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52 Commits

Author SHA1 Message Date
sladecraven 773b3756a6 Fix odorat-gout 2022-10-28 08:46:46 +02:00
uberwald d57cdc2af4 Merge pull request 'Fix: rollCarac pour odorat-goût' (#569) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #569
2022-10-28 08:45:31 +02:00
Vincent Vandemeulebrouck f2d1879135 Fix: rollCarac pour odorat-goût
Recherche d'abord par clé (name)
2022-10-27 22:37:55 +02:00
sladecraven ea7132468d Merge conteneur 2022-09-25 21:23:50 +02:00
uberwald 2391fbc4bc Merge pull request 'Drop sur un objet met dans le conteneur parent' (#558) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #558
2022-09-25 21:22:46 +02:00
Vincent Vandemeulebrouck 0d2bb2d9a3 Drop sur un objet met dans le conteneur parent
Augmenter la zone pour lacher un objet:
* si c'est un objet similaire, on regroupe
* si c'est un conteneur: on met dans le conteneur
* si c'est un objet dans un conteneur, on met dans le conteneur
* si c'est un objet porté, on met dans les objets portés
2022-09-25 17:47:58 +02:00
sladecraven 7198eb621d Fix entite 2022-09-11 16:11:13 +02:00
sladecraven 6271c75508 Merge VK mods 2022-08-28 08:41:53 +02:00
uberwald cd7cc8eeef Merge pull request 'Amélioration de la feuille de personnages' (#547) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #547
2022-08-28 08:40:51 +02:00
Vincent Vandemeulebrouck bb3bc0ea77 Suppression logs hbs 2022-08-27 23:17:05 +02:00
Vincent Vandemeulebrouck f348f3dc3f Condenser les listes (sauf caractéristiques 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck dbf9f5e908 Améliorations des boutons fontawesome&css 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck e4da124579 Filtrer les catégories sans compétences 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck 6e361a5531 Ne pas raffraîchir si le text ne change pas 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck 049b23c666 Boutons +/- de fontawsome 2022-08-27 23:14:27 +02:00
Vincent Vandemeulebrouck 3ff59d1f07 Amélioration rendu équipement 2022-08-27 23:14:27 +02:00
sladecraven 8c0fbf15b6 Merge VK features 2022-08-27 19:12:44 +02:00
uberwald d4fddf8600 Merge pull request 'Arbre de conteneurs et recherche améliorée' (#546) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #546
2022-08-27 19:11:56 +02:00
Vincent Vandemeulebrouck 4b1862fa48 Arborescence de conteneurs
Les conteneurs sont maintenant précédés d'une icone:
* pour ouvrir:  '+'
* pour fermer: '-'
* si vide: carré vide
2022-08-26 22:23:09 +02:00
Vincent Vandemeulebrouck 82115ed8d7 Amélioration recherche
La recherche de compétence fonctionne sur timer
2022-08-26 22:23:08 +02:00
sladecraven 3359492f13 v0.5 fixes 2022-07-23 18:34:17 +02:00
uberwald 676e6739a6 Merge pull request 'Fix import' (#545) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #545
2022-07-23 18:33:32 +02:00
Vincent Vandemeulebrouck 872d3fff31 Fix import 2022-07-23 16:48:49 +02:00
sladecraven 9c71827baa Add Blurette 2022-07-22 22:45:41 +02:00
uberwald fc9ef06e7b Merge pull request 'Support des blurettes' (#544) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #544
2022-07-22 22:44:49 +02:00
Vincent Vandemeulebrouck 9e63706de6 Support des blurettes
On peut définir Blurette comme type d'entité.
Pas de jet poour s'accorder aux blurettes.
2022-07-22 21:38:20 +02:00
sladecraven 3958b1bdc2 Add Vincent VK fixes 2022-07-22 10:46:39 +02:00
uberwald 6d6843223b Merge pull request 'Petits fixes et petits conforts' (#543) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #543
2022-07-22 10:45:44 +02:00
Vincent Vandemeulebrouck 46f5cb67f6 Créer un acteur depuis /nom 2022-07-22 01:34:15 +02:00
Vincent Vandemeulebrouck d51243d74f Fix Bouton "prendre"
Le bouton devenait "Acheter" car le prix après la première prise était
récupéré sous forme de string (et le template fait une comparaison de
nombre)
2022-07-22 01:01:46 +02:00
Vincent Vandemeulebrouck 34cc671f12 Fix init Autre action 2022-07-22 00:36:16 +02:00
Vincent Vandemeulebrouck 16ce6a58dd Fix accorder entite de cauchemar
A priori vieille régression, pas vue depuis.

attaquant._id est devenu attaquant.id
2022-07-22 00:31:27 +02:00
sladecraven 89910e234d Add Vincent fixes 2022-07-17 11:05:28 +02:00
uberwald f30df47d22 Merge pull request 'v1.5' (#542) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #542
2022-07-17 11:04:20 +02:00
Vincent Vandemeulebrouck c3c42bdb21 Fix compétences créatures
Ne pas ajouter toutes les compétences à une nouvelle créature,
il faut presque toutes les enlever
2022-07-17 01:54:01 +02:00
Vincent Vandemeulebrouck 14eb655382 Fix Haubert d'Oniros - rituel 2022-07-17 01:53:02 +02:00
Vincent Vandemeulebrouck 52e4375972 Fix affichage description des entités 2022-07-16 23:38:03 +02:00
sladecraven 8aece9cad1 Fixes pour possession 2022-07-09 08:56:44 +02:00
uberwald ffd36a045e Merge pull request 'Quelques petits fixes' (#541) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #541
2022-07-09 08:55:48 +02:00
Vincent Vandemeulebrouck bafc52a151 Fix: recherches incorrectes
* cas rare d'un personnage avec carac reve-actuel défini, mais sans
label, qui rend impossible de trouver une autre caractéristique, ce
qui empêche tout jet de caractéristique

* '/rdd <carac> <comp>', quand plusieurs compétences peuvent
correspondre, la première devrait être choisie... mais en pratique,
échec et rien ne se passe
2022-07-08 01:22:53 +02:00
Vincent Vandemeulebrouck 940baad04c Amélioration des possession
* messages plus clairs
* initiatives
* en cas de possession en cours, c'est la seule action possible
* accès dans le HUD
2022-07-03 15:32:24 +02:00
sladecraven 70c26ebfe0 Fix possession 2022-07-02 08:54:55 +02:00
uberwald 782c6a8fe2 Merge pull request 'Fix possession' (#540) from VincentVk/foundryvtt-reve-de-dragon:v1.5 into v1.5
Reviewed-on: #540
2022-07-02 08:53:30 +02:00
Vincent Vandemeulebrouck b417fdfe32 Fix possession
On peut maintenant lutter pour les haut-rêvants
Les messages ont été clarifiés
2022-07-02 01:41:55 +02:00
sladecraven 11274c51d6 Add VincentVK fixes 2022-06-26 16:26:17 +02:00
uberwald 6377964d07 Merge pull request 'Corrections des TMRs et météo' (#539) from VincentVk/foundryvtt-reve-de-dragon:v1.5-tmrs into v1.5
Reviewed-on: #539
2022-06-26 16:23:58 +02:00
Vincent Vandemeulebrouck 8cf43d4e8a Fix Maîtrise avec TMR cachée
On ne donne plus le nom et les coordonées des cases à maîtriser
quand le personnage est perdu
2022-06-26 01:18:18 +02:00
Vincent Vandemeulebrouck 5efb7d9be0 Fix des TMRs visibles/cachées
Parfois on peut retrouver son chemin dans les TMR:

- Terre d'attache
- Connaisance du fleuve
- changeur des rêves vaincus

On ne peut pas utiliser un messager/passeur quand on est perdu

Les messages ne contiennent plus 'undefined' pour le changeur
2022-06-26 01:18:17 +02:00
Vincent Vandemeulebrouck f54804c071 Fix checkSoufflePeage 2022-06-26 01:18:17 +02:00
Vincent Vandemeulebrouck 59ece09357 Possession pour non haut-rêvant 2022-06-26 01:18:17 +02:00
Vincent Vandemeulebrouck 5868bf16e0 Commande météo 2022-06-26 01:18:17 +02:00
sladecraven 6873cf0d41 Increase release 2022-06-26 01:17:56 +02:00
47 changed files with 1223 additions and 900 deletions

View File

@ -37,8 +37,7 @@ export class RdDActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
const objectData = Misc.data(this.object);
//this.actor.checkMonnaiePresence(this.actor.data.items); // Always check
this.timerRecherche = undefined;
let formData = {
title: this.title,
@ -78,8 +77,8 @@ export class RdDActorSheet extends ActorSheet {
};
formData.competences.forEach(item => {
item.visible = this.options.cherchercompetence
? RdDItemCompetence.nomContientTexte(item, this.options.cherchercompetence)
item.visible = this.options.recherche
? RdDItemCompetence.nomContientTexte(item, this.options.recherche.text)
: (!this.options.showCompNiveauBase || !RdDItemCompetence.isNiveauBase(item));
RdDItemCompetence.levelUp(item, formData.data.compteurs.experience.value);
});
@ -94,7 +93,7 @@ export class RdDActorSheet extends ActorSheet {
RdDItemArme.computeNiveauArmes(formData.combat, formData.competences);
RdDItemArme.ajoutCorpsACorps(formData.combat, formData.competences, formData.data.carac);
formData.esquives = this.actor.getCompetences("Esquive").map(i => foundry.utils.deepClone(i.data));
formData.combat = RdDCombatManager.finalizeArmeList(formData.combat, formData.competences, formData.data.carac);
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.data.carac);
this.armesList = formData.combat;
@ -315,7 +314,7 @@ export class RdDActorSheet extends ActorSheet {
// Boutons spéciaux MJs
html.find('.forcer-tmr-aleatoire').click(async event => {
this.actor.cacheTMRetMessage();
this.actor.reinsertionAleatoire("Action MJ");
});
html.find('.afficher-tmr').click(async event => {
this.actor.afficheTMRetMessage();
@ -335,8 +334,8 @@ export class RdDActorSheet extends ActorSheet {
html.find('.arme-initiative a').click(async event => {
let combatant = game.combat.data.combatants.find(c => c.actor.data._id == this.actor.data._id);
if (combatant) {
let arme = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeCompetence(combatant._id, arme);
let action = this._getEventArmeCombat(event);
RdDCombatManager.rollInitiativeAction(combatant._id, action);
} else {
ui.notifications.info("Impossible de lancer l'initiative sans être dans un combat.");
}
@ -424,12 +423,31 @@ export class RdDActorSheet extends ActorSheet {
this.options.editCaracComp = !this.options.editCaracComp;
this.render(true);
});
html.find('.cherchercompetence').change(async event => {
this.options.cherchercompetence = event.currentTarget.value;
this.render(true);
});
html.find('.recherche')
.each((index, field) => {
if (this.options.recherche) {
field.focus();
field.setSelectionRange(this.options.recherche.start, this.options.recherche.end);
}
})
.keyup(async event => {
const nouvelleRecherche = this._optionRecherche(event.currentTarget);
if (this.options.recherche?.text != nouvelleRecherche?.text){
this.options.recherche = nouvelleRecherche;
if (this.timerRecherche) {
clearTimeout(this.timerRecherche);
}
this.timerRecherche = setTimeout(() => {
this.timerRecherche = undefined;
this.render(true);
}, 500);
}
})
.change(async event =>
this.options.recherche = this._optionRecherche(event.currentTarget)
);
html.find('.vue-detaillee').click(async event => {
console.log("CONTROLS", this.options.vueDetaillee)
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
});
@ -515,6 +533,17 @@ export class RdDActorSheet extends ActorSheet {
});
}
_optionRecherche(target) {
if (!target.value?.length){
return undefined;
}
return {
text: target.value,
start: target.selectionStart,
end: target.selectionEnd,
};
}
_getEventArmeCombat(event) {
const li = $(event.currentTarget)?.parents(".item");
let armeName = li.data("arme-name");

View File

@ -33,7 +33,8 @@ import { RollDataAjustements } from "./rolldata-ajustements.js";
import { DialogItemAchat } from "./dialog-item-achat.js";
import { RdDItem } from "./item.js";
import { RdDPossession } from "./rdd-possession.js";
import { SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
/* -------------------------------------------- */
/**
@ -98,7 +99,6 @@ export class RdDActor extends Actor {
* @param {Object} options (Unused) Additional options which customize the creation workflow.
*
*/
static async create(actorData, options) {
// Case of compendium global import
if (actorData instanceof Array) {
@ -115,11 +115,14 @@ export class RdDActor extends Actor {
return actor;
}
const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
actorData.items = competences.map(i => i.toObject());
if (isPersonnage) {
const competences = await RdDUtility.loadCompendium(RdDItemCompetence.actorCompendium(actorData.type));
actorData.items = competences.map(i => i.toObject());
actorData.items = actorData.items.concat(Monnaie.monnaiesData());
}
else {
actorData.items = [];
}
return super.create(actorData, options);
}
@ -132,13 +135,6 @@ export class RdDActor extends Actor {
this.encTotal = 0;
this.prixTotalEquipement = 0;
/*
// Auto-resize token
if (this.isToken) {
let tokenSize = actorData.data.carac.taille.value/10;
this.token.update({height: tokenSize, width: tokenSize } );
}*/
// Make separate methods for each Actor type (character, npc, etc.) to keep
// things organized.
if (actorData.type === 'personnage') this._prepareCharacterData(actorData);
@ -244,7 +240,7 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
getForce() {
if (this.isEntiteCauchemar()) {
if (this.isEntite()) {
return Misc.toInt(Misc.templateData(this).carac.reve?.value);
}
return Misc.toInt(Misc.templateData(this).carac.force?.value);
@ -372,12 +368,30 @@ export class RdDActor extends Actor {
const list = this.getDraconicList();
return duplicate(list[0]);
}
getDraconicOrZero() {
const list = this.getDraconicList().filter(it => Misc.data(it).data.niveau >= 0);
if (list.length == 0) {
return { name: "Aucun", data: { niveau: 0 } };
getDraconicOuPossession() {
const possessions = this.items.filter(it => Misc.data(it).type == 'competencecreature' && Misc.templateData(it).ispossession)
.sort(Misc.descending(it => Misc.templateData(it).niveau));
if (possessions.length>0) {
return duplicate(possessions[0]);
}
return duplicate(list[0]);
const draconics = this.getDraconicList().filter(it => Misc.data(it).data.niveau >= 0);
if (draconics.length> 0) {
return duplicate(draconics[0]);
}
return {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
name: 'Sans draconic',
data: {
niveau: 0,
defaut_carac: "reve",
}
};
}
getPossession(possessionId) {
return this.items.find(it => it.type == 'possession' && it.data.data.possessionid == possessionId);
}
getPossessions() {
return this.items.filter(it => it.type == 'possession');
}
getDemiReve() {
@ -599,7 +613,10 @@ export class RdDActor extends Actor {
content: "Remise à neuf de " + this.name
};
const actorData = Misc.data(this);
if (this.isEntiteCauchemar()) {
if (this.isEntite([ENTITE_NONINCARNE])) {
return;
}
if (this.isEntite([ENTITE_INCARNE, ENTITE_BLURETTE])) {
await this.santeIncDec("endurance", actorData.data.sante.endurance.max - actorData.data.sante.endurance.value);
}
else {
@ -783,7 +800,7 @@ export class RdDActor extends Actor {
async combattreReveDeDragon(force) {
let rollData = {
actor: this,
competence: duplicate(this.getDraconicOrZero()),
competence: duplicate(this.getDraconicOuPossession()),
canClose: false,
rencontre: duplicate(TMRRencontres.getRencontre('rdd')),
tmr: true,
@ -1200,21 +1217,39 @@ export class RdDActor extends Actor {
if (srcId != destId && itemId != destId) { // déplacement de l'objet
const dest = this.getObjet(destId);
const src = this.getObjet(srcId);
// changer de conteneur
if (this.conteneurPeutContenir(dest, item)) {
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
await this.ajouterDansConteneur(item, dest, params.onAjouterDansConteneur);
}
else if (dest?.isEquipementSimilaire(item)) {
if (dest?.isEquipementSimilaire(item)) {
await this.regrouperEquipementsSimilaires(item, dest);
result = false;
}
else
{
const cible = this.getContenantOrParent(dest);
// changer de conteneur
if (cible == undefined) {
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
}
else if (this.conteneurPeutContenir(cible, item)) {
await this.enleverDeConteneur(item, src, params.onEnleverConteneur);
await this.ajouterDansConteneur(item, cible, params.onAjouterDansConteneur);
}
}
}
}
await this.computeEncombrementTotalEtMalusArmure();
return result;
}
getContenantOrParent(dest) {
if (!dest || dest.isConteneur()) {
return dest;
}
return this.getContenant(dest);
}
getContenant(item) {
return this.items.find(it => it.isConteneur() && Misc.templateData(it).contenu.includes(item.id));
}
/* -------------------------------------------- */
conteneurPeutContenir(dest, item) {
if (!dest) {
@ -1472,10 +1507,8 @@ export class RdDActor extends Actor {
isTMRCache() {
return this.data.data.reve.tmrpos.cache;
}
/* -------------------------------------------- */
async cacheTMRetMessage() {
await this.reinsertionAleatoire("Action MJ");
await this.cacheTMR();
notifyRefreshTMR() {
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_tmr_move", data: {
actorId: this.data._id,
@ -1487,27 +1520,27 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async afficheTMRetMessage() {
await this.montreTMR();
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_tmr_move", data: {
actorId: this.data._id,
tmrPos: this.data.data.reve.tmrpos
}
});
this.notifyRefreshTMR();
}
/* -------------------------------------------- */
async reinsertionAleatoire(raison) {
async reinsertionAleatoire(raison, accessible = tmr => true) {
const innaccessible = this.buildTMRInnaccessible();
let tmr = await TMRUtility.getTMRAleatoire(tmr => accessible(tmr) && !innaccessible.includes(tmr.coord));
ChatMessage.create({
content: `${raison} : ré-insertion aléatoire.`,
whisper: ChatUtility.getWhisperRecipientsAndGMs(game.user.name)
});
const innaccessible = this.buildTMRInnaccessible();
let tmr = await TMRUtility.getTMRAleatoire(tmr => !innaccessible.includes(tmr.coord));
this.updateCoordTMR(tmr.coord);
this.cacheTMR();
await this.forcerPositionTMRInconnue(tmr);
return tmr;
}
async forcerPositionTMRInconnue(tmr) {
await this.cacheTMR();
await this.updateCoordTMR(tmr.coord);
this.notifyRefreshTMR();
}
/* -------------------------------------------- */
buildTMRInnaccessible() {
const tmrInnaccessibles = this.filterItemsData(it => Draconique.isCaseTMR(it) &&
@ -1611,7 +1644,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async setSonne(sonne = true) {
if (this.isEntiteCauchemar()) {
if (this.isEntite()) {
return;
}
if (!game.combat && sonne) {
@ -1623,7 +1656,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
getSConst() {
if (this.isEntiteCauchemar()) {
if (this.isEntite()) {
return 0;
}
return RdDCarac.calculSConst(Misc.templateData(this).carac.constitution.value);
@ -1740,7 +1773,7 @@ export class RdDActor extends Actor {
result.newValue = Math.max(minValue, Math.min(compteur.value + inc, compteur.max));
//console.log("New value ", inc, minValue, result.newValue);
let fatigue = 0;
if (name == "endurance" && !this.isEntiteCauchemar()) {
if (name == "endurance" && !this.isEntite()) {
if (result.newValue == 0 && inc < 0 && !isCritique) { // perte endurance et endurance devient 0 (sauf critique) -> -1 vie
sante.vie.value--;
result.perteVie = true;
@ -1777,7 +1810,7 @@ export class RdDActor extends Actor {
}
isDead() {
return !this.isEntiteCauchemar() && Misc.templateData(this).sante.vie.value < -this.getSConst()
return !this.isEntite() && Misc.templateData(this).sante.vie.value < -this.getSConst()
}
/* -------------------------------------------- */
@ -2403,7 +2436,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async checkSoufflePeage(tmr) {
if ((tmr.type == 'pont' || tmr.type == 'cite') && EffetsDraconiques.isPeage(actor)) {
if ((tmr.type == 'pont' || tmr.type == 'cite') && EffetsDraconiques.isPeage(this)) {
await this.reveActuelIncDec(-1);
ChatMessage.create({
content: "Vous êtes sous le coup d'un Péage : l'entrée sur cette case vous a coûté 1 Point de Rêve (déduit automatiquement).",
@ -2540,9 +2573,9 @@ export class RdDActor extends Actor {
if (rollData.competence.type == 'competencecreature') {
if (rollData.competence.data.iscombat) {
if (rollData.competence.data.ispossession) {
RdDPossession.managePossession(this, rollData.competence)
RdDPossession.onAttaquePossession(this, rollData.competence)
} else {
const arme = RdDItemCompetenceCreature.toArme(rollData.competence)
const arme = RdDItemCompetenceCreature.toActionArme(rollData.competence)
RdDCombat.createUsingTarget(this)?.attaque(competence, arme)
}
return
@ -2568,8 +2601,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
conjurerPossession(possession) {
let draconic = this.getBestDraconic()
RdDPossession.managePossession(this, draconic, possession)
let draconic = this.getDraconicOuPossession();
RdDPossession.onAttaquePossession(this, draconic, possession)
}
/* -------------------------------------------- */
@ -3131,8 +3164,12 @@ export class RdDActor extends Actor {
case 'chance-actuelle': case 'chance actuelle':
return carac.chance;
}
let entry = Misc.findFirstLike(name, Object.entries(carac), { mapper: it => it[1].label, description: 'caractéristique' });
return entry.length > 0 ? carac[entry[0]] : undefined;
const caracList = Object.entries(carac);
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
if (!entry || entry.length ==0) {
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
}
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
}
/* -------------------------------------------- */
@ -3153,9 +3190,9 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
refreshTMRView(tmrData) {
refreshTMRView() {
if (this.currentTMR) {
this.currentTMR.externalRefresh(tmrData)
this.currentTMR.externalRefresh();
}
}
@ -3208,7 +3245,7 @@ export class RdDActor extends Actor {
let competence = Misc.data(this.getCompetence(arme.data.competence));
if (arme || (competence.type == 'competencecreature' && competence.data.iscombat)) {
if (competence.data.ispossession) {
RdDPossession.managePossession(this, competence);
RdDPossession.onAttaquePossession(this, competence);
} else {
RdDCombat.createUsingTarget(this)?.attaque(competence, arme);
}
@ -3336,7 +3373,7 @@ export class RdDActor extends Actor {
let encaissement = await this.jetEncaissement(rollData);
this.ajouterBlessure(encaissement); // Will upate the result table
const perteVie = this.isEntiteCauchemar()
const perteVie = this.isEntite()
? { newValue: 0 }
: await this.santeIncDec("vie", - encaissement.vie);
const perteEndurance = await this.santeIncDec("endurance", -encaissement.endurance, encaissement.critiques > 0);
@ -3351,7 +3388,7 @@ export class RdDActor extends Actor {
sonne: perteEndurance.sonne,
jetEndurance: perteEndurance.jetEndurance,
endurance: santeOrig.endurance.value - perteEndurance.newValue,
vie: this.isEntiteCauchemar() ? 0 : (santeOrig.vie.value - perteVie.newValue),
vie: this.isEntite() ? 0 : (santeOrig.vie.value - perteVie.newValue),
show: defenderRoll?.show ?? {}
});
@ -3541,8 +3578,8 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async accorder(entite, when = 'avant-encaissement') {
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| !entite.isEntiteCauchemar()
|| entite.isEntiteCauchemarAccordee(this)) {
|| !entite.isEntite([ENTITE_INCARNE])
|| entite.isEntiteAccordee(this)) {
return true;
}
const tplData = Misc.templateData(this);
@ -3566,29 +3603,32 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
isEntiteCauchemar() {
return this.data.type == 'entite';
isEntite(typeentite = [] ) {
return this.data.type == 'entite' && (typeentite.length == 0 || typeentite.includes(this.data.data.definition.typeentite));
}
/* -------------------------------------------- */
isEntiteCauchemarAccordee(attaquant) {
if (!this.isEntiteCauchemar()) { return true; }
isEntiteAccordee(attaquant) {
if (!this.isEntite([ENTITE_INCARNE])) {
return true;
}
let resonnance = Misc.templateData(this).sante.resonnance;
return (resonnance.actors.find(it => it == attaquant._id));
console.log("RESONN", resonnance)
return (resonnance.actors.find(it => it == attaquant.id));
}
/* -------------------------------------------- */
async setEntiteReveAccordee(attaquant) {
if (!this.isEntiteCauchemar()) {
if (!this.isEntite([ENTITE_INCARNE])) {
ui.notifications.error("Impossible de s'accorder à " + this.name + ": ce n'est pas une entite de cauchemer/rêve");
return;
}
let resonnance = duplicate(Misc.templateData(this).sante.resonnance);
if (resonnance.actors.find(it => it == attaquant._id)) {
if (resonnance.actors.find(it => it == attaquant.id)) {
// déjà accordé
return;
}
resonnance.actors.push(attaquant._id);
resonnance.actors.push(attaquant.id);
await this.update({ "data.sante.resonnance": resonnance });
return;
}
@ -4142,7 +4182,7 @@ export class RdDActor extends Actor {
/* -------------------------------------------- */
async setStatusEffect(label, status, updates = {}) {
if (this.isEntiteCauchemar() || this.data.type == 'vehicule') {
if (this.isEntite() || this.data.type == 'vehicule') {
return;
}
console.log("setStatusEffect", label, status, updates)

View File

@ -3,3 +3,7 @@ export const SYSTEM_SOCKET_ID = 'system.foundryvtt-reve-de-dragon';
export const HIDE_DICE = 'hide';
export const SHOW_DICE = 'show';
export const ENTITE_INCARNE = 'incarne';
export const ENTITE_NONINCARNE = 'nonincarne';
export const ENTITE_BLURETTE = 'blurette';

View File

@ -55,7 +55,7 @@ export class DialogItemAchat extends Dialog {
static prepareVenteData(buttonAcheter, vendeurId, vendeur, acheteur) {
const jsondata = buttonAcheter.attributes['data-jsondata']?.value;
const prixLot = buttonAcheter.attributes['data-prixLot']?.value ?? 0;
const prixLot = parseInt(buttonAcheter.attributes['data-prixLot']?.value ?? 0);
let venteData = {
item: JSON.parse(jsondata),
vendeurId: vendeurId,

View File

@ -30,7 +30,7 @@ export class RdDItemArme extends Item {
switch (armeData ? armeData.type : '') {
case 'arme': return armeData;
case 'competencecreature':
return RdDItemCompetenceCreature.toArme(armeData);
return RdDItemCompetenceCreature.toActionArme(armeData);
}
return RdDItemArme.mainsNues();
}
@ -189,7 +189,7 @@ export class RdDItemArme extends Item {
categorie_parade: 'sans-armes'
}
};
mergeObject(corpsACorps.data, actorData ??{}, { overwrite: false });
mergeObject(corpsACorps.data, actorData ?? {}, { overwrite: false });
return corpsACorps;
}

View File

@ -212,8 +212,11 @@ export class RdDItemCompetence extends Item {
/* -------------------------------------------- */
static findCompetence(list, idOrName, options = {}) {
if (idOrName == undefined) {
return undefined;
}
options = mergeObject(options, {
filter: it => RdDItemCompetence.isCompetence(it),
preFilter: it => RdDItemCompetence.isCompetence(it),
description: 'compétence',
});
return list.find(it => it.id == idOrName && RdDItemCompetence.isCompetence(it))

View File

@ -11,14 +11,14 @@ export class RdDItemCompetenceCreature extends Item {
rollData.competence.data.categorie = "creature"
rollData.selectedCarac = rollData.carac.carac_creature
if (rollData.competence.data.iscombat) {
rollData.arme = RdDItemCompetenceCreature.toArme(rollData.competence);
rollData.arme = RdDItemCompetenceCreature.toActionArme(rollData.competence);
}
}
/* -------------------------------------------- */
static toArme(item) {
static toActionArme(item) {
if (RdDItemCompetenceCreature.isCompetenceAttaque(item)) {
// si c'est un Item compétence: cloner pour ne pas modifier lma compétence
// si c'est un Item compétence: cloner pour ne pas modifier la compétence
let arme = Misc.data( (item instanceof Item) ? item.clone(): item);
mergeObject(arme.data,
{
@ -28,11 +28,12 @@ export class RdDItemCompetenceCreature extends Item {
dommagesReels: arme.data.dommages,
penetration: 0,
force: 0,
rapide: true
rapide: true,
action: 'attaque'
});
return arme;
}
console.error("RdDItemCompetenceCreature.toArme(", item, ") : impossible de transformer l'Item en arme");
console.error("RdDItemCompetenceCreature.toActionArme(", item, ") : impossible de transformer l'Item en arme");
return undefined;
}

View File

@ -192,7 +192,7 @@ export class Misc {
if (!single) {
single = subset[0];
const choices = Misc.join(subset.map(it => options.mapper(it)), '<br>');
options.info(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${mapToValue(single)}`);
options.onMessage(`Plusieurs choix de ${options.description}s possibles:<br>${choices}<br>Le premier sera choisi: ${options.mapper(single)}`);
}
return single;
}
@ -211,7 +211,7 @@ export class Misc {
}
value = Grammar.toLowerCaseNoAccent(value);
const subset = elements.filter(options.preFilter)
.filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it)).includes(value));
.filter(it => Grammar.toLowerCaseNoAccent(options.mapper(it))?.includes(value));
if (subset.length == 0) {
options.onMessage(`Pas de ${options.description} correspondant à ${value}`);
}

View File

@ -1,5 +1,6 @@
import { ChatUtility } from "./chat-utility.js";
import { HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { ENTITE_INCARNE, ENTITE_NONINCARNE, HIDE_DICE, SYSTEM_RDD, SYSTEM_SOCKET_ID } from "./constants.js";
import { Grammar } from "./grammar.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemCompetenceCreature } from "./item-competencecreature.js";
@ -26,7 +27,7 @@ const premierRoundInit = [
{ pattern: 'epeegnome', init: 5.35 },
{ pattern: 'masse', init: 5.30 },
{ pattern: 'gourdin', init: 5.25 },
{ pattern: 'fléau', init: 5.20 },
{ pattern: 'fleau', init: 5.20 },
{ pattern: 'dague', init: 5.15 },
{ pattern: 'autre', init: 5.10 },
];
@ -84,34 +85,29 @@ export class RdDCombatManager extends Combat {
// calculate initiative
for (let cId = 0; cId < ids.length; cId++) {
const combatant = this.combatants.get(ids[cId]);
//if (!c) return results;
let rollFormula = formula; // Init per default
if (!rollFormula) {
let armeCombat, competence;
let rollFormula = formula ?? RdDCombatManager.formuleInitiative(2, 10, 0, 0);
if (!formula) {
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
for (const competenceItemData of combatant.actor.data.items) {
if (competenceItemData.data.data.iscombat) {
competence = duplicate(competenceItemData);
}
const competence = combatant.actor.data.items.find(it => it.data.data.iscombat)
if (competence) {
rollFormula = RdDCombatManager.formuleInitiative(2, competence.data.carac_value, competence.data.niveau, 0);
}
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, competence.data.carac_value) + ")/100)";
} else {
for (const itemData of combatant.actor.data.items) {
if (itemData.type == "arme" && itemData.data.equipe) {
armeCombat = duplicate(itemData);
}
const armeCombat = combatant.actor.data.items.find(it => it.type == 'arme' && itemData.data.equipe)
const compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
const competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
if (competence) {
const carac = combatant.actor.data.data.carac[competence.data.defaut_carac].value;
const niveau = competence.data.niveau;
const bonusEcaille = (armeCombat?.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
rollFormula = RdDCombatManager.formuleInitiative(2, carac, niveau, bonusEcaille);
}
let compName = (armeCombat == undefined) ? "Corps à corps" : armeCombat.data.competence;
competence = RdDItemCompetence.findCompetence(combatant.actor.data.items, compName);
let bonusEcaille = (armeCombat && armeCombat.data.magique) ? armeCombat.data.ecaille_efficacite : 0;
rollFormula = "2+( (" + RdDCombatManager.calculInitiative(competence.data.niveau, Misc.data(combatant.actor).data.carac[competence.data.defaut_carac].value, bonusEcaille) + ")/100)";
}
}
//console.log("Combatat", c);
const roll = combatant.getInitiativeRoll(rollFormula);
if ( !roll.total) {
roll.evaluate( {async: false});
if (!roll.total) {
roll.evaluate({ async: false });
}
if (roll.total <= 0) roll.total = 0.00;
console.log("Compute init for", rollFormula, roll.total, combatant);
@ -142,6 +138,10 @@ export class RdDCombatManager extends Combat {
return this;
};
static formuleInitiative(rang, carac, niveau, bonusMalus) {
return `${rang} +( (${RdDCombatManager.calculInitiative(niveau, carac, bonusMalus)} )/100)`;
}
/* -------------------------------------------- */
static calculInitiative(niveau, caracValue, bonusEcaille = 0) {
let base = niveau + Math.floor(caracValue / 2);
@ -150,63 +150,76 @@ export class RdDCombatManager extends Combat {
}
/* -------------------------------------------- */
/** Retourne une liste triée d'armes avec le split arme1 main / arme 2 main */
static finalizeArmeList(armes, competences, carac) {
/** Retourne une liste triée d'actions d'armes avec le split arme1 main / arme 2 main */
static listActionsArmes(armes, competences, carac) {
// Gestion des armes 1/2 mains
let armesEquipe = [];
let actionsArme = [];
for (const arme of armes) {
let armeData = duplicate(Misc.data(arme));
if (armeData.data.equipe) {
let compData = competences.map(c => Misc.data(c)).find(c => c.name == armeData.data.competence);
let action = duplicate(Misc.data(arme));
if (action.data.equipe) {
let compData = competences.map(c => Misc.data(c)).find(c => c.name == action.data.competence);
armesEquipe.push(armeData);
armeData.data.dommagesReels = Number(armeData.data.dommages);
armeData.data.niveau = compData.data.niveau;
armeData.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
actionsArme.push(action);
action.action = 'attaque';
action.data.dommagesReels = Number(action.data.dommages);
action.data.niveau = compData.data.niveau;
action.data.initiative = RdDCombatManager.calculInitiative(compData.data.niveau, carac[compData.data.defaut_carac].value);
// Dupliquer les armes pouvant être à 1 main et 2 mains en patchant la compétence
if (armeData.data.unemain && !armeData.data.deuxmains) {
armeData.data.mainInfo = "(1m)";
} else if (!armeData.data.unemain && armeData.data.deuxmains) {
armeData.data.mainInfo = "(2m)";
} else if (armeData.data.unemain && armeData.data.deuxmains) {
armeData.data.mainInfo = "(1m)";
if (action.data.unemain && !action.data.deuxmains) {
action.data.mainInfo = "(1m)";
} else if (!action.data.unemain && action.data.deuxmains) {
action.data.mainInfo = "(2m)";
} else if (action.data.unemain && action.data.deuxmains) {
action.data.mainInfo = "(1m)";
const comp2m = armeData.data.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp2m = action.data.competence.replace(" 1 main", " 2 mains"); // Replace !
const comp = Misc.data(competences.find(c => c.name == comp2m));
const arme2main = duplicate(armeData);
const arme2main = duplicate(action);
arme2main.data.mainInfo = "(2m)";
arme2main.data.niveau = comp.data.niveau;
arme2main.data.competence = comp2m;
arme2main.data.initiative = RdDCombatManager.calculInitiative(arme2main.data.niveau, carac[comp.data.defaut_carac].value);
armesEquipe.push(arme2main);
const containsSlash = armeData.data.dommages.includes("/");
actionsArme.push(arme2main);
const containsSlash = action.data.dommages.includes("/");
if (containsSlash) {
const tableauDegats = armeData.data.dommages.split("/");
armeData.data.dommagesReels = Number(tableauDegats[0]);
const tableauDegats = action.data.dommages.split("/");
action.data.dommagesReels = Number(tableauDegats[0]);
arme2main.data.dommagesReels = Number(tableauDegats[1]);
}
else{
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + armeData.name + " ne sont pas corrects (ie sous la forme X/Y)");
else {
ui.notifications.info("Les dommages de l'arme à 1/2 mains " + action.name + " ne sont pas corrects (ie sous la forme X/Y)");
}
}
}
}
return armesEquipe.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
return actionsArme.sort(Misc.ascending(armeData => armeData.name + (armeData.data.mainInfo ?? '')));
}
static listActionsPossessions(actor) {
return RdDCombatManager._indexActions(actor.getPossessions().map(p => {
return {
name: p.name,
action: 'conjurer',
data: {
competence: p.name,
possessionid: p.data.data.possessionid,
}
}
}));
}
/* -------------------------------------------- */
static buildListeActionsCombat(combatant) {
if (combatant.actor == undefined) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return [];
static listActionsCombat(combatant) {
const actor = combatant.actor;
let actions = RdDCombatManager.listActionsPossessions(actor);
if (actions.length > 0) {
return actions;
}
const actorData = Misc.data(combatant.actor);
let items = combatant.actor.data.items;
let actions = []
if (combatant.actor.isCreature()) {
let items = actor.data.items;
if (actor.isCreature()) {
actions = actions.concat(items.filter(it => RdDItemCompetenceCreature.isCompetenceAttaque(it))
.map(competence => RdDItemCompetenceCreature.toArme(competence)));
.map(competence => RdDItemCompetenceCreature.toActionArme(competence)));
} else {
// Recupération des items 'arme'
let armes = items.filter(it => RdDItemArme.isArmeUtilisable(it))
@ -214,14 +227,17 @@ export class RdDCombatManager extends Combat {
.concat(RdDItemArme.mainsNues());
let competences = items.filter(it => it.type == 'competence');
actions = actions.concat(RdDCombatManager.finalizeArmeList(armes, competences, actorData.data.carac));
actions = actions.concat(RdDCombatManager.listActionsArmes(armes, competences, actor.data.data.carac));
if (actorData.data.attributs.hautrevant.value) {
actions.push({ name: "Draconic", data: { initOnly: true, competence: "Draconic" } });
if (actor.data.data.attributs.hautrevant.value) {
actions.push({ name: "Draconic", action: 'haut-reve', data: { initOnly: true, competence: "Draconic" } });
}
}
actions.push({ name: "Autre action", data: { initOnly: true, competence: "Autre action" } });
return RdDCombatManager._indexActions(actions);
}
static _indexActions(actions) {
for (let index = 0; index < actions.length; index++) {
actions[index].index = index;
}
@ -235,15 +251,15 @@ export class RdDCombatManager extends Combat {
let initMissing = game.combat.data.combatants.find(it => !it.initiative);
if (!initMissing) { // Premier round !
for (let combatant of game.combat.data.combatants) {
let arme = combatant.initiativeData?.arme;
let action = combatant.initiativeData?.arme;
//console.log("Parsed !!!", combatant, initDone, game.combat.current, arme);
if (arme && arme.type == "arme") {
if (action && action.type == "arme") {
for (let initData of premierRoundInit) {
if (arme.data.initpremierround.toLowerCase().includes(initData.pattern)) {
if (Grammar.toLowerCaseNoAccentNoSpace(action.data.initpremierround).includes(initData.pattern)) {
let msg = `<h4>L'initiative de ${combatant.actor.name} a été modifiée !</h4>
<hr>
<div>
Etant donné son ${arme.name}, son initative pour ce premier round est désormais de ${initData.init}.
Etant donné son ${action.name}, son initative pour ce premier round est désormais de ${initData.init}.
</div>`
ChatMessage.create({ content: msg });
game.combat.setInitiative(combatant._id, initData.init);
@ -281,7 +297,7 @@ export class RdDCombatManager extends Combat {
].concat(options);
}
/* -------------------------------------------- */
static rollInitiativeCompetence(combatantId, arme) {
static rollInitiativeAction(combatantId, action) {
const combatant = game.combat.combatants.get(combatantId);
if (combatant.actor == undefined) {
ui.notifications.warn(`Le combatant ${combatant.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
@ -299,16 +315,21 @@ export class RdDCombatManager extends Combat {
} else if (combatant.actor.getSurprise() == "demi") {
initOffset = 0;
initInfo = "Demi Surprise"
} else if (arme.name == "Autre action") {
} else if (action.action == 'conjurer') {
initOffset = 10;
caracForInit = combatant.actor.getReveActuel();
initInfo = "Possession"
} else if (action.action == 'autre') {
initOffset = 2;
initInfo = "Autre Action"
} else if (arme.name == "Draconic") {
} else if (action.action == 'haut-reve') {
initOffset = 9;
initInfo = "Draconic"
} else {
compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, arme.data.competence));
compData = Misc.data(RdDItemCompetence.findCompetence(combatant.actor.data.items, action.data.competence));
compNiveau = compData.data.niveau;
initInfo = arme.name + " / " + arme.data.competence;
initInfo = action.name + " / " + action.data.competence;
if (combatant.actor.data.type == 'creature' || combatant.actor.data.type == 'entite') {
caracForInit = compData.data.carac_value;
if (compData.data.categorie == "lancer") {
@ -319,14 +340,15 @@ export class RdDCombatManager extends Combat {
}
} else {
caracForInit = Misc.data(combatant.actor).data.carac[compData.data.defaut_carac].value;
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, arme);
initOffset = RdDCombatManager._baseInitOffset(compData.data.categorie, action);
}
}
let malus = combatant.actor.getEtatGeneral(); // Prise en compte état général
// Cas des créatures et entités vs personnages
let rollFormula = initOffset + "+ ( (" + RdDCombatManager.calculInitiative(compNiveau, caracForInit) + " + " + malus + ") /100)";
let rollFormula = RdDCombatManager.formuleInitiative(initOffset, caracForInit, compNiveau, malus);
// Garder la trace de l'arme/compétence utilisée pour l'iniative
combatant.initiativeData = { arme: arme } // pour reclasser l'init au round 0
combatant.initiativeData = { arme: action } // pour reclasser l'init au round 0
game.combat.rollInitiative(combatantId, rollFormula, { initInfo: initInfo });
}
@ -349,16 +371,21 @@ export class RdDCombatManager extends Combat {
static displayInitiativeMenu(html, combatantId) {
console.log("Combatant ; ", combatantId);
const combatant = game.combat.combatants.get(combatantId);
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
if (!(combatant?.actor)) {
ui.notifications.warn(`Le combatant ${combatant.name ?? combatantId} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
let actions = RdDCombatManager.listActionsCombat(combatant);
// Build the relevant submenu
if (armesList) {
if (actions) {
let menuItems = [];
for (let arme of armesList) {
for (let action of actions) {
menuItems.push({
name: arme.data.competence,
name: action.data.competence,
icon: "<i class='fas fa-dice-d6'></i>",
callback: target => { RdDCombatManager.rollInitiativeCompetence(combatantId, arme) }
callback: target => { RdDCombatManager.rollInitiativeAction(combatantId, action) }
});
}
new ContextMenu(html, ".directory-list", menuItems).render();
@ -429,7 +456,7 @@ export class RdDCombat {
else {
const defender = target?.actor;
const defenderTokenId = target?.data._id;
if ( defender.type == 'entite' && defender.data.data.definition.typeentite == 'nonincarne') {
if (defender.type == 'entite' && defender.data.data.definition.typeentite == ENTITE_NONINCARNE) {
ui.notifications.warn("Vous ne pouvez pas cibler une entité non incarnée !!!!");
} else {
return this.create(attacker, defender, defenderTokenId, target)
@ -539,7 +566,7 @@ export class RdDCombat {
async onEvent(button, event) {
const chatMessage = ChatUtility.getChatMessage(event);
const defenderRoll = ChatUtility.getMessageData(chatMessage, 'defender-roll');
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll') ;
const attackerRoll = defenderRoll?.attackerRoll ?? ChatUtility.getMessageData(chatMessage, 'attacker-roll');
console.log('RdDCombat', attackerRoll, defenderRoll);
const defenderTokenId = event.currentTarget.attributes['data-defenderTokenId']?.value;
@ -732,7 +759,7 @@ export class RdDCombat {
/* -------------------------------------------- */
async _onAttaqueParticuliere(rollData) {
const isMeleeDiffNegative = (rollData.competence.type == 'competencecreature' || rollData.selectedCarac.label == "Mêlée") && rollData.diffLibre < 0;
// force toujours, sauf empoignade
// finesse seulement en mélée, pour l'empoignade, ou si la difficulté libre est de -1 minimum
@ -750,7 +777,7 @@ export class RdDCombat {
else if (!isForce && !isFinesse && isRapide) {
return await this.choixParticuliere(rollData, "rapidite");
}
const choixParticuliere = await ChatMessage.create({
alias: this.attacker.name,
whisper: ChatUtility.getWhisperRecipientsAndGMs(this.attacker.name),
@ -771,7 +798,7 @@ export class RdDCombat {
async _onAttaqueNormale(attackerRoll) {
console.log("RdDCombat.onAttaqueNormale >>>", attackerRoll);
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntiteCauchemar());
attackerRoll.dmg = RdDBonus.dmg(attackerRoll, this.attacker.getBonusDegat(), this.defender.isEntite());
let defenderRoll = { attackerRoll: attackerRoll, passeArme: attackerRoll.passeArme, show: {} }
attackerRoll.show = {
cible: this.target ? this.defender.data.name : 'la cible',
@ -789,7 +816,7 @@ export class RdDCombat {
}
/* -------------------------------------------- */
isPossession( attackerRoll) {
isPossession(attackerRoll) {
return attackerRoll.selectedCarac.label.toLowerCase() == 'possession';
}
@ -934,9 +961,8 @@ export class RdDCombat {
const arme = this.defender.getArmeParade(armeParadeId);
console.log("RdDCombat.parade >>>", attackerRoll, armeParadeId, arme);
const competence = Misc.templateData(arme)?.competence;
if (competence == undefined)
{
console.error("Pas de compétence de parade associée à ", arme) ;
if (competence == undefined) {
console.error("Pas de compétence de parade associée à ", arme);
return;
}
@ -1219,10 +1245,12 @@ export class RdDCombat {
/* -------------------------------------------- */
/* retourne true si on peut continuer, false si on ne peut pas continuer */
async accorderEntite(when = 'avant-encaissement') {
console.log("TETETET", game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar"), this.defender.isEntite([ENTITE_INCARNE]), this.defender.isEntiteAccordee(this.attacker))
if (when != game.settings.get(SYSTEM_RDD, "accorder-entite-cauchemar")
|| this.defender == undefined
|| !this.defender.isEntiteCauchemar()
|| this.defender.isEntiteCauchemarAccordee(this.attacker)) {
|| !this.defender.isEntite([ENTITE_INCARNE])
|| this.defender.isEntiteAccordee(this.attacker)) {
return true;
}

View File

@ -7,6 +7,7 @@ import { RdDItemCompetence } from "./item-competence.js";
import { Misc } from "./misc.js";
import { RdDCarac } from "./rdd-carac.js";
import { RdDDice } from "./rdd-dice.js";
import { RdDMeteo } from "./rdd-meteo.js";
import { RdDNameGen } from "./rdd-namegen.js";
import { RdDResolutionTable } from "./rdd-resolution-table.js";
import { RdDRollResolutionTable } from "./rdd-roll-resolution-table.js";
@ -34,6 +35,7 @@ export class RdDCommands {
rddCommands.registerCommand({ path: ["/table", "souffle"], func: (content, msg, params) => RdDRollTables.getSouffle(true), descr: " Tire un Souffle de Dragon" });
rddCommands.registerCommand({ path: ["/table", "comp"], func: (content, msg, params) => RdDRollTables.getCompetence(true), descr: "Tire une compétence au hasard" });
rddCommands.registerCommand({ path: ["/table", "tarot"], func: (content, msg, params) => RdDRollTables.getTarot(true), descr: "Tire une carte du Tarot Draconique" });
rddCommands.registerCommand({ path: ["/meteo"], func: (content, msg, params) => rddCommands.getMeteo(msg, params), descr: "Propose une météo marine" });
rddCommands.registerCommand({ path: ["/nom"], func: (content, msg, params) => RdDNameGen.getName(msg, params), descr: "Génère un nom aléatoire" });
rddCommands.registerCommand({
@ -274,9 +276,11 @@ export class RdDCommands {
diff = 0;
}
const caracName = params[0];
const compName = length > 1 ? Misc.join(params.slice(1, length), ' ') : undefined;
for (let actor of actors) {
await actor.rollCaracCompetence(caracName, compName, diff);
let competence = length > 1 ? actors[0].getCompetence(Misc.join(params.slice(1, length), ' ')) : undefined;
if (competence) {
for (let actor of actors) {
await actor.rollCaracCompetence(caracName, competence.name, diff);
}
}
return;
}
@ -398,5 +402,8 @@ export class RdDCommands {
}
return true;
}
async getMeteo(msg, params) {
return await RdDMeteo.getMeteo();
}
}

134
module/rdd-meteo.js Normal file
View File

@ -0,0 +1,134 @@
const vents = [
{ min: 0, max: 0, valeur: 'Calme' },
{ min: 1, max: 1, valeur: 'Légère brise' },
{ min: 2, max: 2, valeur: 'Jolie brise' },
{ min: 3, max: 3, valeur: 'Bonne brise' },
{ min: 4, max: 4, valeur: 'Vent frais' },
{ min: 5, max: 5, valeur: 'Coup de vent' },
{ min: 6, max: 6, valeur: 'Fort coup de vent' },
{ min: 7, max: 9, valeur: 'Tempête' },
{ min: 10, max: 13, valeur: 'Violente tempête' },
{ min: 14, valeur: 'Ouragan' },
]
const mers = [
{ min: 0, max: 0, valeur: 'Calme' },
{ min: 1, max: 1, valeur: 'Belle' },
{ min: 2, max: 2, valeur: 'Peu agitée' },
{ min: 3, max: 3, valeur: 'Agitée' },
{ min: 4, max: 4, valeur: 'Forte' },
{ min: 5, max: 6, valeur: 'Très forte' },
{ min: 7, max: 9, valeur: 'Grosse' },
{ min: 10, max: 13, valeur: 'Très grosse' },
{ min: 14, valeur: 'Énorme' },
]
const nuages = [
{ min: 0, max: 3, valeur: 'dégagé' },
{ min: 4, max: 6, valeur: 'passages nuageux' },
{ min: 7, max: 9, valeur: 'nuageux', },
{ min: 10, max: 10, valeur: 'brouillard' },
{ min: 11, max: 12, valeur: 'bruine' },
{ min: 13, valeur: 'très nuageux' },
]
const pluies = [
{ min: 0, max: 4, valeur: 'aucune' },
{ min: 5, max: 5, valeur: 'bruine, crachin, éparse' },
{ min: 6, max: 7, valeur: 'averses' },
{ min: 8, max: 10, valeur: 'pluvieux', },
{ min: 11, max: 13, valeur: 'forte pluie' },
{ min: 14, valeur: 'déluge' },
]
const temperatures = [
{ max: -14, valeur: 'glaciale' },
{ min: -13, max: -10, valeur: 'Très froide' },
{ min: -9, max: -7, valeur: 'froide' },
{ min: -6, max: -4, valeur: 'fraîche' },
{ min: -3, max: 3, valeur: 'de saison' },
{ min: 4, max: 6, valeur: 'élevée' },
{ min: 7, max: 9, valeur: 'chaude' },
{ min: 10, max: 13, valeur: 'torride' },
{ min: 14, valeur: 'caniculaire' },
]
export class RdDMeteo {
static async getForce() {
const roll = new Roll(`1dr`);
await roll.evaluate({ async: true });
return roll.total;
}
static async getPluie(nuage) {
return nuage <= 3 ? 0 : await RdDMeteo.getForce();
}
static async getTemperature() {
const degre = await RdDMeteo.getForce();
const rollChaudFroid = new Roll('1d2');
await rollChaudFroid.evaluate({ async: true });
const chaudFroid = rollChaudFroid.total == 1;
return chaudFroid.total ? degre : -degre;
}
static async getDirection(direction) {
const roll = new Roll(`1d16`);
await roll.evaluate({ async: true });
switch (roll.total % 16) {
case 0: return 'Nord';
case 1: return 'Nord Nord Est';
case 2: return 'Nord Est';
case 3: return 'Est Nord Est';
case 4: return 'Est';
case 5: return 'Est Sud Est';
case 6: return 'Sud Est';
case 7: return 'Sud Sud Est';
case 8: return 'Sud';
case 9: return 'Sud Sud Ouest';
case 10: return 'Sud Ouest';
case 11: return 'Ouest Sud Ouest';
case 12: return 'Ouest';
case 13: return 'Ouest Nord Ouest';
case 14: return 'Nord Ouest';
case 15: return 'Nord Nord Ouest';
}
return undefined;
}
static async getMeteo() {
const vent = await RdDMeteo.getForce();
const mer = await RdDMeteo.getForce();
const nuage = await RdDMeteo.getForce();
const pluie = await RdDMeteo.getPluie(nuage);
const temperature = await RdDMeteo.getTemperature();
const meteo = {
vent: { force: vent, direction: await RdDMeteo.getDirection(), },
mer: { force: mer, direction: await RdDMeteo.getDirection(), },
temperature: { force: temperature },
nuage: { force: nuage, },
pluie: { force: pluie },
}
meteo.vent.description = RdDMeteo.vent(meteo.vent.force);
meteo.mer.description = RdDMeteo.mer(meteo.mer.force),
meteo.temperature.description = RdDMeteo.temperature(meteo.temperature.force);
meteo.nuage.description = RdDMeteo.nuage(meteo.nuage.force);
meteo.pluie.description = RdDMeteo.pluie(meteo.pluie.force);
ChatMessage.create({
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-meteo.html', meteo),
whisper: ChatMessage.getWhisperRecipients('GM')
});
}
static description(liste, force, valeur = it => it.valeur) {
let select = liste.find(it => (it.min == undefined || it.min <= force) && (it.max == undefined || force <= it.max));
return valeur(select ?? liste[0]);
}
static vent(force) { return this.description(vents, force); }
static mer(force) { return this.description(mers, force); }
static nuage(force) { return this.description(nuages, force); }
static pluie(force) { return this.description(pluies, force); }
static temperature(force) { return this.description(temperatures, force); }
}

View File

@ -1,19 +1,29 @@
import { RdDActor } from "./actor.js";
import { Misc } from "./misc.js";
import { RdDDice } from "./rdd-dice.js";
const words = [ 'pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al' , 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', '' ];
const words = ['pore', 'pre', 'flor', 'lane', 'turlu', 'pin', 'a', 'alph', 'i', 'onse', 'iane', 'ane', 'zach', 'arri', 'ba', 'bo', 'bi',
'alta', 'par', 'pir', 'zor', 'zir', 'de', 'pol', 'tran', 'no', 'la', 'al', 'pul', 'one', 'ner', 'nur', 'mac', 'mery',
'cat', 'do', 'di', 'der', 'er', 'el', 'far', 'fer', 'go', 'guer', 'hot', 'jor', 'jar', 'ji', 'kri', 'ket', 'lor', 'hur',
'lar', 'lir', 'lu', 'pot', 'pro', 'pra', 'pit', 'qua', 'qui', 're', 'ral', 'sal', 'sen', 'ted', 'to', 'ta', 'lars', 'ver',
'vin', 'ov', 'wal', 'ry', 'ly', ''];
/* -------------------------------------------- */
export class RdDNameGen {
static async getName( msg, params ) {
let name = Misc.upperFirst( await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words) )
//console.log(name);
ChatMessage.create( { content: `Nom : ${name}`, whisper: ChatMessage.getWhisperRecipients("GM") } );
static async getName(msg, params) {
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/chat-command-nom.html`, {
nom: Misc.upperFirst(await RdDDice.rollOneOf(words) + await RdDDice.rollOneOf(words))
});
ChatMessage.create({ content: html, whisper: ChatMessage.getWhisperRecipients("GM") });
}
static async onCreerActeur(event) {
const button = event.currentTarget;
await RdDActor.create({
name: button.attributes['data-nom'].value,
type: button.attributes['data-type'].value
},
{renderSheet: true});
}
}

View File

@ -14,44 +14,44 @@ Donc la compétence Possession ne peut être démarrée que par le MJ.
export class RdDPossession {
/* -------------------------------------------- */
static init() {
static init() {
}
/* -------------------------------------------- */
static searchPossessionFromEntite( attacker, defender) {
let poss = attacker.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
static searchPossessionFromEntite(attacker, defender) {
let poss = attacker.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
if (!poss) {
poss = defender.data.items.find( poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
poss = defender.data.items.find(poss => poss.type == 'possession' && poss.data.data.possedeid == defender.data._id);
}
return poss && duplicate(poss) || undefined;
}
/* -------------------------------------------- */
static updateEtatPossession( possession ) {
static updateEtatPossession(possession) {
possession.ptsConjuration = 0
possession.ptsPossession = 0
console.log("Possession", possession)
if ( possession.data.compteur > 0) {
if (possession.data.compteur > 0) {
possession.ptsPossession = possession.data.compteur
}
if ( possession.data.compteur < 0) {
}
if (possession.data.compteur < 0) {
possession.ptsConjuration = Math.abs(possession.data.compteur)
}
}
possession.isPosseder = false
possession.isConjurer = false
if (possession.ptsPossession >= 2 ) {
if (possession.ptsPossession >= 2) {
possession.isPosseder = true
}
if (possession.ptsConjuration >= 2 ) {
if (possession.ptsConjuration >= 2) {
possession.isConjurer = true
}
}
/* -------------------------------------------- */
static async resultConjuration( rollData) {
static async resultConjuration(rollData) {
let actor = game.actors.get(rollData.possession.data.possedeid)
if ( !rollData.rolled.isSuccess ) {
if( rollData.isECNIDefender) {
if (!rollData.rolled.isSuccess) {
if (rollData.isECNIDefender) {
rollData.possession.data.compteur--
} else {
rollData.possession.data.compteur++
@ -59,55 +59,41 @@ export class RdDPossession {
let update = { _id: rollData.possession._id, "data.compteur": rollData.possession.data.compteur }
await actor.updateEmbeddedDocuments('Item', [update])
}
this.updateEtatPossession(rollData.possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html')
if ( rollData.possession.isPosseder || rollData.possession.isConjurer) {
if (rollData.possession.isPosseder || rollData.possession.isConjurer) {
actor.deleteEmbeddedDocuments("Item", [rollData.possession._id])
}
}
/* -------------------------------------------- */
static async onDefensePossession( attackerId, defenderId, possessionId) {
static async onDefensePossession(attackerId, defenderId, possessionId) {
let attacker = game.actors.get(attackerId)
let defender = game.actors.get(defenderId)
let possession = attacker.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
if ( !possession ) {
possession = defender.items.find( item => item.type =='possession' && item.data.data.possessionid == possessionId)
if ( !possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
let possession = attacker.getPossession(possessionId) ?? defender.getPossession(possessionId) ;
if (!possession) {
ui.notifications.warn("Une erreur s'est produite : Aucune possession trouvée !!")
return
}
possession = duplicate(possession)
// Update for draconic roll
let rollData = {
possession: possession
mode: "conjuration",
isECNIDefender: defender.type == "entite",
possession: duplicate(possession),
attacker: attacker,
defender: defender,
competence: defender.getDraconicOuPossession(),
selectedCarac: defender.data.data.carac.reve,
forceCarac: { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
}
rollData.actor = defender
if ( defender.type == "personnage") {
rollData.competence = duplicate(defender.getDraconicOrZero())
rollData.competence.data.defaut_carac = 'reve-actuel'
rollData.forceCarac = { 'reve-actuel': { label: "Rêve Actuel", value: defender.getReveActuel() } }
rollData.selectedCarac = defender.data.data.carac.reve
rollData.isECNIDefender = false
} else {
rollData.competence = duplicate(defender.getCompetence("Possession"))
rollData.competence.data.defaut_carac = "reve"
rollData.forceCarac = { 'reve': { label: "Rêve", value: defender.data.data.carac.reve.value } }
rollData.selectedCarac = defender.data.data.carac.reve
rollData.isECNIDefender = true
//RdDItemCompetenceCreature.setRollDataCreature( rollData )
}
rollData.mode = "conjuration"
rollData.possesseur = attacker.name
rollData.competence.data.defaut_carac = 'reve-actuel'
const dialog = await RdDRoll.create(defender, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-defense-possession.html',
options: { height: 400 }
options: { height: 450 }
},
{
name: 'conjurer',
@ -121,54 +107,38 @@ export class RdDPossession {
}
/* -------------------------------------------- */
static async _onRollPossession( rollData, isSuccess ) {
let possession = rollData.possession
possession.isSuccess = isSuccess
this.updateEtatPossession( possession)
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async managePossession(attacker, competence, possession=undefined) {
static async onAttaquePossession(attacker, competence, possession = undefined) {
const target = RdDCombat.getTarget()
if (target == undefined) {
ui.notifications.warn((game.user.targets?.size ?? 0) > 1
? "Vous devez choisir <strong>une seule</strong> cible à posséder!"
: "Vous devez choisir une cible à posséder!");
return;
}
const defender = target.actor
if ( !possession) {
possession = this.searchPossessionFromEntite( attacker, defender)
if ( !possession) {
possession = await this.createPossession(attacker, defender)
}
}
possession = duplicate(possession)
const defender = target.actor;
possession = duplicate(possession ?? this.searchPossessionFromEntite(attacker, defender) ??(await this.createPossession(attacker, defender)));
this.updateEtatPossession(possession)
let rollData = {
mode: "possession",
isECNIDefender: defender.type == "entite",
competence: competence,
possession: possession,
possede: defender.name,
possesseur: attacker.name,
attackerId: attacker.data._id,
defenderId: defender.data._id,
mode: "possession"
attacker: attacker,
defender: defender
};
if ( attacker.isCreature()) {
if (attacker.isCreature()) {
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialog = await RdDRoll.create( attacker, rollData,
const dialog = await RdDRoll.create(attacker, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
options: { height: 540 }
}, {
name: 'jet-possession',
label: 'Possession: ',
label: rollData.isECNIDefender ? 'Conjurer la possession' : 'Possession',
callbacks: [
{ condition: r => (r.rolled.isSuccess), action: async r => await this._onRollPossession(r, true) },
{ condition: r => (r.rolled.isEchec), action: async r => await this._onRollPossession(r, false) },
@ -178,7 +148,14 @@ export class RdDPossession {
}
/* -------------------------------------------- */
static async createPossession( attacker, defender ) {
static async _onRollPossession(rollData, isSuccess) {
rollData.possession.isSuccess = isSuccess;
this.updateEtatPossession(rollData.possession);
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-possession.html');
}
/* -------------------------------------------- */
static async createPossession(attacker, defender) {
let possessionData = {
name: "Possession en cours de " + attacker.name, type: 'possession',
img: "systems/foundryvtt-reve-de-dragon/icons/entites/possession2.webp",

View File

@ -158,6 +158,7 @@ export class RdDResolutionTable {
if (difficulte < -10) {
return duplicate(levelDown.find(levelData => levelData.level == difficulte));
}
console.log("DATA :", caracValue, difficulte)
return duplicate(RdDResolutionTable.resolutionTable[caracValue][difficulte + 10]);
}

View File

@ -1,3 +1,5 @@
import { ENTITE_BLURETTE, ENTITE_INCARNE, ENTITE_NONINCARNE } from "./constants.js";
/**
* Extend the base Dialog entity by defining a custom window to perform roll.
* @extends {Dialog}
@ -7,15 +9,19 @@ export class RdDEncaisser extends Dialog {
/* -------------------------------------------- */
constructor(html, actor) {
// Common conf
const buttonsCreatures = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
const buttonsEntitesCauchemar = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
};
const buttons = actor.isEntiteCauchemar() ? buttonsEntitesCauchemar : buttonsCreatures;
let buttons = {};
if (!actor.isEntite()){
buttons = {
"mortel": { label: "Mortel", callback: html => this.performEncaisser("mortel") },
"non-mortel": { label: "Non-mortel", callback: html => this.performEncaisser("non-mortel") },
"sonne": { label: "Sonné", callback: html => this.actor.setSonne() },
};
}
else if (actor.isEntite([ENTITE_BLURETTE, ENTITE_INCARNE])){
buttons = {
"cauchemar": { label: "cauchemar", callback: html => this.performEncaisser("cauchemar") }
}
}
let dialogConf = {
title: "Jet d'Encaissement",
@ -24,7 +30,6 @@ export class RdDEncaisser extends Dialog {
default: "mortel"
}
let dialogOptions = {
classes: ["rdddialog"],
width: 320,

View File

@ -95,12 +95,15 @@ export class RdDTMRDialog extends Dialog {
createPixiSprites() {
EffetsDraconiques.carteTmr.createSprite(this.pixiTMR);
this.updateTokens();
this.demiReve = this._tokenDemiReve();
this._updateDemiReve();
this.forceDemiRevePositionView();
}
/* -------------------------------------------- */
_createTokens() {
if (!this.isDemiReveCache()){
this.demiReve = this._tokenDemiReve();
this._trackToken(this.demiReve);
}
let tokens = this._getTokensCasesTmr()
.concat(this._getTokensRencontres())
.concat(this._getTokensSortsReserve());
@ -154,9 +157,9 @@ export class RdDTMRDialog extends Dialog {
return EffetsDraconiques.demiReve.token(this.pixiTMR, actorData, () => actorData.data.reve.tmrpos.coord);
}
_updateDemiReve() {
forceDemiRevePositionView() {
this.notifierResonanceSigneDraconique(this._getActorCoord());
this._setTokenPosition(this.demiReve);
this._trackToken(this.demiReve);
}
_getActorCoord() {
@ -336,6 +339,10 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async choisirCasePortee(coord, portee) {
if (this.actor.isTMRCache())
{
return;
}
// Récupère la liste des cases à portées
let locList = TMRUtility.getTMRPortee(coord, portee);
this.colorierZoneRencontre(locList);
@ -743,6 +750,7 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _maitriserTMR(rollData, callbackMaitrise) {
this.minimize(); // Hide
rollData.isTMRCache = rollData.actor.isTMRCache();
const dialog = await RdDRoll.create(this.actor, rollData,
{
html: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-maitrise-tmr.html',
@ -874,49 +882,62 @@ export class RdDTMRDialog extends Dialog {
/* -------------------------------------------- */
async _onClickTMRPos(clickOddq) {
if (this.isDemiReveCache()) {
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
Vous devez utiliser les boutons de direction pour vous déplacer.
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
`);
return;
}
let currentOddq = TMRUtility.coordTMRToOddq(this._getActorCoord());
console.log("deplacerDemiReve >>>>", currentOddq, clickOddq);
let targetCoord = TMRUtility.oddqToCoordTMR(clickOddq);
let currentCoord = TMRUtility.oddqToCoordTMR(currentOddq);
// Validation de la case de destination (gestion du cas des rencontres qui peuvent téléporter)
let deplacementType = this._calculDeplacement(targetCoord, currentCoord, currentOddq, clickOddq);
// Si le deplacement est valide
if (deplacementType == 'normal' || deplacementType == 'saut') {
await this._deplacerDemiReve(targetCoord, deplacementType);
} else if (deplacementType == 'messager') { // Dans ce cas, ouverture du lancement de sort sur la case visée
await this._messagerDemiReve(targetCoord);
} else {
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
if (this.isDemiReveCache()) {
if (this.isTerreAttache(targetCoord)
|| (this.isCaseHumide(currentCoord) && this.isCaseHumide(targetCoord))
|| deplacementType == 'changeur')
{
// déplacement possible
await this.actor.montreTMR();
}
else
{
ui.notifications.error(`Vous ne connaissez plus votre position dans les TMR.
Vous devez utiliser les boutons de direction pour vous déplacer.
Une fois que vous aurez retrouvé votre demi-rêve, demandez au gardien de vérifier et rendre les TMR visibles.
`);
return;
}
}
switch (deplacementType){
case 'normal':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
case 'messager':
await this._messagerDemiReve(targetCoord);
break;
case 'changeur':
case 'passeur':
await this._deplacerDemiReve(targetCoord, deplacementType);
break;
default:
ui.notifications.error("Vous ne pouvez pas vous déplacer que sur des cases adjacentes à votre position ou valides dans le cas d'une rencontre");
console.log("STATUS :", this.rencontreState, this.currentRencontre);
}
this.checkQuitterTMR();
}
/* -------------------------------------------- */
_calculDeplacement(targetCoord, currentCoord, fromOddq, toOddq) {
const isInArea = this.rencontreState == 'aucune'
? (this.isTerreAttache(targetCoord) || this.isConnaissanceFleuve(currentCoord, targetCoord) || TMRUtility.distanceOddq(fromOddq, toOddq) <= 1)
: this.currentRencontre?.locList.find(coord => coord == targetCoord) ?? false
if (isInArea) {
switch (this.rencontreState) {
case 'aucune': return 'normal';
case 'messager': return 'messager';
case 'passeur': case 'changeur': return 'saut';
case 'passeur': case 'changeur': case 'messager': return this.rencontreState;
}
}
return 'erreur'
return 'erreur';
}
/* -------------------------------------------- */
@ -932,9 +953,8 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
externalRefresh(tmrData) {
externalRefresh() {
this.createPixiSprites();
this.forceDemiRevePositionView();
this.updateValuesDisplay();
this.updateTokens();
console.log("TMR REFRESHED !!!");
@ -946,23 +966,17 @@ export class RdDTMRDialog extends Dialog {
this.nettoyerRencontre();
}
let tmr = TMRUtility.getTMR(targetCoord);
//console.log("deplacerDemiReve", tmr, this);
// Gestion cases spéciales type Trou noir, etc
tmr = await this.manageTmrInnaccessible(tmr);
await this.actor.updateCoordTMR(tmr.coord);
this._updateDemiReve();
this.forceDemiRevePositionView();
if (ReglesOptionelles.isUsing("appliquer-fatigue")) {
this.cumulFatigue += this.fatigueParCase;
}
this.updateValuesDisplay();
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_tmr_move", data: {
actorId: this.actor.data._id,
tmrPos: Misc.data(this.actor).data.reve.tmrpos
}
});
this.actor.notifyRefreshTMR();
if (deplacementType == 'normal') { // Pas de rencontres après un saut de type passeur/changeur/...
await this.manageRencontre(tmr, () => this.postRencontre(tmr));
@ -995,14 +1009,9 @@ export class RdDTMRDialog extends Dialog {
}
/* -------------------------------------------- */
async forceDemiRevePositionView() {
this._updateDemiReve();
}
/* -------------------------------------------- */
async forceDemiRevePosition(coord) {
async positionnerDemiReve(coord) {
await this.actor.updateCoordTMR(coord);
this._updateDemiReve();
this.forceDemiRevePositionView();
let tmr = TMRUtility.getTMR(coord);
await this.postRencontre(tmr);
return tmr;
@ -1024,15 +1033,7 @@ export class RdDTMRDialog extends Dialog {
_getCaseRectangleCoord(coord) {
return this.pixiTMR.getCaseRectangle(TMRUtility.coordTMRToOddq(coord));
}
/* -------------------------------------------- */
_setTokenPosition(token) {
if (this.isDemiReveCache() && this.demiReve === token ) {
return;
}
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
}
/* -------------------------------------------- */
_removeTokens(filter) {
const tokensToRemove = this.allTokens.filter(filter);
@ -1040,10 +1041,13 @@ export class RdDTMRDialog extends Dialog {
this.pixiApp.stage.removeChild(token.sprite);
}
}
/* -------------------------------------------- */
_trackToken(token) {
if (this.demiReve === token && this.isDemiReveCache()) {
return;
}
this.pixiTMR.setPosition(token.sprite, TMRUtility.coordTMRToOddq(token.coordTMR()));
this.allTokens.push(token);
this._setTokenPosition(token);
}
}

View File

@ -23,40 +23,63 @@ export class RdDTokenHud {
let token = canvas.tokens.get(tokenId);
let actor = token.actor;
let combatant = game.combat.combatants.find(c => Misc.data(c).tokenId == tokenId);
if (! (combatant?.actor) ) {
ui.notifications.warn(`Le combatant ${token.name} n'est pas associé à un acteur, impossible de déterminer ses actions de combat!`)
return;
}
app.hasExtension = true;
let armesList = RdDCombatManager.buildListeActionsCombat(combatant);
let actionsCombat = RdDCombatManager.listActionsCombat(combatant);
const hudData = {
combatant: combatant, armes: armesList,
commandes: [{ name: 'Initiative +1', command: 'inc', value: 0.01 }, { name: 'Initiative -1', command: 'dec', value: -0.01 }]
combatant: combatant,
actions: actionsCombat,
commandes: [
{ name: "Autre action", command: 'autre' },
{ name: 'Initiative +1', command: 'inc', value: 0.01 },
{ name: 'Initiative -1', command: 'dec', value: -0.01 }]
};
const controlIconCombat = html.find('.control-icon[data-action=combat]');
// initiative
await RdDTokenHud._configureSubMenu(controlIconCombat, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html', hudData,
await RdDTokenHud._configureSubMenu(controlIconCombat,
'systems/foundryvtt-reve-de-dragon/templates/hud-actor-init.html',
hudData,
(event) => {
let initCommand = event.currentTarget.attributes['data-command'].value;
let combatantId = event.currentTarget.attributes['data-combatant-id'].value;
if (!initCommand) {
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
let arme = armesList[armeIndex];
RdDCombatManager.rollInitiativeCompetence(combatantId, arme);
} else if (initCommand == 'inc') {
RdDCombatManager.incDecInit(combatantId, 0.01);
} else if (initCommand == 'dec') {
RdDCombatManager.incDecInit(combatantId, -0.01);
}
let initCommand = event.currentTarget.attributes['data-command']?.value;
let combatantId = event.currentTarget.attributes['data-combatant-id']?.value;
if (initCommand) {
RdDTokenHud._initiativeCommand(initCommand, combatantId);
} else {
let index = event.currentTarget.attributes['data-action-index'].value;
let action = actionsCombat[index];
RdDCombatManager.rollInitiativeAction(combatantId, action);
}
});
const controlIconTarget = html.find('.control-icon[data-action=target]');
// combat
await RdDTokenHud._configureSubMenu(controlIconTarget, 'systems/foundryvtt-reve-de-dragon/templates/hud-actor-attaque.html', hudData,
(event) => {
let armeIndex = event.currentTarget.attributes['data-arme-id'].value;
actor.rollArme(armesList[armeIndex]);
const actionIndex = event.currentTarget.attributes['data-action-index']?.value;
const action = actionsCombat[actionIndex];
if (action.action == 'conjurer') {
actor.conjurerPossession(actor.getPossession(action.data.possessionid));
}
else {
actor.rollArme(action);
}
});
}
static _initiativeCommand(initCommand, combatantId) {
switch (initCommand) {
case 'inc': return RdDCombatManager.incDecInit(combatantId, 0.01);
case 'dec': return RdDCombatManager.incDecInit(combatantId, -0.01);
case 'autre': return RdDCombatManager.rollInitiativeAction(combatantId,
{ name: "Autre action", action: 'autre', data: { initOnly: true, competence: "Autre action" } });
}
}
/* -------------------------------------------- */
static async addTokenHudExtensions(app, html, tokenId) {
const controlIconCombat = html.find('.control-icon[data-action=combat]');

View File

@ -11,6 +11,7 @@ import { RdDDice } from "./rdd-dice.js";
import { RdDItem } from "./item.js";
import { Monnaie } from "./item-monnaie.js";
import { RdDPossession } from "./rdd-possession.js";
import { RdDNameGen } from "./rdd-namegen.js";
/* -------------------------------------------- */
// This table starts at 0 -> niveau -10
@ -121,8 +122,12 @@ export class RdDUtility {
'systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-blessure-partial.html',
// Conteneur/item in Actor sheet
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html',
"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html",
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html',
'systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html',
//Items
'systems/foundryvtt-reve-de-dragon/templates/item-competence-sheet.html',
@ -221,8 +226,10 @@ export class RdDUtility {
];
Handlebars.registerHelper('upperFirst', str => Misc.upperFirst(str ?? 'Null'));
Handlebars.registerHelper('lowerFirst', str => Misc.lowerFirst(str ?? 'Null'));
Handlebars.registerHelper('upper', str => str?.toUpperCase() ?? 'NULL');
Handlebars.registerHelper('le', str => Grammar.articleDetermine(str));
Handlebars.registerHelper('apostrophe', (article, str) => Grammar.apostrophe(article, str));
Handlebars.registerHelper('un', str => Grammar.articleIndetermine(str));
Handlebars.registerHelper('accord', (genre, ...args) => Grammar.accord(genre, args));
Handlebars.registerHelper('buildConteneur', (objet) => { return new Handlebars.SafeString(RdDUtility.buildConteneur(objet)); });
@ -232,36 +239,38 @@ export class RdDUtility {
Handlebars.registerHelper('typeTmr-name', coord => TMRUtility.typeTmrName(coord));
Handlebars.registerHelper('min', (...args) => Math.min(...args.slice(0, -1)));
Handlebars.registerHelper('sortCompetence', competences => competences.sort((a, b) => {
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (a.name.includes("Cité")) return -1;
if (b.name.includes("Cité")) return 1;
if (a.name.includes("Extérieur")) return -1;
if (b.name.includes("Extérieur")) return 1;
Handlebars.registerHelper('filtreTriCompetences', competences => competences.filter(it => it.visible)
.sort((a, b) => {
if (a.name.startsWith("Survie") && b.name.startsWith("Survie")) {
if (a.name.includes("Cité")) return -1;
if (b.name.includes("Cité")) return 1;
if (a.name.includes("Extérieur")) return -1;
if (b.name.includes("Extérieur")) return 1;
return a.name.localeCompare(b.name);
}
if (a.data.categorie.startsWith("melee") && b.data.categorie.startsWith("melee")) {
if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1;
if (b.name.includes("Dague")) return 1;
if (a.name.includes("Esquive")) return -1;
if (b.name.includes("Esquive")) return 1;
return a.name.localeCompare(b.name);
}
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
if (a.name.includes("Oniros")) return -1;
if (b.name.includes("Oniros")) return 1;
if (a.name.includes("Hypnos")) return -1;
if (b.name.includes("Hypnos")) return 1;
if (a.name.includes("Narcos")) return -1;
if (b.name.includes("Narcos")) return 1;
if (a.name.includes("Thanatos")) return -1;
if (b.name.includes("Thanatos")) return 1;
return a.name.localeCompare(b.name);
}
return a.name.localeCompare(b.name);
}
if (a.data.categorie.startsWith("melee") && b.data.categorie.startsWith("melee")) {
if (a.name.includes("Corps")) return -1;
if (b.name.includes("Corps")) return 1;
if (a.name.includes("Dague")) return -1;
if (b.name.includes("Dague")) return 1;
if (a.name.includes("Esquive")) return -1;
if (b.name.includes("Esquive")) return 1;
return a.name.localeCompare(b.name);
}
if (a.name.startsWith("Voie") && b.name.startsWith("Voie")) {
if (a.name.includes("Oniros")) return -1;
if (b.name.includes("Oniros")) return 1;
if (a.name.includes("Hypnos")) return -1;
if (b.name.includes("Hypnos")) return 1;
if (a.name.includes("Narcos")) return -1;
if (b.name.includes("Narcos")) return 1;
if (a.name.includes("Thanatos")) return -1;
if (b.name.includes("Thanatos")) return 1;
return a.name.localeCompare(b.name);
}
return a.name.localeCompare(b.name);
}));
})
);
return loadTemplates(templatePaths);
}
@ -462,34 +471,32 @@ export class RdDUtility {
/** Construit la structure récursive des conteneurs, avec imbrication potentielle
*
*/
static buildConteneur(objet, niveau) {
if (!niveau) niveau = 1;
objet.niveau = niveau;
//console.log("OBJ:", objet);
let str = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html']({ item: objet });
if (objet.type == 'conteneur') {
const afficherContenu = this.getAfficheContenu(objet._id);
str = str + RdDUtility.buildContenu(objet, niveau, afficherContenu);
}
return str;
static buildConteneur(objet, profondeur) {
if (!profondeur) profondeur = 1;
objet.niveau = profondeur;
const isConteneur = objet.type == 'conteneur';
const isOuvert = isConteneur && this.getAfficheContenu(objet._id);
const isVide = isConteneur && Misc.templateData(objet).contenu.length == 0;
const conteneur = Handlebars.partials['systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html']({
item: objet,
vide: isVide,
ouvert: isOuvert
});
const contenu = isConteneur ? RdDUtility.buildContenu(objet, profondeur, isOuvert) : '';
return conteneur + contenu;
}
/* -------------------------------------------- */
static buildContenu(objet, niveau, afficherContenu) {
if (!niveau) niveau = 1;
objet.niveau = niveau;
let strContenu = "";
static buildContenu(objet, profondeur, afficherContenu) {
if (!profondeur) profondeur = 1;
objet.niveau = profondeur;
const display = afficherContenu ? 'item-display-show' : 'item-display-hide';
//console.log("ITEM DISPLAYED", objet );
if (afficherContenu) {
strContenu = "<ul class='item-list alterne-list item-display-show list-item-margin" + niveau + "'>";
} else {
strContenu = "<ul class='item-list alterne-list item-display-hide list-item-margin" + niveau + "'>";
}
let strContenu = `<ul class='item-list alterne-list ${display} list-item-margin${profondeur}'>`;
for (let subItem of objet.subItems) {
strContenu = strContenu + this.buildConteneur(subItem, niveau + 1);
strContenu += this.buildConteneur(subItem, profondeur + 1);
}
strContenu = strContenu + "</ul>";
return strContenu;
return strContenu + "</ul>";
}
/* -------------------------------------------- */
@ -666,7 +673,7 @@ export class RdDUtility {
case "msg_tmr_move":
let actor = game.actors.get(sockmsg.data.actorId);
if (actor.isOwner || game.user.isGM) {
actor.refreshTMRView(sockmsg.data.tmrPos);
actor.refreshTMRView();
}
break;
}
@ -681,7 +688,7 @@ export class RdDUtility {
let coord = event.currentTarget.attributes['data-tmr-coord'].value;
let actorId = event.currentTarget.attributes['data-actor-id'].value;
let actor = game.actors.get(actorId);
actor.tmrApp.forceDemiRevePosition(coord);
actor.tmrApp.positionnerDemiReve(coord);
});
// Gestion spécifique des sorts en réserve multiples (ie têtes)
html.on("click", '#sort-reserve', event => {
@ -692,7 +699,7 @@ export class RdDUtility {
actor.tmrApp.lancerSortEnReserve(coord, sortId);
});
// gestion bouton tchat Acheter
// gestion bouton tchat Possession
html.on("click", '.defense-possession', event => {
let attackerId = event.currentTarget.attributes['data-attackerId'].value
let defenderId = event.currentTarget.attributes['data-defenderId'].value
@ -702,6 +709,7 @@ export class RdDUtility {
// gestion bouton tchat Acheter
html.on("click", '.button-acheter', event => DialogItemAchat.onButtonAcheter(event));
html.on("click", '.button-creer-acteur', event => RdDNameGen.onCreerActeur(event));
// Gestion du bouton payer
html.on("click", '.payer-button', event => {

View File

@ -8,9 +8,14 @@ import { TMRType } from "./tmr-utility.js";
const typeRencontres = {
messager: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
postSucces: (tmrDialog, rencData) => {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose d'emmener le message de votre un sort à ${rencData.rencontre.force} cases ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} est pressé et continue son chemin d'une traite sans vous accorder un regard.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
@ -28,9 +33,14 @@ const typeRencontres = {
},
passeur: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`,
msgEchec: (rencData) => `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
postSucces: (tmrDialog, rencData) => {
msgSucces: async (rencData) => {
if (rencData.actor.isTMRCache()){
return `Le ${rencData.rencontre.name} vous propose de vous transporter, mais vous ne savez pas où vous êtes.`;
}
return `Le ${rencData.rencontre.name} vous propose de vous transporter à ${rencData.rencontre.force} cases des ${rencData.tmr.label}.`;
},
msgEchec: async (rencData)=> `Le prix que demande le ${rencData.rencontre.name} est trop élevé, vous êtes réduit à poursuivre votre chemin par vos propres moyens.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCasePortee(rencData.tmr.coord, rencData.rencontre.force);
},
@ -49,9 +59,9 @@ const typeRencontres = {
},
fleur: {
msgSucces: (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
msgEchec: (rencData) => `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
postSucces: (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
msgSucces: async (rencData) => `Vous cueillez la ${rencData.rencontre.name}, son parfum vous apporte ${rencData.rencontre.force} points de Rêve.`,
msgEchec: async (rencData)=> `La ${rencData.rencontre.name} se fâne et disparaît entre vos doigts.`,
postSucces: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(rencData.rencontre.force),
poesieSucces: {
reference: "L'Ennemi, Charles Baudelaire",
extrait: `Et qui sait si les fleurs nouvelles que je rêve
@ -66,9 +76,9 @@ const typeRencontres = {
},
mangeur: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
postEchec: (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} claque de sa machoire dans le vide avant de fuir.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} croque votre Rêve ! Il emporte ${rencData.rencontre.force} de vos points de rêve actuels`,
postEchec: async (tmrDialog, rencData) => tmrDialog.actor.reveActuelIncDec(-rencData.rencontre.force),
poesieSucces: {
reference: "Conseil, Victor Hugo",
extrait: `Rois ! la bure est souvent jalouse du velours.
@ -85,16 +95,17 @@ const typeRencontres = {
},
changeur: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
msgEchec: (rencData) => {
rencData.newTMR = TMRUtility.getTMRAleatoire(it => it.type = rencData.tmr.type);
return `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte en ${rencData.newTMR.label} sans attendre votre avis.`;
},
postSucces: (tmrDialog, rencData) => {
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} vaincu accepte de vous déplacer sur une autre ${TMRType[rencData.tmr.type].name} de votre choix en échange de sa liberté.`,
msgEchec: async (rencData) => `Le ${rencData.rencontre.name} vous embobine avec des promesses, et vous transporte sur une autre ${TMRType[rencData.tmr.type].name} sans attendre votre avis.`,
postSucces: async (tmrDialog, rencData) => {
tmrDialog.setStateRencontre(rencData.rencontre.type);
tmrDialog.choisirCaseType(rencData.tmr.type);
},
postEchec: (tmrDialog, rencData) => tmrDialog.forceDemiRevePosition(rencData.newTMR.coord),
postEchec: async (tmrDialog, rencData) => {
const newTMR = await TMRUtility.getTMRAleatoire(it => it.type == rencData.tmr.type && it.coord != rencData.tmr.coord);
await tmrDialog.actor.forcerPositionTMRInconnue(newTMR);
tmrDialog.positionnerDemiReve(newTMR.coord);
},
poesieSucces: {
reference: "Caligula - IIIème chant, Gérard de Nerval",
extrait: `Allez, que le caprice emporte
@ -111,9 +122,9 @@ const typeRencontres = {
},
briseur: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
postEchec: (tmrDialog, rencData) => tmrDialog.close(),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de vous déconcentrer, avant de fuir sans demander son reste.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous déconcentre au point de briser votre demi-rêve.`,
postEchec: async (tmrDialog, rencData) => tmrDialog.close(),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `La légende affirme que ce sont les Gnomes qui furent
@ -134,8 +145,8 @@ const typeRencontres = {
},
reflet: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
msgEchec: (rencData) => `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'estompe dans l'oubli.`,
msgEchec: async (rencData)=> `Vous êtes submergé par un ${rencData.rencontre.name}, les souvenirs vous retiennent tant qu'il ne sera pas vaincu!`,
poesieSucces: {
reference: "Une charogne, Charles Baudelaire",
extrait: `Les formes s'effaçaient et n'étaient plus qu'un rêve,
@ -152,9 +163,9 @@ const typeRencontres = {
},
passeurfou: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
msgEchec: (rencData) => TMRRencontres.msgEchecPasseurFou(rencData),
postEchec: (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} tente vainement de découvrir où vous avez caché vos réserves. Vous le chassez, et en déroute il part harceler un autre voyageur du rêve.`,
msgEchec: async (rencData)=> TMRRencontres.msgEchecPasseurFou(rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.postEchecPasseurFou(tmrDialog, rencData),
poesieSucces: {
reference: "Un Fou et un Sage, Jean de La Fontaine",
extrait: `Certain Fou poursuivait à coups de pierre un Sage.
@ -174,9 +185,9 @@ const typeRencontres = {
},
tbblanc: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
msgEchec: (rencData) => `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} souleve une poussière blanche, vous tenez bon, et il tourbillonne en s'éloignant.`,
msgEchec: async (rencData)=> `Le souffle du ${rencData.rencontre.name} vous déstabilise et vous emmène dans un nuage de poussière.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 1),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le Premier Âge fut appelé l'Âge des Dragons. Ce fut le commencement
@ -191,9 +202,9 @@ const typeRencontres = {
},
tbnoir: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} orageux vous enveloppe de fureur et d'éclairs, vous tenez bon face à la tempête qui s'éloigne sans vous éloigner de votre chemin.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} furieux vous secoue tel un fichu de paille malmené par les vents, et vous emporte dans la tourmente.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillon(tmrDialog, rencData, 2),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Car le Second Âge fut bel et bien celui des Magiciens. Durant cette période, les
@ -207,9 +218,9 @@ const typeRencontres = {
},
tbrouge: {
msgSucces: (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
msgEchec: (rencData) => `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
msgSucces: async (rencData) => `Le ${rencData.rencontre.name} s'abat avec violence mais vous êtes plus rapide et parvenez à lui échapper.`,
msgEchec: async (rencData)=> `Le ${rencData.rencontre.name} vous frappe de milliers de morsure et vous malmène à travers les terres médianes.`,
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecTourbillonRouge(tmrDialog, rencData),
poesieSucces: {
reference: "Qu'est-ce de votre vie ? une bouteille molle, Jean-Baptiste Chassignet",
extrait: `Qu'est-ce de votre vie ? un tourbillon rouant
@ -228,10 +239,10 @@ const typeRencontres = {
},
rdd: {
msgSucces: (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
msgEchec: (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
postSucces: (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
postEchec: (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
msgSucces: async (rencData) => `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. Vous le maîtrisez et récupérez ses rêves. Vous gagnez ses ${rencData.rencontre.force} points de rêve`,
msgEchec: async (rencData)=> `A tout seigneur, tout honneur, vous faites face à un ${rencData.rencontre.name}. La rencontre tourne au cauchemar, dans la lutte épique, vous subissez ${rencData.rolled.isETotal ? 'deux queues' : 'une queue'} de dragon!`,
postSucces: async (tmrDialog, rencData) => TMRRencontres.onPostSuccessReveDeDragon(tmrDialog, rencData),
postEchec: async (tmrDialog, rencData) => TMRRencontres.onPostEchecReveDeDragon(tmrDialog, rencData),
poesieSucces: {
reference: "Rêve de Dragon, Denis Gerfaud",
extrait: `Le monde est Rêve de Dragons, mais nous ne savons
@ -404,7 +415,7 @@ export class TMRRencontres {
static async gererRencontre(tmrDialog, rencData) {
let gestion = TMRRencontres.getGestionRencontre(rencData.rencontre.type);
if (rencData.rolled.isSuccess) {
rencData.message = gestion.msgSucces(rencData);
rencData.message = await gestion.msgSucces(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Au total, vous avez passé ${rencData.nbRounds} rounds à vous battre!`;
}
@ -412,7 +423,7 @@ export class TMRRencontres {
return gestion.postSucces;
}
rencData.message = gestion.msgEchec(rencData);
rencData.message = await gestion.msgEchec(rencData);
if (rencData.nbRounds > 1) {
rencData.message += ` Vous avez passé ${rencData.nbRounds} rounds à lutter!`;
}
@ -444,7 +455,7 @@ export class TMRRencontres {
if (tmrData.sortReserve) {
await tmrDialog.processSortReserve(tmrData.sortReserve);
}
await tmrDialog.forceDemiRevePosition(tmrData.newTMR.coord);
await tmrDialog.positionnerDemiReve(tmrData.newTMR.coord);
if (tmrData.sortReserve) {
tmrDialog.close();
}
@ -469,7 +480,7 @@ export class TMRRencontres {
for (let i = 0; i < cases; i++) {
coord = await TMRUtility.deplaceTMRAleatoire(actor, coord).coord;
}
await tmrDialog.forceDemiRevePosition(coord)
await tmrDialog.positionnerDemiReve(coord)
}
/* -------------------------------------------- */

View File

@ -94,9 +94,8 @@ export class Draconique {
token[type ?? this.code()] = linkData;
pixiTMR.addTooltip(token.sprite, this.tooltip(linkData));
return token;
return sprite;
}
/**
* factory d'élément graphique PIXI correpsondant à l'objet draconique
* @param {*} pixiTMR instance de PixiTMR qui gère les tooltips, les méthodes de création de sprite standard, les clicks.

File diff suppressed because one or more lines are too long

View File

@ -65,7 +65,11 @@
--debug-box-shadow-blue: inset 0 0 2px blue;
--debug-box-shadow-green: inset 0 0 2px green;
/* =================== 3. some constants ============ */
/* =================== 3. some constants ============ */
--color-controls:rgba(0, 0, 0, 0.9);
--color-controls-hover:rgba(255, 255, 128, 0.7);
--color-control-border-hover:rgba(255, 128, 0, 0.8);
--color-gold: rgba(191, 149, 63, 0.8);
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
--gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
@ -104,6 +108,9 @@
.strong-text{
font-weight: bold;
}
i:is(.fas, .far) {
font-size: smaller;
}
.tabs .item.active, .blessures-list li ul li:first-child:hover, a:hover {
text-shadow: 1px 0px 0px #ff6600;
@ -225,6 +232,26 @@ table {border: 1px solid #7a7971;}
flex-grow : 3;
}
/* Styles limited to foundryvtt-reve-de-dragon sheets */
.equipement-nom {
flex-grow : 4;
margin: 0;
justify-content: center;
text-align: left;
}
.equipement-detail {
margin: 0;
flex: 'flex-shrink' ;
align-items: center;
justify-content: center;
text-align: center;
}
.equipement-actions {
margin: 0;
flex-grow: 2;
align-items: center;
justify-content: center;
text-align: left;
}
.foundryvtt-reve-de-dragon .sheet-header {
-webkit-box-flex: 0;
@ -266,14 +293,8 @@ table {border: 1px solid #7a7971;}
height: 8%;
max-height: 48px;
border-width: 0;
border: 1px solid rgba(0, 0, 0, 0);
border: 1px solid rgba(0, 0, 0, 0);
}
.button-img:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
cursor: pointer;
}
.button-effect-img {
vertical-align: baseline;
width: 16px;
@ -281,9 +302,16 @@ table {border: 1px solid #7a7971;}
height: 16;
border-width: 0;
}
.button-effect-img:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
.small-button-direction {
height: 32px;
width: 32px;
border: 0;
vertical-align: bottom;
}
:is(.button-img,.button-effect-img:hover,.small-button-direction):hover {
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
text-shadow: 1px 0px 0px #ff6600;
cursor: pointer;
}
@ -294,18 +322,6 @@ table {border: 1px solid #7a7971;}
vertical-align: bottom;
}
.small-button-direction {
height: 32px;
width: 32px;
border: 0;
vertical-align: bottom;
}
.small-button-direction:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
cursor: pointer;
}
.foundryvtt-reve-de-dragon .sheet-header .header-fields {
-webkit-box-flex: 1;
-ms-flex: 1;
@ -346,25 +362,25 @@ table {border: 1px solid #7a7971;}
flex-grow: 0;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique {
flex-wrap: nowrap;
justify-content: stretch;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > .carac-label {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .carac-label {
flex-basis: 50%;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > .attribut-label {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .attribut-label {
flex-basis: 50%;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > .competence-value.total {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .competence-value.total {
flex-grow: 1;
text-align: right;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > .utiliser-attribut {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > .utiliser-attribut {
flex-basis: available;
flex-grow: 1;
}
.rdd.sheet .window-content .sheet-body .carac-list .competence > * {
.rdd.sheet .window-content .sheet-body .carac-list .caracteristique > * {
flex-basis: 13%;
flex-grow: 0;
}
@ -469,13 +485,18 @@ table {border: 1px solid #7a7971;}
flex: 0 0 86px;
text-align: right;
}
.competence-list .item-controls {
display: contents !important;
}
.competence-list .item-controls.hidden-controls {
display: none !important;
}
.item-controls i:is(.fas,.far) {
color: var(--color-controls);
}
.item-controls i:is(.fas,.far):hover {
opacity: 0.7 ;
}
.rdddialog .dialog-roll-sort s{
width: 600px;
@ -567,7 +588,7 @@ table {border: 1px solid #7a7971;}
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.05);
border: 0 none;
margin-bottom: 0.25rem;
margin-bottom: 0.2rem;
}
.window-app .window-content, .window-app.sheet .window-content .sheet-body{
@ -601,7 +622,7 @@ section.sheet-body{padding: 0.25rem 0.5rem;}
nav.sheet-tabs .item {
position: relative;
padding: 0 0.25rem;
padding: 0 0.2rem;
}
nav.sheet-tabs .item:after {
@ -627,11 +648,15 @@ section.sheet-body:after {
.sheet header.sheet-header .flex-compteurs {text-align: right;}
.sheet header.sheet-header .resource-content {width: 2rem;}
.ctn-vie span, .ctn-endu span, .ctn-fatigue span, .ctn-reve span {
.compteur span {
display: inline-block;
text-align: left;
width: 2rem;
}
.compteur a i:is(.fas,.far):hover {
opacity: 0.7 ;
}
.select-diff {
display: inline-block;
text-align: left;
@ -644,17 +669,6 @@ section.sheet-body:after {
max-width: 90%;
}
.plus-moins {
display: inline-block;
width: 1.25rem;
background: rgba(30, 25, 20, 1);
text-align: center;
border: 1px solid rgba(72, 46, 28, 1);
border-radius: 0.25rem;
line-height: 1.25rem;
color: rgba(255, 255, 255, 0.5);
}
.alchimie-tache {
font-weight: bold;
background: rgb(182, 180, 179);
@ -711,10 +725,13 @@ ul, ol {
ul, li {
list-style-type: none;
}
.sheet .caracteristique li {
margin: 0.1rem;
padding: 0.2rem;
}
.sheet li {
margin: 0.125rem;
padding: 0.25rem;
margin: 0.1rem;
padding: 0.1rem;
}
.header-fields li {
margin: 0;
@ -731,23 +748,19 @@ ul, li {
background: rgb(160, 130, 100, 0.05);
}
.xp-level-up {
margin: 0.125rem;
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;
padding: 0.125rem;
padding: 0.1rem;
flex: 1 1 5rem;
background: var(--gradient-gold) !important;
}
.niveau-archetype {
background: var(--gradient-silver-light) !important;
}
.fa-arrow-alt-circle-up.allouer-stress {
color: rgba(83, 60, 14, 0.8);
.item-controls i.fas.allouer-stress.level-up {
color: var(--color-gold);
}
.fa-arrow-alt-circle-up.allouer-stress-level-up {
color: rgba(191, 149, 63, 0.8);
}
.blessures-list ul {
display: flex;
}
@ -766,18 +779,18 @@ ul, li {
font-weight: bold;
}
.list-item {
margin: 0.125rem;
margin: 0.1rem;
box-shadow: inset 0px 0px 1px #00000096;
border-radius: 0.25rem;
padding: 0.125rem;
padding: 0.1rem;
flex: 1 1 5rem;
display: flex !important;
align-items: baseline !important;
align-items: center !important;
}
.table-row {
margin: 0.125rem;
padding: 0.125rem;
margin: 0.1rem;
padding: 0.1rem;
flex: 1 1 5rem;
}
@ -801,28 +814,37 @@ ul, li {
background: rgb(200, 10, 100, 0.25);
}
.item-quantite {
margin-left: 0.5rem;
.item-column {
margin-left: 0.2rem;
margin-right: 0.2rem;
justify-content: center;
text-align: center;
}
.list-item-margin1 {
margin-left: 1rem;
margin-left: 0.5rem;
}
.list-item-margin2 {
margin-left: 2rem;
margin-left: 1rem;
}
.list-item-margin3 {
margin-left: 3rem;
margin-left: 1.5rem;
}
.list-item-margin4 {
margin-left: 4rem;
margin-left: 2rem;
}
.list-item-margin5 {
margin-left: 2.5rem;
}
.list-item-margin6 {
margin-left: 3rem;
}
.sheet-competence-img {
width: 24px;
height: 24px;
flex-grow: 0;
margin-right: 0.25rem;
margin-right: 0.2rem;
vertical-align: bottom;
}
.competence-column {
@ -866,20 +888,20 @@ ul, li {
.competence-value {
flex-grow: 0;
flex-basis: 2rem;
margin-right: 0.25rem;
margin-left: 0.25rem;
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.description-value {
flex-grow: 0;
flex-basis: 4rem;
margin-right: 0.25rem;
margin-left: 0.25rem;
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.competence-xp {
flex-grow: 0;
flex-basis: 2rem;
margin-right: 0.25rem;
margin-left: 0.25rem;
margin-right: 0.2rem;
margin-left: 0.2rem;
}
.blessures-title {
font-weight: bold;
@ -957,7 +979,7 @@ ul, li {
flex-basis: auto;
padding: 0;
line-height: 1rem;
margin: 0.25rem;
margin: 0.2rem;
}
.control-icon.tokenhudicon.right {
margin-left: 8px;
@ -975,7 +997,7 @@ ul, li {
border-left: none;
font-weight: 500;
font-size: 1rem;
color: black;
color: var(--color-controls);
padding-top: 5px;
margin-right: 0px;
width: 45px;
@ -1075,7 +1097,7 @@ ul, li {
.sidebar-tab .directory-list .entity {
border-top: 1px dashed rgba(0,0,0,0.25);
border-bottom: 0 none;
padding: 0.25rem 0;
padding: 0.2rem 0;
}
.sidebar-tab .directory-list .entity:hover {
@ -1153,11 +1175,11 @@ ul, li {
border-image-width: 4px;
border-image-outset: 0px;
}
#controls .control-tools {
max-height: calc(100vh - 156px);
height: auto;
#controls .control-tools {
max-height: calc(100vh - 156px);
height: auto;
}
#controls .scene-control.active, #controls .control-tool.active, #controls .scene-control:hover, #controls .control-tool:hover {
#controls :is(.scene-control.active,.control-tool.active, .scene-control:hover, .control-tool:hover) {
background: rgba(72, 46, 28, 1);
background-origin: padding-box;
border-image: url(img/ui/footer-button.webp) 10 repeat;
@ -1343,8 +1365,8 @@ ul, li {
color: rgba(255, 255, 255, 0.5);
}
.calendar-btn:hover {
color: rgba(255, 255, 128, 0.7);
border: 1px solid rgba(255, 128, 0, 0.8);
color: var(--color-controls-hover);
border: 1px solid var(--color-control-border-hover);
cursor: pointer;
}

View File

@ -29,7 +29,7 @@
"url": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/",
"license": "LICENSE.txt",
"flags": {},
"version": "1.5.78",
"version": "1.5.90",
"minimumCoreVersion": "0.8.0",
"compatibleCoreVersion": "9",
"scripts": [],
@ -500,7 +500,7 @@
"dependencies": [],
"socket": true,
"manifest": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/v1.5/system.json",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.78.zip",
"download": "https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/archive/foundryvtt-reve-de-dragon-1.5.90.zip",
"protected": false,
"gridDistance": 1,
"gridUnits": "m",

View File

@ -1,5 +1,5 @@
<tr class="table-row alterne-row item" data-blessure-type="{{gravite}}" data-attribute={{key}} data-blessure-index="{{key}}" >
<td class="item-control blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
<td class="blessure-control" title="Blessure {{title}}" data-blessure-active="{{bless.active}}">
{{#if bless.active}}
<i class="fas fa-skull-crossbones blessure-active-{{gravite}}" name="blessure-{{gravite}}-{{key}}-active"></i>
{{else}}

View File

@ -108,8 +108,8 @@
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -126,35 +126,7 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement porté</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title flex-grow">Nom</span>
<span class="competence-title">Q.</span>
<span class="competence-title">Enc.</span>
<span class="competence-title flex-grow">Equiper/Editer/Suppr.</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html" item=item }}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
</div>
{{!-- Biography Tab --}}

View File

@ -28,12 +28,12 @@
{{!-- Carac Tab --}}
<div class="tab items" data-group="primary" data-tab="carac">
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
{{#each data.carac as |carac key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{#if (eq key 'taille')}}
<span class="carac-label flexrow" name="data.carac.{{key}}.label">{{carac.label}}</span>
{{else}}
@ -50,7 +50,7 @@
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="catEntite">Catégorie : </span>
<select name="data.definition.categorieentite" value="{{data.definition.categorieentite}}" data-dtype="String">
{{#select data.definition.categorieentite}}
@ -59,23 +59,24 @@
{{/select}}
</select>
</li>
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="carac-label flexrow" name="typeEntite">Type d'entité : </span>
<select name="data.definition.typeentite" value="{{data.definition.typeentite}}" data-dtype="String">
{{#select data.definition.typeentite}}
<option value="incarne">Incarnée</option>
<option value="nonincarne">Non Incarnée</option>
<option value="blurette">Blurete</option>
{{/select}}
</select>
</li>
{{#each data.attributs as |attr key|}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="data.attributs.{{key}}.label">{{attr.label}} : </span>
<span><input class="attribut-value flexrow" type="text" name="data.attributs.{{key}}.value"
value="{{attr.value}}" data-dtype="{{attr.type}}" /></span>
</li>
{{/each}}
<li class="competence flexrow list-item" data-attribute="endurance">
<li class="caracteristique flexrow list-item" data-attribute="endurance">
<span class="competence-label flexrow" name="data.sante.endurance.label">Endurance : </span>
<span><input class="sante-value flexrow" type="text" name="data.sante.endurance.value"
value="{{data.sante.endurance.value}}" data-dtype="Number" /></span><span>/ </span>
@ -89,9 +90,7 @@
{{!-- Compétences Tab --}}
<div class="tab competences" data-group="primary" data-tab="competences">
<div class="flexcol">
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each competences as |comp key|}}
@ -105,31 +104,30 @@
<input class="competence-value creature-dommages" type="text" compname="{{comp.name}}"
value="{{numberFormat comp.data.dommages decimals=0 sign=true}}" data-dtype="number" />
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
<div class="flex-group-left flexcol competence-column">
<ol class="item-list alterne-list">
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<img class="sheet-competence-img" src="{{possession.img}}" />
<span class="competence-label">{{possession.name}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ol>
</div>
</div>
</div>
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">
@ -137,8 +135,6 @@
</div>
{{>"systems/foundryvtt-reve-de-dragon/templates/actor-sheet-editor-notes-mj.html"}}
</div>
</div>
</section>
</form>

View File

@ -1,27 +1,31 @@
<header class="competence-header flexrow">
<span class="competence-title">{{categorie}}</span>
</header>
<ul class="item-list alterne-list competence-list">
{{#if @root.options.vueDetaillee}}
<li class="item flexrow list-item ">
<span class="competence-label"></span>
<span class="competence-value" >Niv.</span>
<span class="competence-xp">xp</span>
{{#if (eq categorie 'Draconic')}}
<span class="competence-xp-sort">sort</span>
{{/if}}
<div class="item-controls">
<i class="far fa-arrow-alt-circle-up"></i>
<span class="competence-archetype">Arch</span>
<i class="far fa-edit"></i>
{{#if @root.options.isGM}}
<i class="far fa-trash"></i>
{{#if competences}}
<div class="flex-shrink">
<header class="competence-header flexrow">
<span class="competence-title">{{categorie}}</span>
</header>
<ul class="item-list alterne-list competence-list">
{{#if @root.options.vueDetaillee}}
<li class="item flexrow list-item ">
<span class="competence-label"></span>
<span class="competence-value" >Niv.</span>
<span class="competence-xp">xp</span>
{{#if (eq categorie 'Draconic')}}
<span class="competence-xp-sort">sort</span>
{{/if}}
</div>
</li>
{{/if}}
{{#each competences as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
<div class="item-controls">
<i class="far fa-arrow-alt-circle-up"></i>
<span class="competence-archetype">Arch</span>
<i class="far fa-edit"></i>
{{#if @root.options.isGM}}
<i class="far fa-trash"></i>
{{/if}}
</div>
</li>
{{/if}}
{{#each competences as |comp key|}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-competence-partial.html" comp}}
{{/each}}
</ul>
</div>
{{/if}}

View File

@ -7,7 +7,7 @@
{{#if data.isLevelUp}}
<span class="tooltiptext ttt-xp">Vous pouvez dépenser {{data.xpNext}} points d'Experience pour augmenter de 1 votre compétence {{name}}</span>
<a class="item-control competence-xp-augmenter" compname="{{name}}" title="Augmenter">
<a class="competence-xp-augmenter" compname="{{name}}" title="Augmenter">
<i class="fas fa-arrow-alt-circle-up"></i>
</a>
{{/if}}
@ -31,9 +31,9 @@
{{#if @root.options.vueDetaillee}}
<div class="item-controls">
{{#if data.stressXpMax}}
<a class="item-control competence-stress-augmenter" compname="{{name}}"
<a class="competence-stress-augmenter" compname="{{name}}"
title="Dépenser {{data.stressXpMax}} points de stress {{#if data.isStressLevelUp}} pour augmenter d'un niveau {{/if}}">
<i class="fas fa-arrow-alt-circle-up allouer-stress{{#if data.isStressLevelUp}}-level-up{{/if}}"></i>
<i class="fas fa-arrow-alt-circle-up allouer-stress {{#if data.isStressLevelUp}}level-up{{/if}}"></i>
</a>
{{else}}
<i class="far fa-circle"></i>
@ -41,9 +41,9 @@
<input class="competence-archetype niveau-archetype" type="text" compname="{{name}}" name="comp-archetype-{{name}}"
value="{{numberFormat data.niveau_archetype decimals=0 sign=true}}" data-dtype="number"
{{#unless @root.options.editCaracComp}}disabled{{/unless}} />
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
{{#if @root.options.isGM}}
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{/if}}
</div>
{{/if}}

View File

@ -1,32 +0,0 @@
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
{{#if (eq item.type 'conteneur')}}
<span class="item-name conteneur-name flex-grow"><a data-item-id="{{item._id}}">+{{item.name}}</a></span>
{{else}}
<span class="item-name flex-grow">{{item.name}}</span>
{{/if}}
<span class="item-quantite">{{item.data.quantite}}
{{#if (gt item.data.quantite 1)}}
<a class="item-control item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
{{/if}}
</span>
<span class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</span>
<div class="item-controls flex-grow">
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.data.quantite)}}
&nbsp;
<a class="item-control item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
<a class="item-control item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if item.data.actionPrincipale}}
<a class="item-name item-action">{{item.data.actionPrincipale}}</a>
{{/if}}
</div>
</li>

View File

@ -0,0 +1,48 @@
<li class="item flexrow list-item" data-item-id="{{item._id}}" draggable="true">
<span class="equipement-nom {{#if (eq item.type 'conteneur')}}conteneur-name{{/if}} ">
{{#if (eq item.type 'conteneur')}}
{{#if vide}}
<i class="far fa-square"></i>
{{else}}
<a data-item-id="{{item._id}}">
{{#if ouvert}}
<i class="far fa-minus-square"></i>
{{else}}
<i class="far fa-plus-square"></i>
{{/if}}
</a>
{{/if}}
<a data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span>{{item.name}}</span>
</a>
{{else}}
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span>{{item.name}}</span>
{{/if}}
</span>
<span class="equipement-detail">{{item.data.quantite}}
{{#if (gt item.data.quantite 1)}}
<a class="item-split" title="Séparer"><i class="fas fa-unlink"></i></a>
{{/if}}
</span>
<span class="equipement-detail">{{numberFormat item.data.encTotal decimals=2}}</span>
<span class="equipement-actions item-controls">
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<a class="item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-hand-rock"></i>{{else}}<i class="far fa-hand-paper"></i>{{/if}}</a>
{{/if}}
{{/unless}}
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
&nbsp;
{{#if (or (eq item.type 'arme') (eq item.type 'conteneur') item.data.quantite)}}
<a class="item-vendre" title="Vendre ou donner"><i class="fas fa-comments-dollar"></i></a>
{{/if}}
<a class="item-montrer" title="Montrer"><i class="fas fa-comment"></i></a>
{{#if item.data.actionPrincipale}}
<a class="item-action">{{item.data.actionPrincipale}}</a>
{{/if}}
</span>
</li>

View File

@ -3,16 +3,26 @@
{{#each monnaie as |piece id|}}
<li class="item flexrow list-item" data-item-id="{{piece._id}}">
<img class="sheet-competence-img" src="{{piece.img}}" title="{{piece.name}}"/>
<span class="competence-title competence-label">{{piece.name}}</span>
<span class="competence-title competence-label">{{piece.data.quantite}}</span>
<span class="competence-title">
<a class="monnaie-plus plus-moins">+</a>
<a class="monnaie-moins plus-moins">-</a>
<span class="equipement-nom">{{piece.name}}</span>
<span class="equipement-detail item-controls">
<a class="monnaie-moins"><i class="fas fa-minus-square"></i></a>
</span>
<span class="equipement-detail">
<span>{{piece.data.quantite}}</span>
</span>
<span class="equipement-detail item-controls">
<a class="monnaie-plus"><i class="fas fa-plus-square"></i></a>
</span>
<!-- <span class="equipement-detail">
<span class="flex-shrink"><a class="monnaie-moins"><i class="fas fa-minus-square"></i></a></span>
<span>{{piece.data.quantite}}</span>
<span class="flex-shrink"><a class="monnaie-plus"><i class="fas fa-plus-square"></i></a></span>
</span> -->
<span class="equipement-actions item-controls">
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -0,0 +1,26 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="equipement-nom">Nom</span>
<span class="equipement-detail">Q.</span>
<span class="equipement-detail">Enc.</span>
<span class="equipement-actions">Actions</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-item.html" item=item vide=true ouvert=true }}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>

View File

@ -0,0 +1,12 @@
<span class="item-name"><h4>Compagnons animaux</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.montures as |monture id|}}
<li class="item flexrow list-item" data-actor-id="{{monture.id}}">
<img class="sheet-competence-img" src="{{monture.img}}" title="{{monture.name}}"/>
<span class="subacteur-label"><a>{{monture.name}}</a></span>
<div class="flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -0,0 +1,12 @@
<span class="item-name"><h4>Suivants</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.suivants as |suivant id|}}
<li class="item flexrow list-item" data-actor-id="{{suivant.id}}">
<img class="sheet-competence-img" src="{{suivant.img}}" title="{{suivant.name}}"/>
<span class="competence-title subacteur-label"><a>{{suivant.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -0,0 +1,15 @@
<span class="item-name"><h4>Véhicules</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.vehicules as |vehicule id|}}
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
<span class="flex-grow subacteur-label"><a>{{vehicule.name}}</a></span>
<span>{{vehicule.categorie}}</span>
<span>{{vehicule.structure}}</span>
<div class="flex-shrink">
<a class="subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>

View File

@ -4,8 +4,8 @@
<a>{{oeuvre.name}} (niveau {{oeuvre.data.niveau}})</a>
</span>
<div class="item-controls">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>

View File

@ -10,40 +10,40 @@
<div class="flexrow">
<ul class="flex-group-center flex-compteurs">
<li>
<label class="ctn-vie">
<label class="compteur">
<a class="jet-vie">Vie</a>
<a class="vie-moins plus-moins">-</a>
<a class="vie-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="data.sante.vie.value" value="{{data.sante.vie.value}}" data-dtype="Number"/>
<span>/ {{data.sante.vie.max}}</span>
<a class="vie-plus plus-moins">+</a>
<a class="vie-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="ctn-endu">
<a class="jet-endurance">Endurance</a>
<a class="endurance-moins plus-moins">-</a>
<label class="compteur">
<a class="jet-endurance">Endurance</a>
<a class="endurance-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" type="text" name="data.sante.endurance.value" value="{{data.sante.endurance.value}}" data-dtype="Number"/>
<span>/ {{data.sante.endurance.max}}</span>
<a class="endurance-plus plus-moins">+</a>
<a class="endurance-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="appliquerFatigue ctn-fatigue tooltip">
<label class="appliquerFatigue compteur tooltip">
<span class="tooltiptext ttt-fatigue">{{{calc.fatigue.html}}}</span>
Fatigue
<a class="fatigue-moins plus-moins">-</a>
<a class="fatigue-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="fatigue-value" type="text" name="data.sante.fatigue.value" value="{{data.sante.fatigue.value}}" data-dtype="Number" />
<span>/ {{data.sante.fatigue.max}}</span>
<a class="fatigue-plus plus-moins">+</a>
<a class="fatigue-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
<li>
<label class="ctn-reve">
<label class="compteur">
<span class="ptreve-actuel"><a>Rêve</a></span>
<a class="ptreve-actuel-moins plus-moins">-</a>
<a class="ptreve-actuel-moins"><i class="fas fa-minus-square"></i></a>
<input class="resource-content" id="pointsreve-value" type="text" name="data.reve.reve.value" value="{{data.reve.reve.value}}" data-dtype="Number" />
<span>/ {{data.reve.seuil.value}}</span>
<a class="ptreve-actuel-plus plus-moins">+</a>
<a class="ptreve-actuel-plus"><i class="fas fa-plus-square"></i></a>
</label>
</li>
</ul>
@ -102,9 +102,9 @@
<ul class="carac-list alterne-list">
{{#each data.carac as |carac key|}}
{{#if carac.isLevelUp}}
<li class="competence flexrow item-list xp-level-up" data-attribute="{{key}}">
<li class="caracteristique flexrow item-list xp-level-up" data-attribute="{{key}}">
{{else}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
{{/if}}
{{#if (eq key 'taille')}}
<span class="carac-label" name="data.carac.{{key}}.label">{{carac.label}}</span>
@ -131,7 +131,7 @@
<span class="tooltiptext ttt-xp">Vous devez acquérir {{carac.xpNext}} points d'Experience pour augmenter de 1 votre {{carac.label}}</span>
</span>
{{#if carac.isLevelUp}}
<a class="item-control carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter">
<a class="carac-xp-augmenter" name="augmenter.{{key}}" title="Augmenter">
<i class="fas fa-arrow-alt-circle-up"></i>
</a>
{{/if}}
@ -139,22 +139,22 @@
{{/if}}
</li>
{{/each}}
<li class="competence flexrow">
<li class="caracteristique flexrow">
<span class="carac-label" name="carac-total">Total Caractéristiques </span>
<span class="competence-value total" name="carac-total-value">{{calc.caracTotal}} </span>
</li>
</ul>
</ul>
</div>
<div class="flex-group-left flexcol" >
<ul class="carac-list">
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="carac-label" name="beaute">Beauté&nbsp;:</span>
<input class="description-value" type="text" name="data.beaute" value="{{data.beaute}}" data-dtype="String" {{#unless @root.options.editCaracComp}}disabled{{/unless}}/>
<label class="carac-xp"/>
</li>
{{#each data.attributs as |attr key|}}
{{#unless (eq key 'hautrevant')}}
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label" name="data.attributs.{{key}}.label">{{attr.label}}&nbsp;:</span>
{{#if (eq key 'protection')}}
<input class="description-value" id="attribut-protection-edit" type="text" name="{{key}}" value="{{attr.value}}" data-dtype="number"/>
@ -167,16 +167,16 @@
{{/each}}
</ul>
<ul class="carac-list alterne-list">
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="attribut-label chance-actuelle"><a>Chance actuelle</a></span>
<input class="description-value compteur-edit" type="text" name="chance" value="{{data.compteurs.chance.value}}" data-dtype="number"/>
<span class="utiliser-attribut" style="padding-left: 5px"><a class="item-control chance-appel">Utiliser</a></span>
<span class="utiliser-attribut" style="padding-left: 5px"><a class="chance-appel">Utiliser</a></span>
</li>
{{#each data.compteurs as |compteur key|}}
{{#if (eq compteur.label 'Chance')}}
{{else if (eq compteur.label 'Experience')}}
{{else if compteur.isInput}}
<li class="competence flexrow list-item">
<li class="caracteristique flexrow list-item">
<span class="attribut-label">{{compteur.label}}</span>
{{#if (eq compteur.label 'Ethylisme')}}
<select class="description-value" name="data.compteurs.ethylisme.value" id="ethylisme" data-dtype="Number">
@ -189,9 +189,9 @@
{{/if}}
<span class="utiliser-attribut" style="padding-left: 5px">
{{#if compteur.isStress}}
<a class="item-control stress-test" title="Transformer">Transformer</a>
<a class="stress-test" title="Transformer">Transformer</a>
{{else if (eq compteur.label 'Ethylisme')}}
<a class="item-control ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a>
<a class="ethylisme-test" id="ethylisme-test" title="Jet d'Ethylisme">Boire</a>
{{else if (eq compteur.label 'Moral')}}
<a class="moral-malheureux" title="Jet de moral situation malheureuse"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-malheureux.svg" alt="Jet de moral situation malheureuse"/></a>
<a class="moral-neutre" title="Jet de moral situation neutre"><img class="small-button-container" src="systems/foundryvtt-reve-de-dragon/icons/moral-neutre.svg" alt="Jet de moral situation neutre"/></a>
@ -215,11 +215,9 @@
<span><a class="lock-unlock-sheet"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.editCaracComp}}unlocked.svg{{else}}locked.svg{{/if}}" alt="blocker/débloquer">
{{#if options.editCaracComp}}Verrouiller{{else}}Déverrouiller{{/if}}</a></span>
<span class="flexrow">
<i class="fas fa-search"></i>
<input class="cherchercompetence" type="text" value="{{options.cherchercompetence}}" name="cherchercompetence"
size="8" data-dtype="String" placeholder="chercher"/>
<span></span>
<span>
<input class="recherche flex-grow" type="text" value="{{options.recherche.text}}" name="recherche"
size="8" data-dtype="String" placeholder="chercher"/>
</span>
<span><a class="show-hide-competences"><img class="small-button-container"
src="systems/foundryvtt-reve-de-dragon/icons/{{#if options.showCompNiveauBase}}no-filter.svg{{else}}filter.svg{{/if}}" alt="filter/montrer tout">
@ -232,18 +230,18 @@
</div>
<div class="grid grid-2col">
<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.specialisee) categorie="Compétences Spécialisées"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.generale) categorie="Compétences générales"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.particuliere) categorie="Compétences Particulières"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.specialisee) categorie="Compétences Spécialisées"}}
</div>
<div class="flex-group-left flexcol competence-column">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.connaissance) categorie="Connaissances"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.melee) categorie="Compétences de Mêlée"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.tir) categorie="Compétences de Tir"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.lancer) categorie="Compétences de Lancer"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.connaissance) categorie="Connaissances"}}
{{#if (or data.attributs.hautrevant.value options.vueDetaillee)}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(sortCompetence competenceByCategory.draconic) categorie="Draconic"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-categorie-competences-partial.html" competences=(filtreTriCompetences competenceByCategory.draconic) categorie="Draconic"}}
{{/if}}
<div>
@ -321,6 +319,7 @@
{{!-- Liste de blessures --}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-liste-blessures-partial.html" this}}
{{#if maladiesPoisons.length}}
{{!-- Maladies & Poison --}}
<h3 class="blessures-title">Maladies & Poisons:</h3>
<ul class="item-list alterne-list">
@ -348,34 +347,36 @@
{{/if}}
</span>
<div class="item-controls">
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
{{!-- Possession --}}
<h3 class="blessures-title">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
</li>
{{#if possessions.length}}
{{!-- Possession --}}
<h3 class="blessures-title">Possession:</h3>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<span class="competence-title flex-grow competence-label">Nom</span>
<span class="competence-title competence-label">Type</span>
</li>
{{#each possessions as |possession key|}}
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="competence-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span>
<span class="competence-label">{{possession.data.type}}</span>
<div class="item-controls">
<a class="item-control item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<li class="item flexrow list-item" data-item-id="{{possession._id}}">
<span class="competence-label">
<a class="sheet-possession-attack">{{possession.name}} (Conjurer)</a>
</span>
<span class="competence-label">{{possession.data.type}}</span>
<div class="item-controls">
<a class="item-edit" title="Modifier"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{/if}}
</div>
{{!-- Connaissances Tab --}}
@ -388,8 +389,8 @@
(or @root.options.isGM (not tache.data.cacher_points_de_tache))
}}/{{tache.data.points_de_tache}}{{/if}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -418,8 +419,8 @@
{{#each jeux as |jeu id|}}
<li class="item flexrow list-item" data-item-id="{{jeu._id}}"><span class="competence-title jeu-label"><a>{{jeu.name}} (base {{jeu.data.base}})</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -429,8 +430,8 @@
{{#each recettesAlchimiques as |recette id|}}
<li class="item flexrow list-item" data-item-id="{{recette._id}}"><span class="competence-title recette-label item-edit"><a>{{recette.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Edit Item"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -516,7 +517,7 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{queue._id}}">
<span class="display-label flex-grow"><a data-item-id="{{queue._id}}">{{queue.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -529,7 +530,7 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{ombre._id}}">
<span class="display-label flex-grow"><a data-item-id="{{ombre._id}}">{{ombre.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -542,7 +543,7 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{souffle._id}}">
<span class="display-label flex-grow"><a data-item-id="{{souffle._id}}">{{souffle.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -555,7 +556,7 @@
<li class="item flexrow" data-attribute={{key}} data-item-id="{{tete._id}}">
<span class="display-label flex-grow"><a data-item-id="{{tete._id}}">{{tete.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Delete Item"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -570,7 +571,7 @@
<span class="display-label flex-grow"> <a data-item-id="{{signe._id}}">{{signe.name}}</a></span>
<span class="flex-shrink">{{signe.data.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -588,7 +589,7 @@
<span>{{upperFirst rencontre.heure}}, le {{rencontre.date}}</span>
{{/if}}
<div class="item-controls flex-shrink">
<a class="item-control rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="rencontre-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -603,7 +604,7 @@
<span class="display-label">{{reserve.sort.name}} r{{reserve.sort.data.ptreve_reel}}</span>
<span>{{reserve.coord}} - {{caseTmr-label reserve.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-delete flex-shrink" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -623,7 +624,7 @@
</span>
<span>{{sort.data.draconic}} / {{sort.data.difficulte}}</span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -635,8 +636,8 @@
<li class="item flexrow" data-item-id="{{meditation._id}}" data-attribute="{{key}}">
<span class="meditation-label flex-grow"><a data-item-id="{{meditation._id}}">{{meditation.name}} - {{meditation.data.competence}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -650,7 +651,7 @@
<span class="display-label"><a data-item-id="{{casetmr._id}}">{{casetmr.name}}</a></span>
<span>{{casetmr.data.coord}} - {{caseTmr-label casetmr.data.coord}}</span>
<div class="item-controls flex-shrink">
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
<a class="item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
@ -663,79 +664,10 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement porté</h4></span>
<div>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.attributs.encombrement.value}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name">Estimation de l'équipement : {{numberFormat calc.prixTotalEquipement decimals=2}} Sols</span>
</div>
<div>
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
</div>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title flex-grow">Nom</span>
<span class="competence-title">Q.</span>
<span class="competence-title">Enc.</span>
<span class="competence-title flex-grow">Equiper/Editer/Suppr.</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-conteneur.html" item=item }}
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>
<span class="item-name"><h4>Compagnons animaux</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.montures as |monture id|}}
<li class="item flexrow list-item" data-actor-id="{{monture.id}}">
<img class="sheet-competence-img" src="{{monture.img}}" title="{{monture.name}}"/>
<span class="competence-title subacteur-label"><a>{{monture.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<span class="item-name"><h4>Véhicules</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.vehicules as |vehicule id|}}
<li class="item flexrow list-item" data-actor-id="{{vehicule.id}}">
<img class="sheet-competence-img" src="{{vehicule.img}}" title="{{vehicule.name}}"/>
<span class="competence-title subacteur-label"><a>{{vehicule.name}}</a></span>
<span class="competence-title">{{vehicule.categorie}}</span>
<span class="competence-title">{{vehicule.structure}}</span>
<div class="item-controls flex-shrink">
<a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
<span class="item-name"><h4>Suivants</h4></span>
<ul class="item-list alterne-list">
{{#each subacteurs.suivants as |suivant id|}}
<li class="item flexrow list-item" data-actor-id="{{suivant.id}}">
<img class="sheet-competence-img" src="{{suivant.img}}" title="{{suivant.name}}"/>
<span class="competence-title subacteur-label"><a>{{suivant.name}}</a></span>
<div class="item-controls flex-shrink">
<a class="item-control subacteur-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/each}}
</ul>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-animaux.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-suivants.html"}}
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-liens-vehicules.html"}}
</div>

View File

@ -25,7 +25,7 @@
<div class="grid grid-2col">
<div class="flex-group-left flexcol">
<ol class="carac-list alterne-list">
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Catégorie</span>
<select name="data.categorie" class="categorie" data-dtype="String">
{{#select data.categorie}}
@ -33,31 +33,31 @@
{{/select}}
</select>
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Résistance</span>
<input class="competence-value flexrow" type="text" name="data.resistance" value="{{data.resistance}}" data-dtype="Number" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Structure</span>
<input class="competence-value flexrow" type="text" name="data.structure" value="{{data.structure}}" data-dtype="Number" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Vitesse</span>
<input class="competence-value flexrow" type="text" name="data.vitesse" value="{{data.vitesse}}" data-dtype="String" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Bonus</span>
<input class="competence-value flexrow" type="text" name="data.bonus" value="{{data.bonus}}" data-dtype="String" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Manoeuvrabilité</span>
<input class="competence-value flexrow" type="text" name="data.manoeuvrabilite" value="{{data.manoeuvrabilite}}" data-dtype="String" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Equipage</span>
<input class="competence-value flexrow" type="text" name="data.equipage" value="{{data.equipage}}" data-dtype="Number" />
</li>
<li class="competence flexrow list-item" data-attribute="{{key}}">
<li class="caracteristique flexrow list-item" data-attribute="{{key}}">
<span class="carac-label flexrow" name="categorie">Capacité d'Encombrement</span>
<input class="competence-value flexrow" type="text" name="data.capacite_encombrement" value="{{data.capacite_encombrement}}" data-dtype="Number" />
</li>
@ -69,47 +69,9 @@
{{!-- Equipment Tab --}}
<div class="tab items" data-group="primary" data-tab="items">
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire-monnaie.html" monnaie=monnaie}}
<span class="item-name"><h4>Equipement chargé</h4></span>
<span class="item-name">Encombrement total/max : {{numberFormat calc.encTotal decimals=2}} / {{data.capacite_encombrement}} <b>{{calc.surEncombrementMessage}}</b></span> -
<span class="item-name"><a class="creer-un-objet">Créer un objet</a></span>
{{#if options.isGM}}
<span class="item-name"> - <a id="nettoyer-conteneurs">Vider tout les conteneurs</a></span>
{{/if}}
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title competence-label flex-grow">Nom</span>
<span class="competence-title competence-label">Q.</span>
<span class="competence-title competence-value">Enc.</span>
<span class="competence-title competence-value">Equiper/Editer/Suppr.</span>
</li>
{{#each objets as |item id|}}
{{#unless item.estContenu}}
{{#if (ne item.type 'conteneur')}}
<li class="item flexrow list-item" data-item-id="{{item._id}}">
<img class="sheet-competence-img" src="{{item.img}}" title="{{item.name}}"/>
<span class="item-name flex-grow">{{item.name}}</span>
<span class="item-quantite">{{item.data.quantite}}</span>
<span class="item-quantite">{{numberFormat item.data.encTotal decimals=2}}</span>
<div class="item-controls">
<a class="item-control item-equip" title="Equiper">{{#if item.data.equipe}}<i class="fas fa-circle"></i>{{else}}<i class="fas fa-genderless"></i>{{/if}}</a>
<a class="item-control item-edit" title="Editer"><i class="fas fa-edit"></i></a>
<a class="item-control item-delete" title="Supprimer"><i class="fas fa-trash"></i></a>
</div>
</li>
{{/if}}
{{/unless}}
{{/each}}
{{#each conteneurs as |conteneur id|}}
{{buildConteneur this}}
{{/each}}
</ul>
</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/actor-sheet-inventaire.html"}}
{{!-- Biography Tab --}}
<div class="tab description" data-group="primary" data-tab="description">
<div class="form-group editor">

View File

@ -0,0 +1,16 @@
<h4>Proposition de nom: {{nom}}</h4>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='personnage'
>
Créer un Personnage</a>
</span>
<span class="chat-card-button-area">
<a class="button-creer-acteur chat-card-button"
data-nom='{{nom}}'
data-type='creature'>
Créer une créature</a>
</span>

View File

@ -1,6 +1,11 @@
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>
<h4 data-categorie="tmr" data-actor-id="{{actor._id}}">
{{alias}} tente de {{maitrise.verbe}} {{le tmr.genre}} {{tmr.label}} ({{tmr.coord}})
{{alias}} tente de {{maitrise.verbe}} {{le tmr.genre}}
{{#if isTMRCache}}
{{caseTmr-type tmr.coord}}
{{else}}
{{tmr.label}} ({{tmr.coord}})
{{/if}}
</h4>
{{#if previous}}
{{#with previous}}
@ -11,15 +16,20 @@
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>
<span>
{{#if rolled.isSuccess}}
{{alias}} parvient à {{maitrise.verbe}} {{le tmr.genre}} {{tmr.label}} !
{{alias}}
{{#if rolled.isSuccess}}parvient à{{else}}échoue à{{/if}}
{{maitrise.verbe}} {{le tmr.genre}}
{{#if isTMRCache}}
{{caseTmr-type tmr.coord}}
{{else}}
{{alias}} échoue à {{maitrise.verbe}} {{le tmr.genre}} {{tmr.label}}.
{{alias}} <strong>quitte les Terres Médianes</strong> !
{{#if souffle}}
<br>De plus, son échec total lui fait subir un Souffle de Dragon : {{souffle.name}}
{{tmr.label}} ({{tmr.coord}})
{{/if}}!
{{#if rolled.isEchec}}
{{alias}} <strong>quitte les Terres Médianes</strong> !
{{#if souffle}}
<br>De plus, son échec total lui fait subir un Souffle de Dragon : {{souffle.name}}
{{/if}}
{{/if}}
{{/if}}
</span>
{{#if poesie}}
<hr>

View File

@ -0,0 +1,9 @@
<img class="chat-icon" src="icons/svg/lightning.svg" alt="Météo" />
<h4>Météo aléatoire</h4>
<ul>
<li>Vent: {{lowerFirst vent.description}} {{apostrophe 'de' vent.direction}}, force {{vent.force}}</li>
<li>Mer {{lowerFirst mer.description}}, {{apostrophe 'de' mer.direction}}, force {{mer.force}}</li>
<li>Température {{lowerFirst temperature.description}} ({{numberFormat temperature.force decimals=0 sign=true}})</li>
<li>Couverture nuageuse: {{lowerFirst nuage.description}}</li>
<li>Pluie: {{lowerFirst pluie.description}}</li>
</div>

View File

@ -1,31 +1,38 @@
<img class="chat-icon" src="{{competence.img}}" />
<h4>
{{#if (eq mode "possession")}}
{{alias}} tente de posséder {{possede}}
{{attacker.name}} tente de {{#if isECNIDefender}}conjurer la possession de{{else}}posséder{{/if}} {{defender.name}}
{{else}}
{{alias}} tente de conjurer la possession de {{possesseur}}
{{defender.name}} tente de {{#if isECNIDefender}}résister à{{else}}conjurer la possession de{{/if}} {{attacker.name}}
{{/if}}
</h4>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>
<div>
<span class='chat-card-button-area'>
<br>
{{#if (eq mode "possession")}}
{{#if possession.isSuccess}}
<a class='defense-possession chat-card-button' data-attackerId='{{attackerId}}'
data-defenderId='{{defenderId}}' data-possessionId='{{possession.data.possessionid}}'>Résister à la possession</a>
</a>
<a class='defense-possession chat-card-button'
data-attackerId='{{attacker.id}}'
data-defenderId='{{defender.id}}'
data-possessionId='{{possession.data.possessionid}}'>
{{#if isECNIDefender}}
Résister à la conjuration
{{else}}
Résister à la possession
{{/if}}
</a>
{{else}}
La Tentative de Possession a échouée !
La Tentative de {{#if isECNIDefender}}conjuration{{else}}possession{{/if}} a échoué !
{{/if}}
{{else}}
{{#if rolled.isSuccess}}
La Tentative de Possession a été conjurée ! {{alias}} résiste à la tentative de possession.
{{else}}
La Tentative de Possession n'a pas pu être conjurée !
La tentative de {{#if isECNIDefender}}conjuration a été repoussée{{else}}possession a été conjurée{{/if}}!
{{defender.name}} a résisté.
{{else}}
La tentative de {{#if isECNIDefender}}conjuration a réussi{{else}}possession n'a pas pu être conjurée{{/if}}!
{{/if}}
{{/if}}
<br>Points de Possession: {{possession.ptsPossession}}

View File

@ -1,5 +1,9 @@
<form class="skill-roll-dialog">
<h2>Conjuration d'une Possession {{possession.name}}!</h2>
<h2>
{{defender.name}} tente de
{{#if isECNIDefender}}maintenir{{else}}résister à{{/if}}
la possession de {{attacker.name}}
</h2>
<div class="grid grid-2col">
<div class="flex-group-left">
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>

View File

@ -1,5 +1,10 @@
<form class="skill-roll-dialog">
<h2>Maîtrise {{tmr.label}} ({{tmr.coord}})</h2>
<h2>Maîtrise {{#if isTMRCache}}
{{tmr.type}}
{{else}}
{{tmr.label}} ({{tmr.coord}})
{{/if}}
</h2>
<div class="grid grid-2col">
<div class="flex-group-left">
<img class="chat-icon" src="{{competence.img}}" alt="{{competence.name}}"/>

View File

@ -1,10 +1,13 @@
<div class="control-icon rdd-combat ">
<img class="rdd-hud-togglebutton" src="systems/foundryvtt-reve-de-dragon/icons/heures/hd06.svg" width="36" height="36" title="Attaque"/>
<div class="rdd-hud-list tokenhudext left">
{{#each armes as |arme key|}}
{{#unless arme.data.initOnly}}
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque" data-combatant-id="{{../combatant.id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
<label>C:{{arme.name}} {{arme.data.mainInfo}}</label>
{{#each actions as |action key|}}
{{#unless action.data.initOnly}}
<div class="control-icon tokenhudicon rdd-hud-menu rdd-attaque"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}"
title="{{action.name}}">
<label>{{action.name}} {{action.data.mainInfo}}</label>
</div>
{{/unless}}
{{/each}}

View File

@ -1,14 +1,21 @@
<div class="control-icon rdd-initiative ">
<img class="rdd-hud-togglebutton" src="icons/svg/sword.svg" width="36" height="36" title="Initiative" />
<div class="rdd-hud-list tokenhudext right">
{{#each armes as |arme key|}}
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{arme.command}}" data-combatant-id="{{../combatant.id}}" data-arme-id="{{arme.index}}" title="{{arme.name}}">
<label>I:{{arme.name}} {{arme.data.mainInfo}}</label>
{{#each actions as |action key|}}
<div class="control-icon tokenhudicon rdd-hud-menu"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{action.index}}"
title="{{action.name}}">
<label>init: {{action.name}} {{action.data.mainInfo}}</label>
</div>
{{/each}}
{{#each commandes as |commande key|}}
<div class="control-icon tokenhudicon rdd-hud-menu" data-command="{{commande.command}}" data-combatant-id="{{../combatant.id}}" data-arme-id="{{commande.index}}" title="{{commande.name}}">
<label>I:{{commande.name}}</label>
<div class="control-icon tokenhudicon rdd-hud-menu"
data-command="{{commande.command}}"
data-combatant-id="{{../combatant.id}}"
data-action-index="{{commande.index}}"
title="{{commande.name}}">
<label>{{commande.name}}</label>
</div>
{{/each}}
</div>

View File

@ -29,11 +29,10 @@
<span><label>Contenu : </label></span>
<ul class="item-list alterne-list">
<li class="competence-header flexrow">
<img class="sheet-competence-img" src="{{img}}" title="Equipement"/>
<span class="competence-title flex-grow">Nom</span>
<span class="competence-title">Q.</span>
<span class="competence-title">Enc.</span>
<span class="competence-title flex-grow">Equiper/Editer/Suppr.</span>
<span class="equipement-nom">Nom</span>
<span class="equipement-detail">Q.</span>
<span class="equipement-detail">Enc.</span>
<span class="equipement-actions">Actions</span>
</li>
{{buildContenu this}}
</ul>