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42 Commits

Author SHA1 Message Date
4afa313ffc Enable links in editor 2022-09-27 21:03:18 +02:00
1b8ad316b9 Merge conteneur + fix hotbar 2022-09-25 21:21:28 +02:00
b35eaad757 Merge conteneur + fix hotbar 2022-09-25 21:17:47 +02:00
e325ab9278 Merge pull request 'Drop sur un objet met dans le conteneur parent' (#559) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #559
2022-09-25 21:17:01 +02:00
ebe19959fa Drop sur un objet met dans le conteneur parent
Augmenter la zone pour lacher un objet:
* si c'est un objet similaire, on regroupe
* si c'est un conteneur: on met dans le conteneur
* si c'est un objet dans un conteneur, on met dans le conteneur
* si c'est un objet porté, on met dans les objets portés
2022-09-25 18:45:40 +02:00
5a2bc69fbb Typo "nuage" dans les signes draconiques 2022-09-25 17:50:07 +02:00
57dfdf0b65 Merge fixes from Vincent 2022-09-24 09:58:45 +02:00
028e8b883f Merge pull request 'Corrections et quelques améliorations' (#557) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #557
2022-09-24 09:57:44 +02:00
4bab69b88f Fix: déplacement de contenu rangé 2022-09-24 01:05:32 +02:00
be0c0fbf3a Correction de la monnaie de la serveuse 2022-09-24 00:53:27 +02:00
cd4bf203e6 Corrections d'images dans les compendiums 2022-09-24 00:53:27 +02:00
fc5674a7d8 TMR et acteurs à cocher pour les signe draconiques
Au lieu d'une liste à sélection multiple, choisir les types de TMR
avec des cases à cocher.

Lors de l'ajout de signes éphémères, sélectionner les personnages
avec des cases à cocher.
2022-09-24 00:53:27 +02:00
fe80881405 Fenêtre de stress avec acteurs à cocher
Remplacement de la liste d'acteurs par des cases à cocher car la
sélection n'est pas visible
2022-09-24 00:53:27 +02:00
3a29c25b09 Fix: calculs des bonus de potions
Le calcul du bonus d'herbe d'une potion dépend des brins manquants.

La fabrication de potion propose les nombres de brins pour avoir un
effet. Impossible de faire une potion si on n'a pas assez de brins.

La puissance/points de guérison des potions magiques sont affichées lors
 de la consomation
2022-09-23 02:23:20 +02:00
e2ff813226 Fix: pas plus de lots que disponibles
On pouvait saisir à la main un nombre de lots plus grand que le nombre
disponible, ce qui multipliait la quantité par ce nombre de lots
2022-09-23 01:32:18 +02:00
b67f230212 Fix actionPrincipale de l'équipement 2022-09-23 00:57:02 +02:00
47f9e1adaa Fix boutons d'avancement des heures
Bloqués par la recherche de maladies/poisons pour afficher le
message sur leurs effets
2022-09-23 00:46:57 +02:00
33808b8cf0 Fix transfert de contenants 2022-09-23 00:46:57 +02:00
0d67d9af88 New v10.0.18 release 2022-09-22 08:35:57 +02:00
45a562f502 Merge pull request 'Stabilisation v10.0.18' (#556) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #556
2022-09-22 08:34:46 +02:00
21fc62b302 Fix de la séquence TMR
Lors d'une rencontre/case humide/conquête/..., le haut rêvant
déclenchait tout de même les sorts en réserve
2022-09-22 01:19:10 +02:00
c37c68e6db Fix erreur quand la fenêtre est fermée
Erreur dans les logs, par exemple, suite à une rencontre
2022-09-22 01:19:10 +02:00
ca893088d2 Détails de case pour les sorts en réserve 2022-09-22 01:19:10 +02:00
e69fb222c3 Affiche le type de case si TMR cachées 2022-09-22 01:19:10 +02:00
c76bf912d1 Fix compteur d'utilisations d'esquive 2022-09-22 01:19:10 +02:00
4b1573ab8b Rétablissement des icônes RdD des onglets Foundry
Perdus avec le changement d'entrée FontAwsome
2022-09-22 01:19:10 +02:00
e0049cc2f7 v10 mods+fixes 2022-09-20 07:48:36 +02:00
8e0949442d Merge pull request 'Stabilisation de la v10' (#555) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #555
2022-09-20 07:46:17 +02:00
28427bc7c7 Initiative et competences créatures
Fix de l'initiative des compétences de créatures
* armes naturelles en général
* lancer pour les pierres lancées des Glous et Mariols

La catégorie de parade: remplace l'utilisation de "isparade"

Migration autoimatique des items du monde
Modification des compendiums
2022-09-20 00:14:34 +02:00
50980d5216 Fix Initiative: utilise l'action, pas l'arme 2022-09-20 00:14:18 +02:00
a75ee8fbc6 Fix RollTables: utilisent data, pas system 2022-09-20 00:14:18 +02:00
78c757a21a Ajout des images dans le haut-rêve 2022-09-20 00:14:18 +02:00
6d06c96497 chgt endurance ne rend plus inconscient 2022-09-20 00:14:18 +02:00
5402508b26 Le "label for" indique le "name" du contrôle 2022-09-20 00:14:18 +02:00
43d097581e Log de l'acteur avec monnaies manquantes 2022-09-19 20:22:30 +02:00
7785851719 Log de l'actor dont les sorts sont migrés 2022-09-19 20:22:30 +02:00
8f127bc66b Corrections diverses suite v10 2022-09-18 08:57:45 +02:00
8c5f6b8f1b Merge pull request 'Corrections des TMRs et des Statuis' (#554) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #554
2022-09-18 08:55:40 +02:00
00630849cb Réinsertion sortie de carte
En sortant de la carte (avec les flèches de direction), le demi-rêve
est maintenant bien réinséré aléatoirement
2022-09-18 01:00:38 +02:00
c4392f0320 Fix TMR accessibles par une rencontre
Les cases n'étaient polus accessibles, ni coloriées
2022-09-18 01:00:38 +02:00
7a92ee85ef Nettoyage des status effects
* Recherche et suppression toujours par flags.core.statusId
* l'ajout d'un status depuis le token est maintenant équivallent
  à l'ajout par le code
* Correction des demi-surprises
* Correction du Demi-rêve (qui ne disparaissait pas)
* fix de la selection dans la configuration système
2022-09-18 01:00:36 +02:00
56ea9dd2e4 Sorts en réserve éditables 2022-09-17 22:35:17 +02:00
66 changed files with 1021 additions and 829 deletions

View File

@ -41,7 +41,8 @@
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession"
"TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve"
},
"EFFECT": {
"StatusStunned": "Sonné",

View File

@ -40,6 +40,9 @@ export class RdDActorEntiteSheet extends ActorSheet {
options: this.options,
owner: this.actor.isOwner,
itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
};
formData.options.isGM = game.user.isGM;

View File

@ -15,7 +15,7 @@ import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
@ -52,6 +52,9 @@ export class RdDActorSheet extends ActorSheet {
limited: this.actor.limited,
options: this.options,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notes: await TextEditor.enrichHTML(this.object.system.notes, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
}
RdDUtility.filterItemsPerTypeForSheet(formData)
@ -100,8 +103,7 @@ export class RdDActorSheet extends ActorSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
sortsReserve: formData.system.reve.reserve.list,
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
rencontres: duplicate(formData.system.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache()
@ -184,19 +186,6 @@ export class RdDActorSheet extends ActorSheet {
const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
});
html.find('.sort-reserve-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const index = li.data('index');
const sortReserve = this.actor.system.reve.reserve.list[index];
RdDUtility.confirmerSuppression(this, li, {
supprimer: `le sort en réserve ${sortReserve.sort.name} en ${TMRUtility.getTMR(sortReserve.coord).label}`,
deleteLabel: "Supprimer le sort en réserve",
onDelete: () => {
console.log("Delete : ", sortReserve.name);
this.actor.deleteSortReserveKey(index);
}
});
});
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.proposerVente();
@ -375,11 +364,15 @@ export class RdDActorSheet extends ActorSheet {
await DialogRepos.create(this.actor);
});
html.find('.delete-active-effect').click(async event => {
let id = $(event.currentTarget).parents(".active-effect").data('id');
this.actor.enleverActiveEffectById(id);
if (game.user.isGM) {
let effect = $(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
});
html.find('.enlever-tous-effets').click(async event => {
this.actor.enleverTousLesEffets();
if (game.user.isGM) {
await this.actor.removeEffects();
}
});
html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));

View File

@ -41,6 +41,8 @@ export class RdDActorVehiculeSheet extends ActorSheet {
options: this.options,
owner: this.actor.isOwner,
itemsByType: Misc.classify(this.actor.items.map(i => foundry.utils.deepClone(i))),
description: await TextEditor.enrichHTML(this.object.system.biographie, {async: true}),
notesmj: await TextEditor.enrichHTML(this.object.system.notesmj, {async: true}),
};
RdDUtility.filterItemsPerTypeForSheet(formData);

View File

@ -17,7 +17,7 @@ import { RdDAudio } from "./rdd-audio.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDAlchimie } from "./rdd-alchimie.js";
import { StatusEffects } from "./status-effects.js";
import { STATUSES, StatusEffects } from "./status-effects.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
@ -44,6 +44,7 @@ const POSSESSION_SANS_DRACONIC = {
}
};
const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -52,8 +53,6 @@ const POSSESSION_SANS_DRACONIC = {
export class RdDActor extends Actor {
/* -------------------------------------------- */
static init() {
Hooks.on("deleteActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onDeleteActiveEffect(effect, options));
Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id));
@ -199,7 +198,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async checkMonnaiePresence() { // Ajout opportuniste si les pièces n'existent pas.
if (!this.items) return; // Sanity check during import
let manquantes = Monnaie.monnaiesManquantes(this.itemTypes['monnaie']);
let manquantes = Monnaie.monnaiesManquantes(this);
if (manquantes.length > 0) {
await this.createEmbeddedDocuments('Item', manquantes, { renderSheet: false });
}
@ -418,31 +417,9 @@ export class RdDActor extends Actor {
}
}
/* -------------------------------------------- */
async deleteSortReserve(sortReserve) {
let reserve = duplicate(this.system.reve.reserve);
let tmr = TMRUtility.getTMR(sortReserve.coord);
let index = reserve.list.findIndex(tmr.type == 'fleuve'
? sort => (TMRUtility.getTMR(sort.coord).type == 'fleuve' && sort.sort.name == sortReserve.sort.name)
: sort => (sort.coord == sortReserve.coord && sort.sort.name == sortReserve.sort.name)
);
if (index >= 0) {
reserve.list.splice(index, 1);
await this.update({ "system.reve.reserve": reserve });
}
}
async deleteSortReserveKey(index) {
let reserve = duplicate(this.system.reve.reserve);
if (index >= 0) {
reserve.list.splice(index, 1);
await this.update({ "system.reve.reserve": reserve }, { renderSheet: false });
}
}
/* -------------------------------------------- */
getSurprise(isCombat = undefined) {
let niveauSurprise = this.getActiveEffects()
let niveauSurprise = this.getEffects()
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
.reduce(Misc.sum(), 0);
if (niveauSurprise > 1) {
@ -569,7 +546,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
_supprimerBlessure(blessure) {
mergeObject(blessure, { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" });
mergeObject(blessure, PAS_DE_BLESSURE);
}
/* -------------------------------------------- */
@ -612,39 +589,30 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async remiseANeuf() {
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: "Remise à neuf de " + this.name
};
if (this.isEntite([ENTITE_NONINCARNE])) {
return;
}
if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
}
else {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: 'Remise à neuf de ' + this.name
});
const updates = {
'system.sante.endurance.value' : this.system.sante.endurance.max
};
if (!this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
if (this.system.blessures) {
const blessures = duplicate(this.system.blessures);
for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
for (let blessure of listeBlessures) {
this._supprimerBlessure(blessure);
}
}
await this.update({ "system.blessures": blessures });
updates['system.blessures.legeres.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE];
updates['system.blessures.graves.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE];
updates['system.blessures.critiques.liste'] = [PAS_DE_BLESSURE];
}
updates['system.sante.vie.value'] = this.system.sante.vie.max;
updates['system.sante.fatigue.value'] = 0;
if (this.isPersonnage()) {
await this.setEthylisme(1);
}
await this.santeIncDec("vie", this.system.sante.vie.max - this.system.sante.vie.value);
await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
if (ReglesOptionelles.isUsing("appliquer-fatigue") && this.system.sante.fatigue) {
await this.update({ "system.sante.fatigue.value": 0 });
updates['system.compteurs.ethylisme'] = { value:1, nb_doses: 0, jet_moral: false};
}
}
ChatMessage.create(message);
this.sheet.render(true);
await this.update(updates);
await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve);
}
/* -------------------------------------------- */
@ -856,10 +824,13 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async sortMisEnReserve(rollData, sort) {
let reserve = duplicate(this.system.reve.reserve.list);
reserve.push({ coord: rollData.tmr.coord, sort: sort, draconic: duplicate(rollData.competence) });
await this.update({ "system.reve.reserve.list": reserve });
async sortMisEnReserve(sort, draconic, coord, ptreve) {
await this.createEmbeddedDocuments("Item", [{
type: 'sortreserve',
name: sort.name,
img: sort.img,
system: { sortid: sort.id, draconic: (draconic ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' } }],
{ renderSheet: false});
this.currentTMR.updateTokens();
}
@ -1096,7 +1067,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
_isConteneurContenu(item, conteneur) {
if (item?.isConteneur()) { // Si c'est un conteneur, il faut vérifier qu'on ne le déplace pas vers un sous-conteneur lui appartenant
for (let id of this.system.contenu) {
for (let id of item.system.contenu) {
let subObjet = this.getObjet(id);
if (subObjet?.id == conteneur.id) {
return true; // Loop detected !
@ -1127,7 +1098,7 @@ export class RdDActor extends Actor {
buildSubConteneurObjetList(conteneurId, deleteList) {
let conteneur = this.getObjet(conteneurId);
if (conteneur?.type == 'conteneur') { // Si c'est un conteneur
for (let subId of this.system.contenu) {
for (let subId of conteneur.system.contenu) {
let subObj = this.getObjet(subId);
if (subObj) {
if (subObj.type == 'conteneur') {
@ -1140,11 +1111,11 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async deleteAllConteneur(itemId) {
async deleteAllConteneur(itemId, options) {
let list = [];
list.push({ id: itemId, conteneurId: undefined }); // Init list
this.buildSubConteneurObjetList(itemId, list);
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id));
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
}
/* -------------------------------------------- */
@ -1152,28 +1123,29 @@ export class RdDActor extends Actor {
* de leurs ID */
async enleverDeConteneur(item, conteneur, onEnleverDeConteneur) {
if (conteneur?.isConteneur()) {
let data2use = duplicate(conteneur);
let contenu = data2use.system.contenu;
let index = contenu.indexOf(item.id);
while (index >= 0) { // Force cleanup, itemId is unique
contenu.splice(index, 1);
index = contenu.indexOf(item.id);
}
item.system.estContenu = false;
await this.updateEmbeddedDocuments('Item', [data2use]);
item.estContenu = false;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': conteneur.system.contenu.filter(id => id != item.id)
}]);
onEnleverDeConteneur();
}
}
/* -------------------------------------------- */
/** Ajoute un item dans un conteneur, sur la base
* de leurs ID */
async ajouterDansConteneur(item, conteneur, onAjouterDansConteneur) {
if (conteneur?.isConteneur()) {
let data2use = duplicate(conteneur);
data2use.system.contenu.push(item.id);
item.system.estContenu = true;
await this.updateEmbeddedDocuments('Item', [data2use]);
if (!conteneur) {
// TODO: afficher
item.estContenu = false;
}
else if (conteneur.isConteneur()) {
item.estContenu = true;
await this.updateEmbeddedDocuments('Item', [{
_id: conteneur.id,
'system.contenu': [...conteneur.system.contenu, item.id]
}]);
onAjouterDansConteneur(item.id, conteneur.id);
}
}
@ -1211,23 +1183,39 @@ export class RdDActor extends Actor {
if (item?.isEquipement() && sourceActorId == targetActorId) {
// rangement
if (srcId != destId && itemId != destId) { // déplacement de l'objet
const dest = this.getObjet(destId);
const src = this.getObjet(srcId);
// changer de conteneur
if (this.conteneurPeutContenir(dest, item)) {
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
await this.ajouterDansConteneur(item, dest, params.onAjouterDansConteneur);
}
else if (dest?.isEquipementSimilaire(item)) {
const dest = this.getObjet(destId);
const cible = this.getContenantOrParent(dest);
const messageEquipementDifferent = item.messageEquipementDifferent(dest);
if (dest && !messageEquipementDifferent) {
await this.regrouperEquipementsSimilaires(item, dest);
result = false;
}
// changer de conteneur
else if (!cible || this.conteneurPeutContenir(cible, item)) {
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
}
else {
ui.notifications.info(messageEquipementDifferent);
}
}
}
await this.computeEncombrementTotalEtMalusArmure();
return result;
}
getContenantOrParent(dest) {
if (!dest || dest.isConteneur()) {
return dest;
}
return this.getContenant(dest);
}
getContenant(item) {
return this.itemTypes['conteneur'].find(it => it.system.contenu.includes(item.id));
}
/* -------------------------------------------- */
conteneurPeutContenir(dest, item) {
if (!dest) {
@ -1280,7 +1268,7 @@ export class RdDActor extends Actor {
let newItemId = itemMap[item.id]; // Get newItem
console.log('New conteneur filling!', newConteneur, newItemId, item);
let contenu = duplicate(this.system.contenu);
let contenu = duplicate(newConteneur.system.contenu);
contenu.push(newItemId);
await this.updateEmbeddedDocuments('Item', [{ _id: newConteneurId, 'system.contenu': contenu }]);
}
@ -1606,12 +1594,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSonne() {
return this.getEffectByLabel("EFFECT.StatusStunned");
return this.getEffect(STATUSES.StatusStunned);
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
for (let effect of this.getActiveEffects()) {
for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
if (effect.system.origin) {
await effect.update({ 'disabled': true });
@ -1640,7 +1628,7 @@ export class RdDActor extends Actor {
ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
return;
}
await this.setStatusEffect("EFFECT.StatusStunned", sonne);
await this.setEffect(STATUSES.StatusStunned, sonne);
}
/* -------------------------------------------- */
@ -1793,7 +1781,7 @@ export class RdDActor extends Actor {
}
await this.update({ "system.sante": sante })
if (this.isDead()) {
await this.setStatusEffect("EFFECT.StatusComma", true);
await this.setEffect(STATUSES.StatusComma, true);
}
return result;
}
@ -2453,7 +2441,7 @@ export class RdDActor extends Actor {
RdDItemSort.incrementBonusCase(this, selectedSort, rollData.tmr.coord);
if (rollData.isSortReserve) {
await this.sortMisEnReserve(rollData, selectedSort);
await this.sortMisEnReserve(selectedSort, rollData.competence, rollData.tmr.coord, Number(selectedSort.system.ptreve_reel));
}
}
else {
@ -2465,6 +2453,7 @@ export class RdDActor extends Actor {
if (rolled.isETotal) { // Echec total !
rollData.depenseReve = Math.min(reveActuel, Math.floor(rollData.depenseReve * 1.5))
// TODO: mise en réserve d'un échec total...
// await dialog mse en réserve, pour traitement échec total
} else {
rollData.depenseReve = 0
}
@ -3176,8 +3165,7 @@ export class RdDActor extends Actor {
ui.notifications.warn("Vous êtes déja dans les TMR....");
return
}
let demiReve = this.getActiveEffects(it => it.label == "Demi-rêve");
if (mode != 'visu' && demiReve.length > 0) {
if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement
}
@ -3192,7 +3180,7 @@ export class RdDActor extends Actor {
});
return;
}
await this.setStatusEffect("EFFECT.StatusDemiReve", true);
await this.setEffect(STATUSES.StatusDemiReve, true);
}
const fatigue = this.system.sante.fatigue.value;
@ -3482,7 +3470,7 @@ export class RdDActor extends Actor {
count--;
} else {
// TODO: status effect dead
this.setStatusEffect("EFFECT.StatusComma", true);
this.setEffect(STATUSES.StatusComma, true);
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
@ -4048,11 +4036,12 @@ export class RdDActor extends Actor {
name: `Potion de ${herbeData.system.categorie} (${herbeData.name})`, type: 'potion',
img: "systems/foundryvtt-reve-de-dragon/icons/objets/fiole_verre.webp",
system: {
quantite: 1, valeur_deniers: 1, encombrement: 0.01,
quantite: 1, cout: 0, encombrement: 0.1,
categorie: herbeData.system.categorie,
herbe: herbeData.name,
rarete: herbeData.system.rarete,
herbebrins: herbeData.nbBrins,
herbebonus: herbeData.herbebonus,
description: ""
}
}
@ -4117,61 +4106,47 @@ export class RdDActor extends Actor {
async onUpdateActor(update, options, actorId) {
const updatedEndurance = update?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
await this.setStatusEffect("EFFECT.StatusUnconscious", updatedEndurance.value == 0)
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
}
/* -------------------------------------------- */
async onDeleteActiveEffect(effect, options) {
switch (effect.label) {
case 'EFFECT.StatusStunned':
return;
}
getEffects(filter = e => true) {
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
}
/* -------------------------------------------- */
getActiveEffects(matching = it => true) {
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
getEffect(statusId) {
return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
}
/* -------------------------------------------- */
getEffectByLabel(label) {
return this.getActiveEffects().find(it => it.system?.label == label);
}
/* -------------------------------------------- */
getEffectById(id) {
return this.getActiveEffects().find(it => it.id == id);
}
/* -------------------------------------------- */
async setStatusEffect(label, status, updates = {}) {
async setEffect(statusId, status) {
if (this.isEntite() || this.type == 'vehicule') {
return;
}
console.log("setStatusEffect", label, status, updates)
const existing = this.getEffectByLabel(label);
if (existing) {
existing.delete();
console.log("setEffect", statusId, status)
const effect = this.getEffect(statusId);
if (!status && effect){
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
if (status) {
const statusEffect = mergeObject(duplicate(StatusEffects.status(label)), updates);
await this.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
if (status && !effect ) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
}
}
enleverActiveEffectById(id) {
if (game.user.isGM) {
const existing = this.getEffectById(id);
if (existing) {
existing.delete();
}
async removeEffect(statusId) {
const effect = this.getEffect(statusId);
if (effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
}
/* -------------------------------------------- */
enleverTousLesEffets() {
async removeEffects(filter = e => true) {
if (game.user.isGM) {
this.deleteEmbeddedDocuments('ActiveEffect', this.getActiveEffects().map(it => it.id));
const ids = this.getEffects(filter).map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}

View File

@ -1,5 +1,6 @@
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const LOG_HEAD = 'RdD | ';
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';

View File

@ -1,7 +1,6 @@
import { ChatUtility } from "./chat-utility.js";
import { HtmlUtility } from "./html-utility.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { Misc } from "./misc.js";
import { TMRUtility } from "./tmr-utility.js";
export class DialogCreateSigneDraconique extends Dialog {
@ -10,12 +9,13 @@ export class DialogCreateSigneDraconique extends Dialog {
const signe = await RdDItemSigneDraconique.randomSigneDraconique({ephemere: true});
let dialogData = {
signe: signe,
tmrs: TMRUtility.listSelectedTMR(signe.system.typesTMR ?? []),
actors: game.actors.filter(actor => actor.isHautRevant()).map(actor => {
let actorData = duplicate(actor);
actorData.selected = actor.hasPlayerOwner;
return actorData;
})
tmrs: TMRUtility.buildSelectionTypesTMR(signe.system.typesTMR),
actors: game.actors.filter(actor => actor.isPersonnage() && actor.isHautRevant())
.map(actor => ({
id: actor.id,
name: actor.name,
selected: true
}))
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-create-signedraconique.html", dialogData);
@ -23,12 +23,11 @@ export class DialogCreateSigneDraconique extends Dialog {
.render(true);
}
constructor(dialogData, html, callback) {
constructor(dialogData, html) {
let options = { classes: ["DialogCreateSigneDraconiqueActorsActors"], width: 500, height: 650, 'z-index': 99999 };
let conf = {
title: "Créer un signe",
content: html,
default: "Ajouter aux haut-rêvants",
buttons: {
"Ajouter aux haut-rêvants": { label: "Ajouter aux haut-rêvants", callback: it => { this._onCreerSigneActeurs(); } }
}
@ -41,7 +40,8 @@ export class DialogCreateSigneDraconique extends Dialog {
await $("[name='signe.system.ephemere']").change();
await $(".signe-xp-sort").change();
this.validerSigne();
this.dialogData.actors.filter(it => it.selected).map(it => game.actors.get(it._id))
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it.id))
.forEach(actor => this._createSigneForActor(actor, this.dialogData.signe));
}
@ -64,7 +64,7 @@ export class DialogCreateSigneDraconique extends Dialog {
this.dialogData.signe.system.difficulte = $("[name='signe.system.difficulte']").val();
this.dialogData.signe.system.ephemere = $("[name='signe.system.ephemere']").prop("checked");
this.dialogData.signe.system.duree = $("[name='signe.system.duree']").val();
this.dialogData.signe.system.typesTMR = $(".select-tmr").val();
this.dialogData.signe.system.typesTMR = TMRUtility.buildListTypesTMRSelection(this.dialogData.tmrs);
}
/* -------------------------------------------- */
@ -73,8 +73,9 @@ export class DialogCreateSigneDraconique extends Dialog {
this.setEphemere(this.dialogData.signe.system.ephemere);
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find("[name='signe.system.ephemere']").change((event) => this.setEphemere(event.currentTarget.checked));
html.find(".select-actor").change((event) => this.onSelectActor(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event));
html.find("input.select-actor").change((event) => this.onSelectActor(event));
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
}
async setSigneAleatoire() {
@ -87,7 +88,10 @@ export class DialogCreateSigneDraconique extends Dialog {
$("[name='signe.system.difficulte']").val(newSigne.system.difficulte);
$("[name='signe.system.duree']").val(newSigne.system.duree);
$("[name='signe.system.ephemere']").prop("checked", newSigne.system.ephemere);
$(".select-tmr").val(newSigne.system.typesTMR);
this.dialogData.tmrs = TMRUtility.buildSelectionTypesTMR(newSigne.system.typesTMR);
this.dialogData.tmrs.forEach(t => {
$(`[data-tmr-name='${t.name}']`).prop( "checked", t.selected);
})
this.setEphemere(newSigne.system.ephemere);
}
@ -97,17 +101,22 @@ export class DialogCreateSigneDraconique extends Dialog {
}
async onSelectActor(event) {
event.preventDefault();
const options = event.currentTarget.options;
for (var i = 0; i < options.length; i++) { // looping over the options
const actorId = options[i].attributes["data-actor-id"].value;
const actor = this.dialogData.actors.find(it => it._id == actorId);
if (actor) {
actor.selected = options[i].selected;
}
};
const actorId = $(event.currentTarget)?.data("actor-id");
const actor = this.dialogData.actors.find(it => it.id == actorId);
if (actor) {
actor.selected = event.currentTarget.checked;
}
}
onSelectTmr(event) {
const tmrName = $(event.currentTarget)?.data("tmr-name");
const onTmr = this.tmrs.find(it => it.name == tmrName);
if (onTmr){
onTmr.selected = event.currentTarget.checked;
}
}
onValeurXpSort(event) {
const codeReussite = event.currentTarget.attributes['data-typereussite']?.value ?? 0;
const xp = Number(event.currentTarget.value);

View File

@ -6,6 +6,11 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static async create(actor, item, dialogConfig) {
const min = DialogFabriquerPotion.nombreBrinsMinimum(item);
if (item.system.quantite < min) {
ui.notifications.warn(`Vous avez ${item.system.quantite} brins de ${item.name}, il en faut au moins ${min} pour faire une potion!`);
return;
}
let potionData = DialogFabriquerPotion.prepareData(actor, item);
let conf = {
@ -25,8 +30,11 @@ export class DialogFabriquerPotion extends Dialog {
/* -------------------------------------------- */
static prepareData(actor, item) {
let potionData = duplicate(item)
potionData.nbBrinsSelect = RdDUtility.buildListOptions(1, potionData.system.quantite);
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.getNombreBrinOptimal(potionData));
potionData.nbBrinsSelect = RdDUtility.buildListOptions(
DialogFabriquerPotion.nombreBrinsMinimum(item),
DialogFabriquerPotion.nombreBrinsOptimal(item));
potionData.nbBrins = Math.min(potionData.system.quantite, DialogFabriquerPotion.nombreBrinsOptimal(potionData));
potionData.herbebonus = item.system.niveau;
potionData.buttonName = "Fabriquer";
return potionData;
}
@ -45,7 +53,15 @@ export class DialogFabriquerPotion extends Dialog {
this.potionData = potionData;
}
static getNombreBrinOptimal(herbeData) {
static nombreBrinsMinimum(herbeData) {
switch (herbeData.system.categorie ?? '') {
case "Soin": return 1 + Math.max(0, 12 - 2 * herbeData.system.niveau);
case "Repos": return 1 + Math.max(0, 7 - 2 * herbeData.system.niveau);
}
return 1;
}
static nombreBrinsOptimal(herbeData) {
switch (herbeData.system.categorie ?? '') {
case "Soin": return 12 - herbeData.system.niveau;
case "Repos": return 7 - herbeData.system.niveau;
@ -59,6 +75,8 @@ export class DialogFabriquerPotion extends Dialog {
html.find("#nbBrins").change(event => {
this.potionData.nbBrins = Misc.toInt(event.currentTarget.value);
const brinsManquants = Math.max(0, DialogFabriquerPotion.nombreBrinsOptimal(this.potionData) - this.potionData.nbBrins);
this.potionData.herbebonus = Math.max(0, this.potionData.system.niveau - brinsManquants)
});
}

View File

@ -39,7 +39,7 @@ export class DialogItemAchat extends Dialog {
buttons[actionAchat] = { label: actionAchat, callback: it => { this.onAchat(); } };
buttons["decliner"] = { label: "Décliner", callback: it => { } };
let conf = {
title: venteData.acheteur? venteData.acheteur.name + " - " + actionAchat : actionAchat,
title: venteData.acheteur ? venteData.acheteur.name + " - " + actionAchat : actionAchat,
content: html,
default: actionAchat,
buttons: buttons
@ -56,11 +56,11 @@ export class DialogItemAchat extends Dialog {
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
let venteData = {
return {
item: JSON.parse(jsondata),
vendeurId: vendeurId,
vendeur: vendeur,
acheteur:acheteur,
acheteur: acheteur,
tailleLot: parseInt(buttonAcheter.attributes['data-tailleLot']?.value ?? 1),
quantiteIllimite: buttonAcheter.attributes['data-quantiteIllimite']?.value == 'true',
quantiteNbLots: parseInt(buttonAcheter.attributes['data-quantiteNbLots']?.value),
@ -73,7 +73,6 @@ export class DialogItemAchat extends Dialog {
prixTotal: prixLot,
isVente: prixLot > 0
};
return venteData;
}
async onAchat() {
@ -87,7 +86,7 @@ export class DialogItemAchat extends Dialog {
choix: this.venteData.choix
});
}
async onAchatConsommer() {
this.venteData.choix.consommer = true;
await this.onAchat();
@ -106,8 +105,12 @@ export class DialogItemAchat extends Dialog {
}
setNombreLots(nombreLots) {
this.venteData.choix.nombreLots = nombreLots;
if (nombreLots > this.venteData.quantiteNbLots) {
ui.notifications.warn(`Seulement ${this.venteData.quantiteNbLots} lots disponibles, vous ne pouvez pas en prendre ${nombreLots}`)
}
this.venteData.choix.nombreLots = Math.min(nombreLots, this.venteData.quantiteNbLots);
this.venteData.prixTotal = (nombreLots * this.venteData.prixLot).toFixed(2);
$(".nombreLots").val(this.venteData.choix.nombreLots);
$(".prixTotal").text(this.venteData.prixTotal);
}

View File

@ -1,18 +1,19 @@
import { Misc } from "./misc.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
export class DialogStress extends Dialog {
static async distribuerStress() {
let dialogData = {
const dialogData = {
motif: "Motif",
stress: 10,
immediat: false,
actors: game.actors.filter(actor => actor.hasPlayerOwner && actor.isPersonnage())
.map(actor => {
let actorData = duplicate(actor);
actorData.selected = actor.hasPlayerOwner;
return actorData;
})
.map(actor => ({
id: actor.id,
name: actor.name,
selected: true
})
)
};
const html = await renderTemplate("systems/foundryvtt-reve-de-dragon/templates/dialog-stress.html", dialogData);
@ -21,52 +22,44 @@ export class DialogStress extends Dialog {
}
constructor(dialogData, html) {
let options = { classes: ["DialogStress"], width: 400, height: 320, 'z-index': 99999 };
let conf = {
const options = { classes: ["DialogStress"],
width: 400,
height: 205+dialogData.actors.length*25,
'z-index': 99999
};
const conf = {
title: "Donner du stress",
content: html,
buttons: {
"Stress": { label: "Stress !", callback: it => { this._onStress(); } }
}
stress: { label: "Stress !", callback: it => { this.onStress(); } }
},
default: "stress"
};
super(conf, options);
this.dialogData = dialogData;
}
async _onStress() {
this.validerStress();
const compteur = this.dialogData.immediat ? 'experience' : 'stress';
const stress = this.dialogData.stress;
const motif = this.dialogData.motif;
async onStress() {
const motif = $("form.rdddialogstress input[name='motif']").val();
const stress = Number($("form.rdddialogstress input[name='stress']").val());
const compteur = ($("form.rdddialogstress input[name='immediat']").prop("checked")) ? 'experience' : 'stress';
this.dialogData.actors.filter(it => it.selected)
.map(it => game.actors.get(it._id))
.map(it => game.actors.get(it.id))
.forEach(actor => actor.distribuerStress(compteur, stress, motif));
}
validerStress() {
this.dialogData.motif = $("form.rdddialogstress input[name='motif']").val();
this.dialogData.stress = $("form.rdddialogstress input[name='stress']").val();
this.dialogData.immediat = $("form.rdddialogstress input[name='immediat']").prop("checked");;
}
/* -------------------------------------------- */
activateListeners(html) {
super.activateListeners(html);
html.find(".select-actor").change((event) => this.onSelectActor(event));
html.find("input.select-actor").change((event) => this.onSelectActor(event));
}
async onSelectActor(event) {
event.preventDefault();
const options = event.currentTarget.options;
for (var i = 0; i < options.length; i++) { // looping over the options
const actorId = options[i].attributes["data-actor-id"].value;
const actor = this.dialogData.actors.find(it => it._id == actorId);
if (actor) {
actor.selected = options[i].selected;
}
};
const actorId = $(event.currentTarget)?.data("actor-id");
const actor = this.dialogData.actors.find(it => it.id == actorId);
if (actor) {
actor.selected = event.currentTarget.checked;
}
}
}

View File

@ -1,4 +1,5 @@
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item {
@ -16,24 +17,27 @@ export class RdDItemCompetenceCreature extends Item {
}
/* -------------------------------------------- */
static toActionArme(item) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
static toActionArme(competencecreature) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
let arme = (item instanceof Item) ? item.clone(): item;
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
mergeObject(arme.system,
{
competence: arme.name,
resistance: 100,
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
niveau: competencecreature.system.niveau,
equipe: true,
resistance: 100,
dommagesReels: arme.system.dommages,
penetration: 0,
force: 0,
rapide: true,
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
action: 'attaque'
});
return arme;
}
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
return undefined;
}
@ -44,6 +48,6 @@ export class RdDItemCompetenceCreature extends Item {
/* -------------------------------------------- */
static isCompetenceParade(item) {
return item.type == 'competencecreature' && item.system.isparade;
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
}
}

View File

@ -1,4 +1,5 @@
import { Misc } from "./misc.js";
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
const MONNAIES_STANDARD = [
{
@ -41,14 +42,11 @@ export class Monnaie {
return MONNAIES_STANDARD;
}
static filtrerMonnaies(items) {
return items.filter(it => it.type == 'monnaie');
}
static monnaiesManquantes(disponibles) {
static monnaiesManquantes(actor) {
const disponibles = actor.itemTypes['monnaie'];
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
if (manquantes.length > 0) {
console.error('monnaiesManquantes', manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
}
return manquantes;
}

View File

@ -74,7 +74,10 @@ export class RdDItemSheet extends ItemSheet {
owner: this.item.isOwner,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
isSoins: false
isSoins: false,
description: await TextEditor.enrichHTML(this.object.system.description, {async: true}),
descriptionmj: await TextEditor.enrichHTML(this.object.system.descriptionmj, {async: true})
}
if (this.actor) {
formData.isOwned = true;
@ -84,32 +87,43 @@ export class RdDItemSheet extends ItemSheet {
}
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') {
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
}
if (formData.type == 'arme') {
if (this.item.type == 'arme') {
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
console.log(formData.competences)
}
if (formData.type == 'recettealchimique') {
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
if (this.item.type == 'recettecuisine') {
formData.ingredients = await TextEditor.enrichHTML(this.object.system.ingredients, {async: true})
}
if (formData.type == 'gemme') {
if (this.item.type == 'recettealchimique') {
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
formData.manipulation_update = await TextEditor.enrichHTML(this.object.system.manipulation_update, {async: true})
formData.utilisation = await TextEditor.enrichHTML(this.object.system.utilisation, {async: true})
formData.enchantement = await TextEditor.enrichHTML(this.object.system.enchantement, {async: true})
formData.sureffet = await TextEditor.enrichHTML(this.object.system.sureffet, {async: true})
}
if (this.item.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(this.item);
}
if (formData.type == 'potion') {
if (this.item.type == 'potion') {
if (this.dateUpdated) {
formData.system.prdate = this.dateUpdated;
this.dateUpdated = undefined;
}
RdDHerbes.updatePotionData(formData);
}
if (formData.isOwned && formData.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
}
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
return formData;

View File

@ -32,8 +32,7 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
const position = super.setPosition(options);
const sheetHeader = this.element.find(".sheet-header");
const sheetBody = this.element.find(".sheet-body");
const bodyHeight = position.height - sheetHeader[0].clientHeight;
sheetBody.css("height", bodyHeight);
sheetBody.css("height", position.height - sheetHeader[0].clientHeight)
return position;
}
@ -41,16 +40,17 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
/* -------------------------------------------- */
async getData() {
const formData = duplicate(this.item);
this.tmrs = TMRUtility.buildSelectionTypesTMR(this.item.system.typesTMR);
mergeObject(formData, {
tmrs: this.tmrs,
title: formData.name,
isGM: game.user.isGM,
owner: this.actor.isOwner,
owner: this.actor?.isOwner,
isOwned: this.actor ? true : false,
actorId: this.actor?.id,
editable: this.isEditable,
cssClass: this.isEditable ? "editable" : "locked",
});
formData.tmrs = TMRUtility.listSelectedTMR(formData.system.typesTMR ?? []);
return formData;
}
@ -62,7 +62,7 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
if (!this.options.editable) return;
html.find(".signe-aleatoire").click(event => this.setSigneAleatoire());
html.find(".select-tmr").change((event) => this.onSelectTmr(event));
html.find("input.select-tmr").change((event) => this.onSelectTmr(event));
html.find(".signe-xp-sort").change((event) => this.onValeurXpSort(event.currentTarget.attributes['data-typereussite']?.value, Number(event.currentTarget.value)));
}
@ -72,9 +72,13 @@ export class RdDSigneDraconiqueItemSheet extends ItemSheet {
}
async onSelectTmr(event) {
event.preventDefault();
const selectedTMR = $(".select-tmr").val();
this.item.update({ 'system.typesTMR': selectedTMR });
const tmrName = $(event.currentTarget)?.data("tmr-name");
const onTmr = this.tmrs.find(it => it.name == tmrName);
if (onTmr){
onTmr.selected = event.currentTarget.checked;
}
this.item.update({ 'system.typesTMR': TMRUtility.buildListTypesTMRSelection(this.tmrs) });
}
async onValeurXpSort(event) {

View File

@ -36,7 +36,8 @@ export const defaultItemImg = {
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp"
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
}
/* -------------------------------------------- */
@ -147,10 +148,10 @@ export class RdDItem extends Item {
getActionPrincipale(options = { warnIfNot: true }) {
const warn = options.warnIfNot;
switch (this.type) {
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.boisson ? 'Boire' : 'Manger', warn);
case 'nourritureboisson': return this._actionOrWarnQuantiteZero(this.system.boisson ? 'Boire' : 'Manger', warn);
case 'potion': return this._actionOrWarnQuantiteZero('Boire', warn);
case 'livre': return this._actionOrWarnQuantiteZero('Lire', warn);
case 'conteneur': return this._actionOrWarnQuantiteZero('Ouvrir', warn);
case 'conteneur': return 'Ouvrir';
case 'herbe': return this.isHerbeAPotion() ? this._actionOrWarnQuantiteZero('Décoction', warn) : undefined;
case 'queue': case 'ombre': return this.system.refoulement>0 ? 'Refouler' : undefined;
}
@ -197,8 +198,9 @@ export class RdDItem extends Item {
/* -------------------------------------------- */
// détermine si deux équipements sont similaires: de même type, et avec les même champs hormis la quantité
isEquipementSimilaire(other) {
if (!this.isEquipement()) return false;
messageEquipementDifferent(other) {
if (!other || !this.isEquipement()) return undefined;
let message = undefined;
if (this.type != other.type) {
message = `Impossible de regrouper ${this.type} avec ${other.type}`;
@ -219,11 +221,7 @@ export class RdDItem extends Item {
}
}
}
if (message){
ui.notifications.info(message)
return false;
}
return true;
return message;
}
async proposerVente() {

141
module/migrations.js Normal file
View File

@ -0,0 +1,141 @@
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
class Migration {
get code() { return "sample"; }
get version() { return "0.0.0"; }
async migrate() { }
async applyItemsUpdates(computeUpdates) {
await game.actors.forEach(async (actor) => {
const actorItemUpdates = computeUpdates(actor.items);
if (actorItemUpdates.length > 0) {
console.log(
this.code,
`Applying updates on actor ${actor.name} items`,
actorItemUpdates
);
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
}
});
const itemUpdates = computeUpdates(game.items);
if (itemUpdates.length > 0) {
console.log(this.code, "Applying updates on items", itemUpdates);
await Item.updateDocuments(itemUpdates);
}
}
}
class _10_0_16_MigrationSortsReserve extends Migration {
get code() { return "creation-item-sort-reserve"; }
get version() { return "10.0.16"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve.list': [] })
});
}
conversionSortReserve(it) {
return {
type: 'sortreserve',
name: it.sort.name,
img: it.sort.img,
system: {
// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
sortid: it.sort._id,
draconic: it.sort.draconic,
ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
coord: it.coord,
heurecible: 'Vaisseau',
},
};
}
}
class _10_0_17_MigrationCompetenceCreature extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.17"; }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
.map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.iscombat)
.map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
);
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature()
];
}
constructor() {
game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: String,
default: "0.0.0",
});
}
migrate() {
const currentVersion = game.settings.get(
SYSTEM_RDD,
"systemMigrationVersion"
);
if (isNewerVersion(game.system.version, currentVersion)) {
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) =>
isNewerVersion(a.version, b.version)
? 1
: isNewerVersion(b.version, a.version)
? -1
: 0
);
migrations.forEach(async (m) => {
ui.notifications.info(
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
ui.notifications.info(
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
);
}
game.settings.set(
SYSTEM_RDD,
"systemMigrationVersion",
game.system.version
);
} else {
console.log(LOG_HEAD + `No system version changed`);
}
}
}

View File

@ -223,9 +223,9 @@ export class RdDCalendrier extends Application {
checkMaladie( periode) {
for (let actor of game.actors) {
if (actor.type == 'personnage') {
let maladies = actor.items.find( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
let maladies = actor.items.filter( item => (item.type == 'maladie' || (item.type == 'poison' && item.system.active) ) && item.system.periodicite.toLowerCase().includes(periode) );
for (let maladie of maladies) {
if ( maladie.system.identifie) {
if ( maladie.system.identifie) {
ChatMessage.create({ content: `${actor.name} souffre de ${maladie.name} (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });
} else {
ChatMessage.create({ content: `${actor.name} souffre d'un mal inconnu (${maladie.type}): vérifiez que les effets ne se sont pas aggravés !` });

View File

@ -10,6 +10,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */
const premierRoundInit = [
@ -196,6 +197,11 @@ export class RdDCombatManager extends Combat {
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
}
static listActionsCreature(competences) {
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.toActionArme(it));
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
{
@ -217,17 +223,15 @@ export class RdDCombatManager extends Combat {
if (actions.length>0) {
return actions;
}
let items = actor.items;
if (actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
} else {
// Recupération des items 'arme'
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
//.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence');
const competences = actor.itemTypes['competence'];
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
if (actor.system.attributs.hautrevant.value) {
@ -327,22 +331,16 @@ export class RdDCombatManager extends Combat {
initOffset = 9;
initInfo = "Draconic"
} else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence);
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
if (compData.system.categorie == "lancer") {
initOffset = 7;
}
else {
initOffset = 5;
}
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
}
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
@ -360,10 +358,12 @@ export class RdDCombatManager extends Combat {
if (categorie == "lancer") { // Offset de principe pour les armes de jet
return 7;
}
// Offset de principe pour les armes de jet
switch (arme.system.cac) {
case "empoignade": return 3;
case "pugilat": return 4;
case "empoignade":
return 3;
case "pugilat":
case "naturelle":
return 4;
}
return 5;
}
@ -833,7 +833,7 @@ export class RdDCombat {
// # utilisation esquive
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = {
passeArme: attackerRoll.passeArme,
@ -1185,7 +1185,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute';
await this.defender.setStatusEffect("EFFECT.StatusProne", true);
await this.defender.setEffect(STATUSES.StatusProne, true);
}
else {
defenderRoll.show.recul = 'recul';

View File

@ -358,10 +358,9 @@ export class RdDCommands {
async supprimerSignesDraconiquesEphemeres() {
game.actors.forEach(actor => {
const ephemeres = actor.items.find(item => item.type = 'signedraconique' && item.system.ephemere)
.map(item => item.id);
const ephemeres = actor.items.filter(item => item.type = 'signedraconique' && item.system.ephemere);
if (ephemeres.length > 0) {
actor.deleteEmbeddedDocuments("Item", ephemeres);
actor.deleteEmbeddedDocuments("Item", ephemeres.map(item => item.id));
}
});
return true;

View File

@ -2,14 +2,18 @@ import { Misc } from "./misc.js";
export class RdDHotbar {
static async createMacro(item, command) {
let macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
return macro
static async addToHotbar(item, slot) {
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: item.name,
type: "script",
img: item.img,
command: command
}, { displaySheet: false })
}
await game.user.assignHotbarMacro(macro, slot);
}
/**
@ -32,69 +36,33 @@ export class RdDHotbar {
if (!item || (item.type != "arme" && item.type != "competence")) {
return true
}
let command = `game.system.rdd.RdDHotbar.rollMacro("${item.name}", "${item.type}");`;
let macro = game.macros.contents.find(m => (m.name === item.name) && (m.command === command));
if (!macro) {
macro = this.createMacro(item, command)
}
game.user.assignHotbarMacro(macro, slot);
this.addToHotbar(item, slot)
return false
}
// Create a macro to open the actor sheet of the actor dropped on the hotbar
/*else if (documentData.type == "Actor") {
let actor = game.actors.get(documentData.id);
let command = `game.actors.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === actor.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: actor.name,
type: "script",
img: actor.img,
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}
// Create a macro to open the journal sheet of the journal dropped on the hotbar
else if (documentData.type == "JournalEntry") {
let journal = fromUuidSync(documentData.uuid)
let command = `game.journal.get("${documentData.id}").sheet.render(true)`
let macro = game.macros.contents.find(m => (m.name === journal.name) && (m.command === command));
if (!macro) {
macro = await Macro.create({
name: journal.name,
type: "script",
img: "systems/foundryvtt-reve-de-dragon/icons/templates/icone_parchement_vierge.webp",
command: command
}, { displaySheet: false })
game.user.assignHotbarMacro(macro, slot);
}
}*/
return true;
});
}
return true
})
}
/** Roll macro */
static rollMacro(itemName, itemType, bypassData) {
const speaker = ChatMessage.getSpeaker();
let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
const speaker = ChatMessage.getSpeaker();
let actor;
if (speaker.token) actor = game.actors.tokens[speaker.token];
if (!actor) actor = game.actors.get(speaker.actor);
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
if (!item) {
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
let item = actor?.items.find(it => it.name === itemName && it.type == itemType) ?? undefined;
if (!item) {
return ui.notifications.warn(`Impossible de trouver l'objet de cette macro`);
}
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item);
case "competence":
return actor.rollCompetence(itemName);
}
}
// Trigger the item roll
switch (item.type) {
case "arme":
return actor.rollArme(item);
case "competence":
return actor.rollCompetence(itemName);
}
}
}

View File

@ -35,6 +35,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
import { Misc } from "./misc.js";
import { Migrations } from './migrations.js';
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -183,7 +184,7 @@ Hooks.once("init", async function () {
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession"], makeDefault: true
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession", "sortreserve"], makeDefault: true
});
CONFIG.Combat.documentClass = RdDCombatManager;
@ -245,6 +246,9 @@ function registerUsageCount( registerKey ) {
/* -------------------------------------------- */
Hooks.once("ready", async function () {
await migrationPngWebp_1_5_34()
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
}
StatusEffects.onReady();
RdDHerbes.initializeHerbes();

View File

@ -25,7 +25,7 @@ export class RdDRollTables {
/* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
return drawResult.system.text;
return drawResult.text;
}
/* -------------------------------------------- */

View File

@ -1,4 +1,3 @@
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
@ -16,6 +15,7 @@ import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */
export class RdDTMRDialog extends Dialog {
@ -55,7 +55,6 @@ export class RdDTMRDialog extends Dialog {
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
this.cumulFatigue = 0;
this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales();
this.allTokens = [];
this.rencontreState = 'aucune';
@ -81,9 +80,16 @@ export class RdDTMRDialog extends Dialog {
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item));
}
/* -------------------------------------------- */
loadSortsReserve() {
this.sortsReserves = this.actor.system.reve.reserve.list;
get sortsReserve() {
return this.actor.itemTypes['sortreserve'];
}
getSortsReserve(coord) {
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
TMRUtility.getTMR(coord).type == 'fleuve'
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
: it => it.system.coord == coord
);
}
/* -------------------------------------------- */
@ -97,10 +103,10 @@ export class RdDTMRDialog extends Dialog {
this.updateTokens();
this.forceDemiRevePositionView();
}
/* -------------------------------------------- */
_createTokens() {
if (!this.isDemiReveCache()){
if (!this.isDemiReveCache()) {
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
}
@ -117,7 +123,6 @@ export class RdDTMRDialog extends Dialog {
updateTokens() {
this._removeTokens(t => true);
this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales();
this._createTokens();
}
@ -136,7 +141,7 @@ export class RdDTMRDialog extends Dialog {
return this.rencontresExistantes.map(it => this._tokenRencontre(it));
}
_getTokensSortsReserve() {
return this.sortsReserves.map(it => this._tokenSortEnReserve(it));
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
}
/* -------------------------------------------- */
@ -148,8 +153,8 @@ export class RdDTMRDialog extends Dialog {
const draconique = Draconique.get(caseData.system.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
}
_tokenSortEnReserve(sortEnReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord);
_tokenSortEnReserve(sortReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
}
_tokenDemiReve() {
@ -209,24 +214,12 @@ export class RdDTMRDialog extends Dialog {
this.actor.rollLireSigneDraconique(this._getActorCoord());
});
html.find('#dir-top').click((event) => {
this.moveFromKey("top");
});
html.find('#dir-top-left').click((event) => {
this.moveFromKey("top-left");
});
html.find('#dir-top-right').click((event) => {
this.moveFromKey("top-right");
});
html.find('#dir-bottom-left').click((event) => {
this.moveFromKey("bottom-left");
});
html.find('#dir-bottom-right').click((event) => {
this.moveFromKey("bottom-right");
});
html.find('#dir-bottom').click((event) => {
this.moveFromKey("bottom");
});
html.find('#dir-top').click((event) => this.moveFromKey("top"));
html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
// Gestion du cout de montée en points de rêve
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
@ -238,13 +231,14 @@ export class RdDTMRDialog extends Dialog {
// Le reste...
this.updateValuesDisplay();
let tmr = TMRUtility.getTMR(this._getActorCoord());
await this.manageRencontre(tmr, () => {
this.postRencontre(tmr);
});
await this.manageRencontre(tmr);
}
/* -------------------------------------------- */
async updateValuesDisplay() {
if (!this.rendered) {
return;
}
const coord = this._getActorCoord();
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
@ -254,9 +248,9 @@ export class RdDTMRDialog extends Dialog {
let tmrpos = document.getElementById("tmr-pos");
if (this.isDemiReveCache()) {
tmrpos.innerHTML = '?? (' + TMRUtility.getTMRType(coord) + ')';
tmrpos.innerHTML = `?? ( ${ TMRUtility.getTMRType(coord)})`;
} else {
tmrpos.innerHTML = coord + " (" + TMRUtility.getTMRLabel(coord) + ")";
tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`;
}
let etat = document.getElementById("tmr-etatgeneral-value");
@ -272,15 +266,17 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
close() {
if ( this.actor.tmrApp ) {
async close() {
this.descenteTMR = true;
if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference
if ( !this.viewOnly ) {
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
if (!this.viewOnly) {
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this._tellToGM(this.actor.name + " a quitté les terres médianes");
}
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
}
await super.close(); // moving 1 cell costs 1 fatigue
}
/* -------------------------------------------- */
@ -316,11 +312,11 @@ export class RdDTMRDialog extends Dialog {
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
for (let coordTMR of listCoordTMR) {
let rect = this._getCaseRectangleCoord(coordTMR);
var rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xFFFF00, 0.3);
const rect = this._getCaseRectangleCoord(coordTMR);
const rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xffff00, 0.3);
// set the line style to have a width of 5 and set the color to red
rectDraw.lineStyle(5, 0xFF0000);
rectDraw.lineStyle(5, 0xff0000);
// draw a rectangle
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
this.pixiApp.stage.addChild(rectDraw);
@ -336,19 +332,13 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async choisirCasePortee(coord, portee) {
if (this.actor.isTMRCache())
{
return;
}
// Récupère la liste des cases à portées
let locList = TMRUtility.getTMRPortee(coord, portee);
this.colorierZoneRencontre(locList);
this.colorierZoneRencontre(TMRUtility.getTMRPortee(coord, portee));
}
/* -------------------------------------------- */
async choisirCaseType(type) {
const locList = TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
this.colorierZoneRencontre(locList);
this.colorierZoneRencontre(TMRUtility.filterTMR(it => it.type == type).map(it => it.coord));
}
/* -------------------------------------------- */
@ -483,12 +473,13 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async manageRencontre(tmr, postRencontre) {
async manageRencontre(tmr) {
if (this.viewOnly) {
return;
}
this.descenteTMR = false;
this.currentRencontre = undefined;
if (this._presentCite(tmr, postRencontre)) {
if (this._presentCite(tmr)) {
return;
}
let rencontre = await this._jetDeRencontre(tmr);
@ -498,27 +489,27 @@ export class RdDTMRDialog extends Dialog {
console.log("manageRencontre", rencontre);
this.currentRencontre = duplicate(rencontre);
let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre, postRencontre);
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, () => this.postRencontre(tmr));
dialog.render(true);
}
else {
postRencontre();
this.postRencontre(tmr);
}
}
/* -------------------------------------------- */
_presentCite(tmr, postRencontre) {
_presentCite(tmr) {
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
if (presentCite) {
this.minimize();
const caseData = presentCite;
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr, postRencontre)));
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr)));
}
return presentCite;
}
/* -------------------------------------------- */
async _utiliserPresentCite(presentCite, typeRencontre, tmr, postRencontre) {
async _utiliserPresentCite(presentCite, typeRencontre, tmr) {
this.currentRencontre = TMRRencontres.getRencontre(typeRencontre);
await TMRRencontres.evaluerForceRencontre(this.currentRencontre);
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
@ -537,7 +528,7 @@ export class RdDTMRDialog extends Dialog {
await this._tentativeMaitrise(rencontreData);
this.maximize();
postRencontre();
this.postRencontre(tmr);
}
/* -------------------------------------------- */
@ -573,6 +564,9 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async manageTmrInnaccessible(tmr) {
if (!tmr) {
return await this.actor.reinsertionAleatoire('Sortie de carte');
}
const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord));
if (caseTmrInnaccessible) {
return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name);
@ -605,7 +599,6 @@ export class RdDTMRDialog extends Dialog {
async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData);
this.toclose = rollData.rolled.isEchec;
if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined;
@ -618,7 +611,7 @@ export class RdDTMRDialog extends Dialog {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
});
if (rollData.rolled.isEchec) {
this.close();
await this.close();
}
}
@ -728,8 +721,6 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isETotal) {
rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
}
this.toclose = rollData.rolled.isEchec;
rollData.poesie = await Poetique.getExtrait();
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
@ -774,9 +765,8 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async declencheSortEnReserve(coord) {
let sortsEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
if (sortsEnCoord.length > 0) {
let sorts = this.getSortsReserve(coord);
if (sorts.length > 0) {
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
return;
@ -784,8 +774,8 @@ export class RdDTMRDialog extends Dialog {
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
for (let sortReserve of sortsEnCoord) {
msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this.actor._id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve.sort._id + "'>" + sortReserve.sort.name + "</a></li>";
for (let sort of sorts) {
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
}
msg += "</ol>";
ChatMessage.create({
@ -794,33 +784,35 @@ export class RdDTMRDialog extends Dialog {
});
return;
}
await this.processSortReserve(sortsEnCoord[0]);
await this.processSortReserve(sorts[0]);
}
}
/* -------------------------------------------- */
lancerSortEnReserve(coord, sortId) {
let sortEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
let sortReserve = sortEnCoord.find(sortReserve => sortReserve.sort._id == sortId);
if (sortReserve) {
this.processSortReserve(sortReserve);
let sorts = this.getSortsReserve(coord);
let sort = sorts.find(it => it.id == sortId);
if (sort) {
this.processSortReserve(sort);
} else {
ChatMessage.create({
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name)
content:
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name),
});
}
}
/* -------------------------------------------- */
async processSortReserve(sortReserve) {
await this.actor.deleteSortReserve(sortReserve);
//this.updateSortReserve();
console.log("declencheSortEnReserve", sortReserve)
this._tellToUserAndGM(`Vous avez déclenché le sort en réserve <strong> ${sortReserve.sort.name}</strong>
avec ${sortReserve.sort.data.ptreve_reel} points de Rêve
en ${sortReserve.coord} (${TMRUtility.getTMRLabel(sortReserve.coord)})
`);
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
console.log("declencheSortEnReserve", sortReserve);
this._tellToUserAndGM(`Vous avez déclenché
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
en réserve <strong>${sortReserve.name}</strong>
avec ${sortReserve.system.ptreve} points de Rêve
en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
L'heure ciblée est ${sortReserve.system.heurecible}`);
this.close();
}
@ -926,7 +918,7 @@ export class RdDTMRDialog extends Dialog {
const isInArea = this.rencontreState == 'aucune'
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
: this.currentRencontre?.locList?.find(coord => coord == targetCoord) ?? false
if (isInArea) {
switch (this.rencontreState) {
case 'aucune': return 'normal';
@ -975,7 +967,7 @@ export class RdDTMRDialog extends Dialog {
this.actor.notifyRefreshTMR();
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
await this.manageRencontre(tmr, () => this.postRencontre(tmr));
await this.manageRencontre(tmr);
}
else {
await this.postRencontre(tmr);
@ -994,13 +986,14 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async postRencontre(tmr) {
if (!(this.viewOnly || this.currentRencontre)) {
await this.manageCaseHumide(tmr);
await this.conquerirCiteFermee(tmr);
await this.purifierPeriple(tmr);
await this.conquerirTMR(tmr);
await this.validerVisite(tmr);
await this.declencheSortEnReserve(tmr.coord);
await this.actor.checkSoufflePeage(tmr);
// TODO: vérifier que la méthode s'arrête en cas de non-maîtrise
if (!this.descenteTMR) await this.manageCaseHumide(tmr);
if (!this.descenteTMR) await this.conquerirCiteFermee(tmr);
if (!this.descenteTMR) await this.purifierPeriple(tmr);
if (!this.descenteTMR) await this.conquerirTMR(tmr);
if (!this.descenteTMR) await this.validerVisite(tmr);
if (!this.descenteTMR) await this.declencheSortEnReserve(tmr.coord);
if (!this.descenteTMR) await this.actor.checkSoufflePeage(tmr);
}
}
@ -1019,7 +1012,7 @@ export class RdDTMRDialog extends Dialog {
let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top;
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
y -= (col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
return { col: col, row: row };
}
@ -1029,7 +1022,7 @@ export class RdDTMRDialog extends Dialog {
_getCaseRectangleCoord(coord) {
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
}
/* -------------------------------------------- */
_removeTokens(filter) {
const tokensToRemove = this.allTokens.filter(filter);
@ -1037,7 +1030,7 @@ export class RdDTMRDialog extends Dialog {
this.pixiApp.stage.removeChild(token.sprite);
}
}
/* -------------------------------------------- */
_trackToken(token) {
if (this.demiReve === token && this.isDemiReveCache()) {

View File

@ -2,7 +2,7 @@
export class RdDTMRRencontreDialog extends Dialog {
/* -------------------------------------------- */
constructor(html, tmrApp, rencontre, postRencontre) {
constructor(tmrApp, rencontre, postRencontre) {
const dialogConf = {
title: "Rencontre en TMR!",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",

View File

@ -393,6 +393,7 @@ export class RdDUtility {
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
formData.sortsReserve = this.arrayOrEmpty(formData.itemsByType['sortreserve']);
}
static filterEquipementParType(formData) {
@ -693,12 +694,13 @@ export class RdDUtility {
actor.tmrApp.positionnerDemiReve(coord);
});
// Gestion spécifique des sorts en réserve multiples (ie têtes)
html.on("click", '#sort-reserve', event => {
html.on("click", '.declencher-sort-reserve', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let sortId = event.currentTarget.attributes['data-sort-id'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.tmrApp.lancerSortEnReserve(coord, sortId);
// TODO: supprimer le message?
});
// gestion bouton tchat Possession
@ -881,7 +883,7 @@ export class RdDUtility {
label: "Supprimer l'objet",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId]);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
},
@ -897,7 +899,7 @@ export class RdDUtility {
label: "Supprimer le conteneur et tout son contenu",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteAllConteneur(itemId);
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
}

View File

@ -1,26 +1,41 @@
import { SYSTEM_RDD } from "./constants.js";
const rddStatusEffects = [
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
export const STATUSES = {
StatusStunned : 'stun',
StatusBleeding: 'bleeding',
StatusProne: 'prone',
StatusGrappling: 'grappling',
StatusGrappled: 'grappled',
StatusRestrained: 'restrain',
StatusUnconscious: 'unconscious',
StatusBlind: 'blind',
StatusComma: 'comma',
StatusDead: 'dead',
StatusDemiReve: 'demi-reve',
}
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
export class StatusEffects {
static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects",
@ -47,40 +62,36 @@ export class StatusEffects {
static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(effect.label)) {
if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
return 2;
}
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
}
static setMandatoryRdd() {
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
.forEach(it => it.rdd = true);
return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
}
static _getUseStatusEffects() {
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
return setting ? new Set(setting.split(',')) : new Set();
return setting ? setting.split(',') : [];
}
static _setUseStatusEffects(useStatusEffects) {
static _setUseStatusEffects(statusIds) {
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects));
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(statusIds));
}
for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || useStatusEffects.has(effect.id);
effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static _toSetting(useStatusEffects) {
return Array.from(useStatusEffects).join();
static _toSetting(statusIds) {
return statusIds.join();
}
static status(label) {
return rddStatusEffects.find(it => it.label == label) ?? { label: label };
static status(statusId) {
return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
}
static demiReve() {
return demiReveStatusEffect;
}
@ -106,8 +117,10 @@ class StatusEffectsSettings extends FormApplication {
}
getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData();
formData.effects = CONFIG.RDD.allEffects;
formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData;
}
@ -118,10 +131,10 @@ class StatusEffectsSettings extends FormApplication {
let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked;
if (isChecked) {
selected.add(id);
selected.push(id);
}
else {
selected.delete(id);
selected = selected.filter(it => it != id)
}
StatusEffects._setUseStatusEffects(selected);
}

View File

@ -433,9 +433,9 @@ export class TMRRencontres {
/* -------------------------------------------- */
static async msgEchecPasseurFou(tmrData) {
tmrData.sortReserve = tmrData.actor.system.reve.reserve.list[0];
tmrData.sortReserve = RdDDice.rollOneOf(tmrData.actor.itemTypes['sortreserve']);
if (tmrData.sortReserve) {
// Passeur fou positionne sur la case d'un ort en réserve // TODO : Choisir le sort le plus loin ou au hasard
// Passeur fou positionne sur la case d'un sort en réserve
tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
} else {
// Déplacement aléatoire de la force du Passeur Fou

View File

@ -291,12 +291,18 @@ export class TMRUtility {
static typeTmrName(type) {
return Misc.upperFirst(TMRType[Grammar.toLowerCaseNoAccent(type)].name);
}
static listSelectedTMR(typesTMR) {
static buildSelectionTypesTMR(typesTMR) {
typesTMR= typesTMR?? [];
return Object.values(TMRType).map(value => Misc.upperFirst(value.name))
.sort()
.map(name => { return { name: name, selected: typesTMR.includes(name) } });
}
static buildListTypesTMRSelection(selectionTMRs) {
return selectionTMRs.filter(it => it.selected).map(it => it.name).join(" ");
}
static isCaseHumide(tmr) {
return tmr.type == 'fleuve' || tmr.type == 'lac' || tmr.type == 'marais';
}
@ -379,18 +385,6 @@ export class TMRUtility {
return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter))
}
/* -------------------------------------------- */
static getSortsReserve(reserveList, coord) {
// TODO : Gérer les têtes spéciales réserve!
let tmrDescr = this.getTMR(coord);
//console.log("Sort réserve : ", tmrDescr);
if (tmrDescr.type == 'fleuve') { // Gestion de la reserve en Fleuve
return reserveList.filter(it => TMRUtility.getTMR(it.coord).type == 'fleuve');
}
// Reserve sur un case "normale"
return reserveList.filter(it => it.coord == coord);
}
/* -------------------------------------------- */
/** Returns a list of case inside a given distance
*

View File

@ -1,5 +1,4 @@
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
import { TMRUtility } from "../tmr-utility.js";
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";

View File

@ -12,8 +12,8 @@ export class SortReserve extends Draconique {
manualMessage() { return false }
async onActorCreateOwned(actor, item) { }
code() { return 'sort' }
tooltip(sort) { return `${sort.name}, r${sort.data.ptreve_reel}` }
code() { return 'sortreserve' }
tooltip(sort) { return `${sort.name}, r${sort.system.ptreve}` }
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' }
createSprite(pixiTMR) {

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File diff suppressed because one or more lines are too long

View File

@ -1,27 +1,29 @@
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{"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"megalomanie.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"}
{"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"avoir_visage.webp","effects":[],"_id":"6G0lF06jSryTduAt"}
{"name":"Idée fixe : Ne marcher quà quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"marcher_quatre_pattes.webp","effects":[],"_id":"7TKsit2Mv9mWGq3C"}
{"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"acqu%C3%A9rir_chevre.webp","effects":[],"_id":"8sLXQBqo8XwjAFG0"}
{"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_yeux.webp","effects":[],"_id":"E902EEYZHg3zFKq6"}
{"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"danser_pluie.webp","effects":[],"_id":"F6qL4d4g3qjh045R"}
{"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_cailloux.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"}
{"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"raser_tete.webp","effects":[],"_id":"HSNOvBR890dsEDw2"}
{"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"aller_nu.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"}
{"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"boulimie.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"}
{"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"nuit_echelle.webp","effects":[],"_id":"LlELEB0FhymLx6VM"}
{"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_tmr.webp","effects":[],"_id":"NpTDqICR7ZuToQrg"}
{"name":"Désir lancinant : Masochisme. Perdre 3 points dendurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"masochisme.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"}
{"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"casser_oeufs.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"}
{"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"traire_vache.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"}
{"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"pisser_violon.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"}
{"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"manger_poisson.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"}
{"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"pas-franchir.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"}
{"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_delester.webp","effects":[],"_id":"VChJbtGFtWoiFNky"}
{"name":"Idée fixe : Ne sexprimer que par des cris danimaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"exprimer_cris.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"}
{"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"verser_flacon.webp","effects":[],"_id":"afGp9CewfyJKecEE"}
{"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"bulles_savon.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"}
{"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"entendre_ane.webp","effects":[],"_id":"diCCimukdNM6bPub"}
{"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"se_rouler_boue.webp","effects":[],"_id":"el4lofhhSucMv5xv"}
{"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"dire_non.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"}
{"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"manger_champignons.webp","effects":[],"_id":"gadh6aI5iCM82qpP"}
{"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"refuser_deplacer.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"}
{"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"garder_main.webp","effects":[],"_id":"iPYPgxL2uUnphStc"}
{"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"appeler_hommes_femmes.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"}
{"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"se_souler.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"}
{"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"construire_cabane.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"}
{"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"embrasser_cochon.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"}
{"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"faire_mort.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"}
{"name":"Idée fixe : Anorexie. Ne rien avaler, ni solide, ni liquide, pas même une potion","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"0uc2pMIGL03Hq2Hn"}
{"name":"Désir lancinant : Briser un objet de verre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"1l59lWbtvYp74OTb"}
{"name":"Idée fixe : Cracher dans toute nourriture ou boisson aperçue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"22EQLBJfHVYs96iC"}
{"name":"Idée fixe : Éteindre tout feu rencontré (feu de camp, torche, lanterne, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2Rtm78bMKPy8eG4q"}
{"name":"Désir lancinant : Danser avec un(e) partenaire inconnu(e) (Beauté 13 minimum)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"2i3PndTKG1n3hEUU"}
{"name":"Idée fixe : Traîner son épée en laisse (ou sa meilleure arme)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"2j1q9e07ZLlIQDYl"}
{"name":"Désir lancinant : Gagner de largent (minimum 10 deniers)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3BcC8lSsP5WIyva7"}
{"name":"Désir lancinant : Mégalomanie. Être acclamé par un minimum de 10 personnes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"3ZjwYyQRatCMnBCi"}
{"name":"Idée fixe : Avoir le visage noirci à la cendre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"6G0lF06jSryTduAt"}
{"name":"Idée fixe : Ne marcher quà quatre pattes","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"7TKsit2Mv9mWGq3C"}
{"name":"Désir lancinant : Acquérir une chèvre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"8sLXQBqo8XwjAFG0"}
{"name":"Idée fixe : Garder les yeux bandés","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"E902EEYZHg3zFKq6"}
{"name":"Désir lancinant : Danser nu sous la pluie","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"F6qL4d4g3qjh045R"}
{"name":"Idée fixe : Garder sur soi 3d6 kilos de cailloux","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"F8G3rdU1nfJzYwYR"}
{"name":"Désir lancinant : Se faire raser la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"HSNOvBR890dsEDw2"}
{"name":"Idée fixe : Aller tout nu, sans porter le moindre paquet ni objet","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"I0CtQ05xFW6ghcdP"}
{"name":"Idée fixe : Boulimie. Manger au moins un point de sust. par heure","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"JcTX8qMS0z8bmdVt"}
{"name":"Désir lancinant : Passer une nuit sur une échelle","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"LlELEB0FhymLx6VM"}
{"name":"Idée fixe : Refuser de monter dans les TMR","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"NpTDqICR7ZuToQrg"}
{"name":"Désir lancinant : Masochisme. Perdre 3 points dendurance minimum en 1 round","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"NzJJNK0YMAbobu0p"}
{"name":"Désir lancinant : Casser 3d6 oeufs en les jetant à terre","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"OjG8XRbeYtq2jcgB"}
{"name":"Désir lancinant : Traire une vache","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"QHUOwjMR6AvepGPm"}
{"name":"Désir lancinant : Pisser dans un violon (luth, mandoline, etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"S8PVNgxb7TcFXq9g"}
{"name":"Désir lancinant : Manger du poisson","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"SY0SsWtZdxSodMcl"}
{"name":"Idée fixe : Ne pas franchir de porte. (On peut franchir une fenêtre)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"UUTbsktTcxsIe5L5"}
{"name":"Idée fixe : Refuser de se délester du moindre objet, ni donner ni prêter","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"VChJbtGFtWoiFNky"}
{"name":"Idée fixe : Ne sexprimer que par des cris danimaux (meuh ! coin-coin ! etc.)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"YCHBbRLiMzTH7IBj"}
{"name":"Idée fixe : Vider sur sa tête toute fiole ou flacon aperçu","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"afGp9CewfyJKecEE"}
{"name":"Désir lancinant : Faire des bulles de savon","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"df5oN8Ub3dWTVxNj"}
{"name":"Désir lancinant : Entendre braire un âne","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"diCCimukdNM6bPub"}
{"name":"Désir lancinant : Se rouler dans la boue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"el4lofhhSucMv5xv"}
{"name":"Idée fixe : Ne dire que «non» ou négation analogue","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"gMmqdJ9I7Mt8Tg3f"}
{"name":"Désir lancinant : Manger des champignons","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"gadh6aI5iCM82qpP"}
{"name":"Idée fixe : Refuser de se déplacer autrement que porté","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"hghw6Cldrad1CIiJ"}
{"name":"Idée fixe : Garder une main sur la tête","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"iPYPgxL2uUnphStc"}
{"name":"Idée fixe : Appeler les hommes «madame» et les femmes «messire»","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"j2xIrFWYqhDM4TcN"}
{"name":"Désir lancinant : Se soûler (minimum pas frais)","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},""img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"jShpKV8mVcqWmYvp"}
{"name":"Désir lancinant : Construire une cabane","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"mN0yghXkFfj2YctJ"}
{"name":"Désir lancinant : Embrasser un cochon sur le groin","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Tant que satisfaction n'est pas obtenue, aucun point d'exp&eacute;rience ne peut plus &ecirc;tre gagn&eacute; par l'exercice en cas de particuli&egrave;re et d'ajustement final n&eacute;gatif.<br />Les points d'exp&eacute;rience dus au stress ne sont pas affect&eacute;s.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/desir_lancinant.webp","effects":[],"_id":"sjXBBr85OBk4Yg4t"}
{"name":"Idée fixe : Faire le mort","permission":{"default":0,"rYShh2P1DNavdoBD":3},"type":"queue","data":{"description":"<p>Prend effet imm&eacute;diatement et dure jusqu'&agrave; la <strong>fin de l'heure du Ch&acirc;teau Dormant </strong>du <strong>lendemain.<br /></strong>Si pass&eacute; ce d&eacute;lai, l'occasion de la manifester ne s'est pas pr&eacute;sent&eacute;e, la queue prend fin.</p>\n<p>Si elle entre en contradiction avec une autre queue, retirer.</p>","refoulement":1},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/queues/idee_fixe.webp","effects":[],"_id":"xa4t9Lbt6uLEjap6"}

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View File

@ -840,6 +840,23 @@ ul, li {
margin-left: 3rem;
}
.grid-select-type-tmr {
display: grid;
grid-column: span 4 / span 4;
grid-template-columns: repeat(4, minmax(0, 1fr));
gap: 0.1rem;
margin: 0.1rem;
padding: 0;
}
.grid-select-actor {
display: grid;
grid-column: span 2 / span 2;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 0.1rem;
margin: 0.1rem;
padding: 0;
}
.sheet-competence-img {
width: 24px;
height: 24px;
@ -1146,9 +1163,16 @@ ul, li {
}
#sidebar #sidebar-tabs i.fa-comments:before, #sidebar #sidebar-tabs i.fa-fist-raised:before, #sidebar #sidebar-tabs i.fa-users:before, #sidebar #sidebar-tabs i.fa-map:before, #sidebar #sidebar-tabs i.fa-suitcase:before, #sidebar #sidebar-tabs i.fa-book-open:before, #sidebar #sidebar-tabs i.fa-th-list:before, #sidebar #sidebar-tabs i.fa-music:before, #sidebar #sidebar-tabs i.fa-atlas:before, #sidebar #sidebar-tabs i.fa-cogs:before {content: "";}
#sidebar #sidebar-tabs i:is(
.fa-comments, .fa-fist-raised, .fa-swords,
.fa-users, .fa-user, .fa-map, .fa-suitcase,
.fa-book-open, .fa-th-list, .fa-music,
.fa-atlas,.fa-cogs
):before {content: "";}
#sidebar #sidebar-tabs i.fa-comments {background: url("img/ui/icon_sidebar_chat.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-fist-raised {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-swords {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-user {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-users {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-map {background: url("img/ui/icon_sidebar_scene.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-suitcase {background: url("img/ui/icon_sidebar_item.svg") no-repeat;}

View File

@ -34,9 +34,10 @@
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt",
"version": "10.0.15",
"version": "10.0.21",
"compatibility": {
"minimum": "10"
"minimum": "10",
"verified": "10.286"
},
"esmodules": [
"module/rdd-main.js"
@ -332,7 +333,7 @@
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.15.zip",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.21.zip",
"gridDistance": 1,
"gridUnits": "m",
"primaryTokenAttribute": "sante.vie",

View File

@ -576,7 +576,7 @@
"types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "signedraconique", "gemme",
"possession" ],
"possession", "sortreserve" ],
"possession": {
"typepossession": "",
"possede": false,
@ -679,9 +679,10 @@
"categorie_parade": "",
"niveau": 0,
"default_diffLibre": 0,
"categorie": "",
"carac_value": 0,
"iscombat": false,
"isparade": false,
"isnaturelle": true,
"ispossession": false,
"dommages": 0,
"description": "Compétence : ...",
@ -889,7 +890,7 @@
"descriptionmj": ""
},
"oeuvre": {
"default_carac": "",
"default_carac": "",
"competence": "",
"niveau": 0,
"reference": "",
@ -943,6 +944,14 @@
},
"description": "",
"descriptionmj": ""
},
"sortreserve": {
"sortid" : "",
"draconic": "",
"coord": "",
"ptreve": 0,
"heurecible": "",
"echectotal": false
}
}
}

View File

@ -139,7 +139,7 @@
<div class="form-group editor">
<span class="item-name"><h4>Description</h4>
{{editor system.description target="system.description" button=true owner=owner editable=true}}
{{editor description target="system.description" button=true owner=owner editable=true}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}

View File

@ -131,7 +131,7 @@
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
{{editor system.description target="system.description" button=true owner=owner editable=true}}
{{editor description target="system.description" button=true owner=owner editable=true}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div>

View File

@ -1,6 +1,6 @@
{{#if options.isGM}}
<h3>Notes du MJ : </h3>
<div class="form-group editor">
{{editor system.notesmj target="system.notesmj" button=true owner=owner editable=editable}}
{{editor notesmj target="system.notesmj" button=true owner=owner editable=editable}}
</div>
{{/if}}

View File

@ -1,7 +1,7 @@
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}}
{{#each effects as |effect key|}}
<span class="active-effect" data-id="{{effect._id}}">
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
</span>
{{/each}}

View File

@ -1,52 +0,0 @@
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
{{#if (eq item.type 'conteneur')}}
<span class="sheet-competence-img conteneur-name">
{{#if vide}}
<i class="far fa-square"></i>
{{else}}
<a data-item-id="{{item._id}}">
{{#if ouvert}}
<i class="far fa-minus-square"></i>
<!-- <i class="far fa-caret-square-down"></i> -->
{{else}}
<i class="far fa-plus-square"></i>
<!-- <i class="fas fa-caret-square-right"></i> -->
{{/if}}
</a>
{{/if}}
</span>
<span class="item-name conteneur-name flex-grow">
<a data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
{{item.name}}
</a>
</span>
{{else}}
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span class="item-name flex-grow">{{item.name}}</span>
{{/if}}
<span class="item-quantite">{{item.system.quantite}}
{{#if (gt item.system.quantite 1)}}
<a class="item-control item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
{{/if}}
</span>
<span class="item-quantite">{{numberFormat item.system.encTotal decimals=2}}</span>
<div class="item-controls flex-grow">
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<a class="item-control item-equip" title="Equiper">{{#if item.system.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.system.quantite)}}
&nbsp;
<a class="item-control item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
<a class="item-control item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if item.system.actionPrincipale}}
<a class="item-name item-action">{{item.system.actionPrincipale}}</a>
{{/if}}
</div>
</li>

View File

@ -1,24 +1,16 @@
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<span class="equipement-nom {{#if (eq item.type 'conteneur')}}conteneur-name{{/if}} ">
{{#if (eq item.type 'conteneur')}}
{{#if vide}}
<i class="far fa-square"></i>
{{else}}
<a data-item-id="{{item._id}}">
{{#if ouvert}}
<i class="far fa-minus-square"></i>
{{else}}
<i class="far fa-plus-square"></i>
{{/if}}
</a>
{{/if}}
<a data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span>{{item.name}}</span>
</a>
{{else}}
<a>
<i class="{{~#if vide}}far fa-square
{{else if ouvert}}far fa-minus-square
{{else}}far fa-plus-square
{{/if~}}"></i>
{{/if}}
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span>{{item.name}}</span>
{{#if (eq item.type 'conteneur')}}
</a>
{{/if}}
</span>
<span class="equipement-detail">{{item.system.quantite}}
@ -40,8 +32,8 @@
<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if item.actionPrincipale}}
<a class="item-action">{{item.actionPrincipale}}</a>
{{#if item.system.actionPrincipale}}
<a class="item-action">{{item.system.actionPrincipale}}</a>
{{/if}}
</span>
</li>

View File

@ -13,12 +13,6 @@
<span class="equipement-detail item-controls">
<a class="monnaie-plus"><i class="fas fa-plus-square"></i></a>
</span>
<!-- <span class="equipement-detail">
<span class="flex-shrink"><a class="monnaie-moins"><i class="fas fa-minus-square"></i></a></span>
<span>{{piece.system.quantite}}</span>
<span class="flex-shrink"><a class="monnaie-plus"><i class="fas fa-plus-square"></i></a></span>
</span> -->
<span class="equipement-actions item-controls">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>

View File

@ -1,5 +1,11 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
<span class="display-label flex-grow"><a>{{queue.name}}</a></span>
<img class="sheet-competence-img" src="{{queue.img}}" />
<span class="display-label flex-grow">
{{#if (eq queue.type 'ombre')}}
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp" />
{{/if}}
<a>{{queue.name}}</a>
</span>
<div class="item-controls">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
{{#if queue.system.refoulement}}

View File

@ -1,4 +1,5 @@
<li class="item flexrow list-item" data-item-id="{{oeuvre._id}}">
<img class="sheet-competence-img" src="{{oeuvre.img}}" />
<span>{{upperFirst typeOeuvre}}</span>
<span class="competence-title {{classOeuvre}}">
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>

View File

@ -384,7 +384,9 @@
<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}">
<img class="sheet-competence-img" src="{{tache.img}}" />
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
@ -462,28 +464,21 @@
</li>
{{/if}}
<li class="item flexrow">
<span class="competence-label flex-shrink">Demi rêve :
{{#if options.isGM}}
<span class="competence-label flex-shrink">Demi rêve :
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
</span>
<span>
{{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
</span>
{{else}}
<span class="competence-label flex-shrink">Demi rêve :
{{#unless hautreve.cacheTMR}}
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
{{/unless}}
</span>
<span>
{{#if hautreve.cacheTMR}}
{{else if hautreve.cacheTMR}}
{{caseTmr-type system.reve.tmrpos.coord}}
</span><span>
??
{{else}}
{{else}}
{{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
{{system.reve.tmrpos.coord}}
{{/if}}
</span>
{{/if}}
</span>
</li>
{{/if}}
<li class="item flexrow">
@ -516,7 +511,8 @@
<ul class="item-list">
{{#each souffles as |souffle key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
<img class="sheet-competence-img" src="{{souffle.img}}" />
<span class="display-label flex-grow"><a>{{souffle.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
@ -529,7 +525,8 @@
<ul class="item-list">
{{#each tetes as |tete key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
<img class="sheet-competence-img" src="{{tete.img}}" />
<span class="display-label flex-grow"><a>{{tete.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
@ -538,12 +535,13 @@
</ul>
{{/if}}
{{#if system.attributs.hautrevant.value}}
{{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3>
<ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
{{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3>
<ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{signe.img}}" />
<span class="display-label flex-grow"><a>{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
@ -551,9 +549,9 @@
</li>
{{/each}}
</ul>
{{/if}}
{{#if hautreve.rencontres.length}}
{{/if}}
{{#if hautreve.rencontres.length}}
<h3>Rencontres présentes:</h3>
<ul class="item-list">
{{#each hautreve.rencontres as |rencontre key|}}
@ -569,29 +567,40 @@
</li>
{{/each}}
</ul>
{{/if}}
{{#if hautreve.sortsReserve.length}}
{{/if}}
{{#if sortsReserve.length}}
<h3>Sorts en Réserve:</h3>
<ul class="item-list alterne-list">
{{#each sortsReserve as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{#each hautreve.sortsReserve as |reserve key|}}
<li class="item list-item flexrow" data-index="{{key}}">
<img class="sheet-competence-img" src="{{reserve.sort.img}}" />
<img class="sheet-competence-img" src="{{reserve.img}}" />
<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span>
<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
<div class="item-controls flex-shrink">
<a class="sort-reserve-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="delete-sort-reserve flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
<hr>
<h3>Sorts:</h3>
<ul class="item-list alterne-list">
{{#each sorts as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label flex-grow">
<a data-item-id="{{sort._id}}">{{sort.name}}
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
@ -609,6 +618,7 @@
<ul class="item-list">
{{#each meditations as |meditation key|}}
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{meditation.img}}" />
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
@ -617,12 +627,13 @@
</li>
{{/each}}
</ul>
<hr>
<hr>
{{#if hautreve.casesTmr}}
<h3>Cases Spéciales:</h3>
<ul class="item-list">
{{#each hautreve.casesTmr as |casetmr key|}}
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{casetmr.img}}" />
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls flex-shrink">
@ -702,11 +713,11 @@
<article class="flexcol">
<h3>Biographie : </h3>
<div class="form-group editor">
{{editor system.biographie target="system.biographie" button=true owner=owner editable=editable}}
{{editor biographie target="system.biographie" button=true owner=owner editable=editable}}
</div>
<h3>Notes : </h3>
<div class="form-group editor">
{{editor system.notes target="system.notes" button=true owner=owner editable=editable}}
{{editor notes target="system.notes" button=true owner=owner editable=editable}}
</div>
<h3>Journal d'Experience</h3>
<div class="form-group editor">

View File

@ -75,7 +75,7 @@
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
{{editor content=system.description target="system.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div>

View File

@ -34,7 +34,7 @@
</select>
</div>
<div class="form-group">
<label for="xp">Minutes</label>
<label for="minutesRelative">Minutes</label>
<select name="minutesRelative" id="minutesRelative" data-dtype="String">
{{#select minutesRelative}}
{{#each minutesOptions as |key|}}

View File

@ -1,6 +1,6 @@
<img class="chat-icon" src="{{img}}" alt="potion de repos" />
<h4>
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée de puissance {{system.puissance}}{{/if}}</strong>.
</h4>
<hr>
<div>

View File

@ -1,6 +1,6 @@
<img class="chat-icon" src="{{img}}" alt="potion de soin" />
<h4>
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée{{/if}}</strong>
{{alias}} a bu une <strong>{{name}}{{#if system.magique}} enchantée de {{system.puissance}} points de guérison{{/if}}</strong>
</h4>
<hr>
<div>

View File

@ -50,10 +50,11 @@
<br>
{{/if}}
{{#if (ne attaqueCategorie 'tir')}}
{{#each esquives as |esq key|}}
{{#each esquives as |esquive key|}}
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
data-compid='{{esq._id}}' data-competence='{{esq.name}}'>
{{esq.name}} à {{../diffLibre}} {{#if esq.usage}} (Utilisations : {{esq.usage}}){{/if}}
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
{{log 'esquive' esquive}}
{{esquive.name}} à {{../diffLibre}} {{#if esquive.system.nbUsage}} (Utilisations : {{esquive.system.nbUsage}}){{/if}}
</a>
<br>
{{/each}}

View File

@ -31,22 +31,31 @@
<input type="text" name="signe.system.duree" value="{{signe.system.duree}}" data-dtype="String" />
</span>
</div>
<hr>
<label>Terres médianes</label>
<div class="form-group">
<label for="tmrs">Terres médianes</label>
<select class="select-tmr" name="tmrs" id="tmrs" size="{{tmrs.length}}" multiple>
<div class="grid-select-type-tmr">
{{#each tmrs as |tmr key|}}
<option value="{{tmr.name}}" {{#if tmr.selected}}selected{{/if}}>{{tmr.name}}</option>
<label class="flexrow">
<input type="checkbox" data-dtype="Boolean" class="select-tmr"
data-tmr-name="{{tmr.name}}" {{#if tmr.selected}}checked{{/if}} />
{{tmr.name}}
</label>
{{/each}}
</select>
</div>
</div>
<hr>
<label for="actors">Haut-rêvants concernés</label>
<div class="form-group">
<label for="actors">Haut-rêvants concernés</label>
<select class="select-actor" id="actors" size="7" multiple>
<div class="grid-select-actor">
{{#each actors as |actor key|}}
<option value="{{actor.name}}" data-actor-id="{{actor._id}}" {{#if actor.selected}}selected{{/if}}>{{actor.name}}</option>
<label class="flexrow">
<input type="checkbox" data-dtype="Boolean" class="select-actor"
data-actor-id="{{actor.id}}" {{#if actor.selected}}checked{{/if}} />
{{actor.name}}
</label>
{{/each}}
</select>
</div>
</div>
<hr>
</form>

View File

@ -1,6 +1,6 @@
<form class="dialog-roll-sort">
<h2>Lancer le <span class="sort-ou-rituel">{{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}</span>:
<select name="sort" class="roll-sort flex-grow" data-dtype="String">
<h2 class="flexrow">Lancer le {{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}:
<select name="sort" class="roll-sort" data-dtype="String">
{{#select sort}}
{{#each sortList as |sort key|}}
<option value={{key}}>{{this.name}} - {{#if this.system.caseTMRspeciale}} {{this.system.caseTMRspeciale}}

View File

@ -12,13 +12,17 @@
<label for="immediat">Expérience immédiate</label>
<input class="flex-shrink" type="checkbox" name="immediat" {{#if immediat}}checked{{/if}} />
</div>
<div class="form-group">
<label for="actors">Personnages concernés</label>
<select class="select-actor" id="actors" size="7" multiple>
<div class="flexcol">
<label>Personnages concernés</label>
<div class="grid-select-actor">
{{#each actors as |actor key|}}
<option value="{{actor.name}}" data-actor-id="{{actor._id}}" {{#if actor.selected}}selected{{/if}}>{{actor.name}}</option>
<label class="flexrow">
<input type="checkbox" data-dtype="Boolean" class="select-actor"
data-actor-id="{{actor.id}}" {{#if actor.selected}}checked{{/if}} />
{{actor.name}}
</label>
{{/each}}
</select>
</div>
</div>
</div>
</form>

View File

@ -3,41 +3,53 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label for="niveau">Niveau </label>
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
<label for="system.categorie">Catégorie</label>
<select name="system.categorie" class="categorie" data-dtype="String">
{{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="niveau">Valeur de Caractéristique </label>
<input class="attribute-value" type="text" name="system.carac_value" value="{{system.carac_value}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="niveau">Niveau </label>
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="default_diffLibre">Difficulté libre par défaut</label>
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{system.default_diffLibre}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Arme ? </label>
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if system.iscombat}}checked{{/if}}/>
<label for="system.ispossession">Attaque de possession</label>
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if system.ispossession}}checked{{/if}}/>
</div>
{{#unless system.ispossession}}
<div class="form-group">
<label for="xp">Parade ? </label>
<input class="attribute-value" type="checkbox" name="system.isparade" {{#if system.isparade}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="xp">Possession ? </label>
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if system.ispossession}}checked{{/if}}/>
</div>
<div class="form-group">
<label>Catégorie parade </label>
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select system.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="niveau">Dommages (+dom), si applicable </label>
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
</div>
<label for="system.iscombat">Compétence d'attaque</label>
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if system.iscombat}}checked{{/if}}/>
</div>
{{#if system.iscombat}}
<div class="form-group">
<label for="system.isnaturelle">Arme naturelle</label>
<input class="attribute-value" type="checkbox" name="system.isnaturelle" {{#if system.isnaturelle}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="niveau">Dommages (+dom)</label>
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
</div>
{{/if}}
<div class="form-group">
<label>Catégorie parade </label>
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select system.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
{{/select}}
</select>
</div>
{{/unless}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section>

View File

@ -9,25 +9,25 @@
<div class="flexcol">
<span><label class="alchimie-title">Manipulation : </label></span>
<div class="form-group medium-editor">
{{editor system.manipulation_update target="system.manipulation" button=true owner=owner editable=editable}}
{{editor manipulation_update target="system.manipulation" button=true owner=owner editable=editable}}
</div>
</div>
<div class="flexcol">
<span><label class="alchimie-title">Utilisation : </label></span>
<div class="form-group small-editor">
{{editor system.utilisation target="system.utilisation" button=true owner=owner editable=editable}}
{{editor utilisation target="system.utilisation" button=true owner=owner editable=editable}}
</div>
</div>
<div class="flexcol">
<span><label class="alchimie-title">Enchantement : </label></span>
<div class="form-group small-editor">
{{editor system.enchantement target="system.enchantement" button=true owner=owner editable=editable}}
{{editor enchantement target="system.enchantement" button=true owner=owner editable=editable}}
</div>
</div>
<div class="flexcol">
<span><label class="alchimie-title">Sur-effet : </label></span>
<div class="form-group small-editor">
{{editor system.sureffet target="system.sureffet" button=true owner=owner editable=editable}}
{{editor sureffet target="system.sureffet" button=true owner=owner editable=editable}}
</div>
</div>

View File

@ -25,7 +25,7 @@
<div class="flexcol">
<span><label>Ingrédients : </label></span>
<div class="form-group editor">
{{editor system.ingredients target="system.ingredients" button=true owner=owner editable=editable}}
{{editor ingredients target="system.ingredients" button=true owner=owner editable=editable}}
</div>
</div>

View File

@ -25,7 +25,7 @@
{{!-- Description Tab --}}
<div class="tab" data-group="primary" data-tab="description">
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
{{!-- Attributes Tab --}}

View File

@ -37,17 +37,21 @@
<input class="attribute-value" type="text" name="system.duree" value="{{system.duree}}" data-dtype="String" />
</div>
{{/if}}
<label>Terres médianes</label>
<div class="form-group">
<label for="tmrs">Terres médianes</label>
<select class="select-tmr attribute-value" name="tmrs" id="tmrs" size={{tmrs.length}} multiple />
{{#each tmrs as |tmr key|}}
<option class="option-tmr" value="{{tmr.name}}" {{#if tmr.selected}}selected{{/if}}>{{tmr.name}}</option>
{{/each}}
</select>
<div class="grid-select-type-tmr">
{{#each tmrs as |tmr key|}}
<label class="flexrow">
<input type="checkbox" data-dtype="Boolean" class="select-tmr"
data-tmr-name="{{tmr.name}}" {{#if tmr.selected}}checked{{/if}} />
{{tmr.name}}
</label>
{{/each}}
</div>
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section>
</form>

View File

@ -3,7 +3,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label>Draconic </label>
<label>Draconic</label>
<select name="system.draconic" id="draconic" data-dtype="String">
{{#select system.draconic}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html"}}
@ -11,7 +11,7 @@
</select>
</div>
<div class="form-group">
<label for="xp">Case TMR </label>
<label for="system.caseTMR">Case TMR</label>
<select name="system.caseTMR" id="caseTMR" data-dtype="String">
{{#select system.caseTMR}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html"}}
@ -20,49 +20,49 @@
</select>
</div>
<div class="form-group">
<label for="xp">Case TMR Spéciale </label>
<label for="system.caseTMRspeciale">Case TMR Spéciale</label>
<input class="attribute-value" type="text" name="system.caseTMRspeciale" value="{{system.caseTMRspeciale}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Difficulté </label>
<label for="system.difficulte">Difficulté</label>
<input class="attribute-value" type="text" name="system.difficulte" value="{{system.difficulte}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Coût en Rêve </label>
<label for="system.ptreve">Coût en Rêve</label>
<input class="attribute-value" type="text" name="system.ptreve" value="{{system.ptreve}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Coût en Seuil </label>
<label for="system.coutseuil">Coût en Seuil</label>
<input class="attribute-value" type="text" name="system.coutseuil" value="{{system.coutseuil}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="rituel">Rituel </label>
<label for="system.isrituel">Rituel</label>
<input class="attribute-value" type="checkbox" name="system.isrituel" {{#if system.isrituel}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="xp">Durée </label>
<label for="system.duree">Durée</label>
<input class="attribute-value" type="text" name="system.duree" value="{{system.duree}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Portée </label>
<label for="system.portee">Portée</label>
<input class="attribute-value" type="text" name="system.portee" value="{{system.portee}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Cible </label>
<label for="system.cible">Cible</label>
<input class="attribute-value" type="text" name="system.cible" value="{{system.cible}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Jet de Resistance</label>
<label for="system.JR">Jet de Resistance</label>
<input class="attribute-value" type="text" name="system.JR" value="{{system.JR}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">XP </label>
<label for="system.xp">XP</label>
<input class="attribute-value" type="text" name="system.xp" value="{{system.xp}}" data-dtype="Number"/>
</div>
{{#if owner}}
{{#each bonusCaseList as |bcData key|}}
<div class="form-group">
<label for="bonuscase">Case/Bonus :</label>
<label for="caseValue">Case/Bonus :</label>
<input class="attribute-value" type="text" name="caseValue" value="{{bcData.case}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="bonusValue" value="{{bcData.bonus}}" data-dtype="Number"/>
</div>

View File

@ -0,0 +1,45 @@
<form class="{{cssClass}}" autocomplete="off">
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<section class="sheet-body">
{{#if (and system.sortid sort)}}
<div class="form-group">
<label>Sort</label>
<label>{{sort.name}} - {{sort.system.draconic}} / {{sort.system.difficulte}}</label>
</div>
{{else}}
<div class="form-group">
<label>Draconic</label>
<select name="system.draconic" id="draconic" data-dtype="String">
{{#select system.draconic}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html"}}
{{/select}}
</select>
</div>
{{/if}}
<div class="form-group">
<label for="system.coord">Case TMR</label>
<input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String"/>
</div>
<div class="form-group">
<label></label>
<label class="attribute-value" >{{caseTmr-label system.coord}}</label>
</div>
<div class="form-group">
<label for="system.ptreve">Rêve</label>
<input class="attribute-value" type="text" name="system.ptreve" value="{{system.ptreve}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="system.heurecible">Heure de naissance cible</label>
<select type="text" name="system.heurecible" value="{{system.heurecible}}" data-dtype="String">
{{#select system.heurecible}}
{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="system.echectotal">Echec total</label>
<input class="attribute-value" type="checkbox" name="system.echectotal" {{#if system.echectotal}}checked{{/if}} />
</div>
</section>
</form>

View File

@ -1,14 +1,14 @@
<div class="flexcol">
<span><label>Description : </label></span>
<div class="form-group editor">
{{editor system.description target="system.description" button=true owner=owner editable=editable}}
{{editor description target="system.description" button=true owner=owner editable=editable}}
</div>
</div>
{{#if isGM}}
<div class="flexcol">
<span><label>Description (MJ seulement): </label></span>
<div class="form-group editor">
{{editor system.descriptionmj target="system.descriptionmj" button=true owner=owner editable=editable}}
{{editor descriptionmj target="system.descriptionmj" button=true owner=owner editable=editable}}
</div>
</div>
{{/if}}

View File

@ -7,7 +7,7 @@
{{else}}
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
{{/if}}
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{ localize effect.label}}" />
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{localize effect.label}}" />
<label>{{localize effect.label}}</label>
</li>
{{/each}}