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24 Commits

Author SHA1 Message Date
0d67d9af88 New v10.0.18 release 2022-09-22 08:35:57 +02:00
45a562f502 Merge pull request 'Stabilisation v10.0.18' (#556) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #556
2022-09-22 08:34:46 +02:00
21fc62b302 Fix de la séquence TMR
Lors d'une rencontre/case humide/conquête/..., le haut rêvant
déclenchait tout de même les sorts en réserve
2022-09-22 01:19:10 +02:00
c37c68e6db Fix erreur quand la fenêtre est fermée
Erreur dans les logs, par exemple, suite à une rencontre
2022-09-22 01:19:10 +02:00
ca893088d2 Détails de case pour les sorts en réserve 2022-09-22 01:19:10 +02:00
e69fb222c3 Affiche le type de case si TMR cachées 2022-09-22 01:19:10 +02:00
c76bf912d1 Fix compteur d'utilisations d'esquive 2022-09-22 01:19:10 +02:00
4b1573ab8b Rétablissement des icônes RdD des onglets Foundry
Perdus avec le changement d'entrée FontAwsome
2022-09-22 01:19:10 +02:00
e0049cc2f7 v10 mods+fixes 2022-09-20 07:48:36 +02:00
8e0949442d Merge pull request 'Stabilisation de la v10' (#555) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #555
2022-09-20 07:46:17 +02:00
28427bc7c7 Initiative et competences créatures
Fix de l'initiative des compétences de créatures
* armes naturelles en général
* lancer pour les pierres lancées des Glous et Mariols

La catégorie de parade: remplace l'utilisation de "isparade"

Migration autoimatique des items du monde
Modification des compendiums
2022-09-20 00:14:34 +02:00
50980d5216 Fix Initiative: utilise l'action, pas l'arme 2022-09-20 00:14:18 +02:00
a75ee8fbc6 Fix RollTables: utilisent data, pas system 2022-09-20 00:14:18 +02:00
78c757a21a Ajout des images dans le haut-rêve 2022-09-20 00:14:18 +02:00
6d06c96497 chgt endurance ne rend plus inconscient 2022-09-20 00:14:18 +02:00
5402508b26 Le "label for" indique le "name" du contrôle 2022-09-20 00:14:18 +02:00
43d097581e Log de l'acteur avec monnaies manquantes 2022-09-19 20:22:30 +02:00
7785851719 Log de l'actor dont les sorts sont migrés 2022-09-19 20:22:30 +02:00
8f127bc66b Corrections diverses suite v10 2022-09-18 08:57:45 +02:00
8c5f6b8f1b Merge pull request 'Corrections des TMRs et des Statuis' (#554) from VincentVk/foundryvtt-reve-de-dragon:v10 into v10
Reviewed-on: #554
2022-09-18 08:55:40 +02:00
00630849cb Réinsertion sortie de carte
En sortant de la carte (avec les flèches de direction), le demi-rêve
est maintenant bien réinséré aléatoirement
2022-09-18 01:00:38 +02:00
c4392f0320 Fix TMR accessibles par une rencontre
Les cases n'étaient polus accessibles, ni coloriées
2022-09-18 01:00:38 +02:00
7a92ee85ef Nettoyage des status effects
* Recherche et suppression toujours par flags.core.statusId
* l'ajout d'un status depuis le token est maintenant équivallent
  à l'ajout par le code
* Correction des demi-surprises
* Correction du Demi-rêve (qui ne disparaissait pas)
* fix de la selection dans la configuration système
2022-09-18 01:00:36 +02:00
56ea9dd2e4 Sorts en réserve éditables 2022-09-17 22:35:17 +02:00
37 changed files with 675 additions and 484 deletions

View File

@ -41,7 +41,8 @@
"TypeOmbre": "Ombre de Thanatos",
"TypeSouffle": "Souffle de Dragon",
"TypeTete": "Tête de Dragon",
"TypePossession": "Possession"
"TypePossession": "Possession",
"TypeSortreserve": "Sort en réserve"
},
"EFFECT": {
"StatusStunned": "Sonné",

View File

@ -15,7 +15,7 @@ import { DialogSplitItem } from "./dialog-split-item.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { DialogRepos } from "./dialog-repos.js";
import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { TMRUtility } from "./tmr-utility.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
@ -100,8 +100,7 @@ export class RdDActorSheet extends ActorSheet {
formData.difficultesLibres = CONFIG.RDD.difficultesLibres;
formData.hautreve = {
isDemiReve: this.actor.getEffectByLabel("Demi-rêve"),
sortsReserve: formData.system.reve.reserve.list,
isDemiReve: this.actor.getEffect(STATUSES.StatusDemiReve),
rencontres: duplicate(formData.system.reve.rencontre.list),
casesTmr: formData.itemsByType.casetmr,
cacheTMR: this.actor.isTMRCache()
@ -184,19 +183,6 @@ export class RdDActorSheet extends ActorSheet {
const item = this.actor.getObjet(li.data("item-id"));
RdDUtility.confirmerSuppressionItem(this, item, li);
});
html.find('.sort-reserve-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const index = li.data('index');
const sortReserve = this.actor.system.reve.reserve.list[index];
RdDUtility.confirmerSuppression(this, li, {
supprimer: `le sort en réserve ${sortReserve.sort.name} en ${TMRUtility.getTMR(sortReserve.coord).label}`,
deleteLabel: "Supprimer le sort en réserve",
onDelete: () => {
console.log("Delete : ", sortReserve.name);
this.actor.deleteSortReserveKey(index);
}
});
});
html.find('.item-vendre').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.proposerVente();
@ -375,11 +361,15 @@ export class RdDActorSheet extends ActorSheet {
await DialogRepos.create(this.actor);
});
html.find('.delete-active-effect').click(async event => {
let id = $(event.currentTarget).parents(".active-effect").data('id');
this.actor.enleverActiveEffectById(id);
if (game.user.isGM) {
let effect = $(event.currentTarget).parents(".active-effect").data('effect');
this.actor.removeEffect(effect);
}
});
html.find('.enlever-tous-effets').click(async event => {
this.actor.enleverTousLesEffets();
if (game.user.isGM) {
await this.actor.removeEffects();
}
});
html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(RdDSheetUtility.getItemId(event));

View File

@ -17,7 +17,7 @@ import { RdDAudio } from "./rdd-audio.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDAlchimie } from "./rdd-alchimie.js";
import { StatusEffects } from "./status-effects.js";
import { STATUSES, StatusEffects } from "./status-effects.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
import { RdDItemSigneDraconique } from "./item-signedraconique.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
@ -44,6 +44,7 @@ const POSSESSION_SANS_DRACONIC = {
}
};
const PAS_DE_BLESSURE = { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" };
/* -------------------------------------------- */
/**
* Extend the base Actor entity by defining a custom roll data structure which is ideal for the Simple system.
@ -52,8 +53,6 @@ const POSSESSION_SANS_DRACONIC = {
export class RdDActor extends Actor {
/* -------------------------------------------- */
static init() {
Hooks.on("deleteActiveEffect", (effect, options, userId) => RdDActor.getParentActor(effect)?.onDeleteActiveEffect(effect, options));
Hooks.on("preUpdateItem", (item, change, options, id) => RdDActor.getParentActor(item)?.onPreUpdateItem(item, change, options, id));
Hooks.on("createItem", (item, options, id) => RdDActor.getParentActor(item)?.onCreateItem(item, options, id));
Hooks.on("deleteItem", (item, options, id) => RdDActor.getParentActor(item)?.onDeleteItem(item, options, id));
@ -199,7 +198,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async checkMonnaiePresence() { // Ajout opportuniste si les pièces n'existent pas.
if (!this.items) return; // Sanity check during import
let manquantes = Monnaie.monnaiesManquantes(this.itemTypes['monnaie']);
let manquantes = Monnaie.monnaiesManquantes(this);
if (manquantes.length > 0) {
await this.createEmbeddedDocuments('Item', manquantes, { renderSheet: false });
}
@ -418,31 +417,9 @@ export class RdDActor extends Actor {
}
}
/* -------------------------------------------- */
async deleteSortReserve(sortReserve) {
let reserve = duplicate(this.system.reve.reserve);
let tmr = TMRUtility.getTMR(sortReserve.coord);
let index = reserve.list.findIndex(tmr.type == 'fleuve'
? sort => (TMRUtility.getTMR(sort.coord).type == 'fleuve' && sort.sort.name == sortReserve.sort.name)
: sort => (sort.coord == sortReserve.coord && sort.sort.name == sortReserve.sort.name)
);
if (index >= 0) {
reserve.list.splice(index, 1);
await this.update({ "system.reve.reserve": reserve });
}
}
async deleteSortReserveKey(index) {
let reserve = duplicate(this.system.reve.reserve);
if (index >= 0) {
reserve.list.splice(index, 1);
await this.update({ "system.reve.reserve": reserve }, { renderSheet: false });
}
}
/* -------------------------------------------- */
getSurprise(isCombat = undefined) {
let niveauSurprise = this.getActiveEffects()
let niveauSurprise = this.getEffects()
.map(effect => StatusEffects.valeurSurprise(effect, isCombat))
.reduce(Misc.sum(), 0);
if (niveauSurprise > 1) {
@ -569,7 +546,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
_supprimerBlessure(blessure) {
mergeObject(blessure, { "active": false, "psdone": false, "scdone": false, "premiers_soins": 0, "soins_complets": 0, "jours": 0, "loc": "" });
mergeObject(blessure, PAS_DE_BLESSURE);
}
/* -------------------------------------------- */
@ -612,39 +589,30 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async remiseANeuf() {
let message = {
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: "Remise à neuf de " + this.name
};
if (this.isEntite([ENTITE_NONINCARNE])) {
return;
}
if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
}
else {
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.name),
content: 'Remise à neuf de ' + this.name
});
const updates = {
'system.sante.endurance.value' : this.system.sante.endurance.max
};
if (!this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
if (this.system.blessures) {
const blessures = duplicate(this.system.blessures);
for (let listeBlessures of [blessures.legeres.liste, blessures.graves.liste, blessures.critiques.liste]) {
for (let blessure of listeBlessures) {
this._supprimerBlessure(blessure);
}
}
await this.update({ "system.blessures": blessures });
updates['system.blessures.legeres.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE, PAS_DE_BLESSURE];
updates['system.blessures.graves.liste'] = [PAS_DE_BLESSURE, PAS_DE_BLESSURE];
updates['system.blessures.critiques.liste'] = [PAS_DE_BLESSURE];
}
updates['system.sante.vie.value'] = this.system.sante.vie.max;
updates['system.sante.fatigue.value'] = 0;
if (this.isPersonnage()) {
await this.setEthylisme(1);
}
await this.santeIncDec("vie", this.system.sante.vie.max - this.system.sante.vie.value);
await this.santeIncDec("endurance", this.system.sante.endurance.max - this.system.sante.endurance.value);
if (ReglesOptionelles.isUsing("appliquer-fatigue") && this.system.sante.fatigue) {
await this.update({ "system.sante.fatigue.value": 0 });
updates['system.compteurs.ethylisme'] = { value:1, nb_doses: 0, jet_moral: false};
}
}
ChatMessage.create(message);
this.sheet.render(true);
await this.update(updates);
await this.removeEffects(e => e.flags.core.statusId !== STATUSES.StatusDemiReve);
}
/* -------------------------------------------- */
@ -856,10 +824,13 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async sortMisEnReserve(rollData, sort) {
let reserve = duplicate(this.system.reve.reserve.list);
reserve.push({ coord: rollData.tmr.coord, sort: sort, draconic: duplicate(rollData.competence) });
await this.update({ "system.reve.reserve.list": reserve });
async sortMisEnReserve(sort, draconic, coord, ptreve) {
await this.createEmbeddedDocuments("Item", [{
type: 'sortreserve',
name: sort.name,
img: sort.img,
system: { sortid: sort.id, draconic: (draconic ?? sort.system.draconic), ptreve: ptreve, coord: coord, heurecible: 'Vaisseau' } }],
{ renderSheet: false});
this.currentTMR.updateTokens();
}
@ -1140,11 +1111,11 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
async deleteAllConteneur(itemId) {
async deleteAllConteneur(itemId, options) {
let list = [];
list.push({ id: itemId, conteneurId: undefined }); // Init list
this.buildSubConteneurObjetList(itemId, list);
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id));
await this.deleteEmbeddedDocuments('Item', list.map(it => it.id), options);
}
/* -------------------------------------------- */
@ -1606,12 +1577,12 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSonne() {
return this.getEffectByLabel("EFFECT.StatusStunned");
return this.getEffect(STATUSES.StatusStunned);
}
/* -------------------------------------------- */
async finDeRound(options = { terminer: false }) {
for (let effect of this.getActiveEffects()) {
for (let effect of this.getEffects()) {
if (effect.duration.type !== 'none' && (effect.duration.remaining <= 0 || options.terminer)) {
if (effect.system.origin) {
await effect.update({ 'disabled': true });
@ -1640,7 +1611,7 @@ export class RdDActor extends Actor {
ui.notifications.info("Le personnage est hors combat, il ne reste donc pas sonné");
return;
}
await this.setStatusEffect("EFFECT.StatusStunned", sonne);
await this.setEffect(STATUSES.StatusStunned, sonne);
}
/* -------------------------------------------- */
@ -1793,7 +1764,7 @@ export class RdDActor extends Actor {
}
await this.update({ "system.sante": sante })
if (this.isDead()) {
await this.setStatusEffect("EFFECT.StatusComma", true);
await this.setEffect(STATUSES.StatusComma, true);
}
return result;
}
@ -2453,7 +2424,7 @@ export class RdDActor extends Actor {
RdDItemSort.incrementBonusCase(this, selectedSort, rollData.tmr.coord);
if (rollData.isSortReserve) {
await this.sortMisEnReserve(rollData, selectedSort);
await this.sortMisEnReserve(selectedSort, rollData.competence, rollData.tmr.coord, Number(selectedSort.system.ptreve_reel));
}
}
else {
@ -2465,6 +2436,7 @@ export class RdDActor extends Actor {
if (rolled.isETotal) { // Echec total !
rollData.depenseReve = Math.min(reveActuel, Math.floor(rollData.depenseReve * 1.5))
// TODO: mise en réserve d'un échec total...
// await dialog mse en réserve, pour traitement échec total
} else {
rollData.depenseReve = 0
}
@ -3176,8 +3148,7 @@ export class RdDActor extends Actor {
ui.notifications.warn("Vous êtes déja dans les TMR....");
return
}
let demiReve = this.getActiveEffects(it => it.label == "Demi-rêve");
if (mode != 'visu' && demiReve.length > 0) {
if (mode != 'visu' && this.getEffect(STATUSES.StatusDemiReve)) {
ui.notifications.warn("Le joueur ou le MJ est déja dans les Terres Médianes avec ce personnage ! Visualisation uniquement");
mode = "visu"; // bascule le mode en visu automatiquement
}
@ -3192,7 +3163,7 @@ export class RdDActor extends Actor {
});
return;
}
await this.setStatusEffect("EFFECT.StatusDemiReve", true);
await this.setEffect(STATUSES.StatusDemiReve, true);
}
const fatigue = this.system.sante.fatigue.value;
@ -3482,7 +3453,7 @@ export class RdDActor extends Actor {
count--;
} else {
// TODO: status effect dead
this.setStatusEffect("EFFECT.StatusComma", true);
this.setEffect(STATUSES.StatusComma, true);
ChatMessage.create({
content: `<img class="chat-icon" src="icons/svg/skull.svg" alt="charge" />
<strong>${this.name} vient de succomber à une seconde blessure critique ! Que les Dragons gardent son Archétype en paix !</strong>`
@ -4117,61 +4088,47 @@ export class RdDActor extends Actor {
async onUpdateActor(update, options, actorId) {
const updatedEndurance = update?.system?.sante?.endurance
if (updatedEndurance && options.diff) {
await this.setStatusEffect("EFFECT.StatusUnconscious", updatedEndurance.value == 0)
await this.setEffect(STATUSES.StatusUnconscious, updatedEndurance.value == 0)
}
}
/* -------------------------------------------- */
async onDeleteActiveEffect(effect, options) {
switch (effect.label) {
case 'EFFECT.StatusStunned':
return;
}
getEffects(filter = e => true) {
return this.getEmbeddedCollection("ActiveEffect").filter(filter);
}
/* -------------------------------------------- */
getActiveEffects(matching = it => true) {
return Array.from(this.getEmbeddedCollection("ActiveEffect").values()).filter(it => matching(it));
getEffect(statusId) {
return this.getEmbeddedCollection("ActiveEffect").find(it => it.flags?.core?.statusId == statusId);
}
/* -------------------------------------------- */
getEffectByLabel(label) {
return this.getActiveEffects().find(it => it.system?.label == label);
}
/* -------------------------------------------- */
getEffectById(id) {
return this.getActiveEffects().find(it => it.id == id);
}
/* -------------------------------------------- */
async setStatusEffect(label, status, updates = {}) {
async setEffect(statusId, status) {
if (this.isEntite() || this.type == 'vehicule') {
return;
}
console.log("setStatusEffect", label, status, updates)
const existing = this.getEffectByLabel(label);
if (existing) {
existing.delete();
console.log("setEffect", statusId, status)
const effect = this.getEffect(statusId);
if (!status && effect){
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
if (status) {
const statusEffect = mergeObject(duplicate(StatusEffects.status(label)), updates);
await this.createEmbeddedDocuments("ActiveEffect", [statusEffect]);
if (status && !effect ) {
await this.createEmbeddedDocuments("ActiveEffect", [StatusEffects.status(statusId)]);
}
}
enleverActiveEffectById(id) {
if (game.user.isGM) {
const existing = this.getEffectById(id);
if (existing) {
existing.delete();
}
async removeEffect(statusId) {
const effect = this.getEffect(statusId);
if (effect) {
await this.deleteEmbeddedDocuments('ActiveEffect', [effect.id]);
}
}
/* -------------------------------------------- */
enleverTousLesEffets() {
async removeEffects(filter = e => true) {
if (game.user.isGM) {
this.deleteEmbeddedDocuments('ActiveEffect', this.getActiveEffects().map(it => it.id));
const ids = this.getEffects(filter).map(it => it.id);
await this.deleteEmbeddedDocuments('ActiveEffect', ids);
}
}

View File

@ -1,5 +1,6 @@
export const SYSTEM_RDD = 'foundryvtt-reve-de-dragon';
export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const LOG_HEAD = 'RdD | ';
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';

View File

@ -1,4 +1,5 @@
import { Misc } from "./misc.js";
import { RdDCombatManager } from "./rdd-combat.js";
/* -------------------------------------------- */
export class RdDItemCompetenceCreature extends Item {
@ -16,24 +17,27 @@ export class RdDItemCompetenceCreature extends Item {
}
/* -------------------------------------------- */
static toActionArme(item) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
static toActionArme(competencecreature) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(competencecreature)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
let arme = (item instanceof Item) ? item.clone(): item;
let arme = (competencecreature instanceof Item) ? competencecreature.clone(): competencecreature;
mergeObject(arme.system,
{
competence: arme.name,
resistance: 100,
initiative: RdDCombatManager.calculInitiative(competencecreature.system.niveau, competencecreature.system.carac_value),
niveau: competencecreature.system.niveau,
equipe: true,
resistance: 100,
dommagesReels: arme.system.dommages,
penetration: 0,
force: 0,
rapide: true,
cac: competencecreature.system.isnaturelle ? "naturelle" : "",
action: 'attaque'
});
return arme;
}
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
console.error("RdDItemCompetenceCreature.toActionArme(", competencecreature, ") : impossible de transformer l'Item en arme");
return undefined;
}
@ -44,6 +48,6 @@ export class RdDItemCompetenceCreature extends Item {
/* -------------------------------------------- */
static isCompetenceParade(item) {
return item.type == 'competencecreature' && item.system.isparade;
return item.type == 'competencecreature' && item.system.categorie_parade !== "";
}
}

View File

@ -1,4 +1,5 @@
import { Misc } from "./misc.js";
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
const MONNAIES_STANDARD = [
{
@ -41,14 +42,11 @@ export class Monnaie {
return MONNAIES_STANDARD;
}
static filtrerMonnaies(items) {
return items.filter(it => it.type == 'monnaie');
}
static monnaiesManquantes(disponibles) {
static monnaiesManquantes(actor) {
const disponibles = actor.itemTypes['monnaie'];
const manquantes = MONNAIES_STANDARD.filter(standard => !disponibles.find(disponible => Monnaie.deValeur(disponible, standard.system?.valeur_deniers)));
if (manquantes.length > 0) {
console.error('monnaiesManquantes', manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
console.error(`${LOG_HEAD} monnaiesManquantes pour ${actor.name}`, manquantes, ' avec monnaies', disponibles, MONNAIES_STANDARD);
}
return manquantes;
}

View File

@ -84,32 +84,36 @@ export class RdDItemSheet extends ItemSheet {
}
formData.categorieCompetences = RdDItemCompetence.getCategorieCompetences()
if (formData.type == 'tache' || formData.type == 'livre' || formData.type == 'meditation' || formData.type == 'oeuvre') {
if (this.item.type == 'tache' || this.item.type == 'livre' || this.item.type == 'meditation' || this.item.type == 'oeuvre') {
formData.caracList = duplicate(game.system.model.Actor.personnage.carac)
formData.caracList["reve-actuel"] = duplicate(game.system.model.Actor.personnage.reve.reve)
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences')
}
if (formData.type == 'arme') {
if (this.item.type == 'arme') {
formData.competences = await RdDUtility.loadCompendium('foundryvtt-reve-de-dragon.competences', it => RdDItemCompetence.isCompetenceArme(it));
console.log(formData.competences)
}
if (formData.type == 'recettealchimique') {
if (this.item.type == 'recettealchimique') {
RdDAlchimie.processManipulation(this.item, this.actor && this.actor.id);
}
if (formData.type == 'gemme') {
if (this.item.type == 'gemme') {
formData.gemmeTypeList = RdDGemme.getGemmeTypeOptionList();
RdDGemme.calculDataDerivees(this.item);
}
if (formData.type == 'potion') {
if (this.item.type == 'potion') {
if (this.dateUpdated) {
formData.system.prdate = this.dateUpdated;
this.dateUpdated = undefined;
}
RdDHerbes.updatePotionData(formData);
}
if (formData.isOwned && formData.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
if (formData.isOwned && this.item.type == 'herbe' && (formData.system.categorie == 'Soin' || formData.system.categorie == 'Repos')) {
formData.isIngredientPotionBase = true;
}
if (this.item.type == 'sortreserve') {
const sortId = this.item.system.sortid;
formData.sort = formData.isOwned ? this.item.actor.items.get(sortId) : game.items.get(sortId);
}
formData.bonusCaseList = RdDItemSort.getBonusCaseList(formData, true);
return formData;

View File

@ -36,7 +36,8 @@ export const defaultItemImg = {
nourritureboisson: "systems/foundryvtt-reve-de-dragon/icons/objets/provision_crue.webp",
signedraconique: "systems/foundryvtt-reve-de-dragon/icons/tmr/signe_draconique.webp",
gemme: "systems/foundryvtt-reve-de-dragon/icons/gemmes/almaze.webp",
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp"
possession: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",
sortreserve: "systems/foundryvtt-reve-de-dragon/icons/competence_oniros.webp",
}
/* -------------------------------------------- */

141
module/migrations.js Normal file
View File

@ -0,0 +1,141 @@
import { LOG_HEAD, SYSTEM_RDD } from "./constants.js";
import { Grammar } from "./grammar.js";
class Migration {
get code() { return "sample"; }
get version() { return "0.0.0"; }
async migrate() { }
async applyItemsUpdates(computeUpdates) {
await game.actors.forEach(async (actor) => {
const actorItemUpdates = computeUpdates(actor.items);
if (actorItemUpdates.length > 0) {
console.log(
this.code,
`Applying updates on actor ${actor.name} items`,
actorItemUpdates
);
await actor.updateEmbeddedDocuments("Item", actorItemUpdates);
}
});
const itemUpdates = computeUpdates(game.items);
if (itemUpdates.length > 0) {
console.log(this.code, "Applying updates on items", itemUpdates);
await Item.updateDocuments(itemUpdates);
}
}
}
class _10_0_16_MigrationSortsReserve extends Migration {
get code() { return "creation-item-sort-reserve"; }
get version() { return "10.0.16"; }
async migrate() {
await game.actors
.filter((actor) => actor.type == "personnage")
.filter((actor) => actor.system.reve?.reserve?.list?.length ?? 0 > 0)
.forEach(async (actor) => {
const sortsReserve = actor.system.reve.reserve.list.map(this.conversionSortReserve);
console.log(`${LOG_HEAD} Migration des sorts en réserve de ${actor.name}`, sortsReserve);
await actor.createEmbeddedDocuments("Item", sortsReserve, {
renderSheet: false,
});
await actor.update({ 'system.reve.reserve.list': [] })
});
}
conversionSortReserve(it) {
return {
type: 'sortreserve',
name: it.sort.name,
img: it.sort.img,
system: {
// ATTENTION, utilisation de data / _id possibles, encore présents pour les anciens sorts en réserve
sortid: it.sort._id,
draconic: it.sort.draconic,
ptreve: (it.sort.system ?? it.sort.data).ptreve_reel,
coord: it.coord,
heurecible: 'Vaisseau',
},
};
}
}
class _10_0_17_MigrationCompetenceCreature extends Migration {
get code() { return "competences-creature-parade"; }
get version() { return "10.0.17"; }
async migrate() {
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.isparade && it.system.categorie_parade == "")
.map(it => { return { _id: it.id, "system.categorie_parade": "armes-naturelles" } }));
await this.applyItemsUpdates(items => items
.filter(it => it.type == "competencecreature" && it.system.iscombat)
.map(it => { return { _id: it.id, "system.categorie": (Grammar.includesLowerCaseNoAccent(it.name, "lancee") ? "lancer" : "melee") } })
);
}
}
export class Migrations {
static getMigrations() {
return [
new _10_0_16_MigrationSortsReserve(),
new _10_0_17_MigrationCompetenceCreature()
];
}
constructor() {
game.settings.register(SYSTEM_RDD, "systemMigrationVersion", {
name: "System Migration Version",
scope: "world",
config: false,
type: String,
default: "0.0.0",
});
}
migrate() {
const currentVersion = game.settings.get(
SYSTEM_RDD,
"systemMigrationVersion"
);
if (isNewerVersion(game.system.version, currentVersion)) {
const migrations = Migrations.getMigrations().filter(m => isNewerVersion(m.version, currentVersion));
if (migrations.length > 0) {
migrations.sort((a, b) =>
isNewerVersion(a.version, b.version)
? 1
: isNewerVersion(b.version, a.version)
? -1
: 0
);
migrations.forEach(async (m) => {
ui.notifications.info(
`Executing migration ${m.code}: version ${currentVersion} is lower than ${m.version}`
);
await m.migrate();
});
ui.notifications.info(
`Migrations done, version will change to ${game.system.version}`
);
} else {
console.log(
LOG_HEAD +
`No migration needeed, version will change to ${game.system.version}`
);
}
game.settings.set(
SYSTEM_RDD,
"systemMigrationVersion",
game.system.version
);
} else {
console.log(LOG_HEAD + `No system version changed`);
}
}
}

View File

@ -10,6 +10,7 @@ import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRoll } from "./rdd-roll.js";
import { RdDRollTables } from "./rdd-rolltables.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */
const premierRoundInit = [
@ -196,6 +197,11 @@ export class RdDCombatManager extends Combat {
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.system.mainInfo ?? '')));
}
static listActionsCreature(competences) {
return competences.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(it => RdDItemCompetenceCreature.toActionArme(it));
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p =>
{
@ -217,17 +223,15 @@ export class RdDCombatManager extends Combat {
if (actions.length>0) {
return actions;
}
let items = actor.items;
if (actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
actions = actions.concat(RdDCombatManager.listActionsCreature(actor.itemTypes['competencecreature']));
} else {
// Recupération des items 'arme'
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
const armes = actor.itemTypes['arme'].filter(it => RdDItemArme.isArmeUtilisable(it))
//.concat(RdDItemArme.empoignade())
.concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence');
const competences = actor.itemTypes['competence'];
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.system.carac));
if (actor.system.attributs.hautrevant.value) {
@ -327,22 +331,16 @@ export class RdDCombatManager extends Combat {
initOffset = 9;
initInfo = "Draconic"
} else {
compData = RdDItemCompetence.findCompetence(combatant.actor.items, arme.system.competence);
compData = RdDItemCompetence.findCompetence(combatant.actor.items, action.system.competence);
compNiveau = compData.system.niveau;
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
if (compData.system.categorie == "lancer") {
initOffset = 7;
}
else {
initOffset = 5;
}
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
initInfo = action.name + " / " + action.system.competence;
if (combatant.actor.type == 'creature' || combatant.actor.type == 'entite') {
caracForInit = compData.system.carac_value;
} else {
caracForInit = combatant.actor.system.carac[compData.system.defaut_carac].value;
}
initOffset = RdDCombatManager._baseInitOffset(compData.system.categorie, action);
}
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
@ -360,10 +358,12 @@ export class RdDCombatManager extends Combat {
if (categorie == "lancer") { // Offset de principe pour les armes de jet
return 7;
}
// Offset de principe pour les armes de jet
switch (arme.system.cac) {
case "empoignade": return 3;
case "pugilat": return 4;
case "empoignade":
return 3;
case "pugilat":
case "naturelle":
return 4;
}
return 5;
}
@ -833,7 +833,7 @@ export class RdDCombat {
// # utilisation esquive
const corpsACorps = this.defender.getCompetence("Corps à corps", { onMessage: it => console.info(it, this.defender) });
const esquives = duplicate(this.defender.getCompetences("esquive", { onMessage: it => console.info(it, this.defender) }))
esquives.forEach(e => e.usages = e?.id ? this.defender.getItemUse(e.id) : 0);
esquives.forEach(e => e.system.nbUsage = e?._id ? this.defender.getItemUse(e._id) : 0);
const paramChatDefense = {
passeArme: attackerRoll.passeArme,
@ -1185,7 +1185,7 @@ export class RdDCombat {
defenderRoll.show.recul = 'encaisse';
} else if (rollRecul.rolled.isETotal || this._isReculCauseChute(impact)) {
defenderRoll.show.recul = 'chute';
await this.defender.setStatusEffect("EFFECT.StatusProne", true);
await this.defender.setEffect(STATUSES.StatusProne, true);
}
else {
defenderRoll.show.recul = 'recul';

View File

@ -35,6 +35,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDSigneDraconiqueItemSheet } from "./item-signedraconique-sheet.js";
import { Misc } from "./misc.js";
import { Migrations } from './migrations.js';
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -183,7 +184,7 @@ Hooks.once("init", async function () {
Items.registerSheet(SYSTEM_RDD, RdDItemSheet, {
types: ["arme", "armure", "objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique", "gemme",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession"], makeDefault: true
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "possession", "sortreserve"], makeDefault: true
});
CONFIG.Combat.documentClass = RdDCombatManager;
@ -245,6 +246,9 @@ function registerUsageCount( registerKey ) {
/* -------------------------------------------- */
Hooks.once("ready", async function () {
await migrationPngWebp_1_5_34()
if (Misc.isUniqueConnectedGM()) {
new Migrations().migrate();
}
StatusEffects.onReady();
RdDHerbes.initializeHerbes();

View File

@ -25,7 +25,7 @@ export class RdDRollTables {
/* -------------------------------------------- */
static async drawTextFromRollTable(tableName, toChat) {
const drawResult = await RdDRollTables.genericGetTableResult(tableName, toChat);
return drawResult.system.text;
return drawResult.data.text;
}
/* -------------------------------------------- */

View File

@ -1,4 +1,3 @@
import { SYSTEM_SOCKET_ID } from "./constants.js";
import { RollDataAjustements } from "./rolldata-ajustements.js";
import { RdDUtility } from "./rdd-utility.js";
import { TMRUtility } from "./tmr-utility.js";
@ -16,6 +15,7 @@ import { Misc } from "./misc.js";
import { HtmlUtility } from "./html-utility.js";
import { ReglesOptionelles } from "./regles-optionelles.js";
import { RdDDice } from "./rdd-dice.js";
import { STATUSES } from "./status-effects.js";
/* -------------------------------------------- */
export class RdDTMRDialog extends Dialog {
@ -55,7 +55,6 @@ export class RdDTMRDialog extends Dialog {
this.fatigueParCase = this.viewOnly || !ReglesOptionelles.isUsing("appliquer-fatigue") ? 0 : this.actor.getTMRFatigue();
this.cumulFatigue = 0;
this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales();
this.allTokens = [];
this.rencontreState = 'aucune';
@ -81,9 +80,16 @@ export class RdDTMRDialog extends Dialog {
this.casesSpeciales = this.actor.items.filter(item => Draconique.isCaseTMR(item));
}
/* -------------------------------------------- */
loadSortsReserve() {
this.sortsReserves = this.actor.system.reve.reserve.list;
get sortsReserve() {
return this.actor.itemTypes['sortreserve'];
}
getSortsReserve(coord) {
return this.actor.itemTypes['sortreserve'].filter(// Reserve sur une case fleuve ou normale
TMRUtility.getTMR(coord).type == 'fleuve'
? it => TMRUtility.getTMR(it.system.coord).type == 'fleuve'
: it => it.system.coord == coord
);
}
/* -------------------------------------------- */
@ -97,10 +103,10 @@ export class RdDTMRDialog extends Dialog {
this.updateTokens();
this.forceDemiRevePositionView();
}
/* -------------------------------------------- */
_createTokens() {
if (!this.isDemiReveCache()){
if (!this.isDemiReveCache()) {
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
}
@ -117,7 +123,6 @@ export class RdDTMRDialog extends Dialog {
updateTokens() {
this._removeTokens(t => true);
this.loadRencontres();
this.loadSortsReserve();
this.loadCasesSpeciales();
this._createTokens();
}
@ -136,7 +141,7 @@ export class RdDTMRDialog extends Dialog {
return this.rencontresExistantes.map(it => this._tokenRencontre(it));
}
_getTokensSortsReserve() {
return this.sortsReserves.map(it => this._tokenSortEnReserve(it));
return this.actor.itemTypes['sortreserve'].map(it => this._tokenSortEnReserve(it));
}
/* -------------------------------------------- */
@ -148,8 +153,8 @@ export class RdDTMRDialog extends Dialog {
const draconique = Draconique.get(caseData.system.specific);
return draconique?.token(this.pixiTMR, caseData, () => caseData.system.coord);
}
_tokenSortEnReserve(sortEnReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortEnReserve.sort, () => sortEnReserve.coord);
_tokenSortEnReserve(sortReserve) {
return EffetsDraconiques.sortReserve.token(this.pixiTMR, sortReserve, () => sortReserve.system.coord);
}
_tokenDemiReve() {
@ -209,24 +214,12 @@ export class RdDTMRDialog extends Dialog {
this.actor.rollLireSigneDraconique(this._getActorCoord());
});
html.find('#dir-top').click((event) => {
this.moveFromKey("top");
});
html.find('#dir-top-left').click((event) => {
this.moveFromKey("top-left");
});
html.find('#dir-top-right').click((event) => {
this.moveFromKey("top-right");
});
html.find('#dir-bottom-left').click((event) => {
this.moveFromKey("bottom-left");
});
html.find('#dir-bottom-right').click((event) => {
this.moveFromKey("bottom-right");
});
html.find('#dir-bottom').click((event) => {
this.moveFromKey("bottom");
});
html.find('#dir-top').click((event) => this.moveFromKey("top"));
html.find('#dir-top-left').click((event) => this.moveFromKey("top-left"));
html.find('#dir-top-right').click((event) => this.moveFromKey("top-right"));
html.find('#dir-bottom-left').click((event) => this.moveFromKey("bottom-left"));
html.find('#dir-bottom-right').click((event) => this.moveFromKey("bottom-right"));
html.find('#dir-bottom').click((event) => this.moveFromKey("bottom"));
// Gestion du cout de montée en points de rêve
let reveCout = ((this.tmrdata.isRapide && !EffetsDraconiques.isDeplacementAccelere(this.actor)) ? -2 : -1) - this.actor.countMonteeLaborieuse();
@ -238,13 +231,14 @@ export class RdDTMRDialog extends Dialog {
// Le reste...
this.updateValuesDisplay();
let tmr = TMRUtility.getTMR(this._getActorCoord());
await this.manageRencontre(tmr, () => {
this.postRencontre(tmr);
});
await this.manageRencontre(tmr);
}
/* -------------------------------------------- */
async updateValuesDisplay() {
if (!this.rendered) {
return;
}
const coord = this._getActorCoord();
HtmlUtility._showControlWhen($(".lire-signe-draconique"), this.actor.isResonanceSigneDraconique(coord));
@ -254,9 +248,9 @@ export class RdDTMRDialog extends Dialog {
let tmrpos = document.getElementById("tmr-pos");
if (this.isDemiReveCache()) {
tmrpos.innerHTML = '?? (' + TMRUtility.getTMRType(coord) + ')';
tmrpos.innerHTML = `?? ( ${ TMRUtility.getTMRType(coord)})`;
} else {
tmrpos.innerHTML = coord + " (" + TMRUtility.getTMRLabel(coord) + ")";
tmrpos.innerHTML = `${coord} ( ${TMRUtility.getTMRLabel(coord)})`;
}
let etat = document.getElementById("tmr-etatgeneral-value");
@ -272,15 +266,17 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
close() {
if ( this.actor.tmrApp ) {
async close() {
this.descenteTMR = true;
if (this.actor.tmrApp) {
this.actor.tmrApp = undefined; // Cleanup reference
if ( !this.viewOnly ) {
this.actor.setStatusEffect("EFFECT.StatusDemiReve", false);
if (!this.viewOnly) {
await this.actor.setEffect(STATUSES.StatusDemiReve, false)
this._tellToGM(this.actor.name + " a quitté les terres médianes");
}
this.actor.santeIncDec("fatigue", this.cumulFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
await this.actor.santeIncDec("fatigue", this.cumulFatigue)
}
await super.close(); // moving 1 cell costs 1 fatigue
}
/* -------------------------------------------- */
@ -316,11 +312,11 @@ export class RdDTMRDialog extends Dialog {
this.currentRencontre.graphics = []; // Keep track of rectangles to delete it
this.currentRencontre.locList = duplicate(listCoordTMR); // And track of allowed location
for (let coordTMR of listCoordTMR) {
let rect = this._getCaseRectangleCoord(coordTMR);
var rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xFFFF00, 0.3);
const rect = this._getCaseRectangleCoord(coordTMR);
const rectDraw = new PIXI.Graphics();
rectDraw.beginFill(0xffff00, 0.3);
// set the line style to have a width of 5 and set the color to red
rectDraw.lineStyle(5, 0xFF0000);
rectDraw.lineStyle(5, 0xff0000);
// draw a rectangle
rectDraw.drawRect(rect.x, rect.y, rect.w, rect.h);
this.pixiApp.stage.addChild(rectDraw);
@ -336,19 +332,13 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async choisirCasePortee(coord, portee) {
if (this.actor.isTMRCache())
{
return;
}
// Récupère la liste des cases à portées
let locList = TMRUtility.getTMRPortee(coord, portee);
this.colorierZoneRencontre(locList);
this.colorierZoneRencontre(TMRUtility.getTMRPortee(coord, portee));
}
/* -------------------------------------------- */
async choisirCaseType(type) {
const locList = TMRUtility.filterTMR(it => it.type == type).map(it => it.coord);
this.colorierZoneRencontre(locList);
this.colorierZoneRencontre(TMRUtility.filterTMR(it => it.type == type).map(it => it.coord));
}
/* -------------------------------------------- */
@ -483,12 +473,13 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async manageRencontre(tmr, postRencontre) {
async manageRencontre(tmr) {
if (this.viewOnly) {
return;
}
this.descenteTMR = false;
this.currentRencontre = undefined;
if (this._presentCite(tmr, postRencontre)) {
if (this._presentCite(tmr)) {
return;
}
let rencontre = await this._jetDeRencontre(tmr);
@ -498,27 +489,27 @@ export class RdDTMRDialog extends Dialog {
console.log("manageRencontre", rencontre);
this.currentRencontre = duplicate(rencontre);
let dialog = new RdDTMRRencontreDialog("", this, this.currentRencontre, postRencontre);
let dialog = new RdDTMRRencontreDialog(this, this.currentRencontre, () => this.postRencontre(tmr));
dialog.render(true);
}
else {
postRencontre();
this.postRencontre(tmr);
}
}
/* -------------------------------------------- */
_presentCite(tmr, postRencontre) {
_presentCite(tmr) {
const presentCite = this.casesSpeciales.find(c => EffetsDraconiques.presentCites.isCase(c, tmr.coord));
if (presentCite) {
this.minimize();
const caseData = presentCite;
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr, postRencontre)));
EffetsDraconiques.presentCites.choisirUnPresent(caseData, (type => this._utiliserPresentCite(presentCite, type, tmr)));
}
return presentCite;
}
/* -------------------------------------------- */
async _utiliserPresentCite(presentCite, typeRencontre, tmr, postRencontre) {
async _utiliserPresentCite(presentCite, typeRencontre, tmr) {
this.currentRencontre = TMRRencontres.getRencontre(typeRencontre);
await TMRRencontres.evaluerForceRencontre(this.currentRencontre);
await EffetsDraconiques.presentCites.ouvrirLePresent(this.actor, presentCite);
@ -537,7 +528,7 @@ export class RdDTMRDialog extends Dialog {
await this._tentativeMaitrise(rencontreData);
this.maximize();
postRencontre();
this.postRencontre(tmr);
}
/* -------------------------------------------- */
@ -573,6 +564,9 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async manageTmrInnaccessible(tmr) {
if (!tmr) {
return await this.actor.reinsertionAleatoire('Sortie de carte');
}
const caseTmrInnaccessible = this.casesSpeciales.find(c => EffetsDraconiques.isInnaccessible(c, tmr.coord));
if (caseTmrInnaccessible) {
return await this.actor.reinsertionAleatoire(caseTmrInnaccessible.name);
@ -605,7 +599,6 @@ export class RdDTMRDialog extends Dialog {
async _resultatMaitriseCaseHumide(rollData) {
await this.souffleSiEchecTotal(rollData);
this.toclose = rollData.rolled.isEchec;
if (rollData.rolled.isSuccess && rollData.double) {
rollData.previous = { rolled: rollData.rolled, ajustements: rollData.ajustements };
rollData.double = undefined;
@ -618,7 +611,7 @@ export class RdDTMRDialog extends Dialog {
content: await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-resultat-maitrise-tmr.html`, rollData)
});
if (rollData.rolled.isEchec) {
this.close();
await this.close();
}
}
@ -728,8 +721,6 @@ export class RdDTMRDialog extends Dialog {
if (rollData.rolled.isETotal) {
rollData.souffle = await this.actor.ajouterSouffle({ chat: false });
}
this.toclose = rollData.rolled.isEchec;
rollData.poesie = await Poetique.getExtrait();
ChatMessage.create({
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name),
@ -774,9 +765,8 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async declencheSortEnReserve(coord) {
let sortsEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
if (sortsEnCoord.length > 0) {
let sorts = this.getSortsReserve(coord);
if (sorts.length > 0) {
if (EffetsDraconiques.isSortReserveImpossible(this.actor)) {
ui.notifications.error("Une queue ou un souffle vous empèche de déclencher de sort!");
return;
@ -784,8 +774,8 @@ export class RdDTMRDialog extends Dialog {
if (!EffetsDraconiques.isUrgenceDraconique(this.actor) &&
(EffetsDraconiques.isReserveEnSecurite(this.actor) || this.isReserveExtensible(coord))) {
let msg = "Vous êtes sur une case avec un Sort en Réserve. Grâce à votre Tête <strong>Reserve en Sécurité</strong> ou <strong>Réserve Exensible</strong>, vous pouvez contrôler le déclenchement. Cliquez si vous souhaitez le déclencher : <ul>";
for (let sortReserve of sortsEnCoord) {
msg += "<li><a class='chat-card-button' id='sort-reserve' data-actor-id='" + this.actor._id + "' data-tmr-coord='" + coord + "' data-sort-id='" + sortReserve.sort._id + "'>" + sortReserve.sort.name + "</a></li>";
for (let sort of sorts) {
msg += `<li><a class="chat-card-button declencher-sort-reserve" data-actor-id="${this.actor.id}" data-tmr-coord="${coord}" data-sort-id='${sort.id}">${sort.name}</a></li>`;
}
msg += "</ol>";
ChatMessage.create({
@ -794,33 +784,35 @@ export class RdDTMRDialog extends Dialog {
});
return;
}
await this.processSortReserve(sortsEnCoord[0]);
await this.processSortReserve(sorts[0]);
}
}
/* -------------------------------------------- */
lancerSortEnReserve(coord, sortId) {
let sortEnCoord = TMRUtility.getSortsReserve(this.sortsReserves, coord);
let sortReserve = sortEnCoord.find(sortReserve => sortReserve.sort._id == sortId);
if (sortReserve) {
this.processSortReserve(sortReserve);
let sorts = this.getSortsReserve(coord);
let sort = sorts.find(it => it.id == sortId);
if (sort) {
this.processSortReserve(sort);
} else {
ChatMessage.create({
content: "Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name)
content:
"Une erreur est survenue : impossible de récupérer le sort en réserve demandé.",
whisper: ChatMessage.getWhisperRecipients(game.user.name),
});
}
}
/* -------------------------------------------- */
async processSortReserve(sortReserve) {
await this.actor.deleteSortReserve(sortReserve);
//this.updateSortReserve();
console.log("declencheSortEnReserve", sortReserve)
this._tellToUserAndGM(`Vous avez déclenché le sort en réserve <strong> ${sortReserve.sort.name}</strong>
avec ${sortReserve.sort.data.ptreve_reel} points de Rêve
en ${sortReserve.coord} (${TMRUtility.getTMRLabel(sortReserve.coord)})
`);
await this.actor.deleteEmbeddedDocuments('Item', [sortReserve.id]);
console.log("declencheSortEnReserve", sortReserve);
this._tellToUserAndGM(`Vous avez déclenché
${sortReserve.system.echectotal ? "<strong>l'échec total!</strong>" : "le sort"}
en réserve <strong>${sortReserve.name}</strong>
avec ${sortReserve.system.ptreve} points de Rêve
en ${sortReserve.system.coord} (${TMRUtility.getTMRLabel(sortReserve.system.coord)}).
L'heure ciblée est ${sortReserve.system.heurecible}`);
this.close();
}
@ -926,7 +918,7 @@ export class RdDTMRDialog extends Dialog {
const isInArea = this.rencontreState == 'aucune'
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
: this.currentRencontre?.locList?.find(coord => coord == targetCoord) ?? false
if (isInArea) {
switch (this.rencontreState) {
case 'aucune': return 'normal';
@ -975,7 +967,7 @@ export class RdDTMRDialog extends Dialog {
this.actor.notifyRefreshTMR();
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
await this.manageRencontre(tmr, () => this.postRencontre(tmr));
await this.manageRencontre(tmr);
}
else {
await this.postRencontre(tmr);
@ -994,13 +986,14 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async postRencontre(tmr) {
if (!(this.viewOnly || this.currentRencontre)) {
await this.manageCaseHumide(tmr);
await this.conquerirCiteFermee(tmr);
await this.purifierPeriple(tmr);
await this.conquerirTMR(tmr);
await this.validerVisite(tmr);
await this.declencheSortEnReserve(tmr.coord);
await this.actor.checkSoufflePeage(tmr);
// TODO: vérifier que la méthode s'arrête en cas de non-maîtrise
if (!this.descenteTMR) await this.manageCaseHumide(tmr);
if (!this.descenteTMR) await this.conquerirCiteFermee(tmr);
if (!this.descenteTMR) await this.purifierPeriple(tmr);
if (!this.descenteTMR) await this.conquerirTMR(tmr);
if (!this.descenteTMR) await this.validerVisite(tmr);
if (!this.descenteTMR) await this.declencheSortEnReserve(tmr.coord);
if (!this.descenteTMR) await this.actor.checkSoufflePeage(tmr);
}
}
@ -1019,7 +1012,7 @@ export class RdDTMRDialog extends Dialog {
let x = origEvent.clientX - canvasRect.left;
let y = origEvent.clientY - canvasRect.top;
let col = Math.floor(x / tmrConstants.cellw); // [From 0 -> 12]
y -= (col % 2 == 0) ? tmrConstants.col1_y : tmrConstants.col2_y;
y -= col % 2 == 0 ? tmrConstants.col1_y : tmrConstants.col2_y;
let row = Math.floor(y / tmrConstants.cellh); // [From 0 -> 14]
return { col: col, row: row };
}
@ -1029,7 +1022,7 @@ export class RdDTMRDialog extends Dialog {
_getCaseRectangleCoord(coord) {
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
}
/* -------------------------------------------- */
_removeTokens(filter) {
const tokensToRemove = this.allTokens.filter(filter);
@ -1037,7 +1030,7 @@ export class RdDTMRDialog extends Dialog {
this.pixiApp.stage.removeChild(token.sprite);
}
}
/* -------------------------------------------- */
_trackToken(token) {
if (this.demiReve === token && this.isDemiReveCache()) {

View File

@ -2,7 +2,7 @@
export class RdDTMRRencontreDialog extends Dialog {
/* -------------------------------------------- */
constructor(html, tmrApp, rencontre, postRencontre) {
constructor(tmrApp, rencontre, postRencontre) {
const dialogConf = {
title: "Rencontre en TMR!",
content: "Vous rencontrez un " + rencontre.name + " de force " + rencontre.force + "<br>",

View File

@ -393,6 +393,7 @@ export class RdDUtility {
formData.possessions = this.arrayOrEmpty(formData.itemsByType['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (formData.itemsByType.competence ?? []).concat(formData.itemsByType.competencecreature ?? []);
formData.sortsReserve = this.arrayOrEmpty(formData.itemsByType['sortreserve']);
}
static filterEquipementParType(formData) {
@ -693,12 +694,13 @@ export class RdDUtility {
actor.tmrApp.positionnerDemiReve(coord);
});
// Gestion spécifique des sorts en réserve multiples (ie têtes)
html.on("click", '#sort-reserve', event => {
html.on("click", '.declencher-sort-reserve', event => {
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let sortId = event.currentTarget.attributes['data-sort-id'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.tmrApp.lancerSortEnReserve(coord, sortId);
// TODO: supprimer le message?
});
// gestion bouton tchat Possession
@ -881,7 +883,7 @@ export class RdDUtility {
label: "Supprimer l'objet",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId]);
sheet.actor.deleteEmbeddedDocuments('Item', [itemId], { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
},
@ -897,7 +899,7 @@ export class RdDUtility {
label: "Supprimer le conteneur et tout son contenu",
callback: () => {
console.log("Delete : ", itemId);
sheet.actor.deleteAllConteneur(itemId);
sheet.actor.deleteAllConteneur(itemId, { renderSheet: false });
RdDUtility.slideOnDelete(sheet, htmlToDelete);
}
}

View File

@ -1,26 +1,41 @@
import { SYSTEM_RDD } from "./constants.js";
const rddStatusEffects = [
{ rdd: true, id: 'stun', label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: 'bleeding', label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: 'prone', label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: 'grappling', tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'grappled', tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: 'restrain', label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: 'unconscious', label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: 'blind', label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: 'comma', label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'dead', label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: 'demi-reve', label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.label == 'EFFECT.StatusDemiReve');
export const STATUSES = {
StatusStunned : 'stun',
StatusBleeding: 'bleeding',
StatusProne: 'prone',
StatusGrappling: 'grappling',
StatusGrappled: 'grappled',
StatusRestrained: 'restrain',
StatusUnconscious: 'unconscious',
StatusBlind: 'blind',
StatusComma: 'comma',
StatusDead: 'dead',
StatusDemiReve: 'demi-reve',
}
const statusDemiSurprise = new Set(['EFFECT.StatusStunned', 'EFFECT.StatusProne', 'EFFECT.StatusRestrain']);
const statusSurpriseTotale = new Set(['EFFECT.StatusUnconscious', 'EFFECT.StatusBlind', 'EFFECT.StatusComma']);
const rddStatusEffects = [
{ rdd: true, id: STATUSES.StatusStunned, label: 'EFFECT.StatusStunned', icon: 'icons/svg/stoned.svg', "duration.rounds": 1 },
{ rdd: true, id: STATUSES.StatusBleeding, label: 'EFFECT.StatusBleeding', icon: 'icons/svg/blood.svg' },
{ rdd: true, id: STATUSES.StatusProne, label: 'EFFECT.StatusProne', icon: 'icons/svg/falling.svg' },
{ rdd: true, id: STATUSES.StatusGrappling, tint: '#33cc33', label: 'EFFECT.StatusGrappling', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusGrappled, tint: '#ff9900', label: 'EFFECT.StatusGrappled', icon: 'systems/foundryvtt-reve-de-dragon/icons/competence_corps_a_corps.webp' },
{ rdd: true, id: STATUSES.StatusRestrained, label: 'EFFECT.StatusRestrained', icon: 'icons/svg/net.svg' },
{ rdd: true, id: STATUSES.StatusUnconscious, label: 'EFFECT.StatusUnconscious', icon: 'icons/svg/unconscious.svg' },
{ rdd: true, id: STATUSES.StatusBlind, label: 'EFFECT.StatusBlind', icon: 'icons/svg/blind.svg' },
{ rdd: true, id: STATUSES.StatusComma, label: 'EFFECT.StatusComma', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDead, label: 'EFFECT.StatusDead', icon: 'icons/svg/skull.svg' },
{ rdd: true, id: STATUSES.StatusDemiReve, label: 'EFFECT.StatusDemiReve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' }
];
const demiReveStatusEffect = rddStatusEffects.find(it => it.id == STATUSES.StatusDemiReve);
const statusDemiSurprise = [STATUSES.StatusStunned, STATUSES.StatusProne, STATUSES.StatusRestrained];
const statusSurpriseTotale = [STATUSES.StatusUnconscious, STATUSES.StatusBlind, STATUSES.StatusComma];
export class StatusEffects {
static onReady() {
const rddStatusIds = rddStatusEffects.map(it => it.id);
rddStatusEffects.forEach(it => it.flags = { core: { statusId: it.id } });
const defaultStatusEffectIds = CONFIG.statusEffects.map(it => it.id);
game.settings.register(SYSTEM_RDD, "use-status-effects", {
name: "use-status-effects",
@ -47,40 +62,36 @@ export class StatusEffects {
static valeurSurprise(effect, isCombat) {
// const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(effect.label)) {
if (statusSurpriseTotale.includes(effect.flags?.core?.statusId)) {
return 2;
}
return statusDemiSurprise.has(effect.label) || (isCombat && effect.label == demiReveStatusEffect.label) ? 1 : 0;
}
static setMandatoryRdd() {
CONFIG.statusEffects.filter(it => statusDemiSurprise.has(it.id) || statusSurpriseTotale.has(it.id))
.forEach(it => it.rdd = true);
return statusDemiSurprise.includes(effect.flags?.core?.statusId) || (isCombat && effect.flags?.core?.statusId == STATUSES.StatusDemiReve) ? 1 : 0;
}
static _getUseStatusEffects() {
const setting = game.settings.get(SYSTEM_RDD, "use-status-effects");
return setting ? new Set(setting.split(',')) : new Set();
return setting ? setting.split(',') : [];
}
static _setUseStatusEffects(useStatusEffects) {
static _setUseStatusEffects(statusIds) {
if (game.user.isGM) {
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(useStatusEffects));
game.settings.set(SYSTEM_RDD, "use-status-effects", StatusEffects._toSetting(statusIds));
}
for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || useStatusEffects.has(effect.id);
effect.active = effect.rdd || statusIds.includes(effect.flags?.core?.statusId);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static _toSetting(useStatusEffects) {
return Array.from(useStatusEffects).join();
static _toSetting(statusIds) {
return statusIds.join();
}
static status(label) {
return rddStatusEffects.find(it => it.label == label) ?? { label: label };
static status(statusId) {
return rddStatusEffects.find(it => it.flags?.core?.statusId == statusId);
}
static demiReve() {
return demiReveStatusEffect;
}
@ -106,8 +117,10 @@ class StatusEffectsSettings extends FormApplication {
}
getData() {
const used = StatusEffects._getUseStatusEffects();
let formData = super.getData();
formData.effects = CONFIG.RDD.allEffects;
formData.effects = duplicate(CONFIG.RDD.allEffects);
formData.effects.forEach(it => it.active = used.includes(it.id))
return formData;
}
@ -118,10 +131,10 @@ class StatusEffectsSettings extends FormApplication {
let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked;
if (isChecked) {
selected.add(id);
selected.push(id);
}
else {
selected.delete(id);
selected = selected.filter(it => it != id)
}
StatusEffects._setUseStatusEffects(selected);
}

View File

@ -433,9 +433,9 @@ export class TMRRencontres {
/* -------------------------------------------- */
static async msgEchecPasseurFou(tmrData) {
tmrData.sortReserve = tmrData.actor.system.reve.reserve.list[0];
tmrData.sortReserve = RdDDice.rollOneOf(tmrData.actor.itemTypes['sortreserve']);
if (tmrData.sortReserve) {
// Passeur fou positionne sur la case d'un ort en réserve // TODO : Choisir le sort le plus loin ou au hasard
// Passeur fou positionne sur la case d'un sort en réserve
tmrData.newTMR = TMRUtility.getTMR(tmrData.sortReserve.coord);
} else {
// Déplacement aléatoire de la force du Passeur Fou

View File

@ -379,18 +379,6 @@ export class TMRUtility {
return await RdDDice.rollOneOf(TMRUtility.filterTMR(filter))
}
/* -------------------------------------------- */
static getSortsReserve(reserveList, coord) {
// TODO : Gérer les têtes spéciales réserve!
let tmrDescr = this.getTMR(coord);
//console.log("Sort réserve : ", tmrDescr);
if (tmrDescr.type == 'fleuve') { // Gestion de la reserve en Fleuve
return reserveList.filter(it => TMRUtility.getTMR(it.coord).type == 'fleuve');
}
// Reserve sur un case "normale"
return reserveList.filter(it => it.coord == coord);
}
/* -------------------------------------------- */
/** Returns a list of case inside a given distance
*

View File

@ -1,5 +1,4 @@
import { Grammar } from "../grammar.js";
import { Misc } from "../misc.js";
import { RdDDice } from "../rdd-dice.js";
import { TMRUtility } from "../tmr-utility.js";
import { tmrConstants, tmrColors, tmrTokenZIndex } from "../tmr-constants.js";

View File

@ -12,8 +12,8 @@ export class SortReserve extends Draconique {
manualMessage() { return false }
async onActorCreateOwned(actor, item) { }
code() { return 'sort' }
tooltip(sort) { return `${sort.name}, r${sort.data.ptreve_reel}` }
code() { return 'sortreserve' }
tooltip(sort) { return `${sort.name}, r${sort.system.ptreve}` }
img() { return 'systems/foundryvtt-reve-de-dragon/icons/tmr/scroll.webp' }
createSprite(pixiTMR) {

File diff suppressed because one or more lines are too long

View File

@ -1,27 +1,29 @@
{"_id":"0zRL8bOpCXNQnIR4","name":"Ruade","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[]}
{"_id":"4GmpkphbsmQjvVVK","name":"Escalade","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":false,"dommages":0,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_escalade.webp","effects":[]}
{"_id":"6DK46pyO0hzEuuUg","name":"Morsure","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
{"_id":"BjqRrGtHtTzuNpZB","name":"Griffes et Crocs","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":1,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[]}
{"_id":"CYpxxf1uTa78NWR9","name":"Esquive","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"dommages":0,"iscombat":false,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_esquive.webp","effects":[]}
{"_id":"JTuBQCPdumw3DfxH","name":"Crête","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"dommages":3,"iscombat":true,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-crete.webp","effects":[]}
{"_id":"Kt7WlB5Ui97X211z","name":"Vol","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"dommages":0,"iscombat":false,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-vol.webp","effects":[]}
{"_id":"LWQHz5ymNBzh6ZEr","name":"Cornes","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-corne.webp","effects":[]}
{"_id":"NctG7suzvGE7ZZzj","name":"Bras-bouches","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"epees-lourdes","isparade":true,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-brasbouche.webp","effects":[]}
{"_id":"OzHBowOMADRwcVXR","name":"Pierre Tenue","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":2,"description":"","categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pierretenue.webp","effects":[]}
{"_id":"PCwbR6lghjydTj93","name":"Grande morsure","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"categorie_parade":"","niveau":0,"carac_value":0,"iscombat":true,"isparade":false,"dommages":2,"description":"","default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-morsure.webp","effects":[]}
{"_id":"PrVuVpwuYaZtwRUi","name":"Piétinement","permission":{"default":0,"Q2G6GTdrotKzYGUC":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":4,"description":null,"categorie_parade":"","isparade":false,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pietinement.webp","effects":[]}
{"_id":"RAnasKnoA3OQgwfv","name":"Pinces","permission":{"default":0,"Q4cUvqxCxMoTJXDL":3},"type":"competencecreature","data":{"niveau":0,"carac_value":0,"iscombat":true,"dommages":3,"description":"","categorie_parade":"epees-lourdes","isparade":true,"default_diffLibre":0},"flags":{},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-pinces.webp","effects":[]}
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{"_id":"lzEdMrKXbOYrWG5S","name":"Vigilance","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.lzEdMrKXbOYrWG5S"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_vigilance.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702694,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"ndNshntOYb1JFNqi","name":"Serres","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.ndNshntOYb1JFNqi"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":false,"ispossession":false,"dommages":2,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702694,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"os88Rsp7mBkahqmh","name":"Bec","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.os88Rsp7mBkahqmh"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-beak.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"qilRzXpVaGceNmQp","name":"Dague","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.qilRzXpVaGceNmQp"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_dague.webp","effects":[],"system":{"categorie_parade":"dagues","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":true,"ispossession":false,"dommages":1,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":false},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"qrd9AoZzFgyzFBxz","name":"Griffes","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.qrd9AoZzFgyzFBxz"}},"img":"systems/foundryvtt-reve-de-dragon/icons/compcreature-griffes.webp","effects":[],"system":{"categorie_parade":"sans-armes","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":true,"isparade":true,"ispossession":false,"dommages":1,"description":"","descriptionmj":"","categorie":"melee","isnaturelle":true},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011173,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"sUdXhpuVVOAlcVpo","name":"Pickpocket","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.sUdXhpuVVOAlcVpo"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_pickpocket.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"shsUV8UpU18c0RJK","name":"Course","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.shsUV8UpU18c0RJK"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_course.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yBUVTjTXYfwvzusb","name":"Saut","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.yBUVTjTXYfwvzusb"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_saut.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":"","categorie":"generale"},"ownership":{"default":0,"Q2G6GTdrotKzYGUC":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}
{"_id":"yDHZfK4RmwQW4YaW","name":"Discrétion","type":"competencecreature","flags":{"core":{"sourceId":"Compendium.foundryvtt-reve-de-dragon.competences-creatures.yDHZfK4RmwQW4YaW"}},"img":"systems/foundryvtt-reve-de-dragon/icons/competence_discretion.webp","effects":[],"system":{"categorie_parade":"","niveau":0,"default_diffLibre":0,"carac_value":0,"iscombat":false,"isparade":false,"ispossession":false,"dommages":0,"description":"","descriptionmj":""},"ownership":{"default":0,"Q4cUvqxCxMoTJXDL":3},"folder":null,"sort":0,"_stats":{"systemId":"foundryvtt-reve-de-dragon","systemVersion":"10.0.16","coreVersion":"10.285","createdTime":1663624702695,"modifiedTime":1663625011174,"lastModifiedBy":"Hp9ImM4o9YRTSdfu"}}

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@ -1146,9 +1146,16 @@ ul, li {
}
#sidebar #sidebar-tabs i.fa-comments:before, #sidebar #sidebar-tabs i.fa-fist-raised:before, #sidebar #sidebar-tabs i.fa-users:before, #sidebar #sidebar-tabs i.fa-map:before, #sidebar #sidebar-tabs i.fa-suitcase:before, #sidebar #sidebar-tabs i.fa-book-open:before, #sidebar #sidebar-tabs i.fa-th-list:before, #sidebar #sidebar-tabs i.fa-music:before, #sidebar #sidebar-tabs i.fa-atlas:before, #sidebar #sidebar-tabs i.fa-cogs:before {content: "";}
#sidebar #sidebar-tabs i:is(
.fa-comments, .fa-fist-raised, .fa-swords,
.fa-users, .fa-user, .fa-map, .fa-suitcase,
.fa-book-open, .fa-th-list, .fa-music,
.fa-atlas,.fa-cogs
):before {content: "";}
#sidebar #sidebar-tabs i.fa-comments {background: url("img/ui/icon_sidebar_chat.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-fist-raised {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-swords {background: url("img/ui/icon_sidebar_fight.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-user {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-users {background: url("img/ui/icon_sidebar_actor.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-map {background: url("img/ui/icon_sidebar_scene.svg") no-repeat;}
#sidebar #sidebar-tabs i.fa-suitcase {background: url("img/ui/icon_sidebar_item.svg") no-repeat;}

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@ -34,9 +34,10 @@
],
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt",
"version": "10.0.15",
"version": "10.0.18",
"compatibility": {
"minimum": "10"
"minimum": "10",
"verified": "10.286"
},
"esmodules": [
"module/rdd-main.js"
@ -332,7 +333,7 @@
],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v10/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.15.zip",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-10.0.18.zip",
"gridDistance": 1,
"gridUnits": "m",
"primaryTokenAttribute": "sante.vie",

View File

@ -576,7 +576,7 @@
"types": ["objet", "arme", "armure", "conteneur", "competence", "sort", "herbe", "ingredient", "livre", "potion", "munition", "rencontresTMR", "queue", "ombre", "souffle",
"tete", "competencecreature", "tarot", "monnaie", "nombreastral", "tache", "meditation", "casetmr", "recettealchimique",
"musique", "chant", "danse", "jeu", "recettecuisine", "maladie", "poison", "oeuvre", "nourritureboisson", "signedraconique", "gemme",
"possession" ],
"possession", "sortreserve" ],
"possession": {
"typepossession": "",
"possede": false,
@ -679,9 +679,10 @@
"categorie_parade": "",
"niveau": 0,
"default_diffLibre": 0,
"categorie": "",
"carac_value": 0,
"iscombat": false,
"isparade": false,
"isnaturelle": true,
"ispossession": false,
"dommages": 0,
"description": "Compétence : ...",
@ -889,7 +890,7 @@
"descriptionmj": ""
},
"oeuvre": {
"default_carac": "",
"default_carac": "",
"competence": "",
"niveau": 0,
"reference": "",
@ -943,6 +944,14 @@
},
"description": "",
"descriptionmj": ""
},
"sortreserve": {
"sortid" : "",
"draconic": "",
"coord": "",
"ptreve": 0,
"heurecible": "",
"echectotal": false
}
}
}

View File

@ -1,7 +1,7 @@
{{#if calc.surprise}}{{calc.surprise}}! {{/if}}
{{#if effects}}
{{#each effects as |effect key|}}
<span class="active-effect" data-id="{{effect._id}}">
<span class="active-effect" data-effect="{{effect.flags.core.statusId}}">
<img class="button-effect-img delete-active-effect" src="{{effect.icon}}" alt="{{localize effect.label}}" width="24" height="24" />
</span>
{{/each}}

View File

@ -1,5 +1,11 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
<span class="display-label flex-grow"><a>{{queue.name}}</a></span>
<img class="sheet-competence-img" src="{{queue.img}}" />
<span class="display-label flex-grow">
{{#if (eq queue.type 'ombre')}}
<img class="sheet-competence-img" src="systems/foundryvtt-reve-de-dragon/icons/competence_thanatos.webp" />
{{/if}}
<a>{{queue.name}}</a>
</span>
<div class="item-controls">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
{{#if queue.system.refoulement}}

View File

@ -1,4 +1,5 @@
<li class="item flexrow list-item" data-item-id="{{oeuvre._id}}">
<img class="sheet-competence-img" src="{{oeuvre.img}}" />
<span>{{upperFirst typeOeuvre}}</span>
<span class="competence-title {{classOeuvre}}">
<a>{{oeuvre.name}} (niveau {{oeuvre.system.niveau}})</a>

View File

@ -384,7 +384,9 @@
<h3>Tâches</h3><a class='creer-tache'>Créer une nouvelle Tâche</a>
<ul class="item-list alterne-list">
{{#each taches as |tache id|}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}"><span class="competence-title tache-label"><a>{{tache.name}}
<li class="item flexrow list-item" data-item-id="{{tache._id}}">
<img class="sheet-competence-img" src="{{tache.img}}" />
<span class="competence-title tache-label"><a>{{tache.name}}
({{tache.system.points_de_tache_courant}}{{#if
(or @root.options.isGM (not tache.system.cacher_points_de_tache))
}}/{{tache.system.points_de_tache}}{{/if}})</a></span>
@ -462,28 +464,21 @@
</li>
{{/if}}
<li class="item flexrow">
<span class="competence-label flex-shrink">Demi rêve :
{{#if options.isGM}}
<span class="competence-label flex-shrink">Demi rêve :
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
</span>
<span>
{{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
<input class="competence-value" type="text" name="system.reve.tmrpos.coord" value="{{system.reve.tmrpos.coord}}" data-dtype="String"/>
</span>
{{else}}
<span class="competence-label flex-shrink">Demi rêve :
{{#unless hautreve.cacheTMR}}
<span>{{caseTmr-label system.reve.tmrpos.coord}}</span>
{{/unless}}
</span>
<span>
{{#if hautreve.cacheTMR}}
{{else if hautreve.cacheTMR}}
{{caseTmr-type system.reve.tmrpos.coord}}
</span><span>
??
{{else}}
{{else}}
{{caseTmr-label system.reve.tmrpos.coord}}
</span><span>
{{system.reve.tmrpos.coord}}
{{/if}}
</span>
{{/if}}
</span>
</li>
{{/if}}
<li class="item flexrow">
@ -516,7 +511,8 @@
<ul class="item-list">
{{#each souffles as |souffle key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
<img class="sheet-competence-img" src="{{souffle.img}}" />
<span class="display-label flex-grow"><a>{{souffle.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
@ -529,7 +525,8 @@
<ul class="item-list">
{{#each tetes as |tete key|}}
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
<img class="sheet-competence-img" src="{{tete.img}}" />
<span class="display-label flex-grow"><a>{{tete.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
@ -538,12 +535,13 @@
</ul>
{{/if}}
{{#if system.attributs.hautrevant.value}}
{{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3>
<ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
{{#if (and options.isGM signesdraconiques.length)}}
<h3>Signes draconiques</h3>
<ul class="item-list alterne-list">
{{#each signesdraconiques as |signe key|}}
<li class="item list-item flexrow" data-item-id="{{signe._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{signe.img}}" />
<span class="display-label flex-grow"><a>{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.system.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
@ -551,9 +549,9 @@
</li>
{{/each}}
</ul>
{{/if}}
{{#if hautreve.rencontres.length}}
{{/if}}
{{#if hautreve.rencontres.length}}
<h3>Rencontres présentes:</h3>
<ul class="item-list">
{{#each hautreve.rencontres as |rencontre key|}}
@ -569,29 +567,40 @@
</li>
{{/each}}
</ul>
{{/if}}
{{#if hautreve.sortsReserve.length}}
{{/if}}
{{#if sortsReserve.length}}
<h3>Sorts en Réserve:</h3>
<ul class="item-list alterne-list">
{{#each sortsReserve as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label"><a>{{#if sort.system.echectotal}}Echec total: {{/if}}{{sort.name}} r{{sort.system.ptreve}}</a></span>
<span>{{sort.system.coord}} - {{caseTmr-label sort.system.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
{{#each hautreve.sortsReserve as |reserve key|}}
<li class="item list-item flexrow" data-index="{{key}}">
<img class="sheet-competence-img" src="{{reserve.sort.img}}" />
<img class="sheet-competence-img" src="{{reserve.img}}" />
<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.system.ptreve_reel}}</span>
<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
<div class="item-controls flex-shrink">
<a class="sort-reserve-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="delete-sort-reserve flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
<hr>
<h3>Sorts:</h3>
<ul class="item-list alterne-list">
{{#each sorts as |sort key|}}
<li class="item list-item flexrow" data-item-id="{{sort._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{sort.img}}" />
<span class="display-label flex-grow">
<a data-item-id="{{sort._id}}">{{sort.name}}
- {{#if sort.system.caseTMRspeciale}}{{sort.system.caseTMRspeciale}}{{else}}{{upperFirst sort.system.caseTMR}}{{/if}}
@ -609,6 +618,7 @@
<ul class="item-list">
{{#each meditations as |meditation key|}}
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{meditation.img}}" />
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.system.competence}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
@ -617,12 +627,13 @@
</li>
{{/each}}
</ul>
<hr>
<hr>
{{#if hautreve.casesTmr}}
<h3>Cases Spéciales:</h3>
<ul class="item-list">
{{#each hautreve.casesTmr as |casetmr key|}}
<li class="item flexrow" data-item-id="{{casetmr._id}}" data-attribute="{{key}}">
<img class="sheet-competence-img" src="{{casetmr.img}}" />
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
<span>{{casetmr.system.coord}} - {{caseTmr-label casetmr.system.coord}}</span>
<div class="item-controls flex-shrink">

View File

@ -34,7 +34,7 @@
</select>
</div>
<div class="form-group">
<label for="xp">Minutes</label>
<label for="minutesRelative">Minutes</label>
<select name="minutesRelative" id="minutesRelative" data-dtype="String">
{{#select minutesRelative}}
{{#each minutesOptions as |key|}}

View File

@ -50,10 +50,11 @@
<br>
{{/if}}
{{#if (ne attaqueCategorie 'tir')}}
{{#each esquives as |esq key|}}
{{#each esquives as |esquive key|}}
<a class='chat-card-button' id='esquiver-button' data-attackerId='{{../attackerId}}' data-defenderTokenId='{{../defenderTokenId}}'
data-compid='{{esq._id}}' data-competence='{{esq.name}}'>
{{esq.name}} à {{../diffLibre}} {{#if esq.usage}} (Utilisations : {{esq.usage}}){{/if}}
data-compid='{{esquive._id}}' data-competence='{{esquive.name}}'>
{{log 'esquive' esquive}}
{{esquive.name}} à {{../diffLibre}} {{#if esquive.system.nbUsage}} (Utilisations : {{esquive.system.nbUsage}}){{/if}}
</a>
<br>
{{/each}}

View File

@ -1,6 +1,6 @@
<form class="dialog-roll-sort">
<h2>Lancer le <span class="sort-ou-rituel">{{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}</span>:
<select name="sort" class="roll-sort flex-grow" data-dtype="String">
<h2 class="flexrow">Lancer le {{#if sort.system.isrituel}}rituel{{else}}sort{{/if}}:
<select name="sort" class="roll-sort" data-dtype="String">
{{#select sort}}
{{#each sortList as |sort key|}}
<option value={{key}}>{{this.name}} - {{#if this.system.caseTMRspeciale}} {{this.system.caseTMRspeciale}}

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@ -3,41 +3,53 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label for="niveau">Niveau </label>
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
<label for="system.categorie">Catégorie</label>
<select name="system.categorie" class="categorie" data-dtype="String">
{{#select system.categorie}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-competence.html"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="niveau">Valeur de Caractéristique </label>
<input class="attribute-value" type="text" name="system.carac_value" value="{{system.carac_value}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="niveau">Niveau </label>
<input class="attribute-value" type="text" name="system.niveau" value="{{system.niveau}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="default_diffLibre">Difficulté libre par défaut</label>
<input class="attribute-value" type="text" name="system.default_diffLibre" value="{{system.default_diffLibre}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="xp">Arme ? </label>
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if system.iscombat}}checked{{/if}}/>
<label for="system.ispossession">Attaque de possession</label>
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if system.ispossession}}checked{{/if}}/>
</div>
{{#unless system.ispossession}}
<div class="form-group">
<label for="xp">Parade ? </label>
<input class="attribute-value" type="checkbox" name="system.isparade" {{#if system.isparade}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="xp">Possession ? </label>
<input class="attribute-value" type="checkbox" name="system.ispossession" {{#if system.ispossession}}checked{{/if}}/>
</div>
<div class="form-group">
<label>Catégorie parade </label>
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select system.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="niveau">Dommages (+dom), si applicable </label>
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
</div>
<label for="system.iscombat">Compétence d'attaque</label>
<input class="attribute-value" type="checkbox" name="system.iscombat" {{#if system.iscombat}}checked{{/if}}/>
</div>
{{#if system.iscombat}}
<div class="form-group">
<label for="system.isnaturelle">Arme naturelle</label>
<input class="attribute-value" type="checkbox" name="system.isnaturelle" {{#if system.isnaturelle}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="niveau">Dommages (+dom)</label>
<input class="attribute-value" type="text" name="system.dommages" value="{{system.dommages}}" data-dtype="Number"/>
</div>
{{/if}}
<div class="form-group">
<label>Catégorie parade </label>
<select name="system.categorie_parade" id="categorie_parade" data-dtype="String">
{{#select system.categorie_parade}}
{{>"systems/foundryvtt-reve-de-dragon/templates/enum-categorie-parade.html"}}
{{/select}}
</select>
</div>
{{/unless}}
{{>"systems/foundryvtt-reve-de-dragon/templates/partial-item-description.html"}}
</section>

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@ -3,7 +3,7 @@
{{!-- Sheet Body --}}
<section class="sheet-body">
<div class="form-group">
<label>Draconic </label>
<label>Draconic</label>
<select name="system.draconic" id="draconic" data-dtype="String">
{{#select system.draconic}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html"}}
@ -11,7 +11,7 @@
</select>
</div>
<div class="form-group">
<label for="xp">Case TMR </label>
<label for="system.caseTMR">Case TMR</label>
<select name="system.caseTMR" id="caseTMR" data-dtype="String">
{{#select system.caseTMR}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-tmr.html"}}
@ -20,49 +20,49 @@
</select>
</div>
<div class="form-group">
<label for="xp">Case TMR Spéciale </label>
<label for="system.caseTMRspeciale">Case TMR Spéciale</label>
<input class="attribute-value" type="text" name="system.caseTMRspeciale" value="{{system.caseTMRspeciale}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Difficulté </label>
<label for="system.difficulte">Difficulté</label>
<input class="attribute-value" type="text" name="system.difficulte" value="{{system.difficulte}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Coût en Rêve </label>
<label for="system.ptreve">Coût en Rêve</label>
<input class="attribute-value" type="text" name="system.ptreve" value="{{system.ptreve}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Coût en Seuil </label>
<label for="system.coutseuil">Coût en Seuil</label>
<input class="attribute-value" type="text" name="system.coutseuil" value="{{system.coutseuil}}" data-dtype="Number"/>
</div>
<div class="form-group">
<label for="rituel">Rituel </label>
<label for="system.isrituel">Rituel</label>
<input class="attribute-value" type="checkbox" name="system.isrituel" {{#if system.isrituel}}checked{{/if}}/>
</div>
<div class="form-group">
<label for="xp">Durée </label>
<label for="system.duree">Durée</label>
<input class="attribute-value" type="text" name="system.duree" value="{{system.duree}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Portée </label>
<label for="system.portee">Portée</label>
<input class="attribute-value" type="text" name="system.portee" value="{{system.portee}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Cible </label>
<label for="system.cible">Cible</label>
<input class="attribute-value" type="text" name="system.cible" value="{{system.cible}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">Jet de Resistance</label>
<label for="system.JR">Jet de Resistance</label>
<input class="attribute-value" type="text" name="system.JR" value="{{system.JR}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="xp">XP </label>
<label for="system.xp">XP</label>
<input class="attribute-value" type="text" name="system.xp" value="{{system.xp}}" data-dtype="Number"/>
</div>
{{#if owner}}
{{#each bonusCaseList as |bcData key|}}
<div class="form-group">
<label for="bonuscase">Case/Bonus :</label>
<label for="caseValue">Case/Bonus :</label>
<input class="attribute-value" type="text" name="caseValue" value="{{bcData.case}}" data-dtype="String"/>
<input class="attribute-value" type="text" name="bonusValue" value="{{bcData.bonus}}" data-dtype="Number"/>
</div>

View File

@ -0,0 +1,45 @@
<form class="{{cssClass}}" autocomplete="off">
{{>"systems/foundryvtt-reve-de-dragon/templates/header-item.html"}}
<section class="sheet-body">
{{#if (and system.sortid sort)}}
<div class="form-group">
<label>Sort</label>
<label>{{sort.name}} - {{sort.system.draconic}} / {{sort.system.difficulte}}</label>
</div>
{{else}}
<div class="form-group">
<label>Draconic</label>
<select name="system.draconic" id="draconic" data-dtype="String">
{{#select system.draconic}}
{{>"systems/foundryvtt-reve-de-dragon/templates/sort-draconic.html"}}
{{/select}}
</select>
</div>
{{/if}}
<div class="form-group">
<label for="system.coord">Case TMR</label>
<input class="attribute-value" type="text" name="system.coord" value="{{system.coord}}" data-dtype="String"/>
</div>
<div class="form-group">
<label></label>
<label class="attribute-value" >{{caseTmr-label system.coord}}</label>
</div>
<div class="form-group">
<label for="system.ptreve">Rêve</label>
<input class="attribute-value" type="text" name="system.ptreve" value="{{system.ptreve}}" data-dtype="String"/>
</div>
<div class="form-group">
<label for="system.heurecible">Heure de naissance cible</label>
<select type="text" name="system.heurecible" value="{{system.heurecible}}" data-dtype="String">
{{#select system.heurecible}}
{{>"systems/foundryvtt-reve-de-dragon/templates/heures-select-option.html"}}
{{/select}}
</select>
</div>
<div class="form-group">
<label for="system.echectotal">Echec total</label>
<input class="attribute-value" type="checkbox" name="system.echectotal" {{#if system.echectotal}}checked{{/if}} />
</div>
</section>
</form>

View File

@ -7,7 +7,7 @@
{{else}}
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
{{/if}}
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{ localize effect.label}}" />
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{localize effect.label}}" />
<label>{{localize effect.label}}</label>
</li>
{{/each}}