30d6f71fc7
- Fix TypeError: controls.find is not a function in hooks.mjs - Fix undefined 'npc' variable in applications.mjs - Fix CONFIG.VERMINE.model undefined by checking game.system.template existence - Fix TypeError: html.find(...).forEach is not a function in roll.mjs - Fix Cannot set properties of undefined (setting 'initial') in actor.mjs - Fix Cannot read properties of undefined (reading 'difficulty') in actor.mjs - Fix ActiveEffect application phase 'initial' already completed by adding combatStatus to base template - Fix Missing helper: 'select' in roll-dialog.hbs (removed invalid Handlebars select block) - Add SIZE_LEVELS labels to creatureSizeLevels config - Add SIZE_LEVELS translations to fr.json - Add combatStatus to base actor template - Convert all .html templates to .hbs for Foundry v14 compatibility - Update item-sheet.mjs to use .hbs extension - Update handlebars-manager.mjs to use .hbs for all partials Complete Vermine2047 Creature and Group sheet implementation: - Creature: Pattern, Size, Role, Pack with computed values - Group: Totem, Reserve, Morale, Objectives, Members management - All templates functional with proper styling Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
39 lines
1.2 KiB
Handlebars
39 lines
1.2 KiB
Handlebars
<form class="{{cssClass}}" autocomplete="off">
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{{log this}}
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{{> "systems/vermine2047/templates/item/partials/header.hbs"}}
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{{!-- Sheet Body --}}
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<section class="sheet-body ">
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{{> "systems/vermine2047/templates/item/partials/traits.hbs"}}
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<div class="resource align-center flexcol">
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<label class="resource-label">compétence necessaire
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<input type="checkbox" data-tooltip="ajouter la vigueur" name="system.needSkill.value" {{#if system.needSkill.value}} checked {{/if}}>
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</label>
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{{#if system.needSkill.value}}
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<select name="system.needSkill.skill" class="skill-select">
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<option value="">aucune</option>
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{{log config}}
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{{#each @root.config.skillCategories as |skillCategory sckey|}}
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<optgroup label="{{ smarttlk 'SKILLS_CATEGORIES' sckey 'name' }}">
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{{#each @root.config.model.Actor.character.skills as |skill key|}}
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{{#ife skill.category sckey}}
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<option value="{{sckey}}" {{#ife sckey @root.system.needSkill.skill}} selected {{/ife}}>{{ smarttlk 'SKILLS' key 'name' }}</option>
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{{/ife}}
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{{/each}}
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</optgroup>
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{{/each}}
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</select>
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{{/if}}
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</div>
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{{> "systems/vermine2047/templates/item/partials/physicalItems.hbs"}}
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</section>
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</form>
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