#101 Gestion des status de surprise

La demi-surprise ou surprise dépend des états:

- les TMRs sont ouvertes (sauf visu)
- le personnage est sonné
- un status parmi: prone, restrain
- si inconscient ou aveugle, surprise totale

Ajout de la possibilité de filtrer les status
This commit is contained in:
Vincent Vandemeulebrouck 2021-01-13 03:42:13 +01:00
parent 1d56bff61d
commit a0213fb552
16 changed files with 371 additions and 96 deletions

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@ -8,6 +8,7 @@ import { HtmlUtility } from "./html-utility.js";
import { RdDItem } from "./item.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDBonus } from "./rdd-bonus.js";
/* -------------------------------------------- */
export class RdDActorSheet extends ActorSheet {
@ -108,6 +109,7 @@ export class RdDActorSheet extends ActorSheet {
// Common data
data.data.competenceByCategory = data.competenceByCategory;
data.data.encTotal = this.actor.encTotal;
data.data.surprise = RdDBonus.find(this.actor.getSurprise(false)).descr;
data.data.isGM = game.user.isGM;
data.ajustementsConditions = CONFIG.RDD.ajustementsConditions;
data.difficultesLibres = CONFIG.RDD.difficultesLibres;
@ -126,7 +128,6 @@ export class RdDActorSheet extends ActorSheet {
data.data.vehiculesList = this.actor.buildVehiculesList();
data.data.monturesList = this.actor.buildMonturesList();
data.data.suivantsList = this.actor.buildSuivantsList();
return data;
}
@ -332,7 +333,9 @@ export class RdDActorSheet extends ActorSheet {
html.find('#dormir-chateau-dormant').click((event) => {
this.actor.dormirChateauDormant();
});
html.find('#enlever-tous-effets').click((event) => {
this.actor.enleverTousLesEffets();
});
// Display info about queue
html.find('.queuesouffle-label a').click((event) => {
let myID = event.currentTarget.attributes['data-item-id'].value;
@ -483,6 +486,10 @@ export class RdDActorSheet extends ActorSheet {
this.actor.santeIncDec("endurance", -1);
this.render(true);
});
html.find('.data-sante-sonne').click((event) => {
this.actor.setSonne(event.currentTarget.checked);
this.render(true);
});
html.find('#ptreve-actuel-plus').click((event) => {
this.actor.reveActuelIncDec(1);
this.render(true);

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@ -18,6 +18,8 @@ import { RdDAudio } from "./rdd-audio.js";
import { RdDItemCompetence } from "./item-competence.js";
import { RdDItemArme } from "./item-arme.js";
import { RdDAlchimie } from "./rdd-alchimie.js";
import { StatusEffects } from "./status-effects.js";
/* -------------------------------------------- */
/**
@ -27,7 +29,11 @@ import { RdDAlchimie } from "./rdd-alchimie.js";
export class RdDActor extends Actor {
/* -------------------------------------------- */
static init() {
Hooks.on("deleteActiveEffect", (actor, effect, options) => actor.onDeleteActiveEffect(effect, options));
Hooks.on("createActiveEffect", (actor, effect, options) => actor.onCreateActiveEffect(effect, options));
Hooks.on("updateToken", (scene, token, data, options) => { RdDActor.onUpdateToken(scene, token, data, options) });
}
/* -------------------------------------------- */
/**
* Override the create() function to provide additional RdD functionality.
@ -249,24 +255,19 @@ export class RdDActor extends Actor {
}
/* -------------------------------------------- */
getSurprise() {
// TODO: gérer une liste de flags demi-surprise (avec icône sur le token)?
if (this.getSonne()) {
getSurprise(isCombat = true) {
let niveauSurprise = Array.from(this.effects?.values() ?? [])
.map(effect => StatusEffects.valeurSurprise(effect.data, isCombat))
.reduce((a,b)=> a+b, 0);
if (niveauSurprise>1) {
return 'totale';
}
if (niveauSurprise==1 || this.getSonne()) {
return 'demi';
}
return '';
}
/* -------------------------------------------- */
isDemiSurprise() {
return this.getSurprise() == 'demi';
}
/* -------------------------------------------- */
isSurpriseTotale() {
return this.getSurprise() == 'totale';
}
/* -------------------------------------------- */
async dormirChateauDormant() {
let message = {
@ -1059,17 +1060,31 @@ export class RdDActor extends Actor {
return !this.isEntiteCauchemar() && (this.data.data.sante.sonne?.value ?? false);
}
/* -------------------------------------------- */
getSConst() {
if (!this.isEntiteCauchemar() && this.data.data.attributs) {
return this.data.data.attributs.sconst.value;
async setSonne(sonne = true) {
if (this.isEntiteCauchemar()) {
return;
}
return 0;
await this.setStatusSonne(sonne);
await this.setStateSonne(sonne);
}
async setStateSonne(sonne) {
if (this.isEntiteCauchemar()) {
return;
}
await this.update({ "data.sante.sonne.value": sonne });
}
/* -------------------------------------------- */
testSiSonne(sante, endurance) {
getSConst() {
if (this.isEntiteCauchemar()) {
return 0;
}
return this.data.data.attributs?.sconst?.value ?? 0;
}
/* -------------------------------------------- */
async testSiSonne(sante, endurance) {
const roll = new Roll("1d20").roll();
roll.showDice = true;
RdDDice.show(roll);
@ -1084,6 +1099,7 @@ export class RdDActor extends Actor {
}
if (result.sonne) {
// 20 is always a failure
await this.setSonne();
sante.sonne.value = true;
}
return result;
@ -1156,7 +1172,7 @@ export class RdDActor extends Actor {
const perte = compteur.value - result.newValue;
if (perte > 1) {
// Peut-être sonné si 2 points d'endurance perdus d'un coup
const testIsSonne = this.testSiSonne(sante, result.newValue);
const testIsSonne = await this.testSiSonne(sante, result.newValue);
result.sonne = testIsSonne.sonne;
result.jetEndurance = testIsSonne.roll.total;
} else if (inc > 0) {
@ -2589,6 +2605,100 @@ export class RdDActor extends Actor {
await this.update( { 'data.subacteurs.suivants': newSuivants });
await this.update( { 'data.subacteurs.montures': newMontures });
}
/* -------------------------------------------- */
async onCreateActiveEffect(effect, options) {
switch (StatusEffects.statusId(effect)) {
case 'sonne':
await this.setStateSonne(true);
return;
}
}
/* -------------------------------------------- */
async onDeleteActiveEffect(effect, options) {
switch (StatusEffects.statusId(effect)) {
case 'sonne':
await this.setStateSonne(false);
return;
}
}
/* -------------------------------------------- */
enleverTousLesEffets() {
this.deleteEmbeddedEntity('ActiveEffect', Array.from(this.effects?.keys() ?? []));
}
/* -------------------------------------------- */
listeEffets(matching = it => true) {
const all = Array.from(this.effects?.values() ?? []);
const filtered = all.filter(it => matching(it.data));
return filtered;
}
/* -------------------------------------------- */
async setStatusDemiReve(status) {
const options = { renderSheet: true/*, noHook: from == 'hook' */ };
if (status) {
await this.addEffect(StatusEffects.demiReve(), options)
}
else {
this.deleteEffect(StatusEffects.demiReve(), options)
}
}
/* -------------------------------------------- */
async setStatusSonne(sonne) {
if (this.isEntiteCauchemar()) {
return;
}
const id = 'sonne';
const options = { renderSheet: true/*, noHook: from == 'hook' */ };
if (sonne) {
await this.addById(id, options);
}
else /* if (!sonne)*/ {
this.deleteById(id, options)
}
}
/* -------------------------------------------- */
deleteById(id, options) {
const effects = Array.from(this.effects?.values())
.filter(it => it.data.flags.core?.statusId == id);
this._deleteAll(effects, options);
}
/* -------------------------------------------- */
deleteEffect(effect, options) {
const toDelete = Array.from(this.effects?.values())
.filter(it => StatusEffects.statusId(it.data) == StatusEffects.statusId(effect));
this._deleteAll(toDelete, options);
}
/* -------------------------------------------- */
_deleteAll(effects, options) {
this._deleteAllIds(effects.map(it => it.id), options);
}
/* -------------------------------------------- */
_deleteAllIds(effectIds, options) {
this.deleteEmbeddedEntity('ActiveEffect', effectIds, options);
this.applyActiveEffects();
}
/* -------------------------------------------- */
async addById(id, options) {
const statusEffect = CONFIG.statusEffects.find(it => it.id == id);
await this.addEffect(statusEffect, options);
}
/* -------------------------------------------- */
async addEffect(statusEffect, options) {
this.deleteById(statusEffect.id, options);
const effet = duplicate(statusEffect);
effet["flags.core.statusId"] = effet.id;
await this.createEmbeddedEntity('ActiveEffect', effet, options);
this.applyActiveEffects();
}
}

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@ -36,9 +36,9 @@ export class RdDBonus {
} else {
dmg.dmgArme = RdDBonus._dmgArme(rollData);
dmg.penetration = RdDBonus._peneration(rollData);
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.ajustements?.tactique);
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris);
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)

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@ -387,10 +387,11 @@ export class RdDCombat {
passeArme: randomID(16),
coupsNonMortels: false,
competence: competence,
surprise: this.attacker.getSurprise(),
surpriseDefenseur: this.defender.getSurprise(),
surprise: this.attacker.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
essais: {}
};
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.attacker.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
@ -456,7 +457,8 @@ export class RdDCombat {
const paramDemandeDefense = {
passeArme: attackerRoll.passeArme,
essais: attackerRoll.essais,
surprise: this.defender.getSurprise(),
// surprise: this.defender.getSurprise(true),
// surprise: attackerRoll.ajustements.attaqueDefenseurSurpris.used,
defender: this.defender,
attackerId: this.attackerId,
defenderTokenId: this.defenderTokenId,
@ -557,10 +559,9 @@ export class RdDCombat {
}
_prepareParade(attackerRoll, armeParade) {
const isCreature = this.defender.isCreature();
const compName = armeParade.data.competence;
const armeAttaque = attackerRoll.arme;
let rollData = {
passeArme: attackerRoll.passeArme,
forceValue: this.defender.getForceValue(),
@ -568,14 +569,15 @@ export class RdDCombat {
attackerRoll: attackerRoll,
competence: this.defender.getCompetence(compName),
arme: armeParade,
surprise: this.defender.getSurprise(),
surprise: this.defender.getSurprise(true),
needParadeSignificative: RdDItemArme.needParadeSignificative(armeAttaque, armeParade),
needResist: RdDItemArme.needArmeResist(armeAttaque, armeParade),
carac: this.defender.data.data.carac,
show: {}
};
rollData.diviseur = this._getDiviseurSignificative(rollData);
if (isCreature) {
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.defender.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
}
return rollData;
@ -583,7 +585,13 @@ export class RdDCombat {
/* -------------------------------------------- */
_getDiviseurSignificative(defenderRoll) {
let facteurSign = (this.defender.isDemiSurprise() || defenderRoll.needParadeSignificative) ? 2 : 1;
let facteurSign = 1;
if (defenderRoll.surprise == 'demi'){
facteurSign *= 2;
}
if (defenderRoll.needParadeSignificative) {
facteurSign *= 2;
}
if (RdDBonus.isDefenseAttaqueFinesse(defenderRoll)) {
facteurSign *= 2;
}
@ -656,12 +664,12 @@ export class RdDCombat {
diffLibre: attackerRoll.diffLibre,
attackerRoll: attackerRoll,
competence: competence,
surprise: this.defender.getSurprise(),
surpriseDefenseur: this.defender.getSurprise(),
surprise: this.defender.getSurprise(true),
surpriseDefenseur: this.defender.getSurprise(true),
carac: this.defender.data.data.carac,
show: {}
};
rollData.diviseur = this._getDiviseurSignificative(rollData);
rollData.diviseurSignificative = this._getDiviseurSignificative(rollData);
if (this.defender.isCreature()) {
RdDItemCompetence.setRollDataCreature(rollData);
@ -678,21 +686,21 @@ export class RdDCombat {
}
/* -------------------------------------------- */
async _onEsquiveNormale(rollData) {
console.log("RdDCombat._onEsquiveNormal >>>", rollData);
this._consumeDefense(rollData.passeArme);
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
async _onEsquiveNormale(defenderRoll) {
console.log("RdDCombat._onEsquiveNormal >>>", defenderRoll);
this._consumeDefense(defenderRoll.passeArme);
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
}
/* -------------------------------------------- */
async _onEsquiveEchec(rollData) {
console.log("RdDCombat._onEsquiveEchec >>>", rollData);
async _onEsquiveEchec(defenderRoll) {
console.log("RdDCombat._onEsquiveEchec >>>", defenderRoll);
await RdDResolutionTable.displayRollData(rollData, this.defender, 'chat-resultat-esquive.html');
await RdDResolutionTable.displayRollData(defenderRoll, this.defender, 'chat-resultat-esquive.html');
this.removeChatMessageActionsPasseArme(rollData.passeArme);
this._sendMessageDefense(rollData.attackerRoll, { defense: true })
this._storeDefense(rollData);
this.removeChatMessageActionsPasseArme(defenderRoll.passeArme);
this._sendMessageDefense(defenderRoll.attackerRoll, { defense: true })
this._storeDefense(defenderRoll);
}
/* -------------------------------------------- */
@ -776,12 +784,6 @@ export class RdDCombat {
return Misc.toInt(this.defender.data.data.carac.taille.value) - (attaque.forceValue + attaque.arme.data.dommagesReels);
}
/* -------------------------------------------- */
_sendMessageEncaisser(rollData) {
let message = "<strong>" + this.defender.name + "</strong> doit:" + this._buildMessageEncaisser(rollData);
RdDCombat._sendRollMessage(this.attacker, this.defender, this.defenderTokenId, "msg_encaisser", message, rollData);
}
/* -------------------------------------------- */
async encaisser(attackerRoll, defenderTokenId) {
defenderTokenId = defenderTokenId || this.defenderTokenId;

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@ -23,6 +23,7 @@ import { RdDCommands } from "./rdd-commands.js";
import { RdDCombat } from "./rdd-combat.js";
import { ChatUtility } from "./chat-utility.js";
import { RdDItemCompetence } from "./item-competence.js";
import { StatusEffects } from "./status-effects.js";
/* -------------------------------------------- */
/* Foundry VTT Initialization */
@ -104,9 +105,7 @@ Hooks.once("init", async function () {
// preload handlebars templates
RdDUtility.preloadHandlebarsTemplates();
// Create useful storage space
game.system.rdd = {
TMRUtility: TMRUtility
}
game.system.rdd = { TMRUtility: TMRUtility }
/* -------------------------------------------- */
game.settings.register("foundryvtt-reve-de-dragon", "accorder-entite-cauchemar", {
@ -180,7 +179,7 @@ Hooks.once("init", async function () {
// Set an initiative formula for the system
CONFIG.Combat.initiative = {
formula: "1d20",
decimals: 2
decimals: 0
};
/* -------------------------------------------- */
@ -202,23 +201,10 @@ Hooks.once("init", async function () {
/* -------------------------------------------- */
// Register sheet application classes
Actors.unregisterSheet("core", ActorSheet);
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, {
types: ["personnage"],
makeDefault: true
}
);
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, {
types: ["creature"],
makeDefault: true
});
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, {
types: ["vehicule"],
makeDefault: true
});
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, {
types: ["entite"],
makeDefault: true
});
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorSheet, { types: ["personnage"], makeDefault: true });
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorCreatureSheet, { types: ["creature"], makeDefault: true });
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorVehiculeSheet, { types: ["vehicule"], makeDefault: true });
Actors.registerSheet("foundryvtt-reve-de-dragon", RdDActorEntiteSheet, { types: ["entite"], makeDefault: true });
Items.unregisterSheet("core", ItemSheet);
Items.registerSheet("foundryvtt-reve-de-dragon", RdDItemSheet, { makeDefault: true });
@ -232,6 +218,8 @@ Hooks.once("init", async function () {
RdDCommands.init();
RdDCombat.init();
RdDTokenHud.init();
RdDActor.init();
StatusEffects.init();
});
/* -------------------------------------------- */

View File

@ -82,7 +82,7 @@ export class RdDResolutionTable {
static explain(rolled) {
let message = "<br>Jet : <strong>" + rolled.roll + "</strong> sur " + rolled.score + "% ";
if (rolled.caracValue != null && rolled.finalLevel != null) {
message += (rolled.diviseur > 1 ? `(1/${rolled.diviseur} de ` : "(")
message += (rolled.diviseurSignificative > 1 ? `(1/${rolled.diviseurSignificative} de ` : "(")
+ rolled.caracValue + " à " + Misc.toSignedString(rolled.finalLevel) + ") ";
}
message += '<strong>' + rolled.quality + '</strong>'
@ -104,7 +104,7 @@ export class RdDResolutionTable {
/* -------------------------------------------- */
static async rollData(rollData) {
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseur, rollData.showDice);
rollData.rolled = await this.roll(rollData.caracValue, rollData.finalLevel, rollData.bonus, rollData.diviseurSignificative, rollData.showDice);
return rollData;
}

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@ -40,7 +40,7 @@ export class RdDRoll extends Dialog {
moral: actor.getMoralTotal(),
carac: actor.data.data.carac,
finalLevel: 0,
diffConditions: rollData.arme ? RdDBonus.bonusAttaque(rollData.surpriseDefenseur) : 0,
diffConditions: 0,
diffLibre: rollData.competence?.data.default_diffLibre ?? 0,
editLibre: true,
editConditions: true,
@ -54,7 +54,7 @@ export class RdDRoll extends Dialog {
useMalusEncTotal: false,
encTotal: actor.getEncTotal(),
ajustementAstrologique: actor.ajustementAstrologique(),
surprise: actor.getSurprise(),
surprise: actor.getSurprise(false),
}
mergeObject(rollData, defaultRollData, { recursive: true, overwrite: false });
RollDataAjustements.calcul(rollData, actor);
@ -225,7 +225,7 @@ export class RdDRoll extends Dialog {
$("#compdialogTitle").text(this._getTitle(rollData));
$('#coupsNonMortels').prop('checked', rollData.coupsNonMortels);
$("#dmg-arme-actor").text(dmgText);
$("#defenseur-surprise").text(RdDBonus.description(rollData.surpriseDefenseur));
// $("#defenseur-surprise").text(RdDBonus.description(rollData.ajustements.attaqueDefenseurSurpris.descr));
$('.table-ajustement').remove();
$(".table-resolution").remove();
$(".table-proba-reussite").remove();

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@ -51,14 +51,17 @@ export class RdDTMRDialog extends Dialog {
this.rencontreState = 'aucune';
this.pixiApp = new PIXI.Application({ width: 720, height: 860 });
if (!this.viewOnly){
this.actor.setStatusDemiReve(true);
this._tellToGM(this.actor.name + " monte dans les terres médianes (" + mode + ")");
}
}
/* -------------------------------------------- */
close() {
this.actor.santeIncDec("fatigue", this.nbFatigue).then(super.close()); // moving 1 cell costs 1 fatigue
this.actor.tmrApp = undefined; // Cleanup reference
this.actor.setStatusDemiReve(false);
this._tellToGM(this.actor.name + " a quitté les terres médianes")
}

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@ -88,8 +88,9 @@ export const referenceAjustements = {
getValue: (rollData, actor) => actor.ajustementAstrologique()
},
facteurSign: {
isUsed: (rollData, actor) => rollData.diviseur > 1,
getDescr: (rollData, actor) => rollData.diviseur > 1 ? `Facteur significative &times;${Misc.getFractionHtml(rollData.diviseur)}` : ''
isUsed: (rollData, actor) => rollData.diviseurSignificative > 1,
getLabel: (rollData, actor) => Misc.getFractionHtml(rollData.diviseurSignificative),
getDescr: (rollData, actor) => rollData.diviseurSignificative > 1 ? `Facteur significative <span class="rdd-diviseur">&times;${Misc.getFractionHtml(rollData.diviseurSignificative)}</span>` : ''
},
finesse: {
isUsed: (rollData, actor) => RdDBonus.isDefenseAttaqueFinesse(rollData),
@ -100,7 +101,7 @@ export const referenceAjustements = {
getDescr: (rollData, actor) => rollData.attackerRoll && rollData.arme? `${RdDItemArme.getNomCategorieParade(rollData.attackerRoll?.arme)} vs ${RdDItemArme.getNomCategorieParade(rollData.arme)}`: ''
},
surprise: {
isUsed: (rollData, actor) => actor.getSurprise(),
isUsed: (rollData, actor) => actor.getSurprise(rollData.passeArme),
getDescr: (rollData, actor) => RdDBonus.find(actor.getSurprise()).descr
},
bonusCase: {

128
module/status-effects.js Normal file
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@ -0,0 +1,128 @@
const rddStatusEffects = [
{ id: 'sonne', rdd: true, label: 'Sonné', icon: 'icons/svg/stoned.svg' },
];
const demiReveStatusEffect = { id: 'demi-reve', rdd: true, label: 'Demi-rêve', icon: 'systems/foundryvtt-reve-de-dragon/icons/heures/hd12.svg' };
const rddPrivateStatusEffects = [demiReveStatusEffect,];
const statusDemiSurpriseCombat = new Set(['sonne', 'demi-reve', 'prone', 'restrain']);
const statusDemiSurprise = new Set(['sonne', 'prone', 'restrain']);
const statusSurpriseTotale = new Set(['unconscious', 'blind']);
export class StatusEffects {
static init() {
StatusEffects.setCoreStatusId(rddPrivateStatusEffects);
StatusEffects.setCoreStatusId(rddStatusEffects);
const defaultUseStatusEffect = CONFIG.statusEffects.map(it => it.id).join();
game.settings.register("foundryvtt-reve-de-dragon", "use-status-effects", {
name: "use-status-effects",
scope: "world",
config: false,
default: defaultUseStatusEffect,
type: String
});
game.settings.registerMenu("foundryvtt-reve-de-dragon", "select-status-effect", {
name: "Choisir les effets disponibles",
label: "Choix des effets",
hint: "Ouvre la fenêtre de sélection des effets/status appliqués aux acteurs",
icon: "fas fa-bars",
type: StatusEffectsSettings,
restricted: true
});
CONFIG.RDD.allEffects = rddStatusEffects.concat(CONFIG.statusEffects);
StatusEffects._setUseStatusEffects(StatusEffects._getUseStatusEffects());
console.log('statusEffects', CONFIG.statusEffects);
}
static valeurSurprise(effect, isCombat) {
const id = StatusEffects.statusId(effect);
if (statusSurpriseTotale.has(id)) {
return 2;
}
const status = (isCombat ? statusDemiSurpriseCombat : statusDemiSurprise);
return status.has(id) ? 1 : 0;
}
static statusId(effectData) {
return effectData.flags?.core?.statusId ?? effectData["flags.core.statusId"];
}
static setCoreStatusId(list) {
list.forEach(it => {
it.flags = { core: { statusId: it.id } };
it["flags.core.statusId"] = it.id;
});
}
static _getUseStatusEffects() {
const setting = game.settings.get("foundryvtt-reve-de-dragon", "use-status-effects");
return setting ? new Set(setting.split(',')) : new Set();
}
static _setUseStatusEffects(useStatusEffects) {
game.settings.set("foundryvtt-reve-de-dragon", "use-status-effects", StatusEffects._toSetting(useStatusEffects));
for (let effect of CONFIG.RDD.allEffects) {
effect.active = effect.rdd || useStatusEffects.has(effect.id);
}
CONFIG.statusEffects = CONFIG.RDD.allEffects.filter(it => it.active);
}
static _toSetting(useStatusEffects) {
return Array.from(useStatusEffects).join();
}
static demiReve() {
return demiReveStatusEffect;
}
}
class StatusEffectsSettings extends FormApplication {
constructor(...args) {
super(...args);
}
static get defaultOptions() {
const options = super.defaultOptions;
mergeObject(options, {
id: "status-effects-settings",
template: "systems/foundryvtt-reve-de-dragon/templates/status-effects-settings.html",
height: "auto",
width: 350,
minimizable: false,
closeOnSubmit: true,
title: "Choix des status/effets"
});
return options;
}
getData() {
let data = super.getData();
data.effects = CONFIG.RDD.allEffects;
return data;
}
activateListeners(html) {
html.find(".select-effect").click((event) => {
let id = event.currentTarget.attributes.name?.value;
if (id) {
let selected = StatusEffects._getUseStatusEffects();
let isChecked = event.currentTarget.checked;
if (isChecked) {
selected.add(id);
}
else {
selected.delete(id);
}
StatusEffects._setUseStatusEffects(selected);
}
});
}
async _updateObject(event, formData) {
this.close();
}
}

View File

@ -1,3 +1,4 @@
{{log "handlebar actor-sheet" this}}
<form class="{{cssClass}}" autocomplete="off">
{{!-- Sheet Header --}}
@ -40,7 +41,7 @@
<li>
<label class="ctn-sonne">
Sonné :
<input class="resource-content" type="checkbox" name="data.sante.sonne.value" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
<input class="resource-content data-sante-sonne" type="checkbox" value="{{data.sante.sonne.value}}" {{#if data.sante.sonne.value}}checked{{/if}} />
<img class="button-effect-img" {{#if data.sante.sonne.value}}style="opacity: 1;"{{else}}style="opacity: 0;"{{/if}} src="icons/svg/stoned.svg" height="16" width="16"/>
</label>
</li>
@ -71,10 +72,23 @@
<span>{{data.blessures.resume}}</span>
</div>
<div class="flexrow">
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span><span></span>
<span>{{data.compteurs.etat.label}}: {{data.compteurs.etat.value}}</span>
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span>
</div>
<div class="flexrow">
<span>{{data.compteurs.surenc.label}}: {{data.compteurs.surenc.value}}</span><span></span>
<div>
{{#if actor.effects}}
{{data.surprise}}!
{{#each actor.effects as |effect key|}}
<span id="effect-{{effect.flags.core.status.statusId}} ">
<img class="button-effect-img" src="{{effect.icon}}" alt="{{effect.label}}" width="16" height="16" />
</span>
{{/each}}
{{#if data.isGM}}
<span id="enlever-tous-effets"><a>(enlever tout)</a></span>
{{/if}}
{{else}}
Aucun effet actif
{{/if}}
</div>
</div>
</div>

View File

@ -1,5 +1,5 @@
<h4>{{alias}} attaque: {{arme.name}}</h4>
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}, difficulté {{diffLibre}}</div>
<h4>{{alias}} attaque à {{diffLibre}}: {{arme.name}}</h4>
<div>{{selectedCarac.label}}{{#unless (eq selectedCarac.label competence.name)}} / {{competence.name}}{{/unless}}</div>
{{> "systems/foundryvtt-reve-de-dragon/templates/chat-infojet.html"}}
<hr>
{{#if tactique}}

View File

@ -24,7 +24,7 @@
{{#if (gt eraflures 0)}}une contusion
{{else if (gt legeres 0)}}une blessure légère
{{else if (gt graves 0)}}une blessure grave
{{else if (gt critique 0)}}une blessure critique
{{else if (gt critiques 0)}}une blessure critique
{{else}}Rien du tout
{{/if}}

View File

@ -1,3 +1,4 @@
{{log "handlebar dialog-competence" this}}
<form class="skill-roll-dialog">
<h2 class="compdialog" id="compdialogTitle"></h2>
<div class="form-group">
@ -54,8 +55,8 @@
<label>Non Mortel</label>
<input class="attribute-value" type="checkbox" id="coupsNonMortels" name="coupsNonMortels" {{#if coupsNonMortels}}checked{{/if}}/>
{{/if}}
{{#if ajustements.attaqueDefenseurSurpris}}
<label for="categorie" id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.descr}}</label>
{{#if ajustements.attaqueDefenseurSurpris.used}}
<label for="categorie" id="defenseur-surprise">{{ajustements.attaqueDefenseurSurpris.label}}</label>
{{/if}}
</div>
{{/if}}

View File

@ -1,5 +1,5 @@
<div class="table-ajustement">
<label class="tooltip">
<span class="tooltip">
<span>Ajustement Final:</span>
<span id="roll-param">{{selectedCarac.value}} / {{numberFormat finalLevel decimals=0 sign=true}}</span>
<div class="tooltiptext ttt-ajustements">
@ -15,5 +15,10 @@
{{/if}}
{{/each}}
</div>
</label>
</span>
{{#if ajustements.facteurSign.used}}
<span>
Significative requise <span class="rdd-diviseur">&times;{{{ajustements.facteurSign.label}}}</span>!
</span>
{{/if}}
</div>

View File

@ -0,0 +1,16 @@
<form autocomplete="off" onsubmit="event.preventDefault();">
<ul>
{{#each effects as |effect key|}}
<li>
{{#if effect.rdd}}
<input class="resource-content" type="checkbox" checked disabled/>
{{else}}
<input class="resource-content select-effect" type="checkbox" name="{{effect.id}}" {{#if effect.active}}checked{{/if}}/>
{{/if}}
<img class="button-effect-img" height="16" width="16" src="{{effect.icon}}" alt="{{ localize effect.label}}" />
<label>{{ localize effect.label}}</label>
</li>
{{/each}}
</ul>
</form>