie)}`,
|
||||
`<b>Affecte</b>: ${this.system.hautrevant ? 'les haut-rêvants' : 'tout le monde'}`,
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_ombreChatData() {
|
||||
return [
|
||||
`<b>Refoulement</b>: ${this.system.refoulement}`
|
||||
]
|
||||
return this._queueChatData()
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_souffleChatData() {
|
||||
return [];
|
||||
return [
|
||||
`<b>Affecte</b>: ${this.system.hautrevant ? 'les haut-rêvants' : 'tout le monde'}`,
|
||||
];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_teteChatData() {
|
||||
return [];
|
||||
return [
|
||||
`<b>Affecte</b>: ${this.system.hautrevant ? 'les haut-rêvants' : 'tout le monde'}`,
|
||||
];
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_tarotChatData() {
|
||||
return [
|
||||
RdDItem.propertyIfDefined('Carte', RdDUtility.linkCompendium(this.pack, this.id, this.name), this.pack),
|
||||
`<b>Concept</b>: ${this.system.concept}`,
|
||||
`<b>Aspect</b>: ${this.system.aspect}`,
|
||||
]
|
||||
@ -486,10 +642,7 @@ export class RdDItem extends Item {
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_monnaieChatData() {
|
||||
return [
|
||||
`<b>Valeur en Deniers</b>: ${this.system.valeur_deniers}`,
|
||||
`<b>Encombrement</b>: ${this.system.encombrement}`
|
||||
]
|
||||
return this._inventaireTemplateChatData()
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
_meditationChatData() {
|
||||
@ -513,9 +666,9 @@ export class RdDItem extends Item {
|
||||
]
|
||||
}
|
||||
return [
|
||||
`<b>Force</b>: ${this.system.force}`,
|
||||
`<b>Force</b>: ${this.system.formule}`,
|
||||
`<b>Refoulement</b>: ${this.system.refoulement}`,
|
||||
`<b>Présent de cités</b>: ${this.system.presentCite}`,
|
||||
RdDItem.propertyIfDefined('<b>Présent de cités</b>', '', this.system.presentCite),
|
||||
]
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
@ -530,15 +683,12 @@ export class RdDItem extends Item {
|
||||
if (!this.system.identifie) {
|
||||
return [`<b>Inconnue</b>`]
|
||||
}
|
||||
let properties = [
|
||||
`<b>Malignité</b>: ${this.system.malignite}`,
|
||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages}`
|
||||
]
|
||||
if (this.system.remedesconnus) {
|
||||
properties.push(`<b>Remedes</b>: ${this.system.remedes}`)
|
||||
}
|
||||
return properties;
|
||||
return [
|
||||
`<b>Malignité</b>: ${this.system.malignite}`,
|
||||
`<b>Périodicité</b>: ${this.system.periodicite}`,
|
||||
`<b>Dommages</b>: ${this.system.dommages}`,
|
||||
RdDItem.propertyIfDefined('<b>Remedes</b>', this.system.remedes, this.system.remedesconnus),
|
||||
]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -553,9 +703,8 @@ export class RdDItem extends Item {
|
||||
`<b>Taille</b>: ${this.system.taille}`,
|
||||
`<b>Inertie</b>: ${this.system.inertie}`,
|
||||
`<b>Enchantabilité</b>: ${this.system.enchantabilite}`,
|
||||
`<b>Prix</b>: ${this.system.cout}`,
|
||||
...this._inventaireTemplateChatData()
|
||||
]
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
@ -1,6 +1,6 @@
|
||||
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
|
||||
import { Environnement } from "./environnement.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
|
||||
class Migration {
|
||||
get code() { return "sample"; }
|
||||
@ -104,7 +104,7 @@ class _10_0_33_MigrationNomsDraconic extends Migration {
|
||||
get version() { return "10.0.33"; }
|
||||
|
||||
migrationNomDraconic(ancien) {
|
||||
if (typeof ancien == 'string'){
|
||||
if (typeof ancien == 'string') {
|
||||
switch (ancien) {
|
||||
case 'oniros': case "Voie d'Oniros": return "Voie d'Oniros";
|
||||
case 'hypnos': case "Voie d'Hypnos": return "Voie d'Hypnos";
|
||||
@ -122,8 +122,140 @@ class _10_0_33_MigrationNomsDraconic extends Migration {
|
||||
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ["sort", "sortreserve"].includes(it.type)
|
||||
&& (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string'))
|
||||
.map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic)} }));
|
||||
&& (typeof it.system.draconic == 'string') || (typeof it.system.draconic?.name == 'string'))
|
||||
.map(it => { return { _id: it.id, "system.draconic": this.migrationNomDraconic(it.system.draconic) } }));
|
||||
}
|
||||
}
|
||||
|
||||
class _10_2_5_ArmesTirLancer extends Migration {
|
||||
constructor() {
|
||||
super();
|
||||
this.dagues = { "system.competence": 'Dague', "system.lancer": 'Dague de jet', "system.portee_courte": 3, "system.portee_moyenne": 8, "system.portee_extreme": 15 }
|
||||
this.javelot = { "system.competence": 'Lance', "system.lancer": 'Javelot', "system.portee_courte": 6, "system.portee_moyenne": 12, "system.portee_extreme": 20 }
|
||||
this.fouet = { "system.competence": '', "system.lancer": 'Fouet', "system.portee_courte": 2, "system.portee_moyenne": 2, "system.portee_extreme": 3, "system.penetration": -1 }
|
||||
this.arc = { "system.competence": '', "system.tir": 'Arc' }
|
||||
this.arbalete = { "system.competence": '', "system.tir": 'Arbalète' }
|
||||
this.fronde = { "system.competence": '', "system.tir": 'Fronde' }
|
||||
|
||||
this.mappings = {
|
||||
'dague': { filter: it => true, updates: this.dagues },
|
||||
'dague de jet': { filter: it => true, updates: this.dagues },
|
||||
'javelot': { filter: it => true, updates: this.javelot },
|
||||
'lance': { filter: it => it.name == 'Javeline', updates: this.javelot },
|
||||
'fouet': { filter: it => true, updates: this.fouet },
|
||||
'arc': { filter: it => true, updates: this.arc },
|
||||
'arbalete': { filter: it => true, updates: this.arbalete },
|
||||
'fronde': { filter: it => true, updates: this.fronde },
|
||||
}
|
||||
}
|
||||
|
||||
get code() { return "separation-competences-tir-lancer"; }
|
||||
get version() { return "10.2.5"; }
|
||||
|
||||
migrateArmeTirLancer(it) {
|
||||
let updates = mergeObject({ _id: it.id }, this.getMapping(it).updates);
|
||||
console.log(it.name, updates);
|
||||
return updates;
|
||||
}
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => "arme" == it.type)
|
||||
.filter(it => this.isTirLancer(it))
|
||||
.filter(it => this.getMapping(it).filter(it))
|
||||
.map(it => this.migrateArmeTirLancer(it)));
|
||||
}
|
||||
|
||||
|
||||
isTirLancer(it) {
|
||||
return Object.keys(this.mappings).includes(this.getCompKey(it));
|
||||
}
|
||||
|
||||
getMapping(it) {
|
||||
return this.mappings[this.getCompKey(it)];
|
||||
}
|
||||
|
||||
getCompKey(it) {
|
||||
return Grammar.toLowerCaseNoAccent(it.system.competence);
|
||||
}
|
||||
}
|
||||
|
||||
class _10_2_10_DesirLancinant_IdeeFixe extends Migration {
|
||||
get code() { return "desir-lancinat-idee-fixe"; }
|
||||
get version() { return "10.2.10"; }
|
||||
|
||||
migrateQueue(it) {
|
||||
let categorie = undefined
|
||||
let name = it.name
|
||||
if (Grammar.toLowerCaseNoAccent(name).includes('desir')) {
|
||||
categorie = 'lancinant';
|
||||
name = it.name.replace('Désir lancinant : ', '');
|
||||
|
||||
}
|
||||
if (Grammar.toLowerCaseNoAccent(name).includes('idee fixe')) {
|
||||
categorie = 'ideefixe';
|
||||
name = it.name.replace('Idée fixe : ', '')
|
||||
}
|
||||
return {
|
||||
_id: it.id, name: name,
|
||||
'system.ideefixe': undefined,
|
||||
'system.lancinant': undefined,
|
||||
'system.categorie': categorie
|
||||
}
|
||||
}
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items
|
||||
.filter(it => ['queue', 'ombre'].includes(it.type))
|
||||
.map(it => this.migrateQueue(it))
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
class _10_3_0_Inventaire extends Migration {
|
||||
get code() { return "migration-equipement-inventaire"; }
|
||||
get version() { return "10.3.0"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => {
|
||||
return this._updatesMonnaies(items)
|
||||
.concat(this._updatesNonEquipe(items))
|
||||
.concat(this._updatesObjets(items))
|
||||
});
|
||||
}
|
||||
|
||||
_updatesNonEquipe(items) {
|
||||
return items
|
||||
.filter(it => ['munition'].includes(it.type))
|
||||
.map(it => { return { _id: it.id, 'system.equipe': undefined } });
|
||||
}
|
||||
_updatesObjets(items) {
|
||||
return items
|
||||
.filter(it => ['objet'].includes(it.type))
|
||||
.map(it => { return { _id: it.id, 'system.resistance': undefined, 'system.equipe': undefined } });
|
||||
}
|
||||
_updatesMonnaies(items) {
|
||||
return items
|
||||
.filter(it => ['monnaie'].includes(it.type) && it.system.cout == undefined)
|
||||
.map(it => { return { _id: it.id, 'system.cout': it.system.valeur_deniers / 100, 'system.valeur_deniers': undefined } });
|
||||
}
|
||||
}
|
||||
|
||||
class _10_3_0_FrequenceEnvironnement extends Migration {
|
||||
get code() { return "migration-frequence-resources"; }
|
||||
get version() { return "10.3.0"; }
|
||||
|
||||
async migrate() {
|
||||
await this.applyItemsUpdates(items => items.filter(it => ['herbe', 'ingredient'].includes(it.type))
|
||||
.map(it => this._updatesFrequences(it)));
|
||||
}
|
||||
|
||||
_updatesFrequences(it) {
|
||||
return {
|
||||
_id: it.id,
|
||||
'system.rarete': undefined,
|
||||
'system.environnement': [{ milieu: it.system.milieu, rarete: it.system.rarete, frequence: Environnement.getFrequenceRarete(it.system.rarete, 'frequence') }]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -134,6 +266,10 @@ export class Migrations {
|
||||
new _10_0_17_MigrationCompetenceCreature(),
|
||||
new _10_0_21_VehiculeStructureResistanceMax(),
|
||||
new _10_0_33_MigrationNomsDraconic(),
|
||||
new _10_2_5_ArmesTirLancer(),
|
||||
new _10_2_10_DesirLancinant_IdeeFixe(),
|
||||
new _10_3_0_Inventaire(),
|
||||
new _10_3_0_FrequenceEnvironnement()
|
||||
];
|
||||
}
|
||||
|
||||
@ -148,11 +284,9 @@ export class Migrations {
|
||||
}
|
||||
|
||||
migrate() {
|
||||
const currentVersion = game.settings.get(
|
||||
SYSTEM_RDD,
|
||||
"systemMigrationVersion"
|
||||
);
|
||||
if (isNewerVersion(game.system.version, currentVersion)) {
|
||||
const currentVersion = game.settings.get(SYSTEM_RDD,"systemMigrationVersion");
|
||||
//if (isNewerVersion(game.system.version, currentVersion)) {
|
||||
if (true) { /* comment previous and uncomment here to test before upgrade */
|
||||
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
|
||||
if (migrations.length > 0) {
|
||||
migrations.sort((a, b) =>
|
||||
|
@ -24,7 +24,7 @@ export class Misc {
|
||||
}
|
||||
|
||||
static sum() {
|
||||
return (a, b) => a + b;
|
||||
return (a, b) => Number(a) + Number(b);
|
||||
}
|
||||
|
||||
static ascending(orderFunction = x => x) {
|
||||
@ -41,6 +41,11 @@ export class Misc {
|
||||
return 0;
|
||||
}
|
||||
|
||||
static typeName(type, subType) {
|
||||
return subType ? game.i18n.localize(`${type.toUpperCase()}.Type${Misc.upperFirst(subType)}`)
|
||||
: '';
|
||||
}
|
||||
|
||||
/**
|
||||
* Converts the value to an integer, or to 0 if undefined/null/not representing integer
|
||||
* @param {*} value value to convert to an integer using parseInt
|
||||
@ -68,6 +73,19 @@ export class Misc {
|
||||
}
|
||||
}
|
||||
|
||||
static indexLowercase(list) {
|
||||
const obj = {};
|
||||
const addToObj = (map, val) => {
|
||||
const key = Grammar.toLowerCaseNoAccent(val);
|
||||
if (key && !map[key]) map[key] = val
|
||||
}
|
||||
list.forEach(it => addToObj(obj, it))
|
||||
return obj;
|
||||
}
|
||||
static concat(lists) {
|
||||
return lists.reduce((a, b) => a.concat(b), []);
|
||||
}
|
||||
|
||||
static classify(items, classifier = it => it.type) {
|
||||
let itemsBy = {}
|
||||
Misc.classifyInto(itemsBy, items, classifier)
|
||||
@ -102,7 +120,11 @@ export class Misc {
|
||||
}
|
||||
|
||||
static join(params, separator = '') {
|
||||
return params.reduce((a, b) => a + separator + b);
|
||||
return params?.reduce(Misc.joining(separator)) ?? '';
|
||||
}
|
||||
|
||||
static joining(separator = '') {
|
||||
return (a, b) => a + separator + b;
|
||||
}
|
||||
|
||||
static connectedGMOrUser(ownerId = undefined) {
|
||||
@ -112,13 +134,20 @@ export class Misc {
|
||||
return Misc.firstConnectedGM()?.id ?? game.user.id;
|
||||
}
|
||||
|
||||
static isRollModeHiddenToPlayer() {
|
||||
switch (game.settings.get("core", "rollMode")) {
|
||||
case CONST.DICE_ROLL_MODES.BLIND:
|
||||
case CONST.DICE_ROLL_MODES.SELF: return true;
|
||||
}
|
||||
return false
|
||||
}
|
||||
|
||||
static getActiveUser(id) {
|
||||
return game.users.find(u => u.id == id && u.active);
|
||||
}
|
||||
}
|
||||
|
||||
static firstConnectedGM() {
|
||||
return game.users.filter(u => u.isGM && u.active).sort(Misc.ascending(u => u.id)).find(u => u.isGM && u.active);
|
||||
|
||||
}
|
||||
|
||||
static isOwnerPlayer(actor, user=undefined) {
|
||||
@ -195,4 +224,4 @@ export class Misc {
|
||||
}
|
||||
return subset;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,72 +1,13 @@
|
||||
import { Misc } from "./misc.js"
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
|
||||
const poesieHautReve = [
|
||||
{
|
||||
reference: 'Le Ratier Bretonien',
|
||||
extrait: `Le courant du Fleuve
|
||||
<br>Te domine et te Porte
|
||||
<br>Avant que tu te moeuves
|
||||
<br>Combat le, ou il t'emporte`
|
||||
},
|
||||
{
|
||||
reference: 'Incompatibilité, Charles Beaudelaire',
|
||||
extrait: `Et lorsque par hasard une nuée errante
|
||||
<br>Assombrit dans son vol le lac silencieux,
|
||||
<br>On croirait voir la robe ou l'ombre transparente
|
||||
<br>D'un esprit qui voyage et passe dans les cieux.`
|
||||
},
|
||||
{
|
||||
reference: 'Au fleuve de Loire, Joachim du Bellay',
|
||||
extrait: `Ô de qui la vive course
|
||||
<br>Prend sa bienheureuse source,
|
||||
<br>D’une argentine fontaine,
|
||||
<br>Qui d’une fuite lointaine,
|
||||
<br>Te rends au sein fluctueux
|
||||
<br>De l’Océan monstrueux`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Et l'on peut savoir qui est le maître d'Oniros, c'est le Fleuve de l'Oubli.
|
||||
Et l'on sait qui est le créateur du Fleuve de l'Oubli, c'est Hypnos et Narcos.
|
||||
Mais l'on ne sait pas qui est le maître du Fleuve de l'Oubli,
|
||||
sinon peut-être lui-même, ou peut-être Thanatos` },
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Narcos est la source du Fleuve de l'Oubli et Hypnos l'embouchure
|
||||
Remonter le Fleuve est la Voie de la Nuit, la Voie du Souvenir.
|
||||
Descendre le Fleuve est la Voie du Jour, la Voie de l'Oubli`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Narcos engendre le fils dont il est la mère à l'heure du Vaisseau,
|
||||
car Oniros s'embarque pour redescendre le Fleuve
|
||||
vers son père Hypnos sur la Voie de l'Oubli`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Hypnos engendre le fils dont il est la mère à l'heure du Serpent, car
|
||||
tel les serpents, Oniros commence à remonter le Fleuve
|
||||
sur le Voie du Souvenir vers son père Narcos`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Ainsi se succèdent les Jours et les Ages.
|
||||
<br>Les jours des Dragons sont les Ages des Hommes.`
|
||||
},
|
||||
{
|
||||
reference: 'Denis Gerfaud',
|
||||
extrait: `Ainsi parlent les sages:
|
||||
«Les Dragons sont créateurs de leurs rêves, mais ils ne sont pas créateurs d'Oniros
|
||||
Les Dragons ne sont pas les maîtres de leurs rêvezs, car ils ne sont pas maîtres d'Oniros.
|
||||
Nul ne sait qui est le créateur des Dragons, ni qui est leur maître.
|
||||
Mais l'on peut supposer qui est le maître du Rêve des Dragons, c'est Oniros»`
|
||||
},
|
||||
]
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
|
||||
export class Poetique {
|
||||
static async getExtrait(){
|
||||
return await RdDDice.rollOneOf(poesieHautReve);
|
||||
static async getExtrait() {
|
||||
const items = await SystemCompendiums.getItems('extrait-poetique', 'extraitpoetique')
|
||||
const selected = await RdDDice.rollOneOf(items);
|
||||
return {
|
||||
reference: selected?.name,
|
||||
extrait: selected?.system.extrait
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
@ -1,44 +0,0 @@
|
||||
Le courant du Fleuve
|
||||
Te domine et te Porte
|
||||
Avant que tu te moeuves
|
||||
Combat le, ou il t'emporte
|
||||
|
||||
|
||||
|
||||
A vous qui faites ripaille
|
||||
sourds aux damnés de la faim
|
||||
à vous qui livrez
|
||||
une inégale bataille
|
||||
à ceux qui vous tendent la main
|
||||
|
||||
Ils sont tout près ! - Tenons fermée
|
||||
<br>Cette salle, où nous les narguons.
|
||||
<br>Quel bruit dehors ! Hideuse armée
|
||||
<br>De vampires et de dragons !
|
||||
<br>La poutre du toit descellée
|
||||
<br>Ploie ainsi qu'une herbe mouillée,
|
||||
<br>Et la vieille porte rouillée
|
||||
<br>Tremble, à déraciner ses gonds !`),
|
||||
|
||||
https://www.poetica.fr/poeme-1423/guy-de-maupassant-le-sommeil-du-mandarin/
|
||||
|
||||
|
||||
|
||||
|
||||
Le monde est un rêve de Dragons. Nous
|
||||
ne savons pas qui sont les Dragons ni à quoi
|
||||
ils ressemblent, en dépit de l’antique iconographie qui les dépeint comme de gigantesques créatures ailées capables de cracher
|
||||
feu et flammes.
|
||||
|
||||
|
||||
|
||||
Car parmi les humains, autre nom lui est donné,
|
||||
Nom sinistre parmi tous, nom funèbre, c'est la mort!
|
||||
Un ami disparu... Thanatos est passé...
|
||||
|
||||
|
||||
Messieurs, ne crachez pas de jurons ni d'ordure
|
||||
Au visage fardé de cette pauvre impure
|
||||
Que déesse Famine a par un soir d'hiver,
|
||||
Contrainte à relever ses jupons en plein air.
|
||||
|
@ -15,13 +15,19 @@
|
||||
|
||||
// Common conf
|
||||
let dialogConf = { content: html, title: "Editeur d'Astrologie", buttons: myButtons, default: "saveButton" };
|
||||
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 }
|
||||
let dialogOptions = { classes: ["rdd-roll-dialog"], width: 600, height: 300, 'z-index': 99999 }
|
||||
super(dialogConf, dialogOptions)
|
||||
|
||||
this.calendrier = calendrier;
|
||||
this.updateData( calendrierData );
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async resetNombreAstraux() {
|
||||
game.system.rdd.calendrier.resetNombreAstral();
|
||||
@ -39,15 +45,4 @@
|
||||
this.calendrierData = duplicate(calendrierData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
let astrologieData = this.astrologieData;
|
||||
|
||||
$(function () {
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -20,7 +20,7 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
astrologie: RdDItemCompetence.findCompetence(actor.items, 'Astrologie')
|
||||
}
|
||||
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-astrologie-joueur.html', dialogData);
|
||||
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
|
||||
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 500, 'z-index': 99999 };
|
||||
if (dialogConfig.options) {
|
||||
mergeObject(options, dialogConfig.options, { overwrite: true });
|
||||
}
|
||||
@ -29,21 +29,35 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor, dialogData) {
|
||||
|
||||
let myButtons = {
|
||||
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
|
||||
const dialogConf = {
|
||||
title: "Nombres Astraux",
|
||||
content: html,
|
||||
default: "saveButton",
|
||||
buttons: {
|
||||
saveButton: { label: "Fermer", callback: html => this.quitDialog() }
|
||||
},
|
||||
};
|
||||
|
||||
// Get all n
|
||||
// Common conf
|
||||
let dialogConf = { content: html, title: "Nombres Astraux", buttons: myButtons, default: "saveButton" };
|
||||
let dialogOptions = { classes: ["rdddialog"], width: 600, height: 300, 'z-index': 99999 };
|
||||
const dialogOptions = { classes: ["rdd-roll-dialog"], width: 600, height: 300, 'z-index': 99999 };
|
||||
super(dialogConf, dialogOptions);
|
||||
|
||||
this.actor = actor;
|
||||
this.dataNombreAstral = duplicate(dialogData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
this.html.find(function () {
|
||||
this.html.find("[name='diffConditions']").val(0);
|
||||
});
|
||||
|
||||
this.html.find('[name="jet-astrologie"]').click((event) => {
|
||||
this.requestJetAstrologie();
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static organizeNombres(actor) {
|
||||
let itemNombres = actor.listItemsData('nombreastral');
|
||||
@ -68,8 +82,8 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
carac_vue: this.actor.system.carac['vue'].value,
|
||||
etat: this.dataNombreAstral.etat,
|
||||
astrologie: this.dataNombreAstral.astrologie,
|
||||
conditions: $("#diffConditions").val(),
|
||||
date: $("#joursAstrologie").val(),
|
||||
conditions: this.html.find('[name="diffConditions"]').val(),
|
||||
date: this.html.find('[name="joursAstrologie"]').val(),
|
||||
userId: game.user.id
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
@ -87,17 +101,4 @@ export class RdDAstrologieJoueur extends Dialog {
|
||||
quitDialog() {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
$(function () {
|
||||
$("#diffConditions").val(0);
|
||||
});
|
||||
|
||||
html.find('#jet-astrologie').click((event) => {
|
||||
this.requestJetAstrologie();
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -8,50 +8,45 @@ export class RdDCalendrierEditeur extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, calendrier, calendrierData) {
|
||||
|
||||
let myButtons = {
|
||||
saveButton: { label: "Enregistrer", callback: html => this.fillData() }
|
||||
};
|
||||
|
||||
// Common conf
|
||||
let dialogConf = { content: html, title: "Editeur de date/heure", buttons: myButtons, default: "saveButton" };
|
||||
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 300, 'z-index': 99999 }
|
||||
let dialogConf = {
|
||||
content: html,
|
||||
title: "Editeur de date/heure",
|
||||
buttons: {
|
||||
save: { label: "Enregistrer", callback: html => this.fillData() }
|
||||
},
|
||||
default: "save"
|
||||
};
|
||||
let dialogOptions = { classes: ["rdd-dialog-calendar-editor"], width: 400, height: 'fit-content', 'z-index': 99999 }
|
||||
super(dialogConf, dialogOptions)
|
||||
|
||||
|
||||
this.calendrier = calendrier;
|
||||
this.calendrierData = calendrierData; //duplicate(calendrierData);
|
||||
this.calendrierData = calendrierData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.html.find("input[name='nomMois']").val(this.calendrierData.moisKey);
|
||||
this.html.find("select[name='nomHeure']").val(this.calendrierData.heureKey);
|
||||
this.html.find("select[name='jourMois']").val(this.calendrierData.jourMois);
|
||||
this.html.find("select[name='minutesRelative']").val(calendrierData.minutesRelative);
|
||||
this.html.find("select[name='annee']").val(this.calendrierData.annee);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
fillData( ) {
|
||||
this.calendrierData.moisKey = $("#nomMois").val();
|
||||
this.calendrierData.heureKey = $("#nomHeure").val();
|
||||
this.calendrierData.jourMois = $("#jourMois").val();
|
||||
this.calendrierData.minutesRelative = $("#minutesRelative").val();
|
||||
|
||||
console.log("UPDATE ", this.calendrierData);
|
||||
this.calendrier.saveEditeur( this.calendrierData )
|
||||
fillData() {
|
||||
this.calendrierData.annee = this.html.find("input[name='annee']").val();
|
||||
this.calendrierData.moisKey = this.html.find("select[name='nomMois']").val();
|
||||
this.calendrierData.heureKey = this.html.find("select[name='nomHeure']").val();
|
||||
this.calendrierData.jourMois = this.html.find("select[name='jourMois']").val();
|
||||
this.calendrierData.minutesRelative = this.html.find("select[name='minutesRelative']").val();
|
||||
|
||||
this.calendrier.saveEditeur(this.calendrierData)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
updateData( calendrierData ) {
|
||||
updateData(calendrierData) {
|
||||
this.calendrierData = duplicate(calendrierData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
let calendrierData = this.calendrierData;
|
||||
|
||||
$(function () {
|
||||
console.log(calendrierData);
|
||||
$("#nomMois").val(calendrierData.moisKey);
|
||||
$("#nomHeure").val(calendrierData.heureKey);
|
||||
$("#jourMois").val(calendrierData.jourMois);
|
||||
$("#minutesRelative").val(calendrierData.minutesRelative);
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -14,7 +14,7 @@ import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
const dossierIconesHeures = 'systems/foundryvtt-reve-de-dragon/icons/heures/'
|
||||
const heuresList = ["vaisseau", "sirene", "faucon", "couronne", "dragon", "epees", "lyre", "serpent", "poissonacrobate", "araignee", "roseau", "chateaudormant"];
|
||||
const heuresDef = {
|
||||
"vaisseau": {key:"vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
|
||||
"vaisseau": {key: "vaisseau", label: "Vaisseau", lettreFont: 'v', saison: "printemps", heure: 0, icon: 'hd01.svg' },
|
||||
"sirene": { key: "sirene", label: "Sirène", lettreFont: 'i', saison: "printemps", heure: 1, icon: 'hd02.svg' },
|
||||
"faucon": { key: "faucon", label: "Faucon", lettreFont: 'f', saison: "printemps", heure: 2, icon: 'hd03.svg' },
|
||||
"couronne": { key: "couronne", label: "Couronne", lettreFont: '', saison: "ete", heure: 3, icon: 'hd04.svg' },
|
||||
@ -43,6 +43,14 @@ const MAX_NOMBRE_ASTRAL = 12;
|
||||
/* -------------------------------------------- */
|
||||
export class RdDCalendrier extends Application {
|
||||
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
|
||||
popOut: false,
|
||||
resizable: false
|
||||
});
|
||||
}
|
||||
|
||||
static createCalendrierPos() {
|
||||
return { top: 200, left: 200 };
|
||||
}
|
||||
@ -92,7 +100,7 @@ export class RdDCalendrier extends Application {
|
||||
minutesRelative: 0,
|
||||
indexJour: index,
|
||||
annee: Math.floor(index / (RDD_JOUR_PAR_MOIS * RDD_MOIS_PAR_AN)),
|
||||
moisRdD: RdDCalendrier.getDefSigne(mois),
|
||||
moisRdD: RdDCalendrier.getDefSigne(mois).heure,
|
||||
moisLabel: RdDCalendrier.getDefSigne(mois).label,
|
||||
jour: (index % RDD_JOUR_PAR_MOIS) // Le calendrier stocke le jour en 0-27, mais en 1-28 à l'affichage
|
||||
}
|
||||
@ -116,25 +124,108 @@ export class RdDCalendrier extends Application {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier", this.calendrier);
|
||||
|
||||
this.listeNombreAstral = this.getListeNombreAstral();
|
||||
this.rebuildListeNombreAstral(false); // Ensure always up-to-date
|
||||
this.rebuildListeNombreAstral(HIDE_DICE); // Ensure always up-to-date
|
||||
}
|
||||
console.log(this.calendrier, this.calendrierPos, this.listeNombreAstral);
|
||||
console.log('RdDCalendrier.constructor()', this.calendrier, this.calendrierPos, this.listeNombreAstral);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
this.updateDisplay();
|
||||
|
||||
this.html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
||||
|
||||
this.html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
||||
|
||||
this.html.find('.calendar-btn-edit').click(ev => {
|
||||
ev.preventDefault();
|
||||
this.showCalendarEditor();
|
||||
});
|
||||
|
||||
this.html.find('.astrologie-btn-edit').click(ev => {
|
||||
ev.preventDefault();
|
||||
this.showAstrologieEditor();
|
||||
});
|
||||
|
||||
this.html.find('#calendar-move-handle').mousedown(ev => {
|
||||
ev.preventDefault();
|
||||
ev = ev || window.event;
|
||||
let isRightMB = false;
|
||||
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
|
||||
isRightMB = ev.which == 3;
|
||||
} else if ("button" in ev) { // IE, Opera
|
||||
isRightMB = ev.button == 2;
|
||||
}
|
||||
|
||||
if (!isRightMB) {
|
||||
dragElement(document.getElementById("calendar-time-container"));
|
||||
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
|
||||
|
||||
function dragElement(elmnt) {
|
||||
elmnt.onmousedown = dragMouseDown;
|
||||
function dragMouseDown(e) {
|
||||
e = e || window.event;
|
||||
e.preventDefault();
|
||||
pos3 = e.clientX;
|
||||
pos4 = e.clientY;
|
||||
|
||||
document.onmouseup = closeDragElement;
|
||||
document.onmousemove = elementDrag;
|
||||
}
|
||||
|
||||
function elementDrag(e) {
|
||||
e = e || window.event;
|
||||
e.preventDefault();
|
||||
// calculate the new cursor position:
|
||||
pos1 = pos3 - e.clientX;
|
||||
pos2 = pos4 - e.clientY;
|
||||
pos3 = e.clientX;
|
||||
pos4 = e.clientY;
|
||||
// set the element's new position:
|
||||
elmnt.style.bottom = undefined
|
||||
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
|
||||
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
|
||||
}
|
||||
|
||||
function closeDragElement() {
|
||||
// stop moving when mouse button is released:
|
||||
elmnt.onmousedown = undefined;
|
||||
document.onmouseup = undefined;
|
||||
document.onmousemove = undefined;
|
||||
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
|
||||
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
|
||||
xPos = xPos < 0 ? 0 : xPos;
|
||||
yPos = yPos < 0 ? 0 : yPos;
|
||||
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
|
||||
elmnt.style.top = (yPos) + "px";
|
||||
elmnt.style.left = (xPos) + "px";
|
||||
}
|
||||
game.system.rdd.calendrier.calendrierPos.top = yPos;
|
||||
game.system.rdd.calendrier.calendrierPos.left = xPos;
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (isRightMB) {
|
||||
game.system.rdd.calendrier.calendrierPos.top = 200;
|
||||
game.system.rdd.calendrier.calendrierPos.left = 200;
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
}
|
||||
this.setPos(game.system.rdd.calendrier.calendrierPos);
|
||||
}
|
||||
});
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getListeNombreAstral() {
|
||||
return game.settings.get(SYSTEM_RDD, "liste-nombre-astral") ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static get defaultOptions() {
|
||||
return mergeObject(super.defaultOptions, {
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/calendar-template.html",
|
||||
popOut: false,
|
||||
resizable: false
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getDateFromIndex(index) {
|
||||
const dateRdD = this.getCalendrier(index);
|
||||
@ -210,14 +301,14 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
getNombreAstral(indexDate) {
|
||||
let astralData = this.getListeNombreAstral().find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||
const listNombreAstral = this.getListeNombreAstral();
|
||||
let astralData = listNombreAstral.find((nombreAstral, i) => nombreAstral.index == indexDate);
|
||||
return astralData?.nombreAstral;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rebuildListeNombreAstral(showDice = SHOW_DICE) {
|
||||
async rebuildListeNombreAstral(showDice = HIDE_DICE) {
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
console.log("rebuildListeNombreAstral", showDice);
|
||||
let jourCourant = this.getCurrentDayIndex();
|
||||
let newList = [];
|
||||
for (let i = 0; i < MAX_NOMBRE_ASTRAL; i++) {
|
||||
@ -229,9 +320,8 @@ export class RdDCalendrier extends Application {
|
||||
newList[i] = await this.ajouterNombreAstral(dayIndex, showDice);
|
||||
}
|
||||
}
|
||||
//console.log("SAVE list", newList, jourCourant);
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", newList);
|
||||
this.listeNombreAstral = newList;
|
||||
game.settings.set(SYSTEM_RDD, "liste-nombre-astral", this.listeNombreAstral);
|
||||
}
|
||||
}
|
||||
|
||||
@ -316,18 +406,15 @@ export class RdDCalendrier extends Application {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
fillCalendrierData(formData = {}) {
|
||||
console.log(this.calendrier);
|
||||
let moisKey = heuresList[this.calendrier.moisRdD];
|
||||
let heureKey = heuresList[this.calendrier.heureRdD];
|
||||
console.log(moisKey, heureKey);
|
||||
const mois = RdDCalendrier.getDefSigne(this.calendrier.moisRdD);
|
||||
const heure = RdDCalendrier.getDefSigne(this.calendrier.heureRdD);
|
||||
console.log('fillCalendrierData', this.calendrier, mois, heure);
|
||||
|
||||
const mois = heuresDef[moisKey];
|
||||
const heure = heuresDef[heureKey];
|
||||
|
||||
formData.heureKey = heureKey;
|
||||
formData.moisKey = moisKey;
|
||||
formData.heureKey = heure.key;
|
||||
formData.moisKey = mois.key;
|
||||
formData.jourMois = this.calendrier.jour + 1;
|
||||
formData.nomMois = mois.label; // heures et mois nommés identiques
|
||||
formData.annee = this.calendrier.annee;
|
||||
formData.iconMois = dossierIconesHeures + mois.icon;
|
||||
formData.nomHeure = heure.label;
|
||||
formData.iconHeure = dossierIconesHeures + heure.icon;
|
||||
@ -476,7 +563,7 @@ export class RdDCalendrier extends Application {
|
||||
updateDisplay() {
|
||||
let calendrier = this.fillCalendrierData();
|
||||
// Rebuild text du calendrier
|
||||
let dateHTML = `Jour ${calendrier.jourMois} de ${calendrier.nomMois} (${calendrier.nomSaison})`
|
||||
let dateHTML = `${calendrier.jourMois} ${calendrier.nomMois} ${calendrier.annee} (${calendrier.nomSaison})`
|
||||
if (game.user.isGM) {
|
||||
dateHTML = dateHTML + " - NA: " + (this.getCurrentNombreAstral() ?? "indéterminé");
|
||||
}
|
||||
@ -499,6 +586,7 @@ export class RdDCalendrier extends Application {
|
||||
this.calendrier.minutesRelative = Number(calendrierData.minutesRelative);
|
||||
this.calendrier.jour = Number(calendrierData.jourMois) - 1;
|
||||
this.calendrier.moisRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.moisKey);
|
||||
this.calendrier.annee = Number(calendrierData.annee);
|
||||
this.calendrier.heureRdD = RdDCalendrier.getChiffreFromSigne(calendrierData.heureKey);
|
||||
game.settings.set(SYSTEM_RDD, "calendrier", duplicate(this.calendrier));
|
||||
|
||||
@ -558,97 +646,4 @@ export class RdDCalendrier extends Application {
|
||||
astrologieEditeur.updateData(calendrierData);
|
||||
astrologieEditeur.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** @override */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.updateDisplay();
|
||||
|
||||
html.find('.ajout-chronologie').click(ev => DialogChronologie.create());
|
||||
|
||||
html.find('.calendar-btn').click(ev => this.onCalendarButton(ev));
|
||||
|
||||
html.find('.calendar-btn-edit').click(ev => {
|
||||
ev.preventDefault();
|
||||
this.showCalendarEditor();
|
||||
});
|
||||
|
||||
html.find('.astrologie-btn-edit').click(ev => {
|
||||
ev.preventDefault();
|
||||
this.showAstrologieEditor();
|
||||
});
|
||||
|
||||
html.find('#calendar-move-handle').mousedown(ev => {
|
||||
ev.preventDefault();
|
||||
ev = ev || window.event;
|
||||
let isRightMB = false;
|
||||
if ("which" in ev) { // Gecko (Firefox), WebKit (Safari/Chrome) & Opera
|
||||
isRightMB = ev.which == 3;
|
||||
} else if ("button" in ev) { // IE, Opera
|
||||
isRightMB = ev.button == 2;
|
||||
}
|
||||
|
||||
if (!isRightMB) {
|
||||
dragElement(document.getElementById("calendar-time-container"));
|
||||
let pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
|
||||
|
||||
function dragElement(elmnt) {
|
||||
elmnt.onmousedown = dragMouseDown;
|
||||
function dragMouseDown(e) {
|
||||
e = e || window.event;
|
||||
e.preventDefault();
|
||||
pos3 = e.clientX;
|
||||
pos4 = e.clientY;
|
||||
|
||||
document.onmouseup = closeDragElement;
|
||||
document.onmousemove = elementDrag;
|
||||
}
|
||||
|
||||
function elementDrag(e) {
|
||||
e = e || window.event;
|
||||
e.preventDefault();
|
||||
// calculate the new cursor position:
|
||||
pos1 = pos3 - e.clientX;
|
||||
pos2 = pos4 - e.clientY;
|
||||
pos3 = e.clientX;
|
||||
pos4 = e.clientY;
|
||||
// set the element's new position:
|
||||
elmnt.style.bottom = undefined
|
||||
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
|
||||
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
|
||||
}
|
||||
|
||||
function closeDragElement() {
|
||||
// stop moving when mouse button is released:
|
||||
elmnt.onmousedown = undefined;
|
||||
document.onmouseup = undefined;
|
||||
document.onmousemove = undefined;
|
||||
let xPos = (elmnt.offsetLeft - pos1) > window.innerWidth ? window.innerWidth - 200 : (elmnt.offsetLeft - pos1);
|
||||
let yPos = (elmnt.offsetTop - pos2) > window.innerHeight - 20 ? window.innerHeight - 100 : (elmnt.offsetTop - pos2)
|
||||
xPos = xPos < 0 ? 0 : xPos;
|
||||
yPos = yPos < 0 ? 0 : yPos;
|
||||
if (xPos != (elmnt.offsetLeft - pos1) || yPos != (elmnt.offsetTop - pos2)) {
|
||||
elmnt.style.top = (yPos) + "px";
|
||||
elmnt.style.left = (xPos) + "px";
|
||||
}
|
||||
game.system.rdd.calendrier.calendrierPos.top = yPos;
|
||||
game.system.rdd.calendrier.calendrierPos.left = xPos;
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
}
|
||||
}
|
||||
}
|
||||
} else if (isRightMB) {
|
||||
game.system.rdd.calendrier.calendrierPos.top = 200;
|
||||
game.system.rdd.calendrier.calendrierPos.left = 200;
|
||||
if (game.user.isGM) {
|
||||
game.settings.set(SYSTEM_RDD, "calendrier-pos", duplicate(game.system.rdd.calendrier.calendrierPos));
|
||||
}
|
||||
this.setPos(game.system.rdd.calendrier.calendrierPos);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
}
|
@ -52,6 +52,11 @@ export class RdDCarac {
|
||||
return selectedCarac?.label?.toLowerCase()?.match(/r(e|ê)ve(( |-)actuel)?/);
|
||||
}
|
||||
|
||||
static isActionPhysique(selectedCarac) {
|
||||
return !selectedCarac ||
|
||||
selectedCarac?.label.match(/(Apparence|Force|Agilité|Dextérité|Vue|Ouïe|Odorat-Goût|Empathie|Dérobée|Mêlée|Tir|Lancer)/);
|
||||
}
|
||||
|
||||
static isIgnoreEtatGeneral(rollData) {
|
||||
const selectedCarac = rollData.selectedCarac;
|
||||
return !selectedCarac ||
|
||||
|
@ -1,5 +1,6 @@
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
|
||||
import { DialogSelectTarget } from "./dialog-select-target.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemArme } from "./item-arme.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
@ -11,6 +12,7 @@ import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { Targets } from "./targets.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
const premierRoundInit = [
|
||||
@ -82,7 +84,6 @@ export class RdDCombatManager extends Combat {
|
||||
console.log(`${game.system.title} | Combat.rollInitiative()`, ids, formula, messageOptions);
|
||||
|
||||
ids = typeof ids === "string" ? [ids] : ids;
|
||||
const currentId = this.combatant._id;
|
||||
// calculate initiative
|
||||
for (let cId = 0; cId < ids.length; cId++) {
|
||||
const combatant = this.combatants.get(ids[cId]);
|
||||
@ -101,14 +102,14 @@ export class RdDCombatManager extends Combat {
|
||||
const carac = combatant.actor.system.carac[competence.system.defaut_carac].value;
|
||||
const niveau = competence.system.niveau;
|
||||
const bonusEcaille = (armeCombat?.system.magique) ? armeCombat.system.ecaille_efficacite : 0;
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
|
||||
}
|
||||
}
|
||||
}
|
||||
//console.log("Combatat", c);
|
||||
const roll = combatant.getInitiativeRoll(rollFormula);
|
||||
if ( !roll.total) {
|
||||
roll.evaluate( {async: false});
|
||||
if (!roll.total) {
|
||||
roll.evaluate({ async: false });
|
||||
}
|
||||
if (roll.total <= 0) roll.total = 0.00;
|
||||
console.log("Compute init for", rollFormula, roll.total, combatant);
|
||||
@ -151,79 +152,101 @@ export class RdDCombatManager extends Combat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
|
||||
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main / lancer */
|
||||
static listActionsArmes(armes, competences, carac) {
|
||||
// Gestion des armes 1/2 mains
|
||||
let actionsArme = [];
|
||||
let actions = [];
|
||||
for (const arme of armes) {
|
||||
let action = duplicate(arme)
|
||||
if (action.system.equipe) {
|
||||
let compData = competences.find(c => c.name == action.system.competence)
|
||||
|
||||
actionsArme.push(action);
|
||||
action.action = 'attaque';
|
||||
action.system.dommagesReels = Number(action.system.dommages);
|
||||
action.system.niveau = compData.system.niveau;
|
||||
action.system.initiative = RdDCombatManager.calculInitiative(compData.system.niveau, carac[compData.system.defaut_carac].value);
|
||||
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
|
||||
if (action.system.unemain && !action.system.deuxmains) {
|
||||
action.system.mainInfo = "(1m)";
|
||||
} else if (!action.system.unemain && action.system.deuxmains) {
|
||||
action.system.mainInfo = "(2m)";
|
||||
} else if (action.system.unemain && action.system.deuxmains) {
|
||||
action.system.mainInfo = "(1m)";
|
||||
|
||||
const comp2m = action.system.competence.replace(" 1 main", " 2 mains"); // Replace !
|
||||
const comp = competences.find(c => c.name == comp2m)
|
||||
|
||||
const arme2main = duplicate(action);
|
||||
arme2main.system.mainInfo = "(2m)";
|
||||
arme2main.system.niveau = comp.system.niveau;
|
||||
arme2main.system.competence = comp2m;
|
||||
arme2main.system.initiative = RdDCombatManager.calculInitiative(arme2main.system.niveau, carac[comp.system.defaut_carac].value);
|
||||
actionsArme.push(arme2main);
|
||||
const containsSlash = action.system.dommages.includes("/");
|
||||
if (containsSlash) {
|
||||
const tableauDegats = action.system.dommages.split("/");
|
||||
action.system.dommagesReels = Number(tableauDegats[0]);
|
||||
arme2main.system.dommagesReels = Number(tableauDegats[1]);
|
||||
}
|
||||
else{
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
if (arme.system.equipe) {
|
||||
const dommages = arme.system.dommages.toString();
|
||||
const tableauDommages = dommages.includes("/") ? dommages.split("/") : [dommages, dommages];
|
||||
if (arme.system.unemain && arme.system.deuxmains && !dommages.includes("/")) {
|
||||
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + arme.name + " ne sont pas corrects (ie sous la forme X/Y)");
|
||||
}
|
||||
console.log(">>>>", arme)
|
||||
if ((arme.system.unemain && arme.system.competence) ||
|
||||
(arme.system.competence.toLowerCase().includes("corps à corps"))) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(1 main)",
|
||||
dommagesReel: Number(tableauDommages[0]),
|
||||
competence: arme.system.competence,
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
if (arme.system.deuxmains && arme.system.competence) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(2 mains)",
|
||||
dommagesReel: Number(tableauDommages[1]),
|
||||
competence: arme.system.competence.replace(" 1 main", " 2 mains"),
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
if (arme.system.lancer) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(lancer)",
|
||||
dommagesReel: Number(tableauDommages[0]),
|
||||
competence: arme.system.lancer,
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
if (arme.system.tir) {
|
||||
actions.push(RdDCombatManager.$prepareAttaqueArme({
|
||||
arme: arme,
|
||||
infoMain: "(tir)",
|
||||
dommagesReel: Number(tableauDommages[0]),
|
||||
competence: arme.system.tir,
|
||||
carac: carac,
|
||||
competences: competences
|
||||
}));
|
||||
}
|
||||
}
|
||||
}
|
||||
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
|
||||
return actions.sort(Misc.ascending(action => action.name + (action.system.infoMain ?? '')));
|
||||
}
|
||||
|
||||
static $prepareAttaqueArme(infoAttaque) {
|
||||
const comp = infoAttaque.competences.find(c => c.name == infoAttaque.competence);
|
||||
const attaque = duplicate(infoAttaque.arme);
|
||||
attaque.action = 'attaque';
|
||||
attaque.system.competence = infoAttaque.competence;
|
||||
attaque.system.dommagesReels = infoAttaque.dommagesReel;
|
||||
attaque.system.infoMain = infoAttaque.infoMain;
|
||||
attaque.system.niveau = comp.system.niveau;
|
||||
attaque.system.initiative = RdDCombatManager.calculInitiative(comp.system.niveau, infoAttaque.carac[comp.system.defaut_carac].value);
|
||||
return attaque;
|
||||
}
|
||||
|
||||
static listActionsCreature(competences) {
|
||||
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
|
||||
.map(it => RdDItemCompetenceCreature.toActionArme(it));
|
||||
.map(it => RdDItemCompetenceCreature.armeNaturelle(it));
|
||||
}
|
||||
|
||||
static listActionsPossessions(actor) {
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
|
||||
{
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'conjurer',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
|
||||
return {
|
||||
name: p.name,
|
||||
action: 'conjurer',
|
||||
system: {
|
||||
competence: p.name,
|
||||
possessionid: p.system.possessionid,
|
||||
}
|
||||
}));
|
||||
}
|
||||
}));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static listActionsCombat(combatant) {
|
||||
const actor = combatant.actor;
|
||||
let actions = RdDCombatManager.listActionsPossessions(actor);
|
||||
if (actions.length>0) {
|
||||
if (actions.length > 0) {
|
||||
return actions;
|
||||
}
|
||||
if (actor.isCreature()) {
|
||||
if (actor.isCreatureEntite()) {
|
||||
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
|
||||
} else {
|
||||
// Recupération des items 'arme'
|
||||
@ -334,7 +357,7 @@ export class RdDCombatManager extends Combat {
|
||||
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
|
||||
compNiveau = compData.system.niveau;
|
||||
initInfo = action.name + " / " + action.system.competence;
|
||||
|
||||
|
||||
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
|
||||
caracForInit = compData.system.carac_value;
|
||||
} else {
|
||||
@ -362,7 +385,7 @@ export class RdDCombatManager extends Combat {
|
||||
switch (arme.system.cac) {
|
||||
case "empoignade":
|
||||
return 3;
|
||||
case "pugilat":
|
||||
case "pugilat":
|
||||
case "naturelle":
|
||||
return 4;
|
||||
}
|
||||
@ -373,7 +396,7 @@ export class RdDCombatManager extends Combat {
|
||||
static displayInitiativeMenu(html, combatantId) {
|
||||
console.log("Combatant ; ", combatantId);
|
||||
const combatant = game.combat.combatants.get(combatantId);
|
||||
if (! (combatant?.actor) ) {
|
||||
if (!(combatant?.actor)) {
|
||||
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
|
||||
return;
|
||||
}
|
||||
@ -448,49 +471,30 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createUsingTarget(attacker) {
|
||||
const target = RdDCombat.getTarget()
|
||||
if (target == undefined) {
|
||||
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
|
||||
? "Vous devez choisir <strong>une seule</strong> cible à attaquer!"
|
||||
: "Vous devez choisir une cible à attaquer!");
|
||||
}
|
||||
else {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.id;
|
||||
if ( defender.type == 'entite' && defender.system.definition.typeentite == ENTITE_NONINCARNE) {
|
||||
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
|
||||
} else {
|
||||
return this.create(attacker, defender, defenderTokenId, target)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getTarget() {
|
||||
if (game.user.targets && game.user.targets.size == 1) {
|
||||
for (let target of game.user.targets) {
|
||||
return target;
|
||||
}
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static create(attacker, defender, defenderTokenId, target = undefined) {
|
||||
static rddCombatTarget(target, attacker) {
|
||||
const defender = target?.actor;
|
||||
const defenderTokenId = target?.id;
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
static rddCombatForAttackerAndDefender(attackerId, defenderTokenId) {
|
||||
const attacker = game.actors.get(attackerId);
|
||||
if (defenderTokenId) {
|
||||
const defenderToken = canvas.tokens.get(defenderTokenId);
|
||||
const defender = defenderToken.actor;
|
||||
|
||||
return RdDCombat.create(attacker, defender, defenderTokenId);
|
||||
let defender = defenderTokenId ? canvas.tokens.get(defenderTokenId)?.actor : undefined;
|
||||
let target = undefined
|
||||
if (!defenderTokenId || !defender) {
|
||||
console.warn(`RdDCombat.rddCombatForAttackerAndDefender: appel avec defenderTokenId ${defenderTokenId} incorrect, ou pas de defender correspondant`);
|
||||
target = Targets.getTarget()
|
||||
if (!target) {
|
||||
return;
|
||||
}
|
||||
defenderTokenId = target.id;
|
||||
defender = target.actor;
|
||||
if (!defenderTokenId || !defender) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
return RdDCombat.createUsingTarget(attacker)
|
||||
return new RdDCombat(attacker, defender, defenderTokenId, target)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -501,7 +505,7 @@ export class RdDCombat {
|
||||
let attacker = msg.attackerId ? game.actors.get(msg.attackerId) : undefined;
|
||||
|
||||
defender.encaisserDommages(attackerRoll, attacker);
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
}
|
||||
@ -510,7 +514,7 @@ export class RdDCombat {
|
||||
static onMsgDefense(msg) {
|
||||
let defenderToken = canvas.tokens.get(msg.defenderTokenId);
|
||||
if (defenderToken && Misc.isUniqueConnectedGM()) {
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(msg.attackerId, msg.defenderTokenId);
|
||||
rddCombat?.removeChatMessageActionsPasseArme(msg.defenderRoll.passeArme);
|
||||
rddCombat?._chatMessageDefense(msg.paramChatDefense, msg.defenderRoll);
|
||||
}
|
||||
@ -537,11 +541,10 @@ export class RdDCombat {
|
||||
'#echec-total-attaque',
|
||||
]) {
|
||||
html.on("click", button, event => {
|
||||
const rddCombat = RdDCombat.createForAttackerAndDefender(
|
||||
const rddCombat = RdDCombat.rddCombatForAttackerAndDefender(
|
||||
event.currentTarget.attributes['data-attackerId']?.value,
|
||||
event.currentTarget.attributes['data-defenderTokenId']?.value);
|
||||
if (rddCombat) {
|
||||
|
||||
rddCombat.onEvent(button, event);
|
||||
event.preventDefault();
|
||||
}
|
||||
@ -568,7 +571,7 @@ export class RdDCombat {
|
||||
async onEvent(button, event) {
|
||||
const chatMessage = ChatUtility.getChatMessage(event);
|
||||
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
|
||||
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
|
||||
console.log('RdDCombat', attackerRoll, defenderRoll);
|
||||
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
|
||||
|
||||
@ -688,12 +691,13 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async proposerAjustementTirLancer( rollData ) {
|
||||
async proposerAjustementTirLancer(rollData) {
|
||||
if (['tir', 'lancer'].includes(rollData.competence.system.categorie)) {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])){
|
||||
ChatMessage.create( {
|
||||
if (this.defender.isEntite([ENTITE_BLURETTE])) {
|
||||
ChatMessage.create({
|
||||
content: `<strong>La cible est une blurette, l'arme à distance sera perdue dans le blurêve`,
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")})
|
||||
whisper: ChatMessage.getWhisperRecipients("GM")
|
||||
})
|
||||
}
|
||||
else {
|
||||
const defenderToken = canvas.tokens.get(this.defenderTokenId);
|
||||
@ -702,7 +706,7 @@ export class RdDCombat {
|
||||
const portee = this._ajustementPortee(dist, rollData.arme)
|
||||
const taille = this._ajustementTaille(this.defender)
|
||||
const activite = this._ajustementMouvement(this.defender)
|
||||
const total = [portee, taille, activite].map(it=>it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||||
const total = [portee, taille, activite].map(it => it.diff).filter(d => !Number.isNaN(d)).reduce(Misc.sum(), 0)
|
||||
ChatMessage.create({
|
||||
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-info-distance.html', {
|
||||
rollData: rollData,
|
||||
@ -724,32 +728,32 @@ export class RdDCombat {
|
||||
isVisible(token, defenderToken) {
|
||||
return canvas.effects.visibility.testVisibility(defenderToken.center, { object: token })
|
||||
}
|
||||
|
||||
|
||||
distance(token, defenderToken) {
|
||||
return Number(canvas.grid.measureDistances([{ ray: new Ray(token.center, defenderToken.center) }], { gridSpaces: false })).toFixed(1);
|
||||
}
|
||||
|
||||
_ajustementPortee(dist, arme) {
|
||||
if (dist <= arme.system.portee_courte) return {msg:"courte", diff:0};
|
||||
if (dist <= arme.system.portee_moyenne) return {msg: "moyenne" , diff: -3};
|
||||
if (dist <= arme.system.portee_extreme) return {msg: "extrême", diff:-5};
|
||||
return {msg: "inatteignable", diff: -10};
|
||||
if (dist <= arme.system.portee_courte) return { msg: "courte", diff: 0 };
|
||||
if (dist <= arme.system.portee_moyenne) return { msg: "moyenne", diff: -3 };
|
||||
if (dist <= arme.system.portee_extreme) return { msg: "extrême", diff: -5 };
|
||||
return { msg: "inatteignable", diff: -10 };
|
||||
}
|
||||
|
||||
_ajustementTaille(actor) {
|
||||
if (actor.isVehicule()) return {msg: "véhicule", diff: 0}
|
||||
if (actor.isVehicule()) return { msg: "véhicule", diff: 0 }
|
||||
const taille = actor.getCaracByName('TAILLE')?.value ?? 1;
|
||||
if (taille <= 1) return {msg: "souris", diff: -8};
|
||||
if (taille <= 3) return {msg: "chat", diff: -4};
|
||||
if (taille <= 5) return {msg: "chien", diff: -2};
|
||||
if (taille <= 15) return {msg: "humanoïde", diff: 0};
|
||||
if (taille <= 20) return {msg: "ogre", diff: 2};
|
||||
return {msg: "gigantesque", diff: 4};
|
||||
if (taille <= 1) return { msg: "souris", diff: -8 };
|
||||
if (taille <= 3) return { msg: "chat", diff: -4 };
|
||||
if (taille <= 5) return { msg: "chien", diff: -2 };
|
||||
if (taille <= 15) return { msg: "humanoïde", diff: 0 };
|
||||
if (taille <= 20) return { msg: "ogre", diff: 2 };
|
||||
return { msg: "gigantesque", diff: 4 };
|
||||
}
|
||||
_ajustementMouvement(defender) {
|
||||
if (defender.getSurprise(true)) return {msg: "immobile (surprise)", diff: 0};
|
||||
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return {msg: "en mouvement (combat)", diff: -4};
|
||||
return {msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3};
|
||||
if (defender.getSurprise(true)) return { msg: "immobile (surprise)", diff: 0 };
|
||||
if (game.combat?.combatants.find(it => it.actorId == defender.id)) return { msg: "en mouvement (combat)", diff: -4 };
|
||||
return { msg: "à déterminer (0 immobile, -3 actif, -4 en mouvement, -5 en zig-zag)", diff: -3 };
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -763,7 +767,7 @@ export class RdDCombat {
|
||||
// whisper: ChatMessage.getWhisperRecipients("GM")})
|
||||
// }
|
||||
|
||||
if (!await this.accorderEntite('avant-attaque')) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-attaque')) {
|
||||
return;
|
||||
}
|
||||
if (arme.system.cac == 'empoignade' && this.attacker.isCombatTouche()) {
|
||||
@ -786,23 +790,21 @@ export class RdDCombat {
|
||||
await this.proposerAjustementTirLancer(rollData)
|
||||
|
||||
const dialog = await RdDRoll.create(this.attacker, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
options: { height: 540 }
|
||||
}, {
|
||||
name: 'jet-attaque',
|
||||
label: 'Attaque: ' + (arme?.name ?? competence.name),
|
||||
callbacks: [
|
||||
this.attacker.createCallbackExperience(),
|
||||
this.attacker.createCallbackAppelAuMoral(),
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
|
||||
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
|
||||
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
|
||||
]
|
||||
});
|
||||
name: 'jet-attaque',
|
||||
label: 'Attaque: ' + (arme?.name ?? competence.name),
|
||||
callbacks: [
|
||||
this.attacker.createCallbackExperience(),
|
||||
this.attacker.createCallbackAppelAuMoral(),
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: r => arme && !RdDCombat.isParticuliere(r), action: r => this.attacker.incDecItemUse(arme._id) },
|
||||
{ condition: r => (RdDCombat.isReussite(r) && !RdDCombat.isParticuliere(r)), action: r => this._onAttaqueNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onAttaqueParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onAttaqueEchec(r) },
|
||||
{ condition: RdDCombat.isEchecTotal, action: r => this._onAttaqueEchecTotal(r) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
@ -815,10 +817,11 @@ export class RdDCombat {
|
||||
competence: competence,
|
||||
surprise: this.attacker.getSurprise(true),
|
||||
surpriseDefenseur: this.defender.getSurprise(true),
|
||||
targetToken: Targets.extractTokenData(this.target),
|
||||
essais: {}
|
||||
};
|
||||
|
||||
if (this.attacker.isCreature()) {
|
||||
if (this.attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||
}
|
||||
else if (arme) {
|
||||
@ -836,7 +839,7 @@ export class RdDCombat {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async _onAttaqueParticuliere(rollData) {
|
||||
|
||||
|
||||
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
|
||||
// force toujours, sauf empoignade
|
||||
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
|
||||
@ -854,7 +857,7 @@ export class RdDCombat {
|
||||
else if (!isForce && !isFinesse && isRapide) {
|
||||
return await this.choixParticuliere(rollData, "rapidite");
|
||||
}
|
||||
|
||||
|
||||
const choixParticuliere = await ChatMessage.create({
|
||||
alias: this.attacker.name,
|
||||
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
|
||||
@ -883,7 +886,7 @@ export class RdDCombat {
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(attackerRoll, this.attacker, 'chat-resultat-attaque.html');
|
||||
|
||||
if (!await this.accorderEntite('avant-defense')) {
|
||||
if (!await this.attacker.accorder(this.defender, 'avant-defense')) {
|
||||
return;
|
||||
}
|
||||
|
||||
@ -893,7 +896,7 @@ export class RdDCombat {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
isPossession( attackerRoll) {
|
||||
isPossession(attackerRoll) {
|
||||
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
|
||||
}
|
||||
|
||||
@ -1036,31 +1039,28 @@ export class RdDCombat {
|
||||
const arme = this.defender.getArmeParade(armeParadeId);
|
||||
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
|
||||
const competence = arme?.system?.competence;
|
||||
if (competence == undefined)
|
||||
{
|
||||
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId) ;
|
||||
if (competence == undefined) {
|
||||
console.error("Pas de compétence de parade associée à ", arme?.name, armeParadeId);
|
||||
return;
|
||||
}
|
||||
|
||||
let rollData = this._prepareParade(attackerRoll, arme, competence);
|
||||
|
||||
const dialog = await RdDRoll.create(this.defender, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
options: { height: 540 }
|
||||
}, {
|
||||
name: 'jet-parade',
|
||||
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
|
||||
callbacks: [
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
|
||||
]
|
||||
});
|
||||
name: 'jet-parade',
|
||||
label: 'Parade: ' + (arme ? arme.name : rollData.competence.name),
|
||||
callbacks: [
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(armeParadeId) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onParadeNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onParadeParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onParadeEchec(r) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
@ -1079,7 +1079,7 @@ export class RdDCombat {
|
||||
show: {}
|
||||
};
|
||||
|
||||
if (this.defender.isCreature()) {
|
||||
if (this.defender.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(defenderRoll);
|
||||
}
|
||||
|
||||
@ -1128,19 +1128,20 @@ export class RdDCombat {
|
||||
let rollData = this._prepareEsquive(attackerRoll, esquive);
|
||||
|
||||
const dialog = await RdDRoll.create(this.defender, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' }, {
|
||||
name: 'jet-esquive',
|
||||
label: 'Esquiver',
|
||||
callbacks: [
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
|
||||
]
|
||||
});
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||
{
|
||||
name: 'jet-esquive',
|
||||
label: 'Esquiver',
|
||||
callbacks: [
|
||||
this.defender.createCallbackExperience(),
|
||||
this.defender.createCallbackAppelAuMoral(),
|
||||
{ condition: r => !RdDCombat.isParticuliere(r), action: r => this.defender.incDecItemUse(esquive._id) },
|
||||
{ action: r => this.removeChatMessageActionsPasseArme(r.passeArme) },
|
||||
{ condition: RdDCombat.isReussite, action: r => this._onEsquiveNormale(r) },
|
||||
{ condition: RdDCombat.isParticuliere, action: r => this._onEsquiveParticuliere(r) },
|
||||
{ condition: RdDCombat.isEchec, action: r => this._onEsquiveEchec(r) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
@ -1157,7 +1158,7 @@ export class RdDCombat {
|
||||
show: {}
|
||||
};
|
||||
|
||||
if (this.defender.isCreature()) {
|
||||
if (this.defender.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData);
|
||||
}
|
||||
return rollData;
|
||||
@ -1318,35 +1319,6 @@ export class RdDCombat {
|
||||
this.removeChatMessageActionsPasseArme(attackerRoll.passeArme);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* retourne true si on peut continuer, false si on ne peut pas continuer */
|
||||
async accorderEntite(when = 'avant-encaissement') {
|
||||
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|
||||
|| this.defender == undefined
|
||||
|| !this.defender.isEntite([ENTITE_INCARNE])
|
||||
|| this.defender.isEntiteAccordee(this.attacker)) {
|
||||
return true;
|
||||
}
|
||||
|
||||
let rolled = await RdDResolutionTable.roll(this.attacker.getReveActuel(), - Number(this.defender.system.carac.niveau.value));
|
||||
|
||||
let message = {
|
||||
content: "Jet de points actuels de rêve à " + rolled.finalLevel + RdDResolutionTable.explain(rolled) + "<br>",
|
||||
whisper: ChatMessage.getWhisperRecipients(this.attacker.name)
|
||||
};
|
||||
|
||||
if (rolled.isSuccess) {
|
||||
await this.defender.setEntiteReveAccordee(this.attacker);
|
||||
message.content += this.attacker.name + " s'est accordé avec " + this.defender.name;
|
||||
}
|
||||
else {
|
||||
message.content += this.attacker.name + " n'est pas accordé avec " + this.defender.name;
|
||||
}
|
||||
|
||||
ChatMessage.create(message);
|
||||
return rolled.isSuccess;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayActorCombatStatus(combat, actor) {
|
||||
let formData = {
|
||||
|
@ -3,7 +3,6 @@
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
import { DialogCreateSigneDraconique } from "./dialog-create-signedraconique.js";
|
||||
import { DialogStress } from "./dialog-stress.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDCarac } from "./rdd-carac.js";
|
||||
@ -14,7 +13,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
|
||||
import { RdDRollTables } from "./rdd-rolltables.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { CompendiumTableHelpers } from "./settings/system-compendiums.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
@ -23,55 +22,100 @@ const rddRollNumeric = /^(\d+)\s*([\+\-]?\d+)?\s*(s)?/;
|
||||
export class RdDCommands {
|
||||
|
||||
static init() {
|
||||
if (!game.system.rdd.commands) {
|
||||
const rddCommands = new RdDCommands();
|
||||
rddCommands.registerCommand({ path: ["/aide"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||
rddCommands.registerCommand({ path: ["/help"], func: (content, msg, params) => rddCommands.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||
rddCommands.registerCommand({ path: ["/table", "queues"], func: (content, msg, params) => RdDRollTables.getQueue(true), descr: "Tire une Queue de Dragon" });
|
||||
rddCommands.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe(true), descr: "Tire une Idée fixe" });
|
||||
rddCommands.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant(true), descr: "Tire un Désir Lancinant" });
|
||||
rddCommands.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre(true), descr: "Tire une Ombre de Dragon" });
|
||||
rddCommands.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR(true), descr: "Tire une Tête de Dragon pour Hauts Revants" });
|
||||
rddCommands.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete(true), descr: "Tire une Tête de Dragon" });
|
||||
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
|
||||
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
|
||||
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
|
||||
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
const rddCommands = new RdDCommands();
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/tmra"], func: (content, msg, params) => rddCommands.getTMRAleatoire(msg, params),
|
||||
descr: `Tire une case aléatoire des Terres médianes
|
||||
Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (rddCommands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
game.system.rdd.commands = rddCommands;
|
||||
}
|
||||
|
||||
constructor() {
|
||||
this.commandsTable = undefined;
|
||||
}
|
||||
|
||||
_registerCommands() {
|
||||
this.commandsTable = {}
|
||||
this.registerCommand({ path: ["/aide"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||
this.registerCommand({ path: ["/help"], func: (content, msg, params) => this.help(msg), descr: "Affiche l'aide pour toutes les commandes" });
|
||||
|
||||
this.registerCommand({ path: ["/liste", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('liste'), descr: "Affiche la liste des compétences" });
|
||||
|
||||
this.registerCommand({ path: ["/table", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('liste'), descr: "Affiche la table des Queues de Dragon" });
|
||||
this.registerCommand({ path: ["/table", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('liste'), descr: "Affiche la table des Ombres de Thanatos" });
|
||||
this.registerCommand({ path: ["/table", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('liste'), descr: "Affiche la table des Têtes de Dragon pour Hauts Revants" });
|
||||
this.registerCommand({ path: ["/table", "tete"], func: (content, msg, params) => RdDRollTables.getTete('liste'), descr: "Affiche la table des Tête de Dragon pour tous" });
|
||||
this.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('liste'), descr: "Affiche la table des Souffles de Dragon" });
|
||||
this.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('liste'), descr: "Affiche la table les cartes du Tarot Draconique" });
|
||||
this.registerCommand({ path: ["/table", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('liste'), descr: "Affiche la table des Idées fixes" });
|
||||
this.registerCommand({ path: ["/table", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('liste'), descr: "Affiche la table des Désirs Lancinants" });
|
||||
this.registerCommand({
|
||||
path: ["/table", "rencontre"], func: (content, msg, params) => this.tableRencontres(msg, params),
|
||||
descr: `Affiche la table des Rencontres
|
||||
<br><strong>/table rencontre deso</strong> affiche la table des rencontres en Désolation
|
||||
<br><strong>/table rencontre mauvaise</strong> affiche la table des mauvaises rencontres`
|
||||
});
|
||||
this.registerCommand({ path: ["/table", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'liste'), descr: "Affiche la table des ressource naturelles pour un milieu donné" });
|
||||
|
||||
this.registerCommand({ path: ["/tirer", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence('chat'), descr: "Tire une compétence au hasard" });
|
||||
this.registerCommand({ path: ["/tirer", "queue"], func: (content, msg, params) => RdDRollTables.getQueue('chat'), descr: "Tire une Queue de Dragon" });
|
||||
this.registerCommand({ path: ["/tirer", "ombre"], func: (content, msg, params) => RdDRollTables.getOmbre('chat'), descr: "Tire une Ombre de Thanatos" });
|
||||
this.registerCommand({ path: ["/tirer", "tetehr"], func: (content, msg, params) => RdDRollTables.getTeteHR('chat'), descr: "Tire une Tête de Dragon pour Hauts Revants" });
|
||||
this.registerCommand({ path: ["/tirer", "tete"], func: (content, msg, params) => RdDRollTables.getTete('chat'), descr: "Tire une Tête de Dragon" });
|
||||
this.registerCommand({ path: ["/tirer", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle('chat'), descr: "Tire un Souffle de Dragon" });
|
||||
this.registerCommand({ path: ["/tirer", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot('chat'), descr: "Tire une carte du Tarot Draconique" });
|
||||
this.registerCommand({ path: ["/tirer", "ideefixe"], func: (content, msg, params) => RdDRollTables.getIdeeFixe('chat'), descr: "Tire une Idée fixe" });
|
||||
this.registerCommand({ path: ["/tirer", "desir"], func: (content, msg, params) => RdDRollTables.getDesirLancinant('chat'), descr: "Tire un Désir Lancinant" });
|
||||
this.registerCommand({ path: ["/tirer", "rencontre"], func: (content, msg, params) => this.getRencontreTMR(params), descr: `Détermine une rencontre dans les TMR (synonyme de "/tmrr")` });
|
||||
this.registerCommand({ path: ["/tirer", "milieu"], func: (content, msg, params) => this.tableMilieu(msg, params, 'chat'), descr: "Effectue un tirage dans la table desressource naturelles pour un milieu donné" });
|
||||
|
||||
this.registerCommand({ path: ["/meteo"], func: (content, msg, params) => this.getMeteo(msg, params), descr: "Propose une météo marine" });
|
||||
this.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
|
||||
|
||||
this.registerCommand({
|
||||
path: ["/tmr"], func: (content, msg, params) => this.findTMR(msg, params),
|
||||
descr: `Cherche où se trouve une case des Terres médianes
|
||||
<br><strong>/tmr sord</strong> indique que la cité Sordide est en D13
|
||||
<br><strong>/tmr foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)`
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/tmra"], func: (content, msg, params) => this.getTMRAleatoire(msg, params),
|
||||
descr: `Tire une case aléatoire des Terres médianes
|
||||
<br><strong>/tmra forêt</strong> détermine une 'forêt' aléatoire
|
||||
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR` });
|
||||
rddCommands.registerCommand({
|
||||
path: ["/tmr"], func: (content, msg, params) => rddCommands.findTMR(msg, params),
|
||||
descr: `Cherche où se trouve une case des Terres médianes
|
||||
<br><strong>/tmr? sordide</strong> indique que la cité Sordide est en D13
|
||||
<br><strong>/tmr? foret</strong> donne la liste des TMR dont le nom contient "foret" (donc, toutes les forêts)` });
|
||||
rddCommands.registerCommand({
|
||||
path: ["/tmrr"], func: (content, msg, params) => rddCommands.getRencontreTMR(params),
|
||||
descr: `Détermine une rencontre dans un type de case
|
||||
<br><strong>/tmrr foret</strong> lance un d100 et détermine la rencontre correspondante en 'forêt'
|
||||
<br><strong>/tmrr forêt 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
|
||||
});
|
||||
<br><strong>/tmra</strong> détermine une case aléatoire dans toutes les TMR`
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/tmrr"], func: (content, msg, params) => this.getRencontreTMR(params),
|
||||
descr: `Détermine une rencontre dans les TMR
|
||||
<br><strong>/tmrr forêt</strong> détermine une rencontre aléatoire en 'forêt'
|
||||
<br><strong>/tmrr mauvaise</strong> détermine une mauvaise rencontre aléatoire
|
||||
<br><strong>/tmrr for 47</strong> détermine la rencontre en 'forêt' pour un jet de dé de 47`
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/xp", "comp"], func: (content, msg, params) => rddCommands.getCoutXpComp(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/xp", "comp"], func: (content, msg, params) => this.getCoutXpComp(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une compétence. Exemples:
|
||||
<br>/xp comp -6 1: pour passer de -6 à +1
|
||||
<br>/xp comp +4: pour atteindre le niveau 4 (depuis +3)`
|
||||
});
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/xp", "carac"], func: (content, msg, params) => rddCommands.getCoutXpCarac(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/xp", "carac"], func: (content, msg, params) => this.getCoutXpCarac(msg, params),
|
||||
descr: `Détermine le coût d'expérience pour augmenter une caractéristique. Exemples:
|
||||
<br>/xp carac 15: coût pour atteindre 15 (depuis 14)`
|
||||
});
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/rdd"], func: (content, msg, params) => rddCommands.rollRdd(msg, params),
|
||||
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/rdd"], func: (content, msg, params) => this.rollRdd(msg, params),
|
||||
descr: `Effectue un jet de dés dans la table de résolution. Exemples:
|
||||
<br><strong>/rdd</strong> ouvre la table de résolution
|
||||
<br><strong>/rdd 10 3</strong> effectue un jet 10 à +3
|
||||
<br><strong>/rdd 15 -2</strong> effectue un jet 15 à -2
|
||||
@ -79,52 +123,46 @@ export class RdDCommands {
|
||||
<br><strong>/rdd Vue Vigilance -2</strong> effectue un jet de Vue/Vigilance à -2 pour les tokens sélectionnés
|
||||
<br><strong>/rdd vol déser +2</strong> effectue un jet de Volonté/Survie en désert à +2 pour les tokens sélectionnés
|
||||
`
|
||||
});
|
||||
rddCommands.registerCommand({ path: ["/ddr"], func: (content, msg, params) => rddCommands.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
|
||||
});
|
||||
this.registerCommand({ path: ["/ddr"], func: (content, msg, params) => this.rollDeDraconique(msg), descr: "Lance un Dé Draconique" });
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
|
||||
descr: `Permet de payer un montant. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/payer"], func: (content, msg, params) => RdDUtility.afficherDemandePayer(params[0], params[1]),
|
||||
descr: `Demande aux joueurs de payer un montant. Exemples:
|
||||
<br><strong>/payer 5s 10d</strong> permet d'envoyer un message pour payer 5 sols et 10 deniers
|
||||
<br><strong>/payer 10d</strong> permet d'envoyer un message pour payer 10 deniers`
|
||||
});
|
||||
rddCommands.registerCommand({
|
||||
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
|
||||
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/astro"], func: (content, msg, params) => RdDUtility.afficherHeuresChanceMalchance(Misc.join(params, ' ')),
|
||||
descr: `Affiche les heures de chance et de malchance selon l'heure de naissance donnée en argument. Exemples pour l'heure de la Lyre:
|
||||
<br><strong>/astro 7</strong>
|
||||
<br><strong>/astro Lyre</strong>
|
||||
<br><strong>/astro Lyr</strong>`
|
||||
});
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/signe", "+"], func: (content, msg, params) => rddCommands.creerSignesDraconiques(),
|
||||
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/signe", "+"], func: (content, msg, params) => this.creerSignesDraconiques(),
|
||||
descr: "Crée un signe draconique et l'ajoute aux haut-rêvants choisis."
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/signe", "-"], func: (content, msg, params) => rddCommands.supprimerSignesDraconiquesEphemeres(),
|
||||
descr: "Supprime les signes draconiques éphémères"
|
||||
});
|
||||
this.registerCommand({
|
||||
path: ["/signe", "-"], func: (content, msg, params) => this.supprimerSignesDraconiquesEphemeres(),
|
||||
descr: "Supprime les signes draconiques éphémères"
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/stress"], func: (content, msg, params) => rddCommands.distribuerStress(params),
|
||||
descr: `Distribue du stress aux personnages. Exemples:
|
||||
this.registerCommand({
|
||||
path: ["/stress"], func: (content, msg, params) => this.distribuerStress(params),
|
||||
descr: `Distribue du stress aux personnages. Exemples:
|
||||
<br><strong>/stress</strong> : Ouvre une fenêtre pour donner du stress ou de l'expérience à un ensemble de personnages
|
||||
<br><strong>/stress 6</strong> : Distribue 6 points des Stress à tout les personnages joueurs, sans raison renseignée
|
||||
<br><strong>/stress 6 Tigre</strong> : Distribue 6 points des Stress à tout les personnages joueurs, à cause d'un Tigre (Vert)
|
||||
<br><strong>/stress 6 Glou Paulo</strong> : Distribue 6 points de Stress au personnage Paulon ou au personnage joueur Paulo, à cause d'un Glou`
|
||||
});
|
||||
});
|
||||
|
||||
rddCommands.registerCommand({
|
||||
path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(),
|
||||
descr: `Enregistre une entrée de chronologie dans un article de journal`
|
||||
});
|
||||
|
||||
game.system.rdd.commands = rddCommands;
|
||||
}
|
||||
}
|
||||
constructor() {
|
||||
this.commandsTable = {};
|
||||
this.registerCommand({
|
||||
path: ["/chrono"], func: (content, msg, params) => DialogChronologie.create(),
|
||||
descr: `Enregistre une entrée de chronologie dans un article de journal`
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -166,37 +204,50 @@ export class RdDCommands {
|
||||
processChatCommand(commandLine, content = '', msg = {}) {
|
||||
// Setup new message's visibility
|
||||
let rollMode = game.settings.get("core", "rollMode");
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
if (rollMode === "blindroll") msg["blind"] = true;
|
||||
if (["gmroll", "blindroll"].includes(rollMode)) {
|
||||
msg["whisper"] = ChatMessage.getWhisperRecipients("GM");
|
||||
}
|
||||
if (rollMode === "blindroll"){
|
||||
msg["blind"] = true;
|
||||
}
|
||||
msg["type"] = 0;
|
||||
|
||||
if (!this.commandsTable) {
|
||||
this._registerCommands();
|
||||
}
|
||||
|
||||
let command = commandLine[0].toLowerCase();
|
||||
let params = commandLine.slice(1);
|
||||
|
||||
return this.process(command, params, content, msg);
|
||||
if (this._isCommandHandled(command)) {
|
||||
let params = commandLine.slice(1);
|
||||
this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
process(command, params, content, msg) {
|
||||
return this._processCommand(this.commandsTable, command, params, content, msg);
|
||||
_isCommandHandled(command){
|
||||
return this.commandsTable[command] != undefined;
|
||||
}
|
||||
|
||||
_processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
|
||||
async _processCommand(commandsTable, name, params, content = '', msg = {}, path = "") {
|
||||
let command = commandsTable[name];
|
||||
path = path + name + " ";
|
||||
if (command && command.subTable) {
|
||||
if (params[0]) {
|
||||
return this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
|
||||
this._processCommand(command.subTable, params[0], params.slice(1), content, msg, path)
|
||||
}
|
||||
else {
|
||||
this.help(msg, command.subTable);
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
if (command && command.func) {
|
||||
const result = command.func(content, msg, params);
|
||||
if (result == false) {
|
||||
RdDCommands._chatAnswer(msg, command.descr);
|
||||
}
|
||||
new Promise(async () => {
|
||||
const result = await command.func(content, msg, params);
|
||||
if (result == false) {
|
||||
RdDCommands._chatAnswer(msg, command.descr);
|
||||
}
|
||||
});
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
@ -207,10 +258,10 @@ export class RdDCommands {
|
||||
this.help(msg, undefined);
|
||||
}
|
||||
async help(msg, table) {
|
||||
let list = []
|
||||
this._buildSubTableHelp(list, table || this.commandsTable);
|
||||
let commands = []
|
||||
this._buildSubTableHelp(commands, table ?? this.commandsTable);
|
||||
|
||||
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: list });
|
||||
let html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/settings/dialog-aide-commands.html", { commands: commands });
|
||||
let d = new Dialog(
|
||||
{
|
||||
title: "Commandes disponibles dans le tchat",
|
||||
@ -218,7 +269,7 @@ export class RdDCommands {
|
||||
buttons: {},
|
||||
},
|
||||
{
|
||||
width: 600, height: 500,
|
||||
width: 600, height: 600,
|
||||
});
|
||||
|
||||
d.render(true);
|
||||
@ -248,11 +299,9 @@ export class RdDCommands {
|
||||
/* -------------------------------------------- */
|
||||
async getRencontreTMR(params) {
|
||||
if (params.length == 1 || params.length == 2) {
|
||||
return TMRRencontres.rollRencontre(params[0], params[1])
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
return game.system.rdd.rencontresTMR.rollRencontre(params[0], params[1])
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -305,20 +354,20 @@ export class RdDCommands {
|
||||
show: { title: "Table de résolution" }
|
||||
};
|
||||
await RdDResolutionTable.rollData(rollData);
|
||||
RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
|
||||
return RdDCommands._chatAnswer(msg, await RdDResolutionTable.buildRollDataHtml(rollData));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async rollDeDraconique(msg) {
|
||||
let ddr = await RdDDice.rollTotal("1dr + 7");
|
||||
RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
|
||||
return RdDCommands._chatAnswer(msg, `Lancer d'un Dé draconique: ${ddr}`);
|
||||
}
|
||||
|
||||
async getTMRAleatoire(msg, params) {
|
||||
if (params.length < 2) {
|
||||
let type = params[0];
|
||||
const tmr = await TMRUtility.getTMRAleatoire(type ? (it => it.type == type) : (it => true));
|
||||
RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
|
||||
return RdDCommands._chatAnswer(msg, `Case aléatoire: ${tmr.coord} - ${tmr.label}`);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
@ -326,20 +375,61 @@ export class RdDCommands {
|
||||
}
|
||||
|
||||
async findTMR(msg, params) {
|
||||
const search = Misc.join(params, ' ');
|
||||
const found = TMRUtility.findTMR(search);
|
||||
if (found?.length > 0) {
|
||||
return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
|
||||
if (params && params.length > 0) {
|
||||
const search = Misc.join(params, ' ');
|
||||
const found = TMRUtility.findTMR(search);
|
||||
if (found?.length > 0) {
|
||||
return RdDCommands._chatAnswer(msg, `Les TMRs correspondant à '${search}' sont:` + Misc.join(found.map(it => `<br>${it.coord}: ${it.label}`)));
|
||||
}
|
||||
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
||||
}
|
||||
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
||||
return false;
|
||||
}
|
||||
|
||||
async tableRencontres(msg, params) {
|
||||
if (params && params.length > 0) {
|
||||
const search = Misc.join(params, ' ');
|
||||
const solvedTerrain = TMRUtility.findTMRLike(search);
|
||||
if (solvedTerrain == undefined) {
|
||||
return RdDCommands._chatAnswer(msg, 'Aucune TMR correspondant à ' + search);
|
||||
}
|
||||
return await game.system.rdd.rencontresTMR.chatTable(solvedTerrain);
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
async tableMilieu(msg, params, toChat) {
|
||||
if (params && params.length > 0) {
|
||||
const search = Misc.join(params, ' ');
|
||||
const milieux = await game.system.rdd.environnement.findEnvironnementsLike(search);
|
||||
if (milieux.length == 0) {
|
||||
const tous = Object.values(await game.system.rdd.environnement.milieux());
|
||||
return RdDCommands._chatAnswer(msg, `<strong>Aucun milieu correspondant à '${search}'.</strong>
|
||||
<br>Milieux disponibles:
|
||||
<br><ul class="chat-list"><li>${tous.reduce(Misc.joining('</li><li>'))}</li></ul>`);
|
||||
}
|
||||
if (milieux.length > 1) {
|
||||
ui.notifications.warn(`<strong>Plusieurs milieux correspondent à '${search}'</strong>:
|
||||
<br><ul class="chat-list"><li>${milieux.reduce(Misc.joining('</li><li>'))}</li></ul>`);
|
||||
}
|
||||
const tableName = `ressources en ${milieux.reduce(Misc.joining(', '))}`;
|
||||
if (toChat == 'liste') {
|
||||
return await game.system.rdd.environnement.searchToChatMessage(milieux, tableName);
|
||||
}
|
||||
else {
|
||||
const row = await game.system.rdd.environnement.getRandom(milieux, tableName);
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row, 'Item');
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
/* -------------------------------------------- */
|
||||
getCoutXpComp(msg, params) {
|
||||
if (params && (params.length == 1 || params.length == 2)) {
|
||||
let to = params.length == 1 ? Number(params[0]) : Number(params[1]);
|
||||
let from = params.length == 1 ? to - 1 : Number(params[0]);
|
||||
RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une compétence de ${from} à ${to}: ${RdDItemCompetence.getDeltaXp(from, to)}`);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
@ -350,7 +440,7 @@ export class RdDCommands {
|
||||
getCoutXpCarac(msg, params) {
|
||||
if (params && params.length == 1) {
|
||||
let to = Number(params[0]);
|
||||
RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
|
||||
return RdDCommands._chatAnswer(msg, `Coût pour passer une caractéristique de ${to - 1} à ${to}: ${RdDCarac.getCaracXp(to)}`);
|
||||
}
|
||||
else {
|
||||
return false;
|
||||
|
@ -45,7 +45,7 @@ export class RdDConfirm {
|
||||
return {
|
||||
"actionSave": {
|
||||
icon: '<i class="fas fa-user-check"></i>',
|
||||
label: "Toujours "+ options.buttonLabel.toLowerCase(),
|
||||
label: options.buttonLabel + "<br>et ne plus demander",
|
||||
callback: () => {
|
||||
ReglesOptionelles.set(options.settingConfirmer, false);
|
||||
options.onAction();
|
||||
|
@ -144,6 +144,9 @@ export class RdDDice {
|
||||
}
|
||||
|
||||
static async rollOneOf(array) {
|
||||
if (array == undefined || array.length == 0) {
|
||||
return undefined;
|
||||
}
|
||||
const roll = await RdDDice.rollTotal(`1d${array.length}`);
|
||||
return array[roll - 1];
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class RdDHerbes extends Item {
|
||||
@ -12,9 +13,8 @@ export class RdDHerbes extends Item {
|
||||
}
|
||||
|
||||
static async listCategorieHerbes(categorie) {
|
||||
return await RdDUtility.loadItems(
|
||||
it => it.type == 'herbe' && it.system.categorie.toLowerCase() == categorie.toLowerCase(),
|
||||
'foundryvtt-reve-de-dragon.botanique');
|
||||
const herbes = await SystemCompendiums.getWorldOrCompendiumItems('herbe', 'faune-flore-mineraux');
|
||||
return herbes.filter(it => Grammar.equalsInsensitive(it.system.categorie, categorie));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -26,7 +26,6 @@ import { ChatUtility } from "./chat-utility.js";
|
||||
import { StatusEffects } from "./settings/status-effects.js";
|
||||
import { RddCompendiumOrganiser } from "./rdd-compendium-organiser.js";
|
||||
import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { RdDHotbar } from "./rdd-hotbar-drop.js"
|
||||
import { EffetsDraconiques } from "./tmr/effets-draconiques.js";
|
||||
import { RdDHerbes } from "./rdd-herbes.js";
|
||||
@ -39,6 +38,12 @@ import { Migrations } from './migrations.js';
|
||||
import { DialogChronologie } from "./dialog-chronologie.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDRencontreItemSheet } from "./item-rencontre-sheet.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { RdDHerbeItemSheet } from "./item-herbe-sheet.js";
|
||||
import { Environnement } from "./environnement.js";
|
||||
import { RdDIngredientItemSheet } from "./item-ingredient-sheet.js";
|
||||
import { RdDFauneItemSheet } from "./item-faune-sheet.js";
|
||||
import { RdDConteneurItemSheet } from "./item-conteneur-sheet.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT Initialization */
|
||||
@ -160,8 +165,8 @@ Hooks.once("init", async function () {
|
||||
RdDCombat.onSocketMessage(sockmsg);
|
||||
ChatUtility.onSocketMessage(sockmsg);
|
||||
RdDActor.onSocketMessage(sockmsg);
|
||||
} catch(e) {
|
||||
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg,' => ', e)
|
||||
} catch (e) {
|
||||
console.error('game.socket.on(SYSTEM_SOCKET_ID) Exception: ', sockmsg, ' => ', e)
|
||||
}
|
||||
});
|
||||
|
||||
@ -184,26 +189,24 @@ Hooks.once("init", async function () {
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
|
||||
Actors.registerSheet(SYSTEM_RDD, RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
|
||||
Items.unregisterSheet("core", ItemSheet);
|
||||
Items.registerSheet(SYSTEM_RDD, RdDSigneDraconiqueItemSheet, {
|
||||
label: "Signe draconique",
|
||||
types: ["signedraconique"],
|
||||
makeDefault: true
|
||||
});
|
||||
Items.registerSheet(SYSTEM_RDD, RdDRencontreItemSheet, {
|
||||
label: "Rencontre",
|
||||
types: ["rencontre"],
|
||||
makeDefault: true
|
||||
});
|
||||
|
||||
RdDItemSheet.register(RdDSigneDraconiqueItemSheet);
|
||||
RdDItemSheet.register(RdDRencontreItemSheet);
|
||||
RdDItemSheet.register(RdDConteneurItemSheet);
|
||||
RdDItemSheet.register(RdDHerbeItemSheet);
|
||||
RdDItemSheet.register(RdDFauneItemSheet);
|
||||
RdDItemSheet.register(RdDIngredientItemSheet);
|
||||
|
||||
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
|
||||
types: [
|
||||
"competence", "competencecreature",
|
||||
"recettealchimique", "musique", "chant", "danse", "jeu", "recettecuisine", "oeuvre",
|
||||
"objet", "arme", "armure", "conteneur", "herbe", "ingredient", "livre", "potion", "munition",
|
||||
"objet", "arme", "armure", "livre", "potion", "munition",
|
||||
"monnaie", "nourritureboisson", "gemme",
|
||||
"meditation", "rencontresTMR", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
||||
"meditation", "queue", "ombre", "souffle", "tete", "casetmr", "sort", "sortreserve",
|
||||
"nombreastral", "tache", "maladie", "poison", "possession",
|
||||
"tarot"
|
||||
], makeDefault: true
|
||||
"tarot", "extraitpoetique"
|
||||
], makeDefault: true
|
||||
});
|
||||
CONFIG.Combat.documentClass = RdDCombatManager;
|
||||
|
||||
@ -223,6 +226,8 @@ Hooks.once("init", async function () {
|
||||
TMRUtility.init();
|
||||
RdDHotbar.initDropbar();
|
||||
RdDPossession.init();
|
||||
TMRRencontres.init();
|
||||
Environnement.init();
|
||||
});
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -240,8 +245,8 @@ function messageDeBienvenue() {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// Register world usage statistics
|
||||
function registerUsageCount( registerKey ) {
|
||||
if ( game.user.isGM ) {
|
||||
function registerUsageCount(registerKey) {
|
||||
if (game.user.isGM) {
|
||||
game.settings.register("world", "world-key", {
|
||||
name: "Unique world key",
|
||||
scope: "world",
|
||||
@ -251,9 +256,9 @@ function registerUsageCount( registerKey ) {
|
||||
});
|
||||
|
||||
let worldKey = game.settings.get("world", "world-key")
|
||||
if ( worldKey == undefined || worldKey == "" ) {
|
||||
if (worldKey == undefined || worldKey == "") {
|
||||
worldKey = randomID(32)
|
||||
game.settings.set("world", "world-key", worldKey )
|
||||
game.settings.set("world", "world-key", worldKey)
|
||||
}
|
||||
let regURL = `https://www.uberwald.me/fvtt_appcount/count.php?name="${registerKey}"&worldKey="${worldKey}"&version="${game.release.generation}.${game.release.build}"&system="${game.system.id}"&systemversion="${game.system.version}"`
|
||||
$.ajax(regURL)
|
||||
@ -293,7 +298,7 @@ Hooks.once("ready", async function () {
|
||||
}
|
||||
if (Misc.isUniqueConnectedGM()) {
|
||||
messageDeBienvenue();
|
||||
registerUsageCount( SYSTEM_RDD );
|
||||
registerUsageCount(SYSTEM_RDD);
|
||||
}
|
||||
});
|
||||
|
||||
@ -338,17 +343,3 @@ async function migrationPngWebp_1_5_34() {
|
||||
/* -------------------------------------------- */
|
||||
Hooks.once('diceSoNiceReady', (dice3d) => RdDDice.diceSoNiceReady(dice3d));
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* Foundry VTT chat message */
|
||||
/* -------------------------------------------- */
|
||||
Hooks.on("chatMessage", (html, content, msg) => {
|
||||
if (content[0] == '/') {
|
||||
let regExp = /(\S+)/g;
|
||||
let commands = content.match(regExp);
|
||||
if (game.system.rdd.commands.processChatCommand(commands, content, msg)) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
});
|
||||
|
||||
|
@ -3,6 +3,7 @@ import { RdDCombat } from "./rdd-combat.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
|
||||
import { Targets } from "./targets.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/* On part du principe qu'une entité démarre tjs
|
||||
@ -27,7 +28,139 @@ export class RdDPossession {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static updateEtatPossession(possession) {
|
||||
static async onAttaquePossession(target, attacker, competence, suitePossession = undefined) {
|
||||
const defender = target.actor;
|
||||
const fromEntite = RdDPossession.searchPossessionFromEntite(attacker, defender);
|
||||
const isNouvelle = !suitePossession && ! fromEntite;
|
||||
const possession = (suitePossession ?? fromEntite ?? (await RdDPossession.createPossession(attacker, defender)));
|
||||
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: false,
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
targetToken: Targets.extractTokenData(target)
|
||||
};
|
||||
if (attacker.isCreatureEntite()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData, isNouvelle);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onConjurerPossession(attacker, competence, possession) {
|
||||
possession = duplicate(possession);
|
||||
RdDPossession.$updateEtatPossession(possession)
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: true,
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: game.actors.get(possession.system.possesseurid)
|
||||
};
|
||||
await RdDPossession.$rollAttaquePossession(attacker, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||
let attacker = game.actors.get(attackerId)
|
||||
let possession = attacker?.getPossession(possessionId)
|
||||
defenderId = defenderId ?? possession?.system.possesseurid ?? undefined
|
||||
let defender = game.actors.get(defenderId)
|
||||
possession = possession ?? defender?.getPossession(possessionId) ?? undefined;
|
||||
|
||||
if (!possession) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
possession = duplicate(possession)
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "conjuration",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.system.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
|
||||
await RdDPossession.$rollDefensePossession(defender, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollAttaquePossession(attacker, rollData, isNouvelle = false) {
|
||||
const dialog = await RdDRoll.create(attacker, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html' },
|
||||
{
|
||||
name: 'jet-possession',
|
||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async (r) => await RdDPossession.$onRollPossession(r, true, isNouvelle) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async (r) => await RdDPossession.$onRollPossession(r, false, isNouvelle) },
|
||||
]
|
||||
});
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollPossession(rollData, isSuccess, isNouvelle = false) {
|
||||
rollData.possession.isSuccess = isSuccess;
|
||||
RdDPossession.$updateEtatPossession(rollData.possession);
|
||||
if (isNouvelle) {
|
||||
// Creer la possession sur le defenseur
|
||||
rollData.defender.createEmbeddedDocuments('Item', [rollData.possession.toObject()])
|
||||
}
|
||||
await RdDResolutionTable.displayRollData(rollData, rollData.attacker, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $rollDefensePossession(defender, rollData) {
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{ html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html' },
|
||||
{
|
||||
name: 'conjurer',
|
||||
label: 'Conjurer une Possession',
|
||||
callbacks: [
|
||||
{ action: async (r) => await RdDPossession.$onRollConjuration(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $onRollConjuration(rollData) {
|
||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
||||
if (!rollData.rolled.isSuccess) {
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.possession.system.compteur--
|
||||
} else {
|
||||
rollData.possession.system.compteur++
|
||||
}
|
||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
||||
await actor.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
RdDPossession.$updateEtatPossession(rollData.possession)
|
||||
|
||||
await RdDResolutionTable.displayRollData(rollData,rollData.defender, 'chat-resultat-possession.html')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
// conjuration
|
||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $updateEtatPossession(possession) {
|
||||
possession.ptsConjuration = 0
|
||||
possession.ptsPossession = 0
|
||||
console.log("Possession", possession)
|
||||
@ -48,122 +181,15 @@ export class RdDPossession {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async resultConjuration(rollData) {
|
||||
let actor = game.actors.get(rollData.possession.system.possedeid)
|
||||
if (!rollData.rolled.isSuccess) {
|
||||
if (rollData.isECNIDefender) {
|
||||
rollData.possession.system.compteur--
|
||||
} else {
|
||||
rollData.possession.system.compteur++
|
||||
}
|
||||
let update = { _id: rollData.possession._id, "system.compteur": rollData.possession.system.compteur }
|
||||
await actor.updateEmbeddedDocuments('Item', [update])
|
||||
}
|
||||
|
||||
this.updateEtatPossession(rollData.possession)
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
|
||||
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
|
||||
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onDefensePossession(attackerId, defenderId, possessionId) {
|
||||
let attacker = game.actors.get(attackerId)
|
||||
let defender = game.actors.get(defenderId)
|
||||
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
|
||||
if (!possession) {
|
||||
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
|
||||
return
|
||||
}
|
||||
// Update for draconic roll
|
||||
let rollData = {
|
||||
mode: "conjuration",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
possession: duplicate(possession),
|
||||
attacker: attacker,
|
||||
defender: defender,
|
||||
competence: defender.getDraconicOuPossession(),
|
||||
selectedCarac: defender.system.carac.reve,
|
||||
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
|
||||
}
|
||||
rollData.competence.system.defaut_carac = 'reve-actuel'
|
||||
|
||||
|
||||
const dialog = await RdDRoll.create(defender, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
|
||||
options: { height: 450 }
|
||||
static async createPossession(attacker, defender) {
|
||||
return await Item.create({
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
||||
},
|
||||
{
|
||||
name: 'conjurer',
|
||||
label: 'Conjurer une Possession',
|
||||
callbacks: [
|
||||
{ action: async r => await this.resultConjuration(r) }
|
||||
]
|
||||
}
|
||||
);
|
||||
dialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async onAttaquePossession(attacker, competence, possession = undefined) {
|
||||
const target = RdDCombat.getTarget()
|
||||
if (target == undefined) {
|
||||
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
|
||||
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
|
||||
: "Vous devez choisir une cible à posséder!");
|
||||
return;
|
||||
}
|
||||
|
||||
const defender = target.actor;
|
||||
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
|
||||
|
||||
this.updateEtatPossession(possession)
|
||||
let rollData = {
|
||||
mode: "possession",
|
||||
isECNIDefender: defender.type == "entite",
|
||||
competence: competence,
|
||||
possession: possession,
|
||||
attacker: attacker,
|
||||
defender: defender
|
||||
};
|
||||
if (attacker.isCreature()) {
|
||||
RdDItemCompetenceCreature.setRollDataCreature(rollData)
|
||||
}
|
||||
|
||||
const dialog = await RdDRoll.create(attacker, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
options: { height: 540 }
|
||||
}, {
|
||||
name: 'jet-possession',
|
||||
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
|
||||
callbacks: [
|
||||
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
|
||||
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
|
||||
]
|
||||
});
|
||||
dialog.render(true)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async _onRollPossession(rollData, isSuccess) {
|
||||
rollData.possession.isSuccess = isSuccess;
|
||||
this.updateEtatPossession(rollData.possession);
|
||||
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createPossession(attacker, defender) {
|
||||
let possessionData = {
|
||||
name: "Possession en cours de " + attacker.name, type: 'possession',
|
||||
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
|
||||
system: { description: "", typepossession: attacker.name, possede: false, possessionid: randomID(16), possesseurid: attacker.id, possedeid: defender.id, date: 0, compteur: 0 }
|
||||
}
|
||||
// Creates only the possession on the personnage side
|
||||
let poss = await defender.createEmbeddedDocuments('Item', [possessionData])
|
||||
return duplicate(poss[0])
|
||||
temporary: true
|
||||
})
|
||||
}
|
||||
|
||||
}
|
@ -14,7 +14,7 @@ const levelDown = [
|
||||
{ level: -15, score: 1, norm: 1, sign: 0, part: 0, epart: 2, etotal: 10 },
|
||||
{ level: -16, score: 1, norm: 1, sign: 0, part: 0, epart: 0, etotal: 2 }
|
||||
];
|
||||
const levelImpossible = { score: 0, norm:0, sign: 0, part: 0, epart: 0, etotal: 1 };
|
||||
const levelImpossible = { score: 0, norm: 0, sign: 0, part: 0, epart: 0, etotal: 1 };
|
||||
|
||||
const reussites = [
|
||||
{ code: "etotal", isPart: false, isSign: false, isSuccess: false, isEchec: true, isEPart: true, isETotal: true, ptTache: -4, ptQualite: -6, quality: "Echec total", condition: (target, roll) => roll >= target.etotal && roll <= 100 },
|
||||
@ -42,6 +42,44 @@ export class RdDResolutionTable {
|
||||
return table;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeChances(carac, level) {
|
||||
if (level < -16) {
|
||||
return levelImpossible;
|
||||
}
|
||||
if (level < -10) {
|
||||
return levelDown.find(it => it.level == level);
|
||||
}
|
||||
const percentage = RdDResolutionTable.computePercentage(carac, level);
|
||||
return this._computeCell(level, percentage);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeRow(caracValue) {
|
||||
let dataRow = [
|
||||
this._computeCell(-10, Math.max(Math.floor(caracValue / 4), 1)),
|
||||
this._computeCell(-9, Math.max(Math.floor(caracValue / 2), 1))
|
||||
]
|
||||
for (var diff = -8; diff <= 22; diff++) {
|
||||
dataRow[diff + 10] = this._computeCell(diff, RdDResolutionTable.computePercentage(caracValue, diff));
|
||||
}
|
||||
return dataRow;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeCell(niveau, percentage) {
|
||||
return {
|
||||
niveau: niveau,
|
||||
score: percentage,
|
||||
norm: Math.min(99, percentage),
|
||||
sign: this._reussiteSignificative(percentage),
|
||||
part: this._reussitePart(percentage),
|
||||
epart: this._echecParticulier(percentage),
|
||||
etotal: this._echecTotal(percentage)
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getResultat(code) {
|
||||
let resultat = reussites.find(r => code == r.code);
|
||||
@ -51,17 +89,6 @@ export class RdDResolutionTable {
|
||||
return resultat;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static explain(rolled) {
|
||||
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
|
||||
if (rolled.caracValue != undefined && rolled.finalLevel != undefined) {
|
||||
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
|
||||
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
|
||||
}
|
||||
message += '<strong>' + rolled.quality + '</strong>'
|
||||
return message;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async displayRollData(rollData, actor = undefined, template = 'chat-resultat-general.html') {
|
||||
return await ChatUtility.createChatWithRollMode(actor?.userName ?? game.user.name, {
|
||||
@ -82,8 +109,8 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async roll(caracValue, finalLevel, rollData = {}){
|
||||
let chances = this.computeChances(caracValue, finalLevel);
|
||||
static async roll(caracValue, finalLevel, rollData = {}) {
|
||||
let chances = duplicate(this.computeChances(caracValue, finalLevel));
|
||||
this._updateChancesWithBonus(chances, rollData.bonus, finalLevel);
|
||||
this._updateChancesFactor(chances, rollData.diviseurSignificative);
|
||||
chances.showDice = rollData.showDice;
|
||||
@ -95,7 +122,7 @@ export class RdDResolutionTable {
|
||||
rolled.bonus = rollData.bonus;
|
||||
rolled.factorHtml = Misc.getFractionHtml(rollData.diviseurSignificative);
|
||||
|
||||
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")){
|
||||
if (ReglesOptionelles.isUsing("afficher-colonnes-reussite")) {
|
||||
rolled.niveauNecessaire = this.findNiveauNecessaire(caracValue, rolled.roll);
|
||||
rolled.ajustementNecessaire = rolled.niveauNecessaire - finalLevel;
|
||||
}
|
||||
@ -103,13 +130,24 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static findNiveauNecessaire(caracValue, rollValue) {
|
||||
for (let cell of this.resolutionTable[caracValue]) {
|
||||
if ( rollValue <= cell.norm) {
|
||||
return cell.niveau;
|
||||
}
|
||||
static findNiveauNecessaire(carac, rolled) {
|
||||
if (carac == 0) {
|
||||
return NaN;
|
||||
}
|
||||
return 16; // Dummy default
|
||||
if (rolled >= carac){
|
||||
const upper = Math.ceil(rolled/carac);
|
||||
return 2*upper -10
|
||||
}
|
||||
if (rolled > Math.floor(carac/2)) {
|
||||
return -8
|
||||
}
|
||||
if (rolled > Math.floor(carac/4)) {
|
||||
return -9
|
||||
}
|
||||
if (rolled > 1) {
|
||||
return -10
|
||||
}
|
||||
return -11;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -122,7 +160,7 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _updateChancesWithBonus(chances, bonus, finalLevel) {
|
||||
if (bonus && finalLevel>-11) {
|
||||
if (bonus && finalLevel > -11) {
|
||||
let newScore = Number(chances.score) + bonus;
|
||||
mergeObject(chances, this._computeCell(undefined, newScore), { overwrite: true });
|
||||
}
|
||||
@ -142,21 +180,19 @@ export class RdDResolutionTable {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rollChances(chances, diviseur, forceDiceResult = -1) {
|
||||
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : {total: forceDiceResult};
|
||||
chances.roll = await RdDDice.rollTotal( "1d100", chances);
|
||||
chances.forceDiceResult = forceDiceResult <= 0 || forceDiceResult > 100 ? undefined : { total: forceDiceResult };
|
||||
chances.roll = await RdDDice.rollTotal("1d100", chances);
|
||||
mergeObject(chances, this.computeReussite(chances, chances.roll, diviseur), { overwrite: true });
|
||||
return chances;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static computeChances(caracValue, difficulte) {
|
||||
if (difficulte < -16) {
|
||||
return duplicate(levelImpossible);
|
||||
}
|
||||
if (difficulte < -10) {
|
||||
return duplicate(levelDown.find(levelData => levelData.level == difficulte));
|
||||
}
|
||||
return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]);
|
||||
static computePercentage(carac, diff) {
|
||||
if (diff < -16) return 0
|
||||
if (diff < -10) return 1
|
||||
if (diff == -10) return Math.max(Math.floor(carac / 4), 1)
|
||||
if (diff == -9) return Math.max(Math.floor(carac / 2), 1)
|
||||
return Math.max(Math.floor(carac * (diff + 10) / 2), 1);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -213,31 +249,6 @@ export class RdDResolutionTable {
|
||||
return reussite;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeRow(caracValue) {
|
||||
let dataRow = [
|
||||
this._computeCell(-10, Math.max(Math.floor(caracValue / 4), 1)),
|
||||
this._computeCell(-9, Math.max(Math.floor(caracValue / 2), 1))
|
||||
]
|
||||
for (var diff = -8; diff <= 22; diff++) {
|
||||
dataRow[diff + 10] = this._computeCell(diff, Math.max(Math.floor(caracValue * (diff + 10) / 2), 1));
|
||||
}
|
||||
return dataRow;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _computeCell(niveau, percentage) {
|
||||
return {
|
||||
niveau: niveau,
|
||||
score: percentage,
|
||||
norm: Math.min(99, percentage),
|
||||
sign: this._reussiteSignificative(percentage),
|
||||
part: this._reussitePart(percentage),
|
||||
epart: this._echecParticulier(percentage),
|
||||
etotal: this._echecTotal(percentage)
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _reussiteSignificative(percentage) {
|
||||
return Math.floor(percentage / 2);
|
||||
@ -261,92 +272,34 @@ export class RdDResolutionTable {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildHTMLResults(caracValue, levelValue) {
|
||||
if (caracValue == undefined || isNaN(caracValue)) caracValue = 10;
|
||||
if (levelValue == undefined || isNaN(levelValue)) levelValue = 0;
|
||||
|
||||
let cell = this.computeChances(caracValue, levelValue);
|
||||
cell.epart = cell.epart > 99 ? 'N/A' : cell.epart;
|
||||
cell.etotal = cell.etotal > 100 ? 'N/A' : cell.etotal;
|
||||
cell.score = Math.min(cell.score, 99);
|
||||
|
||||
return `
|
||||
<span class="table-proba-reussite competence-label">
|
||||
Particulière: <span class="rdd-roll-part">${cell.part}</span>
|
||||
- Significative: <span class="rdd-roll-sign">${cell.sign}</span>
|
||||
- Réussite: <span class="rdd-roll-norm">${cell.score}</span>
|
||||
- Echec Particulier: <span class="rdd-roll-epart">${cell.epart}</span>
|
||||
- Echec Total: <span class="rdd-roll-etotal">${cell.etotal}</span>
|
||||
</span>
|
||||
`
|
||||
static subTable(carac, level, delta = { carac: 2, level: 5}) {
|
||||
return {
|
||||
carac,
|
||||
level,
|
||||
minCarac: carac - (delta?.carac ?? 2),
|
||||
maxCarac: carac + (delta?.carac ?? 2),
|
||||
minLevel: level - (delta?.level ?? 5),
|
||||
maxLevel: level + (delta?.level ?? 5)
|
||||
};
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static buildHTMLTableExtract(caracValue, levelValue) {
|
||||
return this.buildHTMLTable(caracValue, levelValue, caracValue - 2, caracValue + 2, levelValue - 5, levelValue + 5)
|
||||
}
|
||||
|
||||
static buildHTMLTable(caracValue, levelValue, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11) {
|
||||
return this._buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel)
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _buildHTMLTable(caracValue, levelValue, minCarac, maxCarac, minLevel, maxLevel) {
|
||||
let countColonnes = maxLevel - minLevel;
|
||||
static async buildHTMLTable({ carac: carac, level: level, minCarac = 1, maxCarac = 21, minLevel = -10, maxLevel = 11 }) {
|
||||
let colonnes = maxLevel - minLevel;
|
||||
minCarac = Math.max(minCarac, 1);
|
||||
maxCarac = Math.min(maxCarac, caracMaximumResolution);
|
||||
maxCarac = Math.min(maxCarac, minCarac + 20);
|
||||
minLevel = Math.max(minLevel, -10);
|
||||
maxLevel = Math.max(Math.min(maxLevel, 22), minLevel + countColonnes);
|
||||
|
||||
let table = $("<table class='table-resolution'/>")
|
||||
.append(this._buildHTMLHeader(RdDResolutionTable.resolutionTable[0], minLevel, maxLevel));
|
||||
|
||||
for (var rowIndex = minCarac; rowIndex <= maxCarac; rowIndex++) {
|
||||
table.append(this._buildHTMLRow(RdDResolutionTable.resolutionTable[rowIndex], rowIndex, caracValue, levelValue, minLevel, maxLevel));
|
||||
}
|
||||
table.append("</table>");
|
||||
return table;
|
||||
maxLevel = Math.max(Math.min(maxLevel, 30), minLevel + colonnes);
|
||||
return await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/resolution-table.html', {
|
||||
carac: carac,
|
||||
difficulte: level,
|
||||
min: minLevel,
|
||||
rows: RdDResolutionTable.incrementalArray(minCarac, maxCarac),
|
||||
cols: RdDResolutionTable.incrementalArray(minLevel, maxLevel)
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _buildHTMLHeader(dataRow, minLevel, maxLevel) {
|
||||
let tr = $("<tr/>");
|
||||
|
||||
if (minLevel > -8) {
|
||||
tr.append($("<th class='table-resolution-level'/>").text("-8"))
|
||||
}
|
||||
if (minLevel > -7) {
|
||||
tr.append($("<th class='table-resolution-level'/>").text("..."));
|
||||
}
|
||||
for (let difficulte = minLevel; difficulte <= maxLevel; difficulte++) {
|
||||
tr.append($("<th class='table-resolution-level'/>").text(Misc.toSignedString(difficulte)));
|
||||
}
|
||||
return tr;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _buildHTMLRow(dataRow, rowIndex, caracValue, levelValue, minLevel, maxLevel) {
|
||||
let tr = $("<tr/>");
|
||||
let max = maxLevel;
|
||||
|
||||
if (minLevel > -8) {
|
||||
let score = dataRow[-8 + 10].score;
|
||||
tr.append($("<td class='table-resolution-carac'/>").text(score))
|
||||
}
|
||||
if (minLevel > -7) {
|
||||
tr.append($("<td/>"))
|
||||
}
|
||||
for (let difficulte = minLevel; difficulte <= max; difficulte++) {
|
||||
let td = $("<td/>");
|
||||
let score = dataRow[difficulte + 10].score;
|
||||
if (rowIndex == caracValue && levelValue == difficulte) {
|
||||
td.addClass('table-resolution-target');
|
||||
} else if (difficulte == -8) {
|
||||
td.addClass('table-resolution-carac');
|
||||
}
|
||||
tr.append(td.text(score));
|
||||
}
|
||||
return tr;
|
||||
static incrementalArray(min, max) {
|
||||
return Array.from(Array(max-min+1).keys()).map(i=>i+min)
|
||||
}
|
||||
|
||||
}
|
@ -1,4 +1,5 @@
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE} from "./constants.js";
|
||||
import { ENTITE_BLURETTE, ENTITE_INCARNE } from "./constants.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
|
||||
/**
|
||||
* Extend the base Dialog entity by defining a custom window to perform roll.
|
||||
@ -6,34 +7,39 @@ import { ENTITE_BLURETTE, ENTITE_INCARNE} from "./constants.js";
|
||||
*/
|
||||
export class RdDEncaisser extends Dialog {
|
||||
|
||||
static async encaisser(actor) {
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-encaisser.html',
|
||||
{ ajustementsEncaissement: RdDUtility.getAjustementsEncaissement() }
|
||||
);
|
||||
new RdDEncaisser(html, actor).render(true);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(html, actor) {
|
||||
// Common conf
|
||||
let buttons = {};
|
||||
if (!actor.isEntite()){
|
||||
buttons = {
|
||||
let dialogConf = {
|
||||
title: "Jet d'Encaissement",
|
||||
content: html,
|
||||
}
|
||||
|
||||
if (!actor.isEntite()) {
|
||||
dialogConf.default = "mortel";
|
||||
dialogConf.buttons = {
|
||||
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
|
||||
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
|
||||
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
|
||||
};
|
||||
}
|
||||
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
|
||||
buttons = {
|
||||
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
||||
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])) {
|
||||
dialogConf.default = "cauchemar"
|
||||
dialogConf.buttons = {
|
||||
"cauchemar": { label: "Cauchemar", callback: html => this.performEncaisser("cauchemar") }
|
||||
}
|
||||
}
|
||||
|
||||
let dialogConf = {
|
||||
title: "Jet d'Encaissement",
|
||||
content: html,
|
||||
buttons: buttons,
|
||||
default: "mortel"
|
||||
}
|
||||
|
||||
let dialogOptions = {
|
||||
classes: ["rdddialog"],
|
||||
classes: ["rdd-roll-dialog"],
|
||||
width: 320,
|
||||
height: 260
|
||||
height: 'fit-content'
|
||||
}
|
||||
|
||||
// Select proper roll dialog template and stuff
|
||||
@ -44,7 +50,18 @@ export class RdDEncaisser extends Dialog {
|
||||
this.encaisserSpecial = "aucun";
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
this.html.find('[name="modificateurDegats"]').val("0");
|
||||
this.html.find('[name="modificateurDegats"]').change((event) => {
|
||||
this.modifier = event.currentTarget.value; // Update the selected bonus/malus
|
||||
});
|
||||
this.html.find('[name="encaisserSpecial"]').change((event) => {
|
||||
this.encaisserSpecial = event.currentTarget.value; // Update the selected bonus/malus
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
performEncaisser(mortalite) {
|
||||
@ -58,22 +75,4 @@ export class RdDEncaisser extends Dialog {
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
// Setup everything onload
|
||||
$(function () {
|
||||
$("#modificateurDegats").val("0");
|
||||
});
|
||||
|
||||
html.find('#modificateurDegats').change((event) => {
|
||||
this.modifier = event.currentTarget.value; // Update the selected bonus/malus
|
||||
});
|
||||
html.find('#encaisserSpecial').change((event) => {
|
||||
this.encaisserSpecial = event.currentTarget.value; // Update the selected bonus/malus
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -13,47 +13,33 @@ export class RdDRollDialogEthylisme extends Dialog {
|
||||
title: "Test d'éthylisme",
|
||||
content: html,
|
||||
default: "rollButton",
|
||||
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => this.onButton(html) } }
|
||||
buttons: { "rollButton": { label: "Test d'éthylisme", callback: html => onRoll(this.rollData) } }
|
||||
};
|
||||
let dialogOptions = { classes: ["rdddialog"], width: 400, height: 270, 'z-index': 99999 }
|
||||
let dialogOptions = { classes: ["rdd-roll-dialog"], width: 400, height: 'fit-content', 'z-index': 99999 }
|
||||
super(dialogConf, dialogOptions)
|
||||
|
||||
//console.log("ETH", rollData);
|
||||
this.onRoll = onRoll;
|
||||
this.rollData = rollData;
|
||||
this.actor = actor;
|
||||
}
|
||||
|
||||
async onButton(html) {
|
||||
this.onRoll(this.rollData);
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.bringToTop();
|
||||
|
||||
this.html.find(".force-alcool").change((event) => {
|
||||
this.rollData.forceAlcool = Misc.toInt(event.currentTarget.value);
|
||||
this.updateRollResult();
|
||||
});
|
||||
|
||||
this.html.find(".force-alcool").val(Misc.toInt(this.rollData.forceAlcool));
|
||||
this.updateRollResult();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.bringToTop(); // Ensure top level
|
||||
// Get the rollData stuff
|
||||
var rollData = this.rollData;
|
||||
var dialog = this;
|
||||
|
||||
// Setup everything onload
|
||||
$(function () {
|
||||
$("#forceAlcool").val(Misc.toInt(rollData.forceAlcool));
|
||||
dialog.updateRollResult();
|
||||
});
|
||||
|
||||
// Update !
|
||||
html.find('#forceAlcool').change((event) => {
|
||||
rollData.forceAlcool = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||
dialog.updateRollResult();
|
||||
});
|
||||
}
|
||||
async updateRollResult() {
|
||||
|
||||
// Mise à jour valeurs
|
||||
$("#roll-param").text(this.rollData.vie + " / " + Misc.toSignedString(Number(this.rollData.etat) + Number(this.rollData.forceAlcool) + this.rollData.diffNbDoses));
|
||||
$(".table-resolution").remove();
|
||||
this.html.find(".roll-ethylisme").text(this.rollData.vie + " / " + Misc.toSignedString(Number(this.rollData.etat) + Number(this.rollData.forceAlcool) + this.rollData.diffNbDoses));
|
||||
this.html.find(".table-resolution").remove();
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -9,12 +9,19 @@ const titleTableDeResolution = 'Table de résolution';
|
||||
/* -------------------------------------------- */
|
||||
export class RdDRollResolutionTable extends Dialog {
|
||||
|
||||
static resolutionTable = undefined;
|
||||
/* -------------------------------------------- */
|
||||
static async open(rollData = {}) {
|
||||
RdDRollResolutionTable._setDefaultOptions(rollData);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData);
|
||||
const dialog = new RdDRollResolutionTable(rollData, html);
|
||||
dialog.render(true);
|
||||
static async open() {
|
||||
if (RdDRollResolutionTable.resolutionTable == undefined) {
|
||||
const rollData = {}
|
||||
RdDRollResolutionTable._setDefaultOptions(rollData);
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html', rollData);
|
||||
RdDRollResolutionTable.resolutionTable = new RdDRollResolutionTable(rollData, html);
|
||||
RdDRollResolutionTable.resolutionTable.render(true);
|
||||
}
|
||||
else{
|
||||
RdDRollResolutionTable.resolutionTable.bringToTop();
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -53,11 +60,40 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
'lancer-fermer': { label: 'Lancer les dés et fermer', callback: html => this.onLancerFermer() }
|
||||
}
|
||||
};
|
||||
super(conf, { classes: ["rdddialog"], width: 800, height: 800, 'z-index': 99999 });
|
||||
super(conf, { classes: ["rdd-roll-dialog"], top: 50, width: 'fit-content', height: 'fit-content', 'z-index': 99999 });
|
||||
|
||||
this.rollData = rollData;
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
this.bringToTop();
|
||||
|
||||
|
||||
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
|
||||
this.html.find("[name='diffConditions']").val(Misc.toInt(this.rollData.diffConditions));
|
||||
this.updateRollResult();
|
||||
|
||||
this.html.find('.lancer-table-resolution').click((event) => {
|
||||
this.onLancer();
|
||||
});
|
||||
// Update !
|
||||
this.html.find("[name='diffLibre']").change((event) => {
|
||||
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
|
||||
this.updateRollResult();
|
||||
});
|
||||
this.html.find("[name='diffConditions']").change((event) => {
|
||||
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value);
|
||||
this.updateRollResult();
|
||||
});
|
||||
this.html.find("[name='carac']").change((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
this.rollData.selectedCarac = this.rollData.carac[caracKey];
|
||||
this.updateRollResult();
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onLancer() {
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
@ -72,65 +108,36 @@ export class RdDRollResolutionTable extends Dialog {
|
||||
await RdDResolutionTable.displayRollData(this.rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.bringToTop();
|
||||
|
||||
var dialog = this;
|
||||
|
||||
// Setup everything onload
|
||||
function onLoad(){
|
||||
$("#diffLibre").val(Misc.toInt(dialog.rollData.diffLibre));
|
||||
$("#diffConditions").val(Misc.toInt(dialog.rollData.diffConditions));
|
||||
dialog.updateRollResult();
|
||||
}
|
||||
$(function () { onLoad();});
|
||||
html.find('#lancer').click((event) => {
|
||||
this.onLancer();
|
||||
});
|
||||
// Update !
|
||||
html.find('#diffLibre').change((event) => {
|
||||
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#diffConditions').change((event) => {
|
||||
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value);
|
||||
this.updateRollResult();
|
||||
});
|
||||
html.find('#carac').change((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
this.rollData.selectedCarac = this.rollData.carac[caracKey];
|
||||
this.updateRollResult();
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateRollResult() {
|
||||
let rollData = this.rollData;
|
||||
rollData.caracValue = parseInt(rollData.selectedCarac.value)
|
||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||
|
||||
const htmlTable = await RdDResolutionTable.buildHTMLTable({
|
||||
carac: rollData.caracValue,
|
||||
level: rollData.finalLevel,
|
||||
maxCarac: 20,
|
||||
maxLevel: 10
|
||||
});
|
||||
|
||||
// Mise à jour valeurs
|
||||
$("#carac").val(rollData.caracValue);
|
||||
$("#roll-param").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||
$(".table-resolution").remove();
|
||||
$(".table-proba-reussite").remove();
|
||||
$("#tableResolution").append(RdDResolutionTable.buildHTMLTable(rollData.caracValue, rollData.finalLevel));
|
||||
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
||||
this.html.find("[name='carac']").val(rollData.caracValue);
|
||||
this.html.find(".roll-param-resolution").text(rollData.selectedCarac.value + " / " + Misc.toSignedString(rollData.finalLevel));
|
||||
this.html.find("div.placeholder-resolution").empty().append(htmlTable)
|
||||
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeFinalLevel(rollData) {
|
||||
const diffConditions = Misc.toInt(rollData.diffConditions);
|
||||
const diffLibre = this._computeDiffLibre(rollData);
|
||||
const diffLibre = Misc.toInt(rollData.diffLibre);
|
||||
|
||||
return diffLibre + diffConditions;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeDiffLibre(rollData) {
|
||||
return Misc.toInt(rollData.diffLibre);
|
||||
async close() {
|
||||
await super.close();
|
||||
RdDRollResolutionTable.resolutionTable = undefined;
|
||||
}
|
||||
}
|
||||
|
@ -16,48 +16,42 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
export class RdDRoll extends Dialog {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async create(actor, rollData, dialogConfig, ...actions) {
|
||||
|
||||
if (actor.isRollWindowsOpened()) {
|
||||
ui.notifications.warn("Vous avez déja une fenêtre de Test ouverte, il faut la fermer avant d'en ouvrir une autre.")
|
||||
return;
|
||||
}
|
||||
actor.setRollWindowsOpened(true);
|
||||
|
||||
RdDRoll._ensureCorrectActions(actions);
|
||||
static async create(actor, rollData, dialogConfig, action) {
|
||||
RdDRoll._ensureCorrectAction(action);
|
||||
RdDRoll._setDefaultOptions(actor, rollData);
|
||||
|
||||
const html = await renderTemplate(dialogConfig.html, rollData);
|
||||
|
||||
let options = { classes: ["rdddialog"], width: 600, height: 500, 'z-index': 99999 };
|
||||
if (dialogConfig.options) {
|
||||
mergeObject(options, dialogConfig.options, { overwrite: true })
|
||||
let options = { classes: ["rdd-roll-dialog"], width: 600, height: 'fit-content', 'z-index': 99999, close: html => {} };
|
||||
if (dialogConfig.close) {
|
||||
options.close = dialogConfig.close;
|
||||
}
|
||||
return new RdDRoll(actor, rollData, html, options, actions, dialogConfig.close);
|
||||
return new RdDRoll(actor, rollData, html, options, action);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _setDefaultOptions(actor, rollData) {
|
||||
const actorData = actor.system
|
||||
let defaultRollData = {
|
||||
alias: actor.name,
|
||||
ajustementsConditions: CONFIG.RDD.ajustementsConditions,
|
||||
difficultesLibres: CONFIG.RDD.difficultesLibres,
|
||||
etat: actor.getEtatGeneral(),
|
||||
moral: actor.getMoralTotal(), /* La valeur du moral pour les jets de volonté */
|
||||
carac: actorData.carac,
|
||||
carac: actor.system.carac,
|
||||
finalLevel: 0,
|
||||
diffConditions: 0,
|
||||
diffLibre: rollData.competence?.system.default_diffLibre ?? 0,
|
||||
malusArmureValue: actor.getMalusArmure(),
|
||||
surencMalusFlag: actor.isPersonnage() ? (actorData.compteurs.surenc.value < 0) : false,
|
||||
surencMalusValue: actor.computeMalusSurEncombrement(),
|
||||
useMalusSurenc: false,
|
||||
useMoral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
||||
perteMoralEchec: false, /* Pour l'affichage dans le chat */
|
||||
use: { libre: true, conditions: true, surenc: false, encTotal: false },
|
||||
isMalusEncombrementTotal: rollData.competence ? RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) : 0,
|
||||
useMalusEncTotal: false,
|
||||
use: {
|
||||
moral: false, /* Est-ce que le joueur demande d'utiliser le moral ? Utile si le joueur change plusieurs fois de carac associée. */
|
||||
libre: true,
|
||||
conditions: true,
|
||||
surenc: actor.isSurenc(),
|
||||
encTotal: true
|
||||
},
|
||||
isMalusEncombrementTotal: RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
malusArmureValue: actor.getMalusArmure(),
|
||||
surencMalusValue: actor.computeMalusSurEncombrement(),
|
||||
encTotal: actor.getEncTotal(),
|
||||
ajustementAstrologique: actor.ajustementAstrologique(),
|
||||
surprise: actor.getSurprise(false),
|
||||
@ -66,8 +60,8 @@ export class RdDRoll extends Dialog {
|
||||
forceDiceResult: -1
|
||||
}
|
||||
// Mini patch :Ajout du rêve actuel
|
||||
if ( actorData.type == "personnage") {
|
||||
defaultRollData.carac["reve-actuel"] = actorData.reve.reve
|
||||
if (actor.system.type == "personnage") {
|
||||
defaultRollData.carac["reve-actuel"] = actor.system.reve.reve
|
||||
}
|
||||
|
||||
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
|
||||
@ -78,6 +72,7 @@ export class RdDRoll extends Dialog {
|
||||
|
||||
RollDataAjustements.calcul(rollData, actor);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getDiviseurSignificative(rollData) {
|
||||
let facteurSign = 1;
|
||||
@ -96,159 +91,133 @@ export class RdDRoll extends Dialog {
|
||||
return facteurSign;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static _ensureCorrectActions(actions) {
|
||||
if (actions.length == 0) {
|
||||
throw 'No action defined';
|
||||
static _ensureCorrectAction(action) {
|
||||
if (action.callbacks == undefined) {
|
||||
console.warn('No callback defined for ', action.name);
|
||||
action.callbacks = [{ action: r => console.warn(action.name, r) }];
|
||||
}
|
||||
actions.forEach(action => {
|
||||
if (action.callbacks == undefined) {
|
||||
action.callbacks = [{ action: r => console.log(action.name, r) }];
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
constructor(actor, rollData, html, options, actions, close = undefined) {
|
||||
constructor(actor, rollData, html, options, action) {
|
||||
let conf = {
|
||||
title: actions[0].label,
|
||||
title: action.label,
|
||||
content: html,
|
||||
buttons: {},
|
||||
default: actions[0].name,
|
||||
close: close
|
||||
};
|
||||
for (let action of actions) {
|
||||
conf.buttons[action.name] = {
|
||||
label: action.label, callback: html => {
|
||||
this.rollData.canClose = true;
|
||||
this.onAction(action, html)
|
||||
buttons: {
|
||||
"onAction": {
|
||||
label: action.label, callback: html => {
|
||||
this.rollData.canClose = true;
|
||||
this.onAction(action)
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
},
|
||||
default: "onAction",
|
||||
close: options.close
|
||||
};
|
||||
super(conf, options);
|
||||
|
||||
this.actor = actor;
|
||||
this.rollData = rollData;
|
||||
}
|
||||
|
||||
close() {
|
||||
if (this.rollData.canClose) {
|
||||
this.actor.setRollWindowsOpened(false);
|
||||
return super.close();
|
||||
}
|
||||
ui.notifications.info("Vous devez faire ce jet de dés!");
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async onAction(action, html) {
|
||||
this.rollData.forceDiceResult = Number.parseInt($('#force-dice-result').val()) ?? -1;
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
|
||||
this.actor.setRollWindowsOpened(false);
|
||||
if (action.callbacks)
|
||||
for (let callback of action.callbacks) {
|
||||
if (callback.condition == undefined || callback.condition(this.rollData)) {
|
||||
await callback.action(this.rollData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
|
||||
this.html = html;
|
||||
this.bringToTop();
|
||||
|
||||
var dialog = this;
|
||||
console.log('RdDRoll.activateListeners', this.rollData);
|
||||
|
||||
function onLoad() {
|
||||
let rollData = dialog.rollData;
|
||||
console.log('Ouverture RdDRoll', rollData);
|
||||
// Update html, according to rollData
|
||||
if (rollData.competence) {
|
||||
const defaut_carac = rollData.competence.system.defaut_carac
|
||||
// Set the default carac from the competence item
|
||||
rollData.selectedCarac = rollData.carac[defaut_carac];
|
||||
$("#carac").val(defaut_carac);
|
||||
}
|
||||
if (rollData.selectedSort) {
|
||||
dialog.setSelectedSort(rollData.selectedSort);
|
||||
$(".draconic").val(rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer
|
||||
}
|
||||
RdDItemSort.setCoutReveReel(rollData.selectedSort);
|
||||
$("#diffLibre").val(Misc.toInt(rollData.diffLibre));
|
||||
$("#diffConditions").val(Misc.toInt(rollData.diffConditions));
|
||||
dialog.updateRollResult();
|
||||
// Update html, according to rollData
|
||||
if (this.rollData.competence) {
|
||||
const defaut_carac = this.rollData.competence.system.defaut_carac
|
||||
// Set the default carac from the competence item
|
||||
this.rollData.selectedCarac = this.rollData.carac[defaut_carac];
|
||||
this.html.find("[name='carac']").val(defaut_carac);
|
||||
}
|
||||
if (this.rollData.selectedSort) {
|
||||
this.setSelectedSort(this.rollData.selectedSort);
|
||||
this.html.find(".draconic").val(this.rollData.selectedSort.system.listIndex); // Uniquement a la selection du sort, pour permettre de changer
|
||||
}
|
||||
RdDItemSort.setCoutReveReel(this.rollData.selectedSort);
|
||||
this.html.find("[name='diffLibre']").val(Misc.toInt(this.rollData.diffLibre));
|
||||
this.html.find("[name='diffConditions']").val(Misc.toInt(this.rollData.diffConditions));
|
||||
this.updateRollResult(html);
|
||||
|
||||
// Setup everything onload
|
||||
$(function () { onLoad(); });
|
||||
|
||||
// Update !
|
||||
html.find('#diffLibre').change((event) => {
|
||||
this.html.find("[name='diffLibre']").change((event) => {
|
||||
this.rollData.diffLibre = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find('#diffConditions').change((event) => {
|
||||
this.html.find("[name='diffConditions']").change((event) => {
|
||||
this.rollData.diffConditions = Misc.toInt(event.currentTarget.value); // Update the selected bonus/malus
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find('#force-dice-result').change((event) => {
|
||||
this.html.find("[name='force-dice-result']").change((event) => {
|
||||
this.rollData.forceDiceResult = Misc.toInt(event.currentTarget.value);
|
||||
});
|
||||
html.find('#carac').change((event) => {
|
||||
this.html.find("[name='carac']").change((event) => {
|
||||
let caracKey = event.currentTarget.value;
|
||||
this.rollData.selectedCarac = this.rollData.carac[caracKey]; // Update the selectedCarac
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find('.roll-draconic').change((event) => {
|
||||
this.html.find('.roll-draconic').change((event) => {
|
||||
let draconicKey = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.competence = this.rollData.draconicList[draconicKey]; // Update the selectedCarac
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find('.roll-sort').change((event) => {
|
||||
this.html.find('.roll-sort').change((event) => {
|
||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
||||
this.setSelectedSort(this.rollData.sortList[sortKey]);
|
||||
this.updateRollResult();
|
||||
$("#diffLibre").val(this.rollData.diffLibre);
|
||||
this.updateRollResult(html);
|
||||
this.html.find("[name='diffLibre']").val(this.rollData.diffLibre);
|
||||
});
|
||||
html.find('.roll-signedraconique').change((event) => {
|
||||
this.html.find('.roll-carac-competence').change((event) => {
|
||||
const competence = event.currentTarget.value;
|
||||
this.rollData.competence = this.rollData.competences.find(it => it.name == competence);
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find('.roll-signedraconique').change((event) => {
|
||||
let sortKey = Misc.toInt(event.currentTarget.value);
|
||||
this.setSelectedSigneDraconique(this.rollData.signes[sortKey]);
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find('#ptreve-variable').change((event) => {
|
||||
this.html.find("[name='ptreve-variable']").change((event) => {
|
||||
let ptreve = Misc.toInt(event.currentTarget.value);
|
||||
this.rollData.selectedSort.system.ptreve_reel = ptreve;
|
||||
console.log("RdDRollSelectDialog - Cout reve", ptreve);
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find("[name='coupsNonMortels']").change((event) => {
|
||||
this.html.find("[name='coupsNonMortels']").change((event) => {
|
||||
this.rollData.dmg.mortalite = event.currentTarget.checked ? "non-mortel" : "mortel";
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find('.cuisine-proportions').change((event) => {
|
||||
this.html.find('.cuisine-proportions').change((event) => {
|
||||
this.rollData.proportions = Number(event.currentTarget.value);
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find('.select-by-name').change((event) => {
|
||||
this.html.find('.select-by-name').change((event) => {
|
||||
const attribute = event.currentTarget.attributes['name'].value;
|
||||
this.rollData[attribute] = event.currentTarget.value;
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find('.checkbox-by-name').change((event) => {
|
||||
this.html.find('.checkbox-by-name').change((event) => {
|
||||
const attribute = event.currentTarget.attributes['name'].value;
|
||||
this.rollData[attribute] = event.currentTarget.checked;
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
|
||||
this.rollData.useMoral = !this.rollData.useMoral;
|
||||
const appelMoral = html.find('.icon-appel-moral')[0];
|
||||
const tooltip = html.find('.tooltipAppelAuMoralText')[0];
|
||||
if (this.rollData.useMoral) {
|
||||
this.html.find('input.use-encTotal').change((event) => {
|
||||
this.rollData.use.encTotal = event.currentTarget.checked;
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find('input.use-surenc').change((event) => {
|
||||
this.rollData.use.surenc = event.currentTarget.checked;
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
this.html.find('.appel-moral').click((event) => { /* l'appel au moral, qui donne un bonus de +1 */
|
||||
this.rollData.use.moral = !this.rollData.use.moral;
|
||||
const appelMoral = this.html.find('.icon-appel-moral')[0];
|
||||
const tooltip = this.html.find('.tooltipAppelAuMoralText')[0];
|
||||
if (this.rollData.use.moral) {
|
||||
if (this.rollData.moral > 0) {
|
||||
tooltip.innerHTML = "Appel au moral";
|
||||
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-heureux.svg";
|
||||
@ -260,16 +229,36 @@ export class RdDRoll extends Dialog {
|
||||
tooltip.innerHTML = "Sans appel au moral";
|
||||
appelMoral.src = "/systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg";
|
||||
}
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
// Section Méditation
|
||||
html.find('.conditionMeditation').change((event) => {
|
||||
let condition = event.currentTarget.attributes['id'].value;
|
||||
this.html.find('.conditionMeditation').change((event) => {
|
||||
let condition = event.currentTarget.attributes['name'].value;
|
||||
this.rollData.conditionMeditation[condition] = event.currentTarget.checked;
|
||||
this.updateRollResult();
|
||||
this.updateRollResult(html);
|
||||
});
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
close() {
|
||||
if (this.rollData.canClose) {
|
||||
return super.close();
|
||||
}
|
||||
ui.notifications.info("Vous devez faire ce jet de dés!");
|
||||
}
|
||||
|
||||
async onAction(action) {
|
||||
this.rollData.forceDiceResult = Number.parseInt(this.html.find("[name='force-dice-result']").val()) ?? -1;
|
||||
await RdDResolutionTable.rollData(this.rollData);
|
||||
console.log("RdDRoll -=>", this.rollData, this.rollData.rolled);
|
||||
if (action.callbacks)
|
||||
for (let callback of action.callbacks) {
|
||||
if (callback.condition == undefined || callback.condition(this.rollData)) {
|
||||
await callback.action(this.rollData);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
async setSelectedSort(sort) {
|
||||
this.rollData.selectedSort = sort; // Update the selectedCarac
|
||||
this.rollData.competence = RdDItemCompetence.getVoieDraconic(this.rollData.draconicList, sort.system.draconic);
|
||||
@ -277,30 +266,31 @@ export class RdDRoll extends Dialog {
|
||||
this.rollData.diffLibre = RdDItemSort.getDifficulte(sort, -7);
|
||||
RdDItemSort.setCoutReveReel(sort);
|
||||
const htmlSortDescription = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html", { sort: sort });
|
||||
$(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort");
|
||||
$(".bonus-case").text(`${this.rollData.bonus}%`);
|
||||
$(".details-sort").remove();
|
||||
$(".description-sort").append(htmlSortDescription);
|
||||
$(".roll-draconic").val(sort.system.listIndex);
|
||||
$(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte));
|
||||
$(".div-sort-ptreve-fixe").text(sort.system.ptreve);
|
||||
this.html.find(".sort-ou-rituel").text(sort.system.isrituel ? "rituel" : "sort");
|
||||
this.html.find(".bonus-case").text(`${this.rollData.bonus}%`);
|
||||
this.html.find(".placeholder-description-sort").children().remove();
|
||||
this.html.find(".placeholder-description-sort").append(htmlSortDescription);
|
||||
this.html.find(".roll-draconic").val(sort.system.listIndex);
|
||||
this.html.find(".div-sort-difficulte-fixe").text(Misc.toSignedString(sort.system.difficulte));
|
||||
this.html.find(".div-sort-ptreve-fixe").text(sort.system.ptreve);
|
||||
const diffVariable = RdDItemSort.isDifficulteVariable(sort);
|
||||
const coutVariable = RdDItemSort.isCoutVariable(sort);
|
||||
HtmlUtility._showControlWhen($(".div-sort-non-rituel"), !sort.system.isrituel);
|
||||
HtmlUtility._showControlWhen($(".div-sort-difficulte-var"), diffVariable);
|
||||
HtmlUtility._showControlWhen($(".div-sort-difficulte-fixe"), !diffVariable);
|
||||
HtmlUtility._showControlWhen($(".div-sort-ptreve-var"), coutVariable);
|
||||
HtmlUtility._showControlWhen($(".div-sort-ptreve-fixe"), !coutVariable);
|
||||
|
||||
HtmlUtility._showControlWhen(this.html.find(".div-sort-non-rituel"), !sort.system.isrituel);
|
||||
HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-var"), diffVariable);
|
||||
HtmlUtility._showControlWhen(this.html.find(".div-sort-difficulte-fixe"), !diffVariable);
|
||||
HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-var"), coutVariable);
|
||||
HtmlUtility._showControlWhen(this.html.find(".div-sort-ptreve-fixe"), !coutVariable);
|
||||
}
|
||||
|
||||
async setSelectedSigneDraconique(signe){
|
||||
async setSelectedSigneDraconique(signe) {
|
||||
this.rollData.signe = signe;
|
||||
this.rollData.diffLibre = signe.system.difficulte,
|
||||
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
|
||||
$(".signe-difficulte").text(Misc.toSignedString(this.rollData.diffLibre));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async updateRollResult() {
|
||||
async updateRollResult(html) {
|
||||
let rollData = this.rollData;
|
||||
|
||||
rollData.dmg = rollData.attackerRoll?.dmg ?? RdDBonus.dmg(rollData, this.actor.getBonusDegat())
|
||||
@ -310,36 +300,35 @@ export class RdDRoll extends Dialog {
|
||||
rollData.use.appelAuMoral = this.actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac);
|
||||
let dmgText = Misc.toSignedString(rollData.dmg.total);
|
||||
|
||||
switch (rollData.mortalite){
|
||||
case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
|
||||
case 'empoignade': dmgText = `empoignade`; break;
|
||||
switch (rollData.mortalite) {
|
||||
case 'non-mortel': dmgText = `(${dmgText}) non-mortel`; break;
|
||||
case 'empoignade': dmgText = `empoignade`; break;
|
||||
}
|
||||
|
||||
RollDataAjustements.calcul(rollData, this.actor);
|
||||
rollData.finalLevel = this._computeFinalLevel(rollData);
|
||||
|
||||
HtmlUtility._showControlWhen($(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||
HtmlUtility._showControlWhen($(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility._showControlWhen($("#etat-general"), !RdDCarac.isIgnoreEtatGeneral(rollData));
|
||||
HtmlUtility._showControlWhen($("#ajust-astrologique"), RdDResolutionTable.isAjustementAstrologique(rollData));
|
||||
const resolutionTable = await RdDResolutionTable.buildHTMLTable(RdDResolutionTable.subTable(rollData.caracValue, rollData.finalLevel))
|
||||
const adjustements = await this.buildAjustements(rollData);
|
||||
|
||||
HtmlUtility._showControlWhen(this.html.find(".use-encTotal"), rollData.ajustements.encTotal.visible && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac));
|
||||
HtmlUtility._showControlWhen(this.html.find(".use-surenc"), rollData.ajustements.surenc.visible && RdDCarac.isActionPhysique(rollData.selectedCarac));
|
||||
HtmlUtility._showControlWhen(this.html.find(".utilisation-moral"), rollData.use.appelAuMoral);
|
||||
HtmlUtility._showControlWhen(this.html.find(".diffMoral"), rollData.ajustements.moralTotal.used);
|
||||
HtmlUtility._showControlWhen(this.html.find(".divAppelAuMoral"), rollData.use.appelAuMoral);
|
||||
|
||||
// Mise à jour valeurs
|
||||
$(".dialog-roll-title").text(this._getTitle(rollData));
|
||||
$("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
|
||||
$(".dmg-arme-actor").text(dmgText);
|
||||
$('.table-ajustement').remove();
|
||||
$(".table-resolution").remove();
|
||||
$(".table-proba-reussite").remove();
|
||||
$("#tableAjustements").append(await this.buildAjustements(rollData));
|
||||
$("#tableResolution").append(RdDResolutionTable.buildHTMLTableExtract(rollData.caracValue, rollData.finalLevel));
|
||||
$("#tableProbaReussite").append(RdDResolutionTable.buildHTMLResults(rollData.caracValue, rollData.finalLevel));
|
||||
this.html.find(".dialog-roll-title").text(this._getTitle(rollData));
|
||||
this.html.find("[name='coupsNonMortels']").prop('checked', rollData.mortalite == 'non-mortel');
|
||||
this.html.find(".dmg-arme-actor").text(dmgText);
|
||||
this.html.find("div.placeholder-ajustements").empty().append(adjustements);
|
||||
this.html.find("div.placeholder-resolution").empty().append(resolutionTable)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async buildAjustements(rollData) {
|
||||
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
||||
return html;
|
||||
return await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html`, rollData);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -357,23 +346,11 @@ export class RdDRoll extends Dialog {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeDiffLibre(rollData) {
|
||||
let diffLibre = Misc.toInt(rollData.diffLibre);
|
||||
if (rollData.draconicList && rollData.selectedSort) {
|
||||
return RdDItemSort.getDifficulte(rollData.selectedSort, diffLibre);
|
||||
}
|
||||
return diffLibre;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
_computeMalusArmure(rollData) {
|
||||
let malusArmureValue = 0;
|
||||
if (rollData.malusArmureValue && (rollData.selectedCarac.label == "Agilité" || rollData.selectedCarac.label == "Dérobée")) {
|
||||
$("#addon-message").text("Malus armure appliqué : " + rollData.malusArmureValue);
|
||||
malusArmureValue = rollData.malusArmureValue;
|
||||
} else {
|
||||
$("#addon-message").text("");
|
||||
}
|
||||
return malusArmureValue;
|
||||
}
|
||||
|
@ -1,14 +1,13 @@
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { CompendiumTable, CompendiumTableHelpers, SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
|
||||
export class RdDRollTables {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async genericGetTableResult(tableName, toChat) {
|
||||
let table = RdDRollTables.getWorldTable(tableName) ?? (await RdDRollTables.getSystemTable(tableName));
|
||||
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll"});
|
||||
//console.log("RdDRollTables", tableName, toChat, ":", draw);
|
||||
const draw = await table.draw({ displayChat: toChat, rollMode: "gmroll" });
|
||||
return draw.results.length > 0 ? draw.results[0] : undefined;
|
||||
|
||||
}
|
||||
|
||||
static getWorldTable(tableName) {
|
||||
@ -28,7 +27,7 @@ export class RdDRollTables {
|
||||
const pack = game.packs.get(drawResult.documentCollection)
|
||||
return await pack.getDocument(drawResult.documentId)
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async drawTextFromRollTable(tableName, toChat) {
|
||||
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
|
||||
@ -37,58 +36,74 @@ export class RdDRollTables {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getCompetence(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
|
||||
if (toChat == 'liste') {
|
||||
return await RdDRollTables.listOrRoll('competences', 'Item', ['competence'], toChat, it => 1);
|
||||
}
|
||||
else {
|
||||
return await RdDRollTables.drawItemFromRollTable("Détermination aléatoire de compétence", toChat);
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getSouffle(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Souffles de Dragon", toChat);
|
||||
return await RdDRollTables.listOrRoll('souffles-de-dragon', 'Item', ['souffle'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getQueue(toChat = false) {
|
||||
let queue = await RdDRollTables.drawItemFromRollTable("Queues de dragon", toChat);
|
||||
if (queue.name.toLowerCase().includes('lancinant') ) {
|
||||
return await RdDRollTables.getDesirLancinant(toChat);
|
||||
}
|
||||
if (queue.name.toLowerCase().includes('fixe') ) {
|
||||
return await RdDRollTables.getIdeeFixe(toChat);
|
||||
}
|
||||
return queue;
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat);
|
||||
}
|
||||
|
||||
static async getDesirLancinant(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Désirs lancinants", toChat);
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
|
||||
it => it.system.frequence,
|
||||
it => it.system.categorie == 'lancinant');
|
||||
}
|
||||
|
||||
|
||||
static async getIdeeFixe(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Idées fixes", toChat);
|
||||
return await RdDRollTables.listOrRoll('queues-de-dragon', 'Item', ['queue'], toChat,
|
||||
it => it.system.frequence,
|
||||
it => it.system.categorie == 'ideefixe');
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getTeteHR(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour haut-rêvants", toChat);
|
||||
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-haut-revants', 'Item', ['tete'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getTete(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Têtes de Dragon pour tous personnages", toChat);
|
||||
return await RdDRollTables.listOrRoll('tetes-de-dragon-pour-tous-personnages', 'Item', ['tete'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getOmbre(toChat = false) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Ombre de Thanatos", toChat);
|
||||
return await RdDRollTables.listOrRoll('ombres-de-thanatos', 'Item', ['ombre'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getTarot(toChat = true) {
|
||||
return await RdDRollTables.drawItemFromRollTable("Tarot Draconique", toChat);
|
||||
return await RdDRollTables.listOrRoll('tarot-draconique', 'Item', ['tarot'], toChat);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getMaladresse(options = {toChat: false, arme: false}) {
|
||||
static async listOrRoll(compendium, type, subTypes, toChat, itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||
const table = new CompendiumTable(compendium, type, subTypes);
|
||||
if (toChat == 'liste') {
|
||||
return await table.toChatMessage(itemFrequence, filter);
|
||||
}
|
||||
const row = await table.getRandom(itemFrequence, filter);
|
||||
if (row) {
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row, type);
|
||||
}
|
||||
return row;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getMaladresse(options = { toChat: false, arme: false }) {
|
||||
return await RdDRollTables.drawTextFromRollTable(
|
||||
options.arme ? "Maladresse armé" : "Maladresses non armé",
|
||||
options.toChat);
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -19,17 +19,23 @@ export class RdDSheetUtility {
|
||||
return $(event.currentTarget)?.parents(".item");
|
||||
}
|
||||
|
||||
static prepareItemDropParameters(destItemId, actorId, dragData, objetVersConteneur) {
|
||||
static prepareItemDropParameters(destItemId, actor, dragData, objetVersConteneur) {
|
||||
const item = fromUuidSync(dragData.uuid)
|
||||
return {
|
||||
destId: destItemId,
|
||||
targetActorId: actorId,
|
||||
itemId: item.id,
|
||||
sourceActorId: item.actor?.id,
|
||||
srcId: objetVersConteneur[item.id],
|
||||
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
|
||||
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
|
||||
if (actor.canReceive(item)) {
|
||||
return {
|
||||
destId: destItemId,
|
||||
targetActorId: actor.id,
|
||||
itemId: item.id,
|
||||
sourceActorId: item.actor?.id,
|
||||
srcId: objetVersConteneur[item.id],
|
||||
onEnleverConteneur: () => { delete objetVersConteneur[item.id]; },
|
||||
onAjouterDansConteneur: (itemId, conteneurId) => { objetVersConteneur[itemId] = conteneurId; }
|
||||
}
|
||||
}
|
||||
else {
|
||||
ui.notifications.warn(`Impossible de donner ${item.name} à ${actor.name}: ${item.type} / ${actor.type}`);
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
static async splitItem(item, actor, onSplit = () => { }) {
|
||||
|
@ -5,7 +5,6 @@ import { TMRUtility } from "./tmr-utility.js";
|
||||
import { tmrConstants } from "./tmr-constants.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
import { RdDTMRRencontreDialog } from "./rdd-tmr-rencontre-dialog.js";
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDRoll } from "./rdd-roll.js";
|
||||
import { Poetique } from "./poetique.js";
|
||||
@ -17,12 +16,14 @@ import { ReglesOptionelles } from "./settings/regles-optionelles.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { STATUSES } from "./settings/status-effects.js";
|
||||
import { RdDRencontre } from "./item-rencontre.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
||||
export class RdDTMRDialog extends Dialog {
|
||||
|
||||
static async create(html, actor, tmrData) {
|
||||
static async create(actor, tmrData) {
|
||||
let html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/dialog-tmr.html', tmrData);
|
||||
|
||||
if (tmrData.mode != 'visu') {
|
||||
// Notification au MJ
|
||||
@ -196,32 +197,33 @@ export class RdDTMRDialog extends Dialog {
|
||||
/* -------------------------------------------- */
|
||||
async activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
this.html = html;
|
||||
|
||||
document.getElementById("tmrrow1").insertCell(0).append(this.pixiApp.view);
|
||||
|
||||
if (this.viewOnly) {
|
||||
html.find('.lancer-sort').remove();
|
||||
html.find('.lire-signe-draconique').remove();
|
||||
this.html.find('.lancer-sort').remove();
|
||||
this.html.find('.lire-signe-draconique').remove();
|
||||
return;
|
||||
}
|
||||
|
||||
HtmlUtility._showControlWhen($(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
|
||||
HtmlUtility._showControlWhen(this.html.find(".appliquerFatigue"), ReglesOptionelles.isUsing("appliquer-fatigue"));
|
||||
HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(this._getActorCoord()));
|
||||
|
||||
// Roll Sort
|
||||
html.find('.lancer-sort').click((event) => {
|
||||
this.html.find('.lancer-sort').click((event) => {
|
||||
this.actor.rollUnSort(this._getActorCoord());
|
||||
});
|
||||
html.find('.lire-signe-draconique').click((event) => {
|
||||
this.html.find('.lire-signe-draconique').click((event) => {
|
||||
this.actor.rollLireSigneDraconique(this._getActorCoord());
|
||||
});
|
||||
|
||||
html.find('#dir-top').click((event) => this.moveFromKey("top"));
|
||||
html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
|
||||
html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
|
||||
html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
|
||||
html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
|
||||
html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
|
||||
this.html.find('#dir-top').click((event) => this.moveFromKey("top"));
|
||||
this.html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
|
||||
this.html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
|
||||
this.html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
|
||||
this.html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
|
||||
this.html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
|
||||
|
||||
// Gestion du cout de montée en points de rêve
|
||||
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
|
||||
@ -243,7 +245,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
const coord = this._getActorCoord();
|
||||
|
||||
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||
HtmlUtility._showControlWhen(this.html.find(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
|
||||
|
||||
let ptsreve = document.getElementById("tmr-pointsreve-value");
|
||||
ptsreve.innerHTML = this.actor.system.reve.reve.value;
|
||||
@ -278,7 +280,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
}
|
||||
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
|
||||
}
|
||||
await super.close(); // moving 1 cell costs 1 fatigue
|
||||
await super.close();
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
@ -573,7 +575,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
async _jetDeRencontre(tmr) {
|
||||
let rencontre = this.lookupRencontreExistente(tmr);
|
||||
if (rencontre) {
|
||||
return TMRRencontres.calculRencontre(rencontre, tmr);
|
||||
return game.system.rdd.rencontresTMR.calculRencontre(rencontre, tmr);
|
||||
}
|
||||
let locTMR = (this.isDemiReveCache()
|
||||
? TMRUtility.getTMRType(tmr.coord) + " ??"
|
||||
@ -582,7 +584,7 @@ export class RdDTMRDialog extends Dialog {
|
||||
let myRoll = await RdDDice.rollTotal("1dt", { showDice: SHOW_DICE });
|
||||
if (myRoll == 7) {
|
||||
this._tellToUser(myRoll + ": Rencontre en " + locTMR);
|
||||
return await TMRRencontres.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
||||
return await game.system.rdd.rencontresTMR.getRencontreAleatoire(tmr, this.actor.isMauvaiseRencontre())
|
||||
} else {
|
||||
this._tellToUser(myRoll + ": Pas de rencontre en " + locTMR);
|
||||
}
|
||||
@ -773,7 +775,6 @@ export class RdDTMRDialog extends Dialog {
|
||||
const dialog = await RdDRoll.create(this.actor, rollData,
|
||||
{
|
||||
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
|
||||
options: { height: 420 },
|
||||
close: html => { this.maximize(); } // Re-display TMR
|
||||
},
|
||||
{
|
||||
@ -838,12 +839,13 @@ export class RdDTMRDialog extends Dialog {
|
||||
async processSortReserve(sortReserve) {
|
||||
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
|
||||
console.log("declencheSortEnReserve", sortReserve);
|
||||
const heureCible = RdDCalendrier.getSigneAs('label', sortReserve.system.heurecible);
|
||||
this._tellToUserAndGM(`Vous avez déclenché
|
||||
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
|
||||
en réserve <strong>${sortReserve.name}</strong>
|
||||
avec ${sortReserve.system.ptreve} points de Rêve
|
||||
en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
|
||||
L'heure ciblée est ${sortReserve.system.heurecible}`);
|
||||
L'heure ciblée est ${heureCible}`);
|
||||
this.close();
|
||||
}
|
||||
|
||||
|
@ -21,7 +21,7 @@ export class RdDTMRRencontreDialog extends Dialog {
|
||||
|
||||
const dialogOptions = {
|
||||
classes: ["tmrrencdialog"],
|
||||
width: 320, height: 240,
|
||||
width: 320, height: 'fit-content',
|
||||
'z-index': 50
|
||||
}
|
||||
super(dialogConf, dialogOptions);
|
||||
|
@ -1,5 +1,4 @@
|
||||
/* Common useful functions shared between objects */
|
||||
|
||||
import { ChatUtility } from "./chat-utility.js";
|
||||
import { RdDCombat } from "./rdd-combat.js";
|
||||
import { Misc } from "./misc.js";
|
||||
@ -14,6 +13,9 @@ import { RdDPossession } from "./rdd-possession.js";
|
||||
import { RdDNameGen } from "./rdd-namegen.js";
|
||||
import { RdDConfirm } from "./rdd-confirm.js";
|
||||
import { RdDCalendrier } from "./rdd-calendrier.js";
|
||||
import { Environnement } from "./environnement.js";
|
||||
import { RdDItemCompetence } from "./item-competence.js";
|
||||
import { RdDResolutionTable } from "./rdd-resolution-table.js";
|
||||
|
||||
/* -------------------------------------------- */
|
||||
// This table starts at 0 -> niveau -10
|
||||
@ -168,6 +170,12 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-suivants.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/actor/liens-vehicules.html',
|
||||
//Items
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete-script.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/scripts/autocomplete.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/boutons-comestible.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-inventaire.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-environnement.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item/partial-tab-environnement.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/header-item.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-competencecreature-sheet.html',
|
||||
@ -178,11 +186,11 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-sort-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-herbe-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-ingredient-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-faune-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-livre-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-tache-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-potion-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-rencontre-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-rencontresTMR-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-queue-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-souffle-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-tarot-sheet.html',
|
||||
@ -193,6 +201,7 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-nourritureboisson-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-signedraconique-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-possession-sheet.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/item-extraitpoetique-sheet.html',
|
||||
// partial enums
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-caracteristiques.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-base-competence.html',
|
||||
@ -208,10 +217,12 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-initpremierround.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-niveau-ethylisme.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-rarete.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-categorie-queue.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-draconic.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-type.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/enum-tmr-effet.html',
|
||||
// Partials
|
||||
'systems/foundryvtt-reve-de-dragon/templates/common/compendium-link.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-overflow.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-description-sort.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-ajustements.html',
|
||||
@ -222,8 +233,13 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-enctotal.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-moral.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-forcer.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-roll-competences.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-select-carac.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-hautrevant.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-frequence.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/roll/explain.hbs',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/resolution-table.html',
|
||||
// Dialogs
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-resolution.html',
|
||||
'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
|
||||
@ -268,6 +284,9 @@ export class RdDUtility {
|
||||
'systems/foundryvtt-reve-de-dragon/templates/chat-signe-draconique-actor.html'
|
||||
];
|
||||
|
||||
Handlebars.registerHelper('either', (a, b) => a ?? b);
|
||||
Handlebars.registerHelper('computeResolutionScore', (row, col) => RdDResolutionTable.computePercentage(row, col));
|
||||
Handlebars.registerHelper('computeResolutionChances', (row, col) => RdDResolutionTable.computeChances(row, col));
|
||||
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
|
||||
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
|
||||
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
|
||||
@ -279,48 +298,28 @@ export class RdDUtility {
|
||||
Handlebars.registerHelper('buildContenu', (objet) => { return new Handlebars.SafeString(RdDUtility.buildContenu(objet, 1, true)); });
|
||||
Handlebars.registerHelper('caseTmr-label', coord => TMRUtility.getTMRLabel(coord));
|
||||
Handlebars.registerHelper('caseTmr-type', coord => TMRUtility.getTMRType(coord));
|
||||
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
|
||||
Handlebars.registerHelper('typeTmr-name', type => TMRUtility.typeTmrName(type));
|
||||
Handlebars.registerHelper('effetRencontre-name', coord => TMRUtility.typeTmrName(coord));
|
||||
Handlebars.registerHelper('signeHeure', (key, heure) => RdDCalendrier.getSigneAs(key, heure));
|
||||
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
|
||||
Handlebars.registerHelper('regle-optionnelle', (option) => ReglesOptionelles.isUsing(option));
|
||||
Handlebars.registerHelper('trier', list => list.sort((a, b) => a.name.localeCompare(b.name)));
|
||||
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.system.isVisible)
|
||||
.sort((a, b) => {
|
||||
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
|
||||
if (a.name.includes("Cité")) return -1;
|
||||
if (b.name.includes("Cité")) return 1;
|
||||
if (a.name.includes("Extérieur")) return -1;
|
||||
if (b.name.includes("Extérieur")) return 1;
|
||||
return a.name.localeCompare(b.name);
|
||||
}
|
||||
if (a.system.categorie.startsWith("melee") && b.system.categorie.startsWith("melee")) {
|
||||
if (a.name.includes("Corps")) return -1;
|
||||
if (b.name.includes("Corps")) return 1;
|
||||
if (a.name.includes("Dague")) return -1;
|
||||
if (b.name.includes("Dague")) return 1;
|
||||
if (a.name.includes("Esquive")) return -1;
|
||||
if (b.name.includes("Esquive")) return 1;
|
||||
return a.name.localeCompare(b.name);
|
||||
}
|
||||
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
|
||||
if (a.name.includes("Oniros")) return -1;
|
||||
if (b.name.includes("Oniros")) return 1;
|
||||
if (a.name.includes("Hypnos")) return -1;
|
||||
if (b.name.includes("Hypnos")) return 1;
|
||||
if (a.name.includes("Narcos")) return -1;
|
||||
if (b.name.includes("Narcos")) return 1;
|
||||
if (a.name.includes("Thanatos")) return -1;
|
||||
if (b.name.includes("Thanatos")) return 1;
|
||||
return a.name.localeCompare(b.name);
|
||||
}
|
||||
return a.name.localeCompare(b.name);
|
||||
})
|
||||
);
|
||||
|
||||
Handlebars.registerHelper('filtreTriCompetences', competences => RdDItemCompetence.triVisible(competences));
|
||||
Handlebars.registerHelper('linkCompendium', (pack, id, name) => RdDUtility.linkCompendium(pack, id, name));
|
||||
Handlebars.registerHelper('uniteQuantite', (itemId, actorId) => RdDUtility.getItem(itemId, actorId)?.getUniteQuantite());
|
||||
Handlebars.registerHelper('isFieldInventaireModifiable', (type, field) => RdDItem.isFieldInventaireModifiable(type, field));
|
||||
Handlebars.registerHelper('getFrequenceRarete', (rarete, field) => Environnement.getFrequenceRarete(rarete, field));
|
||||
return loadTemplates(templatePaths);
|
||||
}
|
||||
|
||||
static getItem(itemId, actorId = undefined) {
|
||||
return actorId ? game.actors.get(actorId)?.getObjet(itemId) : game.items.get(itemId);
|
||||
}
|
||||
|
||||
static linkCompendium(pack, id, name) {
|
||||
return `@Compendium[${pack}.${id}]{${name}}`;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async creerObjet(actorSheet) {
|
||||
let itemType = $(".item-type").val();
|
||||
@ -329,7 +328,7 @@ export class RdDUtility {
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async selectObjetType(actorSheet) {
|
||||
let typeObjets = RdDItem.getTypesObjetsEquipement();
|
||||
let typeObjets = RdDItem.getItemTypesInventaire();
|
||||
let options = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
|
||||
for (let typeName of typeObjets) {
|
||||
options += `<option value="${typeName}">${typeName}</option>`
|
||||
@ -451,9 +450,9 @@ export class RdDUtility {
|
||||
formData.livres = this.arrayOrEmpty(itemTypes['livre']);
|
||||
formData.potions = this.arrayOrEmpty(itemTypes['potion']);
|
||||
formData.ingredients = this.arrayOrEmpty(itemTypes['ingredient']);
|
||||
formData.faunes = this.arrayOrEmpty(itemTypes['faune']);
|
||||
formData.herbes = this.arrayOrEmpty(itemTypes['herbe']);
|
||||
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']);
|
||||
formData.monnaie.sort(Monnaie.triValeurDenier());
|
||||
formData.monnaie = this.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
|
||||
formData.nourritureboissons = this.arrayOrEmpty(itemTypes['nourritureboisson']);
|
||||
formData.gemmes = this.arrayOrEmpty(itemTypes['gemme']);
|
||||
|
||||
@ -466,6 +465,7 @@ export class RdDUtility {
|
||||
.concat(formData.potions)
|
||||
.concat(formData.ingredients)
|
||||
.concat(formData.herbes)
|
||||
.concat(formData.faunes)
|
||||
.concat(formData.monnaie)
|
||||
.concat(formData.nourritureboissons)
|
||||
.concat(formData.gemmes);
|
||||
@ -539,8 +539,7 @@ export class RdDUtility {
|
||||
if (!profondeur) profondeur = 1;
|
||||
objet.niveau = profondeur;
|
||||
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
|
||||
//console.log("ITEM DISPLAYED", objet );
|
||||
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${profondeur}'>`;
|
||||
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${Math.min(profondeur,6)}'>`;
|
||||
for (let subItem of objet.subItems) {
|
||||
strContenu += this.buildConteneur(subItem, profondeur + 1);
|
||||
}
|
||||
@ -757,29 +756,6 @@ export class RdDUtility {
|
||||
return 0;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadItems(filter, compendium) {
|
||||
let items = game.items.filter(filter);
|
||||
if (compendium) {
|
||||
const ids = items.map(it => it.id);
|
||||
const names = items.map(it => it.name.toLowerCase());
|
||||
items = items.concat(await RdDUtility.loadCompendium(compendium, it => !ids.includes(it.id) && !names.includes(it.name.toLowerCase()) && filter(it)));
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendium(compendium, filter = it => true) {
|
||||
let compendiumData = await RdDUtility.loadCompendiumData(compendium);
|
||||
return compendiumData.filter(filter);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async loadCompendiumData(compendium) {
|
||||
const pack = game.packs.get(compendium);
|
||||
return await pack?.getDocuments() ?? [];
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async responseNombreAstral(callData) {
|
||||
let actor = game.actors.get(callData.id);
|
||||
@ -846,17 +822,10 @@ export class RdDUtility {
|
||||
|
||||
// Gestion du bouton payer
|
||||
html.on("click", '.payer-button', event => {
|
||||
let sumdenier = event.currentTarget.attributes['data-somme-denier']?.value ?? 0;
|
||||
let quantite = event.currentTarget.attributes['data-quantite']?.value ?? 1;
|
||||
let fromActorId = event.currentTarget.attributes['data-actor-id']?.value;
|
||||
let jsondata = event.currentTarget.attributes['data-jsondata']
|
||||
let objData
|
||||
if (jsondata) {
|
||||
objData = JSON.parse(jsondata.value)
|
||||
}
|
||||
let sommeAPayer = Number(event.currentTarget.attributes['data-somme-a-payer']?.value ?? 0);
|
||||
let actor = RdDUtility.getSelectedActor("Pour effectuer le paiement:");
|
||||
if (actor) {
|
||||
actor.depenserDeniers(sumdenier, objData, quantite, fromActorId);
|
||||
actor.payerSols(sommeAPayer);
|
||||
ChatUtility.removeChatMessageId(RdDUtility.findChatMessageId(event.currentTarget));
|
||||
}
|
||||
});
|
||||
@ -907,12 +876,12 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static createMonnaie(name, valeur_deniers, img = "", enc = 0.01) {
|
||||
static createMonnaie(name, cout, img = "", enc = 0.01) {
|
||||
let piece = {
|
||||
name: name, type: 'monnaie', img: img, _id: randomID(16),
|
||||
dasystemta: {
|
||||
quantite: 0,
|
||||
valeur_deniers: valeur_deniers,
|
||||
cout: cout,
|
||||
encombrement: enc,
|
||||
description: ""
|
||||
}
|
||||
@ -924,20 +893,20 @@ export class RdDUtility {
|
||||
static afficherDemandePayer(som1, som2) {
|
||||
som1 = (som1) ? som1.toLowerCase() : "0d";
|
||||
som2 = (som2) ? som2.toLowerCase() : "0d";
|
||||
let regExp = /(\d+)(\w+)/g;
|
||||
let p1 = regExp.exec(som1);
|
||||
regExp = /(\d+)(\w+)/g;
|
||||
let p2 = regExp.exec(som2);
|
||||
let sumd = 0;
|
||||
let sums = 0;
|
||||
if (p1[2] == 'd') sumd += Number(p1[1]);
|
||||
if (p1[2] == 's') sums += Number(p1[1]);
|
||||
if (p2[2] == 'd') sumd += Number(p2[1]);
|
||||
if (p2[2] == 's') sums += Number(p2[1]);
|
||||
let regExp1 = /(\d+)(\w+)/g;
|
||||
let p1 = regExp1.exec(som1);
|
||||
let regExp2 = /(\d+)(\w+)/g;
|
||||
let p2 = regExp2.exec(som2);
|
||||
let deniers = 0;
|
||||
let sols = 0;
|
||||
if (p1[2] == 'd') deniers += Number(p1[1]);
|
||||
if (p1[2] == 's') sols += Number(p1[1]);
|
||||
if (p2[2] == 'd') deniers += Number(p2[1]);
|
||||
if (p2[2] == 's') sols += Number(p2[1]);
|
||||
|
||||
let sumtotald = sumd + (sums * 100);
|
||||
let msgPayer = "La somme de " + sums + " Sols et " + sumd + " Deniers est à payer, cliquer sur le lien ci-dessous si besoin.<br>";
|
||||
msgPayer += "<a class='payer-button chat-card-button' data-somme-denier='" + sumtotald + "'>Payer</a>"
|
||||
let sommeAPayer = sols + deniers/100;
|
||||
let msgPayer = `La somme de ${sols} Sols et ${deniers} Deniers est à payer<br>
|
||||
<a class='payer-button chat-card-button' data-somme-a-payer='${sommeAPayer}'>Payer</a>`
|
||||
ChatMessage.create({ content: msgPayer });
|
||||
}
|
||||
|
||||
@ -1012,7 +981,7 @@ export class RdDUtility {
|
||||
}
|
||||
|
||||
static slideOnDelete(sheet, htmlToDelete) {
|
||||
return htmlToDelete.slideUp(200, () => sheet.render(false));
|
||||
return htmlToDelete?.slideUp(200, () => sheet.render(false));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
|
@ -62,20 +62,20 @@ export const referenceAjustements = {
|
||||
getValue: (rollData, actor) => actor.getMalusArmure()
|
||||
},
|
||||
encTotal: {
|
||||
isVisible: (rollData, actor) => RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
isUsed: (rollData, actor) => rollData.useMalusEncTotal,
|
||||
isVisible: (rollData, actor) => RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence),
|
||||
isUsed: (rollData, actor) => !rollData.oeuvre && RdDCarac.isAgiliteOuDerivee(rollData.selectedCarac) && RdDItemCompetence.isMalusEncombrementTotal(rollData.competence) && rollData.use.encTotal,
|
||||
getLabel: (rollData, actor) => 'Encombrement total',
|
||||
getValue: (rollData, actor) => -actor.getEncTotal()
|
||||
},
|
||||
surenc: {
|
||||
isVisible: (rollData, actor) => rollData.useMalusSurenc,
|
||||
isUsed: (rollData, actor) => rollData.useMalusSurenc,
|
||||
isVisible: (rollData, actor) => actor.isSurenc(),
|
||||
isUsed: (rollData, actor) => rollData.use?.surenc,
|
||||
getLabel: (rollData, actor) => 'Sur-encombrement',
|
||||
getValue: (rollData, actor) => actor.computeMalusSurEncombrement()
|
||||
},
|
||||
moral: {
|
||||
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.useMoral,
|
||||
isUsed: (rollData, actor) => rollData.useMoral,
|
||||
isVisible: (rollData, actor) => actor.isPersonnage() && RdDCarac.isActionPhysique(rollData.selectedCarac) && rollData.use?.moral,
|
||||
isUsed: (rollData, actor) => rollData.use?.moral,
|
||||
getLabel: (rollData, actor) => 'Appel au moral',
|
||||
getValue: (rollData, actor) => 1
|
||||
},
|
||||
|
@ -18,6 +18,7 @@ const listeReglesOptionelles = [
|
||||
{ group: 'Règles générales', name: 'appliquer-fatigue', descr: "Appliquer les règles de fatigue"},
|
||||
{ group: 'Règles générales', name: 'afficher-colonnes-reussite', descr: "Afficher le nombre de colonnes de réussite ou d'échec", default: false },
|
||||
|
||||
{ group: 'Confirmations', name: 'confirmer-combat-sans-cible', descr: "Confirmer avant une attaque sans cible", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-tmr', descr: "Confirmer pour monter dans les TMR", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-refouler', descr: "Confirmer avant de refouler", scope: "client"},
|
||||
{ group: 'Confirmations', name: 'confirmation-vider', descr: "Confirmer pour vider l'équipement", scope: "client"},
|
||||
|
@ -100,7 +100,7 @@ export class StatusEffects extends FormApplication {
|
||||
mergeObject(options, {
|
||||
id: "status-effects",
|
||||
template: "systems/foundryvtt-reve-de-dragon/templates/settings/status-effects.html",
|
||||
height: "800",
|
||||
height: 800,
|
||||
width: 350,
|
||||
minimizable: false,
|
||||
closeOnSubmit: true,
|
||||
|
@ -1,10 +1,14 @@
|
||||
import { SYSTEM_RDD } from "../constants.js";
|
||||
import { HIDE_DICE, SYSTEM_RDD } from "../constants.js";
|
||||
import { RdDItem } from "../item.js";
|
||||
import { Misc } from "../misc.js";
|
||||
import { RdDDice } from "../rdd-dice.js";
|
||||
|
||||
const COMPENDIUM_SETTING_PREFIX = 'compendium-';
|
||||
|
||||
const CONFIGURABLE_COMPENDIUMS = {
|
||||
'tables-diverses': { label: "Tables aléatoires", type: "RollTable" },
|
||||
'competences': { label: "Compétences", type: "Item" },
|
||||
'extrait-poetique': { label: "Extraits poetiques", type: "Item" },
|
||||
'queues-de-dragon': { label: "Queues de dragon", type: "Item" },
|
||||
'ombres-de-thanatos': { label: "Ombres de Thanatos", type: "Item" },
|
||||
'souffles-de-dragon': { label: "Souffles de Dragon", type: "Item" },
|
||||
@ -12,8 +16,13 @@ const CONFIGURABLE_COMPENDIUMS = {
|
||||
'rencontres': { label: "Rencontres dans les TMR", type: "Item" },
|
||||
'tetes-de-dragon-pour-haut-revants': { label: "Têtes de dragons (haut-rêvant)", type: "Item" },
|
||||
'tetes-de-dragon-pour-tous-personnages': { label: "Têtes de dragons (tous)", type: "Item" },
|
||||
'faune-flore-mineraux': { label: "Herbes & plantes", type: "Item" },
|
||||
'equipement': { label: "Equipements", type: "Item" },
|
||||
}
|
||||
|
||||
/**
|
||||
* ======= Gestion des accès aux compendiums systèmes (ou surchargés) =======
|
||||
*/
|
||||
export class SystemCompendiums extends FormApplication {
|
||||
static init() {
|
||||
Object.keys(CONFIGURABLE_COMPENDIUMS).forEach(compendium => {
|
||||
@ -43,10 +52,10 @@ export class SystemCompendiums extends FormApplication {
|
||||
}
|
||||
|
||||
static getPack(compendium) {
|
||||
return game.packs.get(SystemCompendiums.getCompendium(compendium));
|
||||
return game.packs.get(SystemCompendiums.getCompendium(compendium)) ?? game.packs.get(SystemCompendiums._getDefaultCompendium(compendium));
|
||||
}
|
||||
|
||||
static async getContent(compendium, docType) {
|
||||
static async getPackContent(compendium, docType) {
|
||||
const pack = SystemCompendiums.getPack(compendium);
|
||||
if (pack.metadata.type == docType) {
|
||||
return await pack.getDocuments();
|
||||
@ -54,8 +63,42 @@ export class SystemCompendiums extends FormApplication {
|
||||
return [];
|
||||
}
|
||||
|
||||
static async getItems(compendium) {
|
||||
return await SystemCompendiums.getContent(compendium, 'Item')
|
||||
static async getCompetences(actorType) {
|
||||
switch (actorType ?? 'personnage') {
|
||||
case 'personnage': return await SystemCompendiums.getWorldOrCompendiumItems('competence', 'competences');
|
||||
case 'creature': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-creatures');
|
||||
case 'entite': return await SystemCompendiums.getWorldOrCompendiumItems('competencecreature', 'competences-entites');
|
||||
case 'vehicule': return [];
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getWorldOrCompendiumItems(itemType, compendium) {
|
||||
let items = game.items.filter(it => it.type == itemType);
|
||||
if (compendium) {
|
||||
const ids = items.map(it => it.id);
|
||||
const names = items.map(it => it.name.toLowerCase());
|
||||
const compendiumItems = await SystemCompendiums.getItems(compendium);
|
||||
items = items.concat(compendiumItems
|
||||
.filter(it => it.type == itemType)
|
||||
.filter(it => !ids.includes(it.id))
|
||||
.filter(it => !names.includes(it.name.toLowerCase())));
|
||||
}
|
||||
return items;
|
||||
}
|
||||
|
||||
static async getItems(compendium, itemType = undefined) {
|
||||
const items = await SystemCompendiums.getPackContent(compendium, 'Item');
|
||||
return (itemType ? items.filter(it => it.type == itemType) : items);
|
||||
}
|
||||
|
||||
static async getContent(compendium, type, filter, itemFrequence, sorting) {
|
||||
let elements = await SystemCompendiums.getPackContent(compendium, type);
|
||||
elements = elements.filter(filter).filter(it => itemFrequence(it) > 0);
|
||||
if (sorting) {
|
||||
elements = elements.sort(sorting);
|
||||
}
|
||||
return elements;
|
||||
}
|
||||
|
||||
static async getDefaultItems(compendium) {
|
||||
@ -100,11 +143,13 @@ export class SystemCompendiums extends FormApplication {
|
||||
getData() {
|
||||
const systemCompendiums = Object.values(CONFIGURABLE_COMPENDIUMS)
|
||||
.map(it => mergeObject(it, { value: SystemCompendiums.getCompendium(it.compendium) }));
|
||||
const availableCompendiums = game.packs.map(pack => { return {
|
||||
name: pack.collection,
|
||||
path: pack.collection.replace('.', " / "),
|
||||
type: pack.metadata.type
|
||||
} });
|
||||
const availableCompendiums = game.packs.map(pack => {
|
||||
return {
|
||||
name: pack.collection,
|
||||
path: pack.collection.replace('.', " / "),
|
||||
type: pack.metadata.type
|
||||
}
|
||||
});
|
||||
return mergeObject(super.getData(), {
|
||||
systemCompendiums: systemCompendiums,
|
||||
availableCompendiums: availableCompendiums
|
||||
@ -120,5 +165,123 @@ export class SystemCompendiums extends FormApplication {
|
||||
game.settings.set(SYSTEM_RDD, systemCompendium.setting, value);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* ======= Gestion de jets dans une table correspondant à un compendium =======
|
||||
*/
|
||||
export class CompendiumTable {
|
||||
|
||||
constructor(compendium, type, subTypes, sorting = undefined) {
|
||||
this.compendium = compendium;
|
||||
this.type = type;
|
||||
this.subTypes = subTypes;
|
||||
this.sorting = sorting ?? Misc.ascending(it => it.name);
|
||||
}
|
||||
|
||||
async getContent(itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||
return await SystemCompendiums.getContent(this.compendium,
|
||||
this.type,
|
||||
it => this.subTypes.includes(it.type) && filter(it),
|
||||
itemFrequence,
|
||||
this.sorting);
|
||||
}
|
||||
|
||||
async buildTable(itemFrequence = it => it.system.frequence, filter = it => true) {
|
||||
const elements = await this.getContent(filter, itemFrequence);
|
||||
return CompendiumTableHelpers.buildTable(elements, itemFrequence);
|
||||
}
|
||||
|
||||
async getRandom(itemFrequence = it => it.system.frequence, filter = it => true, forcedRoll = undefined) {
|
||||
const table = await this.buildTable(itemFrequence, filter);
|
||||
return await CompendiumTableHelpers.getRandom(table, this.type, this.subTypes, forcedRoll, SystemCompendiums.getCompendium(compendium));
|
||||
}
|
||||
|
||||
async toChatMessage(itemFrequence = it => it.system.frequence, filter = it => true, typeName = undefined) {
|
||||
const table = await this.buildTable(itemFrequence, filter);
|
||||
await CompendiumTableHelpers.tableToChatMessage(table, this.type, this.subTypes, typeName);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* ======= Gestion de tables correspondant à un compendium =======
|
||||
*/
|
||||
export class CompendiumTableHelpers {
|
||||
|
||||
static buildTable(elements, itemFrequence) {
|
||||
let max = 0;
|
||||
const total = elements.map(it => itemFrequence(it)).reduce(Misc.sum(), 0);
|
||||
return elements.map(it => {
|
||||
const frequence = itemFrequence(it);
|
||||
let row = { document: it, frequence: frequence, min: max + 1, max: max + frequence, total: total };
|
||||
max += frequence;
|
||||
return row;
|
||||
});
|
||||
}
|
||||
|
||||
static async getRandom(table, type, subTypes, forcedRoll = undefined, localisation = undefined) {
|
||||
if (table.length == 0) {
|
||||
ui.notifications.warn(`Aucun ${Misc.typeName(type, subTypes[0])} trouvé dans ${localisation ?? ' les compendiums'}`);
|
||||
return undefined;
|
||||
}
|
||||
return await CompendiumTableHelpers.selectRow(table, forcedRoll);
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async selectRow(table, forcedRoll = undefined) {
|
||||
if (table.length == 0) {
|
||||
return undefined
|
||||
}
|
||||
const total = table[0].total;
|
||||
const formula = `1d${total}`;
|
||||
if (forcedRoll == undefined && (forcedRoll > total || forcedRoll <= 0)) {
|
||||
ui.notifications.warn(`Jet de rencontre ${forcedRoll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||
forcedRoll = undefined;
|
||||
}
|
||||
const roll = forcedRoll ? { total: forcedRoll, formula } : await RdDDice.roll(formula, { showDice: HIDE_DICE });
|
||||
const row = table.find(it => it.min <= roll.total && roll.total <= it.max);
|
||||
row.roll = roll;
|
||||
return row;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async tableRowToChatMessage(row, type = 'Item') {
|
||||
if (!row) {
|
||||
return;
|
||||
}
|
||||
const percentages = (row.total == 100) ? '%' : ''
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll.html', {
|
||||
roll: row.roll,
|
||||
document: row.document,
|
||||
percentages,
|
||||
typeName: Misc.typeName(type, row.document.type),
|
||||
isGM: game.user.isGM,
|
||||
});
|
||||
const messageData = {
|
||||
// flavor: flavorContent,
|
||||
user: game.user.id,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
roll: row.roll,
|
||||
sound: CONFIG.sounds.dice,
|
||||
content: flavorContent
|
||||
};
|
||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async tableToChatMessage(table, type, subTypes, typeName = undefined) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table.html', {
|
||||
img: RdDItem.getDefaultImg(subTypes[0]),
|
||||
typeName: typeName ?? Misc.typeName(type, subTypes[0]),
|
||||
table,
|
||||
isGM: game.user.isGM,
|
||||
});
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: game.user.id,
|
||||
content: flavorContent
|
||||
}, { rollMode: "gmroll" });
|
||||
}
|
||||
|
||||
}
|
56
module/targets.js
Normal file
@ -0,0 +1,56 @@
|
||||
import { ENTITE_NONINCARNE } from "./constants.js";
|
||||
import { DialogSelectTarget } from "./dialog-select-target.js";
|
||||
|
||||
export class Targets {
|
||||
static listTargets() {
|
||||
return Array.from(game.user.targets);
|
||||
}
|
||||
|
||||
static hasTargets() {
|
||||
return Targets.listTargets().length > 0;
|
||||
}
|
||||
|
||||
static extractTokenData(target) {
|
||||
if (!target) {
|
||||
return undefined
|
||||
}
|
||||
return { id: target.id, name: target.document.name, img: target.document.texture.src ?? target.actor.img ?? 'icons/svg/mystery-man.svg' };
|
||||
}
|
||||
|
||||
static isTargetEntite(target) {
|
||||
return target?.actor.type == 'entite' && target?.actor.system.definition.typeentite == ENTITE_NONINCARNE;
|
||||
}
|
||||
|
||||
static async selectOneToken(onSelectTarget = target => { }) {
|
||||
const targets = Targets.listTargets();
|
||||
switch (targets.length) {
|
||||
case 0: return;
|
||||
case 1:
|
||||
onSelectTarget(targets[0]);
|
||||
return;
|
||||
default:
|
||||
{
|
||||
const tokens = targets.map(it => Targets.extractTokenData(it))
|
||||
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-select-target.html", {
|
||||
tokens: tokens
|
||||
});
|
||||
new DialogSelectTarget(html, onSelectTarget, targets).render(true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static getTarget() {
|
||||
const targets = Targets.listTargets();
|
||||
switch (targets.length) {
|
||||
case 1:
|
||||
return targets[0];
|
||||
case 0:
|
||||
ui.notifications.warn("Vous devez choisir une cible à attaquer!");
|
||||
break;
|
||||
default:
|
||||
ui.notifications.warn("Vous devez choisir une cible (et <strong>une seule</strong>) à attaquer!");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
@ -1,94 +1,77 @@
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
import { SystemCompendiums } from "./settings/system-compendiums.js";
|
||||
import { RdDUtility } from "./rdd-utility.js";
|
||||
import { SystemCompendiums, CompendiumTable, CompendiumTableHelpers } from "./settings/system-compendiums.js";
|
||||
import { TMRUtility } from "./tmr-utility.js";
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
export class TMRRencontres {
|
||||
|
||||
static init() {
|
||||
const tmrRencontre = new TMRRencontres();
|
||||
game.system.rdd.rencontresTMR = tmrRencontre;
|
||||
|
||||
}
|
||||
|
||||
constructor(){
|
||||
this.table = new CompendiumTable('rencontres', 'Item', 'rencontre', Misc.ascending(it => it.system.ordreTri));
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Retourne une recontre en fonction de la case et du tirage
|
||||
* @param {*} terrain
|
||||
* @param {*} forcedRoll
|
||||
*/
|
||||
static async rollRencontre(terrain, forcedRoll) {
|
||||
// TODO: recherche parmi les types de terrains + mauvaise, rejet si plusieurs choix
|
||||
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain);
|
||||
if (!terrain) {
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: "Un type de case doit être indiqué (par exemple sanctuaire, desert ou cité)"
|
||||
});
|
||||
return false;
|
||||
async rollRencontre(terrain, forcedRoll) {
|
||||
terrain = TMRUtility.findTMRLike(terrain);
|
||||
if (terrain == undefined) {
|
||||
return undefined;
|
||||
}
|
||||
|
||||
|
||||
if (forcedRoll && (forcedRoll <= 0 || forcedRoll > 100)) {
|
||||
forcedRoll = undefined;
|
||||
}
|
||||
|
||||
const table = await TMRRencontres.$buildTableRencontre(codeTerrain);
|
||||
const [selected, roll] = await TMRRencontres.$selectRencontre(codeTerrain, table, forcedRoll);
|
||||
const rencontre = await TMRRencontres.createRencontre(selected.rencontre);
|
||||
TMRRencontres.$chatRolledRencontre(rencontre, terrain, table, roll, true);
|
||||
return false;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $buildTableRencontre(codeTerrain) {
|
||||
let max = 0;
|
||||
const items = await SystemCompendiums.getItems('rencontres');
|
||||
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
|
||||
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||
const rencontres = items.filter(it => it.type == 'rencontre')
|
||||
.filter(filtreMauvaise)
|
||||
.filter(it => it.system.frequence[codeTerrain] > 0)
|
||||
.sort(Misc.ascending(it => it.system.ordreTri))
|
||||
.map(it => {
|
||||
const frequence = it.system.frequence[codeTerrain];
|
||||
max += frequence;
|
||||
return { rencontre: it, min: max - frequence + 1, max: max,frequence: frequence };
|
||||
});
|
||||
return rencontres;
|
||||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
const row = await this.table.getRandom(frequence, filtreMauvaise, forcedRoll);
|
||||
if (row) {
|
||||
await CompendiumTableHelpers.tableRowToChatMessage(row);
|
||||
}
|
||||
|
||||
return row?.document;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async $selectRencontre(terrain, table, roll = undefined) {
|
||||
const total = table.map(it => it.frequence).reduce(Misc.sum(), 0);
|
||||
if (total == 0){
|
||||
ui.notifications.warn(`Pas de rencontres définies pour ${terrain}`);
|
||||
return undefined;
|
||||
}
|
||||
if (roll != undefined && (roll > total || roll <= 0)) {
|
||||
ui.notifications.warn(`Jet de rencontre ${roll} en dehors de la table [1..${total}], le jet est relancé`);
|
||||
roll = undefined;
|
||||
}
|
||||
if (!roll) {
|
||||
roll = await RdDDice.rollTotal(`1d${total}`);
|
||||
}
|
||||
return [table.find(it => it.min <= roll && roll <= it.max), roll];
|
||||
|
||||
async chatTable(terrain) {
|
||||
const codeTerrain = Grammar.toLowerCaseNoAccent(terrain)
|
||||
const isMauvaise = codeTerrain == 'mauvaise';
|
||||
const filtreMauvaise = isMauvaise ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
const typeName = isMauvaise ? 'Mauvaises rencontres' : `Rencontres en ${Misc.upperFirst(terrain)}`;
|
||||
return await this.table.toChatMessage(frequence, filtreMauvaise, typeName);
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async createRencontre(rencontre, tmr = undefined) {
|
||||
async createRencontre(rencontre, tmr = undefined) {
|
||||
return rencontre.clone({
|
||||
'system.force': await RdDDice.rollTotal(rencontre.system.formule),
|
||||
'system.coord': tmr?.coord,
|
||||
'system.date': game.system.rdd.calendrier.getDateFromIndex(),
|
||||
'system.heure': game.system.rdd.calendrier.getCurrentHeure()
|
||||
}, {save: false});
|
||||
}, { save: false });
|
||||
}
|
||||
|
||||
static async calculRencontre(rencontre, tmr = undefined) {
|
||||
if (rencontre.system.coord == ""){
|
||||
async calculRencontre(rencontre, tmr = undefined) {
|
||||
if (rencontre.system.coord == "") {
|
||||
rencontre.system.coord = tmr?.coord;
|
||||
}
|
||||
if (rencontre.system.force == 0){
|
||||
if (rencontre.system.force == 0) {
|
||||
rencontre.system.force = await RdDDice.rollTotal(rencontre.system.formule);
|
||||
}
|
||||
if (rencontre.system.date == "" ) {
|
||||
if (rencontre.system.date == "") {
|
||||
rencontre.system.date = game.system.rdd.calendrier.getDateFromIndex();
|
||||
}
|
||||
if (rencontre.system.heure == "") {
|
||||
@ -97,46 +80,53 @@ export class TMRRencontres {
|
||||
return rencontre;
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static $chatRolledRencontre(rencontre, terrain, table, roll = 0, displayTable=false){
|
||||
const total = table.map(it => it.frequence).reduce(Misc.sum(), 0);
|
||||
const namesPercent = displayTable ?
|
||||
table.map(it => `<br>${it.rencontre.name} : ${it.frequence}${total == 100 ? '%' : ''} (${it.min} - ${it.max})`).reduce((a, b) => a + b, '<hr>')
|
||||
: '';
|
||||
const chances = game.user.isGM
|
||||
? (roll ? `Jet: ${roll} / ${total}` : `Valeurs: [1..${total}]`)
|
||||
: (roll ? `Jet: ${Math.ceil(roll*100/total)} / 100` : '');
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
whisper: [game.user.id],
|
||||
content: `Compendium: ${SystemCompendiums.getCompendium('rencontres')}
|
||||
<br>Rencontre en ${terrain}:
|
||||
${namesPercent}<hr>
|
||||
<br>${chances}
|
||||
<br>Rencontre: ${rencontre.name} ${rencontre.system.force} (${rencontre.system.formule})`
|
||||
});
|
||||
}
|
||||
|
||||
static async getPresentsCite() {
|
||||
async getPresentsCite() {
|
||||
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
|
||||
return rencontres.filter(it => !it.system.mauvaiseRencontre && it.system.presentCite).map(it =>
|
||||
it.clone({ 'system.formule': "2d6" }, {save: false}));
|
||||
return rencontres.filter(it => !it.system.mauvaiseRencontre && it.system.presentCite).map(it =>
|
||||
it.clone({ 'system.formule': "2d6" }, { save: false }));
|
||||
}
|
||||
|
||||
static async getReveDeDragon(force) {
|
||||
async getReveDeDragon(force) {
|
||||
const rencontres = await SystemCompendiums.getDefaultItems('rencontres');
|
||||
const reveDeDragon = rencontres.find(it => Grammar.equalsInsensitive(it.name, 'Rêve de Dragon'));
|
||||
return reveDeDragon?.clone({ 'system.force': force }, {save: false});
|
||||
return reveDeDragon?.clone({ 'system.force': force }, { save: false });
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async getRencontreAleatoire(tmr, mauvaise) {
|
||||
async getRencontreAleatoire(tmr, mauvaise) {
|
||||
const codeTerrain = mauvaise ? 'mauvaise' : tmr.type;
|
||||
const table = await TMRRencontres.$buildTableRencontre(codeTerrain);
|
||||
const [selected, roll] = await TMRRencontres.$selectRencontre(codeTerrain, table);
|
||||
const rencontre = await TMRRencontres.createRencontre(selected.rencontre, tmr);
|
||||
TMRRencontres.$chatRolledRencontre(rencontre, TMRUtility.getTMRType(tmr.coord), table, roll);
|
||||
return rencontre;
|
||||
const filtreMauvaise = codeTerrain == 'mauvaise' ? it => it.system.mauvaiseRencontre : it => !it.system.mauvaiseRencontre;
|
||||
const frequence = it => it.system.frequence[codeTerrain];
|
||||
|
||||
const row = await this.table.getRandom(frequence, filtreMauvaise);
|
||||
if (row) {
|
||||
const rencontre = await this.createRencontre(row.document, tmr);
|
||||
await this.$chatRolledRencontre(row, rencontre, tmr);
|
||||
return rencontre;
|
||||
}
|
||||
return undefined;
|
||||
}
|
||||
|
||||
|
||||
/* -------------------------------------------- */
|
||||
async $chatRolledRencontre(row, rencontre,tmr) {
|
||||
const flavorContent = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-compendium-table-roll-rencontre.html',
|
||||
{
|
||||
roll: row.roll,
|
||||
rencontre,
|
||||
row,
|
||||
percentages: (row.total == 100) ? '%' : '',
|
||||
tmr,
|
||||
isGM: game.user.isGM,
|
||||
});
|
||||
const messageData = {
|
||||
user: game.user.id,
|
||||
type: CONST.CHAT_MESSAGE_TYPES.ROLL,
|
||||
roll: row.roll,
|
||||
sound: CONFIG.sounds.dice,
|
||||
content: flavorContent
|
||||
};
|
||||
ChatMessage.create(messageData, { rollMode: "gmroll" });
|
||||
}
|
||||
}
|
||||
|
@ -1,4 +1,3 @@
|
||||
import { TMRRencontres } from "./tmr-rencontres.js";
|
||||
import { Misc } from "./misc.js";
|
||||
import { Grammar } from "./grammar.js";
|
||||
import { RdDDice } from "./rdd-dice.js";
|
||||
@ -287,13 +286,30 @@ export class TMRUtility {
|
||||
const tmr = TMRMapping[coord];
|
||||
return Grammar.articleDetermine(tmr.type) + ' ' + tmr.label;
|
||||
}
|
||||
|
||||
static findTMRLike(type, options = {inclusMauvaise:true}) {
|
||||
const choix = [...Object.values(TMRType)]
|
||||
if (options.inclusMauvaise){
|
||||
choix.push({name: 'Mauvaise'});
|
||||
}
|
||||
const selection = Misc.findAllLike(type, choix).map(it => it.name);
|
||||
if (selection.length == 0) {
|
||||
ui.notifications.warn(`Un type de TMR doit être indiqué, '${type}' n'est pas trouvé dans ${choix}`);
|
||||
return undefined;
|
||||
}
|
||||
if (selection.length > 1) {
|
||||
ui.notifications.warn(`Plusieurs types de TMR pourraient correspondre à '${type}': ${selection}`);
|
||||
return undefined;
|
||||
}
|
||||
return selection[0];
|
||||
}
|
||||
|
||||
static typeTmrName(type) {
|
||||
return Misc.upperFirst(TMRType[Grammar.toLowerCaseNoAccent(type)].name);
|
||||
}
|
||||
|
||||
|
||||
static buildSelectionTypesTMR(typesTMR) {
|
||||
typesTMR= typesTMR?? [];
|
||||
typesTMR = typesTMR?? [];
|
||||
return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
|
||||
.sort()
|
||||
.map(name => { return { name: name, selected: typesTMR.includes(name) } });
|
||||
@ -339,8 +355,7 @@ export class TMRUtility {
|
||||
}
|
||||
|
||||
static findTMR(search) {
|
||||
const labelSearch = Grammar.toLowerCaseNoAccent(search)
|
||||
return TMRUtility.filterTMR(it => Grammar.toLowerCaseNoAccent(it.label).match(labelSearch) || it.coord == search);
|
||||
return TMRUtility.filterTMR(it => Grammar.includesLowerCaseNoAccent(it.label, search) || it.coord == search);
|
||||
}
|
||||
|
||||
static filterTMRCoord(filter) {
|
||||
|
@ -3,7 +3,6 @@ import { Grammar } from "../grammar.js";
|
||||
import { TMRUtility } from "../tmr-utility.js";
|
||||
import { tmrConstants, tmrTokenZIndex } from "../tmr-constants.js";
|
||||
import { Draconique } from "./draconique.js";
|
||||
import { TMRRencontres } from "../tmr-rencontres.js";
|
||||
|
||||
export class PresentCites extends Draconique {
|
||||
|
||||
@ -47,7 +46,7 @@ export class PresentCites extends Draconique {
|
||||
}
|
||||
|
||||
async choisirUnPresent(casetmr, onChoixPresent) {
|
||||
const presents = await TMRRencontres.getPresentsCite()
|
||||
const presents = await game.system.rdd.rencontresTMR.getPresentsCite()
|
||||
const buttons = {};
|
||||
presents.forEach(r => buttons['present'+r.id] = { icon: '<i class="fas fa-check"></i>', label: r.name, callback: async () => onChoixPresent(r) });
|
||||
let d = new Dialog({
|
||||
|
@ -1,32 +0,0 @@
|
||||
{"name":"Arme d’hast","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":4,"equipe":false,"dommages":"4","force":"12","resistance":8,"competence":"Arme d'hast","cout":10,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hast.webp","effects":[],"_id":"U6qli6TPbzj8tUdH"}
|
||||
{"name":"Bâton","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"1","force":"9","resistance":8,"competence":"Masse à 2 mains","cout":0.5,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/baton.webp","effects":[],"_id":"wyiy7aLaP8jnzkFn"}
|
||||
{"name":"Bouclier léger","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"0","force":"8","resistance":13,"competence":"Bouclier","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_petit.webp","effects":[],"_id":"eK28jEeQiJdd93L3"}
|
||||
{"name":"Bouclier lourd","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"0","force":"13","resistance":20,"competence":"Bouclier","cout":8,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_grand.webp","effects":[],"_id":"7B9sKLf4ipRyyEjF"}
|
||||
{"name":"Bouclier moyen","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"0","force":"11","resistance":15,"competence":"Bouclier","cout":6,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/bouclier_moyen.webp","effects":[],"_id":"1O7IJiQSDYxJ5VsD"}
|
||||
{"name":"Cuir / Metal","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Cuir épais clouté, ou petites plaquettes, écailles ou anneaux de fer cousus sur le cuir. Pectoral ou cotte de cuir/métal + jupon ou cuissards de cuir / métal sur culottes de cuir souple + bottes de cuir / métal + casque de métal.</p>\n<p> </p>","quantite":1,"encombrement":4,"equipe":false,"protection":4,"deterioration":0,"malus":-2,"cout":20},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_metal.webp","effects":[],"_id":"fDwsTMuug0Z5BdaA"}
|
||||
{"name":"Cuir Epais","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Cuir très épais comme le cuir de botte. Pectoral de cuir épais + jupon de bandes ou de tresses de cuir ou cuissards de cuir épais sur culottes de cuir souple + bottes dures + casque de cuir.</p>\n<p> </p>","quantite":1,"encombrement":2,"equipe":false,"protection":3,"deterioration":0,"malus":-1,"cout":10},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_epais.webp","effects":[],"_id":"szOThadvQvFcS79R"}
|
||||
{"name":"Cuir Souple","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Même épaisseur que nos modernes blousons de cuir. Pourpoint ou cotte de cuir souple + culottes de cuir souple + bottes de cuir souple.</p>\n<p> </p>","quantite":1,"encombrement":0,"equipe":false,"protection":2,"deterioration":0,"malus":0,"cout":6},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/cuir_souple.webp","effects":[],"_id":"b0f08L5CDeFIMluC"}
|
||||
{"name":"Dague","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.5,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Dague","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{"core":{"sheetClass":""}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/dague.webp","effects":[],"_id":"CGYOJbaKtYvF2qa9"}
|
||||
{"name":"Double dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Apparue vers la fin du Second Âge, c’était<em> une grande épée à deux mains</em>. Encombrante et prohibant le bouclier, c’était avant tout une épée de duel et de frime.</p>","quantite":1,"encombrement":4,"equipe":false,"dommages":"5","force":"13","resistance":13,"competence":"Epée à 2 mains","cout":50,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/double_dragonne.webp","effects":[],"_id":"6s5QjArwz9w9JIGL"}
|
||||
{"name":"Drap Matelassé","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Deux épaisseurs de drap surpiquées, avec rembourrage de laine.</p>\n<p>Pourpoint ou cotte de drap matelassé + culottes de drap matelassé + bottes de cuir souple. Le pourpoint est une sorte de veste ; la cotte est une sorte de tunique, lacée sur la poitrine, et descendant jusqu’aux genoux, façon Robin des Bois.</p>\n<p> </p>","quantite":1,"encombrement":0,"equipe":false,"protection":1,"deterioration":0,"malus":0,"cout":4},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/drap_matelasse.webp","effects":[],"_id":"vQ494sD9FgFI08kZ"}
|
||||
{"name":"Épée bâtarde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Comme son nom l’indique, c’est une <em>bâtarde </em>de l'épée longue et de l'épée sorde, à la fois longue et large, pouvant s’utiliser à une ou deux mains.</p>","quantite":1,"encombrement":3,"equipe":false,"dommages":"4/5","force":"13/12","resistance":14,"competence":"Epée à 1 main","cout":30,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_batarde.webp","effects":[],"_id":"KmfftnkUsPQD6fV0"}
|
||||
{"name":"Épée cyane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>Long <em>cimeterre </em>à l’acier bleuté, exclusivement fabriqué par les Cyans ou Hommes bleus.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":25,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_cyane.webp","effects":[],"_id":"ijCebH1Pr3LmzdOj"}
|
||||
{"name":"Épée demi-dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":null,"quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":10,"competence":"Epée à 1 main","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{"core":{"sourceId":"Item.ErwaSLcGryAbYjkm"}},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/demi_dragonne.webp","effects":[],"_id":"IlA16EWR1x5ZBckA"}
|
||||
{"name":"Épée dragonne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C’est une épée <em>longue</em>, plus robuste que l’esparlongue, pouvant également frapper de taille.</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"11","resistance":12,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_dragonne.webp","effects":[],"_id":"3Wk5dzp3M7Das6wh"}
|
||||
{"name":"Épée gnome","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C’est une épée <em>courte</em>, essentiellement fabriquée et portée par les Gnomes au Second Âge.</p>","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"8","resistance":12,"competence":"Epée à 1 main","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_gnome.webp","effects":[],"_id":"WurdjqJ8zMiXNdiW"}
|
||||
{"name":"Épée sorde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C’est une épée plus courte que la dragonne, mais plus <em>large</em>. Elle peut s’utiliser à une ou deux mains. Sa grande solidité en fait l’épée de prédilection des gardes et des soldats.</p>\n<p>C’est probablement à elle que le <em>Guerrier Sorde</em> doit son nom (à moins que ce ne soit l’inverse).</p>","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","force":"12/11","resistance":15,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/epee_sord.webp","effects":[],"_id":"cFnFQrQIPgyZRWdo"}
|
||||
{"name":"Esparlongue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"<p>C’est une épée semblable à la <em>rapière</em>, longue et ne frappant uniquement d’estoc. Elle doit son nom à ce qu’elle était particulièrement en vogue, au Second Âge, dans la cité d’Esparlongue. En ce début du Troisième Âge, toutefois, on lui substitue le plus souvent la <strong>demi-dragonne</strong>, épée très voisine, ne frappant pareillement que d’estoc, mais plus résistante (résistance 10) et moins coûteuse (15 sols) ; son bonus aux dommages (+2) est identique.</p>","quantite":1,"encombrement":1.5,"equipe":false,"dommages":"2","force":"10","resistance":9,"competence":"Epée à 1 main","cout":20,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/esparlongue.webp","effects":[],"_id":"t3LZDSaQ6AiloImA"}
|
||||
{"name":"Fléau léger","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"3","force":"12","resistance":10,"competence":"Fléau","cout":12,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_leger.webp","effects":[],"_id":"J4PpWO4OZ6JPaAUB"}
|
||||
{"name":"Fléau lourd","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","force":"13","resistance":10,"competence":"Fléau","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/fleau_lourd.webp","effects":[],"_id":"HRLrRhAF4Hkfbqjh"}
|
||||
{"name":"Gourdin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"1","force":"7","resistance":8,"competence":"Masse à 1 main","cout":0,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/gourdin.webp","effects":[],"_id":"PoTI2z0Wr4hxiLpQ"}
|
||||
{"name":"Grande hache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"4","force":"13","resistance":8,"competence":"Hache à 2 mains","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":false},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/grande_hache.webp","effects":[],"_id":"hVgd4APvAW8sbXf0"}
|
||||
{"name":"Hache de bataille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"3/4","force":"12/11","resistance":8,"competence":"Hache à 1 main","cout":15,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/hache_bataille.webp","effects":[],"_id":"9jbjDpbddL2Ep09s"}
|
||||
{"name":"Hachette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"8","resistance":6,"competence":"Hache à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/systems/foundryvtt-reve-de-dragon/icons/objets/hachette.webp","effects":[],"_id":"TKyv5S3VNaOLOWJw"}
|
||||
{"name":"Javeline","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"1","force":"7","resistance":5,"competence":"Lance","cout":1,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/javeline.webp","effects":[],"_id":"Ri5QtS98FTfgHk2N"}
|
||||
{"name":"Lance courte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":2,"equipe":false,"dommages":"2","force":"8","resistance":5,"competence":"Lance","cout":3,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/lance.webp","effects":[],"_id":"viHilj5hAHZqWuli"}
|
||||
{"name":"Mailles de Fer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>Grand haubert de mailles avec capuche À enfiler sur une cotte de cuir souple ou de drap matelassé) + bottes de cuir / métal.</p>\n<p> </p>","quantite":1,"encombrement":6,"equipe":false,"protection":5,"deterioration":null,"malus":-4,"cout":50},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/mailles.webp","effects":[],"_id":"KQZIK8ltQ3sQiDGe"}
|
||||
{"name":"Marteau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.3,"equipe":false,"dommages":"2","force":"7","resistance":8,"competence":"Masse à 1 main","cout":1,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/systems/foundryvtt-reve-de-dragon/icons/objets/marteau.webp","effects":[],"_id":"i26px61PjvPlOiJW"}
|
||||
{"name":"Masse lourde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":3,"equipe":false,"dommages":"3/4","force":"12/11","resistance":10,"competence":"Masse à 1 main","cout":4,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":false,"deuxmains":true,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/masse_lourde.webp","effects":[],"_id":"7xFe41JZIVNMLv1U"}
|
||||
{"name":"Massette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":1,"equipe":false,"dommages":"2","force":"9","resistance":8,"competence":"Masse à 1 main","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/massette.webp","effects":[],"_id":"wK5sGduzSvY3XxMF"}
|
||||
{"name":"Plaques de Fer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"armure","data":{"description":"<p>L'armure classique du chevalier. Armure complète de plaques (heaume, cuirasse, épaulières, cubitières, ventrière, cuissards, jambières).</p>\n<p> </p>","quantite":1,"encombrement":8,"equipe":false,"protection":6,"deterioration":0,"malus":-6,"cout":100},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/armure_plaques.webp","effects":[],"_id":"S3bLtbXe6BzEFCjt"}
|
||||
{"name":"Rasoir","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"arme","data":{"description":"","quantite":1,"encombrement":0.1,"equipe":false,"dommages":"1","force":"0","resistance":0,"competence":"Dague","cout":2,"portee_courte":0,"portee_moyenne":0,"portee_extreme":0,"rapide":true,"deuxmains":false,"unemain":true},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/armes_armures/systems/foundryvtt-reve-de-dragon/icons/objets/rasoir.webp","effects":[],"_id":"9UFxKeFJv79QSzhz"}
|
@ -1,49 +1,49 @@
|
||||
{"name":"Moussecaille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":6,"ingredients":"<ul>\n<li>4 grosses cailles (1 sust chaque)</li>\n<li>3 livres de mousseroles</li>\n<li>4 échalotes</li>\n<li>1 racine de réfèble</li>\n<li>1 schouillat de miel</li>\n<li>10 schouillats de beurre</li>\n<li>2 doigts d’huile</li>\n<li>5 schouillats de farine de blédièze</li>\n<li>eau</li>\n<li>sel</li>\n<li>4 brins de klampine</li>\n<li>4 brins de luciane</li>\n<li>1 brin de mentharde</li>\n<li>4 brins de pèpre</li>\n</ul>","duree":"80 minutes","sust":8,"description":"<p>Civet de cailles aux mousseroles.</p>\n<p>La mousserole est un petit champignon rose, très abondant après la pluie (commun). Pratiquement, cette recette peut s’appliquer à tout gibier à plume préparé aux champignons.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_6.webp","effects":[],"_id":"240HPtZsgZQERFMF"}
|
||||
{"name":"Panaris et Phlegmon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":7,"description":"<p>Romance sur la fatalité qui sépare deux amants et que seule la mort réunit.</p>\n<p>À la fin, la belle Panaris est transformée en carafe et le gentil Phlegmon en bouchon de cristal. L’empereur, à qui échoit le flacon, les rassemble symboliquement.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"36YGDFJBxekzEvBw"}
|
||||
{"name":"La danse des sept rêves","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":6,"description":"<p>Véritable ballet, la danse des sept rêves est une chorégraphie dramatique élaborée.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_8.webp","effects":[],"_id":"4mhiTAEhwDh7S3i0"}
|
||||
{"name":"Les fléchettes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"adressehasard","base":-6,"caraccomp":"Lancer","description":"<p>Jeu d’adresse consistant à viser une cible avec des fléchettes.</p>\n<p>Pour simuler une partie, faire tirer à chaque participant 5 jets de Lancer/Jeu à zéro et additionner les points de tâche obtenus. Le plus grand nombre gagne.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_flechettes.webp","effects":[],"_id":"8jOKQkuS6RJyM3uD"}
|
||||
{"name":"La peccadille","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":false,"apparence":true,"niveau":2,"description":"<p>La peccadille se danse à deux, comme la valse ou le tango. Plus lente et moins rythmée que les deux premières, elle comporte quatre figures :</p>\n<p>1) les cavaliers se tiennent par les mains</p>\n<p>2) ils se tiennent par la taille</p>\n<p>3) figure libre, improvisée par celui ou celle qui a invité l’autre</p>\n<p>4) les deux visages doivent se rapprocher de façon à se toucher par le bout du nez à l’exclusion de toute autre partie du corps.</p>\n<p>Et l’on recommence.</p>\n<p>L’intérêt de cette danse réside dans sa figure libre, sobre ou osée, et sa difficulté dans le nez à nez.</p>\n<p>Il arrive lors de cette figure que, emportés par le mouvement, les visages se heurtent violemment, ce qui produit toujours une mauvaise impression chez le partenaire.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_2.webp","effects":[],"_id":"8p4pMXbgY4S5fZjJ"}
|
||||
{"name":"Les dragons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"reflexion","base":-8,"caraccomp":"Intellect","description":"<p>Les dragons sont les échecs draconics.</p>\n<p>Plus complexes et soumis à beaucoup plus de variantes que nos échecs, les dragons se jouent sur un plateau de 7 x 7 cases. Chaque joueur possède 14 pièces : le voyageur, le haut-rêvant, la pucelle, le groin, le ménestrel, l’archer, la maison, et 7 arbres.</p>\n<p>Les arbres sont l’équivalent des pions et servent à constituer les forêts. Les joueurs ne jouent pas l’un en face de l’autre, mais côte à côte, avec l’échiquier devant eux. Il y a ainsi le joueur de droite qui plante la forêt dite dextriote, et le joueur de gauche qui plante la forêt sinistrante. Quelle que soit la variante jouée, l’échiquier commence vide, les joueurs introduisant leurs pièces, arbres ou autres, l’un après l’autre.</p>\n<p>Selon les variantes, les pièces ne se déplacent pas de la même façon. Les arbres ne prennent ni ne se déplacent jamais. Ils servent d’obstacle aux lignes de déplacement des autres pièces. Seuls les haut-rêvants peuvent les prendre dans certaines variantes.</p>\n<p>Les maisons, également fixes, ne peuvent être prises que quand elles sont vides. Selon les variantes, elles peuvent contenir de deux à quatre autres pièces (qui coexistent sur la même case), sauf des arbres. Dans la maison les pièces sont protégées, on ne peut les prendre. Une variante permet d’agrandir la maison en sacrifiant un arbre.</p>\n<p>Selon une autre, les archers peuvent augmenter leur nombre de flèches en sacrifiant également un arbre.</p>\n<p>Dans la variante traditionnelle, la plus ancienne, le but du jeu est d’investir la maison adverse. Cela suppose qu’elle soit vide. Il faut préalablement éliminer ou neutraliser les pièces en dehors, jusqu’à obliger les occupants de la maison à sortir (comme aux échecs, on ne peut passer son coup, on doit effectuer un mouvement).</p>\n<p>Dans des variantes plus récentes, plus faciles, le but est de capturer une certaine pièce adverse, généralement le groin ou la pucelle (qui joue l’équivalent du roi de nos échecs). Une variante très populaire oblige que ce soit le groin qui capture la pucelle.</p>\n<p>La durée d’une partie de dragons est en moyenne d’une heure.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"AVAMD5C2mxuOfwV4"}
|
||||
{"name":"La mort d’Amarak","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":6,"description":"<p>Épopée à gros budget et effets spéciaux spectaculaires.</p>\n<p>Amarak, ayant bu une potion de gigantisme, meurt en se cognant la tête dans la lune.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"C5smOdHzrDHlrrZq"}
|
||||
{"name":"La princesse endormie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":7,"description":"<p>Ballade sur une princesse qui se pique le doigt et dort très longtemps suite à un maléfice.</p>\n<p>Les derniers couplets sont malheureusement oubliés, de sorte que la chanson ne finit pas.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"CBpwK9udfdzlWbfb"}
|
||||
{"name":"Le mal rêvé","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":4,"description":"<p>Complainte sur la destinée misérable d’un homme qui avait les oreilles à la place des genoux.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"FcTMJE5Wfd02axxd"}
|
||||
{"name":"La plumette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"adressehasard","base":-4,"caraccomp":"Dextérité / Volonté","description":"<p>Jeu d’adresse et de volonté, la plumette se joue à deux, chacun chatouillant le visage de l’autre avec une plume. Les visages doivent rester imperturbables.</p>\n<p>Le premier qui trahit un signe quelconque (rire, éternuement, grimace) a perdu.</p>\n<p>Pour simuler une partie, utiliser les règles de combat, chacun à tour de rôle attaquant ou tentant de parer l’adversaire.</p>\n<p>Pour attaquer, utiliser DEXTÉRITÉ/Jeu difficulté libre et pour parer VOLONTÉ/Jeu à la difficulté de l’attaque. Le vainqueur est le premier à réussir une attaque non parée.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_plumette.webp","effects":[],"_id":"HyOXCAtpaP7eaHGj"}
|
||||
{"name":"La bergamasque","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":false,"apparence":true,"niveau":5,"description":"<p>La bergamasque reprend le principe de la sarabande, mais sur un rythme plus vif et des figures plus compliquées.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_5.webp","effects":[],"_id":"KJ0Ck2G2t4lYIKJH"}
|
||||
{"name":"Les calculs","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"reflexion","base":-6,"caraccomp":"Intellect","description":"<p>Ce jeu se pratique avec des calculs, c’est à-dire des petits cailloux, que l’on pose alternativement sur une surface grillée.</p>\n<p>La stratégie est à mi-chemin entre le go et le morpion.</p>\n<p>Très pratiqué, ce jeu peut être facilement improvisé en traçant la grille à la craie sur une table, ou à l’extérieur, sur du sable lisse.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"MixMWkfRpEN51QuP"}
|
||||
{"name":"La serpentine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":1,"description":"<p>Danse basique, lente ou vive, ondulante et serpentine.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_1.webp","effects":[],"_id":"N7bgcR8OEh6MpfiF"}
|
||||
{"name":"Rêve de Dragon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":8,"description":"<p>Récitatif, dont la moralité se résume ainsi : puisque tout n’est qu’un rêve, allons dormir.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"OTRi9mHhIANUnPA7"}
|
||||
{"name":"Choucroume","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":2,"ingredients":"<ul>\n<li>1 livre de chou émincé</li>\n<li>2 doigts d’huile</li>\n<li>1 pinte de bière</li>\n<li>sel</li>\n<li>8 brins d’aromates (béjaune, luciane)</li>\n</ul>\n<p> </p>\n<p>Une variante appelée choucroume liquide utilise le double de bière (2 pintes) et se consomme froide.</p>","duree":"30 minutes","sust":8,"description":"<p>Variété de bloutade au chou, cuite dans de la bière.</p>\n<p>Émincer finement le chou et le faire revenir dans l’huile.</p>\n<p>Ajouter la bière, le sel, les aromates, puis cuire sans cesser de touiller comme pour une bloutade ordinaire.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"POuOV6xoPnO0b9OQ"}
|
||||
{"name":"La turlutaine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":false,"apparence":true,"niveau":3,"description":"<p>Sarabande simplifiée dansée par les villageois, moins lente et moins guindée que cette dernière.</p>\n<p>On danse tantôt en groupe, tantôt par couples, avec changements de partenaire.</p>\n<p>Au moment de la séparation pour reformer le groupe, les partenaires s’envoient des baisers du bout des doigts.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_3.webp","effects":[],"_id":"Q5Lx4WWKWGFjF9cX"}
|
||||
{"name":"Le bourrichon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":true,"apparence":true,"niveau":0,"description":"<p>Le bourrichon est une sorte de farandole joyeuse et rythmée où un grand nombre de danseurs évoluent en se tenant par la main. Les figures sont libres, l’essentiel étant de garder le rythme.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp","effects":[],"_id":"QvMNog5MF3vDIBGR"}
|
||||
{"name":"Grabuge","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":3,"ingredients":"<ul>\n<li>1 livre de tomari</li>\n<li>1 livre de poisson (mer ou eau douce)</li>\n<li>2 poireaux</li>\n<li>6 oignons</li>\n<li>1 laitue</li>\n<li>2 schouillats de beurre</li>\n<li>2 doigts d’huile</li>\n<li>1 doigt de vinaigre</li>\n<li>eau</li>\n<li>sel</li>\n<li>6 brins de luciane</li>\n<li>6 brins de klampine</li>\n<li>8 brins de pif-paf</li>\n</ul>","duree":"60 minutes","sust":12,"description":"<p>Plat de tomari, de plures et de poisson mijoté au pif-paf.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_3.webp","effects":[],"_id":"RvsPbA1ehQgRvGu6"}
|
||||
{"name":"La danse du feu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":5,"description":"<p>La danse du feu se danse usuellement de nuit et près d’un feu.</p>\n<p>Lente, aux mouvements plus suggérés que marqués, elle est imitative des flammes, comme si le danseur avait le feu pour partenaire.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_5.webp","effects":[],"_id":"UBVYoQmilTmkqppd"}
|
||||
{"name":"La danse du voile","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":6,"description":"<p>De caractère libre, tantôt altière comme la souveraine ou déhanchée comme la callipyge, cette danse utilise un voile comme accessoire (pièce de tissu, châle, écharpe, etc.).</p>\n<p>Son intérêt réside dans les mouvements du voile avec lesquels s’harmonisent ceux de la danseuse.</p>\n<p>Peu pratiquée par les hommes.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"Ui1bMMBBdxMb2AZ2"}
|
||||
{"name":"Fleur de haut-rêve","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":1,"description":"<p>Romance à l’eau de rose sur les malheurs d’une jeune haut-rêvante.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"Y5rAtXL0WxOqqbZs"}
|
||||
{"name":"La souveraine","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":4,"description":"<p>Danse très lente, sobre, hiératique, plus caractérisée par ses poses que par ses mouvements.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_4.webp","effects":[],"_id":"Y791UctCHALnBgjO"}
|
||||
{"name":"Bras de fer","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"adressehasard","base":-4,"caraccomp":"Force","description":"<p>Pour attaquer, utiliser Force/Jeu difficulté libre. Pour parer, l'opposant joue pareillement Force/Jeu à la difficulté de l’attaque.</p>\n<p>Le vainqueur est le premier à réussir une attaque non parée.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_brasdefer.webp","effects":[],"_id":"ZJvL0e5hjuws7mIH"}
|
||||
{"name":"La chèvre rose","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":3,"description":"<p>Ballade comique sur une chèvre de la couleur en question, qui s’avère finalement être une princesse métamorphosée par un maléfice.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"aB78Io55m2kXDjwQ"}
|
||||
{"name":"Tripotée","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":2,"ingredients":"<ul>\n<li>1/2 livre de cosses</li>\n<li>1/2 livre de porte-pépins</li>\n<li>1/2 livre de racines</li>\n<li>eau</li>\n<li>5 schouillats de farine de blédièze</li>\n<li>3 schouillats de farine de bloute</li>\n<li>4 brins de béjaune</li>\n<li>2 brins de muscaline</li>\n<li>2 brins de pèpre</li>\n</ul>","duree":"40 minutes","sust":6,"description":"<p>Soupe végétarienne comprenant des légumes de chacune des trois sortes. Selon les légumes utilisés, la tripotée peut avoir de multiples variantes, la plus courante étant pois-quaroce-turneps.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"aWfeLfT1kM2cCrNn"}
|
||||
{"name":"Tiens, v’là les Groins !","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":0,"description":"<p>Chanson de marche peu rafinée, comme en témoigne le refrain :</p>\n<blockquote>\n<p>« Tiens, v’là les Groins !</p>\n<p>Ça y’en a eux qui faire du foin !</p>\n<p>Quand y’en a près, y’en a pas loin !</p>\n<p>Tiens, v’là les Groins ! »</p>\n</blockquote>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"dwSY0ImswRHUSuRQ"}
|
||||
{"name":"La volée","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":true,"apparence":true,"niveau":6,"description":"<p>Danse villageoise, la volée est une farandole rapide incluant des sauts et des figures quasi acrobatiques, ainsi que des moments rapprochés à deux (comme la peccadille). Elle est évidemment réservée aux bons danseurs, et particulièrement exténuante.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_6.webp","effects":[],"_id":"ehAslJ16qKJDrTqt"}
|
||||
{"_id":"jOL4buV3m3nHr8v7","name":"Le doublon","type":"jeu","img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","data":{"type":"de","base":0,"caraccomp":"Chance","reference":"","description":"<p>Jeu de pur hasard consistant à obtenir un double avec deux dés.</p>\n<p>Si plusieurs joueurs y parviennent, le plus haut gagne ; si aucun n’y parvient, le coup est nul et les mises restent au pot.</p>\n<p>Pour simuler une partie de doublon, faire simplement tirer des jets de CHANCE à zéro (ajustés astrologiquement), mais sans compétence, pas même Jeu, et comparer les résultats (échec, réussite normale, significative, etc.) : le meilleur gagne. À égalité de réussites, le coup est nul.</p>"},"effects":[],"folder":null,"sort":0,"permission":{"default":0,"rYShh2P1DNavdoBD":3},"flags":{}}
|
||||
{"name":"Le rossignol d’Ostarlath","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":8,"description":"<p>Romance où les paroles, peu importantes, sont essentiellement un exercice de vocalises.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"jUsy5PTDwBgDrRnq"}
|
||||
{"name":"Le roi des ours","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":3,"description":"<p>Sanglante épopée sur un thème identique* : maléfice, métamorphose et superbe vengeance finale.</p>\n<p> </p>\n<p><em>*voir \"La chèvre rose\"</em></p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"jUxckTsggDZBgn2W"}
|
||||
{"name":"La route est longue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":0,"description":"<p>Chanson de marche aux couplets répétitifs.</p>\n<blockquote>\n<p>« Une lieue sans cheval, ça use, ça use</p>\n<p>Une lieue sans cheval, ça use les sandales !»</p>\n</blockquote>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"jyPBU95uPhIhsdpa"}
|
||||
{"name":"La danse du couteau","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":6,"description":"<p>Plus masculine que féminine, cette danse utilise un couteau (dague) comme accessoire.</p>\n<p>Elle est imitative d’un combat.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"k9EELSV0DrurUt1e"}
|
||||
{"name":"L’amour est morte","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":5,"description":"<p>Romance sentimentale d’une tristesse à faire pleurer les cailloux.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"kCU7A8fMczERjizY"}
|
||||
{"name":"Amandjara","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":2,"description":"<p>Sérénade sur la légendaire cité d’Amandjara,</p>\n<p>« Perle du désert bleu, sur qui la lune fait les doux yeux ... »</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"kiIlPL5XANy5OgYn"}
|
||||
{"name":"Bloutade","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":1,"ingredients":"<ul>\n<li>1 livre de farine de bloute*</li>\n<li>1/2 livre de viande de porc ou de padongre coupée en petits morceaux</li>\n<li>2 doigts d’huile</li>\n<li>eau,</li>\n<li>sel</li>\n<li>8 brins d’aromates (béjaune, luciane)</li>\n</ul>","duree":"30 minutes","sust":8,"description":"<p>Purée de farine de bloute.</p>\n<p> </p>\n<p><strong>Bloute</strong></p>\n<p>Avec le tomari ou le blédièze, la bloute est à la base de l’alimentation dans un grand nombre d’endroits. C’est un tubercule de forme et de couleur voisins de notre manioc, à la chair gélatineuse et fade. Totalement immangeables telles quelles, les bloutes sont mises à sécher sur des claies, puis broyées en farine. Ce n’est qu’ainsi qu’on peut les consommer. La farine de bloute entre dans la confection des brouets et des ragoûts, notamment de la bloutade. Ainsi cuite, elle ressemble à du tapioca.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp","effects":[],"_id":"lv6AiGYIjtqHhn7u"}
|
||||
{"name":"Le tisonnier","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"carte","base":-4,"caraccomp":"Chance / Empathie","description":"<p>On commence par se mettre d’accord sur la valeur hiérarchique des symboles et des combinaisons possibles, puis le jeu consiste, à chaque distribution de cartes, à miser selon un système de surenchères jusqu’à ce que les cartes soient dévoilées.</p>\n<p>La combinaison la plus forte emporte alors les mises.</p>\n<p>Le jeu demande de la chance, sans laquelle il est difficile de gagner à long terme, mais tout autant de l’empathie pour bluffer lors des surenchères.</p>\n<p>Pour simuler une partie, jouer un jet de CHANCE à zéro (ajusté astrologiquement), suivi d’un jet d’EMPATHIE/Jeu à zéro, et additionner les points de tâche obtenus par les deux jets. Le vainqueur est celui qui en totalise le plus.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_tisonnier.webp","effects":[],"_id":"mRzHzrubRkyqHUTC"}
|
||||
{"name":"Plume de zyglute","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":4,"description":"<p>Sérénade.</p>\n<p>Belle musique, mais paroles d’une rare stupidité :</p>\n<blockquote>\n<p>« Coin-coin, glou-glou, c’est qui ? c’est vous ? »</p>\n</blockquote>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"nCFFhbL54WXU0FFi"}
|
||||
{"name":"L’auberge noire","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":5,"description":"<p>Complainte macabre sur un aubergiste qui assassine ses clients avec la râpe à fromage.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"srNKj5s0TOw7VDQ4"}
|
||||
{"name":"Ma chope est vide !","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":0,"description":"<p>Chanson à boire peu raffinée.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"uGVOeSq2ZKMG8VjU"}
|
||||
{"name":"La callipyge","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"soliste","agilite":false,"apparence":true,"niveau":2,"description":"<p>Comme la serpentine, avec des effets plus marqués, essentiellement basée sur les mouvements du bassin. La callipyge n’est généralement dansée que par les femmes.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_2.webp","effects":[],"_id":"uf7a9D5RYw7gOi36"}
|
||||
{"name":"La gambade","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":true,"apparence":true,"niveau":1,"description":"<p>Gigue endiablée, proche du bourrichon, mais avec des figures un peu moins sommaires.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_1.webp","effects":[],"_id":"uxdljYU7TlC2F6oA"}
|
||||
{"name":"Trompe de padongre à la mentharde","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"recettecuisine","data":{"niveau":4,"ingredients":"<ul>\n<li>1 belle trompe de padongre (10 sust)</li>\n<li>25 schouillats de miel</li>\n<li>1 livre de beurre</li>\n<li>1 pinte de lait</li>\n<li>20 brins de mentharde</li>\n<li>sel</li>\n</ul>","duree":"90 minutes","sust":12,"description":"<p>Enduite de miel, de beurre et entourée de feuilles de mentharde fraîches, la trompe de padongre doit être cuite au four et arrosée régulièrement de lait. Toute la difficulté réside dans la cuisson.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_4.webp","effects":[],"_id":"uzSivEs6SFEGVoI0"}
|
||||
{"name":"La triplette","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"de","base":0,"caraccomp":"Chance","description":"<p>Autre jeu de hasard, la triplette est un jeu de dés de combinaisons se jouant avec trois dés (sorte de 421).</p>\n<p>Pour simuler une partie de triplette, déterminer l’ordre dans lequel jouent les participants. Le premier à jouer peut tenter de un à trois jets de CHANCE à zéro (ajustés astrologiquement comme pour le doublon), et additionner les points de tâche obtenus.</p>\n<p>Attention aux échecs qui donnent des points négatifs ! Il peut être plus judicieux de se contenter d’un seul jet bien réussi.</p>\n<p>Les joueurs suivants, en effet, pourront à leur tour tenter le même nombre de jets de CHANCE ou moins, mais pas davantage. Le plus grand nombre de points gagne finalement.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"_id":"vYPjOjd3vSAvjL76"}
|
||||
{"name":"Le voyageur","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":1,"description":"<p>Ballade sur les tribulations d’un voyageur.</p>\n<p>Interminable, cette chanson possède plus de cent couplets.</p>\n<p> </p>\n<p><em>Déterminer en tirant 1d100 le nombre de couplets connus.</em></p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"vlqX5BC9recz2kM2"}
|
||||
{"name":"La pétasse","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"jeu","data":{"type":"adressehasard","base":-6,"caraccomp":"Lancer","description":"<p>Jeu d’adresse combinant boules et quilles.</p>\n<p>Chaque joueur dispose de plusieurs quilles, appelées pétasses, et de boules de bois, appelées tronchets. Le jeu connaît de nombreuses variantes, mais le principe général est le même : culbuter les pétasses des adversaires en évitant de se faire troncher les siennes.</p>\n<p>Pour simuler une partie, faire tirer à chaque participant 5 jets de Lancer/Jeu à zéro et additionner les points de tâche obtenus. Le plus grand nombre gagne.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_petasse.webp","effects":[],"_id":"vo8GoXIBNWp1GY12"}
|
||||
{"name":"La sarabande","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"danse","data":{"type":"recreative","agilite":false,"apparence":true,"niveau":4,"description":"<p>Peu pratiquée dans les villages, la sarabande est une danse de cour, lente et solennelle, alternant groupe et couples, comme la turlutaine dont elle est une version «sérieuse».</p>\n<p>Les changements de partenaire s’accompagnent de profondes révérences.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_4.webp","effects":[],"_id":"wf1jpIZmrB5LfK93"}
|
||||
{"name":"Le retour du baron gris","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":2,"description":"<p>Épopée pleine de cavalcades, de trahisons, de batailles et de cervelles éclatées.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"xjITZoom3Azu9NQa"}
|
||||
{"name":"L’heure de la Lyre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":1,"description":"<p>Berceuse sur le thème de la nuit qui descend.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"yLcvnrbqIKS4ezj7"}
|
||||
{"name":"Le cavalier de sombre neige","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"chant","data":{"niveau":6,"description":"<p>Épopée pleine de suspense et de terreur, où le soleil est rouge, la lune violette et la neige noire.</p>"},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"zRQ5WnPI483CKm9Q"}
|
||||
{"name":"Moussecaille","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.240HPtZsgZQERFMF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_6.webp","effects":[],"_id":"240HPtZsgZQERFMF","system":{"description":"<p>Civet de cailles aux mousseroles.</p>\n<p>La mousserole est un petit champignon rose, très abondant après la pluie (commun). Pratiquement, cette recette peut s’appliquer à tout gibier à plume préparé aux champignons.</p>","descriptionmj":"","niveau":6,"ingredients":"<ul>\n<li>4 grosses cailles (1 sust chaque)</li>\n<li>3 livres de mousseroles</li>\n<li>4 échalotes</li>\n<li>1 racine de réfèble</li>\n<li>1 schouillat de miel</li>\n<li>10 schouillats de beurre</li>\n<li>2 doigts d’huile</li>\n<li>5 schouillats de farine de blédièze</li>\n<li>eau</li>\n<li>sel</li>\n<li>4 brins de klampine</li>\n<li>4 brins de luciane</li>\n<li>1 brin de mentharde</li>\n<li>4 brins de pèpre</li>\n</ul>","duree":"80 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870029,"modifiedTime":1671048281603,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Panaris et Phlegmon","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.36YGDFJBxekzEvBw"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"36YGDFJBxekzEvBw","system":{"description":"<p>Romance sur la fatalité qui sépare deux amants et que seule la mort réunit.</p>\n<p>À la fin, la belle Panaris est transformée en carafe et le gentil Phlegmon en bouchon de cristal. L’empereur, à qui échoit le flacon, les rassemble symboliquement.</p>","descriptionmj":"","niveau":7,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870029,"modifiedTime":1671048281603,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La danse des sept rêves","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.4mhiTAEhwDh7S3i0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_8.webp","effects":[],"_id":"4mhiTAEhwDh7S3i0","system":{"description":"<p>Véritable ballet, la danse des sept rêves est une chorégraphie dramatique élaborée.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Les fléchettes","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8jOKQkuS6RJyM3uD"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_flechettes.webp","effects":[],"_id":"8jOKQkuS6RJyM3uD","system":{"description":"<p>Jeu d’adresse consistant à viser une cible avec des fléchettes.</p>\n<p>Pour simuler une partie, faire tirer à chaque participant 5 jets de Lancer/Jeu à zéro et additionner les points de tâche obtenus. Le plus grand nombre gagne.</p>","descriptionmj":"","type":"adressehasard","base":-6,"caraccomp":"Lancer","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La peccadille","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.8p4pMXbgY4S5fZjJ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_2.webp","effects":[],"_id":"8p4pMXbgY4S5fZjJ","system":{"description":"<p>La peccadille se danse à deux, comme la valse ou le tango. Plus lente et moins rythmée que les deux premières, elle comporte quatre figures :</p>\n<p>1) les cavaliers se tiennent par les mains</p>\n<p>2) ils se tiennent par la taille</p>\n<p>3) figure libre, improvisée par celui ou celle qui a invité l’autre</p>\n<p>4) les deux visages doivent se rapprocher de façon à se toucher par le bout du nez à l’exclusion de toute autre partie du corps.</p>\n<p>Et l’on recommence.</p>\n<p>L’intérêt de cette danse réside dans sa figure libre, sobre ou osée, et sa difficulté dans le nez à nez.</p>\n<p>Il arrive lors de cette figure que, emportés par le mouvement, les visages se heurtent violemment, ce qui produit toujours une mauvaise impression chez le partenaire.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281604,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Les dragons","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.AVAMD5C2mxuOfwV4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"AVAMD5C2mxuOfwV4","system":{"description":"<p>Les dragons sont les échecs draconics.</p>\n<p>Plus complexes et soumis à beaucoup plus de variantes que nos échecs, les dragons se jouent sur un plateau de 7 x 7 cases. Chaque joueur possède 14 pièces : le voyageur, le haut-rêvant, la pucelle, le groin, le ménestrel, l’archer, la maison, et 7 arbres.</p>\n<p>Les arbres sont l’équivalent des pions et servent à constituer les forêts. Les joueurs ne jouent pas l’un en face de l’autre, mais côte à côte, avec l’échiquier devant eux. Il y a ainsi le joueur de droite qui plante la forêt dite dextriote, et le joueur de gauche qui plante la forêt sinistrante. Quelle que soit la variante jouée, l’échiquier commence vide, les joueurs introduisant leurs pièces, arbres ou autres, l’un après l’autre.</p>\n<p>Selon les variantes, les pièces ne se déplacent pas de la même façon. Les arbres ne prennent ni ne se déplacent jamais. Ils servent d’obstacle aux lignes de déplacement des autres pièces. Seuls les haut-rêvants peuvent les prendre dans certaines variantes.</p>\n<p>Les maisons, également fixes, ne peuvent être prises que quand elles sont vides. Selon les variantes, elles peuvent contenir de deux à quatre autres pièces (qui coexistent sur la même case), sauf des arbres. Dans la maison les pièces sont protégées, on ne peut les prendre. Une variante permet d’agrandir la maison en sacrifiant un arbre.</p>\n<p>Selon une autre, les archers peuvent augmenter leur nombre de flèches en sacrifiant également un arbre.</p>\n<p>Dans la variante traditionnelle, la plus ancienne, le but du jeu est d’investir la maison adverse. Cela suppose qu’elle soit vide. Il faut préalablement éliminer ou neutraliser les pièces en dehors, jusqu’à obliger les occupants de la maison à sortir (comme aux échecs, on ne peut passer son coup, on doit effectuer un mouvement).</p>\n<p>Dans des variantes plus récentes, plus faciles, le but est de capturer une certaine pièce adverse, généralement le groin ou la pucelle (qui joue l’équivalent du roi de nos échecs). Une variante très populaire oblige que ce soit le groin qui capture la pucelle.</p>\n<p>La durée d’une partie de dragons est en moyenne d’une heure.</p>","descriptionmj":"","type":"reflexion","base":-8,"caraccomp":"Intellect","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La mort d’Amarak","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.C5smOdHzrDHlrrZq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_6.webp","effects":[],"_id":"C5smOdHzrDHlrrZq","system":{"description":"<p>Épopée à gros budget et effets spéciaux spectaculaires.</p>\n<p>Amarak, ayant bu une potion de gigantisme, meurt en se cognant la tête dans la lune.</p>","descriptionmj":"","niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La princesse endormie","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.CBpwK9udfdzlWbfb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_7.webp","effects":[],"_id":"CBpwK9udfdzlWbfb","system":{"description":"<p>Ballade sur une princesse qui se pique le doigt et dort très longtemps suite à un maléfice.</p>\n<p>Les derniers couplets sont malheureusement oubliés, de sorte que la chanson ne finit pas.</p>","descriptionmj":"","niveau":7,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870030,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Le mal rêvé","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.FcTMJE5Wfd02axxd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"FcTMJE5Wfd02axxd","system":{"description":"<p>Complainte sur la destinée misérable d’un homme qui avait les oreilles à la place des genoux.</p>","descriptionmj":"","niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870031,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La plumette","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.HyOXCAtpaP7eaHGj"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_plumette.webp","effects":[],"_id":"HyOXCAtpaP7eaHGj","system":{"description":"<p>Jeu d’adresse et de volonté, la plumette se joue à deux, chacun chatouillant le visage de l’autre avec une plume. Les visages doivent rester imperturbables.</p>\n<p>Le premier qui trahit un signe quelconque (rire, éternuement, grimace) a perdu.</p>\n<p>Pour simuler une partie, utiliser les règles de combat, chacun à tour de rôle attaquant ou tentant de parer l’adversaire.</p>\n<p>Pour attaquer, utiliser DEXTÉRITÉ/Jeu difficulté libre et pour parer VOLONTÉ/Jeu à la difficulté de l’attaque. Le vainqueur est le premier à réussir une attaque non parée.</p>","descriptionmj":"","type":"adressehasard","base":-4,"caraccomp":"Dextérité / Volonté","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281605,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La bergamasque","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.KJ0Ck2G2t4lYIKJH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_5.webp","effects":[],"_id":"KJ0Ck2G2t4lYIKJH","system":{"description":"<p>La bergamasque reprend le principe de la sarabande, mais sur un rythme plus vif et des figures plus compliquées.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Les calculs","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.MixMWkfRpEN51QuP"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_calculs.webp","effects":[],"_id":"MixMWkfRpEN51QuP","system":{"description":"<p>Ce jeu se pratique avec des calculs, c’est à-dire des petits cailloux, que l’on pose alternativement sur une surface grillée.</p>\n<p>La stratégie est à mi-chemin entre le go et le morpion.</p>\n<p>Très pratiqué, ce jeu peut être facilement improvisé en traçant la grille à la craie sur une table, ou à l’extérieur, sur du sable lisse.</p>","descriptionmj":"","type":"reflexion","base":-6,"caraccomp":"Intellect","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La serpentine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.N7bgcR8OEh6MpfiF"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_1.webp","effects":[],"_id":"N7bgcR8OEh6MpfiF","system":{"description":"<p>Danse basique, lente ou vive, ondulante et serpentine.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870032,"modifiedTime":1671048281606,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Rêve de Dragon","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.OTRi9mHhIANUnPA7"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"OTRi9mHhIANUnPA7","system":{"description":"<p>Récitatif, dont la moralité se résume ainsi : puisque tout n’est qu’un rêve, allons dormir.</p>","descriptionmj":"","niveau":8,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Choucroume","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.POuOV6xoPnO0b9OQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"POuOV6xoPnO0b9OQ","system":{"description":"<p>Variété de bloutade au chou, cuite dans de la bière.</p>\n<p>Émincer finement le chou et le faire revenir dans l’huile.</p>\n<p>Ajouter la bière, le sel, les aromates, puis cuire sans cesser de touiller comme pour une bloutade ordinaire.</p>","descriptionmj":"","niveau":2,"ingredients":"<ul>\n<li>1 livre de chou émincé</li>\n<li>2 doigts d’huile</li>\n<li>1 pinte de bière</li>\n<li>sel</li>\n<li>8 brins d’aromates (béjaune, luciane)</li>\n</ul>\n<p> </p>\n<p>Une variante appelée choucroume liquide utilise le double de bière (2 pintes) et se consomme froide.</p>","duree":"30 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La turlutaine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Q5Lx4WWKWGFjF9cX"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_3.webp","effects":[],"_id":"Q5Lx4WWKWGFjF9cX","system":{"description":"<p>Sarabande simplifiée dansée par les villageois, moins lente et moins guindée que cette dernière.</p>\n<p>On danse tantôt en groupe, tantôt par couples, avec changements de partenaire.</p>\n<p>Au moment de la séparation pour reformer le groupe, les partenaires s’envoient des baisers du bout des doigts.</p>","descriptionmj":"","type":"recreative","agilite":false,"apparence":true,"niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Le bourrichon","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.QvMNog5MF3vDIBGR"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_0.webp","effects":[],"_id":"QvMNog5MF3vDIBGR","system":{"description":"<p>Le bourrichon est une sorte de farandole joyeuse et rythmée où un grand nombre de danseurs évoluent en se tenant par la main. Les figures sont libres, l’essentiel étant de garder le rythme.</p>","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281607,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Grabuge","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.RvsPbA1ehQgRvGu6"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_3.webp","effects":[],"_id":"RvsPbA1ehQgRvGu6","system":{"description":"<p>Plat de tomari, de plures et de poisson mijoté au pif-paf.</p>","descriptionmj":"","niveau":3,"ingredients":"<ul>\n<li>1 livre de tomari</li>\n<li>1 livre de poisson (mer ou eau douce)</li>\n<li>2 poireaux</li>\n<li>6 oignons</li>\n<li>1 laitue</li>\n<li>2 schouillats de beurre</li>\n<li>2 doigts d’huile</li>\n<li>1 doigt de vinaigre</li>\n<li>eau</li>\n<li>sel</li>\n<li>6 brins de luciane</li>\n<li>6 brins de klampine</li>\n<li>8 brins de pif-paf</li>\n</ul>","duree":"60 minutes","sust":12,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870033,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La danse du feu","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.UBVYoQmilTmkqppd"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_5.webp","effects":[],"_id":"UBVYoQmilTmkqppd","system":{"description":"<p>La danse du feu se danse usuellement de nuit et près d’un feu.</p>\n<p>Lente, aux mouvements plus suggérés que marqués, elle est imitative des flammes, comme si le danseur avait le feu pour partenaire.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La danse du voile","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Ui1bMMBBdxMb2AZ2"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"Ui1bMMBBdxMb2AZ2","system":{"description":"<p>De caractère libre, tantôt altière comme la souveraine ou déhanchée comme la callipyge, cette danse utilise un voile comme accessoire (pièce de tissu, châle, écharpe, etc.).</p>\n<p>Son intérêt réside dans les mouvements du voile avec lesquels s’harmonisent ceux de la danseuse.</p>\n<p>Peu pratiquée par les hommes.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281608,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Fleur de haut-rêve","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y5rAtXL0WxOqqbZs"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_1.webp","effects":[],"_id":"Y5rAtXL0WxOqqbZs","system":{"description":"<p>Romance à l’eau de rose sur les malheurs d’une jeune haut-rêvante.</p>","descriptionmj":"","niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La souveraine","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.Y791UctCHALnBgjO"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_4.webp","effects":[],"_id":"Y791UctCHALnBgjO","system":{"description":"<p>Danse très lente, sobre, hiératique, plus caractérisée par ses poses que par ses mouvements.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Bras de fer","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ZJvL0e5hjuws7mIH"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_brasdefer.webp","effects":[],"_id":"ZJvL0e5hjuws7mIH","system":{"description":"<p>Pour attaquer, utiliser Force/Jeu difficulté libre. Pour parer, l'opposant joue pareillement Force/Jeu à la difficulté de l’attaque.</p>\n<p>Le vainqueur est le premier à réussir une attaque non parée.</p>","descriptionmj":"","type":"adressehasard","base":-4,"caraccomp":"Force","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La chèvre rose","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aB78Io55m2kXDjwQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"aB78Io55m2kXDjwQ","system":{"description":"<p>Ballade comique sur une chèvre de la couleur en question, qui s’avère finalement être une princesse métamorphosée par un maléfice.</p>","descriptionmj":"","niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870034,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Tripotée","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.aWfeLfT1kM2cCrNn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_2.webp","effects":[],"_id":"aWfeLfT1kM2cCrNn","system":{"description":"<p>Soupe végétarienne comprenant des légumes de chacune des trois sortes. Selon les légumes utilisés, la tripotée peut avoir de multiples variantes, la plus courante étant pois-quaroce-turneps.</p>","descriptionmj":"","niveau":2,"ingredients":"<ul>\n<li>1/2 livre de cosses</li>\n<li>1/2 livre de porte-pépins</li>\n<li>1/2 livre de racines</li>\n<li>eau</li>\n<li>5 schouillats de farine de blédièze</li>\n<li>3 schouillats de farine de bloute</li>\n<li>4 brins de béjaune</li>\n<li>2 brins de muscaline</li>\n<li>2 brins de pèpre</li>\n</ul>","duree":"40 minutes","sust":6,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Tiens, v’là les Groins !","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.dwSY0ImswRHUSuRQ"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"dwSY0ImswRHUSuRQ","system":{"description":"<p>Chanson de marche peu rafinée, comme en témoigne le refrain :</p>\n<blockquote>\n<p>« Tiens, v’là les Groins !</p>\n<p>Ça y’en a eux qui faire du foin !</p>\n<p>Quand y’en a près, y’en a pas loin !</p>\n<p>Tiens, v’là les Groins ! »</p>\n</blockquote>","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La volée","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.ehAslJ16qKJDrTqt"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_6.webp","effects":[],"_id":"ehAslJ16qKJDrTqt","system":{"description":"<p>Danse villageoise, la volée est une farandole rapide incluant des sauts et des figures quasi acrobatiques, ainsi que des moments rapprochés à deux (comme la peccadille). Elle est évidemment réservée aux bons danseurs, et particulièrement exténuante.</p>","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870035,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"_id":"jOL4buV3m3nHr8v7","name":"Le doublon","type":"jeu","img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"folder":null,"sort":0,"flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jOL4buV3m3nHr8v7"}},"system":{"description":"<p>Jeu de pur hasard consistant à obtenir un double avec deux dés.</p>\n<p>Si plusieurs joueurs y parviennent, le plus haut gagne ; si aucun n’y parvient, le coup est nul et les mises restent au pot.</p>\n<p>Pour simuler une partie de doublon, faire simplement tirer des jets de CHANCE à zéro (ajustés astrologiquement), mais sans compétence, pas même Jeu, et comparer les résultats (échec, réussite normale, significative, etc.) : le meilleur gagne. À égalité de réussites, le coup est nul.</p>","descriptionmj":"","type":"de","base":0,"caraccomp":"Chance","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870036,"modifiedTime":1671048281609,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Le rossignol d’Ostarlath","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUsy5PTDwBgDrRnq"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_8.webp","effects":[],"_id":"jUsy5PTDwBgDrRnq","system":{"description":"<p>Romance où les paroles, peu importantes, sont essentiellement un exercice de vocalises.</p>","descriptionmj":"","niveau":8,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Le roi des ours","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jUxckTsggDZBgn2W"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_3.webp","effects":[],"_id":"jUxckTsggDZBgn2W","system":{"description":"<p>Sanglante épopée sur un thème identique* : maléfice, métamorphose et superbe vengeance finale.</p>\n<p> </p>\n<p><em>*voir \"La chèvre rose\"</em></p>","descriptionmj":"","niveau":3,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La route est longue","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.jyPBU95uPhIhsdpa"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"jyPBU95uPhIhsdpa","system":{"description":"<p>Chanson de marche aux couplets répétitifs.</p>\n<blockquote>\n<p>« Une lieue sans cheval, ça use, ça use</p>\n<p>Une lieue sans cheval, ça use les sandales !»</p>\n</blockquote>","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La danse du couteau","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.k9EELSV0DrurUt1e"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_6.webp","effects":[],"_id":"k9EELSV0DrurUt1e","system":{"description":"<p>Plus masculine que féminine, cette danse utilise un couteau (dague) comme accessoire.</p>\n<p>Elle est imitative d’un combat.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":6,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"L’amour est morte","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kCU7A8fMczERjizY"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"kCU7A8fMczERjizY","system":{"description":"<p>Romance sentimentale d’une tristesse à faire pleurer les cailloux.</p>","descriptionmj":"","niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870037,"modifiedTime":1671048281610,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Amandjara","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.kiIlPL5XANy5OgYn"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_2.webp","effects":[],"_id":"kiIlPL5XANy5OgYn","system":{"description":"<p>Sérénade sur la légendaire cité d’Amandjara,</p>\n<p>« Perle du désert bleu, sur qui la lune fait les doux yeux ... »</p>","descriptionmj":"","niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Bloutade","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.lv6AiGYIjtqHhn7u"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_1.webp","effects":[],"_id":"lv6AiGYIjtqHhn7u","system":{"description":"<p>Purée de farine de bloute.</p>\n<p> </p>\n<p><strong>Bloute</strong></p>\n<p>Avec le tomari ou le blédièze, la bloute est à la base de l’alimentation dans un grand nombre d’endroits. C’est un tubercule de forme et de couleur voisins de notre manioc, à la chair gélatineuse et fade. Totalement immangeables telles quelles, les bloutes sont mises à sécher sur des claies, puis broyées en farine. Ce n’est qu’ainsi qu’on peut les consommer. La farine de bloute entre dans la confection des brouets et des ragoûts, notamment de la bloutade. Ainsi cuite, elle ressemble à du tapioca.</p>","descriptionmj":"","niveau":1,"ingredients":"<ul>\n<li>1 livre de farine de bloute*</li>\n<li>1/2 livre de viande de porc ou de padongre coupée en petits morceaux</li>\n<li>2 doigts d’huile</li>\n<li>eau,</li>\n<li>sel</li>\n<li>8 brins d’aromates (béjaune, luciane)</li>\n</ul>","duree":"30 minutes","sust":8,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Le tisonnier","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.mRzHzrubRkyqHUTC"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_tisonnier.webp","effects":[],"_id":"mRzHzrubRkyqHUTC","system":{"description":"<p>On commence par se mettre d’accord sur la valeur hiérarchique des symboles et des combinaisons possibles, puis le jeu consiste, à chaque distribution de cartes, à miser selon un système de surenchères jusqu’à ce que les cartes soient dévoilées.</p>\n<p>La combinaison la plus forte emporte alors les mises.</p>\n<p>Le jeu demande de la chance, sans laquelle il est difficile de gagner à long terme, mais tout autant de l’empathie pour bluffer lors des surenchères.</p>\n<p>Pour simuler une partie, jouer un jet de CHANCE à zéro (ajusté astrologiquement), suivi d’un jet d’EMPATHIE/Jeu à zéro, et additionner les points de tâche obtenus par les deux jets. Le vainqueur est celui qui en totalise le plus.</p>","descriptionmj":"","type":"carte","base":-4,"caraccomp":"Chance / Empathie","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Plume de zyglute","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.nCFFhbL54WXU0FFi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_4.webp","effects":[],"_id":"nCFFhbL54WXU0FFi","system":{"description":"<p>Sérénade.</p>\n<p>Belle musique, mais paroles d’une rare stupidité :</p>\n<blockquote>\n<p>« Coin-coin, glou-glou, c’est qui ? c’est vous ? »</p>\n</blockquote>","descriptionmj":"","niveau":4,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"L’auberge noire","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.srNKj5s0TOw7VDQ4"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_5.webp","effects":[],"_id":"srNKj5s0TOw7VDQ4","system":{"description":"<p>Complainte macabre sur un aubergiste qui assassine ses clients avec la râpe à fromage.</p>","descriptionmj":"","niveau":5,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870038,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Ma chope est vide !","type":"chant","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uGVOeSq2ZKMG8VjU"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/chant_0.webp","effects":[],"_id":"uGVOeSq2ZKMG8VjU","system":{"description":"<p>Chanson à boire peu raffinée.</p>","descriptionmj":"","niveau":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281611,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La callipyge","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uf7a9D5RYw7gOi36"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_sol_2.webp","effects":[],"_id":"uf7a9D5RYw7gOi36","system":{"description":"<p>Comme la serpentine, avec des effets plus marqués, essentiellement basée sur les mouvements du bassin. La callipyge n’est généralement dansée que par les femmes.</p>","descriptionmj":"","type":"soliste","agilite":false,"apparence":true,"niveau":2,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281612,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La gambade","type":"danse","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uxdljYU7TlC2F6oA"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/danse_1.webp","effects":[],"_id":"uxdljYU7TlC2F6oA","system":{"description":"<p>Gigue endiablée, proche du bourrichon, mais avec des figures un peu moins sommaires.</p>","descriptionmj":"","type":"recreative","agilite":true,"apparence":true,"niveau":1,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281612,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"Trompe de padongre à la mentharde","type":"recettecuisine","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.uzSivEs6SFEGVoI0"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/recette_cuisine_4.webp","effects":[],"_id":"uzSivEs6SFEGVoI0","system":{"description":"<p>Enduite de miel, de beurre et entourée de feuilles de mentharde fraîches, la trompe de padongre doit être cuite au four et arrosée régulièrement de lait. Toute la difficulté réside dans la cuisson.</p>","descriptionmj":"","niveau":4,"ingredients":"<ul>\n<li>1 belle trompe de padongre (10 sust)</li>\n<li>25 schouillats de miel</li>\n<li>1 livre de beurre</li>\n<li>1 pinte de lait</li>\n<li>20 brins de mentharde</li>\n<li>sel</li>\n</ul>","duree":"90 minutes","sust":12,"exotisme":0,"reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870039,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
|
||||
{"name":"La triplette","type":"jeu","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.arts-et-divertissements.vYPjOjd3vSAvjL76"}},"img":"systems/foundryvtt-reve-de-dragon/icons/arts/jeux_doublon.webp","effects":[],"_id":"vYPjOjd3vSAvjL76","system":{"description":"<p>Autre jeu de hasard, la triplette est un jeu de dés de combinaisons se jouant avec trois dés (sorte de 421).</p>\n<p>Pour simuler une partie de triplette, déterminer l’ordre dans lequel jouent les participants. Le premier à jouer peut tenter de un à trois jets de CHANCE à zéro (ajustés astrologiquement comme pour le doublon), et additionner les points de tâche obtenus.</p>\n<p>Attention aux échecs qui donnent des points négatifs ! Il peut être plus judicieux de se contenter d’un seul jet bien réussi.</p>\n<p>Les joueurs suivants, en effet, pourront à leur tour tenter le même nombre de jets de CHANCE ou moins, mais pas davantage. Le plus grand nombre de points gagne finalement.</p>","descriptionmj":"","type":"de","base":0,"caraccomp":"Chance","reference":""},"ownership":{"default":0,"rYShh2P1DNavdoBD":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.3.13","coreVersion":"10.291","createdTime":1671047870040,"modifiedTime":1671048281613,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
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