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197 Commits

Author SHA1 Message Date
a0f42204d5 Fix templates for new appv2 2025-06-02 23:25:49 +02:00
c25320755a Foundry v13 migraton, WIP 2025-05-14 23:24:42 +02:00
aa5f159a91 Foundry v13 migraton, WIP 2025-05-14 23:05:23 +02:00
bb80391a47 HUD buttons, WIP 2025-05-14 22:35:26 +02:00
1abb757b6b Fix layaout 2025-05-14 22:32:52 +02:00
84c44d1f6d Fix layaout 2025-05-14 22:26:36 +02:00
ccb939207d Fix layaout 2025-05-14 22:26:23 +02:00
cd38a197cc Fix layaout 2025-05-14 22:19:38 +02:00
6b053b189b Foundry v13 migraton, WIP 2025-05-14 22:14:36 +02:00
cc4cbbc771 Merge pull request 'cherry-pick v12.0.50 vers v13' (#761) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
Reviewed-on: public/foundryvtt-reve-de-dragon#761
2025-05-04 19:16:52 +02:00
0850789ed7 Fix fatigue à la descente des TMR
La modification d'un activeEffect déclenche un render, qui
utilise les valeurs courante de l'actor.

Du coup, si l'update de l'actor est fait après:
- le render en cours utilise les anciennes valeurs
- comme un render est en cours, le nouveau render est ignoré

En faisant les changements d'active effect après ceux de l'actor,
l'affichage se fait correctement.,
2025-05-04 18:37:03 +02:00
7a6ccac7fa Merge pull request 'Fix: sommeil avec double rêve' (#758) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#758
2025-05-04 18:36:54 +02:00
ed64d823ac Merge pull request '12.0.49 - La deuxième lame d'Astrobazzarh' (#757) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#757
2025-05-04 18:36:36 +02:00
3162264afa Merge pull request '12.0.48 - La chèvre d'Astrobazzarh' (#756) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#756
2025-05-04 18:36:28 +02:00
e53eda5b42 Correction sur les mise à jour en cascade + correction sur le force rendering après un changement de competence 2025-05-04 18:36:19 +02:00
47a7564a1c Correction sur les mise à jour en cascade + correction sur le force rendering après un changement de competence 2025-05-04 18:36:08 +02:00
f7a6fee51d Amélioration des fermetures de TMR
- un seul message lors de la fermeture au MJ et joueur
- le déclenchement de sort en réserve
2025-05-04 18:35:59 +02:00
0b3f08ef29 correction des raffraîchissement lors du sommeil
On peut de nouveau dormir plusieurs heures

# Conflicts:
#	changelog.md
2025-05-04 18:35:43 +02:00
8df9c8ddf5 Gestion armes naturelles sur defense 2025-05-04 18:35:10 +02:00
4cbe652a91 Renommage révéler/masquer le demi-rêve
# Conflicts:
#	changelog.md
2025-05-04 18:34:58 +02:00
3eb1179c40 Fix: difficulté des médiations
La difficulté des méditations n'augmente plus en cas de réussite
et d'échec normal

# Conflicts:
#	changelog.md
2025-05-04 18:33:35 +02:00
cf185844af Correction sur heures de repos
# Conflicts:
#	module/actor.js
2025-05-04 18:32:21 +02:00
250b936fae Fix erreurs sorts variables
- correction de la sélection de la voie de draconique pour
  sort à voie variable
- en cas de sort avec un coût en rêve numérique, ce n'est pas variable
2025-05-04 18:31:05 +02:00
cd8268f569 Fix possessions 2025-05-04 18:30:49 +02:00
c04e0cec78 Fix récupération sommeil
Les différents updates pouvaient ne pas être visibles lors du sommeil

En forçant un render 20ms après la fin des actions qui impliquent un
sommeil, les mises à jour sont correctes
2025-05-04 18:30:35 +02:00
1d5fe1af71 Corrections automatisations combat
Visiblement des changements sur les callbacks n'avaient pas
été finalisés
2025-05-04 18:27:56 +02:00
e96a627c37 Fix item names 2025-03-04 21:31:51 +01:00
06c3d2f80a Add command to run debug server 2025-02-11 21:29:58 +01:00
d07f5a41e7 Version 13.0.0 on branch 2025-02-10 00:32:52 +01:00
856d038dc9 Start experiment style for monnaie sheet 2025-02-09 22:51:33 +01:00
791593ad38 Fix: jet de caractéristique/difficulté
Les jets avec difficulté ne fonctionnaient plus à cause des armes
 à 1 main / à 2 mains
2025-02-09 22:51:33 +01:00
42179dab1d Merge pull request 'Use less for css' (#750) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
Reviewed-on: public/foundryvtt-reve-de-dragon#750
2025-02-09 20:47:46 +01:00
83631cd366 Use less for css 2025-02-09 19:54:08 +01:00
01cf47ad55 Merge pull request 'v13 - Item munition et corrections' (#749) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
Reviewed-on: public/foundryvtt-reve-de-dragon#749
2025-02-09 00:31:01 +01:00
d492b37a45 Edition des images d'item SheetV2 2025-02-07 23:27:59 +01:00
ecdcdb69d5 Item munition 2025-02-07 21:56:36 +01:00
8479fdda8a Affichage du coût
- affichage en erreur des monnaies sans valeur (dites "de glipzouk")
- gestion du prix parfois non modifiable
2025-02-07 21:56:36 +01:00
83e57fbbc7 Correction: diminution stress transformé 2025-02-07 21:56:35 +01:00
2d256b1217 Message d'expérience en sort
Adaptation du message d'xp en sort au renommage des voies draconiques
2025-02-07 20:48:19 +01:00
526d38d32e Commande /tirer cachée
Pour les messages sans actor, la méthode getOwners ne marchait
pas. En cas d'absence d'acteur, les gmroll doivent être pour le
joueur courant et les MJs
2025-02-07 20:48:19 +01:00
2ff3dfef89 Merge pull request 'v13 - DataModels & SheetV2 pour les monnaies' (#747) from VincentVk/foundryvtt-reve-de-dragon:v13 into v13
Reviewed-on: public/foundryvtt-reve-de-dragon#747
2025-02-06 10:42:16 +01:00
f1b6c01cd7 DataModel & SheetV2 pour les items Monnaie 2025-02-06 00:18:09 +01:00
675fe5838e Fix choix particulière 2025-02-05 22:59:02 +01:00
bafdec9924 Correction message min/max de race 2025-02-05 22:58:24 +01:00
069fef4720 Merge pull request 'Support compétences avec chiffres/tirets' (#744) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#744
2025-02-01 21:12:26 +01:00
e32a7d7540 Tri alphabétique des choix
Permet d'avoir un choix prévisible quand plusieurs choix
s'appliquent (par exemple plusieurs compétences)
2025-01-31 20:36:52 +01:00
0773493851 Fix type rareté 'egal' 2025-01-31 20:21:52 +01:00
da982678b7 Fix: appel expérience sur /rdd 2025-01-31 20:20:55 +01:00
c1066d70f6 Commande '/jet' 2025-01-31 19:44:11 +01:00
5085ba5b54 Support compétences avec chiffres/tirets 2025-01-31 18:23:41 +01:00
f37483a61d Merge pull request '12.0.38 - Les prévisions d'Astrobazzarh' (#743) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#743
2025-01-28 15:07:08 +01:00
5357e53a5f Version 12.0.38 - Les prévisions d'Astrobazzarh 2025-01-27 22:22:28 +01:00
764dde6296 Correction compétence des tâche de lecture 2025-01-27 22:21:58 +01:00
681fbc3177 Use hbs extension 2025-01-27 22:13:33 +01:00
70e3e63001 Corrections compétences créatures 2025-01-26 23:04:12 +01:00
7ed9a4a12b Preparation callbacks pour nouveaux Rolls 2025-01-26 21:29:01 +01:00
acfab362a0 Migration des competence
Migration de Ecriture en Écriture, sinon les combo de sélection
de compétences ne trouvent pas la compétence
2025-01-24 20:28:19 +01:00
3d49a3de11 Utilisation d'async/await dans les listeners
Sans async await dans les feuilles, la feuille n'est pas
toujours mise à jour, laissant visible des informations obsoletes
2025-01-24 20:26:53 +01:00
24518642a7 Merge pull request '12.0.37 - Les enchantements d'Astrobazzarh' (#742) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#742
2025-01-21 09:37:15 +01:00
d917f80e88 Enchantement des gemmes et potions 2025-01-21 03:11:47 +01:00
b29027c61a Cleanup 2025-01-21 03:08:11 +01:00
6083dd41fa Amélioration du split
Bouton split géré avec itemActions

Ajout d'un bouton pour augmenter les piles (pour le MJ)
2025-01-21 03:08:11 +01:00
8969d5e0ed Merge pull request '12.0.36 - L'alchimie d'Astrobazzarh' (#740) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#740
2025-01-19 09:50:20 +01:00
7d135a214f Version 12.0.36 2025-01-19 01:21:12 +01:00
9d66a479c4 Heures des Queues lors de la nuit
L'heure des queues ajoutées à fin chateau dormant sont maintenant
décalées d'une minute dans le passé pour s'appliquer correctement
12 heures draconiques à partir de vaisseau (et non pas
2025-01-19 01:17:57 +01:00
800b4a2f32 Remove unused import 2025-01-19 00:49:58 +01:00
9fc21e6d97 Gestion des actions sur les items
- dans la liste d'équipement, liste d'actions fournie par code
- support d'actions multiples
- listener générique

Utilisation du mécanisme pour tous les items, standardisation de
l'apparence des boutons d'items
2025-01-19 00:38:24 +01:00
ce7f5381ca Fix update endurance/vie
Dans certains cas, les valeurs de vie/endurance n'étaient pas mises
à jour
2025-01-18 23:13:40 +01:00
48acdaaca6 Fix bouton tchat jet encaissement 2025-01-18 23:13:40 +01:00
425c6af672 Correction ouverture feuille de conteneur 2025-01-18 14:49:44 +01:00
4281f76dfb Simplification des actionPrincipales
Préparation pour supporter une liste d'actions sur les items
2025-01-18 14:49:44 +01:00
8ebd6ec771 Normalisation des listes d'items
Utiliser le type d'Item + 's'
2025-01-18 14:49:44 +01:00
14391daa0b Simplification monnaies
Note: bug étrange causé par la 12.0.34, mais le code était bon
2025-01-18 14:49:43 +01:00
ac29e1410e Correction de remedes enchantables
Les remedes ne sont pas enchantable, changement en Alchimie
2025-01-18 14:49:43 +01:00
442ffe9b3a Ajout de jets aux descriptions 2025-01-18 14:49:43 +01:00
d922e4fdd5 Move type constants
Prevent problems of circular dependencies when sepating actions from
items & sheets
2025-01-18 14:49:42 +01:00
a8dc07b4db Enchanter des Potions 2025-01-18 14:49:42 +01:00
40a47ee8a2 Ajout du symbole d20, pour les roll de formule 2025-01-14 22:24:20 +01:00
c5633a9fc5 Fix commande /tmra 2025-01-14 22:23:35 +01:00
7e8da49912 Fix Hook init usage in v12, upgrade version 2025-01-14 00:40:42 +01:00
b524716ede Fix Hook init usage in v12 2025-01-14 00:39:28 +01:00
72a9752820 Fix Hook init usage in v12 2025-01-14 00:23:04 +01:00
8e578c6566 Merge pull request 'Fix: lien jets de dés' (#739) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#739
2025-01-13 23:44:45 +01:00
5ac9c682d9 Support difficulté numérique 2025-01-13 22:34:34 +01:00
6de19eb357 Convertir tous les jets de dés dans le tchat 2025-01-13 22:27:13 +01:00
90d096a6df Utilisation des class au lieu d'id
Un seul fichier oublié sur un changement précédent (pas de vrai
sauvegarde dans VSCode...)
2025-01-13 22:03:18 +01:00
c733644f3a Jets de compétence avec carac imposée
Fonctionne maintenant correctement

Pour les créatures/entitées: on fait au mieux, mais ça ne correspond
pas forcément bien, car les carac/compétences ne correspondent
pas toujours
2025-01-13 21:44:02 +01:00
de9d3bbb48 Difficultés aléatoires dans les maladresses 2025-01-13 20:10:11 +01:00
efdffd171c Support de difficultés aléatoires
Par exemple: `@roll[vue/vigil/-1d6]`
pour  "VUE / Vigilance à -1d6"
2025-01-13 19:46:55 +01:00
8406c8434a Fix: lien jets de dés
- les boutons pour envoyer dans le tchat sont affichés
- les jets de carac utilisent bien les compétences et difficulté
2025-01-13 19:25:55 +01:00
a4b474970c Merge pull request 'Fin des liens "jet de dés"' (#738) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#738
2025-01-12 23:02:19 +01:00
135e5e46a0 Support des maladresses 2025-01-12 22:56:11 +01:00
969bc3b573 Liens de jets de dés dans le tchat 2025-01-12 22:56:11 +01:00
a9eb101c9d Merge pull request 'Liens jets de dés' (#737) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#737
2025-01-12 16:15:33 +01:00
d53da1f011 Jets d'alchimie dans descriptions/journaux
On ne se limite plus aux manipulations alchimiques, et les jets
apparaissent comme tous les autres types de jets
2025-01-12 02:38:31 +01:00
ab0f7e563f Ajout de jets de dés dans les compendiums 2025-01-12 00:39:17 +01:00
57c41a0218 Utiliser perception/reve pour les créatures
Ces caractéristiques remplacent toutes les autres
2025-01-11 19:45:58 +01:00
1b75decb18 Utiliser les fenêtres de jets pour les jets 2025-01-11 19:29:29 +01:00
551438f514 Correction sur les liens de jets de dés
- correction jet de rêve actuel
- utilisation du personnage du joueur
2025-01-11 19:04:38 +01:00
792558ac84 Support @roll[2d6] 2025-01-11 17:32:43 +01:00
06aff9a3c0 Liens jets de dés dans les journaux 2025-01-11 02:21:11 +01:00
7e736a00d7 Gestion des blocs secrets dans les descriptions 2025-01-11 02:19:56 +01:00
b87f406093 Ajouter de "jet de dés" dans les descriptions,
On peut maintenant ajouter des liens dans les descriptions
(acteurs, items) et autres champs similaires.
2025-01-11 00:44:59 +01:00
785bd4b9ce Merge pull request '12.0.33 - la vieillesse d'Astrobazzarh' (#736) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#736
2025-01-10 20:40:36 +01:00
daca86b1df Fix: experience sur particulière 2025-01-10 19:37:34 +01:00
aa52e26e1a Fix: pas de message si carac exacte pas trouvée
La recherche se fait en deux temps, on avait un message d'erreur pour
odorat-gout
2025-01-09 00:16:52 +01:00
f956da1fc0 Merge pull request '12.0.32 - les rêveries d'Astrobazzarh' (#735) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#735
2024-12-29 22:01:08 +01:00
10971e9e7b Fix typo 2024-12-29 17:47:10 +01:00
a3e6b95ef3 Simplification import 2024-12-29 17:43:54 +01:00
d0a5a3617c Pas de drag depuis champs dérivés/biographie 2024-12-29 17:39:03 +01:00
755df936fb Cleanup valeurs numériques 2024-12-29 16:50:09 +01:00
2fa0ce5f15 Support de races
L'item "race" permet de paramétrer des ajustements de caracs,
des min/max de taille, et une limite de force.

Ajouter une race à un acteur enlève la/les races précédentes et ajoute
les modificateurs de caracs de la nouvelle race.

Enlever une race enlève les modificateurs de caracs de la race
aux caractéristiques
2024-12-29 16:50:08 +01:00
b4eed49e9a Correction compendiums Voies Draconic
Le nom des voies ne doit pas contenir "Voie de "
2024-12-28 22:36:09 +01:00
af4404aab1 Merge pull request 'Fix: automatisations de combat' (#734) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#734
2024-12-20 10:52:54 +01:00
85804bc838 Fix: automatisations de combat 2024-12-20 01:30:00 +01:00
ad4baecdf2 Merge pull request 'v11 Niveau des entités; compendiums venins' (#733) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#733
2024-12-18 23:48:32 +01:00
8dc5616d7c Fix: probleme de sauvegarde messages combat
Il était impossible de sauvegarde à cause d'une exception lors
de la création du flag car on accédait au Token.
2024-12-18 22:15:00 +01:00
db6b025e8f Liens vers les venins 2024-12-18 17:59:08 +01:00
7f53757f26 Pas de valeurs par défaut dans descriptions
Elles n'apportent pas grand chose
2024-12-18 17:38:23 +01:00
879d2d10e5 Mineur - ordre des attributs dérivés 2024-12-18 17:37:35 +01:00
016e4463bd Support d'apostrophe dans les noms
v2: simple escape seulement
2024-12-18 17:36:47 +01:00
1dfab01c4b Support espace insécable
Dans le poids, on a généralement un espace insécable
2024-12-18 17:36:15 +01:00
a9cb211dba Ne pas afficher l'âge si 0
Dans la feuille simplifiée, ne pas afficher l'âge si 0 (correspondant
en général à des acteurs non liés)
2024-12-18 17:28:50 +01:00
4dce510c91 Calcul automatique du niveau des entités 2024-12-18 17:27:50 +01:00
14abfa8e7d Merge pull request '12.0.29 - L'indexation d'Astrobazzarh' (#732) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#732
2024-12-17 07:11:59 +01:00
1f564e0d89 Meilleure extraction du nom
- cas des entités non incarnées
2024-12-17 01:51:23 +01:00
ab61d5991d Correction des liens vers les compendiums
Afin de permettre de naviguer, les liens référencent maintenant les
compendiums dans les sorts.

Le venin des charasmes est référencé depuis les chrasmes.
2024-12-17 01:39:41 +01:00
e3a858a9ef Meilleure détection type d'acteur
- entités: pas de force (cas des entités non incarnées)
- créatures: pas de vue / avec perception
sinon: personnages
2024-12-17 01:35:47 +01:00
4cacf46ed8 Import "protection naturelle" 2024-12-17 01:32:56 +01:00
5a5b5cdbb3 Ajustement dommages créatures
Les bonus aux dommages des créatures et entitées sont intégrés
dans les données importées, il faut donc retirer le plusdom de
l'acteur après création
2024-12-17 01:32:29 +01:00
f90dddfbf8 Le nom peut contenir une apostrophe 2024-12-14 23:21:50 +01:00
d04da56c22 Merge pull request 'Corrections imports et ajouts sorts en réserve' (#731) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#731
2024-12-14 16:48:39 +01:00
a87a4d371e Import de Nom avec tiret de séparation 2024-12-14 01:02:19 +01:00
c577fa5f29 Correction import niveau 0
Correction d'import pour armes au niveau 0 (ou négatif)
2024-12-14 00:51:32 +01:00
30303330d7 Correction import armes à deux mains
pluriel!
2024-12-14 00:50:51 +01:00
ded92ddf2d Déplacement update competences
Placé sur les feuilles d'acteurs qui ont des compétences
2024-12-14 00:38:39 +01:00
2d2b75e33f Chance actuelle sur feuille simplifiée
- Affichages boutons +/-

- Jet de chance actuelle

- Correction de la détermination de chance actuelle
parfois vide/undefined
2024-12-14 00:33:31 +01:00
a9b7dff83a Affichage du coût de seuil sur les sorts 2024-12-11 23:29:01 +01:00
75d6f78b40 Mettre en réserve depuis un sort
Ajout d'une icône pour mettre les sorts en réserve depuis la
liste de sorts
2024-12-11 23:22:20 +01:00
979d49f96e Force reload on TMR change 2024-12-09 23:12:22 +01:00
22cab26908 Merge pull request '12.0.27 - Les vêtements d'Astrobazzarh' (#730) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#730
2024-12-09 23:02:09 +01:00
23b3be246b Correction tooltips TMR multiples 2024-12-09 23:00:43 +01:00
b160ce78bc Correction imports du compendium
- les personnages conservent la valeur de token lié/non-lié
- les voyageirs sont liés
- les PNJs sont non-liés
- les invocations sont non liées
2024-12-09 22:24:22 +01:00
60921cfef1 Bouton ajout de personnage accordé 2024-12-09 22:07:03 +01:00
12e5c94aba Bouton Ajout de compétence créature 2024-12-09 22:05:46 +01:00
4dd6e1c3ff Corrections des invocations
- ajout de lien entre le sort et la créature
- correction des liens vers les journaux
- limitation aux compétences listées
2024-12-09 00:12:14 +01:00
c7dfc8682d Support de personnages sans compétences
Un personnage peut maintenant n'avoir aucune compétence

Exemple: les entités invoquées (Kanaillous, ..) n'ont pas besoin
d'une liste de compétences sans aucune valeur.

Ceci permettrait de supprimer des compétences prohibées.

# Conflicts:
#	module/actor.js
#	module/actor/base-actor-reve.js
2024-12-09 00:09:31 +01:00
88c8a70744 Carte des TMR alternatives
Ajout d'une option pour choisir parmi les TMRs des 3 éditions
2024-12-08 19:41:08 +01:00
3258285cea Correction des rituels Détection/lecture 2024-12-08 00:02:06 +01:00
250a1abd65 Le MJ peut créer des sorts en réserve 2024-12-08 00:01:10 +01:00
2e689f642a Fix sélection cible parmi multiples 2024-12-08 00:00:16 +01:00
1c68c34641 Import des sorts en réserve 2024-12-07 22:58:02 +01:00
5dd5a03487 Correction des Voies des sorts 2024-12-07 22:55:55 +01:00
9448407e41 12.0.27 - Les vêtements d'Astrobazzarh 2024-12-07 20:31:34 +01:00
32adbb721f Suppression items inutiles
Les compétences de personnages ne sont pas
utilisables/visibles sur les entités
2024-12-07 20:31:33 +01:00
f3120f34d0 Rename compétence Équitation 2024-12-07 20:31:33 +01:00
c6feac41c6 Import compétences avec spécialisations
ie: Musique (Harpe) +6
2024-12-07 20:31:33 +01:00
a896fdb166 rename méthodes handlebars 2024-12-07 19:23:12 +01:00
1ff0de1348 Correction des ajouts de blessures
- la contusion n'ajoute plus de blessure légère
- les pertes d'endurance fonctionnent
2024-12-07 19:23:04 +01:00
ab365e9780 Affichage des armures
Afficher la liste des armures avec les caractéristiques
2024-12-07 17:20:22 +01:00
3739519610 Fix imports divers
- gestion du malus armure (esquive ou autres)
- gestion des sous-listes competences au même niveau
- gestion des armes avec plusieurs maniements
- un personnage ayant du draconic est haut-rêvant
  (cas des haut-rêvants connaissant "tous les sorts" ou une liste
 non précisée)
2024-12-07 01:20:33 +01:00
f7fc7fbefb Ouverture de l'acteur après import 2024-12-07 01:20:33 +01:00
d5686b81ed Ajout "kg" au poids 2024-12-07 01:20:33 +01:00
5bf1ecaea3 Fix typos 2024-12-07 01:20:33 +01:00
81d826ee2e Fix import de creatures sans heure de naissance 2024-12-06 13:29:25 +01:00
2a164f6a32 Fix import de creatures sans heure de naissance 2024-12-06 13:21:22 +01:00
6479f00642 Fix import de creatures sans heure de naissance 2024-12-06 13:11:19 +01:00
3cbd777e6a Merge pull request '12.0.26 - Astrobazzarh le Haut-rêvant' (#728) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#728
2024-12-05 16:16:09 +01:00
b377739481 Meilleure détection des sorts (TMR spécifique) 2024-12-04 20:04:47 +01:00
d9cdfef688 Fix: échanges achat-vente "prendre"
simplification des tests de droits pour savoir si on transmet
l'appel de méthode à un MJ connecté.

De manière générale, si on est le owner: pas besoin d'appel remote.
Donc si MJ pas besoin.

Si on a un appel remote, seul un MJ le traite.
2024-12-04 18:55:34 +01:00
d9af32b168 Initialisation valeurs actuelles
Prise encompte de l'endutrance et vie actuelles
2024-12-04 15:55:59 +01:00
f13677106e Calculs des informations dérivées
Calcul automatique des informations dérivées:
- vie max
- endurance max
- bonus dommages

Ces informations ne peuvent plus être saisies.

L'endurance max des animaux est vie+constitution.
Les entités non-incarnées n'ont pas de +dom
2024-12-04 15:55:09 +01:00
e98a793506 Version 12.0.26 - Astrobazzarh le Haut-rêvant
- Changelog
- changement des versions dans system pour test de migration
2024-12-04 01:49:39 +01:00
57d35a0f9a Fix: sorts contenant des apostrophes
Le caractère utilisé dans le texte n'est pas l'apostrophe simple
informatique (utilisé dans les compendiums), et pas transformé
par toLowerCaseNoAccent...
2024-12-04 01:43:44 +01:00
417db33752 Parser: demi-rêve/valeurs actuelles/remise à neuf 2024-12-04 01:09:57 +01:00
bf0eea693a Migration draconic
Utilisation des noms de compétences draconiques standard
2024-12-04 01:09:22 +01:00
28ee8607bb Fix feuille simplifiée case TMR
Cases spéciales des TMRs mal gérée...
2024-12-04 01:09:22 +01:00
91717a3290 Bouton "don de haut-rêve"
Pour permettre au MJ de rendre un personnage haut rêvant
sans avoir à chercher dans les compendiums
2024-12-04 01:09:22 +01:00
39ce66a26c Setup auto-publish action 2024-12-03 14:30:18 +01:00
5265c013c1 Setup auto-publish action 2024-12-03 14:15:43 +01:00
a03cee5d60 Setup auto-publish action 2024-12-03 14:12:19 +01:00
296c4babbb Setup auto-publish action 2024-12-03 14:09:32 +01:00
d9c1804a08 Merge pull request 'Imports créatures et entités de cauchemar' (#727) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#727
2024-12-03 07:31:22 +01:00
fa375f8092 Améliorations parser
- armure équipée
- armes équipées
- ajout des bonus de cases
- dommages des créatures
- ajout des esquives spéciales
- fix édition feuilles de compétences créatures

- déplacement des valeurs de test en fin de fichier
2024-12-03 00:50:39 +01:00
a27e3894a0 Fix Import entités de cauchemar&créatures
- utiliser les carac liées au type d'entités
- fix: +dom&protection 0 ou négatifs
- fix compétences (qui peuvent ne pas avoir d'init)
2024-12-02 22:21:43 +01:00
ce8616c34e Merge compétences créatures/entités
Les deux compendiums n'avaient pas de raison d'être séparés
2024-12-02 22:21:43 +01:00
bbfac286a6 Amelioration parser : heures, cheveux, yeux et sorts 2024-12-01 14:22:40 +01:00
c0563efcfa Merge pull request 'Amélioration du parser' (#725) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#725
2024-12-01 12:38:50 +01:00
c481bad81a Amélioration du parser:
- correction de la taille (ne prennait que avant le 'm'
- ajout du sexe masculin/féminin
- correction heure de naissance (support heure composée, articles)
- support Unicode (nom, HN)
- support groupes de compétences (saut, danse +1)
- ignorer parenthèses dans ccompétences
- armes avec compétences accentuées
2024-11-30 22:32:00 +01:00
37c281b300 Merge pull request 'Version 12.0.24' (#724) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#724
2024-11-30 12:48:20 +01:00
9b1a179a71 Corrections voies draconic
- Utilisation du nom de voie (Oniros au lieu de Voie d'Oniros)
- compatible anciens sorts
- migration des objets existants
- amélioration de l'affichage de la liste des sorts
2024-11-30 00:08:20 +01:00
8be4c3343f Fix: les tas de conteneurs 2024-11-30 00:07:52 +01:00
6af5a85dc1 Corrections des tirages tmr/rencontres
- on n'affiche plus le compendium d'origine des rencontres dans le tchat
- utilisation de ChatMessageData#rolls (compat future v14)
- le résultat d'un d100 n'a pas à afficher de signe '%'
- utilistaion des types de TMR plutôt que les noms en minuscules
2024-11-30 00:07:52 +01:00
c6d64e09d5 Fix: saisie des bonus de cases 2024-11-30 00:07:48 +01:00
56c99c5044 Change zip file path 2024-11-27 10:13:54 +01:00
a7862a25e5 Change zip file path 2024-11-27 10:13:16 +01:00
f4b5a4a4d2 Merge pull request 'Version 12.0.23 - La bibliothèque d'Astrobazzarh' (#723) from VincentVk/foundryvtt-reve-de-dragon:v11 into v11
Reviewed-on: public/foundryvtt-reve-de-dragon#723
2024-11-27 10:12:25 +01:00
931 changed files with 18571 additions and 18533 deletions

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@ -1,6 +1,6 @@
name: Release Creation
on:
on:
release:
types: [published]
@ -9,9 +9,11 @@ jobs:
runs-on: ubuntu-latest
steps:
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
#- uses: actions/checkout@v3
- uses: RouxAntoine/checkout@v3.5.4
with:
ref: 'v13'
# get part of the tag after the `v`
- name: Extract tag version number
@ -27,9 +29,9 @@ jobs:
env:
version: ${{steps.get_version.outputs.version-without-v}}
url: https://www.uberwald.me/gitea/${{gitea.repository}}
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download//${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
manifest: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/rddsystem.zip
- name: Set up Node.js
uses: actions/setup-node@v2
with:
@ -37,7 +39,7 @@ jobs:
- name: Install dependencies
run: npm install
- name: Build the compendiums
run: node ./tools/packCompendiumsToDist.mjs
@ -46,18 +48,29 @@ jobs:
apt update -y
apt install -y zip
- run: zip -r ./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip system.json template.json README.md LICENSE.txt assets/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- run: zip -r ./rddsystem.zip system.json template.json README.md LICENSE.txt assets/ css/ fonts/ icons lang/ module/ packs/ pic/ sounds/ styles/ templates/
- name: setup go
uses: actions/setup-go@v3
with:
go-version: '>=1.20.1'
- name: Use Go Action
- name: Use Go Action
id: use-go-action
uses: https://gitea.com/actions/release-action@main
with:
files: |-
./foundryvtt-reve-de-dragon-${{github.event.release.tag_name}}.zip
./rddsystem.zip
system.json
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
#- name: Publish to Foundry server
# uses: djlechuck/foundryvtt-publish-package-action@v1
# with:
# token: ${{ secrets.FOUNDRYVTT_RELEASE_TOKEN }}
# id: 'foundryvtt-reve-de-dragon'
# version: ${{github.event.release.tag_name}}
# manifest: 'https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json'
# notes: 'https://www.uberwald.me/gitea/public/foundryvtt-reve-de-dragon/raw/branch/v13/changelog.md'
# compatibility-minimum: '13'
# compatibility-verified: '13'

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@ -1,14 +0,0 @@
Pour que le bug soit traité, merci de préciser quelques détails.
### Environment
> Indiquez quelques éléments de votre installation
* Foundry VTT Version: (Example 0.5.4)
* OS: [Windows, MacOS, Linux (which distro)]
* Modules ?: Liste des modules utilisés
### Description du problème
/label ~Bug ~Nonrepro

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@ -1,14 +0,0 @@
### Résumé de la fonctionnalité
> Décrivez de manière simple et concise la fonction que vous voulez voir ajoutée.
### Expérience Utilisateur
> Indiquez ce que l'utilisateur aura comme bénéfice avec cette fonction.
### Priority/Importance
> Selon vous, quelle est l'importance de cette fonctionnalité.
/label ~Feature

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@ -1,4 +1,173 @@
# 13.0
## 13.0.0 - Le début de l'errance d'Illysis
- Migration vers la version 13 de Foundry
# 12.0
## 12.0.50 - Le sommeil d'Astrobazzarh
- Le don de double rêve n'interrompt plus le sommeil toutes les heures
- la perte de fatigue à la descente des TMR est visible immédiatement
## 12.0.49 - La deuxième lame d'Astrobazzarh
- Corrections
- les défenses particulières sont correctement affichées
- les vieux boucliers (sans catégorie de parade car créés il y a longtemps) peuvent parer...
- Les attaques à distance n'ont pas de difficulté libre
## 12.0.48 - La chèvre d'Astrobazzarh
- le Bandersnatch a une protection de 10
- la consistance chèvre est maintenant possible dans les recettes
alchimiques (et toutes les consistances avec accents)
- un échec au lancement d'un sort pour le mettre en réserve brise
la concentration du haut-rêvant
- Correction: les réussites particulières fonctionnent avec les caractéristiques dérivées
## 12.0.47
- Correction sur les mise à jour en cascade -
- Correction sur le force rendering après un changement de competence
## 12.0.46 - Le double demi d'Astrobazzarh
- correction des raffraîchissement lors du sommeil qui empêchait de dormir
plusieurs heures
- Si la fatigue n'est pas utilisée, les rounds dans les TMR font perdre de l'endurance (au lieu d'en gagner)
- les TMRs se ferment correctement quand la fatigue maximale est dépassée
- le message de lancement de sort en réserve donne la description du sort
- suppression de double-messages lors de la fermeture des TMR
## 12.0.45 - Les errements d'Astrobazzarh, encore
- La difficulté des méditations n'augmente plus en cas de réussite et d'échec normal
- Renommage du Bouton pour révéler/masquer le demi-rêve
## 12.0.44 - Les errements d'Astrobazzarh, suite
- on peut de nouveau dormir et se réveiller reposé
- les possessions utilisent maintenant correctement le rêve actuel
- les sorts variables ne causent plus de soucis de voie pour le lancement de sorts
- les acteurs ayant un sort avec un coût de rêve entier ne sont plus considérés
comme pouvant avoir un rêve variable
## 12.0.42 - Les errements d'Astrobazzarh
- Correction de différentes automatisations de combat incorrectes
- Correction des jets `@roll[vue/-2]` qui tentaient de chercher une compétence -2 (à cause des armes à 1/2 mains)
## 12.0.41 - La loupe d'Astrobazzarh
- On peut de nouveau effectuer des tirages cachés
- Le stress transformé est bien diminué lorsqu'on met le stress dans une compétence
## 12.0.40 - Les mains d'Astrobazzarh
- correction des attaques particulières en combat
- correction de message sur les min/max liés aux modificateurs de races (s'applique uniquement sur la taille)
## 12.0.39 - Les mains d'Astrobazzarh
- les armes à 1 ou 2 mains fonctionnent dans les liens de jets de dés
- commande `/jet` pour poster une demande de jet de dés
## 12.0.38 - Les prévisions d'Astrobazzarh
- Correction de modifications de personnages qui ne s'affichaient pas:
- changements d'endurance/vie/fatigue, transformé, ...
- Migration des compétences "Ecriture" en "Écriture" dans les tâches, livres, oeuvres et méditations
- Correction des jets de compétences de créatures
- Premières préparations techniques pour le passage à Founry v13
- liste des impacts d'un jet de dés (expérience, points de tâche, ...)
- utilisation de l'extension hbs pour tous les fichiers handlebars
## 12.0.37 - Les enchantements d'Astrobazzarh
- les potions ont un état, seules les potions liquides sont enchantables
- les lancements de sorts du jour sont conservés jusqu'à chateau dormant
- lorsqu'un joueur souhaite enchanter une potion, les sorts d'enchantements/purification/permanence doivent avoir été lancés auparavant
- on peut enchanter des gemmes exactement comme des potions
## 12.0.36 - L'alchimie d'Astrobazzarh
- Nouveautés
- ajout d'un bouton pour enchanter les potions
- standardisation des boutons d'actions sur les items
- utilisations d'icones pour les actions de l'inventaire
- Corrections:
- la commande /tmra sans paramètres fonctionne
- les jets d'encaissement depuis le tchat fonctionnent
- affichage de la vie/endurance en cas de blessures et remise à neuf
- les queues durant 12 heures ajoutées début Vaisseau ne durent plus 24 heures
- Compendiums
- Corrections des remedes enchantables
- Corrections de descriptions pour proposer les jet de dés
## 12.0.35 - La Solution d'Astrobazzarh
- Fix problème d'initialisation des feuilles d'items
## 12.0.34 - la tête d'Astrobazzarh
- support de liens "jets de dés"
- on peut ajouter des liens "jet de dés" dans les journaux, descriptions, notes, maladresses, ...
- avec la syntaxe `@roll[...]` on peut ajouter le lien vers:
- un jet de caractéristique/compétence `@roll[carac/competence/difficulte]` / `@roll[carac/difficulte]` / `@roll[carac/competence]`
- une formule foundry `@roll[2d6]` pour lancer 2d6
- une manipulation alchimique `@roll[couleur vert-bleu]`
- les liens "jet avec caractéristiques" s'appliquent:
- à tous les tokens sélectionnés
- sinon, à l'acteur propriétaire (dans le cas d'un Item) ou à l'acteur courant
- sinon, au personnage du joueur
- on peut poster les liens dans le tchat pour proposer un jet aux joueurs
- gestion des blocs secrets dans les descriptions
## 12.0.33 - la vieillesse d'Astrobazzarh
- retour de l'expérience pour les joueurs
- suppression du message "Pas de caractéristique" sur les jets d'odorat-goût
## 12.0.32 - les rêveries d'Astrobazzarh
- Ajout des Items Race pour gérer les ajustements liés aux races
## 12.0.31 - le mausolée d'Astrobazzarh
- Correction: les automatisation de combat jouer-MJ fonctionnentde nouveau
## 12.0.30 - le cauchemar d'Astrobazzarh
- calcul automatique du niveau des entités selon leur rêve
- la description des créatures venimeuses contient un lien vers leur venin
- Correction: les messages de combats ne marchaient plus (Changement combiné Foundry + rêve de Dragon)
## 12.0.29 - L'indexation d'Astrobazzarh
- les liens dans la descriptions des sorts pointent vers les sorts du compendium
- la description du chrasme contient le lien vers son venin plutôt qu'un tableau
## 12.0.28 - Les réserves d'Astrobazzarh
- possibilité de mettre en réserve depuis un sort connu
## 12.0.27 - Les vêtements d'Astrobazzarh
- Ajout de la liste des armures dans l'onglet caractéristiques
- Ajout d'une option pour choisir une carte des TMR alternatives
- Le Gardien peut créer des sorts en réserve parmi les sorts d'un personnage
- Bouton pour ajouter des compétences aux créatures/entités
- Bouton pour ajouter un personnage accordé aux entités de cauchemar
- Correction du choix d'une cible parmi toutes les cibles pour les combats
- Correction des ajouts de blessures (prise en compte de l'endurance et des contusions)
- Correction des rituels de Détection et Lecture d'Aura des personnages prétirés
- Correction des invocations
- support de "personnages" n'ayant pas toutes les compétences
- ajout de lien entre le sort et la créature
- correction des liens vers les journaux
- limitation aux compétences listées
- acteur non lié par défaut
- Correction des compendiums
- l'import de personnages depuis un compendium respecte les acteurs liés/non-liés
- les modèles de voyageurs sont liés par défaut
- les modèles de personnages non joueurs sont non-liés par défaut
## 12.0.26 - Astrobazzarh le Haut-rêvant
- bouton pour le don de haut-rêve en un clic
- les compétences de draconic ne sont plus précédées de "Voie de"
- migration des compétences & compendiums
- Correction feuille simplifiée qui ne s'affichait pas en cas de sort variable
## 12.0.24 - Les ajustements d'Astrobazzarh
- amélioration
- meilleure gestion des noms des voies de draconic
- affichage du détail des sorts avec le nom de voie, 'court', la difficulté, le coût
- corrections
- les tas dans les conteneurs peuvent être désempilés sans rendre le conteneur inutilisable
- les conteneurs ne peuvent plus être empilés (pour éviter que le contenu de Schroedinger quand on les sépare)
- on peut maintenant saisir et supprimer les bonus de cases de manière intuitive
## 12.0.23 - La bibliothèque d'Astrobazzarh
- corrections mineures
- meilleure gestion de la parade des armes naturelles
@ -80,11 +249,9 @@
- encodage de l'export en windows-1252
- export de l'esquive avec armure et sans armure
## 12.0.10 - Le scriptorium d'Astrobazzarh
## 12.0.9 - 12.0.10 - Le scriptorium d'Astrobazzarh
- corrections de l'export scriptarium
## 12.0.9 - Le scriptorium d'Astrobazzarh
- ajout d'une fonction avancée pour exporter les personnages dans un format csv
- ajout d'une fonction avancée pour un exporter "scriptarium" des personnages
## 12.0.8 - La quincaillerie d'Astrobazzarh
- le propriétaire est indiqué dans les feuilles d'équipements/compétences/...
@ -111,7 +278,7 @@
## 12.0.6 - Le bazar d'Astrobazzarh
- Corrections de l'inventaire en bazar:
- un problème pouvait survenir en déplaçant les objets
- un problème pouvait survenir en déplaçant les objets
l'inventaire, qui fait qu'un conteneur se retrouve récursivement dans son
propre contenu, ce qui empêche d'ouvrir la feuille d'acteur.
- un objet non-conteneur pouvait dans certains cas avoir un pseudo contenu
@ -119,7 +286,7 @@
conteneur (et donc non affiché)
- vider les conteneurs supprime correctement toutes les informations liées
aux conteneurs/contenus
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
- Les messages pour les tirages dans le compendium utilisent le "roll mode"
courant pour leur visibilité
- Fix: restaurer la compatibilité Foundry 11
@ -214,7 +381,7 @@
## 11.2.9 - La barbe d'Akarlikarlikar
- Amélioration des textes de tooltips
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
- Les tooltips sont plus dans le thème de couleur du système Rêve de Dragon
- Ajouts d'icones pour les attaque/initiative/soins dans les raccourcis sur les tokens (HUD)
- Ajout d'une icône et transformation en bouton du lien pour accéder à l'astrologie et aux chiffres astraux
- Suppression de message de log inutile sur chaque point de coeur
@ -334,7 +501,7 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- le message annonçant le joueur dont c'est le tour ne contient plus d'informations de santé
- un message avec les informations de santé est envoyé au Gardienn et au propriétaire du token.acteur
- le jet de vie est bien fait par le token si besoin
- seul les propriétaires peuvent faire les jets de vie
- seul les propriétaires peuvent faire les jets de vie
- Amélioration de la fenêtre de jets
- le type de dégâts pour les attaques est toujours affiché
- le moral est indiqué avant l'icone d'appel au moral
@ -441,4 +608,3 @@ Vu qu'elles ne peuvent pas être utilisées, permet de savoir pourquoi
- correction des achats par le MJ sans acteur sélectionné
Cf branche v10 pour l'historique des versions 10

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const gulp = require('gulp');
const less = require('gulp-less');
function onError(err) {
util.log(util.colors.red.bold('[ERROR LESS]:'),util.colors.bgRed(err.message));
this.emit('end');
};
/* ----------------------------------------- */
/* Compile LESS
/* ----------------------------------------- */
function compileLESS() {
return gulp.src("less/foundryvtt-reve-de-dragon.less")
.pipe(less()).on('error',console.log.bind(console))
.pipe(gulp.dest("./css"))
}
const css = gulp.series(compileLESS);
/* ----------------------------------------- */
/* Watch Updates
/* ----------------------------------------- */
const SIMPLE_LESS = ["less/*.less", "less/item/*.less"];
function watchUpdates() {
gulp.watch(SIMPLE_LESS, css);
}
/* ----------------------------------------- */
/* Export Tasks
/* ----------------------------------------- */
exports.default = gulp.series(
gulp.parallel(css),
watchUpdates
);
exports.css = css;
exports.watchUpdates = watchUpdates;

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@ -40,6 +40,7 @@
"possession": "Possession",
"potion": "Potion",
"queue": "Queue de Dragon",
"race": "Race",
"recettealchimique": "Recette alchimique",
"recettecuisine": "Recette de cuisine",
"rencontre": "Rencontre TMR",

50
less/colors.less Normal file
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@ -0,0 +1,50 @@
:root {
/* =================== 2. DEBUGGING HIGHLIGHTERS ============ */
// --debug-background-color-red: #ff000054;
// --debug-background-color-blue: #1d00ff54;
// --debug-background-color-green: #54ff0054;
// --debug-box-shadow-red: inset 0 0 2px red;
// --debug-box-shadow-blue: inset 0 0 2px blue;
// --debug-box-shadow-green: inset 0 0 2px green;
/* =================== 3. some constants ============ */
--fieldset-background: url(/ui/parchment.jpg);
--rdd-color-text-primary: rgba(10, 10, 10, 0.9);
--rdd-input-background:rgba(0, 0, 0, 0.05);
--rdd-color-border-input: rgba(0, 0, 0, 0.2);
--rdd-bg-input: rgba(255, 255, 255, 0.1);
--color-controls:rgba(0, 0, 0, 0.9);
--color-controls-light:hsla(0, 0%, 20%, 0.8);
--color-controls-hover:hsla(60, 100%, 75%, 0.7);
--color-control-border-hover:rgba(255, 128, 0, 0.8);
--color-gold: rgba(191, 149, 63, 0.8);
--gradient-gold: linear-gradient(30deg, rgba(191, 149, 63, 0.3), rgba(252, 246, 186, 0.3), rgba(179, 135, 40, 0.3), rgba(251, 245, 183, 0.3), rgba(170, 119, 28, 0.3));
--gradient-silver: linear-gradient(30deg, rgba(61, 55, 93, 0.3), rgba(178, 179, 196, 0.3), rgba(59, 62, 63, 0.6), rgba(206, 204, 199, 0.3), rgba(61, 46, 49, 0.3));
--gradient-green: linear-gradient(30deg, rgba(7, 76, 0, 0.3), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.1), rgba(66, 163, 65, 0.2), rgba(184, 226, 163, 0.3));
--gradient-red: linear-gradient(150deg, rgba(255, 0, 0, 0.3), rgba(255, 200, 128, 0.05),rgba(255, 200, 128, 0.1), rgba(255,10,0,0.3));
--gradient-violet: linear-gradient(150deg, rgba(100, 45, 124, 0.6), rgba(216, 157, 192, 0.3), rgba(177, 157, 216, 0.5), rgba(107, 62, 121, 0.3), rgba(100, 45, 124, 0.6));
--gradient-purple-black: linear-gradient(150deg, rgba(0, 0, 0, 0.7), rgba(100, 45, 124, 0.4), rgba(82, 17, 131, 0.3),rgba(100, 45, 124, 0.4), rgba(0, 0, 0, 0.7));
--gradient-silver-light: linear-gradient(30deg, rgba(61, 55, 93, 0.2), rgba(178, 179, 196, 0.1), rgba(59, 62, 63, 0.2), rgba(206, 204, 199, 0.1), rgba(61, 46, 49, 0.2));
--gradient-daylight: conic-gradient(
from 0deg,
hsla(50, 100%, 80%, 0.7),
hsla(30, 30%, 40%, 0.1) 25%,
hsla(250, 50%, 40%, 0.1) 25%,
hsla(250, 30%, 30%, 0.7) 50%,
hsla(250, 50%, 40%, 0.1) 75%,
hsla(30, 30%, 40%, 0.1) 75%,
hsla(50, 100%, 80%, 0.7)
);
--background-custom-button: linear-gradient(to bottom, rgba(33, 55, 74, 0.988) 5%, rgba(21, 40, 51, 0.671) 100%);
--background-custom-button-hover: linear-gradient(to bottom, rgb(128, 0, 0) 5%, rgb(62, 1, 1) 100%);
--background-control-selected: linear-gradient(to bottom, hsla(0, 100%, 25%, 0.5) 5%, hsla(0, 100%, 12%, 0.5) 100%);
--background-tooltip: hsla(60, 12%, 85%, 0.95);
--color-tooltip:hsla(282, 47%, 33%, 0.9);
--color-tooltip-faint:hsla(282, 47%, 66%, 0.5);
--background-error:hsla(16, 100%, 50%, 0.8);
--color-profile-border: hsla(0, 0%, 80%, 0.05);
}

84
less/fonts.less Normal file
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@ -0,0 +1,84 @@
/* ==================== (A) Fonts ==================== */
@font-face {
font-family: "GoudyAcc";
src: url('../fonts/goudyacc.ttf') format("truetype");
}
@font-face {
font-family: "MedievalSharp";
src: url('../fonts/MedievalSharp.ttf') format("truetype");
}
@font-face {
font-family: "GrenzeGotisch";
src: url('../fonts/GrenzeGotisch-Regular.ttf') format("truetype");
}
@font-face {
font-family: "Fondamento";
src: url('../fonts/Fondamento.ttf') format("truetype");
}
@font-face {
font-family: "CaslonAntique";
src: url('../fonts/CaslonAntique.ttf') format("truetype");
}
@font-face {
font-family: 'HeuresDraconiques';
src:
url('../fonts/heuresdraconiques2.woff') format('woff'),
url('../fonts/heuresdraconiques2.woff2') format('woff2'),
url('../fonts/heuresdraconiques2.ttf') format('truetype');
font-weight: normal;
font-style: normal;
}
:root {
/* =================== 1. ACTOR SHEET FONT STYLES =========== */
--window-header-title-font-family: CaslonAntique;
--window-header-title-font-size: 1.6rem;
--window-header-title-font-weight: normal;
--window-header-title-color: #f5f5f5;
--major-button-font-family: CaslonAntique;
--major-button-font-size: 1.4rem;
--major-button-font-weight: normal;
--major-button-color: #dadada;
--tab-header-font-family: CaslonAntique;
--tab-header-font-size: 1.2rem;
--tab-header-font-weight: 700;
--tab-header-color: #403f3e;
--tab-header-color-active: #4a0404;
--actor-input-font-family: CaslonAntique;
--actor-input-font-size: 1.2rem;
--actor-input-font-weight: 500;
--actor-input-color: black;
--actor-label-font-family: CaslonAntique;
--actor-label-font-size: 1.2rem;
--actor-label-font-weight: 700;
--actor-label-color: #464331c4;
}
/* Global styles & Font */
.window-app {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
}
/* Fonts */
.sheet header.sheet-header h1 input,
.window-app .window-header,
#actors .directory-list,
#navigation #scene-list .scene.nav-item {
font-family: "GoudyAcc"
}
/* For title, sidebar character and scene */
.sheet nav.sheet-tabs,
.window-app input,
.sheet header.sheet-header .header-compteurs,
.sheet header.sheet-header .flex-group-center.flex-fatigue,
select, .item-checkbox, #sidebar, #players, #navigation #nav-toggle {
font-family: "CaslonAntique"; /* For sheet parts; For nav and title */
}

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7
less/item/monnaie.less Normal file
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@ -0,0 +1,7 @@
// Styles pour la feuille d'objet Monnaie
.monnaie-content {
.item-sheet-common();
.item-sheet-header();
}

7
less/item/munition.less Normal file
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@ -0,0 +1,7 @@
// Styles pour la feuille d'objet Monnaie
.munition-content {
.item-sheet-common();
.item-sheet-header();
}

7
less/item/tarot.less Normal file
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@ -0,0 +1,7 @@
// Styles pour la feuille d'objet Monnaie
.tarot-content {
.item-sheet-common();
.item-sheet-header();
}

108
less/sheets.less Normal file
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@ -0,0 +1,108 @@
.item-sheet-common() {
padding: 0px;
// Styles pour la section de description, si le partiel utilise une structure standard
.editor,
.editor-content {
height: auto; // Ajuster selon le besoin
min-height: 100px; // Hauteur minimale pour la description
background: var(--rdd-bg-input-alt); // Une couleur de fond alternative
padding: 5px;
border-radius: 3px;
color: var(--rdd-color-text-primary);
}
.window-content {
font-family: CaslonAntique;
text-align: justify;
font-size: 1rem;
letter-spacing: 1px;
padding: 0% 0 0 0;
font-size: calc(var(--font-size-standard) * 1);
color: var(--color-dark-1);
background-size: 100% 100%;
}
fieldset {
background: var(--fieldset-background);
color: var(--rdd-color-text-primary);
margin-bottom: 4px;
border-radius: 6px;
border-color: var(--rdd-color-text-primary);
border-width: 2px;
}
.form-group {
display: flex;
flex-direction: row;
flex-wrap: wrap;
justify-content: flex-start;
align-items: center;
padding: 2px 0;
border-bottom: 1px solid var(--rdd-color-shadow-primary);
font-size: 0.9rem;
label {
font-weight: normal;
flex: 2;
padding-left: 5px;
margin: 0;
color: var(
--rdd-color-text-primary
); // Assurez-vous que cette variable existe dans colors.less
}
.attribute-value,
input[type="text"],
input[type="number"],
select {
flex: 3;
background: var(--rdd-input-background);
border: 1px solid var(--rdd-color-border-input); // Assurez-vous que cette variable existe
color: var(
--rdd-color-text-input
); // Assurez-vous que cette variable existe
padding: 2px 2px; // Augmentation du padding vertical
border-radius: 3px;
}
input[type="checkbox"] {
flex: 0 0 20px; // Taille fixe pour les cases à cocher
margin-left: 5px;
}
}
}
.item-sheet-header() {
background: #011d33 url(../assets/ui/bg_header.webp) no-repeat left top;
color: rgba(255, 255, 255, 1);
.sheet-header-row {
display: flex;
flex-direction: row;
align-items: center;
h1,
input {
font-family: CaslonAntique;
font-size: 2.5rem;
font-weight: normal;
color: var(--window-header-title-color);
margin: 4px;
height: 3rem;
}
}
:is(
input[type="text"],
input[type="number"],
input[type="password"],
input[type="datetime-local"],
input[type="date"],
input[type="time"]
) {
color: rgba(255, 255, 255, 0.75);
background: rgba(255, 255, 255, 0.1);
border: 0 none;
margin-bottom: 0.2rem;
}
}

View File

@ -44,13 +44,13 @@ export class ChatVente {
vente.nbLots = Math.max(0, vente.nbLots - quantite)
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
chatMessage.update({ content: html });
chatMessage.render(true);
}
static async displayAchatVente(vente) {
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.html', vente);
const html = await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-vente-item.hbs', vente);
const chatMessage = await ChatMessage.create(RdDUtility.chatDataSetup(html))
await chatMessage.setFlag(SYSTEM_RDD, NB_LOTS, vente.nbLots)
await chatMessage.setFlag(SYSTEM_RDD, DETAIL_VENTE, {

View File

@ -29,7 +29,7 @@ export class DialogItemAchat extends Dialog {
}
DialogItemAchat.changeNombreLots(venteData, 1)
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.html`, venteData)
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-achat.hbs`, venteData)
new DialogItemAchat(html, venteData).render(true)
}

View File

@ -20,7 +20,7 @@ export class DialogItemVente extends Dialog {
quantiteIllimite: item.isItemCommerce() ? quantiteMax == undefined : !item.parent,
isOwned: item.parent,
}
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.html`, venteData);
const html = await renderTemplate(`systems/foundryvtt-reve-de-dragon/templates/dialog-item-vente.hbs`, venteData);
return new DialogItemVente(venteData, html).render(true);
}

View File

@ -12,24 +12,25 @@ import { RdDSheetUtility } from "./rdd-sheet-utility.js";
import { STATUSES } from "./settings/status-effects.js";
import { MAINS_DIRECTRICES } from "./actor.js";
import { RdDBaseActorReveSheet } from "./actor/base-actor-reve-sheet.js";
import { ITEM_TYPES } from "./constants.js";
import { RdDItem } from "./item.js";
import { RdDItemBlessure } from "./item/blessure.js";
import { RdDEmpoignade } from "./rdd-empoignade.js";
import { RdDBaseActorSangSheet } from "./actor/base-actor-sang-sheet.js";
import { RdDCoeur } from "./coeur/rdd-coeur.js";
import { AppPersonnageAleatoire } from "./actor/random/app-personnage-aleatoire.js";
import { RdDTextEditor } from "./apps/rdd-text-roll-editor.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDActorSheet extends RdDBaseActorSangSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(RdDBaseActorReveSheet.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.html",
template: "systems/foundryvtt-reve-de-dragon/templates/actor-sheet.hbs",
width: 550,
showCompNiveauBase: false,
vueArchetype: false,
@ -44,8 +45,8 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
cssClass: this.isEditable ? "editable" : "locked",
limited: this.actor.limited,
owner: this.actor.isOwner,
biographie: await TextEditor.enrichHTML(this.actor.system.biographie, { async: true }),
notes: await TextEditor.enrichHTML(this.actor.system.notes, { async: true }),
biographie: await RdDTextEditor.enrichHTML(this.actor.system.biographie, this.actor),
notes: await RdDTextEditor.enrichHTML(this.actor.system.notes, this.actor),
});
foundry.utils.mergeObject(formData.calc, {
surenc: this.actor.computeMalusSurEncombrement(),
@ -83,7 +84,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
formData.combat.push(RdDItemArme.corpsACorps(actor));
formData.combat.push(RdDItemArme.empoignade(actor));
formData.esquives = this.actor.getCompetences("Esquive");
formData.esquives = this.actor.getCompetencesEsquive()
formData.combat = RdDCombatManager.listActionsArmes(formData.combat, formData.competences, formData.system.carac);
formData.empoignades = this.actor.getEmpoignades();
@ -98,6 +99,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
cacheTMR: this.actor.isTMRCache()
}
formData.race = actor.itemTypes[ITEM_TYPES.race].find(it => true)
formData.subacteurs = {
vehicules: this.actor.listeVehicules(),
montures: this.actor.listeMontures(),
@ -124,80 +126,73 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
})
this.html.find('.show-hide-competences').click(async event => {
this.options.showCompNiveauBase = !this.options.showCompNiveauBase;
this.render(true);
this.options.showCompNiveauBase = !this.options.showCompNiveauBase
this.render(true)
});
this.html.find('.button-tmr-visu').click(async event => this.actor.displayTMR("visu"))
this.html.find('.button-tmr-visu').click(async event => await this.actor.displayTMR("visu"))
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.sheet-possession-attack').click(async event => {
const poss = RdDSheetUtility.getItem(event, this.actor)
this.actor.conjurerPossession(poss)
await this.actor.conjurerPossession(poss)
})
this.html.find('.subacteur-coeur-toggle a').click(async event => {
const subActorIdactorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
const coeurNombre = $(event.currentTarget).data('numero-coeur')
RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
await RdDCoeur.toggleSubActeurCoeur(this.actor.id, subActorIdactorId, coeurNombre)
})
this.html.find('.subacteur-tendre-moment').click(async event => {
const subActorId = RdDSheetUtility.getEventItemData(event, 'subactor-id')
RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
await RdDCoeur.startSubActeurTendreMoment(this.actor.id, subActorId)
})
this.html.find('.subacteur-delete').click(async event => {
const li = RdDSheetUtility.getEventElement(event);
const subActorId = li.data("subactor-id");
this.deleteSubActeur(subActorId, li);
})
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event => {
this.actor.updateCompteurValue("stress", parseInt(event.target.value));
});
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event => {
this.actor.updateCompteurValue("experience", parseInt(event.target.value));
});
this.html.find("input.derivee-value[name='system.compteurs.stress.value']").change(async event =>
await this.actor.updateCompteurValue("stress", parseInt(event.target.value))
);
this.html.find("input.derivee-value[name='system.compteurs.experience.value']").change(async event =>
await this.actor.updateCompteurValue("experience", parseInt(event.target.value))
);
this.html.find('.creer-tache').click(async event => this.createEmptyTache());
this.html.find('.creer-une-oeuvre').click(async event => this.selectTypeOeuvreToCreate());
this.html.find('.creer-tache-blessure-legere').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.creer-tache').click(async event => await this.createEmptyTache());
this.html.find('.creer-une-oeuvre').click(async event => await this.selectTypeOeuvreToCreate());
this.html.find('.creer-tache-blessure-legere').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 2));
this.html.find('.creer-tache-blessure-grave').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 4));
this.html.find('.creer-tache-blessure-critique').click(async event => await RdDItemBlessure.createTacheSoinBlessure(this.actor, 6));
this.html.find('.blessure-premierssoins-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { done: event.currentTarget.checked } });
});
this.html.find('.blessure-soinscomplets-done').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { done: event.currentTarget.checked } })
});
this.html.find('.blessure-premierssoins-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
await this.getBlessure(event)?.setSoinsBlessure({ premierssoins: { bonus: Number(event.currentTarget.value) } })
});
this.html.find('.blessure-soinscomplets-bonus').change(async event => {
const blessure = this.getBlessure(event);
await blessure?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
await this.getBlessure(event)?.setSoinsBlessure({ soinscomplets: { bonus: Number(event.currentTarget.value) } })
});
// Equip Inventory Item
this.html.find('.item-equip').click(async event => this.actor.equiperObjet(RdDSheetUtility.getItemId(event)))
this.html.find('.chance-actuelle').click(async event => this.actor.rollCarac('chance-actuelle'))
this.html.find('.roll-chance-actuelle').click(async event => await this.actor.rollCarac('chance-actuelle'))
this.html.find('.button-appel-chance').click(async event => await this.actor.rollAppelChance())
this.html.find('.button-appel-chance').click(async event => this.actor.rollAppelChance())
this.html.find('[name="jet-astrologie"]').click(async event => await this.actor.astrologieNombresAstraux())
this.html.find('.action-tache').click(async event => await this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.meditation-label a').click(async event => await this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
this.html.find('[name="jet-astrologie"]').click(async event => this.actor.astrologieNombresAstraux())
this.html.find('.tache-label a').click(async event => this.actor.rollTache(RdDSheetUtility.getItemId(event)))
this.html.find('.meditation-label a').click(async event => this.actor.rollMeditation(RdDSheetUtility.getItemId(event)))
this.html.find('.chant-label a').click(async event => this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.danse-label a').click(async event => this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.musique-label a').click(async event => this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.oeuvre-label a').click(async event => this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.jeu-label a').click(async event => this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.recettecuisine-label a').click(async event => this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.action-chant').click(async event => await this.actor.rollChant(RdDSheetUtility.getItemId(event)))
this.html.find('.action-danse').click(async event => await this.actor.rollDanse(RdDSheetUtility.getItemId(event)))
this.html.find('.action-musique').click(async event => await this.actor.rollMusique(RdDSheetUtility.getItemId(event)))
this.html.find('.action-oeuvre').click(async event => await this.actor.rollOeuvre(RdDSheetUtility.getItemId(event)))
this.html.find('.action-jeu').click(async event => await this.actor.rollJeu(RdDSheetUtility.getItemId(event)))
this.html.find('.action-recettecuisine').click(async event => await this.actor.rollRecetteCuisine(RdDSheetUtility.getItemId(event)))
this.html.find('.description-aleatoire').click(async event => new AppPersonnageAleatoire(this.actor).render(true))
if (game.user.isGM) {
@ -213,15 +208,16 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
await this.actor.deleteExperienceLog(0, key + 1);
});
// Boutons spéciaux MJs
this.html.find('.forcer-tmr-aleatoire').click(async event => this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.afficher-tmr').click(async event => this.actor.changeTMRVisible())
this.html.find('.forcer-tmr-aleatoire').click(async event => await this.actor.reinsertionAleatoire("Action MJ"))
this.html.find('.don-de-haut-reve').click(async event => await this.actor.addDonDeHautReve())
this.html.find('.afficher-tmr').click(async event => await this.actor.changeTMRVisible())
}
// Points de reve actuel
this.html.find('.roll-reve-actuel').click(async event => this.actor.rollCarac('reve-actuel', true))
this.html.find('.empoignade-label a').click(async event => RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-reve-actuel').click(async event => await this.actor.rollCarac('reve-actuel', { resistance: true }))
this.html.find('.action-empoignade').click(async event => await RdDEmpoignade.onAttaqueEmpoignadeFromItem(RdDSheetUtility.getItem(event, this.actor)))
this.html.find('.roll-arme').click(async event => this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
this.html.find('.roll-arme').click(async event => await this.actor.rollArme(foundry.utils.duplicate(this._getEventArmeCombat(event)), 'competence'))
// Initiative pour l'arme
this.html.find('.roll-init-arme').click(async event => {
@ -234,30 +230,34 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
})
// Display TMR
this.html.find('.button-tmr').click(async event => this.actor.displayTMR("normal"))
this.html.find('.button-tmr-rapide').click(async event => this.actor.displayTMR("rapide"))
this.html.find('.button-tmr').click(async event => await this.actor.displayTMR("normal"))
this.html.find('.button-tmr-rapide').click(async event => await this.actor.displayTMR("rapide"))
this.html.find('.button-repos').click(async event => await this.actor.repos())
this.html.find('.carac-xp-augmenter').click(async event => this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event => this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event)))
this.html.find('.carac-xp-augmenter').click(async event => await this.actor.updateCaracXPAuto(event.currentTarget.name.replace("augmenter.", "")))
this.html.find('.competence-xp-augmenter').click(async event => await this.actor.updateCompetenceXPAuto(RdDSheetUtility.getItemId(event)))
this.html.find('.competence-stress-augmenter').click(async event =>{
await this.actor.updateCompetenceStress(RdDSheetUtility.getItemId(event))
this.render(true)
}
)
if (this.options.vueDetaillee) {
// On carac change
this.html.find('input.carac-xp').change(async event => {
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "");
this.actor.updateCaracXP(caracName, parseInt(event.target.value));
});
let caracName = event.currentTarget.name.replace(".xp", "").replace("system.carac.", "")
await this.actor.updateCaracXP(caracName, parseInt(event.target.value))
})
// On competence xp change
this.html.find('input.competence-xp').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXP(compName, parseInt(event.target.value));
});
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetenceXP(compName, parseInt(event.target.value))
})
this.html.find('input.competence-xp-sort').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value));
});
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetenceXPSort(compName, parseInt(event.target.value))
})
this.html.find('.toggle-archetype').click(async event => {
this.options.vueArchetype = !this.options.vueArchetype;
@ -266,25 +266,27 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
// On competence archetype change
this.html.find('.competence-archetype').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
await this.actor.updateCompetenceArchetype(compName, parseInt(event.target.value));
});
this.html.find('.nouvelle-incarnation').click(async event => this.actor.nouvelleIncarnation())
this.html.find('.nouvelle-incarnation').click(async event => await this.actor.nouvelleIncarnation())
}
// On pts de reve change
this.html.find('.pointsreve-value').change(async event => this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => this.actor.setPointsDeSeuil(event.currentTarget.value))
this.html.find('.pointsreve-value').change(async event => await this.actor.update({ "system.reve.reve.value": event.currentTarget.value }))
this.html.find('.seuil-reve-value').change(async event => await this.actor.setPointsDeSeuil(event.currentTarget.value))
this.html.find('.stress-test').click(async event => this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => this.actor.jetDeMoral('heureuse'))
this.html.find('.button-ethylisme').click(async event => this.actor.jetEthylisme())
this.html.find('.stress-test').click(async event => await this.actor.transformerStress())
this.html.find('.moral-malheureux').click(async event => await this.actor.jetDeMoral('malheureuse'))
this.html.find('.moral-neutre').click(async event => await this.actor.jetDeMoral('neutre'))
this.html.find('.moral-heureux').click(async event => await this.actor.jetDeMoral('heureuse'))
this.html.find('.button-ethylisme').click(async event => await this.actor.jetEthylisme())
this.html.find('.ptreve-actuel-plus').click(async event => this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => this.actor.reveActuelIncDec(-1))
this.html.find('.fatigue-plus').click(async event => this.actor.santeIncDec("fatigue", 1))
this.html.find('.fatigue-moins').click(async event => this.actor.santeIncDec("fatigue", -1))
this.html.find('.ptreve-actuel-plus').click(async event => await this.actor.reveActuelIncDec(1))
this.html.find('.ptreve-actuel-moins').click(async event => await this.actor.reveActuelIncDec(-1))
this.html.find('.chance-actuelle-plus').click(async event => await this.actor.chanceActuelleIncDec(1))
this.html.find('.chance-actuelle-moins').click(async event => await this.actor.chanceActuelleIncDec(-1))
this.html.find('.fatigue-plus').click(async event => await this.actor.santeIncDec("fatigue", 1))
this.html.find('.fatigue-moins').click(async event => await this.actor.santeIncDec("fatigue", -1))
}
getBlessure(event) {
@ -321,7 +323,7 @@ export class RdDActorSheet extends RdDBaseActorSangSheet {
/* -------------------------------------------- */
async selectTypeOeuvreToCreate() {
let types = RdDItem.getTypesOeuvres();
let content = `<span class="competence-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
let content = `<span class="generic-label">Selectionnez le type d'oeuvre</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}

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@ -1,4 +1,6 @@
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { Grammar } from "../grammar.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { RdDBaseActorSheet } from "./base-actor-sheet.js";
@ -24,19 +26,45 @@ export class RdDBaseActorReveSheet extends RdDBaseActorSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.button-encaissement').click(async event => this.actor.encaisser())
this.html.find('.button-encaissement').click(async event => await this.actor.encaisser())
this.html.find('.roll-carac').click(async event => {
this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))});
this.html.find('.roll-competence').click(async event => this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => this.actor.santeIncDec("endurance", -1));
await this.actor.rollCarac(Grammar.toLowerCaseNoAccent(event.currentTarget.attributes['data-carac-name'].value))
})
this.html.find('.roll-competence').click(async event => await this.actor.rollCompetence(RdDSheetUtility.getItemId(event)));
this.html.find('.endurance-plus').click(async event => await this.actor.santeIncDec("endurance", 1));
this.html.find('.endurance-moins').click(async event => await this.actor.santeIncDec("endurance", -1));
if (game.user.isGM) {
this.html.find('.button-remise-a-neuf').click(async event => this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.button-remise-a-neuf').click(async event => await this.actor.remiseANeuf())
this.html.find('.delete-active-effect').click(async event => await this.actor.removeEffect(this.html.find(event.currentTarget).parents(".active-effect").data('effect')));
this.html.find('.enlever-tous-effets').click(async event => await this.actor.removeEffects());
}
this.html.find('.competence-add').click(async event =>
await this.actor.createEmbeddedDocuments("Item", [{
type: ITEM_TYPES.competencecreature,
name: 'Nouvelle competence',
img: 'systems/foundryvtt-reve-de-dragon/icons/compcreature-serres.webp',
system: {
carac_value: this.actor.getForce(),
}
}], { renderSheet: true })
)
this.html.find('.roll-text').click(async event => await RdDTextEditor.rollText(event, this.actor))
this.html.find('.chat-roll-text').click(async event => await RdDTextEditor.chatRollText(event))
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "")
await this.actor.updateCarac(caracName, parseInt(event.target.value))
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value
await this.actor.updateCompetence(compName, parseInt(event.target.value))
});
}
}
}

View File

@ -1,33 +1,29 @@
import { ChatUtility } from "../chat-utility.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { Grammar } from "../grammar.js";
import { RdDItemCompetence } from "../item-competence.js";
import { Misc } from "../misc.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDResolutionTable } from "../rdd-resolution-table.js";
import { RdDEncaisser } from "../rdd-roll-encaisser.js";
import { RdDRoll } from "../rdd-roll.js";
import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { RdDBaseActor } from "./base-actor.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDItemCompetence } from "../item-competence.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { StatusEffects } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js";
import { Targets } from "../targets.js";
import { RdDPossession } from "../rdd-possession.js";
import { RdDCombat, RdDCombatManager } from "../rdd-combat.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { ENTITE_INCARNE, SHOW_DICE, SYSTEM_RDD } from "../constants.js";
import { RdDItemArme } from "../item-arme.js";
import { StatusEffects } from "../settings/status-effects.js";
import { Targets } from "../targets.js";
import { RdDConfirm } from "../rdd-confirm.js";
import { RdDCarac } from "../rdd-carac.js";
import { RdDRollResult } from "../rdd-roll-result.js";
const POSSESSION_SANS_DRACONIC = {
img: 'systems/foundryvtt-reve-de-dragon/icons/entites/possession.webp',
name: 'Sans draconic',
system: {
niveau: 0,
defaut_carac: "reve-actuel",
}
};
import { ChatUtility } from "../chat-utility.js";
import { DialogValidationEncaissement } from "../dialog-validation-encaissement.js";
import { RdDCombat } from "../rdd-combat.js";
import { RdDEmpoignade } from "../rdd-empoignade.js";
import { RdDPossession } from "../rdd-possession.js";
import { BASE_CORPS_A_CORPS, BASE_ESQUIVE, POSSESSION_SANS_DRACONIC } from "../item/base-items.js";
import { RollDataAjustements } from "../rolldata-ajustements.js";
/**
* Classe de base pour les acteurs disposant de rêve (donc, pas des objets)
@ -36,6 +32,22 @@ const POSSESSION_SANS_DRACONIC = {
*/
export class RdDBaseActorReve extends RdDBaseActor {
prepareActorData() {
super.prepareActorData()
this.system.attributs.plusdom.value = this.getBonusDegat()
this.system.sante.endurance.max = this.getEnduranceMax()
this.system.sante.endurance.value = Math.min(this.system.sante.endurance.value, this.system.sante.endurance.max)
}
getCarac() {
return foundry.utils.mergeObject(this.system.carac,
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
}
getCaracChanceActuelle() {
return {
label: 'Chance actuelle',
@ -52,21 +64,25 @@ export class RdDBaseActorReve extends RdDBaseActor {
};
}
getTaille() { return Misc.toInt(this.system.carac.taille?.value) }
getConstitution() { return this.getReve() }
getForce() { return this.getReve() }
getAgilite() { return this.getForce() }
getReve() { return Misc.toInt(this.system.carac.reve?.value) }
getChance() { return this.getReve() }
getReveActuel() { return this.getReve() }
getChanceActuel() { return this.getChance() }
getReve() { return Number(this.system.carac.reve?.value ?? 0) }
getForce() { return this.getReve() }
getTaille() { return Number(this.system.carac.taille?.value ?? 0) }
getAgilite() { return this.getForce() }
getChance() { return this.getReve() }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getEncombrementMax() { return (this.getForce() + this.getTaille()) / 2 }
getBonusDegat() { return RdDCarac.getCaracDerivee(this.getEncombrementMax()).plusdom }
getMoralTotal() { return 0 }
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
getSConst() { return 0 }
/* -------------------------------------------- */
getEncombrementMax() { return 0 }
isSurenc() { return false }
computeMalusSurEncombrement() { return 0 }
@ -84,7 +100,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
isActorCombat() { return true }
getCaracInit(competence) {
if (!competence){
if (!competence) {
return 0
}
if (competence.type == ITEM_TYPES.competencecreature) {
@ -150,24 +166,24 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
return RdDItemCompetence.findCompetence(this.items, idOrName, options)
}
getCompetences(name) {
return RdDItemCompetence.findCompetences(this.items, name)
getCompetences(name, options = { onMessage: message => { } }) {
return RdDItemCompetence.findCompetences(this.items, name, options)
}
getCompetenceCorpsACorps(options = {}) {
return this.getCompetence("Corps à corps", options)
getCompetenceCorpsACorps(options = { onMessage: message => { } }) {
return this.getCompetence(BASE_CORPS_A_CORPS.name, options) ?? BASE_CORPS_A_CORPS
}
getCompetencesEsquive() {
return this.getCompetences("esquive")
getCompetencesEsquive(options = { onMessage: message => { } }) {
return this.getCompetences(BASE_ESQUIVE.name, options) ?? [BASE_ESQUIVE]
}
getArmeParade(armeParadeId) {
const item = armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined;
return RdDItemArme.getArme(item);
return RdDItemArme.getArme(armeParadeId ? this.getEmbeddedDocument('Item', armeParadeId) : undefined)
}
getDraconicOuPossession() {
return POSSESSION_SANS_DRACONIC
}
getDraconicOuPossession() { return POSSESSION_SANS_DRACONIC }
getPossession(possessionId) {
return this.itemTypes[ITEM_TYPES.possession].find(it => it.system.possessionid == possessionId);
@ -253,32 +269,70 @@ export class RdDBaseActorReve extends RdDBaseActor {
}
/* -------------------------------------------- */
async openRollDialog({ name, label, template, rollData, callbackAction }) {
async openRollDialog({ name, label, template, rollData, callbacks }) {
const dialog = await RdDRoll.create(this, rollData,
{ html: template, close: async html => await this._onCloseRollDialog(html) },
{
name: name,
label: label,
callbacks: [
this.createCallbackExperience(),
this.createCallbackAppelAuMoral(),
{ action: callbackAction }
]
});
dialog.render(true);
{ name: name, label: label, callbacks: [this.createCallbackExperience(), this.createCallbackAppelAuMoral()].concat(callbacks) })
dialog.render(true)
return dialog
}
createEmptyCallback() {
return {
condition: r => false,
action: r => { }
};
}
createCallbackExperience() { return this.createEmptyCallback(); }
createCallbackAppelAuMoral() { return this.createEmptyCallback(); }
createCallbackExperience() { return { action: r => { } } }
createCallbackAppelAuMoral() { return { action: r => { } } }
async _onCloseRollDialog(html) { }
async rollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(compName);
await this.openRollDialog({
name: 'jet-competence',
label: competence ? 'Jet ' + Grammar.apostrophe('de', competence.name) : `Jet sans compétence (${compName})`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
rollData: {
alias: this.getAlias(),
carac: this.system.carac,
selectedCarac: this.getCaracByName(caracName),
selectedCaracName: caracName,
diffLibre: diff,
competence: competence,
show: { title: options?.title ?? '' }
},
callbacks: [async r => this.$onRollCompetence(r, options)]
});
}
/**
* Méthode pour faire un jet prédéterminer sans ouvrir la fenêtre de dialogue
* @param {*} caracName code ou label de la caractéristique. On peut utiliser 'intel' pour Intellect.
* @param {*} compName nom de compétence ou nom abrégé.
* @param {*} diff difficulté (0 si undefined)
* @param {*} options
* @returns le jet effectué
*/
async doRollCaracCompetence(caracName, compName, diff, options = { title: "" }) {
const carac = this.getCaracByName(caracName);
if (!carac) {
ui.notifications.warn(`${this.name} n'a pas de caractéristique correspondant à ${caracName}`)
return
}
const competence = this.getCompetence(compName);
let rollData = {
alias: this.getAlias(),
caracValue: Number(carac.value),
selectedCarac: carac,
competence: competence,
diffLibre: diff ?? 0,
show: { title: options?.title ?? '' }
}
RollDataAjustements.calcul(rollData, this);
await RdDResolutionTable.rollData(rollData);
this.gererExperience(rollData);
await RdDResolutionTable.displayRollData(rollData, this)
return rollData.rolled;
}
gererExperience(rollData) { }
/* -------------------------------------------- */
async roll() {
RdDEmpoignade.checkEmpoignadeEnCours(this)
@ -287,61 +341,56 @@ export class RdDBaseActorReve extends RdDBaseActor {
const selectedCaracName = ['apparence', 'perception', 'force', 'reve'].find(it => carac[it] != undefined)
await this.openRollDialog({
name: `jet-${this.id}`,
label: `Jet de ${this.getAlias()}`,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll.html',
rollData: {
alias: this.getAlias(),
carac: carac,
selectedCarac: carac[selectedCaracName],
selectedCaracName: selectedCaracName,
competences: this.itemTypes['competence']
},
callbackAction: r => this.$onRollCaracResult(r)
});
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
})
}
getCarac() {
// TODO: le niveau d'une entité de cauchemar devrait être exclu...
return foundry.utils.mergeObject(this.system.carac,
{
'reve-actuel': this.getCaracReveActuel(),
'chance-actuelle': this.getCaracChanceActuelle()
},
{ inplace: false })
}
/* -------------------------------------------- */
async rollCarac(caracName, jetResistance = undefined) {
async rollCarac(caracName, options = {}) {
if (Grammar.equalsInsensitive(caracName, 'taille')) {
return
}
foundry.utils.mergeObject(options, { resistance: false, diff: 0 }, { overwrite: false })
RdDEmpoignade.checkEmpoignadeEnCours(this)
let selectedCarac = this.getCaracByName(caracName)
console.log("selectedCarac", selectedCarac)
const title = 'Jet ' + Grammar.apostrophe('de', selectedCarac.label);
const jetResistance = options.resistance ? caracName : undefined;
await this.openRollDialog({
name: 'jet-' + caracName,
label: 'Jet ' + Grammar.apostrophe('de', selectedCarac.label),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.html',
label: title,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-carac.hbs',
rollData: {
alias: this.getAlias(),
selectedCarac: selectedCarac,
competences: this.itemTypes['competence'],
jetResistance: jetResistance ? caracName : undefined
diffLibre: options.diff ?? 0,
jetResistance: jetResistance
},
callbackAction: r => this.$onRollCaracResult(r)
callbacks: [{ action: r => this.$onRollCaracResult(r) }]
});
}
/* -------------------------------------------- */
async $onRollCaracResult(rollData) {
// Final chat message
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-general.html');
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-general.hbs');
}
/* -------------------------------------------- */
async rollCompetence(idOrName, options = { tryTarget: true, arme: undefined }) {
RdDEmpoignade.checkEmpoignadeEnCours(this)
const competence = this.getCompetence(idOrName);
let rollData = { carac: this.system.carac, competence: competence, arme: options.arme }
let rollData = {
carac: this.system.carac,
competence: competence,
arme: options.arme
}
if (competence.type == ITEM_TYPES.competencecreature) {
const token = RdDUtility.getSelectedToken(this)
const arme = RdDItemCompetenceCreature.armeCreature(competence)
@ -359,18 +408,18 @@ export class RdDBaseActorReve extends RdDBaseActor {
// Transformer la competence de créature
RdDItemCompetenceCreature.setRollDataCreature(rollData)
}
const dialogLabel = 'Jet ' + Grammar.apostrophe('de', competence.name);
await this.openRollDialog({
name: 'jet-competence',
label: 'Jet ' + Grammar.apostrophe('de', competence.name),
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.html',
label: dialogLabel,
template: 'systems/foundryvtt-reve-de-dragon/templates/dialog-roll-competence.hbs',
rollData: rollData,
callbackAction: r => this.$onRollCompetence(r, options)
callbacks: [{ action: r => this.$onRollCompetence(r, options) }]
});
}
async $onRollCompetence(rollData, options) {
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-competence.html')
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-competence.hbs')
if (options?.onRollAutomate) {
options.onRollAutomate(rollData);
}
@ -445,8 +494,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'encaisserDommagesValidationGR',
args: [rollData, armure, show, attackerToken, defenderToken]
method: 'encaisserDommagesValidationGR', args: [rollData, armure, show, attackerToken, defenderToken]
})
} else {
DialogValidationEncaissement.validerEncaissement(this, rollData, armure,
@ -471,7 +519,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
await ChatUtility.createChatWithRollMode(
{
roll: encaissement.roll,
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
},
this
)
@ -481,7 +529,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
encaissement.isGM = true
ChatMessage.create({
whisper: ChatUtility.getGMs(),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.html', encaissement)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-resultat-encaissement.hbs', encaissement)
});
}
}
@ -494,7 +542,7 @@ export class RdDBaseActorReve extends RdDBaseActor {
|| entite.isEntiteAccordee(this)) {
return true;
}
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.system.carac.niveau.value));
const rolled = await RdDResolutionTable.roll(this.getReveActuel(), - Number(entite.getNiveau()));
const rollData = {
alias: this.getAlias(),
rolled: rolled,
@ -506,10 +554,8 @@ export class RdDBaseActorReve extends RdDBaseActor {
await entite.setEntiteReveAccordee(this);
}
await RdDResolutionTable.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.html');
if (rolled.isPart) {
await this.appliquerAjoutExperience(rollData, true);
}
await RdDRollResult.displayRollData(rollData, this, 'chat-resultat-accorder-cauchemar.hbs');
await this.appliquerAjoutExperience(rollData, true);
return rolled.isSuccess;
}

View File

@ -17,20 +17,20 @@ export class RdDBaseActorSangSheet extends RdDBaseActorReveSheet {
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.creer-blessure-legere').click(async event => RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.creer-blessure-legere').click(async event => await RdDItemBlessure.createBlessure(this.actor, 2));
this.html.find('.creer-blessure-grave').click(async event => await RdDItemBlessure.createBlessure(this.actor, 4));
this.html.find('.creer-blessure-critique').click(async event => await RdDItemBlessure.createBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-legere').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.subir-blessure-contusion').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 0));
this.html.find('.subir-blessure-legere').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 2));
this.html.find('.subir-blessure-grave').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 4));
this.html.find('.subir-blessure-critique').click(async event => await RdDItemBlessure.applyFullBlessure(this.actor, 6));
this.html.find('.jet-vie').click(async event => this.actor.jetDeVie())
this.html.find('.jet-vie').click(async event => await this.actor.jetDeVie())
this.html.find('.jet-endurance').click(async event => await this.jetEndurance())
this.html.find('.vie-plus').click(async event => this.actor.santeIncDec("vie", 1))
this.html.find('.vie-moins').click(async event => this.actor.santeIncDec("vie", -1))
this.html.find('.vie-plus').click(async event => await this.actor.santeIncDec("vie", 1))
this.html.find('.vie-moins').click(async event => await this.actor.santeIncDec("vie", -1))
}
async jetEndurance() {

View File

@ -1,11 +1,12 @@
import { MAX_ENDURANCE_FATIGUE, RdDUtility } from "../rdd-utility.js";
import { RdDUtility } from "../rdd-utility.js";
import { ReglesOptionnelles } from "../settings/regles-optionnelles.js";
import { STATUSES } from "../settings/status-effects.js";
import { ITEM_TYPES } from "../item.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDBaseActorReve } from "./base-actor-reve.js";
import { RdDDice } from "../rdd-dice.js";
import { RdDItemBlessure } from "../item/blessure.js";
import { ChatUtility } from "../chat-utility.js";
import { Misc } from "../misc.js";
/**
* Classe de base pour les acteurs qui peuvent subir des blessures
@ -14,25 +15,37 @@ import { ChatUtility } from "../chat-utility.js";
*/
export class RdDBaseActorSang extends RdDBaseActorReve {
prepareActorData() {
this.system.sante.vie.max = Math.ceil((this.getTaille() + this.getConstitution()) / 2)
this.system.sante.vie.value = Math.min(this.system.sante.vie.value, this.system.sante.vie.max)
super.prepareActorData()
this.system.attributs.encombrement.value = this.getEncombrementMax()
}
getForce() { return Number(this.system.carac.force?.value ?? 0) }
getForce() { return Misc.toInt(this.system.carac.force?.value) }
getConstitution() { return Misc.toInt(this.system.carac.constitution?.value) }
getVolonte() { return Misc.toInt(this.system.carac.volonte?.value) }
getBonusDegat() { return Number(this.system.attributs?.plusdom?.value ?? 0) }
getProtectionNaturelle() { return Number(this.system.attributs?.protection?.value ?? 0) }
getSConst() { return 0 }
getVieMax() { return Misc.toInt(this.system.sante.vie?.max) }
getEnduranceMax() { return Math.max(1, this.getTaille() + this.getConstitution()) }
getFatigueMax() { return this.getEnduranceMax() * 2 }
getEnduranceMax() { return Math.max(1, Math.min(this.system.sante.endurance.max, MAX_ENDURANCE_FATIGUE)) }
getProtectionNaturelle() { return Misc.toInt(this.system.attributs?.protection?.value) }
getFatigueActuelle() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
return Math.max(0, Math.min(this.getFatigueMax(), this.system.sante.fatigue?.value ?? 0));
return Math.max(0, Math.min(this.getFatigueMax(), Misc.toInt(this.system.sante.fatigue?.value)))
}
return 0;
}
getFatigueRestante() { return this.getFatigueMax() - this.getFatigueActuelle() }
isCumulFatigueCauseSommeil(cumulFatigue){
return ReglesOptionnelles.isUsing("appliquer-fatigue")
? (this.getFatigueRestante() <= cumulFatigue)
: (this.getEnduranceActuelle() <= cumulFatigue)
}
getFatigueRestante() {return this.getFatigueMax() - this.getFatigueActuelle() }
getFatigueMin() { return this.system.sante.endurance.max - this.system.sante.endurance.value }
getFatigueMax() { return this.getEnduranceMax() * 2 }
malusFatigue() {
if (ReglesOptionnelles.isUsing("appliquer-fatigue")) {
@ -42,7 +55,6 @@ export class RdDBaseActorSang extends RdDBaseActorReve {
}
/* -------------------------------------------- */
getEncombrementMax() { return Number(this.system.attributs?.encombrement?.value ?? 0) }
isSurenc() { return this.computeMalusSurEncombrement() < 0 }
computeMalusSurEncombrement() {

View File

@ -3,19 +3,23 @@ import { Misc } from "../misc.js";
import { DialogSplitItem } from "../dialog-split-item.js";
import { RdDSheetUtility } from "../rdd-sheet-utility.js";
import { Monnaie } from "../item-monnaie.js";
import { RdDItem, ITEM_TYPES } from "../item.js";
import { ITEM_TYPES } from "../constants.js";
import { RdDItem } from "../item.js";
import { RdDItemCompetenceCreature } from "../item-competencecreature.js";
import { RdDTextEditor } from "../apps/rdd-text-roll-editor.js";
import { ItemAction } from "../item/item-actions.js";
/* -------------------------------------------- */
/**
* Extend the basic ActorSheet with some very simple modifications
* @extends {ActorSheet}
*/
export class RdDBaseActorSheet extends ActorSheet {
export class RdDBaseActorSheet extends foundry.appv1.sheets.ActorSheet {
static _warnedAppV1 = true
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(ActorSheet.defaultOptions, {
return foundry.utils.mergeObject(foundry.appv1.sheets.ActorSheet.defaultOptions, {
classes: ["rdd", "sheet", "actor"],
tabs: [{ navSelector: ".sheet-tabs", contentSelector: ".sheet-body", initial: "carac" }],
dragDrop: [{ dragSelector: ".item-list .item", dropSelector: undefined }],
@ -25,7 +29,7 @@ export class RdDBaseActorSheet extends ActorSheet {
/* -------------------------------------------- */
async getData() {
Monnaie.validerMonnaies(this.actor.itemTypes['monnaie']);
Monnaie.validerMonnaies(this.actor)
this.actor.computeEtatGeneral();
let formData = {
@ -35,13 +39,13 @@ export class RdDBaseActorSheet extends ActorSheet {
img: this.actor.img,
name: this.actor.name,
system: this.actor.system,
description: await TextEditor.enrichHTML(this.actor.system.description, { async: true }),
notesmj: await TextEditor.enrichHTML(this.actor.system.notesmj, { async: true }),
description: await RdDTextEditor.enrichHTML(this.actor.system.description, this.actor),
notesmj: await RdDTextEditor.enrichHTML(this.actor.system.notesmj, this.actor),
options: RdDSheetUtility.mergeDocumentRights(this.options, this.actor, this.isEditable),
effects: this.actor.effects
}
RdDBaseActorSheet.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
RdDUtility.filterItemsPerTypeForSheet(formData, this.actor.itemTypes);
formData.calc = {
fortune: Monnaie.toSolsDeniers(this.actor.getFortune()),
prixTotalEquipement: this.actor.computePrixTotalEquipement(),
@ -53,6 +57,7 @@ export class RdDBaseActorSheet extends ActorSheet {
formData.conteneurs = RdDUtility.conteneursRacine(formData.conteneurs);
formData.competences.filter(it => it.type == ITEM_TYPES.competencecreature)
.forEach(it => it.isdommages = RdDItemCompetenceCreature.isDommages(it))
return formData;
}
@ -76,122 +81,49 @@ export class RdDBaseActorSheet extends ActorSheet {
}
}
/* -------------------------------------------- */
static filterItemsPerTypeForSheet(formData, itemTypes) {
formData.blessures = Misc.arrayOrEmpty(itemTypes['blessure']);
formData.recettescuisine = Misc.arrayOrEmpty(itemTypes['recettecuisine']);
formData.recettesAlchimiques = Misc.arrayOrEmpty(itemTypes['recettealchimique']);
formData.maladies = Misc.arrayOrEmpty(itemTypes['maladie']);
formData.poisons = Misc.arrayOrEmpty(itemTypes['poison']);
formData.possessions = Misc.arrayOrEmpty(itemTypes['possession']);
formData.maladiesPoisons = formData.maladies.concat(formData.poisons);
formData.competences = (itemTypes['competence'] ?? []).concat(itemTypes['competencecreature'] ?? []);
formData.sortsReserve = Misc.arrayOrEmpty(itemTypes['sortreserve']);
formData.sorts = Misc.arrayOrEmpty(itemTypes['sort']);
formData.rencontres = Misc.arrayOrEmpty(itemTypes['rencontre']);
formData.casestmr = Misc.arrayOrEmpty(itemTypes['casetmr']);
formData.signesdraconiques = Misc.arrayOrEmpty(itemTypes['signedraconique']);
formData.queues = Misc.arrayOrEmpty(itemTypes['queue']);
formData.souffles = Misc.arrayOrEmpty(itemTypes['souffle']);
formData.ombres = Misc.arrayOrEmpty(itemTypes['ombre']);
formData.tetes = Misc.arrayOrEmpty(itemTypes['tete']);
formData.taches = Misc.arrayOrEmpty(itemTypes['tache']);
formData.meditations = Misc.arrayOrEmpty(itemTypes['meditation']);
formData.chants = Misc.arrayOrEmpty(itemTypes['chant']);
formData.danses = Misc.arrayOrEmpty(itemTypes['danse']);
formData.musiques = Misc.arrayOrEmpty(itemTypes['musique']);
formData.oeuvres = Misc.arrayOrEmpty(itemTypes['oeuvre']);
formData.jeux = Misc.arrayOrEmpty(itemTypes['jeu']);
formData.services = Misc.arrayOrEmpty(itemTypes['service']);
formData.conteneurs = Misc.arrayOrEmpty(itemTypes['conteneur']);
formData.materiel = Misc.arrayOrEmpty(itemTypes['objet']);
formData.armes = Misc.arrayOrEmpty(itemTypes['arme']);
formData.armures = Misc.arrayOrEmpty(itemTypes['armure']);
formData.munitions = Misc.arrayOrEmpty(itemTypes['munition']);
formData.livres = Misc.arrayOrEmpty(itemTypes['livre']);
formData.potions = Misc.arrayOrEmpty(itemTypes['potion']);
formData.plantes = Misc.arrayOrEmpty(itemTypes['plante']);
formData.ingredients = Misc.arrayOrEmpty(itemTypes['ingredient']);
formData.faunes = Misc.arrayOrEmpty(itemTypes['faune']);
formData.herbes = Misc.arrayOrEmpty(itemTypes['herbe']);
formData.nourritureboissons = Misc.arrayOrEmpty(itemTypes['nourritureboisson']);
formData.gemmes = Misc.arrayOrEmpty(itemTypes['gemme']);
formData.monnaies = Misc.arrayOrEmpty(itemTypes['monnaie']).sort(Monnaie.triValeurEntiere());
formData.objets = Misc.arrayOrEmpty(itemTypes['objet'])
formData.inventaires = RdDItem.getItemTypesInventaire('all')
.map(t => Misc.arrayOrEmpty(itemTypes[t]))
.reduce((a, b) => a.concat(b), [])
.sort(Misc.ascending(it => it.name));
}
/* -------------------------------------------- */ /** @override */
activateListeners(html) {
super.activateListeners(html);
this.html = html;
this.html.find('.actionItem').click(async event => await ItemAction.onActionItem(event, this.actor, this.options))
this.html.find('.item-edit').click(async event => await this.itemActionEdit(event))
this.html.find('.conteneur-name a').click(async event => {
RdDUtility.toggleAfficheContenu(this.getItemId(event));
this.render(true);
});
this.html.find('.actor-montrer').click(async event => this.actor.postActorToChat());
this.html.find('.item-edit').click(async event => this.getItem(event)?.sheet.render(true))
this.html.find('.item-montrer').click(async event => this.getItem(event)?.postItemToChat());
RdDUtility.toggleAfficheContenu(this.getItemId(event))
this.render(true)
})
this.html.find('.actor-montrer').click(async event => await this.actor.postActorToChat());
this.html.find('.recherche')
.each((index, field) => {
this._rechercheSelectArea(field);
})
.keyup(async event => this._rechercherKeyup(event))
.change(async event => this._rechercherKeyup(event));
this.html.find('.recherche').prop("disabled", false);
.change(async event => this._rechercherKeyup(event))
this.html.find('.recherche').prop("disabled", false)
// Everything below here is only needed if the sheet is editable
if (!this.options.editable) return;
this.html.find('.item-action').click(async event => {
const item = RdDSheetUtility.getItem(event, this.actor);
item?.actionPrincipale(this.actor, async () => this.render())
});
this.html.find('.item-equip-armure').click(async event => await this.actor.equiperObjet(this.getItem(event)))
this.html.find('.item-delete').click(async event => await RdDUtility.confirmActorItemDelete(this.getItem(event), this.actor));
this.html.find('.item-quantite-plus').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => await this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-split').click(async event => {
const item = this.getItem(event);
RdDSheetUtility.splitItem(item, this.actor);
});
this.html.find('.item-quantite-plus').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), 1));
this.html.find('.item-quantite-moins').click(async event => this.actor.itemQuantiteIncDec(this.getItemId(event), -1));
this.html.find('.item-delete').click(async event => RdDUtility.confirmActorItemDelete(this, this.getItem(event)));
this.html.find('.item-vendre').click(async event => this.vendre(this.getItem(event)));
this.html.find('.creer-un-objet').click(async event => {
this.selectObjetTypeToCreate();
});
this.html.find('.nettoyer-conteneurs').click(async event => {
this.actor.nettoyerConteneurs();
});
this.html.find('.creer-un-objet').click(async event => await this.selectObjetTypeToCreate())
this.html.find('.nettoyer-conteneurs').click(async event => await this.actor.nettoyerConteneurs())
this.html.find('.vue-detaillee').click(async event => {
this.options.vueDetaillee = !this.options.vueDetaillee;
this.render(true);
this.options.vueDetaillee = !this.options.vueDetaillee
this.render(true)
});
}
if (this.options.vueDetaillee) {
// On carac change
this.html.find('.carac-value').change(async event => {
let caracName = event.currentTarget.name.replace(".value", "").replace("system.carac.", "");
this.actor.updateCarac(caracName, parseInt(event.target.value));
});
// On competence change
this.html.find('.competence-value').change(async event => {
let compName = event.currentTarget.attributes.compname.value;
//console.log("Competence changed :", compName);
this.actor.updateCompetence(compName, parseInt(event.target.value));
});
}
itemActionEdit(event) {
const item = this.getItem(event);
return item?.sheet.render(true);
}
_rechercherKeyup(event) {
@ -260,7 +192,7 @@ export class RdDBaseActorSheet extends ActorSheet {
/* -------------------------------------------- */
async selectObjetTypeToCreate() {
let types = this.getTypesInventaire().sort(Misc.ascending(type => Misc.typeName('Item', type)));
let content = `<span class="competence-label">Selectionnez le type d'équipement</span><select class="item-type">`;
let content = `<span class="generic-label">Selectionnez le type d'équipement</span><select class="item-type">`;
for (let typeName of types) {
content += `<option value="${typeName}">${Misc.typeName('Item', typeName)}</option>`
}

View File

@ -3,7 +3,7 @@ import { ChatUtility } from "../chat-utility.js";
import { SYSTEM_SOCKET_ID } from "../constants.js";
import { Grammar } from "../grammar.js";
import { Monnaie } from "../item-monnaie.js";
import { ITEM_TYPES } from "../item.js";
import { ITEM_TYPES } from "../constants.js";
import { Misc } from "../misc.js";
import { RdDAudio } from "../rdd-audio.js";
import { RdDConfirm } from "../rdd-confirm.js";
@ -18,14 +18,25 @@ export class RdDBaseActor extends Actor {
.map(it => it[0])
.find(it => it)
}
static $findCaracByName(carac, name) {
const caracList = Object.entries(carac);
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique' });
let entry = Misc.findFirstLike(name, caracList, { mapper: it => it[0], description: 'caractéristique', onMessage: m => { } });
if (!entry || entry.length == 0) {
entry = Misc.findFirstLike(name, caracList, { mapper: it => it[1].label, description: 'caractéristique' });
}
return entry && entry.length > 0 ? carac[entry[0]] : undefined;
}
static getDefaultValue(actorType, path) {
if (path.includes('.')) {
path = path.split('.')
}
let obj = game.model.Actor[actorType]
for (let p of path) {
obj = obj ? obj[p] : undefined
}
return obj
}
static getDefaultImg(itemType) {
return game.system.rdd.actorClasses[itemType]?.defaultIcon ?? defaultItemImg[itemType];
@ -45,26 +56,28 @@ export class RdDBaseActor extends Actor {
}
}
static remoteActorCall(callData, userId = undefined) {
userId = userId ?? Misc.firstConnectedGMId();
if (userId == game.user.id) {
RdDBaseActor.onRemoteActorCall(callData, userId);
return false;
static remoteActorCall(callData) {
if (game.user.isGM) {
RdDBaseActor.onRemoteActorCall(callData, game.user.id)
return false
}
else {
game.socket.emit(SYSTEM_SOCKET_ID, { msg: "msg_remote_actor_call", data: callData, userId: userId });
return true;
game.socket.emit(SYSTEM_SOCKET_ID, {
msg: "msg_remote_actor_call",
data: callData,
userId: Misc.firstConnectedGMId()
})
return true
}
}
static onRemoteActorCall(callData, userId) {
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (userId == game.user.id) {
const actor = RdDBaseActor.getRealActor(callData?.actorId, callData?.tokenId);
if (Misc.isOwnerPlayerOrUniqueConnectedGM(actor)) { // Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
}
// Seul le joueur choisi effectue l'appel: le joueur courant si propriétaire de l'actor, ou le MJ sinon
const args = callData.args;
console.info(`RdDBaseActor.onRemoteActorCall: pour l'Actor ${callData.actorId}, appel de RdDBaseActor.${callData.method}(`, ...args, ')');
actor[callData.method](...args);
}
}
@ -147,8 +160,11 @@ export class RdDBaseActor extends Actor {
return RdDBaseActor.$findCaracByName(carac, name);
}
mapCarac(caracCode) { return caracCode }
getCaracByName(name) {
switch (Grammar.toLowerCaseNoAccent(name)) {
name = this.mapCarac(Grammar.toLowerCaseNoAccent(name))
switch (name) {
case 'reve-actuel': case 'reve actuel':
return this.getCaracReveActuel();
case 'chance-actuelle': case 'chance-actuelle':
@ -162,11 +178,19 @@ export class RdDBaseActor extends Actor {
await super._preCreate(data, options, user);
// Configure prototype token settings
const prototypeToken = {};
if (this.type === "personnage") Object.assign(prototypeToken, {
sight: { enabled: true }, actorLink: true, disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
});
this.updateSource({ prototypeToken });
if (this.type === "personnage") {
this.updateSource({
sight: { enabled: true },
actorLink: options.fromCompendium ? data.prototypeToken.actorLink : true,
disposition: CONST.TOKEN_DISPOSITIONS.FRIENDLY
})
} else {
const prototypeToken = {
sight: { enabled: true },
disposition: CONST.TOKEN_DISPOSITIONS.NEUTRAL
}
this.updateSource({ prototypeToken });
}
}
/* -------------------------------------------- */
@ -178,7 +202,8 @@ export class RdDBaseActor extends Actor {
this.computeEncTotal()
}
async prepareActorData() { }
prepareActorData() { }
async computeEtatGeneral() { }
/* -------------------------------------------- */
findPlayer() {
@ -210,11 +235,29 @@ export class RdDBaseActor extends Actor {
getMonnaie(id) { return this.findItemLike(id, 'monnaie'); }
getEncombrementMax() { return 0 }
/* -------------------------------------------- */
async updateCarac(caracName, to) {
}
/* -------------------------------------------- */
async onPreUpdateItem(item, change, options, id) { }
async onCreateItem(item, options, id) { }
async onDeleteItem(item, options, id) { }
async onUpdateActor(update, options, actorId) { }
async onDeleteItem(item, options, id) {
if (item.isInventaire()) {
await this._removeItemFromConteneur(item)
}
}
async _removeItemFromConteneur(item) {
const updates = this.items.filter(it => it.isConteneur() && it.system.contenu.includes(item.id))
.map(conteneur => {
const nouveauContenu = conteneur.system.contenu.filter(id => id != item.id)
return { _id: conteneur.id, 'system.contenu': nouveauContenu }
})
if (updates.length > 0) {
await this.updateEmbeddedDocuments('Item', updates)
}
}
async onTimeChanging(oldTimestamp, newTimestamp) {
this.items.filter(it => it.isFinPeriode(oldTimestamp, newTimestamp))
@ -222,21 +265,20 @@ export class RdDBaseActor extends Actor {
}
async creerObjetParMJ(object) {
if (!Misc.isFirstConnectedGM()) {
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'creerObjetParMJ',
args: [object]
});
return;
if (this.isOwner) {
await this.createEmbeddedDocuments('Item', [object])
return
}
await this.createEmbeddedDocuments('Item', [object])
RdDBaseActor.remoteActorCall({
tokenId: this.token?.id,
actorId: this.id,
method: 'creerObjetParMJ', args: [object]
})
}
/* -------------------------------------------- */
async cleanupConteneurs() {
if (Misc.isOwnerPlayerOrUniqueConnectedGM(this)) {
if (Misc.isOwnerPlayer(this)) {
let updates = this.itemTypes['conteneur']
.filter(c => c.system.contenu.filter(id => this.getItem(id) == undefined).length > 0)
.map(c => { return { _id: c._id, 'system.contenu': c.system.contenu.filter(id => this.getItem(id) != undefined) } });
@ -307,7 +349,7 @@ export class RdDBaseActor extends Actor {
ui.notifications.error(`Impossible d'ajouter un gain de ${sols} <0`);
return;
}
if (fromActorId && !game.user.isGM) {
if (fromActorId && !this.isOwner) {
RdDBaseActor.remoteActorCall({
userId: Misc.connectedGMOrUser(),
tokenId: this.token?.id,
@ -342,10 +384,9 @@ export class RdDBaseActor extends Actor {
if (!Misc.isFirstConnectedGM()) {
RdDBaseActor.remoteActorCall({
actorId: achat.vendeurId ?? achat.acheteurId,
method: 'achatVente',
args: [achat]
method: 'achatVente', args: [achat]
});
return;
return
}
const cout = Number(achat.prixTotal ?? 0);
const vendeur = achat.vendeurId ? game.actors.get(achat.vendeurId) : undefined;
@ -376,7 +417,7 @@ export class RdDBaseActor extends Actor {
user: achat.userId,
speaker: { alias: (acheteur ?? vendeur).getAlias() },
whisper: ChatUtility.getOwners(this),
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.html', chatAchatItem)
content: await renderTemplate('systems/foundryvtt-reve-de-dragon/templates/chat-achat-item.hbs', chatAchatItem)
});
if (!achat.vente.quantiteIllimite) {
@ -693,31 +734,26 @@ export class RdDBaseActor extends Actor {
name: this.getAlias(),
system: { description: this.system.description }
}
renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.html', chatData)
foundry.applications.handlebars.renderTemplate('systems/foundryvtt-reve-de-dragon/templates/post-actor.hbs', chatData)
.then(html => ChatMessage.create(RdDUtility.chatDataSetup(html, modeOverride)));
}
actionImpossible(action) {
ui.notifications.info(`${this.getAlias()} ne peut pas faire cette action: ${action}`)
}
async jetEthylisme() { this.actionImpossible("jet d'éthylisme") }
async rollAppelChance() { this.actionImpossible("appel à la chance") }
async jetDeMoral() { this.actionImpossible("jet de moral") }
async actionPrincipale(item, onActionItem = async () => { }) {
switch (item.type) {
case ITEM_TYPES.conteneur: return await item.sheet.render(true);
}
return undefined
}
async resetItemUse() { }
async incDecItemUse(itemId, inc = 1) { }
async incDecItemUse(itemId, shouldIncrease = true) { }
getItemUse(itemId) { return 0; }
async finDeRound(options = { terminer: false }) { }
isActorCombat() { return false }
getCaracInit(competence) { return 0 }
listActionsCombat() { return [] }
listActionsPossessions() {
return this.itemTypes[ITEM_TYPES.possession]

View File

@ -12,7 +12,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
/** @override */
static get defaultOptions() {
return foundry.utils.mergeObject(super.defaultOptions, {
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.html",
template: "systems/foundryvtt-reve-de-dragon/templates/actor/commerce-actor-sheet.hbs",
width: 600, height: 720,
tabs: []
}, { inplace: false })
@ -45,6 +45,7 @@ export class RdDCommerceSheet extends RdDBaseActorSheet {
super.activateListeners(html);
this.html.find('a.item-acheter').click(async event => await this.vente(this.getItem(event)));
this.html.find('.service-acheter').click(async event => await this.vente(this.getItem(event)));
if (!this.options.editable) return;

View File

@ -25,9 +25,6 @@ export class RdDCommerce extends RdDBaseActor {
}
await super.depenserSols(cout)
}
async consommerNourritureboisson(itemId, choix, userId) {
// ne pas consommer pour un commerce
}
async decrementerQuantiteItem(item, quantite) {
if (this.system.illimite) {

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