foundryvtt-reve-de-dragon/module/rdd-bonus.js

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import { RdDCarac } from "./rdd-carac.js";
const conditionsTactiques = [
{ type: '', descr: '', dmg: 0, attaque: 0, parade: 0, esquive: true },
{ type: 'charge', descr: 'Charge', dmg: 2, attaque: 4, parade: -4, esquive: false },
{ type: 'feinte', descr: 'Feinte', dmg: 1, attaque: 1, parade: 0, esquive: true },
{ type: 'pret', descr: 'prêt', dmg: 0, attaque: 0, parade: 0, esquive: true },
{ type: 'demi', descr: 'Demi-surprise', dmg: 1, attaque: 0, parade: 0, esquive: true },
{ type: 'totale', descr: 'Surprise totale', dmg: 10, attaque: 6, parade: 0, esquive: true },
];
/* -------------------------------------------- */
export class RdDBonus {
/* -------------------------------------------- */
static find(condition) {
return conditionsTactiques.find(e => e.type == condition) || conditionsTactiques.find(e => e.type == 'pret');
}
static isAjustementAstrologique(rollData) {
return RdDCarac.isChance(rollData.selectedCarac) ||
rollData.selectedSort?.data.isrituel;
}
/* -------------------------------------------- */
static isDefenseAttaqueFinesse(rollData) {
return rollData.attackerRoll?.particuliere == 'finesse';
}
/* -------------------------------------------- */
static dmg(rollData, dmgActor, isCauchemar = false) {
let dmg = { total: 0 };
if (rollData.arme && rollData.arme.name.toLowerCase() == "esquive") {
// Specific case management
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ui.notifications.warn("Calcul de bonus dégats sur esquive !");
} else {
dmg.dmgArme = RdDBonus._dmgArme(rollData);
dmg.penetration = RdDBonus._peneration(rollData);
dmg.dmgTactique = RdDBonus.dmgBonus(rollData.tactique);
dmg.dmgParticuliere = RdDBonus._dmgParticuliere(rollData);
dmg.dmgSurprise = RdDBonus.dmgBonus(rollData.ajustements?.attaqueDefenseurSurpris.used);
dmg.dmgActor = rollData.selectedCarac ? RdDBonus._dmgPerso(dmgActor, rollData.selectedCarac.label, dmg.dmgArme) : 0;
dmg.total = dmg.dmgSurprise + dmg.dmgTactique + dmg.dmgArme + dmg.dmgActor + dmg.dmgParticuliere;
dmg.mortalite = RdDBonus._calculMortalite(rollData, isCauchemar)
}
return dmg;
}
/* -------------------------------------------- */
static description(condition) {
return RdDBonus.find(condition).descr;
}
/* -------------------------------------------- */
static dmgBonus(condition) {
return RdDBonus.find(condition).dmg;
}
/* -------------------------------------------- */
static bonusAttaque(condition) {
return RdDBonus.find(condition).attaque;
}
/* -------------------------------------------- */
static _calculMortalite(rollData, isCauchemar) {
if (isCauchemar) {
return "cauchemar";
}
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return isCauchemar ? "cauchemar"
: rollData.dmg?.mortalite
?? rollData.arme?.data.mortalite
?? "mortel";
}
/* -------------------------------------------- */
static _dmgArme(rollData) {
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if ( rollData.arme) {
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let dmgBase = rollData.arme.data.dommagesReels ?? Number(rollData.arme.data.dommages ?? 0);
//Le bonus dégats magiques ne peut pas faire dépasser le bonus de l'arme (cf p.278)
return dmgBase + Math.min(dmgBase, rollData.arme.data.magique ? rollData.arme.data.ecaille_efficacite : 0);
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}
return 0;
}
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/* -------------------------------------------- */
static _peneration(rollData) {
return parseInt(rollData.arme?.data.penetration ?? 0);
}
/* -------------------------------------------- */
static _dmgPerso(dmgActor, categorie, dmgArme) {
switch (categorie) {
case "Tir": return 0;
case "Lancer": return Math.max(0, Math.min(dmgArme, dmgActor));
}
return dmgActor;
}
/* -------------------------------------------- */
static _dmgParticuliere(rollData) {
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return rollData.particuliere == 'force' ? 5 : 0;
}
}